Merge branch 'bradl/fresh-monster-scrape' into 'master'

fresh monster scrape

See merge request jrmiller82/pathfinder-2-sqlite!51
merge-requests/52/head^2
Brad Laney 2020-05-30 06:16:38 +00:00
commit 4749755595
851 changed files with 358375 additions and 47584 deletions

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# THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT
# TO CLEAN UP AND ORDER ALL THE YAML
import yaml
import glob
import os
def main():
# change directory to the data directory
os.chdir('../data/')
# gets all files with a yaml extension in the directory
yfiles = []
for file in glob.glob("monsters.yaml"):
yfiles.append(file)
yfiles.sort()
print("Going to clean up the following files: {}".format(yfiles))
for x in yfiles:
with open(x, 'r', encoding="utf8") as r:
data = yaml.full_load(r)
for m in data["monsters"]:
print(m["name"])
part = yaml.safe_dump(m, allow_unicode=True)
with open(os.path.join("monsters", m["name"].lower() + ".yaml"), 'w', encoding="utf8") as f:
f.write(part)
print("\tDone.")
if __name__ == "__main__":
main()

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ability_mods:
cha_mod: -1
con_mod: 3
dex_mod: 2
int_mod: -3
str_mod: 4
wis_mod: 1
ac: 18
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Aapophs possess greater strength and stronger venom than their zyss
kin, but they lack zyss'' intelligence and innate magic. Unlike their selfish superiors,
aapophs are communal and group together to hunt, wrestle, and sleep curled together
in pits. Though they''re looked down upon and insulted by zyss, most aapophs lack
the higher brain functions to recognize when they''re being insulted, much less
plan or execute a rebellion. Aapophs often have unusual physical mutations—horns,
vestigial tails, or spines protruding from their scales—yet these variations have
little impact on their overall combat prowess— and combat prowess is the measure
by which zyss judge them.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
hp: 60
hp_misc: null
immunities: null
items:
- scimitar
languages:
- Aklo
- Undercommon
- telepathy 100 feet
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d6+6
type: slashing
name: scimitar
plus_damage: null
to_hit: 11
traits:
- forceful
- sweep
- action_cost: One Action
damage:
formula: 1d8+6
type: piercing
name: fangs
plus_damage:
- formula: null
type: serpentfolk venom
to_hit: 11
traits: null
- action_cost: One Action
damage:
formula: 1d6+6
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Knockdown
to_hit: 11
traits:
- agile
name: Aapoph Serpentfolk
perception: 8
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage
and enfeebled 1 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Serpentfolk Venom
range: null
raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 20 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aapoph serpentfolk makes one scimitar or fangs Strike and one tail
Strike, each targeting a different creature. These attacks both count toward the
aapoph's multiple attack penalty, but the penalty doesn't increase until after
the aapoph makes both attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slithering Attack
range: null
raw_description: '**Slithering Attack** The aapoph serpentfolk makes one scimitar
or fangs Strike and one tail Strike, each targeting a different creature. These
attacks both count toward the aapoph''s multiple attack penalty, but the penalty
doesn''t increase until after the aapoph makes both attacks.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 5
type: poison
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 6
will_misc: +2 status vs. mental
sense_abilities: null
senses:
- Perception +8
- darkvision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 11
misc: null
name: 'Athletics '
- bonus: 6
misc: null
name: 'Intimidation '
source:
- abbr: Bestiary 2
page_start: 238
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- Uncommon
- CE
- Medium
- Humanoid
- Mutant
- Serpentfolk
type: Creature
weaknesses: null

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ability_mods:
cha_mod: 3
con_mod: 3
dex_mod: 1
int_mod: 0
str_mod: 4
wis_mod: 2
ac: 23
ac_special:
- descr: 25 with shield raised
alignment: NG
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The scion gains a +2 circumstance bonus to the saving throw.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Divine Grace
range: null
raw_description: '**Divine Grace** [Reaction] **Trigger** The angelkin is targeted
by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance
bonus to the saving throw.'
requirements: null
success: null
traits: null
trigger: The angelkin is targeted by a spell that allows a saving throw.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: "The angelkin causes its foe to hesitate under the weight of its sins as\
\ visions of possible redemption play out in its mind's eye. The foe chooses one\
\ of two options: \n\n * The ally is completely unharmed by the triggering damage.\
\ \n\n * The ally gains resistance 7 to all damage against the triggering damage.\
\ After the damaging effect resolves, the enemy becomes enfeebled 2 until the\
\ end of its next turn."
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Glimpse of Redemption
range: null
raw_description: "**Glimpse of Redemption** [Reaction] **Trigger** An enemy damages\
\ one of the angelkin's allies. Both the enemy and ally must be within 15 feet\
\ of the angelkin. **Effect** The angelkin causes its foe to hesitate under the\
\ weight of its sins as visions of possible redemption play out in its mind's\
\ eye. The foe chooses one of two options: \n\n * The ally is completely unharmed\
\ by the triggering damage. \n\n * The ally gains resistance 7 to all damage\
\ against the triggering damage. After the damaging effect resolves, the enemy\
\ becomes enfeebled 2 until the end of its next turn."
requirements: null
success: null
traits: null
trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally
must be within 15 feet of the angelkin.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'Mortals whose ancestry has been influenced by celestials are known as
aasimars, and angelkin, who have blood of angels coursing through their veins, are
among the most common type of them. Many angelkin seek adventure as a means of doing
good in the world.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
hp: 73
hp_misc: null
immunities: null
items:
- crossbow (10 bolts)
- half plate
- longsword
- steel shield (Hardness 5, HP 20, BT 10)
languages:
- Celestial
- Common
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d8+7
type: slashing
name: longsword
plus_damage: null
to_hit: 15
traits:
- versatile P
name: Aasimar Redeemer
perception: 11
proactive_abilities: null
ranged:
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: crossbow
plus_damage:
- formula: null
type: Knockdown
to_hit: 12
traits:
- range increment 120 feet
- reload 1
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 12
fort_misc: null
misc: +1 status to all saves vs. disease (against diseases, critical failures become
failures)
ref: 8
ref_misc: null
will: 11
will_misc: against diseases, critical failures become failures
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: 'Athletics '
- bonus: 12
misc: null
name: 'Diplomacy '
- bonus: 9
misc: null
name: 'Medicine '
- bonus: 11
misc: null
name: 'Religion '
- bonus: 7
misc: null
name: 'Society '
source:
- abbr: Bestiary
page_start: 263
page_stop: null
speed:
- amount: 20
type: Land
spell_lists:
- dc: 20
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: 3
level: 0
spells:
- frequency: null
name: light
requirement: null
to_hit: null
- dc: 20
misc: null
name: Champion Devotion Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: lay on hands
requirement: 1 Focus Point
to_hit: null
traits:
- NG
- Medium
- Aasimar
- Human
- Humanoid
type: Creature
weaknesses: null

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ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 1
int_mod: -2
str_mod: 4
wis_mod: 2
ac: 19
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A wrecker demon loathes the sight of its own reflection. When a creature
Interacts with a mirror within sight of the wrecker demon, the demon takes a -2
penalty to Will saves against __Intimidation__ checks. A wrecker demon that ends
its turn adjacent to a mirror or that is attacked by a creature holding a mirror
takes 1d6 mental damage (this usually leads wrecker demons to focus their efforts
on destroying nearby mirrors using Wreck).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hatred of Mirrors
range: null
raw_description: '**Hatred of Mirrors** A wrecker demon loathes the sight of its
own reflection. When a creature Interacts with a mirror within sight of the wrecker
demon, the demon takes a -2 penalty to Will saves against __Intimidation__ checks.
A wrecker demon that ends its turn adjacent to a mirror or that is attacked by
a creature holding a mirror takes 1d6 mental damage (this usually leads wrecker
demons to focus their efforts on destroying nearby mirrors using Wreck).'
requirements: null
success: null
traits: null
trigger: null
description: 'Wrecker demons, also known as abrikandilus, despise beautiful things
and do everything in their power to destroy both people and objects that might be
regarded as such. An abrikandilu forms from the soul of a mortal who in life was
a vandal or defacer of artworks, particularly if those acts of destruction stemmed
from feelings of powerful envy.
The only thing an abrikandilu loathes more than beauty is its own visage. The mere
sight of its own face—reflected in a mirror, a shield, or even a pool of water—is
enough to send a wrecker demon into a rage. Many demon slayers use this tactic to
their advantage, venturing into battle with polished steel shields and cold iron
blades at the ready.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 19'
hp: 70
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- Celestial
- Draconic
- telepathy 100 feet
level: 4
melee:
- action_cost: One Action
damage:
formula: 2d6+4
type: slashing
name: claw
plus_damage: null
to_hit: 14
traits:
- agile
- action_cost: One Action
damage:
formula: 3d6+4
type: piercing
name: jaws
plus_damage:
- formula: null
type: mutilating bite
to_hit: 14
traits: null
name: Abrikandilu
perception: 10
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the wrecker demon hits a creature with a jaws Strike, the creature
must succeed at a DC 21 Fortitude save or become physically mutilated. The creature
then takes a -1 status penalty to Charisma-based checks. This penalty is cumulative
up to -3, and remains even if the wounds are healed. The penalty is reduced by
1 every 24 hours until it reaches 0.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mutilating Bite
range: null
raw_description: '**Mutilating Bite** (__curse__, __divine__, __necromancy__) When
the wrecker demon hits a creature with a jaws Strike, the creature must succeed
at a DC 21 Fortitude save or become physically mutilated. The creature then takes
a -1 status penalty to Charisma-based checks. This penalty is cumulative up to
-3, and remains even if the wounds are healed. The penalty is reduced by 1 every
24 hours until it reaches 0.'
requirements: null
success: null
traits:
- curse
- divine
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The wrecker demon makes two claw Strikes against an object (if the
object is worn or held by a creature, this action gains the __manipulate__ trait).
If both Strikes hit, combine their damage for the purpose of overcoming its Hardness.
These Strikes do not count toward the wrecker demon's multiple attack penalty,
nor does that penalty apply to these Strikes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wreck
range: null
raw_description: '**Wreck** The wrecker demon makes two claw Strikes against an
object (if the object is worn or held by a creature, this action gains the __manipulate__
trait). If both Strikes hit, combine their damage for the purpose of overcoming
its Hardness. These Strikes do not count toward the wrecker demon''s multiple
attack penalty, nor does that penalty apply to these Strikes.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d6+4
type: bludgeoning
name: hurled debris
plus_damage: null
to_hit: 11
traits:
- range increment 20 feet
rarity: Common
resistances: null
ritual_lists:
- dc: null
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: abyssal pact
requirement: null
to_hit: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +10
- darkvision
size: Medium
skills:
- bonus: 12
misc: null
name: 'Athletics '
- bonus: 8
misc: null
name: 'Intimidation '
source:
- abbr: 'Pathfinder #151: The Show Must Go On'
page_start: 81
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 20
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: x2
name: fear
requirement: null
to_hit: null
traits:
- CE
- Medium
- Demon
- Fiend
type: Creature
weaknesses:
- amount: 5
type: cold iron
- amount: 5
type: good

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ability_mods:
cha_mod: -5
con_mod: 9
dex_mod: -1
int_mod: -5
str_mod: 9
wis_mod: 0
ac: 42
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed
by fire (area 2d10 HP); slowed by electricity
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by acid (9d10, 2d10 from areas or persistent
damage); healed by fire (area 2d10 HP); slowed by electricity'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead,
it enters repair mode, during which it is slowed 1, can't take reactions, and
can take only the Self-Repair action. Once it has more than 30 HP, it can use
any type of action and can use reactions, though it remains slowed 1 and can't
take any reactions until the start of its next turn. If a critical hit with an
adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it
while it's already at 0 HP, then the golem is destroyed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Repair Mode
range: null
raw_description: '**Repair Mode** When the adamantine golem is at 0 HP, it isn''t
destroyed. Instead, it enters repair mode, during which it is slowed 1, can''t
take reactions, and can take only the Self-Repair action. Once it has more than
30 HP, it can use any type of action and can use reactions, though it remains
slowed 1 and can''t take any reactions until the start of its next turn. If a
critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if
such a weapon hits it while it''s already at 0 HP, then the golem is destroyed.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The golem can be targeted by __disjunction__ and __dispel magic__.
If targeted by such a spell of 9th level or higher, the golem has its resistance
to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode)
for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already
in repair mode, it is destroyed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Dispelling
range: null
raw_description: '**Vulnerable to Dispelling** The golem can be targeted by __disjunction__
and __dispel magic__. If targeted by such a spell of 9th level or higher, the
golem has its resistance to physical damage lowered to 15 and is slowed 1 (or
slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is
reduced to 0 HP while already in repair mode, it is destroyed.'
requirements: null
success: null
traits: null
trigger: null
description: 'Crafted from a nigh-indestructible metal of great rarity, adamantine
golems can''t be destroyed except by the most powerful foes. Crafting an adamantine
golem requires a quantity of adamantine so massive that collecting it usually requires
mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer
Plane.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 43'
hp: 255
hp_misc: repair mode
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- fire
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d10+17
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: destructive strike
to_hit: 35
traits:
- deadly 3d12
- magical
- reach 15 feet
name: Adamantine Golem
perception: 26
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: On a critical hit, the adamantine golem's fist Strike breaks the target's
armor, if any, in addition to dealing damage to the target. If the target has
a shield raised, the golem breaks the shield instead.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Destructive Strike
range: null
raw_description: '**Destructive Strike** On a critical hit, the adamantine golem''s
fist Strike breaks the target''s armor, if any, in addition to dealing damage
to the target. If the target has a shield raised, the golem breaks the shield
instead.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: The creature takes no damage and its armor takes no damage.
description: 'The adamantine golem Strides up to its Speed, pushing back each creature
whose space it moves into and damaging them if they try to stop its movement.
A creature can try to bar the way by attempting a DC 45 Fortitude save.
'
effect: null
effects: null
failure: The resisting creature is damaged and its armor takes damage as if hit
by the adamantine golem's fist.
frequency: null
full_description: null
generic_description: null
name: Inexorable March
range: null
raw_description: '**Inexorable March** The adamantine golem Strides up to its
Speed, pushing back each creature whose space it moves into and damaging them
if they try to stop its movement. A creature can try to bar the way by attempting
a DC 45 Fortitude save.
**Critical Success** The creature takes no damage and its armor takes no damage.
**Success** The golem halts its movement and cannot enter the creature''s square.
**Failure** The resisting creature is damaged and its armor takes damage as if
hit by the adamantine golem''s fist.'
requirements: null
success: The golem halts its movement and cannot enter the creature's square.
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem repairs itself, regaining 30 Hit Points.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Self-Repair
range: null
raw_description: '**Self-Repair** (__manipulate__) The golem repairs itself, regaining
30 Hit Points.'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem vents a 30-foot cone of superheated steam from its internal
forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex).
The golem can't use Vent again for 1d6 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vent
range: null
raw_description: '**Vent** (__fire__) The golem vents a 30-foot cone of superheated
steam from its internal forge. This deals 15d6 fire damage to all creatures in
the cone (DC 40 basic Reflex). The golem can''t use Vent again for 1d6 rounds.'
requirements: null
success: null
traits:
- fire
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 20
type: physical (except vorpal adamantine)
ritual_lists: null
saves:
fort: 33
fort_misc: null
misc: null
ref: 27
ref_misc: null
will: 29
will_misc: null
sense_abilities: null
senses:
- Perception +26
- darkvision
size: Huge
skills:
- bonus: 38
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 189
page_stop: null
speed:
- amount: 30
type: Land
spell_lists: null
traits:
- Rare
- N
- Huge
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null

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ability_mods:
cha_mod: 3
con_mod: 5
dex_mod: 3
int_mod: 2
str_mod: 7
wis_mod: 3
ac: 31
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 28
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 28 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon Strikes with its tail at the triggering creature at a -2 penalty.
If it hits, the creature takes a -2 circumstance penalty to the triggering roll.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tail Lash
range: null
raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of
the dragon''s tail takes an action to Strike or attempt a skill check; **Effect**
The dragon Strikes with its tail at the triggering creature at a -2 penalty. If
it hits, the creature takes a -2 circumstance penalty to the triggering roll.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail takes an action to Strike
or attempt a skill check
description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons
terrorize their domains with intense fervor. Gleefully sadistic, they rule their
fetid principalities from a deep cave or otherwise isolated part of the swamp with
a mix of lightning-quick raids and subterfuge. Their hatred for other creatures
is as acidic as their breath weapons, and they rarely tolerate even other dragons
of their kind—except perhaps to mate or temporarily collaborate to take down a mutual
enemy.
Black dragons are amphibious—although they breathe air, their gills also allow them
to breathe water. Their frills and fins make them accomplished swimmers, well suited
to their wetland environments and submerged lairs. They''re immune to the fetid
water that comes as a result of their magical ability to corrupt water.
Black dragon lairs are as foul as their souls. The floors are littered with rotting
meat, and plundered treasures line the muck and slime of their dank caves amid twisted
roots and creepers. Such places are often crawling with pests, snakes, and slimes.
Though they claim natural caverns when they can, they make do with areas of dense,
twisted vegetation within a swamp. Black dragon treasure hoards primarily consist
of gems and expensive glass work, as valuables of softer substance can''t survive
the dragon''s acidic presence.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 28'
hp: 215
hp_misc: null
immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Jotun
level: 11
melee:
- action_cost: One Action
damage:
formula: 2d12+13
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: acid
to_hit: 25
traits:
- acid
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+13
type: slashing
name: claw
plus_damage: null
to_hit: 25
traits:
- agile
- magical
- action_cost: One Action
damage:
formula: 2d12+11
type: bludgeoning
name: tail
plus_damage: null
to_hit: 23
traits:
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 1d10+11
type: piercing
name: horns
plus_damage: null
to_hit: 23
traits:
- magical
- reach 10 feet
name: Adult Black Dragon
perception: 22
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acid that deals 12d6 acid damage in
an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__acid__, __arcane__, __evocation__)
The dragon breathes a spray of acid that deals 12d6 acid damage in an 80-foot
line (DC 30 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The
liquid becomes undrinkable and unable to support water-breathing life. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 28 Will save to protect liquids in its possession).
This doesn't affect liquids in a creature's body.
effects: null
failure: null
frequency: Once per day
full_description: null
generic_description: null
name: Corrupt Water
range: null
raw_description: '**Corrupt Water** (__arcane__, __concentrate__, __necromancy__)
**Frequency** Once per day; **Effect** The dragon permanently befouls 10 cubic
feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support
water-breathing life. This destroys liquid magic or alchemical items if they''re
of a lower level than the dragon (a creature can attempt a DC 28 Will save to
protect liquids in its possession). This doesn''t affect liquids in a creature''s
body.'
requirements: null
success: null
traits:
- arcane
- concentrate
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order
in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 23
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 18
ref_misc: null
will: 21
will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
- scent (imprecise) 60 feet
size: Large
skills:
- bonus: 18
misc: null
name: 'Acrobatics '
- bonus: 19
misc: null
name: 'Arcana '
- bonus: 24
misc: null
name: 'Athletics '
- bonus: 20
misc: null
name: 'Deception '
- bonus: 20
misc: null
name: 'Intimidation '
- bonus: 20
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 105
page_stop: null
speed:
- amount: 50
type: Land
- amount: 120
type: fly
- amount: 50
type: swim
spell_lists:
- dc: 30
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: at will
name: darkness
requirement: null
to_hit: null
traits:
- CE
- Large
- Acid
- Amphibious
- Dragon
type: Creature
weaknesses: null

View File

@ -0,0 +1,369 @@
ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 3
int_mod: 4
str_mod: 6
wis_mod: 3
ac: 34
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 32
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 32 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is Flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack.
description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic
dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
often lair near or within cities and set out to bend the population to their will
and gather hordes of servants. These dragons love spinning webs of conspiracy. A
blue dragon''s lackeys typically don''t even realize that they serve a dragon, but
instead think the protection money, tariffs, or taxes they are amassing is treasure
for a cruel but legitimate master. In some ways, blue dragons even see their servants
as a living hoard and value them like treasure. These dragons have been known to
use these tactics even with their own chromatic cousins.
Not all blue dragons work clandestinely. Some lord over desert tribes and hill people
like vengeful gods, demanding both tribute and worship. No matter how blue dragons
manage their underlings, their bearing is regal and their lairs palatial; they''re
universally intolerant of insubordination, incompetence, and embezzlement, and punish
perpetrators with murderous efficiency.
Blue dragons are also known for their use and mastery of illusion magic. They make
use of illusions to augment their manipulations and bewilder their foes in battle.
Blue dragons also have some control over water, but use this ability to destroy
water, something quite dangerous for those who encounter them in their desert lairs.
The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers.
As social creatures, blue dragons prefer to host guests in comfort—but their dwellings
should not be so public that just anyone can come calling. A force of guards keeps
out intruders, and clever illusions conceal the edifice from prying eyes. Rather
than a pile of coins or gems, a blue dragon''s true hoard is the rich furnishings
in its citadel— expensive art, ornate furniture, and architectural marvels.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 31'
hp: 260
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
- Draconic
- Jotun
level: 13
melee:
- action_cost: One Action
damage:
formula: 3d8+12
type: piercing
name: jaws
plus_damage:
- formula: 1d12
type: electricity
to_hit: 27
traits:
- electricity
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d8+12
type: slashing
name: claw
plus_damage: null
to_hit: 27
traits:
- magical
- agile
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d8+10
type: bludgeoning
name: tail
plus_damage: null
to_hit: 25
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d8+10
type: piercing
name: horns
plus_damage: null
to_hit: 25
traits:
- magical
- reach 15 feet
name: Adult Blue Dragon
perception: 24
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes lightning that deals 9d12 electricity damage in
a 100-foot line (DC 33 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __electricity__,
__evocation__) The dragon breathes lightning that deals 9d12 electricity damage
in a 100-foot line (DC 33 basic Reflex save). It can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When casting __create water__, the dragon can attempt to destroy liquid
instead of creating it, turning an equal amount of liquid into sand. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 32 Will save to protect all liquids in its possession).
This doesn't affect the liquids in a creature's body.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Desert Thirst
range: null
raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
__create water__, the dragon can attempt to destroy liquid instead of creating
it, turning an equal amount of liquid into sand. This destroys liquid magic or
alchemical items if they''re of a lower level than the dragon (a creature can
attempt a DC 32 Will save to protect all liquids in its possession). This doesn''t
affect the liquids in a creature''s body.'
requirements: null
success: null
traits:
- arcane
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 24
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 23
ref_misc: null
will: 23
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon can mimic any sound it has heard. It must succeed at a Deception
check with a +4 circumstance bonus to do so.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sound Imitation
range: null
raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard.
It must succeed at a Deception check with a +4 circumstance bonus to do so.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +24
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
- bonus: 25
misc: null
name: 'Arcana '
- bonus: 26
misc: null
name: 'Deception '
- bonus: 26
misc: null
name: 'Diplomacy '
- bonus: 24
misc: null
name: 'Intimidation '
- bonus: 23
misc: null
name: 'Society '
- bonus: 20
misc: null
name: 'Stealth '
- bonus: 22
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 108
page_stop: null
speed:
- amount: 40
type: Land
- amount: 20
type: burrow
- amount: 150
type: fly
spell_lists:
- dc: 33
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: null
name: illusory creature
requirement: null
- frequency: null
name: illusory object
requirement: null
- frequency: at will
name: ventriloquism
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, see desert thirst
name: create water
requirement: null
- heightened_level: 6
level: 0
spells:
- frequency: null
name: ghost sound
requirement: null
to_hit: null
traits:
- LE
- Huge
- Dragon
- Electricity
type: Creature
weaknesses: null

View File

@ -0,0 +1,313 @@
ability_mods:
cha_mod: 3
con_mod: 5
dex_mod: 3
int_mod: 2
str_mod: 6
wis_mod: 4
ac: 31
ac_special: null
alignment: CG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 28
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 28 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack.
description: 'Brass dragons are whimsical tricksters who delight in humor and play.
They particularly enjoy conversations with humans and other civilized humanoids,
delighting in the naive customs of these diminutive races without showing them haughtiness
or scorn. While they may seem merely curious, brass dragons engage in this sort
of conversation with the goal of keeping up to date on regional politics so they
can anticipate future conflicts. Along the way, they create extensive information
networks that begin with their own allies but stretch across all levels of humanoid
society—networks which the brass dragon then uses to subtly assist settlements near
their lair. Unlike the schemes and manipulations of blue dragons, brass dragons
use their informant networks to establish justice and equality.
These carefree dragons value independence and feel that all creatures deserve to
live as they please, provided they don''t harm others. They are emotional creatures
and tend to have short attention spans, sometimes falling victim to depression in
their twilight years. To combat this, some brass dragons keep pets and houseplants
that they can care for.
Though they may seem childlike in their curiosity concerning mortal affairs, a brass
dragon''s prowess in battle is no laughing matter. A brass dragon whose territory
or allies are threatened is a terrifying foe indeed, quick to shed their innocent
guise and unleash their terrifying might upon evildoers.
Most brass dragons live in desert climates, and while they keep their lairs hidden,
they often build near humanoid settlements.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 28'
hp: 215
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
- Draconic
- Gnomish
- Halfling
- Sylvan
- speak with animals
level: 11
melee:
- action_cost: One Action
damage:
formula: 2d10+12
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: fire
to_hit: 24
traits:
- fire
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+12
type: slashing
name: claw
plus_damage: null
to_hit: 24
traits:
- agile
- magical
- action_cost: One Action
damage:
formula: 1d12+10
type: slashing
name: wing
plus_damage: null
to_hit: 22
traits:
- magical
- reach 10 feet
name: Adult Brass Dragon
perception: 21
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__fire__) The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
damage (DC 32 basic Reflex save). The dragon can''t use Breath Weapon again for
1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The dragon calls upon the desert wind. This has the same effect as __gust
of wind__ (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save
is also blinded until the end of its next turn (or for 1 minute on a critical
failure).
effects: null
failure: null
frequency: three times per day.
full_description: null
generic_description: null
name: Desert Wind
range: null
raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__,
__evocation__) **Frequency** three times per day. **Effect** The dragon calls
upon the desert wind. This has the same effect as __gust of wind__ (DC 30 Fortitude)
but in a 60-foot cone. A creature that fails its save is also blinded until the
end of its next turn (or for 1 minute on a critical failure).'
requirements: null
success: null
traits:
- air
- arcane
- concentrate
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one jaws Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one jaws Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a strike, it recharges Breath
Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 22
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 20
ref_misc: null
will: 21
will_misc: null
sense_abilities: null
senses:
- Perception +21
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 30 feet
size: Large
skills:
- bonus: 20
misc: null
name: 'Acrobatics '
- bonus: 23
misc: null
name: 'Athletics '
- bonus: 20
misc: null
name: 'Deception '
- bonus: 20
misc: null
name: 'Diplomacy '
- bonus: 19
misc: null
name: 'Society '
source:
- abbr: Bestiary
page_start: 118
page_stop: null
speed:
- amount: 50
type: Land
- amount: 30
type: burrow
- amount: 120
type: fly
spell_lists:
- dc: 30
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: 2
level: -1
spells:
- frequency: null
name: speak with animals
requirement: null
to_hit: null
traits:
- CG
- Large
- Dragon
- Fire
type: Creature
weaknesses: null

View File

@ -0,0 +1,333 @@
ability_mods:
cha_mod: 6
con_mod: 5
dex_mod: 2
int_mod: 3
str_mod: 7
wis_mod: 5
ac: 33
ac_special: null
alignment: LN
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 30
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon spits a glob of caustic salt water at the creature. The creature
takes 5d6 acid damage (DC 30 basic Reflex save). On a failure, the concentrate
action is disrupted.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Brine Spit
range: null
raw_description: '**Brine Spit [Reaction]** **Trigger **A creature the brine dragon
observes within 30 feet uses a __concentrate__ action; **Effect **The dragon spits
a glob of caustic salt water at the creature. The creature takes 5d6 acid damage
(DC 30 basic Reflex save). On a failure, the concentrate action is disrupted.'
requirements: null
success: null
traits: null
trigger: A creature the brine dragon observes within 30 feet uses a __concentrate__
action
description: 'Brine dragons are usually blue-green in color, with shiny scales, crests
that help them glide through the water, and sweeping neck frills. They care little
for either good or evil. As they are both opinionated and willing to impose their
sense of order on others, many brine dragons eventually seek to rule over a meticulously
crafted community. These communities are orderly and well-planned, with rigid standards
of courtesy and unchanging laws set down by the dragon themself. A settlement seeded
by a brine dragon can be made of members of almost any ancestry, but the most common
inhabitants are humans, merfolk, tengus, or sahuagin.
Depending on the dragon''s personality, their community members might view their
brine dragon ruler as anything from a benevolent force of order to a fearful tyrant.
Regardless, the typical brine dragon has little patience for kindness or philanthropy,
and the strength and health of their settlement as a whole are of greater concern
than individuals'' well-being. A notable exception to this dispassion rises when
an outside force encroaches on their lands. In these cases, the brine dragon is
quick to step in and aid in the defense of their community.
Although brine dragons enjoy cultivating settlements, they rarely make their lairs
within the city limits, instead preferring to dwell in sea caves or cliffside grottoes
overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate
and display their gathered wealth in a place where they feel safe spreading out
their treasures. Brine dragon hoards often consist of a mix of offerings and taxes
paid by those they rule over and strange discoveries salvaged from sunken ships.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 32
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 32'
hp: 222
hp_misc: null
immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
- Draconic
- Sylvan
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d10+12
type: piercing
name: jaws
plus_damage:
- formula: 3d4
type: acid
to_hit: 26
traits:
- acid
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d8+12
type: slashing
name: claw
plus_damage: null
to_hit: 26
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d12+12
type: bludgeoning
name: tail
plus_damage: null
to_hit: 24
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 1d12+12
type: piercing
name: wing
plus_damage: null
to_hit: 24
traits:
- magical
- reach 15 feet
name: Adult Brine Dragon
perception: 23
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acidic salt water that deals 13d6 acid
damage in a 100-foot line (DC 32 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__)
The dragon breathes a spray of acidic salt water that deals 13d6 acid damage in
a 100-foot line (DC 32 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- acid
- evocation
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes a jaws Strike. On a hit, the target takes 4d6 __persistent
acid damage__, and is __sickened 2__ from the pain of salt and brine in its wounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Desiccating Bite
range: null
raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike.
On a hit, the target takes 4d6 __persistent acid damage__, and is __sickened 2__
from the pain of salt and brine in its wounds.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 25
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 20
ref_misc: null
will: 21
will_misc: null
sense_abilities: null
senses:
- Perception +23
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 20
misc: null
name: 'Acrobatics '
- bonus: 25
misc: null
name: 'Athletics '
- bonus: 24
misc: null
name: 'Deception '
- bonus: 24
misc: null
name: 'Intimidation '
- bonus: 21
misc: null
name: 'Nature '
- bonus: 21
misc: null
name: 'Society '
- bonus: 21
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 87
page_stop: null
speed:
- amount: 40
type: Land
- amount: 120
type: fly
- amount: 60
type: swim
spell_lists:
- dc: 32
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: hydraulic torrent
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: ×3
name: hydraulic push
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: obscuring mist
requirement: null
to_hit: 24
traits:
- Uncommon
- LN
- Huge
- Amphibious
- Dragon
- Elemental
- Water
type: Creature
weaknesses: null

View File

@ -0,0 +1,392 @@
ability_mods:
cha_mod: 4
con_mod: 4
dex_mod: 3
int_mod: 5
str_mod: 7
wis_mod: 4
ac: 34
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet, 1d12 electricity damage. The bronze dragon can turn this aura
on or off using a single action, which has the concentrate trait, and it can choose
to not affect allies with the aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Electricity Aura
range: null
raw_description: '**Electricity Aura** (__aura__, __electricity__) 10 feet, 1d12
electricity damage. The bronze dragon can turn this aura on or off using a single
action, which has the concentrate trait, and it can choose to not affect allies
with the aura.'
requirements: null
success: null
traits:
- aura
- electricity
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 31
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 31 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Bronze dragons are among the most common of metallic dragons and the
most likely to ally with mortals on worthy quests. However, they are naturally scholarly
creatures who would rather remain in their lairs studying esoteric lore than go
off on a wild adventure. These aloof and stoic dragons also act as preservationists,
guarding storehouses of ancient lore from destruction or perversion. Bronze dragons
are principled and protective, but while their silver cousins are quick to crusade
for justice, bronze dragons prefer to find an important location worthy of their
protection and guard it against any attack or unwelcome intrusion.
Bronze dragons'' mastery over water and affinity for electricity means they are
a boon to sailors caught in thunderstorms. A bronze dragon''s enemies quickly discover
neither cloudy sky nor turbulent sea provides shelter from their wrath. Bronze dragons
lair along shorelines, often in partially submerged sea caves.
While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles
a vast library—with the shelves kept carefully above the waterline, of course. In
addition to their collections of esoteric lore, bronze dragons keep treasures associated
with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid
with mother-of-pearl and abalone shell.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 31'
hp: 260
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
- Draconic
- Dwarven
- Elven
- Gnomish
- speak with animals
level: 13
melee:
- action_cost: One Action
damage:
formula: 2d12+15
type: piercing
name: jaws
plus_damage:
- formula: 1d12
type: electricity
to_hit: 28
traits:
- electricity
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d10+15
type: slashing
name: claw
plus_damage: null
to_hit: 28
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d10+13
type: bludgeoning
name: tail
plus_damage: null
to_hit: 26
traits:
- magical
- reach 15 feet
name: Adult Bronze Dragon
perception: 23
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The bronze dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes lightning in a 80-foot line that deals 8d12 electricity
damage (DC 33 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Lightning
range: null
raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__);
The dragon breathes lightning in a 80-foot line that deals 8d12 electricity
damage (DC 33 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a 80-foot line of repulsive gas. Each creature
in the area must succeed at a DC 33 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Repulsion Gas
range: null
raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,
__mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature
in the area must succeed at a DC 33 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).'
requirements: null
success: null
traits:
- abjuration
- arcane
- incapacitation
- mental
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The bronze dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
\ lightning in a 80-foot line that deals 8d12 electricity damage (DC 33 basic\
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
\ __mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature\
\ in the area must succeed at a DC 33 Will save or become __fleeing__ from the\
\ dragon for 1 round (or 2 rounds on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: For up to 60 minutes per day, the dragon, along with allied creatures
and vessels within 50 feet, can move at double their normal Speed in water.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Water Mastery
range: null
raw_description: '**Water Mastery** (__arcane__, __transmutation__, __water__) For
up to 60 minutes per day, the dragon, along with allied creatures and vessels
within 50 feet, can move at double their normal Speed in water.'
requirements: null
success: null
traits:
- arcane
- transmutation
- water
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 24
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 23
ref_misc: null
will: 26
will_misc: null
sense_abilities: null
senses:
- Perception +23
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
- bonus: 28
misc: null
name: 'Arcana '
- bonus: 24
misc: null
name: 'Athletics '
- bonus: 23
misc: null
name: 'Diplomacy '
- bonus: 23
misc: null
name: 'Intimidation '
- bonus: 24
misc: null
name: 'Occultism '
- bonus: 22
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 120
page_stop: null
speed:
- amount: 40
type: Land
- amount: 140
type: fly
- amount: 50
type: swim
spell_lists:
- dc: 33
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: at will
name: obscuring mist
requirement: null
- heightened_level: 2
level: -1
spells:
- frequency: null
name: speak with animals
requirement: null
to_hit: null
traits:
- LG
- Huge
- Amphibious
- Dragon
- Water
type: Creature
weaknesses: null

View File

@ -0,0 +1,380 @@
ability_mods:
cha_mod: 6
con_mod: 5
dex_mod: 3
int_mod: 4
str_mod: 7
wis_mod: 6
ac: 36
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 32
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 32 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon is aware of the attack and has a free wing
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deflecting Cloud
range: null
raw_description: '**Deflecting Cloud [Reaction]** **Trigger **The dragon is the
target of a ranged attack; **Requirements **The dragon is aware of the attack
and has a free wing; **Effect **The cloud dragon flexes a wing and creates a billowing
cloud of mist. The dragon is treated as if they were __hidden__ for the purposes
of resolving the triggering attack, so normally the attacker must succeed at a
DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus
to AC against the triggering attack.'
requirements: null
success: null
traits: null
trigger: The dragon is the target of a ranged attack
description: 'At heart, cloud dragons are wanderers, explorers, and travelers who
enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons
range in color from light blue to a pale, milky white and have thick, curling horns
and rather short snouts. They keep lairs among the extreme altitudes of the highest
mountain peaks but are away on their many journeys as often as they''re at home.
Cloud dragons spend long hours surveying the lands they fly over from great heights,
but they are creatures of whim, making it hard to predict what will pique their
curiosity and bring them winging down to converse or investigate something on the
ground. Cloud dragons seldom perform acts of outright malice, but they are not often
charitable either. A cloud dragon is as likely to simply pluck something they desire
off the ground and fly away with it as they are to bargain fairly.
A cloud dragon''s ever-changing interests never seem to stray toward the complicated
schemes and long-term plans of other dragons. These rovers are creatures of the
moment, and although they are as mentally gifted as other true dragons, their interests
remain in the here and now. Yet the cloud dragon''s penchant for living in the moment
is not a personality flaw—they''re more than capable of anticipating long-term results
of their actions and won''t make foolish choices simply to pursue a current interest.
At the same time, cloud dragons have little interest in worrying about the future
and are as confident in their ability to handle tomorrow''s problems as they are
today''s.
Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result
of their roving habits often taking them away from their lairs for extended periods.
Their treasuries include a wide variety of items—they are driven to gather a broad
range of prizes rather than collecting one type of item intensively. To a cloud
dragon, a diversified hoard is a perfect hoard.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 34
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 34'
hp: 254
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
- Draconic
- Jotun
level: 14
melee:
- action_cost: One Action
damage:
formula: 3d10+15
type: piercing
name: jaws
plus_damage:
- formula: 2d12
type: electricity
to_hit: 29
traits:
- electricity
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+15
type: slashing
name: claw
plus_damage: null
to_hit: 29
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d12+15
type: bludgeoning
name: tail
plus_damage: null
to_hit: 27
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d12+13
type: piercing
name: horn
plus_damage: null
to_hit: 27
traits:
- deadly d10
- magical
- reach 15 feet
name: Adult Cloud Dragon
perception: 28
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a thundercloud that deals 15d6 electricity damage
in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again
for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
__primal__) The dragon breathes a thundercloud that deals 15d6 electricity damage
in a 50-foot cone (DC 35 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- electricity
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The cloud dragon's body becomes vaporous and misty. They gain the effects
of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon
can use this action again to return to physical form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Form
range: null
raw_description: '**Cloud Form** (__polymorph__, __primal__, __transmutation__)
The cloud dragon''s body becomes vaporous and misty. They gain the effects of
__gaseous form__, except their fly Speed remains unchanged. The cloud dragon can
use this action again to return to physical form.'
requirements: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The cloud dragon can tread on clouds or fog as though on solid ground.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 26
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 23
ref_misc: null
will: 26
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Fog and mist don't impair a cloud dragon's vision; they ignore the
__concealed__ condition from fog and mist.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mist Vision
range: null
raw_description: '**Mist Vision** Fog and mist don''t impair a cloud dragon''s vision;
they ignore the __concealed__ condition from fog and mist.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +28
- darkvision
- mist vision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 23
misc: null
name: 'Acrobatics '
- bonus: 28
misc: null
name: 'Athletics '
- bonus: 26
misc: null
name: 'Deception '
- bonus: 26
misc: null
name: 'Diplomacy '
- bonus: 28
misc: null
name: 'Intimidation '
- bonus: 24
misc: null
name: 'Nature '
- bonus: 23
misc: null
name: 'Stealth '
- bonus: 26
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 90
page_stop: null
speed:
- amount: 50
type: Land
- amount: 160
type: fly
- amount: null
type: cloud walk
spell_lists:
- dc: 36
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: wall of wind
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: gust of wind
requirement: null
- frequency: null
name: obscuring mist
requirement: null
to_hit: null
traits:
- Uncommon
- N
- Huge
- Air
- Dragon
- Elemental
type: Creature
weaknesses: null

View File

@ -0,0 +1,354 @@
ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 3
int_mod: 4
str_mod: 6
wis_mod: 3
ac: 33
ac_special: null
alignment: CG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 29
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 29 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the triggering action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
of the copper dragon''s tail uses a move action or leaves a square during a move
action it''s using. **Effect** The dragon makes a tail Strike at the creature
with a -2 penalty. If it hits, the dragon disrupts the triggering action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the copper dragon's tail uses a move action
or leaves a square during a move action it's using.
description: 'Capricious and always eager to share a good laugh, copper dragons are
among the wiliest of the metallic dragons, but this by no means interferes with
their mission to spread freedom in oppressive lands. Copper dragons are hedonists
who are quick to indulge in simple pleasures, but they''re also sympathetic to other
creatures, slow to pass judgment, and careful to always examine a situation from
as many perspectives as possible. This philosophy has its drawbacks, however, as
copper dragons are susceptible to negative influences and prone to forgiving the
less serious evil acts performed by their chromatic cousins and other cruel creatures.
Copper dragons also have a difficult time keeping their temper in check once they
are roused to anger.
Copper dragons tend to lair in warm or temperate hills, but due to their nature,
they move their lairs every few years. They sometimes live among other people, especially
any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped
only by humanoids. Among these dragons, worship of Cayden Cailean is most popular,
as they see his love of freedom and penchant for alcohol aligning with the typical
copper dragon mindset.
A copper dragon''s combat tactics are as unorthodox as its sense of humor, as it
is more likely to use mockery and tricks than outright strength to win its battles.
As a copper dragon ages, it perfects jokes capable of rendering its foes helpless
with laughter.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 30'
hp: 235
hp_misc: null
immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Elven
- Gnomish
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d8+12
type: piercing
name: jaws
plus_damage:
- formula: 2d8
type: acid
to_hit: 26
traits:
- acid
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d8+12
type: slashing
name: claw
plus_damage: null
to_hit: 26
traits:
- agile
- magical
- action_cost: One Action
damage:
formula: 2d8+10
type: bludgeoning
name: tail
plus_damage: null
to_hit: 24
traits:
- magical
- reach 15 feet
name: Adult Copper Dragon
perception: 23
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The copper dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes acid in a 80-foot line that deals 13d6 acid damage
(DC 32 basic Fortitude save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Acid
range: null
raw_description: '**Acid** (__acid__, __arcane__, __evocation__); The dragon breathes
acid in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).'
requirements: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a 80-foot line of slowing gas. Each creature
in the area must succeed at a DC 32 Fortitude save or be __slowed__ 1 for 1
round (or slowed 2 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slowing Gas
range: null
raw_description: '**Slowing Gas** (__arcane__, __transmutation__); The dragon
breathes a 80-foot line of slowing gas. Each creature in the area must succeed
at a DC 32 Fortitude save or be __slowed__ 1 for 1 round (or slowed 2 on a critical
failure).'
requirements: null
success: null
traits:
- arcane
- transmutation
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The copper dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\
\ in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).\n\
\n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 80-foot\
\ line of slowing gas. Each creature in the area must succeed at a DC 32 Fortitude\
\ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon's climb speed functions only when climbing stone surfaces
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Climb Stone
range: null
raw_description: '**Climb Stone** The dragon''s climb speed functions only when
climbing stone surfaces'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges Breath
Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 23
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 22
ref_misc: null
will: 22
will_misc: null
sense_abilities: null
senses:
- Perception +23
- darkvision
- scent (imprecise) 60 feet
size: Large
skills:
- bonus: 21
misc: null
name: 'Acrobatics '
- bonus: 24
misc: null
name: 'Athletics '
- bonus: 22
misc: null
name: 'Crafting '
- bonus: 21
misc: null
name: 'Deception '
- bonus: 23
misc: null
name: 'Performance '
- bonus: 22
misc: null
name: 'Society '
- bonus: 21
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 122
page_stop: null
speed:
- amount: 40
type: Land
- amount: 140
type: fly
- amount: 40
type: climb stone
spell_lists:
- dc: 33
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: at will
name: hideous laughter
requirement: null
- frequency: null
name: shape stone
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: grease
requirement: null
to_hit: null
traits:
- CG
- Large
- Dragon
- Earth
type: Creature
weaknesses: null

View File

@ -0,0 +1,335 @@
ability_mods:
cha_mod: 5
con_mod: 5
dex_mod: 2
int_mod: 2
str_mod: 7
wis_mod: 3
ac: 33
ac_special: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 30
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the creature's action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
of the dragon''s tail uses a __move__ action or leaves a square during a move
action it''s using; **Effect **The dragon makes a tail Strike at the creature
with a -2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail uses a __move__ action or
leaves a square during a move action it's using
description: 'Good-natured but vain, crystal dragons are beautiful creatures with
brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
of great pride but is also something of a weakness, as crystal dragons are easily
angered by insults about their appearance. Despite their relatively benign natures
when compared to other true dragons, crystal dragons can be short tempered and prone
to finding insults where none were intended. Although their opinions are changeable,
crystal dragons prefer orderly environments and are not fond of sudden interruptions
or distractions.
Crystal dragons build their lairs in underground grottoes, where they cultivate
environments of great beauty. Their exacting standards and vivid imaginations mean
that they are always working to improve the appearance or layout of some part of
their lair. These lairs are unique to each individual crystal dragon, but there
are always plenty of reflective surfaces that allow the dragon to observe their
own appearance. These range from crystals to reflecting pools to finely crafted
mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted
or magical mirrors are an excellent way to curry favor with a crystal dragon.
Although crystal dragons are easily distracted by their sparkling collections or
their vanity, they remain good-hearted creatures at the core and make friends quickly.
While a crystal dragon tends to find evil creatures uncouth and unpleasant, any
other nearby denizen or inhabitant of their home could become fast friends or beloved
pets, depending upon the creature''s capacity for conversation (and for providing
the frequent praise and compliments that crystal dragons hunger for).
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 30
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 30'
hp: 185
hp_misc: null
immunities:
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Terran
- Undercommon
level: 11
melee:
- action_cost: One Action
damage:
formula: 2d8+13
type: slashing
name: jaws
plus_damage:
- formula: 3d6
type: piercing
to_hit: 24
traits:
- sonic
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d8+13
type: slashing
name: claw
plus_damage: null
to_hit: 24
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d10+13
type: slashing
name: tail
plus_damage: null
to_hit: 22
traits:
- magical
- reach 20 feet
name: Adult Crystal Dragon
perception: 20
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a flurry of piercing crystals that deal 12d6 piercing
damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The
dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in
a 40-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- evocation
- primal
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: "The dragon embeds transformative crystals in the creature's flesh. The\
\ creature must attempt a DC 30 Fortitude save. \n\n"
effects: null
failure: null
frequency: The crystal dragon damages a creature made of flesh with a jaws Strike
full_description: null
generic_description: null
name: Crystallize Flesh
range: null
raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\
\ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\
\ Strike; **Frequency **once per day; **Effect **The dragon embeds transformative\
\ crystals in the creature's flesh. The creature must attempt a DC 30 Fortitude\
\ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
\ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\
\ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\
\ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\
\ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\
\ failure). A successful save reduces the slowed condition value by 1. A creature\
\ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\
\ permanently, transforming into a crystalline statue. The effect ends if the\
\ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\
\ **As failure, but the target is initially slowed 2."
requirements: null
success: null
traits:
- primal
- transmutation
trigger: once per day
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they critically hit
with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they critically hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: sonic
ritual_lists: null
saves:
fort: 24
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 19
ref_misc: null
will: 20
will_misc: null
sense_abilities: null
senses:
- Perception +20
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 30 feet
size: Huge
skills:
- bonus: 19
misc: null
name: 'Acrobatics '
- bonus: 24
misc: null
name: 'Athletics '
- bonus: 22
misc: null
name: 'Deception '
- bonus: 22
misc: null
name: 'Intimidation '
- bonus: 19
misc: null
name: 'Nature '
- bonus: 21
misc: null
name: 'Stealth '
- bonus: 20
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 92
page_stop: null
speed:
- amount: 50
type: Land
- amount: 35
type: burrow
- amount: 120
type: fly
spell_lists:
- dc: 30
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: ×3
name: color spray
requirement: null
- frequency: null
name: glitterdust
requirement: null
- frequency: null
name: hypnotic pattern
requirement: null
- heightened_level: 5
level: 0
spells:
- frequency: null
name: dancing lights
requirement: null
to_hit: null
traits:
- Uncommon
- NG
- Huge
- Dragon
- Earth
- Elemental
type: Creature
weaknesses: null

