117 lines
1.7 KiB
YAML
117 lines
1.7 KiB
YAML
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ability_mods:
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cha_mod: 0
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con_mod: 0
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dex_mod: 4
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int_mod: -5
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str_mod: 2
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wis_mod: 0
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ac: 16
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ac_special: null
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alignment: NE
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automatic_abilities: null
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description: 'The most common skeletal minions are mere guardians.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 13'
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hp: 4
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- mental
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- paralyzed
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- poison
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- unconscious
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items:
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- scimitar
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- shortbow (20 arrows)
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languages: null
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level: -1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+2
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type: slashing
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name: scimitar
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plus_damage: null
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to_hit: 6
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traits:
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- forceful
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- sweep
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- action_cost: One Action
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damage:
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formula: 1d4+2
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 6
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traits:
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- agile
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- finesse
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name: Skeleton Guard
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perception: 2
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proactive_abilities: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6
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type: piercing
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name: shortbow
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plus_damage: null
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to_hit: 6
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traits:
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- deadly 1d10
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- range increment 60 feet
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- reload 0
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rarity: Common
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resistances:
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- amount: 5
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type: cold
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- amount: 5
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type: electricity
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- amount: 5
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type: fire
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- amount: 5
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type: piercing
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- amount: 5
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type: slashing
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ritual_lists: null
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saves:
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fort: 2
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 2
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +2
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- darkvision
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size: Medium
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skills:
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- bonus: 6
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misc: null
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name: 'Acrobatics '
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- bonus: 3
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary
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page_start: 298
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- NE
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- Medium
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- Mindless
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- Skeleton
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- Undead
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type: Creature
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weaknesses: null
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