pathfinder-2-sqlite-MIRROR/data/monsters/kelpie.yaml

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ability_mods:
cha_mod: 4
con_mod: 3
dex_mod: 2
int_mod: -1
str_mod: 5
wis_mod: 3
ac: 21
ac_special: null
alignment: NE
automatic_abilities: null
description: 'Kelpies are malevolent amphibious fey shapechangers intent on luring
mortals to their doom. These cruel predators lurk in and around areas of water,
slightly preferring freshwater over saltwater. Kelpies lure or drag their prey underwater
then drown and devour them, leaving behind only the victim''s heart and liver— the
only parts of a meal kelpies find unpleasant. Kelpies are fond of magically disguising
itself as fine steeds or attractive strangers to draw in victims, but its true appearance
takes the form of a hideous equine with slimy, green flesh resembling aquatic plants.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 19'
hp: 60
hp_misc: null
immunities: null
items: null
languages:
- Aquan
- Common
- Sylvan
level: 4
melee:
- action_cost: One Action
damage:
formula: 2d6+7
type: bludgeoning
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 13
traits: null
name: Kelpie
perception: 11
proactive_abilities:
- action_cost: Two Actions
critical_failure: As failure, but the target doesn't consider water a danger and
will enter an area of water even if it can't swim or breathe water. If it is attacked
by the kelpie or starts to drown, it can attempt a new save at the start of its
next turn, but it isn't freed automatically.
critical_success: The creature is unaffected and is temporarily immune to Captivating
Lure for 24 hours.
description: "The kelpie instills an overwhelming attraction to itself within the\
\ mind of a single creature within 60 feet. The target perceives the kelpie as\
\ a desirable person (if the kelpie is in humanoid form) or a valuable steed (if\
\ the kelpie is in equine form) and must attempt a DC 23 Will saving throw. \n\
\n"
effect: null
effects: null
failure: The creature is fascinated, and it must spend each of its actions to move
closer to the kelpie as expediently as possible while avoiding obvious dangers.
If a captivated creature is adjacent to the kelpie, it either attempts to mount
the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If
the creature is attacked by the kelpie, or if it can't breathe water and enters
an area of water, the creature is freed from captivation at the end of the kelpie's
turn.
frequency: null
full_description: null
generic_description: null
name: Captivating Lure
range: null
raw_description: "**Captivating Lure** [Two Actions] (__concentrate__, __emotion__,\
\ __enchantment__, __incapacitation__, __mental__, __primal__) The kelpie instills\
\ an overwhelming attraction to itself within the mind of a single creature within\
\ 60 feet. The target perceives the kelpie as a desirable person (if the kelpie\
\ is in humanoid form) or a valuable steed (if the kelpie is in equine form) and\
\ must attempt a DC 23 Will saving throw. \n\n**Critical Success** The creature\
\ is unaffected and is temporarily immune to Captivating Lure for 24 hours. \n\
\n**Success** The creature is __stupefied 1__ for 1 round and is then temporarily\
\ immune to Captivating Lure for 24 hours. \n\n**Failure** The creature is __fascinated__,\
\ and it must spend each of its actions to move closer to the kelpie as expediently\
\ as possible while avoiding obvious dangers. If a captivated creature is adjacent\
\ to the kelpie, it either attempts to mount the kelpie (if the kelpie is in equine\
\ form) or stays still and doesn't act. If the creature is attacked by the kelpie,\
\ or if it can't breathe water and enters an area of water, the creature is freed\
\ from captivation at the end of the kelpie's turn. \n\n**Critical Failure** As\
\ failure, but the target doesn't consider water a danger and will enter an area\
\ of water even if it can't swim or breathe water. If it is attacked by the kelpie\
\ or starts to drown, it can attempt a new save at the start of its next turn,\
\ but it isn't freed automatically."
requirements: null
success: The creature is stupefied 1 for 1 round and is then temporarily immune
to Captivating Lure for 24 hours.
traits:
- concentrate
- emotion
- enchantment
- incapacitation
- mental
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The kelpie can take on the appearance of any Medium or Large animal
of an equine nature (such as a horse, __hippocampus__, or pony), or any Small
or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers
with its Strikes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__,
__transmutation__) The kelpie can take on the appearance of any Medium or Large
animal of an equine nature (such as a horse, __hippocampus__, or pony), or any
Small or Medium humanoid. This doesn''t change its Speeds or its attack and damage
modifiers with its Strikes.'
requirements: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: fire
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 14
will_misc: null
sense_abilities: null
senses:
- Perception +11
- low-light vision
size: Large
skills:
- bonus: 11
misc: null
name: 'Athletics '
- bonus: 14
misc: null
name: 'Deception '
- bonus: 10
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 154
page_stop: null
speed:
- amount: 35
type: Land
- amount: 35
type: swim
spell_lists: null
traits:
- NE
- Large
- Amphibious
- Fey
type: Creature
weaknesses:
- amount: 5
type: cold iron