View File

@ -0,0 +1,406 @@
ability_mods:
cha_mod: 4
con_mod: 6
dex_mod: 3
int_mod: 5
str_mod: 7
wis_mod: 6
ac: 38
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 33
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon improves its result by one degree of success, turning a failure
into a success or a critical failure into a normal failure. The dragon can't use
this ability again for 1d4 rounds.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golden Luck
range: null
raw_description: '**Golden Luck** [Reaction] **Trigger** The gold dragon fails a
saving throw. **Effect** The dragon improves its result by one degree of success,
turning a failure into a success or a critical failure into a normal failure.
The dragon can''t use this ability again for 1d4 rounds.'
requirements: null
success: null
traits: null
trigger: The gold dragon fails a saving throw.
description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their
strength as well as their wisdom. They command the unwavering reverence of all other
metallic dragons, who view gold dragons as their leaders and counselors. Golds rival
the raw power of even red dragons, much to the chagrin of their chromatic cousins,
and the two races are often regarded as bitter rivals. But despite their incredible
power, gold dragons are fond of discourse and prefer to talk through solutions to
problems rather than rely upon brute strength. Long-lived as they are, they necessarily
take a wide view of all situations and never act without considering all possible
options and outcomes. Because of this, gold dragons willingly converse with any
creature that seeks them out, even evil chromatic dragons. Mortals might find this
behavior strange, considering the longstanding war between chromatic and metallic
dragons, but dragons know all too well that desperate situations sometimes call
for drastic alliances. And although gold dragons might consider brief truces with
their chromatic brethren in the case of world-ending threats, they also know when
such alliances have run their course.
When another metallic dragon faces a quandary or a foe beyond its own ability to
overcome, its best option is often to seek the counsel of the eternally wise and
gloriously righteous gold dragons. Locating these legendary beings is no easy task,
however, for gold dragons are notoriously reclusive. Their intellect and wisdom
is such that they prefer to ponder the great questions of life in seclusion, where
they strive to formulate solutions to the world''s most pressing problems. As a
result, gold dragons are sometimes absent when metallic dragons gather together,
or are missing from tribunals where their counsel would be beneficial. Impatient
dragons sometimes begrudge gold dragons for this apparent unreliability, but such
aspersions are usually a result of jealousy rather than any true criticism; in their
hearts, other dragons know that few gold dragons purposefully exclude themselves
from truly important matters.
A gold dragon''s incredible foresight and unparalleled enlightenment means they
are unlikely to interfere in the business of individual mortals, though the rare
person who captures the attention of a gold dragon is fortunate indeed, for there
are few beings in the cosmos who can offer such prudent and considerate advice.
Rulers and individuals in stations of high power have an easier time of garnering
the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon''s
last-minute intermediation.
Gold dragons are often found in warm grasslands and savannas, lands where they can
enjoy long, meditative flights without attracting the attention of potential enemies.
They tend to sleep either out in the open in a barren, remote place, or within a
heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine
caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies
to guard their lairs, though many live truly solitary lives, preferring to protect
their hoards with nonlethal traps and magical wards.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 34'
hp: 330
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Dwarven
- Elven
- Sylvan
level: 15
melee:
- action_cost: One Action
damage:
formula: 3d12+15
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: fire
to_hit: 30
traits:
- fire
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+15
type: slashing
name: claw
plus_damage: null
to_hit: 30
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d10+13
type: slashing
name: tail
plus_damage: null
to_hit: 28
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d12+13
type: piercing
name: horns
plus_damage: null
to_hit: 28
traits:
- agile
- magical
- reach 15 feet
name: Adult Gold Dragon
perception: 29
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon breathes in one of two ways. The dragon can't use Breath
Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of flame in a 40-foot cone that deals
15d6 fire damage (DC 37 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flame
range: null
raw_description: '**Flame** (__arcane__, __evocation__,__fire__); The dragon breathes
a blast of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic
Reflex save).'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of weakening gas. Each creature within
a 40-foot cone must succeed at a DC 37 Fortitude save or become __enfeebled__
2 for 1 minute (or enfeebled 3 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Weakening Gas
range: null
raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes
a blast of weakening gas. Each creature within a 40-foot cone must succeed at
a DC 37 Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled
3 on a critical failure).'
requirements: null
success: null
traits:
- arcane
- necromancy
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Flame** (__arcane__, __evocation__,__fire__); The dragon breathes a blast\
\ of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic Reflex save).\n\
\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
\ of weakening gas. Each creature within a 40-foot cone must succeed at a DC 37\
\ Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled 3 on a critical\
\ failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon makes two claw Strikes and one horns Strike in any
order
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
Strikes and one horns Strike in any order'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the gold dragon scores a critical hit with a strike, it recharges
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
with a strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: cold
ritual_lists: null
saves:
fort: 28
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 25
ref_misc: null
will: 28
will_misc: null
sense_abilities: null
senses:
- Perception +29
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
- bonus: 24
misc: null
name: 'Arcana '
- bonus: 28
misc: null
name: 'Athletics '
- bonus: 29
misc: null
name: 'Diplomacy '
- bonus: 27
misc: null
name: 'Medicine '
- bonus: 29
misc: null
name: 'Religion '
- bonus: 26
misc: null
name: 'Society '
source:
- abbr: Bestiary
page_start: 124
page_stop: null
speed:
- amount: 50
type: Land
- amount: 180
type: fly
- amount: 50
type: swim
spell_lists:
- dc: 35
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: null
name: sunburst
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: gems only
name: locate
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: evil only
name: detect alignment
requirement: null
to_hit: null
traits:
- LG
- Huge
- Dragon
- Fire
type: Creature
weaknesses: null

View File

@ -0,0 +1,365 @@
ability_mods:
cha_mod: 5
con_mod: 3
dex_mod: 3
int_mod: 4
str_mod: 6
wis_mod: 4
ac: 34
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 31
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 31 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the creature's action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
of the dragon''s tail uses a move action or leaves a square during a move action
it''s using. **Effect** The dragon makes a tail Strike at the creature with a
-2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail uses a move action or leaves
a square during a move action it's using.
description: 'Green dragons are the most contemplative of the chromatic dragons as
well as the most approachable. The key to understanding green dragons is to understand
their obsession with knowledge and self-discipline. Any careful approach that takes
advantage of a green dragon''s fixations may end in a diplomatic outcome, but any
misstep or slight can provoke a savage attack. Like most chromatic dragons, green
dragons do not suffer fools—and the threshold for what they consider foolish is
very low.
Though more open than their chromatic cousins to dealing with other creatures and
dragons, green dragons prefer an isolated and quiet life. They tend to lair in the
most forbidding parts of a forest, surrounded by tangled thickets, or else at the
heart of some dismal gulch. If the terrain is suitable, some green dragons make
their home in natural caves, which they expand to suit their needs.
Green dragons'' pride leads them to see to the preservation of their forest homes.
They feel that a verdant and lush forest is something that they alone have cultivated.
This leads some green dragons to follow the path of druidism, though most prefer
to study the arcane arts and occult lore. Most of them delve deeply into one particular
field of study, and correspond with other scholars in the field by adopting a pen
name that hides their true nature. Regardless of their chosen focus, green dragons
seek to improve themselves, and their desire for knowledge makes them more likely
to deal diplomatically with other creatures in order to obtain new information.
Their hoards are typically well kept, organized, and filled with tomes of lore and
scrolls of magic along with antiquities they collect for their own inscrutable reasons.
Many of these treasures come from across the globe, and many an adventurer has survived
an encounter with a green dragon by stroking its ego and plying it with rare artifacts
or lost lore from ancient cultures.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 30'
hp: 215
hp_misc: null
immunities:
- paralyzed
- poison
- sleep
items: null
languages:
- Common
- Draconic
- Elven
- Sylvan
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d10+12
type: piercing
name: jaws
plus_damage:
- formula: 3d4
type: poison
to_hit: 26
traits:
- magical
- poison
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d8+12
type: slashing
name: claw
plus_damage: null
to_hit: 26
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d8+10
type: bludgeoning
name: tail
plus_damage: null
to_hit: 24
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d8+10
type: piercing
name: horn
plus_damage: null
to_hit: 24
traits:
- magical
- reach 15 feet
name: Adult Green Dragon
perception: 22
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a toxic cloud that deals 13d6 poison damage in
a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again
for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__poison__) The dragon breathes a toxic cloud that deals 13d6 poison damage in
a 50-foot cone (DC 31 basic Fortitude save). It can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon always gains the benefits of Cover Tracks in natural
surroundings, even while moving at full speed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trackless Step
range: null
raw_description: '**Trackless Step** The green dragon always gains the benefits
of Cover Tracks in natural surroundings, even while moving at full speed.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon ignores difficult terrain and greater difficult terrain
from non-magical foliage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Woodland Stride
range: null
raw_description: '**Woodland Stride** The green dragon ignores difficult terrain
and greater difficult terrain from non-magical foliage.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 20
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 22
ref_misc: null
will: 23
will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 19
misc: null
name: 'Acrobatics '
- bonus: 22
misc: null
name: 'Arcana '
- bonus: 24
misc: null
name: 'Athletics '
- bonus: 19
misc: null
name: 'Deception '
- bonus: 23
misc: null
name: 'Diplomacy '
- bonus: 23
misc: null
name: 'Intimidation '
- bonus: 20
misc: null
name: 'Nature '
- bonus: 24
misc: null
name: 'Occultism '
- bonus: 22
misc: null
name: 'Society '
- bonus: 21
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 110
page_stop: null
speed:
- amount: 40
type: Land
- amount: 160
type: fly
- amount: 40
type: swim
- amount: null
type: trackless step
- amount: null
type: woodland stride
spell_lists:
- dc: 32
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: suggestion
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: x2
name: entangle
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: charm
requirement: null
to_hit: null
traits:
- LE
- Huge
- Amphibious
- Dragon
type: Creature
weaknesses: null

View File

@ -0,0 +1,339 @@
ability_mods:
cha_mod: 4
con_mod: 5
dex_mod: 2
int_mod: 2
str_mod: 8
wis_mod: 4
ac: 34
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 30
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises a wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, they descend 10 feet after the
attack.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection [Reaction]** **Trigger **The dragon is targeted
with an attack; **Effect **The dragon raises a wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is Flying, they descend
10 feet after the attack.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack
description: 'Magma dragons have a reputation among other dragons for being unpredictable
and brash. Their temperament and tendency for violent outbursts ensure that the
typical magma dragon lives a solitary life, with hatchlings often bickering or fighting
to establish dominance among themselves before they leave the nest. A magma dragon
always has a reason for their outbursts and can always justify their sudden turns
in mood, yet they rarely feel the need to do so.
Magma dragons build lairs within volcanically active mountains or deep underground
amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep
hoards of treasure, but the nature of their searing lairs limits the type of valuables
they collect to metals, gems, and items capable of resisting the heat of a volcano''s
core.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 33
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 33'
hp: 270
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Ignan
- Terran
level: 13
melee:
- action_cost: One Action
damage:
formula: 3d10+12
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: fire
to_hit: 27
traits:
- fire
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+12
type: slashing
name: claw
plus_damage: null
to_hit: 27
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d12+12
type: bludgeoning
name: tail
plus_damage: null
to_hit: 25
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d10+12
type: piercing
name: horns
plus_damage: null
to_hit: 25
traits:
- magical
- reach 15 feet
name: Adult Magma Dragon
perception: 23
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of magma that deals 9d6 fire damage and
4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can't
use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__)
The dragon breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning
damage in a 40-foot cone (DC 33 basic Reflex save). They can''t use Breath Weapon
again for 1d4 rounds.'
requirements: null
success: null
traits:
- evocation
- fire
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A magma dragon's swim Speed functions only when the dragon is Swimming
through magma or molten lava.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Magma Swim
range: null
raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when
the dragon is Swimming through magma or molten lava.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: If the next action the dragon uses is Breath Weapon, the magma clings
to those it damages. Each creature that fails its save against the Breath Weapon
takes 4d6 __persistent fire damage__, and as long as it has this persistent fire
damage, it also takes a -10-foot status penalty to its Speeds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Volcanic Purge
range: null
raw_description: '**Volcanic Purge** If the next action the dragon uses is Breath
Weapon, the magma clings to those it damages. Each creature that fails its save
against the Breath Weapon takes 4d6 __persistent fire damage__, and as long as
it has this persistent fire damage, it also takes a -10-foot status penalty to
its Speeds.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 15
type: cold
ritual_lists: null
saves:
fort: 26
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 21
ref_misc: null
will: 23
will_misc: null
sense_abilities: null
senses:
- Perception +23
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 21
misc: null
name: 'Acrobatics '
- bonus: 27
misc: null
name: 'Athletics '
- bonus: 19
misc: null
name: 'Deception '
- bonus: 25
misc: null
name: 'Intimidation '
- bonus: 21
misc: null
name: 'Nature '
- bonus: 21
misc: null
name: 'Stealth '
- bonus: 23
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 94
page_stop: null
speed:
- amount: 40
type: Land
- amount: 140
type: fly
- amount: 40
type: magma swim
spell_lists:
- dc: 31
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: at will
name: burning hands
requirement: null
- frequency: at will
name: wall of fire
requirement: null
- heightened_level: 6
level: 0
spells:
- frequency: null
name: produce flame
requirement: null
to_hit: 23
traits:
- Uncommon
- CN
- Huge
- Dragon
- Elemental
- Fire
type: Creature
weaknesses: null

View File

@ -0,0 +1,358 @@
ability_mods:
cha_mod: 5
con_mod: 6
dex_mod: 3
int_mod: 3
str_mod: 7
wis_mod: 4
ac: 37
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 5 feet, 3d6 fire damage (DC 30 basic Reflex)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dragon Heat
range: null
raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__);
5 feet, 3d6 fire damage (DC 30 basic Reflex)'
requirements: null
success: null
traits:
- arcane
- aura
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 33
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'The largest and most powerful of the chromatic dragons, red dragons
are a menace to civilizations everywhere, and their strength is rivaled only by
their arrogance. Red dragons see themselves as regents and overlords of all dragonkind.
With their crowns of crimson spikes and their command of blistering frame, this
is no haughty boast in their eyes—only unquestioned fact.
Red dragons don''t deign to speak with lesser creatures; they simply dominate and
burn, enslaving weaker creatures to act as servants and to look after their lairs
while the dragons slumber away. They take pleasure in dominating these creatures,
and they demand tribute from their supplicants. Those who anger or disappoint end
up eaten or reduced to ash. They command their enslaved minions to constantly build
onto their lairs, carving out new tunnels and designing cunning traps that ensure
the dragon''s security.
Driven by their arrogance, red dragons are the most likely of the chromatic dragons
to ravage settlements. They want the world to see them in their rightful place as
powerful tyrants, and they delight in threatening all other creatures. They have
no qualms about bullying, manipulating, or killing to complete their goals—or simply
intimidating others through a public display of brutality and dominance.
As legendary as the brutishness of red dragons is the magnificence of their hoards
of gold. Their lairs are often situated in dangerous places, with volcanoes being
a favorite spot, as they find them foreboding and the constant warmth is comfortable.
No matter the locale, red dragons sleep on a litter of coins and other treasures,
which they zealously guard. Sometimes, the dragon''s internal heat causes these
precious metals to fuse together.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 32'
hp: 305
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Dwarven
- Orcish
level: 14
melee:
- action_cost: One Action
damage:
formula: 3d12+15
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: fire
to_hit: 29
traits:
- fire
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+15
type: slashing
name: claw
plus_damage: null
to_hit: 29
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d12+13
type: slashing
name: tail
plus_damage: null
to_hit: 27
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d10+13
type: slashing
name: wing
plus_damage: null
to_hit: 27
traits:
- agile
- magical
- reach 15 feet
name: Adult Red Dragon
perception: 26
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of flame that deals 15d6 fire damage in
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__fire__) The dragon breathes a blast of flame that deals 15d6 fire damage in
a 50-foot cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for
1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: cold
ritual_lists: null
saves:
fort: 28
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 25
ref_misc: null
will: 26
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Smoke doesn't impair a red dragon's vision; it ignores the concealed
condition from smoke.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Smoke Vision
range: null
raw_description: '**Smoke Vision** Smoke doesn''t impair a red dragon''s vision;
it ignores the concealed condition from smoke.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +26
- darkvision
- scent (imprecise) 60 feet
- smoke vision
size: Huge
skills:
- bonus: 23
misc: null
name: 'Acrobatics '
- bonus: 25
misc: null
name: 'Arcana '
- bonus: 29
misc: null
name: 'Athletics '
- bonus: 25
misc: null
name: 'Deception '
- bonus: 25
misc: null
name: 'Diplomacy '
- bonus: 27
misc: null
name: 'Intimidation '
- bonus: 23
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 112
page_stop: null
speed:
- amount: 50
type: Land
- amount: 150
type: fly
spell_lists:
- dc: 35
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: suggestion
requirement: null
- heightened_level: 6
level: 0
spells:
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: read aura
requirement: null
to_hit: null
traits:
- CE
- Huge
- Dragon
- Fire
type: Creature
weaknesses: null

View File

@ -0,0 +1,383 @@
ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 3
int_mod: 3
str_mod: 7
wis_mod: 4
ac: 37
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 33
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The silver dragon is
targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The silver dragon is targeted with an attack.
description: 'Silver dragons are among the most chivalrous of all dragonkind; they
wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain
peaks or deep in steep, misty valleys. Although they typically make their lairs
among the highlands, the pursuit of justice leads silver dragons to travel far and
wide—often into the very heart of realms overrun by evil. These exemplars of righteousness
are ceaseless in their determination to help the weak, spread honor, and stamp out
evil.
Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a
suit of gleaming armor, lending further credence to the popular myth that silver
dragons are the paladins of dragonkind. The zeal with which they seek out, confront,
and defeat evil is unsurpassed even among their metallic cousins, and they adhere
to strict codes of honor usually passed down from parent to hatchling. On occasion,
they instead learn these codes from trusted mentors, usually other silver dragons
or gold dragons. As they age, they become even more dedicated to their codes, often
adding new and even more restrictive clauses to the systems that guide their behavior.
Silver dragons are incredibly altruistic and regularly consort with the citizens
of goodly societies, of which they consider themselves protectors and guides. In
addition to responding to evil threats, silver dragons work to prevent evil from
taking root in the first place, and they ensure mortals under their care are well
fed, educated, and treated with dignity. Although silver dragons can seem overzealous
or even eager to join the fight against evil, they know that the best way to rid
the world of corruption is to stamp out strife and disillusionment at their source,
not to passively sit back and watch it grow into an unsolvable problem. Silver dragons
can be vindictive, but they can also be forgiving; for evildoers who seek to atone
for their sins and turn over a new leaf, the support of a silver dragon is both
unwavering and invaluable.
Many silver dragons are also drawn to religious endeavors, venerating deities such
as Iomedae, Sarenrae, and other deities concerned with justice, virtue, and redemption.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 32'
hp: 295
hp_misc: null
immunities:
- cold
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
- Draconic
- Dwarven
level: 14
melee:
- action_cost: One Action
damage:
formula: 3d10+13
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: cold
to_hit: 29
traits:
- cold
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d8+13
type: slashing
name: claw
plus_damage: null
to_hit: 29
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+11
type: bludgeoning
name: tail
plus_damage: null
to_hit: 27
traits:
- magical
- reach 20 feet
name: Adult Silver Dragon
perception: 26
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a cloud of frost in a 40-foot cone that deals
15d6 cold damage (DC 35 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Frost
range: null
raw_description: '**Frost** (__arcane__,__cold__,__evocation__); The dragon breathes
a cloud of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic
Reflex save).'
requirements: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of paralyzing gas. Each creature within
a 40-foot cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for
1 round (or __paralyzed__ for two rounds on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Paralyzing Gas
range: null
raw_description: '**Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__);
The dragon breathes a blast of paralyzing gas. Each creature within a 40-foot
cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or
__paralyzed__ for two rounds on a critical failure).'
requirements: null
success: null
traits:
- arcane
- enchantment
- incapacitation
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The silver dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Frost** (__arcane__,__cold__,__evocation__); The dragon breathes a cloud\
\ of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic Reflex save).\n\
\n * **Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__); The\
\ dragon breathes a blast of paralyzing gas. Each creature within a 40-foot cone\
\ must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or __paralyzed__\
\ for two rounds on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The silver dragon can tread on clouds or fog as though on solid ground.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon makes two claw Strikes and one tail Strike in any
order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two
claw Strikes and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the silver dragon scores a critical hit with a Strike, it recharges
its Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the silver dragon scores a critical
hit with a Strike, it recharges its Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: fire
ritual_lists: null
saves:
fort: 26
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 23
ref_misc: null
will: 28
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The silver dragon ignores the concealed condition from fog and clouds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fog Vision
range: null
raw_description: '**Fog Vision** The silver dragon ignores the concealed condition
from fog and clouds.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +26
- darkvision
- fog vision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 21
misc: null
name: 'Acrobatics '
- bonus: 27
misc: null
name: 'Athletics '
- bonus: 25
misc: null
name: 'Diplomacy '
- bonus: 27
misc: null
name: 'Intimidation '
- bonus: 24
misc: null
name: 'Medicine '
- bonus: 24
misc: null
name: 'Religion '
- bonus: 20
misc: null
name: 'Society '
source:
- abbr: Bestiary
page_start: 126
page_stop: null
speed:
- amount: 50
type: Land
- amount: 140
type: fly
- amount: null
type: cloud walk
spell_lists:
- dc: 33
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: evil only
name: detect alignment
requirement: null
to_hit: null
traits:
- LG
- Huge
- Cold
- Dragon
type: Creature
weaknesses: null

View File

@ -0,0 +1,385 @@
ability_mods:
cha_mod: 5
con_mod: 6
dex_mod: 4
int_mod: 4
str_mod: 8
wis_mod: 6
ac: 37
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 34
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 34 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'While the other primal dragons hail from the Elemental Planes, the cruel
and unceasingly malicious umbral dragons originate in the depths of the Shadow Plane.
Their sleek black scales and serpentine grace allow them to strike from hiding,
and they are known for playing with their prey before finally finishing it. These
creatures of shadowy energy and unwholesome appetites prefer the necrotic flesh
of undead creatures to any other meal. This strange hunger can be of accidental
benefit to nearby humanoid societies, but ultimately they hunt and kill undead creatures
for the taste, rather than out of any desire to protect others from the undead.
The benefit is always short-lived, however. When umbral dragons exhaust their preferred
prey, they turn on whatever living creatures happen to be nearby. Umbral dragons
sometimes go to great lengths to obtain their favorite meals, even creating undead
creatures that they then feast upon.
For all their power, umbral dragons are uninterested in fair battles. When faced
with foes that pose any kind of actual danger to them, umbral dragons flee into
the shadows and seek to strike back through pawns or minions rather than risk their
own lives. Their treasure hoards are varied and diverse, often augmented by loot
stolen from crypts the dragons have turned into feeding grounds. They have a strong
respect for and interest in traditions and heirlooms, and they often seek to augment
their hoards with items of great value that have been handed down through the generations
of those whose corpses and ghosts they''ve fed upon.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 36'
hp: 275
hp_misc: null
immunities:
- negative
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Necril
- Shadowtongue
level: 15
melee:
- action_cost: One Action
damage:
formula: 3d10+14
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: negative
to_hit: 30
traits:
- negative
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+14
type: slashing
name: claw
plus_damage: null
to_hit: 30
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d12+14
type: slashing
name: tail
plus_damage: null
to_hit: 28
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d10+14
type: slashing
name: wing
plus_damage: null
to_hit: 28
traits:
- agile
- magical
- reach 15 feet
name: Adult Umbral Dragon
perception: 29
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The umbral dragon breathes in one of two ways. They can't use Breath
Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of darkness in a 40-foot cone that deals
16d6 negative damage (DC 36 basic Reflex save). Undead creatures take 19d6 force
damage instead of the negative damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Negative
range: null
raw_description: '**Negative **(__necromancy__, __negative__, __primal__) The
dragon breathes a blast of darkness in a 40-foot cone that deals 16d6 negative
damage (DC 36 basic Reflex save). Undead creatures take 19d6 force damage instead
of the negative damage.'
requirements: null
success: null
traits:
- necromancy
- negative
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: "The dragon breathes a blast of shadows in a 40-foot cone. Each creature\
\ within the cone must attempt a DC 36 Fortitude save. \n\n**Critical Success\
\ **The creature is unaffected. \n\n**Success **The creature is __enfeebled\
\ 2__ for 1 round. \n\n**Failure **The creature is enfeebled 2 for 1 minute.\
\ \n\n**Critical Failure **The creature is enfeebled 2 for 1 minute and __blinded__\
\ for 1 round."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shadows
range: null
raw_description: "**Shadows **(__necromancy__, __primal__, __shadow__) The dragon\
\ breathes a blast of shadows in a 40-foot cone. Each creature within the cone\
\ must attempt a DC 36 Fortitude save. \n\n**Critical Success **The creature\
\ is unaffected. \n\n**Success **The creature is __enfeebled 2__ for 1 round.\
\ \n\n**Failure **The creature is enfeebled 2 for 1 minute. \n\n**Critical Failure\
\ **The creature is enfeebled 2 for 1 minute and __blinded__ for 1 round."
requirements: null
success: null
traits:
- necromancy
- primal
- shadow
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\
\ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\
\ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\
\ darkness in a 40-foot cone that deals 16d6 negative damage (DC 36 basic Reflex\
\ save). Undead creatures take 19d6 force damage instead of the negative damage.\n\
\n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\
\ a blast of shadows in a 40-foot cone. Each creature within the cone must attempt\
\ a DC 36 Fortitude save. \n\n**Critical Success **The creature is unaffected.\
\ \n\n**Success **The creature is __enfeebled 2__ for 1 round. \n\n**Failure **The\
\ creature is enfeebled 2 for 1 minute. \n\n**Critical Failure **The creature\
\ is enfeebled 2 for 1 minute and __blinded__ for 1 round."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An umbral dragon's Strikes affect __incorporeal__ creatures with the
effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an
additional 6d6 force damage to __undead__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ghost Bane
range: null
raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__
creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s
jaws deal an additional 6d6 force damage to __undead__.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 27
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 25
ref_misc: null
will: 27
will_misc: null
sense_abilities: null
senses:
- Perception +29
- greater darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 25
misc: null
name: 'Acrobatics '
- bonus: 31
misc: null
name: 'Athletics '
- bonus: 28
misc: null
name: 'Deception '
- bonus: 28
misc: null
name: 'Intimidation '
- bonus: 25
misc: null
name: 'Nature '
- bonus: 27
misc: null
name: 'Stealth '
- bonus: 28
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 96
page_stop: null
speed:
- amount: 50
type: Land
- amount: 180
type: fly
spell_lists:
- dc: 36
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: at will
name: darkness
requirement: null
- frequency: null
name: shadow walk
requirement: null
- frequency: null
name: vampiric exsanguination
requirement: null
- heightened_level: 7
level: 0
spells:
- frequency: null
name: detect magic
requirement: null
to_hit: null
traits:
- Uncommon
- NE
- Huge
- Dragon
- Shadow
type: Creature
weaknesses: null

View File

@ -0,0 +1,389 @@
ability_mods:
cha_mod: 1
con_mod: 5
dex_mod: 2
int_mod: 1
str_mod: 7
wis_mod: 2
ac: 29
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 5 feet, 2d6 cold damage (DC 27 basic Reflex)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dragon Chill
range: null
raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__);
5 feet, 2d6 cold damage (DC 27 basic Reflex)'
requirements: null
success: null
traits:
- arcane
- aura
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 27
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 27 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon's blood sprays on the creature, dealing 2d6 cold damage. A creature
that takes cold damage in this way is slowed 1 for 1 round.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Freezing Blood
range: null
raw_description: '**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger**
An adjacent creature deals piercing or slashing damage to the dragon. **Effect**
The dragon''s blood sprays on the creature, dealing 2d6 cold damage. A creature
that takes cold damage in this way is slowed 1 for 1 round.'
requirements: null
success: null
traits:
- arcane
- cold
trigger: An adjacent creature deals piercing or slashing damage to the dragon.
description: 'The most feral and least intelligent of all the chromatic dragons, white
dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly
all other dragons look down on white dragons as hopelessly hotheaded and dull, though
this does not make them any less dangerous—in fact, it may mean the opposite. It''s
nearly impossible to treat with white dragons, not because they lack the capacity
to do so, but because they just don''t care to. They are as difficult to deal with
as they are quick to anger, and they become incensed at almost anything. When a
white dragon does speak, it spews threats, inane jokes, and incoherent babbling
as a prelude to attacking—and when the attack comes, it''s bloody and relentless.
Thankfully, white dragons prefer very cold, remote locations that are far from people.
Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they
treat the lands around them as their own personal hunting grounds. They fly out
to feed or terrorize other creatures, especially those who trespass near the dragon''s
territory, then bring any treasure back to be displayed in icy niches in their lairs.
They collect all kinds of valuables, with a slight preference for items with high
utility—such as tools, trade goods, and fine food—over coins or jewels. The ability
to shape ice lets white dragons rearrange their lairs exactly to their specifications,
and they take great pride in how they''ve decorated their homes over the years.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 27'
hp: 215
hp_misc: null
immunities:
- cold
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d10+13
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: cold
to_hit: 23
traits:
- cold
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d8+13
type: slashing
name: claw
plus_damage: null
to_hit: 23
traits:
- agile
- magical
- action_cost: One Action
damage:
formula: 2d6+11
type: bludgeoning
name: tail
plus_damage: null
to_hit: 22
traits:
- magical
- reach 15 feet
name: Adult White Dragon
perception: 20
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a cloud of frost that deals 11d6 cold damage in
a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__)
The dragon breathes a cloud of frost that deals 11d6 cold damage in a 40-foot
cone (DC 29 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The dragon slams into the ground. It can do this if it's on the ground
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage.
The dragon can then Step.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ground Slam
range: null
raw_description: '**Ground Slam** The dragon slams into the ground. It can do
this if it''s on the ground Flying within 10 feet of the ground. Each creature
on the ground within 10 feet must succeed at a DC 29 Reflex save or fall prone
and take 3d6 bludgeoning damage. The dragon can then Step.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A white dragon can climb on ice as though it had the listed climb Speed.
It ignores difficult terrain and greater difficult terrain from ice and snow and
doesn't risk falling when crossing ice.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ice Climb
range: null
raw_description: '**Ice Climb** A white dragon can climb on ice as though it had
the listed climb Speed. It ignores difficult terrain and greater difficult terrain
from ice and snow and doesn''t risk falling when crossing ice.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
critical failure, it falls off the ice entirely and is also prone.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shape Ice
range: null
raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__)
The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any
creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic
check. On a failure, the creature falls prone atop the ice; on a critical failure,
it falls off the ice entirely and is also prone.'
requirements: null
success: null
traits:
- arcane
- transmutation
- water
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: fire
ritual_lists: null
saves:
fort: 22
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 19
ref_misc: null
will: 17
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Snow doesn't impair a white dragon's vision; it ignores concealment
from snowfall.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Snow Vision
range: null
raw_description: '**Snow Vision** Snow doesn''t impair a white dragon''s vision;
it ignores concealment from snowfall.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +20
- darkvision
- scent (imprecise) 60 feet
- snow vision
size: Large
skills:
- bonus: 16
misc: null
name: 'Acrobatics '
- bonus: 15
misc: null
name: 'Arcana '
- bonus: 23
misc: null
name: 'Athletics '
- bonus: 19
misc: null
name: 'Intimidation '
- bonus: 18
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 114
page_stop: null
speed:
- amount: 30
type: Land
- amount: 120
type: fly
- amount: 30
type: ice climb
spell_lists:
- dc: 27
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: at will
name: obscuring mist
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: gust of wind
requirement: null
to_hit: null
traits:
- CE
- Large
- Cold
- Dragon
type: Creature
weaknesses: null

View File

@ -0,0 +1,177 @@
ability_mods:
cha_mod: 3
con_mod: 5
dex_mod: 3
int_mod: -1
str_mod: 5
wis_mod: 3
ac: 23
ac_special: null
alignment: NE
automatic_abilities: null
description: 'The ahuizotl is a vicious, semi-aquatic predator that resembles a hideous
cross between a badger and an otter, with disturbingly web-fingered paws supplemented
by a fifth hand at the end of a long, serpentine tail. A clever and stealthy hunter,
the ahuizotl lures unwary prey to their doom by mimicking the cries of people in
distress. The ahuizotl''s macabre habit of feeding on a victim''s eyes, fingernails,
and teeth leaves the corpses of its kills uniquely mutilated. Some say the creatures
consider these body parts delicacies, while others insist ahuizotls collect them
as tribute to a powerful but unknown entity. The fact that an ahuizotl does not
eat the actual flesh of its victims, instead depositing their savaged and waterlogged
corpses in locations where the remains are sure to be found by friends or family,
points to a third and perhaps more likely possibility—the ahuizotl simply enjoys
using its violent dietary quirks to spread fear and despair.
An ahuizotl walks on all fours, but its hands are capable of manipulating simple
tools and other objects. Ahuizotls have roughly mustelid features and an extra membrane
covering their eyes, giving their eyes a dull color suggestive of cataracts and
somewhat blunting the creature''s vision. Yet despite their bestial appearance,
ahuizotls are nearly as intelligent as the average human, and wiser than most. Although
they don''t form societies of their own, they have been known to ally with violent
cults or conclaves of monsters, and even to found small shrines and temples to sinister
deities. The cult of Charon, the horseman of Death, is particularly popular among
certain ahuizotls, who look forward to an afterlife spent wallowing in the waters
of the River Styx.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
hp: 105
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d8+8
type: piercing
name: jaws
plus_damage: null
to_hit: 17
traits: null
- action_cost: One Action
damage:
formula: 2d6+8
type: slashing
name: claw
plus_damage: null
to_hit: 17
traits:
- agile
- action_cost: One Action
damage:
formula: 2d4+8
type: slashing
name: tail claw
plus_damage:
- formula: null
type: Improved Grab
to_hit: 17
traits:
- agile
- reach 10 feet
name: Ahuizotl
perception: 13
proactive_abilities:
- action_cost: One Action
critical_failure: The creature is not dragged and the ahuizotl no longer has the
creature grabbed.
critical_success: null
description: null
effect: The ahuizotl has a Medium or smaller creature grabbed with its tail claw
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tail Drag
range: null
raw_description: "**Tail Drag** **Requirements **The ahuizotl has a Medium or\
\ smaller creature grabbed with its tail claw; **Effect **The ahuizotl attempts\
\ an __Athletics__ check against the creature's Fortitude DC. \n\n**Critical Success\
\ **If the creature is 10 feet away from the ahuizotl, it is dragged into a square\
\ adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against the creature.\
\ \n\n**Success **If the creature is 10 feet away from the ahuizotl, it is dragged\
\ into a square adjacent to the ahuizotl. \n\n**Failure **The creature is not\
\ dragged. \n\n**Critical Failure** The creature is not dragged and the ahuizotl\
\ no longer has the creature grabbed."
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 17
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 13
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An ahuizotl can mimic the sounds of a person in distress by attempting
a __Deception__ check to __Lie__. The ahuizotl has a +4 circumstance bonus to
this check.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Voice Imitation
range: null
raw_description: '**Voice Imitation** An ahuizotl can mimic the sounds of a person
in distress by attempting a __Deception__ check to __Lie__. The ahuizotl has a
+4 circumstance bonus to this check.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +13
- darkvision
size: Large
skills:
- bonus: 15
misc: null
name: 'Athletics '
- bonus: 15
misc: +19 when using Voice Imitation
name: 'Deception '
- bonus: 15
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 12
page_stop: null
speed:
- amount: 25
type: Land
- amount: 35
type: swim
spell_lists: null
traits:
- Uncommon
- NE
- Large
- Amphibious
- Beast
type: Creature
weaknesses: null

View File

@ -0,0 +1,127 @@
ability_mods:
cha_mod: 0
con_mod: 0
dex_mod: 4
int_mod: -2
str_mod: 1
wis_mod: 0
ac: 16
ac_special: null
alignment: N
automatic_abilities: null
description: 'Air mephits are capricious and flighty relative to their kin; they are
as likely to fly blindly into battle as they are to whine in terror at a loud noise.
They are pale blue in coloration and have thin wings that trail small puffs of vapor
as they fly through the skies.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 15'
hp: 12
hp_misc: fast healing 2 (in open air)
immunities:
- bleed
- paralyzed
- poison
- sleep
items: null
languages:
- Auran
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+1
type: slashing
name: claw
plus_damage: null
to_hit: 9
traits:
- agile
- finesse
name: Air Mephit
perception: 3
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The air mephit breathes sand and grit in a 15-foot cone that deals
2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).
The air mephit can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__air__, __arcane__) The air
mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage
to each creature within the area (DC 17 basic Reflex save). The air mephit can''t
use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- air
- arcane
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 3
fort_misc: null
misc: null
ref: 19
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +3
- darkvision
size: Small
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 7
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 150
page_stop: null
speed:
- amount: 20
type: Land
- amount: 40
type: fly
spell_lists:
- dc: 17
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: null
name: blur
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: gust of wind
requirement: null
to_hit: null
traits:
- N
- Small
- Air
- Elemental
type: Creature
weaknesses: null

View File

@ -0,0 +1,242 @@
ability_mods:
cha_mod: 8
con_mod: 5
dex_mod: 9
int_mod: 0
str_mod: -5
wis_mod: 7
ac: 45
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The aiudara wraith teleports with the creature, arriving in an empty space
of its choice adjacent to the triggering creature's destination. If the triggering
effect targets multiple creatures, the aiudara wraith chooses which creature it
arrives beside.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Teleportation Attachment
range: null
raw_description: '**Teleportation Attachment** [Reaction] (__conjuration__, __teleportation__)
**Trigger** A creature within 60 feet uses a teleportation effect; **Effect**
The aiudara wraith teleports with the creature, arriving in an empty space of
its choice adjacent to the triggering creature''s destination. If the triggering
effect targets multiple creatures, the aiudara wraith chooses which creature it
arrives beside.'
requirements: null
success: null
traits:
- conjuration
- teleportation
trigger: A creature within 60 feet uses a teleportation effect
description: 'Dahak''s influence in Alseta''s Landing created a soul-draining effect
that slays unprotected creatures within, transforming them into ghostly creatures
known as aiudara wraiths, but these rare undead can rise within modern aiudara portals
as well. Each time an individual travels through an aiudara, there''s a chance their
passage could leave a faint imprint of their subconscious in the network. Normally
this imprint simply fades away, but when an aiudara is damaged or the individual
is suffering from necromantic contagions, these imprints can accumulate and, in
time, coalesce on the Astral Plane or within Alseta''s Landing as a full-fledged
aiudara wraith. The wraith is forced to live with an incomplete sense of self, always
seeking its own memories and swiftly growing violent and vengeful as its quest to
reclaim these ephemeral notions constantly meets with failure.
**__Recall Knowledge - Astral__ (__Occultism__)**: DC 43
**__Recall Knowledge - Undead__ (__Religion__)**: DC 43'
hp: 300
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
items: null
languages:
- Common
- Elven
- Necril
level: 18
melee:
- action_cost: One Action
damage:
formula: 4d10+16
type: force
name: spectral hand
plus_damage:
- formula: null
type: dimensional shunt and drain life
to_hit: 35
traits:
- agile
- finesse
- magical
name: Aiudara Wraith
perception: 33
proactive_abilities:
- action_cost: None
critical_failure: As failure, but the creature is also stunned 2.
critical_success: The creature is unaffected and becomes temporarily immune to dimensional
shunt for 1 minute.
description: 'The aiudara wraith''s touch displaces creatures and flings them through
space. The creature must attempt a DC 40 Fortitude save.
'
effect: null
effects: null
failure: The creature is teleported 20 feet in a direction of the aiudara wraith's
choice.
frequency: null
full_description: null
generic_description: null
name: Dimensional Shunt
range: null
raw_description: '**Dimensional Shunt** (__arcane__, __conjuration__, __teleportation__)
The aiudara wraith''s touch displaces creatures and flings them through space.
The creature must attempt a DC 40 Fortitude save.
**Critical Success** The creature is unaffected and becomes temporarily immune
to dimensional shunt for 1 minute.
**Success** The creature is pushed 5 feet in a random direction.
**Failure** The creature is teleported 20 feet in a direction of the aiudara wraith''s
choice.
**Critical Failure** As failure, but the creature is also __stunned 2__.'
requirements: null
success: The creature is pushed 5 feet in a random direction.
traits:
- arcane
- conjuration
- teleportation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an aiudara wraith damages a living creature with its spectral
hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must
succeed at a DC 40 Fortitude save or become __drained 1__ and __stupefied 1__
as long as it is drained. Further damage dealt by the aiudara wraith's spectral
hand Strikes increases the value of the __drained__ and __stupefied__ conditions
by 1 each on a failed save, to a maximum of 10 for both.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drain Life
range: null
raw_description: '**Drain Life** (__arcane__, __necromancy__) When an aiudara wraith
damages a living creature with its spectral hand Strike, the aiudara wraith gains
18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save
or become __drained 1__ and __stupefied 1__ as long as it is drained. Further
damage dealt by the aiudara wraith''s spectral hand Strikes increases the value
of the __drained__ and __stupefied__ conditions by 1 each on a failed save, to
a maximum of 10 for both.'
requirements: null
success: null
traits:
- arcane
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An aiudara wraith moves by means of localized teleportation. An aiudara
wraith's Stride does not have the move trait. When an aiudara wraith Strides,
it reaches its destination within the range of its Speed immediately.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Instantaneous Movement
range: null
raw_description: '**Instantaneous Movement** (__arcane__, __conjuration__, __teleportation__)
An aiudara wraith moves by means of localized teleportation. An aiudara wraith''s
Stride does not have the move trait. When an aiudara wraith Strides, it reaches
its destination within the range of its Speed immediately.'
requirements: null
success: null
traits:
- arcane
- conjuration
- teleportation
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 15
type: all damage (except force
- amount: null
type: ghost touch
- amount: null
type: or positive
- amount: null
type: double resistance vs. non-magical)
ritual_lists: null
saves:
fort: 33
fort_misc: null
misc: null
ref: 37
ref_misc: null
will: 33
will_misc: null
sense_abilities: null
senses:
- Perception +33
- darkvision
- lifesense 60 feet
size: Medium
skills:
- bonus: 35
misc: null
name: 'Acrobatics '
- bonus: 31
misc: null
name: 'Arcana '
- bonus: 35
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #150: Broken Promises'
page_start: 78
page_stop: null
speed:
- amount: 60
type: fly
- amount: null
type: instantaneous movement
spell_lists: null
traits:
- Rare
- NE
- Medium
- Astral
- Incorporeal
- Undead
- Wraith
type: Creature
weaknesses: null

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@ -0,0 +1,228 @@
ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: 2
int_mod: -4
str_mod: 4
wis_mod: 3
ac: 16
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An akata doesn't breathe and is immune to effects that require breathing
(such as an __inhaled__ poison).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: No Breath
range: null
raw_description: '**No Breath** An akata doesn''t breathe and is immune to effects
that require breathing (such as an __inhaled__ poison).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Salt water acts as an extremely strong acid to an akata. Full immersion
in salt water deals 4d6 acid damage per round.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Salt Water Vulnerability
range: null
raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong
acid to an akata. Full immersion in salt water deals 4d6 acid damage per round.'
requirements: null
success: null
traits: null
trigger: null
description: 'An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing
eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely
silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also
lacks ears, but it has heightened visual and olfactory senses.
When food is scarce, an akata secretes a resin from its pores that forms into a
sturdy cocoon of pale green crystal—the skymetal noqual. An akata can hibernate
in this cocoon without needing to eat or drink for centuries, though it retains
a rudimentary sense of its surroundings and can break out in only a few minutes''
time. These cocoons allow the creatures to travel through the void of space, seeking
new worlds where they can infect suitable humanoid hosts with their larval young.
Once a victim succumbs to this infection, the offspring fight among themselves until
one proves the strongest. The surviving akata then animates the corpse—now a __void
zombie__—which shambles about of its own accord.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 20'
hp: 15
hp_misc: null
immunities:
- disease
items: null
languages: null
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+4
type: piercing
name: jaws
plus_damage:
- formula: null
type: void death
to_hit: 9
traits:
- agile
name: Akata
perception: 6
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An akata implants its parasitic larval young into any creature it bites,
but only Medium or Small humanoids make suitable hosts; all other creatures are
immune to this disease; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier
with no ill effect 1 (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** as
stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ (1 day); **Stage 5** as
stage 4 (1 day); **Stage 6** dead and corpse rises as a void zombie in 2d4 hours
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Void Death
range: null
raw_description: '**Void Death** (__disease__) An akata implants its parasitic larval
young into any creature it bites, but only Medium or Small humanoids make suitable
hosts; all other creatures are immune to this disease; **Saving Throw** DC 17
Fortitude; **Stage 1** carrier with no ill effect 1 (1 day); **Stage 2** __drained
1__ (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** drained 2 and __fatigued__
(1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead and corpse rises as
a void zombie in 2d4 hours'
requirements: null
success: null
traits:
- disease
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 5
type: fire
- amount: 5
type: poison
ritual_lists: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 5
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: After 3 or more days without eating, an akata can secrete resin that
encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken
Threshold of 18. It has resistance 5 to damage from magical sources. As long as
the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat
or drink. While inside the cocoon, the akata gains __lifesense 30 feet__. The
akata remains in a state of hibernation until it is exposed to extreme heat or
senses a living creature, at which point it can burst free of its cocoon in 1d4
minutes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hibernation
range: null
raw_description: '**Hibernation** After 3 or more days without eating, an akata
can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness
9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical
sources. As long as the cocoon remains intact, the akata can''t be harmed, and
it doesn''t need to eat or drink. While inside the cocoon, the akata gains __lifesense
30 feet__. The akata remains in a state of hibernation until it is exposed to
extreme heat or senses a living creature, at which point it can burst free of
its cocoon in 1d4 minutes.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An akata has no auditory senses. It is immune to __auditory__ effects,
automatically critically fails Perception checks that require it to hear, and
takes a -2 status penalty to Perception checks (but not initiative rolls) that
involve sound but also rely on other senses.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: No Hearing
range: null
raw_description: '**No Hearing** An akata has no auditory senses. It is immune to
__auditory__ effects, automatically critically fails Perception checks that require
it to hear, and takes a -2 status penalty to Perception checks (but not initiative
rolls) that involve sound but also rely on other senses.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +6
- darkvision
- no hearing
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 7
misc: null
name: 'Athletics '
- bonus: 7
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 13
page_stop: null
speed:
- amount: 30
type: Land
- amount: 15
type: climb
spell_lists: null
traits:
- Rare
- N
- Medium
- Aberration
type: Creature
weaknesses:
- amount: 5
type: salt water

View File

@ -0,0 +1,354 @@
ability_mods:
cha_mod: 1
con_mod: 1
dex_mod: 4
int_mod: 4
str_mod: 3
wis_mod: 3
ac: 19
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'An akizendri''s vital organs shift and change shape and position constantly.
Immediately after the akizendri takes acid, electricity, or sonic damage, it gains
the listed amount of resistance to that damage type. This lasts for 1 hour or
until the next time the protean takes damage of one of the other types (in which
case its resistance changes to match that type), whichever comes first.
The akizendri is immune to __polymorph__ effects unless it is a willing target.
If __blinded__ or __deafened__, the akizendri automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Protean Anatomy
range: null
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An akizendri''s
vital organs shift and change shape and position constantly. Immediately after
the akizendri takes acid, electricity, or sonic damage, it gains the listed amount
of resistance to that damage type. This lasts for 1 hour or until the next time
the protean takes damage of one of the other types (in which case its resistance
changes to match that type), whichever comes first.
The akizendri is immune to __polymorph__ effects unless it is a willing target.
If __blinded__ or __deafened__, the akizendri automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones.'
requirements: null
success: null
traits:
- divine
- transmutation
trigger: null
description: 'Akizendris gnaw at sources of knowledge and lore, gleefully corrupting
and altering them to vex scholars and sages across the planes with contradictions
and untruths. These proteans appear as cackling, serpentine creatures with elongated
crocodilian faces, luminous eyes, and arms that vanish at the elbows into swirling
clouds of runes before reforming into solid talons.
Akizendris amuse themselves by rearranging or deleting texts, placing insulting
acrostics in poetic verses, and penning crude insults upon title pages. Libraries
in such places as __Heaven__, __Axis__, and __Hell__ are especially keen to avoid
such contamination, knowing that their records are choice targets for every akizendri
in existence.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 18'
hp: 42
hp_misc: fast healing 1
immunities: null
items: null
languages:
- Abyssal
- Celestial
- Protean
- telepathy (touch)
level: 3
melee:
- action_cost: One Action
damage:
formula: 2d8+3
type: piercing
name: jaws
plus_damage:
- formula: 1d4
type: chaotic and garbled thoughts
to_hit: 12
traits:
- chaotic
- finesse
- magical
- action_cost: One Action
damage:
formula: 2d6+3
type: bludgeoning
name: tail
plus_damage:
- formula: 1d4
type: chaotic and Grab
to_hit: 12
traits:
- chaotic
- finesse
- magical
name: Akizendri
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The akizendri takes on the appearance of any Small or smaller creature.
This doesn't change its Speed or its attack and damage bonuses with its Strikes,
but might change the damage type its Strikes deal.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** (__concentrate__, __divine__, __polymorph__,
__transmutation__) The akizendri takes on the appearance of any Small or smaller
creature. This doesn''t change its Speed or its attack and damage bonuses with
its Strikes, but might change the damage type its Strikes deal.'
requirements: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+3 bludgeoning, DC 20
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d8+3 bludgeoning, DC 20'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the creature is also confused for 1 round.
critical_success: null
description: "A creature hit by the akizendri's bite Strike must attempt a DC 20\
\ Will save. \n\n"
effect: null
effects: null
failure: The creature is stupefied 1 for 1d4 rounds.
frequency: null
full_description: null
generic_description: null
name: Garbled Thoughts
range: null
raw_description: "**Garbled Thoughts** (__divine__, __emotion__, __enchantment__,\
\ __mental__) A creature hit by the akizendri's bite Strike must attempt a DC\
\ 20 Will save. \n\n**Success** The creature is unaffected. \n\n**Failure** The\
\ creature is __stupefied 1__ for 1d4 rounds. \n\n**Critical Failure** As failure,\
\ but the creature is also __confused__ for 1 round."
requirements: null
success: The creature is unaffected.
traits:
- divine
- emotion
- enchantment
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the akizendri casts __secret page__, it can physically immerse
itself in the text, changing the message of the text in the process. It can exit
the book at any point by Dismissing secret page, at which point it appears in
a space adjacent to the text. If it does so to begin combat, it rolls a __Deception__
check for initiative. As long as it remains immersed in the text, the akizendri
has no body. It can communicate telepathically with a creature as long as the
creature touches the book or scroll that contains the secret page. It can sense
nearby creatures using its entropy sense, but not in any other way, nor can it
use any attack, manipulate, or move actions or speak aloud. If the object it is
immersed in is destroyed, the akizendri reappears in an adjacent square and is
__stunned 1__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Text Immersion
range: null
raw_description: '**Text Immersion** (__divine__, __transmutation__) When the akizendri
casts __secret page__, it can physically immerse itself in the text, changing
the message of the text in the process. It can exit the book at any point by Dismissing
secret page, at which point it appears in a space adjacent to the text. If it
does so to begin combat, it rolls a __Deception__ check for initiative. As long
as it remains immersed in the text, the akizendri has no body. It can communicate
telepathically with a creature as long as the creature touches the book or scroll
that contains the secret page. It can sense nearby creatures using its entropy
sense, but not in any other way, nor can it use any attack, manipulate, or move
actions or speak aloud. If the object it is immersed in is destroyed, the akizendri
reappears in an adjacent square and is __stunned 1__.'
requirements: null
success: null
traits:
- divine
- transmutation
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 3
type: precision
- amount: 6
type: protean anatomy
ritual_lists: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 10
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An akizendri can anticipate the most likely location of a creature
through their supernatural insight into the forces of chaotic probabilities and
chance. This grants the akizendri the ability to sense creatures within the listed
range. A creature under the effects of __nondetection__ or that is otherwise shielded
from __divinations__ and __predictions__ cannot be noticed via entropy sense.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Entropy Sense
range: null
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
An akizendri can anticipate the most likely location of a creature through their
supernatural insight into the forces of chaotic probabilities and chance. This
grants the akizendri the ability to sense creatures within the listed range. A
creature under the effects of __nondetection__ or that is otherwise shielded from
__divinations__ and __predictions__ cannot be noticed via entropy sense.'
requirements: null
success: null
traits:
- divination
- divine
- prediction
trigger: null
senses:
- Perception +8
- darkvision
- entropy sense (imprecise) 30 feet
size: Small
skills:
- bonus: 9
misc: null
name: 'Acrobatics '
- bonus: 10
misc: null
name: 'Deception '
- bonus: 11
misc: null
name: 'Occultism '
- bonus: 10
misc: null
name: 'Society '
- bonus: 9
misc: null
name: 'Stealth '
- bonus: 9
misc: null
name: 'Thievery '
source:
- abbr: Bestiary 2
page_start: 204
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: fly
- amount: 25
type: swim
- amount: 128
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
movement</i></a>
spell_lists:
- dc: 20
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: glyph of warding
requirement: null
- frequency: null
name: secret page
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, lawful only
name: detect alignment
requirement: null
- heightened_level: 2
level: 0
spells:
- frequency: null
name: acid splash
requirement: null
- frequency: null
name: daze
requirement: null
- frequency: null
name: ghost sound
requirement: null
- frequency: null
name: mage hand
requirement: null
- frequency: null
name: sigil
requirement: null
- heightened_level: 4
level: -1
spells:
- frequency: null
name: freedom of movement
requirement: null
to_hit: 12
traits:
- CN
- Small
- Monitor
- Protean
type: Creature
weaknesses:
- amount: 3
type: lawful

