pathfinder-2-sqlite-MIRROR/data/yaml/feats.yaml

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feat:
- actioncost: 10 minutes
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descr: You spend 10 minutes performing deeds to restore your magical connection.
This restores 1 Focus Point to your focus pool. The deeds you need to perform
are specified in the class or ability that gives you your focus spells. These
deeds can usually overlap with other tasks that relate to the source of your focus
spells. For instance, a cleric with focus spells from a good deity can usually
Refocus while tending the wounds of their allies, and a wizard of the illusionist
school might be able to Refocus while attempting to Identify Magic of the illusion
school.
frequency: null
has_been_manually_proofread: true
level: null
name: Refocus
prereqs: null
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requirement: You have a focus pool, and you have spent at least 1 Focus Point since
you last regained any Focus Points.
source:
- abbr: CRB
page_start: 300
page_stop: 300
traits:
- Concentrate
- Exploration
trigger: null
- actioncost: Reaction
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descr: Your ancestors' innate resistance to magic surges, before slowly ebbing down.
You gain a +1 circumstance bonus to the triggering saving throw and until the
end of this turn.
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frequency: null
has_been_manually_proofread: true
level: null
name: Call on Ancient Blood
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prereqs:
- descr: Dwarf
feat: null
requirement: null
source:
- abbr: CRB
page_start: 35
page_stop: 35
traits: null
trigger: You attempt a saving throw against a magical effect, but you haven't rolled
yet.
- actioncost: null
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descr: You eagerly absorbed the old stories and traditions of your ancestors, your
gods, and your people, studying in subjects and techniques passed down for generation
upon generation. You gain the trained proficiency rank in Crafting and Religion.
If you would automatically become trained in one of those skills (from your background
or class, for example), you instead become trained in a skill of your choice.
You also become trained in Dwarven Lore.
frequency: null
has_been_manually_proofread: true
level: 1
name: Dwarven Lore
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 36
page_stop: 36
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: Your kin have instilled in you an affinity for hard-hitting weapons, and
you prefer these to more elegant arms. You are trained with the battle axe, pick,
and warhammer.\n\nYou also gain access to all uncommon dwarf weapons. For the
purpose of determining your proficiency, martial dwarf weapons are simple weapons
and advanced dwarf weapons are martial weapons.
frequency: null
has_been_manually_proofread: true
level: 1
name: Dwarven Weapon Familiarity
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 36
page_stop: 36
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: Your innate connection to stone makes you adept at moving across uneven surfaces.
You can ignore difficult terrain caused by rubble and uneven ground made of stone
and earth. In addition, when you use the Acrobatics skill to Balance on narrow
surfaces or uneven ground made of stone or earth, you arent flat-footed, and
when you roll a success at one of these Acrobatics checks, you get a critical
success instead.
frequency: null
has_been_manually_proofread: true
level: 1
name: Rock Runner
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 36
page_stop: 36
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: You have a knack for noticing even small inconsistencies and craftsmanship
techniques in the stonework around you. You gain a +2 circumstance bonus to Perception
checks to notice unusual stonework. This bonus applies to checks to discover mechanical
traps made of stone or hidden within stone. If you arent using the Seek action
or searching, the GM automatically rolls a secret check for you to notice unusual
stonework anyway. This check doesnt gain the circumstance bonus, and it takes
a 2 circumstance penalty.
frequency: null
has_been_manually_proofread: true
level: 1
name: Stonecunning
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 36
page_stop: 36
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: 'You''ve learned techniques first devised by your ancestors during their
ancient wars, allowing you to comfortably wear massive suits of armor. Ignore
the reduction to your Speed from any armor you wear.
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In addition, any time youre taking a penalty to your Speed from some other reason
(such as from the encumbered condition or from a spell), deduct 5 feet from the
penalty. For example, the encumbered condition normally gives a 10-foot penalty
to Speed, but it gives you only a 5-foot penalty. If your Speed is taking multiple
penalties, pick only one penalty to reduce.'
frequency: null
has_been_manually_proofread: true
level: 1
name: Unburdened Iron
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 36
page_stop: 36
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: 'You heart aches for vengeance against those who have wronged your people.
Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred:
drow, duergar, giant, or orc. You gain a +1 circumstance bonus to damage with
weapons and unarmed attacks against creatures with that trait. If your attack
would deal more than one weapon die of damage (as is common at higher levels than
1st), the bonus is equal to the number of weapon dice or unarmed attack dice.
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In addition, if a creature critically succeeds at an attack against you and deals
damage to you, you gain your bonus to damage against that creature for 1 minute
regardless of whether it has the chosen trait.
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**Special** Your GM can add appropriate creature traits to the ancestral foes
list if your character is from a community that commonly fights other types of
enemies.'
frequency: null
has_been_manually_proofread: true
level: 1
name: Vengeful Hatred
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 36
page_stop: 36
traits:
- Dwarf
trigger: null
- actioncost: Two Actions
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descr: 'Your dwarven build allows you to push foes around, just like a mighty boulder
tumbles through a subterranean cavern. Take a Step into the square of a foe that
is your size or smaller, and the foe must move into the empty space directly behind
it. The foe must move even if doing so places it in harms way. The foe can attempt
a Fortitude saving throw against your Athletics DC to block your Step. If the
foe attempts this saving throw, unless it critically succeeds, it takes bludgeoning
damage equal to your level plus your Strength modifier.
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If the foe can''t move into an empty space (if it is surrounded by solid objects
or other creatures, for example), your Boulder Roll has no effect.'
frequency: null
has_been_manually_proofread: false
level: 5
name: Boulder Roll
prereqs:
- descr: Rock Runner
feat: Rock Runner
requirement: null
source:
- abbr: CRB
page_start: 36
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page_stop: 37
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: You've learned cunning techniques to get the best effects out of your dwarven
weapons. Whenever you critically hit using a battle axe, pick, warhammer, or a
dwarf weapon, you apply the weapon's critical specialization effect.
frequency: null
has_been_manually_proofread: false
level: 5
name: Dwarven Weapon Cunning
prereqs:
- descr: Dwarven Weapon Familiarity
feat: Dwarven Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 37
page_stop: 37
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: Your hardiness lets you withstand more punishment than most before going
down. Increase your maximum Hit Points by your level. When you have the dying
condition, the DC of your recovery checks is equal to 9 + your dying value (instead
of 10 + your dying value).\n\nIf you also have the Toughness feat, the Hit Points
gained from it and this feat are cumulative, and the DC of your recovery checks
is equal to 6 + your dying value.
frequency: null
has_been_manually_proofread: false
level: 9
name: Mountain's Stoutness
prereqs:
- descr: Ancestry Level 9
feat: null
requirement: null
source:
- abbr: CRB
page_start: 37
page_stop: 37
- abbr: ERR-CRB-1.0
page_start: 1
page_stop: 1
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: You have a deep reverence for and connection to stone. You gain *meld into
stone* as a 3rd-level divine innate spell that you can cast once per day.\n\nIf
you have the Stonecunning dwarf ancestry feat, you can attempt to find unusual
stonework and stonework traps that require legendary proficiency in Perception.
If you have both Stonecunning and legendary proficiency in Perception, when youre
not Seeking and the GM rolls a secret check for you to notice unusual stonework,
you keep the bonus from Stonecunning and dont take the -2 circumstance penalty.
frequency: null
has_been_manually_proofread: false
level: 9
name: Stonewalker
prereqs:
- descr: Ancestry Level 9
feat: null
requirement: null
source:
- abbr: CRB
page_start: 37
page_stop: 37
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: Your dwarven affinity blends with your training, granting you great skill
with dwarven weapons. Whenever you gain a class feature that grants you expert
or greater proficiency in certain weapons, you also gain that proficiency for
battle axes, picks, warhammers, and all dwarven weapons in which you are trained.
frequency: null
has_been_manually_proofread: false
level: 13
name: Dwarven Weapon Expertise
prereqs:
- descr: Dwarven Weapon Familiarity
feat: Dwarven Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 37
page_stop: 37
traits:
- Dwarf
trigger: null
- actioncost: null
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descr: You have accumulated a vast array of lived knowledge over the years. During
your daily preparations, you can reflect upon your life experiences to gain the
trained proficiency rank in one skill of your choice. This proficiency lasts until
you prepare again. Since this proficiency is temporary, you cant use it as a
prerequisite for a skill increase or a permanent character option like a feat.
frequency: null
has_been_manually_proofread: false
level: 1
name: Ancestral Longevity
prereqs:
- descr: at least 100 years old
feat: null
requirement: null
source:
- abbr: CRB
page_start: 40
page_stop: 40
traits:
- Elf
trigger: null
- actioncost: null
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descr: Youve studied in traditional elven arts, learning about arcane magic and
the world around you. You gain the trained proficiency rank in Arcana and Nature.
If you would automatically become trained in one of those skills (from your background
or class, for example), you instead become trained in a skill of your choice.
You also become trained in Elven Lore.
frequency: null
has_been_manually_proofread: false
level: 1
name: Elven Lore
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 40
page_stop: 40
traits:
- Elf
trigger: null
- actioncost: null
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descr: You favor bows and other elegant weapons. You are trained with longbows,
composite longbows, longswords, rapiers, shortbows, and composite shortbows. In
addition, you gain access to all uncommon elf weapons. For the purpose of determining
your proficiency, martial elf weapons are simple weapons and advanced elf weapons
are martial weapons.
frequency: null
has_been_manually_proofread: false
level: 1
name: Elven Weapon Familiarity
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 40
page_stop: 40
traits:
- Elf
trigger: null
- actioncost: null
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descr: Watching your friends age and die fills you with moroseness that protects
you against harmful emotions. You gain a +1 circumstance bonus to saving throws
against emotion effects. If you roll a success on a saving throw against an emotion
effect, you get a critical success instead.
frequency: null
has_been_manually_proofread: false
level: 1
name: Forlorn
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 40
page_stop: 40
traits:
- Elf
trigger: null
- actioncost: null
descr: Your muscles are tightly honed. Your Speed increases by 5 feet.
frequency: null
has_been_manually_proofread: false
level: 1
name: Nimble Elf
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 40
page_stop: 40
traits:
- Elf
trigger: null
- actioncost: null
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descr: Your elven magic manifests as a simple arcane spell, even if you arent formally
trained in magic. Choose one cantrip from the arcane spell list. You can cast
this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell
level equal to half your level rounded up.
frequency: null
has_been_manually_proofread: false
level: 1
name: Otherworldly Magic
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 40
page_stop: 40
traits:
- Elf
trigger: null
- actioncost: null
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descr: Your mystic control and meditations allow you to resist external influences
upon your consciousness. Whenever you are affected by a mental effect that lasts
at least 2 rounds, you can reduce the duration by 1 round. You still require natural
sleep, but you treat your saving throws against effects that would cause you to
fall asleep as one degree of success better. This protects only against sleep
effects, not against other forms of falling unconscious.
frequency: null
has_been_manually_proofread: false
level: 1
name: Unwavering Mien
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 40
page_stop: 40
traits:
- Elf
trigger: null
- actioncost: null
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descr: You work at a pace born from longevity that enhances your thoroughness. You
can voluntarily spend twice as much time as normal on a Perception check or skill
check to gain a +2 circumstance bonus to that check. You also dont treat a natural
1 as worse than usual on these checks; you get a critical failure only if your
result is 10 lower than the DC. For example, you could get these benefits if you
spent 2 actions to Seek, which normally takes 1 action. You can get these benefits
during exploration by taking twice as long exploring as normal, or in downtime
by spending twice as much downtime. The GM might determine a situation doesnt
grant you a benefit if a delay would be directly counterproductive to your success,
such as a tense negotiation with an impatient creature.
frequency: null
has_been_manually_proofread: false
level: 5
name: Ageless Patience
prereqs:
- descr: Ancestry Level 5
feat: null
requirement: null
source:
- abbr: CRB
page_start: 40
page_stop: 40
traits:
- Elf
trigger: null
- actioncost: null
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descr: You are attuned to the weapons of your elven ancestors and are particularly
deadly when using them. Whenever you critically hit using an elf weapon or one
of the weapons listed in Elven Weapon Familiarity, you apply the weapons critical
specialization effect.
frequency: null
has_been_manually_proofread: false
level: 5
name: Elven Weapon Elegance
prereqs:
- descr: Elven Weapon Familiarity
feat: Elven Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 41
page_stop: 41
traits:
- Elf
trigger: null
- actioncost: Single Action
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descr: You move in a graceful dance, and even your steps are broad. You Step 5 feet
twice.
frequency: null
has_been_manually_proofread: false
level: 9
name: Elf Step
prereqs:
- descr: Ancestry Level 9
feat: null
requirement: null
source:
- abbr: CRB
page_start: 41
page_stop: 41
traits:
- Elf
trigger: null
- actioncost: null
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descr: Youve continued to refine the knowledge and skills youve gained through
your life. When you choose a skill in which to become trained with Ancestral Longevity,
you can also choose a skill in which you are already trained and become an expert
in that skill. This lasts until your Ancestral Longevity expires. When the effects
of Ancestral Longevity and Expert Longevity expire, you can retrain one of your
skill increases. The skill increase you gain from this retraining must either
make you trained in the skill you chose with Ancestral Longevity or make you an
expert in the skill you chose with Expert Longevity.
frequency: null
has_been_manually_proofread: false
level: 9
name: Expert Longevity
prereqs:
- descr: Ancestral Longevity
feat: Ancestral Longevity
requirement: null
source:
- abbr: CRB
page_start: 41
page_stop: 41
traits:
- Elf
trigger: null
- actioncost: Single Action
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descr: Youve perfected your ability to keep up with all the skills youve learned
over your long life, so youre almost never truly untrained at a skill. You reflect
on your life experiences, changing the skills you selected with Elven Longevity
and Expert Longevity.
frequency: once per day
has_been_manually_proofread: false
level: 13
name: Universal Longevity
prereqs:
- descr: Expert Longevity
feat: Expert Longevity
requirement: null
source:
- abbr: CRB
page_start: 41
page_stop: 41
traits:
- Elf
trigger: null
- actioncost: null
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descr: Your elven affinity blends with your class training, granting you great skill
with elven weapons. Whenever you gain a class feature that grants you expert or
greater proficiency in certain weapons, you also gain that proficiency in longbows,
composite longbows, longswords, rapiers, shortbows, composite shortbows, and all
elf weapons in which you are trained.
frequency: null
has_been_manually_proofread: false
level: 13
name: Elven Weapon Expertise
prereqs:
- descr: Elven Weapon Familiarity
feat: Elven Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 41
page_stop: 41
traits:
- Elf
trigger: null
- actioncost: null
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descr: You build a rapport with an animal, which becomes magically bonded to you.
You gain a <%FAMILARS%%>familiar using the rules on page 217. The type of animal
is up to you, but most gnomes choose animals with a burrow Speed.
frequency: null
has_been_manually_proofread: false
level: 1
name: Animal Accomplice
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 44
page_stop: 44
traits:
- Gnome
trigger: null
- actioncost: null
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descr: You recognize the chittering of ground creatures as its own peculiar language.
You can ask questions of, receive answers from, and use the Diplomacy skill with
animals that have a burrow Speed, such as badgers, ground squirrels, moles, and
prairie dogs. The GM determines which animals count for this ability.
frequency: null
has_been_manually_proofread: false
level: 1
name: Burrow Elocutionist
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 44
page_stop: 44
traits:
- Gnome
trigger: null
- actioncost: null
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descr: Your enhanced fey connection affords you a warmer reception from creatures
of the First World as well as tools to foil their tricks. You gain a +2 circumstance
bonus to both Perception checks and saving throws against fey.
frequency: null
has_been_manually_proofread: false
level: 1
name: Fey Fellowship
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 44
page_stop: 44
traits:
- Gnome
trigger: null
- actioncost: null
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descr: Your connection to the First World grants you a primal innate spell, much
like those of the fey. Choose one cantrip from the primal spell list. You can
cast this spell as a primal innate spell at will. A cantrip is heightened to a
spell level equal to half your level rounded up.
frequency: null
has_been_manually_proofread: false
level: 1
name: First World Magic
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 44
page_stop: 44
traits:
- Gnome
trigger: null
- actioncost: null
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descr: You might have a flighty nature, but when a topic captures your attention,
you dive into it headfirst. Pick a Lore skill. You gain the trained proficiency
rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore
as well as the Lore granted by your background, if any. At 7th level you gain
master proficiency in these Lore skills, and at 15th level you gain legendary
proficiency in them.
frequency: null
has_been_manually_proofread: false
level: 1
name: Gnome Obsession
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 44
page_stop: 44
traits:
- Gnome
trigger: null
- actioncost: null
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descr: You favor unusual weapons tied to your people, such as blades with curved
and peculiar shapes. You are trained with the glaive and kukri. In addition, you
gain access to all uncommon gnome weapons. For the purpose of determining your
proficiency, martial gnome weapons are simple weapons and advanced gnome weapons
are martial weapons.
frequency: null
has_been_manually_proofread: false
level: 1
name: Gnome Weapon Familiarity
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 44
page_stop: 44
traits:
- Gnome
trigger: null
- actioncost: null
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descr: Your ancestors spent their days cloaked and cradled in illusions, and as
a result, sensing illusion magic is second nature to you. You gain a +1 circumstance
bonus to both Perception checks and Will saves against illusions. When you come
within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check
for you to disbelieve it, even if you didnt spend an action to Interact with
the illusion.
frequency: null
has_been_manually_proofread: false
level: 1
name: Illusion Sense
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 44
page_stop: 44
traits:
- Gnome
trigger: null
- actioncost: null
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descr: You hear animal sounds as conversations instead of unintelligent noise, and
can respond in turn. You can speak to all animals, not just animals with a burrow
Speed. You gain a +1 circumstance bonus to Make an Impression on animals (which
usually uses the Diplomacy skill).
frequency: null
has_been_manually_proofread: false
level: 5
name: Animal Elocutionist
prereqs:
- descr: Burrow Elocutionist
feat: Burrow Elocutionist
requirement: null
source:
- abbr: CRB
page_start: 45
page_stop: 45
traits:
- Gnome
trigger: null
- actioncost: Single Action
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descr: The magic within you provides increased energy you can use to focus. You
regain 1 Focus Point, up to your usual maximum.
frequency: once per day
has_been_manually_proofread: false
level: 5
name: Energized Font
prereqs:
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- descr: at least one Innate Spell from a Gnome heritage or ancestry feat that shares
a tradition with at least one of your focus spells
feat: null
requirement: null
source:
- abbr: CRB
page_start: 45
page_stop: 45
traits:
- Gnome
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You produce outstanding results when wielding unusual weapons. Whenever you
critically hit using a glaive, kukri, or gnome weapon, you apply the weapons
critical specialization effect.
frequency: null
has_been_manually_proofread: false
level: 5
name: Gnome Weapon Innovator
prereqs:
- descr: Gnome Weapon Familiarity
feat: Gnome Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 45
page_stop: 45
traits:
- Gnome
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Over time your fey magic has grown stronger. You gain faerie fire and invisibility
as 2nd-level primal innate spells. You can cast each of these primal innate spells
once per day.
frequency: null
has_been_manually_proofread: false
level: 9
name: First World Adept
prereqs:
- descr: at least one primal innate spell
feat: null
requirement: null
source:
- abbr: CRB
page_start: 45
page_stop: 45
traits:
- Gnome
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your connection to the First World has grown, and its positive energy flows
into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your
Constitution modifier × half your level. This is cumulative with any healing you
receive from Treat Wounds.
frequency: null
has_been_manually_proofread: false
level: 9
name: Vivacious Conduit
prereqs:
- descr: Ancestry Level 9
feat: null
requirement: null
source:
- abbr: CRB
page_start: 45
page_stop: 45
traits:
- Gnome
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your gnome affinity blends with your class training, granting you great skill
with gnome weapons. Whenever you gain a class feature that grants you expert or
greater proficiency in a given weapon or weapons, you also gain that proficiency
in the glaive, kukri, and all gnome weapons in which you are trained.
frequency: null
has_been_manually_proofread: false
level: 13
name: Gnome Weapon Expertise
prereqs:
- descr: Gnome Weapon Familiarity
feat: Gnome Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 45
page_stop: 45
traits:
- Gnome
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Fire fascinates you. Your spells and alchemical items that deal fire damage
gain a status bonus to damage equal to half the spells level or one-quarter the
items level (minimum 1). You also gain a +1 status bonus to any persistent fire
damage you deal.
frequency: null
has_been_manually_proofread: false
2020-04-21 22:44:14 -04:00
level: 1
name: Burn It!
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 48
page_stop: 48
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You know that the greatest treasures often look like refuse, and you scoff
at those who throw away perfectly good scraps. You gain a +1 circumstance bonus
to checks to Subsist, and you can use Society or Survival when you Subsist in
a settlement.
frequency: null
has_been_manually_proofread: false
level: 1
name: City Scavenger
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 48
page_stop: 48
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve picked up skills and tales from your goblin community. You gain the
trained proficiency rank in Nature and Stealth. If you would automatically become
trained in one of those skills (from your background or class, for example), you
instead become trained in a skill of your choice. You also become trained in Goblin
Lore.
frequency: null
has_been_manually_proofread: false
level: 1
name: Goblin Lore
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 48
page_stop: 48
traits:
- Goblin
trigger: null
- actioncost: Reaction
descr: You take advantage of your allys movement to adjust your position. You Step.
frequency: null
has_been_manually_proofread: false
level: 1
name: Goblin Scuttle
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 48
page_stop: 48
traits:
- Goblin
trigger: An ally ends a move action adjacent to you.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You sing annoying goblin songs, distracting your foes with silly and repetitive
lyrics. Attempt a Performance check against the Will DC of a single enemy within
30 feet. This has all the usual traits and restrictions of a Performance check.
You can affect up to two targets within range if you have expert proficiency in
Performance, four if you have master proficiency, and eight if you have legendary
proficiency.
frequency: null
has_been_manually_proofread: false
level: 1
name: Goblin Song
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 48
page_stop: 48
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Others might look upon them with disdain, but you know that the weapons of
your people are as effective as they are sharp. You are trained with the dogslicer
and horsechopper. In addition, you gain access to all uncommon goblin weapons.
For the purpose of determining your proficiency, martial goblin weapons are simple
weapons and advanced goblin weapons are martial weapons.
frequency: null
has_been_manually_proofread: false
level: 1
name: Goblin Weapon Familiarity
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 48
page_stop: 48
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can make useful tools out of even twisted or rusted scraps. When using
the Crafting skill to Craft, you can make level 0 items, including weapons but
not armor, out of junk. This reduces the Price to one-quarter the usual amount
but always results in a shoddy item. Shoddy items normally give a penalty, but
you dont take this penalty when using shoddy items you made. You can also incorporate
junk to save money while you Craft any item. This grants you a discount on the
item as if you had spent 1 additional day working to reduce the cost, but the
item is obviously made of junk. At the GMs discretion, this might affect the
items resale value depending on the buyers tastes.
frequency: null
has_been_manually_proofread: false
level: 1
name: Junk Tinker
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 48
page_stop: 48
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are especially good at riding traditional goblin mounts. You gain the
Ride feat, even if you dont meet the prerequisites. You gain a +1 circumstance
bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount.
You can always select a wolf as your animal companion, even if you would usually
select an animal companion with the mount special ability, such as for a champions
steed ally.
frequency: null
has_been_manually_proofread: false
level: 1
name: Rough Rider
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 48
page_stop: 48
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Taller folk rarely pay attention to the shadows at their feet, and you take
full advantage of this. You can move 5 feet farther when you take the Sneak action,
up to your Speed. In addition, as long as you continue to use Sneak actions and
succeed at your Stealth check, you dont become observed if you dont have cover
or greater cover and arent concealed at the end of the Sneak action, as long
as you have cover or greater cover or are concealed at the end of your turn.
frequency: null
has_been_manually_proofread: false
level: 1
name: Very Sneaky
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 49
page_stop: 49
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You know how to wield your peoples vicious weapons. Whenever you score a
critical hit using a goblin weapon, you apply the weapons critical specialization
effect.
frequency: null
has_been_manually_proofread: false
level: 5
name: Goblin Weapon Frenzy
prereqs:
- descr: Goblin Weapon Familiarity
feat: Goblin Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 49
page_stop: 49
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: After years of crawling and climbing through caverns, you can climb easily
anywhere you go. You gain a climb Speed of 10 feet.
frequency: null
has_been_manually_proofread: false
level: 9
name: Cave Climber
prereqs:
- descr: Ancestry Level 9
feat: null
requirement: null
source:
- abbr: CRB
page_start: 49
page_stop: 49
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can scuttle farther and faster when maneuvering alongside allies. When
you use <%FEATS%Goblin Scuttle%%>Goblin Scuttle, you can Stride up to half your
Speed instead of Stepping.
frequency: null
has_been_manually_proofread: false
level: 9
name: Skittering Scuttle
prereqs:
- descr: Goblin Scuttle
feat: Goblin Scuttle
requirement: null
source:
- abbr: CRB
page_start: 49
page_stop: 49
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your goblin affinity blends with your class training, granting you great
skill with goblin weapons. Whenever you gain a class feature that grants you expert
or greater proficiency in a given weapon or weapons, you also gain that proficiency
in the dogslicer, horsechopper, and all goblin weapons in which you are trained.
frequency: null
has_been_manually_proofread: false
level: 13
name: Goblin Weapon Expertise
prereqs:
- descr: Goblin Weapon Familiarity
feat: Goblin Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 49
page_stop: 49
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can move up to your Speed when you use the Sneak action, and you no longer
need to have cover or greater cover or be concealed to Hide or Sneak.
frequency: null
has_been_manually_proofread: false
2020-04-21 22:44:14 -04:00
level: 1
name: Very, Very Sneaky
prereqs:
- descr: Very Sneaky
feat: Very Sneaky
requirement: null
source:
- abbr: CRB
page_start: 49
page_stop: 49
traits:
- Goblin
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have learned to remain hidden by using larger folk as a distraction to
avoid drawing attention to yourself. You can use creatures that are at least one
size larger than you (usually Medium or larger) as cover for the Hide and Sneak
actions, though you still cant use such creatures as cover for other uses, such
as the Take Cover action.
frequency: null
has_been_manually_proofread: false
level: 1
name: Distracting Shadows
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 52
page_stop: 52
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve dutifully learned how to keep your balance and how to stick to the
shadows where its safe, important skills passed down through generations of halfling
tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If
you would automatically become trained in one of those skills (from your background
or class, for example), you instead become trained in a skill of your choice.
You also become trained in Halfling Lore.
frequency: null
has_been_manually_proofread: false
level: 1
name: Halfling Lore
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 52
page_stop: 52
traits:
- Halfling
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: Your happy-go-lucky nature makes it seem like misfortune avoids you, and
to an extent, that might even be true. You can reroll the triggering check, but
you must use the new result, even if its worse than your first roll.
frequency: once per day
has_been_manually_proofread: false
level: 1
name: Halfling Luck
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 52
page_stop: 52
traits:
- Fortune
- Halfling
trigger: You fail a skill check or saving throw.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You favor traditional halfling weapons, so youve learned how to use them
more effectively. You have the trained proficiency with the sling, halfling sling
staff, and shortsword. In addition, you gain access to all uncommon halfling weapons.
For you, martial halfling weapons are simple weapons, and advanced halfling weapons
are martial weapons.
frequency: null
has_been_manually_proofread: false
level: 1
name: Halfling Weapon Familiarity
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 52
page_stop: 52
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Whether keeping your balance or scrambling up a tricky climb, your hairy,
calloused feet easily find purchase. If you roll a success on an Acrobatics check
to Balance or an Athletics check to Climb, you get a critical success instead.
Youre not flat-footed when you attempt to Balance or Climb.
frequency: null
has_been_manually_proofread: false
level: 1
name: Sure Feet
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 52
page_stop: 52
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have learned how to use your sling to fell enormous creatures. When you
hit on an attack with a sling against a Large or larger creature, increase the
size of the weapon damage die by one step (details on increasing weapon damage
die sizes can be found on page 279).
frequency: null
has_been_manually_proofread: false
level: 1
name: Titan Slinger
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 52
page_stop: 52
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You were forced into service as a laborer, either pressed into indentured
servitude or shackled by the evils of slavery, but youve since escaped and have
trained to ensure youll never be caught again. Whenever you roll a success on
a check to Escape or a saving throw against an effect that would impose the grabbed
or restrained condition on you, you get a critical success instead. Whenever a
creature rolls a failure on a check to Grapple you, they get a critical failure
instead. If a creature uses the Grab ability on you, it must succeed at an Athletics
check to grab you instead of automatically grabbing you.
frequency: null
has_been_manually_proofread: false
level: 1
name: Unfettered Halfling
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 52
page_stop: 52
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your communal lifestyle causes you to pay close attention to the people around
you, allowing you to more easily notice when they act out of character. You gain
a +2 circumstance bonus to Perception checks when using the Sense Motive basic
action to notice enchanted or possessed characters. If you arent actively using
Sense Motive on an enchanted or possessed character, the GM rolls a secret check,
without the usual circumstance and with a 2 circumstance penalty, for you to
potentially notice the enchantment or possession anyway. In addition to using
it for skill checks, you can use the Aid basic action to grant a bonus to another
creatures saving throw or other check to overcome enchantment or possession.
As usual for Aid, you need to prepare by using an action on your turn to encourage
the creature to fight against the effect.
frequency: null
has_been_manually_proofread: false
level: 1
name: Watchful Halfling
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 52
page_stop: 52
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: During your adventures, youve honed your ability to adapt to the culture
of the predominant ancestry around you. You gain the Adopted Ancestry general
feat, and you also gain one 1st-level ancestry feat from the ancestry you chose
for the Adopted Ancestry feat.
frequency: null
has_been_manually_proofread: false
level: 5
name: Cultural Adaptability
prereqs:
- descr: Ancestry Level 5
feat: null
requirement: null
source:
- abbr: CRB
page_start: 53
page_stop: 53
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are particularly adept at fighting with your peoples favored weapons.
Whenever you critically succeed at an attack roll using a shortsword, a sling,
or a halfling weapon, you apply the weapons critical specialization effect.
frequency: null
has_been_manually_proofread: false
level: 5
name: Halfling Weapon Trickster
prereqs:
- descr: Halfling Weapon Familiarity
feat: Halfling Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 53
page_stop: 53
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Your luck guides you to look the right way and aim your blows unerringly.
You can use Halfling Luck twice per day: once in response to its normal trigger,
and once when you fail a Perception check or attack roll instead of the normal
trigger.'
frequency: null
has_been_manually_proofread: false
level: 9
name: Guiding Luck
prereqs:
- descr: Halfling Luck
feat: Halfling Luck
requirement: null
source:
- abbr: CRB
page_start: 53
page_stop: 53
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are easily able to ward off attempts to play on your fears and emotions.
When you roll a success on a saving throw against an emotion effect, you get a
critical success instead. If your heritage is gutsy halfling, when you roll a
critical failure on a saving throw against an emotion effect, you get a failure
instead.
frequency: null
has_been_manually_proofread: false
level: 9
name: Irrepressible
prereqs:
- descr: Ancestry Level 9
feat: null
requirement: null
source:
- abbr: CRB
page_start: 53
page_stop: 53
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You excel at going unnoticed, especially among a crowd. You no longer need
to have cover or be concealed to Hide or Sneak. If you would have lesser cover
from creatures, you gain cover and can Take Cover, and if you would have cover
from creatures, you gain greater cover.
frequency: null
has_been_manually_proofread: false
level: 13
name: Ceaseless Shadows
prereqs:
- descr: Distracting Shadows
feat: Distracting Shadows
requirement: null
source:
- abbr: CRB
page_start: 53
page_stop: 53
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your halfling affinity blends with your class training, granting you great
skill with halfling weapons. Whenever you gain a class feature that grants you
expert or greater proficiency in a given weapon or weapons, you also gain that
proficiency in the sling, halfling sling staff, shortsword, and all halfling weapons
in which you are trained.
frequency: null
has_been_manually_proofread: false
level: 13
name: Halfling Weapon Expertise
prereqs:
- descr: Halfling Weapon Familiarity
feat: Halfling Weapon Familiarity
requirement: null
source:
- abbr: CRB
page_start: 53
page_stop: 53
traits:
- Halfling
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Through study of multiple magical traditions, youve altered a spell to suit
your spellcasting style. Choose one cantrip from a magical tradition other than
your own. If you have a spell repertoire or a spellbook, replace one of the cantrips
you know or have in your spellbook with the chosen spell. If you prepare spells
without a spellbook (if youre a cleric or druid, for example), one of your cantrips
must always be the chosen spell, and you prepare the rest normally. You can cast
this cantrip as a spell of your classs tradition. If you swap or retrain this
cantrip later, you can choose its replacement from the same alternate tradition
or a different one.
frequency: null
has_been_manually_proofread: false
level: 1
name: Adapted Cantrip
prereqs:
- descr: Spellcasting Class Feature
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The short human life span lends perspective and has taught you from a young
age to set aside differences and work with others to achieve greatness. You gain
a +4 circumstance bonus on checks to Aid.
frequency: null
has_been_manually_proofread: false
level: 1
name: Cooperative Nature
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your adaptability manifests in your mastery of a range of useful abilities.
You gain a 1st-level general feat. You must meet the feats prerequisites, but
if you select this feat during character creation, you can select the feat later
in the process in order to determine which prerequisites you meet.
frequency: null
has_been_manually_proofread: false
level: 1
name: General Training
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your powerful ego makes it harder for others to order you around. If you
roll a success on a saving throw against a mental effect that attempts to directly
control your actions, you critically succeed instead. If a creature rolls a failure
on a check to Coerce you using Intimidation, it gets a critical failure instead
(so it cant try to Coerce you again for 1 week).
frequency: null
has_been_manually_proofread: false
level: 1
name: Haughty Obstinacy
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You were raised to be ambitious and always reach for the stars, leading you
to progress quickly in your chosen field. You gain a 1st-level class feat for
your class. You must meet the prerequisites, but you can select the feat later
in the character creation process in order to determine which prerequisites you
meet.
frequency: null
has_been_manually_proofread: false
level: 1
name: Natural Ambition
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your ingenuity allows you to learn a wide variety of skills. You gain the
trained proficiency rank in two skills of your choice.
frequency: null
has_been_manually_proofread: false
level: 1
name: Natural Skill
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve familiarized yourself with a particular weapon, potentially from another
ancestry or culture. Choose an uncommon simple or martial weapon with a trait
corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common
in another culture. You gain access to that weapon, and for the purpose of determining
your proficiency, that weapon is a simple weapon. If you are trained in all martial
weapons, you can choose an uncommon advanced weapon with such a trait. You gain
access to that weapon, and for the purpose of determining your proficiency, that
weapon is a martial weapon.
frequency: null
has_been_manually_proofread: false
level: 1
name: Unconventional Weaponry
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve continued adapting your magic to blend your classs tradition with
your adapted tradition. Choose a cantrip or 1st-level spell from the same magical
tradition as your cantrip from Adapted Cantrip. You gain that spell, adding it
to your spell repertoire, spellbook, or prepared spells just like the cantrip
from Adapted Spell. You can cast this spell as a spell of your classs magical
tradition. If you choose a 1st-level spell, you dont gain access to the heightened
versions of that spell, meaning you cant prepare them if you prepare spells and
you cant learn them or select the spell as a signature spell if you have a spell
repertoire.
frequency: null
has_been_manually_proofread: false
level: 5
name: Adaptive Adept
prereqs:
- descr: can cast 3rd-level Spells
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve learned how to handle situations when youre out of your depth. You
gain the Untrained Improvisation general feat. In addition, you can attempt skill
actions that normally require you to be trained, even if you are untrained.
frequency: null
has_been_manually_proofread: false
level: 5
name: Clever Improviser
prereqs:
- descr: Ancestry Level 5
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have developed a soul-deep bond with your comrades and maintain an even
greater degree of cooperation with them. If you are at least an expert in the
skill you are Aiding, you get a success on any outcome rolled to Aid other than
a critical success.
frequency: null
has_been_manually_proofread: false
2020-04-21 22:44:14 -04:00
level: 9
name: Cooperative Soul
prereqs:
- descr: Cooperative Nature
feat: Cooperative Nature
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: A stroke of brilliance gives you a major advantage with a skill despite your
inexperience. Gain a +4 circumstance bonus to the triggering skill check.
frequency: once per day
has_been_manually_proofread: false
level: 9
name: Incredible Improvisation
prereqs:
- descr: Clever Improviser
feat: Clever Improviser
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
- Human
trigger: You attempt a check using a skill you're untrained in.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve learned to split your focus between multiple classes with ease. You
gain a 2nd-level multiclass dedication feat (for more about multiclass archetypes,
see page 219), even if you normally couldnt take another dedication feat until
you take more feats from your current archetype. If youre a half-elf, you dont
need to meet the feats ability score prerequisites.
frequency: null
has_been_manually_proofread: false
level: 9
name: Multitalented
prereqs:
- descr: Ancestry Level 9
feat: null
requirement: null
source:
- abbr: CRB
page_start: 58
page_stop: 58
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve continued to advance your powers using your unconventional weapon.
Whenever you gain a class feature that grants you expert or greater proficiency
in certain weapons, you also gain that proficiency in the weapon you chose for
Unconventional Weaponry.
frequency: null
has_been_manually_proofread: false
level: 13
name: Unconventional Expertise
prereqs:
- descr: trained in the weapon you chose for Unconventional Weaponry
feat: null
requirement: null
source:
- abbr: CRB
page_start: 58
page_stop: 58
traits:
- Human
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your elven blood runs particularly strong, granting you features far more
elven than those of a typical half-elf. You may also have been raised among elves,
steeped in your elven ancestors heritage. You gain the benefits of the elf heritage
of your elven parent or ancestors. You typically cant select a heritage that
depends on or improves an elven feature you dont have. For example, you couldnt
gain the cavern elfs darkvision ability if you didnt have low-light vision.
In these cases, at the GMs discretion, you might gain a different benefit.
frequency: null
has_been_manually_proofread: false
level: 1
name: Elf Atavism
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 58
page_stop: 58
traits:
- Half-Elf
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your own actions inspire your allies to great achievements. Whenever you
critically succeed at a skill check, you automatically qualify to use the Aid
reaction when attempting to help an ally using the same skill, even without spending
an action to prepare to do so.
frequency: null
has_been_manually_proofread: false
level: 5
name: Inspire Imitation
prereqs:
- descr: Ancestry Level 5
feat: null
requirement: null
source:
- abbr: CRB
page_start: 58
page_stop: 58
traits:
- Half-Elf
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The elven magic in your blood manifests as a force you can use to become
more appealing or alluring. You can cast 1st-level charm as an arcane innate spell
once per day.
frequency: null
has_been_manually_proofread: false
level: 5
name: Supernatural Charm
prereqs:
- descr: Ancestry Level 5
feat: null
requirement: null
source:
- abbr: CRB
page_start: 58
page_stop: 58
traits:
- Half-Elf
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your dual human and orc nature has given you a unique perspective, allowing
you to bridge the gap between humans and the many intelligent creatures in the
world that humans consider monsters. You gain a +1 circumstance bonus to Diplomacy
checks against non-humanoid intelligent creatures and against humanoids that are
marginalized in human society (at the GMs discretion, but typically at least
including giants, goblins, kobolds, and orcs). You also gain this bonus on Perception
checks to Sense the Motives of such creatures.
frequency: null
has_been_manually_proofread: false
level: 1
name: Monstrous Peacemaker
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Half-Orc
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: Fierceness in battle runs through your blood, and you refuse to fall from
your injuries. You avoid being knocked out and remain at 1 Hit Point, and your
wounded condition increases by 1.
frequency: once per day
has_been_manually_proofread: false
level: 1
name: Orc Ferocity
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Orc
trigger: You would be reduced to 0 Hit Points but not immediately killed.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your orc blood is strong enough to grant you the keen vision of your orc
forebears. You gain darkvision, allowing you to see in darkness and dim light
just as well as you can in bright light. However, in darkness, you see in black
and white only.
frequency: null
has_been_manually_proofread: false
level: 1
name: Orc Sight
prereqs:
- descr: low-light vision
feat: null
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Half-Orc
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You defend yourself against magic by relying on techniques derived from orc
cultural superstitions. You gain a +1 circumstance bonus to your saving throw
against the triggering spell or magical effect.
frequency: null
has_been_manually_proofread: false
level: 1
name: Orc Superstition
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Concentrate
- Orc
trigger: You attempt a saving throw against a spell or magical effect, before rolling.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: In combat, you favor the brutal weapons that are traditional for your orc
ancestors. You are trained with the falchion and greataxe. In addition, you gain
access to all uncommon orc weapons. For you, martial orc weapons are simple weapons,
and advanced orc weapons are martial weapons.
frequency: null
has_been_manually_proofread: false
level: 1
name: Orc Weapon Famailiarity
prereqs:
- descr: Ancestry Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Orc
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are brutally efficient with the weapons of your orc ancestors. Whenever
you critically hit using a falchion, a greataxe, or an orc weapon, you apply the
weapons critical specialization effect.
frequency: null
has_been_manually_proofread: false
level: 5
name: Orc Weapon Carnage
prereqs:
- descr: Orc Weapon Famailiarity
feat: Orc Weapon Famailiarity
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Orc
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: Your victories in battle fill you with pride and imbue you with the energy
to fight a bit longer despite your wounds. You gain temporary Hit Points equal
to your Constitution modifier until the end of your next turn.
frequency: null
has_been_manually_proofread: false
level: 5
name: Victorious Vigor
prereqs:
- descr: Ancestry Level 5
feat: null
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Orc
trigger: You bring a foe to 0 Hit Points.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You steep yourself in superstition and practice ancient orc mental exercises
for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving
throws against spells and magical effects at all times.
frequency: null
has_been_manually_proofread: false
level: 9
name: Pervasive Superstition
prereqs:
- descr: Orc Superstition
feat: Orc Superstition
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Orc
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Given time to collect yourself after a near-death scrape, you can rebuild
your ferocity and withstand additional finishing blows. You can use Orc Ferocity
with a frequency of once per hour, rather than once per day.
2020-04-21 18:30:07 -04:00
frequency: once per hour
has_been_manually_proofread: false
level: 13
name: Incredible Ferocity
prereqs:
- descr: Orc Ferocity
feat: Orc Ferocity
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Orc
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your orc affinity blends with your class training, granting you great skill
with orc weapons. Whenever you gain a class feature that grants you expert or
greater proficiency in a given weapon or weapons, you also gain that proficiency
in the falchion, the greataxe, and all orc weapons in which you are trained.
frequency: null
has_been_manually_proofread: false
level: 13
name: Orc Weapon Expertise
prereqs:
- descr: Orc Weapon Famailiarity
feat: Orc Weapon Famailiarity
requirement: null
source:
- abbr: CRB
page_start: 59
page_stop: 59
traits:
- Orc
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have used alchemy to create life, a simple creature formed from alchemical
materials, reagents, and a bit of your own blood. This alchemical familiar appears
to be a small creature of flesh and blood, though it might have some unusual or
distinguishing aspects depending on your creative process. Like other familiars,
your alchemical familiar assists you in your laboratory and on adventures. The
familiar uses your Intelligence modifier to determine its Perception, Acrobatics,
and Stealth modifiers (see Familiars for more information).
frequency: null
has_been_manually_proofread: false
level: 1
name: Alchemical Familiar
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 76
page_stop: 76
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can identify alchemical items quickly. When using the Crafting skill
to Identify Alchemy on an alchemical item you hold, you can do so as a single
action, which has the concentrate and manipulate traits, instead of spending 10
minutes. If you have the formula for the item you are attempting to identify,
you gain a +2 circumstance bonus to your check, and if you roll a critical failure,
you get a failure instead.
frequency: null
has_been_manually_proofread: false
level: 1
name: Alchemical Savant
prereqs:
- descr: trained in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 76
page_stop: 76
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve learned how to throw a longer distance. When you throw an alchemical
bomb, it has a range increment of 30 feet instead of the usual 20 feet.
frequency: null
has_been_manually_proofread: false
level: 1
name: Far Lobber
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 76
page_stop: 76
traits:
- Alchemist
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You keep your bombs in easy-to-reach pouches from which you draw without
thinking. You Interact to draw a bomb, then Strike with it.
frequency: null
has_been_manually_proofread: false
level: 1
name: Quick Bomber
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 76
page_stop: 76
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Repeated exposure to toxic reagents has fortified your body against poisons
of all kinds. You gain poison resistance equal to half your level, and you gain
a +1 status bonus to saving throws against poisons.
frequency: null
has_been_manually_proofread: false
level: 2
name: Poison Resistance (Alchemist)
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 77
page_stop: 77
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: While under the effect of a mutagen, you can metabolize that mutagens power
to heal yourself. This uses a single action, which has the concentrate and manipulate
traits. Once the action is complete, you regain 1d6 Hit Points for every 2 item
levels of the mutagen (minimum 1d6), but the mutagens duration immediately ends,
even if you are under the effect of Persistent Mutagen.
frequency: null
has_been_manually_proofread: false
level: 2
name: Revivifying Mutagen
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 77
page_stop: 77
traits:
- Alchemist
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: You cause the bomb to create a cloud of thick smoke, in addition to its normal
effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst.
