add in age of ashes backgrounds

merge-requests/35/merge
James R Miller 2019-08-18 13:09:49 -05:00
parent fc0edee22e
commit 1a6815b320
2 changed files with 19 additions and 7 deletions

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(32, 0, 0, 1, 64, 'Scout', 'You called the wilderness home as you found trails and guided travelers. Your wanderlust could have called you to the adventuring life, or perhaps you served as a scout for soldiers and found you liked battle.\n\nChoose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.\n\nYou''re trained in the Survival skill and a Lore skill related to one terrain you scouted in (such as Forest Lore or Cavern Lore). You gain the Forager skill feat.'),
(33, 0, 0, 1, 64, 'Street Urchin', 'You eked out a living by picking pockets on the streets of a major city, never knowing where youd find your next meal. While some folk adventure for the glory, you do so to survive.\n\nChoose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost.\n\nYou''re trained in the Thievery skill and a Lore skill for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore). You gain the Pickpocket skill feat.'),
(34, 0, 0, 1, 64, 'Tinker', 'Creating all sorts of minor inventions scratches your itch for problem-solving. Your engineering skills take a particularly creative bent, and no one know what youll come up with next. It might be a genius device with tremendous potential... or it might explode.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou''re trained in the Crafting skill and the Engineering Lore skill. You gain the Specialty Crafting skill feat.'),
(35, 0, 0, 1, 64, 'Warrior', 'In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.\n\nChoose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.\n\nYou''re trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.');
(35, 0, 0, 1, 64, 'Warrior', 'In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.\n\nChoose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.\n\nYou''re trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.'),
-- Fall of Plaguestone Backgrounds
(36, 1, 1, 3, 55, 'Lesser Scion','You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels. When play begins, you are riding in a caravan bound for Almas, where a cousin has promised to allow you to stay with them for a month.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou''re trained in the Diplomacy skill and the Heraldry Lore skill. You gain the Hobnobber skill feat.'
(37, 1, 1, 3, 55, 'Lost and Alone','You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir.\n\nChoose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.\n\nYou''re trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.'
(38, 1, 1, 3, 55, 'Missionary','You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deitys teachings and guidance. When play begins, you are riding along in a caravan making your way through sparsely populated regions of Isger, spreading the news of your faith to those who will listen.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.\n\nYou''re trained in the Diplomacy skill and the Scribing Lore skill. You gain the Group Impression skill feat.'
(39, 1, 1, 3, 55, 'Refugee','The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey.\n\nChoose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.\n\nYou''re trained in the Survival skill and the Hunting Lore skill. You gain the Forager skill feat.'
(40, 1, 1, 3, 55, 'Teamster','You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the Bort Bargiths company in Elidir. You dont know anyone from the company just yet, but most of its members seem to be honest merchants and traders.\n\nChoose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.\n\nYou''re trained in the Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.'
(36, 1, 1, 3, 55, 'Lesser Scion','You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels. When play begins, you are riding in a caravan bound for Almas, where a cousin has promised to allow you to stay with them for a month.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou''re trained in the Diplomacy skill and the Heraldry Lore skill. You gain the Hobnobber skill feat.'),
(37, 1, 1, 3, 55, 'Lost and Alone','You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir.\n\nChoose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.\n\nYou''re trained in the Intimidation skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.'),
(38, 1, 1, 3, 55, 'Missionary','You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deitys teachings and guidance. When play begins, you are riding along in a caravan making your way through sparsely populated regions of Isger, spreading the news of your faith to those who will listen.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.\n\nYou''re trained in the Diplomacy skill and the Scribing Lore skill. You gain the Group Impression skill feat.'),
(39, 1, 1, 3, 55, 'Refugee','The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey.\n\nChoose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.\n\nYou''re trained in the Survival skill and the Hunting Lore skill. You gain the Forager skill feat.'),
(40, 1, 1, 3, 55, 'Teamster','You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the Bort Bargiths company in Elidir. You dont know anyone from the company just yet, but most of its members seem to be honest merchants and traders.\n\nChoose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.\n\nYou''re trained in the Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.'),
-- Age of Ashes Backgrounds
(41, 1, 1, 4, 4, 'Dragon Scholar','Dragons have fascinated you for as long as you can remember. The potent power they possess, the long lives they lead, the ancient traditions they inspire—whatever the source of your interest, youve spent much of your life to this point immersed in all things draconic. These studies have bolstered your self-confidence and given you a wide range of methods and tactics you can use to impose your will on others.\n\nYouve likely chosen to attend the Call for Heroes as a way to seek funds as an adventurer to afford more texts about dragons or perhaps out of a desire to encounter one in real life.\n\nChoose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.\n\nYou''re trained in the Intimidation skill and the Dragon Lore skill. You gain the Intimidating Glare skill feat.'),
(42, 1, 1, 4, 4, 'Emancipated','Until recently, the nation of Ravounel was part of the larger nation of Cheliax, where the church of Asmodeus is the law and slaves are traded freely in the open market. You had the poor fortune to be born into slavery, but the good luck to have grown up in the city of Kintargo. When Ravounel seceded from Cheliax, the leaders of this new nation freed all slaves, and youve wasted no time in exploring and establishing your new life. How and why youve come to Breachill is left to you to decide—but the fact that you feel empowered to determine your own destiny continues to drive you!\n\n The chance to become an adventurer has excited you for some time, as you hope to build a new life for yourself as a hero rewarded with fame and fortune. Joining the Call for Heroes is a great opportunity to find a group to adventure with.\n\nChoose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.\n\nYou''re trained in the Stealth skill and the Kintargo Lore skill. You gain the Terrain Stalker skill feat.'),
