162 lines
3.9 KiB
YAML
162 lines
3.9 KiB
YAML
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ability_mods:
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cha_mod: 2
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con_mod: 0
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dex_mod: 4
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int_mod: 2
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str_mod: -2
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wis_mod: 2
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ac: 17
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ac_special: null
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alignment: CE
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automatic_abilities: null
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description: 'Jinkins are sadistic tinkers who steal and sabotage items and take great
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pride in their power to curse precious objects. They hold grudges and create convoluted
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plans for revenge whenever they feel slighted, such as when a creature dares to
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remove one of their curses. Rarely content to wreak simple mayhem, jinkins also
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take immense pleasure in torture and murder, though they prefer to lead victims
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into traps designed to capture or incapacitate rather than kill outright. Deep pits
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are favorites, since victims who survive the fall face a slow death from starvation
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and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
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hp: 19
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hp_misc: null
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immunities: null
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items:
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- shortsword
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languages:
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- Undercommon
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6-2
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type: piercing
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name: shortsword
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plus_damage: null
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to_hit: 9
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traits:
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- agile
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- finesse
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- magical
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- versatile S
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name: Jinkin
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perception: 7
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The jinkin deals 1d6 extra precision damage to __flat-footed__ creatures.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Sneak Attack
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range: null
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raw_description: '**__Sneak Attack__** The jinkin deals 1d6 extra precision damage
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to __flat-footed__ creatures.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A group of six jinkins can work together for an hour to imbue an item
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with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive
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and can be performed while Hiding. Jinkins prefer to use this ability on magic
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items. The curse makes the item unreliable (DC 5 flat check or waste any action
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to Interact with or Activate the item), adds a bizarre requirement to use the
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item, or imparts some other curse of a similar caliber.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Tinker
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range: null
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raw_description: '**Tinker** (__curse__, __primal__, __transmutation__) A group
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of six jinkins can work together for an hour to imbue an item with a curse at
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a range of 60 feet. While this process is lengthy, it''s also unobtrusive and
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can be performed while Hiding. Jinkins prefer to use this ability on magic items.
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The curse makes the item unreliable (DC 5 flat check or waste any action to Interact
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with or Activate the item), adds a bizarre requirement to use the item, or imparts
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some other curse of a similar caliber.'
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requirements: null
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success: null
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traits:
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- curse
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- primal
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- transmutation
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 6
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 7
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +7
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- darkvision
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size: Tiny
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skills:
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- bonus: 7
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misc: null
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name: 'Acrobatics '
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- bonus: 5
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misc: +7 traps
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name: 'Crafting '
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- bonus: 5
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misc: null
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name: 'Deception '
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- bonus: 5
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misc: null
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name: 'Nature '
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- bonus: 7
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misc: null
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name: 'Stealth '
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- bonus: 7
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misc: null
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name: 'Thievery '
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source:
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- abbr: Bestiary
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page_start: 193
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page_stop: null
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speed:
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- amount: 30
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type: Land
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spell_lists:
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- dc: 17
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: 1
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level: 0
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spells:
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- frequency: null
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name: prestidigitation
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requirement: null
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to_hit: null
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traits:
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- CE
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- Tiny
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- Fey
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- Gremlin
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type: Creature
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weaknesses:
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- amount: 2
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type: cold iron
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