224 lines
5.6 KiB
YAML
224 lines
5.6 KiB
YAML
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ability_mods:
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cha_mod: 3
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con_mod: 4
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dex_mod: 2
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int_mod: 0
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str_mod: 5
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wis_mod: 2
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ac: 23
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ac_special: null
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alignment: NE
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automatic_abilities: null
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description: 'Ceustodaemons are formed from the souls of vile mortals, particularly
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those who took efforts to hasten their own death, their willingness shaping them
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into daemonic servants. Their otherworldly senses make them useful for protecting
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vaults and similar locations on the Material Plane. Ceustodaemons are created to
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serve, but always seek ways to subvert their bindings, so they can rend their mortal
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summoners'' flesh. The worst type of conjurer calls upon ceustodaemons merely to
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set them free into the world in hopes of currying favor with the powers of Abaddon.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 22'
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hp: 130
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hp_misc: null
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immunities:
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- death effects
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items: null
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languages:
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- Common
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- Daemonic
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- telepathy 100 feet
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+5
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type: piercing
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name: jaws
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plus_damage:
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- formula: 1d6
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type: evil and vicious wounds
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to_hit: 16
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traits:
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- evil
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d6+5
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type: slashing
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name: claw
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plus_damage:
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- formula: 1d6
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type: evil and vicious wounds
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to_hit: 16
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traits:
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- agile
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- evil
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- magical
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- reach 10 feet
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name: Ceustodaemon
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perception: 14
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The ceustodaemon breathes flames in a 30-foot cone. Creatures in the
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cone take 7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each
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creature that fails the save catch fire, taking 2d6 persistent fire damage. The
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breath weapon can't be used again for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Breath Weapon
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range: null
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raw_description: '**Breath Weapon** [Two Actions] (__divine__, __evocation__, __fire__)
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The ceustodaemon breathes flames in a 30-foot cone. Creatures in the cone take
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7d6 fire damage (DC 24 basic Reflex save). The ceustodaemon and each creature
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that fails the save catch fire, taking 2d6 persistent fire damage. The breath
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weapon can''t be used again for 1d4 rounds.'
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requirements: null
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success: null
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traits:
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- divine
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- evocation
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- fire
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When bringing a ceustodaemon to another plane with effects like a __planar
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binding__ or __planar ally__ ritual, the primary and secondary skill DCs are reduced
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by 5, and the ceustodaemon demands only half the normal cost for its service.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Drawn to Service
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range: null
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raw_description: '**Drawn to Service** When bringing a ceustodaemon to another plane
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with effects like a __planar binding__ or __planar ally__ ritual, the primary
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and secondary skill DCs are reduced by 5, and the ceustodaemon demands only half
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the normal cost for its service.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: On a successful jaws or claw Strike, the ceustodaemon viciously tears
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into its victim as similar wounds appear on its own body. The target takes an
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extra 1d6 amount of damage, and the ceustodaemon takes the same extra damage.
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If this extra damage to the target is doubled, due to a critical hit, the ceustodaemon
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takes double damage as well.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vicious Wounds
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range: null
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raw_description: '**Vicious Wounds** On a successful jaws or claw Strike, the ceustodaemon
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viciously tears into its victim as similar wounds appear on its own body. The
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target takes an extra 1d6 amount of damage, and the ceustodaemon takes the same
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extra damage. If this extra damage to the target is doubled, due to a critical
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hit, the ceustodaemon takes double damage as well.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: good
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ritual_lists: null
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 12
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +14
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- darkvision
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- see invisibility
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size: Large
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skills:
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- bonus: 15
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misc: null
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name: 'Deception '
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- bonus: 13
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misc: null
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name: 'Intimidation '
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- bonus: 12
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misc: null
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name: 'Stealth '
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- bonus: 10
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 71
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 23
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 7
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spells:
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- frequency: null
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name: fly
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: x2
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name: dispel magic
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requirement: null
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- frequency: null
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name: paralyze
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: at will, good only
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name: detect alignment
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requirement: null
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- heightened_level: 2
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level: -1
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spells:
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- frequency: null
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name: see invisibility
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requirement: null
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to_hit: null
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traits:
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- NE
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- Large
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- Daemon
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- Fiend
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type: Creature
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weaknesses: null
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