2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 4
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con_mod: 4
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dex_mod: 6
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int_mod: -1
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str_mod: 0
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wis_mod: 4
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ac: 26
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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2020-05-30 01:59:14 -04:00
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- action_cost: Three Actions
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2020-09-15 16:30:39 -04:00
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critical_failure: null
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critical_success: null
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2020-05-30 01:59:14 -04:00
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description: null
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2020-09-15 16:30:39 -04:00
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effect: The soul eater attempts to devour the dying creature's soul. The creature
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must attempt a DC 25 Will save. A creature that dies as a result of Drain Soul
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can't be restored to life except by a spell or ritual of 8th level or higher.
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If the soul eater that used Drain Soul on a creature is slain within 100 feet
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of that creature's corpse and the creature has been dead no longer than 1 minute,
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the creature's soul returns to its body and is restored to life, leaving the creature
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__unconscious__ and dying 1 but no longer __doomed__.
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failure: null
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2020-05-30 01:59:14 -04:00
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Drain Soul
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Drain Soul** [Three Actions] (__death__, __divine__, __manipulate__,
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__necromancy__) **Requirements** The soul eater is adjacent to a __dying__ creature;
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**Effect** The soul eater attempts to devour the dying creature''s soul. The creature
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must attempt a DC 25 Will save. A creature that dies as a result of Drain Soul
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can''t be restored to life except by a spell or ritual of 8th level or higher.
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If the soul eater that used Drain Soul on a creature is slain within 100 feet
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of that creature''s corpse and the creature has been dead no longer than 1 minute,
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the creature''s soul returns to its body and is restored to life, leaving the
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creature __unconscious__ and dying 1 but no longer __doomed__.'
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requirements: The soul eater is adjacent to a dying creature
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saving_throw: null
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stages: null
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success: null
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2020-05-30 01:59:14 -04:00
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traits:
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- death
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- divine
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- manipulate
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- necromancy
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trigger: null
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2020-09-15 16:30:39 -04:00
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- action_cost: None
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critical_failure: null
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critical_success: The creature is unaffected.
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description: The creature is unaffected.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Success
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range: null
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raw_description: '**Critical Success** The creature is unaffected.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The creature becomes doomed 1, or increases its doomed value by 1 if
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it was already doomed.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Success
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range: null
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raw_description: '**Success** The creature becomes doomed 1, or increases its doomed
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value by 1 if it was already doomed.'
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requirements: null
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saving_throw: null
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stages: null
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success: The creature becomes doomed 1, or increases its doomed value by 1 if it
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was already doomed.
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: As success, but doomed 2.
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effect: null
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failure: As success, but doomed 2.
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Failure
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range: null
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raw_description: '**Failure** As success, but doomed 2.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: As success, but doomed 3.
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critical_success: null
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description: As success, but doomed 3.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Critical Failure
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range: null
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raw_description: '**Critical Failure** As success, but doomed 3.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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2020-05-30 01:59:14 -04:00
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a soul eater hits a creature with its claw Strike, the creature
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must succeed at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2
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on a critical failure). Further damage dealt by the soul eater increases the stupefied
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value by 1 on a failed save, to a maximum of stupefied 4. This condition value
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decreases by 1 each time the creature gets a full night's rest. As long as the
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creature is stupefied by a soul eater, rest does not decrease any __doomed__ value
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that creature might have.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Mind-Numbing Touch
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range: null
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raw_description: '**Mind-Numbing Touch** (__curse__, __divine__, __necromancy__)
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When a soul eater hits a creature with its claw Strike, the creature must succeed
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at a DC 23 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical
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failure). Further damage dealt by the soul eater increases the stupefied value
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by 1 on a failed save, to a maximum of stupefied 4. This condition value decreases
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by 1 each time the creature gets a full night''s rest. As long as the creature
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is stupefied by a soul eater, rest does not decrease any __doomed__ value that
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creature might have.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- curse
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- divine
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- necromancy
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trigger: null
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2020-09-15 16:30:39 -04:00
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alignment: N
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automatic_abilities: null
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description: 'Only the most desperate or foolhardy conjurers call upon the aid of
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these strange fiends from the inky swamps of __Abaddon__.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 25'
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hp: 80
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hp_misc: null
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immunities:
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- critical hits
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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- precision
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- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
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languages:
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- Daemonic
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level: 7
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d6+3
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: 2d6 negative
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- formula: null
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type: mind-numbing touch
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to_hit: 19
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traits:
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- agile
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- finesse
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name: Soul Eater
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perception: 15
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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rarity: Uncommon
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resistances:
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- amount: 10
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: physical
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saves:
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fort: 13
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fort_misc: null
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misc: null
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ref: 19
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ref_misc: null
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will: 15
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A conjured soul eater forms a mental link with its conjurer. While
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both are on the same plane, the soul eater knows the location of its conjurer
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per its find target ability. If the soul eater's target dies before the soul eater
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can drain its soul, or if the soul eater is defeated (but not destroyed) by the
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target, the soul eater returns to its conjurer and tries to kill them.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Caster Link
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range: null
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raw_description: '**Caster Link** (__detection__, __divine__, __divination__) A
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conjured soul eater forms a mental link with its conjurer. While both are on the
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same plane, the soul eater knows the location of its conjurer per its find target
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ability. If the soul eater''s target dies before the soul eater can drain its
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soul, or if the soul eater is defeated (but not destroyed) by the target, the
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soul eater returns to its conjurer and tries to kill them.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- detection
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- divine
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- divination
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a soul eater is conjured to the Material Plane to find a specific
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creature, it gains the benefits of a 5th-level __locate__ spell that isn't blocked
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by lead or running water. The conjurer must have seen the target and must speak
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the target's name while conjuring the soul eater in order to grant this ability.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Find Target
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range: null
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raw_description: '**Find Target** (__detection__, __divine__, __divination__) When
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a soul eater is conjured to the Material Plane to find a specific creature, it
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gains the benefits of a 5th-level __locate__ spell that isn''t blocked by lead
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or running water. The conjurer must have seen the target and must speak the target''s
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name while conjuring the soul eater in order to grant this ability.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- detection
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- divine
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- divination
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trigger: null
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senses:
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- greater darkvision
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size: Medium
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skills:
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- bonus: 12
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Abaddon Lore
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2020-05-30 01:59:14 -04:00
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- bonus: 17
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Acrobatics
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2020-05-30 01:59:14 -04:00
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- bonus: 15
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Intimidation
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2020-05-30 01:59:14 -04:00
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- bonus: 17
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misc: +19 in darkness or smoke
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2020-09-15 16:30:39 -04:00
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name: Stealth
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary 2
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2020-09-15 16:30:39 -04:00
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page_start: '247'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 25
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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- amount: 60
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: fly
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spell_lists: null
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traits:
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- Fiend
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weaknesses:
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- amount: 10
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: good
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