Merge branch 'bradl/fresh-monster-scrape' into 'master'
fresh monster scrape See merge request jrmiller82/pathfinder-2-sqlite!51merge-requests/52/head^2
commit
4749755595
|
@ -0,0 +1,36 @@
|
|||
# THIS FILE SIMPLY LOADS THE YAML FILE INTO PYYAML AND THEN SPITS IT BACK OUT
|
||||
# TO CLEAN UP AND ORDER ALL THE YAML
|
||||
|
||||
import yaml
|
||||
import glob
|
||||
import os
|
||||
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
# change directory to the data directory
|
||||
os.chdir('../data/')
|
||||
|
||||
# gets all files with a yaml extension in the directory
|
||||
yfiles = []
|
||||
for file in glob.glob("monsters.yaml"):
|
||||
yfiles.append(file)
|
||||
|
||||
yfiles.sort()
|
||||
print("Going to clean up the following files: {}".format(yfiles))
|
||||
|
||||
for x in yfiles:
|
||||
with open(x, 'r', encoding="utf8") as r:
|
||||
data = yaml.full_load(r)
|
||||
for m in data["monsters"]:
|
||||
print(m["name"])
|
||||
part = yaml.safe_dump(m, allow_unicode=True)
|
||||
with open(os.path.join("monsters", m["name"].lower() + ".yaml"), 'w', encoding="utf8") as f:
|
||||
f.write(part)
|
||||
|
||||
print("\tDone.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
213344
data/monsters.yaml
213344
data/monsters.yaml
File diff suppressed because one or more lines are too long
|
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|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 3
|
||||
dex_mod: 2
|
||||
int_mod: -3
|
||||
str_mod: 4
|
||||
wis_mod: 1
|
||||
ac: 18
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'Aapophs possess greater strength and stronger venom than their zyss
|
||||
kin, but they lack zyss'' intelligence and innate magic. Unlike their selfish superiors,
|
||||
aapophs are communal and group together to hunt, wrestle, and sleep curled together
|
||||
in pits. Though they''re looked down upon and insulted by zyss, most aapophs lack
|
||||
the higher brain functions to recognize when they''re being insulted, much less
|
||||
plan or execute a rebellion. Aapophs often have unusual physical mutations—horns,
|
||||
vestigial tails, or spines protruding from their scales—yet these variations have
|
||||
little impact on their overall combat prowess— and combat prowess is the measure
|
||||
by which zyss judge them.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
|
||||
hp: 60
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- scimitar
|
||||
languages:
|
||||
- Aklo
|
||||
- Undercommon
|
||||
- telepathy 100 feet
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+6
|
||||
type: slashing
|
||||
name: scimitar
|
||||
plus_damage: null
|
||||
to_hit: 11
|
||||
traits:
|
||||
- forceful
|
||||
- sweep
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+6
|
||||
type: piercing
|
||||
name: fangs
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: serpentfolk venom
|
||||
to_hit: 11
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+6
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Knockdown
|
||||
to_hit: 11
|
||||
traits:
|
||||
- agile
|
||||
name: Aapoph Serpentfolk
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage
|
||||
1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage
|
||||
and enfeebled 1 (1 round)'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Serpentfolk Venom
|
||||
range: null
|
||||
raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 20 Fortitude;
|
||||
**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
|
||||
(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- poison
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The aapoph serpentfolk makes one scimitar or fangs Strike and one tail
|
||||
Strike, each targeting a different creature. These attacks both count toward the
|
||||
aapoph's multiple attack penalty, but the penalty doesn't increase until after
|
||||
the aapoph makes both attacks.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Slithering Attack
|
||||
range: null
|
||||
raw_description: '**Slithering Attack** The aapoph serpentfolk makes one scimitar
|
||||
or fangs Strike and one tail Strike, each targeting a different creature. These
|
||||
attacks both count toward the aapoph''s multiple attack penalty, but the penalty
|
||||
doesn''t increase until after the aapoph makes both attacks.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: poison
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 10
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 7
|
||||
ref_misc: null
|
||||
will: 6
|
||||
will_misc: +2 status vs. mental
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +8
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 238
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Medium
|
||||
- Humanoid
|
||||
- Mutant
|
||||
- Serpentfolk
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,205 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 3
|
||||
dex_mod: 1
|
||||
int_mod: 0
|
||||
str_mod: 4
|
||||
wis_mod: 2
|
||||
ac: 23
|
||||
ac_special:
|
||||
- descr: 25 with shield raised
|
||||
alignment: NG
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The scion gains a +2 circumstance bonus to the saving throw.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Divine Grace
|
||||
range: null
|
||||
raw_description: '**Divine Grace** [Reaction] **Trigger** The angelkin is targeted
|
||||
by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance
|
||||
bonus to the saving throw.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The angelkin is targeted by a spell that allows a saving throw.
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: "The angelkin causes its foe to hesitate under the weight of its sins as\
|
||||
\ visions of possible redemption play out in its mind's eye. The foe chooses one\
|
||||
\ of two options: \n\n * The ally is completely unharmed by the triggering damage.\
|
||||
\ \n\n * The ally gains resistance 7 to all damage against the triggering damage.\
|
||||
\ After the damaging effect resolves, the enemy becomes enfeebled 2 until the\
|
||||
\ end of its next turn."
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Glimpse of Redemption
|
||||
range: null
|
||||
raw_description: "**Glimpse of Redemption** [Reaction] **Trigger** An enemy damages\
|
||||
\ one of the angelkin's allies. Both the enemy and ally must be within 15 feet\
|
||||
\ of the angelkin. **Effect** The angelkin causes its foe to hesitate under the\
|
||||
\ weight of its sins as visions of possible redemption play out in its mind's\
|
||||
\ eye. The foe chooses one of two options: \n\n * The ally is completely unharmed\
|
||||
\ by the triggering damage. \n\n * The ally gains resistance 7 to all damage\
|
||||
\ against the triggering damage. After the damaging effect resolves, the enemy\
|
||||
\ becomes enfeebled 2 until the end of its next turn."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally
|
||||
must be within 15 feet of the angelkin.
