196 lines
5.5 KiB
YAML
196 lines
5.5 KiB
YAML
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ability_mods:
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cha_mod: -5
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con_mod: 4
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dex_mod: -3
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int_mod: -5
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str_mod: 5
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wis_mod: -5
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ac: 13
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature that Strikes a living sap with a melee weapon must succeed
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at a DC 24 Reflex save or be disarmed of that weapon. If the creature critically
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fails, the weapon ends up in the living sap's space. A creature that hits a living
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sap with an unarmed attack must succeed at a DC 24 Reflex save or become __grabbed__
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by the living sap until the end of its next turn.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Adhesive Body
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range: null
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raw_description: '**Adhesive Body** A creature that Strikes a living sap with a
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melee weapon must succeed at a DC 24 Reflex save or be disarmed of that weapon.
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If the creature critically fails, the weapon ends up in the living sap''s space.
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A creature that hits a living sap with an unarmed attack must succeed at a DC
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24 Reflex save or become __grabbed__ by the living sap until the end of its next
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turn.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'The tall sharinga trees of the Mwangi Expanse leak golden sap from their
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swollen, bulbous trunks, which coagulates when exposed to air. The toxic resin,
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which has a bitter taste, protects the tree from herbivorous insects and other animals,
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but in rare cases—usually in areas awash in positive energy or the influence of
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the First World—the sap gains a life of its own. Such "living sap" is a mindless
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ooze that attempts to smother and engulf just about anything that moves, from the
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bugs and small beasts that feed on its sharinga tree to larger creatures unlucky
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enough to stumble upon it. Due to its immunities to most forms of physical damage
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and its protectiveness of its mother tree, a living ooze is a nuisance to communities
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that rely on the sap of sharinga trees to make resin, rubber, and glue.
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Jungle-dwelling alchemists such as __gripplis__ cherish the sap of the sharinga
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tree for its unique adhesive properties. The sap has been used for centuries to
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create tanglefoot bags, glue, and hard resin. Residue collected from a living sap
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is even more fascinating from an alchemical standpoint. Though harvesting a living
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sap is very dangerous, some alchemists will risk death (if not their own, then that
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of hearty adventurers for hire) in order to procure these easily worked ingredients.
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To increase the odds of a successful harvest, such employers are often willing to
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supply offensive aids such as lesser frost vials; living sap hunters learned long
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ago that cold energy is effective against these creatures and luckily doesn''t harm
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the harvestable reagents.
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**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 24'
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hp: 175
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hp_misc: null
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immunities:
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- critical hits
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- mental
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- piercing
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- precision
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- slashing
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- unconscious
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- visual
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items: null
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languages: null
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+8
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type: bludgeoning
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name: pseudopod
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plus_damage:
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- formula: null
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type: entangling residue
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to_hit: 17
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traits: null
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name: Living Sap
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perception: 7
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: DC 22, 2d6 acid, Escape DC 24, Rupture 10
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Engulf
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range: null
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raw_description: '**Engulf** [Two Actions] DC 22, 2d6 acid, Escape DC 24, Rupture
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10'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature hit by a living sap's pseudopod Strike must succeed at a
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DC 24 Reflex save or become __grabbed__ until the end of the living sap's next
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turn.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Entangling Residue
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range: null
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raw_description: '**Entangling Residue** A creature hit by a living sap''s pseudopod
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Strike must succeed at a DC 24 Reflex save or become __grabbed__ until the end
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of the living sap''s next turn.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 10
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type: cold
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ritual_lists: null
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saves:
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fort: 18
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 5
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Living sap can sense nearby motion through vibration and air movement.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Motion Sense
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range: null
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raw_description: '**Motion Sense** Living sap can sense nearby motion through vibration
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and air movement.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +7
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- motion sense 60 feet
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- no vision
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size: Medium
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skills:
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- bonus: 17
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misc: null
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name: 'Athletics '
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- bonus: 10
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misc: null
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name: 'Stealth '
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source:
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- abbr: 'Pathfinder #146: Cult of Cinders'
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page_start: 89
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page_stop: null
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speed:
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- amount: 10
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type: Land
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- amount: 10
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type: climb
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Medium
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- Mindless
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- Ooze
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type: Creature
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weaknesses: null
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