318 lines
8.8 KiB
YAML
318 lines
8.8 KiB
YAML
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ability_mods:
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cha_mod: 4
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con_mod: 4
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dex_mod: 3
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int_mod: 1
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str_mod: 6
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wis_mod: 3
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ac: 28
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is frightened 4.
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critical_success: The creature is unaffected by the presence.
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description: 30 feet, DC 25
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: A creature that first enters the area must attempt a Will save.
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Regardless of the result of the saving throw, the creature is temporarily immune
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to this monster's Frightful Presence for 1 minute.
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** 30 feet, DC 25 A creature that first enters
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the area must attempt a Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune to this monster''s Frightful Presence for 1
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minute.
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Critical Success The creature is unaffected by the presence.
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Success The creature is frightened 1.
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Failure The creature is frightened 2.
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Critical Success The creature is frightened 4.'
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requirements: null
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success: The creature is frightened 1.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage
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to it and causing it to be __sickened 2__. A nuckelavee can't heal from damage
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when it's in an area that isn't polluted (subject to GM discretion).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Purity Vulnerability
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range: null
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raw_description: '**Purity Vulnerability** Unpolluted fresh water burns a nuckelavee
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like acid, dealing 1d6 damage to it and causing it to be __sickened 2__. A nuckelavee
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can''t heal from damage when it''s in an area that isn''t polluted (subject to
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GM discretion).'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'When pollution despoils a natural waterway, it draws the dreaded nuckelavee
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to it from the __First World__. This spirit of wrath is a grisly sight to behold:
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a horselike monstrosity with the gnarled upper body of a humanoid growing directly
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from its back. Further enhancing the awfulness, not a patch of skin exists on the
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misshapen hybrid form, as though it survived its own flaying.
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When a nuckelavee rides forth from its domain, it wreaks a trail of destruction
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across the lands surrounding its path. Nuckelavees are considered among the cruelest
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and most monstrous fey, seen by some as just desserts visited upon those who would
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befoul the waters of their homes. A nuckelavee, though, doesn''t discriminate between
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those who pollute and those who merely have the misfortune to be in the wrong place
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at the wrong time.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 26'
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hp: 190
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hp_misc: null
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immunities:
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- disease
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- poison
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items:
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- +1 striking bastard sword
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languages:
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- Aklo
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- Common
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- Sylvan
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level: 9
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+12
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type: slashing
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name: bastard sword
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plus_damage:
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- formula: 1d6
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type: poison and mortasheen
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to_hit: 21
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traits:
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- magical
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- reach 10 feet
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- two-hand d12
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- action_cost: One Action
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damage:
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formula: 2d8+12
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type: piercing
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name: jaws
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plus_damage:
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- formula: 1d6
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type: poison and mortasheen
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to_hit: 20
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 2d6+12
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type: bludgeoning
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name: hoof
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plus_damage:
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- formula: null
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type: mortasheen
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to_hit: 20
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traits: null
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name: Nuckelavee
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perception: 16
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 negative
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damage (DC 28 basic Fortitude save) to living creatures in the area. A creature
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that fails also takes 2d6 __persistent bleed damage__. The nuckelavee can't use
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Breath Weapon again for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Breath Weapon
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range: null
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raw_description: '**Breath Weapon** [Two Actions] (__disease__, __necromancy__,
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__poison__, __primal__) The nuckelavee breathes a 30-foot cone of foulness, dealing
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8d6 negative damage (DC 28 basic Fortitude save) to living creatures in the area.
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A creature that fails also takes 2d6 __persistent bleed damage__. The nuckelavee
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can''t use Breath Weapon again for 1d4 rounds.'
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requirements: null
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success: null
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traits:
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- disease
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- necromancy
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- poison
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The target can't recover from the __fatigued__ condition caused by
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mortasheen until the disease is cured. Mortasheen gains the __virulent__ trait
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against __animals__ and __plants__; **Saving Throw** DC 28 Fortitude; **Stage
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1** Carrier with no ill effect (1 day); **Stage 2** __drained 1__ and fatigued
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(1 day); **Stage 3** drained 2 and fatigued (1 day); **Stage 4** dead
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Mortasheen
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range: null
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raw_description: '**Mortasheen** (__disease__) The target can''t recover from the
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__fatigued__ condition caused by mortasheen until the disease is cured. Mortasheen
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gains the __virulent__ trait against __animals__ and __plants__; **Saving Throw**
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DC 28 Fortitude; **Stage 1** Carrier with no ill effect (1 day); **Stage 2** __drained
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1__ and fatigued (1 day); **Stage 3** drained 2 and fatigued (1 day); **Stage
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4** dead'
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requirements: null
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success: null
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traits:
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- disease
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: Medium or smaller, hoof, DC 28
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Trample
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range: null
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raw_description: '**__Trample__** [Three Actions] Medium or smaller, hoof, DC 28'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: cold iron
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ritual_lists:
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- dc: 28
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misc: null
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name: Rituals
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: blight
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requirement: null
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to_hit: null
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saves:
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fort: 19
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 20
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +16
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- low-light vision
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size: Large
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skills:
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- bonus: 19
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misc: null
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name: 'Athletics '
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- bonus: 19
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misc: null
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name: 'Intimidation '
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- bonus: 16
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misc: null
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name: 'Nature '
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- bonus: 18
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misc: null
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name: 'Stealth '
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- bonus: 16
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 186
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page_stop: null
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speed:
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- amount: 40
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type: Land
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- amount: 40
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type: swim
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spell_lists:
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- dc: 28
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: control water
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: stinking cloud
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requirement: null
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to_hit: null
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traits:
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- NE
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- Large
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- Amphibious
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- Fey
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type: Creature
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weaknesses: null
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