pathfinder-2-sqlite-MIRROR/data/monsters/ancient bronze dragon.yaml

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ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 4
int_mod: 7
str_mod: 8
wis_mod: 6
ac: 43
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The bronze dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Lightning** (__arcane__, __electricity__,\
\ __evocation__); The dragon breathes lightning in a 100-foot line that deals\
\ 12d12 electricity damage (DC 40 basic Reflex save).\n\n * **Repulsion Gas**\
\ (__abjuration__, __arcane__, __incapacitation__, __mental__); The dragon breathes\
\ a 100-foot line of repulsive gas. Each creature in the area must succeed at\
\ a DC 40 Will save or become __fleeing__ from the dragon for 1 round (or 2 rounds\
\ on a critical failure)."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
\ lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic\
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
\ __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature\
\ in the area must succeed at a DC 40 Will save or become __fleeing__ from the\
\ dragon for 1 round (or 2 rounds on a critical failure)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: For up to 120 minutes per day, the dragon, along with allied creatures
and vessels within 50 feet, can move at double their normal Speed in water.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Water Mastery
range: null
raw_description: '**Water Mastery** For up to 120 minutes per day, the dragon, along
with allied creatures and vessels within 50 feet, can move at double their normal
Speed in water.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LG
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon creates a current of water, forcing the triggering creature to
attempt a DC 40 Athletics check to Swim. If the creature fails, it's pulled 30
feet toward the dragon and the triggering action is lost. If it succeeds, it can
Swim normally (using the result of that roll if it doesn't have a Swim speed).
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Electricity Aura
range: null
raw_description: '**Electricity Aura** (__aura__, __electricity__) 15 feet, 2d12
electricity damage. The bronze dragon can turn this aura on or off using a single
action, which has the concentrate trait, and it can choose to not affect allies
with the aura.
**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet,
DC 38
**Vortex** (__aura__, __water__); 40 feet. Water in the aura that is also in the
same body of water as the dragon is difficult terrain for Swimming creatures that
don''t have the water trait.
**Attack of Opportunity** [Reaction] Jaws only.
**Vortex Pull** (__water__); **Trigger** A creature in the dragon''s vortex uses
a Swim action. **Effect** The dragon creates a current of water, forcing the triggering
creature to attempt a DC 40 Athletics check to Swim. If the creature fails, it''s
pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds,
it can Swim normally (using the result of that roll if it doesn''t have a Swim
speed).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- water
trigger: A creature in the dragon's vortex uses a Swim action.
description: 'Bronze dragons are among the most common of metallic dragons and the
most likely to ally with mortals on worthy quests. However, they are naturally scholarly
creatures who would rather remain in their lairs studying esoteric lore than go
off on a wild adventure. These aloof and stoic dragons also act as preservationists,
guarding storehouses of ancient lore from destruction or perversion. Bronze dragons
are principled and protective, but while their silver cousins are quick to crusade
for justice, bronze dragons prefer to find an important location worthy of their
protection and guard it against any attack or unwelcome intrusion.
Bronze dragons'' mastery over water and affinity for electricity means they are
a boon to sailors caught in thunderstorms. A bronze dragon''s enemies quickly discover
neither cloudy sky nor turbulent sea provides shelter from their wrath.
Bronze dragons lair along shorelines, often in partially submerged sea caves. While
all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles
a vast library—with the shelves kept carefully above the waterline, of course. In
addition to their collections of esoteric lore, bronze dragons keep treasures associated
with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid
with mother-of-pearl and abalone shell.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40'
hp: 360
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
languages:
- Aquan
- Common
- Draconic
- Dwarven
- Elven
- Gnomish
- speak with animals
level: 18
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+16
type: piercing
name: jaws
plus_damage:
- formula: null
type: 2d12 electricity
to_hit: 35
traits:
- electricity
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d10+16
type: slashing
name: claw
plus_damage: null
to_hit: 35
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d10+14
type: bludgeoning
name: tail
plus_damage: null
to_hit: 33
traits:
- magical
- reach 20 feet
name: Ancient Bronze Dragon
perception: 32
ranged_attacks: null
rarity: Uncommon
saves:
fort: 32
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 34
will_misc: null
senses:
- darkvision
- scent (imprecise) 100 feet
size: Gargantuan
skills:
- bonus: 28
misc: null
name: Acrobatics
- bonus: 35
misc: null
name: Arcana
- bonus: 34
misc: null
name: Athletics
- bonus: 32
misc: null
name: Diplomacy
- bonus: 32
misc: null
name: Intimidation
- bonus: 33
misc: null
name: Occultism
- bonus: 33
misc: null
name: Society
- bonus: 28
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '120'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 200
misc: null
type: fly
- amount: 60
misc: null
type: swim
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 2
spells:
- misc: null
name: speak with animals
dc: 40
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: at will
name: control water
- level: 2
spells:
- misc: at will
name: obscuring mist
spells_source: Arcane Innate Spells
traits:
- Amphibious
- Dragon
- Water