pathfinder-2-sqlite-MIRROR/data/monsters/basilisk.yaml

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ability_mods:
cha_mod: 1
con_mod: 5
dex_mod: -1
int_mod: -3
str_mod: 4
wis_mod: 2
ac: 22
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The target must attempt a DC 20 Fortitude save. If it fails, it's slow 1
for 1 minute as its body slowly stiffens.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Petrifying Glance
range: null
raw_description: '**Petrifying Glance** [Reaction] (__arcane__, __aura__, __transmutation__,
__visual__); **Trigger** A creature within 30 feet that the basilisk can see starts
its turn. **Effect** The target must attempt a DC 20 Fortitude save. If it fails,
it''s slow 1 for 1 minute as its body slowly stiffens.'
requirements: null
success: null
traits:
- arcane
- aura
- transmutation
- visual
trigger: A creature within 30 feet that the basilisk can see starts its turn.
description: 'The basilisk is an eight-legged reptile with a nasty disposition and
the ability to turn creatures to stone with its gaze. Folklore holds that, much
like for the cockatrice, the first basilisks hatched from leathery eggs laid by
snakes and incubated by roosters, but little in the basilisk''s physiology lends
any credence to this claim.
A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone,
the basilisk crunches the fossilized corpse with its powerful jaws and lets its
potent stomach acids do the rest. This digestive process is extremely slow and inefficient,
causing the basilisk to move so lethargically that it appears as if in mid-petrification
itself. This has even led to the saying "as slow as a well-fed basilisk." Certainly
basilisks are well-known for their slow gait and slothful nature, but a predator
that can turn its prey to stone with a glance hardly has much need for speed.
An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds.
These reptiles make hissing sounds when moving about that turns to a guttural gurgle
when they''re agitated. Though they are normally solitary creatures that come together
only to mate and lay eggs, there are periodic reports of regions being infested
with unusual numbers of basilisks. What causes these unusual congregations of basilisk
activity is unknown.
For unknown reasons, weasels and ferrets are immune to the basilisk''s stare, and
they sometimes sneak into basilisk lairs while a parent is hunting in order to consume
eggs or freshly hatched young. Some legends suggest that a basilisk''s blood can
transmute common stones into other material, but this is likely a case of witnesses
misinterpreting the magical restoration of previously petrified creatures or body
parts.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 20'
hp: 75
hp_misc: null
immunities: null
items: null
languages: null
level: 5
melee:
- action_cost: One Action
damage:
formula: 2d8+4
type: piercing
name: jaws
plus_damage: null
to_hit: 15
traits: null
name: Basilisk
perception: 11
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 'The basilisk stares at a creature it can see within 30 feet. That
creature must attempt a DC 22 Fortitude save. If it fails and has not already
been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If
the creature was already slowed by this ability or Petrifying Glance, a failed
save causes the creature to be petrified permanently.
A creature petrified in this manner that is coated (not just splashed) with fresh
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
is instantly restored to flesh. A single basilisk contains enough blood to coat
1d3 Medium creatures in this manner.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Petrifying Gaze
range: null
raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__,
__incapacitation__, __transmutation__, __visual__) The basilisk stares at a creature
it can see within 30 feet. That creature must attempt a DC 22 Fortitude save.
If it fails and has not already been slowed by Petrifying Glance or this ability,
it becomes __slowed 1__. If the creature was already slowed by this ability or
Petrifying Glance, a failed save causes the creature to be petrified permanently.
A creature petrified in this manner that is coated (not just splashed) with fresh
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
is instantly restored to flesh. A single basilisk contains enough blood to coat
1d3 Medium creatures in this manner.'
requirements: null
success: null
traits:
- arcane
- concentrate
- incapacitation
- transmutation
- visual
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 14
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 8
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 38
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- N
- Medium
- Beast
type: Creature
weaknesses: null