pathfinder-2-sqlite-MIRROR/data/monsters/solar.yaml

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ability_mods:
cha_mod: 10
con_mod: 8
dex_mod: 6
int_mod: 5
str_mod: 10
wis_mod: 9
ac: 49
ac_special: null
active_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The solar's weapon leaps into the air and moves with the solar as if held
with both hands. The weapon gains the effects of the __dancing__ weapon rune for
1 minute.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Animate Weapon
range: null
raw_description: '**Animate Weapon** [Reaction] **Trigger** The solar hits with
a melee weapon Strike while Animate Weapon is not already in effect; **Effect
**The solar''s weapon leaps into the air and moves with the solar as if held with
both hands. The weapon gains the effects of the __dancing__ weapon rune for 1
minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The solar hits with a melee weapon Strike while Animate Weapon is not already
in effect;
- action_cost: None
critical_failure: null
critical_success: null
description: The solar doesn't need to provide ammunition for their bow. When they
draw their bow, they create a magical arrow of light that sheds bright light in
a 20-foot radius until the end of the solar's next turn. On a critical hit with
the arrow, if the target has 75 or fewer Hit Points after taking the damage, it
drops to 0 Hit Points and becomes __dying 1__ (or, if it was already dying, increases
its dying value by 3).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Arrow of Mortality
range: null
raw_description: '**Arrow of Mortality** The solar doesn''t need to provide ammunition
for their bow. When they draw their bow, they create a magical arrow of light
that sheds bright light in a 20-foot radius until the end of the solar''s next
turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points
after taking the damage, it drops to 0 Hit Points and becomes __dying 1__ (or,
if it was already dying, increases its dying value by 3).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The solar can take on the appearance of any Small or Medium humanoid.
This doesn't change their Speed or Strikes.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
__transmutation__) The solar can take on the appearance of any Small or Medium
humanoid. This doesn''t change their Speed or Strikes.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon gains the effect of a __holy__ property rune while a solar
wields it.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Holy Armaments
range: null
raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains
the effect of a __holy__ property rune while a solar wields it.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- evocation
trigger: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Allies in the solar's aura gain a +2 status bonus to AC against evil
creatures and a +2 status bonus to saves against effects from evil creatures.
The bonus increases to +4 against control by evil creatures and attacks by evil
summoned creatures. When the solar or an ally is hit by an attack from a creature
in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute
(this is an __incapacitation__ effect). It's then temporarily immune for 1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Aura of Protection
range: 20 feet
raw_description: '**Aura of Protection** (__abjuration__, __aura__, __divine__)
20 feet. Allies in the solar''s aura gain a +2 status bonus to AC against evil
creatures and a +2 status bonus to saves against effects from evil creatures.
The bonus increases to +4 against control by evil creatures and attacks by evil
summoned creatures. When the solar or an ally is hit by an attack from a creature
in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute
(this is an __incapacitation__ effect). It''s then temporarily immune for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
- aura
- divine
trigger: null
description: 'Solars are among the greatest of all angels, ranking just below empyreal
lords. Many solars serve at the right hand of a deity or champion a cause that benefits
an entire world. Most archangels resemble humanoids, but not all—they can adopt
more unusual forms as needed. A typical solar is about 9 feet tall and weighs about
500 pounds, with a commanding voice that is impossible to ignore. Most have silvery
or golden skin.
Solars are legendary trackers; the most masterful of them are said to be able to
follow the centuries-old passage of a pit fiend flying through the Astral Plane.
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 51'
hp: 500
hp_misc: regeneration 20 (deactivated by evil)
items:
- +3 major striking greatsword
- +3 major striking longbow
languages:
- Celestial
- Draconic
- Infernal
- tongues
level: 23
melee_attacks:
- action_cost: One Action
damage:
formula: 4d12+22
type: slashing
name: holy greatsword
plus_damage:
- formula: null
type: 2d6 good
to_hit: 44
traits:
- good
- magical
- versatile P
name: Solar
perception: 40
ranged_attacks:
- action_cost: One Action
damage:
formula: 4d8+17
type: piercing
name: holy longbow
plus_damage:
- formula: null
type: 2d6 good
- formula: null
type: arrow of mortality
to_hit: 40
traits:
- deadly d10
- good
- magical
- propulsive
- range increment 100 feet
- volley 30 feet
rarity: Rare
saves:
fort: 40
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 34
ref_misc: null
will: 37
will_misc: null
senses:
- darkvision
- true seeing
size: Large
skills:
- bonus: 38
misc: null
name: Arcana
- bonus: 43
misc: null
name: Athletics
- bonus: 43
misc: null
name: Diplomacy
- bonus: 43
misc: null
name: Religion
- bonus: 36
misc: null
name: Stealth
- bonus: 46
misc: null
name: Survival
sources:
- abbr: Bestiary 2
page_start: '16'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 100
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 10
spells:
- misc: evil only
name: detect alignment
- misc: null
name: tongues
- misc: null
name: true seeing
dc: 46
focus_points: null
misc: spell attack +38
spell_lists:
- level: 10
spells:
- misc: null
name: charm
- misc: null
name: power word stun
- misc: null
name: remove curse
- misc: null
name: remove disease
- misc: null
name: revival
- level: 9
spells:
- misc: at will
name: dispel magic
- misc: null
name: heal
- misc: null
name: overwhelming presence
- misc: null
name: power word blind
- misc: null
name: power word kill
- misc: null
name: sunburst
- level: 7
spells:
- misc: null
name: plane shift
- misc: at will
name: remove fear
- level: 6
spells:
- misc: at will
name: restoration
- level: 5
spells:
- misc: null
name: breath of life
- misc: null
name: death ward
- level: 4
spells:
- misc: at will
name: dimensional anchor
- level: 2
spells:
- misc: at will; self only
name: invisibility
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 46
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: null
name: freedom
- misc: null
name: imprisonment
- level: 5
spells:
- misc: null
name: call spirit
- misc: null
name: resurrect
- level: 2
spells:
- misc: null
name: animate object
- level: 1
spells:
- misc: null
name: angelic messenger
spells_source: Rituals
traits:
- Angel
- Celestial
weaknesses:
- amount: 25
misc: null
type: evil