You choose which corner of the targets space (or the space in which the bomb
lands) the cloud is centered on. Creatures within that area have the concealed
condition, and all other creatures are concealed to them. The smoke lasts for
1 minute or until dissipated by a strong wind.
frequency: once per round
has_been_manually_proofread: false
level: 2
name: Smoke Bomb
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 77
page_stop: 77
traits:
- Additive
- Alchemist
2020-02-20 18:38:54 -05:00
trigger: You use Quick Alchemy to craft an alchemical bomb with a level at least
1 lower than your advanced alchemy level.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have calculated all the angles to maximize a bombs splash. When you
throw an alchemical bomb with the splash trait, you can cause the bomb to deal
splash damage equal to your Intelligence modifier (minimum 0) instead of the normal
amount.
frequency: null
has_been_manually_proofread: false
level: 4
name: Calculated Splash
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 77
page_stop: 77
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Thanks to the time youve spent studying and experimenting, you know how
to scale your formulas into larger batches that dont require any additional attention.
When spending downtime to Craft alchemical items, you can produce twice as many
alchemical items in a single batch without spending additional preparatory time.
For instance, if you are creating elixirs of life, you can craft up to eight elixirs
in a single batch using downtime, rather than four. This does not reduce the amount
of alchemical reagents required or other ingredients needed to craft each item,
nor does it increase your rate of progress for days past the base downtime spent.
This also does not change the number of items you can create in a batch using
advanced alchemy.
frequency: null
has_been_manually_proofread: false
level: 4
name: Efficient Alchemy
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 77
page_stop: 77
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve learned how to make your personal energy last just a little bit longer
when quickly brewing ad hoc concoctions. When using Quick Alchemy to create an
alchemical tool or elixir, that tool or elixir remains potent until the end of
your next turn, instead of losing its potency at the start of your next turn.
frequency: null
has_been_manually_proofread: false
level: 4
name: Enduring Alchemy
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 78
page_stop: 78
traits:
- Alchemist
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: Youve discovered how to mix two elixirs into a single hybrid concoction.
You can spend 2 additional batches of infused reagents to add a second elixir
to the one youre crafting. The second elixir must also be at least 2 levels lower
than your advanced alchemy level, and the combination elixir is an alchemical
item two levels higher than the higher of the two elixirs levels. When this combination
elixir is consumed, both the constituent elixirs take effect. For example, you
can combine two elixirs of life to create a combined elixir that heals twice the
normal amount, or you can combine a lesser darkvision elixir with a lesser eagle-eye
elixir to both gain darkvision and find secret doors.
frequency: once per round
has_been_manually_proofread: false
level: 6
name: Combine Elixirs
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 78
page_stop: 78
traits:
- Additive
- Alchemist
2020-02-20 18:38:54 -05:00
trigger: You use Quick Alchemy to craft an alchemical item that has the elixer trait
and is at least 2 levels lower than your advanced alchemy level.
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: 'Your bombs impose additional effects on your enemies. You mix a substance
into the bomb that causes one of the following: dazzled, deafened, flat-footed,
or a 5-foot status penalty to Speeds. If the attack with that bomb hits, the
target must succeed at a Fortitude saving throw or suffer that effect until the
start of your next turn. Use your class DC for this saving throw (even if someone
else throws the bomb).'
frequency: once per round
has_been_manually_proofread: false
level: 6
name: Debilitating Bomb
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 78
page_stop: 78
traits:
- Additive
- Alchemist
2020-02-20 18:38:54 -05:00
trigger: You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels
lower than your advanced alchemy level.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can lob bombs with great force and a precise trajectory to angle the
splash in a cone spraying in a single direction. When throwing an alchemical bomb
with the splash trait, instead of splashing all squares adjacent to the target,
you can treat the targets space as the first affected square of a 15-foot cone
directed away from you, potentially allowing you to avoid allies and splash deeper
into enemy lines. If the target takes up more than a single square, the targets
square closest to you is the first affected square of the cone.
frequency: null
has_been_manually_proofread: false
level: 6
name: Directional Bombs
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 78
page_stop: 78
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your bestial mutagen brings out the beast lurking within you, granting you
especially sharp claws and teeth as well as a ferocious appearance. Whenever youre
affected by a bestial mutagen you created, you gain the mutagens item bonus to
your Intimidation checks. In addition, your claws and jaws are increasingly vicious,
and they gain the deadly d10 trait. Finally, you can increase the mutagens penalty
to AC from 1 to 2 and, in exchange, increase the damage die size of your claws
and jaws by one step.
frequency: null
has_been_manually_proofread: false
level: 8
name: Feral Mutagen
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Alchemical items you create on the fly are particularly potent. When you
use Quick Alchemy to create an infused alchemical item that allows a saving throw,
you can change its DC to your class DC.
frequency: null
has_been_manually_proofread: false
level: 8
name: Powerful Alchemy
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Alchemist
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: You mix in an additive to make your bombs contents adhere to the target
and continue to deal damage. A creature that takes a direct hit from one of your
sticky bombs also takes persistent damage equal to and of the same type as the
bombs splash damage. If the bomb already deals persistent damage, combine the
two amounts.
frequency: once per round
has_been_manually_proofread: false
level: 8
name: Sticky Bomb
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Additive
- Alchemist
2020-02-20 18:38:54 -05:00
trigger: You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels
lower than your advanced alchemy level.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can cause your body to twist and flow like the quicksilver within your
mutagens. Whenever you are under the effects of a quicksilver mutagen you created,
you can stretch your legs and Step up to 10 feet, and you can squish and compress
your body, allowing you to make it through tight spaces as if you were one size
smaller, in addition to any effect from Squeezing.
frequency: null
has_been_manually_proofread: false
level: 10
name: Elastic Mutagen
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The particularly volatile compounds that you brew into your bombs result
in them creating especially large and powerful explosions. When you throw an alchemical
bomb you created and that bomb has the splash trait, you can add your Intelligence
modifier to the bombs usual splash damage, and it deals splash damage to every
creature within 10 feet of the target.
frequency: null
has_been_manually_proofread: false
level: 10
name: Expanded Splash
prereqs:
- descr: Calculated Splash
feat: Calculated Splash
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'You have learned enhanced techniques and alchemical secrets that allow you
to expand the range of effects you can impose with your bombs. When you use Debilitating
Bomb, add the following to the list you can choose from: clumsy 1, enfeebled 1,
stupefied 1, or 10-foot status penalty to Speeds.'
frequency: null
has_been_manually_proofread: false
level: 10
name: Greater Debilitating Bomb
prereqs:
- descr: Debilitating Bomb
feat: Debilitating Bomb
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Alchemist
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: You mix a special additive into your elixir that calms the drinkers body
and mind. The elixir of life attempts to counteract one fear effect or one effect
imposing the paralyzed condition on the drinker.
frequency: once per round
has_been_manually_proofread: false
level: 10
name: Merciful Elixir
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Additive
- Alchemist
2020-02-20 18:38:54 -05:00
trigger: You craft an elixer of life using Quick Alchemy, and that elixir is at
least 2 levels lower than your advanced alchemy level.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: By concentrating your poisons toxic components, you make them harder for
victims to resist. When you craft an alchemical item with the poison trait by
any means, the DC is increased by up to 4, to a maximum of your class DC.
frequency: null
has_been_manually_proofread: false
level: 10
name: Potent Poisoner
prereqs:
- descr: Powerful Alchemy
feat: Powerful Alchemy
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Integrating your own personal energy into the elixirs you create causes them
to affect you for longer. When you consume one of your alchemical items that has
the elixir and infused traits and a duration of 1 minute or longer, that elixirs
duration is doubled.
frequency: null
has_been_manually_proofread: false
level: 12
name: Extend Elixir
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The fortifying additives you brew into your mutagens make your juggernaut
form impervious. Whenever youre affected by a juggernaut mutagen you created,
you gain resistance to all physical damage equal to your Intelligence modifier
(minimum 0).
frequency: null
has_been_manually_proofread: false
level: 12
name: Invincible Mutagen
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You lob bombs unerringly, despite obstructions or distance. When you throw
an alchemical item with the bomb trait, its range increment increases to 60 feet,
you reduce any circumstance bonus to the targets AC from cover by 1, and you
automatically succeed at the flat check when targeting a concealed creature.
frequency: null
has_been_manually_proofread: false
level: 12
name: Uncanny Bombs
prereqs:
- descr: Far Lobber
feat: Far Lobber
requirement: null
source:
- abbr: CRB
page_start: 79
page_stop: 79
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your silvertongue mutagen transcends languages and plausibility. When affected
by a silvertongue mutagen you have created, you ignore circumstance penalties
to Deception, Diplomacy, Intimidation, and Performance checks. In addition, your
words transcend linguistic barriers; everyone listening to you speak hears your
words as if you were speaking in their own language (though you do not actually
speak that language, nor does this ability allow you to understand any additional
languages).
frequency: null
has_been_manually_proofread: false
level: 14
name: Glib Mutagen
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 80
page_stop: 80
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your additives contain panaceas that can remedy a plethora of maladies. When
you use Merciful Elixir, your elixir can instead attempt to counteract the blinded,
deafened, sickened, or slowed condition.
frequency: null
has_been_manually_proofread: false
level: 14
name: Greater Merciful Elixir
prereqs:
- descr: Merciful Elixir
feat: Merciful Elixir
requirement: null
source:
- abbr: CRB
page_start: 80
page_stop: 80
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Ever inventive, you have discovered increasingly devastating ways for your
bombs to impede and hamper your foes. When you use Debilitating Bomb, add the
following to the list of effects you can choose from: enfeebled 2, stupefied 2,
or a 15-foot status penalty to Speeds. If you instead apply one of the effects
listed in Debilitating Bomb, the target avoids the effect only if the result of
its saving throw is a critical success.'
frequency: null
has_been_manually_proofread: false
level: 14
name: True Debilitating Bomb
prereqs:
- descr: Greater Debilitating Bomb
feat: Greater Debilitating Bomb
requirement: null
source:
- abbr: CRB
page_start: 80
page_stop: 80
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your body readily accepts and retains minor changes. When you drink one of
your alchemical items that has the elixir and infused traits and a duration of
1 minute or more, you can make the elixirs duration indefinite. You can do so
only if the elixirs level is half your level or lower. If you later consume a
different elixir and make it indefinite, the effect of the previous indefinite
elixir ends.
frequency: null
has_been_manually_proofread: false
level: 16
name: Eternal Elixir
prereqs:
- descr: Extend Elixir
feat: Extend Elixir
requirement: null
source:
- abbr: CRB
page_start: 80
page_stop: 80
traits:
- Alchemist
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: You mix a substance into the bomb to foil resistances. The bomb reduces any
resistance the enemy has to its damage type by an amount equal to your level,
but only for that attack.
frequency: once per round
has_been_manually_proofread: false
level: 16
name: Exploitive Bomb
prereqs:
- descr: Class Level 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 80
page_stop: 80
traits:
- Additive
- Alchemist
trigger: You craft an alchemical bomb using Quick Alchemy that's at least 2 levels
2020-02-20 18:38:54 -05:00
lower than your advanced alchemy level.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Specialized tweaks to your formula that supplements your genius considerably
broaden the benefits you gain from cognitive mutagens. When youre affected by
a cognitive mutagen you created, you also gain the mutagens item bonus to Deception,
Diplomacy, Intimidation, Medicine, Nature, Performance, Religion, and Survival
checks. In addition, you can communicate telepathically with creatures within
60 feet with whom you share a language. The communication is two-way once you
establish it, so a creature you contact can also communicate with you.
frequency: null
has_been_manually_proofread: false
level: 16
name: Genius Mutagen
prereqs:
- descr: Class Level 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 81
page_stop: 81
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve trained your physical form to remain stable within the a given altered
state. Once per day, when you consume an alchemical item with the infused and
mutagen traits that you have crafted, you can retain its effects until the next
time you make your daily preparations instead of its normal duration.
frequency: null
has_been_manually_proofread: false
level: 16
name: Persistent Mutagen
prereqs:
- descr: Extend Elixir
feat: Extend Elixir
requirement: null
source:
- abbr: CRB
page_start: 81
page_stop: 81
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your mastery of alchemical secrets enables you to replicate effects most
believe can be achieved only via magic. Select a number of potions equal to your
Intelligence modifier (minimum 1) of 9th level or lower. You gain formulas to
Craft these potions as alchemical items with the elixir trait. When Crafting these
alchemical elixirs, you can substitute alchemical reagents for an equal value
of magical components, and you can use alchemists tools instead of any other
required tool kits. Other than that, the formula does not change. Once youve
chosen the potion formulas, they cant be changed.
frequency: null
has_been_manually_proofread: false
level: 18
name: Improbable Elixirs
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 81
page_stop: 81
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: With a minor adjustment of ratios in the formula for your serene mutagen,
you gain mental protections. When youre affected by a serene mutagen you created,
detection, revelation, and scrying effects of 9th level or lower detect nothing
from you or your possessions and auras. For instance, detect magic would still
detect other magic in the area, but not any magic on you.
frequency: null
has_been_manually_proofread: false
level: 18
name: Mindblank Mutagen
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 81
page_stop: 81
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your alchemical mastery can resuscitate the recently slain. You can administer
a true elixir of life to a creature who has been dead for no more than 2 rounds.
When you do, that creature is immediately returned to life with 1 Hit Point and
becomes wounded 1.
frequency: once every 10 minutes
has_been_manually_proofread: false
level: 18
name: Miracle Worker
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 81
page_stop: 81
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have perfected the formulas for bombs that impede your enemies. When
you use Debilitating Bomb, your target avoids the condition the bomb imposes only
if it critically succeeds at its saving throw.
frequency: null
has_been_manually_proofread: false
level: 18
name: Perfect Debilitation
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 81
page_stop: 81
traits:
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your research has paid off, culminating in the legendary philosophers stone.
You learn the formula for the philosophers stone and can add it to your formula
book.
frequency: null
has_been_manually_proofread: false
name: Craft Philosophers Stone
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 81
page_stop: 81
traits:
- Alchemist
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You add an incredibly powerful additive to a held bomb to create a mega bomb,
greatly increasing its area and power. You use an Interact action to throw the
mega bomb, rather than Strike, and you dont make an attack roll. The mega bomb
affects creatures in a 30-foot-radius burst, centered within 60 feet of you. The
bomb deals damage as if each creature were the primary target, with a basic Reflex
save. On a failed save, a creature also takes any extra effects that affect a
primary target (such as flat-footed from bottled lightning). While all targets
in the area take splash damage as primary targets, there is no further splash
beyond that area. If your next action after creating a mega bomb isnt an Interact
action to throw it, the mega bomb denatures and loses all effects.
frequency: null
has_been_manually_proofread: false
level: 20
name: Mega Bomb
prereqs:
- descr: Expanded Splash
feat: Expanded Splash
2020-02-20 18:38:54 -05:00
requirement: You are holding an infused alchemical bomb you crafted, with a level
at least 3 lower than your advanced alchemy level.
source:
- abbr: CRB
page_start: 81
page_stop: 81
traits:
- Additive
- Alchemist
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have enhanced the formulas for your mutagens, aligning them perfectly
to your physiology. When under the effect of a mutagen you crafted, you do not
suffer its drawback.
frequency: null
has_been_manually_proofread: false
level: 20
name: Perfect Mutagen
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 81
page_stop: 81
traits:
- Alchemist
trigger: null
- actioncost: null
descr: When you are raging, your visual senses improve, granting you darkvision.
frequency: null
has_been_manually_proofread: false
level: 1
name: Acute Vision
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 88
page_stop: 88
traits:
- Barbarian
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You push back your rage for a moment in order to think clearly. Until the
end of this turn, you can use actions with the concentrate trait even if those
actions dont have the rage trait.
frequency: null
has_been_manually_proofread: false
level: 1
name: Moment of Clarity
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 88
page_stop: 88
traits:
- Barbarian
- Concentrate
- Rage
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your fury fills your foes with fear. While you are raging, your Demoralize
and Scare to Death actions (from the Intimidation skill and an Intimidation skill
feat, respectively) gain the rage trait, allowing you to use them while raging.
As soon as you meet the prerequisites for the skill feats Intimidating Glare and
Scare to Death, you gain these feats.
frequency: null
has_been_manually_proofread: false
level: 1
name: Raging Intimidation
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 88
page_stop: 88
traits:
- Barbarian
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Thrown weapons become especially deadly in your fury. You apply the additional
damage from Rage to your thrown weapon attacks. If you have the Brutal Critical
feat or the devastator class feature, apply their benefits to thrown weapon attacks.
frequency: null
has_been_manually_proofread: false
level: 1
name: Raging Thrower
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 88
page_stop: 88
traits:
- Barbarian
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: With a quick sprint, you dash up to your foe and swing. Stride twice. If
you end your movement within melee reach of at least one enemy, you can make a
melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing,
Flying, or Swimming instead of Striding if you have the corresponding movement
type.
frequency: null
has_been_manually_proofread: false
level: 1
name: Sudden Charge
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 88
page_stop: 88
- abbr: CRB
page_start: 145
page_stop: 145
traits:
- Barbarian
- Fighter
- Flourish
- Open
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you Rage, your sense of smell improves. You gain imprecise scent with
a range of 30 feet.
frequency: null
has_been_manually_proofread: false
level: 2
name: Acute Scent
prereqs:
- descr: acute vision or darkvision
feat: null
requirement: null
source:
- abbr: CRB
page_start: 88
page_stop: 88
traits:
- Barbarian
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Desperate to finish the fight, you pour all your rage into one final blow.
Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the
number of rounds remaining in your Rage (maximum 10). After this Strike, your
Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.
frequency: null
has_been_manually_proofread: false
level: 2
name: Furious Finish
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 89
page_stop: 89
traits:
- Barbarian
- Rage
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You keep pace with a retreating foe. Stride up to your Speed, following the
foe and keeping it in reach throughout its movement until it stops moving or youve
moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead
of Stride if you have the corresponding movement type.
frequency: null
has_been_manually_proofread: false
level: 2
name: No Escape
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 89
page_stop: 89
traits:
- Barbarian
- Rage
trigger: A foe within reach attempts to move away from you.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can enter a second rage, but afterward you need to catch your breath.
You can Rage without waiting for 1 minute after the previous Rage (or 1 round,
with quick rage), but when you end this second Rage, youre fatigued until you
rest for 10 minutes.
frequency: null
has_been_manually_proofread: false
level: 2
name: Second Wind
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 89
page_stop: 89
traits:
- Barbarian
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You concentrate on your rage, overcoming fear and fighting back sickness.
Reduce your frightened condition value by 1, and attempt a Fortitude save to recover
from the sickened condition as if you had spent an action retching; you reduce
your sickened condition value by 1 on a failure (but not on a critical failure),
by 2 on a success, or by 3 on a critical success.
frequency: null
has_been_manually_proofread: false
level: 2
name: Shake it Off
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 89
page_stop: 89
traits:
- Barbarian
- Concentrate
- Rage
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your rage is a frenzy of rapid movements. While you are raging, you gain
a +10-foot status bonus to your Speed.
frequency: null
has_been_manually_proofread: false
level: 4
name: Fast Movement
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 89
page_stop: 89
traits:
- Barbarian
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Physical obstacles cant hold back your fury. While you are raging, you gain
a climb Speed and swim Speed equal to your land Speed, the DC of High Jumps and
Long Jumps decreases by 10, and your Leap distance increases by 5 feet when you
jump horizontally and by 2 feet when you jump vertically.
frequency: null
has_been_manually_proofread: false
level: 4
name: Raging Athlete
prereqs:
- descr: expert in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 89
page_stop: 89
traits:
- Barbarian
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You make a wide, arcing swing. Make a single melee Strike and compare the
attack roll result to the ACs of up to two foes, each of whom must be within your
melee reach and adjacent to the other. Roll damage only once and apply it to each
creature you hit. A Swipe counts as two attacks for your multiple attack penalty.
If youre using a weapon with the sweep trait, its modifier applies to all your
Swipe attacks.
frequency: null
has_been_manually_proofread: false
level: 4
name: Swipe
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 89
page_stop: 89
traits:
- Barbarian
- Fighter
- Flourish
trigger: null
- actioncost: Reaction
descr: You roar in pain, awakening the rage within you. You Rage.
frequency: null
has_been_manually_proofread: false
level: 4
name: Wounded Rage
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 90
page_stop: 90
traits:
- Barbarian
- Rage
trigger: You take damage and are capable of entering a rage.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your proficiency in unarmored defense increases to expert. While you are
raging and unarmored, your skin transforms into a thick hide resembling your animals
skin. You gain a +1 status bonus to AC instead of taking a 1 penalty to AC; if
you have the greater juggernaut class feature, this status bonus increases to
+2. The thickness of your hide gives you a Dexterity modifier cap to your AC of
+3.
frequency: null
has_been_manually_proofread: false
level: 6
name: Animal Skin
prereqs:
- descr: 'Feature: animal instinct'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 90
page_stop: 90
traits:
- Barbarian
- Instinct
- Morph
- Primal
- Transmutation
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You swat a foe that leaves an opening. Make a melee Strike against the triggering
creature. If your attack is a critical hit and the trigger was a manipulate action,
you disrupt that action. This Strike doesnt count toward your multiple attack
penalty, and your multiple attack penalty doesnt apply to this Strike.
frequency: null
has_been_manually_proofread: false
level: 6
name: Attack of Opportunity (Barbarian)
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 90
page_stop: 90
traits:
- Barbarian
2020-02-20 18:38:54 -05:00
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You push your foes around and leave bruises. While raging, when you successfully
Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal
to your Strength modifier; add this to the damage from a critical success to Trip.
frequency: null
has_been_manually_proofread: false
level: 6
name: Brutal Bully
prereqs:
- descr: expert in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 90
page_stop: 90
traits:
- Barbarian
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You swing clear through one foe and into another. Make a melee Strike against
the second foe.
frequency: null
has_been_manually_proofread: false
level: 6
name: Cleave
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 90
page_stop: 90
traits:
- Barbarian
- Rage
2020-02-20 18:38:54 -05:00
trigger: Your melee Strike kills a creature or knocks it unconscious, and another
foe is adjacent to that creature.
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot
line, dealing 1d6 damage per level. The area and damage type match those of your
dragon (see Table 34. If you used this ability in the last hour, the area and
the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels).
Each creature in the area must attempt a basic Reflex save.
frequency: null
has_been_manually_proofread: false
name: Dragons Rage Breath
prereqs:
- descr: 'Feature: dragon instinct'
feat: null
2020-04-21 18:30:07 -04:00
requirement: You haven't used this ability since you last Raged.
source:
- abbr: CRB
page_start: 90
page_stop: 90
traits:
- Arcane
- Barbarian
- Concentrate
- Evocation
- Instinct
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You grow to incredible size. You become Large, increasing your reach by 5
feet and gaining the clumsy 1 condition (page 618) until you stop raging. Your
equipment grows with you.
frequency: null
has_been_manually_proofread: false
name: Giants Stature
prereqs:
- descr: 'Feature: giant instinct'
feat: null
requirement: You are Medium or smaller.
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Instinct
- Polymorph
- Primal
- Rage
- Transmutation
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You call forth protective spirits to ward off ranged attacks. Until your
rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat
check or the attack misses with no effect.
frequency: null
has_been_manually_proofread: false
name: Spirits Interference
prereqs:
- descr: 'Feature: spirit instinct'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Instinct
- Necromancy
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You transform into your animal. You gain the effects of the 3rd-level animal
form spell except you use your own statistics, temporary Hit Points, and unarmed
attacks instead of those granted by animal form. You also retain the constant
abilities of your gear. If your animal is a frog, your tongues reach increases
to 15 feet. Dismissing the transformation gains the rage trait.
frequency: null
has_been_manually_proofread: false
level: 8
name: Animal Rage
prereqs:
- descr: 'Feature: animal instinct'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Concentrate
- Instinct
- Polymorph
- Primal
- Rage
- Transmutation
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You bully foes across the battlefield. While raging, you gain a +2 circumstance
bonus to Athletics checks for attack actions.
frequency: null
has_been_manually_proofread: false
level: 8
name: Furious Bully
prereqs:
- descr: master in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You pause to recover your raging vigor. You gain temporary Hit Points equal
to half your level plus your Constitution modifier.
frequency: null
has_been_manually_proofread: false
level: 8
name: Renewed Vigor
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Concentrate
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You stoke an allys fury. While you are raging, one willing creature within
30 feet gains the effects of the Rage action, except it can still use concentrate
actions.
frequency: null
has_been_manually_proofread: false
level: 8
name: Share Rage
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Auditory
- Barbarian
- Rage
- Visual
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You swing at a foe while mid-leap. Make a Leap, High Jump, or Long Jump and
attempt one melee Strike at any point during your jump. Immediately after the
Strike, you fall to the ground if youre in the air, even if you havent reached
the maximum distance of your jump. If the distance you fall is no more than the
height of your jump, you take no damage and land upright. When attempting a High
Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs,
and increase your maximum distance to double your Speed.
frequency: null
has_been_manually_proofread: false
level: 8
name: Sudden Leap (Barbarian)
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You thrash the grabbed foe around. It takes bludgeoning damage equal to your
Strength modifier plus your ferocious specialization damage plus your Rage damage.
The foe must attempt a basic Fortitude save against your class DC.
frequency: null
has_been_manually_proofread: false
level: 8
name: Thrash
prereqs:
- descr: Class Level 8
feat: null
requirement: You have a foe grabbed.
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You open yourself to attacks so you can respond in turn. Until your rage
ends, you are flat-footed, and damage rolls against you gain a +2 circumstance
bonus. If a creature hits you, that creature is flat-footed to you until the end
of your next turn. If you hit it before the end of your next turn, you gain temporary
Hit Points equal to your Constitution modifier, or double that on a critical hit.
These temporary Hit Points last until the end of your rage.
frequency: null
has_been_manually_proofread: false
name: Come and Get Me
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Concentrate
- Rage
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You rush forward. Stride up to five times your Speed in a straight line.
You can increase the number of actions this activity takes to 3 to Stride up to
eight times your Speed in a straight line instead.
frequency: null
has_been_manually_proofread: false
level: 10
name: Furious Sprint
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Rage
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your fury carries your weapon through multiple foes. When you Cleave, if
your Strike also kills or knocks the target unconscious, you can continue to make
melee Strikes until you make a Strike that doesnt kill or knock a creature unconscious,
or until there are no creatures adjacent to the most recent creature you attacked
while Cleaving, whichever comes first.
frequency: null
has_been_manually_proofread: false
level: 10
name: Great Cleave
prereqs:
- descr: Cleave
feat: Cleave
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: The weight of your swing drives your enemy back. You push the foe back 5
feet, with the effects of a successful Shove. You can follow the foe as normal
for a successful Shove.
frequency: null
has_been_manually_proofread: false
level: 10
name: Knockback
prereqs:
- descr: Class Level 10
feat: null
requirement: Your last action was a successful Strike.
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Barbarian
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You unleash a terrifying howl. Attempt Intimidate checks to Demoralize each
creature within 30 feet. Regardless of the results of your checks, each creature
is then temporarily immune to Terrifying Howl for 1 minute.
frequency: null
has_been_manually_proofread: false
level: 10
name: Terrifying Howl
prereqs:
- descr: Intimidating Glare
feat: Intimidating Glare
requirement: null
source:
- abbr: CRB
page_start: 91
page_stop: 91
traits:
- Auditory
- Barbarian
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You sprout dragon wings from your back of the same color as your chosen dragon.
While you are raging, you gain a fly Speed equal to your land Speed. If you are
flying when your rage ends, you start to fall but the transformation only completes
at the last moment, so you take no damage from the fall and land standing up.
frequency: null
has_been_manually_proofread: false
name: Dragons Rage Wings
prereqs:
- descr: 'Feature: dragon instinct'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 92
page_stop: 92
traits:
- Barbarian
- Instinct
- Morph
- Primal
- Rage
- Transmutation
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You grab your foe while its distracted by your attack. The foe you hit becomes
grabbed, as if you had succeeded at an Athletics check to Grapple the foe.
frequency: null
has_been_manually_proofread: false
level: 12
name: Furious Grab
prereqs:
- descr: Class Level 12
feat: null
2020-02-20 18:38:54 -05:00
requirement: Your last action was a successful Strike, and either you have a hand
free or your Strike used a grapple weapon.
source:
- abbr: CRB
page_start: 92
page_stop: 92
traits:
- Barbarian
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You close the distance to your prey in a blur, pouncing on the creature before
it can react. You Stride up to your Speed and make a Strike at the end of your
movement.
frequency: null
has_been_manually_proofread: false
name: Predators Pounce
prereqs:
- descr: 'Feature: animal instinct'
feat: null
requirement: You are unarmored or wearing light armor.
source:
- abbr: CRB
page_start: 92
page_stop: 92
traits:
- Barbarian
- Flourish
- Instinct
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You call forth an ephemeral apparition, typically the ghost of an ancestor
or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee
wisp rush unarmed attack against an enemy within 120 feet of you. The wisps attack
modifier is equal to your proficiency bonus for martial weapons plus your Strength
modifier plus a +2 item bonus, and it applies the same circumstance and status
bonuses and penalties that you have. On a hit, the wisp deals damage equal to
4d8 plus your Constitution modifier. The damage is your choice of negative or
positive damage; dont apply your Rage damage or your weapon specialization damage,
but circumstance and status bonuses and penalties that would also affect the wisps
damage apply. If your wisps Strike is a critical hit, the target becomes frightened
1. This attack uses and counts toward your multiple attack penalty as if you were
the one attacking.
frequency: null
has_been_manually_proofread: false
name: Spirits Wrath
prereqs:
- descr: 'Feature: spirit instinct'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 92
page_stop: 92
traits:
- Attack
- Barbarian
- Concentrate
- Instinct
- Open
- Rage
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You grow to even greater size. When using Giants Stature, you can instead
become Huge (increasing your reach by 10 feet if you were Medium or smaller) while
you are raging. You have the clumsy 1 condition (page 618) as long as you are
Huge.
frequency: null
has_been_manually_proofread: false
name: Titans Stature
prereqs:
- descr: Giants Stature
feat: Giants Stature
requirement: null
source:
- abbr: CRB
page_start: 92
page_stop: 92
traits:
- Barbarian
- Instinct
- Polymorph
- Transmutation
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your attacks are so powerful, they can flatten your opponents. When you use
Knockback, you can attempt an Athletics check against your targets Fortitude
DC.
frequency: null
has_been_manually_proofread: false
level: 14
name: Awesome Blow
prereqs:
- descr: Knockdown
feat: Knockback
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Concentrate
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You extend your body and prepare to attack foes outside your normal reach.
Until your rage ends, all your melee weapons and unarmed attacks gain reach 10.
This doesnt increase the reach of any weapon or unarmed attack that already has
the reach trait, but it does combine with abilities that increase your reach due
to increased size, such as Giants Stature.
frequency: null
has_been_manually_proofread: false
name: Giants Lunge
prereqs:
- descr: 'Feature: giant instinct'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Concentrate
- Instinct
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: When struck by an enemy, you respond in turn. Make a melee Strike against
the triggering creature. This Strike doesnt count toward your multiple attack
penalty, and your multiple attack penalty doesnt apply to this Strike.
frequency: null
has_been_manually_proofread: false
level: 14
name: Vengeful Strike
prereqs:
- descr: Come And Get Me
feat: Come and Get Me
2020-04-21 18:30:07 -04:00
requirement: You're under the effect of Come and Get Me.
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Rage
2020-02-20 18:38:54 -05:00
trigger: A creature within your reach succeeds or critically succeeds at an attack
against you.
- actioncost: Three Actions
2020-02-20 18:38:54 -05:00
descr: You attack all nearby adversaries. Make a melee Strike against each enemy
within your melee reach. Each attack counts toward your multiple attack penalty,
but do not increase your penalty until you have made all your attacks.
frequency: null
has_been_manually_proofread: false
level: 14
name: Whirlwind Strike
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Fighter
- Flourish
- Open
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you Thrash a grabbed foe, you smack that foe into another nearby. Another
foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex
save against your class DC.
frequency: null
has_been_manually_proofread: false
level: 16
name: Collateral Thrash
prereqs:
- descr: Thrash
feat: Thrash
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Rage
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You transform into a ferocious Large dragon, gaining the effects of 6th-level
dragon form except that you use your own AC and attack modifier; you also apply
your extra damage from Rage. The action to Dismiss the transformation gains the
rage trait. At 18th level, you gain a +20-foot status bonus to your fly Speed,
your damage bonus with dragon Strikes increases to +12, your breath weapon DC
increases to 30, and you gain a +14 status bonus to your breath weapon damage.
frequency: null
has_been_manually_proofread: false
level: 16
name: Dragon Transformation
prereqs:
- descr: Dragons Rage Wings
feat: Furious Bully
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Concentrate
- Instinct
- Polymorph
- Primal
- Rage
- Transmutation
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: Your blood boils when you take a beating, and you throw caution to the wind
to finish the fight. You gain a +2 circumstance bonus to attack rolls, a 2 penalty
to AC, and a 1 penalty to saves. These bonuses and penalties last until your
Rage ends or until you are above half Hit Points, whichever comes first.
frequency: null
has_been_manually_proofread: false
level: 16
name: Reckless Abandon
prereqs:
- descr: Class Level 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Rage
trigger: Your turn begins, and you are at half or fewer Hit Points.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your critical hits are particularly devastating. On a critical hit, add one
extra damage die. This is in addition to any extra dice you gain if the weapon
is deadly or fatal. The target also takes persistent bleed damage equal to two
damage dice.
frequency: null
has_been_manually_proofread: false
level: 18
name: Brutal Critical
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You burn out all of your rage to ensure that your attack lands and your mind
remains free. Reroll the triggering attack roll or Will save with a +2 circumstance
bonus, use the better result, and resolve the effect. You then immediately stop
raging.
frequency: null
has_been_manually_proofread: false
level: 18
name: Perfect Clarity
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Concentrate
- Fortune
- Rage
trigger: You fail or critically fail an attack roll or Will save.
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You make a vicious attack that maims your enemy. Make a melee Strike. If
the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical
success.
frequency: null
has_been_manually_proofread: false
level: 18
name: Vicious Evisceration
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Rage
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can drive your allies into a frenzy, granting them incredible benefits.
You can ignore the requirements on Share Rage, using it multiple times in a Rage.
Allies affected by Share Rage who accept your anathema for the duration of the
Rage gain your instinct ability and the specialization ability it gains from weapon
specialization, but not greater weapon specialization.
frequency: null
has_been_manually_proofread: false
level: 20
name: Contagious Rage
prereqs:
- descr: Share Rage
feat: Share Rage
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Auditory
- Barbarian
- Rage
- Visual
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You stomp the ground with such force that it creates a minor earthquake,
with the effects of the earthquake spell.
frequency: once every 10 minutes
has_been_manually_proofread: false
level: 20
name: Quaking Stomp
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 93
page_stop: 93
traits:
- Barbarian
- Manipulate
- Rage
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your studies make you informed on every subject. You are trained in Bardic
Lore, a special Lore skill that can be used only to Recall Knowledge, but on any
topic. If you have legendary proficiency in Occultism, you gain expert proficiency
in Bardic Lore, but you cant increase your proficiency rank in Bardic Lore by
any other means.
frequency: null
has_been_manually_proofread: false
level: 1
name: Bardic Lore
prereqs:
- descr: 'Feature: enigma muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 99
page_stop: 99
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: By adding a flourish, you make your compositions last longer. You learn the
lingering composition focus spell. Increase the number of Focus Points in your
focus pool by 1.
frequency: null
has_been_manually_proofread: false
name: Lingering Composition
prereqs:
- descr: focus pool
feat: null
requirement: null
source:
- abbr: CRB
page_start: 99
page_stop: 99
traits:
- Bard
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can extend the range of your spells. If the next action you use is to
Cast a Spell that has a range, increase that spells range by 30 feet. As is standard
for increasing spell ranges, if the spell normally has a range of touch, you extend
its range to 30 feet.
frequency: null
has_been_manually_proofread: false
level: 1
name: Reach Spell
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 99
page_stop: 99
- abbr: CRB
page_start: 122
page_stop: 122
- abbr: CRB
page_start: 134
page_stop: 134
- abbr: CRB
page_start: 198
page_stop: 198
- abbr: CRB
page_start: 210
page_stop: 210
traits:
- Bard
- Cleric
- Concentrate
- Druid
- Metamagic
- Sorcerer
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can rely on the grandeur of your performances rather than ordinary social
skills. You can use Performance instead of Diplomacy to Make an Impression and
instead of Intimidation to Demoralize. You can also use an acting Performance
instead of Deception to Impersonate. You can use your proficiency rank in Performance
to meet the requirements of skill feats that require a particular rank in Deception,
Diplomacy, or Intimidation.
frequency: null
has_been_manually_proofread: false
level: 1
name: Versatile Performance
prereqs:
- descr: 'Feature: polymath muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 100
page_stop: 100
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Study broadens your range of simple spells. Add two additional cantrips from
your spell list to your repetoire.
frequency: null
has_been_manually_proofread: false
level: 2
name: Cantrip Expansion (Bard)
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 100
page_stop: 100
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You keep a book of occult spells, similar to a wizards spellbook, and can
use its spells to supplement your spell repertoire. Add all the spells in your
repertoire to this book for free. You can use the Occultism skill to Learn Spells
(page 238) and add them to your spellbook by paying the appropriate cost, similar
to a wizard. During your daily preparations, choose any one spell from your book
of occult spells. If that spell is already in your spell repertoire, you can treat
it as an additional signature spell that day. If it isnt in your repertoire,
treat it as though it were until your next daily preparations.
frequency: null
has_been_manually_proofread: false
level: 2
name: Esoteric Polymath
prereqs:
- descr: 'Feature: polymath muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 100
page_stop: 100
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You learn the inspire competence composition cantrip, which aids your allies
skills.
frequency: null
has_been_manually_proofread: false
level: 2
name: Inspire Competence
prereqs:
- descr: 'Feature: maestro muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 100
page_stop: 100
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You magically unlock memories, making them easier to recall. You learn the
loremasters etude composition spell. Increase the number of Focus Points in your
focus pool by 1.
frequency: null
has_been_manually_proofread: false
name: Loremasters Etude
prereqs:
- descr: focus pool
feat: null
requirement: null
source:
- abbr: CRB
page_start: 100
page_stop: 100
traits:
- Bard
- Fortune
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your muse doesnt fall into a single label. Choose a type of muse other than
that of your own. You gain a 1st-level feat that requires that muse, and your
muse is now also a muse of that type, allowing you to take feats with the other
muse as a prerequisite. You dont gain any of the other effects of the muse you
chose.
frequency: null
has_been_manually_proofread: false
level: 2
name: Multifarious Muse
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 100
page_stop: 100
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You learn the inspure defense composition cantrip (page 386), which protects
you and allies.
frequency: null
has_been_manually_proofread: false
name: Inspire Defense
prereqs:
- descr: 'Feature: maestro muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 100
page_stop: 100
traits:
- Bard
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You subtly weave your spellcasting into your performance. If the next action
you take is to Cast a Spell, attempt a Performance check against all observers
Perception DCs. If your Performance check is successful against an observers
Perception DC, that observer doesnt notice that you are Casting a Spell, even
though normally spells have sensory manifestations that would make spellcasting
obvious to those around you, and verbal, somatic, and material components are
extremely overt. You hide all of these as part of an ordinary performance. This
hides only the spells spellcasting actions and manifestations, not its effects,
so an observer might still see a ray streak out from you or see you vanish.
frequency: null
has_been_manually_proofread: false
level: 4
name: Melodious Spell
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 101
page_stop: 101
traits:
- Bard
- Concentrate
- Manipulate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You learn the triple time composition cantrip, which speeds up you and your
allies for a round.
frequency: null
has_been_manually_proofread: false
level: 4
name: Triple Time
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 101
page_stop: 101
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: While most bards are known for certain signature performances and spells,
youre always tweaking your available repertoire. When you make your daily preparations,
you can change one of your signature spells to a different spell of that level
from your repertoire.
frequency: null
has_been_manually_proofread: false
level: 4
name: Versatile Signature
prereqs:
- descr: 'Feature: polymath muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 101
page_stop: 101
traits:
- Bard
trigger: null
- actioncost: null
descr: You learn the dirge of doom composition cantrip, which frightens your enemies.
frequency: null
has_been_manually_proofread: false
level: 6
name: Dirge of Doom
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 101
page_stop: 101
traits:
- Bard
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can perform multiple compositions simultaneously. If your next action
is to cast a composition, it becomes a harmonized composition. Unlike a normal
composition, a harmonized composition doesnt end if you cast another composition,
and you can cast another composition on the same turn as a harmonized one. Casting
another harmonized composition ends any harmonized composition you have in effect.
frequency: null
has_been_manually_proofread: false
level: 6
name: Harmonize
prereqs:
- descr: 'Feature: maestro muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 101
page_stop: 101
traits:
- Bard
- Concentrate
- Manipulate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You dont lose spells easily. If a reaction would disrupt your spellcasting
action, attempt a DC 15 fiat check. If you succeed, your action isnt disrupted.
frequency: null
has_been_manually_proofread: false
level: 6
name: Steady Spellcasting (Bard)
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 101
page_stop: 101
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your broad experiences translate to a range of skills. You add your level
to all skill checks in which you are untrained. You can attempt any skill check
that normally requires you to be trained, even if you are untrained. If you have
legendary proficiency in Occultism, you can attempt any skill check that normally
requires you to have expert proficiency, even if untrained or trained.
frequency: null
has_been_manually_proofread: false
level: 8
name: Eclectic Skill
prereqs:
- descr: master in Occultism
feat: null
requirement: null
source:
- abbr: CRB
page_start: 101
page_stop: 101
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your performances inspire even greater deeds in your allies. You learn the
inspire heroics metamagic focus spell. Increase the number of Focus Points in
your focus pool by 1.
frequency: null
has_been_manually_proofread: false
name: Inspire Heroics
prereqs:
- descr: focus pool
feat: null
requirement: null
source:
- abbr: CRB
page_start: 102
page_stop: 102
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you succeed at a Knowledge check, you gain additional information or
context. When you critically succeed at a Knowledge check, at the GMs discretion
you might gain even more additional information or context than normal.
frequency: null
has_been_manually_proofread: false
level: 8
name: Know-It-All
prereqs:
- descr: 'Feature: enigma muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 102
page_stop: 102
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You erect an imaginary barrier others believe to be real. You learn the house
of imaginary walls composition cantrip.
frequency: null
has_been_manually_proofread: false
level: 10
name: House of Imaginary Walls
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 102
page_stop: 102
traits:
- Bard
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: If your next action is to cast a bard cantrip or a bard spell that is at
least 2 levels lower than the highest level bard spell you can cast, reduce the
number of actions to cast it by 1 (minimum 1 action).
frequency: once per day
has_been_manually_proofread: false
level: 10
name: Quickened Casting (Bard)
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 102
page_stop: 102
traits:
- Bard
- Concentrate
- Metamagic
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can translate the emotion and power of a composition to other mediums.
