232 lines
6.9 KiB
YAML
232 lines
6.9 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 2
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dex_mod: 4
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int_mod: 0
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str_mod: 3
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wis_mod: 5
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ac: 26
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'Whenever the harrow doll attempts a specific type of saving throw,
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it rolls twice and takes the higher result. The type of saving throw is determined
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by the suit that featured most prominently in the doll''s most recent harrow reading:
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Fortitude (Hammers or Shields), Reflex (Keys or Books), or Will (Stars or Crowns).
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If the suit of its latest harrow reading is unknown, roll 1d6 at the beginning
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of combat to randomly determine it.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Fortune's Favor
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range: null
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raw_description: '**Fortune''s Favor** (__fortune__) Whenever the harrow doll attempts
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a specific type of saving throw, it rolls twice and takes the higher result. The
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type of saving throw is determined by the suit that featured most prominently
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in the doll''s most recent harrow reading: Fortitude (Hammers or Shields), Reflex
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(Keys or Books), or Will (Stars or Crowns). If the suit of its latest harrow reading
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is unknown, roll 1d6 at the beginning of combat to randomly determine it.'
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requirements: null
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success: null
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traits:
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- fortune
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trigger: null
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description: 'Harrow dolls are unique constructs that can make predictions about the
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future. The more elite circuses and traveling shows frequently feature a harrow
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doll, and many use the doll''s abilities to learn more about locals to better customize
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shows to their tastes—or to find easy marks for later cons. Upset patrons that try
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to harm a harrow doll or reclaim their payment quickly learn that the construct
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is more than capable of defending itself.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
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hp: 120
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hp_misc: null
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- mental
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- necromancy
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- nonlethal
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- paralyzed
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- poison
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- sickened
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- unconscious
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items:
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- metal harrow deck
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languages:
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- Common
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level: 8
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melee:
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- action_cost: One Action
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damage:
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formula: 2d12+6
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type: bludgeoning
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name: fist
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 17
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traits:
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- agile
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- magical
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name: Harrow Doll
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perception: 14
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'A creature struck by one of the harrow doll''s cards must attempt
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a DC 25 Will save or be cursed with misfortune, which forces the creature to roll
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twice and take the lower result on its next roll of a specific type, determined
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by the card''s suit (roll 1d6 to randomly determine the suit). A creature can
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be cursed with only one effect from harrowing misfortune at a time, with a new
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curse overriding any previous curse. The curse ends after 1 minute or after the
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specified roll is made, whichever comes first. The suits and their effects are:
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Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books
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(skill check), Stars (Will save), and Crowns (spell attack roll).'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Harrowing Misfortune
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range: null
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raw_description: '**Harrowing Misfortune** (__curse__, __misfortune__) A creature
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struck by one of the harrow doll''s cards must attempt a DC 25 Will save or be
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cursed with misfortune, which forces the creature to roll twice and take the lower
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result on its next roll of a specific type, determined by the card''s suit (roll
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1d6 to randomly determine the suit). A creature can be cursed with only one effect
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from harrowing misfortune at a time, with a new curse overriding any previous
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curse. The curse ends after 1 minute or after the specified roll is made, whichever
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comes first. The suits and their effects are: Hammers (melee attack roll), Keys
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(Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save),
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and Crowns (spell attack roll).'
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requirements: null
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success: null
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traits:
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- curse
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- misfortune
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d8+6
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type: slashing
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name: harrow card
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plus_damage:
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- formula: null
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type: harrowing misfortune
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to_hit: 18
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traits:
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- magical
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- range increment 60 feet
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rarity: Uncommon
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resistances:
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- amount: 5
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type: physical (except adamantine)
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ritual_lists: null
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 17
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'A harrow doll can cast __augury__ as part of a harrow reading, which
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takes the usual 10 minutes. When casting __locate__, the harrow doll doesn''t
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need to have previously observed a specific object to learn its direction, but
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instead can detail the direction only vaguely, using such phrases as "beside a
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weeping mound" or "beneath the lost sky." When the harrow doll casts __mind reading__,
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there is no effect if the target critically succeeds its save. Each time a harrow
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doll makes a harrow reading, it also changes which saving throw is affected by
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its fortune''s favor ability.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Uncanny Divination
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range: null
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raw_description: '**Uncanny Divination** A harrow doll can cast __augury__ as part
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of a harrow reading, which takes the usual 10 minutes. When casting __locate__,
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the harrow doll doesn''t need to have previously observed a specific object to
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learn its direction, but instead can detail the direction only vaguely, using
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such phrases as "beside a weeping mound" or "beneath the lost sky." When the harrow
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doll casts __mind reading__, there is no effect if the target critically succeeds
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its save. Each time a harrow doll makes a harrow reading, it also changes which
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saving throw is affected by its fortune''s favor ability.
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'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +14
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- darkvision
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size: Large
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skills:
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- bonus: 16
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misc: null
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name: 'Fortune-Telling Lore '
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source:
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- abbr: 'Pathfinder #154: Siege of the Dinosaurs'
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page_start: 81
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 27
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misc: null
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name: Arcane Innate Spells
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spell_groups:
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: locate
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requirement: null
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- frequency: null
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name: mind reading
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will
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name: augury
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- N
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- Large
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- Construct
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type: Creature
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weaknesses: null
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