View File

@ -0,0 +1,269 @@
ability_mods:
cha_mod: -5
con_mod: 3
dex_mod: 4
int_mod: -5
str_mod: 6
wis_mod: 0
ac: 27
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'An alchemical golem''s body contains six alchemical chambers filled
with different substances. When an alchemical golem ability calls upon a randomly
determined alchemical effect, roll 1d6 and consult the following (if you roll
the result of a chamber that was shattered, there is no alchemical effect):
**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
2 on a critical failure)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Alchemical Chambers
range: null
raw_description: '**Alchemical Chambers** An alchemical golem''s body contains six
alchemical chambers filled with different substances. When an alchemical golem
ability calls upon a randomly determined alchemical effect, roll 1d6 and consult
the following (if you roll the result of a chamber that was shattered, there is
no alchemical effect):
**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
2 on a critical failure)'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an alchemical golem takes physical damage from a critical hit
or is affected by a shatter spell, one glass chamber within its body shatters,
spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers
list (see above) to determine which one shatters—on a roll of 1-5, creatures in
the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll
of 6, creatures must instead save against the sickness effect.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Alchemical Rupture
range: null
raw_description: '**Alchemical Rupture** When an alchemical golem takes physical
damage from a critical hit or is affected by a shatter spell, one glass chamber
within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll
on the alchemical chambers list (see above) to determine which one shatters—on
a roll of 1-5, creatures in the area take 10d6 damage of the appropriate type
(DC 28 basic Reflex). On a roll of 6, creatures must instead save against the
sickness effect.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by sonic (5d8, 2d6 from areas or persistent damage); healed
by acid (area 2d4 HP); slowed by cold
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent
damage); healed by acid (area 2d4 HP); slowed by cold'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Casting a shatter spell on an alchemical golem affects the golem normally,
but also causes an alchemical rupture (see above).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Shatter
range: null
raw_description: '**Vulnerable to Shatter** Casting a shatter spell on an alchemical
golem affects the golem normally, but also causes an alchemical rupture (see above).'
requirements: null
success: null
traits: null
trigger: null
description: 'This golem is a walking alchemical nightmare capable of inflicting all
manner of painful wounds. Its ability to follow orders is granted by the otherwise
mindless humanoid brain that floats in its dome-like head. In exceptionally rare
cases, the brain used in its creation might retain fragments of memories or even
actual intellect, resulting in an alchemical golem with a personality and agenda
of its own.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 28'
hp: 150
hp_misc: null
immunities:
- acid
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 9
melee:
- action_cost: One Action
damage:
formula: 2d10+6
type: piercing
name: syringe
plus_damage:
- formula: null
type: alchemical injection
to_hit: 22
traits:
- magical
- reach 10 feet
name: Alchemical Golem
perception: 15
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When an alchemical golem hits a creature with a syringe Strike, roll
1d6 on the alchemical chambers list to determine the additional effect of the
attack. The syringe deals an additional 2d6 damage of the appropriate type (or
exposes the target to the sickness effect, as appropriate).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Alchemical Injection
range: null
raw_description: '**Alchemical Injection** When an alchemical golem hits a creature
with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the
additional effect of the attack. The syringe deals an additional 2d6 damage of
the appropriate type (or exposes the target to the sickness effect, as appropriate).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 'The golem fills an empty vial from one of its alchemical chambers
to create a bomb and then makes a bomb Strike. Determine the type of bomb created
by rolling 1d6 on the alchemical chambers list above. On a roll of 1-4, it creates
the corresponding greater alchemical bomb: an __acid flask__ from chamber 1, a
__frost vial__ from chamber 2, __bottled lightning__ from chamber 3, or __alchemist''s
fire__ from chamber 4. On a roll of 5, it creates a poisonous bomb that deals
3d10 poison damage and 3 poison splash damage with no other effects. On a roll
of 6, it creates a sickness bomb, which exposes the target and all creatures in
the splash radius to the sickness effect; creatures hit by only the splash receive
a +2 circumstance bonus to their Fortitude saves.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Generate Bomb
range: null
raw_description: '**Generate Bomb** (__manipulate__) The golem fills an empty
vial from one of its alchemical chambers to create a bomb and then makes a bomb
Strike. Determine the type of bomb created by rolling 1d6 on the alchemical chambers
list above. On a roll of 1-4, it creates the corresponding greater alchemical
bomb: an __acid flask__ from chamber 1, a __frost vial__ from chamber 2, __bottled
lightning__ from chamber 3, or __alchemist''s fire__ from chamber 4. On a roll
of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash
damage with no other effects. On a roll of 6, it creates a sickness bomb, which
exposes the target and all creatures in the splash radius to the sickness effect;
creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude
saves.'
requirements: null
success: null
traits:
- manipulate
trigger: null
ranged:
- action_cost: One Action
damage: null
name: bomb
plus_damage: null
to_hit: 20
traits:
- magical
- thrown 20 feet
rarity: Uncommon
resistances:
- amount: 12
type: physical (except adamantine or bludgeoning)
ritual_lists: null
saves:
fort: 20
fort_misc: null
misc: null
ref: 19
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +15
- darkvision
size: Large
skills:
- bonus: 22
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 185
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Alchemical
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null

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@ -0,0 +1,203 @@
ability_mods:
cha_mod: 4
con_mod: 6
dex_mod: 1
int_mod: 3
str_mod: 5
wis_mod: 5
ac: 23
ac_special: null
alignment: LE
automatic_abilities: null
description: 'Aboleths form the core of alghollthu society, and while they are the
"common folk" of their own societies, they see themselves as masters of all others.
Unlike their leaders, who mask their actions using magical disguises, aboleths revel
in their monstrous forms, appearing as primeval fish with tentacles. Masters of
psychic manipulation, they are a species so ancient that they were present in the
world when it was young, before the gods had turned their attention to the planet.
They see all other life as something they have the right to control, so the idea
that potential slaves might have faith in a higher power other than themselves enrages
aboleths.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 25'
hp: 135
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Alghollthu
- Aquan
- Common
- Undercommon
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d8+10
type: bludgeoning
name: tentacle
plus_damage:
- formula: null
type: slime
to_hit: 16
traits:
- agile
- magical
- reach 15 feet
name: Alghollthu Master
perception: 17
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round);
**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
2 until the curse ends; every hour this membrane remains dry, the creature''s
drained condition increases by 1 (permanent). A __remove disease__ spell can counteract
this curse, but immunity to disease offers no protection against it.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slime
range: null
raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw**
Fortitude DC 25; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s
skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms
into a clear, slimy membrane, inflicting drained 2 until the curse ends; every
hour this membrane remains dry, the creature''s drained condition increases by
1 (permanent). A __remove disease__ spell can counteract this curse, but immunity
to disease offers no protection against it.'
requirements: null
success: null
traits:
- curse
- occult
- virulent
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 16
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 5 feet. While underwater, an aboleth exudes a cloud of transparent
slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25
Fortitude save each round or lose the ability to breathe air but gain the ability
to breathe water for 3 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mucus Cloud
range: null
raw_description: '**Mucus Cloud** (__aura__, __disease__) 5 feet. While underwater,
an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent
to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability
to breathe air but gain the ability to breathe water for 3 hours.'
requirements: null
success: null
traits:
- aura
- disease
trigger: null
senses:
- Perception +17
- darkvision
size: Huge
skills:
- bonus: 16
misc: null
name: 'Athletics '
- bonus: 15
misc: null
name: 'Deception '
- bonus: 15
misc: null
name: 'Intimidation '
- bonus: 14
misc: any one subcategory
name: 'Lore '
- bonus: 16
misc: null
name: 'Occultism '
source:
- abbr: Bestiary
page_start: 14
page_stop: null
speed:
- amount: 10
type: Land
- amount: 60
type: swim
spell_lists:
- dc: 25
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: at will
name: project image
requirement: null
- frequency: at will
name: veil
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: x3
name: dominate
requirement: null
- frequency: at will
name: illusory scene
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: illusory object
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: hallucinatory terrain
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: at will
name: hypnotic pattern
requirement: null
to_hit: null
traits:
- Uncommon
- LE
- Huge
- Aberration
- Aquatic
type: Creature
weaknesses: null

View File

@ -0,0 +1,202 @@
ability_mods:
cha_mod: -5
con_mod: 5
dex_mod: 2
int_mod: -5
str_mod: 7
wis_mod: 1
ac: 30
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'The most common aluum is powered by the bound soul of a loyal city servant,
but its creation is among the Pactmasters'' most guarded secrets. There are dozens
of dormant aluums spread throughout Katapesh, and only someone wearing an aluum
charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters
entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm
is one of the most severe crimes in the city.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 29'
hp: 145
hp_misc: null
immunities:
- bleed
- disease
- death effects
- doomed
- drained
- fatigued
- magic (see below)
- mental
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d10+13
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: paralyzing force
to_hit: 23
traits:
- magical
name: Aluum Enforcer
perception: 17
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Aluum enforcers are immune to spells and magical abilities, with two
exceptions. A __negative__ spell or magical ability grants an aluum enforcer the
__quickened__ condition until the end of its next turn instead of its normal effects.
A __positive__ spell or ability makes an aluum enforcer __slowed 1__ until the
end of its next turn instead of its normal effects.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aluum Antimagic
range: null
raw_description: '**Aluum Antimagic** Aluum enforcers are immune to spells and magical
abilities, with two exceptions. A __negative__ spell or magical ability grants
an aluum enforcer the __quickened__ condition until the end of its next turn instead
of its normal effects. A __positive__ spell or ability makes an aluum enforcer
__slowed 1__ until the end of its next turn instead of its normal effects.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature damaged by the aluum enforcer's fist Strike must succeed
at a DC 27 Fortitude save or become __paralyzed__ for 1 round. On a critical failure,
the creature is paralyzed for 1d4 minutes and falls __prone__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Paralyzing Force
range: null
raw_description: '**Paralyzing Force** (__arcane__, __incapacitation__, __necromancy__)
A creature damaged by the aluum enforcer''s fist Strike must succeed at a DC 27
Fortitude save or become __paralyzed__ for 1 round. On a critical failure, the
creature is paralyzed for 1d4 minutes and falls __prone__.'
requirements: null
success: null
traits:
- arcane
- incapacitation
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The aluum enforcer emits a keening wail in a 15-foot cone that deals
9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save
is __stunned 1__, or stunned 3 on a critical failure. The aluum can't use Soul
Shriek again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Soul Shriek
range: null
raw_description: '**Soul Shriek** [Two Actions] (__arcane__, __auditory__, __evocation__,
__mental__, __sonic__) The aluum enforcer emits a keening wail in a 15-foot cone
that deals 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails
its save is __stunned 1__, or stunned 3 on a critical failure. The aluum can''t
use Soul Shriek again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- auditory
- evocation
- mental
- sonic
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: physical (except adamantine)
ritual_lists: null
saves:
fort: 21
fort_misc: null
misc: null
ref: 18
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +17
- darkvision
size: Large
skills:
- bonus: 23
misc: null
name: 'Athletics '
source:
- abbr: 'Pathfinder #149: Against the Scarlet Triad'
page_start: 82
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Construct
- Mindless
type: Creature
weaknesses: null

View File

@ -0,0 +1,267 @@
ability_mods:
cha_mod: 7
con_mod: 9
dex_mod: 7
int_mod: 3
str_mod: 8
wis_mod: 6
ac: 41
ac_special: null
alignment: NE
automatic_abilities: null
description: "These chimeric, desert-dwelling fiends have massive bodies that are\
\ part hippopotamus, part large cat, and part crocodile. Though they devour souls\
\ for sustenance, ammuts are infamously picky eaters; most will only eat experienced\
\ adventurers or, for a special treat, particularly evil creatures, passing over\
\ common folk or those whose mettle has never been tested. \n\n\n\nOnly a few ammuts\
\ are known to exist, and most dwell in Osirion. However, recent expeditions into\
\ Orv's Vault of the Black Desert have uncovered the existence of ammuts in this\
\ region, as well.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC 43"
hp: 350
hp_misc: null
immunities:
- evil
items: null
languages:
- Celestial
- Infernal
- telepathy 100 feet
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d8+16
type: slashing
name: claw
plus_damage:
- formula: null
type: wasting wound
to_hit: 32
traits:
- agile
- reach 10 feet
- action_cost: One Action
damage:
formula: 4d8+12
type: null
name: foot
plus_damage:
- formula: null
type: stunned 1 (DC 38 Fortitude negates)
to_hit: 30
traits:
- deadly d10
- action_cost: One Action
damage:
formula: 3d12+16
type: piercing
name: jaws
plus_damage:
- formula: null
type: Improved Grab
to_hit: 32
traits:
- reach 15 feet
name: Ammut
perception: 33
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ammut exhales a blast of flame that deals 18d6 fire damage to all
creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can't use their
Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__curse__, __divine__, __evocation__,
__fire__) The ammut exhales a blast of flame that deals 18d6 fire damage to all
creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can''t use their
Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- curse
- divine
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature whose HP drops to 0 while swallowed by an ammut has its
soul consumed, as well as its body. The creature dies instantly and cannot be
brought back to life except by __miracle__, __wish__, or similar magic.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** (__curse__, __death__, __divine__, __necromancy__)
A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed,
as well as its body. The creature dies instantly and cannot be brought back to
life except by __miracle__, __wish__, or similar magic.'
requirements: null
success: null
traits:
- curse
- death
- divine
- necromancy
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The ammut uses Swallow Whole.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fast Swallow
range: null
raw_description: '**Fast Swallow** [Reaction] **Trigger** The ammut __Grabs__ a
creature; **Effect** The ammut uses Swallow Whole.'
requirements: null
success: null
traits: null
trigger: The ammut __Grabs__ a creature
- action_cost: One Action
critical_failure: null
critical_success: null
description: Large, 3d12+8 bludgeoning, Rupture 32
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** Large, 3d12+8 bludgeoning, Rupture 32'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature dealt damage by an ammut's claw Strike must succeed at a
DC 37 Will save or become __enfeebled 1__ and __drained 1__ (or enfeebled 2 and
drained 2 on a critical failed save). The conditions cannot be mitigated until
the curse is removed, and the curse cannot be removed until all damage dealt by
the claw Strike is healed. Each day, a creature afflicted with wasting wound must
attempt another saving throw; on a failed save, the values of its enfeebled and
drained conditions each increase by 1. If the victim dies while cursed, its soul
is destroyed, as per the ammut's devour soul ability.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wasting Wound
range: null
raw_description: '**Wasting Wound** (__curse__, __divine__, __necromancy__) A creature
dealt damage by an ammut''s claw Strike must succeed at a DC 37 Will save or become
__enfeebled 1__ and __drained 1__ (or enfeebled 2 and drained 2 on a critical
failed save). The conditions cannot be mitigated until the curse is removed, and
the curse cannot be removed until all damage dealt by the claw Strike is healed.
Each day, a creature afflicted with wasting wound must attempt another saving
throw; on a failed save, the values of its enfeebled and drained conditions each
increase by 1. If the victim dies while cursed, its soul is destroyed, as per
the ammut''s devour soul ability.'
requirements: null
success: null
traits:
- curse
- divine
- necromancy
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 20
type: fire
- amount: 20
type: poison
ritual_lists: null
saves:
fort: 35
fort_misc: null
misc: null
ref: 27
ref_misc: null
will: 28
will_misc: null
sense_abilities: null
senses:
- Perception +33
- darkvision
- scent (imprecise) 30 feet
- true seeing
size: Huge
skills:
- bonus: 34
misc: null
name: 'Athletics '
- bonus: 33
misc: null
name: 'Intimidation '
- bonus: 29
misc: null
name: 'Occultism '
- bonus: 32
misc: null
name: 'Religion '
- bonus: 35
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #155: Lord of the Black Sands'
page_start: 77
page_stop: null
speed:
- amount: 50
type: Land
- amount: 30
type: burrow
spell_lists:
- dc: 37
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: null
name: dominate
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: evil only
name: detect alignment
requirement: null
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- Rare
- NE
- Huge
- Fiend
type: Creature
weaknesses:
- amount: 20
type: good

View File

@ -0,0 +1,148 @@
ability_mods:
cha_mod: -5
con_mod: 3
dex_mod: -2
int_mod: -5
str_mod: 0
wis_mod: 0
ac: 9
ac_special: null
alignment: N
automatic_abilities: null
description: 'An amoeba swarm consists of thousands of individual single-celled organisms
held together by acrid-smelling slime. As ravenous as they are mindless, amoeba
swarms use no tactics.
**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 15'
hp: 35
hp_misc: null
immunities:
- acid
- critical hits
- mental
- precision
- unconscious
- visual
items: null
languages: null
level: 1
melee: null
name: Amoeba Swarm
perception: 3
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The amoeba swarm slithers over each creature in its space, dealing
1d6 acid damage (DC 14 basic Reflex save). A creature that critically fails is
__sickened 1__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swarming Slither
range: null
raw_description: '**Swarming Slither** The amoeba swarm slithers over each creature
in its space, dealing 1d6 acid damage (DC 14 basic Reflex save). A creature that
critically fails is __sickened 1__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An amoeba's acid damages only organic material—not metal, stone, or
other inorganic substances.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Weak Acid
range: null
raw_description: '**Weak Acid** An amoeba''s acid damages only organic material—not
metal, stone, or other inorganic substances.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 4
type: slashing
- amount: 4
type: piercing
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 1
ref_misc: null
will: 3
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An amoeba swarm can sense nearby creatures through vibration and air
or water movement.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Motion Sense
range: null
raw_description: '**Motion Sense** An amoeba swarm can sense nearby creatures through
vibration and air or water movement.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +3
- motion sense 60 feet
- no vision
size: Large
skills:
- bonus: 1
misc: +3 in water
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 192
page_stop: null
speed:
- amount: 5
type: Land
- amount: 5
type: climb
- amount: 10
type: swim
spell_lists: null
traits:
- N
- Large
- Amphibious
- Mindless
- Ooze
- Swarm
type: Creature
weaknesses:
- amount: 3
type: area
- amount: 3
type: fire
- amount: 3
type: <a style="text-decoration:underline" href="Traits.aspx?ID=150">splash</a>
damage

View File

@ -0,0 +1,257 @@
ability_mods:
cha_mod: 2
con_mod: 0
dex_mod: 4
int_mod: 1
str_mod: 2
wis_mod: 4
ac: 23
ac_special: null
alignment: CG
automatic_abilities: null
description: 'Anadi elders must make the difficult decision of whether to continue
negotiations or to escalate a disagreement to outright conflict.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 24'
hp: 95
hp_misc: null
immunities: null
items:
- composite longbow (20 arrows)
- hide armor
- shortsword
languages:
- Anadi
- Common
level: 6
melee:
- action_cost: One Action
damage:
formula: 1d6+5
type: piercing
name: shortsword
plus_damage: null
to_hit: 16
traits:
- agile
- finesse
- versatile S
- action_cost: One Action
damage:
formula: 2d6+5
type: piercing
name: fangs
plus_damage:
- formula: null
type: anadi venom
to_hit: 16
traits:
- finesse
name: Anadi Elder
perception: 15
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 2d6 poison damage and __flat-footed__ (1 round); **Stage 2** 2d6 poison damage,
__flat-footed__, and __clumsy 1__ (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Anadi Venom
range: null
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 22 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __flat-footed__
(1 round); **Stage 2** 2d6 poison damage, __flat-footed__, and __clumsy 1__ (1
round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The anadi changes into their true form, spider form, or human form.
The above statistics assume the anadi is in their true form. While in their human
form, the anadi elder can't use their fangs attack and loses their climb Speed.
When in spider form, they can't use weapons.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The anadi changes into their true form, spider form, or human
form. The above statistics assume the anadi is in their true form. While in their
human form, the anadi elder can''t use their fangs attack and loses their climb
Speed. When in spider form, they can''t use weapons.'
requirements: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By spending several minutes, an anadi can produce silk to craft items
made of cloth. A single anadi can produce enough silk in a day to craft a single
garment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spin Silk
range: null
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
By spending several minutes, an anadi can produce silk to craft items made of
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
requirements: null
success: null
traits:
- concentrate
- exploration
- manipulate
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d8+1
type: piercing
name: composite longbow
plus_damage: null
to_hit: 16
traits:
- deadly 1d10
- propulsive
- range increment 100 feet
- reload 0
- volley 30 feet
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +15
size: Medium
skills:
- bonus: 12
misc: +14 to Climb in true or spider form
name: 'Athletics '
- bonus: 13
misc: +17 weaving
name: 'Crafting '
- bonus: 12
misc: null
name: 'Deception '
- bonus: 10
misc: null
name: 'Diplomacy '
- bonus: 14
misc: null
name: 'Nature '
- bonus: 9
misc: null
name: 'Society '
- bonus: 12
misc: null
name: 'Survival '
source:
- abbr: 'Pathfinder #145: Hellknight Hill'
page_start: 85
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: climb
spell_lists:
- dc: 25
misc: ''
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: hypnotic pattern
requirement: null
- frequency: null
name: invisibility sphere
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: blur
requirement: null
- frequency: null
name: invisibility
requirement: null
- frequency: null
name: mirror image
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: color spray
requirement: null
- frequency: null
name: illusory disguise
requirement: null
- frequency: null
name: illusory object
requirement: null
- heightened_level: 3
level: 0
spells:
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: electric arc
requirement: null
- frequency: null
name: ghost sound
requirement: null
- frequency: null
name: mage hand
requirement: null
- frequency: null
name: message
requirement: null
to_hit: 17
traits:
- Uncommon
- CG
- Medium
- Anadi
- Humanoid
type: Creature
weaknesses: null

View File

@ -0,0 +1,194 @@
ability_mods:
cha_mod: 0
con_mod: 2
dex_mod: 4
int_mod: 0
str_mod: 2
wis_mod: 1
ac: 19
ac_special: null
alignment: CG
automatic_abilities: null
description: 'Anadi hunters act as the eyes and ears of their clans, scouting the
surrounding area for potential invaders.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 18'
hp: 27
hp_misc: null
immunities: null
items:
- composite shortbow (20 arrows)
- leather armor
- shortsword
languages:
- Anadi
- Common
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d6+2
type: piercing
name: shortsword
plus_damage: null
to_hit: 10
traits:
- agile
- finesse
- versatile S
- action_cost: One Action
damage:
formula: 1d8+2
type: piercing
name: fangs
plus_damage:
- formula: null
type: anadi venom
to_hit: 10
traits:
- finesse
name: Anadi Hunter
perception: 7
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage
1** 1d6 poison damage and __flat-footed__ (1 round); **Stage 2** 1d6 poison damage,
__flat-footed__, and __clumsy 1__ (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Anadi Venom
range: null
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 16 Fortitude;
**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __flat-footed__
(1 round); **Stage 2** 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1
round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The anadi changes into their true form, spider form, or human form.
The above statistics assume the anadi is in their true form. While in their human
form, the anadi hunter can't use their fangs attack and loses their climb Speed.
When in spider form, they can't use weapons.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The anadi changes into their true form, spider form, or human
form. The above statistics assume the anadi is in their true form. While in their
human form, the anadi hunter can''t use their fangs attack and loses their climb
Speed. When in spider form, they can''t use weapons.'
requirements: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By spending several minutes, an anadi can produce silk to craft items
made of cloth. A single anadi can produce enough silk in a day to craft a single
garment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spin Silk
range: null
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
By spending several minutes, an anadi can produce silk to craft items made of
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
requirements: null
success: null
traits:
- concentrate
- exploration
- manipulate
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d6+1
type: piercing
name: composite shortbow
plus_damage: null
to_hit: 10
traits:
- deadly 1d10
- propulsive
- range increment 60 feet
- reload 0
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +7
size: Medium
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 6
misc: +8 to Climb in true or spider form
name: 'Athletics '
- bonus: 6
misc: +10 weaving
name: 'Crafting '
- bonus: 5
misc: null
name: 'Nature '
- bonus: 8
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #145: Hellknight Hill'
page_start: 84
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: climb
spell_lists: null
traits:
- Uncommon
- CG
- Medium
- Anadi
- Humanoid
type: Creature
weaknesses: null

View File

@ -0,0 +1,224 @@
ability_mods:
cha_mod: 2
con_mod: 0
dex_mod: 2
int_mod: 1
str_mod: 0
wis_mod: 4
ac: 21
ac_special: null
alignment: CG
automatic_abilities: null
description: 'Anadi sages commune with nature and hone their magic through practice.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 21'
hp: 58
hp_misc: null
immunities: null
items:
- hide armor
- shortsword
languages:
- Anadi
- Common
level: 4
melee:
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: shortsword
plus_damage: null
to_hit: 12
traits:
- agile
- finesse
- versatile S
- action_cost: One Action
damage:
formula: 2d6+3
type: piercing
name: fangs
plus_damage:
- formula: null
type: anadi venom
to_hit: 12
traits:
- finesse
name: Anadi Sage
perception: 12
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 4 rounds; **Stage
1** 1d6 poison damage and __flat-footed__ (1 round); **Stage 2** 1d6 poison damage,
__flat-footed__, and __clumsy 1__ (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Anadi Venom
range: null
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 20 Fortitude;
**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __flat-footed__
(1 round); **Stage 2** 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1
round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The anadi changes into their true form, spider form, or human form.
The above statistics assume the anadi is in their true form. While in their human
form, the anadi sage can't use their fangs attack and loses their climb Speed.
When in spider form, they can't use weapons.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The anadi changes into their true form, spider form, or human
form. The above statistics assume the anadi is in their true form. While in their
human form, the anadi sage can''t use their fangs attack and loses their climb
Speed. When in spider form, they can''t use weapons.'
requirements: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By spending several minutes, an anadi can produce silk to craft items
made of cloth. A single anadi can produce enough silk in a day to craft a single
garment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spin Silk
range: null
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
By spending several minutes, an anadi can produce silk to craft items made of
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
requirements: null
success: null
traits:
- concentrate
- exploration
- manipulate
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +12
size: Medium
skills:
- bonus: 6
misc: +8 to Climb in true or spider form
name: 'Athletics '
- bonus: 9
misc: +13 weaving
name: 'Crafting '
- bonus: 8
misc: null
name: 'Deception '
- bonus: 10
misc: null
name: 'Diplomacy '
- bonus: 12
misc: null
name: 'Nature '
- bonus: 10
misc: null
name: 'Survival '
source:
- abbr: 'Pathfinder #145: Hellknight Hill'
page_start: 85
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: climb
spell_lists:
- dc: 22
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: null
name: blur
requirement: null
- frequency: null
name: illusory creature
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: color spray
requirement: null
- frequency: null
name: illusory disguise
requirement: null
- frequency: null
name: illusory object
requirement: null
- heightened_level: 2
level: 0
spells:
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: ghost sound
requirement: null
- frequency: null
name: mage hand
requirement: null
- frequency: null
name: message
requirement: null
to_hit: null
traits:
- Uncommon
- CG
- Medium
- Anadi
- Humanoid
type: Creature
weaknesses: null

View File

@ -0,0 +1,130 @@
ability_mods:
cha_mod: -2
con_mod: 5
dex_mod: 0
int_mod: -4
str_mod: 7
wis_mod: 2
ac: 25
ac_special: null
alignment: N
automatic_abilities: null
description: 'The anancus is an ancient species of elephant with unusually long tusks
and a trunk shorter than its more modern cousins.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 24'
hp: 170
hp_misc: null
immunities: null
items: null
languages: null
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d12+11
type: piercing
name: tusk
plus_damage: null
to_hit: 19
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d10+9
type: bludgeoning
name: foot
plus_damage: null
to_hit: 17
traits:
- reach 10 feet
name: Anancus
perception: 16
proactive_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Large or smaller, foot, DC 25
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trample
range: null
raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 25'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: The target takes double damage, is knocked prone, and is pushed
5 feet away from the anancus.
critical_success: null
description: "The anancus sweeps its long tusks back and forth, dealing 4d6 bludgeoning\
\ damage to all creatures in a 15-foot cone, who must make a DC 27 basic Reflex\
\ save. \n\n**Critical Success **The target is unaffected. \n\n"
effect: null
effects: null
failure: The target takes full damage and is knocked prone.
frequency: null
full_description: null
generic_description: null
name: Tusk Sweep
range: null
raw_description: "**Tusk Sweep** [Two Actions] The anancus sweeps its long tusks\
\ back and forth, dealing 4d6 bludgeoning damage to all creatures in a 15-foot\
\ cone, who must make a DC 27 basic Reflex save. \n\n**Critical Success **The\
\ target is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\
\ The target takes full damage and is knocked __prone__. \n\n**Critical Failure**\
\ The target takes double damage, is knocked prone, and is pushed 5 feet away\
\ from the anancus."
requirements: null
success: The target takes half damage.
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 19
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +16
- low-light vision
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 19
misc: null
name: 'Athletics '
- bonus: 16
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 116
page_stop: null
speed:
- amount: 40
type: Land
spell_lists: null
traits:
- N
- Huge
- Animal
type: Creature
weaknesses: null

View File

@ -0,0 +1,321 @@
ability_mods:
cha_mod: 5
con_mod: 6
dex_mod: 5
int_mod: 4
str_mod: 8
wis_mod: 5
ac: 39
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 35
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon Strikes with its tail at the triggering creature at a -2 penalty.
If it hits, the creature takes a -2 circumstance penalty to the triggering roll.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tail Lash
range: null
raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of
the dragon''s tail takes an action to Strike or attempt a skill check; **Effect**
The dragon Strikes with its tail at the triggering creature at a -2 penalty. If
it hits, the creature takes a -2 circumstance penalty to the triggering roll.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail takes an action to Strike
or attempt a skill check
description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons
terrorize their domains with intense fervor. Gleefully sadistic, they rule their
fetid principalities from a deep cave or otherwise isolated part of the swamp with
a mix of lightning-quick raids and subterfuge. Their hatred for other creatures
is as acidic as their breath weapons, and they rarely tolerate even other dragons
of their kind—except perhaps to mate or temporarily collaborate to take down a mutual
enemy.
Black dragons are amphibious—although they breathe air, their gills also allow them
to breathe water. Their frills and fins make them accomplished swimmers, well suited
to their wetland environments and submerged lairs. They''re immune to the fetid
water that comes as a result of their magical ability to corrupt water.
Black dragon lairs are as foul as their souls. The floors are littered with rotting
meat, and plundered treasures line the muck and slime of their dank caves amid twisted
roots and creepers. Such places are often crawling with pests, snakes, and slimes.
Though they claim natural caverns when they can, they make do with areas of dense,
twisted vegetation within a swamp. Black dragon treasure hoards primarily consist
of gems and expensive glass work, as valuables of softer substance can''t survive
the dragon''s acidic presence.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 37'
hp: 325
hp_misc: null
immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Goblin
- Jotun
- Orcish
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d10+14
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: acid and 2d6 persistent acid
to_hit: 33
traits:
- acid
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d8+14
type: slashing
name: claw
plus_damage: null
to_hit: 33
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d10+12
type: bludgeoning
name: tail
plus_damage: null
to_hit: 31
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d10+12
type: piercing
name: horns
plus_damage: null
to_hit: 31
traits:
- magical
- reach 15 feet
name: Ancient Black Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acid that deals 17d6 acid damage in
a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __evocation__)
The dragon breathes a spray of acid that deals 17d6 acid damage in a 100-foot
line (DC 39 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The
liquid becomes undrinkable and unable to support water-breathing life. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 35 Will save to protect liquids in its possession).
This doesn't affect liquids in a creature's body.
effects: null
failure: null
frequency: Once per day
full_description: null
generic_description: null
name: Corrupt Water
range: null
raw_description: '**Corrupt Water** (__arcane__, __concentrate__, __necromancy__)
**Frequency** Once per day; **Effect** The dragon permanently befouls 10 cubic
feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support
water-breathing life. This destroys liquid magic or alchemical items if they''re
of a lower level than the dragon (a creature can attempt a DC 35 Will save to
protect liquids in its possession). This doesn''t affect liquids in a creature''s
body.'
requirements: null
success: null
traits:
- arcane
- concentrate
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order
in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 30
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 27
ref_misc: null
will: 29
will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 25
misc: null
name: 'Acrobatics '
- bonus: 26
misc: null
name: 'Arcana '
- bonus: 32
misc: null
name: 'Athletics '
- bonus: 29
misc: null
name: 'Deception '
- bonus: 29
misc: null
name: 'Intimidation '
- bonus: 27
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 106
page_stop: null
speed:
- amount: 60
type: Land
- amount: 150
type: fly
- amount: 60
type: swim
spell_lists:
- dc: 37
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: at will
name: darkness
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Huge
- Acid
- Amphibious
- Dragon
type: Creature
weaknesses: null

View File

@ -0,0 +1,434 @@
ability_mods:
cha_mod: 7
con_mod: 6
dex_mod: 4
int_mod: 7
str_mod: 7
wis_mod: 5
ac: 42
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 39
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 39 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is Flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack.
description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic
dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
often lair near or within cities and set out to bend the population to their will
and gather hordes of servants. These dragons love spinning webs of conspiracy. A
blue dragon''s lackeys typically don''t even realize that they serve a dragon, but
instead think the protection money, tariffs, or taxes they are amassing is treasure
for a cruel but legitimate master. In some ways, blue dragons even see their servants
as a living hoard and value them like treasure. These dragons have been known to
use these tactics even with their own chromatic cousins.
Not all blue dragons work clandestinely. Some lord over desert tribes and hill people
like vengeful gods, demanding both tribute and worship. No matter how blue dragons
manage their underlings, their bearing is regal and their lairs palatial; they''re
universally intolerant of insubordination, incompetence, and embezzlement, and punish
perpetrators with murderous efficiency.
Blue dragons are also known for their use and mastery of illusion magic. They make
use of illusions to augment their manipulations and bewilder their foes in battle.
Blue dragons also have some control over water, but use this ability to destroy
water, something quite dangerous for those who encounter them in their desert lairs.
The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers.
As social creatures, blue dragons prefer to host guests in comfort—but their dwellings
should not be so public that just anyone can come calling. A force of guards keeps
out intruders, and clever illusions conceal the edifice from prying eyes. Rather
than a pile of coins or gems, a blue dragon''s true hoard is the rich furnishings
in its citadel— expensive art, ornate furniture, and architectural marvels.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40'
hp: 370
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
- Draconic
- Ignan
- Infernal
- Jotun
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d10+15
type: piercing
name: jaws
plus_damage:
- formula: 2d12
type: electricity
to_hit: 35
traits:
- electricity
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d10+15
type: slashing
name: claw
plus_damage: null
to_hit: 35
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+13
type: bludgeoning
name: tail
plus_damage: null
to_hit: 33
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 2d10+13
type: piercing
name: horns
plus_damage: null
to_hit: 33
traits:
- magical
- reach 20 feet
name: Ancient Blue Dragon
perception: 31
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes lightning that deals 12d12 electricity damage in
a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius storm
cloud appears 80 feet above a point of the dragon's choosing along the Breath
Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__,
__evocation__) The dragon breathes lightning that deals 12d12 electricity damage
in a 120-foot line (DC 40 basic Reflex save). It can''t use Breath Weapon again
for 1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius
storm cloud appears 80 feet above a point of the dragon''s choosing along the
Breath Weapon''s path. Clouds last for 10 minutes and allow the dragon to use
Storm Breath.'
requirements: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When casting __create water__, the dragon can attempt to destroy liquid
instead of creating it, turning an equal amount of liquid into sand. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 37 Will save to protect all liquids in its possession).
This doesn't affect the liquids in a creature's body.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Desert Thirst
range: null
raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
__create water__, the dragon can attempt to destroy liquid instead of creating
it, turning an equal amount of liquid into sand. This destroys liquid magic or
alchemical items if they''re of a lower level than the dragon (a creature can
attempt a DC 37 Will save to protect all liquids in its possession). This doesn''t
affect the liquids in a creature''s body.'
requirements: null
success: null
traits:
- arcane
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Whenever the dragon uses Breath Weapon while the illusory image from
its innate __project image__ spell persists, it can cause the Breath Weapon to
originate from itself or the image.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mirage
range: null
raw_description: '**Mirage** Whenever the dragon uses Breath Weapon while the illusory
image from its innate __project image__ spell persists, it can cause the Breath
Weapon to originate from itself or the image.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A storm cloud created by Breath Weapon is within 500 feet, and the dragon
can see the cloud.
effects: null
failure: null
frequency: Once per round
full_description: null
generic_description: null
name: Storm Breath
range: null
raw_description: '**Storm Breath** (__arcane__, __concentrate__, __electricity__,
__evocation__) **Frequency** Once per round; **Requirement** A storm cloud created
by Breath Weapon is within 500 feet, and the dragon can see the cloud. **Effect**
The dragon calls down a lightning bolt from a storm cloud created by its Breath
Weapon. This creates a vertical line of lightning to the ground that deals 6d12
electricity damage to all enemies in its path (DC 40 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- concentrate
- electricity
- evocation
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 32
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 33
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon can mimic any sound it has heard. To do so, it must succeed
at a Deception check with a +4 circumstance bonus.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sound Imitation
range: null
raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard.
To do so, it must succeed at a Deception check with a +4 circumstance bonus.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +31
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 33
misc: null
name: 'Arcana '
- bonus: 35
misc: null
name: 'Deception '
- bonus: 35
misc: null
name: 'Diplomacy '
- bonus: 33
misc: null
name: 'Intimidation '
- bonus: 35
misc: null
name: 'Society '
- bonus: 28
misc: null
name: 'Stealth '
- bonus: 29
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 108
page_stop: null
speed:
- amount: 50
type: Land
- amount: 30
type: burrow
- amount: 200
type: fly
spell_lists:
- dc: 43
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: at will
name: hallucinatory terrain
requirement: null
- frequency: at will
name: illusory creature
requirement: null
- frequency: at will
name: illusory object
requirement: null
- frequency: at will
name: ventriloquism
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: see mirage
name: project image
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, see desert thirst
name: create water
requirement: null
- heightened_level: 8
level: 0
spells:
- frequency: null
name: ghost sound
requirement: null
to_hit: null
traits:
- Uncommon
- LE
- Huge
- Dragon
- Electricity
type: Creature
weaknesses: null

View File

@ -0,0 +1,365 @@
ability_mods:
cha_mod: 5
con_mod: 6
dex_mod: 5
int_mod: 4
str_mod: 7
wis_mod: 4
ac: 39
ac_special: null
alignment: CG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 35
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack.
description: 'Brass dragons are whimsical tricksters who delight in humor and play.
They particularly enjoy conversations with humans and other civilized humanoids,
delighting in the naive customs of these diminutive races without showing them haughtiness
or scorn. While they may seem merely curious, brass dragons engage in this sort
of conversation with the goal of keeping up to date on regional politics so they
can anticipate future conflicts. Along the way, they create extensive information
networks that begin with their own allies but stretch across all levels of humanoid
society—networks which the brass dragon then uses to subtly assist settlements near
their lair. Unlike the schemes and manipulations of blue dragons, brass dragons
use their informant networks to establish justice and equality.
These carefree dragons value independence and feel that all creatures deserve to
live as they please, provided they don''t harm others. They are emotional creatures
and tend to have short attention spans, sometimes falling victim to depression in
their twilight years. To combat this, some brass dragons keep pets and houseplants
that they can care for.
Though they may seem childlike in their curiosity concerning mortal affairs, a brass
dragon''s prowess in battle is no laughing matter. A brass dragon whose territory
or allies are threatened is a terrifying foe indeed, quick to shed their innocent
guise and unleash their terrifying might upon evildoers.
Most brass dragons live in desert climates, and while they keep their lairs hidden,
they often build near humanoid settlements.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 37'
hp: 325
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
- Draconic
- Gnomish
- Halfling
- Sphinx
- Sylvan
- speak with animals
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d10+15
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: fire and 2d6 persistent fire
to_hit: 32
traits:
- fire
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+15
type: slashing
name: claw
plus_damage: null
to_hit: 32
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d12+13
type: slashing
name: wing
plus_damage: null
to_hit: 30
traits:
- magical
- reach 15 feet
name: Ancient Brass Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The brass dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes fire in a 100-foot line that deals 16d6 fire
damage (DC 39 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flame
range: null
raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon
breathes fire in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex
save).'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes an 80-foot cone of sleep gas. Each creature within
the cone must succeed at a DC 39 Fortitude save or fall unconscious for 1d6
rounds, or 1 minute on a critical failure.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sleep Gas
range: null
raw_description: '**Sleep Gas** (__arcane__, __enchantment__, __incapacitation__,
__sleep__); The dragon breathes an 80-foot cone of sleep gas. Each creature
within the cone must succeed at a DC 39 Fortitude save or fall unconscious for
1d6 rounds, or 1 minute on a critical failure.'
requirements: null
success: null
traits:
- arcane
- enchantment
- incapacitation
- sleep
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The brass dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes fire\
\ in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save).\n\n\
\ * **Sleep Gas** (__arcane__, __enchantment__, __incapacitation__, __sleep__);\
\ The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone\
\ must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or\
\ 1 minute on a critical failure."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The dragon calls upon the desert wind. This has the same effect as __gust
of wind__ (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save
is also blinded until the end of its next turn (or for 1 minute on a critical
failure).
effects: null
failure: null
frequency: three times per day.
full_description: null
generic_description: null
name: Desert Wind
range: null
raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__,
__evocation__) **Frequency** three times per day. **Effect** The dragon calls
upon the desert wind. This has the same effect as __gust of wind__ (DC 37 Fortitude)
but in a 60-foot cone. A creature that fails its save is also blinded until the
end of its next turn (or for 1 minute on a critical failure).'
requirements: null
success: null
traits:
- air
- arcane
- concentrate
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one jaws Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one jaws Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a strike, it recharges Breath
Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 30
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 29
ref_misc: null
will: 30
will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 60 feet
size: Huge
skills:
- bonus: 27
misc: null
name: 'Acrobatics '
- bonus: 31
misc: null
name: 'Athletics '
- bonus: 27
misc: null
name: 'Deception '
- bonus: 29
misc: null
name: 'Diplomacy '
- bonus: 28
misc: null
name: 'Society '
source:
- abbr: Bestiary
page_start: 118
page_stop: null
speed:
- amount: 50
type: Land
- amount: 40
type: burrow
- amount: 150
type: fly
spell_lists:
- dc: 37
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: 2
level: -1
spells:
- frequency: null
name: speak with animals
requirement: null
to_hit: null
traits:
- Uncommon
- CG
- Huge
- Dragon
- Fire
type: Creature
weaknesses: null

View File

@ -0,0 +1,388 @@
ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 5
int_mod: 5
str_mod: 9
wis_mod: 5
ac: 40
ac_special: null
alignment: LN
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 36
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 36 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon spits a glob of caustic salt water at the creature. The creature
takes 7d6 acid damage (DC 36 basic Reflex save). On a failure, the concentrate
action is disrupted.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Brine Spit
range: null
raw_description: '**Brine Spit [Reaction]** **Trigger **A creature the brine dragon
observes within 30 feet uses a __concentrate__ action; **Effect **The dragon spits
a glob of caustic salt water at the creature. The creature takes 7d6 acid damage
(DC 36 basic Reflex save). On a failure, the concentrate action is disrupted.'
requirements: null
success: null
traits: null
trigger: A creature the brine dragon observes within 30 feet uses a __concentrate__
action
description: 'Brine dragons are usually blue-green in color, with shiny scales, crests
that help them glide through the water, and sweeping neck frills. They care little
for either good or evil. As they are both opinionated and willing to impose their
sense of order on others, many brine dragons eventually seek to rule over a meticulously
crafted community. These communities are orderly and well-planned, with rigid standards
of courtesy and unchanging laws set down by the dragon themself. A settlement seeded
by a brine dragon can be made of members of almost any ancestry, but the most common
inhabitants are humans, merfolk, tengus, or sahuagin.
Depending on the dragon''s personality, their community members might view their
brine dragon ruler as anything from a benevolent force of order to a fearful tyrant.
Regardless, the typical brine dragon has little patience for kindness or philanthropy,
and the strength and health of their settlement as a whole are of greater concern
than individuals'' well-being. A notable exception to this dispassion rises when
an outside force encroaches on their lands. In these cases, the brine dragon is
quick to step in and aid in the defense of their community.
Although brine dragons enjoy cultivating settlements, they rarely make their lairs
within the city limits, instead preferring to dwell in sea caves or cliffside grottoes
overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate
and display their gathered wealth in a place where they feel safe spreading out
their treasures. Brine dragon hoards often consist of a mix of offerings and taxes
paid by those they rule over and strange discoveries salvaged from sunken ships.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 41
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 41'
hp: 330
hp_misc: null
immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
- Draconic
- Sylvan
- Utopian
level: 17
melee:
- action_cost: One Action
damage:
formula: 3d10+17
type: piercing
name: jaws
plus_damage:
- formula: 5d4
type: acid
to_hit: 34
traits:
- acid
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d10+17
type: slashing
name: claw
plus_damage: null
to_hit: 34
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d12+17
type: bludgeoning
name: tail
plus_damage: null
to_hit: 32
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 2d12+17
type: piercing
name: wing
plus_damage: null
to_hit: 32
traits:
- magical
- reach 20 feet
name: Ancient Brine Dragon
perception: 32
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acidic salt water that deals 18d6 acid
damage in a 120-foot line (DC 38 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__)
The dragon breathes a spray of acidic salt water that deals 18d6 acid damage in
a 120-foot line (DC 38 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- acid
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The dragon tries to capsize an adjacent aquatic vessel of their size
or smaller. They must succeed at an __Athletics__ check with a DC of 35 (reduced
by 5 for each size smaller the vessel is than the dragon) or the pilot's __Sailing
Lore__ DC, whichever is higher.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Capsize
range: null
raw_description: '**Capsize** (__attack__) The dragon tries to capsize an adjacent
aquatic vessel of their size or smaller. They must succeed at an __Athletics__
check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the
dragon) or the pilot''s __Sailing Lore__ DC, whichever is higher.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes a jaws Strike. On a hit, the target takes 6d6 __persistent
acid damage__, and is __sickened 3__ from the pain of salt and brine in its wounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Desiccating Bite
range: null
raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike.
On a hit, the target takes 6d6 __persistent acid damage__, and is __sickened 3__
from the pain of salt and brine in its wounds.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The brine dragon's body is encrusted with salty, acidic crystals. When
a target takes damage from one of the dragon's melee Strikes, it must succeed
at a DC 38 Fortitude Save or be __stunned 1__ (stunned 3 on a critical failure).
The target then becomes temporarily immune for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Painful Strikes
range: null
raw_description: '**Painful Strikes** (__acid__) The brine dragon''s body is encrusted
with salty, acidic crystals. When a target takes damage from one of the dragon''s
melee Strikes, it must succeed at a DC 38 Fortitude Save or be __stunned 1__ (stunned
3 on a critical failure). The target then becomes temporarily immune for 1 minute.'
requirements: null
success: null
traits:
- acid
trigger: null
ranged: null
rarity: Rare
resistances: null
ritual_lists: null
saves:
fort: 31
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 30
will_misc: null
sense_abilities: null
senses:
- Perception +32
- darkvision
- scent (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 32
misc: null
name: 'Athletics '
- bonus: 32
misc: null
name: 'Deception '
- bonus: 34
misc: null
name: 'Intimidation '
- bonus: 30
misc: null
name: 'Nature '
- bonus: 30
misc: null
name: 'Society '
- bonus: 29
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 88
page_stop: null
speed:
- amount: 50
type: Land
- amount: 140
type: fly
- amount: 70
type: swim
spell_lists:
- dc: 38
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: null
name: hydraulic torrent
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: ×3
name: control water
requirement: null
- frequency: null
name: mariner's curse
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: hydraulic push
requirement: null
- frequency: at will
name: obscuring mist
requirement: null
to_hit: 30
traits:
- Rare
- LN
- Gargantuan
- Amphibious
- Dragon
- Elemental
- Water
type: Creature
weaknesses: null

