pathfinder-2-sqlite-MIRROR/data/monsters/legion archon.yaml

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ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 2
int_mod: 1
str_mod: 5
wis_mod: 2
ac: 27
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Once per day, if an archon sees another creature cast __dimension door__,
it can cast an innate __dimension door__ (heightened to 5th level) within 1 round
to attempt to follow that creature to the maximum distance of the archon's __dimension
door__. If the archon's __dimension door__ has enough distance, the archon appears
the same distance and direction from the creature as before either used __dimension
door__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Archon's Door
range: null
raw_description: '**Archon''s Door** Once per day, if an archon sees another creature
cast __dimension door__, it can cast an innate __dimension door__ (heightened
to 5th level) within 1 round to attempt to follow that creature to the maximum
distance of the archon''s __dimension door__. If the archon''s __dimension door__
has enough distance, the archon appears the same distance and direction from the
creature as before either used __dimension door__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A legion archon's spirit of righteousness manifests in its hands as
a mighty two-handed sword called the flame of justice. A legion archon can throw
its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice
vanishes after landing or dealing damage and reappears in the legion archon's
hands again instantly. On a critical hit, the fire damage from the flame of justice
deals maximum damage (6 on the d6) before being doubled for the critical hit,
and the target takes 1d10 persistent fire damage.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Flame of Justice
range: null
raw_description: '**Flame of Justice** (__divine__, __evocation__) A legion archon''s
spirit of righteousness manifests in its hands as a mighty two-handed sword called
the flame of justice. A legion archon can throw its flame of justice as a ranged
weapon. If disarmed or thrown, the flame of justice vanishes after landing or
dealing damage and reappears in the legion archon''s hands again instantly. On
a critical hit, the fire damage from the flame of justice deals maximum damage
(6 on the d6) before being doubled for the critical hit, and the target takes
1d10 persistent fire damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- evocation
trigger: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Enemies that start their turn in the area or enter it must attempt
a DC 23 Will save. On a failure, they take a 1 status penalty to attack rolls,
spell rolls, and damage rolls against any other target while in the aura for 24
hours or until they damage the archon, whichever comes first. On a critical failure,
they can't use hostile actions against any other target while in the area for
24 hours or until they damage the archon, whichever comes first. Regardless of
the result, a creature is then temporarily immune to further menacing guardian
auras for 24 hours.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Menacing Guardian
range: 30 feet
raw_description: '**Menacing Guardian** (__aura__, __divine__, __enchantment__)
30 feet. Enemies that start their turn in the area or enter it must attempt a
DC 23 Will save. On a failure, they take a 1 status penalty to attack rolls,
spell rolls, and damage rolls against any other target while in the aura for 24
hours or until they damage the archon, whichever comes first. On a critical failure,
they can''t use hostile actions against any other target while in the area for
24 hours or until they damage the archon, whichever comes first. Regardless of
the result, a creature is then temporarily immune to further menacing guardian
auras for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- divine
- enchantment
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: A legion archon can also make a Retributive Strike by throwing its
flame of justice.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Retributive Strike
range: null
raw_description: '**Retributive Strike** [Reaction] A legion archon can also make
a Retributive Strike by throwing its flame of justice.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Despite their flaming blades and heavy armor, legion archons are the
diplomats of peace among the archons, preferring justice via compromise and mutual
benefit rather than justice by the sword. Nonetheless, when forced to fight against
fiendish powers—especially fiends that embody the sin of wrath—legion archons don''t
hesitate in battle, mounting offensives under divine commanders like Iomedae.
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 23'
hp: 100
hp_misc: null
items:
- full plate
languages:
- Celestial
- Draconic
- Infernal
- tongues
level: 7
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+5
type: slashing
name: flame of justice
plus_damage:
- formula: null
type: 1d6 fire
- formula: null
type: 1d6 good
to_hit: 18
traits:
- magical
- versatile P
name: Legion Archon
perception: 15
ranged_attacks:
- action_cost: One Action
damage:
formula: 2d10+5
type: slashing
name: flame of justice
plus_damage:
- formula: null
type: 1d6 fire
- formula: null
type: 1d6 good
to_hit: 15
traits:
- magical
- range increment 30 feet
- versatile P
resistances:
- amount: 15
misc: null
type: fire
saves:
fort: 17
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 11
ref_misc: null
will: 15
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 13
misc: null
name: Acrobatics
- bonus: 14
misc: null
name: Athletics
- bonus: 16
misc: null
name: Diplomacy
- bonus: 16
misc: null
name: Intimidation
- bonus: 13
misc: null
name: Religion
- bonus: 14
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '28'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 60
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips:
- level: 4
spells:
- misc: null
name: light
- misc: null
name: message
constants:
- level: 5
spells:
- misc: null
name: tongues
dc: 24
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: at will
name: dimension door
- level: 1
spells:
- misc: x3
name: true strike
spells_source: Divine Innate Spells
traits:
- Archon
- Celestial
weaknesses:
- amount: 10
misc: null
type: evil