pathfinder-2-sqlite-MIRROR/data/monsters/greater shadow.yaml

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ability_mods:
cha_mod: 4
con_mod: 0
dex_mod: 5
int_mod: 0
str_mod: -5
wis_mod: 2
ac: 24
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An object shedding magical light (such as from the light spell) is
treated as magical when used to attack the shadow.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Light Vulnerability
range: null
raw_description: '**Light Vulnerability** An object shedding magical light (such
as from the light spell) is treated as magical when used to attack the shadow.'
requirements: null
success: null
traits: null
trigger: null
description: 'Shadows that spend long amounts of time on the Shadow Plane and absorb
its magic become greater shadows.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 23'
hp: 75
hp_misc: null
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
items: null
languages:
- Necril
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d10+6
type: negative
name: shadow hand
plus_damage: null
to_hit: 18
traits:
- finesse
- magical
name: Greater Shadow
perception: 14
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a creature's shadow is pulled free by Steal Shadow, it becomes
a shadow spawn under the command of the greater shadow that created it. This shadow
spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from
dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature
recovers from its enfeeblement, its shadow returns to it and the shadow spawn
is extinguished.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shadow Spawn
range: null
raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal
Shadow, it becomes a shadow spawn under the command of the greater shadow that
created it. This shadow spawn doesn''t have Steal Shadow. If the creature the
shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous
shadow. If the creature recovers from its enfeeblement, its shadow returns to
it and the shadow spawn is extinguished.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The greater shadow can Hide or end its Sneak in a creature's or object's
shadow.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slink in Shadows
range: null
raw_description: '**Slink in Shadows** The greater shadow can Hide or end its Sneak
in a creature''s or object''s shadow.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The greater shadow hit a living creature with a shadow hand Strike on its
previous action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Steal Shadow
range: null
raw_description: '**Steal Shadow** (__divine__, __necromancy__) **Requirement**
The greater shadow hit a living creature with a shadow hand Strike on its previous
action. **Effect** The greater shadow pulls at the target''s shadow, making the
creature __enfeebled 2__ (or __enfeebled 3__ on a critical hit). This is cumulative
with other __enfeebled__ conditions from shadows, to a maximum of __enfeebled
4__. If this increases a creature''s __enfeebled__ value to 3 or more, the target''s
shadow is separated from its body (see shadow spawn). __Enfeebled__ from Steal
Shadow decreases by 1 every hour.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: all (except force
- amount: null
type: ghost touch
- amount: null
type: or positive
- amount: null
type: double resistance against non-magical)
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 18
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +14
- darkvision
size: Medium
skills:
- bonus: 16
misc: null
name: 'Acrobatics '
- bonus: 20
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 289
page_stop: null
speed:
- amount: 30
type: fly
spell_lists:
- dc: 25
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: at will
name: darkness
requirement: null
to_hit: null
traits:
- CE
- Medium
- Incorporeal
- Undead
type: Creature
weaknesses:
- amount: null
type: light vulnerability