View File

@ -0,0 +1,436 @@
ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 4
int_mod: 7
str_mod: 8
wis_mod: 6
ac: 43
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 15 feet, 2d12 electricity damage. The bronze dragon can turn this aura
on or off using a single action, which has the concentrate trait, and it can choose
to not affect allies with the aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Electricity Aura
range: null
raw_description: '**Electricity Aura** (__aura__, __electricity__) 15 feet, 2d12
electricity damage. The bronze dragon can turn this aura on or off using a single
action, which has the concentrate trait, and it can choose to not affect allies
with the aura.'
requirements: null
success: null
traits:
- aura
- electricity
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 38
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 38 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 40 feet. Water in the aura that is also in the same body of water as
the dragon is difficult terrain for Swimming creatures that don't have the water
trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vortex
range: null
raw_description: '**Vortex** (__aura__, __water__); 40 feet. Water in the aura that
is also in the same body of water as the dragon is difficult terrain for Swimming
creatures that don''t have the water trait.'
requirements: null
success: null
traits:
- aura
- water
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon creates a current of water, forcing the triggering creature to
attempt a DC 40 Athletics check to Swim. If the creature fails, it's pulled 30
feet toward the dragon and the triggering action is lost. If it succeeds, it can
Swim normally (using the result of that roll if it doesn't have a Swim speed).
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vortex Pull
range: null
raw_description: '**Vortex Pull** [Reaction] (__water__); **Trigger** A creature
in the dragon''s vortex uses a Swim action. **Effect** The dragon creates a current
of water, forcing the triggering creature to attempt a DC 40 Athletics check to
Swim. If the creature fails, it''s pulled 30 feet toward the dragon and the triggering
action is lost. If it succeeds, it can Swim normally (using the result of that
roll if it doesn''t have a Swim speed).'
requirements: null
success: null
traits:
- water
trigger: A creature in the dragon's vortex uses a Swim action.
description: "Bronze dragons are among the most common of metallic dragons and the\
\ most likely to ally with mortals on worthy quests. However, they are naturally\
\ scholarly creatures who would rather remain in their lairs studying esoteric lore\
\ than go off on a wild adventure. These aloof and stoic dragons also act as preservationists,\
\ guarding storehouses of ancient lore from destruction or perversion. Bronze dragons\
\ are principled and protective, but while their silver cousins are quick to crusade\
\ for justice, bronze dragons prefer to find an important location worthy of their\
\ protection and guard it against any attack or unwelcome intrusion.\n\n\n\nBronze\
\ dragons' mastery over water and affinity for electricity means they are a boon\
\ to sailors caught in thunderstorms. A bronze dragon's enemies quickly discover\
\ neither cloudy sky nor turbulent sea provides shelter from their wrath. \n\n\n\
\nBronze dragons lair along shorelines, often in partially submerged sea caves.\
\ While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles\
\ a vast library—with the shelves kept carefully above the waterline, of course.\
\ In addition to their collections of esoteric lore, bronze dragons keep treasures\
\ associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment\
\ inlaid with mother-of-pearl and abalone shell.\n\n\n\n**__Recall Knowledge - Dragon__\
\ (__Arcana__)**: DC 40"
hp: 360
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
- Draconic
- Dwarven
- Elven
- Gnomish
- speak with animals
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d12+16
type: piercing
name: jaws
plus_damage:
- formula: 2d12
type: electricity
to_hit: 35
traits:
- electricity
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d10+16
type: slashing
name: claw
plus_damage: null
to_hit: 35
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d10+14
type: bludgeoning
name: tail
plus_damage: null
to_hit: 33
traits:
- magical
- reach 20 feet
name: Ancient Bronze Dragon
perception: 32
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The bronze dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes lightning in a 100-foot line that deals 12d12
electricity damage (DC 40 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Lightning
range: null
raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__);
The dragon breathes lightning in a 100-foot line that deals 12d12 electricity
damage (DC 40 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a 100-foot line of repulsive gas. Each creature
in the area must succeed at a DC 40 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Repulsion Gas
range: null
raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,
__mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature
in the area must succeed at a DC 40 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).'
requirements: null
success: null
traits:
- abjuration
- arcane
- incapacitation
- mental
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
\ lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic\
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
\ __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature\
\ in the area must succeed at a DC 40 Will save or become __fleeing__ from the\
\ dragon for 1 round (or 2 rounds on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: For up to 120 minutes per day, the dragon, along with allied creatures
and vessels within 50 feet, can move at double their normal Speed in water.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Water Mastery
range: null
raw_description: '**Water Mastery** For up to 120 minutes per day, the dragon, along
with allied creatures and vessels within 50 feet, can move at double their normal
Speed in water.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 32
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +32
- darkvision
- scent (imprecise) 100 feet
size: Gargantuan
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 35
misc: null
name: 'Arcana '
- bonus: 34
misc: null
name: 'Athletics '
- bonus: 32
misc: null
name: 'Diplomacy '
- bonus: 32
misc: null
name: 'Intimidation '
- bonus: 33
misc: null
name: 'Occultism '
- bonus: 33
misc: null
name: 'Society '
- bonus: 28
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 120
page_stop: null
speed:
- amount: 60
type: Land
- amount: 200
type: fly
- amount: 60
type: swim
spell_lists:
- dc: 40
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: at will
name: control water
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: obscuring mist
requirement: null
- heightened_level: 2
level: -1
spells:
- frequency: null
name: speak with animals
requirement: null
to_hit: null
traits:
- Uncommon
- LG
- Gargantuan
- Amphibious
- Dragon
- Water
type: Creature
weaknesses: null

View File

@ -0,0 +1,422 @@
ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 5
int_mod: 5
str_mod: 9
wis_mod: 7
ac: 44
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 40
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon is aware of the attack and has a free wing
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deflecting Cloud
range: null
raw_description: '**Deflecting Cloud [Reaction]** **Trigger **The dragon is the
target of a ranged attack; **Requirements **The dragon is aware of the attack
and has a free wing; **Effect **The cloud dragon flexes a wing and creates a billowing
cloud of mist. The dragon is treated as if they were __hidden__ for the purposes
of resolving the triggering attack, so normally the attacker must succeed at a
DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus
to AC against the triggering attack.'
requirements: null
success: null
traits: null
trigger: The dragon is the target of a ranged attack
description: 'At heart, cloud dragons are wanderers, explorers, and travelers who
enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons
range in color from light blue to a pale, milky white and have thick, curling horns
and rather short snouts. They keep lairs among the extreme altitudes of the highest
mountain peaks but are away on their many journeys as often as they''re at home.
Cloud dragons spend long hours surveying the lands they fly over from great heights,
but they are creatures of whim, making it hard to predict what will pique their
curiosity and bring them winging down to converse or investigate something on the
ground. Cloud dragons seldom perform acts of outright malice, but they are not often
charitable either. A cloud dragon is as likely to simply pluck something they desire
off the ground and fly away with it as they are to bargain fairly.
A cloud dragon''s ever-changing interests never seem to stray toward the complicated
schemes and long-term plans of other dragons. These rovers are creatures of the
moment, and although they are as mentally gifted as other true dragons, their interests
remain in the here and now. Yet the cloud dragon''s penchant for living in the moment
is not a personality flaw—they''re more than capable of anticipating long-term results
of their actions and won''t make foolish choices simply to pursue a current interest.
At the same time, cloud dragons have little interest in worrying about the future
and are as confident in their ability to handle tomorrow''s problems as they are
today''s.
Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result
of their roving habits often taking them away from their lairs for extended periods.
Their treasuries include a wide variety of items—they are driven to gather a broad
range of prizes rather than collecting one type of item intensively. To a cloud
dragon, a diversified hoard is a perfect hoard.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 44
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 44'
hp: 355
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
- Draconic
- Jotun
- Sylvan
level: 19
melee:
- action_cost: One Action
damage:
formula: 3d10+17
type: piercing
name: jaws
plus_damage:
- formula: 2d12
type: electricity
- formula: 4d6
type: sonic
- formula: null
type: thundering bite
to_hit: 36
traits:
- electricity
- magical
- reach 20 feet
- sonic
- action_cost: One Action
damage:
formula: 4d10+17
type: slashing
name: claw
plus_damage: null
to_hit: 36
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d12+17
type: bludgeoning
name: tail
plus_damage: null
to_hit: 34
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 3d12+17
type: piercing
name: horn
plus_damage: null
to_hit: 34
traits:
- deadly d12
- magical
- reach 20 feet
name: Ancient Cloud Dragon
perception: 34
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a thundercloud that deals 20d6 electricity damage
in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for
1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn
inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The
cloud dragon can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
__primal__) The dragon breathes a thundercloud that deals 20d6 electricity damage
in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for
1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn
inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The
cloud dragon can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- electricity
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The cloud dragon's body becomes vaporous and misty. They gain the effects
of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon
can use this action again to return to physical form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Form
range: null
raw_description: '**Cloud Form** (__polymorph__, __primal__, __transmutation__)
The cloud dragon''s body becomes vaporous and misty. They gain the effects of
__gaseous form__, except their fly Speed remains unchanged. The cloud dragon can
use this action again to return to physical form.'
requirements: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The cloud dragon can tread on clouds or fog as though on solid ground.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ancient cloud dragon's jaws Strike creates a deafening clap of thunder
when it damages a foe. A creature that takes damage from the dragon's jaws Strike
must succeed at a DC 41 Fortitude save or be __deafened__ for 1 minute (or permanently
on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Thundering Bite
range: null
raw_description: '**Thundering Bite** An ancient cloud dragon''s jaws Strike creates
a deafening clap of thunder when it damages a foe. A creature that takes damage
from the dragon''s jaws Strike must succeed at a DC 41 Fortitude save or be __deafened__
for 1 minute (or permanently on a critical failure).'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Rare
resistances: null
ritual_lists: null
saves:
fort: 36
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 32
ref_misc: null
will: 34
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Fog and mist don't impair a cloud dragon's vision; they ignore the
__concealed__ condition from fog and mist.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mist Vision
range: null
raw_description: '**Mist Vision** Fog and mist don''t impair a cloud dragon''s vision;
they ignore the __concealed__ condition from fog and mist.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +34
- darkvision
- mist vision
- scent (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 35
misc: null
name: 'Acrobatics '
- bonus: 38
misc: null
name: 'Athletics '
- bonus: 34
misc: null
name: 'Deception '
- bonus: 34
misc: null
name: 'Diplomacy '
- bonus: 36
misc: null
name: 'Intimidation '
- bonus: 32
misc: null
name: 'Nature '
- bonus: 35
misc: null
name: 'Stealth '
- bonus: 36
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 90
page_stop: null
speed:
- amount: 60
type: Land
- amount: 160
type: fly
- amount: null
type: cloud walk
spell_lists:
- dc: 42
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: null
name: wind walk
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: cloudkill
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: gust of wind
requirement: null
- frequency: null
name: solid fog
requirement: null
- frequency: at will
name: wall of wind
requirement: null
to_hit: null
traits:
- Rare
- N
- Gargantuan
- Air
- Dragon
- Elemental
type: Creature
weaknesses: null

View File

@ -0,0 +1,417 @@
ability_mods:
cha_mod: 6
con_mod: 5
dex_mod: 5
int_mod: 6
str_mod: 8
wis_mod: 5
ac: 41
ac_special: null
alignment: CG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 35
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet. Each creature that ends its turn in the aura must succeed
at a DC 37 Will saving throw or be slowed 1 for 1 round (or slowed 2 on a critical
failure). The copper dragon can turn this aura on or off with a single action,
which has the concentrate trait, and can choose not to affect allies within the
aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slow Aura
range: null
raw_description: '**Slow Aura** (__arcane__, __aura__, __enchantment__) 10 feet.
Each creature that ends its turn in the aura must succeed at a DC 37 Will saving
throw or be slowed 1 for 1 round (or slowed 2 on a critical failure). The copper
dragon can turn this aura on or off with a single action, which has the concentrate
trait, and can choose not to affect allies within the aura.'
requirements: null
success: null
traits:
- arcane
- aura
- enchantment
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the triggering action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
of the copper dragon''s tail uses a move action or leaves a square during a move
action it''s using. **Effect** The dragon makes a tail Strike at the creature
with a -2 penalty. If it hits, the dragon disrupts the triggering action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the copper dragon's tail uses a move action
or leaves a square during a move action it's using.
description: 'Capricious and always eager to share a good laugh, copper dragons are
among the wiliest of the metallic dragons, but this by no means interferes with
their mission to spread freedom in oppressive lands. Copper dragons are hedonists
who are quick to indulge in simple pleasures, but they''re also sympathetic to other
creatures, slow to pass judgment, and careful to always examine a situation from
as many perspectives as possible. This philosophy has its drawbacks, however, as
copper dragons are susceptible to negative influences and prone to forgiving the
less serious evil acts performed by their chromatic cousins and other cruel creatures.
Copper dragons also have a difficult time keeping their temper in check once they
are roused to anger.
Copper dragons tend to lair in warm or temperate hills, but due to their nature,
they move their lairs every few years. They sometimes live among other people, especially
any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped
only by humanoids. Among these dragons, worship of Cayden Cailean is most popular,
as they see his love of freedom and penchant for alcohol aligning with the typical
copper dragon mindset.
A copper dragon''s combat tactics are as unorthodox as its sense of humor, as it
is more likely to use mockery and tricks than outright strength to win its battles.
As a copper dragon ages, it perfects jokes capable of rendering its foes helpless
with laughter.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 38'
hp: 345
hp_misc: null
immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Dwarven
- Elven
- Gnomish
level: 17
melee:
- action_cost: One Action
damage:
formula: 3d10+16
type: piercing
name: jaws
plus_damage:
- formula: 3d8
type: acid
to_hit: 33
traits:
- acid
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+16
type: slashing
name: claw
plus_damage: null
to_hit: 33
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+14
type: bludgeoning
name: tail
plus_damage: null
to_hit: 31
traits:
- magical
- reach 20 feet
name: Ancient Copper Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The copper dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes acid in a 100-foot line that deals 18d6 acid
damage (DC 38 basic Fortitude save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Acid
range: null
raw_description: '**Acid** (__acid__, __arcane__, __evocation__); The dragon breathes
acid in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).'
requirements: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a 100-foot line of slowing gas. Each creature
in the area must succeed at a DC 38 Fortitude save or be __slowed__ 1 for 1
round (or slowed 2 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slowing Gas
range: null
raw_description: '**Slowing Gas** (__arcane__, __transmutation__); The dragon
breathes a 100-foot line of slowing gas. Each creature in the area must succeed
at a DC 38 Fortitude save or be __slowed__ 1 for 1 round (or slowed 2 on a critical
failure).'
requirements: null
success: null
traits:
- arcane
- transmutation
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The copper dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\
\ in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).\n\
\n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 100-foot\
\ line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude\
\ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon's climb speed functions only when climbing stone surfaces.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Climb Stone
range: null
raw_description: '**Climb Stone** The dragon''s climb speed functions only when
climbing stone surfaces.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges Breath
Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation
must succeed at a DC 39 Will save or suffer the effects of a 9th-level __hideous
laughter__ spell for 1 minute.
effects: null
failure: null
frequency: once per day.
full_description: null
generic_description: null
name: Mass Laughter
range: null
raw_description: '**Mass Laughter** [Two Actions] (__arcane__, __emotion__, __enchantment__,
__mental__) **Frequency** once per day. **Effect** The copper dragon tells a fantastic
joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save
or suffer the effects of a 9th-level __hideous laughter__ spell for 1 minute.'
requirements: null
success: null
traits:
- arcane
- emotion
- enchantment
- mental
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 30
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 32
ref_misc: null
will: 32
will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 30
misc: null
name: 'Acrobatics '
- bonus: 31
misc: null
name: 'Athletics '
- bonus: 31
misc: null
name: 'Crafting '
- bonus: 29
misc: null
name: 'Deception '
- bonus: 31
misc: null
name: 'Performance '
- bonus: 29
misc: null
name: 'Society '
- bonus: 30
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 122
page_stop: null
speed:
- amount: 50
type: Land
- amount: 200
type: fly
- amount: 50
type: climb stone
spell_lists:
- dc: 39
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: at will
name: hideous laughter
requirement: null
- frequency: null
name: wall of stone
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: shape stone
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: grease
requirement: null
to_hit: null
traits:
- Uncommon
- CG
- Huge
- Dragon
- Earth
type: Creature
weaknesses: null

View File

@ -0,0 +1,421 @@
ability_mods:
cha_mod: 7
con_mod: 6
dex_mod: 5
int_mod: 5
str_mod: 9
wis_mod: 5
ac: 42
ac_special: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon gains 2 reactions at the start of each of their turns.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Extra Reaction
range: null
raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of
each of their turns.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 37
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. A swirling vortex of reflected color and light shimmers around
the crystal dragon. Creatures in this aura's emanation are __dazzled__. Each creature
that ends its turn in the emanation must succeed at a DC 34 Will saving throw
or be __stunned 1__ (or stunned 3 on a critical failure). Once a creature succeeds
at this save, it is temporarily immune to the stunning effect for 1 minute. The
crystal dragon can turn this aura on or off using a single action, which has the
__concentrate__ trait, and it can choose not to affect allies.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Scintillating Aura
range: null
raw_description: '**Scintillating Aura** (__aura__, __evocation__, __incapacitation__,
__primal__, __visual__) 30 feet. A swirling vortex of reflected color and light
shimmers around the crystal dragon. Creatures in this aura''s emanation are __dazzled__.
Each creature that ends its turn in the emanation must succeed at a DC 34 Will
saving throw or be __stunned 1__ (or stunned 3 on a critical failure). Once a
creature succeeds at this save, it is temporarily immune to the stunning effect
for 1 minute. The crystal dragon can turn this aura on or off using a single action,
which has the __concentrate__ trait, and it can choose not to affect allies.'
requirements: null
success: null
traits:
- aura
- evocation
- incapacitation
- primal
- visual
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The crystal dragon adjusts a wing to try to reflect the spell and gains
a +4 circumstance bonus to AC against the triggering attack. If the attack misses,
the spell is reflected back at the caster, who must roll a second ranged spell
attack roll against their own AC to determine if the spell hits them instead.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reflect Spell
range: null
raw_description: '**Reflect Spell [Reaction]** **Trigger **The crystal dragon is
targeted by a ranged spell attack roll; **Effect **The crystal dragon adjusts
a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against
the triggering attack. If the attack misses, the spell is reflected back at the
caster, who must roll a second ranged spell attack roll against their own AC to
determine if the spell hits them instead.'
requirements: null
success: null
traits: null
trigger: The crystal dragon is targeted by a ranged spell attack roll
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the creature's action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
of the dragon''s tail uses a __move__ action or leaves a square during a move
action it''s using; **Effect **The dragon makes a tail Strike at the creature
with a -2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail uses a __move__ action or
leaves a square during a move action it's using
description: 'Good-natured but vain, crystal dragons are beautiful creatures with
brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
of great pride but is also something of a weakness, as crystal dragons are easily
angered by insults about their appearance. Despite their relatively benign natures
when compared to other true dragons, crystal dragons can be short tempered and prone
to finding insults where none were intended. Although their opinions are changeable,
crystal dragons prefer orderly environments and are not fond of sudden interruptions
or distractions.
Crystal dragons build their lairs in underground grottoes, where they cultivate
environments of great beauty. Their exacting standards and vivid imaginations mean
that they are always working to improve the appearance or layout of some part of
their lair. These lairs are unique to each individual crystal dragon, but there
are always plenty of reflective surfaces that allow the dragon to observe their
own appearance. These range from crystals to reflecting pools to finely crafted
mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted
or magical mirrors are an excellent way to curry favor with a crystal dragon.
Although crystal dragons are easily distracted by their sparkling collections or
their vanity, they remain good-hearted creatures at the core and make friends quickly.
While a crystal dragon tends to find evil creatures uncouth and unpleasant, any
other nearby denizen or inhabitant of their home could become fast friends or beloved
pets, depending upon the creature''s capacity for conversation (and for providing
the frequent praise and compliments that crystal dragons hunger for).
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 40'
hp: 275
hp_misc: null
immunities:
- paralyzed
- sleep
items: null
languages:
- Celestial
- Common
- Draconic
- Terran
- Undercommon
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d8+17
type: slashing
name: jaws
plus_damage:
- formula: 4d6
type: piercing
to_hit: 33
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d8+17
type: slashing
name: claw
plus_damage: null
to_hit: 33
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d10+17
type: slashing
name: tail
plus_damage: null
to_hit: 31
traits:
- magical
- reach 25 feet
name: Ancient Crystal Dragon
perception: 28
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a flurry of piercing crystals that deals 17d6 piercing
damage in a 50-foot cone (DC 38 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__sonic__, __evocation__, __primal__)
The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage
in a 50-foot cone (DC 38 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- sonic
- evocation
- primal
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: "The dragon embeds transformative crystals in the creature's flesh. The\
\ creature must attempt a DC 37 Fortitude save. \n\n"
effects: null
failure: null
frequency: The crystal dragon damages a creature made of flesh with a jaws Strike
full_description: null
generic_description: null
name: Crystallize Flesh
range: null
raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\
\ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\
\ Strike; **Frequency **three times per day; **Effect **The dragon embeds transformative\
\ crystals in the creature's flesh. The creature must attempt a DC 37 Fortitude\
\ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
\ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\
\ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\
\ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\
\ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\
\ failure). A successful save reduces the slowed condition value by 1. A creature\
\ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\
\ permanently, transforming into a crystalline statue. The effect ends if the\
\ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\
\ **As failure, but the target is initially slowed 2."
requirements: null
success: null
traits:
- primal
- transmutation
trigger: three times per day
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they critically hit
with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they critically hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 15
type: sonic
ritual_lists: null
saves:
fort: 30
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 27
ref_misc: null
will: 29
will_misc: null
sense_abilities: null
senses:
- Perception +28
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
- bonus: 33
misc: null
name: 'Athletics '
- bonus: 29
misc: null
name: 'Deception '
- bonus: 29
misc: null
name: 'Intimidation '
- bonus: 27
misc: null
name: 'Nature '
- bonus: 28
misc: null
name: 'Stealth '
- bonus: 26
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 92
page_stop: null
speed:
- amount: 60
type: Land
- amount: 40
type: burrow
- amount: 140
type: fly
spell_lists:
- dc: 37
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: null
name: prismatic spray
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: color spray
requirement: null
- frequency: at will
name: glitterdust
requirement: null
- frequency: at will
name: hypnotic pattern
requirement: null
- heightened_level: 7
level: 0
spells:
- frequency: null
name: dancing lights
requirement: null
to_hit: null
traits:
- Rare
- NG
- Gargantuan
- Dragon
- Earth
- Elemental
type: Creature
weaknesses: null

View File

@ -0,0 +1,431 @@
ability_mods:
cha_mod: 5
con_mod: 8
dex_mod: 5
int_mod: 7
str_mod: 9
wis_mod: 8
ac: 46
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 39
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 39 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon gains 2 reactions at the start of its turn each round.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Extra Reaction
range: null
raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of
its turn each round.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon improves its result by one degree of success, turning a failure
into a success or a critical failure into a normal failure. The dragon can't use
this ability again for 1d4 rounds.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golden Luck
range: null
raw_description: '**Golden Luck** [Reaction] **Trigger** The gold dragon fails a
saving throw. **Effect** The dragon improves its result by one degree of success,
turning a failure into a success or a critical failure into a normal failure.
The dragon can''t use this ability again for 1d4 rounds.'
requirements: null
success: null
traits: null
trigger: The gold dragon fails a saving throw.
description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their
strength as well as their wisdom. They command the unwavering reverence of all other
metallic dragons, who view gold dragons as their leaders and counselors. Golds rival
the raw power of even red dragons, much to the chagrin of their chromatic cousins,
and the two races are often regarded as bitter rivals. But despite their incredible
power, gold dragons are fond of discourse and prefer to talk through solutions to
problems rather than rely upon brute strength. Long-lived as they are, they necessarily
take a wide view of all situations and never act without considering all possible
options and outcomes. Because of this, gold dragons willingly converse with any
creature that seeks them out, even evil chromatic dragons. Mortals might find this
behavior strange, considering the longstanding war between chromatic and metallic
dragons, but dragons know all too well that desperate situations sometimes call
for drastic alliances. And although gold dragons might consider brief truces with
their chromatic brethren in the case of world-ending threats, they also know when
such alliances have run their course.
When another metallic dragon faces a quandary or a foe beyond its own ability to
overcome, its best option is often to seek the counsel of the eternally wise and
gloriously righteous gold dragons. Locating these legendary beings is no easy task,
however, for gold dragons are notoriously reclusive. Their intellect and wisdom
is such that they prefer to ponder the great questions of life in seclusion, where
they strive to formulate solutions to the world''s most pressing problems. As a
result, gold dragons are sometimes absent when metallic dragons gather together,
or are missing from tribunals where their counsel would be beneficial. Impatient
dragons sometimes begrudge gold dragons for this apparent unreliability, but such
aspersions are usually a result of jealousy rather than any true criticism; in their
hearts, other dragons know that few gold dragons purposefully exclude themselves
from truly important matters.
A gold dragon''s incredible foresight and unparalleled enlightenment means they
are unlikely to interfere in the business of individual mortals, though the rare
person who captures the attention of a gold dragon is fortunate indeed, for there
are few beings in the cosmos who can offer such prudent and considerate advice.
Rulers and individuals in stations of high power have an easier time of garnering
the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon''s
last-minute intermediation.
Gold dragons are often found in warm grasslands and savannas, lands where they can
enjoy long, meditative flights without attracting the attention of potential enemies.
They tend to sleep either out in the open in a barren, remote place, or within a
heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine
caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies
to guard their lairs, though many live truly solitary lives, preferring to protect
their hoards with nonlethal traps and magical wards.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 42'
hp: 450
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Dwarven
- Elven
- Gnomish
- Jotun
- Sylvan
level: 20
melee:
- action_cost: One Action
damage:
formula: 4d12+17
type: piercing
name: jaws
plus_damage:
- formula: 4d6
type: fire
to_hit: 38
traits:
- fire
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 4d10+17
type: slashing
name: claw
plus_damage: null
to_hit: 38
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d10+15
type: slashing
name: tail
plus_damage: null
to_hit: 36
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 2d12+15
type: piercing
name: horns
plus_damage: null
to_hit: 36
traits:
- agile
- magical
- reach 20 feet
name: Ancient Gold Dragon
perception: 36
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon breathes in one of two ways. The dragon can't use Breath
Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of flame in a 50-foot cone that deals
20d6 fire damage (DC 44 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flame
range: null
raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon
breathes a blast of flame in a 50-foot cone that deals 20d6 fire damage (DC
44 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of weakening gas. Each creature within
a 50-foot cone must succeed at a DC 44 Fortitude save or become __enfeebled
3__ for 1 minute (or enfeebled 4 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Weakening Gas
range: null
raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes
a blast of weakening gas. Each creature within a 50-foot cone must succeed at
a DC 44 Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled
4 on a critical failure).'
requirements: null
success: null
traits:
- arcane
- necromancy
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\
\ of flame in a 50-foot cone that deals 20d6 fire damage (DC 44 basic Reflex save).\n\
\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
\ of weakening gas. Each creature within a 50-foot cone must succeed at a DC 44\
\ Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled 4 on a critical\
\ failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon makes two claw Strikes and one horns Strike in any
order
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
Strikes and one horns Strike in any order'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the gold dragon scores a critical hit with a strike, it recharges
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
with a strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 20
type: cold
ritual_lists: null
saves:
fort: 37
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 34
ref_misc: null
will: 39
will_misc: null
sense_abilities: null
senses:
- Perception +36
- darkvision
- scent (imprecise) 80 feet
size: Gargantuan
skills:
- bonus: 29
misc: null
name: 'Acrobatics '
- bonus: 31
misc: null
name: 'Arcana '
- bonus: 35
misc: null
name: 'Athletics '
- bonus: 35
misc: null
name: 'Diplomacy '
- bonus: 36
misc: null
name: 'Medicine '
- bonus: 36
misc: null
name: 'Religion '
- bonus: 35
misc: null
name: 'Society '
source:
- abbr: Bestiary
page_start: 125
page_stop: null
speed:
- amount: 60
type: Land
- amount: 200
type: fly
- amount: 60
type: swim
spell_lists:
- dc: 41
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 10
spells:
- frequency: null
name: sunburst
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: gems only
name: locate
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: evil only
name: detect alignment
requirement: null
to_hit: null
traits:
- Uncommon
- LG
- Gargantuan
- Dragon
- Fire
type: Creature
weaknesses: null

View File

@ -0,0 +1,417 @@
ability_mods:
cha_mod: 6
con_mod: 5
dex_mod: 4
int_mod: 6
str_mod: 7
wis_mod: 5
ac: 41
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 37
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. After the dragon uses its Breath Weapon, a cloud of poison
gas continues to emanate from its body for 1 round. Any creature that ends its
turn in the miasma takes 4d6 poison damage (DC 37 basic Fortitude save). Any creature
in the miasma is concealed and treats other creatures as concealed. The dragon
can see through this concealment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Miasma
range: null
raw_description: '**Miasma** (__aura__, __poison__); 20 feet. After the dragon uses
its Breath Weapon, a cloud of poison gas continues to emanate from its body for
1 round. Any creature that ends its turn in the miasma takes 4d6 poison damage
(DC 37 basic Fortitude save). Any creature in the miasma is concealed and treats
other creatures as concealed. The dragon can see through this concealment.'
requirements: null
success: null
traits:
- aura
- poison
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the creature's action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
of the dragon''s tail uses a move action or leaves a square during a move action
it''s using. **Effect** The dragon makes a tail Strike at the creature with a
-2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail uses a move action or leaves
a square during a move action it's using.
description: 'Green dragons are the most contemplative of the chromatic dragons as
well as the most approachable. The key to understanding green dragons is to understand
their obsession with knowledge and self-discipline. Any careful approach that takes
advantage of a green dragon''s fixations may end in a diplomatic outcome, but any
misstep or slight can provoke a savage attack. Like most chromatic dragons, green
dragons do not suffer fools—and the threshold for what they consider foolish is
very low.
Though more open than their chromatic cousins to dealing with other creatures and
dragons, green dragons prefer an isolated and quiet life. They tend to lair in the
most forbidding parts of a forest, surrounded by tangled thickets, or else at the
heart of some dismal gulch. If the terrain is suitable, some green dragons make
their home in natural caves, which they expand to suit their needs.
Green dragons'' pride leads them to see to the preservation of their forest homes.
They feel that a verdant and lush forest is something that they alone have cultivated.
This leads some green dragons to follow the path of druidism, though most prefer
to study the arcane arts and occult lore. Most of them delve deeply into one particular
field of study, and correspond with other scholars in the field by adopting a pen
name that hides their true nature. Regardless of their chosen focus, green dragons
seek to improve themselves, and their desire for knowledge makes them more likely
to deal diplomatically with other creatures in order to obtain new information.
Their hoards are typically well kept, organized, and filled with tomes of lore and
scrolls of magic along with antiquities they collect for their own inscrutable reasons.
Many of these treasures come from across the globe, and many an adventurer has survived
an encounter with a green dragon by stroking its ego and plying it with rare artifacts
or lost lore from ancient cultures.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 38'
hp: 315
hp_misc: null
immunities:
- paralyzed
- poison
- sleep
items: null
languages:
- Abyssal
- Common
- Draconic
- Elven
- Jotun
- Sylvan
level: 17
melee:
- action_cost: One Action
damage:
formula: 3d12+15
type: piercing
name: jaws
plus_damage:
- formula: 4d4
type: poison
to_hit: 33
traits:
- magical
- poison
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d10+15
type: slashing
name: claw
plus_damage: null
to_hit: 33
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+13
type: bludgeoning
name: tail
plus_damage: null
to_hit: 31
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 2d10+13
type: piercing
name: horn
plus_damage: null
to_hit: 31
traits:
- magical
- reach 20 feet
name: Ancient Green Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a toxic cloud that deals 18d6 poison damage in
a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a
miasma. It can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__poison__) The dragon breathes a toxic cloud that deals 18d6 poison damage in
a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a
miasma. It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon always gains the benefits of Cover Tracks in natural
surroundings, even while moving at full speed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trackless Step
range: null
raw_description: '**Trackless Step** The green dragon always gains the benefits
of Cover Tracks in natural surroundings, even while moving at full speed.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon ignores difficult terrain and greater difficult terrain
from non-magical foliage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Woodland Stride
range: null
raw_description: '**Woodland Stride** The green dragon ignores difficult terrain
and greater difficult terrain from non-magical foliage.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 30
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 29
ref_misc: null
will: 32
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon can Hide in natural environments even if it doesn't have
cover.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Camouflage
range: null
raw_description: '**Camouflage** The dragon can Hide in natural environments even
if it doesn''t have cover.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 25
misc: null
name: 'Acrobatics '
- bonus: 32
misc: null
name: 'Arcana '
- bonus: 30
misc: null
name: 'Athletics '
- bonus: 27
misc: null
name: 'Deception '
- bonus: 31
misc: null
name: 'Diplomacy '
- bonus: 31
misc: null
name: 'Intimidation '
- bonus: 28
misc: null
name: 'Nature '
- bonus: 34
misc: null
name: 'Occultism '
- bonus: 31
misc: null
name: 'Society '
- bonus: 29
misc: camouflage
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 110
page_stop: null
speed:
- amount: 50
type: Land
- amount: 200
type: fly
- amount: 50
type: swim
- amount: null
type: trackless step
- amount: null
type: woodland stride
spell_lists:
- dc: 39
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: null
name: dominate
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: charm
requirement: null
- frequency: null
name: suggestion
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: entangle
requirement: null
to_hit: null
traits:
- Uncommon
- LE
- Gargantuan
- Amphibious
- Dragon
type: Creature
weaknesses: null

View File

@ -0,0 +1,374 @@
ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 4
int_mod: 4
str_mod: 8
wis_mod: 5
ac: 42
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 37
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises a wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, they descend 10 feet after the
attack.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection [Reaction]** **Trigger **The dragon is targeted
with an attack; **Effect **The dragon raises a wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is Flying, they descend
10 feet after the attack.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack
description: 'Magma dragons have a reputation among other dragons for being unpredictable
and brash. Their temperament and tendency for violent outbursts ensure that the
typical magma dragon lives a solitary life, with hatchlings often bickering or fighting
to establish dominance among themselves before they leave the nest. A magma dragon
always has a reason for their outbursts and can always justify their sudden turns
in mood, yet they rarely feel the need to do so.
Magma dragons build lairs within volcanically active mountains or deep underground
amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep
hoards of treasure, but the nature of their searing lairs limits the type of valuables
they collect to metals, gems, and items capable of resisting the heat of a volcano''s
core.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 43
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 43'
hp: 390
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Ignan
- Terran
- Undercommon
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d10+16
type: piercing
name: jaws
plus_damage:
- formula: 4d6
type: fire
to_hit: 36
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d10+16
type: slashing
name: claw
plus_damage: null
to_hit: 36
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d12+16
type: bludgeoning
name: tail
plus_damage: null
to_hit: 34
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 3d10+16
type: piercing
name: horns
plus_damage: null
to_hit: 34
traits:
- magical
- reach 20 feet
name: Ancient Magma Dragon
perception: 33
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of magma that deals 10d6 fire damage and
5d12 bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can't
use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__)
The dragon breathes a blast of magma that deals 10d6 fire damage and 5d12 bludgeoning
damage in a 60-foot cone (DC 40 basic Reflex save). They can''t use Breath Weapon
again for 1d4 rounds.'
requirements: null
success: null
traits:
- evocation
- fire
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A magma dragon's swim Speed functions only when the dragon is Swimming
through magma or molten lava.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Magma Swim
range: null
raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when
the dragon is Swimming through magma or molten lava.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Once per day, the dragon can spit a molten boulder at a target within
120 feet. This deals 12d6 fire damage and 5d12 bludgeoning damage, with a DC 42
basic Reflex save. If the creature fails its save, it's encased in magma that
instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can't
breathe and is __restrained__ (__Escape__ DC 42).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Magma Tomb
range: null
raw_description: '**Magma Tomb** [Two Actions] Once per day, the dragon can spit
a molten boulder at a target within 120 feet. This deals 12d6 fire damage and
5d12 bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails
its save, it''s encased in magma that instantly cools and has Hardness 10, HP
40, and BT 20. The encased creature can''t breathe and is __restrained__ (__Escape__
DC 42).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: If the next action the dragon uses is Breath Weapon, the magma clings
to those it damages. Each creature that fails its save against the Breath Weapon
takes 5d6 __persistent fire damage__, and as long as it has this persistent fire
damage, it also takes a -10-foot status penalty to its Speeds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Volcanic Purge
range: null
raw_description: '**Volcanic Purge** If the next action the dragon uses is Breath
Weapon, the magma clings to those it damages. Each creature that fails its save
against the Breath Weapon takes 5d6 __persistent fire damage__, and as long as
it has this persistent fire damage, it also takes a -10-foot status penalty to
its Speeds.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 15
type: cold
ritual_lists: null
saves:
fort: 34
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 31
will_misc: null
sense_abilities: null
senses:
- Perception +33
- darkvision
- scent (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 36
misc: null
name: 'Athletics '
- bonus: 28
misc: null
name: 'Deception '
- bonus: 34
misc: null
name: 'Intimidation '
- bonus: 28
misc: null
name: 'Nature '
- bonus: 28
misc: null
name: 'Stealth '
- bonus: 29
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 95
page_stop: null
speed:
- amount: 50
type: Land
- amount: 200
type: fly
- amount: 50
type: magma swim
spell_lists:
- dc: 40
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: at will
name: burning hands
requirement: null
- frequency: null
name: fireball
requirement: null
- frequency: at will
name: wall of fire
requirement: null
- heightened_level: 8
level: 0
spells:
- frequency: null
name: produce flame
requirement: null
- heightened_level: 4
level: -1
spells:
- frequency: null
name: fire shield
requirement: null
to_hit: 32
traits:
- Rare
- CN
- Gargantuan
- Dragon
- Elemental
- Fire
type: Creature
weaknesses: null

View File

@ -0,0 +1,421 @@
ability_mods:
cha_mod: 7
con_mod: 8
dex_mod: 5
int_mod: 5
str_mod: 9
wis_mod: 6
ac: 45
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet, 4d6 fire damage (DC 39 basic Reflex)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dragon Heat
range: null
raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__);
10 feet, 4d6 fire damage (DC 39 basic Reflex)'
requirements: null
success: null
traits:
- arcane
- aura
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 40
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes all the choices to determine the targets, destination,
or other effects of the spell, as though it were the caster.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Redirect Fire
range: null
raw_description: '**Redirect Fire** [Reaction] (__abjuration__, __arcane__); Trigger
A creature within 100 feet casts a fire spell, or a fire spell otherwise comes
into effect from a source within 100 feet. **Effect** The dragon makes all the
choices to determine the targets, destination, or other effects of the spell,
as though it were the caster.'
requirements: null
success: null
traits:
- abjuration
- arcane
trigger: null
description: 'The largest and most powerful of the chromatic dragons, red dragons
are a menace to civilizations everywhere, and their strength is rivaled only by
their arrogance. Red dragons see themselves as regents and overlords of all dragonkind.
With their crowns of crimson spikes and their command of blistering frame, this
is no haughty boast in their eyes—only unquestioned fact.
Red dragons don''t deign to speak with lesser creatures; they simply dominate and
burn, enslaving weaker creatures to act as servants and to look after their lairs
while the dragons slumber away. They take pleasure in dominating these creatures,
and they demand tribute from their supplicants. Those who anger or disappoint end
up eaten or reduced to ash. They command their enslaved minions to constantly build
onto their lairs, carving out new tunnels and designing cunning traps that ensure
the dragon''s security.
Driven by their arrogance, red dragons are the most likely of the chromatic dragons
to ravage settlements. They want the world to see them in their rightful place as
powerful tyrants, and they delight in threatening all other creatures. They have
no qualms about bullying, manipulating, or killing to complete their goals—or simply
intimidating others through a public display of brutality and dominance.
As legendary as the brutishness of red dragons is the magnificence of their hoards
of gold. Their lairs are often situated in dangerous places, with volcanoes being
a favorite spot, as they find them foreboding and the constant warmth is comfortable.
No matter the locale, red dragons sleep on a litter of coins and other treasures,
which they zealously guard. Sometimes, the dragon''s internal heat causes these
precious metals to fuse together.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 41'
hp: 425
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Abyssal
- Common
- Draconic
- Dwarven
- Jotun
- Orcish
level: 19
melee:
- action_cost: One Action
damage:
formula: 4d10+17
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: fire
to_hit: 37
traits:
- fire
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 4d8+17
type: slashing
name: claw
plus_damage: null
to_hit: 37
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d10+15
type: slashing
name: tail
plus_damage: null
to_hit: 35
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 3d8+15
type: slashing
name: wing
plus_damage: null
to_hit: 35
traits:
- agile
- magical
- reach 20 feet
name: Ancient Red Dragon
perception: 35
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of flame that deals 20d6 fire damage in
a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__)
The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot
cone (DC 42 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The red dragon attempts to take control of a magical fire or a fire
spell within 100 feet. If it succeeds at a counteract check (counteract level
10, counteract modifier +32), the original caster loses control of the spell or
magic fire, control is transferred to the dragon, and the dragon counts as having
Sustained the Spell with this action (if applicable). The dragon can choose to
end the spell instead of taking control, if it chooses.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Manipulate Flames
range: null
raw_description: '**Manipulate Flames** (__arcane__, __concentrate__, __transmutation__)
The red dragon attempts to take control of a magical fire or a fire spell within
100 feet. If it succeeds at a counteract check (counteract level 10, counteract
modifier +32), the original caster loses control of the spell or magic fire, control
is transferred to the dragon, and the dragon counts as having Sustained the Spell
with this action (if applicable). The dragon can choose to end the spell instead
of taking control, if it chooses.'
requirements: null
success: null
traits:
- arcane
- concentrate
- transmutation
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 20
type: cold
ritual_lists: null
saves:
fort: 35
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 32
ref_misc: null
will: 35
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Smoke doesn't impair a red dragon's vision; it ignores the concealed
condition from smoke.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Smoke Vision
range: null
raw_description: '**Smoke Vision** Smoke doesn''t impair a red dragon''s vision;
it ignores the concealed condition from smoke.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +35
- darkvision
- scent (imprecise) 60 feet
- smoke vision
size: Huge
skills:
- bonus: 30
misc: null
name: 'Acrobatics '
- bonus: 35
misc: null
name: 'Arcana '
- bonus: 37
misc: null
name: 'Athletics '
- bonus: 35
misc: null
name: 'Deception '
- bonus: 35
misc: null
name: 'Diplomacy '
- bonus: 37
misc: null
name: 'Intimidation '
- bonus: 33
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 112
page_stop: null
speed:
- amount: 60
type: Land
- amount: 180
type: fly
spell_lists:
- dc: 42
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: at will
name: wall of fire
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: suggestion
requirement: null
- heightened_level: 9
level: 0
spells:
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: read aura
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Huge
- Dragon
- Fire
type: Creature
weaknesses: null

View File

@ -0,0 +1,430 @@
ability_mods:
cha_mod: 7
con_mod: 5
dex_mod: 4
int_mod: 5
str_mod: 9
wis_mod: 5
ac: 45
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 40
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 15 feet, 3d6 cold damage. The silver dragon can turn this aura on or
off as a single action, which has the concentrate trait, and can choose not to
affect allies within the aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cold Aura
range: null
raw_description: '**Cold Aura** (__cold__, __aura__) 15 feet, 3d6 cold damage. The
silver dragon can turn this aura on or off as a single action, which has the concentrate
trait, and can choose not to affect allies within the aura.'
requirements: null
success: null
traits:
- cold
- aura
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The spell is reflected back upon the caster, with the effect of __spell
turning__.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reflect Spell
range: null
raw_description: '**Reflect Spell** [Reaction] **Trigger** The silver dragon critically
succeeds at a saving throw against a spell, or a caster trying to target the dragon
critically fails their attack roll. **Effect** The spell is reflected back upon
the caster, with the effect of __spell turning__.'
requirements: null
success: null
traits: null
trigger: The silver dragon critically succeeds at a saving throw against a spell,
or a caster trying to target the dragon critically fails their attack roll.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The silver dragon is
targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The silver dragon is targeted with an attack.
description: 'Silver dragons are among the most chivalrous of all dragonkind; they
wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain
peaks or deep in steep, misty valleys. Although they typically make their lairs
among the highlands, the pursuit of justice leads silver dragons to travel far and
wide—often into the very heart of realms overrun by evil. These exemplars of righteousness
are ceaseless in their determination to help the weak, spread honor, and stamp out
evil.
Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a
suit of gleaming armor, lending further credence to the popular myth that silver
dragons are the paladins of dragonkind. The zeal with which they seek out, confront,
and defeat evil is unsurpassed even among their metallic cousins, and they adhere
to strict codes of honor usually passed down from parent to hatchling. On occasion,
they instead learn these codes from trusted mentors, usually other silver dragons
or gold dragons. As they age, they become even more dedicated to their codes, often
adding new and even more restrictive clauses to the systems that guide their behavior.
Silver dragons are incredibly altruistic and regularly consort with the citizens
of goodly societies, of which they consider themselves protectors and guides. In
addition to responding to evil threats, silver dragons work to prevent evil from
taking root in the first place, and they ensure mortals under their care are well
fed, educated, and treated with dignity. Although silver dragons can seem overzealous
or even eager to join the fight against evil, they know that the best way to rid
the world of corruption is to stamp out strife and disillusionment at their source,
not to passively sit back and watch it grow into an unsolvable problem. Silver dragons
can be vindictive, but they can also be forgiving; for evildoers who seek to atone
for their sins and turn over a new leaf, the support of a silver dragon is both
unwavering and invaluable.
Many silver dragons are also drawn to religious endeavors, venerating deities such
as Iomedae, Sarenrae, and other deities concerned with justice, virtue, and redemption.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 41'
hp: 410
hp_misc: null
immunities:
- cold
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
- Draconic
- Dwarven
- Sylvan
level: 19
melee:
- action_cost: One Action
damage:
formula: 4d10+17
type: piercing
name: jaws
plus_damage:
- formula: 4d6
type: cold
to_hit: 37
traits:
- cold
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 4d8+17
type: slashing
name: claw
plus_damage: null
to_hit: 37
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+15
type: bludgeoning
name: tail
plus_damage: null
to_hit: 35
traits:
- magical
- reach 25 feet
name: Ancient Silver Dragon
perception: 32
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a cloud of frost in a 50-foot cone that deals
20d6 cold damage (DC 42 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Frost
range: null
raw_description: '**Frost** (__arcane__, __cold__, __evocation__); The dragon
breathes a cloud of frost in a 50-foot cone that deals 20d6 cold damage (DC
42 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of paralyzing gas. Each creature within
a 50-foot cone must succeed at a DC 42 Fortitude save or be __paralyzed__ for
1 round (or __paralyzed__ for 3 rounds on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Paralyzing Gas
range: null
raw_description: '**Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__);
The dragon breathes a blast of paralyzing gas. Each creature within a 50-foot
cone must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round
(or __paralyzed__ for 3 rounds on a critical failure).'
requirements: null
success: null
traits:
- arcane
- enchantment
- incapacitation
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The silver dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\
\n * **Frost** (__arcane__, __cold__, __evocation__); The dragon breathes a cloud\
\ of frost in a 50-foot cone that deals 20d6 cold damage (DC 42 basic Reflex save).\n\
\n * **Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); The\
\ dragon breathes a blast of paralyzing gas. Each creature within a 50-foot cone\
\ must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round (or __paralyzed__\
\ for 3 rounds on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The silver dragon can tread on clouds or fog as though on solid ground.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon makes two claw Strikes and one tail Strike in any
order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two
claw Strikes and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the silver dragon scores a critical hit with a Strike, it recharges
its Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the silver dragon scores a critical
hit with a Strike, it recharges its Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 15
type: fire
ritual_lists: null
saves:
fort: 34
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 31
ref_misc: null
will: 34
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The silver dragon ignores the concealed condition from fog and clouds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fog Vision
range: null
raw_description: '**Fog Vision** The silver dragon ignores the concealed condition
from fog and clouds.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +32
- darkvision
- fog vision
- scent (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 27
misc: null
name: 'Acrobatics '
- bonus: 38
misc: null
name: 'Athletics '
- bonus: 34
misc: null
name: 'Diplomacy '
- bonus: 37
misc: null
name: 'Intimidation '
- bonus: 33
misc: null
name: 'Medicine '
- bonus: 32
misc: null
name: 'Religion '
- bonus: 30
misc: null
name: 'Society '
source:
- abbr: Bestiary
page_start: 127
page_stop: null
speed:
- amount: 60
type: Land
- amount: 180
type: fly
- amount: null
type: cloud walk
spell_lists:
- dc: 40
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: evil only
name: detect alignment
requirement: null
to_hit: null
traits:
- Uncommon
- LG
- Gargantuan
- Cold
- Dragon
type: Creature
weaknesses: null