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You snap your shield in place to ward off a blow. Your shield prevents you
|
||||
from taking an amount of damage up to the shield's Hardness. You and the shield
|
||||
each take any remaining damage, possibly breaking or destroying the shield.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shield Block
|
||||
range: null
|
||||
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
|
||||
raised, you would take damage from a physical attack. **Effect** You snap your
|
||||
shield in place to ward off a blow. Your shield prevents you from taking an amount
|
||||
of damage up to the shield''s Hardness. You and the shield each take any remaining
|
||||
damage, possibly breaking or destroying the shield.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: While you have your shield raised, you would take damage from a physical
|
||||
attack.
|
||||
description: 'Mortals whose ancestry has been influenced by celestials are known as
|
||||
aasimars, and angelkin, who have blood of angels coursing through their veins, are
|
||||
among the most common type of them. Many angelkin seek adventure as a means of doing
|
||||
good in the world.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
|
||||
hp: 73
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- crossbow (10 bolts)
|
||||
- half plate
|
||||
- longsword
|
||||
- steel shield (Hardness 5, HP 20, BT 10)
|
||||
languages:
|
||||
- Celestial
|
||||
- Common
|
||||
level: 5
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+7
|
||||
type: slashing
|
||||
name: longsword
|
||||
plus_damage: null
|
||||
to_hit: 15
|
||||
traits:
|
||||
- versatile P
|
||||
name: Aasimar Redeemer
|
||||
perception: 11
|
||||
proactive_abilities: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+3
|
||||
type: piercing
|
||||
name: crossbow
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Knockdown
|
||||
to_hit: 12
|
||||
traits:
|
||||
- range increment 120 feet
|
||||
- reload 1
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 12
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. disease (against diseases, critical failures become
|
||||
failures)
|
||||
ref: 8
|
||||
ref_misc: null
|
||||
will: 11
|
||||
will_misc: against diseases, critical failures become failures
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +11
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Medicine '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Society '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 263
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 20
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: 3
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: light
|
||||
requirement: null
|
||||
to_hit: null
|
||||
- dc: 20
|
||||
misc: null
|
||||
name: Champion Devotion Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: null
|
||||
name: lay on hands
|
||||
requirement: 1 Focus Point
|
||||
to_hit: null
|
||||
traits:
|
||||
- NG
|
||||
- Medium
|
||||
- Aasimar
|
||||
- Human
|
||||
- Humanoid
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,218 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 3
|
||||
dex_mod: 1
|
||||
int_mod: -2
|
||||
str_mod: 4
|
||||
wis_mod: 2
|
||||
ac: 19
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A wrecker demon loathes the sight of its own reflection. When a creature
|
||||
Interacts with a mirror within sight of the wrecker demon, the demon takes a -2
|
||||
penalty to Will saves against __Intimidation__ checks. A wrecker demon that ends
|
||||
its turn adjacent to a mirror or that is attacked by a creature holding a mirror
|
||||
takes 1d6 mental damage (this usually leads wrecker demons to focus their efforts
|
||||
on destroying nearby mirrors using Wreck).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Hatred of Mirrors
|
||||
range: null
|
||||
raw_description: '**Hatred of Mirrors** A wrecker demon loathes the sight of its
|
||||
own reflection. When a creature Interacts with a mirror within sight of the wrecker
|
||||
demon, the demon takes a -2 penalty to Will saves against __Intimidation__ checks.
|
||||
A wrecker demon that ends its turn adjacent to a mirror or that is attacked by
|
||||
a creature holding a mirror takes 1d6 mental damage (this usually leads wrecker
|
||||
demons to focus their efforts on destroying nearby mirrors using Wreck).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Wrecker demons, also known as abrikandilus, despise beautiful things
|
||||
and do everything in their power to destroy both people and objects that might be
|
||||
regarded as such. An abrikandilu forms from the soul of a mortal who in life was
|
||||
a vandal or defacer of artworks, particularly if those acts of destruction stemmed
|
||||
from feelings of powerful envy.
|
||||
|
||||
|
||||
|
||||
|
||||
The only thing an abrikandilu loathes more than beauty is its own visage. The mere
|
||||
sight of its own face—reflected in a mirror, a shield, or even a pool of water—is
|
||||
enough to send a wrecker demon into a rage. Many demon slayers use this tactic to
|
||||
their advantage, venturing into battle with polished steel shields and cold iron
|
||||
blades at the ready.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 19'
|
||||
hp: 70
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Celestial
|
||||
- Draconic
|
||||
- telepathy 100 feet
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+4
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 14
|
||||
traits:
|
||||
- agile
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d6+4
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: mutilating bite
|
||||
to_hit: 14
|
||||
traits: null
|
||||
name: Abrikandilu
|
||||
perception: 10
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the wrecker demon hits a creature with a jaws Strike, the creature
|
||||
must succeed at a DC 21 Fortitude save or become physically mutilated. The creature
|
||||
then takes a -1 status penalty to Charisma-based checks. This penalty is cumulative
|
||||
up to -3, and remains even if the wounds are healed. The penalty is reduced by
|
||||
1 every 24 hours until it reaches 0.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mutilating Bite
|
||||
range: null
|
||||
raw_description: '**Mutilating Bite** (__curse__, __divine__, __necromancy__) When
|
||||
the wrecker demon hits a creature with a jaws Strike, the creature must succeed
|
||||
at a DC 21 Fortitude save or become physically mutilated. The creature then takes
|
||||
a -1 status penalty to Charisma-based checks. This penalty is cumulative up to
|
||||
-3, and remains even if the wounds are healed. The penalty is reduced by 1 every
|
||||
24 hours until it reaches 0.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- curse
|
||||
- divine
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The wrecker demon makes two claw Strikes against an object (if the
|
||||
object is worn or held by a creature, this action gains the __manipulate__ trait).
|
||||
If both Strikes hit, combine their damage for the purpose of overcoming its Hardness.
