272 lines
7.3 KiB
YAML
272 lines
7.3 KiB
YAML
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ability_mods:
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cha_mod: -1
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con_mod: 8
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dex_mod: 2
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int_mod: -4
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str_mod: 10
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wis_mod: 0
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ac: 43
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 120 feet. The guthallath erodes away the physical integrity of all
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around it. Creatures and objects in the emanation other than the guthallath have
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their hardness and resistances reduced by 10. At the start of its turn, a creature
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in the erosion aura's area takes 6d6 bludgeoning damage (basic Fortitude DC 39).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Erosion Aura
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range: null
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raw_description: '**Erosion Aura** (__aura__, __primal__) 120 feet. The guthallath
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erodes away the physical integrity of all around it. Creatures and objects in
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the emanation other than the guthallath have their hardness and resistances reduced
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by 10. At the start of its turn, a creature in the erosion aura''s area takes
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6d6 bludgeoning damage (basic Fortitude DC 39).'
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requirements: null
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success: null
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traits:
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- aura
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The guthallath is immune to spells of lower than 7th level and the
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activated effects of magic items of lower than 14th level.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Immunity to Magic
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range: null
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raw_description: '**Immunity to Magic** The guthallath is immune to spells of lower
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than 7th level and the activated effects of magic items of lower than 14th level.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'A guthallath is an enormous construct created long ago by some unknown
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empire, probably as a war machine. Nearly 100 feet tall, this massive stone statue
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typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few
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have seen the entire body of a guthallath, though; most of the time such a relic
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is buried up to its neck, covered in moss and stranded in some forgotten place.
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Yet, every so often, one of these harbingers of destruction reactivates in response
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to some unknown stimulus or rallying call, and when this happens, woe be unto any
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who stand in its way.
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While the guthallath''s ancient enemies are gone, it is an engine of pure destruction,
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designed to rampage for weeks or even months. While not intelligent enough to enjoy
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or regret its acts, the guthallath cannot be reasoned with—it is unaffected by most
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magic, and is unpredictable in how it selects its targets (and creatures it spares).
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 44'
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hp: 325
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hp_misc: null
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- magic (see below)
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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items: null
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languages: null
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level: 19
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melee:
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- action_cost: One Action
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damage:
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formula: 4d12+18
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type: bludgeoning
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name: fist
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plus_damage:
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- formula: null
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type: Improved Grab or Improved Push 20 feet
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to_hit: 38
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traits:
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- deadly 3d12
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- magical
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- reach 20 feet
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- action_cost: One Action
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damage:
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formula: 4d8+18
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type: bludgeoning
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name: foot
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plus_damage:
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- formula: null
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type: Improved Knockdown
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to_hit: 38
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traits:
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- deadly 3d12
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- magical
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- reach 20 feet
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name: Guthallath
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perception: 30
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: A guthallath releases two beams of destruction from its eyes. Each
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beam is a 120-foot line. Everything in either line takes the effect of a hit from
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a 10th-level __disintegrate__ spell (DC 41 Fortitude). There is no additional
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effect on creatures in any area where the beams overlap. The guthallath can't
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use this ability again for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Annihilation Beams
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range: null
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raw_description: '**Annihilation Beams** [Two Actions] A guthallath releases two
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beams of destruction from its eyes. Each beam is a 120-foot line. Everything in
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either line takes the effect of a hit from a 10th-level __disintegrate__ spell
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(DC 41 Fortitude). There is no additional effect on creatures in any area where
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the beams overlap. The guthallath can''t use this ability again for 1d4 rounds.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The guthallath has a creature grabbed.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Deadly Throw
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range: null
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raw_description: '**Deadly Throw** **Requirements** The guthallath has a creature
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grabbed. **Effect** The guthallath throws the creature into the air, 100 feet
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high and 50 feet away. If the flung creature lands on another creature, the creature
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it lands on takes the same amount of bludgeoning damage. The creature being landed
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on can attempt a DC 41 basic Reflex save.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: If a guthallath hits with an attack and rolls a natural 19 on the d20
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roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Powerful Blows
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range: null
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raw_description: '**Powerful Blows** If a guthallath hits with an attack and rolls
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a natural 19 on the d20 roll, the attack is a critical hit. This has no effect
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if the 19 would be a failure.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: Huge or smaller, foot, DC 45
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Trample
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range: null
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raw_description: '**Trample** [Three Actions] Huge or smaller, foot, DC 45'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Rare
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resistances:
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- amount: 15
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type: physical (except adamantine)
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ritual_lists: null
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saves:
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fort: 38
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fort_misc: null
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misc: null
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ref: 32
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ref_misc: null
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will: 30
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +30
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- darkvision
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- true seeing
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size: Gargantuan
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skills:
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- bonus: 25
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misc: null
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name: 'Acrobatics '
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- bonus: 40
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary
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page_start: 199
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page_stop: null
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speed:
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- amount: 40
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type: Land
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- amount: 50
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type: burrow
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spell_lists:
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- dc: 37
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misc: null
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name: Innate Primal Spells
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spell_groups:
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- heightened_level: 8
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level: -1
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spells:
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- frequency: null
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name: true seeing
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requirement: null
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- heightened_level: 3
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level: -1
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spells:
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- frequency: null
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name: haste
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requirement: null
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to_hit: null
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traits:
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- Rare
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- N
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- Gargantuan
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- Construct
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type: Creature
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weaknesses: null
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