View File

@ -0,0 +1,436 @@
ability_mods:
cha_mod: 6
con_mod: 7
dex_mod: 5
int_mod: 6
str_mod: 10
wis_mod: 8
ac: 45
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 40
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'While the other primal dragons hail from the Elemental Planes, the cruel
and unceasingly malicious umbral dragons originate in the depths of the Shadow Plane.
Their sleek black scales and serpentine grace allow them to strike from hiding,
and they are known for playing with their prey before finally finishing it. These
creatures of shadowy energy and unwholesome appetites prefer the necrotic flesh
of undead creatures to any other meal. This strange hunger can be of accidental
benefit to nearby humanoid societies, but ultimately they hunt and kill undead creatures
for the taste, rather than out of any desire to protect others from the undead.
The benefit is always short-lived, however. When umbral dragons exhaust their preferred
prey, they turn on whatever living creatures happen to be nearby. Umbral dragons
sometimes go to great lengths to obtain their favorite meals, even creating undead
creatures that they then feast upon.
For all their power, umbral dragons are uninterested in fair battles. When faced
with foes that pose any kind of actual danger to them, umbral dragons flee into
the shadows and seek to strike back through pawns or minions rather than risk their
own lives. Their treasure hoards are varied and diverse, often augmented by loot
stolen from crypts the dragons have turned into feeding grounds. They have a strong
respect for and interest in traditions and heirlooms, and they often seek to augment
their hoards with items of great value that have been handed down through the generations
of those whose corpses and ghosts they''ve fed upon.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 45'
hp: 375
hp_misc: null
immunities:
- negative
- paralyzed
- sleep
items: null
languages:
- Common
- Daemonic
- Draconic
- Necril
- Shadowtongue
level: 20
melee:
- action_cost: One Action
damage:
formula: 4d10+18
type: piercing
name: jaws
plus_damage:
- formula: 4d6
type: negative and drain vigor
to_hit: 38
traits:
- negative
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 4d10+18
type: slashing
name: claw
plus_damage: null
to_hit: 38
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d12+18
type: slashing
name: tail
plus_damage: null
to_hit: 36
traits:
- magical
- reach 25 feet
- action_cost: One Action
damage:
formula: 3d10+18
type: slashing
name: wing
plus_damage: null
to_hit: 36
traits:
- agile
- magical
- reach 20 feet
name: Ancient Umbral Dragon
perception: 36
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The umbral dragon breathes in one of two ways. They can't use Breath
Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of darkness in a 50-foot cone that deals
21d6 negative damage (DC 42 basic Reflex save). Undead creatures take 25d6 force
damage instead of the negative damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Negative
range: null
raw_description: '**Negative **(__necromancy__, __negative__, __primal__) The
dragon breathes a blast of darkness in a 50-foot cone that deals 21d6 negative
damage (DC 42 basic Reflex save). Undead creatures take 25d6 force damage instead
of the negative damage.'
requirements: null
success: null
traits:
- necromancy
- negative
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: "The dragon breathes a blast of shadows in a 50-foot cone. Each creature\
\ within the cone must attempt a DC 42 Fortitude save. \n\n**Critical Success\
\ **The creature is unaffected. \n\n**Success **The creature is __enfeebled\
\ 3__ for 1 round. \n\n**Failure **The creature is enfeebled 3 for 1 minute.\
\ \n\n**Critical Failure **The creature is enfeebled 3 for 1 minute and __blinded__\
\ for 1 round."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shadows
range: null
raw_description: "**Shadows **(__necromancy__, __primal__, __shadow__) The dragon\
\ breathes a blast of shadows in a 50-foot cone. Each creature within the cone\
\ must attempt a DC 42 Fortitude save. \n\n**Critical Success **The creature\
\ is unaffected. \n\n**Success **The creature is __enfeebled 3__ for 1 round.\
\ \n\n**Failure **The creature is enfeebled 3 for 1 minute. \n\n**Critical Failure\
\ **The creature is enfeebled 3 for 1 minute and __blinded__ for 1 round."
requirements: null
success: null
traits:
- necromancy
- primal
- shadow
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\
\ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\
\ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\
\ darkness in a 50-foot cone that deals 21d6 negative damage (DC 42 basic Reflex\
\ save). Undead creatures take 25d6 force damage instead of the negative damage.\n\
\n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\
\ a blast of shadows in a 50-foot cone. Each creature within the cone must attempt\
\ a DC 42 Fortitude save. \n\n**Critical Success **The creature is unaffected.\
\ \n\n**Success **The creature is __enfeebled 3__ for 1 round. \n\n**Failure **The\
\ creature is enfeebled 3 for 1 minute. \n\n**Critical Failure **The creature\
\ is enfeebled 3 for 1 minute and __blinded__ for 1 round."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon deals negative damage to a living creature with its
jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature
must succeed at a DC 41 Fortitude save or become __enfeebled 2__. Further damage
dealt by the dragon's jaws Strike increases the enfeebled condition value by 2
on a failed save, to a maximum of enfeebled 4.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drain Vigor
range: null
raw_description: '**Drain Vigor** (__primal__, __necromancy__) When the dragon deals
negative damage to a living creature with its jaws Strike, the umbral dragon gains
20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save
or become __enfeebled 2__. Further damage dealt by the dragon''s jaws Strike increases
the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled
4.'
requirements: null
success: null
traits:
- primal
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An umbral dragon's Strikes affect __incorporeal__ creatures with the
effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an
additional 8d6 force damage to __undead__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ghost Bane
range: null
raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__
creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s
jaws deal an additional 8d6 force damage to __undead__.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Rare
resistances: null
ritual_lists:
- dc: 42
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: shadows only
name: create undead
requirement: null
to_hit: null
saves:
fort: 35
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 33
ref_misc: null
will: 38
will_misc: null
sense_abilities: null
senses:
- Perception +36
- greater darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 33
misc: null
name: 'Acrobatics '
- bonus: 38
misc: null
name: 'Athletics '
- bonus: 34
misc: null
name: 'Deception '
- bonus: 36
misc: null
name: 'Intimidation '
- bonus: 34
misc: null
name: 'Nature '
- bonus: 35
misc: null
name: 'Stealth '
- bonus: 34
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 97
page_stop: null
speed:
- amount: 60
type: Land
- amount: 200
type: fly
spell_lists:
- dc: 42
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 10
spells:
- frequency: null
name: massacre
requirement: null
- heightened_level: null
level: 9
spells:
- frequency: at will
name: darkness
requirement: null
- frequency: null
name: finger of death
requirement: null
- heightened_level: null
level: 8
spells:
- frequency: at will
name: vampiric exsanguination
requirement: null
- heightened_level: 10
level: 0
spells:
- frequency: null
name: detect magic
requirement: null
to_hit: null
traits:
- Rare
- NE
- Gargantuan
- Dragon
- Shadow
type: Creature
weaknesses: null

View File

@ -0,0 +1,427 @@
ability_mods:
cha_mod: 3
con_mod: 7
dex_mod: 3
int_mod: 2
str_mod: 8
wis_mod: 3
ac: 36
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 50 feet. After the dragon uses its Breath Weapon, a fierce blizzard
of blinding snow surrounds its body for 1 round. Everything in the aura is diffcult
terrain for other creatures that are on the ground, climbing, or flying. The blowing
snow also makes all creatures in the area concealed. While the blizzard rages,
the dragon's dragon chill extends to the full area of the blizzard.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blizzard
range: null
raw_description: '**Blizzard** (__arcane__, __aura__, __cold__); 50 feet. After
the dragon uses its Breath Weapon, a fierce blizzard of blinding snow surrounds
its body for 1 round. Everything in the aura is diffcult terrain for other creatures
that are on the ground, climbing, or flying. The blowing snow also makes all creatures
in the area concealed. While the blizzard rages, the dragon''s dragon chill extends
to the full area of the blizzard.'
requirements: null
success: null
traits:
- arcane
- aura
- cold
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet, 3d6 cold damage (DC 34 basic Reflex)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dragon Chill
range: null
raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__);
10 feet, 3d6 cold damage (DC 34 basic Reflex)'
requirements: null
success: null
traits:
- arcane
- aura
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 34
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 34 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon's blood sprays on the creature, dealing 3d6 cold damage. A creature
that takes cold damage in this way is slowed 1 for 1 round.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Freezing Blood
range: null
raw_description: '**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger**
An adjacent creature deals piercing or slashing damage to the dragon. **Effect**
The dragon''s blood sprays on the creature, dealing 3d6 cold damage. A creature
that takes cold damage in this way is slowed 1 for 1 round.'
requirements: null
success: null
traits:
- arcane
- cold
trigger: An adjacent creature deals piercing or slashing damage to the dragon.
description: 'The most feral and least intelligent of all the chromatic dragons, white
dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly
all other dragons look down on white dragons as hopelessly hotheaded and dull, though
this does not make them any less dangerous—in fact, it may mean the opposite. It''s
nearly impossible to treat with white dragons, not because they lack the capacity
to do so, but because they just don''t care to. They are as difficult to deal with
as they are quick to anger, and they become incensed at almost anything. When a
white dragon does speak, it spews threats, inane jokes, and incoherent babbling
as a prelude to attacking—and when the attack comes, it''s bloody and relentless.
Thankfully, white dragons prefer very cold, remote locations that are far from people.
Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they
treat the lands around them as their own personal hunting grounds. They fly out
to feed or terrorize other creatures, especially those who trespass near the dragon''s
territory, then bring any treasure back to be displayed in icy niches in their lairs.
They collect all kinds of valuables, with a slight preference for items with high
utility—such as tools, trade goods, and fine food—over coins or jewels. The ability
to shape ice lets white dragons rearrange their lairs exactly to their specifications,
and they take great pride in how they''ve decorated their homes over the years.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 36'
hp: 330
hp_misc: null
immunities:
- cold
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Jotun
level: 15
melee:
- action_cost: One Action
damage:
formula: 3d12+16
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: cold
to_hit: 31
traits:
- cold
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 3d10+16
type: slashing
name: claw
plus_damage: null
to_hit: 31
traits:
- agile
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d10+14
type: bludgeoning
name: tail
plus_damage: null
to_hit: 29
traits:
- magical
- reach 20 feet
name: Ancient White Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a cloud of frost that deals 16d6 cold damage in
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__)
The dragon breathes a cloud of frost that deals 16d6 cold damage in a 50-foot
cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The dragon slams into the ground. It can do this if it's on the ground
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
must succeed at a DC 37 Reflex save or fall prone and take 5d6 bludgeoning damage.
The dragon can then Step.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ground Slam
range: null
raw_description: '**Ground Slam** The dragon slams into the ground. It can do
this if it''s on the ground Flying within 10 feet of the ground. Each creature
on the ground within 10 feet must succeed at a DC 37 Reflex save or fall prone
and take 5d6 bludgeoning damage. The dragon can then Step.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A white dragon can climb on ice as though it had the listed climb Speed.
It ignores difficult terrain and greater difficult terrain from ice and snow and
doesn't risk falling when crossing ice.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ice Climb
range: null
raw_description: '**Ice Climb** A white dragon can climb on ice as though it had
the listed climb Speed. It ignores difficult terrain and greater difficult terrain
from ice and snow and doesn''t risk falling when crossing ice.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
critical failure, it falls off the ice entirely and is also prone.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shape Ice
range: null
raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__)
The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any
creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic
check. On a failure, the creature falls prone atop the ice; on a critical failure,
it falls off the ice entirely and is also prone.'
requirements: null
success: null
traits:
- arcane
- transmutation
- water
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 15
type: fire
ritual_lists: null
saves:
fort: 30
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 26
ref_misc: null
will: 24
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Snow doesn't impair a white dragon's vision; it ignores concealment
from snowfall.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Snow Vision
range: null
raw_description: '**Snow Vision** Snow doesn''t impair a white dragon''s vision;
it ignores concealment from snowfall.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
- snow vision
size: Huge
skills:
- bonus: 24
misc: null
name: 'Acrobatics '
- bonus: 23
misc: null
name: 'Arcana '
- bonus: 31
misc: null
name: 'Athletics '
- bonus: 28
misc: null
name: 'Intimidation '
- bonus: 26
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 115
page_stop: null
speed:
- amount: 40
type: Land
- amount: 160
type: fly
- amount: 40
type: ice climb
spell_lists:
- dc: 36
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: at will
name: wall of ice
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: obscuring mist
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: gust of wind
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Huge
- Cold
- Dragon
type: Creature
weaknesses: null

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@ -0,0 +1,200 @@
ability_mods:
cha_mod: 6
con_mod: 3
dex_mod: 4
int_mod: 0
str_mod: -5
wis_mod: 2
ac: 24
ac_special: null
alignment: NE
automatic_abilities: null
description: 'An animate dream coalesces from centuries of stray fragments of reverie
and dream left behind as slumbering minds drift through the __Dimension of Dreams__.
In most cases, these fragments simply disperse on their own, but when dreamers flee
from nightmares back to the waking world, these fragments can take on a supernatural
life of their own. They have little reasoning and intent except to seek similar
fragments, absorb them, and grow. When enough of them gather together, they merge
into a horrific form as an animate dream.
Individually, animate dreams can hold a wide range of appearances, but most take
on rudimentary shapes akin to the living forms of the minds that spawned them. Animate
dreams that rise from slumbering humanoids, the most commonly encountered, thus
appear humanoid, but with distorted, nightmarish shapes that incorporate additional
twisted limbs and frightening features. In these forms, animate dreams find their
way out of the Dreamlands and into the waking world, only to discover they have
no way of returning and suffer a relentless hunger that only new nightmares can
sate.
An animate dream thrives on the terror fueled by nightmares and fear and uses its
supernatural abilities to invoke such feelings in the minds of its victims, cursing
its prey by creating a permanent link to that individual''s dreams. Thereafter,
the victim is subjected to all manner of reoccurring nightmares. As the nightmares
continue, the victim finds it more and more difficult to remain awake. In the end,
the victim plunges into an accursed slumber from which it cannot return. These victims
provide the animate dream with the purest form of fear and are its preferred sustenance.
An animate dream can subsist on the ambient fear generated by regular nightmares,
but these lesser fears aren''t as satisfying, often driving the animate dream to
seek out new victims. Left without a source of fear, an animate dream won''t starve
to death, but it will grow increasingly violent and desperate. Famished animate
dreams are the ones most often encountered, as they have been forced to abandon
subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams
also tend to be the least powerful of their kind. Those who have grown metaphysically
fat on fear have generally done so by adopting a specific nightmare theme, such
as being buried alive, being swept away by ocean waves, or being consumed by wild
beasts. Such animate dreams often have similarly themed innate spells to augment
their powers.'
hp: 110
hp_misc: null
immunities:
- disease
- paralyzed
- poison
- precision
- sleep
items: null
languages: null
level: 8
melee:
- action_cost: One Action
damage:
formula: 4d8
type: negative
name: nightmare tendril
plus_damage:
- formula: null
type: endless nightmare
to_hit: 20
traits:
- agile
- finesse
name: Animate Dream
perception: 14
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An animate dream's touch fills the victim's mind with terrifying visions;
**Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__ (1 day); **Stage 2
**fatigued and __stupefied 1__ (1 day); **Stage 3** The victim falls __asleep__
and can't be awakened as long as they remain at this stage (1 day).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Endless Nightmare
range: null
raw_description: '**Endless Nightmare** (__curse__, __emotion__, __enchantment__,
__fear__, __mental__, __occult__) An animate dream''s touch fills the victim''s
mind with terrifying visions; **Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__
(1 day); **Stage 2 **fatigued and __stupefied 1__ (1 day); **Stage 3** The victim
falls __asleep__ and can''t be awakened as long as they remain at this stage (1
day).'
requirements: null
success: null
traits:
- curse
- emotion
- enchantment
- fear
- mental
- occult
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 5
type: all (except force
- amount: null
type: ghost touch
- amount: null
type: or negative
- amount: null
type: double resistance vs. non-magical)
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 18
ref_misc: null
will: 14
will_misc: null
sense_abilities: null
senses:
- Perception +14
- darkvision
size: Medium
skills:
- bonus: 14
misc: null
name: 'Acrobatics '
- bonus: 18
misc: null
name: 'Deception '
- bonus: 18
misc: null
name: 'Intimidation '
- bonus: 12
misc: null
name: 'Occultism '
- bonus: 18
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 18
page_stop: null
speed:
- amount: 40
type: fly
spell_lists:
- dc: 26
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: confusion
requirement: null
- frequency: at will
name: dimension door
requirement: null
- frequency: null
name: nightmare
requirement: null
- frequency: null
name: phantasmal killer
requirement: null
- frequency: null
name: sleep
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: fear
requirement: null
to_hit: null
traits:
- Uncommon
- NE
- Medium
- Dream
- Incorporeal
type: Creature
weaknesses: null

View File

@ -0,0 +1,128 @@
ability_mods:
cha_mod: -5
con_mod: 4
dex_mod: -3
int_mod: -5
str_mod: 3
wis_mod: 0
ac: 17
ac_special:
- descr: 13 when broken
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Like normal objects, an animated armor has Hardness. This Hardness
reduces any damage it takes by an amount equal to the Hardness. Once an animated
armor is reduced to less than half its Hit Points, or immediately upon being damaged
by a critical hit, its construct armor breaks and its Armor Class is reduced to
13.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Construct Armor
range: null
raw_description: '**Construct Armor** Like normal objects, an animated armor has
Hardness. This Hardness reduces any damage it takes by an amount equal to the
Hardness. Once an animated armor is reduced to less than half its Hit Points,
or immediately upon being damaged by a critical hit, its construct armor breaks
and its Armor Class is reduced to 13.'
requirements: null
success: null
traits: null
trigger: null
description: 'Suits of animated armor see use both as guardians and as training partners
in high-end martial academies able to afford the extravagance. They are most often
found in wizard laboratories and ancient dungeons.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 16'
hp: 20
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+4
type: slashing
name: glaive
plus_damage: null
to_hit: 11
traits:
- deadly 1d8
- forceful
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d6+4
type: bludgeoning
name: gauntlet
plus_damage: null
to_hit: 9
traits:
- agile
- free-hand
- magical
name: Animated Armor
perception: 6
proactive_abilities: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: null
ref: 3
ref_misc: null
will: 4
will_misc: null
sense_abilities: null
senses:
- Perception +6
- darkvision
size: Medium
skills:
- bonus: 9
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 20
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- N
- Medium
- Construct
- Mindless
type: Creature
weaknesses: null

View File

@ -0,0 +1,141 @@
ability_mods:
cha_mod: -5
con_mod: 0
dex_mod: 1
int_mod: -5
str_mod: 0
wis_mod: 0
ac: 16
ac_special:
- descr: 14 when broken
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Like normal objects, an animated broom has Hardness. This Hardness
reduces any damage it takes by an amount equal to the Hardness. Once an animated
broom is reduced to less than half its Hit Points, or immediately upon being damaged
by a critical hit, its construct armor breaks and its Armor Class is reduced to
14.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Construct Armor
range: null
raw_description: '**Construct Armor** Like normal objects, an animated broom has
Hardness. This Hardness reduces any damage it takes by an amount equal to the
Hardness. Once an animated broom is reduced to less than half its Hit Points,
or immediately upon being damaged by a critical hit, its construct armor breaks
and its Armor Class is reduced to 14.'
requirements: null
success: null
traits: null
trigger: null
description: 'Animated brooms perform menial tasks of cleaning and upkeep, but they
can step in to defend a room from intrusion if needed. These simple animated objects
can be found with greater frequency than more complicated and costly objects.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 13'
hp: 6
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: -1
melee:
- action_cost: One Action
damage:
formula: 1d4
type: bludgeoning
name: bristles
plus_damage:
- formula: null
type: dust
to_hit: 6
traits:
- agile
- magical
- finesse
name: Animated Broom
perception: 3
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by an animated broom's bristles must succeed at a DC
15 Fortitude save or spend its next action coughing. Even if hit by multiple dust
attacks, the creature has to spend only 1 action coughing to clear the dust out.
A creature that doesn't breathe is immune to this effect.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dust
range: null
raw_description: '**Dust** A creature hit by an animated broom''s bristles must
succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit
by multiple dust attacks, the creature has to spend only 1 action coughing to
clear the dust out. A creature that doesn''t breathe is immune to this effect.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 3
fort_misc: null
misc: null
ref: 6
ref_misc: null
will: 3
will_misc: null
sense_abilities: null
senses:
- Perception +3
- darkvision
size: Small
skills:
- bonus: 5
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 20
page_stop: null
speed:
- amount: 15
type: Land
spell_lists: null
traits:
- N
- Small
- Construct
- Mindless
type: Creature
weaknesses: null

View File

@ -0,0 +1,120 @@
ability_mods:
cha_mod: -5
con_mod: 5
dex_mod: -2
int_mod: -5
str_mod: 4
wis_mod: 0
ac: 19
ac_special:
- descr: 15 when broken
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Like normal objects, an animated statue has Hardness. This Hardness
reduces any damage it takes by an amount equal to the Hardness. Once an animated
statue is reduced to less than half its Hit Points, or immediately upon being
damaged by a critical hit, its construct armor breaks and its Armor Class is reduced
to 15.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Construct Armor
range: null
raw_description: '**Construct Armor** Like normal objects, an animated statue has
Hardness. This Hardness reduces any damage it takes by an amount equal to the
Hardness. Once an animated statue is reduced to less than half its Hit Points,
or immediately upon being damaged by a critical hit, its construct armor breaks
and its Armor Class is reduced to 15.'
requirements: null
success: null
traits: null
trigger: null
description: 'Animated statues are often used to guard crypts, small shrines, or areas
in government buildings where they can be positioned amid normal statues to hide
their true nature until an intruder arouses their ire. Adventurers'' suspicions
regarding statues suddenly animating and attacking has led many less scrupulous
adventurers to automatically attack any statues they encounter, ruining harmless,
ancient relics.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 18'
hp: 35
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d8+6
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: Grab
to_hit: 11
traits:
- magical
name: Animated Statue
perception: 9
proactive_abilities: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 12
fort_misc: null
misc: null
ref: 5
ref_misc: null
will: 5
will_misc: null
sense_abilities: null
senses:
- Perception +9
- darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 21
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- N
- Medium
- Construct
- Earth
- Mindless
type: Creature
weaknesses: null

View File

@ -0,0 +1,140 @@
ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 1
int_mod: -4
str_mod: 4
wis_mod: 0
ac: 20
ac_special: null
alignment: N
automatic_abilities: null
description: 'These horse-sized, burrowing monsters generally avoid heavily settled
areas like cities, but ankhravs'' predilection for livestock and humanoid flesh
ensures that the creatures do not remain in the deep wilderness for long. Desperate
farmers whose fields become infested by ankhravs often have little recourse but
to seek the aid of adventurers.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 18'
hp: 40
hp_misc: null
immunities: null
items: null
languages: null
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d8+4
type: piercing
name: mandibles
plus_damage:
- formula: 1d6
type: acid
to_hit: 13
traits:
- acid
name: Ankhrav
perception: 7
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's
armor takes the damage and the acid damage bypasses the armor's Hardness.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Armor-Rending Bite
range: null
raw_description: '**Armor-Rending Bite** [Two Actions] The ankhrav makes a mandibles
Strike; if the Strike hits, the target''s armor takes the damage and the acid
damage bypasses the armor''s Hardness.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6
persistent acid damage (DC 20 basic Reflex save).
effects: null
failure: null
frequency: once per hour
full_description: null
generic_description: null
name: Spray Acid
range: null
raw_description: '**Spray Acid** [Two Actions] (__acid__) **Frequency** once per
hour; **Effect** The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage
and 1d6 persistent acid damage (DC 20 basic Reflex save).'
requirements: null
success: null
traits:
- acid
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 3d6
type: acid
name: acid spit
plus_damage: null
to_hit: 10
traits:
- acid
- range 30 feet
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 12
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +7
- darkvision
- tremorsense (imprecise) 60 feet
size: Large
skills:
- bonus: 6
misc: null
name: 'Acrobatics '
- bonus: 11
misc: null
name: 'Athletics '
- bonus: 8
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 22
page_stop: null
speed:
- amount: 25
type: Land
- amount: 20
type: burrow
spell_lists: null
traits:
- N
- Large
- Animal
type: Creature
weaknesses: null

View File

@ -0,0 +1,230 @@
ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 8
int_mod: 2
str_mod: 7
wis_mod: 2
ac: 36
ac_special: null
alignment: LE
automatic_abilities: null
description: 'Ankous are shadowy killers who serve powerful fey creatures, or even
the Eldest— the demigods of the First World. Amid the courts of the Eldest or of
powerful fey rulers, these sinister assassins lurk overhead as they await the call
to action—implied threats akin to deadly weapons hung as decor in a royal hall.
Ankous never speak aloud; when they feel the need to communicate at all, they do
so in a telepathic whisper directly into a victim''s mind. While an ankou''s body
is made of strange, fleshy material, their claws and the cruel hooks on their wings
are made of razor-sharp cold iron, a quality that makes them much feared among other
fey. A typical ankou is 10 feet tall and has an 8-foot wingspan but weighs less
than 80 pounds.
While most ankous serve powerful masters, some of these murderous fey are left to
their own devices and serve none but their own capricious, cruel whims. In some
cases, their master may have been slain, while in others the ankou may have been
released from service for any number of reasons. An ankou left to indulge their
own whims unrestrained is often the most dangerous ankou of them all!
**__Recall Knowledge - Fey__ (__Nature__)**: DC 32'
hp: 280
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
- Sylvan
- (can't speak any languages)
- telepathy 100 feet
level: 14
melee:
- action_cost: One Action
damage:
formula: 3d6+15
type: slashing
name: claw
plus_damage: null
to_hit: 29
traits:
- agile
- cold iron
- action_cost: One Action
damage:
formula: 2d6+15
type: piercing
name: wing
plus_damage:
- formula: 2d6
type: persistent bleed
to_hit: 29
traits:
- cold iron
- reach 10 feet
name: Ankou
perception: 25
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: For each action spent to use this ability, the ankou creates one shadowy
duplicate of themself anywhere within 60 feet of themself. Shadow doubles have
the same statistics as an ankou, but they have the __summoned__ trait, have 84
Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus
of +25 for their Strikes. A shadow double that attempts a saving throw against
a __light__ effect can't get a result better than failure. Each double remains
for 1 round, until it's reduced to 0 Hit Points, or until it moves further than
120 feet from the ankou, whichever comes first. Each round thereafter, the ankou
can spend a single action that has the __concentrate__ trait to extend the duration
of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou
can see through the eyes of all of the shadow doubles at once. A character who
__Seeks__ can identify an ankou as real or a shadow double with a successful DC
39 Perception check.
effects: null
failure: null
frequency: once per day
full_description: null
generic_description: null
name: Shadow Doubles
range: null
raw_description: '**Shadow Doubles** to (__illusion__, __occult__, __shadow__)
**Frequency **once per day; **Effect **For each action spent to use this ability,
the ankou creates one shadowy duplicate of themself anywhere within 60 feet of
themself. Shadow doubles have the same statistics as an ankou, but they have the
__summoned__ trait, have 84 Hit Points, can''t use Shadow Doubles or innate spells,
and have an attack bonus of +25 for their Strikes. A shadow double that attempts
a saving throw against a __light__ effect can''t get a result better than failure.
Each double remains for 1 round, until it''s reduced to 0 Hit Points, or until
it moves further than 120 feet from the ankou, whichever comes first. Each round
thereafter, the ankou can spend a single action that has the __concentrate__ trait
to extend the duration of surviving duplicates by 1 round, to a maximum duration
of 1 minute. The ankou can see through the eyes of all of the shadow doubles at
once. A character who __Seeks__ can identify an ankou as real or a shadow double
with a successful DC 39 Perception check. '
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ankou's Strikes deal an additional 2d6 precision damage to __flat-footed__
creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** An ankou''s Strikes deal an additional 2d6
precision damage to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 23
fort_misc: null
misc: null
ref: 28
ref_misc: null
will: 24
will_misc: null
sense_abilities: null
senses:
- Perception +25
- lifesense 120 feet
- low-light vision
size: Large
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 25
misc: null
name: 'Deception '
- bonus: 27
misc: null
name: 'Intimidation '
- bonus: 22
misc: null
name: 'Nature '
- bonus: 28
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 19
page_stop: null
speed:
- amount: 75
type: fly
spell_lists:
- dc: 34
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: null
name: discern location
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: null
name: prismatic spray
requirement: null
- frequency: null
name: teleport
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: null
name: true seeing
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: darkness
requirement: null
- frequency: null
name: dimensional anchor
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: silence
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: ray of enfeeblement
requirement: null
to_hit: 26
traits:
- LE
- Large
- Fey
type: Creature
weaknesses:
- amount: 10
type: cold iron

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@ -0,0 +1,149 @@
ability_mods:
cha_mod: -1
con_mod: 4
dex_mod: 0
int_mod: -4
str_mod: 7
wis_mod: 2
ac: 26
ac_special: null
alignment: N
automatic_abilities: null
description: 'Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible.
Although they''re herbivores, they have been known to attack other creatures that
trespass within territory simply out of ill temper.
Ankylosauruses have few natural predators, as their bony hides are covered in spiked
nubs that jut in many different directions to discourage larger creatures from biting
them. They have mighty tails ending in an immense knot of bone, which they use to
whip at threats with incredible speed and power. While these low-to-the-ground dinosaurs
can trample human-sized or smaller foes, their relatively squat stance prevents
them from doing so against larger targets. An ankylosaurus is about 30 feet long,
10 feet tall at the shoulder, and weighs over 3 tons.
The ankylosaurus is the largest of the heavily armored dinosaurs called ankylosaurids,
but smaller versions exist as well. Still Large in size, these smaller dinosaurs,
such as the 16-foot long pinacosaurus, lack the trample ability and are rarely above
4th level. Regardless of size, ankylosaurids tend to be relatively muted in coloration,
with mixes of black, brown, and gray. When captive, an ankylosaurus''s keeper might
paint its scales bright colors to signify to others that is not a wild creature.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 22'
hp: 90
hp_misc: null
immunities: null
items: null
languages: null
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d8+7
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: punishing tail
to_hit: 17
traits:
- backswing
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+7
type: bludgeoning
name: foot
plus_damage: null
to_hit: 17
traits:
- reach 10 feet
name: Ankylosaurus
perception: 12
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature struck by the anklyosaurus's tail must attempt a DC 24 Fortitude
save. On a failure, it's slowed 1 until the end of its next turn; on a critical
failure, it's stunned until the end of its next turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Punishing Tail
range: null
raw_description: '**Punishing Tail** A creature struck by the anklyosaurus''s tail
must attempt a DC 24 Fortitude save. On a failure, it''s slowed 1 until the end
of its next turn; on a critical failure, it''s stunned until the end of its next
turn. '
requirements: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Medium or smaller, foot, DC 24
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trample
range: null
raw_description: '**Trample** [Three Actions] Medium or smaller, foot, DC 24'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +12
- low-light vision
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 17
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 97
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- N
- Huge
- Animal
- Dinosaur
type: Creature
weaknesses: null

View File

@ -0,0 +1,206 @@
ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 4
int_mod: 1
str_mod: 6
wis_mod: 4
ac: 24
ac_special: null
alignment: CE
automatic_abilities: null
description: 'Annis hags are brutal torturers and murderers, delighting in the musical
screams and tasty flesh of young creatures and those who are pure of heart. Annis
hags are the most direct of all hags, engaging in physical combat and using their
change shape ability to hunt rather than to infiltrate and betray humanoids. But
an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending
the trophy to one of her victim''s loved ones in a way that implicates another family
member in the murder. Also known as iron hags, annis hags have iron-like yet flexible
flesh that resists edged weapons, and their own touch is the same cold iron that
burns the flesh of other hags. This allows them to bully their way to the leadership
of hag covens.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
hp: 85
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
- Jotun
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d8+6
type: cold iron slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 16
traits:
- agile
- magical
- reach 10 feet
name: Annis Hag
perception: 15
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Once per day, an annis hag can cause a cage built of cold iron fingernails
to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__
check to Grapple against the target's Fortitude DC; if the target has a weakness
to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike
a normal Grapple, the annis hag doesn't need to be within reach and can move as
she pleases, and a successful attempt lasts until the creature escapes (DC 24),
causing the cage to crumble into rust. Any creature can attempt to destroy the
cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bonds of Iron
range: null
raw_description: '**Bonds of Iron** [Two Actions] (__attack__, __conjuration__,
__occult__) Once per day, an annis hag can cause a cage built of cold iron fingernails
to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__
check to Grapple against the target''s Fortitude DC; if the target has a weakness
to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike
a normal Grapple, the annis hag doesn''t need to be within reach and can move
as she pleases, and a successful attempt lasts until the creature escapes (DC
24), causing the cage to crumble into rust. Any creature can attempt to destroy
the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.'
requirements: null
success: null
traits:
- attack
- conjuration
- occult
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The hag can take on the appearance of any Medium female humanoid. This
doesn't change her Speed or her attack and damage bonuses with her Strikes but
might change the damage type her Strikes deal (typically to bludgeoning).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__,
__transmutation__) The hag can take on the appearance of any Medium female humanoid.
This doesn''t change her Speed or her attack and damage bonuses with her Strikes
but might change the damage type her Strikes deal (typically to bludgeoning).'
requirements: null
success: null
traits:
- concentrate
- occult
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: claw
effect: The monster automatically deals that Strike's damage again to the enemy.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rend
range: null
raw_description: A Rend entry lists a Strike the monster has. **Requirements** The
monster hit the same enemy with two consecutive Strikes of the listed type in
the same round. **Effect** The monster automatically deals that Strike's damage
again to the enemy.
requirements: The monster hit the same enemy with two consecutive Strikes of the
listed type in the same round.
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: physical (except bludgeoning)
ritual_lists: null
saves:
fort: 16
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 12
ref_misc: null
will: 14
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An annis hag adds __earthbind__, __passwall__, and __spellwrack__ to
her coven's spells.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Coven
range: null
raw_description: '**Coven** An annis hag adds __earthbind__, __passwall__, and __spellwrack__
to her coven''s spells.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +15
- darkvision
size: Large
skills:
- bonus: 10
misc: null
name: 'Acrobatics '
- bonus: 14
misc: +16 to Grapple
name: 'Athletics '
- bonus: 11
misc: null
name: 'Deception '
- bonus: 9
misc: null
name: 'Diplomacy '
- bonus: 11
misc: null
name: 'Intimidation '
- bonus: 14
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 202
page_stop: null
speed:
- amount: 40
type: Land
spell_lists: null
traits:
- CE
- Large
- Hag
- Humanoid
type: Creature
weaknesses: null

View File

@ -0,0 +1,236 @@
ability_mods:
cha_mod: 3
con_mod: 8
dex_mod: 4
int_mod: -4
str_mod: 9
wis_mod: 6
ac: 42
ac_special: null
alignment: N
automatic_abilities: null
description: 'Aolazes are great beasts carved from stone and metal and magically imbued
with the essence of life. The exact means of their creation is a long-lost secret,
and they are so rare that scholars have little opportunity to study active specimens.
The best-known aolazes are museum pieces or battlefield relics destroyed or deactivated
centuries ago, though fragmented records suggest that many more were made and might
remain, yet to be unearthed.
Most aolazes are built in the shape of great land-bound beasts, such as elephants,
rhinoceroses, or dinosaurs. Regardless of the specific creature an aolaz has been
constructed to resemble, it is not bound to walk the earth like its inspirations
are—it''s imbued with the magical ability to pursue across water and even through
the air. Few can escape an aolaz''s wrath once it is earned.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 43'
hp: 255
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- sonic
- unconscious
items: null
languages: null
level: 18
melee:
- action_cost: One Action
damage:
formula: 5d10+17
type: bludgeoning
name: trunk
plus_damage:
- formula: null
type: Grab
to_hit: 35
traits:
- magical
- reach 20 feet
- sweep
- trip
- action_cost: One Action
damage:
formula: 5d8+15
type: bludgeoning
name: foot
plus_damage: null
to_hit: 33
traits:
- magical
- reach 10 feet
name: Aolaz
perception: 33
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aolaz tucks its head down and rolls up into an armored sphere.
While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100
feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make
foot Strikes while rolling, but only as part of a __Trample__. The aolaz can use
this action again to unroll and resume its standing form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Roll
range: null
raw_description: '**Roll** The aolaz tucks its head down and rolls up into an
armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33,
and Speed 100 feet, but it can''t use its trunk Strikes or its Ultrasonic Blast.
It can make foot Strikes while rolling, but only as part of a __Trample__. The
aolaz can use this action again to unroll and resume its standing form.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Huge or smaller, foot, DC 40
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trample
range: null
raw_description: '**__Trample__** [Two Actions] Huge or smaller, foot, DC 40'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: The creature takes double damage and is stunned 3.
critical_success: The creature is unaffected.
description: "The aolaz releases a tremendous blast of sonic energy from its trunk\
\ in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound\
\ is such that it is completely imperceptible to __humanoids__, but the damage\
\ it wreaks is all too evident. Each creature in the area must attempt a DC 40\
\ Fortitude save. The aolaz can't use Ultrasonic Blast again for 1d4 rounds. \n\
\n"
effect: null
effects: null
failure: The creature takes full damage and is stunned 2.
frequency: null
full_description: null
generic_description: null
name: Ultrasonic Blast
range: null
raw_description: "**Ultrasonic Blast** (__arcane__, __evocation__, __sonic__)\
\ The aolaz releases a tremendous blast of sonic energy from its trunk in a 150-foot\
\ line, dealing 12d10 sonic damage. The frequency of this sound is such that it\
\ is completely imperceptible to __humanoids__, but the damage it wreaks is all\
\ too evident. Each creature in the area must attempt a DC 40 Fortitude save.\
\ The aolaz can't use Ultrasonic Blast again for 1d4 rounds. \n\n**Critical Success**\
\ The creature is unaffected. \n\n**Success** The creature takes half damage and\
\ is __stunned 1__. \n\n**Failure** The creature takes full damage and is stunned\
\ 2. \n\n**Critical Failure** The creature takes double damage and is stunned\
\ 3."
requirements: null
success: The creature takes half damage and is stunned 1.
traits:
- arcane
- evocation
- sonic
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 15
type: physical (except adamantine)
ritual_lists: null
saves:
fort: 35
fort_misc: null
misc: null
ref: 27
ref_misc: null
will: 31
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An aolaz has an incredible sense of hearing. It can hear any sound
made within 1,000 feet as though it were only 5 feet away from the source of the
sound, and any sound within 1 mile as though it were only 30 feet away from the
source of the sound. An aolaz's hearing is a __precise sense__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flawless Hearing
range: null
raw_description: '**Flawless Hearing** An aolaz has an incredible sense of hearing.
It can hear any sound made within 1,000 feet as though it were only 5 feet away
from the source of the sound, and any sound within 1 mile as though it were only
30 feet away from the source of the sound. An aolaz''s hearing is a __precise
sense__.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +33
- low-light vision
- flawless hearing
size: Gargantuan
skills:
- bonus: 35
misc: null
name: 'Athletics '
source:
- abbr: Bestiary 2
page_start: 21
page_stop: null
speed:
- amount: 50
type: Land
- amount: 6
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
- amount: 371
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>water walk</i></a>
spell_lists:
- dc: 40
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: 9
level: -1
spells:
- frequency: null
name: air walk
requirement: null
- frequency: null
name: water walk
requirement: null
to_hit: null
traits:
- Rare
- N
- Gargantuan
- Construct
type: Creature
weaknesses: null

View File

@ -0,0 +1,290 @@
ability_mods:
cha_mod: 6
con_mod: 7
dex_mod: 6
int_mod: 3
str_mod: 9
wis_mod: 7
ac: 43
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 60 feet. Blightburn crystals infused into an ararda's body attempt
to __counteract__ any __teleportation__ spell moving into or out of the aura's
emanation (counteract check +31; 7th level). In addition, any creature that starts
its turn within the emanation is exposed to __blightburn sickness__. The aura
is blocked by lead sheeting, 1 foot of stone, or large force effects (such as
a __wall of force__, but not a __shield__ spell). An ararda can suppress their
aura with an action that has the __concentrate__ trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blightburn Radiation
range: null
raw_description: '**Blightburn Radiation** (__abjuration__, __arcane__, __aura__,
__disease__) 60 feet. Blightburn crystals infused into an ararda''s body attempt
to __counteract__ any __teleportation__ spell moving into or out of the aura''s
emanation (counteract check +31; 7th level). In addition, any creature that starts
its turn within the emanation is exposed to __blightburn sickness__. The aura
is blocked by lead sheeting, 1 foot of stone, or large force effects (such as
a __wall of force__, but not a __shield__ spell). An ararda can suppress their
aura with an action that has the __concentrate__ trait.'
requirements: null
success: null
traits:
- abjuration
- arcane
- aura
- disease
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any creature that hits an ararda with an unarmed attack or touches
the ararda takes 2d8 electricity damage. Weapons that hit an ararda also take
2d8 electricity damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Charged Earth
range: null
raw_description: '**Charged Earth** (__electricity__) Any creature that hits an
ararda with an unarmed attack or touches the ararda takes 2d8 electricity damage.
Weapons that hit an ararda also take 2d8 electricity damage.'
requirements: null
success: null
traits:
- electricity
trigger: null
description: '__Shaitans__ corrupted by the Black Desert''s blightburn become scorpion-like
arardas. While other earth genies sparkle with the iridescence of gemstones and
evoke the power of the earth itself, arardas use their connection to the ground
to harness the might of electricity. Arardas are so infused with this radioactive
crystal that their mere presence is toxic to most living creatures.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 43'
hp: 280
hp_misc: null
immunities:
- disease
items:
- +2 greater striking maul
languages:
- Terran
- Undercommon
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d12+17
type: bludgeoning
name: maul
plus_damage: null
to_hit: 35
traits:
- magical
- reach 10 feet
- shove
- action_cost: One Action
damage:
formula: 2d8+17
type: bludgeoning
name: sand fist
plus_damage:
- formula: 2d8
type: electricity and blightburn sickness
to_hit: 35
traits:
- agile
- earth
- electricity
- magical
- nonlethal
- reach 10 feet
name: Ararda
perception: 31
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The ararda can take on the form of an scorpion. The scorpion form always
looks the same, but the ararda can choose to become either Tiny or Small in this
form. This transformation doesn't change their Speed or the attack and damage
bonuses of their Strikes, but might change the damage type their Strikes deal
(typically to piercing).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The ararda can take on the form of an scorpion. The scorpion
form always looks the same, but the ararda can choose to become either Tiny or
Small in this form. This transformation doesn''t change their Speed or the attack
and damage bonuses of their Strikes, but might change the damage type their Strikes
deal (typically to piercing).'
requirements: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The ararda can __Burrow__ through dirt and stone at its full burrow
Speed, leaving no tunnels or signs of its passing.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Earth Glide
range: null
raw_description: '**Earth Glide** The ararda can __Burrow__ through dirt and stone
at its full burrow Speed, leaving no tunnels or signs of its passing.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 4d8
type: piercing
name: sand spear
plus_damage:
- formula: 2d8
type: electricity and blightburn sickness
to_hit: 32
traits:
- earth
- electricity
- magical
- range increment 30 feet
rarity: Rare
resistances:
- amount: 20
type: electricity
ritual_lists: null
saves:
fort: 33
fort_misc: null
misc: null
ref: 30
ref_misc: null
will: 31
will_misc: null
sense_abilities: null
senses:
- Perception +31
- darkvision
- detect magic
- tremorsense (imprecise) 60 feet
size: Large
skills:
- bonus: 35
misc: null
name: 'Athletics '
- bonus: 27
misc: null
name: 'Black Desert Lore '
- bonus: 30
misc: null
name: 'Deception '
- bonus: 30
misc: null
name: 'Intimidation '
- bonus: 33
misc: null
name: 'Nature '
- bonus: 33
misc: null
name: 'Survival '
source:
- abbr: 'Pathfinder #155: Lord of the Black Sands'
page_start: 79
page_stop: null
speed:
- amount: 30
type: Land
- amount: 45
type: burrow
- amount: 20
type: fly
- amount: null
type: earth glide
spell_lists:
- dc: 37
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: null
name: chain lightning
requirement: null
- frequency: null
name: flesh to stone
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: self only
name: veil
requirement: null
- frequency: null
name: wall of stone
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: shape stone
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: self only
name: gaseous form
requirement: null
- frequency: ×3
name: glitterdust
requirement: null
- heightened_level: 4
level: -1
spells:
- frequency: null
name: detect magic
requirement: null
to_hit: null
traits:
- Rare
- LE
- Large
- Earth
- Elemental
- Genie
type: Creature
weaknesses:
- amount: 20
type: sonic

View File

@ -0,0 +1,183 @@
ability_mods:
cha_mod: 1
con_mod: 2
dex_mod: 4
int_mod: 0
str_mod: 1
wis_mod: 2
ac: 16
ac_special: null
alignment: LN
automatic_abilities: null
description: 'These spherical inevitables are scouts and diplomats. Found throughout
the multiverse, they have traditionally kept watch over on chaos and its agents.
With the announcement of the Convergence, many arbiters now serve as go-betweens
among the aeon alliance and its mortal associates.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 15'
hp: 22
hp_misc: null
immunities:
- death effects
- disease
- emotion
- poison
- unconscious
items:
- shortsword
languages:
- Celestial
- Common
- Infernal
- Utopian
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d6+1
type: piercing
name: shortsword
plus_damage:
- formula: 1d4
type: lawful
to_hit: 9
traits:
- agile
- finesse
- lawful
- magical
- versatile S
name: Arbiter
perception: 7
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arbiter releases an electrical burst from its body that deals 3d6
electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter
becomes stunned for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Electrical Burst
range: null
raw_description: '**Electrical Burst** [Two Actions] (__divine__, __electricity__,
__evocation__) The arbiter releases an electrical burst from its body that deals
3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the
arbiter becomes stunned for 24 hours.'
requirements: null
success: null
traits:
- divine
- electricity
- evocation
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 3
type: electricity
ritual_lists: null
saves:
fort: 5
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 7
ref_misc: null
will: 7
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'An arbiter can always sense the direction of the nearest non-arbiter
inevitable on the plane, but it cannot sense the range of the inevitable.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Locate Inevitable
range: null
raw_description: '**Locate Inevitable** An arbiter can always sense the direction
of the nearest non-arbiter inevitable on the plane, but it cannot sense the range
of the inevitable.
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +7
- darkvision
- detect alignment (chaotic only)
- locate inevitable
size: Tiny
skills:
- bonus: 9
misc: null
name: 'Acrobatics '
- bonus: 5
misc: null
name: 'Axis Lore '
- bonus: 6
misc: null
name: 'Diplomacy '
- bonus: 9
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 8
page_stop: null
speed:
- amount: 20
type: Land
- amount: 40
type: fly
spell_lists:
- dc: 17
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: read omens
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: command
requirement: null
- frequency: at will, chaotic only
name: detect alignment
requirement: null
- frequency: x3
name: mending
requirement: null
to_hit: null
traits:
- LN
- Tiny
- Aeon
- Inevitable
- Monitor
type: Creature
weaknesses:
- amount: 3
type: chaotic