|
||||
These Strikes do not count toward the wrecker demon's multiple attack penalty,
|
||||
nor does that penalty apply to these Strikes.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wreck
|
||||
range: null
|
||||
raw_description: '**Wreck** The wrecker demon makes two claw Strikes against an
|
||||
object (if the object is worn or held by a creature, this action gains the __manipulate__
|
||||
trait). If both Strikes hit, combine their damage for the purpose of overcoming
|
||||
its Hardness. These Strikes do not count toward the wrecker demon''s multiple
|
||||
attack penalty, nor does that penalty apply to these Strikes.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+4
|
||||
type: bludgeoning
|
||||
name: hurled debris
|
||||
plus_damage: null
|
||||
to_hit: 11
|
||||
traits:
|
||||
- range increment 20 feet
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists:
|
||||
- dc: null
|
||||
misc: null
|
||||
name: Divine Rituals
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: abyssal pact
|
||||
requirement: null
|
||||
to_hit: null
|
||||
saves:
|
||||
fort: 15
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 9
|
||||
ref_misc: null
|
||||
will: 7
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +10
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 8
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
source:
|
||||
- abbr: 'Pathfinder #151: The Show Must Go On'
|
||||
page_start: 81
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 20
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: x2
|
||||
name: fear
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CE
|
||||
- Medium
|
||||
- Demon
|
||||
- Fiend
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 5
|
||||
type: cold iron
|
||||
- amount: 5
|
||||
type: good
|
|
@ -0,0 +1,272 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 9
|
||||
dex_mod: -1
|
||||
int_mod: -5
|
||||
str_mod: 9
|
||||
wis_mod: 0
|
||||
ac: 42
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed
|
||||
by fire (area 2d10 HP); slowed by electricity
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Golem Antimagic
|
||||
range: null
|
||||
raw_description: '**Golem Antimagic** harmed by acid (9d10, 2d10 from areas or persistent
|
||||
damage); healed by fire (area 2d10 HP); slowed by electricity'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead,
|
||||
it enters repair mode, during which it is slowed 1, can't take reactions, and
|
||||
can take only the Self-Repair action. Once it has more than 30 HP, it can use
|
||||
any type of action and can use reactions, though it remains slowed 1 and can't
|
||||
take any reactions until the start of its next turn. If a critical hit with an
|
||||
adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it
|
||||
while it's already at 0 HP, then the golem is destroyed.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Repair Mode
|
||||
range: null
|
||||
raw_description: '**Repair Mode** When the adamantine golem is at 0 HP, it isn''t
|
||||
destroyed. Instead, it enters repair mode, during which it is slowed 1, can''t
|
||||
take reactions, and can take only the Self-Repair action. Once it has more than
|
||||
30 HP, it can use any type of action and can use reactions, though it remains
|
||||
slowed 1 and can''t take any reactions until the start of its next turn. If a
|
||||
critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if
|
||||
such a weapon hits it while it''s already at 0 HP, then the golem is destroyed.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The golem can be targeted by __disjunction__ and __dispel magic__.
|
||||
If targeted by such a spell of 9th level or higher, the golem has its resistance
|
||||
to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode)
|
||||
for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already
|
||||
in repair mode, it is destroyed.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Vulnerable to Dispelling
|
||||
range: null
|
||||
raw_description: '**Vulnerable to Dispelling** The golem can be targeted by __disjunction__
|
||||
and __dispel magic__. If targeted by such a spell of 9th level or higher, the
|
||||
golem has its resistance to physical damage lowered to 15 and is slowed 1 (or
|
||||
slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is
|
||||
reduced to 0 HP while already in repair mode, it is destroyed.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Crafted from a nigh-indestructible metal of great rarity, adamantine
|
||||
golems can''t be destroyed except by the most powerful foes. Crafting an adamantine
|
||||
golem requires a quantity of adamantine so massive that collecting it usually requires
|
||||
mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer
|
||||
Plane.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 43'
|
||||
hp: 255
|
||||
hp_misc: repair mode
|
||||
immunities:
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- fire
|
||||
- healing
|
||||
- magic (see below)
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
items: null
|
||||
languages: null
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+17
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: destructive strike
|
||||
to_hit: 35
|
||||
traits:
|
||||
- deadly 3d12
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adamantine Golem
|
||||
perception: 26
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: On a critical hit, the adamantine golem's fist Strike breaks the target's
|
||||
armor, if any, in addition to dealing damage to the target. If the target has
|
||||
a shield raised, the golem breaks the shield instead.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Destructive Strike
|
||||
range: null
|
||||
raw_description: '**Destructive Strike** On a critical hit, the adamantine golem''s
|
||||
fist Strike breaks the target''s armor, if any, in addition to dealing damage
|
||||
to the target. If the target has a shield raised, the golem breaks the shield
|
||||
instead.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: The creature takes no damage and its armor takes no damage.
|
||||
description: 'The adamantine golem Strides up to its Speed, pushing back each creature
|
||||
whose space it moves into and damaging them if they try to stop its movement.
|
||||
A creature can try to bar the way by attempting a DC 45 Fortitude save.
|
||||
|
||||
|
||||
'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The resisting creature is damaged and its armor takes damage as if hit
|
||||
by the adamantine golem's fist.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Inexorable March
|
||||
range: null
|
||||
raw_description: '**Inexorable March** The adamantine golem Strides up to its
|
||||
Speed, pushing back each creature whose space it moves into and damaging them
|
||||
if they try to stop its movement. A creature can try to bar the way by attempting
|
||||
a DC 45 Fortitude save.
|
||||
|
||||
|
||||
**Critical Success** The creature takes no damage and its armor takes no damage.
|
||||
|
||||
|
||||
**Success** The golem halts its movement and cannot enter the creature''s square.
|
||||
|
||||
|
||||
**Failure** The resisting creature is damaged and its armor takes damage as if
|
||||
hit by the adamantine golem''s fist.'
|
||||
requirements: null
|
||||
success: The golem halts its movement and cannot enter the creature's square.
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The golem repairs itself, regaining 30 Hit Points.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Self-Repair
|
||||
range: null
|
||||
raw_description: '**Self-Repair** (__manipulate__) The golem repairs itself, regaining
|
||||
30 Hit Points.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- manipulate
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The golem vents a 30-foot cone of superheated steam from its internal
|
||||
forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex).
|
||||
The golem can't use Vent again for 1d6 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Vent
|
||||
range: null
|
||||
raw_description: '**Vent** (__fire__) The golem vents a 30-foot cone of superheated
|
||||
steam from its internal forge. This deals 15d6 fire damage to all creatures in
|
||||
the cone (DC 40 basic Reflex). The golem can''t use Vent again for 1d6 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- fire
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances:
|
||||
- amount: 20
|
||||
type: physical (except vorpal adamantine)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 33
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 27
|
||||
ref_misc: null
|
||||
will: 29
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +26
|
||||
- darkvision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 38
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 189
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Rare
|
||||
- N
|
||||
- Huge
|
||||
- Construct
|
||||
- Golem
|
||||
- Mindless
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,317 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 5
|
||||
dex_mod: 3
|
||||
int_mod: 2
|
||||
str_mod: 7
|
||||
wis_mod: 3
|
||||
ac: 31
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 28
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 28 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon Strikes with its tail at the triggering creature at a -2 penalty.