If your next action is to cast a composition spell, you can use a different kind
of performance than usual for the composition to change any of its somatic components
to verbal components or vice versa. As usual for composition spells, this changes
whether the composition is auditory or visual.
frequency: null
has_been_manually_proofread: false
level: 10
name: Unusual Composition
prereqs:
- descr: 'Feature: polymath muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 102
page_stop: 102
traits:
- Bard
- Concentrate
- Manipulate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your flexible mind can quickly shift spells. If you add a spell to your repertoire
during your daily preparations using Esoteric Polymath, when you prepare again,
you can choose to keep the new spell from Esoteric Polymath in your repertoire
and instead lose access to another spell of the same level in your repertoire.
frequency: null
has_been_manually_proofread: false
level: 12
name: Eclectic Polymath
prereqs:
- descr: Esoteric Polymath
feat: Esoteric Polymath
requirement: null
source:
- abbr: CRB
page_start: 102
page_stop: 102
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your connection to your muse has granted you unusual focus. If you have spent
at least 2 Focus Points since the last time you Refocused, you recover 2 Focus
Points when you Refocus instead of 1.
frequency: null
has_been_manually_proofread: false
level: 12
name: Inspirational Focus
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can quicken your allies with a fast-paced performance. You learn the
allegro composition cantrip.
frequency: null
has_been_manually_proofread: false
level: 14
name: Allegro
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You soothe your allies wounds with the power of your performance. You learn
the soothing ballad composition spell. Increase the number of Focus Points in
your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 14
name: Soothing Ballad
prereqs:
- descr: focus pool
feat: null
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your mind works at an incredible pace. You instantly use up to five Recall
Knowledge actions. If you have any special abilities or free actions that would
normally be triggered when you Recall Knowledge, you cant use them for these
actions.
frequency: null
has_been_manually_proofread: false
level: 14
name: True Hypercognition
prereqs:
- descr: 'Feature: enigma muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: You maintain a spell with hardly a thought. You immediately gain the effects
of the Sustain a Spell action, allowing you to extend the duration of one of your
active class spells.
frequency: null
has_been_manually_proofread: false
level: 16
name: Effortless Concentration
prereqs:
- descr: Class Level 16
feat: null
requirement: You haven't acted yet on your turn.
source:
- abbr: CRB
page_start: 103
page_stop: 103
- abbr: CRB
page_start: 139
page_stop: 139
- abbr: CRB
page_start: 201
page_stop: 201
- abbr: CRB
page_start: 213
page_stop: 213
traits:
- Bard
- Druid
- Sorcerer
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your continued study of occult magic has increased your magical capacity,
allowing you to cast spells even when it seems impossible. You can cast one spell
each day even after youve run out of spell slots of the appropriate spell level,
but you cant use this ability to cast a spell of your highest spell level.
frequency: null
has_been_manually_proofread: false
level: 16
name: Studious Capacity
prereqs:
- descr: legendary in Ocultism
feat: null
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your repertoire is vast, containing far more spells than usual. Add one spell
to your repertoire of each level you can cast.
frequency: null
has_been_manually_proofread: false
level: 18
name: Deep Lore
prereqs:
- descr: legendary in Ocultism
feat: null
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The world is a stage upon which you are always playing. You are permanently
quickened; you can use your extra action only to cast a composition cantrip that
requires 1 action to cast. While in exploration mode, you can declare that you
are performing an eligible composition cantrip while using any exploration tactic.
Even before your first turn in a combat encounter, that cantrip is active as if
you had cast it on your previous turn.
frequency: null
has_been_manually_proofread: false
level: 18
name: Eternal Composition
prereqs:
- descr: 'Feature: maestro muse'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your esoteric formulas are so unusual that they allow you to dabble in magic
from diverse traditions that other bards dont understand. As long as youre trained
in Arcana, you can add arcane spells to your book from Esoteric Polymath; as long
as youre trained in Nature, you can add primal spells to your book; and as long
as you are trained in Religion, you can add divine spells to your book. Like your
other spells in your book, you can add one of these spells from another tradition
to your repertoire as an occult spell each day using Esoteric Polymath, but you
cant retain any spells from another tradition when you prepare again, even if
you have Eclectic Polymath.
frequency: null
has_been_manually_proofread: false
level: 18
name: Impossible Polymath
prereqs:
- descr: Esoteric Polymath
feat: Esoteric Polymath
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your songs overwhelm the target with unbearable emotion, potentially striking
them dead on the spot. You learn the fatal aria composition spell. Increase the
number of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 20
name: Fatal Aria
prereqs:
- descr: focus pool
feat: null
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You develop another incredible creation. You gain an additional 10th-level
spell slot.
frequency: null
has_been_manually_proofread: false
level: 20
name: Perfect Encore
prereqs:
- descr: 'Feature: magnus opus'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are able to weave countless performances together into a solo symphony.
You are no longer limited to a single composition each turn or a single composition
at a time; when you use a new composition, all previous compositions effects
continue for their remaining duration.
frequency: null
has_been_manually_proofread: false
name: Symphony of the Muse
prereqs:
- descr: Harmonize
feat: Harmonize
requirement: null
source:
- abbr: CRB
page_start: 103
page_stop: 103
traits:
- Bard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You embody an aspect of your deity. Choose one of your deitys domains from
those listed on page 441. You gain the domains initial domain spell as a devotion
spell.
frequency: null
has_been_manually_proofread: false
name: Deitys Domain
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 109
page_stop: 109
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can use Retributive Strike with a ranged weapon. In addition, if the
foe that triggered your reaction is within 5 feet of your reach but not in your
reach, as part of your reaction you can Step to put the foe in your reach before
making a melee Retributive Strike.
frequency: null
has_been_manually_proofread: false
level: 1
name: Ranged Reprisal
prereqs:
- descr: 'Feature: paladin cause'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 109
page_stop: 109
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: With a burst of divine liberation, your allys movement from your Liberating
Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces,
and uneven ground.
frequency: null
has_been_manually_proofread: false
level: 1
name: Unimpeded Step
prereqs:
- descr: 'Feature: liberator cause'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 109
page_stop: 109
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead
of making the triggering creature enfeebled 2, you can make it stupefied 2 for
the same duration.
frequency: null
has_been_manually_proofread: false
level: 1
name: Weight of Guilt
prereqs:
- descr: 'Feature: redeemer cause'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 110
page_stop: 110
traits:
- Champion
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You call upon your deitys grace, gaining a +2 circumstance bonus to the
save.
frequency: null
has_been_manually_proofread: false
level: 2
name: Divine Grace
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 110
page_stop: 110
traits:
- Champion
trigger: You attempt a save against a spell, before you roll.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Youve sworn to slay evil dragons. Add the following tenet to your code
after the others: “You must slay evil dragons you encounter as long as you have
a reasonable chance of success. Your Retributive Strike gains a +4 circumstance
bonus to damage against an evil dragon, or +6 if you have master proficiency with
the weapon you used. Your Glimpse of Redemptions resistance against damage from
an evil dragon is 7 + your level. If you use Liberating Step triggered by an evil
dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating
Step, and the ally can Step twice afterward. You dont consider evil dragons to
be legitimate authorities, even in nations they rule.'
frequency: null
has_been_manually_proofread: false
level: 2
name: Dragonslayer Oath
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 110
page_stop: 110
traits:
- Champion
- Oath
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Youve sworn an oath to banish the corruption of fiends to the dark planes
they call home. Add the following tenet to your champions code after the other
tenets: “You must banish or slay fiends you come across as long as you have a
reasonable chance of success; in the incredibly unlikely event you find a good
fiend, you dont have to banish or kill it.” Your Retributive Strike gains a +4
circumstance bonus to damage against a fiend, or a +6 circumstance bonus if you
have master proficiency with the weapon you used. Your Glimpse of Redemptions
resistance against damage from a fiend is 7 + your level. If you use Liberating
Step triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted
by your Liberating Step, and the ally can Step twice afterward. You dont consider
fiends to be legitimate authorities, even in nations ruled by fiends.'
frequency: null
has_been_manually_proofread: false
level: 2
name: Fiendsbane Oath
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 110
page_stop: 110
traits:
- Champion
- Oath
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Youve sworn an oath to put the undead to rest. Add the following tenet
to your champions code after the other tenets: “You must end the existence of
undead you encounter as long as you have a reasonable chance of success; in the
unlikely event you find a good undead, you can try to work out a more peaceful
way to help it recover from its undead state rather than destroying it in combat,
such as helping it complete its unfinished business and find peace.” Your Retributive
Strike gains a +4 circumstance bonus to damage against an undead, or +6 if you
have master proficiency with the weapon you used. Your Glimpse of Redemptions
resistance against damage from an undead is 7 + your level. If you use Liberating
Step triggered by an undead, your ally gains a +4 circumstance bonus to checks
granted by your Liberating Step, and the ally can Step twice afterward. You dont
consider undead to be legitimate authorities, even in nations ruled by undead.'
frequency: null
has_been_manually_proofread: false
level: 2
name: Shining Oath
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 110
page_stop: 110
traits:
- Champion
- Oath
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Youve sworn an oath to hunt down wicked evildoers and bring them to judgment.
Add the following tenet to your code after the others: “You must hunt down and
exterminate evil creatures that have committed heinous atrocities as long as you
have a reasonable chance of success and arent engaged in a mission that would
prevent your doing so.”'
frequency: null
has_been_manually_proofread: false
level: 2
name: Vengeful Oath
prereqs:
- descr: 'Feature: paladin cause'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 111
page_stop: 111
traits:
- Champion
- Oath
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You stand strong in the face of danger and inspire your allies to do the
same. Whenever you become frightened, reduce the condition value by 1 (to a minimum
of 0). At the end of your turn when you would reduce your frightened condition
value by 1, you also reduce the value by 1 for all allies within 15 feet.
frequency: null
has_been_manually_proofread: false
level: 4
name: Aura of Courage
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 111
page_stop: 111
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your faith makes you resistant to disease, protecting you as you offer succor
to the ill. You gain a +1 status bonus to saves against diseases. In addition,
if you roll a success on a save against a disease, you get a critical success
instead.
frequency: null
has_been_manually_proofread: false
level: 4
name: Divine Health
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 111
page_stop: 111
traits:
- Champion
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your touch relieves fear and restores movement. If the next action you use
is to cast lay on hands, you can attempt to counteract a fear effect or an effect
imposing the paralyzed condition on the target, in addition to the other benefits
of lay on hands.
frequency: null
has_been_manually_proofread: false
level: 4
name: Mercy
prereqs:
- descr: 'Feature: devotion spell (lay on hands)'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 111
page_stop: 111
traits:
- Champion
- Concentrate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesnt count toward
your multiple attack penalty, and your multiple attack penalty doesnt apply to
this Strike.
frequency: null
has_been_manually_proofread: false
level: 6
name: Attack of Opportunity
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 111
page_stop: 111
- abbr: CRB
page_start: 142
page_stop: 142
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You excoriate a foe for its wrath against goodly creatures. You can cast
the litany against wrath devotion spell. Increase the number of Focus Points in
your focus pool by 1.
frequency: null
has_been_manually_proofread: false
name: Litany Against Wrath
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 112
page_stop: 112
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You and your mount have grown closer, and your loyalty to each other is unbreakable.
The mount you gained through the divine ally class feature is now a mature animal
companion (page 214). In addition, your mount never attacks you, even if it is
magically compelled to do so.
frequency: null
has_been_manually_proofread: false
name: Loyal Warhouse
prereqs:
- descr: 'Feature: divine ally (steed)'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 112
page_stop: 112
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You use your shield to protect your allies as well as yourself. When you
have a shield raised, you can use your Shield Block reaction when an attack is
made against an ally adjacent to you. If you do, the shield prevents that ally
from taking damage instead of preventing you from taking damage, following the
normal rules for Shield Block.
frequency: null
has_been_manually_proofread: false
level: 6
name: Shield Warden (Champion)
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 112
page_stop: 112
traits:
- Champion
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your blade ally becomes an even more powerful tool against evildoers. Select
one foe you can see. Until the start of your next turn, your Strikes with the
weapon your blade ally inhabits against that foe deal an extra 4 good damage,
increasing to 6 if you have master proficiency with this weapon. If the foe attacks
one of your allies, the duration extends to the end of that foes next turn. If
the foe continues to attack your allies each turn, the duration continues to extend.
frequency: null
has_been_manually_proofread: false
level: 6
name: Smite Evil
prereqs:
- descr: 'Feature: divine ally (blade)'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 112
page_stop: 112
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Through your conviction, you have glimpsed the deeper secrets of your deitys
domain. You gain an advanced domain spell from the domain you chose with Deitys
Domain. You can cast that spell as a devotion spell. Increase the number of Focus
Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
name: Advanced Deitys Domain
prereqs:
- descr: Deitys Domain
feat: Deitys Domain
requirement: null
source:
- abbr: CRB
page_start: 112
page_stop: 112
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your faith enhances your ability to remove conditions. When you use Mercy,
you can instead attempt to counteract the blinded, deafened, sickened, or slowed
conditions.
frequency: null
has_been_manually_proofread: false
level: 8
name: Greater Mercy
prereqs:
- descr: Mercy
feat: Mercy
requirement: null
source:
- abbr: CRB
page_start: 112
page_stop: 112
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your devotion to your mount manifests as a surge of positive energy. When
you cast lay on hands on your mount, you can restore 10 Hit Points, plus 10 for
each heightened level.
frequency: null
has_been_manually_proofread: false
level: 8
name: Heal Mount
prereqs:
- descr: 'Feature: divine ally (steed)'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can block with your shield instinctively. At the start of each of your
turns, you gain an additional reaction that you can use only to perform a Shield
Block.
frequency: null
has_been_manually_proofread: false
level: 8
name: Quick Block
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your inner grace attracts the attention of a second protective spirit. Choose
a second type of divine ally and gain its benefits.
frequency: null
has_been_manually_proofread: false
level: 8
name: Second Ally
prereqs:
- descr: 'Feature: divine ally'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You sense evil as a queasy or foreboding feeling. When in the presence of
an aura of evil that is powerful or overwhelming (page 328), you eventually detect
the aura, though you might not do so instantly, and you cant pinpoint the location.
This acts as a vague sense, similar to humans sense of smell. An evil creature
using a disguise or otherwise trying to hide its presence attempts a Deception
check against your Perception DC to hide its aura from you. If the creature succeeds
at its Deception check, it is then temporarily immune to your Sense Evil for 1
day.
frequency: null
has_been_manually_proofread: false
level: 8
name: Sense Evil
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your devotion is strong enough to increase your focus to incredible heights.
If you have spent at least 2 Focus Points since the last time you Refocused, you
recover 2 Focus Points when you Refocus instead of 1.
frequency: null
has_been_manually_proofread: false
level: 10
name: Devoted Focus
prereqs:
- descr: 'Feature: devotion spells'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Under your care, your mount has realized its innate potential. The mount
you gained through the divine ally class feature is now a nimble or savage animal
companion (page 214). During an encounter, even if you dont use the Command an
Animal action, your mount can still use 1 action on your turn to Stride or Strike.
frequency: null
has_been_manually_proofread: false
level: 10
name: Imposing Destrier
prereqs:
- descr: Loyal Warhouse
feat: Loyal Warhouse
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You rail against the sin of sloth, turning a foes laziness against it. You
can cast the litany against sloth devotion spell. Increase the number of Focus
Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 10
name: Litany Against Sloth
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Your divine ally radiates power, enhancing your chosen weapon. When you
choose the weapon for your blade ally during your daily preparations, add the
following property runes to the list of effects you can choose from: flaming
and any aligned properties (anarchic, axiomatic, holy, or unholy) that match your
causes alignment'
frequency: null
has_been_manually_proofread: false
level: 10
name: Radiant Blade Spirit
prereqs:
- descr: 'Feature: divine ally (blade)'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: When you shield your ally against an attack, you call upon your power to
protect your ally further. You use the Shield Block reaction to prevent damage
to an ally and also use your champions reaction against the foe that attacked
your ally.
frequency: null
has_been_manually_proofread: false
level: 10
name: Shield of Reckoning
prereqs:
- descr: Shield Warden
feat: Shield Warden (Champion)
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
- Flourish
trigger: A foe's attack against an ally matches the trigger for both your Shield
Block reaction and your champion's reaction.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The divine grace that flows through you grants reprieve from an affliction.
When you use Mercy, you can instead attempt to counteract a curse, disease, or
poison.
frequency: null
has_been_manually_proofread: false
level: 12
name: Affliction Mercy
prereqs:
- descr: Mercy
feat: Mercy
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You radiate an aura of pure belief that imbues your attacks and those of
nearby allies with holy power. Your Strikes deal an extra 1 good damage against
evil creatures. Also, each good-aligned ally within 15 feet gains this benefit
on their first Strike that hits an evil creature each round.
frequency: null
has_been_manually_proofread: false
level: 12
name: Aura of Faith
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You call upon divine power and make a weapon or unarmed Strike against a
foe you have witnessed harming an ally or innocent. The Strike deals two extra
weapon damage dice if the target of your Strike is evil. Whether or not the target
is evil, the Strike applies all effects that normally apply on a Retributive Strike
(such as divine smite), and you can convert all the physical damage from the attack
into good damage.
frequency: null
has_been_manually_proofread: false
level: 12
name: Blade of Justice
prereqs:
- descr: 'Feature: paladin cause'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 113
page_stop: 113
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can suffer so that others might live. You can cast the champions sacrifice
devotion spell. Increase the number of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
name: Champions Sacrifice
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 114
page_stop: 114
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You use your shield to harry your enemies, preventing them from stepping
away from or around you. All spaces adjacent to you are difficult terrain for
your enemies.
frequency: null
has_been_manually_proofread: false
level: 12
name: Divine Wall
prereqs:
- descr: Class Level 12
feat: null
requirement: You are wielding a shield.
source:
- abbr: CRB
page_start: 114
page_stop: 114
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you cast doubt upon your foes, the effect lasts longer than usual. After
being enfeebled 2 by your Glimpse of Redemption, the foe is enfeebled 1 for 1
minute. If you have Weight of Guilt, after being stupefied 2 by your Glimpse of
Redemption, the foe is stupefied 1 for 1 minute or until the flat check from stupefied
causes it to lose a spell, whichever comes first.
frequency: null
has_been_manually_proofread: false
level: 12
name: Lasting Doubt
prereqs:
- descr: 'Feature: redeemer cause'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 114
page_stop: 114
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Instead of you taking a Step at the end of your Liberating Step, the triggering
ally can Stride up to half their Speed. Even if you have exalt, only the triggering
ally gains this benefit.
frequency: null
has_been_manually_proofread: false
level: 12
name: Liberating Stride
prereqs:
- descr: 'Feature: liberator cause'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 114
page_stop: 114
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your aura hampers fiends teleportation. Your aura attempts to counteract
teleportation spells cast by fiends within 15 feet, using the spell level and
DC of your devotion spells.
frequency: null
has_been_manually_proofread: false
level: 14
name: Anchoring Aura
prereqs:
- descr: Fiendsbane Oath
feat: Fiendsbane Oath
requirement: null
source:
- abbr: CRB
page_start: 114
page_stop: 114
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your aura protects against necromantic effects. You and all allies within
15 feet gain resistance 5 to negative energy and a +1 status bonus to saves against
necromancy effects.
frequency: null
has_been_manually_proofread: false
level: 14
name: Aura of Life
prereqs:
- descr: Shining Oath
feat: Shining Oath
requirement: Shining Oath
source:
- abbr: CRB
page_start: 114
page_stop: 114
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your righteous aura dampens evils might. You and all allies within 15 feet
gain evil resistance 5.
frequency: null
has_been_manually_proofread: false
level: 14
name: Aura of Righteousness
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 114
page_stop: 114
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you call upon others to take retribution, you also guide their aim.
When you use Retributive Strike, your allies who make Strikes take only a 2 penalty,
instead of a 5 penalty.
frequency: null
has_been_manually_proofread: false
level: 14
name: Aura of Vengeance
prereqs:
- descr: Vengeful Oath
feat: Vengeful Oath
requirement: exalt and Vengeful Oath
source:
- abbr: CRB
page_start: 114
page_stop: 114
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: At the start of each of your turns, you gain an additional reaction that
you can use only for your champions reaction.
frequency: null
has_been_manually_proofread: false
level: 14
name: Divine Reflexes
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You call upon righteousness to expose an evil foes weakness. You can cast
the litany of righteousness devotion spell. Increase the number of Focus Points
in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 14
name: Litany of Righteousness
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your aura protects against destructive energies and dragons breath. You
and all allies within 15 feet gain resistance equal to your Charisma modifier
to acid, cold, electricity, fire, and poison. If the source of one of these types
of damage is a dragons breath, increase the resistance to half your level.
frequency: null
has_been_manually_proofread: false
level: 14
name: Wyrmbane Aura
prereqs:
- descr: Dragonslayer Oath
feat: Dragonslayer Oath
requirement: Dragonslayer Oath
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Guided by your ongoing care, your steed has developed incredible intelligence
and skill. The mount you gained through the divine ally class feature is now a
specialized animal companion (page 217). You can select one of the usual specializations
or the auspice specialization. Auspice mounts gain the following benefits: Your
companion is marked by your deitys religious symbol as a sacred creature of your
deity. Its proficiency rank in Religion increases to expert, it can speak the
language associated with your deitys servitors (Celestial for champions who follow
the tenets of good), and its Intelligence modifier increases by 2 and its Wisdom
modifier by 1.'
frequency: null
has_been_manually_proofread: false
level: 16
name: Auspicious Mount
prereqs:
- descr: Imposing Destrier
feat: Imposing Destrier
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Divine energy fills your weapon. Whenever you critically hit a foe with Smite
Evil or a Retributive Strike, your attack adds an extra damage die, and the target
is slowed 1 on its next turn.
frequency: null
has_been_manually_proofread: false
level: 16
name: Instrument of Zeal
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You protect an ally with both your shield and your body. Whenever you use
the Shield Block reaction to prevent damage to an ally, you can evenly split the
remaining damage after the Shield Block between the ally and yourself.
frequency: null
has_been_manually_proofread: false
level: 16
name: Shield of Grace
prereqs:
- descr: Shield Warden
feat: Shield Warden (Champion)
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You take on a celestial countenance, appearing like a type of celestial who
serves your deity; for example, as an angel, you would gain a halo and feathery
wings. You gain a fly Speed equal to your Speed. You gain darkvision if you dont
already have it, and you gain the celestial trait and the trait appropriate to
the type of servitor youve become (archon, angel, or azata, for example).
frequency: null
has_been_manually_proofread: false
level: 18
name: Celestial Form
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your mercy transcends the bounds of life and death. When you use Mercy, you
can cast lay on hands on a creature that died since your last turn to return it
to life. The target returns to life with 1 hit point and becomes wounded 1. You
cant use Ultimate Mercy if the triggering effect was disintegrate or a death
effect.
frequency: null
has_been_manually_proofread: false
level: 18
name: Ultimate Mercy
prereqs:
- descr: Mercy
feat: Mercy
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your steed gains incredible celestial powers granted by your deity. It gains
darkvision, its maximum Hit Points increase by 40, and it gains weakness 10 to
evil damage. Additionally, it grows wings appropriate to a servitor of your deity
(such as metallic wings for an archon), granting it a fly Speed equal to its Speed.
It gains the celestial trait and the trait appropriate to the type of servitor
it has become (archon, angel, or azata, for example).
frequency: null
has_been_manually_proofread: false
level: 20
name: Celestial Mount
prereqs:
- descr: 'Feature: tenets of good'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Your divine ally turns your chosen weapon into a paragon of its type. When
you choose the weapon for your blade divine ally during your preparations, add
the following property runes to the list of effects you can choose from: dancing,
greater disrupting, and keen.'
frequency: null
has_been_manually_proofread: false
level: 20
name: Radiant Blade Master
prereqs:
- descr: Radiant Blade Spirit
feat: Radiant Blade Spirit
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your shield is a vessel of divine protection. When youre wielding your chosen
shield, it is always raised, even without you using the Raise a Shield action.
Your chosen shield doubles its HP and BT, rather than increasing them by half.
If it would be destroyed, it vanishes to your deitys realm instead, where your
divine ally repairs it. During your next daily preparations, the shield returns
to you fully repaired.
frequency: null
has_been_manually_proofread: false
level: 20
name: Shield Paragon
prereqs:
- descr: 'Feature: divine ally (shield)'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 115
page_stop: 115
traits:
- Champion
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your deitys weapon is especially powerful in your hands. When you are wielding
your deitys favored weapon, increase the damage die size of that weapon by one
step. If your deitys favored weapon is an unarmed attack (such as a fist, if
you worship Irori) and its damage die is smaller than d6, instead increase its
damage die size to d6.
frequency: null
has_been_manually_proofread: false
level: 1
name: Deadly Simplicity
prereqs:
- descr: trained with your deity's favored weapon
feat: null
requirement: null
source:
- abbr: CRB
page_start: 121
page_stop: 121
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Your deity bestows a special spell related to their powers. Select one domain—a
subject of particular interest to you within your religion—from your deitys list.
You gain an initial domain spell for that domain, a spell unique to the domain
and not available to other clerics. Each domains theme and domain spells appear
in Table 82: Domains on page 441.'
frequency: null
has_been_manually_proofread: false
level: 1
name: Domain Initiate
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 121
page_stop: 121
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The mordant power of your negative energy grows. When you cast harm, you
roll d10s instead of d8s.
frequency: null
has_been_manually_proofread: false
level: 1
name: Harming Hands
prereqs:
- descr: 'Feature: harmful font'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 121
page_stop: 121
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your positive energy is even more vibrant and restorative. When you cast
heal, you roll d10s instead of d8s.
frequency: null
has_been_manually_proofread: false
level: 1
name: Healing Hands
prereqs:
- descr: 'Feature: healing font'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 121
page_stop: 121
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You combine holy energy with positive energy to damage demons, devils, and
their evil ilk. Heal spells you cast damage fiends as though they were undead.
frequency: null
has_been_manually_proofread: false
level: 1
name: Holy Castigation
prereqs:
- descr: good alignment
feat: null
requirement: null
source:
- abbr: CRB
page_start: 121
page_stop: 121
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You study a wider range of simple spells. You can prepare two additional
cantrips each day.
frequency: null
has_been_manually_proofread: false
level: 2
name: Cantrip Expansion (Cleric)
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 122
page_stop: 122
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youre a conduit for positive energy, and as you cit through you, it heals
some of your minor injuries. When you cast the heal spell to heal a single creature
other than yourself, you regain Hit Points equal to the spell level of the heal
spell.
frequency: null
has_been_manually_proofread: false
level: 2
name: Communal Healing
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 122
page_stop: 122
traits:
- Cleric
- Healing
- Positive
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Carefully etching a sacred image into a physical object, you steel yourself
for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a
weapon or shield. The symbol doesnt fade until 1 year has passed, but if you
Emblazon an Armament, any symbol you previously emblazoned and any symbol already
emblazoned on that item instantly disappears. The item becomes a religious symbol
of your deity and can be used as a divine focus while emblazoned, and it gains
another benefit determined by the type of item. This benefit applies only to followers
of the deity the symbol represents.
frequency: null
has_been_manually_proofread: false
level: 2
name: Emblazon Armament
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 122
page_stop: 122
traits:
- Cleric
- Exploration
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You draw the life force out of your enemies to heal your own wounds. When
you cast a harm spell and damage at least one living creature, you regain Hit
Points equal to the spell level of your harm spell. If you arent a living creature,
you gain no benefit from this feat.
frequency: null
has_been_manually_proofread: false
level: 2
name: Sap Life
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 122
page_stop: 122
traits:
- Cleric
- Healing
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Undead harmed by your positive energy might flee, compelled by an innate
aversion to the force opposite undeath. When you use a heal spell to damage undead,
each undead of your level or lower that critically fails its save gains the fleeing
condition for 1 round.
frequency: null
has_been_manually_proofread: false
level: 2
name: Turn Undead
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 122
page_stop: 122
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: As you explore your deitys aspects, you move beyond restrictions on healing
or harming. You can prepare either harm or heal in the spell slots gained from
the harmful font or healing font.
frequency: null
has_been_manually_proofread: false
level: 2
name: Versatile Font
prereqs:
- descr: diety that allows Clerics to have both fonts
feat: null
requirement: null
source:
- abbr: CRB
page_start: 122
page_stop: 122
traits:
- Cleric
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You siphon the destructive energies of positive or negative energy through
a melee attack and into your foe. Make a melee Strike and add the spells damage
to the Strikes damage. This is negative damage if you expended a harm spell or
positive damage if you expended a heal spell. The spell is expended with no effect
if your Strike fails or hits a creature that isnt damaged by that energy type
(such as if you hit a non-undead creature with a heal spell).
frequency: null
has_been_manually_proofread: false
level: 4
name: Channel Smite
prereqs:
- descr: 'Feature: harmful font or healing font'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 122
page_stop: 122
traits:
- Cleric
- Divine
- Necromancy
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You grasp the animating force within an undead creature and bend it to your
will. If the next action you use is to cast harm targeting one undead creature,
you transform the effects of that harm spell. Instead of harms normal effects,
the target becomes controlled by you if its level is equal to or lower than your
level 3. It can attempt a Will saving throw to resist being controlled by you.
If the target is already under someone elses command, the controlling creature
also rolls a saving throw, and the undead uses the better result.
frequency: null
has_been_manually_proofread: false
level: 4
name: Command Undead
prereqs:
- descr: evil alignment
feat: null
requirement: null
source:
- abbr: CRB
page_start: 123
page_stop: 123
traits:
- Cleric
- Concentrate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can shape the energy you channel in a single direction, reaching farther
and in a more directed fashion. When you cast a version of harm or heal that has
an area, you can make its area a 60-foot cone instead of a 30-foot emanation.
frequency: null
has_been_manually_proofread: false
level: 4
name: Directed Channel
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 123
page_stop: 123
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can direct excess channeled energy outward to benefit an ally. You can
grant the Hit Points you would regain from Communal Healing to any one creature
within the range of your heal spell instead of yourself. You can also use Communal
Healing when you target only yourself with a heal spell, though if you do, you
must grant the additional healing to someone other than yourself.
frequency: null
has_been_manually_proofread: false
level: 4
name: Improved Communal Healing
prereqs:
- descr: Communal Healing
feat: Communal Healing
requirement: null
source:
- abbr: CRB
page_start: 123
page_stop: 123
traits:
- Cleric
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You pour negative energy into your undead subject to empower its attacks.
If the next action you use is to cast harm to restore Hit Points to a single undead
creature, the target then deals an additional 1d6 negative damage with its melee
weapons and unarmed attacks until the end of its next turn. If the harm spell
is at least 5th level, this damage increases to 2d6, and if the harm spell is
at least 8th level, the damage increases to 3d6.
frequency: null
has_been_manually_proofread: false
level: 4
name: Necrotic Infusion
prereqs:
- descr: evil alignment
feat: null
requirement: null
source:
- abbr: CRB
page_start: 123
page_stop: 123
traits:
- Cleric
- Concentrate
- Metamagic
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: The sheer force of your faith can bring a foe crashing down. If the next
action you use is to cast harm or heal to damage one creature, the target is knocked
prone if it takes any damage from the spell. If the target critically fails its
save against the spell, it also takes a 10-foot status penalty to its Speed for
1 minute.
frequency: null
has_been_manually_proofread: false
level: 6
name: Cast Down
prereqs:
- descr: 'Feature: harmful font or healing font'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 123
page_stop: 123
traits:
- Cleric
- Concentrate
- Metamagic
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: You siphon residual spell energy into a weapon youre wielding. Until the
end of your turn, the weapon deals an additional 1d4 force damage. You can instead
deal an additional 1d6 damage of an alignment type that matches one of your deitys
alignment components. As usual for aligned damage, this can damage only creatures
of the opposite alignment.
frequency: once per turn
has_been_manually_proofread: false
level: 6
name: Divine Weapon
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 123
page_stop: 123
traits:
- Cleric
2020-02-20 18:38:54 -05:00
trigger: You finish Casting a Spell using one of your divine spell slots on your
turn.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: As you call down divine power, you can prevent some enemies from benefiting
or some allies from being hurt. When you cast a version of harm or heal that has
an area, you can designate a number of creatures equal to your Charisma modifier
(minimum 1) that are not targeted by the spell.
frequency: null
has_been_manually_proofread: false
level: 6
name: Selective Energy
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 123
page_stop: 123
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Confident in your technique, you dont lose spells easily. If a reaction
would disrupt your spellcasting action, attempt a DC 15 fiat check. If you succeed,
your action isnt disrupted.
frequency: null
has_been_manually_proofread: false
level: 6
name: Steady Spellcasting
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 123
page_stop: 123
- abbr: CRB
page_start: 136
page_stop: 136
- abbr: CRB
page_start: 211
page_stop: 211
traits:
- Cleric
- Druid
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Your studies or prayers have unlocked deeper secrets of your deitys domain.
You gain an advanced domain spell from one of your domains (as listed in Table
82: Domains on page 441). Increase the number of Focus Points in your focus pool
by 1.'
frequency: null
has_been_manually_proofread: false
level: 8
name: Advanced Domain
prereqs:
- descr: Domain Initiate
feat: Domain Initiate
requirement: null
source:
- abbr: CRB
page_start: 123
page_stop: 123
traits:
- Cleric
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You bring a weapon into metaphysical concordance with your deitys beliefs.
When you select this feat, choose chaotic, evil, good, or lawful. Your choice
must match one of your deitys alignment components. This action has the trait
corresponding to the chosen alignment component.
frequency: once per round
has_been_manually_proofread: false
level: 8
name: Align Armament
prereqs:
- descr: chaotic, evil, good, or lawful deity
feat: null
requirement: null
source:
- abbr: CRB
page_start: 124
page_stop: 124
traits:
- Cleric
- Divine
- Evocation
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'You can remove conditions with divine grace. You can sacrifice one heal
spell youve prepared in your extra slots from healing font to cast one of the
following spells instead: remove curse, remove disease, remove paralysis, or restoration.
The spell is heightened to the same level as the heal spell you sacrificed.'
frequency: null
has_been_manually_proofread: false
level: 8
name: Channeled Succor
prereqs:
- descr: 'Feature: healing font'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 124
page_stop: 124
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your positive energy sets undead alight. When you use a heal spell to damage
undead, each undead that takes damage also takes persistent fire damage equal
to the spells level.
frequency: null
has_been_manually_proofread: false
level: 8
name: Cremate Undead
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 124
page_stop: 124
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: With elemental forces, you make your emblazoned symbols more potent. When
you Emblazon an Armament, you can choose from the following effects instead of
the effects listed in that feat. These effects have the same restrictions as the
base options.
frequency: null
has_been_manually_proofread: false
level: 8
name: Emblazon Energy
prereqs:
- descr: Emblazon Armament
feat: Emblazon Armament
requirement: null
source:
- abbr: CRB
page_start: 124
page_stop: 124
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The force of your deitys castigation strengthens your body so you can strike
down the wicked. After you damage a fiend using a heal spell, your weapon or unarmed
Strikes deal extra good damage to fiends equal to half the level of the heal spell
until the end of your next turn. This is cumulative with any good damage the weapon
already deals (such as from a holy rune).
frequency: null
has_been_manually_proofread: false
level: 10
name: Castigating Weapon
prereqs:
- descr: Holy Castigation
feat: Holy Castigation
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: 'The restorative power of your healing invigorates the recipient. If the
next action you use is to cast heal targeting a single living creature and the
target regains Hit Points from the spell, it also gains three bonuses until the
end of its next turn: a +5-foot status bonus to its Speed, a +1 status bonus to
attack rolls, and a +1 status bonus to damage rolls.'
frequency: null
has_been_manually_proofread: false
level: 10
name: Heroic Recovery
prereqs:
- descr: good alignment
feat: null
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
- Concentrate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Undead creatures find it all but impossible to resist your commands. When
you use Command Undead, if the undead succeeds at its save but doesnt critically
succeed, it is your minion for 1 round. If the undead fails its save, it is your
minion for 10 minutes. If it critically fails, it is your minion for 24 hours.
frequency: null
has_been_manually_proofread: false
level: 10
name: Improved Command Undead
prereqs:
- descr: evil alignment
feat: null
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Striking out against your enemies draws praise and protection from your deity.
When you damage a creature with a Strike using your deitys favored weapon, you
gain a number of temporary Hit Points equal to half your level, or equal to your
level if the Strike was a critical hit. These temporary Hit Points last until
the start of your next turn.
frequency: null
has_been_manually_proofread: false
level: 10
name: Replenishment of War
prereqs:
- descr: expert in dietys favored weapon
feat: null
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your faith provides temporary protection in addition to healing. If the next
action you use is to cast harm or heal on a single target and the target regains
Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws
for 1 round.
frequency: null
has_been_manually_proofread: false
level: 12
name: Defensive Recovery
prereqs:
- descr: 'Feature: harmful font or healing font'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
- Concentrate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your devotion to your deitys domains grows greater, and so does the power
granted to you. If you have spent at least 2 Focus Points since the last time
you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
frequency: null
has_been_manually_proofread: false
level: 12
name: Domain Focus
prereqs:
- descr: one or more domain spells
feat: null
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your deitys symbol protects against offensive magic. When you Emblazon an
Armament, you can choose from the following effects instead of the effects listed
in that feat. These effects have the same restrictions as the base options.
frequency: null
has_been_manually_proofread: false
level: 12
name: Emblazon Antimagic
prereqs:
- descr: Emblazon Armament
feat: Emblazon Armament
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When your deity blesses your warlike acts, you can extend that favor to your
allies. You can grant the temporary Hit Points from Replenishment of War to an
ally within 10 feet instead of gaining them yourself. You can grant these temporary
Hit Points to a different ally each time, meaning you might be able to grant them
to multiple creatures in a single turn.
frequency: null
has_been_manually_proofread: false
level: 12
name: Shared Replenishment
prereqs:
- descr: Replenishment Of War
feat: Replenishment of War
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you call upon your deitys power to fulfill the promise of their domain,
you gain divine protection. After you cast a domain spell, you gain resistance
to all damage until the start of your next turn. The amount of resistance is equal
to the level of the domain spell you cast.
frequency: null
has_been_manually_proofread: false
name: Deitys Protection
prereqs:
- descr: Advanced Domain
feat: Advanced Domain
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The alignment you impose on a weapon lasts much longer. The duration of Align
Armament increases to 1 minute.
frequency: null
has_been_manually_proofread: false
level: 14
name: Extend Armament Alignment
prereqs:
- descr: Align Armament
feat: Align Armament
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Divine power is always at your fingertips, swiftly responding to your call.
When you cast harm or heal by spending 2 actions, you can get the effects of the
3-action version instead of the 2-action version. You can do this with harm if
you have harmful font or heal if you have healing font (or both if you have Versatile
Font).
frequency: null
has_been_manually_proofread: false
level: 14
name: Fast Channel
prereqs:
- descr: 'Feature: harmful font or healing font'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 125
page_stop: 125
traits:
- Cleric
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: The force of your blow sends your victim back to its home plane. You expend
a banishment spell you have prepared, affecting the creature you critically hit
without needing to cast the spell. The creature can attempt to resist the spell
as normal.
frequency: null
has_been_manually_proofread: false
level: 14
name: Swift Banishment
prereqs:
- descr: Class Level 14
feat: null
requirement: You have a banishment spell prepared.
source:
- abbr: CRB
page_start: 126
page_stop: 126
traits:
- Cleric
trigger: You critically hit a creature that is not on its home plane.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: A life of evil has made you a nexus for your deitys vile power. Youre continuously
surrounded by a bane spell with a spell level equal to half your level (rounded
up). The radius is 15 feet, and you cant increase it. You can Dismiss the spell;
if you do, it returns automatically after 1 minute.
frequency: null
has_been_manually_proofread: false
level: 16
name: Eternal Bane
prereqs:
- descr: evil alignment
feat: null
requirement: null
source:
- abbr: CRB
page_start: 126
page_stop: 126
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your good deeds have brought your deitys grace to you for all of eternity.
Youre continuously surrounded by a bless spell with a spell level equal to half
your level (rounded up). The radius is 15 feet, and you cant increase it. You
can Dismiss the spell; if you do, it returns automatically after 1 minute.
frequency: null
has_been_manually_proofread: false
level: 16
name: Eternal Blessing
prereqs:
- descr: good alignment
feat: null
requirement: null
source:
- abbr: CRB
page_start: 126
page_stop: 126
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can cause a creature you bring back from the brink of death to thrive
and continue healing. When you restore Hit Points to a dying creature or bring
a dead creature back to life and restore Hit Points to it, you grant that creature
fast healing 5 for 1 minute. This fast healing ends if the creature is knocked
unconscious.
frequency: null
has_been_manually_proofread: false
level: 16
name: Resurrectionist
prereqs:
- descr: Class Level 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 126
page_stop: 126
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The intensity of your focus grows from the investment youve placed in your
domains. If you have spent at least 3 Focus Points since the last time you Refocused,
you recover 3 Focus Points when you Refocus instead of 1.
frequency: null
has_been_manually_proofread: false
level: 18
name: Domain Wellspring
prereqs:
- descr: Domain Focus
feat: Domain Focus
requirement: null
source:
- abbr: CRB
page_start: 126
page_stop: 126
traits:
- Cleric
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: When you pull forth positive or negative energy, you also create a smaller
pocket of that energy. If the next action you use is to cast a 2-action harm or
heal to heal or damage a single creature, choose one additional creature adjacent
to either you or the target. Target that creature with a 1-action version of the
same spell. This spell is the same level as the 2-action harm or heal you cast
and doesnt cost another spell slot.
frequency: null
has_been_manually_proofread: false
level: 18
name: Echoing Channel
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 127
page_stop: 127
traits:
- Cleric
- Concentrate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You easily banish creatures with your weapon. You can use Swift Banishment
as long as you have a spell slot of 5th level or higher remaining, even if you
dont have banishment prepared. You must sacrifice a prepared spell of 5th level
or higher, and the banishment effect you create is heightened to the level of
that spell. Your weapon serves as the special material component of banishment,
causing the target to take the 2 penalty to its save against any banishment you
cast using Swift Banishment.
frequency: null
has_been_manually_proofread: false
level: 18
name: Improved Swift Banishment
prereqs:
- descr: Swift Banishment
feat: Swift Banishment
requirement: null
source:
- abbr: CRB
page_start: 127
page_stop: 127
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your extensive service has made you a lesser herald of your deity, which
affords you certain privileges. First, any creature you encounter knows instinctively
that you speak for your deity. Second, if you conduct the commune ritual to contact
your deity, you dont have to pay any cost and you automatically get a critical
success. Third, once per day, you can cast plane shift as a divine innate spell,
but only to travel to the realm of your deity. When you cast it this way, its
casting time is 1 minute, your religious symbol is a sufficient tuning fork for
this spell, and you appear exactly where you want to be. If youre in your deitys
realm due to this spell, you can return to the point you left when you cast it
by spending a single action, which has the concentrate and divine traits.
frequency: null
has_been_manually_proofread: false
name: Avatars Audience
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 127
page_stop: 127
traits:
- Cleric
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are a conduit for truly deific power. You gain an additional 10th-level
spell slot.
frequency: null
has_been_manually_proofread: false
level: 20
name: Maker of Miracles
prereqs:
- descr: 'Feature: miraculous spell'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 127
page_stop: 127
traits:
- Cleric
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: Deep understanding of divine revelations into the nature of vital essence
allows you to freely manipulate the effects of your positive or negative energy.
Use 1 metamagic action that you can perform that normally takes 1 action and can
be applied to the harm or heal spell. If you use it in this way, its effects apply
only to a harm or heal spell.
frequency: null
has_been_manually_proofread: false
level: 20
name: Metamagic Channel
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 127
page_stop: 127
traits:
- Cleric
- Concentrate
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain the service of a young animal companion that travels with you on
your adventures and obeys any simple commands you give it to the best of its abilities.
See Animal Companions on page 214 for more information.
frequency: null
has_been_manually_proofread: false
level: 1
name: Animal Companion (Druid)
prereqs:
- descr: 'Feature: animal order'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 133
page_stop: 133
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain a leshy familiar, a Tiny plant that embodies one of the many spirits
of nature. Other than taking the form of a plant instead of an animal, this familiar
uses all the same rules as other familiars, which are detailed on page 217.
frequency: null
has_been_manually_proofread: false
level: 1
name: Leshy Familiar
prereqs:
- descr: 'Feature: leaf order'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 133
page_stop: 133
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are at home out in the elements, reveling in the power of nature unleashed.
You do not take circumstance penalties to ranged spell attacks or Perception checks
caused by weather, and your targeted spells dont require a flat check to succeed
against a target concealed by weather (such as fog).
frequency: null
has_been_manually_proofread: false
level: 1
name: Storm Born
prereqs:
- descr: 'Feature: storm order'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 134
page_stop: 134
traits:
- Druid
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You manipulate the energy of your spell, causing it to spread out and affect
a wider area. If the next action you use is to Cast a Spell that has an area of
a burst, cone, or line and does not have a duration, increase the area of that
spell. Add 5 feet to the radius of a burst that normally has a radius of at least
10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length
of a cone or line that is normally 15 feet long or smaller, and add 10 feet to
the length of a larger cone or line.
frequency: null
has_been_manually_proofread: false
level: 1
name: Widen Spell
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 134
page_stop: 134
- abbr: CRB
page_start: 198
page_stop: 198
- abbr: CRB
page_start: 210
page_stop: 210
traits:
- Druid
- Manipulate
- Metamagic
- Sorcerer
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are one with the wild, always changing and adapting to meet any challenge.