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@ -0,0 +1,216 @@
ability_mods:
cha_mod: 2
con_mod: 6
dex_mod: -1
int_mod: 1
str_mod: 7
wis_mod: 4
ac: 26
ac_special: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The arboreal regent takes 5 additional damage from axes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** The arboreal regent takes 5 additional damage
from axes.'
requirements: null
success: null
traits: null
trigger: null
description: 'Arboreal regents—also called treants—are lumbering, solitary creatures
responsible for guarding an entire forest. They take an especially long view of
affairs and never act brashly or without much deliberation. They occasionally come
together in small groups called groves to share news and pass their wisdom down
to the arboreal wardens that have sprouted under their watch. In times of grave
danger, all the groves in a region may gather for a great months-long meeting to
plan and, eventually, act upon a threat.
The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and
weighs 4,500 pounds.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 24'
hp: 150
hp_misc: null
immunities: null
items: null
languages:
- Arboreal
- Common
- Sylvan
- speak with plants
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d12+7
type: bludgeoning
name: branch
plus_damage: null
to_hit: 19
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d8+7
type: bludgeoning
name: root
plus_damage: null
to_hit: 19
traits:
- trip
name: Arboreal Regent
perception: 18
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arboreal regent causes a tree within 180 feet to uproot itself
and fight as a minion using the statistics for an __awakened tree__. The arboreal
regent can control up to two awakened trees at a time, and it can issue commands
to both trees as a single action, which has the __concentrate__ and __auditory__
traits.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Awaken Tree
range: null
raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The
arboreal regent causes a tree within 180 feet to uproot itself and fight as a
minion using the statistics for an __awakened tree__. The arboreal regent can
control up to two awakened trees at a time, and it can issue commands to both
trees as a single action, which has the __concentrate__ and __auditory__ traits.'
requirements: null
success: null
traits:
- concentrate
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an arboreal regent damages an item or structure, it deals an additional
2d10 damage to that item or structure.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sunder Objects
range: null
raw_description: '**Sunder Objects** When an arboreal regent damages an item or
structure, it deals an additional 2d10 damage to that item or structure.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: ''
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Throw Rock
range: null
raw_description: '**Throw Rock** '
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d10+7
type: bludgeoning
name: rock
plus_damage: null
to_hit: 19
traits:
- brutal
- range increment 120 feet
rarity: Common
resistances:
- amount: 5
type: bludgeoning
- amount: 5
type: piercing
ritual_lists: null
saves:
fort: 20
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +18
- low-light vision
size: Huge
skills:
- bonus: 19
misc: null
name: 'Athletics '
- bonus: 16
misc: null
name: 'Diplomacy '
- bonus: 16
misc: null
name: 'Intimidation '
- bonus: 18
misc: null
name: 'Nature '
- bonus: 11
misc: +21 in forests
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 25
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 26
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: 4
level: -1
spells:
- frequency: null
name: speak with plants
requirement: null
to_hit: null
traits:
- NG
- Huge
- Plant
type: Creature
weaknesses:
- amount: null
type: axe vulnerability
- amount: 10
type: fire

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@ -0,0 +1,195 @@
ability_mods:
cha_mod: 1
con_mod: 3
dex_mod: 1
int_mod: 1
str_mod: 5
wis_mod: 3
ac: 20
ac_special:
- descr: 22 with shield raised
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An arboreal warden takes 5 additional damage from axes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** An arboreal warden takes 5 additional damage
from axes.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'Arboreal wardens are the rangers of arboreal society. These itinerant
folk have an innate curiosity about the woodlands in which they dwell, and rarely
stop to take root and rest in the same part of the forest twice. This wanderlust
makes wardens ideal forest patrollers and scouts. While they are robust combatants,
they know better than to confront dangerous foes on their own. Instead, they report
any dangers to arboreal regents. In rare cases, large groups of arboreal wardens
congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate
the hinterlands and gather intelligence on potential threats before returning to
report their findings. Arboreal wardens do not pretend to understand to other creatures''
motives—like most forces of the natural world, they are ambivalent about mortal
affairs that do not involve their forest.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
hp: 75
hp_misc: null
immunities: null
items:
- large bark shield (Hardness 3, Hit Points 20, BT 10)
- stone longsword
languages:
- Arboreal
- Common
- Sylvan
level: 4
melee:
- action_cost: One Action
damage:
formula: 1d8+10
type: bludgeoning
name: stone longsword
plus_damage: null
to_hit: 13
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d6+10
type: bludgeoning
name: shield bash
plus_damage: null
to_hit: 13
traits: null
name: Arboreal Warden
perception: 11
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arboreal warden Strides and then makes a shield bash Strike. If
the attack hits, the target is pushed 10 feet.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Push
range: null
raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and
then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: bludgeoning
- amount: 5
type: piercing
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- low-light vision
size: Large
skills:
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 9
misc: +14 in forests
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 24
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- NG
- Large
- Plant
type: Creature
weaknesses:
- amount: null
type: axe vulnerability
- amount: 10
type: fire

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@ -0,0 +1,129 @@
ability_mods:
cha_mod: -4
con_mod: 4
dex_mod: 4
int_mod: -5
str_mod: -2
wis_mod: 2
ac: 21
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The swarm takes 1d6 damage as ants cling to the creature and continue biting,
dealing 3d6 __persistent piercing damage__. High winds or immersion in water reduces
the DC of the flat check to end this persistent damage to 5. Any area damage dealt
to the creature destroys these clinging ants.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cling
range: null
raw_description: '**Cling [Reaction]** **Trigger** A creature leaves the swarm''s
space; **Effect** The swarm takes 1d6 damage as ants cling to the creature and
continue biting, dealing 3d6 __persistent piercing damage__. High winds or immersion
in water reduces the DC of the flat check to end this persistent damage to 5.
Any area damage dealt to the creature destroys these clinging ants.'
requirements: null
success: null
traits: null
trigger: A creature leaves the swarm's space
description: 'An army ant swarm is a terrifying carpet of stinging insects that devours
all in its path.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 20'
hp: 55
hp_misc: null
immunities:
- precision
- swarm mind
items: null
languages: null
level: 5
melee: null
name: Army Ant Swarm
perception: 11
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic
Fortitude save). A creature that fails its save against Swarming Bites becomes
__clumsy 1__ for 1 round. If the creature attempts a __concentrate__ or __manipulate__
action while affected, it must succeed at a DC 5 flat check or the action is lost;
roll the check after spending the action, but before any effects are applied.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swarming Bites
range: null
raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 3d6
piercing damage (DC 21 basic Fortitude save). A creature that fails its save against
Swarming Bites becomes __clumsy 1__ for 1 round. If the creature attempts a __concentrate__
or __manipulate__ action while affected, it must succeed at a DC 5 flat check
or the action is lost; roll the check after spending the action, but before any
effects are applied.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 2
type: bludgeoning
- amount: 5
type: piercing
- amount: 5
type: slashing
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 9
will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 7
misc: null
name: 'Athletics '
source:
- abbr: Bestiary 2
page_start: 20
page_stop: null
speed:
- amount: 30
type: Land
- amount: 30
type: climb
spell_lists: null
traits:
- N
- Large
- Animal
- Swarm
type: Creature
weaknesses:
- amount: 5
type: area damage
- amount: 5
type: splash damage

View File

@ -0,0 +1,176 @@
ability_mods:
cha_mod: -2
con_mod: 2
dex_mod: 4
int_mod: -3
str_mod: 5
wis_mod: 1
ac: 24
ac_special: null
alignment: CE
automatic_abilities: null
description: 'Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular
limbs that end in powerful, hooked claws. They hide in treetops and grab prey from
above, latching onto their unfortunate victims'' necks to drain their blood. Locals
in nearby communities tell horror stories of these "bloodsucking tree-folk," and
experienced jungle explorers keep a close watch on the treetops in asanbosam territory.
An asanbosam''s diet calls for a large amount of iron (typically in the form of
blood) to maintain the integrity of its oversized cold iron teeth. When not hunting
or mating, an asanbosam spends its waking hours chewing on certain types of rocks
to sharpen its teeth.
Some folk tales claim that asanbosams are as old as time and are the original source
of cold iron, and that veins of the metal found in the ground are the buried graveyards
of ancient asanbosams. Brave (or foolish) poachers often infiltrate asanbosam territory
to hunt these monsters in the hope of collecting sacks of their valuable teeth.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
hp: 95
hp_misc: null
immunities: null
items: null
languages:
- Mwangi
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d8+7
type: piercing
name: cold iron jaws
plus_damage: null
to_hit: 17
traits:
- deadly 1d8
- action_cost: One Action
damage:
formula: 2d6+7
type: slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 17
traits:
- agile
- reach 10 feet
name: Asanbosam
perception: 17
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: If an asanbosam is positioned above a target (usually by using its
Climb speed), it can make a claw Strike with its reach increased to 15 feet. This
Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam
Grabs the target and pulls it to a space adjacent to the asanbosam. This counts
as two attacks when calculating the asanbosam's multiple attack penalty.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack from Above
range: null
raw_description: '**Attack from Above** [Two Actions] If an asanbosam is positioned
above a target (usually by using its Climb speed), it can make a claw Strike with
its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage,
and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent
to the asanbosam. This counts as two attacks when calculating the asanbosam''s
multiple attack penalty.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing
creature is within reach of the asanbosam's jaws.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** **Requirements** A __grabbed__, __paralyzed__,
__restrained__, __unconscious__, or willing creature is within reach of the asanbosam''s
jaws. **Effect** The asanbosam sinks its teeth into the creature to drink its
blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must
succeed at an __Athletics__ check against the victim''s Fortitude DC. The victim
becomes __drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as
temporary Hit Points. Drinking Blood from a creature that''s already drained increases
the victim''s drained value by 1, but doesn''t restore any HP to the asanbosam.
A victim''s drained condition decreases by 1 each week. A blood transfusion, which
requires a successful DC 20 Medicine check and a blood donor or sufficient blood,
reduces the drained value by 1 after 10 minutes.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 10
will_misc: null
sense_abilities: null
senses:
- Perception +17
- darkvision
size: Large
skills:
- bonus: 14
misc: null
name: 'Acrobatics '
- bonus: 16
misc: null
name: 'Athletics '
- bonus: 15
misc: null
name: 'Intimidation '
- bonus: 16
misc: null
name: 'Stealth '
- bonus: 14
misc: null
name: 'Survival '
source:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 80
page_stop: null
speed:
- amount: 35
type: Land
- amount: 20
type: climb
spell_lists: null
traits:
- CE
- Large
- Humanoid
type: Creature
weaknesses: null

View File

@ -0,0 +1,180 @@
ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 0
int_mod: -5
str_mod: 4
wis_mod: 3
ac: 18
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The assassin vine causes vegetation within a 20-foot emanation to writhe
for 1 round, turning this area into difficult terrain. When a creature starts
its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
a critical failure it is also __immobilized__ for 1 round. A creature can attempt
to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Grasping Foliage
range: null
raw_description: '**Grasping Foliage [Reaction]** (__primal__, __transmutation__)
**Trigger **The assassin vine detects a creature within 20 feet via __tremorsense__;
**Effect **The assassin vine causes vegetation within a 20-foot emanation to writhe
for 1 round, turning this area into difficult terrain. When a creature starts
its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
a critical failure it is also __immobilized__ for 1 round. A creature can attempt
to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.'
requirements: null
success: null
traits:
- primal
- transmutation
trigger: The assassin vine detects a creature within 20 feet via __tremorsense__
description: 'The assassin vine is a carnivorous plant with a voracious appetite.
Rather than consuming creatures directly, it creates its own fertilizer by entangling
prey and squeezing the life from it. Once the plant has killed a creature, it pulls
the carcass over to its roots to feed from the decaying flesh. Although an assassin
vine lacks eyes, it can detect and track prey through a combination of using its
root systems to detect vibrations through topsoil and its leaves to detect heat
changes in the vicinity. Although the assassin vine has no real intelligence, its
learned behaviors mimic those of cunning ambush hunters.
As it is slow moving, the assassin vine typically remains rooted in a single area
for as long as it has sufficient prey. Though most often found along woodland trails
or swamps, these plants can also be encountered in more rural settlements, poorly
tended fields, and vineyards. While assassin vines can''t be trained in the classical
sense, they can be used as defenses, and woodland-dwelling creatures like goblins
and fey have been known to cultivate assassin vines as guardians for less-used routes
into their lairs. In such cases, the tenders often seek to make the path more obvious
than its disuse would otherwise suggest, while simultaneously working to ensure
the bones of the vines'' victims are removed to keep their presence a secret, resulting
in what appears to be an easy approach to the den but is actually an organic ambush.
Mature assassin vines grow to 20 feet long and have smaller vines extending off
the main trunk that reach from to 5 to 10 feet in length. The smallest of these
vines sprout every 6 inches or so; they tend to grow clusters of full leaves and
occasionally bear small berries. A recently fed assassin vine can have bunches of
plump, blood-red berries that are juicy and tart but leave a slightly unpleasant
iron aftertaste, as if from the faint taste of blood from a bitten lip.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 18'
hp: 68
hp_misc: null
immunities: null
items: null
languages: null
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d8+6
type: bludgeoning
name: vine
plus_damage:
- formula: null
type: Grab
to_hit: 12
traits:
- reach 10 feet
name: Assassin Vine
perception: 10
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+4 bludgeoning, DC 20
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d8+4 bludgeoning, DC 20'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 8
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The assassin vine can __Hide__ in natural environments even if it doesn't
have cover.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Camouflage
range: null
raw_description: '**Camouflage** The assassin vine can __Hide__ in natural environments
even if it doesn''t have cover.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +10
- tremorsense 30 feet
- low-light vision
size: Large
skills:
- bonus: 9
misc: null
name: 'Athletics '
- bonus: 9
misc: +11 in forests or grasslands
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 26
page_stop: null
speed:
- amount: 5
type: Land
spell_lists: null
traits:
- N
- Large
- Mindless
- Plant
type: Creature
weaknesses:
- amount: 5
type: fire
- amount: 5
type: slashing

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@ -0,0 +1,310 @@
ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 6
int_mod: 2
str_mod: 5
wis_mod: 4
ac: 39
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. An astradaemon draws power from the souls of the recently
slain. If a Small or larger living creature dies within its aura, the astradaemon
gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls
for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.
Incorporeal undead and living spirits traveling outside the body take 1d8 force
damage each round within the daemon's aura from the spiritual pressure as the
astradaemon pulls in fragments of their soul.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Soul Siphon
range: null
raw_description: '**Soul Siphon** (__aura__, __divine__, __force__, __necromancy__)
30 feet. An astradaemon draws power from the souls of the recently slain. If a
Small or larger living creature dies within its aura, the astradaemon gains 5
temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round,
unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal
undead and living spirits traveling outside the body take 1d8 force damage each
round within the daemon''s aura from the spiritual pressure as the astradaemon
pulls in fragments of their soul.'
requirements: null
success: null
traits:
- aura
- divine
- force
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An astradaemon bends light, appearing shifted from its true position,
though still in the same space. Creatures targeting the astradaemon must attempt
a DC 11 flat check, as if the astradaemon were hidden, even though it remains
observed. Effects such as the Blind-Fight feat and halfling's keen eyes that apply
on the flat check against hidden creatures also apply against a displaced astradaemon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Displacement
range: null
raw_description: '**Displacement** (__divine__, __illusion__, __visual__) An astradaemon
bends light, appearing shifted from its true position, though still in the same
space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as
if the astradaemon were hidden, even though it remains observed. Effects such
as the Blind-Fight feat and halfling''s keen eyes that apply on the flat check
against hidden creatures also apply against a displaced astradaemon.'
requirements: null
success: null
traits:
- divine
- illusion
- visual
trigger: null
description: 'These unnerving, almost reptilian daemons represent death by direct
assault against a soul or life-force—the same numbing death they bring with their
fell touch. Rarely seen on the Material Plane, astradaemons spend most of their
time hunting the pathways between the living world and the afterlife. There, they
capture migrating souls, snatching them from their rightful rewards or punishments
and dragging them to Abaddon as tribute to their undying masters. These horrifying
predators of the dead can also be found stalking the banks of the River of Souls
in the Astral Plane, where they constantly hunt for new victims. Psychopomps have
a particular hatred of astradaemons as a result, and clashes between them and these
eerie hunters of the recently departed are indeed the stuff of legend.
Not all astradaemons limit their hunt to souls. The most notorious of their kind
serve the Horsemen themselves as assassins.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 35'
hp: 240
hp_misc: null
immunities:
- death effects
- negative
items: null
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d8+9
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: essence drain
- formula: null
type: Grab
to_hit: 32
traits:
- evil
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d6+9
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: evil and Essence Drain
to_hit: 32
traits:
- agile
- evil
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d10+9
type: bludgeoning
name: tail
plus_damage:
- formula: 1d6
type: evil and Essence Drain
to_hit: 32
traits:
- evil
- magical
- reach 15 feet
name: Astradaemon
perception: 28
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The astradaemon hasn't used an action with the attack trait yet this turn.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** (__divine__, __incapacitation__, __necromancy__)
**Requirements** The astradaemon hasn''t used an action with the attack trait
yet this turn. **Effect** The astradaemon draws out and consumes the soul of a
living creature it has grabbed. The creature must succeed at a DC 35 Fortitude
save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points
and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if
the victim was 15th level or higher. A victim slain in this way can be returned
to life normally. A creature that survives is temporarily immune for 1 minute.'
requirements: null
success: null
traits:
- divine
- incapacitation
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an astradaemon hits with its claw, jaws, or tail, it drains the
target's spiritual and vital essences. The target takes 2d10 negative energy damage
and the astradaemon regains an equal number of Hit Points. The target must succeed
at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target
was already drained or doomed, it instead increases both conditions' value by
1, to a maximum of 4.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Essence Drain
range: null
raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When
an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual
and vital essences. The target takes 2d10 negative energy damage and the astradaemon
regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude
save or become __doomed 1__ and __drained 1__. If the target was already drained
or doomed, it instead increases both conditions'' value by 1, to a maximum of
4.'
requirements: null
success: null
traits:
- divine
- necromancy
- negative
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: good
ritual_lists: null
saves:
fort: 27
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 26
will_misc: null
sense_abilities: null
senses:
- Perception +28
- darkvision
- lifesense 30 feet
- true seeing
size: Large
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 33
misc: null
name: 'Intimidation '
- bonus: 26
misc: null
name: 'Religion '
- bonus: 28
misc: null
name: 'Stealth '
- bonus: 26
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 73
page_stop: null
speed:
- amount: 60
type: Land
- amount: 60
type: fly
spell_lists:
- dc: 37
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: null
name: discern location
requirement: null
- frequency: null
name: finger of death
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: x2
name: plane shift
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, good only
name: detect alignment
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- NE
- Large
- Daemon
- Fiend
type: Creature
weaknesses: null

View File

@ -0,0 +1,272 @@
ability_mods:
cha_mod: 6
con_mod: 5
dex_mod: 4
int_mod: 4
str_mod: 8
wis_mod: 4
ac: 36
ac_special: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. Creatures in the astral deva's aura are protected from ambient
environmental damage from any plane, including severe and extreme heat and cold
as well as more exotic dangers. The astral deva is never flat-footed to creatures
within its aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Traveler's Aura
range: null
raw_description: '**Traveler''s Aura** (__abjuration__, __aura__, __divine__) 20
feet. Creatures in the astral deva''s aura are protected from ambient environmental
damage from any plane, including severe and extreme heat and cold as well as more
exotic dangers. The astral deva is never flat-footed to creatures within its aura.'
requirements: null
success: null
traits:
- abjuration
- aura
- divine
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An astral deva with a message to deliver is continually protected by
the effect of __sanctuary__ (DC 32). If the deva breaks the __sanctuary__, the
effect returns if the deva ceases hostility for 10 minutes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Messenger's Amnesty
range: null
raw_description: '**Messenger''s Amnesty** (__abjuration__, __divine__) An astral
deva with a message to deliver is continually protected by the effect of __sanctuary__
(DC 32). If the deva breaks the __sanctuary__, the effect returns if the deva
ceases hostility for 10 minutes.'
requirements: null
success: null
traits:
- abjuration
- divine
trigger: null
description: 'Astral devas are the elite messengers and emissaries of the celestial
realms, serving deities and celestial armies by delivering messages, performing
reconnaissance, and providing support for those in need of aid. They watch over
planar travelers and take powerful mortals under their wings to mentor them. Astral
devas carry scrolls containing important messages and other celestial secrets.
Astral devas can form spontaneously from the souls of exceptional good-aligned mortals,
but are also sometimes created from such souls intentionally by deities or demigods.
In the later cases, astral devas often bear physical features that mark them as
closely affiliated with that deity. An astral deva created by Sarenrae, for example,
might have hair made of fire, while one created by Torag might look more dwarven,
and one created by Desna could have butterfly wings instead of feathered wings.
It''s not unusual for astral devas created by lawful good or chaotic good deities
to share their creators'' alignment.
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 32'
hp: 285
hp_misc: null
immunities: null
items:
- +2 striking warhammer
languages:
- Celestial
- Draconic
- Infernal
- tongues
level: 14
melee:
- action_cost: One Action
damage:
formula: 2d8+22
type: bludgeoning
name: holy warhammer
plus_damage:
- formula: 1d6
type: good
to_hit: 30
traits:
- good
- magical
- shove
name: Astral Deva
perception: 26
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon gains the effect of a __holy__ property rune while an astral
deva wields it.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Divine Armament
range: null
raw_description: '**Divine Armament** (__divine__, __evocation__) Any weapon gains
the effect of a __holy__ property rune while an astral deva wields it.'
requirements: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The astral deva hit a foe earlier this turn with a weapon Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Stunning Strike
range: null
raw_description: '**Stunning Strike** **Requirements** The astral deva hit a foe
earlier this turn with a weapon Strike. **Effect** The astral deva makes a weapon
Strike against the foe. On a success, the foe must succeed at a DC 34 Fortitude
save or become __stunned 1__. On a critical failure, the foe is __stunned 2__
instead.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists:
- dc: 36
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: angelic messenger
requirement: null
to_hit: null
saves:
fort: 27
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 26
ref_misc: null
will: 22
will_misc: null
sense_abilities: null
senses:
- Perception +26
- darkvision
size: Medium
skills:
- bonus: 24
misc: null
name: 'Acrobatics '
- bonus: 26
misc: null
name: 'Diplomacy '
- bonus: 28
misc: null
name: 'Intimidation '
- bonus: 24
misc: null
name: 'Religion '
source:
- abbr: Bestiary
page_start: 19
page_stop: null
speed:
- amount: 40
type: Land
- amount: 75
type: fly
spell_lists:
- dc: 36
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: null
name: blade barrier
requirement: null
- frequency: null
name: divine decree
requirement: null
- frequency: null
name: divine wrath
requirement: null
- frequency: null
name: heal
requirement: null
- frequency: null
name: remove curse
requirement: null
- frequency: null
name: remove disease
requirement: null
- frequency: null
name: remove fear
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: discern lies
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will, self only
name: invisibility
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, evil only
name: detect alignment
requirement: null
- heightened_level: 7
level: 0
spells:
- frequency: null
name: light
requirement: null
- heightened_level: 5
level: -1
spells:
- frequency: null
name: tongues
requirement: null
to_hit: 28
traits:
- NG
- Medium
- Angel
- Celestial
type: Creature
weaknesses:
- amount: 15
type: evil

View File

@ -0,0 +1,238 @@
ability_mods:
cha_mod: 3
con_mod: 7
dex_mod: 3
int_mod: -1
str_mod: 7
wis_mod: 4
ac: 33
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: An athach gains an extra reaction at the start of each of its turns
that it can use only to make an Attack of Opportunity with its claw. It can't
use more than one Attack of Opportunity triggered by the same action.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Catch Rock
range: null
raw_description: '**__Catch Rock__ [Reaction]**'
requirements: null
success: null
traits: null
trigger: null
description: 'The towering and brutish giants known as athaches are reviled for both
their monstrosity and their cruelty. Beyond an athach''s filthy habits, this giant
is made stranger by the gangly third arm that protrudes from their torso and ends
in a twitching, long-fingered claw. Huge, tusk-like fangs descend from an athach''s
upper jaw and prop their mouth open, leaking long strands of viscous drool that
is itself is a toxic venom and coats the athach''s fangs.
Athachs despise civilization almost as much as they despise their own kind, and
they delight in committing sadistic acts and terrorizing victims. An athach does
not keep a traditional territory of their own, but rather wanders the hinterlands
of settled territories until they find a suitably easy settlement of smaller humanoids
to target. Once the athach has chosen their target, the giant establishes a hidden
lair in a location like an abandoned farmhouse or cave, and from there they launch
their reign of torment. After a few weeks of harassing, capturing, and torturing
victims, the athach bores of their games. The giant then goes on a final rampage,
destroying every dwelling and eating every creature they can find. Sometimes, the
giant allows a survivor or two to escape, forcing these terrified victims to spend
the rest of their lives spreading word of the athach''s fearsomeness.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 30'
hp: 250
hp_misc: null
immunities: null
items: null
languages:
- Jotun
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d12+13
type: bludgeoning
name: fist
plus_damage: null
to_hit: 25
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d8+13
type: piercing
name: jaws
plus_damage:
- formula: null
type: athach venom
to_hit: 25
traits: null
- action_cost: One Action
damage:
formula: 3d8+13
type: slashing
name: claw
plus_damage: null
to_hit: 25
traits:
- agile
name: Athach
perception: 22
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 2d6 poison damage and __enfeebled 1__; **Stage 2** 2d6 poison damage and enfeebled
2; **Stage 3** 2d6 poison damage and enfeebled 3'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Athach Venom
range: null
raw_description: '**Athach Venom** (__poison__) **Saving Throw** DC 32 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __enfeebled 1__;
**Stage 2** 2d6 poison damage and enfeebled 2; **Stage 3** 2d6 poison damage and
enfeebled 3'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The athach makes a claw Strike with no multiple attack penalty against the
creature it hit with its fist Strikes. This claw attack does not increase the
athach's multiple attack penalty.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swift Claw
range: null
raw_description: '**Swift Claw** [Reaction] **Trigger **The athach hits a creature
with two fist Strikes; **Effect **The athach makes a claw Strike with no multiple
attack penalty against the creature it hit with its fist Strikes. This claw attack
does not increase the athach''s multiple attack penalty.'
requirements: null
success: null
traits: null
trigger: The athach hits a creature with two fist Strikes
- action_cost: One Action
critical_failure: null
critical_success: null
description: ''
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Throw Rock
range: null
raw_description: '**__Throw Rock__** '
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 3d8+13
type: bludgeoning
name: rock
plus_damage: null
to_hit: 25
traits:
- brutal
- range increment 120 feet
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 25
fort_misc: null
misc: null
ref: 20
ref_misc: null
will: 21
will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
size: Huge
skills:
- bonus: 25
misc: null
name: 'Athletics '
- bonus: 21
misc: null
name: 'Intimidation '
source:
- abbr: Bestiary 2
page_start: 27
page_stop: null
speed:
- amount: 40
type: Land
spell_lists: null
traits:
- CE
- Huge
- Giant
- Humanoid
type: Creature
weaknesses:
- amount: 10
type: cold iron

View File

@ -0,0 +1,231 @@
ability_mods:
cha_mod: 3
con_mod: 0
dex_mod: 5
int_mod: 2
str_mod: 0
wis_mod: 4
ac: 21
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet. An attic whisperer enshrouds itself in a tapestry of stolen
voices. Each living creature that enters or starts their turn in the aura must
succeed at a DC 19 Will save or the unnerving, bitter sobs render them distraught
and they become __stupefied 1__ for as long as they remain within the aura. A
creature that succeeds is temporarily immune for 1 hour. The attic whisperer can
activate or deactivate the aura with a single free action, which has the __concentrate__
trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aura of Sobs
range: null
raw_description: '**Aura of Sobs** (__auditory__, __aura__, __emotion__, __enchantment__,
__mental__, __occult__) 10 feet. An attic whisperer enshrouds itself in a tapestry
of stolen voices. Each living creature that enters or starts their turn in the
aura must succeed at a DC 19 Will save or the unnerving, bitter sobs render them
distraught and they become __stupefied 1__ for as long as they remain within the
aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer
can activate or deactivate the aura with a single free action, which has the __concentrate__
trait.'
requirements: null
success: null
traits:
- auditory
- aura
- emotion
- enchantment
- mental
- occult
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The attic whisperer attempts to counteract the __emotion__ effect, with
a counteract modifier of +13.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Whispered Despair
range: null
raw_description: '**Whispered Despair [Reaction]** **Trigger **A creature with an
active __emotion__ effect enters an attic whisperer''s aura of sobs** **Effect
**The attic whisperer attempts to counteract the __emotion__ effect, with a counteract
modifier of +13.'
requirements: null
success: null
traits: null
trigger: A creature with an active __emotion__ effect enters an attic whisperer's
aura of sobs**
description: 'Beware the haunting sobs of the attic whisperer, for they carry the
pained wrath of an abandoned child who perished due to the neglect or absence of
their caretakers. Animated by loneliness, the embittered spirit binds itself to
the material world in a body made of bits and oddments of a lost childhood—wooden
blocks, scraps of blankets, ratty dolls, buttons, carved trinkets, and glass marbles.
To give themselves the semblance of a head, they top their patchwork bodies with
a small animal''s skull.
Attic whisperers most frequently lurk in old infirmaries, orphanages, and other
such institutions where children were forgotten, and they lay dormant for decades
in hopes that they might one day find a playmate to ease their eternal loneliness.
When they sense the living, attic whisperers attempt to lure them into their clutches
by calling out to them using the voice of a small child. Though attic whisperers
intend only to play with those they encounter, they drain the breath and voice from
living creatures as their dark impulses take over.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 19'
hp: 60
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
items: null
languages:
- Common
- Necril
level: 4
melee:
- action_cost: One Action
damage:
formula: 2d8
type: piercing
name: jaws
plus_damage:
- formula: null
type: steal breath
to_hit: 15
traits:
- agile
- finesse
- action_cost: One Action
damage: null
name: bony hand (agile
plus_damage: null
to_hit: 13<
traits: null
name: Attic Whisperer
perception: 10
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: The target is unaffected.
description: "The attic whisperer siphons the breath from living creatures, sapping\
\ their strength. A living creature hit by a jaws Strike must attempt a DC 21\
\ Fortitude save. \n\n"
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Steal Breath
range: null
raw_description: "**Steal Breath** (__curse__, __incapacitation__, __necromancy__,\
\ __occult__) The attic whisperer siphons the breath from living creatures, sapping\
\ their strength. A living creature hit by a jaws Strike must attempt a DC 21\
\ Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n**Success\
\ **The target is __enfeebled 1__ for 1 round. \n\n**Failure **The target is enfeebled\
\ 1 for 24 hours and __fatigued__. \n\n**Critical Failure **The target is enfeebled\
\ 1 for 24 hours, is fatigued, and falls __unconscious__."
requirements: null
success: null
traits:
- curse
- incapacitation
- necromancy
- occult
trigger: null
- action_cost: None
critical_failure: As failure, but the effects lasts until the attic whisperer is
destroyed or the curse is removed.
critical_success: The target is unaffected.
description: "When an attic whisperer hits a living creature with a bony hand Strike,\
\ it tries to pull the victim's voice into its aura. The victim must attempt a\
\ DC 21 Will save. \n\n"
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Steal Voice
range: null
raw_description: "**Steal Voice** (__curse__, __necromancy__, __occult__) When an\
\ attic whisperer hits a living creature with a bony hand Strike, it tries to\
\ pull the victim's voice into its aura. The victim must attempt a DC 21 Will\
\ save. \n\n**Critical Success** The target is unaffected. \n\n**Success **The\
\ target's voice is weak for 1 minute. Anytime it attempts an action with the\
\ __auditory__ trait, it must succeed at a DC 5 flat check or the action is lost.\
\ \n\n**Failure **The target loses the ability to speak for 1 hour, until the\
\ curse is removed, or until the attic whisperer is destroyed, whichever comes\
\ first. During this time, the attic whisperer can perfectly mimic the target's\
\ voice, and the target takes a -2 circumstance penalty to saving throws against\
\ that attic whisperer's aura of sobs. \n\n**Critical Failure** As failure, but\
\ the effects lasts until the attic whisperer is destroyed or the curse is removed."
requirements: null
success: null
traits:
- curse
- necromancy
- occult
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +10
- darkvision
size: Small
skills:
- bonus: 11
misc: null
name: 'Deception '
- bonus: 10
misc: null
name: 'Society '
- bonus: 13
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 28
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- NE
- Small
- Undead
type: Creature
weaknesses: null

View File

@ -0,0 +1,243 @@
ability_mods:
cha_mod: 4
con_mod: 8
dex_mod: 5
int_mod: -2
str_mod: 8
wis_mod: 5
ac: 36
ac_special: null
alignment: CE
automatic_abilities: null
description: 'The brutish and gluttonous augnagar live to feast— preferably on rotten
flesh, and when possible, demon flesh. But to them, the greatest delicacy is the
flesh of other augnagars. Augnagars have spiderlike legs with leathery membranes
like a bat''s wings, and three tails ending in hooked claws perfect for slicing
flesh.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 34'
hp: 225
hp_misc: null
immunities:
- controlled
- fear
items: null
languages:
- Abyssal
- telepathy 100 feet
level: 14
melee:
- action_cost: One Action
damage:
formula: 3d12+14
type: piercing
name: bite
plus_damage:
- formula: 4d6
type: persistent bleed
- formula: 1d6
type: chaotic
- formula: null
type: rotting curse
to_hit: 28
traits:
- chaotic
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d8+14
type: slashing
name: sting
plus_damage:
- formula: 4d6
type: persistent bleed and 1d6 chaotic
to_hit: 28
traits:
- agile
- chaotic
- magical
- finesse
- reach 15 feet
name: Augnagar
perception: 27
proactive_abilities:
- action_cost: Two Actions
critical_failure: As failure, but the creature can't attempt a flat check to recover
from confusion whenever it takes damage from an attack or spell.
critical_success: The creature is unaffected.
description: "The augnagar's writhing limbs and flesh seethe and squirm in a disorienting\
\ and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34\
\ Will save, after which they are temporarily immune to further Confusing Displays\
\ for 1 minute. \n\n"
effect: null
effects: null
failure: The creature is stupefied 1 and confused for 1 minute.
frequency: null
full_description: null
generic_description: null
name: Confusing Display
range: null
raw_description: "**Confusing Display** [Two Actions] (__concentrate__, __emotion__,\
\ __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__)\
\ The augnagar's writhing limbs and flesh seethe and squirm in a disorienting\
\ and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34\
\ Will save, after which they are temporarily immune to further Confusing Displays\
\ for 1 minute. \n\n**Critical Success** The creature is unaffected. \n\n**Success**\
\ The creature is __stupefied 1__ for 1 round. \n\n**Failure** The creature is\
\ stupefied 1 and __confused__ for 1 minute. \n\n**Critical Failure** As failure,\
\ but the creature can't attempt a flat check to recover from confusion whenever\
\ it takes damage from an attack or spell."
requirements: null
success: The creature is stupefied 1 for 1 round.
traits:
- concentrate
- emotion
- enchantment
- fear
- incapacitation
- mental
- occult
- visual
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The augnagar inhales sharply, drawing life force out of creatures in a 50-foot
cone. Creatures in the area take 14d6 negative damage (DC 34 basic Fortitude save,
and the creature is __fatigued__ on a failure). The augnagar becomes __quickened__
for 1 round on its next turn, and it can use the extra action only to Stride or
Strike.
effects: null
failure: null
frequency: once per day
full_description: null
generic_description: null
name: Inhale Vitality
range: null
raw_description: '**Inhale Vitality** [Two Actions] (__necromancy__, __occult__)
**Frequency** once per day; **Effect** The augnagar inhales sharply, drawing life
force out of creatures in a 50-foot cone. Creatures in the area take 14d6 negative
damage (DC 34 basic Fortitude save, and the creature is __fatigued__ on a failure).
The augnagar becomes __quickened__ for 1 round on its next turn, and it can use
the extra action only to Stride or Strike.'
requirements: null
success: null
traits:
- necromancy
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day);
**Stage 2** drained 2 and the creature displays hideous, festering wounds exuding
a horrific stench. Any creature within 30 feet of the victim must succeed at a
DC 34 Fortitude save or become __sickened 1__ (plus __slowed 1__ on a critical
failure, for as long as it''s sickened). While within the aura, affected creatures
take a -2 circumstance penalty to saves against __disease__ and to recover from
the sickened condition. A creature that succeeds at its save is temporarily immune
for 1 minute. The victim of the disease doesn''t roll a save, but takes the failure
effects automatically and can''t reduce its sickened value below 1 (1 day).'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rotting Curse
range: null
raw_description: '**Rotting Curse** (__curse__, __disease__, __necromancy__, __occult__)
**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day); **Stage 2**
drained 2 and the creature displays hideous, festering wounds exuding a horrific
stench. Any creature within 30 feet of the victim must succeed at a DC 34 Fortitude
save or become __sickened 1__ (plus __slowed 1__ on a critical failure, for as
long as it''s sickened). While within the aura, affected creatures take a -2 circumstance
penalty to saves against __disease__ and to recover from the sickened condition.
A creature that succeeds at its save is temporarily immune for 1 minute. The victim
of the disease doesn''t roll a save, but takes the failure effects automatically
and can''t reduce its sickened value below 1 (1 day).'
requirements: null
success: null
traits:
- curse
- disease
- necromancy
- occult
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 15
type: mental
- amount: 15
type: physical (except cold iron)
ritual_lists: null
saves:
fort: 28
fort_misc: null
misc: null
ref: 23
ref_misc: null
will: 25
will_misc: null
sense_abilities: null
senses:
- Perception +27
- greater darkvision
- scent (imprecise) 30 feet
- true seeing
size: Huge
skills:
- bonus: 27
misc: null
name: 'Acrobatics '
- bonus: 28
misc: null
name: 'Athletics '
- bonus: 26
misc: null
name: 'Intimidation '
source:
- abbr: Bestiary 2
page_start: 216
page_stop: null
speed:
- amount: 40
type: Land
- amount: 40
type: climb
- amount: 40
type: fly
spell_lists:
- dc: 31
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: ×3
name: dimension door
requirement: null
- heightened_level: 7
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Huge
- Fiend
- Qlippoth
type: Creature
weaknesses:
- amount: 15
type: lawful

View File

@ -0,0 +1,242 @@
ability_mods:
cha_mod: -1
con_mod: 1
dex_mod: 3
int_mod: 2
str_mod: -1
wis_mod: 1
ac: 17
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. When a creature ends its turn in the aura, it feels the sharp
barbs of the augur's blades on its skin. The creature must succeed at a DC 17
Will save or become __frightened 1__ (frightened 2 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Feel the Blades
range: null
raw_description: '**Feel the Blades** (__aura__, __divine__, __enchantment__, __fear__,
__mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it
feels the sharp barbs of the augur''s blades on its skin. The creature must succeed
at a DC 17 Will save or become __frightened 1__ (frightened 2 on a critical failure).'
requirements: null
success: null
traits:
- aura
- divine
- enchantment
- fear
- mental
- visual
trigger: null
description: 'These spherical knots of sinewy muscle, serrated blades, and bloody
metal are the most common velstracs on the __Shadow Plane__. Each augur has only
a single eye, from which they can see the horrors inflicted by other velstracs,
who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter
and weigh 30 pounds.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
hp: 14
hp_misc: regeneration 2 (deactivated by good or silver
immunities:
- cold
items: null
languages:
- Common
- Infernal
- Shadowtongue
- (can't speak any language)
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d4-1
type: slashing
name: blade
plus_damage:
- formula: 1d4
type: persistent bleed
to_hit: 8
traits:
- agile
- evil
- finesse
- magical
- versatile P
name: Augur
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The augur stares at a creature they can see within 30 feet. The target
must immediately attempt a Will save against Feel the Blades. After attempting
this save, the creature is then temporarily immune until the start of the augur's
next turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Focus Gaze
range: null
raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__,
__fear__, __mental__, __visual__) The augur stares at a creature they can see
within 30 feet. The target must immediately attempt a Will save against Feel the
Blades. After attempting this save, the creature is then temporarily immune until
the start of the augur''s next turn.'
requirements: null
success: null
traits:
- concentrate
- divine
- enchantment
- fear
- mental
- visual
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The augur Flies or Strides, whirling as they move. The augur deals
the damage of their blade Strike to each creature whose space they enter (DC 16
basic Reflex save). Each creature is affected only once, even if the augur moves
through its space multiple times.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Whirling Slice
range: null
raw_description: '**Whirling Slice** [Two Actions] The augur Flies or Strides,
whirling as they move. The augur deals the damage of their blade Strike to each
creature whose space they enter (DC 16 basic Reflex save). Each creature is affected
only once, even if the augur moves through its space multiple times.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: good
- amount: 5
type: silver
ritual_lists: null
saves:
fort: 4
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 7
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A velstrac automatically knows whether a creature it sees has any of
the __doomed__, __dying__, and __wounded__ conditions, as well as the value of
those conditions.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Painsight
range: null
raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically
knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__
conditions, as well as the value of those conditions.'
requirements: null
success: null
traits:
- divination
- divine
trigger: null
senses:
- Perception +8
- greater darkvision
- painsight
size: Tiny
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 6
misc: null
name: 'Deception '
- bonus: 7
misc: null
name: 'Intimidation '
- bonus: 4
misc: null
name: 'Religion '
- bonus: 8
misc: null
name: 'Stealth '
- bonus: 7
misc: null
name: 'Torture Lore '
source:
- abbr: Bestiary 2
page_start: 280
page_stop: null
speed:
- amount: 20
type: Land
- amount: 40
type: fly
spell_lists:
- dc: 17
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: once per week
name: read omens
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: ×2
name: augury
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: ×3
name: harm
requirement: null
- heightened_level: 1
level: 0
spells:
- frequency: null
name: mage hand
requirement: null
to_hit: null
traits:
- LE
- Tiny
- Fiend
- Velstrac
type: Creature
weaknesses: null

View File

@ -0,0 +1,218 @@
ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: 2
int_mod: -4
str_mod: 6
wis_mod: 3
ac: 28
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An aurumvorax gains a +4 circumstance bonus to its Fortitude or Reflex
DC against __Shove__ and __Trip__ attempts, and to its __Athletics__ DC against
attempts to escape its __Grab__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tenacious Stance
range: null
raw_description: '**Tenacious Stance** An aurumvorax gains a +4 circumstance bonus
to its Fortitude or Reflex DC against __Shove__ and __Trip__ attempts, and to
its __Athletics__ DC against attempts to escape its __Grab__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
value increases by 1. When it is wounded 3, it can no longer use this ability.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
its wounded value increases by 1. When it is wounded 3, it can no longer use this
ability.'
requirements: null
success: null
traits: null
trigger: The monster is reduced to 0 HP.
description: 'Aurumvoraxes are highly aggressive and territorial predators that sprint
on eight legs, using their terrific strength and iron-hard claws to dig through
solid stone. A typical aurumvorax is only 3 feet long but weighs more than 200 pounds,
for its thick, sturdy bones are densely packed with muscle, making the creature
very strong but a notoriously poor swimmer. Its fur is golden, sometimes with a
silvery or russet tone depending on the metals it has ingested, and its claws are
always the shiny black of seasoned iron.
Aurumvorax adults claim hunting territories spanning a mile or more, driving out
other predators and leading solitary lives except when they mate. They are irascible
creatures, impossible to train as adults, but daring trainers can rear aurumvorax
pups as deadly guard beasts, which they sell for hundreds of gold pieces to discriminating
buyers. Aurumvorax pups are usually single births, and their mothers are fiercely
protective, making their acquisition a dangerous proposition. Even when trained,
the creatures are prone to dangerous bursts of rage.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 26'
hp: 170
hp_misc: null
immunities: null
items: null
languages: null
level: 9
melee:
- action_cost: One Action
damage:
formula: 2d10+12
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 21
traits: null
- action_cost: One Action
damage:
formula: 2d8+12
type: slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 21
traits:
- agile
name: Aurumvorax
perception: 18
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When an aurumvorax scores a critical hit, the target takes 1d6 __persistent
bleed damage__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bleeding Critical
range: null
raw_description: '**Bleeding Critical** When an aurumvorax scores a critical hit,
the target takes 1d6 __persistent bleed damage__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aurumvorax makes a jaws Strike against a creature it has grabbed.
If the attack hits, the target is knocked __prone__ if it is Medium or smaller.
In addition, if the target is wearing armor with Hardness 10 or lower, the armor
becomes __broken__. If this Strike breaks a creature's armor or damages a creature
that is unarmored or wearing broken armor, the target also takes 1d6 __persistent
bleed damage__. This Strike doesn't further damage armor that's already broken.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Gnaw Metal
range: null
raw_description: '**Gnaw Metal** The aurumvorax makes a jaws Strike against a
creature it has grabbed. If the attack hits, the target is knocked __prone__ if
it is Medium or smaller. In addition, if the target is wearing armor with Hardness
10 or lower, the armor becomes __broken__. If this Strike breaks a creature''s
armor or damages a creature that is unarmored or wearing broken armor, the target
also takes 1d6 __persistent bleed damage__. This Strike doesn''t further damage
armor that''s already broken.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The aurumvorax makes four claw Strikes against a creature it has grabbed.
Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple
attack penalty increases with each attack.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rapid Rake
range: null
raw_description: '**Rapid Rake** [Two Actions] The aurumvorax makes four claw Strikes
against a creature it has grabbed. Each attack counts toward the aurumvorax''s
multiple attack penalty, and the multiple attack penalty increases with each attack.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 19
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +18
- darkvision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 20
misc: +6 to Swim
name: 'Athletics '
- bonus: 18
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 29
page_stop: null
speed:
- amount: 35
type: Land
- amount: 10
type: burrow
spell_lists: null
traits:
- N
- Small
- Animal
type: Creature
weaknesses: null

View File

@ -0,0 +1,116 @@
ability_mods:
cha_mod: 0
con_mod: 6
dex_mod: -1
int_mod: -5
str_mod: 6
wis_mod: 3
ac: 22
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An awakened tree takes 5 additional damage from axes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** An awakened tree takes 5 additional damage
from axes.'
requirements: null
success: null
traits: null
trigger: null
description: 'Arboreal regents and other wielders of powerful primal magic grant temporary
sentience to trees in order to protect the forest. Invested with a workable set
of instincts and the ability to mobilize and attack, these awakened trees follow
the commands of their master and fight to protect their home. The statistics below
work just as well for foliage that has become animate via other methods, such as
a mystical influence from another dimension, a capricious fey spirit, or the like.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 22'
hp: 100
hp_misc: null
immunities: null
items: null
languages:
- Arboreal
- (can't speak any language)
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d8+6
type: bludgeoning
name: branch
plus_damage: null
to_hit: 16
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+6
type: bludgeoning
name: root
plus_damage: null
to_hit: 16
traits:
- trip
name: Awakened Tree
perception: 13
proactive_abilities: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: bludgeoning
- amount: 5
type: piercing
ritual_lists: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 13
will_misc: null
sense_abilities: null
senses:
- Perception +13
- low-light vision
size: Huge
skills:
- bonus: 14
misc: null
name: 'Athletics '
- bonus: 9
misc: +14 in forests
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 25
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- N
- Huge
- Plant
type: Creature
weaknesses:
- amount: null
type: axe vulnerability
- amount: 10
type: fire

View File

@ -0,0 +1,225 @@
ability_mods:
cha_mod: 3
con_mod: 3
dex_mod: 4
int_mod: 5
str_mod: 5
wis_mod: 5
ac: 26
ac_special: null
alignment: LN
automatic_abilities: null
description: 'According to the axiomites, their kind rose from the raw mathematical
underpinnings of the universe, manifesting as great builders who created the ancient,
colossal cities of the Outer Planes and gave life to the mechanical inevitables.
According to the aeons, axiomites are part of the Monad, having both risen from
and rebelled against it long ago. Since the Convergence, most axiomites have recognized
this as a fundamental truth, particularly after the aeons showed the axiomites how
the Utopian language has formed as an amalgam of aeon envisioning and formulaic
mathematical expression. Most axiomites live in the perfect city of Axis, which
they continually act to improve, thus refining the concept of perfection itself.
A particular axiomite may look like any humanoid creature, though the particular
form it takes on does not affect its abilities. Beneath this assumed form, all axiomites
are the same—clouds of glowing, crystalline dust that constantly swirls and congeals
into complex tangles of symbols and equations, evincing their existence as literal
creatures of pure mathematical law.
Axiomites arise from the souls of lawful neutral mortals, particularly those who
were, in life, mathematicians, architects, crafters, or philosophers. While these
souls do not retain any memories of their lives in the transition into axiomites,
their life skills and experiences nevertheless serve a valuable metaphysical resource
during formation.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 24'
hp: 155
hp_misc: null
immunities:
- disease
- emotion
- fear
items:
- +1 striking warhammer
- sterling artisan's tools
languages:
- Abyssal
- Celestial
- Common
- Draconic
- Infernal
- Utopian
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d8+11
type: bludgeoning
name: warhammer
plus_damage:
- formula: 1d6
type: lawful
to_hit: 20
traits:
- lawful
- magical
- shove
- action_cost: One Action
damage:
formula: 1d8+5
type: bludgeoning
name: fist
plus_damage:
- formula: 1d6
type: lawful
to_hit: 17
traits:
- agile
- lawful
- magical
name: Axiomite
perception: 19
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The axiomite shifts between its humanoid form and that of a cloud of
crystalline dust in which strange symbols and equations flash. In this form it
gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly
to __gaseous form__. It can cast spells, but it can't make melee or ranged attacks
in this state. It can return to its humanoid form by using this action while in
crystalline dust form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Crystalline Dust Form
range: null
raw_description: '**Crystalline Dust Form** (__polymorph__) The axiomite shifts
between its humanoid form and that of a cloud of crystalline dust in which strange
symbols and equations flash. In this form it gains a fly Speed of 40 feet and
can fit through even tiny apertures, similarly to __gaseous form__. It can cast
spells, but it can''t make melee or ranged attacks in this state. It can return
to its humanoid form by using this action while in crystalline dust form.'
requirements: null
success: null
traits:
- polymorph
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: electricity
- amount: 10
type: mental
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 16
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +19
- darkvision
size: Medium
skills:
- bonus: 16
misc: null
name: 'Acrobatics '
- bonus: 17
misc: null
name: 'Axis Lore '
- bonus: 21
misc: null
name: 'Crafting '
- bonus: 15
misc: null
name: 'Diplomacy '
- bonus: 17
misc: null
name: 'Occultism '
- bonus: 17
misc: null
name: 'Religion '
source:
- abbr: Bestiary
page_start: 9
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 27
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: null
name: telekinetic haul
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: null
name: dispel magic
requirement: null
- frequency: lawful
name: divine wrath
requirement: null
- frequency: x3
name: lightning bolt
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: x3
name: haste
requirement: null
- frequency: null
name: paralyze
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: telekinetic maneuver
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: true strike
requirement: null
- heightened_level: 4
level: 0
spells:
- frequency: null
name: telekinetic projectile
requirement: null
to_hit: 17
traits:
- LN
- Medium
- Aeon
- Monitor
type: Creature
weaknesses:
- amount: 10
type: chaotic

