pathfinder-2-sqlite-MIRROR/data/monsters/ankou.yaml

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ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 8
int_mod: 2
str_mod: 7
wis_mod: 2
ac: 36
ac_special: null
active_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: For each action spent to use this ability, the ankou creates one shadowy
duplicate of themself anywhere within 60 feet of themself. Shadow doubles have
the same statistics as an ankou, but they have the __summoned__ trait, have 84
Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus
of +25 for their Strikes. A shadow double that attempts a saving throw against
a __light__ effect can't get a result better than failure. Each double remains
for 1 round, until it's reduced to 0 Hit Points, or until it moves further than
120 feet from the ankou, whichever comes first. Each round thereafter, the ankou
can spend a single action that has the __concentrate__ trait to extend the duration
of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou
can see through the eyes of all of the shadow doubles at once. A character who
__Seeks__ can identify an ankou as real or a shadow double with a successful DC
39 Perception check.
failure: null
frequency: once per day
full_description: null
generic_description: null
maximum_duration: null
name: Shadow Doubles
range: null
raw_description: '**Shadow Doubles** [Three Actions] to (__illusion__, __occult__,
__shadow__) **Frequency **once per day; **Effect **For each action spent to use
this ability, the ankou creates one shadowy duplicate of themself anywhere within
60 feet of themself. Shadow doubles have the same statistics as an ankou, but
they have the __summoned__ trait, have 84 Hit Points, can''t use Shadow Doubles
or innate spells, and have an attack bonus of +25 for their Strikes. A shadow
double that attempts a saving throw against a __light__ effect can''t get a result
better than failure. Each double remains for 1 round, until it''s reduced to 0
Hit Points, or until it moves further than 120 feet from the ankou, whichever
comes first. Each round thereafter, the ankou can spend a single action that has
the __concentrate__ trait to extend the duration of surviving duplicates by 1
round, to a maximum duration of 1 minute. The ankou can see through the eyes of
all of the shadow doubles at once. A character who __Seeks__ can identify an ankou
as real or a shadow double with a successful DC 39 Perception check.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- illusion
- occult
- shadow
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ankou's Strikes deal an additional 2d6 precision damage to __flat-footed__
creatures.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** An ankou''s Strikes deal an additional 2d6
precision damage to __flat-footed__ creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities: null
description: 'Ankous are shadowy killers who serve powerful fey creatures, or even
the Eldest— the demigods of the First World. Amid the courts of the Eldest or of
powerful fey rulers, these sinister assassins lurk overhead as they await the call
to action—implied threats akin to deadly weapons hung as decor in a royal hall.
Ankous never speak aloud; when they feel the need to communicate at all, they do
so in a telepathic whisper directly into a victim''s mind. While an ankou''s body
is made of strange, fleshy material, their claws and the cruel hooks on their wings
are made of razor-sharp cold iron, a quality that makes them much feared among other
fey. A typical ankou is 10 feet tall and has an 8-foot wingspan but weighs less
than 80 pounds.
While most ankous serve powerful masters, some of these murderous fey are left to
their own devices and serve none but their own capricious, cruel whims. In some
cases, their master may have been slain, while in others the ankou may have been
released from service for any number of reasons. An ankou left to indulge their
own whims unrestrained is often the most dangerous ankou of them all!
**__Recall Knowledge - Fey__ (__Nature__)**: DC 32'
hp: 280
hp_misc: null
languages:
- Aklo
- Common
- Sylvan
- (can't speak any languages)
- telepathy 100 feet
level: 14
melee_attacks:
- action_cost: One Action
damage:
formula: 3d6+15
type: slashing
name: claw
plus_damage: null
to_hit: 29
traits:
- agile
- cold iron
- action_cost: One Action
damage:
formula: 2d6+15
type: piercing
name: wing
plus_damage:
- formula: null
type: 2d6 persistent bleed
to_hit: 29
traits:
- cold iron
- reach 10 feet
name: Ankou
perception: 25
ranged_attacks: null
saves:
fort: 23
fort_misc: null
misc: null
ref: 28
ref_misc: null
will: 24
will_misc: null
senses:
- lifesense 120 feet
- low-light vision
size: Large
skills:
- bonus: 28
misc: null
name: Acrobatics
- bonus: 25
misc: null
name: Deception
- bonus: 27
misc: null
name: Intimidation
- bonus: 22
misc: null
name: Nature
- bonus: 28
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '19'
page_stop: null
speed:
- amount: 75
misc: null
type: fly
spell_lists:
- attack_bonus: 26
cantrips: null
constants: null
dc: 34
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: null
name: discern location
- level: 7
spells:
- misc: null
name: prismatic spray
- misc: null
name: teleport
- level: 6
spells:
- misc: null
name: true seeing
- level: 4
spells:
- misc: at will
name: darkness
- misc: null
name: dimensional anchor
- level: 2
spells:
- misc: null
name: silence
- level: 1
spells:
- misc: null
name: ray of enfeeblement
spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 10
misc: null
type: cold iron