238 lines
6.4 KiB
YAML
238 lines
6.4 KiB
YAML
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ability_mods:
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cha_mod: 3
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con_mod: 4
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dex_mod: 5
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int_mod: 0
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str_mod: 6
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wis_mod: 3
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ac: 28
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ac_special: null
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alignment: LN
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'A zelekhut is a bounty hunter and executioner. The zelekhut resembles
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a mechanical centaur crafted from silvery metal with golden clockwork wings adorning
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its back. Instead of hands, the zelekhut''s arms end in long, barbed chains that
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crackle with electricity. Whether sent by the powers of Axis or summoned by mortal
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authorities, the zelekhut seeks out those who continually evade justice—either through
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active flight, or by abusing their power and station—so as to bring justice to the
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multiverse''s most notorious fugitives and criminals. Indeed, many a zelekhut''s
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quarry are as famous for their ability to evade capture as for the crimes they commit.
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Though the zelekhut is implacable and unrelenting in enforcing sentences, it does
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not pass judgments of its own or take the initiative in pursuing targets of opportunity.
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While hunting a condemned serial killer or notorious thief across half a dozen planes,
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the zelekhut wouldn''t shift a single hoof to capture a corrupt ruler whose offenses
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are far greater. All zelekhuts understand that laws can and must differ from place
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to place, and it is not the zelekhut''s job to moralize, merely to obey its rightful
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assignments and track down those who seek to flee their punishment.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 26'
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hp: 160
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hp_misc: null
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immunities:
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- death effects
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- disease
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- emotion
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- poison
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- unconscious
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items: null
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languages:
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- Celestial
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- Infernal
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- Utopian
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- truespeech
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level: 9
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+6
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type: slashing
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name: chain
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plus_damage:
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- formula: 2d6
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type: electricity and 1d6 lawful
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to_hit: 21
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traits:
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- lawful
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- magical
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- reach 10 feet
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name: Zelekhut
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perception: 21
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The zelekhut makes two chain Strikes, each targeting a different creature.
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Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty
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doesn't increase until after it has made both attacks. If the zelekhut subsequently
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uses the __Knockdown__ action, it affects all creatures it hit with Double Attack.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Double Attack
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range: null
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raw_description: '**Double Attack** [Two Actions] The zelekhut makes two chain
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Strikes, each targeting a different creature. Each Strike counts toward the zelekhut''s
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multiple attack penalty, but the penalty doesn''t increase until after it has
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made both attacks. If the zelekhut subsequently uses the __Knockdown__ action,
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it affects all creatures it hit with Double Attack.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: chaotic
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ritual_lists:
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- dc: 32
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misc: null
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name: Rituals
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spell_groups:
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: geas
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requirement: null
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to_hit: null
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saves:
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fort: 17
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 20
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ref_misc: null
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will: 18
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A zelekhut can speak with and understand any creature with a language.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Truespeech
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range: null
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raw_description: '**Truespeech** A zelekhut can speak with and understand any creature
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with a language.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +21
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- darkvision
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- true seeing
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size: Large
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skills:
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- bonus: 18
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misc: null
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name: 'Acrobatics '
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- bonus: 21
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misc: null
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name: 'Athletics '
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- bonus: 15
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misc: null
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name: 'Axis Lore '
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- bonus: 16
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misc: null
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name: 'Diplomacy '
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- bonus: 21
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misc: +23 when tracking
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 9
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page_stop: null
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speed:
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- amount: 40
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type: Land
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- amount: 40
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type: fly
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spell_lists:
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- dc: 28
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: locate
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: clairaudience
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requirement: null
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- frequency: null
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name: clairvoyance
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requirement: null
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- frequency: null
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name: dimensional anchor
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requirement: null
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- frequency: null
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name: dispel magic
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requirement: null
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- frequency: ×3
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name: paralyze
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requirement: null
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- heightened_level: 6
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level: -1
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spells:
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- frequency: null
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name: true seeing
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requirement: null
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to_hit: null
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traits:
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- LN
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- Large
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- Aeon
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- Inevitable
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- Monitor
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type: Creature
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weaknesses: null
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