View File

@ -0,0 +1,269 @@
ability_mods:
cha_mod: -1
con_mod: 8
dex_mod: -1
int_mod: -5
str_mod: 10
wis_mod: -1
ac: 35
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The azure worm recovers from the paralyzed, slowed, and stunned conditions
at the end of its turn. It's also immune to penalties to its Speeds and the immobilized
condition, and it ignores difficult terrain and greater difficult terrain.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Inexorable
range: null
raw_description: '**Inexorable** The azure worm recovers from the paralyzed, slowed,
and stunned conditions at the end of its turn. It''s also immune to penalties
to its Speeds and the immobilized condition, and it ignores difficult terrain
and greater difficult terrain.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The azure worm negates the triggering condition or effect. Effects from
artifacts, deities, or a similarly powerful source can't be avoided in this way.
effects: null
failure: null
frequency: once per day
full_description: null
generic_description: null
name: Shake It Off
range: null
raw_description: '**Shake It Off** [Reaction] **Frequency** once per day; **Trigger**
The azure worm would be affected by a condition or adverse effect (such as __baleful
polymorph__). **Effect** The azure worm negates the triggering condition or effect.
Effects from artifacts, deities, or a similarly powerful source can''t be avoided
in this way.'
requirements: null
success: null
traits: null
trigger: The azure worm would be affected by a condition or adverse effect (such
as __baleful polymorph__).
description: 'The azure worm is a deep-blue creature that is more at home in flooded
tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to lie
in wait within the walls, door, or even ceiling of flooded caverns, ready to spring
out and ambush creatures swimming past its hiding spot. The azure worm is particularly
hated and feared by Darklands-dwelling cultures, due to the fact that an azure worm
that burrows into a tunnel often brings with it waters from the submerged river
or lake it calls home. When it becomes obvious that an azure worm is near a Darklands
settlement, the inhabitants quickly establishing a hunting party to deal with the
menace before it can bring ruin.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 36'
hp: 320
hp_misc: null
immunities: null
items: null
languages: null
level: 15
melee:
- action_cost: One Action
damage:
formula: 3d12+16
type: piercing
name: jaw
plus_damage:
- formula: null
type: Improved Grab
to_hit: 31
traits:
- deadly 2d10
- reach 15 feet
- action_cost: One Action
damage:
formula: 4d6+16
type: piercing
name: stinger
plus_damage:
- formula: null
type: azure worm venom
to_hit: 31
traits:
- agile
- poison
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d8+14
type: bludgeoning
name: body
plus_damage: null
to_hit: 29
traits:
- reach 15 feet
name: Azure Worm
perception: 22
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage
1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and
clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Azure Worm Venom
range: null
raw_description: '**Azure Worm Venom** (__poison__) **Saving Throw** DC 37 Fortitude,
**Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and clumsy 2 (1 round);
**Stage 2** 4d6 poison damage and clumsy 2 (1 round); **Stage 3** 6d6 poison damage
and clumsy 2 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The azure worm Swims up to its swim Speed, then Leaps vertically out
of the water up to 30 feet, making a Strike against a creature at the apex of
the jump (this lets it attack a creature within 45 feet of the water's surface).
After the Strike, the worm splashes back down. It can use Improved Grab on this
Strike and follow it up with Fast Swallow.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breach
range: null
raw_description: '**Breach** [Two Actions] The azure worm Swims up to its swim
Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against
a creature at the apex of the jump (this lets it attack a creature within 45 feet
of the water''s surface). After the Strike, the worm splashes back down. It can
use Improved Grab on this Strike and follow it up with Fast Swallow.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The worm uses Swallow Whole.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fast Swallow
range: null
raw_description: '**Fast Swallow** [Reaction] **Trigger** The worm Grabs a creature.
**Effect** The worm uses Swallow Whole.'
requirements: null
success: null
traits: null
trigger: The worm Grabs a creature.
- action_cost: One Action
critical_failure: null
critical_success: null
description: Huge, 3d8+10 bludgeoning, Rupture 27
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swallow Whole
range: null
raw_description: '**Swallow Whole** Huge, 3d8+10 bludgeoning, Rupture 27'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The worm makes a Strike once against each creature in its reach. It
can Strike up to once with its jaws, up to once with its stinger, and any number
of times with its body. Each attack counts toward the worm's multiple attack penalty,
but the multiple attack penalty doesn't increase until after it makes all the
attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Thrash
range: null
raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against
each creature in its reach. It can Strike up to once with its jaws, up to once
with its stinger, and any number of times with its body. Each attack counts toward
the worm''s multiple attack penalty, but the multiple attack penalty doesn''t
increase until after it makes all the attacks.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 32
fort_misc: null
misc: null
ref: 20
ref_misc: null
will: 23
will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
- tremorsense (imprecise) 100 feet
size: Gargantuan
skills:
- bonus: 33
misc: null
name: 'Athletics '
- bonus: 20
misc: +25 in water
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 57
page_stop: null
speed:
- amount: 40
type: Land
- amount: 40
type: burrow
- amount: 60
type: swim
spell_lists: null
traits:
- Uncommon
- N
- Gargantuan
- Amphibious
- Animal
type: Creature
weaknesses: null

View File

@ -0,0 +1,374 @@
ability_mods:
cha_mod: 4
con_mod: 4
dex_mod: 4
int_mod: 4
str_mod: 2
wis_mod: 2
ac: 22
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'An azuretzi''s vital organs shift and change shape and position constantly.
Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains
the listed amount of resistance to that damage type. This lasts for 1 hour or
until the next time the protean takes damage of one of the other types (in which
case its resistance changes to match that type), whichever comes first.
The azuretzi is immune to __polymorph__ effects unless it is a willing target.
If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones..'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Protean Anatomy
range: null
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An azuretzi''s
vital organs shift and change shape and position constantly. Immediately after
the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount
of resistance to that damage type. This lasts for 1 hour or until the next time
the protean takes damage of one of the other types (in which case its resistance
changes to match that type), whichever comes first.
The azuretzi is immune to __polymorph__ effects unless it is a willing target.
If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones..'
requirements: null
success: null
traits:
- divine
- transmutation
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The azuretzi attempts to __counteract__ one ongoing spell effect on the
target creature with a __Thievery__ check. If it is successful, it transfers the
ongoing spell effect to itself. The creature then becomes temporarily immune to
Spell Pilfer for 24 hours.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spell Pilfer
range: null
raw_description: '**Spell Pilfer [Reaction]** **Trigger** A creature with an active
spell effect within 30 feet of the azuretzi fails to resist another azuretzi''s
Mocking Touch; **Effect** The azuretzi attempts to __counteract__ one ongoing
spell effect on the target creature with a __Thievery__ check. If it is successful,
it transfers the ongoing spell effect to itself. The creature then becomes temporarily
immune to Spell Pilfer for 24 hours.'
requirements: null
success: null
traits: null
trigger: A creature with an active spell effect within 30 feet of the azuretzi fails
to resist another azuretzi's Mocking Touch
description: 'Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth,
covered in brilliant blue scales with mottled purple and pink highlights that shimmer
in a pareidolic approximation of leering, laughing faces. The __Maelstrom''s__ chaotic
forces spawn these small proteans from a variety of sources: physical mating between
older azuretzis, the paradoxical promotion of bestial __naunets__, and possibly
from mortal __petitioners__, though azuretzis may just be confusing putative mortal
memories with experiences gained from games of mimicry. Never expect azuretzis to
operate by any rational, self-consistent rules.
Azuretzis represent the humor of chaos, particularly in the form of mockery and
parody via exaggerated mimicry, twisting a target''s features into a laughingstock.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 20'
hp: 75
hp_misc: fast healing 2
immunities: null
items: null
languages:
- Abyssal
- Celestial
- Protean
level: 5
melee:
- action_cost: One Action
damage:
formula: 2d10+4
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: chaotic
to_hit: 15
traits:
- chaotic
- finesse
- magical
- action_cost: One Action
damage:
formula: 2d8+4
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: chaotic
to_hit: 15
traits:
- agile
- chaotic
- finesse
- magical
- action_cost: One Action
damage:
formula: 2d12+4
type: bludgeoning
name: tail
plus_damage:
- formula: 1d6
type: chaotic and Grab
to_hit: 13
traits:
- chaotic
- magical
- reach 15 feet
name: Azuretzi
perception: 11
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d12+4 bludgeoning, DC 22
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d12+4 bludgeoning, DC 22'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: As __Change Shape__ but an azuretzi can assume the specific form of
a Medium or smaller creature it Seeks with a successful DC 25 Perception check.
It can return to its true form as a free action. It can retain access to only
one exact appearance at a time.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mimic Form
range: null
raw_description: '**Mimic Form** [Two Actions] (__concentrate__, __divine__, __polymorph__,
__transmutation__) As __Change Shape__ but an azuretzi can assume the specific
form of a Medium or smaller creature it Seeks with a successful DC 25 Perception
check. It can return to its true form as a free action. It can retain access to
only one exact appearance at a time.'
requirements: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: Mocking Touch has no effect.
critical_success: The azuretzi chooses one spell of up to 3rd level that the target
creature has available to cast. The azuretzi gains that spell as a mock divine
innate spell, and it can cast that spell once as an innate divine spell using
its own DC and spell attack. It must do so before 24 hours pass or the mock spell
is lost. The creature touched cannot cast the mock spell until the azuretzi casts
it first or the 24 hour period passes, whichever comes first.
description: null
effect: The azuretzi is not currently using Mocking Touch on a spell
effects: null
failure: As critical success, but the azuretzi must cast the mock spell before the
end of its next turn or it is lost, and the creature touched can cast the spell
normally.
frequency: null
full_description: null
generic_description: null
name: Mocking Touch
range: null
raw_description: "**Mocking Touch** [Two Actions] (__abjuration__, __divine__)\
\ **Requirement** The azuretzi is not currently using Mocking Touch on a spell;\
\ **Effect** The azuretzi mocks a creature's magical ability with a touch. The\
\ azuretzi must attempt a __Thievery__ check against the target's Will DC. \n\n\
**Critical Success** The azuretzi chooses one spell of up to 3rd level that the\
\ target creature has available to cast. The azuretzi gains that spell as a mock\
\ divine innate spell, and it can cast that spell once as an innate divine spell\
\ using its own DC and spell attack. It must do so before 24 hours pass or the\
\ mock spell is lost. The creature touched cannot cast the mock spell until the\
\ azuretzi casts it first or the 24 hour period passes, whichever comes first.\
\ \n\n**Success** As critical success, but the azuretzi has 1 hour to cast the\
\ mock spell before it is lost, and the creature touched can cast the spell normally.\
\ \n\n**Failure** As critical success, but the azuretzi must cast the mock spell\
\ before the end of its next turn or it is lost, and the creature touched can\
\ cast the spell normally. \n\n**Critical Failure** Mocking Touch has no effect."
requirements: null
success: As critical success, but the azuretzi has 1 hour to cast the mock spell
before it is lost, and the creature touched can cast the spell normally.
traits:
- abjuration
- divine
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: precision
- amount: 8
type: protean anatomy
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 15
ref_misc: null
will: 11
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An azuretzi can anticipate the most likely location of a creature through
their supernatural insight into the forces of chaotic probabilities and chance.
This grants the azuretzi the ability to sense creatures within the listed range.
A creature under the effects of __nondetection__ or that is otherwise shielded
from __divinations__ and __predictions__ cannot be noticed via entropy sense.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Entropy Sense
range: null
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
An azuretzi can anticipate the most likely location of a creature through their
supernatural insight into the forces of chaotic probabilities and chance. This
grants the azuretzi the ability to sense creatures within the listed range. A
creature under the effects of __nondetection__ or that is otherwise shielded from
__divinations__ and __predictions__ cannot be noticed via entropy sense.'
requirements: null
success: null
traits:
- divination
- divine
- prediction
trigger: null
senses:
- Perception +11
- darkvision
- entropy sense (imprecise) 30 feet
size: Small
skills:
- bonus: 11
misc: null
name: 'Acrobatics '
- bonus: 11
misc: null
name: 'Arcana '
- bonus: 9
misc: null
name: 'Athletics '
- bonus: 13
misc: null
name: 'Deception '
- bonus: 13
misc: null
name: 'Performance '
- bonus: 13
misc: null
name: 'Stealth '
- bonus: 11
misc: null
name: 'Survival '
- bonus: 13
misc: null
name: 'Thievery '
source:
- abbr: Bestiary 2
page_start: 205
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: fly
- amount: 25
type: swim
- amount: 128
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
movement</i></a>
spell_lists:
- dc: 22
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: crisis of faith
requirement: null
- frequency: null
name: dispel magic
requirement: null
- frequency: null
name: shatter
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: hideous laughter
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, lawful only
name: detect alignment
requirement: null
- heightened_level: 4
level: -1
spells:
- frequency: null
name: freedom of movement
requirement: null
to_hit: null
traits:
- CN
- Small
- Monitor
- Protean
type: Creature
weaknesses:
- amount: 5
type: lawful

View File

@ -0,0 +1,332 @@
ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 4
int_mod: 2
str_mod: 4
wis_mod: 3
ac: 24
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Babaus revel in gore, and when wounds are healed, they recoil in pain.
When a creature heals from damage that the babau dealt on their last turn with
Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 __mental__
damage. The babau can take this mental damage only once per round.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mercy Vulnerability
range: null
raw_description: '**Mercy Vulnerability** Babaus revel in gore, and when wounds
are healed, they recoil in pain. When a creature heals from damage that the babau
dealt on their last turn with Grievous Strike, sneak attack, or a critical hit,
the demon takes 4d6 __mental__ damage. The babau can take this mental damage only
once per round.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The babau excretes a gout of acidic, bloodlike slime against the attacker
and its weapon. The attacker must attempt a DC 24 Reflex save.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reactive Slime
range: null
raw_description: '**Reactive Slime [Reaction]** **Trigger **A creature within the
babau''s reach successfully hits the babau with a Strike; **Effect **The babau
excretes a gout of acidic, bloodlike slime against the attacker and its weapon.
The attacker must attempt a DC 24 Reflex save.'
requirements: null
success: null
traits: null
trigger: A creature within the babau's reach successfully hits the babau with a
Strike
- action_cost: None
critical_failure: null
critical_success: null
description: The attacker is unaffected.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Success
range: null
raw_description: '**Critical Success **The attacker is unaffected.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The attacker takes 1d6 acid damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Success
range: null
raw_description: '**Success **The attacker takes 1d6 acid damage.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The attacker takes 2d6 acid damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Failure
range: null
raw_description: '**Failure **The attacker takes 2d6 acid damage.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As failure, except the weapon used to Strike the babau becomes __broken__,
unless the weapon is made of a material that is immune to acid.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **As failure, except the weapon used to Strike
the babau becomes __broken__, unless the weapon is made of a material that is
immune to acid.'
requirements: null
success: null
traits: null
trigger: null
description: 'The babau is an assassin, a murderer, and a sadist—certainly not unusual
traits, yet their penchant for stealth and surprise sets them apart from their kin.
Babaus form from mortal souls of lone killers—those who took pleasure in more personal
murders, and particularly those with grisly patterns to their killings.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 22'
hp: 130
hp_misc: null
immunities: null
items:
- +1 longspear
languages:
- Abyssal
- Celestial
- Draconic
- telepathy 100 feet
level: 6
melee:
- action_cost: One Action
damage:
formula: 1d8+7
type: piercing
name: longspear
plus_damage:
- formula: 1d6
type: evil
to_hit: 17
traits:
- evil
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d10+7
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: evil
to_hit: 16
traits:
- evil
- magical
- action_cost: One Action
damage:
formula: 1d4+7
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: evil
to_hit: 16
traits:
- agile
- evil
- magical
name: Babau
perception: 13
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The babau attacks with the intent of creating a particularly horrific
and gory wound. The babau makes a melee Strike. This counts as two attacks when
calculating the daemon's multiple attack penalty. If this Strike hits, the babau
deals an additional 2d6 damage of the same damage type, and the creature struck
is __frightened 2__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Grievous Strike
range: null
raw_description: '**Grievous Strike** [Two Actions] The babau attacks with the
intent of creating a particularly horrific and gory wound. The babau makes a melee
Strike. This counts as two attacks when calculating the daemon''s multiple attack
penalty. If this Strike hits, the babau deals an additional 2d6 damage of the
same damage type, and the creature struck is __frightened 2__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The babau's Strikes deal an extra 2d6 precision damage to __flat-footed__
creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The babau''s Strikes deal an extra 2d6 precision
damage to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: acid
ritual_lists:
- dc: 24
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: abyssal pact
requirement: null
to_hit: null
saves:
fort: 14
fort_misc: null
misc: +1 to all saves vs. magic
ref: 16
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +13
- darkvision
- see invisibility
size: Medium
skills:
- bonus: 12
misc: null
name: 'Acrobatics '
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 14
misc: null
name: 'Intimidation '
- bonus: 10
misc: null
name: 'Religion '
- bonus: 16
misc: null
name: 'Stealth '
- bonus: 14
misc: null
name: 'Thievery '
source:
- abbr: Bestiary 2
page_start: 64
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 24
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: darkness
requirement: null
- heightened_level: 5
level: -1
spells:
- frequency: null
name: see invisibility
requirement: null
to_hit: null
traits:
- CE
- Medium
- Demon
- Fiend
type: Creature
weaknesses:
- amount: 5
type: cold iron
- amount: 5
type: good

View File

@ -0,0 +1,111 @@
ability_mods:
cha_mod: -2
con_mod: 2
dex_mod: 1
int_mod: -5
str_mod: 0
wis_mod: 2
ac: 16
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
value increases by 1. When it is wounded 3, it can no longer use this ability.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
its wounded value increases by 1. When it is wounded 3, it can no longer use this
ability.'
requirements: null
success: null
traits: null
trigger: The monster is reduced to 0 HP.
description: 'The typical badger has dark, brownish-gray fur highlighted with white
markings, particularly on the head, giving it a striped mask of fur around its eyes.
A threatened badger can swiftly become a ferocious combatant that typically fights
until slain.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 14'
hp: 15
hp_misc: null
immunities: null
items: null
languages: null
level: 0
melee:
- action_cost: One Action
damage:
formula: 1d8
type: piercing
name: jaws
plus_damage: null
to_hit: 8
traits: null
- action_cost: One Action
damage:
formula: 1d6
type: slashing
name: claw
plus_damage: null
to_hit: 8
traits:
- agile
name: Badger
perception: 6
proactive_abilities: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 5
ref_misc: null
will: 6
will_misc: null
sense_abilities: null
senses:
- Perception +6
- low-light vision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 4
misc: null
name: 'Athletics '
- bonus: 6
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 32
page_stop: null
speed:
- amount: 25
type: Land
- amount: 10
type: burrow
spell_lists: null
traits:
- N
- Small
- Animal
type: Creature
weaknesses: null

View File

@ -0,0 +1,292 @@
ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 2
int_mod: 1
str_mod: 5
wis_mod: 6
ac: 26
ac_special: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. Creatures in the balisse's aura are subject to __zone of truth__
(DC 23). Additionally, if these creatures choose to honestly express their own
conflicted feelings, the aura makes it easier for them to put words to those feelings.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Confessor's Aura
range: null
raw_description: '**Confessor''s Aura** (__aura__, __divine__, __enchantment__,
__mental__) 20 feet. Creatures in the balisse''s aura are subject to __zone of
truth__ (DC 23). Additionally, if these creatures choose to honestly express their
own conflicted feelings, the aura makes it easier for them to put words to those
feelings.'
requirements: null
success: null
traits:
- aura
- divine
- enchantment
- mental
trigger: null
description: 'Balisses, or confessor angels, seek to assist mortals ensnared by moral
dilemmas or crises of faith. Balisses prefer to guide people to their own decisions
rather than demand obedience to a higher cause, as intrinsic belief is even more
powerful than blind obedience. While most balisses are fundamentally honest, they
use their guardian angel ability to seem less intimidating and decrease the chance
the mortal will simply acquiesce to the opinion of an obviously divine being. Balisses
often form from souls of those who performed evil acts but were redeemed. Many serve
the goddess Sarenrae, but they can serve other good deities and empyreal lords as
well.
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 24'
hp: 145
hp_misc: null
immunities: null
items:
- +1 striking scimitar
languages:
- Celestial
- Draconic
- Infernal
- tongues
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d6+8
type: slashing
name: flaming scimitar
plus_damage:
- formula: 1d6
type: fire and 1d6 good
to_hit: 20
traits:
- fire
- forceful
- good
- magical
- sweep
name: Balisse
perception: 18
proactive_abilities:
- action_cost: Two Actions
critical_failure: The duration is permanent.
critical_success: The creature is unaffected.
description: null
effect: 'The balisse marks an evil creature within its confessor''s aura as irredeemable.
It can only do so after a failed attempt to convince the creature to repent. The
touched creature takes a -1 status penalty to AC and saves, reduces its resistances
by 2, and gains weakness 2 to good damage. The duration depends on the target''s
DC 26 Will save.
'
effects: null
failure: The duration is 1 day.
frequency: once per day
full_description: null
generic_description: null
name: Brand of the Impenitent
range: null
raw_description: '**Brand of the Impenitent** [Two Actions] (__curse__, __divine__,
__evocation__) **Frequency** once per day; **Effect** The balisse marks an evil
creature within its confessor''s aura as irredeemable. It can only do so after
a failed attempt to convince the creature to repent. The touched creature takes
a -1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness
2 to good damage. The duration depends on the target''s DC 26 Will save.
**Critical Success** The creature is unaffected.
**Success** The duration is 1 round.
**Failure** The duration is 1 day.
**Critical Failure** The duration is permanent.'
requirements: null
success: The duration is 1 round.
traits:
- curse
- divine
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon gains the effect of a __flaming__ property rune while a
balisse wields it.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flaming Armament
range: null
raw_description: '**Flaming Armament** (__divine__, __evocation__) Any weapon gains
the effect of a __flaming__ property rune while a balisse wields it.'
requirements: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: While invisible, a balisse can spiritually attach itself to a non-evil
mortal. When it does so, it merges with the mortal's body and is unable to use
any of its spells and abilities other than to interact with the mortal. It must
use Guiding Angel again to leave the mortal. While merged with the mortal, the
balisse can take a form of its choice that only the mortal can see, such as a
small angel on the mortal's shoulder. Alternatively, it can communicate with the
mortal using a bodiless voice only the mortal can hear.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Guiding Angel
range: null
raw_description: '**Guiding Angel** (__divine__, __transmutation__) While invisible,
a balisse can spiritually attach itself to a non-evil mortal. When it does so,
it merges with the mortal''s body and is unable to use any of its spells and abilities
other than to interact with the mortal. It must use Guiding Angel again to leave
the mortal. While merged with the mortal, the balisse can take a form of its choice
that only the mortal can see, such as a small angel on the mortal''s shoulder.
Alternatively, it can communicate with the mortal using a bodiless voice only
the mortal can hear.'
requirements: null
success: null
traits:
- divine
- transmutation
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: fire
ritual_lists:
- dc: 26
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: atone
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: geas
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: angelic messenger
requirement: null
to_hit: null
saves:
fort: 16
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 12
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +18
- (+20 to detect lies and illusions)
- darkvision
size: Medium
skills:
- bonus: 14
misc: null
name: 'Acrobatics '
- bonus: 17
misc: null
name: 'Diplomacy '
- bonus: 18
misc: null
name: 'Religion '
source:
- abbr: Bestiary
page_start: 18
page_stop: null
speed:
- amount: 30
type: Land
- amount: 40
type: fly
spell_lists:
- dc: 26
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: divine wrath
requirement: null
- frequency: null
name: heal
requirement: null
- frequency: null
name: paralyze
requirement: null
- frequency: null
name: remove curse
requirement: null
- frequency: null
name: remove disease
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: at will
name: remove fear
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will, self only
name: invisibility
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, evil only
name: detect alignment
requirement: null
to_hit: null
traits:
- NG
- Medium
- Angel
- Celestial
type: Creature
weaknesses:
- amount: 10
type: evil

View File

@ -0,0 +1,148 @@
ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 3
int_mod: -4
str_mod: 3
wis_mod: 1
ac: 16
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The DC of the Escape check is increased by 2.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tighten Coils
range: null
raw_description: '**Tighten Coils** [Reaction] **Trigger** A creature grabbed or
restrained by the ball python attempts to Escape. **Effect** The DC of the Escape
check is increased by 2.'
requirements: null
success: null
traits: null
trigger: A creature grabbed or restrained by the ball python attempts to Escape.
description: 'This nonvenomous snake''s name comes from its tendency to curl into
a ball when frightened, though most people know it for its hunting tactic of coiling
around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists
sometimes keep ball pythons as pets.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 15'
hp: 20
hp_misc: null
immunities: null
items: null
languages: null
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 8
traits: null
name: Ball Python
perception: 6
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8 bludgeoning, DC 17
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**Constrict** 1d8 bludgeoning, DC 17'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A Medium or smaller creature is grabbed or restrained in the ball python's
jaws.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wrap in Coils
range: null
raw_description: '**Wrap in Coils** **Requirement** A Medium or smaller creature
is grabbed or restrained in the ball python''s jaws. **Effect** The ball python
moves the creature into its coils, freeing its jaws to make attacks, then uses
Constrict against the creature. The ball python''s coils can hold one creature.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 4
will_misc: null
sense_abilities: null
senses:
- Perception +6
- low-light vision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 6
misc: null
name: 'Acrobatics '
- bonus: 6
misc: null
name: 'Athletics '
- bonus: 6
misc: null
name: 'Stealth '
- bonus: 4
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 302
page_stop: null
speed:
- amount: 20
type: Land
- amount: 20
type: climb
- amount: 20
type: swim
spell_lists: null
traits:
- N
- Medium
- Animal
type: Creature
weaknesses: null

View File

@ -0,0 +1,407 @@
ability_mods:
cha_mod: 8
con_mod: 9
dex_mod: 7
int_mod: 6
str_mod: 9
wis_mod: 6
ac: 45
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage,
or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that
hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that
hit a balor take 3d6+10 fire damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aura of Flame
range: null
raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__)
20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20
fire damage if the balor has grabbed or restrained it. A creature that hits a
balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a
balor take 3d6+10 fire damage.'
requirements: null
success: null
traits:
- aura
- divine
- evocation
- fire
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: The balor can use Attack of Opportunity when a creature within their
reach uses a concentrate action, in addition to its normal trigger. They can disrupt
triggering concentrate actions, and they disrupt actions on any hit, not just
a critical hit.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: None
critical_failure: null
critical_success: null
description: When a balor dies, their body explodes in a 100-foot aura of intense
demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45
basic Reflex save). Because the flame is infused with Abyssal energy, creatures
in the area apply only half their usual fire resistance. Creatures with immunity
to fire use an outcome one degree of success better than what they rolled, instead
of gaining the usual benefit of immunity. The bodies of creatures reduced to 0
Hit Points by a balor's death throes are completely incinerated into fine ash.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Death Throes
range: null
raw_description: '**Death Throes** (__death__, __divine__, __evocation__, __fire__)
When a balor dies, their body explodes in a 100-foot aura of intense demonic flame.
All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex
save). Because the flame is infused with Abyssal energy, creatures in the area
apply only half their usual fire resistance. Creatures with immunity to fire use
an outcome one degree of success better than what they rolled, instead of gaining
the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points
by a balor''s death throes are completely incinerated into fine ash.'
requirements: null
success: null
traits:
- death
- divine
- evocation
- fire
trigger: null
description: "When folk whisper frightened tales of the demonic, what most envision\
\ is the balor—a towering figure of fire and flesh, a horned nightmare armed with\
\ a flaming whip and a sword flying through the night in search of its latest victim.\
\ On the Abyss, balors serve demon lords as generals or captains, and they typically\
\ command vast legions of demons. Standing at 14 feet in height, only the cruelest\
\ mortal souls—those who devoted entire lives to sins too numerous to count—can\
\ fuel the formation of a balor. More often, a balor forms from a mass of dozens\
\ of mortal souls who shared debased ideologies in life. \n\n## Balor Lords\n\n\
\ Those rare few balors who form from single souls are the ones most likely to eventually\
\ transcend the notable power they already wield, becoming a nascent demon lord.\
\ These balor lords are each unique creatures of 21st to 25th level in power who\
\ rule their own realm in the Abyss. In time, a balor lord can further develop into\
\ a unique creature with wildly different powers, even ascending to the role of\
\ a true demon lord.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC\
\ 40"
hp: 480
hp_misc: null
immunities:
- fire
items:
- longsword
languages:
- Abyssal
- Celestial
- Draconic
- telepathy 100 feet
level: 20
melee:
- action_cost: One Action
damage:
formula: 4d8+17
type: slashing
name: vorpal cold iron silver longsword
plus_damage:
- formula: 1d6
type: evil
to_hit: 40
traits:
- evil
- magical
- reach 10 feet
- versatile P
- action_cost: One Action
damage:
formula: 4d6+17
type: fire
name: cold iron silver flame whip
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: Improved Grab
- formula: null
type: whip reposition
to_hit: 40
traits:
- disarm
- evil
- fire
- magical
- reach 20 feet
- trip
name: Balor
perception: 36
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A balor can cast their 5th-level innate __dimension door__ with only
a single action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dimensional Dervish
range: null
raw_description: '**Dimensional Dervish** A balor can cast their 5th-level innate
__dimension door__ with only a single action.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The balor casts an innate __dispel magic__ on the target of the triggering
Strike.
effects: null
failure: null
frequency: once per round.
full_description: null
generic_description: null
name: Dispelling Strike
range: null
raw_description: '**Dispelling Strike** [Free Action] **Frequency** once per round.
**Trigger** The balor hits a creature, object, or spell effect with a weapon Strike.
**Effect** The balor casts an innate __dispel magic__ on the target of the triggering
Strike.'
requirements: null
success: null
traits: null
trigger: The balor hits a creature, object, or spell effect with a weapon Strike.
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon a balor wields becomes a +3 __major striking__ __vorpal__
weapon made of cold iron and silver while the demon holds it. A weapon that isn't
eligible for the vorpal rune doesn't gain its effects. The balor can change its
evil damage to chaotic whenever it attacks. The demon can conjure a whip made
of flames with an Interact action. This whip gains the same benefits as other
weapons the balor wields.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Infuse Weapons
range: null
raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon a balor
wields becomes a +3 __major striking__ __vorpal__ weapon made of cold iron and
silver while the demon holds it. A weapon that isn''t eligible for the vorpal
rune doesn''t gain its effects. The balor can change its evil damage to chaotic
whenever it attacks. The demon can conjure a whip made of flames with an Interact
action. This whip gains the same benefits as other weapons the balor wields.'
requirements: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The balor drinks the triggering creature's life force and regains 10d8+80
Hit Points.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Lifedrinker
range: null
raw_description: '**Lifedrinker** [Free Action] (__divine__, __healing__, __necromancy__)
**Trigger** The balor kills a living creature that is at least 15th level. **Effect**
The balor drinks the triggering creature''s life force and regains 10d8+80 Hit
Points.'
requirements: null
success: null
traits:
- divine
- healing
- necromancy
trigger: The balor kills a living creature that is at least 15th level.
- action_cost: None
critical_failure: null
critical_success: null
description: When a balor grabs a creature with a whip Strike, they can move the
creature to any space in the whip's reach. The balor can move without ending the
grab as long as the creature remains within the whip's reach, and the balor can
move the creature to any other space in the whip's reach with an Interact action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Whip Reposition
range: null
raw_description: '**Whip Reposition** When a balor grabs a creature with a whip
Strike, they can move the creature to any space in the whip''s reach. The balor
can move without ending the grab as long as the creature remains within the whip''s
reach, and the balor can move the creature to any other space in the whip''s reach
with an Interact action.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 20
type: cold
- amount: 20
type: cold iron
- amount: 20
type: good
ritual_lists:
- dc: 44
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: abyssal pact
requirement: null
to_hit: null
saves:
fort: 39
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 35
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +36
- darkvision
- true seeing
size: Large
skills:
- bonus: 35
misc: null
name: 'Acrobatics '
- bonus: 37
misc: null
name: 'Athletics '
- bonus: 36
misc: null
name: 'Deception '
- bonus: 32
misc: null
name: 'Diplomacy '
- bonus: 38
misc: null
name: 'Intimidation '
- bonus: 32
misc: null
name: 'Religion '
- bonus: 32
misc: null
name: 'Society '
- bonus: 33
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 83
page_stop: null
speed:
- amount: 35
type: Land
- amount: 70
type: fly
spell_lists:
- dc: 44
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 10
spells:
- frequency: null
name: dimension door
requirement: null
- frequency: x2
name: divine decree
requirement: null
- heightened_level: null
level: 8
spells:
- frequency: at will
name: dispel magic
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: at will
name: dominate
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: 10
level: 0
spells:
- frequency: null
name: telekinetic projectile
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- CE
- Large
- Demon
- Fiend
type: Creature
weaknesses: null

View File

@ -0,0 +1,280 @@
ability_mods:
cha_mod: 7
con_mod: 2
dex_mod: 6
int_mod: 0
str_mod: -5
wis_mod: 7
ac: 39
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The banshee lashes back at their tormentor, dealing 4d10+14 mental damage
(DC 38 basic Will save) and applying the effects of terrifying touch based on
the results of the same Will save.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vengeful Spite
range: null
raw_description: '**Vengeful Spite** [Reaction] (__evocation__, __occult__); **Trigger**
A foe critically hits the banshee, or the banshee critically fails their save
against a foe''s damaging effect. **Effect** The banshee lashes back at their
tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying
the effects of terrifying touch based on the results of the same Will save.'
requirements: null
success: null
traits:
- evocation
- occult
trigger: A foe critically hits the banshee, or the banshee critically fails their
save against a foe's damaging effect.
description: 'Banshees are the furious, tormented souls of elves bound to the Material
Plane by a betrayal that defined the final hours of their lives. Some banshees arise
from elves who were slain by trusted friends and allies, or whose loved ones betrayed
them on their deathbeds. Others spawn from elves whose treacherous deeds shortly
before their deaths left a stain upon their souls. Regardless of their origin, banshees
despise the living. This hatred of life is all too often a horrific inversion of
their personalities in life. Some speculate that the more kind-hearted the elf (and
the more wrenching the betrayal), the crueler the banshee.
Banshees rarely stray far from where they perished and typically haunt thick forests
and canopied swamps where little light graces the ground. Many banshees can be found
in the elven nation of Kyonin, specifically in Tanglebriar, the sinister domain
of the demon Treerazer. Similarly, a large number of banshees can be found lurking
about the edges of drow settlements in the Darklands, as plenty of cruelty and betrayal
exists in drow culture.
Banshees'' mere touch inflicts pain and primal fear, and those exposed to their
wails of grief rarely survive the experience.
**__Recall Knowledge - Spirit__ (__Occultism__)**: DC 38
**__Recall Knowledge - Undead__ (__Religion__)**: DC 38'
hp: 250
hp_misc: negative healing
immunities:
- disease
- paralyzed
- poison
- precision
- unconscious
items: null
languages:
- Common
- Elven
level: 17
melee:
- action_cost: One Action
damage:
formula: 4d10+14
type: negative
name: hand
plus_damage:
- formula: null
type: terrifying touch
to_hit: 32
traits:
- finesse
- magical
name: Banshee
perception: 32
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a banshee Strides at least 10 feet, they're concealed until the
start of their next turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spectral Ripple
range: null
raw_description: '**Spectral Ripple** When a banshee Strides at least 10 feet, they''re
concealed until the start of their next turn.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature damaged by the banshee's touch that isn't already __frightened__
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
creature fails its save, it's __frightened 2__; on a critical failure, the creature
also cowers with fear and is __stunned 4__. If the creature is protected against
fear by a spell or magic item, the banshee's touch first attempts to counteract
the protection effect, with the effect of a 9th-level __dispel magic__ spell.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Terrifying Touch
range: null
raw_description: '**Terrifying Touch** (__emotion__, __enchantment__, __fear__,
__occult__) A creature damaged by the banshee''s touch that isn''t already __frightened__
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
creature fails its save, it''s __frightened 2__; on a critical failure, the creature
also cowers with fear and is __stunned 4__. If the creature is protected against
fear by a spell or magic item, the banshee''s touch first attempts to counteract
the protection effect, with the effect of a 9th-level __dispel magic__ spell.'
requirements: null
success: null
traits:
- emotion
- enchantment
- fear
- occult
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 'The banshee unleashes a soul-chilling __wail of the banshee__ (DC
38). This Wail overcomes __silence__ and similar effects of 5th level or lower.
The banshee can instead use Wail as a three-action activity to overcome such effects
of up to 8th level.
The banshee''s Wail resonates for 1 round, and any creature that comes within
the area during that time must attempt a save against the effect. A creature can''t
be affected more than once by the same Wail. The banshee can''t Wail again for
1d4 rounds.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wail
range: null
raw_description: '**Wail** [Two Actions] (__auditory__, __concentrate__, __death__,
__necromancy__, __occult__) The banshee unleashes a soul-chilling __wail of the
banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th
level or lower. The banshee can instead use Wail as a three-action activity to
overcome such effects of up to 8th level.
The banshee''s Wail resonates for 1 round, and any creature that comes within
the area during that time must attempt a save against the effect. A creature can''t
be affected more than once by the same Wail. The banshee can''t Wail again for
1d4 rounds.'
requirements: null
success: null
traits:
- auditory
- concentrate
- death
- necromancy
- occult
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 12
type: all damage (except force
- amount: null
type: ghost touch
- amount: null
type: or positive
- amount: null
type: double resistance vs. non-magical)
ritual_lists: null
saves:
fort: 25
fort_misc: null
misc: null
ref: 29
ref_misc: null
will: 32
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The banshee can hear heartbeats within 60 feet (imprecise).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hears Heartbeats
range: null
raw_description: '**Hears Heartbeats** The banshee can hear heartbeats within 60
feet (imprecise).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If in direct sunlight, the banshee is slowed 1 and can't use actions
that have the attack trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sunlight Powerlessness
range: null
raw_description: '**Sunlight Powerlessness** If in direct sunlight, the banshee
is slowed 1 and can''t use actions that have the attack trait.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +32
- hears heartbeats (imprecise) 60 feet
- darkvision
size: Medium
skills:
- bonus: 31
misc: null
name: 'Acrobatics '
- bonus: 32
misc: null
name: 'Intimidation '
- bonus: 25
misc: null
name: 'Occultism '
source:
- abbr: Bestiary
page_start: 34
page_stop: null
speed:
- amount: 60
type: fly
spell_lists: null
traits:
- Uncommon
- CE
- Medium
- Incorporeal
- Spirit
- Undead
type: Creature
weaknesses: null

View File

@ -0,0 +1,210 @@
ability_mods:
cha_mod: 5
con_mod: 2
dex_mod: 5
int_mod: 2
str_mod: 3
wis_mod: 2
ac: 24
ac_special: null
alignment: CE
automatic_abilities: null
description: 'Undeath is rare in the fey realm of the First World, for that plane''s
infusion with the raw power of life makes undead uncomfortable at best. Yet a few
fey have adopted the vile practices and habits of notorious undead while still being
living themselves, as seen in the blood-drinking habits of the murderous baobhan
sith.
A baobhan sith avoids confrontations when outnumbered, and although territorial,
they won''t reveal their true nature to larger groups. They prefer to drink blood
from victims they find attractive, and they avoid drinking blood from animals and
beasts entirely, as they consider such activities to be uncultured.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 24'
hp: 105
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
- Sylvan
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d6+6
type: slashing and 1d6 persistent bleed
name: claw
plus_damage: null
to_hit: 17
traits:
- agile
- finesse
name: Baobhan Sith
perception: 12
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The baobhan sith sways rhythmically and Strides up to their Speed.\
\ Each creature within 30 feet of the baobhan sith at the end of their movement\
\ must attempt a DC 25 Will save. \n\n**Critical Success **The creature is unaffected\
\ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Success **The\
\ creature is __slowed 1__ for 1 round and is temporarily immune to Captivating\
\ Dance for 24 hours. \n\n**Failure **The creature is __fascinated__, and it must\
\ spend at least 1 of its actions on each of its turns to move closer to the baobhan\
\ sith as expediently as possible, while avoiding obvious dangers. If the creature\
\ ends its movement or turn adjacent to the fey, it is slowed 1 until the end\
\ of its next turn. \n\n**Critical Failure **As failure, but the creature must\
\ spend each of its actions moving closer to the baobhan sith, and if it ends\
\ its movement or turn adjacent to the fey, it is __paralyzed__ until the end\
\ of its next turn."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Captivating Dance
range: null
raw_description: "**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__,\
\ __mental__, __primal__, __visual__) The baobhan sith sways rhythmically and\
\ Strides up to their Speed. Each creature within 30 feet of the baobhan sith\
\ at the end of their movement must attempt a DC 25 Will save. \n\n**Critical\
\ Success **The creature is unaffected and is temporarily immune to Captivating\
\ Dance for 24 hours. \n\n**Success **The creature is __slowed 1__ for 1 round\
\ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Failure **The\
\ creature is __fascinated__, and it must spend at least 1 of its actions on each\
\ of its turns to move closer to the baobhan sith as expediently as possible,\
\ while avoiding obvious dangers. If the creature ends its movement or turn adjacent\
\ to the fey, it is slowed 1 until the end of its next turn. \n\n**Critical Failure\
\ **As failure, but the creature must spend each of its actions moving closer\
\ to the baobhan sith, and if it ends its movement or turn adjacent to the fey,\
\ it is __paralyzed__ until the end of its next turn."
requirements: null
success: null
traits:
- enchantment
- incapacitation
- mental
- primal
- visual
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The baobhan sith can transform into a large raven, with the effects
from the bird option in the __aerial form__ spell.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__,
__transmutation__) The baobhan sith can transform into a large raven, with the
effects from the bird option in the __aerial form__ spell.'
requirements: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A bleeding creature is within the baobhan sith's reach
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** **Requirements **A bleeding creature is within
the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink the Blood
from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__
check against the victim''s Fortitude DC. On a success, the victim becomes __drained
1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their
maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s
already drained doesn''t restore any Hit Points to the baobhan sith but increases
the victim''s drained value by 1. A victim''s drained condition decreases by 1
per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__
check, and sufficient blood or a blood donor, reduces the drained value by 1.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 12
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 14
will_misc: null
sense_abilities: null
senses:
- Perception +12
- low-light vision
size: Medium
skills:
- bonus: 15
misc: null
name: 'Acrobatics '
- bonus: 15
misc: null
name: 'Deception '
- bonus: 12
misc: null
name: 'Nature '
- bonus: 15
misc: +17 when dancing
name: 'Performance '
- bonus: 15
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 33
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 24
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: at will
name: mind reading
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Medium
- Fey
type: Creature
weaknesses:
- amount: 5
type: cold iron

View File

@ -0,0 +1,299 @@
ability_mods:
cha_mod: 1
con_mod: 8
dex_mod: 2
int_mod: -3
str_mod: 10
wis_mod: 6
ac: 48
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: All-Around Vision
range: null
raw_description: '**All-Around Vision**'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: None
critical_failure: null
critical_success: null
description: A baomal gains an extra reaction each round that it can use only to
make an Attack of Opportunity. It must use a different head for each one it attempts,
and it can't make more than one Attack of Opportunity for the same triggering
action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Double Opportunity
range: null
raw_description: '**Double Opportunity** A baomal gains an extra reaction each round
that it can use only to make an Attack of Opportunity. It must use a different
head for each one it attempts, and it can''t make more than one Attack of Opportunity
for the same triggering action.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 120 feet. All creatures, except aberrations, that begin their turn
in the area take 5d6 mental damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Psychic Static Aura
range: null
raw_description: '**Psychic Static Aura** (__aura__, __divination__, __mental__,
__occult__) 120 feet. All creatures, except aberrations, that begin their turn
in the area take 5d6 mental damage.'
requirements: null
success: null
traits:
- aura
- divination
- mental
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any ability that would sever a baomal's head (such as a critical hit
with a __vorpal__ weapon) severs one head at random. Losing one head doesn't kill
a baomal, but it does prevent the baomal from making Strikes with the lost head
and from using Double Opportunity or Two-Headed Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Two Heads
range: null
raw_description: '**Two Heads** Any ability that would sever a baomal''s head (such
as a critical hit with a __vorpal__ weapon) severs one head at random. Losing
one head doesn''t kill a baomal, but it does prevent the baomal from making Strikes
with the lost head and from using Double Opportunity or Two-Headed Strike.'
requirements: null
success: null
traits: null
trigger: null
description: 'Few sea monsters are as dreaded and feared as the two-headed baomal.
These massive predatory beasts typically dwell in the deepest waters and compete
with krakens and other monsters for food. They feed on whales and other large sea
creatures, sometimes following them to the water''s surface. Near the surface, baomals
that encounter ships quickly learn that they contain a variety of tasty morsels.
The creatures use their devastating spikes to rip open the ships'' hulls, then leisurely
feed on the helpless sailors.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 40'
hp: 315
hp_misc: null
immunities: null
items: null
languages:
- Aklo
level: 20
melee:
- action_cost: One Action
damage:
formula: 4d12+18
type: piercing
name: jaws
plus_damage:
- formula: null
type: Improved Grab
to_hit: 38
traits:
- reach 20 feet
name: Baomal
perception: 34
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: A baomal can inhale tremendous amounts of water, drawing everything
in the sea nearby closer. All creatures and objects in the water within 60 feet
of the baomal (including ships) are pulled toward it. Creatures must succeed at
a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet
on a critical failure). For ships, use the captain's __Sailing Lore__ in place
of Athletics. Unattended objects are automatically pulled.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath of the Sea
range: null
raw_description: '**Breath of the Sea** (__attack__) A baomal can inhale tremendous
amounts of water, drawing everything in the sea nearby closer. All creatures and
objects in the water within 60 feet of the baomal (including ships) are pulled
toward it. Creatures must succeed at a DC 42 __Athletics__ check or be pulled
up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use
the captain''s __Sailing Lore__ in place of Athletics. Unattended objects are
automatically pulled.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The baomal Swims or Strides alongside a creature or the hull of a vessel,
dealing damage with the strong spikes on its shell. Each creature or ship the
baomal is adjacent to at any point during its movement takes 6d6+10 slashing and
piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores
the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage
to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shell Rake
range: null
raw_description: '**Shell Rake** (__move__) The baomal Swims or Strides alongside
a creature or the hull of a vessel, dealing damage with the strong spikes on its
shell. Each creature or ship the baomal is adjacent to at any point during its
movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save).
Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion
of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s
edge (DC 42 basic Reflex save).'
requirements: null
success: null
traits:
- move
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The baomal makes a Strike with each set of jaws, each against a different
creature. These Strikes count as one attack for the baomal's multiple attack penalty,
and the penalty doesn't increase until after both attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Two-Headed Strike
range: null
raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike
with each set of jaws, each against a different creature. These Strikes count
as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t
increase until after both attacks.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 4d10+18
type: bludgeoning
name: tsunami jet
plus_damage:
- formula: null
type: Push 40 feet
to_hit: 38
traits:
- brutal
- range 500 feet
rarity: Common
resistances:
- amount: 10
type: physical
ritual_lists: null
saves:
fort: 36
fort_misc: null
misc: null
ref: 30
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +34
- darkvision
- scent (imprecise) 80 feet
size: Gargantuan
skills:
- bonus: 41
misc: null
name: 'Athletics '
- bonus: 31
misc: null
name: 'Stealth '
- bonus: 37
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 35
page_stop: null
speed:
- amount: 50
type: Land
- amount: 80
type: swim
spell_lists: null
traits:
- CN
- Gargantuan
- Aberration
- Aquatic
type: Creature
weaknesses: null

