2020-08-04 03:06:17 -04:00
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action_abbr: '3'
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2020-08-04 09:37:08 -04:00
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cast: '|3| material, somatic, verbal'
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2020-08-04 03:06:17 -04:00
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components:
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- Material
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- Somatic
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- Verbal
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descr: "You create an opaque wall of light in a single vibrant color. The wall is\
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\ straight and vertical, stretching 60 feet long and 30 feet high. If the wall would\
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\ pass through a creature, the spell is lost. The wall sheds bright light for 20\
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\ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\
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\ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\
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2020-08-04 09:37:08 -04:00
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\ effect on items, effects, or creatures that attempt to pass through. *Chromatic\
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\ wall* can't be counteracted normally; rather, each color is automatically counteracted\
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2020-08-04 03:06:17 -04:00
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\ when targeted by a specific spell, even if that spell's level is lower than that\
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2020-08-04 09:37:08 -04:00
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\ of *chromatic wall*. \n\n1. **Red** The wall destroys ranged weapon ammunition\
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\ (such as arrows and crossbow bolts) that would pass through, and it deals 20 fire\
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\ damage to anyone passing through, with a basic Reflex save. *Cone of cold* can\
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\ counteract a red *chromatic wall*. \n\n2. **Orange** The wall destroys thrown\
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\ weapons that would pass through, and it deals 25 acid damage to anyone passing\
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\ through, with a basic Reflex save. *Gust of wind* can counteract an orange *chromatic\
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\ wall*. \n\n3. **Yellow** The wall stops acid, cold, electricity, fire, force,\
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\ negative, positive, and sonic effects from passing through, and it deals 30 electricity\
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\ damage to anyone passing through, with a basic Reflex save. *Disintegrate* can\
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\ counteract a yellow *chromatic wall*. \n\n4. **Green** The wall stops toxins,\
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\ gases, and breath weapons from passing through. It deals 10 poison damage to anyone\
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\ passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude save\
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\ reduces the damage and negates the enfeebled condition on a success. *Passwall*\
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\ can counteract a green *chromatic wall*. \n\n---\n**Heightened (7th)** The spell's\
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2020-08-04 03:06:17 -04:00
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\ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\
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\ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\
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2020-08-04 09:37:08 -04:00
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\ \n\n5. **Blue** The wall stops auditory, petrification, and visual effects from\
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\ passing through, and creatures passing through are subject to the effects of *flesh\
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\ to stone*. *Magic missile* can counteract a blue *chromatic wall*. \n\n6. **Indigo**\
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\ The wall stops divination and mental effects from passing through, and those passing\
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\ through are subject to the effects of *warp mind*. *Searing light* can counteract\
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\ an indigo *chromatic wall*.\n\n7. **Violet** The wall prevents spells from targeting\
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\ the other side (area effects still cross as normal). Creatures passing through\
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\ must succeed at a Will save or they are slowed 1 for 1 minute; on a critical failure,\
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\ the creature is instead sent to another plane, with the effect of *plane shift*.\
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\ *Dispel magic* can counteract a violet *chromatic wall*. \n\n8. Reroll, and creatures\
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\ that pass through the wall take a -2 circumstance penalty to their saves."
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2020-08-04 03:06:17 -04:00
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duration: 10 minutes
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2020-08-04 09:37:08 -04:00
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has_been_manually_proofread: true
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2020-08-04 03:06:17 -04:00
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level: 5
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name: Chromatic Wall
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range: 120 feet
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req: null
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source:
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- abbr: CRB
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page_start: 323
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page_stop: 323
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targets: null
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traditions:
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- Arcane
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- Occult
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traits:
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- Abjuration
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trigger: null
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type: Spell
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