pathfinder-2-sqlite-MIRROR/data/monsters/wendigo.yaml

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ability_mods:
cha_mod: 6
con_mod: 9
dex_mod: 7
int_mod: 6
str_mod: 8
wis_mod: 5
ac: 40
ac_special: null
alignment: CE
automatic_abilities: null
description: 'Wendigos are incarnations of the fears of starvation, loneliness, and
fatal exposure to cold weather. They haunt the frozen expanses of the world.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 38'
hp: 315
hp_misc: regeneration 30 (deactivated by cold iron
immunities:
- cold
- fear
items: null
languages:
- Aklo
- Common
- Jotun
- telepathy 1 mile
level: 17
melee:
- action_cost: One Action
damage:
formula: 3d10+12
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: cold
to_hit: 33
traits:
- cold
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d8+12
type: slashing
name: claw
plus_damage:
- formula: 2d6
type: cold and Grab
to_hit: 33
traits:
- cold
- magical
- agile
- reach 10 feet
name: Wendigo
perception: 32
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A target that fails its save against the wendigo's nightmare is exposed
to wendigo torment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dream Haunting
range: null
raw_description: '**Dream Haunting** A target that fails its save against the wendigo''s
nightmare is exposed to wendigo torment.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The wendigo unleashes a forlorn howl that can be heard up to 1 mile away.
Any creature that hears the howl must succeed at a DC 38 Will save or be frightened
1. Any creature that critically fails and is within 120 feet of the wendigo is
instead frightened 3, and is also fleeing for 1d4 rounds (or until it's no longer
frightened, whichever comes first). A creature frightened by a wendigo's howl
still naturally recovers from its fright but can't reduce it below frightened
1 in this way until 1 hour has passed or magic is used. Whether it succeeds or
fails its save, a creature is then temporarily immune to that wendigo's Howl for
24 hours.
effects: null
failure: null
frequency: Three times per day
full_description: null
generic_description: null
name: Howl
range: null
raw_description: '**Howl** [Three Actions] (__auditory__, __concentrate__, __enchantment__,
__fear__, __incapacitation__, __mental__, __primal__) **Frequency** Three times
per day; **Effect** The wendigo unleashes a forlorn howl that can be heard up
to 1 mile away. Any creature that hears the howl must succeed at a DC 38 Will
save or be frightened 1. Any creature that critically fails and is within 120
feet of the wendigo is instead frightened 3, and is also fleeing for 1d4 rounds
(or until it''s no longer frightened, whichever comes first). A creature frightened
by a wendigo''s howl still naturally recovers from its fright but can''t reduce
it below frightened 1 in this way until 1 hour has passed or magic is used. Whether
it succeeds or fails its save, a creature is then temporarily immune to that wendigo''s
Howl for 24 hours.'
requirements: null
success: null
traits:
- auditory
- concentrate
- enchantment
- fear
- incapacitation
- mental
- primal
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The wendigo attempts to turn the grabbed creature into wind and carry it
along as part of the action. If the target succeeds at a DC 38 Will save, it prevents
itself from being transformed; in this case, the wendigo still transforms, automatically
releasing the victim. A creature forced to Ride the Wind along with the wendigo
is exposed to wendigo torment. The target can attempt a new Will save each round
to return to normal, though it immediately becomes corporeal and begins falling
if it succeeds.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ride the Wind
range: null
raw_description: '**Ride the Wind** [Reaction] (__air__, __concentrate__, __primal__,
__transmutation__) **Trigger** The wendigo casts wind walk while it has Grabbed
a foe. **Effect** The wendigo attempts to turn the grabbed creature into wind
and carry it along as part of the action. If the target succeeds at a DC 38 Will
save, it prevents itself from being transformed; in this case, the wendigo still
transforms, automatically releasing the victim. A creature forced to Ride the
Wind along with the wendigo is exposed to wendigo torment. The target can attempt
a new Will save each round to return to normal, though it immediately becomes
corporeal and begins falling if it succeeds.'
requirements: null
success: null
traits:
- air
- concentrate
- primal
- transmutation
trigger: The wendigo casts wind walk while it has Grabbed a foe.
- action_cost: None
critical_failure: null
critical_success: null
description: A creature affected by wendigo torment can't recover beyond stage 1
until it has been restored to full HP. **Saving Throw** Will DC 38; **Stage 1**
Stupefied 4 (1 day); **Stage 2** As stage 1 (1 day); **Stage 3** The creature
searches for an individual of its own ancestry to kill and devour. It then becomes
affected by wind walk and sprints into the sky so fast that its feet burn away
into jagged stumps. As the creature wind walks into the sky, it is replaced by
a new wendigo over 2d6 minutes. Wish, similar magic, or a 9th-level resurrect
ritual can return the victim to life. The new wendigo remains even if the victim
is resurrected.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wendigo Torment
range: null
raw_description: '**Wendigo Torment** (__curse__, __enchantment__, __mental__, __primal__)
A creature affected by wendigo torment can''t recover beyond stage 1 until it
has been restored to full HP. **Saving Throw** Will DC 38; **Stage 1** Stupefied
4 (1 day); **Stage 2** As stage 1 (1 day); **Stage 3** The creature searches for
an individual of its own ancestry to kill and devour. It then becomes affected
by wind walk and sprints into the sky so fast that its feet burn away into jagged
stumps. As the creature wind walks into the sky, it is replaced by a new wendigo
over 2d6 minutes. Wish, similar magic, or a 9th-level resurrect ritual can return
the victim to life. The new wendigo remains even if the victim is resurrected.'
requirements: null
success: null
traits:
- curse
- enchantment
- mental
- primal
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: cold iron
- amount: 15
type: fire
ritual_lists:
- dc: 38
misc: null
name: Primal Rituals
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: null
name: control weather
requirement: null
to_hit: null
saves:
fort: 32
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 26
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Heatsight is a precise sense that sees heat signatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Heatsight
range: null
raw_description: '**Heatsight** (__divination__, __primal__); Heatsight is a precise
sense that sees heat signatures.'
requirements: null
success: null
traits:
- divination
- primal
trigger: null
senses:
- Perception +32
- darkvision
- heatsight 60 feet
size: Large
skills:
- bonus: 32
misc: null
name: 'Acrobatics '
- bonus: 33
misc: null
name: 'Athletics '
- bonus: 29
misc: null
name: 'Deception '
- bonus: 33
misc: null
name: 'Intimidation '
- bonus: 28
misc: null
name: 'Nature '
- bonus: 29
misc: null
name: 'Occultism '
- bonus: 28
misc: null
name: 'Religion '
- bonus: 30
misc: null
name: 'Stealth '
- bonus: 30
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 327
page_stop: null
speed:
- amount: 100
type: fly
spell_lists:
- dc: 38
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: at will
name: wind walk
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: see dream haunting
name: nightmare
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Large
- Beast
- Cold
type: Creature
weaknesses: null