pathfinder-2-sqlite-MIRROR/data/monsters/rust monster.yaml

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ability_mods:
cha_mod: 0
con_mod: 1
dex_mod: 3
int_mod: -4
str_mod: 0
wis_mod: 1
ac: 19
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The rust monster attempts to Disarm a metal item a creature is holding
using its antenna (with the same modifier as an antenna Strike). On a success,
the item is subject to the rust monster's rust ability (see below) in addition
to the effects of the Disarm, and if the check to Disarm is a critical success,
the rust monster drops the item on the ground in its own space.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Antenna Disarm
range: null
raw_description: '**Antenna Disarm** [One Action] The rust monster attempts to
Disarm a metal item a creature is holding using its antenna (with the same modifier
as an antenna Strike). On a success, the item is subject to the rust monster''s
rust ability (see below) in addition to the effects of the Disarm, and if the
check to Disarm is a critical success, the rust monster drops the item on the
ground in its own space.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A rust monster's antenna causes metal to rapidly rust and corrode.
If it succeeds at an antenna Strike or Disarm attempt with its antenna, the rust
monster deals 2d6 damage (doubled on a critical hit) to a metal item the target
is wearing or holding, ignoring its Hardness. If the rust monster hits an unattended
metal item, the item takes this damage automatically. If a creature uses the Shield
Block reaction with a metal shield against an antenna attack, the shield is automatically
broken, but no other item is rusted on that attack.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rust
range: null
raw_description: '**Rust** A rust monster''s antenna causes metal to rapidly rust
and corrode. If it succeeds at an antenna Strike or Disarm attempt with its antenna,
the rust monster deals 2d6 damage (doubled on a critical hit) to a metal item
the target is wearing or holding, ignoring its Hardness. If the rust monster hits
an unattended metal item, the item takes this damage automatically. If a creature
uses the Shield Block reaction with a metal shield against an antenna attack,
the shield is automatically broken, but no other item is rusted on that attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The rust monster makes a tail Strike against the triggering creature.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Tail Trip
range: null
raw_description: '**Tail Trip** [Reaction] **Trigger** A creature carrying a metal
item attempts to move out of a square within reach of the rust monster''s tail.
**Effect** The rust monster makes a tail Strike against the triggering creature.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature carrying a metal item attempts to move out of a square within
reach of the rust monster's tail.
description: 'Found in lost dungeons, deep caves, and abandoned mines, rust monsters
are a bane to any adventurers who rely on armor, weapons, or other metal items.
These strange-looking creatures grow to about 5 feet long, with four insectile legs
and a long tail ending in a four-pronged appendage resembling a tiny windmill. However,
it is the rust monster''s feathery antennae that strike fear in the hearts of battle-hardened
warriors, for a single touch from even just one antenna can reduce an adventurer''s
most valuable tools to a useless pile of rust.
Rust monsters aren''t inherently aggressive creatures, but they''re voracious oxidivores,
meaning they consume the rust created by their antennae. The creatures savagely
attack anything that gets between them and a possible meal, and they relentlessly
pursue any source of metal. A rust monster can be distracted by a single metal-rich
item, but they are often encountered in groups of three or more, sharply raising
the cost of escape.
Rust monsters are a terrible scourge in mining communities. If a group of rust monsters
discovers rich veins of ore, they can multiply quickly. By weakening tunnels, attacking
workers, and consuming the source of the miners'' livelihood, these aberrations
have created many mountainside ghost towns.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18'
hp: 40
hp_misc: null
level: 3
melee_attacks:
- action_cost: One Action
damage:
formula: null
type: rust
name: antenna
plus_damage: null
to_hit: 10
traits:
- finesse
- action_cost: One Action
damage:
formula: 1d10+4
type: piercing
name: mandibles
plus_damage: null
to_hit: 8
traits:
- finesse
- action_cost: One Action
damage:
formula: 1d4+2
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Improved Knockdown
to_hit: 8
traits:
- finesse
name: Rust Monster
perception: 8
ranged_attacks: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A rust monster can smell metal as a precise sense.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Metal Scent
range: null
raw_description: '**Metal Scent** A rust monster can smell metal as a precise sense.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- metal scent 30 feet
size: Medium
skills:
- bonus: 7
misc: +13 to Disarm a metal item
name: Athletics
sources:
- abbr: Bestiary
page_start: '283'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 10
misc: null
type: climb
spell_lists: null
traits:
- Aberration