You gain the wild shape order spell, which lets you transform into a variety of
forms that you can expand with druid feats.
frequency: null
has_been_manually_proofread: false
level: 1
name: Wild Shape
prereqs:
- descr: 'Feature: wild order'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 134
page_stop: 134
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You call upon the creatures of nature to come to your aid. You can spend
10 minutes in concert with nature to replace one of the spells youve prepared
in one of your druid spell slots with a summon animal or summon plants and fungi
spell of the same level.
frequency: null
has_been_manually_proofread: false
level: 2
name: Call of the Wild
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 134
page_stop: 134
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You infuse your familiar with additional primal energy, increasing its abilities.
You can select four familiar or master abilities each day, instead of two.
frequency: null
has_been_manually_proofread: false
level: 2
name: Enhanced Familiar (Druid)
prereqs:
- descr: a familiar
feat: null
requirement: null
source:
- abbr: CRB
page_start: 134
page_stop: 134
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have learned the secrets of another druidic order, passing whatever rites
of initiation that order requires and gaining access to its secrets. Choose an
order other than your own. You gain a 1st-level feat that lists that order as
a prerequisite, and you are now a member of that order for the purpose of meeting
feat prerequisites. If you commit acts anathema to your new order, you lose all
feats and abilities requiring that order but retain your other druid feats and
abilities. You dont gain any of the other benefits of the order you chose.
frequency: null
has_been_manually_proofread: false
level: 2
name: Order Explorer
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 134
page_stop: 134
traits:
- Druid
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your affinity for the natural world grants you protection against some of
its dangers. You gain poison resistance equal to half your level, and you gain
a +1 status bonus to saving throws against poisons.
frequency: null
has_been_manually_proofread: false
level: 2
name: Poison Resistance (Druid)
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 135
page_stop: 135
traits:
- Druid
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: With additional care and effort, you can take on an alternate form for a
longer period of time. If your next action is to cast wild shape, wild shapes
spell level is 2 lower than normal (minimum 1st level), but you can remain transformed
for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss
the form at any time, as permitted by the spell.
frequency: null
has_been_manually_proofread: false
level: 4
name: Form Control
prereqs:
- descr: Wild Shape
feat: Wild Shape
requirement: null
source:
- abbr: CRB
page_start: 135
page_stop: 135
traits:
- Druid
- Manipulate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your animal companion grows up, becoming a mature animal companion, which
grants it additional capabilities. See the animal companion rules on page 214
for more information. Your animal companion is better trained than most. During
an encounter, even if you dont use the Command an Animal action, your animal
companion can still use 1 action on your turn that round to Stride or Strike.
frequency: null
has_been_manually_proofread: false
name: Mature Animal Companion (Druid)
prereqs:
- descr: Animal Companion
feat: Animal Companion (Druid)
requirement: null
source:
- abbr: CRB
page_start: 135
page_stop: 135
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have delved deeper into the teaching of a new order, gaining access to
a coveted order spell. Choose an order you have selected with Order Explorer.
You gain the initial order spell from that order.
frequency: null
has_been_manually_proofread: false
level: 4
name: Order Magic
prereqs:
- descr: Order Explorer
feat: Order Explorer
requirement: null
source:
- abbr: CRB
page_start: 135
page_stop: 135
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your form is as mutable as the weather, changing to meet your whim. You add
the forms listed in humanoid form to your wild shape list.
frequency: null
has_been_manually_proofread: false
level: 4
name: Thousand Faces
prereqs:
- descr: Wild Shape
feat: Wild Shape
requirement: null
source:
- abbr: CRB
page_start: 135
page_stop: 135
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can always find a path, almost as if foliage parted before you. You ignore
any difficult terrain caused by plants, such as bushes, vines, and undergrowth.
Even plants manipulated by magic dont impede your progress.
frequency: null
has_been_manually_proofread: false
level: 4
name: Woodland Stride
prereqs:
- descr: 'Feature: leaf order'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 135
page_stop: 135
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can communicate with plants on a basic level and use Diplomacy to Make
an Impression on them and to make very simple Requests of them. Non-creature plants
typically cant fulfill most requests you might ask of them unless you have access
to other magic such as speak with plants. Because of your affiliation with the
leaf order, plants have a sense that you support them, so you gain a +2 circumstance
bonus on your check to Make a Request of a plant using Green Empathy.
frequency: null
has_been_manually_proofread: false
level: 6
name: Green Empathy
prereqs:
- descr: 'Feature: leaf order'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 136
page_stop: 136
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your understanding of life expands, allowing you to mimic a wider range of
creatures. Add the forms in insect form to your wild shape list. Whenever you
use wild shape to polymorph into the non-flying insect form listed in pest form,
the duration is 24 hours instead of 10 minutes.
frequency: null
has_been_manually_proofread: false
level: 6
name: Insect Shape
prereqs:
- descr: Wild Shape
feat: Wild Shape
requirement: null
source:
- abbr: CRB
page_start: 136
page_stop: 136
traits:
- Druid
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You lash out, directing a burst of storming fury toward a creature that has
harmed you. You cast tempest surge on the triggering opponent and push that creature,
moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically
fails. This movement is forced movement.
frequency: null
has_been_manually_proofread: false
level: 6
name: Storm Retribution
prereqs:
- descr: tempest surge order spell
feat: null
requirement: You have at least 1 available Focus Point.
source:
- abbr: CRB
page_start: 136
page_stop: 136
traits:
- Druid
2020-02-20 18:38:54 -05:00
trigger: An opponent adjacent to you critically hits you with a melee weapon or
melee unarmed attack.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have mastered the shape of ferocious dinosaurs. Add the forms listed
in dinosaur form to your wild shape list. Whenever you use wild shape to take
a form that grants you a specific Athletics modifier, you gain a +1 status bonus
to your Athletics checks.
frequency: null
has_been_manually_proofread: false
level: 8
name: Ferocious Shape
prereqs:
- descr: Wild Shape
feat: Wild Shape
requirement: null
source:
- abbr: CRB
page_start: 136
page_stop: 136
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have learned some of the tricks the fey use to bend primal magic toward
illusions and trickery. Add illusory disguise, illusory object, illusory scene,
and veil to your spell list as primal spells.
frequency: null
has_been_manually_proofread: false
level: 8
name: Fey Caller
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 136
page_stop: 136
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your animal companion continues to grow and develop. It becomes a nimble
or savage animal companion (your choice), gaining additional capabilities determined
by the type of companion (page 214).
frequency: null
has_been_manually_proofread: false
name: Incredible Companion (Druid)
prereqs:
- descr: Mature Animal Companion
feat: Mature Animal Companion (Druid)
requirement: null
source:
- abbr: CRB
page_start: 137
page_stop: 137
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Wings free you from the shackles of the ground below. Add the bat and bird
forms in aerial form to your wild shape list. If you have Insect Shape, you also
add the wasp form to your wild shape list. If you have Ferocious Shape, you also
add the pterosaur form to your wild shape list. Whenever you use wild shape to
gain a form that grants you a specific Acrobatics modifier, you gain a +1 status
bonus to Acrobatics checks.
frequency: null
has_been_manually_proofread: false
level: 8
name: Soaring Shape
prereqs:
- descr: Wild Shape
feat: Wild Shape
requirement: null
source:
- abbr: CRB
page_start: 137
page_stop: 137
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You bid the winds to lift and carry you through the air. You gain the stormwind
flight order spell. Increase the number of Focus Points in your focus pool by
1.
frequency: null
has_been_manually_proofread: false
level: 8
name: Wind Caller
prereqs:
- descr: 'Feature: storm order'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 137
page_stop: 137
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You understand the fundamental elements of nature such that you can imbue
them into your body and manifest as a living embodiment of those elements. Add
the forms in elemental form to your wild shape list. Whenever youre polymorphed
into another form using wild shape, you gain resistance 5 to fire.
frequency: null
has_been_manually_proofread: false
level: 10
name: Elemental Shape
prereqs:
- descr: Wild Shape
feat: Wild Shape
requirement: null
source:
- abbr: CRB
page_start: 137
page_stop: 137
traits:
- Druid
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can take advantage of shapechanging magic to close wounds and patch injuries.
If your next action is to cast a non-cantrip polymorph spell that targets only
one creature, your polymorph spell also restores 1d6 Hit Points per spell level
to that creature. This is a healing effect.
frequency: null
has_been_manually_proofread: false
level: 10
name: Healing Transformation
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 137
page_stop: 137
traits:
- Druid
- Metamagic
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: With a complex gesture, you call upon the primal power of your spell to overcome
enemies resistances. If the next action you use is to Cast a Spell, the spell
ignores an amount of the targets resistance to acid, cold, electricity, fire,
or sonic damage equal to your level. This applies to all damage the spell deals,
including persistent damage and damage caused by an ongoing effect of the spell,
such as the wall created by wall of fire. A creatures immunities are unaffected.
frequency: null
has_been_manually_proofread: false
level: 10
name: Overwhelming Energy (Druid)
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 137
page_stop: 137
traits:
- Druid
- Manipulate
- Metamagic
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can take the form of a plant creature. Add the forms listed in plant
form to your wild shape list; if you dont have wild shape, you can instead cast
plant form once per day, heightened to the highest spell level you can cast. Whenever
youre polymorphed into another form using wild shape, you gain resistance 5 to
poison.
frequency: null
has_been_manually_proofread: false
level: 10
name: Plant Shape
prereqs:
- descr: leaf order or Wild Shape
feat: null
requirement: null
source:
- abbr: CRB
page_start: 138
page_stop: 138
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You and your animal companion fight in tandem, distracting your foes and
keeping them off balance. Whenever you and your animal companion are adjacent
to the same foe, you are both flanking that foe with each other, regardless of
your actual positions.
frequency: null
has_been_manually_proofread: false
name: Side by Side (Druid)
prereqs:
- descr: Animal Companion
feat: Animal Companion (Druid)
requirement: null
source:
- abbr: CRB
page_start: 138
page_stop: 138
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can take on the form of some of the worlds most fearsome creatures.
Add the forms listed in dragon form to your wild shape list. Whenever youre polymorphed
into another form using wild shape, you gain resistance 5 to your choice of acid,
cold, electricity, fire, or poison.
frequency: null
has_been_manually_proofread: false
level: 12
name: Dragon Shape
prereqs:
- descr: Soaring Shape
feat: Soaring Shape
requirement: null
source:
- abbr: CRB
page_start: 138
page_stop: 138
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You share a special kinship with all things green and living. You (and your
leshy familiar, if you have one) are constantly under the effects of speak with
plants. Most non-creature plants recognize you as a druid of the leaf order and
are friendly to you.
frequency: null
has_been_manually_proofread: false
level: 12
name: Green Tongue
prereqs:
- descr: Green Empathy
feat: Green Empathy
requirement: null
source:
- abbr: CRB
page_start: 138
page_stop: 138
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your connection to nature is particularly strong, and the spirits of nature
flock around you, helping you replenish your focus. If you have spent at least
2 Focus Points since the last time you Refocused, you recover 2 Focus Points when
you Refocus instead of 1.
frequency: null
has_been_manually_proofread: false
level: 12
name: Primal Focus
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 138
page_stop: 138
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Whenever you summon an ally, you can empower it with the elemental power
of air, earth, fire, or water. You gain the primal summons order spell.
frequency: null
has_been_manually_proofread: false
level: 12
name: Primal Summons
prereqs:
- descr: Call Of The Wild
feat: Call of the Wild
requirement: null
source:
- abbr: CRB
page_start: 138
page_stop: 138
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your animal companion continues to grow in power and ability, and it is now
cunning enough to become specialized. Your animal companion gains one specialization
of your choice. (See the Animal Companion section on page 214.)
frequency: null
has_been_manually_proofread: false
name: Specialized Companion (Druid)
prereqs:
- descr: Incredible Companion
feat: Incredible Companion (Druid)
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: With primal magic sustaining you, you cease aging. The overflowing primal
energy gives you a +2 status bonus to saves against diseases and primal magic.
frequency: null
has_been_manually_proofread: false
level: 14
name: Timeless Nature
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You transform into a plant version of yourself. You gain the plant trait
and lose any trait thats inappropriate for your new form (typically humanoid
for a PC, but also possibly animal or fungus). You can change from a form that
looks mostly like your old self into a tree or any other non-creature plant as
a single action, which has the concentrate trait. This has the same effect as
tree shape, except you can turn into any kind of non-creature plant and your AC
is 30. If you rest for 10 minutes while transformed into a non-creature plant
during daylight hours under direct sunlight, you recover half your maximum Hit
Points. If you take your daily rest in this way, the rest restores you to maximum
Hit Points and removes all non-permanent drained, enfeebled, clumsy, and stupefied
conditions, as well as all poisons and diseases of 19th level or lower.
frequency: null
has_been_manually_proofread: false
level: 14
name: Verdant Metamorphosis
prereqs:
- descr: 'Feature: leaf order'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can fill an area with devastating briars that impale and impede your
foes. You gain the impaling briars order spell. Increase the number of Focus Points
in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
name: Impaling Briars
prereqs:
- descr: 'Feature: leaf order'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can transform into a powerful magical creature. Add the purple worm and
sea serpent forms listed in monstrosity form to your wild shape list. If you have
Soaring Shape, add the phoenix form listed in aerial form to your wild shape list.
frequency: null
has_been_manually_proofread: false
level: 16
name: Monstrosity Shape
prereqs:
- descr: Wild Shape
feat: Wild Shape
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can invoke natures fury upon your foes. You gain the storm lord order
spell. Increase the number of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 18
name: Invoke Disaster
prereqs:
- descr: Wind Caller
feat: Wind Caller
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely;
you may have even forgotten your original form. When you use Form Control, instead
of lasting 1 hour, wild shape is permanent until you Dismiss it.
frequency: null
has_been_manually_proofread: false
level: 18
name: Perfect Form Control
prereqs:
- descr: Strength 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your reservoir of Focus Points is a deep wellspring. If you have spent at
least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points
when you Refocus instead of 1.
frequency: null
has_been_manually_proofread: false
level: 18
name: Primal Wellspring
prereqs:
- descr: Primal Focus
feat: Primal Focus
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Druid
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have entwined yourself with the natural world, and its full power flows
through you. You gain an additional 10th-level spell slot.
frequency: null
has_been_manually_proofread: false
name: Hierophants Power
prereqs:
- descr: legendary in Nature
feat: null
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Druid
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can cast your spells effortlessly by tapping into the leylines of the
world. If your next action is to Cast a Spell of 5th level or lower that has no
duration, you dont expend the prepared spell as you cast it.
frequency: once per minute
has_been_manually_proofread: false
level: 20
name: Leyline Conduit
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Concentrate
- Druid
- Manipulate
- Metamagic
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You transcend the limitations of form. While under the effects of wild shape,
you can change into any other form on your wild shape list; if the durations of
the forms would vary, use the shorter of the two durations. Once per day, you
can transform into a kaiju, with the effects of nature incarnate; if you have
Plant Shape, you can instead transform into a green man.
frequency: null
has_been_manually_proofread: false
level: 20
name: True Shapeshifter
prereqs:
- descr: Wild Shape
feat: Wild Shape
requirement: null
source:
- abbr: CRB
page_start: 139
page_stop: 139
traits:
- Concentrate
- Druid
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You lash out at your foe with both weapons. Make two Strikes, one with each
of your two melee weapons, each using your current multiple attack penalty. Both
Strikes must have the same target. If the second Strike is made with a weapon
that doesnt have the agile trait, it takes a 2 penalty. If both attacks hit,
combine their damage, and then add any other applicable effects from both weapons.
You add any precision damage only once, to the attack of your choice. Combine
the damage from both Strikes and apply resistances and weaknesses only once. This
counts as two attacks when calculating your multiple attack penalty.
frequency: null
has_been_manually_proofread: false
level: 1
name: Double Slice
prereqs:
- descr: Class Level 1
feat: null
requirement: You are wielding two melee weapons, each in a different hand.
source:
- abbr: CRB
page_start: 144
page_stop: 144
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You make a controlled attack, fully accounting for your momentum. Make a
Strike. The Strike gains the following failure effect.
frequency: null
has_been_manually_proofread: false
level: 1
name: Exacting Strike
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 144
page_stop: 144
traits:
- Fighter
- Press
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You take aim to pick off nearby enemies quickly. When using a ranged volley
weapon while you are in this stance, you dont take the penalty to your attack
rolls from the volley trait. When using a ranged weapon that doesnt have the
volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against
targets within the weapons first range increment.
frequency: null
has_been_manually_proofread: false
level: 1
name: Point-Blank Shot
prereqs:
- descr: Class Level 1
feat: null
requirement: You are wielding a ranged weapon.
source:
- abbr: CRB
page_start: 144
page_stop: 144
traits:
- Fighter
- Open
- Stance
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You unleash a particularly powerful attack that clobbers your foe but leaves
you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating
your multiple attack penalty. If this Strike hits, you deal an extra die of weapon
damage. If youre at least 10th level, increase this to two extra dice, and if
youre at least 18th level, increase it to three extra dice.
frequency: null
has_been_manually_proofread: false
level: 1
name: Power Attack
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 144
page_stop: 144
traits:
- Fighter
- Flourish
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You can snap your shield into place just as you would take a blow, avoiding
the hit at the last second. You immediately use the Raise a Shield action and
gain your shields bonus to AC. The circumstance bonus from the shield applies
to your AC when youre determining the outcome of the triggering attack.
frequency: null
has_been_manually_proofread: false
level: 1
name: Reactive Shield
prereqs:
- descr: Class Level 1
feat: null
requirement: You are wielding a shield.
source:
- abbr: CRB
page_start: 145
page_stop: 145
traits:
- Fighter
trigger: An enemy hits you with a melee Strike.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You combine an attack with quick grappling moves to throw an enemy off balance
as long as it stays in your reach. Make a Strike while keeping one hand free.
If this Strike hits, the target is flat-footed until the start of your next turn
or until its no longer within the reach of your hand, whichever comes first.
frequency: null
has_been_manually_proofread: false
level: 1
name: Snagging Strike
prereqs:
- descr: Class Level 1
feat: null
requirement: You have one hand free, and your target is within reach of that hand.
source:
- abbr: CRB
page_start: 145
page_stop: 145
traits:
- Fighter
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: You push back as you block the attack, knocking your foe away or off balance.
You use your shield to push the triggering creature, either automatically Shoving
it 5 feet or causing it to become flat-footed until the start of your next turn.
The triggering creature chooses whether to be moved or become flat-footed. If
it chooses to be moved, you choose the direction. If the Shove would cause it
to hit a solid object, enter a square of difficult terrain, or enter another creatures
space, it must become flat-footed instead of being moved.
frequency: null
has_been_manually_proofread: false
level: 2
name: Aggressive Block
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 145
page_stop: 145
traits:
- Fighter
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trigger: You use the Shield Block reaction, and the opponent that triggered Shield
Block is adjacent to you and is your size or smaller.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: With a quick shot, you interfere with a foe in combat. You can use the Aid
action with a ranged weapon you wield. Instead of being within reach of the target,
you must be within maximum range of the target. An Assisting Shot uses ammunition
and incurs penalties just like any other attack.
frequency: null
has_been_manually_proofread: false
level: 2
name: Assisting Shot
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 145
page_stop: 145
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Throwing your weight behind your attack, you hit your opponent hard enough
to make it stumble back. Make a Strike with a two-handed melee weapon. If you
hit a target that is your size or smaller, that creature is flat-footed until
the end of your current turn, and you can automatically Shove it, with the same
benefits as the Shove action (including the critical success effect, if your Strike
was a critical hit). If you move to follow the target, your movement doesnt trigger
reactions.
frequency: null
has_been_manually_proofread: false
level: 2
name: Brutish Shove
prereqs:
- descr: Class Level 2
feat: null
requirement: You are wielding a two-handed melee weapon.
source:
- abbr: CRB
page_start: 145
page_stop: 145
traits:
- Fighter
- Press
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You swipe at your opponent and grab at them. Make a melee Strike while keeping
one hand free. If the Strike hits, you grab the target using your free hand. The
creature remains grabbed until the end of your next turn or until it Escapes,
whichever comes first.
frequency: null
has_been_manually_proofread: false
level: 2
name: Combat Grab
prereqs:
- descr: Class Level 2
feat: null
requirement: You have one hand free, and your target is within reach of that hand.
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Fighter
- Press
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can parry attacks against you with your one-handed weapon. You gain a
+2 circumstance bonus to AC until the start of your next turn as long as you continue
to meet the requirements.
frequency: null
has_been_manually_proofread: false
level: 2
name: Dueling Parry
prereqs:
- descr: Class Level 2
feat: null
2020-02-20 18:38:54 -05:00
requirement: You are wielding only a single one-handed melee weapon and have your
other hand or hands free.
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Fighter
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: Your blow not only wounds creatures but also shatters their confidence. Make
a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened
2 on a critical hit.
frequency: null
has_been_manually_proofread: false
level: 2
name: Intimidating Strike
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Emotion
- Fear
- Fighter
- Mental
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Extending your body to its limits, you attack an enemy that would normally
be beyond your reach. Make a Strike with a melee weapon, increasing your reach
by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait,
you can use the corresponding action instead of a Strike.
frequency: null
has_been_manually_proofread: false
level: 2
name: Lunge
prereqs:
- descr: Class Level 2
feat: null
requirement: You are wielding a melee weapon.
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Fighter
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You shoot twice in blindingly fast succession. Make two Strikes, each against
a separate target and with a 2 penalty. Both attacks count toward your multiple
attack penalty, but the penalty doesnt increase until after youve made both
of them.
frequency: null
has_been_manually_proofread: false
level: 4
name: Double Shot
prereqs:
- descr: Class Level 4
feat: null
requirement: You are wielding a ranged weapon with reload 0.
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Fighter
- Flourish
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You snap your free hand over to grip your weapon just long enough to add
momentum and deliver a more powerful blow to your opponent. Make a Strike with
the required weapon. You quickly switch your grip during the Strike in order to
make the attack with two hands. If the weapon doesnt normally have the two-hand
trait, increase its weapon damage die by one step for this attack. (Rules on increasing
die size appear on page 279.) If the weapon has the two-hand trait, you gain the
benefit of that trait and a circumstance bonus to damage equal to the weapons
number of damage dice. When the Strike is complete, you resume gripping the weapon
with only one hand. This action doesnt end any stance or fighter feat effect
that requires you to have one hand free.
frequency: null
has_been_manually_proofread: false
level: 4
name: Dual-Handed Assault
prereqs:
- descr: Class Level 4
feat: null
requirement: You are wielding a one-handed melee weapon and have a free hand.
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Fighter
- Flourish
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You make an attack to knock a foe off balance, then follow up immediately
with a sweep to topple them. Make a melee Strike. If it hits and deals damage,
you can attempt an Athletics check to Trip the creature you hit. If youre wielding
a two-handed melee weapon, you can ignore Trips requirement that you have a hand
free. Both attacks count toward your multiple attack penalty, but the penalty
doesnt increase until after youve made both of them.
frequency: null
has_been_manually_proofread: false
level: 4
name: Knockdown
prereqs:
- descr: trained in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Fighter
- Flourish
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can push larger foes around with your attack. You can use Aggressive
Block or Brutish Shove against a creature up to two sizes larger than you. When
a creature you Shove has to stop moving because it would hit an object, it takes
damage equal to your Strength modifier (minimum 1). This happens regardless of
how you Shoved the creature.
frequency: null
has_been_manually_proofread: false
level: 4
name: Powerful Shove
prereqs:
- descr: Aggressive Block or Brutish Shove
feat: null
requirement: null
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You turn your foes flanking against them with a quick reverse. Make a melee
Strike against one of the flanking enemies and make a second Strike with the same
weapon or unarmed attack against a different enemy that is flanking you. This
second Strike has the same multiple attack penalty of the initial attack and doesnt
count toward your multiple attack penalty.
frequency: null
has_been_manually_proofread: false
level: 4
name: Quick Reversal
prereqs:
- descr: Class Level 4
feat: null
requirement: You are flanked by at least two enemies.
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Fighter
- Flourish
- Press
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When your shield is up, your enemies blows cant touch you. hen you have
your shield raised, you can Stride to move half your Speed without triggering
reactions that are triggered by your movement (such as Attacks of Opportunity).
You can use Shielded Stride while Flying or Swimming instead of Striding if you
have the corresponding movement type.
frequency: null
has_been_manually_proofread: false
level: 4
name: Shielded Stride
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 146
page_stop: 146
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You use your two weapons to parry attacks. You gain a +1 circumstance bonus
to AC until the start of your next turn, or a +2 circumstance bonus if either
weapon has the parry trait. You lose this circumstance bonus if you no longer
meet this feats requirement.
frequency: null
has_been_manually_proofread: false
level: 4
name: Twin Parry
prereqs:
- descr: Class Level 4
feat: null
requirement: You are wielding two melee weapons, one in each hand.
source:
- abbr: CRB
page_start: 147
page_stop: 147
traits:
- Fighter
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve studied the art of wielding an advanced weapon. Choose a weapon group.
You gain proficiency with all advanced weapons in that group as if they were martial
weapons of their weapon group.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Weapon Training
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 147
page_stop: 147
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: When an enemys movement is compromised, you deliver a more deadly blow.
Make a Strike against a creature that is grabbed, prone, or restrained. You gain
a circumstance bonus to damage on this Strike equal to the number of weapon damage
dice, or that number + 2 if youre wielding the weapon in two hands. The Strike
gains the following failure effect. Failure You deal damage to the target equal
to the number of weapon damage dice, or that number + 2 if youre wielding the
weapon in two hands. This damage has the same damage type as the weapon.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advantageous Assault
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 147
page_stop: 147
traits:
- Fighter
- Press
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You adopt a fencing stance that improves your control over your weapon. While
you are in this stance, you gain a +1 circumstance bonus to Athletics checks to
Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks
to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes
larger than you.
frequency: null
has_been_manually_proofread: false
level: 6
name: Disarming Stance
prereqs:
- descr: trained in Athletics
feat: null
2020-02-20 18:38:54 -05:00
requirement: You are wielding only a single one-handed melee weapon and have your
other hand or hands free.
source:
- abbr: CRB
page_start: 147
page_stop: 147
traits:
- Fighter
- Stance
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve learned to maintain your balance even when swinging furiously. When
you make a Power Attack with a melee weapon youre wielding in two hands, it counts
as one attack toward your multiple attack penalty instead of two.
frequency: null
has_been_manually_proofread: false
level: 6
name: Furious Focus
prereqs:
- descr: Power Attack
feat: Power Attack
requirement: null
source:
- abbr: CRB
page_start: 148
page_stop: 148
traits:
- Fighter
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You use your weapon to deflect the attack against your ally, granting a +2
circumstance bonus to their Armor Class against the triggering attack. This turns
the triggering critical hit into a hit, or the triggering hit into a miss.
frequency: null
has_been_manually_proofread: false
name: Guardians Deflection
prereqs:
- descr: Class Level 6
feat: null
2020-02-20 18:38:54 -05:00
requirement: You are wielding a single one-handed melee weapon and have your other
hand or hands free.
source:
- abbr: CRB
page_start: 148
page_stop: 148
traits:
- Fighter
2020-02-20 18:38:54 -05:00
trigger: An ally within your melee reach is hit by an attack, you can see the attacker,
and the ally gaining a +2 circumstance bonus to AC would turn the critical hit
into a hit or the hit into a miss.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can use your shield to fend off the worst of area effects and other damage.
When you Raise your Shield, you gain your shields circumstance bonus to Reflex
saves. If you have the Shield Block reaction, damage you take as a result of a
Reflex save can trigger that reaction, even if the damage isnt physical damage.
frequency: null
has_been_manually_proofread: false
level: 6
name: Reflexive Shield
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 148
page_stop: 148
traits:
- Fighter
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You drive your piercing weapon into an imperceptible foe, revealing its location
to your allies. Make a Strike with the required melee weapon. You dont have to
attempt a flat check to hit a concealed creature, and you have to succeed at only
a DC 5 flat check to target a hidden creature. If you hit and deal damage, you
can drive the required weapon into a corporeal target, revealing its current position.
You Release the weapon, and it becomes lodged in the target. If the target is
concealed, other creatures dont need to succeed at a flat check to hit it. If
the target is hidden, other creatures have to succeed at only a DC 5 flat check
to target it. The creatures need to be able to see your weapon to gain any of
these benefits, and the target cant become undetected to anyone who sees your
weapon. If the target is invisible, the weapon remains visible while lodged in
it. This benefit lasts until the weapon is removed from the creature. An adjacent
creature or the target can remove the weapon with 2 Interact actions.
frequency: null
has_been_manually_proofread: false
level: 6
name: Revealing Stab
prereqs:
- descr: Class Level 6
feat: null
requirement: You are wielding a melee weapon that deals piercing damage.
source:
- abbr: CRB
page_start: 148
page_stop: 148
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your offense exploits your enemys fear. Make a melee Strike against a frightened
creature. If you hit and deal damage, the target becomes flat-footed until its
frightened condition ends. If the target was already flat-footed to you when you
damaged it with this Strike, it cant reduce its frightened value below 1 until
the start of your next turn.
frequency: null
has_been_manually_proofread: false
level: 6
name: Shatter Defenses
prereqs:
- descr: Class Level 6
feat: null
requirement: A frightened creature is in your melee reach.
source:
- abbr: CRB
page_start: 149
page_stop: 149
traits:
- Fighter
- Press
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You use your shield to protect your allies. When you have a shield raised,
you can use your Shield Block reaction when an attack is made against an ally
adjacent to you. If you do, the shield prevents that ally from taking damage instead
of preventing you from taking damage, following the normal rules for Shield Block.
frequency: null
has_been_manually_proofread: false
level: 6
name: Shield Warden (Fighter)
prereqs:
- descr: Shield Block
feat: Shield Block
requirement: null
source:
- abbr: CRB
page_start: 149
page_stop: 149
traits:
- Fighter
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can quickly fire multiple shots with greater control. When you use Double
Shot, you can make the attacks against the same target. You can add an additional
action to Double Shot to make three ranged Strikes instead of two. If you do,
the penalty is 4. All attacks count toward your multiple attack penalty, but
the penalty doesnt increase until after youve made all of them.
frequency: null
has_been_manually_proofread: false
level: 6
name: Triple Shot
prereqs:
- descr: Double Shot
feat: Double Shot
requirement: null
source:
- abbr: CRB
page_start: 149
page_stop: 149
traits:
- Fighter
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your battle instincts make you more aware of concealed and invisible opponents.
You dont need to succeed at a flat check to target concealed creatures. Youre
not flat-footed to creatures that are hidden from you (unless youre flat-footed
to them for reasons other than the hidden condition), and you need only a successful
DC 5 flat check to target a hidden creature. While youre adjacent to an undetected
creature of your level or lower, it is instead only hidden from you.
frequency: null
has_been_manually_proofread: false
level: 8
name: Blind-Fight
prereqs:
- descr: master in Perception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 173
page_stop: 173
traits:
- Fighter
- Ranger
- Rogue
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You riposte against your flailing enemy. Make a melee Strike against or attempt
to Disarm the triggering creature.
frequency: null
has_been_manually_proofread: false
level: 8
name: Dueling Riposte
prereqs:
- descr: Dueling Parry
feat: Dueling Parry
requirement: You are benefiting from Dueling Parry.
source:
- abbr: CRB
page_start: 149
page_stop: 149
traits:
- Fighter
trigger: A creature within your reach critically fails a Strike against you.
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: Your attack can ground an airborne foe. Make a Strike. If it hits and deals
damage to a flying target, the target falls up to 120 feet. The fall is gradual
enough that if it causes the target to hit the ground, the target takes no damage
from the fall. If the attack is a critical hit, the target cant Fly, Leap, levitate,
or otherwise leave the ground until the end of your next turn.
frequency: null
has_been_manually_proofread: false
level: 8
name: Felling Strike
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 149
page_stop: 149
traits:
- Fighter
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: By spending a moment to focus, you can ensure your attack strikes true. Make
a ranged weapon Strike. On this Strike, you gain a +2 circumstance bonus to the
attack roll and ignore the targets concealed condition.
frequency: null
has_been_manually_proofread: false
level: 8
name: Incredible Aim
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 149
page_stop: 149
traits:
- Concentrate
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your shots become nimble and deadly. While youre in this stance, your ranged
Strikes dont trigger Attacks of Opportunity or other reactions that are triggered
by a ranged attack. If you have Attack of Opportunity, you can use it with a loaded
ranged weapon youre wielding. The triggering creature must be within 5 feet of
you for you to do so.
frequency: null
has_been_manually_proofread: false
level: 8
name: Mobile Shot Stance
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 149
page_stop: 149
traits:
- Fighter
- Stance
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: With punishing blows, you force your opponent into position. Make a Strike
with the required weapon. If you hit, you move the target 5 feet into a space
in your reach. This follows the forced movement rules found on page 475.
frequency: null
has_been_manually_proofread: false
level: 8
name: Positioning Assault
prereqs:
- descr: Class Level 8
feat: null
2020-02-20 18:38:54 -05:00
requirement: You are wielding a two-handed melee weapon and your target is within
your reach.
source:
- abbr: CRB
page_start: 149
page_stop: 149
traits:
- Fighter
- Flourish
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can bring your shield into place with hardly a thought. At the start
of each of your turns, you gain an additional reaction that you can use only to
Shield Block.
frequency: null
has_been_manually_proofread: false
level: 8
name: Quick Shield Block
prereqs:
- descr: Reactive Shield
feat: Reactive Shield
requirement: null
source:
- abbr: CRB
page_start: 149
page_stop: 149
traits:
- Fighter
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You make an impressive leap and swing while you soar. Make a Leap, High Jump,
or Long Jump and attempt one melee Strike at any point during your jump. Immediately
after the Strike, you fall to the ground if youre in the air, even if you havent
reached the maximum distance of your jump. If the distance you fall is no more
than the height of your jump, you take no damage and land upright. When attempting
a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long
Jump DCs, and increase your maximum distance to double your Speed. Special If
you have Felling Strike, you can spend 3 actions to make a Sudden Leap and use
Felling Strike instead of a normal Strike.
frequency: null
has_been_manually_proofread: false
level: 8
name: Sudden Leap (Fighter)
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 149
page_stop: 149
2019-11-15 14:44:21 -05:00
traits:
- Fighter
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your graceful moves with agile weapons are beyond compare. Your multiple
attack penalty with agile weapons and agile unarmed attacks becomes 3 for your
second attack and 6 for subsequent attacks (rather than 4 and 8).
frequency: null
has_been_manually_proofread: false
level: 10
name: Agile Grace
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 150
page_stop: 150
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Even when you dont hit squarely, you can still score a glancing blow. Make
a melee Strike. It gains the following failure effect. Failure Your attack deals
any damage it would have dealt on a hit, excluding all damage dice. (This removes
damage dice from weapon runes, spells, and special abilities, in addition to weapon
damage dice.)
frequency: null
has_been_manually_proofread: false
level: 10
name: Certain Strike
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 150
page_stop: 150
traits:
- Fighter
- Press
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are particularly swift at punishing foes who leave you openings. At the
start of each of your turns when you regain your actions, you gain an additional
reaction that can be used only to make an Attack of Opportunity.
frequency: null
has_been_manually_proofread: false
level: 10
name: Combat Reflexes
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 150
page_stop: 150
traits:
- Fighter
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: Aiming for a weak point, you impede your foe with a precise shot. Make a
ranged weapon Strike. If it hits and deals damage, the target is slowed 1 until
the end of its next turn.
frequency: null
has_been_manually_proofread: false
level: 10
name: Debilitating Shot
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 150
page_stop: 150
traits:
- Fighter
- Flourish
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: After your initial attack redirects your foes defenses, your follow-up wrests
their weapon from their grasp. Make a melee Strike with the required weapon. In
addition to its other effects, this Strike gains the success and critical success
effects of the Disarm action. The Strike also has the following failure effect.
frequency: null
has_been_manually_proofread: false
level: 10
name: Disarming Twist
prereqs:
- descr: trained in Athletics
feat: null
2020-02-20 18:38:54 -05:00
requirement: You are wielding only a single one-handed melee weapon and have your
other hand or hands free.
source:
- abbr: CRB
page_start: 150
page_stop: 150
traits:
- Fighter
- Press
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: The slightest distraction can provoke your wrath, and youre prepared to
foil enemies actions. As long as you are in this stance, you can use Attack of
Opportunity when a creature within your reach uses a concentrate action, in addition
to manipulate and move actions. Furthermore, you disrupt a triggering concentrate
or manipulate action if your Strike hits (not only if its a critical hit).
frequency: null
has_been_manually_proofread: false
level: 10
name: Disruptive Stance
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 150
page_stop: 150
traits:
- Fighter
- Stance
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Fear makes your foes weak and more vulnerable to your attacks. You gain a
circumstance bonus to damage rolls for Strikes against frightened creatures. The
bonus is equal to double the targets frightened value. If you have master proficiency
in Intimidation, increase the bonus to triple the targets frightened value.
frequency: null
has_been_manually_proofread: false
level: 10
name: Fearsome Brute
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Fighter
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can dash your foe to the ground with a single blow. When you use Knockdown,
instead of making a Strike followed by a Trip, you can attempt a single Strike.
If you do and your Strike hits, you also apply the critical success effect of
a Trip. If you used a two-handed melee weapon for the Strike, you can use the
weapons damage die size instead of the regular die size for the damage from a
critical Trip.
frequency: null
has_been_manually_proofread: false
level: 10
name: Improved Knockdown
prereqs:
- descr: Knockdown
feat: Knockback
requirement: null
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Fighter
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You reflect the spell back against the triggering opponent. Make a ranged
attack against the triggering creature using your highest proficiency with a ranged
weapon. If you can cast spells, you can make a spell attack roll instead. If you
succeed, your opponent takes the effects of a successful spell attack roll for
their own spell (or the effects of a critical success if your attack roll was
a critical success).
frequency: null
has_been_manually_proofread: false
level: 10
name: Mirror Shield
prereqs:
- descr: Class Level 10
feat: null
requirement: You have a shield raised.
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Fighter
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trigger: An opponent casting a spell that targets you critically fails a speel attack
roll against your AC.
- actioncost: Single Action
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descr: Your final blow can make an impact even if it rebounds off a foes defenses.
Make a Strike with the required weapon. After the Strike, your turn ends. The
Strike deals one extra weapon damage die, or two extra weapon damage dice if youre
at least 18th level. The Strike also gains the following failure effect.
frequency: null
has_been_manually_proofread: false
level: 12
name: Brutal Finish
prereqs:
- descr: Class Level 12
feat: null
requirement: You are wielding a melee weapon in two hands.
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Fighter
- Press
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Using your free hand as pivot and balance, you both attack and defend with
your weapon. While you are in this stance, you constantly have the benefits of
Dueling Parry.
frequency: null
has_been_manually_proofread: false
level: 12
name: Dueling Dance
prereqs:
- descr: Dueling Parry
feat: Dueling Parry
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requirement: You are wielding only a single one-handed melee weapon and have your
other hand or hands free.
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Fighter
- Stance
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Increase the distance you Shove your opponent with Aggressive Block or Brutish
Shove to 10 feet on a success or 20 feet on a critical success. When you use Aggressive
Block, you can choose whether the target is flat-footed or Shoved. When you make
a Brutish Shove, you also Shove the target 5 feet on a failure.
frequency: null
has_been_manually_proofread: false
level: 12
name: Flinging Shove
prereqs:
- descr: Aggressive Block or Brutish Shove
feat: null
requirement: null
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Fighter
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your weapon whirls and darts, striking foes whenever the opportunity presents
itself. At the start of each of your turns, you gain an additional reaction that
you can use only to make a Dueling Riposte. You can use this extra reaction even
if you are not benefiting from Dueling Parry.
frequency: null
has_been_manually_proofread: false
level: 12
name: Improved Dueling Riposte
prereqs:
- descr: Dueling Riposte
feat: Dueling Riposte
requirement: null
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: After your first shot singles out your opponents position, you direct another
that ricochets around obstacles and strikes unerringly. Make a ranged weapon Strike.
You ignore the targets concealed condition and all cover.
frequency: null
has_been_manually_proofread: false
level: 12
name: Incredible Ricochet
prereqs:
- descr: Incredible Aim
feat: Incredible Aim
requirement: null
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Concentrate
- Fighter
- Press
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your body coiled to strike, you can lash out at distant enemies. While you
are in this stance, you can use Attack of Opportunity against a creature that
is outside your reach but within the reach you would have with a Lunge. If you
do, you increase your range with the Strike by 5 feet.
frequency: null
has_been_manually_proofread: false
level: 12
name: Lunging Stance
prereqs:
- descr: Lunge
feat: Lunge
requirement: You are wielding a melee weapon.
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Fighter
- Stance
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Once youve had a moment to set your stance, you always have your shield
ready without a thought. While you are in this stance, you constantly have your
shield raised as if youd used the Raise a Shield action, as long as you meet
that actions requirements.
frequency: null
has_been_manually_proofread: false
name: Paragons Guard
prereqs:
- descr: Class Level 12
feat: null
requirement: You are wielding a shield.
source:
- abbr: CRB
page_start: 151
page_stop: 151
traits:
- Fighter
- Stance
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Springing away from one foe, you Strike at another. Stride up to your Speed,
but you must end that movement within melee reach of a different enemy. At the
end of your movement, make a melee Strike against an enemy now within reach. You
can use Spring Attack while Burrowing, Climbing, Flying, or Swimming instead of
Striding if you have the corresponding movement type.
frequency: null
has_been_manually_proofread: false
level: 12
name: Spring Attack
prereqs:
- descr: Class Level 12
feat: null
requirement: You are adjacent to an enemy.
source:
- abbr: CRB
page_start: 152
page_stop: 152
traits:
- Fighter
- Press
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You throw everything into one last press. Use a single action that you know
with the press trait as part of Desperate Finisher. You forgo the ability to use
reactions until the start of your next turn.
frequency: null
has_been_manually_proofread: false
level: 14
name: Desperate Finisher
prereqs:
- descr: Class Level 14
feat: null
requirement: You meet the requirements to use an action with the press trait.
source:
- abbr: CRB
page_start: 152
page_stop: 152
traits:
- Fighter
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trigger: You complete the last action on your turn, and your turn has not ended
yet.
- actioncost: Single Action
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descr: Your training allows you to shrug off your foes spells and conditions when
the need is dire. Choose a single nonpermanent spell or condition that is affecting
you. If you chose a condition, its effect on you ends. If you chose a spell, attempt
to counteract the spell (your level is your counteract level, and you attempt
a Will save as your counteract check).This doesnt remove any Hit Point damage
normally dealt by the spell or condition, and it doesnt prevent the spell or
debilitating effect from affecting other allies or the environment around you.
It cant remove an ongoing affliction or prevent such an affliction from inflicting
conditions on you later. It cant remove conditions from the situation (such as
prone or flanked). If the effect comes from a creature, hazard, or item of 20th
level or higher, Determination cant remove its effect on you.
frequency: once per day
has_been_manually_proofread: false
level: 14
name: Determination
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 152
page_stop: 152
traits:
- Concentrate
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Using your weapon as a lever, you force your opponent to end up right where
you want them. Make a Strike with the required weapon. If the Strike hits, you
can move the target up to 10 feet into a space in your reach. You can move the
target through your space during this movement. This follows the forced movement
rules found on page 475. Your Strike gains the following failure effect.
frequency: null
has_been_manually_proofread: false
level: 14
name: Guiding Finish
prereqs:
- descr: Class Level 14
feat: null
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requirement: You are wielding only a single one-handed melee weapon and have your
other hand or hands free.
source:
- abbr: CRB
page_start: 152
page_stop: 152
traits:
- Fighter
- Press
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: By shifting your weight and angling your weapon, you guide your opponent
to a more favorable position. When you use Dueling Riposte to Strike and you hit,
you can move the target up to 10 feet into a space in your reach. This follows
the forced movement rules found on page 475.
frequency: null
has_been_manually_proofread: false
level: 14
name: Guiding Riposte
prereqs:
- descr: Dueling Riposte
feat: Dueling Riposte
requirement: null
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your weapons are a blur, blocking and biting at your foes. At the start of
each of your turns, you gain an additional reaction that you can use only to perform
a Twin Riposte. You can use this extra reaction even if you are not benefiting
from Twin Parry.
frequency: null
has_been_manually_proofread: false
name: Improved Twin Riposte (Fighter)
prereqs:
- descr: Twin Riposte
feat: Twin Riposte
requirement: null
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: When theres imminent danger, you drop into a stance with a mere thought.