View File

@ -0,0 +1,291 @@
ability_mods:
cha_mod: 1
con_mod: 8
dex_mod: 2
int_mod: -3
str_mod: 10
wis_mod: 6
ac: 48
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: All-Around Vision
range: null
raw_description: '**All-Around Vision**'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: None
critical_failure: null
critical_success: null
description: A baomal gains an extra reaction each round that it can use only to
make an Attack of Opportunity. It must use a different head for each one it attempts,
and it can't make more than one Attack of Opportunity for the same triggering
action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Double Opportunity
range: null
raw_description: '**Double Opportunity** A baomal gains an extra reaction each round
that it can use only to make an Attack of Opportunity. It must use a different
head for each one it attempts, and it can''t make more than one Attack of Opportunity
for the same triggering action.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 120 feet. All creatures, except aberrations, that begin their turn
in the area take 5d6 mental damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Psychic Static Aura
range: null
raw_description: '**Psychic Static Aura** (__aura__, __divination__, __mental__,
__occult__) 120 feet. All creatures, except aberrations, that begin their turn
in the area take 5d6 mental damage.'
requirements: null
success: null
traits:
- aura
- divination
- mental
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any ability that would sever a baomal's head (such as a critical hit
with a __vorpal__ weapon) severs one head at random. Losing one head doesn't kill
a baomal, but it does prevent the baomal from making Strikes with the lost head
and from using Double Opportunity or Two-Headed Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Two Heads
range: null
raw_description: '**Two Heads** Any ability that would sever a baomal''s head (such
as a critical hit with a __vorpal__ weapon) severs one head at random. Losing
one head doesn''t kill a baomal, but it does prevent the baomal from making Strikes
with the lost head and from using Double Opportunity or Two-Headed Strike.'
requirements: null
success: null
traits: null
trigger: null
description: 'Few sea monsters are as dreaded and feared as the two-headed baomal.
These massive predatory beasts typically dwell in the deepest waters and compete
with krakens and other monsters for food. They feed on whales and other large sea
creatures, sometimes following them to the water''s surface. Near the surface, baomals
that encounter ships quickly learn that they contain a variety of tasty morsels.
The creatures use their devastating spikes to rip open the ships'' hulls, then leisurely
feed on the helpless sailors.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 40'
hp: 315
hp_misc: null
immunities: null
items: null
languages:
- Aklo
level: 20
melee:
- action_cost: One Action
damage: null
name: jaws
plus_damage: null
to_hit: 38
traits:
- reach 20 feet
name: Baomel
perception: 34
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: A baomal can inhale tremendous amounts of water, drawing everything
in the sea nearby closer. All creatures and objects in the water within 60 feet
of the baomal (including ships) are pulled toward it. Creatures must succeed at
a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet
on a critical failure). For ships, use the captain's __Sailing Lore__ in place
of Athletics. Unattended objects are automatically pulled.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath of the Sea
range: null
raw_description: '**Breath of the Sea** (__attack__) A baomal can inhale tremendous
amounts of water, drawing everything in the sea nearby closer. All creatures and
objects in the water within 60 feet of the baomal (including ships) are pulled
toward it. Creatures must succeed at a DC 42 __Athletics__ check or be pulled
up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use
the captain''s __Sailing Lore__ in place of Athletics. Unattended objects are
automatically pulled.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The baomal Swims or Strides alongside a creature or the hull of a vessel,
dealing damage with the strong spikes on its shell. Each creature or ship the
baomal is adjacent to at any point during its movement takes 6d6+10 slashing and
piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores
the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage
to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shell Rake
range: null
raw_description: '**Shell Rake** (__move__) The baomal Swims or Strides alongside
a creature or the hull of a vessel, dealing damage with the strong spikes on its
shell. Each creature or ship the baomal is adjacent to at any point during its
movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save).
Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion
of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s
edge (DC 42 basic Reflex save).'
requirements: null
success: null
traits:
- move
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The baomal makes a Strike with each set of jaws, each against a different
creature. These Strikes count as one attack for the baomal's multiple attack penalty,
and the penalty doesn't increase until after both attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Two-Headed Strike
range: null
raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike
with each set of jaws, each against a different creature. These Strikes count
as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t
increase until after both attacks.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage: null
name: tsunami jet
plus_damage: null
to_hit: 38
traits:
- brutal
- range 500 feet
rarity: Common
resistances:
- amount: 10
type: physical
ritual_lists: null
saves:
fort: 36
fort_misc: null
misc: null
ref: 30
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +34
- darkvision
- scent (imprecise) 80 feet
size: Gargantuan
skills:
- bonus: 41
misc: null
name: 'Athletics '
- bonus: 31
misc: null
name: 'Stealth '
- bonus: 37
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 35
page_stop: null
speed:
- amount: 50
type: Land
- amount: 80
type: swim
spell_lists: null
traits:
- CN
- Gargantuan
- Aberration
- Aquatic
type: Creature
weaknesses: null

View File

@ -0,0 +1,297 @@
ability_mods:
cha_mod: 1
con_mod: 4
dex_mod: 2
int_mod: -2
str_mod: 4
wis_mod: 2
ac: 22
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Barbazus, known also as bearded devils or infantry devils, are murderous
fiends who satiate their lust for annihilation by serving as the foot soldiers of
Hell''s armies, often leading hordes of lesser devils such as imps and lemures into
battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist
healing magic, resulting in tremendous blood loss. When enemies come too close,
bearded devils strike with the spines of their wriggling beards to deliver a wretched
contagion called Avernal fever, savoring the sight of their victim''s strength being
slowly devoured from within.
Barbazus can be found savagely indulging the whims of evil infernal lords from all
layers of Hell, rejoicing as they disseminate murder, misery, and anguish as they
see fit.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 20'
hp: 60
hp_misc: null
immunities:
- fire
items:
- glaive
languages:
- Celestial
- Common
- Draconic
- Infernal
- telepathy 100 feet
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d8+7
type: slashing
name: glaive
plus_damage:
- formula: 2d6
type: evil and infernal wound
to_hit: 15
traits:
- deadly 1d8
- evil
- forceful
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d6+7
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: evil
to_hit: 15
traits:
- agile
- evil
- magical
- action_cost: One Action
damage:
formula: 1d6+7
type: piercing
name: beard
plus_damage:
- formula: null
type: Avernal fever
to_hit: 15
traits:
- magical
name: Barbazu
perception: 13
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill
effect (1 day); **Stage 2** __enfeebled 1__ (1 day); **Stage 3** __enfeebled 2__
(1 day)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Avernal Fever
range: null
raw_description: '**Avernal Fever** (__disease__) **Saving Throw** DC 23 Fortitude;
**Stage 1** carrier with no ill effect (1 day); **Stage 2** __enfeebled 1__ (1
day); **Stage 3** __enfeebled 2__ (1 day)'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 'A bearded devil''s glaive Strike also deals 1d6 persistent bleed damage
that resists attempts to heal it. The flat check to stop the bleeding starts at
DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully
assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased
by 5. A spellcaster or item attempting to use healing magic on a creature suffering
from an infernal wound must succeed at a DC 21 counteract check or the magic fails
to heal the creature.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Infernal Wound
range: null
raw_description: '**Infernal Wound** (__divine__, __necromancy__) A bearded devil''s
glaive Strike also deals 1d6 persistent bleed damage that resists attempts to
heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced
to 15 only if the bleeding creature or an ally successfully assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased
by 5. A spellcaster or item attempting to use healing magic on a creature suffering
from an infernal wound must succeed at a DC 21 counteract check or the magic fails
to heal the creature.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The devil moves the creature 5 feet in any direction. The destination square
must be within reach of the devil's glaive. This movement doesn't trigger reactions.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reposition
range: null
raw_description: '**Reposition** [Free Action] **Trigger** The devil hits a creature
with a glaive Strike. **Effect** The devil moves the creature 5 feet in any direction.
The destination square must be within reach of the devil''s glaive. This movement
doesn''t trigger reactions.'
requirements: null
success: null
traits: null
trigger: The devil hits a creature with a glaive Strike.
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The barbazu makes a beard Strike. This Strike ignores their multiple attack
penalty and doesn't count toward that penalty.
effects: null
failure: null
frequency: once per round.
full_description: null
generic_description: null
name: Wriggling Beard
range: null
raw_description: '**Wriggling Beard** **Frequency** once per round. **Effect**
The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty
and doesn''t count toward that penalty.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: physical (except silver)
- amount: 10
type: poison
ritual_lists:
- dc: 19
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: infernal pact
requirement: null
to_hit: null
saves:
fort: 15
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 11
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +13
- greater darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: 'Acrobatics '
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 10
misc: null
name: 'Intimidation '
- bonus: 11
misc: null
name: 'Religion '
- bonus: 11
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 88
page_stop: null
speed:
- amount: 35
type: Land
spell_lists:
- dc: 19
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
to_hit: null
traits:
- LE
- Medium
- Devil
- Fiend
type: Creature
weaknesses:
- amount: 5
type: good

View File

@ -0,0 +1,220 @@
ability_mods:
cha_mod: 3
con_mod: 3
dex_mod: 2
int_mod: 2
str_mod: 5
wis_mod: 2
ac: 21
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Typical barghests are ravenous gluttons of life who feed and grow on
the fat of mortals, their bodies changing in ways none can predict as they use the
flesh and blood of their victims to achieve grisly transformations into greater
barghests. Barghests often make use of their shapechanging abilities to rule tribes
of goblinoids or to discreetly hunt in rural areas in the guise of unnaturally intelligent
wolves. They do not work well together, as each barghest wants all the kills for
itself; cannibalism is the typical result of too many barghests in one small area.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 19'
hp: 50
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- Common
- Goblin
level: 4
melee:
- action_cost: One Action
damage:
formula: 2d8+5
type: piercing
name: jaws
plus_damage: null
to_hit: 13
traits: null
- action_cost: One Action
damage:
formula: 2d6+5
type: slashing
name: claw
plus_damage: null
to_hit: 13
traits:
- agile
name: Barghest
perception: 12
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin,
or bugbear) or a wolf, or it transforms back into its true form. When the barghest
is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is
a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed
changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only
one goblinoid form and one wolf form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__,
__transmutation__) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin,
or bugbear) or a wolf, or it transforms back into its true form. When the barghest
is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is
a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed
changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only
one goblinoid form and one wolf form.'
requirements: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Once per month, a barghest can spend 1 minute to devour a corpse, gaining
a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds,
this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin
and mutates into a greater barghest, and the status bonus ends.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Feed
range: null
raw_description: '**Feed** Once per month, a barghest can spend 1 minute to devour
a corpse, gaining a permanent +1 status bonus to its checks and DCs. Each subsequent
time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it
sheds its skin and mutates into a greater barghest, and the status bonus ends.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: fire
- amount: 5
type: physical (except magical)
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 8
will_misc: null
sense_abilities: null
senses:
- Perception +12
- darkvision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 10
misc: null
name: 'Acrobatics '
- bonus: 12
misc: null
name: 'Deception '
- bonus: 9
misc: null
name: 'Diplomacy '
- bonus: 11
misc: null
name: 'Intimidation '
- bonus: 10
misc: null
name: 'Stealth '
- bonus: 8
misc: null
name: 'Survival '
source:
- abbr: Bestiary
page_start: 36
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 21
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: at will
name: blink
requirement: null
- frequency: null
name: confusion
requirement: null
- frequency: self only
name: dimension door
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: at will
name: levitate
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: charm
requirement: null
to_hit: null
traits:
- CE
- Medium
- Fiend
type: Creature
weaknesses: null

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@ -0,0 +1,183 @@
ability_mods:
cha_mod: -3
con_mod: 4
dex_mod: 4
int_mod: 0
str_mod: 4
wis_mod: 1
ac: 22
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Although a basidirond is immune to cold damage, any effect that deals
cold damage causes it to become __slowed 1__ for 1d4 rounds. During this time,
it cannot use its Hallucinogenic Cloud or basidirond spores.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cold Lethargy
range: null
raw_description: '**Cold Lethargy** Although a basidirond is immune to cold damage,
any effect that deals cold damage causes it to become __slowed 1__ for 1d4 rounds.
During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.'
requirements: null
success: null
traits: null
trigger: null
description: 'The basidirond, also called a mindfrond, is a fungal creature that crawls
about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich
moisture—-whether runoff from cave walls or fresh blood—-for sustenance. It uses
hallucinogenic spores to incapacitate prey long enough for it to beat its prey to
a bloody pulp, then deposits the deliciously tenderized remains into this pod for
consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly
300 pounds when saturated.
**__Recall Knowledge - Fungus__ (__Nature__)**: DC 20'
hp: 80
hp_misc: null
immunities:
- cold
- mental
items: null
languages: null
level: 5
melee:
- action_cost: One Action
damage:
formula: 2d8+6
type: bludgeoning
name: frond
plus_damage:
- formula: null
type: basidirond spores
to_hit: 15
traits: null
name: Basidirond
perception: 8
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw **DC 22 Fortitude; **Maximum Duration **6 rounds; **Stage
1** 1d8 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d10 poison damage
and enfeebled 1 (1 round); **Stage 3** 1d12 poison damage and enfeebled 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Basidirond Spores
range: null
raw_description: '**Basidirond Spores** (__disease__) **Saving Throw **DC 22 Fortitude;
**Maximum Duration **6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__
(1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3**
1d12 poison damage and enfeebled 2 (1 round)'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The basidirond releases a cloud of invisible spores in a 20-foot emanation.\
\ Each creature in the area must succeed at a DC 22 Fortitude save or experience\
\ powerful hallucinations as long as it remains in the cloud, plus an additional\
\ 1d4 rounds after leaving the area. A creature must attempt a new save each round\
\ it remains within the area. The cloud persists for 5 rounds unless dispersed\
\ before then by a strong wind. Each hallucinating creature rolls 1d6 each round\
\ to determine what it hallucinates that round. \n\n**1 **The target is sinking\
\ in quicksand. It falls __prone__ and spends 1 action on its next turn flailing\
\ its limbs as if attempting to swim. \n\n**2 **The target is attacked by a swarm\
\ of spiders. It spends 2 actions on its next turn attacking the floor with a\
\ melee weapon (drawing a weapon if needed). It is __flat-footed__ against all\
\ attacks. \n\n**3 **An item the target is holding turns into a viper. The target\
\ __Releases__ the item and spends its next turn fleeing from it. \n\n**4 **The\
\ target is suffocating. It holds its breath and is __stunned 3__. \n\n**5** The\
\ target shrinks to 1/10 its normal size. For 1 round it is __slowed 2__ and __enfeebled\
\ 4__, and takes a -10-foot status penalty to its Speed. \n\n**6** The target\
\ is melting. It drops everything it\x81fs holding and becomes __slowed 2__ and\
\ __clumsy 4__ for 1 round."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hallucinogenic Cloud
range: null
raw_description: "**Hallucinogenic Cloud** [Two Actions] The basidirond releases\
\ a cloud of invisible spores in a 20-foot emanation. Each creature in the area\
\ must succeed at a DC 22 Fortitude save or experience powerful hallucinations\
\ as long as it remains in the cloud, plus an additional 1d4 rounds after leaving\
\ the area. A creature must attempt a new save each round it remains within the\
\ area. The cloud persists for 5 rounds unless dispersed before then by a strong\
\ wind. Each hallucinating creature rolls 1d6 each round to determine what it\
\ hallucinates that round. \n\n**1 **The target is sinking in quicksand. It falls\
\ __prone__ and spends 1 action on its next turn flailing its limbs as if attempting\
\ to swim. \n\n**2 **The target is attacked by a swarm of spiders. It spends 2\
\ actions on its next turn attacking the floor with a melee weapon (drawing a\
\ weapon if needed). It is __flat-footed__ against all attacks. \n\n**3 **An item\
\ the target is holding turns into a viper. The target __Releases__ the item and\
\ spends its next turn fleeing from it. \n\n**4 **The target is suffocating. It\
\ holds its breath and is __stunned 3__. \n\n**5** The target shrinks to 1/10\
\ its normal size. For 1 round it is __slowed 2__ and __enfeebled 4__, and takes\
\ a -10-foot status penalty to its Speed. \n\n**6** The target is melting. It\
\ drops everything it\x81fs holding and becomes __slowed 2__ and __clumsy 4__\
\ for 1 round."
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: slashing
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +8
- low-light vision
- tremorsense (imprecise) 30 feet
size: Medium
skills:
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 13
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 34
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- N
- Medium
- Fungus
- Mindless
type: Creature
weaknesses: null

View File

@ -0,0 +1,178 @@
ability_mods:
cha_mod: 1
con_mod: 5
dex_mod: -1
int_mod: -3
str_mod: 4
wis_mod: 2
ac: 22
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The target must attempt a DC 20 Fortitude save. If it fails, it's slow 1
for 1 minute as its body slowly stiffens.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Petrifying Glance
range: null
raw_description: '**Petrifying Glance** [Reaction] (__arcane__, __aura__, __transmutation__,
__visual__); **Trigger** A creature within 30 feet that the basilisk can see starts
its turn. **Effect** The target must attempt a DC 20 Fortitude save. If it fails,
it''s slow 1 for 1 minute as its body slowly stiffens.'
requirements: null
success: null
traits:
- arcane
- aura
- transmutation
- visual
trigger: A creature within 30 feet that the basilisk can see starts its turn.
description: 'The basilisk is an eight-legged reptile with a nasty disposition and
the ability to turn creatures to stone with its gaze. Folklore holds that, much
like for the cockatrice, the first basilisks hatched from leathery eggs laid by
snakes and incubated by roosters, but little in the basilisk''s physiology lends
any credence to this claim.
A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone,
the basilisk crunches the fossilized corpse with its powerful jaws and lets its
potent stomach acids do the rest. This digestive process is extremely slow and inefficient,
causing the basilisk to move so lethargically that it appears as if in mid-petrification
itself. This has even led to the saying "as slow as a well-fed basilisk." Certainly
basilisks are well-known for their slow gait and slothful nature, but a predator
that can turn its prey to stone with a glance hardly has much need for speed.
An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds.
These reptiles make hissing sounds when moving about that turns to a guttural gurgle
when they''re agitated. Though they are normally solitary creatures that come together
only to mate and lay eggs, there are periodic reports of regions being infested
with unusual numbers of basilisks. What causes these unusual congregations of basilisk
activity is unknown.
For unknown reasons, weasels and ferrets are immune to the basilisk''s stare, and
they sometimes sneak into basilisk lairs while a parent is hunting in order to consume
eggs or freshly hatched young. Some legends suggest that a basilisk''s blood can
transmute common stones into other material, but this is likely a case of witnesses
misinterpreting the magical restoration of previously petrified creatures or body
parts.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 20'
hp: 75
hp_misc: null
immunities: null
items: null
languages: null
level: 5
melee:
- action_cost: One Action
damage:
formula: 2d8+4
type: piercing
name: jaws
plus_damage: null
to_hit: 15
traits: null
name: Basilisk
perception: 11
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 'The basilisk stares at a creature it can see within 30 feet. That
creature must attempt a DC 22 Fortitude save. If it fails and has not already
been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If
the creature was already slowed by this ability or Petrifying Glance, a failed
save causes the creature to be petrified permanently.
A creature petrified in this manner that is coated (not just splashed) with fresh
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
is instantly restored to flesh. A single basilisk contains enough blood to coat
1d3 Medium creatures in this manner.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Petrifying Gaze
range: null
raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__,
__incapacitation__, __transmutation__, __visual__) The basilisk stares at a creature
it can see within 30 feet. That creature must attempt a DC 22 Fortitude save.
If it fails and has not already been slowed by Petrifying Glance or this ability,
it becomes __slowed 1__. If the creature was already slowed by this ability or
Petrifying Glance, a failed save causes the creature to be petrified permanently.
A creature petrified in this manner that is coated (not just splashed) with fresh
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
is instantly restored to flesh. A single basilisk contains enough blood to coat
1d3 Medium creatures in this manner.'
requirements: null
success: null
traits:
- arcane
- concentrate
- incapacitation
- transmutation
- visual
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 14
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 8
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 38
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- N
- Medium
- Beast
type: Creature
weaknesses: null

View File

@ -0,0 +1,340 @@
ability_mods:
cha_mod: 6
con_mod: 10
dex_mod: 7
int_mod: 6
str_mod: 10
wis_mod: 8
ac: 47
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 50 feet. All good-aligned creatures in the aura have __fast healing
30__ for as long as they remain in range, and they gain a +2 status bonus to attack
rolls and damage rolls.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bastion Aura
range: null
raw_description: '**Bastion Aura** (__aura__, __divine__, __good__, __healing__,
__necromancy__) 50 feet. All good-aligned creatures in the aura have __fast healing
30__ for as long as they remain in range, and they gain a +2 status bonus to attack
rolls and damage rolls.'
requirements: null
success: null
traits:
- aura
- divine
- good
- healing
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If the bastion archon is slain by an evil creature, it explodes in
a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot
emanation. The ground in the affected area is also subjected to a level 10 __consecrate__
ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ultimate Sacrifice
range: null
raw_description: '**Ultimate Sacrifice** (__divine__, __good__, __healing__, __necromancy__)
If the bastion archon is slain by an evil creature, it explodes in a geyser of
holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation.
The ground in the affected area is also subjected to a level 10 __consecrate__
ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).'
requirements: null
success: null
traits:
- divine
- good
- healing
- necromancy
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Retributive Strike
range: null
raw_description: '**__Retributive Strike__ [Reaction]**'
requirements: null
success: null
traits: null
trigger: null
description: 'The mightiest of archon-kind form in the heat of battle from incredibly
uncommon circumstances. When a gathering of __lantern archons__ converges into a
gestalt in order to defend allies in a fight that seems all but lost, a fellow archon
of significant strength—such as a __star archon__—can commit a brave act of self-sacrifice
by dimensionally transposing itself with the gestalt. If the circumstances are just
right and luck is with the archons, the result is not a glorious sacrifice, but
instead the earth-rocking emergence of a bastion archon. In this way, the lowliest
of archons—the lanterns—can, in an instant, become their kind''s greatest hope.
Bastion archons are massive beings made of the very stone of Heaven''s Holy Mountain,
with their visages obscured by a blinding light surrounding the gestalt that originally
formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion
archon almost always protects the area where they manifested, and even when they
are destroyed they leave an indelible mark of righteousness upon the surrounding
region.
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 45'
hp: 280
hp_misc: fast healing 30
immunities: null
items: null
languages:
- Celestial
- Draconic
- Infernal
- tongues
level: 20
melee:
- action_cost: One Action
damage:
formula: 4d8+20
type: bludgeoning
name: fist
plus_damage:
- formula: 2d6
type: good
to_hit: 40
traits:
- good
- lawful
- magical
- reach 15 feet
name: Bastion Archon
perception: 37
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Once per day, if an archon sees another creature cast __dimension door__,
the archon can use dimension door (heightened to 5th level) within 1 round to
attempt to follow that creature to the maximum distance of the archon's dimension
door. If the archon's dimension door has enough distance, the archon appears the
same distance and direction from the creature as before either creature used dimension
door.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Archon's Door
range: null
raw_description: '**Archon''s Door** Once per day, if an archon sees another creature
cast __dimension door__, the archon can use dimension door (heightened to 5th
level) within 1 round to attempt to follow that creature to the maximum distance
of the archon''s dimension door. If the archon''s dimension door has enough distance,
the archon appears the same distance and direction from the creature as before
either creature used dimension door.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The bastion archon fires its Holy Beam at only the creature it hit twice.
The creature's save result is one degree of success worse than the result it rolled.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blinding Beams
range: null
raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon
hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect
**The bastion archon fires its Holy Beam at only the creature it hit twice. The
creature''s save result is one degree of success worse than the result it rolled.'
requirements: null
success: null
traits: null
trigger: The bastion archon hits a creature with two fist Strikes this turn and
can use its Holy Beam
- action_cost: One Action
critical_failure: null
critical_success: null
description: The bastion archon locks itself in place, becoming voluntarily __immobilized__.
While Entrenched, the archon can't be forcibly moved or tripped, and it gains
a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as
soon as the bastion archon uses another __move__ action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Entrench
range: null
raw_description: '**Entrench** The bastion archon locks itself in place, becoming
voluntarily __immobilized__. While Entrenched, the archon can''t be forcibly moved
or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench
ends automatically as soon as the bastion archon uses another __move__ action.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The bastion archon releases a blinding beam of holy light in a 500-foot\
\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
\ blinded permanently."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Holy Beam
range: null
raw_description: "**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__,\
\ __light__) The bastion archon releases a blinding beam of holy light in a 500-foot\
\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
\ blinded permanently."
requirements: null
success: null
traits:
- divine
- good
- incapacitation
- light
trigger: null
ranged: null
rarity: Rare
resistances: null
ritual_lists: null
saves:
fort: 38
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 31
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +37
- darkvision
- true seeing
size: Huge
skills:
- bonus: 38
misc: null
name: 'Athletics '
- bonus: 34
misc: null
name: 'Diplomacy '
- bonus: 34
misc: null
name: 'Intimidation '
- bonus: 32
misc: null
name: 'Religion '
source:
- abbr: Bestiary 2
page_start: 24
page_stop: null
speed:
- amount: 70
type: Land
- amount: 6
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
spell_lists:
- dc: 42
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 10
spells:
- frequency: null
name: meteor swarm
requirement: null
- frequency: null
name: polar ray
requirement: null
- frequency: null
name: sunburst
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: null
name: prismatic spray
requirement: null
- frequency: x3
name: true target
requirement: null
- frequency: null
name: vibrant pattern
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: 10
level: -1
spells:
- frequency: null
name: air walk
requirement: null
- frequency: null
name: tongues
requirement: null
- frequency: null
name: true seeing
requirement: null
to_hit: 34
traits:
- Rare
- LG
- Huge
- Archon
- Celestial
type: Creature
weaknesses:
- amount: 15
type: evil

View File

@ -0,0 +1,257 @@
ability_mods:
cha_mod: 5
con_mod: 6
dex_mod: 3
int_mod: 3
str_mod: 7
wis_mod: 5
ac: 30
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'While __demons__ control much of the __Abyss__, even they are hunted
in the wilder regions of this horrific plane. The most notorious of these predators—though
not the deadliest—is the bebilith. These fiends resemble elephant-sized spiders
with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid.
Many demons and planar travelers have underestimated bebiliths'' devious intellects,
believing them to be little more than oversized vermin. Bebiliths take advantage
of this, ambushing foes with unexpected tactics. While they lash out at any creatures
they encounter, they take great pleasure in chewing on demonic flesh. __Qlippoth__
are the only creatures bebiliths never consume.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 27
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 27'
hp: 200
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- (can't speak any languages
- telepathy 100 feet
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d10+13
type: piercing
name: jaws
plus_damage:
- formula: null
type: Abyssal rot
to_hit: 23
traits:
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d8+13
type: slashing
name: claw
plus_damage: null
to_hit: 23
traits:
- agile
- magical
- reach 15 feet
name: Bebilith
perception: 21
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The __drained__ condition from Abyssal rot is cumulative, to a maximum
of drained 4; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds;
**Stage 1 **3d6 negative damage (1 round); **Stage 2 **3d6 negative damage and
drained 1 (1 round); **Stage 3 **3d6 negative damage and drained 2 (1 round)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Abyssal Rot
range: null
raw_description: '**Abyssal Rot** (__disease__, __necromancy__) The __drained__
condition from Abyssal rot is cumulative, to a maximum of drained 4; **Saving
Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **3d6 negative
damage (1 round); **Stage 2 **3d6 negative damage and drained 1 (1 round); **Stage
3 **3d6 negative damage and drained 2 (1 round)'
requirements: null
success: null
traits:
- disease
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by the bebilith's web Strike is __restrained__ and tethered
to the bebilith, preventing it from moving further away from the bebilith. The
restrained creature is also under the effects of a __dimensional anchor__ spell
(DC 29) with a duration that lasts as long as the creature remains tethered. The
bebilith can have only one creature tethered at a time. The DC to __Escape__ or
__Force Open__ the tether is 29. The tether can be severed with a Strike (AC 20,
Hardness 2, HP 20); this ends the dimensional anchor effect but does not free
the restrained creature.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dimensional Tether
range: null
raw_description: '**Dimensional Tether** A creature hit by the bebilith''s web Strike
is __restrained__ and tethered to the bebilith, preventing it from moving further
away from the bebilith. The restrained creature is also under the effects of a
__dimensional anchor__ spell (DC 29) with a duration that lasts as long as the
creature remains tethered. The bebilith can have only one creature tethered at
a time. The DC to __Escape__ or __Force Open__ the tether is 29. The tether can
be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional
anchor effect but does not free the restrained creature.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Against demons, a bebilith's Strikes count as __cold iron__ and good.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Penetrating Strike
range: null
raw_description: '**Penetrating Strike** Against demons, a bebilith''s Strikes count
as __cold iron__ and good.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage: null
name: web
plus_damage: null
to_hit: 23
traits:
- range increment 60 feet
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 22
fort_misc: null
misc: null
ref: 19
ref_misc: null
will: 19
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A bebilith can smell demons as a __precise sense__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Scent Demons
range: null
raw_description: '**Scent Demons** A bebilith can smell demons as a __precise sense__.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +21
- darkvision
- scent demons 60 feet
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 19
misc: null
name: 'Acrobatics '
- bonus: 23
misc: null
name: 'Athletics '
- bonus: 21
misc: null
name: 'Intimidation '
- bonus: 19
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 37
page_stop: null
speed:
- amount: 35
type: Land
- amount: 15
type: climb
spell_lists:
- dc: 29
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: self only
name: plane shift
requirement: null
to_hit: null
traits:
- CE
- Huge
- Beast
- Fiend
type: Creature
weaknesses:
- amount: 10
type: good

View File

@ -0,0 +1,211 @@
ability_mods:
cha_mod: -2
con_mod: 7
dex_mod: 4
int_mod: -4
str_mod: 7
wis_mod: 5
ac: 29
ac_special: null
alignment: N
automatic_abilities: null
description: 'Behemoth hippopotamuses stand taller than elephants. They spend less
time out of water than their smaller kin. Behemoth hippos are omnivorous, and many
enjoy the taste of meat.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 27'
hp: 190
hp_misc: null
immunities: null
items: null
languages: null
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d12+10
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 23
traits:
- deadly d12
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d8+9
type: bludgeoning
name: foot
plus_damage: null
to_hit: 21
traits: null
name: Behemoth Hippopotamus
perception: 19
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 40 feet
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aquatic Ambush
range: null
raw_description: '**__Aquatic Ambush__** 40 feet'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The behemoth hippopotamus tries to capsize an adjacent aquatic vessel
of its size or smaller. The behemoth hippopotamus must succeed at an __Athletics__
check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the
hippo) or the pilot's __Sailing Lore__ DC, whichever is higher.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Capsize
range: null
raw_description: '**Capsize** (__attack__) The behemoth hippopotamus tries to
capsize an adjacent aquatic vessel of its size or smaller. The behemoth hippopotamus
must succeed at an __Athletics__ check with a DC of 30 (reduced by 5 for each
size smaller the vessel is than the hippo) or the pilot''s __Sailing Lore__ DC,
whichever is higher.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The behemoth hippo makes a jaws Strike targeting two creatures adjacent
to each other. Roll the attack and damage once, and apply it to each creature
separately. An Engulfing Chomp counts as two attacks for the multiple attack penalty.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Double Chomp
range: null
raw_description: '**Double Chomp** The behemoth hippo makes a jaws Strike targeting
two creatures adjacent to each other. Roll the attack and damage once, and apply
it to each creature separately. An Engulfing Chomp counts as two attacks for the
multiple attack penalty.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Medium, 2d12+10 bludgeoning, Rupture 26.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** Medium, 2d12+10 bludgeoning, Rupture 26.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Large or smaller, foot, DC 29
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trample
range: null
raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 29'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 22
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 19
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The behemoth hippopotamus can hold its breath for 1 hour.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deep Breath
range: null
raw_description: '**Deep Breath** The behemoth hippopotamus can hold its breath
for 1 hour.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +19
- low-light vision
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 23
misc: null
name: 'Athletics '
- bonus: 18
misc: +20 in water
name: 'Stealth '
- bonus: 17
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 144
page_stop: null
speed:
- amount: 35
type: Land
- amount: 35
type: swim
spell_lists: null
traits:
- N
- Huge
- Animal
type: Creature
weaknesses: null

View File

@ -0,0 +1,223 @@
ability_mods:
cha_mod: 4
con_mod: 5
dex_mod: 4
int_mod: -2
str_mod: 7
wis_mod: 3
ac: 27
ac_special: null
alignment: N
automatic_abilities: null
description: 'The behir is a massive, serpentine beast with never fewer than a dozen
short legs, each ending in three hooked talons. A behir can live to 80 years, but
most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs
4,000 pounds.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
hp: 140
hp_misc: null
immunities:
- electricity
items: null
languages:
- Draconic
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d12+10
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 18
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+10
type: slashing
name: claw
plus_damage: null
to_hit: 18
traits:
- agile
name: Behir
perception: 17
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The behir breathes lightning that deals 9d6 electricity damage in an
60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4
rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
__primal__) The behir breathes lightning that deals 9d6 electricity damage in
an 60-foot line (DC 27 basic Reflex save). It can''t use Breath Weapon again for
1d4 rounds.'
requirements: null
success: null
traits:
- electricity
- evocation
- primal
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The behir Strides up to its Speed, during which it can walk on air
as if it were solid ground, ascending or descending at up to a 45-degree angle.
It can make up to four claw Strikes at any point during this movement, each against
a different target within reach, and it deals an extra 1d6 electricity damage
with each Strike. These attacks count toward the behir's multiple attack penalty,
but the multiple attack penalty doesn't increase until after the behir makes all
of its attacks. If the behir moves half its Speed or less during a Claw Storm,
that movement doesn't trigger reactions. The behir can't use Claw Storm if it
has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward
up to 60 feet to the ground, landing softly and taking no damage from the fall.
If it descends further than 60 feet, it takes damage normally from the remaining
fall.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Claw Storm
range: null
raw_description: '**Claw Storm** [Three Actions] The behir Strides up to its Speed,
during which it can walk on air as if it were solid ground, ascending or descending
at up to a 45-degree angle. It can make up to four claw Strikes at any point during
this movement, each against a different target within reach, and it deals an extra
1d6 electricity damage with each Strike. These attacks count toward the behir''s
multiple attack penalty, but the multiple attack penalty doesn''t increase until
after the behir makes all of its attacks. If the behir moves half its Speed or
less during a Claw Storm, that movement doesn''t trigger reactions. The behir
can''t use Claw Storm if it has a creature wrapped in its coils. At the end of
Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and
taking no damage from the fall. If it descends further than 60 feet, it takes
damage normally from the remaining fall.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 2d6+7 bludgeoning, DC 27
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 2d6+7 bludgeoning, DC 27'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Large, 2d12+7 bludgeoning, Rupture 21
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** (__attack__) Large, 2d12+7 bludgeoning,
Rupture 21'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The behir has a creature either __restrained__ or __grabbed__ in its jaws
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wrap in Coils
range: null
raw_description: '**Wrap in Coils** **Requirements **The behir has a creature
either __restrained__ or __grabbed__ in its jaws; **Effect **The behir moves the
creature into its coils, freeing its jaws. The creature remains grabbed and takes
1d6+6 slashing damage. The behir''s coils can hold as many creatures as will fit
in its space.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 19
fort_misc: null
misc: null
ref: 16
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +17
- darkvision
size: Huge
skills:
- bonus: 16
misc: null
name: 'Acrobatics '
- bonus: 19
misc: null
name: 'Athletics '
- bonus: 18
misc: null
name: 'Intimidation '
- bonus: 18
misc: null
name: 'Stealth '
- bonus: 15
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 38
page_stop: null
speed:
- amount: 30
type: Land
- amount: 15
type: climb
spell_lists: null
traits:
- N
- Huge
- Beast
- Electricity
type: Creature
weaknesses: null

View File

@ -0,0 +1,177 @@
ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 5
int_mod: -2
str_mod: 2
wis_mod: 4
ac: 25
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The belker can occupy the same space as other creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Smoke Form
range: null
raw_description: '**Smoke Form** The belker can occupy the same space as other creatures.'
requirements: null
success: null
traits: null
trigger: null
description: 'These reclusive elementals have glowing red eyes, leathery wings, and
long, sharp claws. While they always retain their shape, belkers can control the
solidity of their forms at will, transforming into clouds of smoke, ash, and dust.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 22'
hp: 78
hp_misc: null
immunities:
- bleed
- paralyzed
- poison
- precision
- sleep
items: null
languages:
- Auran
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d10+5
type: slashing
name: claw
plus_damage: null
to_hit: 17
traits:
- agile
- finesse
- action_cost: One Action
damage:
formula: 2d8+5
type: bludgeoning
name: wing
plus_damage: null
to_hit: 17
traits:
- agile
- finesse
- reach 10 feet
name: Belker
perception: 14
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The belker occupies the same space as a Medium or smaller creature
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Noxious Fumes
range: null
raw_description: '**Noxious Fumes** [Two Actions] **Requirement **The belker occupies
the same space as a Medium or smaller creature; **Effect **The belker attempts
to flow into the creature''s lungs; the creature must attempt a DC 23 Fortitude
save. On a failure, the creature partially inhales the belker and is __immobilized__
by the pain of the smoke rasping in its throat and lungs. The creature can attempt
to exhale the belker by spending an action coughing and succeeding at a DC 23
Fortitude save. Most of the belker remains outside the creature, so the belker
can still act normally. If the belker moves out of the creature''s space or uses
Noxious Fumes again, the creature automatically exhales it.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The belker is partially inhaled by a creature
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Smoke Slash
range: null
raw_description: '**Smoke Slash** **Requirement **The belker is partially inhaled
by a creature; **Effect **The belker automatically deals its claw damage to the
inhaling creature by forming a claw to slash and scrape the creature from within.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 12
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The belker ignores the __concealed__ condition from smoke.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Smoke Vision
range: null
raw_description: '**Smoke Vision** The belker ignores the __concealed__ condition
from smoke.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +14
- darkvision
- smoke vision
size: Large
skills:
- bonus: 15
misc: null
name: 'Acrobatics '
- bonus: 15
misc: +17 in smoke
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 106
page_stop: null
speed:
- amount: 25
type: Land
- amount: 40
type: fly
spell_lists: null
traits:
- NE
- Large
- Air
- Elemental
type: Creature
weaknesses: null

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@ -0,0 +1,218 @@
ability_mods:
cha_mod: 6
con_mod: 3
dex_mod: 2
int_mod: 4
str_mod: 6
wis_mod: 3
ac: 27
ac_special: null
alignment: LE
automatic_abilities: null
description: 'Bidas are black-scaled dragons with long, serpentine bodies and bat-like
wings. Their legs and claws are smaller than those of most dragons, but their powerful
undulating coils, like those of a boa constrictor, are potent weapons capable of
squeezing the life from several unfortunate victims at a time.
A bida uses its impressive intellect and powerful magic to pose as a humanoid and
infiltrate a settlement. Over the course of weeks or months, it establishes itself
as a key member of the village, and only after it has become invaluable to the community
does it reveal the terrible price of its assistance: regular offerings of flesh
and gold. From this point on, the bida dwells almost exclusively within its smoggy
lair, growing fat off the blood of its sacrificial offerings. To hide its presence
from the outside world, a bida conceals its enslaved settlement in a large-scale
illusion, leaving only a stand of jungle trees where once a thriving village may
have been and ordering the townsfolk to destroy any roads in and out of town.
Bidas begrudgingly tolerate others of their kind, instead preferring the company
of their small, tasty thralls. In rare cases, a pair of bidas may join forces to
conquer a particularly large settlement, extracting that much more wealth (and blood)
from the populace as a result of their partnership.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 26'
hp: 135
hp_misc: null
immunities:
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Mwangi
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d12+9
type: piercing
name: jaws
plus_damage: null
to_hit: 20
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+9
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Improved Grab
to_hit: 20
traits:
- reach 15 feet
name: Bida
perception: 15
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d6+6 bludgeoning, DC 26
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**Constrict** 1d6+6 bludgeoning, DC 26'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A bida can Strike with its tail even while Grabbing creatures with
it. The bida can have up to eight Medium or smaller creatures grabbed with its
tail at a time; it can also grab Large creatures, but they count as four Medium
creatures for this purpose.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Eight Coils
range: null
raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing
creatures with it. The bida can have up to eight Medium or smaller creatures grabbed
with its tail at a time; it can also grab Large creatures, but they count as four
Medium creatures for this purpose.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By concentrating for 4 hours, the bida hides a small settlement. This
is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot
burst and creatures are invisible while inside structures in the area. The bida
can conceal only one settlement at a time, and must concentrate on the effect
for 10 minutes at the beginning of each day to maintain the illusion.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mask Settlement
range: null
raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating
for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory
terrain__ spell, except the area is a 500-foot burst and creatures are invisible
while inside structures in the area. The bida can conceal only one settlement
at a time, and must concentrate on the effect for 10 minutes at the beginning
of each day to maintain the illusion.'
requirements: null
success: null
traits:
- arcane
- illusion
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: acid
- amount: 10
type: poison
ritual_lists: null
saves:
fort: 18
fort_misc: null
misc: +2 circumstance to all saves to disbelieve illusions
ref: 15
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +15
- darkvision
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 20
misc: null
name: 'Deception '
- bonus: 18
misc: null
name: 'Diplomacy '
- bonus: 18
misc: null
name: 'Intimidation '
- bonus: 16
misc: null
name: 'Society '
- bonus: 16
misc: null
name: 'Stealth '
source:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 81
page_stop: null
speed:
- amount: 40
type: Land
- amount: 20
type: climb
- amount: 60
type: fly
spell_lists:
- dc: 26
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: nondetection
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: humanoid form
requirement: null
to_hit: null
traits:
- Uncommon
- LE
- Huge
- Dragon
type: Creature
weaknesses: null

View File

@ -0,0 +1,199 @@
ability_mods:
cha_mod: 2
con_mod: 0
dex_mod: 4
int_mod: 0
str_mod: 4
wis_mod: 3
ac: 21
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'A biloko who has led a sufficient number of successful hunts garners
the respect (and fear) of their companions.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 19'
hp: 58
hp_misc: null
immunities: null
items:
- longspear
- shortbow (20 arrows)
languages:
- Mwangi
- Sylvan
level: 4
melee:
- action_cost: One Action
damage:
formula: 2d8+5
type: piercing
name: jaws
plus_damage: null
to_hit: 14
traits: null
- action_cost: One Action
damage:
formula: 1d8+5
type: piercing
name: longspear
plus_damage: null
to_hit: 14
traits:
- reach 10 feet
name: Biloko Veteran
perception: 11
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If a biloko feasts on a human corpse for 1 minute or more, they gain
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
hour.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Inspired Feast
range: null
raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts
on a human corpse for 1 minute or more, they gain a +1 status bonus to attack
rolls and a +2 status bonus to damage rolls for 1 hour.'
requirements: null
success: null
traits:
- emotion
- mental
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The veteran makes a melee Strike and compares the attack roll result
to the AC of up to two foes, each of whom must be within their melee reach and
adjacent to each other. Roll damage only once and apply it to each creature hit.
A Swipe counts as two attacks for the veteran's multiple attack penalty.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swipe
range: null
raw_description: '**Swipe** [Two Actions] The veteran makes a melee Strike and
compares the attack roll result to the AC of up to two foes, each of whom must
be within their melee reach and adjacent to each other. Roll damage only once
and apply it to each creature hit. A Swipe counts as two attacks for the veteran''s
multiple attack penalty.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: shortbow
plus_damage: null
to_hit: 14
traits:
- deadly d10
- range increment 60 feet
- reload 0
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- low-light vision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 10
misc: null
name: 'Athletics '
- bonus: 10
misc: null
name: 'Crafting '
- bonus: 12
misc: null
name: 'Intimidation '
- bonus: 9
misc: null
name: 'Nature '
- bonus: 13
misc: null
name: 'Stealth '
- bonus: 11
misc: null
name: 'Survival '
source:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 82
page_stop: null
speed:
- amount: 20
type: Land
spell_lists:
- dc: 21
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: charm
requirement: null
to_hit: null
traits:
- NE
- Small
- Fey
type: Creature
weaknesses: null

View File

@ -0,0 +1,165 @@
ability_mods:
cha_mod: 1
con_mod: -1
dex_mod: 2
int_mod: 0
str_mod: 3
wis_mod: 2
ac: 16
ac_special:
- descr: 18 with shield raised
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'Rank-and-file bilokos stalk the jungles in small hunting bands.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
hp: 19
hp_misc: null
immunities: null
items:
- spear
- wooden shield (Hardness 3, 12 HP, BT 6)
languages:
- Mwangi
- Sylvan
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d8+3
type: piercing
name: jaws
plus_damage: null
to_hit: 8
traits: null
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: spear
plus_damage: null
to_hit: 8
traits: null
name: Biloko Warrior
perception: 7
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If a biloko feasts on a human corpse for 1 minute or more, they gain
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
hour.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Inspired Feast
range: null
raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts
on a human corpse for 1 minute or more, they gain a +1 status bonus to attack
rolls and a +2 status bonus to damage rolls for 1 hour.'
requirements: null
success: null
traits:
- emotion
- mental
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d6+3
type: piercing
name: spear
plus_damage: null
to_hit: 7
traits:
- thrown 20 feet
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 4
fort_misc: null
misc: null
ref: 7
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +7
- low-light vision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 7
misc: null
name: 'Athletics '
- bonus: 7
misc: null
name: 'Crafting '
- bonus: 5
misc: null
name: 'Nature '
- bonus: 6
misc: null
name: 'Stealth '
- bonus: 6
misc: null
name: 'Survival '
source:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 82
page_stop: null
speed:
- amount: 20
type: Land
spell_lists:
- dc: 17
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: charm
requirement: null
to_hit: null
traits:
- NE
- Small
- Fey
type: Creature
weaknesses: null

View File

@ -0,0 +1,112 @@
ability_mods:
cha_mod: -2
con_mod: 3
dex_mod: 2
int_mod: -4
str_mod: 3
wis_mod: 1
ac: 18
ac_special: null
alignment: N
automatic_abilities: null
description: 'Contrary to the name, black bears can be cinnamon or even blond in coloration,
depending on which hue is most beneficial for surviving in their local environment.
Regardless of their coloration, they are opportunistic eaters who gain sustenance
from berries and nuts just as often as from fish and smaller mammals. They steal
food when they find it, including from humanoid camps. Although they are predators,
black bears are more timid than other bears. Unless defending themselves or their
young, black bears often avoid conflict or fight only until they can retreat.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 32
hp_misc: null
immunities: null
items: null
languages: null
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+5
type: piercing
name: jaws
plus_damage: null
to_hit: 9
traits: null
- action_cost: One Action
damage:
formula: 1d6+5
type: slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 9
traits:
- agile
name: Black Bear
perception: 8
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The black bear gains +1 circumstance bonus to damage rolls against
creatures it has grabbed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mauler
range: null
raw_description: '**Mauler** The black bear gains +1 circumstance bonus to damage
rolls against creatures it has grabbed.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 5
will_misc: null
sense_abilities: null
senses:
- Perception +8
- low-light vision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 9
misc: null
name: 'Athletics '
- bonus: 7
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 36
page_stop: null
speed:
- amount: 35
type: Land
spell_lists: null
traits:
- N
- Large
- Animal
type: Creature
weaknesses: null

View File

@ -0,0 +1,218 @@
ability_mods:
cha_mod: -5
con_mod: 7
dex_mod: -5
int_mod: -5
str_mod: 7
wis_mod: 0
ac: 14
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature that hits the pudding with a metal or wooden weapon must
succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing
damage to the black pudding as normal). Thrown weapons and ammunition take this
damage automatically with no save.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Corrosive Mass
range: null
raw_description: '**Corrosive Mass** A creature that hits the pudding with a metal
or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid
damage (after dealing damage to the black pudding as normal). Thrown weapons and
ammunition take this damage automatically with no save.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the black pudding is hit by an attack that would deal slashing
or piercing damage and has 10 or more HP, it splits into two identical puddings,
each with half the original's HP. One pudding is in the same space as the original,
and the other appears in an adjacent unoccupied space. If no adjacent space is
unoccupied, it automatically pushes creatures and objects out of the way to fill
a space (the GM decides if an object or creature is too big or sturdy to push).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Split
range: null
raw_description: '**Split** When the black pudding is hit by an attack that would
deal slashing or piercing damage and has 10 or more HP, it splits into two identical
puddings, each with half the original''s HP. One pudding is in the same space
as the original, and the other appears in an adjacent unoccupied space. If no
adjacent space is unoccupied, it automatically pushes creatures and objects out
of the way to fill a space (the GM decides if an object or creature is too big
or sturdy to push).'
requirements: null
success: null
traits: null
trigger: null
description: 'Most often found below ground, these oozes scour caves for objects to
dissolve with their corrosive secretions. This caustic acid is particularly dangerous
to creatures that attack a pudding, as it can quickly damage and destroy gear.
**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 23'
hp: 165
hp_misc: null
immunities:
- acid
- critical hits
- mental
- piercing
- precision
- slashing
- unconscious
- visual
items: null
languages: null
level: 7
melee:
- action_cost: One Action
damage:
formula: 2d8+7
type: bludgeoning
name: pseudopod
plus_damage:
- formula: 2d6
type: acid
- formula: null
type: corrosive touch
- formula: null
type: Grab
to_hit: 18
traits:
- reach 10 feet
name: Black Pudding
perception: 9
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+7 bludgeoning plus 1d6 acid, DC 26
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**Constrict** 1d8+7 bludgeoning plus 1d6 acid, DC 26'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the pudding hits a creature with its pseudopod, any acid damage
is dealt to the creature's armor or clothing as well as the creature.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Corrosive Touch
range: null
raw_description: '**Corrosive Touch** When the pudding hits a creature with its
pseudopod, any acid damage is dealt to the creature''s armor or clothing as well
as the creature.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The pudding can climb on ceilings and other inverted surfaces, though
such surfaces are difficult terrain for it.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Suction
range: null
raw_description: '**Suction** The pudding can climb on ceilings and other inverted
surfaces, though such surfaces are difficult terrain for it.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 18
fort_misc: null
misc: null
ref: 6
ref_misc: null
will: 11
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A black pudding can sense nearby motion through vibration and air movement.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Motion Sense
range: null
raw_description: '**Motion Sense** A black pudding can sense nearby motion through
vibration and air movement.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +9
- motion sense 60 feet
- no vision
size: Huge
skills:
- bonus: 18
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 255
page_stop: null
speed:
- amount: 20
type: Land
- amount: 20
type: climb
- amount: null
type: suction
spell_lists: null
traits:
- N
- Huge
- Mindless
- Ooze
type: Creature
weaknesses: null

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