pathfinder-2-sqlite-MIRROR/data/monsters/wereboar.yaml

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ability_mods:
cha_mod: -1
con_mod: 4
dex_mod: 1
int_mod: 0
str_mod: 4
wis_mod: 2
ac: 18
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
value increases by 1. When it is wounded 3, it can no longer use this ability.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
its wounded value increases by 1. When it is wounded 3, it can no longer use this
ability.'
requirements: null
success: null
traits: null
trigger: The monster is reduced to 0 HP.
description: 'Wereboars tend to be aggressive and stubborn, and often live with their
own kind in small, remote communities. Even when they''re inclined to interact with
others, wereboars'' short tempers and hostile nature lead other creatures to avoid
them. Lone wereboars who settle down—often on remote farms—are extremely territorial,
though others are content to roam and explore lands far from home. Their other habits
also vary widely from individual to individual, right down to diet: some wereboars
might feast on human flesh, while others are mostly vegetarian.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 16
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
hp: 45
hp_misc: null
immunities: null
items:
- dagger (2)
- studded leather armor
languages:
- Common
- boar empathy
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d4+6
type: piercing
name: dagger
plus_damage: null
to_hit: 10
traits:
- agile
- versatile S
- action_cost: One Action
damage:
formula: 1d8+6
type: piercing
name: tusk
plus_damage:
- formula: null
type: curse of the wereboar
to_hit: 10
traits: null
- action_cost: One Action
damage:
formula: 1d4+6
type: piercing
name: claw
plus_damage: null
to_hit: 10
traits:
- agile
name: Wereboar
perception: 8
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The wereboar Strides twice and then makes a melee Strike. As long as
they moved at least 20 feet, they gain a +2 circumstance bonus to their attack
roll.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Boar Charge
range: null
raw_description: '**Boar Charge** [Two Actions] The wereboar Strides twice and
then makes a melee Strike. As long as they moved at least 20 feet, they gain a
+2 circumstance bonus to their attack roll.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 'The werecreature changes into their humanoid, hybrid, or animal shape.
Each shape has a specific, persistent appearance. A true werecreature''s natural
form is their hybrid shape. In humanoid shape, the werecreature uses their original
humanoid size, loses their jaws and claw Strikes, and gains a melee fist Strike
that deals bludgeoning damage equal to the slashing damage dealt by their claw.
In animal shape, their Speed and size change to that of the animal, they gain
any special Strike effects of the animal that they didn''t already have (such
as __Grab__), and they lose their weapon Strikes.
Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and
tusk for 2d6+4 piercing.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__,
__transmutation__) The werecreature changes into their humanoid, hybrid, or animal
shape. Each shape has a specific, persistent appearance. A true werecreature''s
natural form is their hybrid shape. In humanoid shape, the werecreature uses their
original humanoid size, loses their jaws and claw Strikes, and gains a melee fist
Strike that deals bludgeoning damage equal to the slashing damage dealt by their
claw. In animal shape, their Speed and size change to that of the animal, they
gain any special Strike effects of the animal that they didn''t already have (such
as __Grab__), and they lose their weapon Strikes.
Human with fist +10 for 1d4+2 bludgeoning, or __boar__ with Speed 40 feet and
tusk for 2d6+4 piercing.'
requirements: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude.
On each full moon, the cursed creature must succeed at another Fortitude save
or turn into a wearboar until dawn. The creature is under the GM's control and
goes on a rampage for half the night before falling unconscious until dawn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Curse of the Wereboar
range: null
raw_description: '**Curse of the Wereboar** (__curse__, __necromancy__, __primal__)
This curse affects only __humanoids__; **Saving Throw** DC 18 Fortitude. On each
full moon, the cursed creature must succeed at another Fortitude save or turn
into a wearboar until dawn. The creature is under the GM''s control and goes on
a rampage for half the night before falling unconscious until dawn.'
requirements: null
success: null
traits:
- curse
- necromancy
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a full moon appears in the night sky, the werecreature must enter
hybrid form, can't Change Shape thereafter, becomes one size larger, increases
their reach by 5 feet, and increases the damage of their jaws Strike by 2. When
the moon sets or the sun rises, the werecreature returns to humanoid form and
is __fatigued__ for 2d4 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Moon Frenzy
range: null
raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__)
When a full moon appears in the night sky, the werecreature must enter hybrid
form, can''t Change Shape thereafter, becomes one size larger, increases their
reach by 5 feet, and increases the damage of their jaws Strike by 2. When the
moon sets or the sun rises, the werecreature returns to humanoid form and is __fatigued__
for 2d4 hours.'
requirements: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d4+4
type: piercing
name: dagger
plus_damage: null
to_hit: 7
traits:
- agile
- thrown 10 feet
- versatile S
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: null
ref: 5
ref_misc: null
will: 8
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'The wereboar can communicate with boars and pigs.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Boar Empathy
range: null
raw_description: '**Boar Empathy** (__divination__, __primal__) The wereboar can
communicate with boars and pigs.
'
requirements: null
success: null
traits:
- divination
- primal
trigger: null
senses:
- Perception +8
- low-light vision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 8
misc: null
name: 'Athletics '
- bonus: 5
misc: null
name: 'Intimidation '
- bonus: 7
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 290
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- CN
- Medium
- Beast
- Human
- Humanoid
- Werecreature
type: Creature
weaknesses:
- amount: 5
type: silver