Use an action that has the stance trait.
frequency: null
has_been_manually_proofread: false
name: Stance Savant (Fighter)
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
trigger: You roll initiative.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You lash out with both your weapons in a sudden frenzy. Strike twice, once
with each weapon.
frequency: null
has_been_manually_proofread: false
level: 14
name: Two-Weapon Flurry
prereqs:
- descr: Class Level 14
feat: null
requirement: You are wielding two weapons, each in a different hand.
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
- Flourish
- Press
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: With the right positioning, your off-hand weapon can strike like a scorpions
stinger. While you are in this stance, if you make your second Strike from Double
Slice with an agile weapon, Double Slice counts as one attack when calculating
your multiple attack penalty.
frequency: null
has_been_manually_proofread: false
level: 16
name: Graceful Poise
prereqs:
- descr: Double Slice
feat: Double Slice
requirement: null
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
- Stance
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your shield can help save nearby allies. When you use Shield Block against
damage resulting from a Reflex save, adjacent allies who would take damage due
to Reflex saves against the same effect also benefit from the damage reduction.
frequency: null
has_been_manually_proofread: false
level: 16
name: Improved Reflexive Shield
prereqs:
- descr: Reflexive Shield
feat: Reflexive Shield
requirement: null
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You lock yourself in a stable position so you can fire swiftly and accurately.
While you are in this stance, your penalty for Double Shot is reduced to 1, or
2 if you add the extra action to make three Strikes. If you move from your position,
this stance ends.
frequency: null
has_been_manually_proofread: false
level: 16
name: Multishot Stance
prereqs:
- descr: Triple Shot
feat: Triple Shot
requirement: You are wielding a ranged weapon with reload 0.
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
- Stance
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Youre always ready to use your off-hand weapon to interfere with attacks
against you. While you are in this stance, you constantly gain the benefits of
the Twin Parry action.
frequency: null
has_been_manually_proofread: false
level: 16
name: Twinned Defense
prereqs:
- descr: Twin Parry
feat: Twin Parry
requirement: You are wielding two melee weapons, one in each hand.
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
- Stance
trigger: null
- actioncost: Three Actions
2020-02-20 18:38:54 -05:00
descr: You fire a volley at all foes in an area. Make one Strike with a 2 penalty
against each enemy within a 10-foot-radius burst centered at or beyond your weapons
volley range. Roll the damage only once for all targets.
frequency: null
has_been_manually_proofread: false
level: 18
name: Impossible Volley
prereqs:
- descr: Class Level 18
feat: null
requirement: You are wielding a ranged weapon with the volley trait and reload 0.
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
- Flourish
- Open
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The wounds you inflict are grievous. When you Strike with a weapon or unarmed
attack for which you have legendary proficiency, you critically succeed if you
roll a 19 on the die as long as that result is a success. This has no effect on
a 19 if the result would be a failure.
frequency: null
has_been_manually_proofread: false
level: 18
name: Savage Critical
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: With a sixth sense for the flow of combat, you can quickly react to any situation
as required. At the start of each enemys turn, you gain a reaction you can use
only during that turn.
frequency: null
has_been_manually_proofread: false
name: Boudless Reprisals
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your skill with weapons lets you attack swiftly at all times. Youre permanently
quickened. You can use your extra action only to Strike.
frequency: null
has_been_manually_proofread: false
level: 20
name: Weapon Supremacy
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 153
page_stop: 153
traits:
- Fighter
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You enter the stance of a crane, holding your arms in an imitation of a cranes
wings and using flowing, defensive motions. You gain a +1 circumstance bonus to
AC, but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning
damage; are in the brawling group; and have the agile, finesse, nonlethal, and
unarmed traits. While in Crane Stance, reduce the DC for High Jump and Long Jump
by 5, and when you Leap, you can move an additional 5 feet horizontally or 2 feet
vertically.
frequency: null
has_been_manually_proofread: false
level: 1
name: Crane Stance
prereqs:
- descr: Class Level 1
feat: null
requirement: You are unarmored.
source:
- abbr: CRB
page_start: 158
page_stop: 158
traits:
- Monk
- Stance
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You enter the stance of a dragon and make powerful leg strikes like a lashing
dragons tail. You can make dragon tail attacks that deal 1d10 bludgeoning damage.
They are in the brawling group and have the backswing, nonlethal, and unarmed
traits. While in Dragon Stance, you can ignore the first square of difficult terrain
while Striding.
frequency: null
has_been_manually_proofread: false
level: 1
name: Dragon Stance
prereqs:
- descr: Class Level 1
feat: null
requirement: You are unarmored.
source:
- abbr: CRB
page_start: 158
page_stop: 158
traits:
- Monk
- Stance
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can use ki to move with extraordinary speed and make yourself harder
to hit. You gain the ki rush ki spell and a focus pool of 1 Focus Point. The rules
for ki spells are summarized in the sidebar on page 157, and the full rules for
focus spells appear on page 300.
frequency: null
has_been_manually_proofread: false
level: 1
name: Ki Rush
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 158
page_stop: 158
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your study of the flow of mystical energy allows you to harness it into your
physical strikes. You gain the ki strike ki spell and a focus pool of 1 Focus
Point. The rules for ki spells are summarized in the sidebar on page 157, and
the full rules for focus spells appear on page 300.
frequency: null
has_been_manually_proofread: false
name: Ki Strike
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 158
page_stop: 158
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have trained with the traditional weaponry of your monastery or school.
You gain access to uncommon weapons that have the monk trait and become trained
in simple and martial monk weapons. When your proficiency rank for unarmed attacks
increases to expert or master, your proficiency rank for these weapons increases
to expert or master as well. You can use melee monk weapons with any of your monk
feats or monk abilities that normally require unarmed attacks, though not if the
feat or ability requires you to use a single specific type of attack, such as
Crane Stance.
frequency: null
has_been_manually_proofread: false
level: 1
name: Monastic Weaponry
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 158
page_stop: 158
traits:
- Monk
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You enter the stance of an implacable mountain—a technique first discovered
by dwarven monks—allowing you to strike with the weight of an avalanche. The only
Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning
damage; are in the brawling group; and have the forceful, nonlethal, and unarmed
traits. While in Mountain Stance, you gain a +4 status bonus to AC and a +2 circumstance
bonus to any defenses against being Shoved or Tripped. However, you have a Dexterity
modifier cap to your AC of +0, meaning you dont add your Dexterity to your AC,
and your Speeds are all reduced by 5 feet.
frequency: null
has_been_manually_proofread: false
level: 1
name: Mountain Stance
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 159
page_stop: 159
- abbr: ERR-CRB-1.0
page_start: 2
page_stop: 2
traits:
- Monk
- Stance
trigger: You are unarmored and touching the ground.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You enter the stance of a tiger and can make tiger claw attacks. These deal
1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal,
and unarmed traits. On a critical success with your tiger claws, if you deal damage,
the target takes 1d4 persistent bleed damage. As long as your Speed is at least
20 feet while in Tiger Stance, you can Step 10 feet.
frequency: null
has_been_manually_proofread: false
level: 1
name: Tiger Stance
prereqs:
- descr: Class Level 1
feat: null
requirement: You are unarmored.
source:
- abbr: CRB
page_start: 159
page_stop: 159
traits:
- Monk
- Stance
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You enter the stance of a wolf, low to the ground with your hands held like
fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage;
are in the brawling group; and have the agile, backstabber, finesse, nonlethal,
and unarmed traits. If youre flanking a target while in Wolf Stance, your wolf
jaw unarmed attacks also gain the trip trait.
frequency: null
has_been_manually_proofread: false
level: 1
name: Wolf Stance
prereqs:
- descr: Class Level 1
feat: null
requirement: You are unarmored.
source:
- abbr: CRB
page_start: 159
page_stop: 159
traits:
- Monk
- Stance
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You know how to make the most of your attacks when fighting hand-to-hand.
You gain access to the critical specialization effects of unarmed strikes in the
brawling group and weapons in the brawling group. If you have Monastic Weaponry,
you also gain the critical specialization effects of all monk weapons in which
you are trained.
frequency: null
has_been_manually_proofread: false
level: 2
name: Brawling Focus
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Like a powerful constrictor, you crush targets in your unyielding grasp.
When you successfully Grapple a creature, you can deal bludgeoning damage to that
creature equal to your Strength modifier. You can make this attack nonlethal with
no penalty.
frequency: null
has_been_manually_proofread: false
level: 2
name: Crushing Grab
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are as light as a leaf whirling in the breeze. When you Leap or succeed
at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating
the damage you take from falling, dont count any distance fallen while you are
adjacent to a wall.
frequency: null
has_been_manually_proofread: false
level: 2
name: Dancing Leaf
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You call upon the power of the elements, infusing your ki with elemental
energy and allowing your attacks to deal energy damage. When you cast ki strike,
in addition to the damage types normally available, you can deliver the extra
damage in the form of a gust of storm-tossed wind (dealing electricity damage
and gaining the air trait), a chunk of stone (dealing bludgeoning damage and gaining
the earth trait), a flickering flame (dealing fire damage), or a crashing wave
of frigid water (dealing cold damage and gaining the water trait).
frequency: null
has_been_manually_proofread: false
level: 2
name: Elemental Fist
prereqs:
- descr: Ki Strike
feat: Ki Strike
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The focused power of your flurry threatens to overwhelm your opponent. When
you target the same creature with two Strikes from your Flurry of Blows, you can
try to stun the creature. If either Strike hits and deals damage, the target must
succeed at a Fortitude save against your class DC or be stunned 1 (or stunned
3 on a critical failure). This is an incapacitation effect.
frequency: null
has_been_manually_proofread: false
level: 2
name: Stunning Fist
prereqs:
- descr: 'Feature: flurry Of blows'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You gain a +4 circumstance bonus to AC against the triggering attack. If
the attack misses, you have deflected it. You cannot use this feat to deflect
unusually massive ranged projectiles (such as boulders or ballista bolts).
frequency: null
has_been_manually_proofread: false
level: 4
name: Deflect Arrows
prereqs:
- descr: Class Level 4
feat: null
requirement: You're aware of the attack, are not flat-footed against it, and have
2020-02-20 18:38:54 -05:00
a hand free.
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: You are the target of a physical ranged attack.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You flurry is a combination of maneuvers. You can replace one or both of
your attacks during a Flurry of Blows with Grapples, Shoves, or Trips.
frequency: null
has_been_manually_proofread: false
level: 4
name: Flurry of Maneuvers
prereqs:
- descr: expert in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You launch yourself at a foe. Make a Leap or attempt a High Jump or Long
Jump. At the end of the jump, if youre adjacent to a foe, you can immediately
Strike that foe with an unarmed attack, even if the foe is in mid-air. You fall
to the ground after the Strike. If the distance you fall is no more than the height
of your jump, you land upright and take no damage.
frequency: null
has_been_manually_proofread: false
level: 4
name: Flying Kick
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your guard is up, even while moving. You gain a +4 circumstance bonus to
AC against reactions triggered by your movement.
frequency: null
has_been_manually_proofread: false
level: 4
name: Guarded Movement
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You strike out when your foe tries to flee. Make a melee Strike against the
triggering creature. If the attack is a critical hit and the trigger was a move
action, you disrupt that action.
frequency: null
has_been_manually_proofread: false
level: 4
name: Stand Still
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
2020-02-20 18:38:54 -05:00
trigger: A creature within your reach uses a move action or leaves a square during
a move action it's using.
- actioncost: null
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descr: You can restore your health by tapping into your ki. You gain the wholeness
of body ki spell. Increase the number of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 4
name: Wholeness of Body
prereqs:
- descr: 'Feature: ki spells'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can teleport yourself a short distance. You gain the abundant step ki
spell. Increase the number of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 6
name: Abundant Step
prereqs:
- descr: 'Feature: ki spells'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 160
page_stop: 160
traits:
- Monk
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You interpose your arm between yourself and your opponent. Your circumstance
bonus to AC from Crane Stance increases to +3 against the triggering attack. If
the attack misses you, you can immediately make a crane wing Strike against the
attacker at a 2 penalty, even if the attacker isnt within your reach.
frequency: null
has_been_manually_proofread: false
level: 6
name: Crane Flutter
prereqs:
- descr: Crane Stance
feat: Crane Stance
requirement: You are in Crrane Stance.
source:
- abbr: CRB
page_start: 161
page_stop: 161
traits:
- Monk
trigger: You are targeted with a melee attack by an attacker you can see.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You bellow, instilling fear in your enemies. Enemies within a 15-foot emanation
must succeed at a Will save against your Intimidation DC or be frightened 1 (frightened
2 on a critical failure). When a creature frightened by the roar begins its turn
adjacent to you, it cant reduce its frightened value below 1 on that turn. Your
first attack that hits a frightened creature after you roar and before the end
of your next turn gains a +4 circumstance bonus to damage. After you use Dragon
Roar, you cant use it again for 1d4 rounds. Its effects end immediately if you
leave Dragon Stance. Creatures in the area of your roar are then temporarily immune
for 1 minute.
frequency: null
has_been_manually_proofread: false
level: 6
name: Dragon Roar
prereqs:
- descr: Dragon Stance
feat: Dragon Stance
requirement: You are in Dragon Stance.
source:
- abbr: CRB
page_start: 161
page_stop: 161
traits:
- Auditory
- Emotion
- Fear
- Mental
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can unleash an impactful cone of force by channeling your ki. You gain
the ki blast ki spell. Increase the number of Focus Points in your focus pool
by 1.
frequency: null
has_been_manually_proofread: false
name: Ki Blast
prereqs:
- descr: 'Feature: ki spells'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 161
page_stop: 161
traits:
- Monk
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You focus on your connection to the earth and call upon the mountain to block
attacks against you. You gain a +2 circumstance bonus to AC until the beginning
of your next turn.
frequency: null
has_been_manually_proofread: false
level: 6
name: Mountain Stronghold
prereqs:
- descr: Mountain Stance
feat: Mountain Stance
requirement: You are in Mountain Stance.
source:
- abbr: CRB
page_start: 161
page_stop: 161
traits:
- Monk
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You make a fierce swipe with both hands. Make a tiger claw Strike. It deals
two extra weapon damage dice (three extra dice if youre 14th level or higher),
and you can push the target 5 feet away as if you had successfully Shoved them.
If the attack is a critical success and deals damage, add your Strength modifier
to the persistent bleed damage from your tiger claw.
frequency: null
has_been_manually_proofread: false
level: 6
name: Tiger Slash
prereqs:
- descr: Tiger Stance
feat: Tiger Stance
requirement: You are in Tiger Stance.
source:
- abbr: CRB
page_start: 161
page_stop: 161
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can Stride across liquid and surfaces that dont support your weight.
This benefit lasts only during your movement. If you end your movement on a surface
that cant support you, you fall in or it collapses as normal.
frequency: null
has_been_manually_proofread: false
level: 6
name: Water Step
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 162
page_stop: 162
traits:
- Monk
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You propel your grabbed or restrained foe a great distance. You can throw
the creature any distance up to 10 feet, plus 5 feet × your Strength modifier.
If you successfully throw the creature, it takes bludgeoning damage equal to your
Strength modifier plus 1d6 per 10 feet you threw it.
frequency: null
has_been_manually_proofread: false
level: 6
name: Whirling Throw
prereqs:
- descr: Class Level 6
feat: null
requirement: You have a creature grabbed or restrained.
source:
- abbr: CRB
page_start: 162
page_stop: 162
traits:
- Monk
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You rip your enemy off their feet. Make a wolf jaw Strike. Your wolf jaw
gains the fatal d12 trait for this Strike, and if the attack succeeds, you knock
the target prone.
frequency: null
has_been_manually_proofread: false
level: 6
name: Wolf Drag
prereqs:
- descr: Wolf Stance
feat: Wolf Stance
requirement: You are in Wolf Stance.
source:
- abbr: CRB
page_start: 162
page_stop: 162
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You pluck missiles from the air and hurl them back at their source. When
you successfully deflect an attack with Deflect Arrow, as part of that reaction,
you can immediately make a ranged Strike against the attacker using the projectile
you deflected. This is a thrown weapon with the same range increment and effect
on a hit as the triggering attack.
frequency: null
has_been_manually_proofread: false
level: 8
name: 'Arrow Snatching '
prereqs:
- descr: Deflect Arrow
feat: Deflect Arrows
requirement: null
source:
- abbr: CRB
page_start: 162
page_stop: 162
traits:
- Monk
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You enter the stance of impenetrable iron, refusing to yield to any blow.
You can make iron sweep unarmed attacks. These deal 1d8 bludgeoning damage; are
in the brawling group; and have the nonlethal, parry, sweep, and unarmed traits.
While in Ironblood Stance, you gain resistance 2 to all damage. The resistance
increases to 3 at 12th level, to 4 at 16th level, and to 5 at 20th level.
frequency: null
has_been_manually_proofread: false
level: 8
name: Ironblood Stance
prereqs:
- descr: Class Level 8
feat: null
requirement: You are unarmored.
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Monk
- Stance
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You combine two different maneuvers together into a single flowing whole.
Choose any two of Grapple, Shove, and Trip. Attempt both of the attacks you chose
against the same or different creatures, but dont apply the multiple attack penalty
until after resolving both attacks.
frequency: null
has_been_manually_proofread: false
level: 8
name: Mixed Maneuver
prereqs:
- descr: master in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Monk
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You extend your arms like gnarled branches to interfere with your foes movements.
You can make lashing branch unarmed attacks. These deal 1d8 slashing damage; are
in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.
While youre in Tangled Forest Stance and can act, every enemy in your reach that
tries to move away from you must succeed at a Reflex save, Acrobatics check, or
Athletics check against your class DC or be immobilized for that action. If you
prefer, you can allow the enemy to move.
frequency: null
has_been_manually_proofread: false
level: 8
name: Tangled Forest Stance
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
- abbr: ERR-CRB-1.0
page_start: 2
page_stop: 2
traits:
- Monk
- Stance
trigger: You are unarmored.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You defy gravity, traversing vertical planes as easily as the ground. Stride
up to your Speed. You must start your movement on a horizontal surface. During
this movement, you can run up vertical surfaces, like walls, at your full Speed.
If you end the Stride off the ground, you fall after taking your next action or
when your turn ends, whichever comes first (though you can Grab an Edge, if applicable).
If you have Water Step or a similar ability, Wall Run lets you run along flimsy
vertical surfaces, as well as vertical liquids, such as a waterfall.
frequency: null
has_been_manually_proofread: false
level: 8
name: Wall Run
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You learn a mystical stance that lets you attack from a distance. You gain
the wild winds stance ki spell. Increase the number of Focus Points in your focus
pool by 1. While entering the stance is a ki spell, the wind crash Strikes the
stance grants are not, so you can use them as often as you like while in the stance.
frequency: null
has_been_manually_proofread: false
level: 8
name: Wild Winds Initiate
prereqs:
- descr: 'Feature: ki spells'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Monk
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You focus your strength into a blow powerful enough to push an enemy away
from you. Make an unarmed Strike. If you hit, attempt an Athletics check to Shove
the target. This attack uses the same multiple attack penalty as your Strike,
and doesnt count toward your multiple attack penalty.
frequency: null
has_been_manually_proofread: false
level: 10
name: Knockback Strike
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Concentrate
- Monk
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: 'You pinch crucial points of your targets nervous system, impeding its ability
to function. Attempt an Athletics check to Grapple the creature, with the following
success and critical success effects instead of the usual effects. Critical Success:
The target falls unconscious for 1 minute, though it remains standing and doesnt
drop what it holds. Success: The target is clumsy 1 until the end of its next
turn.'
frequency: null
has_been_manually_proofread: false
level: 10
name: Sleeper Hold
prereqs:
- descr: Class Level 10
feat: null
requirement: You have a creature grabbed or restrained.
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Attack
- Incapacitation
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gather the wind beneath you, allowing you to soar as you jump. You gain
the wild winds stance ki spell. Increase the number of Focus Points in your focus
pool by 1.
frequency: null
has_been_manually_proofread: false
level: 10
name: Wind Jump
prereqs:
- descr: 'Feature: ki spells'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Monk
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: 'Any journey consists of more than simply reaching your destination. You
use two of the following actions in any order: Stand, Step, and Stride. You cant
use the same action twice.'
frequency: once per round
has_been_manually_proofread: false
level: 10
name: Winding Flow
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have fortified your body and mind against eldritch effects. You gain
a +1 status bonus to saving throws against magic.
frequency: null
has_been_manually_proofread: false
level: 12
name: Diamond Soul
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Monk
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: Make an unarmed Strike. If it deals damage to a living creature, you block
that creatures inner life force. The creature takes 2d6 persistent negative damage
and is enfeebled 1 until the persistent damage ends. If youre 18th level or higher,
this deals 3d6 persistent negative damage instead.
frequency: null
has_been_manually_proofread: false
level: 12
name: Disrupt Ki
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Monk
- Negative
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you successfully Shove a creature, increase both the distance you can
push the creature and the distance you can move to follow along with the target
by 5 feet on a success or 10 feet on a critical success. If you push the target
into an obstacle, it takes bludgeoning damage equal to 6 plus your Strength modifier,
or 8 plus your Strength modifier if you have legendary proficiency in Athletics.
frequency: null
has_been_manually_proofread: false
level: 12
name: Improved Knockback
prereqs:
- descr: master in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 163
page_stop: 163
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your meditation is so effective that you can achieve a deep focus. If you
have spent at least 2 Focus Points since the last time you Refocused, you recover
2 Focus Points when you Refocus instead of 1.
frequency: null
has_been_manually_proofread: false
level: 12
name: Meditative Focus
prereqs:
- descr: 'Feature: ki spells'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 164
page_stop: 164
traits:
- Monk
trigger: null
- actioncost: Reaction
descr: You enter a stance without a thought. Use an action that has the stance trait.
frequency: null
has_been_manually_proofread: false
name: Stance Savant (Monk)
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 164
page_stop: 164
traits:
- Monk
trigger: You roll initiative.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You steel yourself, preparing to resist oncoming attacks and using your muscles
to absorb the impact. You gain the benefits of your iron sweeps parry trait (a
+1 circumstance bonus to AC until the start of your next turn) and your resistance
from Ironblood Stance increases to your Strength modifier (if its higher) for
the same duration.
frequency: null
has_been_manually_proofread: false
level: 14
name: Ironblood Surge
prereqs:
- descr: Ironblood Stance
feat: Ironblood Stance
requirement: You are in Ironblood Stance.
source:
- abbr: CRB
page_start: 164
page_stop: 164
traits:
- Monk
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You stomp, shaking the earth beneath you. Creatures on the ground within
a 20-foot emanation take damage equal to your Strength modifier (minimum 0), which
they can resist with a basic Fortitude save. On a failure, they also fall prone.
After you use this action, you cant use it again for 1d4 rounds.
frequency: null
has_been_manually_proofread: false
level: 14
name: Moutain Quake
prereqs:
- descr: Mountain Stronghold
feat: Mountain Stronghold
requirement: You are in Mountain Stance.
source:
- abbr: CRB
page_start: 164
page_stop: 164
traits:
- Monk
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You reposition foes with raking attacks. Make a lashing branch Strike. If
you hit and deal damage, you force the target to move 5 feet into a space within
your reach. This follows the forced movement rules found on page 475.
frequency: null
has_been_manually_proofread: false
level: 14
name: Tangled Forest Rake
prereqs:
- descr: Tangled Forest Stance
feat: Tangled Forest Stance
requirement: You are in Tangled Forest Stance.
source:
- abbr: CRB
page_start: 164
page_stop: 164
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You cease aging. In addition, you gain a +2 status bonus to saving throws
against poisons and diseases, and you gain resistance to poison damage equal to
half your level.
frequency: null
has_been_manually_proofread: false
level: 14
name: Timeless Body
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 164
page_stop: 164
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have transcended the barriers between words and meaning. You can speak
and understand all spoken languages.
frequency: null
has_been_manually_proofread: false
level: 14
name: Tongue of the Sun and Moon
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You store up energy and release it in an enormous gust of rushing wind. Make
a wind crash Strike against each creature in your choice of a 30-foot cone or
a 60 foot line. These attacks all count toward your multiple attack penalty, but
the penalty doesnt increase until after you make all the attacks.
frequency: null
has_been_manually_proofread: false
level: 16
name: Wild Winds Gust
prereqs:
- descr: Wild Winds Initiate
feat: Wild Winds Initiate
requirement: You are in Wild Winds Stance.
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Air
- Concentrate
- Evocation
- Manipulate
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You exude an aura of resolve. You and allies within 15 feet of you gain a
+2 status bonus to Will saving throws against mental effects.
frequency: null
has_been_manually_proofread: false
level: 16
name: Enlightened Presence
prereqs:
- descr: Class Level 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Emotion
- Mental
- Monk
trigger: null
- actioncost: Free Action
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descr: You move between stances in an unceasing dance. You use an action with the
stance trait.
frequency: null
has_been_manually_proofread: false
level: 16
name: Master of Many Styles
prereqs:
- descr: Stance Savant
feat: Stance Savant (Monk)
requirement: This is the first action of your turn.
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
trigger: null
- actioncost: null
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descr: Your strikes can kill foes. You gain the quivering ki spell. Increase the
number of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
name: Quivering Palm
prereqs:
- descr: 'Feature: ki spells'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
trigger: null
- actioncost: Two Actions
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descr: The force of your considered blow shatters objects and defenses alike. Make
an unarmed Strike. It bypasses the targets resistances. If the target has Hardness,
the Strike treats the Hardness as if it were half its value.
frequency: null
has_been_manually_proofread: false
level: 16
name: Shattering Strike
prereqs:
- descr: Class Level 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your body hardens as you combine your attacks, making your finishing blows
more damaging. Your unarmed attacks gain the forceful trait. Any that already
had this trait instead increase their weapon damage dice by one step.
frequency: null
has_been_manually_proofread: false
level: 18
name: Diamond Fists
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
trigger: null
- actioncost: null
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descr: You transmute your body into an ethereal form. You gain the empty body ki
spell. Increase the number of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 18
name: Empty Body
prereqs:
- descr: 'Feature: ki spells'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you clear your mind, your focus comes flowing back in a powerful rush.
If you have spent at least 3 Focus Points since the last time you Refocused, you
recover 3 Focus Points when you Refocus instead of 1.
frequency: null
has_been_manually_proofread: false
level: 18
name: Meditative Wellspring
prereqs:
- descr: Meditative Focus
feat: Meditative Focus
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
trigger: null
- actioncost: Free Action
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descr: You flow like water, avoiding all restraints. End one status penalty to your
speed, or end one immobilized or slowed condition affecting you.
frequency: null
has_been_manually_proofread: false
level: 18
name: Swift River
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
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trigger: Your turn ends and you have a status penalty to your Speed or are immobilized
or slowed.
- actioncost: null
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descr: You move as fast and as high as the wind itself. Youre permanently quickened.
You can use your extra action to Stride or Leap, or to provide one of the actions
needed for a High Jump or Long Jump.
frequency: null
has_been_manually_proofread: false
level: 20
name: Enduring Quickness
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
trigger: null
- actioncost: null
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descr: You have combined two stances into a single stance all your own. When you
take this feat, choose two stances you know and combine them into a single fused
stance. Give your new fused stance a unique name. When you enter your fused stance,
you gain all the effects of both stances, including the requirements and restrictions.
You cant fuse stances with fundamentally incompatible requirements or restrictions
(such as Ironblood Stance and Crane Stance, which both require using only one
type of Strike).
frequency: null
has_been_manually_proofread: false
level: 20
name: Fuse Stance
prereqs:
- descr: at least two stances
feat: null
requirement: null
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Monk
trigger: null
- actioncost: Reaction
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descr: You execute a maneuver that defies possibility. If the triggering effect
was an enemys attack hitting you, the enemy rerolls the attack roll and uses
the lower result. If the triggering effect was you failing a saving throw, you
reroll the saving throw and use the higher result.
frequency: null
has_been_manually_proofread: false
level: 20
name: Impossible Technique
prereqs:
- descr: Class Level 20
feat: null
requirement: You are not armored or fatigued.
source:
- abbr: CRB
page_start: 165
page_stop: 165
traits:
- Fortune
- Monk
trigger: An enemy's attack hits you or you fail a saving throw against an enemy's
2020-02-20 18:38:54 -05:00
ability.
- actioncost: null
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descr: You gain the service of a young animal companion that travels with you and
obeys simple commands as best as it can. See Animal Companions on page 214. When
you Hunt Prey, your animal companion gains the actions benefits and your hunters
edge benefit if you have one.
frequency: null
has_been_manually_proofread: false
level: 1
name: Animal Companion (Ranger)
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 171
page_stop: 171
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have a deep understanding of the crossbow. When youre wielding a crossbow
and use Hunt Prey or use Interact to reload your crossbow, you gain a +2 circumstance
bonus to the damage roll on your next Strike with that crossbow. If the crossbow
is a simple crossbow, also increase the damage die size for that attack by one
step (page 279). You must make the attack before the end of your next turn or
these benefits are lost.
frequency: null
has_been_manually_proofread: false
level: 1
name: Crossbow Ace
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 171
page_stop: 171
traits:
- Ranger
trigger: null
- actioncost: Single Action
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descr: You take two quick shots against the one you hunt. Make two Strikes against
your prey with the required weapon. If both hit the same creature, combine their
damage for the purpose of resistances and weaknesses. Apply your multiple attack
penalty to each Strike normally.
frequency: once per round
has_been_manually_proofread: false
level: 1
name: Hunted Shot
prereqs:
- descr: Class Level 1
feat: null
requirement: You are wielding a ranged weapon with reload 0.
source:
- abbr: CRB
page_start: 171
page_stop: 171
traits:
- Flourish
- Ranger
trigger: null
- actioncost: null
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descr: You swiftly assess your prey and apply what you know. As part of the action
used to Hunt your Prey, you can attempt a check to Recall Knowledge about your
prey. When you critically succeed at identifying your hunted prey with Recall
Knowledge, you note a weakness in the creatures defenses. You and allies you
tell gain a +1 circumstance bonus to your next attack roll against that prey.
You can give bonuses from Monster Hunter only once per day against a particular
creature.
frequency: null
has_been_manually_proofread: false
level: 1
name: Monster Hunter
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 171
page_stop: 171
traits:
- Ranger
trigger: null
- actioncost: Single Action
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descr: You swiftly attack your hunted prey with both weapons. Make two Strikes against
your hunted prey, one with each of the required weapons. If both hit the same
hunted prey, combine their damage for the purpose of its resistances and weaknesses.
Apply your multiple attack penalty to each Strike normally.
frequency: once per round
has_been_manually_proofread: false
level: 1
name: Twin Takedown
prereqs:
- descr: Class Level 1
feat: null
requirement: You are wielding two melee weapons, each in a different hand.
source:
- abbr: CRB
page_start: 171
page_stop: 171
traits:
- Flourish
- Ranger
trigger: null
- actioncost: null
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descr: You have studied a specific terrain to overcome its challenges. Choose aquatic,
arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored
terrain. When in that terrain, you can ignore the effects of non-magical diffcult
terrain. If you have the wild stride class feature, you gain a second benefit
while in your favored terrain, depending on your choice.
frequency: null
has_been_manually_proofread: false
level: 2
name: Favored Terrain
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 171
page_stop: 171
traits:
- Ranger
trigger: null
- actioncost: Two Actions
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descr: When you focus on aiming, your attack becomes particularly accurate. Make
a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2
circumstance bonus to the attack roll and ignore your preys concealed condition.
frequency: null
has_been_manually_proofread: false
name: Hunters Aim
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Concentrate
- Ranger
trigger: null
- actioncost: null
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descr: You understand how to defend yourself and others against your prey. When
you grant bonuses from Monster Hunter, you and your allies also each gain a +1
circumstance bonus to your next saving throw against that particular creature
and to your AC against that creatures next attack against you.
frequency: null
has_been_manually_proofread: false
level: 2
name: Monster Warden
prereqs:
- descr: Monster Hunter
feat: Monster Hunter
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You draw your weapon and attack with the same motion. You Interact to draw
a weapon, then Strike with that weapon.
frequency: null
has_been_manually_proofread: false
level: 2
name: Quick Draw
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have a connection to the creatures of the natural world that allows you
to communicate with them on a rudimentary level. You can use Diplomacy to Make
an Impression on animals and to make very simple Requests of them. In most cases,
wild animals will give you time to make your case.
frequency: null
has_been_manually_proofread: false
level: 2
name: Wild Empathy
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can urge your companion to do its utmost. You can spend 2 actions to
Command an Animal instead of 1 when commanding your animal companion. If you do,
your animal companion uses an additional action.
frequency: null
has_been_manually_proofread: false
name: Companions Cry
prereqs:
- descr: an animal companion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
trigger: null
- actioncost: Free Action
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descr: Make a melee Strike against your prey. If the attack is a critical hit, you
disrupt the triggering action.
frequency: null
has_been_manually_proofread: false
level: 4
name: Disrupt Prey
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
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trigger: Your hunted prey is within your reach, and it uses a manipulate action,
uses a move action, or leaves a square during a move action it's using.
- actioncost: null
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descr: Your experience in the field has taught you how to focus your aim at a distance,
increasing your accuracy. Double your weapons range increments.
frequency: null
has_been_manually_proofread: false
level: 4
name: Far Shot
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have studied a specific type of wild creature and can hunt it more easily.
When you gain this feat, choose animals, beasts, dragons, or both fungi and plants
as your favored enemy. When you roll initiative and can see an enemy that belongs
to the chosen category, you can Hunt Prey as a free action, designating that enemy.
You can use this free action even if you havent identified the creature yet with
Recall Knowledge. The benefit doesnt apply against favored enemies disguised
as other creatures, and the GM determines whether it applies against a creature
disguised as a favored enemy.
frequency: null
has_been_manually_proofread: false
level: 4
name: Favored Enemy
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can reload your weapon on the move. You Stride, Step, or Sneak, then
Interact to reload.
frequency: null
has_been_manually_proofread: false
level: 4
name: Running Reload
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: You visually or audibly warn your allies of danger, granting them each a
+1 circumstance bonus to their initiative rolls. Depending on whether you use
gestures or call out, this action gains either the visual or auditory trait, respectively.
frequency: null
has_been_manually_proofread: false
name: Scouts Warning
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
- Rogue
trigger: You are about to roll a Perception or Survival check for initiative.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You specialize in creating quick traps to obstruct your enemies on the battlefield.
If your proficiency rank in Crafting is expert, you gain the formulas for three
common or uncommon snares (page 589). If your rank is master, you gain 6. If your
rank is legendary, you gain 9. Each day during your daily preparations, you can
prepare four snares from your formula book for quick deployment; if they normally
take 1 minute to Craft, you can Craft them with 3 Interact actions. The number
of snares increases to six if you have master proficiency in Crafting and eight
if you have legendary proficiency in Crafting. Snares prepared in this way dont
cost you any resources to Craft.
frequency: null
has_been_manually_proofread: false
level: 4
name: Snare Specialist
prereqs:
- descr: Snare Crafting
feat: Snare Crafting
requirement: null
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can use two weapons to deflect attacks. You gain a +1 circumstance bonus
to AC until the start of your next turn, or a +2 circumstance bonus if either
weapon has the parry trait. You lose this circumstance bonus if you no longer
meet this feats requirement.
frequency: null
has_been_manually_proofread: false
level: 4
name: Twin Parry (Ranger)
prereqs:
- descr: Class Level 4
feat: null
requirement: You are wielding two melee weapons, one in each hand.
source:
- abbr: CRB
page_start: 172
page_stop: 172
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your animal companion grows up, becoming a mature animal companion and gaining
additional capabilities (page 214). If you have the Hunt Prey action, your animal
companion assaults the prey even without your orders. During an encounter, even
if you dont use the Command an Animal action, your animal companion can still
use 1 action that round on your turn to Stride toward or Strike your prey.
frequency: null
has_been_manually_proofread: false
name: Mature Animal Companion (Ranger)
prereqs:
- descr: Animal Companion
feat: Animal Companion (Druid)
requirement: null
source:
- abbr: CRB
page_start: 173
page_stop: 173
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can rig a snare in only moments. You can Craft snares that normally take
1 minute to Craft with 3 Interact actions, even if you havent prepared them.
frequency: null
has_been_manually_proofread: false
level: 6
name: Quick Snares
prereqs:
- descr: Snare Specialist
feat: Snare Specialist
requirement: null
source:
- abbr: CRB
page_start: 173
page_stop: 173
traits:
- Ranger
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your feet and weapon move in tandem. Either Step and then Strike, or Strike
and then Step.
frequency: null
has_been_manually_proofread: false
level: 6
name: Skirmish Strike
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 173
page_stop: 173
traits:
- Flourish
- Ranger
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve learned to react with ranged weapons when a creature is in close quarters.
You can use a reaction that normally allows you to make a melee weapon Strike
to instead make a ranged weapon Strike. You must be Striking an adjacent target.
If necessary for the reactions trigger, you treat your ranged weapon as if it
had a reach of 5 feet. If the reaction has other requirements, such as wielding
a specific kind of weapon, Snap Shot doesnt allow you to ignore them; it allows
you only to replace a melee weapon Strike with a ranged weapon Strike.
frequency: null
has_been_manually_proofread: false
level: 6
name: Snap Shot
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 173
page_stop: 173
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your keen eyes catch signs of passage even when youre moving. You can move
at your full Speed while you Track. If you have master proficiency in Survival,
you dont need to attempt a new Survival check every hour while Tracking. If you
have legendary proficiency in Survival, you can use another exploration activity
while Tracking. If you roll Survival for initiative while tracking your hunted
prey, when you start your first turn of the encounter, you can Stride toward your
hunted prey as a free action.
frequency: null
has_been_manually_proofread: false
level: 6
name: Swift Tracker
prereqs:
- descr: Experienced Tracker
feat: Experienced Tracker
requirement: null
source:
- abbr: CRB
page_start: 173
page_stop: 173
traits:
- Ranger
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You aim for your preys weak spots, making your shot more challenging but
dealing more damage if you hit. Make a ranged Strike against your hunted prey
at a 2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This
bonus increases to +6 at 11th level and +8 at 15th level.
frequency: null
has_been_manually_proofread: false
level: 8
name: Deadly Aim
prereqs:
- descr: 'Feature: weapon specialization'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 174
page_stop: 174
traits:
- Open
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have an intuitive ability to sense hazards. You gain a +1 circumstance
bonus to Perception checks to find traps and hazards, to AC against their attacks,
and to saves against their effects. You can find hazards that would normally require
you to Search even if you arent Searching.
frequency: null
has_been_manually_proofread: false
level: 8
name: Hazard Finder
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 174
page_stop: 174
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your snares are particularly difficult for enemies to avoid. When you set
a snare, the saving throw DC for that snare is equal to its normal DC or your
class DC, whichever is higher.
frequency: null
has_been_manually_proofread: false
level: 8
name: Powerful Snares
prereqs:
- descr: Snare Specialist
feat: Snare Specialist
requirement: null
source:
- abbr: CRB
page_start: 174
page_stop: 174
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You adapt to your surroundings in any natural terrain. You can spend 1 hour
practicing in your current terrain in order to make it your favored terrain, replacing
your current favored terrain temporarily. If you spend a full day out of the new
favored terrain, your favored terrain reverts back to your original choice when
you took the Favored Terrain feat.
frequency: null
has_been_manually_proofread: false
level: 8
name: Terrain Master
prereqs:
- descr: Favored Terrain
feat: Favored Terrain
requirement: null
source:
- abbr: CRB
page_start: 174
page_stop: 174
traits:
- Ranger
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: By pointing out vulnerabilities, you grant the benefits listed in Hunt Prey
and your hunters edge benefit to an ally until the end of their next turn. Depending
on whether you call out or use gestures, this action gains either the auditory
or visual trait.
frequency: null
has_been_manually_proofread: false
name: Wardens Boon
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 174
page_stop: 174
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You alter your appearance to blend in to the wilderness. In natural terrain,
you can Sneak even if youre observed.
frequency: null
has_been_manually_proofread: false
level: 10
name: Camouflage
prereqs:
- descr: master in Stealth
feat: null
requirement: null
source:
- abbr: CRB
page_start: 174
page_stop: 174
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your animal companion continues to grow and develop. It becomes a nimble
or savage animal companion (your choice), gaining additional capabilities determined
by the type of companion (page 214).
frequency: null
has_been_manually_proofread: false
name: Incredible Companion (Ranger)
prereqs:
- descr: Mature Animal Compainion (Ranger)
feat: Mature Animal Companion (Ranger)
requirement: null
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have a nearly encyclopedic knowledge of all creatures of the world. You
can use Nature to Recall Knowledge to identify any creature. In addition, you
gain the benefits of Monster Hunter (and Monster Warden, if you have it) on a
success as well as a critical success.
frequency: null
has_been_manually_proofread: false
level: 10
name: Master Monster Hunter
prereqs:
- descr: Monster Hunter
feat: Monster Hunter
requirement: null
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Ranger
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You shoot clear through an intervening creature to hit your prey. Choose
a target that is giving lesser cover to your hunted prey. Make a single ranged
Strike with the required weapon against the chosen target and your hunted prey.
This attack ignores any lesser cover the chosen target provides your hunted prey.
Roll damage only once, and apply it to each creature you hit. A Penetrating Shot
counts as two attacks for your multiple attack penalty.
frequency: null
has_been_manually_proofread: false
level: 10
name: Penetrating Shot
prereqs:
- descr: Class Level 10
feat: null
requirement: You are wielding a ranged weapon.
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Open
- Ranger
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: A clever parry with one weapon leaves your opponent open to an attack with
the other weapon. Make a melee Strike or use a Disarm action against the triggering
opponent.
frequency: null
has_been_manually_proofread: false
level: 10
name: Twin Riposte
prereqs:
- descr: Class Level 10
feat: null
requirement: You are benefiting from Twin Parry.
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Fighter
- Ranger
trigger: A creature within your reach critically fails a Strike against you.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can guide your allies to move quietly through the wilderness. When you
Sneak during exploration in natural terrain, you can designate any number of your
allies to gain the benefits as if they were using that activity during that exploration.
This requires no action on their part.
frequency: null
has_been_manually_proofread: false
name: Wardens Step
prereqs:
- descr: master in Stealth
feat: null
requirement: null
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The sheer power of your attacks, or the overwhelming number of them, leaves
an enemy flustered. If you critically hit your hunted prey with a ranged weapon,
or hit it at least twice on the same turn with a ranged weapon, its flat-footed
until the start of your next turn.
frequency: null
has_been_manually_proofread: false
level: 12
name: Distracting Shot
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can focus on two foes at once, hunting both of them down. When you use
the Hunt Prey action, you can pick two creatures as your prey.
frequency: null
has_been_manually_proofread: false
level: 12
name: Double Prey
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can rig a trap with incredible speed. When you create a snare that normally
takes 1 minute to Craft, you can Craft it using a single Interact action instead.
frequency: null
has_been_manually_proofread: false
level: 12
name: Lightning Snares
prereqs:
- descr: Snare Specialist
feat: Snare Specialist
requirement: null
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Ranger
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: 'You read your preys movements and transform them into openings, so failures
with one weapon set up glancing blows with the other. Make a melee Strike with
one of the required weapons against your hunted prey. The Strike gains the following
failure effect. Failure: You deal the damage the other required weapon would have
dealt on a hit, excluding all damage dice. (This removes dice from weapon runes,
spells, and special abilities, not just weapon damage dice).'
frequency: null
has_been_manually_proofread: false
level: 12
name: Second Sting
prereqs:
- descr: Class Level 12
feat: null
requirement: You are wielding two melee weapons, each in a different hand.
