205 lines
6.2 KiB
YAML
205 lines
6.2 KiB
YAML
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ability_mods:
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cha_mod: -1
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con_mod: 5
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dex_mod: 1
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int_mod: -2
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str_mod: 6
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wis_mod: 2
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ac: 22
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Whenever the shambler would take electricity damage or is targeted
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with an electricity effect, it gains 12 temporary HP and is quickened until the
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end of its next turn. It can use its extra action to Stride, Strike, or Swim.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Electric Surge
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range: null
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raw_description: '**Electric Surge** Whenever the shambler would take electricity
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damage or is targeted with an electricity effect, it gains 12 temporary HP and
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is quickened until the end of its next turn. It can use its extra action to Stride,
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Strike, or Swim.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: A creature unaware of the shambler's true nature comes within 10 feet.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shamble
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range: null
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raw_description: '**Shamble** [Reaction] **Requirements** The shambler is in mound
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form. **Trigger** A creature unaware of the shambler''s true nature comes within
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10 feet. **Effect** The shambler makes a vine Strike against the creature. Then
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roll initiative.'
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requirements: null
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success: null
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traits: null
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trigger: The shambler is in mound form.
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description: 'Shamblers are cunning carnivorous plants that resemble heaps of wet,
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rotting vegetation. Even when standing erect on their stumpy legs, shamblers don''t
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have much in the way of identifiable anatomy; they are tangles of parasitic vines
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that lash out at prey with their longest creepers, entwined together to deliver
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powerful blows. Sometimes called "shambling mounds," these ambush predators have
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a particular fondness for flesh, and are most well known for their ability to hunker
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down and hide in plain sight. A shambler can draw nutrients from plant matter or
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soil, but won''t do so if it suspects meat might soon wander near, and indeed may
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lie in wait for days in anticipation of such a meal.
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Shamblers are usually solitary creatures. Fierce thunderstorms are among the few
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events that bring numerous shamblers together. During such gatherings, the plants
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gather around strange but seemingly sacred earthen mounds in remote jungles and
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swamps and cavort and caper excitedly, stretching their tendrils toward the sky
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to hope for—or perhaps to summon—intense lightning strikes. Not only are these strange
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plants unharmed by even the most powerful electrical strikes, but they seem to become
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supernaturally empowered by such bursts of raw energy. Shamblers consider being
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struck by lightning a sign of divine favor, and those shamblers frequently blasted
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by bolts of electricity become respected (and powerful) elders among their kind.
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Shambler elders are few and far between and may possess a wide array of abilities;
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some can cast primal spells, others can empathically call upon the aid of other
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shamblers in the area, and still others wield awesome powers over electricity.
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Other types of shamblers exist, including those composed not of plant matter but
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fungal growth. These creatures, known as "spore mounds," discharge clouds of toxic
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spores from their bodies when struck in combat. In semiarid deserts, shambler-like
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plants called tanglethorns dwell amid sagebrush and rock formations; they resemble
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bunches of tumbleweeds and cacti and in ict deep, bloody lacerations with their
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attacks.
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 22'
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hp: 120
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hp_misc: null
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immunities:
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- electricity
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items: null
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languages:
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- Common
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- Elven
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- Sylvan
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- (can't speak any language)
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+8
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type: bludgeoning
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name: vine
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 17
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traits:
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- reach 10 feet
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name: Shambler
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perception: 12
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The shambler makes a vine Strike against each creature within reach.
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Its multiple attack penalty increases only after all the attacks.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vine Lash
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range: null
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raw_description: '**Vine Lash** [Two Actions] The shambler makes a vine Strike
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against each creature within reach. Its multiple attack penalty increases only
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after all the attacks.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: fire
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ritual_lists: null
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saves:
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fort: 17
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 14
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When it's not in danger, the shambler spends 1 minute settling into
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a pile that looks like a lump of loose vegetation. While it is in this form, creatures
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must actively Seek and succeed at a DC 22 Perception check (DC 28 in forests or
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swamps) to detect the shambler's true nature.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Mound
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range: null
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raw_description: '**Mound** When it''s not in danger, the shambler spends 1 minute
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settling into a pile that looks like a lump of loose vegetation. While it is in
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this form, creatures must actively Seek and succeed at a DC 22 Perception check
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(DC 28 in forests or swamps) to detect the shambler''s true nature.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +12
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- darkvision
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size: Large
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skills:
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- bonus: 16
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misc: null
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name: 'Athletics '
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- bonus: 12
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misc: +18 in forests or swamps
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 290
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page_stop: null
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speed:
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- amount: 20
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type: Land
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- amount: 20
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type: swim
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spell_lists: null
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traits:
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- N
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- Large
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- Plant
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type: Creature
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weaknesses: null
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