205 lines
5.6 KiB
YAML
205 lines
5.6 KiB
YAML
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ability_mods:
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cha_mod: -5
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con_mod: 3
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dex_mod: -1
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int_mod: -5
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str_mod: 5
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wis_mod: 0
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ac: 26
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A severely damaged flesh golem has a chance of going berserk. If it
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has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5
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flat check or go berserk. A berserk golem wildly attacks the nearest living creature,
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or the nearest object if no creatures are nearby.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Berserk
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range: null
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raw_description: '**Berserk** A severely damaged flesh golem has a chance of going
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berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed
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at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest
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living creature, or the nearest object if no creatures are nearby.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: harmed by fire (5d8, 3d4 from areas or persistent damage); healed by
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electricity (area 2d4 HP); slowed by cold
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Golem Antimagic
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range: null
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raw_description: '**Golem Antimagic** harmed by fire (5d8, 3d4 from areas or persistent
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damage); healed by electricity (area 2d4 HP); slowed by cold'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Casting a flesh to stone spell on the flesh golem affects the golem
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normally.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vulnerable to Flesh to Stone
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range: null
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raw_description: '**Vulnerable to Flesh to Stone** Casting a flesh to stone spell
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on the flesh golem affects the golem normally.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The golem lashes out and tries to grab a nearby creature. The golem attempts
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an Athletics check to Grapple an adjacent creature. The creature also takes 3d6
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electricity damage on a success, or 6d6 electricity damage on a critical success.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Electric Reflexes
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range: null
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raw_description: '**Electric Reflexes** [Reaction] **Trigger** The golem takes electricity
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damage and a creature is adjacent to it. **Effect** The golem lashes out and tries
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to grab a nearby creature. The golem attempts an Athletics check to Grapple an
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adjacent creature. The creature also takes 3d6 electricity damage on a success,
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or 6d6 electricity damage on a critical success.'
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requirements: null
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success: null
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traits: null
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trigger: The golem takes electricity damage and a creature is adjacent to it.
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description: 'Made of odd scraps of skin and muscle, a flesh golem is a grotesque
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parody of life. Though it has no mind, it can still go into a berserk rage when
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harmed, giving it a faint semblance of emotion. Flesh golems guard the laboratories
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and charnel houses of fleshwarpers and necromancers who feel no compunctions about
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desecrating corpses for their own ends. Though the first flesh golem is believed
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to have been a misguided attempt to create from simple base elements, these monstrosities
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are far from human. In isolated cases, echoes of a personality might rise in a flesh
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golem if the brain used as part of its construction belonged to a particularly powerful
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personality, but such tragic instances are (thankfully) rare in the extreme.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
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hp: 140
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hp_misc: null
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immunities:
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- bleed
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- disease
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- death effects
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- electricity
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- doomed
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- drained
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- fatigued
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- healing
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- magic (see below)
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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items: null
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languages: null
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level: 8
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+7
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type: bludgeoning
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name: fist
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plus_damage: null
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to_hit: 20
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traits:
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- magical
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- reach 10 feet
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name: Flesh Golem
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perception: 12
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The flesh golem is berserk.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Berserk Slam
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range: null
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raw_description: '**Berserk Slam** **Requirement** The flesh golem is berserk.
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**Effect** The flesh golem Strikes with its fist at a -1 circumstance penalty.
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If it hits, it deals 1d6 extra damage and knocks the target __prone__.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 5
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type: physical (except adamantine)
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ritual_lists: null
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saves:
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fort: 18
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fort_misc: null
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misc: null
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ref: 14
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ref_misc: null
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will: 15
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +12
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- darkvision
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size: Large
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skills:
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- bonus: 19
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary
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page_start: 185
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Large
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- Construct
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- Golem
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- Mindless
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type: Creature
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weaknesses: null
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