pathfinder-2-sqlite-MIRROR/data/monsters/skrik nettle.yaml

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ability_mods:
cha_mod: 0
con_mod: 2
dex_mod: 5
int_mod: -4
str_mod: 4
wis_mod: 4
ac: 22
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The skrik nettle ejects its venom onto an adjacent creature. That creature
is exposed to skrik nettle venom.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spill Venom
range: null
raw_description: '**Spill Venom [Reaction]** **Trigger** The skrik nettle takes
piercing or slashing damage; **Effect** The skrik nettle ejects its venom onto
an adjacent creature. That creature is exposed to skrik nettle venom.'
requirements: null
success: null
traits: null
trigger: The skrik nettle takes piercing or slashing damage
description: 'The expansive skies of the __First World__ are home to skrik nettles—delicate,
bizarre-looking creatures that resemble large jellyfishes. A fringe of brightly
colored feathers circles their bodies, and long tendrils trail from their center,
each ending in a snapping beak. Known for their eerie, chirping melodies, skrik
nettles soar above the First World in flocks of a dozen or more, diligently scavenging
for food in the fey realm''s cutthroat ecosystem. When hunting or provoked, skrik
nettles attack their foes by injecting them with a magical poison that causes the
victim to float helplessly up into the sky. Skrik nettles continuously inject this
poison into their helpless prey until it dies or is so high up that the skrik nettle
needs only wait for the poison to end, its meal crashing helplessly to the ground
below.
Skrik nettles that find their way to the Material Plane (or any plane other than
the First World, for that matter) tend to be much more aggressive, for the planar
energies that they find comforting and soothing on the First World are conspicuously
absent. The first few minutes after a skrik nettle arrives on any plane but the
First World tend to be filled with violence and fear, as the panicking creature
lashes out at any nearby creatures (including other skrik nettles) in the mistaken
notion that these others are somehow responsible for the discomforting change. After
10 minutes or so, assuming the skrik nettle survives its bout of violence, the creature
calms down somewhat and does its best to acclimate to its new home. Yet even skrik
nettles who find themselves marooned beyond the First World for years never lose
their longing for home, and they instinctively seek out portals to this plane for
the rest of their lives.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 22'
hp: 130
hp_misc: fast healing 5
immunities: null
items: null
languages: null
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d8+6
type: piercing
name: beak
plus_damage:
- formula: null
type: skrik nettle venom
to_hit: 17
traits:
- agile
- finesse
- reach 10 feet
name: Skrik Nettle
perception: 16
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The skrik nettle attempts to __counteract__ (with a modifier of +17)
a single effect currently levitating a creature it can detect with its motionsense.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Negate Levitation
range: null
raw_description: '**Negate Levitation** (__evocation__, __primal__) The skrik
nettle attempts to __counteract__ (with a modifier of +17) a single effect currently
levitating a creature it can detect with its motionsense.'
requirements: null
success: null
traits:
- evocation
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 27 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** __clumsy 1__ and levitate upward 5 feet (1 round); **Stage 2** clumsy 2 and
levitate upward 10 feet (1 round)
A levitating creature takes a -2 circumstance penalty to attack rolls. It can
spend an Interact action to stabilize itself and negate this penalty for the remainder
of its turn. If it''s adjacent to a fixed object or stable terrain, it can move
across the surface by climbing (if the surface is vertical) or crawling (if the
surface is horizontal, such as a ceiling). A flying creature can move normally
but still increases its altitude as appropriate from the venom. A creature that
can''t fly falls as soon as it recovers from skrik nettle venom.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Skrik Nettle Venom
range: null
raw_description: '**Skrik Nettle Venom** (__evocation__, __poison__, __primal__)
**Saving Throw** DC 27 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy
1__ and levitate upward 5 feet (1 round); **Stage 2** clumsy 2 and levitate upward
10 feet (1 round)
A levitating creature takes a -2 circumstance penalty to attack rolls. It can
spend an Interact action to stabilize itself and negate this penalty for the remainder
of its turn. If it''s adjacent to a fixed object or stable terrain, it can move
across the surface by climbing (if the surface is vertical) or crawling (if the
surface is horizontal, such as a ceiling). A flying creature can move normally
but still increases its altitude as appropriate from the venom. A creature that
can''t fly falls as soon as it recovers from skrik nettle venom.'
requirements: null
success: null
traits:
- evocation
- poison
- primal
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 14
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A flying skrik nettle can detect the movement of nearby creatures and
objects from the tiny gusts of wind created by their movements. This is a precise
sense at the listed range, but it works only against creatures and objects that
moved through air in the previous round.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Motionsense
range: null
raw_description: '**Motionsense** A flying skrik nettle can detect the movement
of nearby creatures and objects from the tiny gusts of wind created by their movements.
This is a precise sense at the listed range, but it works only against creatures
and objects that moved through air in the previous round.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +16
- motionsense 30 feet
size: Large
skills:
- bonus: 16
misc: null
name: 'Acrobatics '
source:
- abbr: Bestiary 2
page_start: 242
page_stop: null
speed:
- amount: 10
type: Land
- amount: 25
type: fly
spell_lists: null
traits:
- N
- Large
- Aberration
type: Creature
weaknesses:
- amount: 5
type: piercing
- amount: 5
type: slashing