|
||||
If it hits, the creature takes a -2 circumstance penalty to the triggering roll.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Tail Lash
|
||||
range: null
|
||||
raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of
|
||||
the dragon''s tail takes an action to Strike or attempt a skill check; **Effect**
|
||||
The dragon Strikes with its tail at the triggering creature at a -2 penalty. If
|
||||
it hits, the creature takes a -2 circumstance penalty to the triggering roll.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within reach of the dragon's tail takes an action to Strike
|
||||
or attempt a skill check
|
||||
description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons
|
||||
terrorize their domains with intense fervor. Gleefully sadistic, they rule their
|
||||
fetid principalities from a deep cave or otherwise isolated part of the swamp with
|
||||
a mix of lightning-quick raids and subterfuge. Their hatred for other creatures
|
||||
is as acidic as their breath weapons, and they rarely tolerate even other dragons
|
||||
of their kind—except perhaps to mate or temporarily collaborate to take down a mutual
|
||||
enemy.
|
||||
|
||||
|
||||
|
||||
|
||||
Black dragons are amphibious—although they breathe air, their gills also allow them
|
||||
to breathe water. Their frills and fins make them accomplished swimmers, well suited
|
||||
to their wetland environments and submerged lairs. They''re immune to the fetid
|
||||
water that comes as a result of their magical ability to corrupt water.
|
||||
|
||||
|
||||
|
||||
|
||||
Black dragon lairs are as foul as their souls. The floors are littered with rotting
|
||||
meat, and plundered treasures line the muck and slime of their dank caves amid twisted
|
||||
roots and creepers. Such places are often crawling with pests, snakes, and slimes.
|
||||
Though they claim natural caverns when they can, they make do with areas of dense,
|
||||
twisted vegetation within a swamp. Black dragon treasure hoards primarily consist
|
||||
of gems and expensive glass work, as valuables of softer substance can''t survive
|
||||
the dragon''s acidic presence.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 28'
|
||||
hp: 215
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- acid
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Jotun
|
||||
level: 11
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+13
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d6
|
||||
type: acid
|
||||
to_hit: 25
|
||||
traits:
|
||||
- acid
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 25
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+11
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 23
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d10+11
|
||||
type: piercing
|
||||
name: horns
|
||||
plus_damage: null
|
||||
to_hit: 23
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Adult Black Dragon
|
||||
perception: 22
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a spray of acid that deals 12d6 acid damage in
|
||||
an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon ** [Two Actions] (__acid__, __arcane__, __evocation__)
|
||||
The dragon breathes a spray of acid that deals 12d6 acid damage in an 80-foot
|
||||
line (DC 30 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- acid
|
||||
- arcane
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The
|
||||
liquid becomes undrinkable and unable to support water-breathing life. This destroys
|
||||
liquid magic or alchemical items if they're of a lower level than the dragon (a
|
||||
creature can attempt a DC 28 Will save to protect liquids in its possession).
|
||||
This doesn't affect liquids in a creature's body.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: Once per day
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Corrupt Water
|
||||
range: null
|
||||
raw_description: '**Corrupt Water** (__arcane__, __concentrate__, __necromancy__)
|
||||
**Frequency** Once per day; **Effect** The dragon permanently befouls 10 cubic
|
||||
feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support
|
||||
water-breathing life. This destroys liquid magic or alchemical items if they''re
|
||||
of a lower level than the dragon (a creature can attempt a DC 28 Will save to
|
||||
protect liquids in its possession). This doesn''t affect liquids in a creature''s
|
||||
body.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horns Strike in any order
|
||||
in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horns Strike in any order in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
|
||||
it scores a critical hit with a Strike'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 23
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 18
|
||||
ref_misc: null
|
||||
will: 21
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +22
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 105
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 120
|
||||
type: fly
|
||||
- amount: 50
|
||||
type: swim
|
||||
spell_lists:
|
||||
- dc: 30
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: darkness
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Acid
|
||||
- Amphibious
|
||||
- Dragon
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,369 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: 4
|
||||
str_mod: 6
|
||||
wis_mod: 3
|
||||
ac: 34
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 32
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 32 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
|
||||
the triggering attack. If the dragon is Flying, it descends 10 feet after the
|
||||
attack is complete.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wing Deflection
|
||||
range: null
|
||||
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
|
||||
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
|
||||
bonus to AC against the triggering attack. If the dragon is Flying, it descends
|
||||
10 feet after the attack is complete.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The dragon is targeted with an attack.
|
||||
description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic
|
||||
dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
|
||||
often lair near or within cities and set out to bend the population to their will
|
||||
and gather hordes of servants. These dragons love spinning webs of conspiracy. A
|
||||
blue dragon''s lackeys typically don''t even realize that they serve a dragon, but
|
||||
instead think the protection money, tariffs, or taxes they are amassing is treasure
|
||||
for a cruel but legitimate master. In some ways, blue dragons even see their servants
|
||||
as a living hoard and value them like treasure. These dragons have been known to
|
||||
use these tactics even with their own chromatic cousins.
|
||||
|
||||
|
||||
|
||||
|
||||
Not all blue dragons work clandestinely. Some lord over desert tribes and hill people
|
||||
like vengeful gods, demanding both tribute and worship. No matter how blue dragons
|
||||
manage their underlings, their bearing is regal and their lairs palatial; they''re
|
||||
universally intolerant of insubordination, incompetence, and embezzlement, and punish
|
||||
perpetrators with murderous efficiency.
|
||||
|
||||
|
||||
|
||||
|
||||
Blue dragons are also known for their use and mastery of illusion magic. They make
|
||||
use of illusions to augment their manipulations and bewilder their foes in battle.
|
||||
Blue dragons also have some control over water, but use this ability to destroy
|
||||
water, something quite dangerous for those who encounter them in their desert lairs.
|
||||
|
||||
|
||||
|
||||
|
||||
The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers.
