pathfinder-2-sqlite-MIRROR/data/monsters/living graffiti.yaml

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ability_mods:
cha_mod: 1
con_mod: 1
dex_mod: 4
int_mod: -2
str_mod: 2
wis_mod: 2
ac: 19
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a creature attempts to Strike a living graffiti and critically
misses, the attacker hits the surface (a wall, canvas, or so on) behind the living
graffiti. This may damage or break the weapon or surface.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Backdrop
range: null
raw_description: '**Backdrop** When a creature attempts to Strike a living graffiti
and critically misses, the attacker hits the surface (a wall, canvas, or so on)
behind the living graffiti. This may damage or break the weapon or surface.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A living graffiti can move only along flat surfaces such as floors
and walls. If the surface it's on is destroyed (such as a portrait hit by a __fireball__
spell or a puddle being splashed), the graffiti takes 2d6 damage and is shunted
to the nearest flat surface. If there is no flat surface within 5 feet, the living
graffiti is destroyed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Surface-Bound
range: null
raw_description: '**Surface-Bound** A living graffiti can move only along flat surfaces
such as floors and walls. If the surface it''s on is destroyed (such as a portrait
hit by a __fireball__ spell or a puddle being splashed), the graffiti takes 2d6
damage and is shunted to the nearest flat surface. If there is no flat surface
within 5 feet, the living graffiti is destroyed.'
requirements: null
success: null
traits: null
trigger: null
description: "A living graffiti is a painting or drawing that has come to life by\
\ way of strange magic. It typically looks like a cartoonish humanoid made of wet\
\ oil paint. These two-dimensional beings are unbound from the canvases on which\
\ they were originally drawn and can move along any flat surface they touch, including\
\ walls, floors, furniture, doors, and even bodies of still water. They cannot exist\
\ apart from the surfaces they traverse except in brief bursts, which they typically\
\ use to harass or attack nearby creatures. Although they are not incredibly intelligent,\
\ living graffiti exhibit a mischievous spitefulness and seeming desire to make\
\ the real world as much of a caricature as their own two-dimensional domain. \n\
\n## Variant Living Graffiti\n\n The living graffiti below is but one type of this\
\ strange creature. Other living graffiti exist, made from media like chalk, pastels,\
\ ink, or tempera, or even more archaic materials like mud, beeswax, or blood. The\
\ following are a few examples of the kinds of abilities such a variant living graffiti\
\ might have. \n\n\n\n**Blood**: The living graffiti gains the following ability.\n\
\n**Absorb Blood** Anytime a creature within 5 feet of the living graffiti takes\
\ slashing, piercing, or __persistent bleed__ damage, the graffiti gains a number\
\ of temporary HP equal to half the damage dealt to the adjacent creature. \n\n\n\
\n**Chalk**: The living graffiti gains the following ability. \n\n**Cone of Chalk**\
\ [Two Actions] The living graffiti expels a 15-foot cone of chalk. Creatures in\
\ the area must succeed at a DC 20 Reflex save or be blinded for 1 round. The living\
\ graffiti can't use Cone of Chalk again for 1d4 rounds. \n\n\n\n**Ink**: The living\
\ graffiti's HP increases to 60 and its splatter Strike deals 2d6 damage (in addition\
\ to blinding for 1 round), but it gains the following weakness.\n\n**Water Weakness**\
\ When the living graffiti is doused with water or starts its turn in water (either\
\ through a spell or some other effect, such as pouring a bucket of water over it),\
\ it takes 2d6 damage.\n\n\n\n**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**:\
\ DC 18"
hp: 50
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal
- paralyzed
- poison
- sickened
- unconscious
items: null
languages:
- Common
- (can't speak any language)
level: 3
melee:
- action_cost: One Action
damage:
formula: 2d4+4
type: bludgeoning
name: fist
plus_damage: null
to_hit: 13
traits:
- agile
- finesse
name: Living Graffiti
perception: 9
proactive_abilities: null
ranged:
- action_cost: One Action
damage:
formula: 1d4+4
type: null
name: splatter
plus_damage:
- formula: null
type: blinded 1 round
to_hit: 11
traits:
- nonlethal
- range increment 20 feet
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +9
- darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: 'Acrobatics '
- bonus: 5
misc: null
name: 'Crafting '
- bonus: 10
misc: null
name: 'Deception '
- bonus: 11
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #151: The Show Must Go On'
page_start: 84
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- CN
- Medium
- Construct
type: Creature
weaknesses: null