188 lines
4.8 KiB
YAML
188 lines
4.8 KiB
YAML
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ability_mods:
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cha_mod: 0
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con_mod: 2
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dex_mod: 3
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int_mod: -4
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str_mod: 3
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wis_mod: 2
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: DC 17
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Buck
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range: null
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raw_description: '**__Buck__ [Reaction]** DC 17'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'With the proud bearing of a great raptor and the magnificence of a powerful
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horse, hippogriffs are thought to be an accidental fusion of creatures or perhaps
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the creation of a flesh-warping wizard with a keen aesthetic sense. Regardless of
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their original source, these animals are now a common sight in the skies above their
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favored plains or hill country.
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Hippogriffs bear the wings, forelegs, and head of a bird of prey, with feather coloration
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similar to that of a hawk or eagle, though some breeders have managed to produce
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specimens with stark-white or coal-black feathers. Their torso, hindquarters, and
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tail resemble those of a horse and usually are colored bay, chestnut, or gray, with
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some coats bearing black, pinto, or even palomino coloration.
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Hippogriffs are similar in size to large horses. Much like their equine cousins,
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hippogriffs often have to keep wary eyes on the skies above them, as both are preferred
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meals for hungry griffons and wyverns. Only hippogriffs'' superior speed helps protect
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them from these predators.
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Hippogriffs are exceptionally territorial and fiercely protect the lands under their
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domain. They typically favor sweeping grasslands, rolling hills, and prairies. Exceptionally
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hardy hippogriffs make their homes nestled into niches on canyon walls, from which
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they comb the rocky deserts for coyotes, deer, and the occasional humanoid. Hippogriffs
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prefer mammalian prey, but they graze after every meal to aid in digestion.
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Since hippogriff hunting habits can be dangerous to both ranchers and their livestock,
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such communities often set bounties on hippogriffs. As a result, preserved hippogriffs
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frequently decorate frontier taverns and remote outposts alongside the taxidermic
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remains of deer, elk, and bears.
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However, other communities train hippogriffs from hatching to be ridden by elite
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soldiers in combat— the most notable among these groups in the Inner Sea region
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is the Sable Company Mercenaries in the city-state of Korvosa. Attempts are sometimes
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made to train adult hippogriffs in the same manner, but this often proves far more
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difficult. Hippogriff riders must use special saddles and combat techniques that
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allow them to act in concert with their mount, fighting effectively while avoiding
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interfering with the movement of their companion''s wings.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
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hp: 32
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hp_misc: null
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immunities: null
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items: null
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languages: null
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+3
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type: piercing
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name: beak
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plus_damage: null
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to_hit: 9
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: slashing
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name: talon
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plus_damage: null
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to_hit: 9
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: bludgeoning
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name: wing
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plus_damage: null
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to_hit: 9
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traits:
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- reach 10 feet
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name: Hippogriff
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perception: 8
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The hippogriff __Flies__ up to its fly speed and makes two talon Strikes
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at any point during that movement. Each Strike must target a different creature.
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The attacks take the normal multiple attack penalty.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Flying Strafe
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range: null
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raw_description: '**Flying Strafe** [Two Actions] The hippogriff __Flies__ up to
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its fly speed and makes two talon Strikes at any point during that movement. Each
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Strike must target a different creature. The attacks take the normal multiple
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attack penalty.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 8
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +8
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- darkvision
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- scent (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 7
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misc: null
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name: 'Acrobatics '
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- bonus: 7
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misc: null
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name: 'Athletics '
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- bonus: 6
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 143
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page_stop: null
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speed:
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- amount: 30
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type: Land
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- amount: 65
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type: fly
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spell_lists: null
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traits:
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- N
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- Large
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- Animal
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type: Creature
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weaknesses: null
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