173 lines
4.1 KiB
YAML
173 lines
4.1 KiB
YAML
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ability_mods:
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cha_mod: 1
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con_mod: 1
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dex_mod: 4
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int_mod: -1
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str_mod: 4
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wis_mod: 2
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ac: 19
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ac_special:
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- descr: 21 with shield raised
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alignment: NE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You snap your shield in place to ward off a blow. Your shield prevents you
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from taking an amount of damage up to the shield's Hardness. You and the shield
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each take any remaining damage, possibly breaking or destroying the shield.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shield Block
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range: null
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raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
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raised, you would take damage from a physical attack. **Effect** You snap your
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shield in place to ward off a blow. Your shield prevents you from taking an amount
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of damage up to the shield''s Hardness. You and the shield each take any remaining
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damage, possibly breaking or destroying the shield.'
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requirements: null
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success: null
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traits: null
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trigger: While you have your shield raised, you would take damage from a physical
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attack.
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description: 'These skeletons retain the cunning they possessed in life.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 16'
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hp: 25
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- unconscious
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items:
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- chain mail
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- lance
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- longsword
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- steel shield (Hardness 5, HP 20, BT 10)
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languages:
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- Common
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- Necril
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+4
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type: slashing
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name: longsword
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plus_damage: null
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to_hit: 10
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traits:
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- versatile P
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- action_cost: One Action
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damage:
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formula: 1d6+4
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 10
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d8+4
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type: piercing
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name: lance
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plus_damage: null
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to_hit: 10
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traits:
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- deadly d8
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- jousting d6
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- reach 10 feet
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name: Skeletal Champion
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perception: 8
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proactive_abilities: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: cold
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- amount: 5
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type: electricity
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- amount: 5
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type: fire
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- amount: 5
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type: piercing
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- amount: 5
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type: slashing
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ritual_lists: null
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saves:
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fort: 7
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +8
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- darkvision
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: 'Acrobatics '
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- bonus: 8
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misc: null
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name: 'Athletics '
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- bonus: 7
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misc: null
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name: 'Intimidation '
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source:
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- abbr: Bestiary
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page_start: 298
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- NE
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- Medium
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- Skeleton
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- Undead
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type: Creature
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weaknesses: null
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