2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 1
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con_mod: 8
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dex_mod: 2
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int_mod: -3
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str_mod: 10
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wis_mod: 6
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ac: 48
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: One Action
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2020-05-30 01:59:14 -04:00
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: A baomal can inhale tremendous amounts of water, drawing everything
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in the sea nearby closer. All creatures and objects in the water within 60 feet
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of the baomal (including ships) are pulled toward it. Creatures must succeed at
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a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet
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on a critical failure). For ships, use the captain's __Sailing Lore__ in place
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of Athletics. Unattended objects are automatically pulled.
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Breath of the Sea
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Breath of the Sea** [One Action] (__attack__) A baomal can
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inhale tremendous amounts of water, drawing everything in the sea nearby closer.
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All creatures and objects in the water within 60 feet of the baomal (including
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ships) are pulled toward it. Creatures must succeed at a DC 42 __Athletics__ check
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or be pulled up to 20 feet toward the baomal (40 feet on a critical failure).
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For ships, use the captain''s __Sailing Lore__ in place of Athletics. Unattended
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objects are automatically pulled.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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2020-09-15 16:30:39 -04:00
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traits:
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- attack
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2020-05-30 01:59:14 -04:00
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trigger: null
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2020-09-15 16:30:39 -04:00
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- action_cost: One Action
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2020-05-30 01:59:14 -04:00
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: The baomal Swims or Strides alongside a creature or the hull of a vessel,
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dealing damage with the strong spikes on its shell. Each creature or ship the
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baomal is adjacent to at any point during its movement takes 6d6+10 slashing and
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piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores
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the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage
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to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save).
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Shell Rake
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Shell Rake** [One Action] (__move__) The baomal Swims or Strides
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alongside a creature or the hull of a vessel, dealing damage with the strong spikes
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on its shell. Each creature or ship the baomal is adjacent to at any point during
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its movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save).
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Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion
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of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s
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edge (DC 42 basic Reflex save).'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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2020-09-15 16:30:39 -04:00
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traits:
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- move
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2020-05-30 01:59:14 -04:00
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trigger: null
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2020-09-15 16:30:39 -04:00
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- action_cost: Two Actions
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2020-05-30 01:59:14 -04:00
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: The baomal makes a Strike with each set of jaws, each against a different
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creature. These Strikes count as one attack for the baomal's multiple attack penalty,
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and the penalty doesn't increase until after both attacks.
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: Two-Headed Strike
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike
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with each set of jaws, each against a different creature. These Strikes count
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as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t
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increase until after both attacks.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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2020-09-15 16:30:39 -04:00
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traits: null
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2020-05-30 01:59:14 -04:00
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trigger: null
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2020-09-15 16:30:39 -04:00
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alignment: CN
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automatic_abilities:
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- action_cost: Reaction
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2020-05-30 01:59:14 -04:00
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: '**Double Opportunity** A baomal gains an extra reaction each round
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that it can use only to make an Attack of Opportunity. It must use a different
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head for each one it attempts, and it can''t make more than one Attack of Opportunity
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for the same triggering action.
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**Psychic Static Aura** (__aura__, __divination__, __mental__, __occult__) 120
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feet. All creatures, except aberrations, that begin their turn in the area take
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5d6 mental damage.
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**Two Heads** Any ability that would sever a baomal''s head (such as a critical
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hit with a __vorpal__ weapon) severs one head at random. Losing one head doesn''t
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kill a baomal, but it does prevent the baomal from making Strikes with the lost
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head and from using Double Opportunity or Two-Headed Strike.'
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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name: All-Around Vision
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2020-05-30 01:59:14 -04:00
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**All-Around Vision**
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**Attack of Opportunity** [Reaction]
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**Double Opportunity** A baomal gains an extra reaction each round that it can
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use only to make an Attack of Opportunity. It must use a different head for each
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one it attempts, and it can''t make more than one Attack of Opportunity for the
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same triggering action.
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**Psychic Static Aura** (__aura__, __divination__, __mental__, __occult__) 120
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feet. All creatures, except aberrations, that begin their turn in the area take
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5d6 mental damage.
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**Two Heads** Any ability that would sever a baomal''s head (such as a critical
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hit with a __vorpal__ weapon) severs one head at random. Losing one head doesn''t
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kill a baomal, but it does prevent the baomal from making Strikes with the lost
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head and from using Double Opportunity or Two-Headed Strike.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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description: 'Few sea monsters are as dreaded and feared as the two-headed baomal.
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These massive predatory beasts typically dwell in the deepest waters and compete
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with krakens and other monsters for food. They feed on whales and other large sea
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creatures, sometimes following them to the water''s surface. Near the surface, baomals
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that encounter ships quickly learn that they contain a variety of tasty morsels.
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The creatures use their devastating spikes to rip open the ships'' hulls, then leisurely
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feed on the helpless sailors.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 40'
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hp: 315
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hp_misc: null
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languages:
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- Aklo
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level: 20
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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formula: 4d12+18
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: Improved Grab
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to_hit: 38
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traits:
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- reach 20 feet
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name: Baomal
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perception: 34
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2020-09-15 16:30:39 -04:00
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ranged_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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formula: 4d10+18
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type: bludgeoning
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name: tsunami jet
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plus_damage:
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- formula: null
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type: Push 40 feet
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to_hit: 38
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traits:
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- brutal
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- range 500 feet
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resistances:
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- amount: 10
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: physical
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saves:
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fort: 36
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fort_misc: null
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misc: null
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ref: 30
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ref_misc: null
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will: 34
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will_misc: null
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senses:
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- darkvision
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- scent (imprecise) 80 feet
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size: Gargantuan
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skills:
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- bonus: 41
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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2020-05-30 01:59:14 -04:00
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- bonus: 31
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Stealth
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2020-05-30 01:59:14 -04:00
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- bonus: 37
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Survival
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary
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2020-09-15 16:30:39 -04:00
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page_start: '35'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 50
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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- amount: 80
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: swim
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spell_lists: null
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traits:
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- Aberration
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- Aquatic
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