pathfinder-2-sqlite-MIRROR/data/monsters/ancient bronze dragon.yaml

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ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 4
int_mod: 7
str_mod: 8
wis_mod: 6
ac: 43
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 15 feet, 2d12 electricity damage. The bronze dragon can turn this aura
on or off using a single action, which has the concentrate trait, and it can choose
to not affect allies with the aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Electricity Aura
range: null
raw_description: '**Electricity Aura** (__aura__, __electricity__) 15 feet, 2d12
electricity damage. The bronze dragon can turn this aura on or off using a single
action, which has the concentrate trait, and it can choose to not affect allies
with the aura.'
requirements: null
success: null
traits:
- aura
- electricity
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 38
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 38 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 40 feet. Water in the aura that is also in the same body of water as
the dragon is difficult terrain for Swimming creatures that don't have the water
trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vortex
range: null
raw_description: '**Vortex** (__aura__, __water__); 40 feet. Water in the aura that
is also in the same body of water as the dragon is difficult terrain for Swimming
creatures that don''t have the water trait.'
requirements: null
success: null
traits:
- aura
- water
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon creates a current of water, forcing the triggering creature to
attempt a DC 40 Athletics check to Swim. If the creature fails, it's pulled 30
feet toward the dragon and the triggering action is lost. If it succeeds, it can
Swim normally (using the result of that roll if it doesn't have a Swim speed).
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vortex Pull
range: null
raw_description: '**Vortex Pull** [Reaction] (__water__); **Trigger** A creature
in the dragon''s vortex uses a Swim action. **Effect** The dragon creates a current
of water, forcing the triggering creature to attempt a DC 40 Athletics check to
Swim. If the creature fails, it''s pulled 30 feet toward the dragon and the triggering
action is lost. If it succeeds, it can Swim normally (using the result of that
roll if it doesn''t have a Swim speed).'
requirements: null
success: null
traits:
- water
trigger: A creature in the dragon's vortex uses a Swim action.
description: "Bronze dragons are among the most common of metallic dragons and the\
\ most likely to ally with mortals on worthy quests. However, they are naturally\
\ scholarly creatures who would rather remain in their lairs studying esoteric lore\
\ than go off on a wild adventure. These aloof and stoic dragons also act as preservationists,\
\ guarding storehouses of ancient lore from destruction or perversion. Bronze dragons\
\ are principled and protective, but while their silver cousins are quick to crusade\
\ for justice, bronze dragons prefer to find an important location worthy of their\
\ protection and guard it against any attack or unwelcome intrusion.\n\n\n\nBronze\
\ dragons' mastery over water and affinity for electricity means they are a boon\
\ to sailors caught in thunderstorms. A bronze dragon's enemies quickly discover\
\ neither cloudy sky nor turbulent sea provides shelter from their wrath. \n\n\n\
\nBronze dragons lair along shorelines, often in partially submerged sea caves.\
\ While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles\
\ a vast library—with the shelves kept carefully above the waterline, of course.\
\ In addition to their collections of esoteric lore, bronze dragons keep treasures\
\ associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment\
\ inlaid with mother-of-pearl and abalone shell.\n\n\n\n**__Recall Knowledge - Dragon__\
\ (__Arcana__)**: DC 40"
hp: 360
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
- Draconic
- Dwarven
- Elven
- Gnomish
- speak with animals
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d12+16
type: piercing
name: jaws
plus_damage:
- formula: 2d12
type: electricity
to_hit: 35
traits:
- electricity
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d10+16
type: slashing
name: claw
plus_damage: null
to_hit: 35
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d10+14
type: bludgeoning
name: tail
plus_damage: null
to_hit: 33
traits:
- magical
- reach 20 feet
name: Ancient Bronze Dragon
perception: 32
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The bronze dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes lightning in a 100-foot line that deals 12d12
electricity damage (DC 40 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Lightning
range: null
raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__);
The dragon breathes lightning in a 100-foot line that deals 12d12 electricity
damage (DC 40 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a 100-foot line of repulsive gas. Each creature
in the area must succeed at a DC 40 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Repulsion Gas
range: null
raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,
__mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature
in the area must succeed at a DC 40 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).'
requirements: null
success: null
traits:
- abjuration
- arcane
- incapacitation
- mental
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
\ lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic\
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
\ __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature\
\ in the area must succeed at a DC 40 Will save or become __fleeing__ from the\
\ dragon for 1 round (or 2 rounds on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: For up to 120 minutes per day, the dragon, along with allied creatures
and vessels within 50 feet, can move at double their normal Speed in water.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Water Mastery
range: null
raw_description: '**Water Mastery** For up to 120 minutes per day, the dragon, along
with allied creatures and vessels within 50 feet, can move at double their normal
Speed in water.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 32
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +32
- darkvision
- scent (imprecise) 100 feet
size: Gargantuan
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 35
misc: null
name: 'Arcana '
- bonus: 34
misc: null
name: 'Athletics '
- bonus: 32
misc: null
name: 'Diplomacy '
- bonus: 32
misc: null
name: 'Intimidation '
- bonus: 33
misc: null
name: 'Occultism '
- bonus: 33
misc: null
name: 'Society '
- bonus: 28
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 120
page_stop: null
speed:
- amount: 60
type: Land
- amount: 200
type: fly
- amount: 60
type: swim
spell_lists:
- dc: 40
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: at will
name: control water
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: obscuring mist
requirement: null
- heightened_level: 2
level: -1
spells:
- frequency: null
name: speak with animals
requirement: null
to_hit: null
traits:
- Uncommon
- LG
- Gargantuan
- Amphibious
- Dragon
- Water
type: Creature
weaknesses: null