222 lines
6.6 KiB
YAML
222 lines
6.6 KiB
YAML
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ability_mods:
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cha_mod: 0
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con_mod: 3
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dex_mod: 4
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int_mod: -4
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str_mod: 1
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wis_mod: 3
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'These brightly colored reptiles share the rough size and pack mentality
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of guard dogs, roaming in small groups. Shocker lizards have specialized glands
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under their scales that accumulate static electricity, and they can unleash blasts
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of lightning strong enough to harm significantly larger foes. Though they''re meek
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and docile when encountered alone, shocker lizards are significantly more aggressive
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in packs, when they can amplify each other''s electrical attacks.
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Shocker lizards are notoriously difficult to domesticate because they''re dangerously
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hostile as part of a pack, but will also swiftly wither and die if kept alone in
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captivity without constant attention. A shocker lizard is 3 feet long and weighs
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25 pounds.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
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hp: 32
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hp_misc: null
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immunities:
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- electricity
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items: null
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languages: null
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+3
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 10
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traits:
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- agile
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- finesse
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name: Shocker Lizard
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perception: 7
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proactive_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The shocker lizard lends some of its electrical power to the nearby lizard.
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This either causes the other lizard's shock Strike to lose the __nonlethal__ trait
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or increases the DC of its Discharge to 20.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Amplify Voltage
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range: null
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raw_description: '**Amplify Voltage** [Reaction] **Trigger** A shocker lizard within
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20 feet makes a shock Strike or uses Discharge; **Effect** The shocker lizard
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lends some of its electrical power to the nearby lizard. This either causes the
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other lizard''s shock Strike to lose the __nonlethal__ trait or increases the
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DC of its Discharge to 20.'
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requirements: null
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success: null
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traits: null
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trigger: A shocker lizard within 20 feet makes a shock Strike or uses Discharge
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The shocker lizard releases a blast of lightning from its body. Creatures
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within a 10-foot emanation take 3d6 electricity damage (DC 18 basic Reflex save).
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The shocker lizard can't use Discharge for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Discharge
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range: null
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raw_description: '**Discharge** [Two Actions] (__electricity__) The shocker lizard
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releases a blast of lightning from its body. Creatures within a 10-foot emanation
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take 3d6 electricity damage (DC 18 basic Reflex save). The shocker lizard can''t
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use Discharge for 1d4 rounds.'
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requirements: null
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success: null
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traits:
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- electricity
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: 'The shocker lizard hunkers down and begins to spark with electricity,
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which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC
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18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for
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1 minute.
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Up to four shocker lizards can combine their Shocking Bursts. In this case, the
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lizards can delay the release of their electricity until any other shocker lizard
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within 30 feet completes its Shocking Burst. The combined Shocking Bursts create
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an emanation with the combined area from all participating shocker lizards. For
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each additional shocker lizard that joins the burst, the damage increases by 3d8
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and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage
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with a DC 21 save).'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shocking Burst
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range: null
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raw_description: '**Shocking Burst** [Three Actions] (__electricity__, __evocation__,
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__primal__) The shocker lizard hunkers down and begins to spark with electricity,
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which it releases in a 10-foot emanation that deals 3d8 electricity damage (DC
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18 basic Reflex save). The shocker lizard can''t use Shocking Burst again for
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1 minute.
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Up to four shocker lizards can combine their Shocking Bursts. In this case, the
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lizards can delay the release of their electricity until any other shocker lizard
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within 30 feet completes its Shocking Burst. The combined Shocking Bursts create
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an emanation with the combined area from all participating shocker lizards. For
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each additional shocker lizard that joins the burst, the damage increases by 3d8
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and the save DC increases by 1 (to a maximum of four lizards dealing 12d8 damage
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with a DC 21 save).'
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requirements: null
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success: null
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traits:
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- electricity
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- evocation
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- primal
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d6
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type: electricity
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name: shock
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plus_damage: null
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to_hit: 10
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traits:
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- nonlethal
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- range increment 5 feet
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 7
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 7
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A shocker lizard can sense minute electrical charges in living creatures,
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which it can use as a precise sense at a range of 20 feet. This distance increases
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to 100 feet against any creature that has used an __electricity__ effect within
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the last minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Greater Electrolocation
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range: null
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raw_description: '**Greater Electrolocation** A shocker lizard can sense minute
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electrical charges in living creatures, which it can use as a precise sense at
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a range of 20 feet. This distance increases to 100 feet against any creature that
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has used an __electricity__ effect within the last minute.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +7
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- low-light vision
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- greater electrolocation 20 feet
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size: Small
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skills:
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- bonus: 8
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misc: null
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name: 'Acrobatics '
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- bonus: 5
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misc: null
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name: 'Athletics '
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- bonus: 8
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 240
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page_stop: null
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speed:
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- amount: 35
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type: Land
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- amount: 15
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type: climb
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- amount: 15
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type: swim
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spell_lists: null
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traits:
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- N
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- Small
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- Animal
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type: Creature
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weaknesses: null
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