pathfinder-2-sqlite-MIRROR/data/monsters/bloodseeker.yaml

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ability_mods:
cha_mod: -2
con_mod: 0
dex_mod: 3
int_mod: -5
str_mod: -4
wis_mod: 1
ac: 16
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a bloodseeker hits a target larger than itself, its barbed legs
attach it to that creature. This is similar to grabbing the creature, but the
bloodseeker moves with that creature rather than holding it in place. The bloodseeker
is __flat-footed__ while attached. If the bloodseeker is killed or pushed away
while attached to a creature it has drained blood from, that creature takes 1
persistent bleed damage. Escaping the attach or removing the bloodseeker in other
ways doesn't cause bleed damage.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attach
range: null
raw_description: '**Attach** When a bloodseeker hits a target larger than itself,
its barbed legs attach it to that creature. This is similar to grabbing the creature,
but the bloodseeker moves with that creature rather than holding it in place.
The bloodseeker is __flat-footed__ while attached. If the bloodseeker is killed
or pushed away while attached to a creature it has drained blood from, that creature
takes 1 persistent bleed damage. Escaping the attach or removing the bloodseeker
in other ways doesn''t cause bleed damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The bloodseeker uses its proboscis to drain blood from the creature it's
attached to. This deals 1d4 damage, and the bloodseeker gains temporary Hit Points
equal to the damage dealt. A creature that has its blood drained by a bloodseeker
is __drained 1__ until it receives healing (of any kind or amount).
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Blood Drain
range: null
raw_description: '**Blood Drain** [One Action] **Requirements** The bloodseeker
is attached to a creature. **Effect** The bloodseeker uses its proboscis to drain
blood from the creature it''s attached to. This deals 1d4 damage, and the bloodseeker
gains temporary Hit Points equal to the damage dealt. A creature that has its
blood drained by a bloodseeker is __drained 1__ until it receives healing (of
any kind or amount).'
requirements: The bloodseeker is attached to a creature.
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'Scourges of swamps and damp, abandoned places, bloodseekers are ravenous
blood drinkers. Farmers curse the creatures for sucking their livestock dry. It
is from such beleaguered people that the bloodseeker''s regional name “stirge,”
possibly a corruption of the word “scourge,” comes. Folk wisdom holds that the appearance
of bloodseekers in a region signals a healthy herd of livestock, but more often
it means bogs or old buildings that haven''t been properly tended to. Certainly,
no amount of folksy parable can assuage a farmer driven to destitution by a bloodseeker
infestation. But despite their role as parasites, bloodseekers aren''t hated by
all villages. In some cases, the inhabitants of remote backwoods thorps even keep
the things as pets or use them as doubtful medicinal “tools” to drain away unwanted
humors or test for evil spirits possessing the blood. Worshippers of gods of pestilence
and parasites often view bloodseekers as sacred to their faith and allow the creatures
to feed freely from their bodies. In such societies, those who accidentally give
too much are considered to have been “blessed” by the village''s hungry god.
Bloodseekers seem to be constantly hungry, but they are not inherently malevolent.
They can be scared away fairly easily and prefer to swiftly retreat rather than
risk death. Some adventurers report that these creatures can be scared away by waving
torches at the flying pests. However, bloodseekers are much bolder when encountered
in larger numbers, as bringing down one victim lets an entire colony feed. Bloodseeker
colonies are called clots, for obvious and disgusting reasons. If a lone bloodseeker
finds a likely victim while its clot is nearby, it emits a high-pitched, keening
noise to summon reinforcements.
Most humanoids avoid bloodseekers, but boggards sometimes cultivate bloodseeker
nests around the perimeter of their territory. These colonies serve as a deterrent
to intruders, and the boggards sometimes check for bloodseeker prey, collecting
the hides or bodies of animals killed by the pests. Meals prepared from slain bloodseekers
that have gorged on the blood of specific creatures are a staple among certain boggard
communities. The boggards not only eat the actual bloodseekers, but they also make
a gelled slurry from the drained blood.
A typical bloodseeker is about a foot long, with mottled, reddish-brown skin and
a yellow underbelly. Its four wings resemble bat wings. When gorged with blood,
the creature becomes bloated and pink, and it tends to wobble unsteadily in the
air as it ies off to digest its meal.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 13'
hp: 6
hp_misc: null
level: -1
melee_attacks:
- action_cost: One Action
damage:
formula: null
type: attach
name: barbed leg
plus_damage: null
to_hit: 8
traits:
- finesse
name: Bloodseeker
perception: 6
ranged_attacks: null
saves:
fort: 5
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 4
will_misc: null
senses:
- darkvision
- scent (imprecise) 60 feet
size: Tiny
skills:
- bonus: 6
misc: null
name: Acrobatics
- bonus: 6
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '42'
page_stop: null
speed:
- amount: 10
misc: null
type: Land
- amount: 30
misc: null
type: fly
spell_lists: null
traits:
- Animal