pathfinder-2-sqlite-MIRROR/data/monsters/bida.yaml

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ability_mods:
cha_mod: 6
con_mod: 3
dex_mod: 2
int_mod: 4
str_mod: 6
wis_mod: 3
ac: 27
ac_special: null
alignment: LE
automatic_abilities: null
description: 'Bidas are black-scaled dragons with long, serpentine bodies and bat-like
wings. Their legs and claws are smaller than those of most dragons, but their powerful
undulating coils, like those of a boa constrictor, are potent weapons capable of
squeezing the life from several unfortunate victims at a time.
A bida uses its impressive intellect and powerful magic to pose as a humanoid and
infiltrate a settlement. Over the course of weeks or months, it establishes itself
as a key member of the village, and only after it has become invaluable to the community
does it reveal the terrible price of its assistance: regular offerings of flesh
and gold. From this point on, the bida dwells almost exclusively within its smoggy
lair, growing fat off the blood of its sacrificial offerings. To hide its presence
from the outside world, a bida conceals its enslaved settlement in a large-scale
illusion, leaving only a stand of jungle trees where once a thriving village may
have been and ordering the townsfolk to destroy any roads in and out of town.
Bidas begrudgingly tolerate others of their kind, instead preferring the company
of their small, tasty thralls. In rare cases, a pair of bidas may join forces to
conquer a particularly large settlement, extracting that much more wealth (and blood)
from the populace as a result of their partnership.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 26'
hp: 135
hp_misc: null
immunities:
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Mwangi
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d12+9
type: piercing
name: jaws
plus_damage: null
to_hit: 20
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+9
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Improved Grab
to_hit: 20
traits:
- reach 15 feet
name: Bida
perception: 15
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d6+6 bludgeoning, DC 26
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**Constrict** 1d6+6 bludgeoning, DC 26'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A bida can Strike with its tail even while Grabbing creatures with
it. The bida can have up to eight Medium or smaller creatures grabbed with its
tail at a time; it can also grab Large creatures, but they count as four Medium
creatures for this purpose.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Eight Coils
range: null
raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing
creatures with it. The bida can have up to eight Medium or smaller creatures grabbed
with its tail at a time; it can also grab Large creatures, but they count as four
Medium creatures for this purpose.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By concentrating for 4 hours, the bida hides a small settlement. This
is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot
burst and creatures are invisible while inside structures in the area. The bida
can conceal only one settlement at a time, and must concentrate on the effect
for 10 minutes at the beginning of each day to maintain the illusion.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mask Settlement
range: null
raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating
for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory
terrain__ spell, except the area is a 500-foot burst and creatures are invisible
while inside structures in the area. The bida can conceal only one settlement
at a time, and must concentrate on the effect for 10 minutes at the beginning
of each day to maintain the illusion.'
requirements: null
success: null
traits:
- arcane
- illusion
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: acid
- amount: 10
type: poison
ritual_lists: null
saves:
fort: 18
fort_misc: null
misc: +2 circumstance to all saves to disbelieve illusions
ref: 15
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +15
- darkvision
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 20
misc: null
name: 'Deception '
- bonus: 18
misc: null
name: 'Diplomacy '
- bonus: 18
misc: null
name: 'Intimidation '
- bonus: 16
misc: null
name: 'Society '
- bonus: 16
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 81
page_stop: null
speed:
- amount: 40
type: Land
- amount: 20
type: climb
- amount: 60
type: fly
spell_lists:
- dc: 26
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: nondetection
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: humanoid form
requirement: null
to_hit: null
traits:
- Uncommon
- LE
- Huge
- Dragon
type: Creature
weaknesses: null