195 lines
5.4 KiB
YAML
195 lines
5.4 KiB
YAML
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ability_mods:
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cha_mod: 0
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con_mod: 4
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dex_mod: 2
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int_mod: 0
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str_mod: 7
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wis_mod: 2
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ac: 24
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A scythe tree takes 5 additional damage from __axes__.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Axe Vulnerability
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range: null
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raw_description: '**Axe Vulnerability** A scythe tree takes 5 additional damage
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from __axes__.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The scythe tree attempts to __Disarm__ the creature.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ripping Disarm
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range: null
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raw_description: '**Ripping Disarm [Reaction]** **Trigger** A creature rolls a critical
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failure on a melee weapon Strike against the scythe tree; **Effect** The scythe
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tree attempts to __Disarm__ the creature.'
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requirements: null
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success: null
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traits: null
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trigger: A creature rolls a critical failure on a melee weapon Strike against the
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scythe tree
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description: 'Malevolent, vicious, and cruel, scythe trees pose as normal trees near
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deep forest paths, where they wait to slaughter passersby. Instead of drawing sustenance
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from light and soil, scythe trees gorge themselves on the flesh, blood, and bone
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of sapient creatures. Nothing is more delectable to scythe trees than a kind-hearted
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gnome or an altruistic __dryad__ who believes that a scythe tree can be redeemed.
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The screams and whimpers of these victims are music to these cruel plants and add
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an extra dimension of flavor to the meal.
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Scythe trees are solitary creatures by nature, and their size and power mean that
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they don''t need to compete for food with other carnivorous plants. Once food sources
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dwindle in an area, scythe trees move on to another location. When a scythe tree
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dwells in a location for many months or years, it leaves traces of its bark and
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roots in the soil. Over time, these blood-nourished fragments might grow into a
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new scythe tree, but the progenitor will most likely have already moved on to new
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hunting grounds long before the new scythe tree reaches maturity.
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Scythe trees appear as dead or dying deciduous trees with long, twisted branches
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that end in scythe-like blades. These carnivorous plants have dark-brown bark that
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is nearly black near the bottom of the trunk and rusty brown leaves that remain
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attached year-round. Scythe trees'' disturbing mouths remain closed when not eating,
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appearing as a jagged gash on the trunk. When scythe trees deign to speak, their
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voices are rough, deep, and mocking, particularly when discussing arboreals, whom
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scythe trees universally find to be insufferable and worthy of little more than
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being hacked to pieces.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 22'
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hp: 105
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hp_misc: null
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immunities: null
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items: null
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languages:
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- Aklo
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- Arboreal
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- Sylvan
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+9
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type: slashing
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name: scythe branch
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plus_damage: null
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to_hit: 18
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traits:
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- backswing
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- deadly d10
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- reach 15 feet
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name: Scythe Tree
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perception: 14
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: Until the scythe tree acts, it appears to be a dead tree. It has an
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automatic result of 35 on __Deception__ checks and DCs to pass as a dead tree.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Dead Tree
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range: null
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raw_description: '**Dead Tree** (__concentrate__) Until the scythe tree acts,
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it appears to be a dead tree. It has an automatic result of 35 on __Deception__
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checks and DCs to pass as a dead tree.'
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requirements: null
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success: null
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traits:
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- concentrate
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The scythe tree is using Dead Tree in forested terrain, and a creature that
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hasn't detected it is within 30 feet
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Woodland Ambush
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range: null
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raw_description: '**Woodland Ambush** **Requirements** The scythe tree is using
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Dead Tree in forested terrain, and a creature that hasn''t detected it is within
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30 feet; **Effect** The scythe tree Strides up to 25 feet toward the triggering
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creature. Once the creature is in reach, the scythe tree makes a scythe branch
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Strike against it. The creature is __flat-footed__ against this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: bludgeoning
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- amount: 5
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type: piercing
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ritual_lists: null
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saves:
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fort: 17
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 9
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +14
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- lifesense 30 feet
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- low-light vision
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size: Huge
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skills:
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- bonus: 15
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misc: null
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name: 'Athletics '
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- bonus: 12
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misc: +14 in forests
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 235
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page_stop: null
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speed:
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- amount: 15
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type: Land
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spell_lists: null
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traits:
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- CE
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- Huge
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- Plant
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type: Creature
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weaknesses: null
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