fix darkvision and greater darkvision descrptions
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7ac219b7df
commit
12b279943b
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@ -11,7 +11,7 @@ INSERT INTO senses (senses_id,
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short_name,
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short_name,
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description)
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description)
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VALUES
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VALUES
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(1, 'Darkvision', 'You can see in darkness and dim light just as well as you can see in bright light up to 60 ft, though your vision in darkness is in black and white.'),
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(1, 'Darkvision', 'A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.'),
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(2, 'Low-Light Vision', 'You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.'),
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(2, 'Low-Light Vision', 'You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.'),
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(3, 'Keen Eyes', 'Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.'),
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(3, 'Keen Eyes', 'Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.'),
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(4, 'None', 'No special vision.'),
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(4, 'None', 'No special vision.'),
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@ -19,7 +19,7 @@ VALUES
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(6,'All-Around Vision','This monster can see in all directions simultaneously, and therefore can’t be flanked.'),
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(6,'All-Around Vision','This monster can see in all directions simultaneously, and therefore can’t be flanked.'),
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(7,'Snow Vision','This creature can see perfectly well in snowy conditions. this creature does not suffer any penalties to Perception checks while in snow.'),
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(7,'Snow Vision','This creature can see perfectly well in snowy conditions. this creature does not suffer any penalties to Perception checks while in snow.'),
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(8,'Manifold Vision','TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249)'),
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(8,'Manifold Vision','TODO (can not find any definition ref:https://2e.aonprd.com/Monsters.aspx?ID=249)'),
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(9,'Greater Darkvision','Same as Darkvision, but the range is 120 ft'),
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(9,'Greater Darkvision','A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.'),
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(10,'Scent','This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.'),
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(10,'Scent','This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.'),
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(11,'Echolocation','You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet.'),
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(11,'Echolocation','You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet.'),
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(12, 'Tremorsense','A Creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water.'),
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(12, 'Tremorsense','A Creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water.'),
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