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Press
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You and your animal companion fight in tandem, distracting your foes and
keeping them off balance. Whenever you and your animal companion are adjacent
to the same foe, you are both flanking that foe with each other, regardless of
your actual positions.
frequency: null
has_been_manually_proofread: false
name: Side by Side (Ranger)
prereqs:
- descr: an animal companion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Ranger
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: When you look for foes, you can catch even the slightest cues, such as their
minute movements or the shifting of air currents on your skin. Even though you
failed at the triggering check, you automatically sense any undetected creatures
in the area where youre Seeking, making them merely hidden to you.
frequency: null
has_been_manually_proofread: false
level: 14
name: Sense the Unseen (Ranger)
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Ranger
trigger: You fail a check to Seek.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Hunting as a duo, you and your ally both single out your prey. When you use
Hunt Prey and select only one prey, you can grant your Hunt Prey benefits and
hunters edge to an ally in addition to gaining them yourself. The ally retains
these benefits until you use Hunt Prey again.
frequency: null
has_been_manually_proofread: false
level: 14
name: Shared Prey
prereqs:
- descr: Wardens Boon
feat: Wardens Boon
requirement: null
source:
- abbr: CRB
page_start: 175
page_stop: 175
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve trained your animal companion to blend in to its surroundings. Your
animal companion gains the benefit of the Camouflage feat. If your companion is
a specialized ambusher, its proficiency rank for Stealth increases to master (or
legendary if it was already master).
frequency: null
has_been_manually_proofread: false
level: 14
name: Stealthy Companion
prereqs:
- descr: Camouflage
feat: Camouflage
requirement: null
source:
- abbr: CRB
page_start: 176
page_stop: 176
traits:
- Ranger
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You carefully track your preys position and defenses, allowing you to follow
up around obstacles that block your shot. Make a ranged weapon Strike against
your hunted prey. You ignore the targets concealed condition and all cover.
frequency: null
has_been_manually_proofread: false
level: 14
name: Targeting Shot
prereqs:
- descr: Hunters Aim
feat: Hunters Aim
requirement: null
source:
- abbr: CRB
page_start: 176
page_stop: 176
traits:
- Concentrate
- Press
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can convey your preys location to your allies, no matter how well hidden
it is. As long as your hunted prey is observed by you, all your allies who roll
failures and critical failures when Seeking it get a success instead. Your allies
need to be able to see or hear you to gain this benefit. You have to be able to
call out or use gestures for your allies to get this benefit.
frequency: null
has_been_manually_proofread: false
name: Wardens Guidance
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 176
page_stop: 176
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Even a single missile can throw off your enemys balance, and more powerful
attacks leave it flustered for longer. If you hit your hunted prey with a ranged
weapon, its flat-footed until the start of your next turn. If you critically
hit your prey or hit it twice on the same turn with a ranged weapon, its flat-footed
until the end of your next turn instead.
frequency: null
has_been_manually_proofread: false
level: 16
name: Greater Distracting Shot
prereqs:
- descr: Distracting Shot
feat: Distracting Shot
requirement: null
source:
- abbr: CRB
page_start: 176
page_stop: 176
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: At the start of each of your turns, you gain an additional reaction that
you can use only to perform a Twin Riposte against your hunted prey. You can use
this extra reaction even if you are not benefiting from Twin Parry.
frequency: null
has_been_manually_proofread: false
name: Improved Twin Riposte (Ranger)
prereqs:
- descr: Class Level 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 176
page_stop: 176
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your knowledge of monsters is so incredible that it reveals glaring flaws
in your prey. Your bonus from Monster Hunter (and the bonus from Monster Warden
if you have it) increases from +1 to +2 for you and any allies who benefit.
frequency: null
has_been_manually_proofread: false
level: 16
name: Legendary Monster Hunter
prereqs:
- descr: Master Monster Hunter
feat: Master Monster Hunter
requirement: null
source:
- abbr: CRB
page_start: 176
page_stop: 176
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your animal companion has become cunning enough to become specialized. Your
animal companion gains one specialization of your choice. (See the Animal Companion
section on page 214.)
frequency: null
has_been_manually_proofread: false
name: Specialized Companion (Ranger)
prereqs:
- descr: Incredible Companion(Ranger)
feat: Incredible Companion (Ranger)
requirement: null
source:
- abbr: CRB
page_start: 176
page_stop: 176
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can prepare a seemingly impossible number of snares in advance, and youre
ready to spring them on unsuspecting foes. Double the number of prepared snares
from Snare Specialist.
frequency: null
has_been_manually_proofread: false
level: 16
name: Ubiquitous Snares
prereqs:
- descr: Snare Specialist
feat: Snare Specialist
requirement: null
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Ranger
trigger: null
- actioncost: Three Actions
2020-02-20 18:38:54 -05:00
descr: You forgo precision to attack at an impossible speed. Make three melee Strikes
with each of the required weapons. All of these Strikes take the maximum multiple
attack penalty, as if you had already made two or more attacks this turn.
frequency: null
has_been_manually_proofread: false
level: 18
name: Impossible Flurry
prereqs:
- descr: Class Level 18
feat: null
requirement: You are wielding two melee weapons, each in a different hand.
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Flourish
- Open
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve learned every possible edge to use against your foes. When you use
Hunt Prey, you can gain a hunters edge benefit other than the one you selected
at 1st level. If you do, you dont gain the additional benefit from masterful
hunter.
frequency: null
has_been_manually_proofread: false
level: 18
name: Manifold Edge
prereqs:
- descr: 'Feature: masterful hunter'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your animal companion shares your incredible hunting skills, allowing it
to take down your shared prey with ease. When you Hunt Prey, your animal companion
gains the masterful hunter benefit associated with your hunters edge, rather
than just your original hunters edge benefit.
frequency: null
has_been_manually_proofread: false
level: 18
name: Masterful Companion
prereqs:
- descr: Animal Companion
feat: Animal Companion (Druid)
requirement: null
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Ranger
trigger: null
- actioncost: Three Actions
2020-02-20 18:38:54 -05:00
descr: After watching the motions of combat with incredible intensity and precision,
you fire at your prey at the perfect moment to deliver maximum pain. Make a ranged
Strike with the required weapon against your hunted prey. If you hit, the Strike
deals maximum damage. After the Strike, your turn ends.
frequency: null
has_been_manually_proofread: false
level: 18
name: Perfect Shot
prereqs:
- descr: Class Level 18
feat: null
2020-02-20 18:38:54 -05:00
requirement: You are wielding a loaded ranged weapon with reload 1 or more, and
you have not reloaded your weapon since your last turn.
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Flourish
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You blend in to your surroundings so well that others have trouble telling
you apart from the terrain. While in natural terrain, youre always concealed
from all foes if you choose to be, except for your hunted prey.
frequency: null
has_been_manually_proofread: false
level: 18
name: Shadow Hunter
prereqs:
- descr: Camouflage
feat: Camouflage
requirement: null
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You focus on your hunted prey, perceiving angles, air resistance, and every
variable that would affect your ranged attack. If you have master proficiency
with your ranged weapon, you can ignore the penalty for attacking up to five range
increments away when attacking your hunted prey.
frequency: null
has_been_manually_proofread: false
level: 20
name: Legendary Shot
prereqs:
- descr: Far Shot
feat: Far Shot
requirement: null
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your ability to track your prey has surpassed explanation, allowing you to
trace your preys movements and predict its location with ease. When you use Hunt
Prey on a creature within 100 feet, you can follow that creatures movements,
allowing you to know the creatures exact location no matter how far away it becomes,
as long as it remains your prey. You must be legendary in Nature to track your
preys location across teleportation or planar travel. This feat gains the detection,
divination, and primal traits if youre legendary in Nature.
frequency: null
has_been_manually_proofread: false
level: 20
name: To the Ends of the Earth
prereqs:
- descr: legendary in Survival
feat: null
requirement: null
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can divide your attention three ways when hunting. When you use Hunt
Prey, you can designate three creatures as prey, designate two creatures as prey
and share the effect with one ally (as Shared Prey), or designate one creature
as prey and share the effect with two allies.
frequency: null
has_been_manually_proofread: false
level: 20
name: Triple Threat
prereqs:
- descr: Shared Prey
feat: Shared Prey
requirement: null
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Ranger
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are so skilled at navigating the wild, your movement is completely unaffected
by terrain. You ignore the effects of all difficult terrain, greater difficult
terrain, and hazardous terrain, and you dont trigger traps and hazards that are
triggered by moving into an area (such as trip wires and pressure plates), unless
you want to.
frequency: null
has_been_manually_proofread: false
level: 20
name: Ultimate Skirmisher
prereqs:
- descr: 'Feature: wild stride'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 177
page_stop: 177
traits:
- Ranger
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against
the triggering attack.
frequency: null
has_been_manually_proofread: false
level: 1
name: Nimble Dodge
prereqs:
- descr: Class Level 1
feat: null
requirement: You are not encumbered.
source:
- abbr: CRB
page_start: 183
page_stop: 183
traits:
- Rogue
trigger: A creature targets you with an attack and you can see the attacker.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have an intuitive sense that alerts you to the dangers and presence of
traps. You gain a +1 circumstance bonus to Perception checks to find traps, to
AC against attacks made by traps, and to saves against traps. Even if you arent
Searching, you get a check to find traps that normally require you to be Searching.
You still need to meet any other requirements to find the trap. You can disable
traps that require a proficiency rank of master in Thievery. If you have master
proficiency in Thievery, you can disable traps that require a proficiency rank
of legendary instead, and your circumstance bonuses against traps increase to
+2.
frequency: null
has_been_manually_proofread: false
level: 1
name: Trap Finder
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 183
page_stop: 183
traits:
- Rogue
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You make a dazzling series of attacks with both weapons, using the first
attack to throw your foe offguard against a second attack at a different angle.
Make one Strike with each of your two melee weapons, both against the same target.
The target is automatically flat-footed against the second attack. Apply your
multiple attack penalty to the Strikes normally.
frequency: null
has_been_manually_proofread: false
level: 1
name: Twin Feint
prereqs:
- descr: Class Level 1
feat: null
requirement: You are wielding two melee weapons, each in a different hand.
source:
- abbr: CRB
page_start: 183
page_stop: 183
traits:
- Rogue
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: After downing a foe, you menacingly remind another foe that youre coming
after them next. Attempt an Intimidation check with a +2 circumstance bonus to
Demoralize a single creature that you can see and that can see you. If you have
legendary proficiency in Intimidation, you can use this as a free action with
the same trigger.
frequency: null
has_been_manually_proofread: false
name: Youre Next
prereqs:
- descr: trained in Intimidation
feat: null
requirement: null
source:
- abbr: CRB
page_start: 183
page_stop: 183
traits:
- Emotion
- Fear
- Mental
- Rogue
trigger: You reduce an enemy to 0 hit points.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The brutality of your critical hits shakes your foes confidence. Whenever
your Strike is a critical hit and deals damage, the target is frightened 1.
frequency: null
has_been_manually_proofread: false
level: 2
name: Brutal Beating
prereqs:
- descr: 'Feature: ruffian racket'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 183
page_stop: 183
traits:
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your Feints are far more distracting than normal, drawing your foes attention
and allowing you and your allies to take greater advantage. While a creature is
flat-footed by your Feint, it also takes a 2 circumstance penalty to Perception
checks and Reflex saves.
frequency: null
has_been_manually_proofread: false
level: 2
name: Distracting Feint
prereqs:
- descr: 'Feature: scoundrel racket'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 183
page_stop: 183
traits:
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve dabbled in a variety of tricks, gaining minor magical abilities from
a particular tradition. Choose arcane, divine, occult, or primal magic, and gain
two cantrips from the common cantrips available to that tradition.
frequency: null
has_been_manually_proofread: false
level: 2
name: Minor Magic
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 184
page_stop: 184
traits:
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You move in a way that denies your enemies the opportunity to retaliate.
When you take a Stride action to move half your Speed or less, that movement does
not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming
instead of Striding if you have the corresponding movement type.
frequency: null
has_been_manually_proofread: false
level: 2
name: Mobility
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 184
page_stop: 184
traits:
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Interweaving your most powerful attacks in a graceful fiow, you temporarily
unbalance your foes. Whenever your Strike is a critical hit and deals damage,
the target is flat-footed against your attacks until the end of your next turn.
frequency: null
has_been_manually_proofread: false
level: 2
name: Unbalancing Blow
prereqs:
- descr: 'Feature: thief racket'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 184
page_stop: 184
traits:
- Rogue
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: With careful observation during battle, you identify an enemys strengths
and weaknesses. The GM rolls a secret Perception check for you against the Deception
or Stealth DC (whichever is higher) of an enemy of your choice who is not concealed
from you, hidden from you, or undetected by you, and who is engaged in combat.
The GM might apply a penalty for the distance between you and the enemy. The enemy
is then temporarily immune to your Battle Assessment for 1 day.
frequency: null
has_been_manually_proofread: false
level: 4
name: Battle Assessment
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 184
page_stop: 184
traits:
- Rogue
- Secret
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You capitalize on your enemies fear to slip past their defenses. Any creature
that has the frightened condition is also flat-footed against your attacks.
frequency: null
has_been_manually_proofread: false
level: 4
name: Dread Striker
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 184
page_stop: 184
traits:
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Whether youre using magic items, wielding innate magic, or dabbling in spellcasting,
you can sneak spells past your foes defenses as easily as any blade. When you
succeed at a spell attack roll against a flat-footed foes AC and the spell deals
damage, you can add your sneak attack damage to the damage roll. If your single
spell leads to multiple separate damage rolls, apply your sneak attack damage
only once per target.
frequency: null
has_been_manually_proofread: false
level: 4
name: Magical Trickster
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 185
page_stop: 185
traits:
- Rogue
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: 'You apply a poison to the required weapon. If your next attack with that
weapon before the end of your next turn hits and deals damage, it applies the
effects of the poison, provided that poison can be delivered by contact or injury.
If you critically fail the attack roll, the poison is wasted as normal. Special:
During your daily preparations, you can prepare a number of simple injury poisons
equal to your rogue level. These poisons deal 1d4 poison damage. Only you can
apply these poisons properly, and they expire the next time you prepare.'
frequency: null
has_been_manually_proofread: false
level: 4
name: Poison Weapon
prereqs:
- descr: Class Level 4
feat: null
requirement: You are wielding a piercing or slashing weapon and have a free hand.
source:
- abbr: CRB
page_start: 185
page_stop: 185
traits:
- Manipulate
- Rogue
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You keep pace with a retreating foe. You Stride, but you must end your movement
adjacent to the triggering enemy. Your move does not trigger reactions from the
triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim
instead of Stride if you have the corresponding movement type.
frequency: null
has_been_manually_proofread: false
level: 4
name: Reactive Pursuit
prereqs:
- descr: Class Level 4
feat: null
requirement: null
source:
- abbr: CRB
page_start: 185
page_stop: 185
traits:
- Rogue
2020-02-20 18:38:54 -05:00
trigger: An adjacent foe moves away from you, and you can reach at least one space
adjacent to the foe with a Stride action.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: 'You subtly damage others equipment. Choose one item that a creature within
your reach wields or carries. The item must have moving parts that you could possibly
sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a
Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage
cant take the item below its Break Threshold. Critical Success: You deal damage
equal to four times your Thievery proficiency bonus. Success: You deal damage
equal to double your Thievery proficiency bonus. Critical: Failure Temporarily
immune to your Sabotage for 1 day.'
frequency: null
has_been_manually_proofread: false
level: 4
name: Sabotage
prereqs:
- descr: Class Level 4
feat: null
requirement: You have a free hand.
source:
- abbr: CRB
page_start: 185
page_stop: 185
traits:
- Incapacitation
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You and your allies harry an opponent in concert. Any enemy is flat-footed
against your melee attacks due to flanking as long as the enemy is within both
your reach and your allys. Your allies must still flank an enemy for it to be
flat-footed to them.
frequency: null
has_been_manually_proofread: false
name: Gang Up
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 186
page_stop: 186
traits:
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You arent bothered by tricky footing. When you Stride or Step, you can ignore
difficult terrain.
frequency: null
has_been_manually_proofread: false
level: 6
name: Light Step
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 186
page_stop: 186
traits:
- Rogue
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: After stabbing your opponent in a weak spot, you tear the wound open. You
deal persistent bleed damage to the target equal to your number of sneak attack
damage dice.
frequency: null
has_been_manually_proofread: false
level: 6
name: Twist the Knife
prereqs:
- descr: Class Level 6
feat: null
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requirement: Your last action was a melee Strike that dealt sneak attack damage
to a flat-footed target.
source:
- abbr: CRB
page_start: 186
page_stop: 186
traits:
- Rogue
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: 'You can jam the workings of a trap to delay its effects. Attempt a Thievery
check to Disable a Device on the trap; the DC to do so is increased by 5, and
the effects are as follows. Critical Success: You prevent the trap from being
triggered, or you delay the activation until the start or end of your next turn
(your choice). Success: You prevent the trap from being triggered, or you delay
the activation until the end of your next turn (whichever is worse for you; GMs
choice). Failure: No effect. Critical Failure: Youre flat-footed until the start
of your next turn.'
frequency: null
has_been_manually_proofread: false
level: 8
name: Delay Trap
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 186
page_stop: 186
traits:
- Rogue
trigger: A trap within your reach is triggered.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You deliver poisons in ways that maximize their harmful effects. When you
apply a simple poison with Poison Weapon, the poison deals 2d4 poison damage instead
of 1d4 poison damage. You dont waste a poison you apply with Poison Weapon on
a critically failed attack roll.
frequency: null
has_been_manually_proofread: false
level: 8
name: Improved Poison Weapon
prereqs:
- descr: Poison Weapon
feat: Poison Weapon
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You throw yourself into a roll to escape imminent danger. You can use Nimble
Dodge before attempting a Reflex save in addition to its original trigger. If
you do, the circumstance bonus applies to your Reflex save against the triggering
effect.
frequency: null
has_been_manually_proofread: false
level: 8
name: Nimble Roll
prereqs:
- descr: Nimble Dodge
feat: Nimble Dodge
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Rogue
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: When your enemy is hit by your ally, you capitalize upon the distraction.
Make a Strike against the triggering creature.
frequency: null
has_been_manually_proofread: false
level: 8
name: Opportune Backstab
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Rogue
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trigger: A creature within your melee reach is hit by a melee attack from one of
your allies.
- actioncost: Reaction
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descr: You deftly step out of the way of an attack, letting the blow continue to
the creature next to you. You redirect the attack to a creature of your choice
that is adjacent to you and within the reach of the triggering attack. The attacker
rerolls the Strikes attack roll against the new target.
frequency: null
has_been_manually_proofread: false
level: 8
name: Sidestep
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Rogue
trigger: The attack roll for a Strike targeting you fails or critically fails.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your attacks deal more damage, even against creatures that arent flat-footed.
When you succeed or critically succeed at a Strike against a creature that isnt
flat-footed, you also deal 1d6 precision damage. This applies only if youre using
a weapon or unarmed attack you could deal sneak attack damage with. At 14th level,
if you would normally deal 3d6 or more sneak attack damage to flat-footed creatures,
you deal 2d6 precision damage to creatures that arent flat-footed. When you use
Nimble Dodge and the triggering attack fails or critically fails, or when you
succeed or critically succeed at the saving throw, you can also Stride up to 10
feet as part of the reaction. If you do, the reaction gains the move trait. You
can use Nimble Roll while Flying or Swimming instead of Striding if you have the
corresponding movement type.
frequency: null
has_been_manually_proofread: false
name: Sly Striker
prereqs:
- descr: 'Feature: sneak attack'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Rogue
trigger: null
- actioncost: null
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descr: 'You carefully aim and gracefully deliver your debilitations. Add the following
debilitations to the list you can choose from when you use Debilitating Strike.
Debilitation: The target takes an additional 2d6 precision damage from your attacks.
Debilitation: The target becomes flat-footed.'
frequency: null
has_been_manually_proofread: false
level: 10
name: Precise Debilitation
prereqs:
- descr: 'Feature: debilitating strike'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Rogue
trigger: null
- actioncost: null
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descr: It is almost impossible to spot you without taking effort to look. When you
roll a failure on a Sneak action, you get a success instead. You can still critically
fail.
frequency: null
has_been_manually_proofread: false
level: 10
name: Sneak Savant
prereqs:
- descr: master in Stealth
feat: null
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You learn new debilitations that grant you tactical advantages against your
foes. Add the following debilitations to the list you can choose from when you
use Debilitating Strike.
frequency: null
has_been_manually_proofread: false
level: 10
name: Tactical Debilitations
prereqs:
- descr: 'Feature: debilitating strike'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Rogue
trigger: null
- actioncost: null
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descr: 'The debilitations you dish out seriously impair your foes. Add the following
debilitations to the list you can choose from when you use Debilitating Strike.
Debilitation: The target gains weakness 5 to your choice of bludgeoning, piercing,
or slashing damage. Debilitation: The target becomes clumsy 1.'
frequency: null
has_been_manually_proofread: false
level: 10
name: Vicious Debilitations
prereqs:
- descr: 'Feature: debilitating strike'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Rogue
trigger: null
- actioncost: null
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descr: 'Your debilitations are especially effective on your most powerful attacks.
Whenever you critically succeed at an attack roll against an enemy and use Debilitating
Strike, add the following debilitation to the list you can choose from. Debilitation:
The target attempts a Fortitude save against your class DC with the following
effects. Critical Success: The target is unaffected. Success: The target is slowed
1 until the end of your next turn. Failure: The target is slowed 2 until the
end of your next turn. Critical Failure: The target is paralyzed until the end
of your next turn.'
frequency: null
has_been_manually_proofread: false
level: 12
name: Critical Debilitations
prereqs:
- descr: 'Feature: debilitating strike'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 187
page_stop: 187
traits:
- Incapacitation
- Rogue
trigger: null
- actioncost: Two Actions
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descr: You launch yourself through the air at a foe. Attempt a High Jump or Long
Jump. If you attempt a High Jump, determine the distance you can travel using
the scale of a Long Jump. At the end of your jump, you can make a melee Strike.
After your Strike, you fall to the ground if youre in the air. If the distance
of your fall is no more than the height of your jump, you take no damage and land
upright.
frequency: null
has_been_manually_proofread: false
level: 12
name: Fantastic Leap
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Rogue
trigger: null
- actioncost: Two Actions
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descr: 'Your ranged attacks can shoot an unprepared foe right out of the air. Make
a Strike with a ranged weapon or a thrown weapon against a flat-footed creature.
If the Strike is a success and deals damage, the target must attempt a Reflex
save against your class DC with the following effects. Success: The target is
unaffected. Failure: The target falls up to 120 feet. If it hits the ground, it
takes no damage from the fall. Critical Failure: As failure, and the target cant
fiy, jump, levitate, or otherwise leave the ground until the end of your next
turn.'
frequency: null
has_been_manually_proofread: false
level: 12
name: Felling Shot
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Rogue
trigger: null
- actioncost: Reaction
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descr: Grabbing a sleeve, swiping with your weapon, or creating another obstruction,
you reflexively foil an enemys response. If the triggering creatures level is
equal to or lower than yours, you disrupt the triggering reaction. If the triggering
creatures level is higher than yours, you must make an attack roll against its
AC. On a success, you disrupt the reaction.
frequency: null
has_been_manually_proofread: false
level: 12
name: Reactive Interference
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Rogue
trigger: An adjacent enemy begins to use a reaction.
- actioncost: Single Action
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descr: Leaping out from hiding, you assail your target when they least expect it.
You Stride up to your Speed, but you must end your movement next to an enemy youre
hidden from or undetected by. You then Strike that enemy; you remain hidden from
or undetected by that creature until after you Strike. You can use Spring from
the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding
if you have the corresponding movement type.
frequency: null
has_been_manually_proofread: false
level: 12
name: Spring from the Shadows
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Flourish
- Rogue
trigger: null
- actioncost: Free Action
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descr: Dropping into a roll to disperse the force of the blow, you can partially
evade a lethal attack and stay conscious. You take half damage from the triggering
attack.
frequency: once every 10 minutes
has_been_manually_proofread: false
level: 14
name: Defensive Roll
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Rogue
trigger: A physical attack would reduce you to 0 Hit Points.
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You distract your opponent with a few choice words or a rude gesture. Choose
a target within 30 feet. Its flat-footed against your attacks until the end of
your next turn. Depending on the way you describe your distraction, this action
gains either the auditory or visual trait.
frequency: null
has_been_manually_proofread: false
level: 14
name: Instant Opening
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Concentrate
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you hit hard enough, you leave an opening so your ally can jump in on
the action. Whenever you critically hit a flat-footed opponent with a melee attack
and deal damage, the target triggers an Attack of Opportunity reaction from one
ally of your choice who has that reaction, as if the enemy had used a manipulate
action.
frequency: null
has_been_manually_proofread: false
level: 14
name: Leave an Opening
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Rogue
trigger: null
- actioncost: Reaction
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descr: When you look for foes, you can catch even the slightest cues. Even though
you failed at the triggering check, you automatically sense any undetected creatures
in the area where youre Seeking, making them merely hidden to you.
frequency: null
has_been_manually_proofread: false
level: 14
name: Sense the Unseen (Rogue)
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Rogue
trigger: You fail a check to Seek.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your deceptions confound even the most powerful mortal divinations. Detection,
revelation, and scrying effects pass right over you, your possessions, and your
auras, detecting nothing unless the detecting effect has a counteract level of
20 or higher. For example, detect magic would still detect other magic in the
area but not any magic on you, true seeing wouldnt reveal you, locate or scrying
wouldnt find you, and so on.
frequency: null
has_been_manually_proofread: false
level: 16
name: Blank Slate
prereqs:
- descr: Class Level 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Using fantastic acrobatic skill, you can walk for brief stretches across
insubstantial surfaces. When you Stride, you can move across water, air, and solid
surfaces that can hold only limited weight as if they were normal ground. If you
Stride over a trap with a weight-sensitive pressure plate, you dont trigger it.
At the end of your turn, you sink, fall, break fragile surfaces, or trigger traps
as normal for your current location.
frequency: null
has_been_manually_proofread: false
level: 16
name: Cloud Step
prereqs:
- descr: legendary in Acrobatics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Rogue
trigger: null
- actioncost: Reaction
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descr: You can find a loophole in a mental effect to temporarily overcome it. Until
the end of your next turn, you ignore a single mental effect that meets the requirement.
You can suppress a particular effect using Cognitive Loophole only once. Special
You can use this reaction even if the mental effect is preventing you from using
reactions.
frequency: null
has_been_manually_proofread: false
level: 16
name: Cognitive Loophole
prereqs:
- descr: Class Level 16
feat: null
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requirement: You are currently affected by a mental effect that you gained by failing,
but not critically failing, a saving throw.
source:
- abbr: CRB
page_start: 188
page_stop: 188
traits:
- Rogue
trigger: Your turn ends.
- actioncost: Two Actions
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descr: Your sneak attack slices through the threads binding magic to a target. Make
a Strike against a flat-footed creature (your choice). If your Strike deals sneak
attack damage, you attempt to counteract a single spell active on the target.
Your counteract level is equal to your rogue level, and your counteract check
modifier is equal to your class DC 10.
frequency: null
has_been_manually_proofread: false
level: 16
name: Dispelling Slice
prereqs:
- descr: Class Level 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 189
page_stop: 189
traits:
- Rogue
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You use clever tactics to mislead your foes as you sneak away. You Sneak
while leaving a decoy behind. The decoy acts as the spell mislead, though you
arent invisible, just undetected. You can continue to concentrate to move your
decoy, as with the spell, whether or not you remain hidden throughout the duration.
Once you use Perfect Distraction, you need to spend 10 minutes to set up another
decoy before you can use it again.
frequency: null
has_been_manually_proofread: false
level: 16
name: Perfect Distraction
prereqs:
- descr: legendary in Deception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 189
page_stop: 189
traits:
- Rogue
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: You find tiny holes or imperfections that no one else could see and try to
somehow fit yourself through them, possibly moving directly through the wall or
floor from one side to the other. Your movement attempt fails if the wall or floor
is made of something other than wood, plaster, or stone; is thicker than 10 feet;
or contains even a thin layer of metal. If you have a climb Speed, you can use
this ability to attempt to move through a ceiling.
frequency: null
has_been_manually_proofread: false
level: 18
name: Implausible Infiltration
prereqs:
- descr: Quick Squeeze
feat: Quick Squeeze
requirement: You are adjacent to a floor or vertical wall.
source:
- abbr: CRB
page_start: 189
page_stop: 189
traits:
- Magical
- Move
- Rogue
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have learned to exploit your enemies lowered defenses. When you succeed
or critically succeed at a Strike using your Strength modifier on the attack roll
and you would deal sneak attack damage, you can change the additional damage from
sneak attack into ordinary damage of the same type as your Strike, rather than
precision damage.
frequency: null
has_been_manually_proofread: false
level: 18
name: Powerful Sneak
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 189
page_stop: 189
traits:
- Rogue
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: Whether from jury-rigged magic items, stolen magical essence, or other means,
you have a contingency in your back pocket for desperate situations. When the
trigger occurs, you cause the spell to come into effect. The spell targets only
you, no matter how many creatures it would affect normally. If you define particularly
complicated conditions, as determined by the GM, the trigger might fail. Once
the contingency is triggered, the spell is expended until your next daily preparations.
frequency: null
has_been_manually_proofread: false
name: Tricksters Ace
prereqs:
- descr: Class Level 18
feat: null
2020-02-20 18:38:54 -05:00
requirement: When you make your daily preparations, you must specify a trigger for
this reaction using the same restrictions as the triggers for the Ready action.
You also choose a single spell from the arcane, divine, occult, or primal list
of 4th level or lower. The spell can't have a cost, nor can its casting time be
2020-02-20 18:38:54 -05:00
more than 10 minutes. The spell must be able to target a single creature, and
you must be a valid target for it.
source:
- abbr: CRB
page_start: 189
page_stop: 189
traits:
- Concentrate
- Rogue
trigger: You specify the trigger when your daily preparations(see Requirements).
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: When you put your mind to slipping out of sight, you disappear completely.
You become invisible for 1 minute, even if you use a hostile action. Not even
glitterdust, see invisibility, or similar effects can reveal you, though creatures
can still use the Seek action to locate you as normal.
frequency: once per hour
has_been_manually_proofread: false
level: 20
name: Hidden Paragon
prereqs:
- descr: legendary in Stealth
feat: null
requirement: null
source:
- abbr: CRB
page_start: 189
page_stop: 189
traits:
- Rogue
2020-02-20 18:38:54 -05:00
trigger: You successfully use Stealth to Hide and become hidden from all of your
current foes, or use Stealth to Sneak and become undetected to all your current
foes.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your attacks are swift and deadly beyond explanation. Nothing can prevent
you from making a sneak attack, even if your opponent can see every blow coming.
Instead of dealing the damage from Sly Striker, you can deal your full sneak attack
damage to a target even if the target isnt flat-footed.
frequency: null
has_been_manually_proofread: false
level: 20
name: Impossible Striker
prereqs:
- descr: Sly Striker
feat: Sly Striker
requirement: null
source:
- abbr: CRB
page_start: 189
page_stop: 189
traits:
- Rogue
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You reactively switch with your decoy to foil your foe. You use Perfection
Distraction, even if you were observed, as long as you end the movement of your
Sneak while concealed or in a location with cover or greater cover. Your decoy
is targeted by the attack or effect instead of you. In the case of an area effect,
if your Sneak doesnt move you out of the area, both you and the decoy are targeted
by the effect.
frequency: null
has_been_manually_proofread: false
level: 20
name: Reactive Distraction
prereqs:
- descr: Perfect Distraction
feat: Perfect Distraction
requirement: You have Perfect Distraction ready to use.
source:
- abbr: CRB
page_start: 189
page_stop: 189
traits:
- Concentrate
- Manipulate
- Rogue
2020-02-20 18:38:54 -05:00
trigger: You would be hit by an attack or targeted by an effect, or you are within
an effect's area.
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: When a foe Casts a Spell you know and you can see its manifestations, you
can use your own magic to disrupt it. You expend one of your spell slots to counter
the triggering creatures casting of a spell that you have in your repertoire.
You lose your spell slot as if you had cast the triggering spell. You then attempt
to counteract the triggering spell (page 458). Special This feat has the trait
corresponding to the tradition of spells you cast (arcane, divine, natural, or
occult).
frequency: null
has_been_manually_proofread: false
name: Counterspell (Spontaneous)
prereqs:
- descr: Class Level 1
feat: null
2020-02-20 18:38:54 -05:00
requirement: You have an unexpended spell slot you could use to cast the triggered
spell.
source:
- abbr: CRB
page_start: 198
page_stop: 198
traits:
- Abjuration
- Sorcerer
trigger: A creature casts a spell that you have in your repertoire.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your legacy grants you great destructive power. When you Cast a Spell from
your spell slots, if the spell deals damage and doesnt have a duration, you gain
a status bonus to that spells damage equal to the spells level.
frequency: null
has_been_manually_proofread: false
level: 1
name: Dangerous Sorcery
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 198
page_stop: 198
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: An animal serves you and assists your spellcasting. You gain a familiar (rules
for familiars arefound on page 217).
frequency: null
has_been_manually_proofread: false
level: 1
name: Familiar (Sorcerer)
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 198
page_stop: 198
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You better understand the basic power of your bloodline. Add two additional
cantrips from your spell list to your repetoire.
frequency: null
has_been_manually_proofread: false
level: 2
name: Cantrip Expansion (Sorcerer)
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 198
page_stop: 198
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You infuse your familiar with additional magical energy. You can select four
familiar or master abilities each day, instead of two.
frequency: null
has_been_manually_proofread: false
level: 2
name: Enhanced Familiar (Sorcerer)
prereqs:
- descr: a familiar
feat: null
requirement: null
source:
- abbr: CRB
page_start: 198
page_stop: 198
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your arcane legacy grants you an exceptional aptitude for intellectual and
academic pursuits. You become trained in one skill of your choice. Additionally,
you keep a book of arcane spells similar to a wizards spellbook. You add all
the spells in your spell repertoire to this book for free, and you can add additional
arcane spells to the book by paying the appropriate cost and using your Arcana
skill, similarly to how a wizard can Learn Spells to add those spells to his spellbook.
During your daily preparations, choose any one spell from your book of arcane
spells. If it isnt in your spell repertoire, add it to your spell repertoire
until the next time you prepare. If its already in your spell repertoire, add
it as an additional signature spell for that day.
frequency: null
has_been_manually_proofread: false
level: 4
name: Arcane Evolution
prereqs:
- descr: bloodline that grants arcane spells
feat: null
requirement: null
source:
- abbr: CRB
page_start: 199
page_stop: 199
traits:
- Arcane
- Sorcerer
trigger: null
- actioncost: Free Action
2020-02-20 18:38:54 -05:00
descr: 'You siphon the residual energy from the last spell you cast into one weapon
youre wielding. Until the end of your turn, the weapon deals an extra 1d6 damage
of a type depending on the school of the spell you just cast. Abjuration: force
damage, Conjuration or Transmutation: the same type as the weapon, Divination,
Enchantment, or Illusion: mental damage, Evocation: a type the spell dealt, or
force damage if the spell didnt deal damage, Necromancy: negative damage'
frequency: once per turn
has_been_manually_proofread: false
level: 4
name: Bespell Weapon
prereqs:
- descr: Class Level 4
feat: null
requirement: Your most recent action was to cast a non-cantrip spell.
source:
- abbr: CRB
page_start: 199
page_stop: 199
- abbr: CRB
page_start: 210
page_stop: 210
traits:
- Sorcerer
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: The divine might provided by your bloodline fiows through you. You gain an
additional spell slot of your highest level, which you can use only to cast your
choice of heal or harm. You can cast either of these spells using that spell slot,
even if they arent in your spell repertoire.
frequency: null
has_been_manually_proofread: false
level: 4
name: Divine Evolution
prereqs:
- descr: bloodline that grants divine spells
feat: null
requirement: null
source:
- abbr: CRB
page_start: 199
page_stop: 199
traits:
- Divine
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Glimpses of the obscure secrets of the universe loan you power. You become
trained in one skill of your choice. Additionally, once per day, you can spend
1 minute to choose one mental occult spell you dont know and add it to your spell
repertoire. You lose this temporary spell the next time you make your daily preparations
(though you can use this ability to add it again later).
frequency: null
has_been_manually_proofread: false
level: 4
name: Occult Evolution
prereqs:
- descr: bloodline that grants occult spells
feat: null
requirement: null
source:
- abbr: CRB
page_start: 199
page_stop: 199
traits:
- Occult
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can call upon the creatures of the wild for aid. You gain an additional
spell slot of your highest level, which you can use only to cast summon animal
or summon plants and fungi. You can cast either of these spells using that spell
slot, even if it they arent in your spell repertoire.
frequency: null
has_been_manually_proofread: false
level: 4
name: Primal Evolution
prereqs:
- descr: bloodline that grants primal spells
feat: null
requirement: null
source:
- abbr: CRB
page_start: 199
page_stop: 199
traits:
- Primal
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have studied your bloodline to learn the secrets of its magic. You gain
the advanced bloodline spell associated with your bloodline. Increase the number
of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Bloodline
prereqs:
- descr: bloodline spell
feat: null
requirement: null
source:
- abbr: CRB
page_start: 200
page_stop: 200
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are confident in your spellcasting technique, and you are more easily
able to retain your concentration when you Cast a Spell. If a reaction would disrupt
your spellcasting action, attempt a DC 15 fiat check. If you succeed, your action
isnt disrupted.
frequency: null
has_been_manually_proofread: false
level: 6
name: Steady Spellcasting (Sorcerer)
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 200
page_stop: 200
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your magical blood makes you more resistant to magic. You gain a +1 status
bonus to saving throws against spells and magical effects.
frequency: null
has_been_manually_proofread: false
level: 8
name: Bloodline Resistance
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 200
page_stop: 200
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Odd interactions in your bloodline provide you with unexpected spells. You
can have one spell in your spell repertoire from a tradition other than the one
that matches your bloodline. You cast that spell as a spell from your bloodlines
tradition. You can swap which spell you add and from which tradition as you could
any other sorcerer spell, but you cant have more than one spell from another
tradition in your spell repertoire at the same time using this feat.
frequency: null
has_been_manually_proofread: false
level: 8
name: Crossblooded Evolution
prereqs:
- descr: Class Level 8
feat: null
requirement: null
source:
- abbr: CRB
page_start: 200
page_stop: 200
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Further communion with the legacy of your bloodline has uncovered greater
secrets. You gain the greater bloodline spell associated with your bloodline.
Increase the number of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 10
name: Greater Bloodline
prereqs:
- descr: bloodline spell
feat: null
requirement: null
source:
- abbr: CRB
page_start: 200
page_stop: 200
traits:
- Sorcerer
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You alter your spells to overcome resistances. If the next action you use
is to Cast a Spell, the spell ignores an amount of the targets resistance to
acid, cold, electricity, fire, or sonic damage equal to your level. This applies
to all damage the spell deals, including persistent damage and damage caused by
an ongoing effect of the spell, such as the wall created by wall of fire. A creatures
immunities are unaffected.
frequency: null
has_been_manually_proofread: false
level: 10
name: Overwhelming Energy (Sorcerer)
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 200
page_stop: 200
traits:
- Manipulate
- Metamagic
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: In a mentally strenuous process, you modify the casting of a spell to take
less time. If your next action is to cast a Sorcerer cantrip or a Sorcerer spell
that is at least 2 levels lower than the highest level Sorcerer spell you can
cast, reduce the number of actions to cast it by 1 (minimum 1 action).
frequency: null
has_been_manually_proofread: false
level: 10
name: Quickened Casting (Sorcerer)
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Concentrate
- Metamagic
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your focus recovers faster. If you have spent at least 2 Focus Points since
the last time you Refocused, you recover 2 Focus Points when you Refocus instead
of 1.
frequency: null
has_been_manually_proofread: false
level: 12
name: Bloodline Focus
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have a literal sixth sense for ambient magic in your vicinity. You can
sense the presence of magic auras as though you were always using a 1st-level
detect magic spell. This detects magic in your field of vision only. When you
Seek, you gain the benefits of a 3rd-level detect magic spell on things you see
(in addition to the normal benefits of Seeking). You can turn this sense off and
on with a free action at the start or the end of your turn. Special (Wizard) This
feat has the Arcane trait.
frequency: null
has_been_manually_proofread: false
level: 12
name: Magic Sense
prereqs:
- descr: Class Level 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Detection
- Divination
- Sorcerer
- Wizard
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You weave dispelling energy into a spell, sending both effects at a foe.
If your next action is to cast a single-target spell against a creature, and you
either hit the foe with the spell attack roll or the foe fails its saving throw,
you can cast dispel magic on the foe as a free action, expending a spell slot
as normal and targeting one spell effect affecting the foe.
frequency: null
has_been_manually_proofread: false
level: 14
name: Interweave Dispel
prereqs:
- descr: dispel magic in your spell repetoire
feat: null
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Metamagic
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you successfully use Counterspell to counteract a spell that affects
targeted creatures or an area, you can turn that spells effect back on its caster.
When reflected, the spell affects only the original caster, even if its an area
spell or it would normally affect more than one creature. The original caster
can attempt a save and use other defenses against the reflected spell as normal.
frequency: null
has_been_manually_proofread: false
level: 14
name: Reflect Spell
prereqs:
- descr: CounterSpell
feat: Counterspell (Spontaneous)
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Sorcerer
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your bloodlines deep connection to mental essence greatly enhances your
spell repertoire. Add one spell to your spell repertoire for each spell level
you can cast.
frequency: null
has_been_manually_proofread: false
level: 16
name: Greater Mental Evolution
prereqs:
- descr: Arcane Evolution or Occult Evolution
feat: null
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Arcane
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Vital power surges through you like a font of energy. Twice per day, you
can cast a spell after youve run out of spell slots of the appropriate spell
level; the two spells you cast with this feat must be of different spell levels.
frequency: null
has_been_manually_proofread: false
level: 16
name: Greater Vital Evolution
prereqs:
- descr: Divine Evolution or Primal Evolution
feat: null
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Divine
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your bloods power replenishes your focus. If you have spent at least 3 Focus
Points since the last time you Refocused, you recover 3 Focus Points when you
Refocus instead of 1.
frequency: null
has_been_manually_proofread: false
level: 18
name: Bloodline Wellspring
prereqs:
- descr: Bloodline Focus
feat: Bloodline Focus
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your bloodline is extraordinarily complex. You can have up to three spells
from other traditions in your spell repertoire, rather than just one. These spells
must each be of a different spell level, but they dont need to be from the same
tradition.
frequency: null
has_been_manually_proofread: false
level: 18
name: Greater Crossblooded Evolution
prereqs:
- descr: Crossblooded Evolution
feat: Crossblooded Evolution
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Sorcerer
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Your inborn magical nature lets you redirect ambient energies to fuel your
spells. If your next action is to Cast a Spell of 5th level or lower that has
no duration, you dont expend the spells slot when you cast it.
frequency: once per minute
has_been_manually_proofread: false
level: 20
name: Bloodline Conduit
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Metamagic
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You command the ultimate powers of your bloodline and tradition. You gain
an additional 10th-level spell slot.
frequency: null
has_been_manually_proofread: false
level: 20
name: Bloodline Perfection
prereqs:
- descr: 'Feature: bloodline paragon'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Sorcerer
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Altering your spells doesnt take any longer than casting them normally.
You can use metamagic single actions as free actions.
frequency: null
has_been_manually_proofread: false
level: 20
name: Metamagic Mastery
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 201
page_stop: 201
traits:
- Sorcerer
- Wizard
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: When a foe Casts a Spell and you can see its manifestations, you can use
your own magic to disrupt it. You expend a prepared spell to counter the triggering
creatures casting of that same spell. You lose your spell slot as if you had
cast the triggering spell. You then attempt to counteract the triggering spell
(page 458).
frequency: null
has_been_manually_proofread: false
name: Counterspell (Prepared)
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 209
page_stop: 209
traits:
- Abjuration
- Arcane
- Wizard
trigger: A creature Casts a Spell that you have prepared.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can use clever workarounds to replicate the arcane essence of certain
materials. When Casting a Spell that requires material components, you can provide
these material components without a spell component pouch by drawing intricate
replacement sigils in the air. Unlike when providing somatic components, you still
must have a hand completely free. This doesnt remove the need for any materials
listed in the spells cost entry.
frequency: null
has_been_manually_proofread: false
level: 1
name: Eschew Materials
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 209
page_stop: 209
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You make a pact with creature that serves you and assists your spellcasting.
