pathfinder-2-sqlite-MIRROR/data/monsters/kelpie.yaml

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ability_mods:
cha_mod: 4
con_mod: 3
dex_mod: 2
int_mod: -1
str_mod: 5
wis_mod: 3
ac: 21
ac_special: null
active_abilities:
- action_cost: Two Actions
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critical_failure: As failure, but the target doesn't consider water a danger and
will enter an area of water even if it can't swim or breathe water. If it is attacked
by the kelpie or starts to drown, it can attempt a new save at the start of its
next turn, but it isn't freed automatically.
critical_success: The creature is unaffected and is temporarily immune to Captivating
Lure for 24 hours.
description: The kelpie instills an overwhelming attraction to itself within the
mind of a single creature within 60 feet. The target perceives the kelpie as a
desirable person (if the kelpie is in humanoid form) or a valuable steed (if the
kelpie is in equine form) and must attempt a DC 23 Will saving throw.
effect: null
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failure: The creature is __fascinated__, and it must spend each of its actions to
move closer to the kelpie as expediently as possible while avoiding obvious dangers.
If a captivated creature is adjacent to the kelpie, it either attempts to mount
the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If
the creature is attacked by the kelpie, or if it can't breathe water and enters
an area of water, the creature is freed from captivation at the end of the kelpie's
turn.
frequency: null
maximum_duration: null
name: Captivating Lure
range: null
raw_description: '**Captivating Lure** [Two Actions] (__concentrate__, __emotion__,
__enchantment__, __incapacitation__, __mental__, __primal__) The kelpie instills
an overwhelming attraction to itself within the mind of a single creature within
60 feet. The target perceives the kelpie as a desirable person (if the kelpie
is in humanoid form) or a valuable steed (if the kelpie is in equine form) and
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must attempt a DC 23 Will saving throw.
**Critical Success** The creature is unaffected and is temporarily immune to Captivating
Lure for 24 hours.
**Success** The creature is __stupefied 1__ for 1 round and is then temporarily
immune to Captivating Lure for 24 hours.
**Failure** The creature is __fascinated__, and it must spend each of its actions
to move closer to the kelpie as expediently as possible while avoiding obvious
dangers. If a captivated creature is adjacent to the kelpie, it either attempts
to mount the kelpie (if the kelpie is in equine form) or stays still and doesn''t
act. If the creature is attacked by the kelpie, or if it can''t breathe water
and enters an area of water, the creature is freed from captivation at the end
of the kelpie''s turn.
**Critical Failure** As failure, but the target doesn''t consider water a danger
and will enter an area of water even if it can''t swim or breathe water. If it
is attacked by the kelpie or starts to drown, it can attempt a new save at the
start of its next turn, but it isn''t freed automatically.'
requirements: null
saving_throw: null
stages: null
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success: The creature is __stupefied 1__ for 1 round and is then temporarily immune
to Captivating Lure for 24 hours.
traits:
- concentrate
- emotion
- enchantment
- incapacitation
- mental
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The kelpie can take on the appearance of any Medium or Large animal
of an equine nature (such as a horse, __hippocampus__, or pony), or any Small
or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers
with its Strikes.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__,
__primal__, __transmutation__) The kelpie can take on the appearance of any Medium
or Large animal of an equine nature (such as a horse, __hippocampus__, or pony),
or any Small or Medium humanoid. This doesn''t change its Speeds or its attack
and damage modifiers with its Strikes.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
alignment: NE
automatic_abilities: null
description: 'Kelpies are malevolent amphibious fey shapechangers intent on luring
mortals to their doom. These cruel predators lurk in and around areas of water,
slightly preferring freshwater over saltwater. Kelpies lure or drag their prey underwater
then drown and devour them, leaving behind only the victim''s heart and liver— the
only parts of a meal kelpies find unpleasant. Kelpies are fond of magically disguising
itself as fine steeds or attractive strangers to draw in victims, but its true appearance
takes the form of a hideous equine with slimy, green flesh resembling aquatic plants.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 19'
hp: 60
hp_misc: null
languages:
- Aquan
- Common
- Sylvan
level: 4
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d6+7
type: bludgeoning
- formula: null
type: Grab
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name: jaws
to_hit: 13
traits: null
name: Kelpie
perception: 11
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: fire
saves:
fort: 11
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 14
will_misc: null
senses:
- low-light vision
size: Large
skills:
- bonus: 11
misc: null
name: Athletics
- bonus: 14
misc: null
name: Deception
- bonus: 10
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '154'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 35
misc: null
type: swim
spell_lists: null
traits:
- Amphibious
- Fey
weaknesses:
- amount: 5
misc: null
type: cold iron