|
||||
As social creatures, blue dragons prefer to host guests in comfort—but their dwellings
|
||||
should not be so public that just anyone can come calling. A force of guards keeps
|
||||
out intruders, and clever illusions conceal the edifice from prying eyes. Rather
|
||||
than a pile of coins or gems, a blue dragon''s true hoard is the rich furnishings
|
||||
in its citadel— expensive art, ornate furniture, and architectural marvels.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 31'
|
||||
hp: 260
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- electricity
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Jotun
|
||||
level: 13
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 1d12
|
||||
type: electricity
|
||||
to_hit: 27
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 27
|
||||
traits:
|
||||
- magical
|
||||
- agile
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+10
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 25
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+10
|
||||
type: piercing
|
||||
name: horns
|
||||
plus_damage: null
|
||||
to_hit: 25
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Blue Dragon
|
||||
perception: 24
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes lightning that deals 9d12 electricity damage in
|
||||
a 100-foot line (DC 33 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __electricity__,
|
||||
__evocation__) The dragon breathes lightning that deals 9d12 electricity damage
|
||||
in a 100-foot line (DC 33 basic Reflex save). It can''t use Breath Weapon again
|
||||
for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- electricity
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When casting __create water__, the dragon can attempt to destroy liquid
|
||||
instead of creating it, turning an equal amount of liquid into sand. This destroys
|
||||
liquid magic or alchemical items if they're of a lower level than the dragon (a
|
||||
creature can attempt a DC 32 Will save to protect all liquids in its possession).
|
||||
This doesn't affect the liquids in a creature's body.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Desert Thirst
|
||||
range: null
|
||||
raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
|
||||
__create water__, the dragon can attempt to destroy liquid instead of creating
|
||||
it, turning an equal amount of liquid into sand. This destroys liquid magic or
|
||||
alchemical items if they''re of a lower level than the dragon (a creature can
|
||||
attempt a DC 32 Will save to protect all liquids in its possession). This doesn''t
|
||||
affect the liquids in a creature''s body.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horns Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horns Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
|
||||
it scores a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 24
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 23
|
||||
ref_misc: null
|
||||
will: 23
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon can mimic any sound it has heard. It must succeed at a Deception
|
||||
check with a +4 circumstance bonus to do so.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Sound Imitation
|
||||
range: null
|
||||
raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard.
|
||||
It must succeed at a Deception check with a +4 circumstance bonus to do so.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +24
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 108
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: burrow
|
||||
- amount: 150
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 33
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: null
|
||||
name: illusory creature
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: illusory object
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: ventriloquism
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will, see desert thirst
|
||||
name: create water
|
||||
requirement: null
|
||||
- heightened_level: 6
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: ghost sound
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- LE
|
||||
- Huge
|
||||
- Dragon
|
||||
- Electricity
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,313 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 5
|
||||
dex_mod: 3
|
||||
int_mod: 2
|
||||
str_mod: 6
|
||||
wis_mod: 4
|
||||
ac: 31
|
||||
ac_special: null
|
||||
alignment: CG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 28
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 28 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
|
||||
the triggering attack. If the dragon is flying, it descends 10 feet after the
|
||||
attack is complete.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wing Deflection
|
||||
range: null
|
||||
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
|
||||
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
|
||||
bonus to AC against the triggering attack. If the dragon is flying, it descends
|
||||
10 feet after the attack is complete.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The dragon is targeted with an attack.
|
||||
description: 'Brass dragons are whimsical tricksters who delight in humor and play.
|
||||
They particularly enjoy conversations with humans and other civilized humanoids,
|
||||
delighting in the naive customs of these diminutive races without showing them haughtiness
|
||||
or scorn. While they may seem merely curious, brass dragons engage in this sort
|
||||
of conversation with the goal of keeping up to date on regional politics so they
|
||||
can anticipate future conflicts. Along the way, they create extensive information
|
||||
networks that begin with their own allies but stretch across all levels of humanoid
|
||||
society—networks which the brass dragon then uses to subtly assist settlements near
|
||||
their lair. Unlike the schemes and manipulations of blue dragons, brass dragons
|
||||
use their informant networks to establish justice and equality.
|
||||
|
||||
|
||||
|
||||
|
||||
These carefree dragons value independence and feel that all creatures deserve to
|
||||
live as they please, provided they don''t harm others. They are emotional creatures
|
||||
and tend to have short attention spans, sometimes falling victim to depression in
|
||||
their twilight years. To combat this, some brass dragons keep pets and houseplants
|
||||
that they can care for.
|
||||
|
||||
|
||||
|
||||
|
||||
Though they may seem childlike in their curiosity concerning mortal affairs, a brass
|
||||
dragon''s prowess in battle is no laughing matter. A brass dragon whose territory
|
||||
or allies are threatened is a terrifying foe indeed, quick to shed their innocent
|
||||
guise and unleash their terrifying might upon evildoers.
|
||||
|
||||
|
||||
|
||||
|
||||
Most brass dragons live in desert climates, and while they keep their lairs hidden,
|
||||
they often build near humanoid settlements.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 28'
|
||||
hp: 215
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Gnomish
|
||||
- Halfling
|
||||
- Sylvan
|
||||
- speak with animals
|
||||
level: 11
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+12
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d6
|
||||
type: fire
|
||||
to_hit: 24
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+12
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 24
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d12+10
|
||||
type: slashing
|
||||
name: wing
|
||||
plus_damage: null
|
||||
to_hit: 22
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Adult Brass Dragon
|
||||
perception: 21
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
|
||||
damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
|
||||
__fire__) The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
|
||||
damage (DC 32 basic Reflex save). The dragon can''t use Breath Weapon again for
|
||||
1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon calls upon the desert wind. This has the same effect as __gust
|
||||
of wind__ (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save
|
||||
is also blinded until the end of its next turn (or for 1 minute on a critical
|
||||
failure).
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: three times per day.
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Desert Wind
|
||||
range: null
|
||||
raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__,
|
||||
__evocation__) **Frequency** three times per day. **Effect** The dragon calls
|
||||
upon the desert wind. This has the same effect as __gust of wind__ (DC 30 Fortitude)
|
||||
but in a 60-foot cone. A creature that fails its save is also blinded until the
|
||||
end of its next turn (or for 1 minute on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- air
|
||||
- arcane
|
||||
- concentrate
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one jaws Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one jaws Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the dragon scores a critical hit with a strike, it recharges Breath
|
||||
Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
|
||||
a strike, it recharges Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 22
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 20
|
||||
ref_misc: null
|
||||
will: 21
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +21
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- tremorsense (imprecise) 30 feet
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Society '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 118
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 30
|
||||
type: burrow
|
||||
- amount: 120
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 30
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: 2
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: speak with animals
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CG
|
||||
- Large
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,333 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 5
|
||||
dex_mod: 2
|
||||
int_mod: 3
|
||||
str_mod: 7
|
||||
wis_mod: 5
|
||||
ac: 33
|
||||
ac_special: null
|
||||
alignment: LN
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 30
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon spits a glob of caustic salt water at the creature. The creature
|
||||
takes 5d6 acid damage (DC 30 basic Reflex save). On a failure, the concentrate
|
||||
action is disrupted.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Brine Spit
|
||||
range: null
|
||||
raw_description: '**Brine Spit [Reaction]** **Trigger **A creature the brine dragon
|
||||
observes within 30 feet uses a __concentrate__ action; **Effect **The dragon spits
|
||||
a glob of caustic salt water at the creature. The creature takes 5d6 acid damage
|
||||
(DC 30 basic Reflex save). On a failure, the concentrate action is disrupted.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature the brine dragon observes within 30 feet uses a __concentrate__
|
||||
action
|
||||
description: 'Brine dragons are usually blue-green in color, with shiny scales, crests
|
||||
that help them glide through the water, and sweeping neck frills. They care little
|
||||
for either good or evil. As they are both opinionated and willing to impose their
|
||||
sense of order on others, many brine dragons eventually seek to rule over a meticulously
|
||||
crafted community. These communities are orderly and well-planned, with rigid standards
|
||||
of courtesy and unchanging laws set down by the dragon themself. A settlement seeded
|
||||
by a brine dragon can be made of members of almost any ancestry, but the most common
|
||||
inhabitants are humans, merfolk, tengus, or sahuagin.
