2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 4
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con_mod: 3
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dex_mod: 2
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int_mod: -1
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str_mod: 5
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wis_mod: 3
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ac: 21
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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2020-05-30 01:59:14 -04:00
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- action_cost: Two Actions
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2021-01-11 23:08:55 -05:00
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critical_failure: As failure, but the target doesn't consider water a danger and
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will enter an area of water even if it can't swim or breathe water. If it is attacked
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by the kelpie or starts to drown, it can attempt a new save at the start of its
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next turn, but it isn't freed automatically.
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critical_success: The creature is unaffected and is temporarily immune to Captivating
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Lure for 24 hours.
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2020-09-15 16:30:39 -04:00
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description: The kelpie instills an overwhelming attraction to itself within the
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mind of a single creature within 60 feet. The target perceives the kelpie as a
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desirable person (if the kelpie is in humanoid form) or a valuable steed (if the
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kelpie is in equine form) and must attempt a DC 23 Will saving throw.
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2020-05-30 01:59:14 -04:00
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effect: null
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2021-01-11 23:08:55 -05:00
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failure: The creature is __fascinated__, and it must spend each of its actions to
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move closer to the kelpie as expediently as possible while avoiding obvious dangers.
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If a captivated creature is adjacent to the kelpie, it either attempts to mount
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the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If
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the creature is attacked by the kelpie, or if it can't breathe water and enters
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an area of water, the creature is freed from captivation at the end of the kelpie's
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turn.
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2020-05-30 01:59:14 -04:00
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Captivating Lure
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Captivating Lure** [Two Actions] (__concentrate__, __emotion__,
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__enchantment__, __incapacitation__, __mental__, __primal__) The kelpie instills
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an overwhelming attraction to itself within the mind of a single creature within
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60 feet. The target perceives the kelpie as a desirable person (if the kelpie
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is in humanoid form) or a valuable steed (if the kelpie is in equine form) and
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2021-01-11 23:08:55 -05:00
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must attempt a DC 23 Will saving throw.
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**Critical Success** The creature is unaffected and is temporarily immune to Captivating
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Lure for 24 hours.
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**Success** The creature is __stupefied 1__ for 1 round and is then temporarily
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immune to Captivating Lure for 24 hours.
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**Failure** The creature is __fascinated__, and it must spend each of its actions
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to move closer to the kelpie as expediently as possible while avoiding obvious
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dangers. If a captivated creature is adjacent to the kelpie, it either attempts
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to mount the kelpie (if the kelpie is in equine form) or stays still and doesn''t
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act. If the creature is attacked by the kelpie, or if it can''t breathe water
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and enters an area of water, the creature is freed from captivation at the end
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of the kelpie''s turn.
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**Critical Failure** As failure, but the target doesn''t consider water a danger
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and will enter an area of water even if it can''t swim or breathe water. If it
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is attacked by the kelpie or starts to drown, it can attempt a new save at the
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start of its next turn, but it isn''t freed automatically.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2021-01-11 23:08:55 -05:00
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success: The creature is __stupefied 1__ for 1 round and is then temporarily immune
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to Captivating Lure for 24 hours.
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2020-05-30 01:59:14 -04:00
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traits:
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- concentrate
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- emotion
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- enchantment
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- incapacitation
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- mental
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- primal
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The kelpie can take on the appearance of any Medium or Large animal
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of an equine nature (such as a horse, __hippocampus__, or pony), or any Small
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or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers
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with its Strikes.
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Change Shape
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__,
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__primal__, __transmutation__) The kelpie can take on the appearance of any Medium
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or Large animal of an equine nature (such as a horse, __hippocampus__, or pony),
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or any Small or Medium humanoid. This doesn''t change its Speeds or its attack
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and damage modifiers with its Strikes.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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2020-09-15 16:30:39 -04:00
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alignment: NE
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automatic_abilities: null
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description: 'Kelpies are malevolent amphibious fey shapechangers intent on luring
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mortals to their doom. These cruel predators lurk in and around areas of water,
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slightly preferring freshwater over saltwater. Kelpies lure or drag their prey underwater
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then drown and devour them, leaving behind only the victim''s heart and liver— the
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only parts of a meal kelpies find unpleasant. Kelpies are fond of magically disguising
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itself as fine steeds or attractive strangers to draw in victims, but its true appearance
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takes the form of a hideous equine with slimy, green flesh resembling aquatic plants.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 19'
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hp: 60
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hp_misc: null
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languages:
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- Aquan
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- Common
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- Sylvan
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level: 4
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d6+7
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2020-09-15 16:30:39 -04:00
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type: bludgeoning
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- formula: null
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type: Grab
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2021-01-11 23:08:55 -05:00
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name: jaws
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2020-09-15 16:30:39 -04:00
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to_hit: 13
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traits: null
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name: Kelpie
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perception: 11
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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resistances:
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- amount: 5
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: fire
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saves:
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fort: 11
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fort_misc: null
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misc: null
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ref: 12
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ref_misc: null
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will: 14
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will_misc: null
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senses:
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- low-light vision
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size: Large
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skills:
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- bonus: 11
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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2020-05-30 01:59:14 -04:00
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- bonus: 14
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Deception
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2020-05-30 01:59:14 -04:00
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- bonus: 10
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Stealth
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary 2
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2020-09-15 16:30:39 -04:00
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page_start: '154'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 35
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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- amount: 35
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: swim
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spell_lists: null
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traits:
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- Amphibious
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- Fey
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weaknesses:
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- amount: 5
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: cold iron
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