pathfinder-2-sqlite-MIRROR/data/monsters/stingray.yaml

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ability_mods:
cha_mod: -4
con_mod: 1
dex_mod: 3
int_mod: -4
str_mod: 1
wis_mod: 1
ac: 16
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: 4 rounds
name: Stingray Venom
range: null
raw_description: '**Stingray Venom** (__poison__) **Saving Throw** DC 16 Fortitude;
**Maximum Duration** 4 rounds; **Stage 1** 1d4 poison damage (1 round); **Stage
2** 1d6 poison damage and __clumsy 1__ (1 round)'
requirements: null
saving_throw: DC 16 Fortitude
stages:
- effect: 1d4 poison damage (1 round)
- effect: 1d6 poison damage and __clumsy 1__ (1 round)
success: null
traits:
- poison
trigger: null
alignment: N
automatic_abilities: null
description: 'Found in salt or fresh water, stingrays are normally passive creatures,
but when threatened or cornered, they lash out with their tails to lance foes with
their toxic stingers. Stingrays often bury themselves in mud, sand, or sea grass,
and unfortunately for those wading in shallow waters, stepping on an unseen stingray
is a surefire way to receive a painful sting.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 14'
hp: 15
hp_misc: null
level: 0
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+1
type: piercing
name: sting
plus_damage:
- formula: null
type: stingray venom
to_hit: 7
traits:
- agile
- finesse
name: Stingray
perception: 6
ranged_attacks: null
saves:
fort: 5
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 5
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A stingray in water can use its electrolocation as an imprecise sense
at the listed range to detect living creatures that are in the same body of water
as itself.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Electrolocation
range: null
raw_description: '**Electrolocation** A stingray in water can use its electrolocation
as an imprecise sense at the listed range to detect living creatures that are
in the same body of water as itself.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- electrolocation (imprecise) 30 feet
- low-light vision
size: Medium
skills:
- bonus: 5
misc: null
name: Athletics
- bonus: 7
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '226'
page_stop: null
speed:
- amount: 30
misc: null
type: swim
spell_lists: null
traits:
- Animal
- Aquatic