36 lines
1.4 KiB
YAML
36 lines
1.4 KiB
YAML
|
action_abbr: '2'
|
||
|
area: 10-foot emanation
|
||
|
cast: somatic, verbal
|
||
|
components:
|
||
|
- Somatic
|
||
|
- Verbal
|
||
|
descr: Divine power wards the targets, granting each a +1 status bonus to AC and saves
|
||
|
while in the area. Choose an alignment your deity has (chaotic, evil, good, or lawful).
|
||
|
You can't cast this spell if you don't have a deity or your deity is true neutral.
|
||
|
This spell gains the trait of the alignment you chose. The bonuses granted by the
|
||
|
spell increase to +2 against attacks by-and effects created by-creatures with an
|
||
|
alignment opposite to the spell (lawful if you chose chaotic, evil if you chose
|
||
|
good). These bonuses increase to +4 against effects created by such creatures that
|
||
|
attempt to impose the controlled condition on a target of your divine aura, as well
|
||
|
as against attacks made by creatures summoned by anything opposite in alignment
|
||
|
to your divine aura. When a creature of opposite alignment hits a target with a
|
||
|
melee attack, the creature must succeed at a Will save or be blinded for 1 minute.
|
||
|
It's then temporarily immune for 1 minute. The first time you Sustain the Spell
|
||
|
each round, the divine aura's radius grows 10 feet.
|
||
|
duration: sustained up to 1 minute
|
||
|
has_been_manually_proofread: false
|
||
|
level: 8
|
||
|
name: Divine Aura
|
||
|
req: null
|
||
|
source:
|
||
|
- abbr: CRB
|
||
|
page_start: 331
|
||
|
page_stop: 331
|
||
|
targets: allies in the area
|
||
|
traditions:
|
||
|
- Divine
|
||
|
traits:
|
||
|
- Abjuration
|
||
|
trigger: null
|
||
|
type: Spell
|