You gain a familiar (page 217).
frequency: null
has_been_manually_proofread: false
level: 1
name: Familiar (Wizard)
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 209
page_stop: 209
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can magically hurl your weapon at your foe. You gain the hand of the
apprentice universalist spell. Universalist spells are a type of focus spell,
much like school spells. You start with a focus pool of 1 Focus Point. See Arcane
Schools on page 207 for more information about focus spells.
frequency: null
has_been_manually_proofread: false
level: 1
name: Hand of the Apprentice
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 209
page_stop: 209
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Dedicated study allows you to prepare a wider range of simple spells. You
can prepare two additional cantrips each day.
frequency: null
has_been_manually_proofread: false
level: 2
name: Cantrip Expansion (Wizard)
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 210
page_stop: 210
traits:
- Wizard
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Hiding your gestures and incantations within other speech and movement, you
attempt to conceal the fact that you are Casting a Spell. If the next action you
use is to Cast a Spell, attempt a Stealth check against one or more observers
Perception DCs; if the spell has verbal components, you must also attempt a Deception
check against the observers Perception DC. If you succeed at your check (or checks)
against an observers DC, that observer doesnt notice youre casting a spell,
even though material, somatic, and verbal components are usually noticeable and
spells normally have sensory manifestations that would make spellcasting obvious
to those nearby. This ability hides only the spells spellcasting actions and
manifestations, not its effects, so an observer might still see a ray streak out
from you or see you vanish into thin air.
frequency: null
has_been_manually_proofread: false
level: 2
name: Conceal Spell
prereqs:
- descr: Class Level 2
feat: null
requirement: null
source:
- abbr: CRB
page_start: 210
page_stop: 210
traits:
- Concentrate
- Manipulate
- Metamagic
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You infuse your familiar with additional magical energy. You can select four
familiar or master abilities each day, instead of two. Special If your arcane
thesis is improved familiar attunement, your familiars base number of familiar
abilities, before adding any extra abilities from the arcane thesis is four.
frequency: null
has_been_manually_proofread: false
level: 2
name: Enhanced Familiar (Wizard)
prereqs:
- descr: a familiar
feat: null
requirement: null
source:
- abbr: CRB
page_start: 210
page_stop: 210
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have linked your bonded item to the well of energy that powers your school
spells. When you Drain your Bonded Item to cast a spell of your arcane school,
you also regain 1 Focus Point.
frequency: once per day
has_been_manually_proofread: false
level: 4
name: Linked Focus
prereqs:
- descr: 'Feature: arcane school'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 210
page_stop: 210
traits:
- Wizard
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: Youve learned how to cast many of your spells without speaking the words
of power you would normally need to provide. If the next action you use is Casting
a Spell that has a verbal component and at least one other component, you can
remove the verbal component. This makes the spell quieter and allows you to cast
it in areas where sound cant carry. However, the spell still has visual manifestations,
so this doesnt make the spell any less obvious to someone who sees you casting
it. When you use Silent Spell, you can choose to gain the benefits of Conceal
Spell, and you dont need to attempt a Deception check because the spell has no
verbal components.
frequency: null
has_been_manually_proofread: false
level: 4
name: Silent Spell
prereqs:
- descr: Conceal Spell
feat: Conceal Spell
requirement: null
source:
- abbr: CRB
page_start: 210
page_stop: 210
traits:
- Concentrate
- Metamagic
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve studied ways of overcoming the innate magical resistance that dragons,
otherworldly beings, and certain other powerful creatures have. Any creature that
has a status bonus to saving throws against magic reduces that bonus by 1 against
your spells.
frequency: null
has_been_manually_proofread: false
level: 6
name: Spell Penetration
prereqs:
- descr: Class Level 6
feat: null
requirement: null
source:
- abbr: CRB
page_start: 210
page_stop: 210
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain access to a powerful new school spell depending on your arcane school.
If youre an abjurer, you gain energy absorption; if youre a conjurer, you gain
dimensional steps; if youre a diviner, you gain vigilant eye; if youre an enchanter,
you gain dread aura; if youre an evoker, you gain elemental tempest; if youre
an illusionist, you gain invisibility cloak; if youre a necromancer, you gain
life siphon; and if youre a transmuter, you gain shifting form. Increase the
number of Focus Points in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 8
name: Advanced School Spell
prereqs:
- descr: 'Feature: arcane school'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 211
page_stop: 211
traits:
- Wizard
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: By carefully manipulating the arcane energies stored in your bonded item
as you drain it, you can conserve just enough power to cast another, slightly
weaker spell. If the next action you use is to Cast a Spell using the energy from
Drain Bonded Item, you gain an extra use of Drain Bonded Item. You must use this
extra use of Drain Bonded Item before the end of your next turn or you lose it,
and you can use this additional use only to cast a spell 2 or more levels lower
than the first spell cast with Drain Bonded Item.
frequency: null
has_been_manually_proofread: false
level: 8
name: Bond Conservation
prereqs:
- descr: 'Feature: arcane bond'
feat: null
requirement: The last action you used was Drain Bonded Item.
source:
- abbr: CRB
page_start: 211
page_stop: 211
traits:
- Manipulate
- Metamagic
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can access the fundamental abilities of any school of magic. During your
daily preparations, choose one of the eight school spells gained by 1st-level
specialist wizards. You can use that school spell until your next daily preparations.
When you Refocus, you can choose a different school spell from among those eight
school spells, replacing the previous one. Increase the number of Focus Points
in your focus pool by 1.
frequency: null
has_been_manually_proofread: false
level: 8
name: Universal Versatility
prereqs:
- descr: Hand of the Apprentice
feat: Hand of the Apprentice
requirement: null
source:
- abbr: CRB
page_start: 211
page_stop: 211
traits:
- Wizard
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: With a complex gesture, you alter the energy of your spell to overcome resistances.
If the next action you use is to Cast a Spell, the spell ignores an amount of
the targets resistance to acid, cold, electricity, fire, or sonic damage equal
to your level. This applies to all damage the spell deals, including persistent
damage and damage caused by an ongoing effect of the spell, such as the wall created
by wall of fire. A creatures immunities are unaffected.
frequency: null
has_been_manually_proofread: false
level: 10
name: Overwhelming Energy (Wizard)
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 211
page_stop: 211
traits:
- Manipulate
- Metamagic
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: In a mentally strenuous process, you modify the casting of a spell to take
less time. If your next action is to cast a Wizard cantrip or a Wizard spell that
is at least 2 levels lower than the highest level Wizard spell you can cast, reduce
the number of actions to cast it by 1 (minimum 1 action).
frequency: null
has_been_manually_proofread: false
level: 10
name: Quickened Casting (Wizard)
prereqs:
- descr: Class Level 10
feat: null
requirement: null
source:
- abbr: CRB
page_start: 211
page_stop: 211
traits:
- Concentrate
- Metamagic
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: During your daily preparations, you can create two temporary scrolls containing
arcane spells from your spellbook. These scrolls follow the normal rules for scrolls
(page 564), with some additional restrictions. Each scroll must be of a different
spell level, and both spell levels must be 2 or more levels lower than your highest-level
spell. Any scrolls you create this way become non-magical the next time you make
your daily preparations. A temporary scroll has no value. If you have master proficiency
in arcane spell DCs, you can create three temporary scrolls during your daily
preparations, and if you have legendary proficiency, you can create four temporary
scrolls.
frequency: null
has_been_manually_proofread: false
level: 10
name: Scroll Savant
prereqs:
- descr: expert in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 211
page_stop: 211
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You creatively apply your prepared spells to Counterspell a much wider variety
of your opponents magic. Instead of being able to counter a foes spell with
Counterspell only if you have that same spell prepared, you can use Counterspell
as long as you have the spell the foe is casting in your spellbook. When you use
Counterspell in this way, the prepared spell you expend must share a trait other
than its tradition with the triggering spell. At the GMs discretion, you can
instead use a spell that has an opposing trait or that otherwise logically would
counter the triggering spell (such as using a cold or water spell to counter fireball
or using remove fear to counter a fear spell). Regardless of what spell you expend,
you take a 2 penalty to your counteract check, though the GM can waive this penalty
if the expended spell is especially appropriate.
frequency: null
has_been_manually_proofread: false
level: 12
name: Clever Counterspell
prereqs:
- descr: Quick Recognition
feat: Quick Recognition
requirement: null
source:
- abbr: CRB
page_start: 211
page_stop: 211
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your connection to your bonded item increases your focus pool. If you have
spent at least 2 Focus Points since the last time you Refocused and your bonded
item is in your possession, you recover 2 Focus Points when you Refocus instead
of 1.
frequency: null
has_been_manually_proofread: false
level: 14
name: Bonded Focus
prereqs:
- descr: 'Feature: arcane bond'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 211
page_stop: 211
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you draw upon your bonded item, you can leave a bit of energy within
it for later use. You can use Drain Bonded Item one additional time per day, but
only to cast a spell 2 or more levels lower than your highest-level spell.
frequency: null
has_been_manually_proofread: false
level: 14
name: Superior Bond
prereqs:
- descr: 'Feature: arcane bond'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 212
page_stop: 212
traits:
- Wizard
trigger: null
- actioncost: Two Actions
2020-02-20 18:38:54 -05:00
descr: Youve learned to alter choices you make when casting spells on yourself.
After casting a spell on only yourself that offers several choices of effect (such
as resist energy, spell immunity, or a polymorph spell that offers several potential
forms), you can alter the choice you made when Casting the Spell (for instance,
choosing a different type of damage for resist energy). However, your tinkering
weakens the spells integrity, reducing its remaining duration by half. You cant
use this feat if the benefits of the spell have already been used up or if the
effects of the first choice would persist in any way after switching (for instance,
if one of the choices was to create a consumable item you already used, or to
heal you), or if the feat would create an effect more powerful than that offered
by the base spell. The GM is the final arbiter of what Spell Tinker can be applied
to.
frequency: null
has_been_manually_proofread: false
level: 16
name: Spell Tinker
prereqs:
- descr: Class Level 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 212
page_stop: 212
traits:
- Concentrate
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve found a way to prepare a spell slot that exists in your mind as many
different possibilities at once. Once during your daily preparations, you can
use a spell slot to hold that infinite potential, rather than using it to prepare
a spell. You can use this spell slot to cast any spell from your spellbook thats
at least 2 levels lower than the slot you designate; the spell acts in all ways
as a spell of 2 levels lower. You dont have any particular spell prepared in
that slot until you cast it.
frequency: null
has_been_manually_proofread: false
level: 18
name: Infinite Possibilities
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 212
page_stop: 212
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve discovered how to reuse some of your spell slots over and over. You
can spend 10 minutes to prepare a spell that you already cast today, regaining
access to that spell slot. The spell must be of 4th level or lower and one that
does not have a duration. You can reprepare a spell in this way even if youve
already reprepared that spell previously in the same day. If you have the spell
substitution arcane thesis, you can instead prepare a different spell in an expended
slot, as long as the new spell doesnt have a duration. Once youve reprepared
a spell in that slot even once, you can use your arcane thesis to substitute only
spells without durations into that spell slot.
frequency: null
has_been_manually_proofread: false
level: 18
name: Reprepare Spell
prereqs:
- descr: Class Level 18
feat: null
requirement: null
source:
- abbr: CRB
page_start: 212
page_stop: 212
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have mastered the greatest secrets of arcane magic. You gain an additional
10th-level spell slot.
frequency: null
has_been_manually_proofread: false
name: Archwizards Might
prereqs:
- descr: 'Feature: archwizards spellcraft'
feat: null
requirement: null
source:
- abbr: CRB
page_start: 212
page_stop: 212
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can merge spells, producing multiple effects with a single casting. One
slot of each level of spell you can cast, except 2nd level and 1st level, becomes
a spell combination slot (this doesnt apply to cantrips). When you prepare your
spells, you can fill a combination slot with a combination of two spells. Each
spell in the combination must be 2 or more spell levels below the slots level,
and both must target only one creature or object or have the option to target
only one creature or object. Each spell in the combination must also have the
same means of determining whether it has an effect—both spells must require a
ranged spell attack roll, require the same type of saving throw, or automatically
affect the target. When you cast a combined spell, it affects only one target,
even if the component spells normally affect more than one. If any spell in the
combination has further restrictions (such as targeting only living creatures),
you must abide by all restrictions. The combined spell uses the shorter of the
component spells ranges. Resolve a combined spell as if were a single spell,
but apply the effects of both component spells. For example, if the spells target
succeeded at the save against a combined spell, it would apply the success effect
of each spell, and if it critically failed, it would apply the critical failure
effect of both spells.
frequency: null
has_been_manually_proofread: false
level: 20
name: Spell Combination
prereqs:
- descr: Class Level 20
feat: null
requirement: null
source:
- abbr: CRB
page_start: 212
page_stop: 212
traits:
- Wizard
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You put your alchemical interest into practice. You become trained in alchemical
bombs and Crafting; if you were already trained in Crafting, you instead become
trained in a skill of your choice. You become trained in alchemist class DC.
frequency: null
has_been_manually_proofread: false
level: 2
name: Alchemist Dedication
prereqs:
- descr: Intelligence 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 220
page_stop: 220
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level alchemist feat.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Concoction
prereqs:
- descr: Alchemist Dedication
feat: Alchemist Dedication
requirement: null
source:
- abbr: CRB
page_start: 220
page_stop: 220
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the Quick Alchemy action.
frequency: null
has_been_manually_proofread: false
level: 4
name: Quick Alchemy
prereqs:
- descr: Alchemist Dedication
feat: Alchemist Dedication
requirement: null
source:
- abbr: CRB
page_start: 220
page_stop: 220
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one alchemist feat. For the purpose of meeting its prerequisites,
your alchemist level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
name: Advanced Conoction
prereqs:
- descr: Basic Concoction
feat: Basic Concoction
requirement: null
source:
- abbr: CRB
page_start: 220
page_stop: 220
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your advanced alchemy level increases to 3. At 10th level, it increases to
5.
frequency: null
has_been_manually_proofread: false
level: 6
name: Expert Alchemy
prereqs:
- descr: expert in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 220
page_stop: 220
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your advanced alchemy level increases to 7. For every level you gain beyond
12th, your advanced alchemy level increases by 1.
frequency: null
has_been_manually_proofread: false
level: 12
name: Mastery Alchemy
prereqs:
- descr: master in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 220
page_stop: 220
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You become trained in Athletics; if you were already trained in Athletics,
you instead become trained in a skill of your choice. You become trained in barbarian
class DC. You can use the Rage action.
frequency: null
has_been_manually_proofread: false
level: 2
name: Barbarian Dedication
prereqs:
- descr: Constitution 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 221
page_stop: 221
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain 3 additional Hit Points for each barbarian archetype class feat
you have. As you continue selecting barbarian archetype class feats, you continue
to gain additional Hit Points in this way.
frequency: null
has_been_manually_proofread: false
level: 4
name: Barbarian Resiliency
prereqs:
2020-02-20 18:38:54 -05:00
- descr: class granting no more Hit Points per level than 10 + your constituion
modifier
feat: null
requirement: null
source:
- abbr: CRB
page_start: 221
page_stop: 221
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level barbarian feat.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Fury
prereqs:
- descr: Barbarian Dedication
feat: Barbarian Resiliency
requirement: null
source:
- abbr: CRB
page_start: 221
page_stop: 221
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one barbarian feat. For the purpose of meeting its prerequisites,
your barbarian level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Fury
prereqs:
- descr: Basic Fury
feat: Basic Fury
requirement: null
source:
- abbr: CRB
page_start: 221
page_stop: 221
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the instinct ability for the instinct you chose for Barbarian Dedication.
frequency: null
has_been_manually_proofread: false
level: 6
name: Instinct Ability
prereqs:
- descr: Barbarian Dedication
feat: Barbarian Resiliency
requirement: null
source:
- abbr: CRB
page_start: 221
page_stop: 221
traits:
- Archetype
trigger: null
- actioncost: null
descr: Your proficiency rank in Fortitude saves increases to master.
frequency: null
has_been_manually_proofread: false
name: Juggernauts Fortitude
prereqs:
- descr: expert in Fortitude saves
feat: null
requirement: null
source:
- abbr: CRB
page_start: 221
page_stop: 221
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You cast spells like a bard and gain the Cast a Spell activity. You gain
a spell repertoire with two common cantrips from the occult spell list, or any
other cantrips you learn or discover. Youre trained in spell attack rolls and
spell DCs for occult spells. Your key spellcasting ability for bard archetype
spells is Charisma, and they are occult bard spells. You become trained in Occultism
and Performance; for each of these skills in which you were already trained, you
instead become trained in a skill of your choice.
frequency: null
has_been_manually_proofread: false
level: 2
name: Bard Dedication
prereqs:
- descr: Charisma 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 222
page_stop: 222
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain the basic spellcasting benefits (page 219). Each time you gain a
spell slot of a new level from the bard archetype, add a common occult spell or
another spell you learned or discovered to your repertoire, of the appropriate
spell level.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Bard Spellcasting
prereqs:
- descr: Bard Dedication
feat: Bard Dedication
requirement: null
source:
- abbr: CRB
page_start: 222
page_stop: 222
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level bard feat.
frequency: null
has_been_manually_proofread: false
name: Basic Muses Whispers
prereqs:
- descr: Bard Dedication
feat: Bard Dedication
requirement: null
source:
- abbr: CRB
page_start: 222
page_stop: 222
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one bard feat. For the purpose of meeting its prerequisites, your
bard level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
name: Advanced Muses Whispers
prereqs:
- descr: Basic Muse's Whispers
feat: Basic Muses Whispers
requirement: null
source:
- abbr: CRB
page_start: 222
page_stop: 222
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain the counter performance composition spell. If you dont already
have one, you gain a focus pool of 1 Focus Point, which you can Refocus by engaging
your muse. (For more on composition spells, see page 97.)
frequency: null
has_been_manually_proofread: false
level: 6
name: Counter Perform
prereqs:
- descr: Bard Dedication
feat: Bard Dedication
requirement: null
source:
- abbr: CRB
page_start: 222
page_stop: 222
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the inspire courage composition cantrip.
frequency: null
has_been_manually_proofread: false
level: 8
name: Inspirational Performance
prereqs:
- descr: Bard Dedication
feat: Bard Dedication
requirement: null
source:
- abbr: CRB
page_start: 222
page_stop: 222
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your repertoire expands, and you can cast more occult spells each day. Increase
the number of spells in your repertoire and the number of spell slots you gain
from bard archetype feats by 1 for each spell level other than your two highest
spell levels.
frequency: null
has_been_manually_proofread: false
level: 8
name: Occult Breadth
prereqs:
- descr: Basic Bard Spellcasting
feat: Basic Bard Spellcasting
requirement: null
source:
- abbr: CRB
page_start: 222
page_stop: 222
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the expert spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 12
name: Expert Bard Spellcasting
prereqs:
- descr: master in Occultism
feat: null
requirement: null
source:
- abbr: CRB
page_start: 222
page_stop: 222
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the master spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 18
name: Master Bard Spellcasting
prereqs:
- descr: legendary in Occultism
feat: null
requirement: null
source:
- abbr: CRB
page_start: 222
page_stop: 222
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Choose a deity and cause as you would if you were a champion. You become
trained in light, medium, and heavy armor. You become trained in Religion and
your deitys associated skill; for each of these skills in which you were already
trained, you instead become trained in a skill of your choice. You become trained
in champion class DC.\n\nYou are bound by your deity's anathema and must follow
the champion's code and alignment requirements for your cause. You don't gain
any other abilities from choice of deity or cause.\n\n**Special** You cannot
select another dedication feat until you have gained two other feats from the
champion archetype.
frequency: null
has_been_manually_proofread: false
level: 2
name: Champion Dedication
prereqs:
- descr: Charisma 14
feat: null
2019-11-15 14:44:21 -05:00
- descr: Strength 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 223
page_stop: 223
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level champion feat.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Devotion
prereqs:
- descr: Champion Dedication
2019-11-15 14:44:21 -05:00
feat: Champion Dedication
requirement: null
source:
- abbr: CRB
page_start: 223
page_stop: 223
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain 3 additional Hit Points for each champion archetype class feat you
have. As you continue selecting champion archetype class feats, you continue to
gain additional Hit Points in this way.
frequency: null
has_been_manually_proofread: false
level: 4
name: Champion Resiliencey
prereqs:
2020-02-20 18:38:54 -05:00
- descr: class granting no more Hit Points per level than 8 + your Constitution
modifier
feat: null
requirement: null
source:
- abbr: CRB
page_start: 223
page_stop: 223
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain the appropriate devotion spell for your cause ( lay on hands for
the paladin, redeemer, and liberator). If you dont already have one, you gain
a focus pool of 1 Focus Point, which you can Refocus by praying or serving your
deity. (For more on devotion spells, see page 107.)
frequency: null
has_been_manually_proofread: false
level: 4
name: Healing Touch
prereqs:
- descr: Champion Dedication
2019-11-15 14:44:21 -05:00
feat: Champion Dedication
requirement: null
source:
- abbr: CRB
page_start: 223
page_stop: 223
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one champion feat. For the purpose of meeting its prerequisites,
your champion level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Devotion
prereqs:
- descr: Basic Devotion
feat: Basic Devotion
requirement: null
source:
- abbr: CRB
page_start: 223
page_stop: 223
traits:
- Archetype
trigger: null
- actioncost: null
descr: You can use the champions reaction associated with your cause.
frequency: null
has_been_manually_proofread: false
name: Champions Reaction
prereqs:
- descr: Champion Dedication
2019-11-15 14:44:21 -05:00
feat: Champion Dedication
requirement: null
source:
- abbr: CRB
page_start: 223
page_stop: 223
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain a divine ally of your choice (page 108).
frequency: null
has_been_manually_proofread: false
level: 6
name: Divine Ally
prereqs:
- descr: Champion Dedication
2019-11-15 14:44:21 -05:00
feat: Champion Dedication
requirement: null
source:
- abbr: CRB
page_start: 223
page_stop: 223
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your proficiency ranks for light armor, medium armor, heavy armor, and unarmored
defense increase to expert.
frequency: null
has_been_manually_proofread: false
level: 14
name: Diverse Armor Expert
prereqs:
- descr: expert in unarmored defense or one or more types of armor
feat: null
requirement: null
source:
- abbr: CRB
page_start: 223
page_stop: 223
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You cast spells like a cleric. You gain access to the Cast a Spell activity.
You can prepare two common cantrips each day from the divine spell list in this
book or any other cantrips you learn or discover. Youre trained in spell attack
rolls and spell DCs for divine spells. Your key spellcasting ability for cleric
archetype spells is Wisdom, and they are divine cleric spells. Choose a deity
as you would if you were a cleric. You become bound by that deitys anathema.
You become trained in Religion and your deitys associated skill; for each of
these skills in which you were already trained, you instead become trained in
a skill of your choice. You dont gain any other abilities from your choice of
deity.
frequency: null
has_been_manually_proofread: false
level: 2
name: Cleric Dedication
prereqs:
- descr: Wisdom 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 224
page_stop: 224
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain the basic spellcasting benefits. You can prepare your deitys spells
in your spell slots of the appropriate level from the cleric archetype.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Cleric Spellcasting
prereqs:
- descr: Cleric Dedication
feat: Cleric Dedication
requirement: null
source:
- abbr: CRB
page_start: 224
page_stop: 224
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level cleric feat.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Dogma
prereqs:
- descr: Cleric Dedication
feat: Cleric Dedication
requirement: null
source:
- abbr: CRB
page_start: 224
page_stop: 224
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one cleric feat. For the purpose of meeting its prerequisites, your
cleric level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Dogma
prereqs:
- descr: Basic Dogma
feat: Basic Dogma
requirement: null
source:
- abbr: CRB
page_start: 224
page_stop: 224
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can cast more divine spells each day. Increase the spell slots you gain
from cleric archetype feats by 1 for each spell level other than your two highest
spell levels.
frequency: null
has_been_manually_proofread: false
level: 8
name: Divine Breadth
prereqs:
- descr: Basic Cleric Spellcasting
feat: Basic Cleric Spellcasting
requirement: null
source:
- abbr: CRB
page_start: 224
page_stop: 224
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the expert spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 12
name: Expert Cleric Spellcasting
prereqs:
- descr: master in Religion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 224
page_stop: 224
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the master spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 18
name: Master Cleric Spellcasting
prereqs:
- descr: legendary in Religion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 224
page_stop: 224
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You cast spells like a druid. You gain access to the Cast a Spell activity.
You can prepare two common cantrips each day from the primal spell list in this
book or any other cantrips you learn or discover. Youre trained in spell attack
rolls and spell DCs for primal spells. Your key spellcasting ability for druid
archetype spells is Wisdom, and they are primal druid spells. You learn the Druidic
language.
frequency: null
has_been_manually_proofread: false
level: 2
name: Druid Dedication
prereqs:
- descr: Wisdom 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 225
page_stop: 225
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
descr: You gain the basic spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Druid Spellcasting
prereqs:
- descr: Druid Dedication
feat: null
requirement: null
source:
- abbr: CRB
page_start: 225
page_stop: 225
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level druid feat.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Wilding
prereqs:
- descr: Druid Dedication
feat: null
requirement: null
source:
- abbr: CRB
page_start: 225
page_stop: 225
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain the initial order spell from your order. If you dont already have
one, you gain a focus pool of 1 Focus Point, which you can Refocus by being one
with nature. (For more on order spells, see page 131.)
frequency: null
has_been_manually_proofread: false
level: 4
name: Order Spell
prereqs:
- descr: Druid Dedication
feat: null
requirement: null
source:
- abbr: CRB
page_start: 225
page_stop: 225
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one druid feat. For the purpose of meeting its prerequisites, your
druid level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Wilding
prereqs:
- descr: Basic Wilding
feat: Basic Wilding
requirement: null
source:
- abbr: CRB
page_start: 225
page_stop: 225
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Increase the spell slots you gain from druid archetype feats by 1 for each
spell level other than your two highest spell levels.
frequency: null
has_been_manually_proofread: false
level: 8
name: Primal Breadth
prereqs:
- descr: Basic Druid Spellcasting
feat: Basic Druid Spellcasting
requirement: null
source:
- abbr: CRB
page_start: 225
page_stop: 225
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the expert spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 12
name: Expert Druid Spellcasting
prereqs:
- descr: master in Nature
feat: null
requirement: null
source:
- abbr: CRB
page_start: 225
page_stop: 225
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the master spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 18
name: Master Druid Spellcasting
prereqs:
- descr: legendary in Nature
feat: null
requirement: null
source:
- abbr: CRB
page_start: 225
page_stop: 225
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You become trained in simple weapons and martial weapons. You become trained
in your choice of Acrobatics or Athletics; if you are already trained in both
of these skills, you instead become trained in a skill of your choice. You become
trained in fighter class DC. Special You cannot select another dedication feat
until you have gained two other feats from the fighter archetype.
frequency: null
has_been_manually_proofread: false
level: 2
name: Fighter Dedication
prereqs:
- descr: Dexterity 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 226
page_stop: 226
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level fighter feat.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Maneuver
prereqs:
- descr: Fighter Dedication
feat: Fighter Dedication
requirement: null
source:
- abbr: CRB
page_start: 226
page_stop: 226
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain 3 additional Hit Points for each fighter archetype class feat you
have. As you continue selecting fighter archetype class feats, you continue to
gain additional Hit Points in this way.
frequency: null
has_been_manually_proofread: false
level: 4
name: Fighter Resiliency
prereqs:
2020-02-20 18:38:54 -05:00
- descr: class granting no more Hit Points per level than 8 + your Constitution
modifier
feat: null
requirement: null
source:
- abbr: CRB
page_start: 226
page_stop: 226
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the Attack of Opportunity reaction.
frequency: null
has_been_manually_proofread: false
level: 4
name: Opportunist
prereqs:
- descr: Fighter Dedication
feat: Fighter Dedication
requirement: null
source:
- abbr: CRB
page_start: 226
page_stop: 226
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain a fighter feat. For the purpose of meeting its prerequisites, your
fighter level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Maneuver
prereqs:
- descr: Basic Maneuver
feat: Basic Maneuver
requirement: null
source:
- abbr: CRB
page_start: 226
page_stop: 226
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your proficiency ranks for simple weapons and martial weapons increase to
expert, and your proficiency rank for advanced weapons increases to trained.
frequency: null
has_been_manually_proofread: false
level: 12
name: Diverse Weapon Expert
prereqs:
- descr: expert in any kind of weapon or unarmed attack
feat: null
requirement: null
source:
- abbr: CRB
page_start: 226
page_stop: 226
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You become trained in unarmed attacks and gain the powerful fist class feature
(page 156). You become trained in your choice of Acrobatics or Athletics; if you
are already trained in both of these skills, you become trained in a skill of
your choice. You become trained in monk class DC.
frequency: null
has_been_manually_proofread: false
level: 2
name: Monk Dedication
prereqs:
- descr: Dexterity 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 227
page_stop: 227
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level monk feat.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Kata
prereqs:
- descr: Monk Dedication
feat: Monk Dedication
requirement: null
source:
- abbr: CRB
page_start: 227
page_stop: 227
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain 3 additional Hit Points for each monk archetype class feat you have.
As you continue selecting monk archetype class feats, you continue to gain additional
Hit Points in this way.
frequency: null
has_been_manually_proofread: false
level: 4
name: Monk Resiliency
prereqs:
2020-02-20 18:38:54 -05:00
- descr: class granting no more Hit Points per level than 8 + your Constitution
modifier
feat: null
requirement: null
source:
- abbr: CRB
page_start: 227
page_stop: 227
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one monk feat. For the purpose of meeting its prerequisites, your
monk level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Kata
prereqs:
- descr: Basic Kata
feat: Basic Kata
requirement: null
source:
- abbr: CRB
page_start: 227
page_stop: 227
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain a +10-foot status bonus to your Speed when youre not wearing armor.
frequency: null
has_been_manually_proofread: false
level: 8
name: Monk Moves
prereqs:
- descr: Monk Dedication
feat: Monk Dedication
requirement: null
source:
- abbr: CRB
page_start: 227
page_stop: 227
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the Flurry of Blows action.
frequency: null
has_been_manually_proofread: false
name: Monks Flurry
prereqs:
- descr: Monk Dedication
feat: Monk Dedication
requirement: null
source:
- abbr: CRB
page_start: 227
page_stop: 227
traits:
- Archetype
- Flourish
- Monk
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Choose one saving throw (Fortitude, Reflex, or Will) in which you are an
expert. Your proficiency rank in the chosen saving throw increases to master.
frequency: null
has_been_manually_proofread: false
name: Perfections Path
prereqs:
- descr: expert in at least one saving throw
feat: null
requirement: null
source:
- abbr: CRB
page_start: 227
page_stop: 227
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You become trained in Survival; if you were already trained in Survival,
you instead become trained in another skill of your choice. You become trained
in ranger class DC. You can use the Hunt Prey action.
frequency: null
has_been_manually_proofread: false
level: 2
name: Ranger Dedication
prereqs:
- descr: Dexterity 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 228
page_stop: 228
traits:
- Archetype
- Dedication
- Multiclass
- Concentrate
- Ranger
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level ranger feat.
frequency: null
has_been_manually_proofread: false
name: Basic Hunters Trick
prereqs:
- descr: Ranger Dedication
feat: Ranger Dedication
requirement: null
source:
- abbr: CRB
page_start: 228
page_stop: 228
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain 3 additional Hit Points for each ranger archetype class feat you
have. As you continue selecting ranger archetype class feats, you continue to
gain additional Hit Points in this way.
frequency: null
has_been_manually_proofread: false
level: 4
name: Ranger Resiliency
prereqs:
2020-02-20 18:38:54 -05:00
- descr: class granting no more Hit Points per level than 8 + your Constitution
modifier
feat: null
requirement: null
source:
- abbr: CRB
page_start: 228
page_stop: 228
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one ranger feat. For the purpose of meeting its prerequisites, your
ranger level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
name: Advanced Hunters Trick
prereqs:
- descr: Basic Hunters Trick
feat: Basic Hunters Trick
requirement: null
source:
- abbr: CRB
page_start: 228
page_stop: 228
traits:
- Archetype
trigger: null
- actioncost: null
descr: Your proficiency rank in Perception increases to master.
frequency: null
has_been_manually_proofread: false
level: 12
name: Master Spotter
prereqs:
- descr: expert in Perception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 228
page_stop: 228
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain a skill feat and the rogues surprise attack class feature (page
181). You become trained in light armor. In addition, you become trained in Stealth
or Thievery plus one skill of your choice; if you are already trained in both
Stealth and Thievery, you become trained in an additional skill of your choice.
You become trained in rogue class DC.
frequency: null
has_been_manually_proofread: false
level: 2
name: Rogue Dedication
prereqs:
- descr: Dexterity 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 229
page_stop: 229
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level rogue feat.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Trickery
prereqs:
- descr: Rogue Dedication
feat: Rogue Dedication
requirement: null
source:
- abbr: CRB
page_start: 229
page_stop: 229
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain the sneak attack class feature (page 181), except it deals 1d4 damage,
increasing to 1d6 at 6th level. You dont increase the number of dice as you gain
levels.
frequency: null
has_been_manually_proofread: false
level: 4
name: Sneak Attacker
prereqs:
- descr: Rogue Dedication
feat: Rogue Dedication
requirement: null
source:
- abbr: CRB
page_start: 229
page_stop: 229
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one rogue feat. For the purpose of meeting its prerequisites, your
rogue level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Trickery
prereqs:
- descr: Basic Trickery
feat: Basic Trickery
requirement: null
source:
- abbr: CRB
page_start: 229
page_stop: 229
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Increase your proficiency rank in one of your skills from expert to master
and in another of your skills from trained to expert. You gain a skill feat associated
with one of the skills you chose.
frequency: null
has_been_manually_proofread: false
level: 8
name: Skill Mastery
prereqs:
- descr: trained in at least one skill and expert in at least one skill
feat: null
requirement: null
source:
- abbr: CRB
page_start: 229
page_stop: 229
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the deny advantage class feature (page 181).
frequency: null
has_been_manually_proofread: false
level: 10
name: Uncanny Dodge
prereqs:
- descr: Rogue Dedication
feat: Rogue Dedication
requirement: null
source:
- abbr: CRB
page_start: 229
page_stop: 229
traits:
- Archetype
trigger: null
- actioncost: null
descr: Your proficiency rank for Reflex saves increases to master.
frequency: null
has_been_manually_proofread: false
level: 12
name: Evasiveness
prereqs:
- descr: expert in Reflex saves
feat: null
requirement: null
source:
- abbr: CRB
page_start: 229
page_stop: 229
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Choose a bloodline. You become trained in the bloodlines two skills; for
each of these skills in which you were already trained, you become trained in
a skill of your choice. You cast spells like a sorcerer. You gain access to the
Cast a Spell activity. You gain a spell repertoire with two common cantrips from
the spell list associated with your bloodline, or any other cantrips you learn
or discover. Youre trained in spell attack rolls and spell DCs for your traditions
spells. Your key spellcasting ability for sorcerer archetype spells is Charisma,
and they are sorcerer spells of your bloodlines tradition. You dont gain any
other abilities from your choice of bloodline.
frequency: null
has_been_manually_proofread: false
level: 2
name: Sorcerer Dedication
prereqs:
- descr: Charisma 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 230
page_stop: 230
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'You gain the basic spellcasting benefits. Each time you gain a spell slot
of a new level from the sorcerer archetype, add a spell of the appropriate spell
level to your repertoire: a common spell of your bloodlines tradition, one of
your bloodlines granted spells, or another spell you have learned or discovered.'
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Sorcerer Spellcasting
prereqs:
- descr: Sorcerer Dedication
feat: Sorcerer Dedication
requirement: null
source:
- abbr: CRB
page_start: 230
page_stop: 230
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level sorcerer feat.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Blood Potency
prereqs:
- descr: Sorcerer Dedication
feat: Sorcerer Dedication
requirement: null
source:
- abbr: CRB
page_start: 230
page_stop: 230
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain your bloodlines initial bloodline spell. If you dont already have
one, you also gain a focus pool of 1 Focus Point, which you can Refocus without
any special effort. (For more on bloodline spells, see page 194.)
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Bloodline Spell
prereqs:
- descr: Sorcerer Dedication
feat: Sorcerer Dedication
requirement: null
source:
- abbr: CRB
page_start: 230
page_stop: 230
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one sorcerer feat. For the purpose of prerequisites, your sorcerer
level is half your character level.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Blood Potency
prereqs:
- descr: Basic Blood Potency
feat: Basic Blood Potency
requirement: null
source:
- abbr: CRB
page_start: 230
page_stop: 230
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your repertoire expands, and you can cast more spells of your bloodlines
tradition each day. Increase the number of spells in your repertoire and number
of spell slots you gain from sorcerer archetype feats by 1 for each spell level
other than your two highest spell levels.
frequency: null
has_been_manually_proofread: false
level: 8
name: Bloodline Breadth
prereqs:
- descr: Basic Sorcerer Spellcasting
feat: Basic Sorcerer Spellcasting
requirement: null
source:
- abbr: CRB
page_start: 230
page_stop: 230
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the expert spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 12
name: Expert Sorcerer Spellcasting
prereqs:
- descr: master in Arcana, Nature, Occultism, Religion, depending on bloodline
feat: null
requirement: null
source:
- abbr: CRB
page_start: 230
page_stop: 230
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the master spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 18
name: Master Sorcerer Spellcasting
prereqs:
- descr: legendary in Arcana, Nature, Occultism, Religion, depending on bloodline
feat: null
requirement: null
source:
- abbr: CRB
page_start: 230
page_stop: 230
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You cast spells like a wizard, gaining a spellbook with four common arcane
cantrips of your choice. You gain the Cast a Spell activity. You can prepare two
cantrips each day from your spellbook. Youre trained in arcane spell attack rolls
and spell DCs. Your key spellcasting ability for wizard archetype spells is Int,
and they are arcane wizard spells. You become trained in Arcana; if you were already
trained in Arcana, you instead become trained in a skill of your choice.
frequency: null
has_been_manually_proofread: false
level: 2
name: Wizard Dedication
prereqs:
- descr: Intelligence 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 231
page_stop: 231
traits:
- Archetype
- Dedication
- Multiclass
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Select one arcane school of magic. You gain the schools initial school spell.
If you dont already have one, you gain a focus pool of 1 Focus Point, which you
can Refocus by studying. (For more on arcane schools, see page 204.)
frequency: null
has_been_manually_proofread: false
level: 4
name: Arcane School Spell
prereqs:
- descr: Wizard Dedication
feat: Wizard Dedication
requirement: null
source:
- abbr: CRB
page_start: 231
page_stop: 231
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain a 1st- or 2nd-level wizard feat of your choice.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Arcana
prereqs:
- descr: Wizard Dedication
feat: Wizard Dedication
requirement: null
source:
- abbr: CRB
page_start: 231
page_stop: 231
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain the basic spellcasting benefits. Each time you gain a spell slot
of a new level from the wizard archetype, add two common spells of that level
to your spellbook.
frequency: null
has_been_manually_proofread: false
level: 4
name: Basic Wizard Spellcasting
prereqs:
- descr: Wizard Dedication
feat: Wizard Dedication
requirement: null
source:
- abbr: CRB
page_start: 231
page_stop: 231
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You gain one wizard feat. For the purpose of meeting its prerequisites, your
wizard level is equal to half your character level.
frequency: null
has_been_manually_proofread: false
level: 6
name: Advanced Arcana
prereqs:
- descr: Basic Arcana
feat: Basic Arcana
requirement: null
source:
- abbr: CRB
page_start: 231
page_stop: 231
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can cast more arcane spells each day. Increase the spell slots you gain
from wizard archetype feats by 1 for each spell level other than your two highest
spell levels.
frequency: null
has_been_manually_proofread: false
level: 8
name: Arcane Breadth
prereqs:
- descr: Basic Wizard Spellcasting
feat: Basic Wizard Spellcasting
requirement: null
source:
- abbr: CRB
page_start: 231
page_stop: 231
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the expert spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 12
name: Expert Wizard Spellcasting
prereqs:
- descr: master in Arcana
feat: null
requirement: null
source:
- abbr: CRB
page_start: 231
page_stop: 231
traits:
- Archetype
trigger: null
- actioncost: null
descr: You gain the master spellcasting benefits.
frequency: null
has_been_manually_proofread: false
level: 18
name: Master Wizard Spellcasting
prereqs:
- descr: legendary in Arcana
feat: null
requirement: null
source:
- abbr: CRB
page_start: 231
page_stop: 231
traits:
- Archetype
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your knowledge has expanded to encompass a new field. Choose an additional
Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels,
you gain an additional skill increase you can apply only to the chosen Lore subcategory.
frequency: null
has_been_manually_proofread: false
level: 1
name: Additional Lore
prereqs:
- descr: trained in Lore
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youre fully immersed in another ancestrys culture and traditions, whether
born into them, earned through rite of passage, or bonded through a deep friendship
or romance. Choose a common ancestry. You can select ancestry feats from the ancestry
you chose, in addition to your characters own ancestry, as long as the ancestry
feats dont require any physiological feature that you lack, as determined by
the GM.
frequency: null
has_been_manually_proofread: false
level: 1
name: Adopted Ancestry
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can use the Craft activity to create alchemical items. When you select
this feat, you immediately add the formulas for four common 1st-level alchemical
items to your formula book.
frequency: null
has_been_manually_proofread: false
level: 1
name: Alchemical Crafting
prereqs:
- descr: trained in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Whether through instinct, study, or magic, you feel a deeper connection to
your ancestry. You gain a 1st-level ancestry feat.
frequency: null
has_been_manually_proofread: false
level: 3
name: Ancestral Paragon
prereqs:
- descr: 'Class Level 3 '
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your study of magic allows you to instinctively sense its presence. You can
cast 1st-level detect magic at will as an arcane innate spell. If youre a master
in Arcana, the spell is heightened to 3rd level; if youre legendary, it is heightened
to 4th level.
frequency: null
has_been_manually_proofread: false
level: 1
name: Arcane Sense
prereqs:
- descr: trained in Arcana
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You become trained in light armor. If you already were trained in light armor,
you gain training in medium armor. If you were trained in both, you become trained
in heavy armor.
frequency: null
has_been_manually_proofread: false
level: 1
name: Armor Proficiency
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Even in the worst circumstances, you can perform basic tasks. Choose a skill
youre trained in. You can forgo rolling a skill check for that skill to instead
receive a result of 10 + your proficiency bonus (do not apply any other bonuses,
penalties, or modifiers).
frequency: null
has_been_manually_proofread: false
level: 1
name: Assurance
prereqs:
- descr: trained in at least one skill
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- Fortune
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You know basic facts off the top of your head. Choose a skill youre an expert
in that has the Recall Knowledge action and for which you have the Assurance feat.
You can use the Recall Knowledge action with that skill as a free action once
per round. If you do, you must use Assurance on the skill check.
frequency: null
has_been_manually_proofread: false
level: 2
name: Automatic Knowledge
prereqs:
- descr: Assurance in that skill
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can Earn Income (page 236) using Diplomacy, spending your days hunting
for bargains and reselling at a profit. You can also spend time specifically sniffing
out a great bargain on an item; this works as if you were using Earn Income with
Diplomacy, except instead of gaining money, you purchase the item at a discount
equal to the money you would have gained, gaining the item for free if your earned
income equals or exceeds its cost. Finally, if you select Bargain Hunter during
character creation at 1st level, you start play with an additional 2 gp.
frequency: null
has_been_manually_proofread: false
level: 1
name: Bargain Hunter
prereqs:
- descr: trained in Diplomacy
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you roll initiative, you can yell a mighty battle cry and Demoralize
an observed foe as a free action. If youre legendary in Intimidation, you can
use a reaction to Demoralize your foe when you critically succeed at an attack
roll.
frequency: null
has_been_manually_proofread: false
level: 7
name: Battle Cry
prereqs:
- descr: master in Intimidation
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
- Skill
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can patch up yourself or an adjacent ally, even in combat. Attempt a
Medicine check with the same DC as for Treat Wounds and provide the corresponding
amount of healing. As with Treat Wounds, you can attempt checks against higher
DCs if you have the minimum proficiency rank. The target is then temporarily immune
to your Battle Medicine for 1 day.
frequency: null
has_been_manually_proofread: false
level: 1
name: Battle Medicine
prereqs:
- descr: trained in Medicine
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
- Healing
- Manipulate
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can draw upon strange variations in your spellcasting, whether or not
you can cast occult spells. The DCs to Recognize Spells you cast and Identify
Magic you use increase by 5.
frequency: null
has_been_manually_proofread: false
level: 7
name: Bizarre Magic
prereqs:
- descr: master in Occultism
feat: null
requirement: null
source:
- abbr: CRB
page_start: 258
page_stop: 258
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You forge strong connections with animals. You can spend 7 days of downtime
trying to bond with a normal animal (not a companion or other special animal).
After this duration, attempt a DC 20 Nature check. If successful, you bond with
the animal. The animal is permanently helpful to you, unless you do something
egregious to break your bond. A helpful animal is easier to direct, as described
under Command an Animal on page 249. Bonding with a new animal ends any previous
bond you had. You cant have both a bonded animal and an animal companion (though
you can have both a bonded animal and a familiar).
frequency: null
has_been_manually_proofread: false
level: 2
name: Bonded Animal
prereqs:
- descr: expert in Nature
feat: null
requirement: null
source:
- abbr: CRB
page_start: 259
page_stop: 259
traits:
- Downtime
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have incredible breath control, which grants you advantages when air
is hazardous or sparse. You can hold your breath for 25 times as long as usual
before suffocating. You gain a +1 circumstance bonus to saving throws against
inhaled threats, such as inhaled poisons, and if you roll a success on such a
saving throw, you get a critical success instead.
frequency: null
has_been_manually_proofread: false
level: 1
name: Breath Control
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 259
page_stop: 259
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your avoidance or observation is beyond the ken of most in your profession.
Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an
expert in your choice. At 17th level, you become a master in your choice.
frequency: null
has_been_manually_proofread: false
level: 1
name: Canny Acumen
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 259
page_stop: 259
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls
as 10 feet shorter. If youre an expert in Acrobatics, treat falls as 25 feet
shorter. If youre a master in Acrobatics, treat them as 50 feet shorter. If youre
legendary in Acrobatics, you always land on your feet and dont take damage, regardless
of the distance of the fall.
frequency: null
has_been_manually_proofread: false
level: 1
name: Cat Fall
prereqs:
- descr: trained in Acrobatics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 259
page_stop: 259
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your charm allows you to win over those you lie to. When you get a critical
success using the Lie action, the targets attitude toward you improves by one
step, as though youd succeeded at using Diplomacy to Make an Impression. This
works only once per conversation, and if you critically succeed against multiple
targets using the same result, you choose one creatures attitude to improve.
You must be lying to impart seemingly important information, inflate your status,
or ingratiate yourself, which trivial or irrelevant lies cant achieve.
frequency: null
has_been_manually_proofread: false
level: 1
name: Charming Liar
prereqs:
- descr: trained in Deception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 259
page_stop: 259
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your unparalleled athletic skill allows you to jump impossible distances.
Triple the distance you Long Jump (so you could jump 60 feet on a successful DC
20 check). When you High Jump, use the calculation for a Long Jump but dont triple
the distance. When you Long Jump or High Jump, you can also increase the number
of actions you use (up to the number of actions you have remaining in your turn)
to jump even further. For each extra action, add your Speed to the maximum distance
you jump.
frequency: null
has_been_manually_proofread: false
level: 15
name: Cloud Jump
prereqs:
- descr: legendary in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your techniques allow you to fight as you climb. Youre not flat-footed while
Climbing and can Climb with a hand occupied. You must still use another hand and
both legs to Climb.
frequency: null
has_been_manually_proofread: false
level: 1
name: Combat Climber
prereqs:
- descr: trained in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance
bonus a target gains for your previous attempts to Create a Diversion or Lie to
it from +4 to +2. If youre a master in Deception, reduce the bonus to +1, and
if youre legendary, your targets dont get these bonuses at all.
frequency: null
has_been_manually_proofread: false
level: 2
name: Confabulator
prereqs:
- descr: expert in Deception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have social connections you can leverage to trade favors or meet important
people. When youre in an area with connections (typically a settlement where
youve spent downtime building connections, or possibly another area in the same
nation), you can attempt a Society check to arrange a meeting with an important
political figure or ask for a favor in exchange for a later favor of your contacts
choice. The GM decides the DC based on the difficulty of the favor and the figures
prominence.
frequency: null
has_been_manually_proofread: false
level: 2
name: Connections
prereqs:
- descr: Courtly Graces
feat: Courtly Graces
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You zealously monitor a patients progress to administer treatment faster.
When you Treat Wounds, your patient becomes immune for only 10 minutes instead
of 1 hour. This applies only to your Treat Wounds activities, not any other the
patient receives.
frequency: null
has_been_manually_proofread: false
level: 2
name: Continual Recovery
prereqs:
- descr: expert in Medicine
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You were raised among the nobility or have learned proper etiquette and bearing,
allowing you to present yourself as a noble and play games of influence and politics.
You can use Society to Make an Impression on a noble, as well as with Impersonate
to pretend to be a noble if you arent one. If you want to impersonate a specific
noble, you still need to use Deception to Impersonate normally, and to Lie when
necessary.
frequency: null
has_been_manually_proofread: false
level: 1
name: Courtly Graces
prereqs:
- descr: trained in Society
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can find ways to craft just about anything, despite restrictions. As
long as you have the appropriate Crafting skill feat (such as Magical Crafting
for magic items) and meet the items level and proficiency requirement, you ignore
just about any other requirement, such as being of a specific ancestry or providing
spells. The only exceptions are requirements that add to the items cost, including
castings of spells that themselves have a cost, and requirements of special items
such as the philosophers stone that have exclusive means of access and Crafting.
The GM decides whether you can ignore a requirement.
frequency: null
has_been_manually_proofread: false
level: 15
name: Craft Anything
prereqs:
- descr: legendary in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: It takes more to kill you than most. You die from the dying condition at
dying 5, rather than dying 4.
frequency: null
has_been_manually_proofread: false
level: 1
name: Diehard
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youre so immersed in divine scripture that you find meaning and guidance
in your texts in any situation. Spend 10 minutes Deciphering Writing on religious
scriptures of your deity or philosophy while thinking about a particular problem
or conundrum you face, and then attempt a Religion check (DC determined by the
GM). If you succeed, you unearth a relevant passage, parable, or aphorism that
can help you move forward or change your thinking to help solve your conundrum.
For example, the GM might provide you with a cryptic poem or hint that can guide
you to the next step of solving your problem.
frequency: null
has_been_manually_proofread: false
level: 15
name: Divine Guidance
prereqs:
- descr: legendary in Religion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youre a treasure trove of information, but not all of it comes from reputable
sources. When you fail a Recall Knowledge check using any skill, you learn a bit
of true knowledge and a bit of erroneous knowledge, but you dont have any way
to differentiate which is which.
frequency: null
has_been_manually_proofread: false
level: 1
name: Dubious Knowledge
prereqs:
- descr: trained in a skill with the Recall Knowledge action
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have a system that lets you search at great speed, finding details and
secrets twice as quickly as others can. When Searching, you take half as long
as usual to Search a given area. This means that while exploring, you double the
Speed you can move while ensuring youve Searched an area before walking into
it (up to half your Speed). If youre legendary in Perception, you instead Search
areas four times as quickly.
frequency: null
has_been_manually_proofread: false
level: 7
name: Expeditious Search
prereqs:
- descr: master in Perception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 260
page_stop: 260
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You carefully safeguard your professional endeavors to prevent disaster.
When you use Lore to Earn Income, if you roll a critical failure, you instead
get a failure. If youre an expert in Lore, you gain twice as much income from
a failed check to Earn Income, unless it was originally a critical failure.
frequency: null
has_been_manually_proofread: false
level: 1
name: Experienced Professional
prereqs:
- descr: trained in Lore
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You often smuggle things past the authorities. When the GM rolls your Stealth
check to see if a passive observer notices a small item you have concealed, the
GM uses the number rolled or 10—whichever is higher—as the result of your die
roll, adding it to your Stealth modifier to determine your Stealth check result.
If youre a master in Stealth, the GM uses the number rolled or 15, and if youre
legendary in Stealth, you automatically succeed at hiding a small concealed item
from passive observers. This provides no benefits when a creature attempts a Perception
check while actively searching you for hidden items. Due to your smuggling skill,
youre more likely to find more lucrative smuggling jobs when using Underworld
Lore to Earn Income.
frequency: null
has_been_manually_proofread: false
level: 1
name: Experienced Smuggler
prereqs:
- descr: trained in Stealth
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Tracking is second nature to you, and when necessary you can follow a trail
without pause. You can Track while moving at full Speed by taking a 5 penalty
to your Survival check. If youre a master in Survival, you dont take the 5
penalty. If youre legendary in Survival, you no longer need to roll a new Survival
check every hour when tracking, though you still need to roll whenever there are
significant changes in the trail.
frequency: null
has_been_manually_proofread: false
level: 1
name: Experienced Tracker
prereqs:
- descr: trained in Survival
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you Perform, compare your result to the Will DC of one observer. If
you succeed, the target is fascinated by you for 1 round. If the observer is in
a situation that demands immediate attention, such as combat, you must critically
succeed to fascinate it and the Perform action gains the incapacitation trait.
You must choose which creature youre trying to fascinate before you roll your
check, and the target is then temporarily immune for 1 hour. If youre an expert
in Performance, you can fascinate up to four observers; if youre a master, you
can fascinate up to 10 observers; and if youre legendary, you can fascinate any
number of observers at the same time.
frequency: null
has_been_manually_proofread: false
level: 1
name: Fascinating Performance
prereqs:
- descr: trained in Performance
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your body quickly bounces back from afflictions. You regain twice as many
Hit Points from resting. Each time you succeed at a Fortitude save against an
ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent
disease or poison. Each critical success you achieve against an ongoing disease
or poison reduces its stage by 3, or by 2 against a virulent disease or poison.
In addition, you reduce the severity of your drained condition by 2 when you rest
for a night instead of by 1.
frequency: null
has_been_manually_proofread: false
level: 1
name: Fast Recovery
prereqs:
- descr: Constitution 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
trigger: null
- actioncost: null
descr: You step carefully and quickly. You can Step into difficult terrain.
frequency: null
has_been_manually_proofread: false
level: 1
name: Feather Step
prereqs:
- descr: Dexterity 14
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
trigger: null
- actioncost: null
descr: You move more quickly on foot. Your Speed increases by 5 feet.
frequency: null
has_been_manually_proofread: false
level: 1
name: Fleet
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are adept at foiling creatures special senses and cautious enough to
safeguard against them at all times. Whenever you use the Avoid Notice, Hide,
or Sneak actions, you are always considered to be taking precautions against special
senses (see the Detecting with Other Senses sidebar on page 465).
frequency: null
has_been_manually_proofread: false
level: 7
name: Foil Senses
prereqs:
- descr: master in Stealth
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'While using Survival to Subsist, if you roll any result worse than a success,
you get a success. On a success, you can provide subsistence living for yourself
and four additional creatures, and on a critical success, you can take care of
twice as many creatures as on a success. Each time your proficiency rank in Survival
increases, double the number of additional creatures you can take care of on a
success (to eight if youre an expert, 16 if youre a master, or 32 if youre
legendary). You can choose to care for half the number of additional creatures
and provide a comfortable living instead of subsistence living. Multiple smaller
creatures or creatures with significantly smaller appetites than a human are counted
as a single creature for this feat, and larger creatures or those with significantly
greater appetites each count as multiple creatures. The GM determines how much
a non-human creature needs to eat. '
frequency: null
has_been_manually_proofread: false
level: 1
name: Forager
prereqs:
- descr: trained in Survival
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: First impressions are your strong suit. When you meet someone in a casual
or social situation, you can immediately attempt a Diplomacy check to Make an
Impression on that creature rather than needing to converse for 1 minute. You
take a -5 penalty to the check. If you fail or critically fail, you can engage
in 1 minute of conversation and attempt a new check at the end of that time rather
than accepting the failure or critical failure result.
frequency: null
has_been_manually_proofread: false
level: 2
name: Glad-Hand
prereqs:
- descr: expert in Diplomacy
feat: null
requirement: null
source:
- abbr: CRB
page_start: 261
page_stop: 261
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you Coerce, you can compare your Intimidation check result to the Will
DCs of two targets instead of one. Its possible to get a different degree of
success for each target. The number of targets you can Coerce in a single action
increases to four if youre an expert, 10 if youre a master, and 25 if youre
legendary.
frequency: null
has_been_manually_proofread: false
level: 1
name: Group Coercion
prereqs:
- descr: trained in Intimidation
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you Make an Impression, you can compare your Diplomacy check result
to the Will DCs of two targets instead of one. Its possible to get a different
degree of success for each target. The number of targets increases to four if
youre an expert, 10 if youre a master, and 25 if youre legendary.
frequency: null
has_been_manually_proofread: false
level: 1
name: Group Impression
prereqs:
- descr: trained in Diplomacy
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can carry more than your frame implies. Increase your maximum and encumbered
Bulk limits by 2.
frequency: null
has_been_manually_proofread: false
level: 1
name: Hefty Hauler
prereqs:
- descr: trained in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You are skilled at learning information through conversation. The Gather
Information exploration activity takes you half as long as normal (typically reducing
the time to 1 hour). If youre a master in Diplomacy and you Gather Information
at the normal speed, when you attempt to do so and roll a critical failure, you
get a failure instead. There is still no guarantee that a rumor you learn with
Gather Information is accurate.
frequency: null
has_been_manually_proofread: false
level: 1
name: Hobnobber
prereqs:
- descr: trained in Diplomacy
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You craft flawless creations with great efficiency. Whenever you roll a success
at a Crafting check to make an item of the type you chose with Specialty Crafting,
you get a critical success instead.
frequency: null
has_been_manually_proofread: false
level: 7
name: Impeccable Crafter
prereqs:
- descr: Specialty Crafting
feat: Specialty Crafting
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your performances inspire admiration and win you fans. You can Make an Impression
using Performance instead of Diplomacy.
frequency: null
has_been_manually_proofread: false
level: 1
name: Impressive Performance
prereqs:
- descr: trained in Performance
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You react more quickly than others can. You gain a +2 circumstance bonus
to initiative rolls.
frequency: null
has_been_manually_proofread: false
level: 1
name: Incredible Initiative
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have an incredible ability to invest more magic items. Increase your
limit on invested items from 10 to 12.
frequency: null
has_been_manually_proofread: false
level: 11
name: Incredible Investiture
prereqs:
- descr: Charisma 16
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory
trait and gains the visual trait, and you dont take a penalty if the creature
doesnt understand your language.
frequency: null
has_been_manually_proofread: false
level: 1
name: Intimidating Glare
prereqs:
- descr: trained in Intimidation
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: In situations where you can physically menace the target when you Coerce
or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and
you ignore the penalty for not sharing a language. If your Strength score is 20
or higher and you are a master in Intimidation, this bonus increases to +2.
frequency: null
has_been_manually_proofread: false
level: 2
name: Intimidating Prowess
prereqs:
- descr: expert in Intimidation
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'You are a genius at Crafting, easily able to determine how things are made
and create new inventions. You can spend downtime to invent a common formula that
you dont know. This works just like the Craft activity: you spend half the Price
of the formula up front, attempt a Crafting check, and on a success either finish
the formula by paying the difference or work for longer to decrease the Price.
The difference is that you spend the additional time in research, design, and
development, rather than in creating an item. Once its complete, you add the
new formula you invented to your formula book.'
frequency: null
has_been_manually_proofread: false
level: 7
name: Inventor
prereqs:
- descr: master in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- Downtime
- General
- Skill
trigger: null
- actioncost: Free Action
descr: You stand up. This movement doesnt trigger reactions.
frequency: null
has_been_manually_proofread: false
level: 7
name: Kip Up
prereqs:
- descr: master in Acrobatics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you successfully Coerce someone, the maximum time they comply increases
to a week, still determined by the GM. If youre legendary, the maximum increases
to a month.
frequency: null
has_been_manually_proofread: false
level: 2
name: Lasting Coercion
prereqs:
- descr: expert in Intimidation
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your skill with languages and codes is so great that you can decipher information
with little more than a quick read through a text. You can Decipher Writing using
Society while reading at normal speed. If you slow down and spend the full amount
of time thats ordinarily required and roll a success, you get a critical success;
if you critically succeed while spending the normal amount of time, you gain a
nearly word-for-word understanding of the document.
frequency: null
has_been_manually_proofread: false
level: 15
name: Legendary Codebreaker
prereqs:
- descr: legendary in Society
feat: null
requirement: null
source:
- abbr: CRB
page_start: 262
page_stop: 262
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youre so skilled with languages you can create a pidgin instantly. You can
always talk to any creature that has a language—even a language you dont know
—by creating a new pidgin language that uses simplified terms and conveys basic
concepts. To do so, you must first understand at least what medium of communication
the creature uses (speech, sign language, and so on).
frequency: null
has_been_manually_proofread: false
level: 15
name: Legendary Linguist
prereqs:
- descr: Multilingual
feat: Multilingual
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve discovered medical breakthroughs or techniques that achieve miraculous
results. Once per day for each target, you can spend 1 hour treating that target
and attempt a Medicine check to remove a disease or the blinded, deafened, doomed,
or drained condition. Use the DC of the disease or of the spell or effect that
created the condition. If the effects source is an artifact, above 20th level,
or similarly powerful, increase the DC by 10.
frequency: null
has_been_manually_proofread: false
level: 15
name: Legendary Medic
prereqs:
- descr: legendary in Medicine
feat: null
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
trigger: null
- actioncost: Three Actions
2020-02-20 18:38:54 -05:00
descr: You can negotiate incredibly quickly in adverse situations. You attempt to
Make an Impression and then Request your opponent cease their current activity
and engage in negotiations. You take a 5 penalty to your Diplomacy check. The
GM sets the DC of the Request based on the circumstances—its generally at least
a very hard DC of the creatures level. Some creatures might simply refuse, and
even those who agree to parley might ultimately find your arguments lacking and
return to violence.
frequency: null
has_been_manually_proofread: false
level: 15
name: Legendary Negotiation
prereqs:
- descr: legendary in Diplomacy
feat: null
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your fame has spread throughout the lands. NPCs who succeed at a DC 10 Society
check to Recall Knowledge have heard of you and usually have an attitude toward
you one step better than normal, depending on your reputation and the NPCs disposition.
For instance, if youre well-known for cruel and demanding behavior, creatures
might be intimidated by you, rather than be friendly toward you. When you Earn
Income with Performance, you attract higher-level audiences than your location
would allow, as audiences flock to see you. For instance, rulers and angels might
travel to your small tower in the woods to hear you perform. Typically, this increases
the audiences available by 2 levels or more, determined by the GM.
frequency: null
has_been_manually_proofread: false
level: 15
name: Legendary Performer
prereqs:
- descr: Virtuosic Performer
feat: Virtuosic Performer
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your fame has spread throughout the lands (for instance, if you have Warfare
Lore, you might be a legendary general or tactician). This works as Legendary
Performer, except you gain higher-level jobs when you Earn Income with Lore.
frequency: null
has_been_manually_proofread: false
level: 15
name: Legendary Professional
prereqs:
- descr: legendary in Lore
feat: null
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youre always sneaking unless you choose to be seen, even when theres nowhere
to hide. You can Hide and Sneak even without cover or being concealed. When you
employ an exploration tactic other than Avoiding Notice, you also gain the benefits
of Avoiding Notice unless you choose not to. See page 479 for more information
about exploration tactics.
frequency: null
has_been_manually_proofread: false
level: 15
name: Legendary Sneak
prereqs:
- descr: Swift Sneak
feat: Swift Sneak
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can survive indefinitely without food or water and can endure severe,
extreme, and incredible cold and heat without taking damage from doing so.
frequency: null
has_been_manually_proofread: false
level: 15
name: Legendary Survivalist
prereqs:
- descr: legendary in Survival
feat: null
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your ability to Steal defies belief. You can attempt to Steal something that
is actively wielded or that would be extremely noticeable or time consuming to
remove (like worn shoes or armor). You must do so slowly and carefully, spending
at least 1 minute (and significantly longer for items that are normally time consuming
to remove, like armor). Throughout this duration you must have some means of staying
hidden, such as the cover of darkness or a bustling crowd. You take a 5 penalty
to your Thievery check. Even if you succeed, if the item is extremely prominent—like
a suit of full plate armor—onlookers will quickly notice its gone after you steal
it.
frequency: null
has_been_manually_proofread: false
level: 15
name: Legendary Thief
prereqs:
- descr: Pickpocket
feat: Pickpocket
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you critically succeed to Create a Diversion, you continue to remain
hidden after the end of your turn. This effect lasts for an amount of time that
depends on the diversion and situation, as determined by the GM (minimum 1 additional
round).
frequency: null
has_been_manually_proofread: false
level: 1
name: Lengthy Diversion
prereqs: &id001
- descr: trained in Deception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can use Deception to weave traps to trip up anyone trying to deceive
you. If you can engage in conversation with someone trying to Lie to you, use
your Deception DC if it is higher than your Perception DC to determine whether
they succeed. This doesnt apply if you dont have a back-and-forth dialogue,
such as when someone attempts to Lie during a long speech.
frequency: null
has_been_manually_proofread: false
name: Lie To Me
prereqs: *id001
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
2019-11-15 14:44:21 -05:00
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can Craft magic items, though some have other requirements, as listed
in Chapter 11. When you select this feat, you gain formulas for four common magic
items of 2nd level or lower.
frequency: null
has_been_manually_proofread: false
level: 2
name: Magical Crafting
prereqs:
- descr: trained in Deception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 263
page_stop: 263
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Learning spells comes easily to you. If youre an expert in a traditions
associated skill, you take 10 minutes per spell level to learn a spell of that
tradition, rather than 1 hour per spell level. If you fail to learn the spell,
you can try again after 1 week or after you gain a level, whichever comes first.
If youre a master in the traditions associated skill, learning a spell takes
5 minutes per spell level, and if youre legendary, it takes 1 minute per spell
level. You can use downtime to learn and inscribe new spells. This works as if
you were using Earn Income with the traditions associated skill, but instead
of gaining money, you choose a spell available to you to learn and gain a discount
on learning it, learning it for free if your earned income equals or exceeds its
cost.
frequency: null
has_been_manually_proofread: false
level: 2
name: Magical Shorthand
prereqs:
- descr: expert in Arcana. Nature, Occultism, or Religion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You easily pick up new languages. You learn two new languages, chosen from
common languages, uncommon languages, and any others you have access to. You learn
an additional language if you are or become a master in Society and again if you
are or become legendary.
frequency: null
has_been_manually_proofread: false
level: 1
name: Multilingual
prereqs:
- descr: trained in Society
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can apply natural cures to heal your allies. You can use Nature instead
of Medicine to Treat Wounds. If youre in the wilderness, you might have easier
access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your
check to Treat Wounds using Nature, subject to the GMs determination.
frequency: null
has_been_manually_proofread: false
level: 1
name: Natural Medicine
prereqs:
- descr: trained in Nature
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can Crawl incredibly swiftly—up to half your Speed, rather than 5 feet.
If youre a master in Acrobatics, you can Crawl at full Speed, and if youre legendary,
you arent flat-footed while prone.
frequency: null
has_been_manually_proofread: false
level: 2
name: Nimble Crawl
prereqs:
- descr: expert in Acrobatics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have a sense for spells that twist minds or reveal secrets. You gain
a +2 circumstance bonus to Occultism checks to Identify Magic with the mental,
possession, prediction, or scrying traits.
frequency: null
has_been_manually_proofread: false
level: 1
name: Oddity Identification
prereqs:
- descr: trained in Occultism
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can Steal or Palm an Object thats closely guarded, such as in a pocket,
without taking the 5 penalty. You cant steal objects that would be extremely
noticeable or time consuming to remove (like worn shoes or armor or actively wielded
objects). If youre a master in Thievery, you can attempt to Steal from a creature
in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate
actions instead of 1, and you take a 5 penalty.
frequency: null
has_been_manually_proofread: false
level: 1
name: Pickpocket
prereqs:
- descr: trained in Thievery
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can Subsist using Survival on different planes, even those without resources
or natural phenomena you normally need. For instance, you can forage for food
even if the plane lacks food that could normally sustain you. A success on your
check to Subsist can also reduce the damage dealt by the plane, at the GMs discretion.
frequency: null
has_been_manually_proofread: false
level: 7
name: Planar Survival
prereqs:
- descr: master in Survival
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you Leap, you can jump 5 feet up with a vertical Leap, and you increase
the distance you can jump horizontally by 5 feet.
frequency: null
has_been_manually_proofread: false
level: 2
name: Powerful Leap
prereqs:
- descr: expert in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When Climbing, you move 5 more feet on a success and 10 more feet on a critical
success, to a maximum of your Speed. If youre legendary in Athletics, you gain
a climb Speed equal to your Speed.
frequency: null
has_been_manually_proofread: false
level: 7
name: Quick Climber
prereqs:
- descr: master in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can bully others with just a few choice implications. You can Coerce
a creature after 1 round of conversation instead of 1 minute. You still cant
Coerce a creature in the midst of combat, or without engaging in a conversation.
frequency: null
has_been_manually_proofread: false
level: 1
name: Quick Coercion
prereqs:
- descr: trained in Intimidation
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can set up a disguise in half the usual time (generally 5 minutes). If
youre a master, it takes one-tenth the usual time (usually 1 minute). If youre
legendary, you can create a full disguise and Impersonate as a 3-action activity.
frequency: null
has_been_manually_proofread: false
level: 2
name: Quick Disguise
prereqs:
- descr: expert in Deception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can Identify Magic swiftly. You take only 1 minute when using Identify
Magic to determine the properties of an item, ongoing effect, or location, rather
than 10 minutes. If youre a master, it takes a 3-action activity, and if youre
legendary, it takes 1 action.
frequency: null
has_been_manually_proofread: false
level: 1
name: Quick Identification
prereqs:
- descr: trained in Arcana, Nature, Occultism, or Religion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can use High Jump and Long Jump as a single action instead of 2 actions.
If you do, you dont perform the initial Stride (nor do you fail if you dont
Stride 10 feet).
frequency: null
has_been_manually_proofread: false
level: 1
name: Quick Jump
prereqs:
- descr: trained in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 264
page_stop: 264
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You Recognize Spells swiftly. Once per round, you can Recognize a Spell using
a skill in which youre a master as a free action.
frequency: null
has_been_manually_proofread: false
level: 7
name: Quick Recognition
prereqs:
- descr: Recognize Spell
feat: Recognize Spell
requirement: null
source:
- abbr: CRB
page_start: 265
page_stop: 265
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You take 1 minute to Repair an item. If youre a master in Crafting, it takes
3 actions. If youre legendary, it takes 1 action.
frequency: null
has_been_manually_proofread: false
level: 1
name: Quick Repair
prereqs:
- descr: trained in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 265
page_stop: 265
traits:
- General
- Skill
trigger: null
- actioncost: null
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descr: You Squeeze 5 feet per round (10 feet on a critical success). If youre legendary
in Acrobatics, you Squeeze at full Speed.
frequency: null
has_been_manually_proofread: false
level: 1
name: Quick Squeeze
prereqs:
- descr: trained in Acrobatics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 265
page_stop: 265
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You Swim 5 feet farther on a success and 10 feet farther on a critical success,
to a maximum of your Speed. If youre legendary in Athletics, you gain a swim
Speed equal to your Speed.
frequency: null
has_been_manually_proofread: false
level: 7
name: Quick Swim
prereqs:
- descr: master in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 265
page_stop: 265
traits:
- General
- Skill
trigger: null
- actioncost: null
descr: You can Pick a Lock using 1 action instead of 2.
frequency: null
has_been_manually_proofread: false
level: 7
name: Quick Unlock
prereqs:
- descr: master in Thievery
feat: null
requirement: null
source:
- abbr: CRB
page_start: 265
page_stop: 265
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youre skilled at moving with a group. When you are Avoiding Notice and your
allies Follow the Expert, you and those allies can roll a single Stealth check,
using the lowest modifier, instead of rolling separately. This doesnt apply for
initiative rolls.
frequency: null
has_been_manually_proofread: false
level: 2
name: Quiet Allies
prereqs:
- descr: expert in Stealth
feat: null
requirement: null
source:
- abbr: CRB
page_start: 265
page_stop: 265
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You easily pull yourself onto ledges. When you Grab an Edge, you can pull
yourself onto that surface and stand. You can use Athletics instead of a Reflex
save to Grab an Edge.
frequency: null
has_been_manually_proofread: false
level: 2
name: Rapid Mantel
prereqs:
- descr: expert in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 265
page_stop: 265
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can read lips of others nearby who you can clearly see. When youre at
your leisure, you can do this automatically. In encounter mode or when attempting
a more difficult feat of lipreading, youre fascinated and flat-footed during
each round in which you focus on lip movements, and you must succeed at a Society
check (DC determined by the GM) to successfully read someones lips. In either
case, the language read must be one that you know. If you are deaf or hard of
hearing and have Read Lips, you recognize the lip movements for the spoken form
of your languages. You can also speak the spoken form of your languages clearly
enough for others to understand you.
frequency: null
has_been_manually_proofread: false
level: 1
name: Read Lips
prereqs:
- descr: trained in Society
feat: null
requirement: null
source:
- abbr: CRB
page_start: 265
page_stop: 265
traits:
- General
- Skill
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: 'If you are trained in the appropriate skill for the spells tradition and
its a common spell of 2nd level or lower, you automatically identify it (you
still roll to attempt to get a critical success, but cant get a worse result
than success). The highest level of spell you automatically identify increases
to 4 if youre an expert, 6 if youre a master, and 10 if youre legendary. The
GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds
to the tradition of the spell being cast. If youre not trained in the skill,
you cant get a result better than failure. Critical Success: You correctly recognize
the spell and gain a +1 circumstance bonus to your saving throw or your AC against
it. Success: You correctly recognize the spell. Failure: You fail to recognize
the spell. Critical Failure: You misidentify the spell as another spell entirely,
of the GMs choice.'
frequency: null
has_been_manually_proofread: false
level: 1
name: Recognize Spell
prereqs:
- descr: trained in Arcana, Nature, Occultism, or Religion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 265
page_stop: 265
traits:
- General
- Secret
- Skill
trigger: A creature within line of sight casts a spell that you don't have prepared
2020-02-20 18:38:54 -05:00
or in your spell repertoire, or a trap or similar object casts such a spell. You
must be aware of the casting.
- actioncost: null
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descr: When you Command an Animal youre mounted on to take a move action (such
as Stride), you automatically succeed instead of needing to attempt a check. Any
animal youre mounted on acts on your turn, like a minion. If you Mount an animal
in the middle of an encounter, it skips its next turn and then acts on your next
turn. Page 249 has more on Command an Animal.
frequency: null
has_been_manually_proofread: false
level: 1
name: Ride
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You learned folk medicine to help recover from diseases and poison, and using
it diligently has made you especially resilient. When you Treat a Disease or a
Poison, or someone else uses one of these actions on you, increase the circumstance
bonus granted on a success to +4, and if the result of the patients saving throw
is a success, the patient gets a critical success.
frequency: null
has_been_manually_proofread: false
level: 2
name: Robust Recovery
prereqs:
- descr: expert in Medicine
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- General
- Skill
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You can frighten foes so much, they might die. Attempt an Intimidation check
against the Will DC of a living creature within 30 feet of you that you sense
or observe and who can sense or observe you. If the target cant hear you or doesnt
understand the language you are speaking, you take a 4 circumstance penalty.
The creature is temporarily immune for 1 minute.
frequency: null
has_been_manually_proofread: false
level: 15
name: Scare to Death
prereqs:
- descr: legendary in Intimidation
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- Death
- Emotion
- Fear
- General
- Incapacitation
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can downplay the consequences or outrageousness of your requests using
sheer brazenness and charm. When you Request something, you reduce any DC increases
for making an outrageous request by 2, and if you roll a critical failure for
your Request, you get a failure instead. While this means you can never cause
your target to reduce their attitude toward you by making a Request, they eventually
tire of requests, even though they still have a positive attitude toward you.
frequency: null
has_been_manually_proofread: false
level: 7
name: Shameless Request
prereqs:
- descr: master in Diplomacy
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- General
- Skill
trigger: null
- actioncost: Reaction
2020-02-20 18:38:54 -05:00
descr: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shields Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
frequency: null
has_been_manually_proofread: false
level: 1
name: Shield Block
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- General
2020-02-20 18:38:54 -05:00
trigger: While you have your shield raised, you would take damage from a physical
attack.
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You learn the sign languages associated with the languages you know, allowing
you to sign and understand signs. Sign languages typically require both hands
to convey more complex concepts, and they are visual rather than auditory. Sign
language is difficult to understand during combat due to the level of attention
needed, unlike basic gestures like pointing at a foe to suggest a target. Sign
language is hard to use in areas of low visibility, just like speech is difficult
in a noisy environment.
frequency: null
has_been_manually_proofread: false
level: 1
name: Sign Language
prereqs:
- descr: trained in Society
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- General
- Skill
trigger: null
- actioncost: null
descr: You become trained in the skill of your choice.
frequency: null
has_been_manually_proofread: false
level: 1
name: Skill Training
prereqs:
- descr: Intelligence 12
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You elude and evade attempts to uncover your true nature or intentions. When
a spell or magical effect tries to read your mind, detect whether you are lying,
or reveal your alignment, you can attempt a Deception check against the spell
or effects DC. If you succeed, the effect reveals nothing.
frequency: null
has_been_manually_proofread: false
level: 7
name: Slippery Secrets
prereqs:
- descr: master in Deception
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can use the Craft activity to create snares, using the rules from page
244. When you select this feat, you add the formulas for four common snares to
your formula book.
frequency: null
has_been_manually_proofread: false
level: 1
name: Snare Crafting
prereqs:
- descr: trained in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Your training focused on Crafting one particular kind of item. Select one
of the specialties listed on page 267; you gain a +1 circumstance bonus to Crafting
checks to Craft items of that type. If you are a master in Crafting, this bonus
increases to +2. If its unclear whether the specialty applies, the GM decides.
Some specialties might apply only partially. For example, if you were making a
morningstar and had specialty in woodworking, the GM might give you half your
bonus because the item requires both blacksmithing and woodworking. TODO table
here???
frequency: null
has_been_manually_proofread: false
level: 1
name: Specialty Crafting
prereqs:
- descr: trained in Crafting
feat: null
requirement: null
source:
- abbr: CRB
page_start: 266
page_stop: 266
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can keep your balance easily, even in adverse conditions. Whenever you
roll a success using the Balance action, you get a critical success instead. Youre
not flat-footed while attempting to Balance on narrow surfaces and uneven ground.
Thanks to your incredible balance, you can attempt an Acrobatics check instead
of a Reflex save to Grab an Edge.
frequency: null
has_been_manually_proofread: false
level: 1
name: Steady Balance
prereqs:
- descr: trained in Acrobatics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 267
page_stop: 267
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You know about life on the streets and feel the pulse of your local settlement.
You can use your Society modifier instead of your Diplomacy modifier to Gather
Information. In any settlement you frequent regularly, you can use the Recall
Knowledge action with Society to know the same sorts of information that you could
discover with Diplomacy to Gather Information. The DC is usually significantly
higher, but you know the information without spending time gathering it. If you
fail to recall the information, you can still subsequently attempt to Gather Information
normally.
frequency: null
has_been_manually_proofread: false
level: 1
name: Streetwise
prereqs:
- descr: trained in Society
feat: null
requirement: null
source:
- abbr: CRB
page_start: 267
page_stop: 267
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve researched many faiths enough to recognize notions about them that
are unlikely to be true. If you roll a critical failure at a Religion check to
Decipher Writing of a religious nature or to Recall Knowledge about the tenets
of faiths, you get a failure instead. When attempting to Recall Knowledge about
the tenets of your own faith, if you roll a failure, you get a success instead,
and if you roll a success, you get a critical success instead.
frequency: null
has_been_manually_proofread: false
level: 1
name: Student of the Canon
prereqs:
- descr: trained in Religion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 267
page_stop: 267
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you successfully Steal something, observers (creatures other than the
creature you stole from) take a 2 circumstance penalty to their Perception DCs
to detect your theft. Additionally, if you first Create a Diversion using Deception,
taking a single Palm an Object or Steal action doesnt end your undetected condition.
frequency: null
has_been_manually_proofread: false
level: 1
name: Subtle Theft
prereqs:
- descr: trained in Thievery
feat: null
requirement: null
source:
- abbr: CRB
page_start: 267
page_stop: 267
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can study details in the wilderness to determine the presence of nearby
creatures. You can spend 10 minutes assessing the area around you to find out
what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt
a Survival check against a DC determined by the GM based on how obvious the signs
are. On a success, you can attempt a Recall Knowledge check with a 2 penalty
to learn more about the creatures just from these signs. If youre a master in
Survival, you dont take the penalty.
frequency: null
has_been_manually_proofread: false
level: 1
name: Survey Wildlife
prereqs:
- descr: trained in Survival
feat: null
requirement: null
source:
- abbr: CRB
page_start: 267
page_stop: 267
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can move your full Speed when you Sneak. You can use Swift Sneak while
Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding
movement type.
frequency: null
has_been_manually_proofread: false
level: 7
name: Swift Sneak
prereqs:
- descr: master in Stealth
feat: null
requirement: null
source:
- abbr: CRB
page_start: 267
page_stop: 267
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Your experience in navigating a certain type of terrain makes you supremely
confident while doing so. You gain a +1 circumstance bonus to Survival checks
in one of the following types of terrain, chosen when you select this feat: aquatic,
arctic, desert, forest, mountain, plains, sky, swamp, or underground.'
frequency: null
has_been_manually_proofread: false
level: 1
name: Terrain Expertise
prereqs:
- descr: trained in Survival
feat: null
requirement: null
source:
- abbr: CRB
page_start: 267
page_stop: 267
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'Select one type of difficult terrain from the following list: rubble, snow,
or underbrush. While undetected by all non-allies in that type of terrain, you
can Sneak without attempting a Stealth check as long as you move no more than
5 feet and do not move within 10 feet of an enemy at any point during your movement.
This also allows you to automatically approach creatures to within 15 feet while
Avoiding Notice during exploration as long as they arent actively Searching or
on guard.'
frequency: null
has_been_manually_proofread: false
level: 1
name: Terrain Stalker
prereqs:
- descr: trained in Stealth
feat: null
requirement: null
source:
- abbr: CRB
page_start: 267
page_stop: 267
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: When you critically succeed at the Demoralize action, if the targets level
is lower than yours, the target is fleeing for 1 round.
frequency: null
has_been_manually_proofread: false
level: 7
name: Terrified Retreat
prereqs:
- descr: master in Intimidation
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes
larger than you, or up to three sizes larger than you if youre legendary in Athletics.
frequency: null
has_been_manually_proofread: false
level: 1
name: Titan Wrestler
prereqs:
- descr: trained in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can withstand more punishment than most before succumbing. Increase your
maximum Hit Points by your level. You reduce the DC of recovery checks by 1 (page
459).
frequency: null
has_been_manually_proofread: false
level: 1
name: Toughness
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: 'You spend time teaching an animal to do a certain action. You can either
select a basic action the animal already knows how to do (typically those listed
in the Command an Animal action on page 249) or attempt to teach the animal a
new basic action. The GM determines the DC of any check required and the amount
of time the training takes (usually at least a week). Its usually impossible
to teach an animal a trick that uses critical thinking. If youre expert, master,
or legendary in Nature, you might be able to train more unusual creatures, at
the GMs discretion. Success: The animal learns the action. If it was an action
the animal already knew, you can Command the Animal to take that action without
attempting a Nature check. If it was a new basic action, add that action to the
actions the animal can take when Commanded, but you must still roll. Failure:
The animal doesnt learn the trick.'
frequency: null
has_been_manually_proofread: false
level: 1
name: Train Animal
prereqs:
- descr: trained in Nature
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- Downtime
- General
- Manipulate
- Skill
trigger: null
- actioncost: Single Action
2020-02-20 18:38:54 -05:00
descr: You examine a magic item you normally couldnt use in an effort to fool it
and activate it temporarily. For example, this might allow a fighter to cast a
spell from a wand or allow a wizard to cast a spell thats not on the arcane list
using a scroll. You must know what activating the item does, or you cant attempt
to trick it.
frequency: null
has_been_manually_proofread: false
level: 1
name: Trick Magic Item
prereqs:
- descr: trained in Arcana, Nature, Occultism, or Religion
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- General
- Manipulate
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve learned to fight underwater. You are not flat-footed while in water,
and you dont take the usual penalties for using a bludgeoning or slashing melee
weapon in water.
frequency: null
has_been_manually_proofread: false
level: 1
name: Underwater Marauder
prereqs:
- descr: trained in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve started to make a meaningful connection about the common underpinnings
of the four traditions of magic and magical essences, allowing you to understand
them all through an arcane lens. Whenever you use an action or a skill feat that
requires a Nature, Occultism, or Religion check, depending on the magic tradition,
you can use Arcana instead. If you would normally take a penalty or have a higher
DC for using Arcana on other magic (such as when using Identify Magic), you no
longer do so.
frequency: null
has_been_manually_proofread: false
level: 15
name: Unified Theory
prereqs:
- descr: legendary in Arcana
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You never get information about your areas of expertise wrong. When you Recall
Knowledge using any Lore subcategory in which youre trained, if you roll a critical
failure, you get a failure instead. If youre a master in a Lore subcategory,
on a critical success, you gain even more information or context than usual.
frequency: null
has_been_manually_proofread: false
level: 2
name: Unmistakable Lore
prereqs:
- descr: expert in Lore
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve learned how to handle situations when youre out of your depth. Your
proficiency bonus to untrained skill checks is equal to half your level instead
of +0. If youre 7th level or higher, the bonus increases to your full level instead.
This doesnt allow you to use the skills trained actions.
frequency: null
has_been_manually_proofread: false
level: 3
name: Untrained Improvisation
prereqs:
- descr: 'Class Level 3 '
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- General
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You have exceptional talent with one type of performance. You gain a +1 circumstance
bonus when making a certain type of performance. If you are a master in Performance,
this bonus increases to +2. Select one of the following specialties and apply
the bonus when attempting Performance checks of that type. If its unclear whether
the specialty applies, the GM decides.
frequency: null
has_been_manually_proofread: false
level: 1
name: Virtuosic Performer
prereqs:
- descr: trained in Performance
feat: null
requirement: null
source:
- abbr: CRB
page_start: 268
page_stop: 268
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: You can use your momentum from a jump to propel yourself off a wall. If youre
adjacent to a wall at the end of a jump (whether performing a High Jump, Long
Jump, or Leap), you dont fall as long as your next action is another jump. Furthermore,
since your previous jump gives you momentum, you can use High Jump or Long Jump
as a single action, but you dont get to Stride as part of the activity. You can
use Wall Jump only once in a turn, unless youre legendary in Athletics, in which
case you can use Wall Jump as many times as you can use consecutive jump actions
in that turn.
frequency: null
has_been_manually_proofread: false
level: 7
name: Wall Jump
prereqs:
- descr: master in Athletics
feat: null
requirement: null
source:
- abbr: CRB
page_start: 269
page_stop: 269
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: Youve studied in large medical wards, treating several patients at once
and tending to all their needs. When you use Treat Disease or Treat Wounds, you
can treat up to two targets. If youre a master in Medicine, you can treat up
to four targets, and if youre legendary, you can treat up to eight targets.
frequency: null
has_been_manually_proofread: false
level: 2
name: Ward Medic
prereqs:
- descr: expert in Medicine
feat: null
requirement: null
source:
- abbr: CRB
page_start: 269
page_stop: 269
traits:
- General
- Skill
trigger: null
- actioncost: null
2020-02-20 18:38:54 -05:00
descr: If you trigger a device or set off a trap while disarming it, you gain a
+2 circumstance bonus to your AC or saving throw against the device or trap. This
applies only to attacks or effects triggered by your failed attempt, not to any
later ones, such as additional attacks from a complex trap.
frequency: null
has_been_manually_proofread: false
level: 2
name: Wary Disarmament
prereqs:
- descr: expert in Thievery
feat: null
requirement: null
source:
- abbr: CRB
page_start: 269
page_stop: 269
traits:
- General
- Skill
trigger: null
- actioncost: null
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descr: You become trained in all simple weapons. If you were already trained in
all simple weapons, you become trained in all martial weapons. If you were already
trained in all martial weapons, you become trained in one advanced weapon of your
choice.
frequency: null
has_been_manually_proofread: false
level: 1
name: Weapon Proficiency
prereqs:
- descr: Class Level 1
feat: null
requirement: null
source:
- abbr: CRB
page_start: 269
page_stop: 269
traits:
- General
- Skill
trigger: null
- actioncost: null
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descr: Your hunted prey cannot escape your relentless pursuit. Stride up to your
Speed in tandem with the triggering creature, remaining adjacent to the foe throughout
its movement until it stops moving or you run out of movement. You can ignore
difficult terrain during this movement unless the difficult terrain is caused
by a magical effect.
frequency: null
has_been_manually_proofread: false
level: 2
name: Relentless Stalker
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prereqs: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
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- Uncommon
- Move
- Ranger
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trigger: An adjacent creature you are hunting attempts to move away from you using
an action that has the move trait.
- actioncost: null
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descr: 'Select one type of terrain from the following list: aquatic, arctic, desert,
forest, mountain, plains, sky, swamp, or underground. You can use Survival in
place of Perception to roll initiative when in the selected terrain in a natural
location (not a structure) even if you werent tracking or otherwise using'
frequency: null
has_been_manually_proofread: false
level: 2
name: Wilderness Spotter
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prereqs:
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- descr: expert in Survival
feat: null
requirement: null
source:
- abbr: CRB
page_start: 57
page_stop: 57
traits:
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- Uncommon
- General
- Skill
trigger: null