pathfinder-2-sqlite-MIRROR/data/monsters/animate dream.yaml

201 lines
5.6 KiB
YAML
Raw Normal View History

ability_mods:
cha_mod: 6
con_mod: 3
dex_mod: 4
int_mod: 0
str_mod: -5
wis_mod: 2
ac: 24
ac_special: null
alignment: NE
automatic_abilities: null
description: 'An animate dream coalesces from centuries of stray fragments of reverie
and dream left behind as slumbering minds drift through the __Dimension of Dreams__.
In most cases, these fragments simply disperse on their own, but when dreamers flee
from nightmares back to the waking world, these fragments can take on a supernatural
life of their own. They have little reasoning and intent except to seek similar
fragments, absorb them, and grow. When enough of them gather together, they merge
into a horrific form as an animate dream.
Individually, animate dreams can hold a wide range of appearances, but most take
on rudimentary shapes akin to the living forms of the minds that spawned them. Animate
dreams that rise from slumbering humanoids, the most commonly encountered, thus
appear humanoid, but with distorted, nightmarish shapes that incorporate additional
twisted limbs and frightening features. In these forms, animate dreams find their
way out of the Dreamlands and into the waking world, only to discover they have
no way of returning and suffer a relentless hunger that only new nightmares can
sate.
An animate dream thrives on the terror fueled by nightmares and fear and uses its
supernatural abilities to invoke such feelings in the minds of its victims, cursing
its prey by creating a permanent link to that individual''s dreams. Thereafter,
the victim is subjected to all manner of reoccurring nightmares. As the nightmares
continue, the victim finds it more and more difficult to remain awake. In the end,
the victim plunges into an accursed slumber from which it cannot return. These victims
provide the animate dream with the purest form of fear and are its preferred sustenance.
An animate dream can subsist on the ambient fear generated by regular nightmares,
but these lesser fears aren''t as satisfying, often driving the animate dream to
seek out new victims. Left without a source of fear, an animate dream won''t starve
to death, but it will grow increasingly violent and desperate. Famished animate
dreams are the ones most often encountered, as they have been forced to abandon
subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams
also tend to be the least powerful of their kind. Those who have grown metaphysically
fat on fear have generally done so by adopting a specific nightmare theme, such
as being buried alive, being swept away by ocean waves, or being consumed by wild
beasts. Such animate dreams often have similarly themed innate spells to augment
their powers.'
hp: 110
hp_misc: null
immunities:
- disease
- paralyzed
- poison
- precision
- sleep
items: null
languages: null
level: 8
melee:
- action_cost: One Action
damage:
formula: 4d8
type: negative
name: nightmare tendril
plus_damage:
- formula: null
type: endless nightmare
to_hit: 20
traits:
- agile
- finesse
name: Animate Dream
perception: 14
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An animate dream's touch fills the victim's mind with terrifying visions;
**Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__ (1 day); **Stage 2
**fatigued and __stupefied 1__ (1 day); **Stage 3** The victim falls __asleep__
and can't be awakened as long as they remain at this stage (1 day).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Endless Nightmare
range: null
raw_description: '**Endless Nightmare** (__curse__, __emotion__, __enchantment__,
__fear__, __mental__, __occult__) An animate dream''s touch fills the victim''s
mind with terrifying visions; **Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__
(1 day); **Stage 2 **fatigued and __stupefied 1__ (1 day); **Stage 3** The victim
falls __asleep__ and can''t be awakened as long as they remain at this stage (1
day).'
requirements: null
success: null
traits:
- curse
- emotion
- enchantment
- fear
- mental
- occult
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 5
type: all (except force
- amount: null
type: ghost touch
- amount: null
type: or negative
- amount: null
type: double resistance vs. non-magical)
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 18
ref_misc: null
will: 14
will_misc: null
sense_abilities: null
senses:
- Perception +14
- darkvision
size: Medium
skills:
- bonus: 14
misc: null
name: 'Acrobatics '
- bonus: 18
misc: null
name: 'Deception '
- bonus: 18
misc: null
name: 'Intimidation '
- bonus: 12
misc: null
name: 'Occultism '
- bonus: 18
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 18
page_stop: null
speed:
- amount: 40
type: fly
spell_lists:
- dc: 26
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: confusion
requirement: null
- frequency: at will
name: dimension door
requirement: null
- frequency: null
name: nightmare
requirement: null
- frequency: null
name: phantasmal killer
requirement: null
- frequency: null
name: sleep
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: fear
requirement: null
to_hit: null
traits:
- Uncommon
- NE
- Medium
- Dream
- Incorporeal
type: Creature
weaknesses: null