192 lines
6.1 KiB
YAML
192 lines
6.1 KiB
YAML
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ability_mods:
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cha_mod: 0
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con_mod: 5
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dex_mod: 3
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int_mod: -5
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str_mod: 6
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wis_mod: 0
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ac: 22
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The skinstitch makes a blade Strike against an __animal__ or __humanoid__.
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On a success, the skinstitch slices a long strip of flesh from the target; if
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the skinstitch dealt damage, it deals an additional 1d6 __persistent bleed damage__.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Flay
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range: null
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raw_description: '**Flay** [Two Actions] The skinstitch makes a blade Strike against
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an __animal__ or __humanoid__. On a success, the skinstitch slices a long strip
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of flesh from the target; if the skinstitch dealt damage, it deals an additional
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1d6 __persistent bleed damage__.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The skinstitch sews flayed flesh to its body to seal tears and rents. The
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skinstitch regains 8 Hit Points.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Stitch Skin
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range: null
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raw_description: '**Stitch Skin** [One Action] (__manipulate__) **Requirements**
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The skinstitch hasn''t used this ability since the last time it successfully used
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its Flay ability; **Effect** The skinstitch sews flayed flesh to its body to seal
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tears and rents. The skinstitch regains 8 Hit Points.'
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requirements: The skinstitch hasn't used this ability since the last time it successfully
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used its Flay ability
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saving_throw: null
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stages: null
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success: null
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traits:
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- manipulate
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trigger: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The rotting hides and molding straw stuffing of skinstitches are ideal
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nesting grounds for vermin and insect swarms. Any __animal__ __swarm__ sharing
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a space with a skinstitch gains fast healing 3. Additionally, if a creature deals
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at least 10 piercing or slashing damage to the skinstitch, the swarm can use its
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swarming bites Strike (or similar attack) against the attacker as a reaction.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Pest Haven
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range: null
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raw_description: '**Pest Haven** The rotting hides and molding straw stuffing of
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skinstitches are ideal nesting grounds for vermin and insect swarms. Any __animal__
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__swarm__ sharing a space with a skinstitch gains fast healing 3. Additionally,
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if a creature deals at least 10 piercing or slashing damage to the skinstitch,
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the swarm can use its swarming bites Strike (or similar attack) against the attacker
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as a reaction.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'Skinstitches'' hulking frames are made from flayed humanoid skin stuffed
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with straw and poisonous insects. The dark god __Norgorber__ grants the secrets
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for creating these monstrosities in disturbing dreams to select followers, informally
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referred to as skinstitchers.
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While most skinstitches have vaguely humanoid shapes, they often appear monstrous
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due to various modifications their creators have made to their bodies. Some skinstitches''
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arms, for instance, may bear jagged metal blades or blunt iron rods. The most talented
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skinstitchers rarely bother with the humanoid form at all and instead opt to craft
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skinstitches that resemble other creatures sacred to Norgorber, such as scorpions,
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centipedes, or especially spiders. There are rumors of skinstitchers who can build
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skinstitches using exotic materials such as steel, __daemon__ flesh, or even magical
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shadows.
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The rotting materials used to build skinstitches tend to attract vermin, which may
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in turn make a hive or nest within the skinstitches'' bodies. Skinstitchers consider
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such occurrences as a sure sign of Norgorber''s approval.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 22'
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hp: 95
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hp_misc: null
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immunities:
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- bleed
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=9">doomed</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=10">drained</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=15">fatigued</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=89">healing</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=106">mental</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=117">necromancy</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=188">nonlethal</a> attacks
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=34">sickened</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
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level: 5
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d4+8
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type: slashing
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name: blade
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plus_damage: null
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to_hit: 15
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traits:
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- agile
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- sweep
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- action_cost: One Action
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damage:
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formula: 2d8+8
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type: bludgeoning
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name: cudgel
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plus_damage: null
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to_hit: 15
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traits:
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- forceful
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- reach 10 feet
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name: Skinstitch
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perception: 12
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ranged_attacks: null
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rarity: Uncommon
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 14
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ref_misc: null
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will: 7
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will_misc: null
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senses:
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- darkvision
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size: Large
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skills:
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- bonus: 15
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misc: null
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name: Athletics
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sources:
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- abbr: 'Pathfinder #158: Sixty Feet Under'
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page_start: '84'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Construct
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- Mindless
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weaknesses:
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- amount: 5
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misc: null
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type: fire
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