pathfinder-2-sqlite-MIRROR/data/monsters/mummy pharaoh.yaml

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ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 2
int_mod: 0
str_mod: 5
wis_mod: 5
ac: 27
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. Living creatures are frightened 1 while in a mummy guardian's
despair aura. They can't naturally recover from this fear while in the area but
recover instantly once they leave the area. When a creature first enters the area,
it must succeed at a DC 26 Will save (after taking the penalty from being frightened)
or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24
hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Great Despair
range: null
raw_description: '**Great Despair** (__aura__, __divine__, __emotion__, __enchantment__,
__fear__, __incapacitation__, __mental__) 30 feet. Living creatures are frightened
1 while in a mummy guardian''s despair aura. They can''t naturally recover from
this fear while in the area but recover instantly once they leave the area. When
a creature first enters the area, it must succeed at a DC 26 Will save (after
taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The
creature is then temporarily immune for 24 hours.'
requirements: null
success: null
traits:
- aura
- divine
- emotion
- enchantment
- fear
- incapacitation
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a mummy pharaoh is destroyed, necromantic energies rebuild its
body in its tomb over 1d10 days. If the re-forming body is destroyed during that
time, the process starts anew. A slain mummy pharaoh can be destroyed for good
with a __consecrate__ ritual.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rejuvenation
range: null
raw_description: '**Rejuvenation** (__divine__, __necromancy__) When a mummy pharaoh
is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days.
If the re-forming body is destroyed during that time, the process starts anew.
A slain mummy pharaoh can be destroyed for good with a __consecrate__ ritual.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 100 feet. Commanded or allied undead in the aura that have a lower
level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage
rolls, AC, saves, and skill checks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Undead Mastery
range: null
raw_description: '**Undead Mastery** (__aura__, __divine__, __necromancy__) 100
feet. Commanded or allied undead in the aura that have a lower level than the
mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC,
saves, and skill checks.'
requirements: null
success: null
traits:
- aura
- divine
- necromancy
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: The mummy pharaoh can use Attack of Opportunity when a creature within
its reach uses a concentrate action, in addition to its normal trigger. It can
disrupt triggering concentrate actions, and it disrupts actions on any hit, not
just a critical hit.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'While mummy guardians are undead crafted from the corpses of sacrificed—usually
unwilling victims—and retain only fragments of their memories, a mummy pharaoh is
the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The
transformation from life to undeath is no less awful and painful, but as the transition
is an intentional bid to escape death by a powerful personality who fully embraces
the blasphemous repercussions of the choice, the mummy pharaoh retains its memories
and personality intact. Although in most cases a mummy pharaoh is formed from a
particularly depraved ruler instructing their priests to perform complex rituals
that grant the ruler eternal unlife, a ruler who was filled with incredible anger
in life might spontaneously arise from death as a mummy pharaoh without undergoing
this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting
or other class features instead of its Attack of Opportunity and disruptive abilities—the
exact nature of the abilities the ruler had in life can significantly change or
strengthen the mummy pharaoh presented here (which represents the least powerful
variety of this deadly undead foe).
**__Recall Knowledge - Undead__ (__Religion__)**: DC 31'
hp: 165
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
items:
- +1 striking longspear
languages:
- Necril
- plus any two ancient languages
level: 9
melee:
- action_cost: One Action
damage:
formula: 1d10+11
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: insidious mummy rot
to_hit: 20
traits:
- agile
- action_cost: One Action
damage:
formula: 2d8+11
type: piercing
name: longspear
plus_damage:
- formula: null
type: insidious mummy rot
to_hit: 21
traits:
- magical
- reach 10 feet
name: Mummy Pharaoh
perception: 20
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The mummy pharaoh can deliver insidious mummy rot through melee weapons
it wields.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Channel Rot
range: null
raw_description: '**Channel Rot** (__divine__, __necromancy__) The mummy pharaoh
can deliver insidious mummy rot through melee weapons it wields.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: This disease and any damage from it can't be healed until this curse
is removed. A creature killed by insidious mummy rot turns to sand and can't be
resurrected except by a 7th-level __resurrect__ ritual or similar magic. **Saving
Throw** DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage
2** 8d6 negative damage and __stupefied 2__ (1 day)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Insidious Mummy Rot
range: null
raw_description: '**Insidious Mummy Rot** (__curse__, __disease__, __divine__, __necromancy__)
This disease and any damage from it can''t be healed until this curse is removed.
A creature killed by insidious mummy rot turns to sand and can''t be resurrected
except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw**
DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2**
8d6 negative damage and __stupefied 2__ (1 day)'
requirements: null
success: null
traits:
- curse
- disease
- divine
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The mummy pharaoh exhales a 60-foot cone of superheated sand that deals
5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh
can't use Sandstorm Wrath again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sandstorm Wrath
range: null
raw_description: '**Sandstorm Wrath** [Two Actions] (__concentrate__, __divine__,
__evocation__, __fire__) The mummy pharaoh exhales a 60-foot cone of superheated
sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The
mummy pharaoh can''t use Sandstorm Wrath again for 1d4 rounds.'
requirements: null
success: null
traits:
- concentrate
- divine
- evocation
- fire
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 10
type: fire
ritual_lists: null
saves:
fort: 19
fort_misc: null
misc: +1 status to all saves vs. positive
ref: 15
ref_misc: null
will: 20
will_misc: null
sense_abilities: null
senses:
- Perception +20
- darkvision
size: Medium
skills:
- bonus: 18
misc: null
name: 'Deception '
- bonus: 20
misc: null
name: 'Intimidation '
- bonus: 15
misc: null
name: 'Occultism '
- bonus: 20
misc: null
name: 'Religion '
- bonus: 13
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 241
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- Rare
- LE
- Medium
- Mummy
- Undead
type: Creature
weaknesses: null