|
||||
|
||||
|
||||
|
||||
|
||||
Depending on the dragon''s personality, their community members might view their
|
||||
brine dragon ruler as anything from a benevolent force of order to a fearful tyrant.
|
||||
Regardless, the typical brine dragon has little patience for kindness or philanthropy,
|
||||
and the strength and health of their settlement as a whole are of greater concern
|
||||
than individuals'' well-being. A notable exception to this dispassion rises when
|
||||
an outside force encroaches on their lands. In these cases, the brine dragon is
|
||||
quick to step in and aid in the defense of their community.
|
||||
|
||||
|
||||
|
||||
|
||||
Although brine dragons enjoy cultivating settlements, they rarely make their lairs
|
||||
within the city limits, instead preferring to dwell in sea caves or cliffside grottoes
|
||||
overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate
|
||||
and display their gathered wealth in a place where they feel safe spreading out
|
||||
their treasures. Brine dragon hoards often consist of a mix of offerings and taxes
|
||||
paid by those they rule over and strange discoveries salvaged from sunken ships.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 32
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 32'
|
||||
hp: 222
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- acid
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Sylvan
|
||||
level: 12
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+12
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d4
|
||||
type: acid
|
||||
to_hit: 26
|
||||
traits:
|
||||
- acid
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 26
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+12
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 24
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d12+12
|
||||
type: piercing
|
||||
name: wing
|
||||
plus_damage: null
|
||||
to_hit: 24
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Brine Dragon
|
||||
perception: 23
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a spray of acidic salt water that deals 13d6 acid
|
||||
damage in a 100-foot line (DC 32 basic Reflex save). They can't use Breath Weapon
|
||||
again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__)
|
||||
The dragon breathes a spray of acidic salt water that deals 13d6 acid damage in
|
||||
a 100-foot line (DC 32 basic Reflex save). They can''t use Breath Weapon again
|
||||
for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- acid
|
||||
- evocation
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one wing Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one wing Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they score a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they score a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes a jaws Strike. On a hit, the target takes 4d6 __persistent
|
||||
acid damage__, and is __sickened 2__ from the pain of salt and brine in its wounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Desiccating Bite
|
||||
range: null
|
||||
raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike.
|
||||
On a hit, the target takes 4d6 __persistent acid damage__, and is __sickened 2__
|
||||
from the pain of salt and brine in its wounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 25
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 20
|
||||
ref_misc: null
|
||||
will: 21
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +23
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 87
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 120
|
||||
type: fly
|
||||
- amount: 60
|
||||
type: swim
|
||||
spell_lists:
|
||||
- dc: 32
|
||||
misc: ''
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: null
|
||||
name: hydraulic torrent
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: ×3
|
||||
name: hydraulic push
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: null
|
||||
name: obscuring mist
|
||||
requirement: null
|
||||
to_hit: 24
|
||||
traits:
|
||||
- Uncommon
|
||||
- LN
|
||||
- Huge
|
||||
- Amphibious
|
||||
- Dragon
|
||||
- Elemental
|
||||
- Water
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,392 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: 5
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 34
|
||||
ac_special: null
|
||||
alignment: LG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 10 feet, 1d12 electricity damage. The bronze dragon can turn this aura
|
||||
on or off using a single action, which has the concentrate trait, and it can choose
|
||||
to not affect allies with the aura.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Electricity Aura
|
||||
range: null
|
||||
raw_description: '**Electricity Aura** (__aura__, __electricity__) 10 feet, 1d12
|
||||
electricity damage. The bronze dragon can turn this aura on or off using a single
|
||||
action, which has the concentrate trait, and it can choose to not affect allies
|
||||
with the aura.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- electricity
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 31
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 31 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Jaws only.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'Bronze dragons are among the most common of metallic dragons and the
|
||||
most likely to ally with mortals on worthy quests. However, they are naturally scholarly
|
||||
creatures who would rather remain in their lairs studying esoteric lore than go
|
||||
off on a wild adventure. These aloof and stoic dragons also act as preservationists,
|
||||
guarding storehouses of ancient lore from destruction or perversion. Bronze dragons
|
||||
are principled and protective, but while their silver cousins are quick to crusade
|
||||
for justice, bronze dragons prefer to find an important location worthy of their
|
||||
protection and guard it against any attack or unwelcome intrusion.
|
||||
|
||||
|
||||
|
||||
|
||||
Bronze dragons'' mastery over water and affinity for electricity means they are
|
||||
a boon to sailors caught in thunderstorms. A bronze dragon''s enemies quickly discover
|
||||
neither cloudy sky nor turbulent sea provides shelter from their wrath. Bronze dragons
|
||||
lair along shorelines, often in partially submerged sea caves.
