34 lines
1.2 KiB
YAML
34 lines
1.2 KiB
YAML
|
action_abbr: '1'
|
||
|
cast: material
|
||
|
components:
|
||
|
- Material
|
||
|
descr: "Your deity blesses base metals to transform them into precious materials.\
|
||
|
\ The target item transforms from its normal metal into cold iron, copper, gold,\
|
||
|
\ iron, silver, or steel (the details for these metals are found on pages 577-579).\
|
||
|
\ An item transmuted in this way deals damage according to its new material. For\
|
||
|
\ example, a steel sword transmuted to cold iron would deal additional damage to\
|
||
|
\ a creature with a weakness to cold iron. This change is clearly magical and temporary,\
|
||
|
\ so the item's monetary value doesn't change; you couldn't transmute copper coins\
|
||
|
\ to gold and use those coins to purchase something or as a cost for a spell. \n\
|
||
|
\n**Heightened (8th)** Add adamantine (page 578) and mithral (page 579) to the\
|
||
|
\ list of metals you can transform the item into."
|
||
|
duration: 1 minute
|
||
|
has_been_manually_proofread: false
|
||
|
level: 4
|
||
|
name: Precious Metals
|
||
|
range: touch
|
||
|
req: null
|
||
|
source:
|
||
|
- abbr: CRB
|
||
|
page_start: 395
|
||
|
page_stop: 395
|
||
|
targets: 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1 suit
|
||
|
of metal armor, or up to 1 bulk of metal material (such as coins)
|
||
|
traditions: null
|
||
|
traits:
|
||
|
- Uncommon
|
||
|
- Cleric
|
||
|
- Transmutation
|
||
|
trigger: null
|
||
|
type: Focus
|