2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 3
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con_mod: 1
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dex_mod: 4
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int_mod: 3
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str_mod: 0
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wis_mod: 1
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ac: 22
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The quickling becomes __invisible__ until it uses an attack, manipulate,
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or move action. The quickling can't use Fade from View again for 1d4 rounds.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Fade from View
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range: null
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raw_description: '**Fade from View** [Free Action] **Requirements** The quickling
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used no __attack__, __manipulate__, or __move__ actions in the previous round;
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**Effect** The quickling becomes __invisible__ until it uses an attack, manipulate,
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or move action. The quickling can''t use Fade from View again for 1d4 rounds.'
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requirements: The quickling used no attack, manipulate, or move actions in the previous
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round
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The quickling's Strikes deal an extra 1d6 precision damage to __flat-footed__
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creatures.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Sneak Attack
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range: null
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raw_description: '**__Sneak Attack__** The quickling''s Strikes deal an extra 1d6
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precision damage to __flat-footed__ creatures.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The quickling's speed, combined with nearly instantaneous acceleration
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and deceleration, enables them to move in astonishing ways. As long as they have
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a firm surface to travel across, they can Stride their full movement vertically
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or horizontally. They can even run across unstable surfaces, such as water, in
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the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal.
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They must end their movement on a horizontal surface capable of bearing their
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weight or else they fall.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Supernatural Speed
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range: null
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raw_description: '**Supernatural Speed** The quickling''s speed, combined with nearly
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instantaneous acceleration and deceleration, enables them to move in astonishing
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ways. As long as they have a firm surface to travel across, they can Stride their
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full movement vertically or horizontally. They can even run across unstable surfaces,
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such as water, in the same way, although dangerous surfaces (acid, lava, etc.)
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harm them as normal. They must end their movement on a horizontal surface capable
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of bearing their weight or else they fall.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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2020-05-30 01:59:14 -04:00
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: The quickling takes a –2 status penalty to saving throws against effects
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2020-05-30 01:59:14 -04:00
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that cause the __slowed__ condition. If the quickling ever becomes slowed, they
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lose their supernatural speed, can't Fade from View, and become __sickened 1__
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for the duration of the slow. They also can't reduce this sickened condition for
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the duration of the slowed effect.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Slow Susceptibility
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Slow Susceptibility** The quickling takes a –2 status penalty
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2020-05-30 01:59:14 -04:00
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to saving throws against effects that cause the __slowed__ condition. If the quickling
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ever becomes slowed, they lose their supernatural speed, can''t Fade from View,
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and become __sickened 1__ for the duration of the slow. They also can''t reduce
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this sickened condition for the duration of the slowed effect.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides
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up to half their Speed after the Strike resolves.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Can't Catch Me
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range: null
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raw_description: '**Can''t Catch Me [Reaction]** **Trigger** The quickling is targeted
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by a Strike; **Effect** The quickling darts aside, gaining a +2 circumstance bonus
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to AC, then Strides up to half their Speed after the Strike resolves.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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2020-09-15 16:30:39 -04:00
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trigger: The quickling is targeted by a Strike;
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2020-05-30 01:59:14 -04:00
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description: 'Few creatures can match a quickling''s speed. These malicious fey creatures
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delight in striking with blinding speed and accuracy, racing in to stab and slash
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at foes before scampering away for cover with maddening— even frightening—swiftness.
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Stories of people simply doubling over, bleeding from what appear to be spontaneously
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opening wounds, are often eyewitness accounts of quickling attacks.
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2020-09-15 16:30:39 -04:00
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Quicklings actively hate the “slow-paced dullards” they encounter every day, delighting
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2020-05-30 01:59:14 -04:00
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in inflicting suffering and pain on creatures they deem too sluggish to matter.
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While they are related to kinder fey such as __brownies__ and __pixies__, quicklings
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care only for their own merriment. They see their own cruel pranks as the height
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of humor and have full confidence that their speed and invisibility will keep them
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safe from harm. They occasionally form gangs of up to a dozen individuals, although
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the group usually devolves very quickly into mayhem, as they inevitably perform
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increasingly deadly pranks against each other.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
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hp: 25
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hp_misc: null
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items:
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- lethargy poison (3 doses)
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- shortsword
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languages:
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- Aklo
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- Common
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- Sylvan
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level: 3
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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formula: 1d6+2
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type: piercing
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name: shortsword
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plus_damage:
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- formula: null
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type: lethargy poison
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to_hit: 11
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traits:
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- agile
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- finesse
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- versatile S
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name: Quickling
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perception: 9
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2020-09-15 16:30:39 -04:00
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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rarity: Uncommon
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saves:
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fort: 6
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fort_misc: null
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misc: null
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ref: 13
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ref_misc: null
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will: 8
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will_misc: null
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senses:
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- low-light vision
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size: Small
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skills:
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- bonus: 13
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Acrobatics
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2020-05-30 01:59:14 -04:00
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- bonus: 8
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Crafting
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2020-05-30 01:59:14 -04:00
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- bonus: 8
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Deception
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2020-05-30 01:59:14 -04:00
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- bonus: 8
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Nature
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2020-05-30 01:59:14 -04:00
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- bonus: 11
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Stealth
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2020-05-30 01:59:14 -04:00
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- bonus: 6
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Survival
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2020-05-30 01:59:14 -04:00
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- bonus: 11
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Thievery
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary 2
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2020-09-15 16:30:39 -04:00
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page_start: '218'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 100
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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spell_lists:
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2020-09-15 16:30:39 -04:00
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- attack_bonus: null
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cantrips:
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- level: 2
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spells:
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- misc: null
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name: dancing lights
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- misc: null
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name: prestidigitation
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constants: null
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dc: 20
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focus_points: null
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2020-05-30 01:59:14 -04:00
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misc: null
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2020-09-15 16:30:39 -04:00
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spell_lists:
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- level: 2
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2020-05-30 01:59:14 -04:00
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spells:
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2020-09-15 16:30:39 -04:00
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- misc: null
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2020-05-30 01:59:14 -04:00
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name: shatter
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2020-09-15 16:30:39 -04:00
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- level: 1
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2020-05-30 01:59:14 -04:00
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spells:
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2020-09-15 16:30:39 -04:00
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- misc: null
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2020-05-30 01:59:14 -04:00
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name: ventriloquism
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2020-09-15 16:30:39 -04:00
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spells_source: Primal Innate Spells
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2020-05-30 01:59:14 -04:00
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traits:
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- Fey
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weaknesses:
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- amount: 5
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: cold iron
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