|
||||
|
||||
|
||||
|
||||
|
||||
While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles
|
||||
a vast library—with the shelves kept carefully above the waterline, of course. In
|
||||
addition to their collections of esoteric lore, bronze dragons keep treasures associated
|
||||
with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid
|
||||
with mother-of-pearl and abalone shell.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 31'
|
||||
hp: 260
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- electricity
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Gnomish
|
||||
- speak with animals
|
||||
level: 13
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+15
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 1d12
|
||||
type: electricity
|
||||
to_hit: 28
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 28
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d10+13
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 26
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Bronze Dragon
|
||||
perception: 23
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The bronze dragon breathes in one of two ways. The dragon can't use
|
||||
Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes lightning in a 80-foot line that deals 8d12 electricity
|
||||
damage (DC 33 basic Reflex save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Lightning
|
||||
range: null
|
||||
raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__);
|
||||
The dragon breathes lightning in a 80-foot line that deals 8d12 electricity
|
||||
damage (DC 33 basic Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- electricity
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a 80-foot line of repulsive gas. Each creature
|
||||
in the area must succeed at a DC 33 Will save or become __fleeing__ from the
|
||||
dragon for 1 round (or 2 rounds on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Repulsion Gas
|
||||
range: null
|
||||
raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,
|
||||
__mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature
|
||||
in the area must succeed at a DC 33 Will save or become __fleeing__ from the
|
||||
dragon for 1 round (or 2 rounds on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- abjuration
|
||||
- arcane
|
||||
- incapacitation
|
||||
- mental
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon ** [Two Actions] The bronze dragon breathes in\
|
||||
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
|
||||
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
|
||||
\ lightning in a 80-foot line that deals 8d12 electricity damage (DC 33 basic\
|
||||
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
|
||||
\ __mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature\
|
||||
\ in the area must succeed at a DC 33 Will save or become __fleeing__ from the\
|
||||
\ dragon for 1 round (or 2 rounds on a critical failure)."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one tail Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the dragon scores a critical hit with a Strike, it recharges its
|
||||
Breath Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
|
||||
a Strike, it recharges its Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: For up to 60 minutes per day, the dragon, along with allied creatures
|
||||
and vessels within 50 feet, can move at double their normal Speed in water.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Water Mastery
|
||||
range: null
|
||||
raw_description: '**Water Mastery** (__arcane__, __transmutation__, __water__) For
|
||||
up to 60 minutes per day, the dragon, along with allied creatures and vessels
|
||||
within 50 feet, can move at double their normal Speed in water.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
- water
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 24
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 23
|
||||
ref_misc: null
|
||||
will: 26
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +23
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 120
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 140
|
||||
type: fly
|
||||
- amount: 50
|
||||
type: swim
|
||||
spell_lists:
|
||||
- dc: 33
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: obscuring mist
|
||||
requirement: null
|
||||
- heightened_level: 2
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: speak with animals
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- LG
|
||||
- Huge
|
||||
- Amphibious
|
||||
- Dragon
|
||||
- Water
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,380 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 5
|
||||
dex_mod: 3
|
||||
int_mod: 4
|
||||
str_mod: 7
|
||||
wis_mod: 6
|
||||
ac: 36
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 32
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 32 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon is aware of the attack and has a free wing
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Deflecting Cloud
|
||||
range: null
|
||||
raw_description: '**Deflecting Cloud [Reaction]** **Trigger **The dragon is the
|
||||
target of a ranged attack; **Requirements **The dragon is aware of the attack
|
||||
and has a free wing; **Effect **The cloud dragon flexes a wing and creates a billowing
|
||||
cloud of mist. The dragon is treated as if they were __hidden__ for the purposes
|
||||
of resolving the triggering attack, so normally the attacker must succeed at a
|
||||
DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus
|
||||
to AC against the triggering attack.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The dragon is the target of a ranged attack
|
||||
description: 'At heart, cloud dragons are wanderers, explorers, and travelers who
|
||||
enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons
|
||||
range in color from light blue to a pale, milky white and have thick, curling horns
|
||||
and rather short snouts. They keep lairs among the extreme altitudes of the highest
|
||||
mountain peaks but are away on their many journeys as often as they''re at home.
|
||||
Cloud dragons spend long hours surveying the lands they fly over from great heights,
|
||||
but they are creatures of whim, making it hard to predict what will pique their
|
||||
curiosity and bring them winging down to converse or investigate something on the
|
||||
ground. Cloud dragons seldom perform acts of outright malice, but they are not often
|
||||
charitable either. A cloud dragon is as likely to simply pluck something they desire
|
||||
off the ground and fly away with it as they are to bargain fairly.
|
||||
|
||||
|
||||
|
||||
|
||||
A cloud dragon''s ever-changing interests never seem to stray toward the complicated
|
||||
schemes and long-term plans of other dragons. These rovers are creatures of the
|
||||
moment, and although they are as mentally gifted as other true dragons, their interests
|
||||
remain in the here and now. Yet the cloud dragon''s penchant for living in the moment
|
||||
is not a personality flaw—they''re more than capable of anticipating long-term results
|
||||
of their actions and won''t make foolish choices simply to pursue a current interest.
|
||||
At the same time, cloud dragons have little interest in worrying about the future
|
||||
and are as confident in their ability to handle tomorrow''s problems as they are
|
||||
today''s.
|
||||
|
||||
|
||||
|
||||
|
||||
Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result
|
||||
of their roving habits often taking them away from their lairs for extended periods.
|
||||
Their treasuries include a wide variety of items—they are driven to gather a broad
|
||||
range of prizes rather than collecting one type of item intensively. To a cloud
|
||||
dragon, a diversified hoard is a perfect hoard.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 34
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 34'
|
||||
hp: 254
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- electricity
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Jotun
|
||||
level: 14
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d12
|
||||
type: electricity
|
||||
to_hit: 29
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 29
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+15
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 27
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+13
|
||||
type: piercing
|
||||
name: horn
|
||||
plus_damage: null
|
||||
to_hit: 27
|
||||
traits:
|
||||
- deadly d10
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Cloud Dragon
|
||||
perception: 28
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a thundercloud that deals 15d6 electricity damage
|
||||
in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again
|
||||
for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
|
||||
__primal__) The dragon breathes a thundercloud that deals 15d6 electricity damage
|
||||
in a 50-foot cone (DC 35 basic Reflex save). They can''t use Breath Weapon again
|
||||
for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- electricity
|
||||
- evocation
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The cloud dragon's body becomes vaporous and misty. They gain the effects
|
||||
of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon
|
||||
can use this action again to return to physical form.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Cloud Form
|
||||
range: null
|
||||
raw_description: '**Cloud Form** (__polymorph__, __primal__, __transmutation__)
|
||||
The cloud dragon''s body becomes vaporous and misty. They gain the effects of
|
||||
__gaseous form__, except their fly Speed remains unchanged. The cloud dragon can
|
||||
use this action again to return to physical form.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- polymorph
|
||||
- primal
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The cloud dragon can tread on clouds or fog as though on solid ground.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Cloud Walk
|
||||
range: null
|
||||
raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as
|
||||
though on solid ground.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horn Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horn Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they score a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they score a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 26
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 23
|
||||
ref_misc: null
|
||||
will: 26
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Fog and mist don't impair a cloud dragon's vision; they ignore the
|
||||
__concealed__ condition from fog and mist.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mist Vision
|
||||
range: null
|
||||
raw_description: '**Mist Vision** Fog and mist don''t impair a cloud dragon''s vision;
|
||||
they ignore the __concealed__ condition from fog and mist.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +28
|
||||
- darkvision
|
||||
- mist vision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 90
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 160
|
||||
type: fly
|
||||
- amount: null
|
||||
type: cloud walk
|
||||
spell_lists:
|
||||
- dc: 36
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: null
|
||||
name: wall of wind
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: gust of wind
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: obscuring mist
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- N
|
||||
- Huge
|
||||
- Air
|
||||
- Dragon
|
||||
- Elemental
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,354 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: 4
|
||||
str_mod: 6
|
||||
wis_mod: 3
|
||||
ac: 33
|
||||
ac_special: null
|
||||
alignment: CG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 29
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 29 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
|
||||
hits, the dragon disrupts the triggering action.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Twisting Tail
|
||||
range: null
|
||||
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
|
||||
of the copper dragon''s tail uses a move action or leaves a square during a move
|
||||
action it''s using. **Effect** The dragon makes a tail Strike at the creature
|
||||
with a -2 penalty. If it hits, the dragon disrupts the triggering action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within reach of the copper dragon's tail uses a move action
|
||||
or leaves a square during a move action it's using.
