264 lines
9.9 KiB
YAML
264 lines
9.9 KiB
YAML
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ability_mods:
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cha_mod: -1
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con_mod: 5
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dex_mod: 4
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int_mod: -3
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str_mod: 7
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wis_mod: 2
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ac: 23
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'A hydra ordinarily has five heads. A creature can attempt to sever
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one of the hydra''s heads by specifically targeting it and dealing damage equal
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to the head''s Hit Points. A head that is not completely severed returns to full
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Hit Points at the end of any creature''s turn.
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A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent
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this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target
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acid or fire effects need to be targeted at a specific stump, but effects that
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deal splash damage or affect areas covering the hydra''s whole space cauterize
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all stumps if they deal acid or fire damage. If the attack that severs a head
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deals any acid or fire damage, the stump is cauterized instantly. If all five
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heads are cauterized, the hydra dies.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Head Regrowth
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range: null
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raw_description: '**Head Regrowth** A hydra ordinarily has five heads. A creature
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can attempt to sever one of the hydra''s heads by specifically targeting it and
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dealing damage equal to the head''s Hit Points. A head that is not completely
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severed returns to full Hit Points at the end of any creature''s turn.
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A hydra can regrow a severed head using Hydra Regeneration. A creature can prevent
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this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target
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acid or fire effects need to be targeted at a specific stump, but effects that
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deal splash damage or affect areas covering the hydra''s whole space cauterize
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all stumps if they deal acid or fire damage. If the attack that severs a head
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deals any acid or fire damage, the stump is cauterized instantly. If all five
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heads are cauterized, the hydra dies.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The hydra has regeneration equal to 3 x the number of heads it has.
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If a hydra's body is missing any heads and the remaining stumps have not been
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cauterized, the hydra attempts a DC 25 Fortitude save after it regains Hit Points
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from regeneration. On a success, one uncauterized stump regrows two heads; on
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a critical success, two uncauterized stumps regrow into two heads each. The hydra
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can never grow more than double the number of heads it ordinarily has. The hydra's
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regeneration only fully deactivates if all its heads are severed and all stumps
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are cauterized, at which point it dies.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Hydra Regeneration
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range: null
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raw_description: '**Hydra Regeneration** The hydra has regeneration equal to 3 x
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the number of heads it has. If a hydra''s body is missing any heads and the remaining
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stumps have not been cauterized, the hydra attempts a DC 25 Fortitude save after
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it regains Hit Points from regeneration. On a success, one uncauterized stump
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regrows two heads; on a critical success, two uncauterized stumps regrow into
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two heads each. The hydra can never grow more than double the number of heads
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it ordinarily has. The hydra''s regeneration only fully deactivates if all its
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heads are severed and all stumps are cauterized, at which point it dies.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A hydra gains an extra reaction per round for each of its heads beyond
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the first, which it can use only to make Attacks of Opportunity. It can't use
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more than 1 reaction on the same triggering action, even if a creature leaves
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several squares within its reach, and the hydra must use a different head for
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each Attack of Opportunity it makes. Whenever one of the hydra's heads is severed,
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the hydra loses 1 of its extra reactions per round.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Multiple Opportunities
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range: null
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raw_description: '**Multiple Opportunities** A hydra gains an extra reaction per
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round for each of its heads beyond the first, which it can use only to make Attacks
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of Opportunity. It can''t use more than 1 reaction on the same triggering action,
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even if a creature leaves several squares within its reach, and the hydra must
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use a different head for each Attack of Opportunity it makes. Whenever one of
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the hydra''s heads is severed, the hydra loses 1 of its extra reactions per round.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Hydras are multiheaded, foul-tempered serpentine beasts with voracious
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appetites, widely feared for their regeneration abilities.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22'
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hp: 90
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hp_misc: (body), hydra regeneration
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immunities:
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- area damage
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items: null
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languages: null
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: piercing
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name: fangs
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plus_damage: null
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to_hit: 16
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traits:
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- reach 10 feet
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name: Hydra
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perception: 17
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The hydra attacks a single target with its heads, overwhelming its
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foe with multiple attacks and leaving almost nowhere to dodge. The hydra Strikes
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with its fangs. On a successful attack, the hydra deals damage from its fangs
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Strike to the target, plus an additional 1d6 damage for every head it has beyond
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the first. Even on a failed attack, the hydra deals the damage from one fangs
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Strike to the target creature, though it still misses completely on a critical
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failure. This counts toward the hydra's multiple attack penalty as a number of
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attacks equal to the number of heads the hydra has.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Focused Assault
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range: null
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raw_description: '**Focused Assault** [Two Actions] The hydra attacks a single
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target with its heads, overwhelming its foe with multiple attacks and leaving
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almost nowhere to dodge. The hydra Strikes with its fangs. On a successful attack,
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the hydra deals damage from its fangs Strike to the target, plus an additional
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1d6 damage for every head it has beyond the first. Even on a failed attack, the
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hydra deals the damage from one fangs Strike to the target creature, though it
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still misses completely on a critical failure. This counts toward the hydra''s
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multiple attack penalty as a number of attacks equal to the number of heads the
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hydra has.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The hydra makes a number of Strikes up to its number of heads, each
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against a different target. These attacks count toward the hydra's multiple attack
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penalty, but the multiple attack penalty doesn't increase until after the hydra
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makes all its attacks.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Storm of Jaws
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range: null
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raw_description: '**Storm of Jaws** [Two Actions] The hydra makes a number of Strikes
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up to its number of heads, each against a different target. These attacks count
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toward the hydra''s multiple attack penalty, but the multiple attack penalty doesn''t
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increase until after the hydra makes all its attacks.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: slashing
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ritual_lists: null
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 12
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +17
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- low-light vision
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- scent (imprecise) 30 feet
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size: Huge
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skills:
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- bonus: 17
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misc: null
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name: 'Athletics '
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- bonus: 12
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misc: +15 in water
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 210
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 25
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type: swim
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spell_lists: null
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traits:
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- N
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- Huge
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- Beast
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type: Creature
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weaknesses: null
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