pathfinder-2-sqlite-MIRROR/data/monsters/marsh giant.yaml

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ability_mods:
cha_mod: 1
con_mod: 4
dex_mod: 3
int_mod: 0
str_mod: 6
wis_mod: 3
ac: 27
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Catch Rock
range: null
raw_description: '**__Catch Rock__** [Reaction]'
requirements: null
success: null
traits: null
trigger: null
description: 'Dwellers of brackish coastal salt marshes and fetid bogs and swamps,
marsh giants are hideous in appearance indeed, with fishlike mouths, slimy gray-green
skin, and dark, beady eyes. They prefer to eat the flesh of those they slay in battle,
but many are also cannibals. It is perhaps this vicious behavior that keeps the
creatures in check, for if a fellow marsh giant becomes too dangerous and powerful,
it runs the risk of being ambushed and consumed by its clan.
Marsh giants are insular and mysterious, dedicating much of their lives to zealous
worship of sea-dwelling deities or stranger entities. While there is no central
religion followed by all marsh giants, many are known to venerate the demon lord
__Dagon__, while others worship even more powerful monstrosities from the Elder
Mythos, such as distant, dreaming Cthulhu.
Only rarely do more than a dozen marsh giants settle together in a location, but
when they do it is often for a religious purpose. Whatever call from the deep draws
them together also tugs at nearby creatures such as boggards or skum, who look upon
marsh giants in fear and reverence. The grim, terrifying chants and screams coming
from such an encampment are a sure sign of terror to come for any other residents
of the area.
Barely topping 11 feet tall and 1,000 pounds, marsh giants are small for giants
but make up for their relatively diminutive stature with their zealotry.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 24'
hp: 150
hp_misc: null
immunities: null
items:
- +1 striking gaff
- sack with 5 rocks
languages:
- Aklo
- Common
- Jotun
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d6+14
type: bludgeoning
name: gaff
plus_damage: null
to_hit: 20
traits:
- magical
- reach 10 feet
- trip
- versatile P
- action_cost: One Action
damage:
formula: 2d6+14
type: bludgeoning
name: fist
plus_damage: null
to_hit: 20
traits:
- agile
- reach 10 feet
name: Marsh Giant
perception: 16
proactive_abilities:
- action_cost: One Action
critical_failure: As failure, but the giant drops its gaff as well.
critical_success: The target takes 6d6+14 piercing damage and loses 5 rounds' worth
of air if they were holding their breath.
description: null
effect: A creature adjacent to the marsh giant is __prone__ in water at least 1
foot deep
effects: null
failure: The target is unaffected.
frequency: null
full_description: null
generic_description: null
name: Hook Shake
range: null
raw_description: "**Hook Shake** **Requirements** A creature adjacent to the marsh\
\ giant is __prone__ in water at least 1 foot deep; **Effect** The marsh giant\
\ uses its gaff to shake the creature back and forth and hold it underwater. The\
\ giant attempts an __Athletics__ check against the target's Fortitude DC. \n\n\
**Critical Success** The target takes 6d6+14 piercing damage and loses 5 rounds'\
\ worth of air if they were __holding their breath__. \n\n**Success** The target\
\ takes 3d6+14 piercing damage and loses 3 rounds' worth of air if they were holding\
\ their breath. \n\n**Failure** The target is unaffected. \n\n**Critical Failure**\
\ As failure, but the giant drops its gaff as well."
requirements: null
success: The target takes 3d6+14 piercing damage and loses 3 rounds' worth of air
if they were holding their breath.
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: ''
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Throw Rock
range: null
raw_description: '**__Throw Rock__** '
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The marsh giant makes a melee Strike with its gaff. If it hits, it
twists and yanks the gaff to create an awful wound, dealing 3d6 __persistent bleed
damage__ to the creature.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twist the Hook
range: null
raw_description: '**Twist the Hook** [Two Actions] The marsh giant makes a melee
Strike with its gaff. If it hits, it twists and yanks the gaff to create an awful
wound, dealing 3d6 __persistent bleed damage__ to the creature.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d6+14
type: bludgeoning
name: rock
plus_damage: null
to_hit: 20
traits:
- brutal
- range increment 120 feet
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 18
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 17
will_misc: null
sense_abilities: null
senses:
- Perception +16
- low-light vision
size: Large
skills:
- bonus: 18
misc: null
name: 'Athletics '
- bonus: 15
misc: null
name: 'Intimidation '
- bonus: 17
misc: null
name: 'Religion '
source:
- abbr: Bestiary 2
page_start: 125
page_stop: null
speed:
- amount: 35
type: Land
- amount: 20
type: swim
spell_lists:
- dc: 23
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: null
name: mariner's curse
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: augury
requirement: null
- frequency: null
name: obscuring mist
requirement: null
to_hit: null
traits:
- CE
- Large
- Amphibious
- Giant
- Humanoid
type: Creature
weaknesses: null