pathfinder-2-sqlite-MIRROR/data/monsters/scythe tree.yaml

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ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: 2
int_mod: 0
str_mod: 7
wis_mod: 2
ac: 24
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A scythe tree takes 5 additional damage from __axes__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** A scythe tree takes 5 additional damage
from __axes__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The scythe tree attempts to __Disarm__ the creature.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ripping Disarm
range: null
raw_description: '**Ripping Disarm [Reaction]** **Trigger** A creature rolls a critical
failure on a melee weapon Strike against the scythe tree; **Effect** The scythe
tree attempts to __Disarm__ the creature.'
requirements: null
success: null
traits: null
trigger: A creature rolls a critical failure on a melee weapon Strike against the
scythe tree
description: 'Malevolent, vicious, and cruel, scythe trees pose as normal trees near
deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance
from light and soil, scythe trees gorge themselves on the flesh, blood, and bone
of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted
gnome or an altruistic __dryad__ who believes that a scythe tree can be redeemed.
The screams and whimpers of these victims are music to these cruel plants and add
an extra dimension of flavor to the meal.
Scythe trees are solitary creatures by nature, and their size and power mean that
they don''t need to compete for food with other carnivorous plants. Once food sources
dwindle in an area, scythe trees move on to another location. When a scythe tree
dwells in a location for many months or years, it leaves traces of its bark and
roots in the soil. Over time, these blood-nourished fragments might grow into a
new scythe tree, but the progenitor will most likely have already moved on to new
hunting grounds long before the new scythe tree reaches maturity.
Scythe trees appear as dead or dying deciduous trees with long, twisted branches
that end in scythe-like blades. These carnivorous plants have dark-brown bark that
is nearly black near the bottom of the trunk and rusty brown leaves that remain
attached year-round. Scythe trees'' disturbing mouths remain closed when not eating,
appearing as a jagged gash on the trunk. When scythe trees deign to speak, their
voices are rough, deep, and mocking, particularly when discussing arboreals, whom
scythe trees universally find to be insufferable and worthy of little more than
being hacked to pieces.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 22'
hp: 105
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Arboreal
- Sylvan
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d10+9
type: slashing
name: scythe branch
plus_damage: null
to_hit: 18
traits:
- backswing
- deadly d10
- reach 15 feet
name: Scythe Tree
perception: 14
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Until the scythe tree acts, it appears to be a dead tree. It has an
automatic result of 35 on __Deception__ checks and DCs to pass as a dead tree.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dead Tree
range: null
raw_description: '**Dead Tree** (__concentrate__) Until the scythe tree acts,
it appears to be a dead tree. It has an automatic result of 35 on __Deception__
checks and DCs to pass as a dead tree.'
requirements: null
success: null
traits:
- concentrate
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The scythe tree is using Dead Tree in forested terrain, and a creature that
hasn't detected it is within 30 feet
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Woodland Ambush
range: null
raw_description: '**Woodland Ambush** **Requirements** The scythe tree is using
Dead Tree in forested terrain, and a creature that hasn''t detected it is within
30 feet; **Effect** The scythe tree Strides up to 25 feet toward the triggering
creature. Once the creature is in reach, the scythe tree makes a scythe branch
Strike against it. The creature is __flat-footed__ against this Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: bludgeoning
- amount: 5
type: piercing
ritual_lists: null
saves:
fort: 17
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 9
will_misc: null
sense_abilities: null
senses:
- Perception +14
- lifesense 30 feet
- low-light vision
size: Huge
skills:
- bonus: 15
misc: null
name: 'Athletics '
- bonus: 12
misc: +14 in forests
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 235
page_stop: null
speed:
- amount: 15
type: Land
spell_lists: null
traits:
- CE
- Huge
- Plant
type: Creature
weaknesses: null