(43, 1, 1, 4, 4-5, 'Haunting Vision','Youve been haunted by frightening dreams of fires your whole life. This could be the result of a past, neardeath experience with fire or it might have no obvious source that you know of. Recently, you stumbled upon an image, story, or other omen featuring the dragon god of destruction, Dahak, and you were struck with an unnerving sense of deja vu—youve come to think that the draconic deity might have something to do with your dreams, and as such have been studying all you can about the god. Your visions have bolstered your faith as well; even if you dont worship a specific deity, you have a deep passion for matters of faith.\n\n Your latest dream, for the first time, had enough details to identify its setting—in this last dream, you saw the town of Breachill burning. Youve decided to join the Call for Heroes hoping to save the town you fear might burn to the ground soon.\n\nChoose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.\n\nYou''re trained in the Religion skill and the Dahak Lore skill. You gain the Student of the Canon skill feat.'),
(44, 1, 1, 4, 5, 'Hellknight Historian','The various Hellknight Orders intrigue you, whether you seek to become one of their number yourself, wish to oppose their goals at every turn, or are merely inspired by or curious to learn more about them. Youve heard that when the Order of the Nail abandoned Citadel Altaerein, they left behind the deed to the castle so anyone brave enough to explore the ruins and the defenses no doubt left behind would be rewarded with ownership of the abandoned fortress.\n\n You decided to join the Call for Heroes to hoping to gain an opportunity to explore Citadel Altaerein.\n\nChoose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.\n\nYou''re trained in the Society skill and the Architecture Lore skill. You gain the Courtly Graces skill feat.'),
(45, 1, 1, 4, 5, 'Local Scion','Youre from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a wellknown local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of Breachill are very self-sufficient.\n\n The Call for Heroes is one of your hometowns most iconic traditions, and you want to attend so you can prove your own merits to the council—beyond simply those of your familys name.\n\nChoose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.\n\nYou''re trained in the Crafting skill and the Breachill Lore skill. You gain the Specialty Crafting skill feat.'),
(46, 1, 1, 4, 5, 'Out-of-Towner','Youve never been to Breachill, nor do you have roots in the town, but as chance has it you find yourself visiting. You might be here traveling with a friend, visiting an old acquaintance, or merely here to see a new part of the world. Before coming to town, though, you spent many years living with an ancestry other than your own, and your diverse childhood has left you with an open mind and a curious nature.\n\n Youre excited to meet new people and cultures, and answering the Call for Heroes seems to be an interesting way to do so.\n\nChoose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.\n\nYou''re trained in the Diplomacy skill and a Lore skill thematically associated with the members of the ancestry you grew up with: Dwarf, Elf, Gnome, Goblin, or Halfling. You gain the Hobnobber skill feat.'),
(47, 1, 1, 4, 5, 'Reputation Seeker','Youre likely from Breachill, but unlike the Local Scion, your family has no notable legacy in the area. You might not even have much of a family at all to call your own, and could be an orphan. Youve seen so many people make names for themselves that you set out on your own and spent some time abroad in the jungles or deserts of Garund or in the upper reaches of the Darklands—regions that proved too dangerous to remain in for long on your own. You returned home with more caution and knowledge of the world beyond Breachills borders, but still determined to win fame.\n\n Youve decided that joining an adventuring group would be the best way to secure aid in your quest to build your own reputation, and are attending the Call for Heroes to find such allies.\n\nChoose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.\n\nYou''re trained in the Survival skill and the Darklands, Desert, or Jungle Lore skill. You gain the Terrain Expertise skill feat (underground if you have Darklands Lore, desert if you have Desert Lore, or forest if you have Jungle Lore).'),
(48, 1, 1, 4, 5-6, 'Returning Descendant','You arent from Breachill yourself—you might not even be from Isger or Avistan at all. Youve lived a hard life, in any event. You have often had to make tough decisions, and have developed a knack for understanding how things work (and the best way to take them apart) that has helped you support yourself. Recently you discovered that an ancestor was from the town of Breachill and had a modest career as an adventurer. You cant help but wonder if you would have had an easier life if youd grown up there instead, and have decided to seek out this small town to learn more about it.\n\nYouve decided to respond to the Call for Heroes to follow in your ancestors footsteps, either to honor their memory or accomplish the great deeds they did not.\n\nChoose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.\n\nYou''re trained in the Thievery skill and the Engineering Lore skill. You gain the Pickpocket skill feat.'),
(49, 1, 1, 4, 6, 'Truth Seeker','Whether you are a local or from out of town, youve heard rumors that Breachills past contains a hidden secret. Perhaps youve heard strange rumors that the towns founder, Lamond Breachton, was not the hero everyone touts, or maybe your grandmother heard stories from her own grandmother that contradict the towns accepted narrative of its establishment. In the pursuit of the truth, youve learned to navigate the tangles of politics, and to never take anyones word at face value.\n\n You plan to join the Call for Heroes so that you can make yourself known to the council, or perhaps even ingratiating yourself to them, so you can seek the truth and eventually uncover Breachills secrets!\n\nChoose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.\n\nYou''re trained in the Deception skill and the Politics Lore skill. You gain the Lie to Me skill feat.');

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'2019',
1,
'Age of Ashes Player''s Guide © 2019, Paizo Inc.; Authors: James Jacobs with Amanda Hamon.');