|
||||
description: 'Capricious and always eager to share a good laugh, copper dragons are
|
||||
among the wiliest of the metallic dragons, but this by no means interferes with
|
||||
their mission to spread freedom in oppressive lands. Copper dragons are hedonists
|
||||
who are quick to indulge in simple pleasures, but they''re also sympathetic to other
|
||||
creatures, slow to pass judgment, and careful to always examine a situation from
|
||||
as many perspectives as possible. This philosophy has its drawbacks, however, as
|
||||
copper dragons are susceptible to negative influences and prone to forgiving the
|
||||
less serious evil acts performed by their chromatic cousins and other cruel creatures.
|
||||
Copper dragons also have a difficult time keeping their temper in check once they
|
||||
are roused to anger.
|
||||
|
||||
|
||||
|
||||
|
||||
Copper dragons tend to lair in warm or temperate hills, but due to their nature,
|
||||
they move their lairs every few years. They sometimes live among other people, especially
|
||||
any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped
|
||||
only by humanoids. Among these dragons, worship of Cayden Cailean is most popular,
|
||||
as they see his love of freedom and penchant for alcohol aligning with the typical
|
||||
copper dragon mindset.
|
||||
|
||||
|
||||
|
||||
|
||||
A copper dragon''s combat tactics are as unorthodox as its sense of humor, as it
|
||||
is more likely to use mockery and tricks than outright strength to win its battles.
|
||||
As a copper dragon ages, it perfects jokes capable of rendering its foes helpless
|
||||
with laughter.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 30'
|
||||
hp: 235
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- acid
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Elven
|
||||
- Gnomish
|
||||
level: 12
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d8
|
||||
type: acid
|
||||
to_hit: 26
|
||||
traits:
|
||||
- acid
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 26
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+10
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 24
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Copper Dragon
|
||||
perception: 23
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The copper dragon breathes in one of two ways. The dragon can't use
|
||||
Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes acid in a 80-foot line that deals 13d6 acid damage
|
||||
(DC 32 basic Fortitude save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Acid
|
||||
range: null
|
||||
raw_description: '**Acid** (__acid__, __arcane__, __evocation__); The dragon breathes
|
||||
acid in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- acid
|
||||
- arcane
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a 80-foot line of slowing gas. Each creature
|
||||
in the area must succeed at a DC 32 Fortitude save or be __slowed__ 1 for 1
|
||||
round (or slowed 2 on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Slowing Gas
|
||||
range: null
|
||||
raw_description: '**Slowing Gas** (__arcane__, __transmutation__); The dragon
|
||||
breathes a 80-foot line of slowing gas. Each creature in the area must succeed
|
||||
at a DC 32 Fortitude save or be __slowed__ 1 for 1 round (or slowed 2 on a critical
|
||||
failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon ** [Two Actions] The copper dragon breathes in\
|
||||
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
|
||||
\ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\
|
||||
\ in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).\n\
|
||||
\n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 80-foot\
|
||||
\ line of slowing gas. Each creature in the area must succeed at a DC 32 Fortitude\
|
||||
\ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon's climb speed functions only when climbing stone surfaces
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Climb Stone
|
||||
range: null
|
||||
raw_description: '**Climb Stone** The dragon''s climb speed functions only when
|
||||
climbing stone surfaces'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one tail Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the dragon scores a critical hit with a Strike, it recharges Breath
|
||||
Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
|
||||
a Strike, it recharges Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 23
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 22
|
||||
ref_misc: null
|
||||
will: 22
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +23
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Crafting '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Performance '
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 122
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 140
|
||||
type: fly
|
||||
- amount: 40
|
||||
type: climb stone
|
||||
spell_lists:
|
||||
- dc: 33
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: hideous laughter
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: shape stone
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: grease
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CG
|
||||
- Large
|
||||
- Dragon
|
||||
- Earth
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,335 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 5
|
||||
dex_mod: 2
|
||||
int_mod: 2
|
||||
str_mod: 7
|
||||
wis_mod: 3
|
||||
ac: 33
|
||||
ac_special: null
|
||||
alignment: NG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 30
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
|
||||
hits, the dragon disrupts the creature's action.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Twisting Tail
|
||||
range: null
|
||||
raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
|
||||
of the dragon''s tail uses a __move__ action or leaves a square during a move
|
||||
action it''s using; **Effect **The dragon makes a tail Strike at the creature
|
||||
with a -2 penalty. If it hits, the dragon disrupts the creature''s action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within reach of the dragon's tail uses a __move__ action or
|
||||
leaves a square during a move action it's using
|
||||
description: 'Good-natured but vain, crystal dragons are beautiful creatures with
|
||||
brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
|
||||
of great pride but is also something of a weakness, as crystal dragons are easily
|
||||
angered by insults about their appearance. Despite their relatively benign natures
|
||||
when compared to other true dragons, crystal dragons can be short tempered and prone
|
||||
to finding insults where none were intended. Although their opinions are changeable,
|
||||
crystal dragons prefer orderly environments and are not fond of sudden interruptions
|
||||
or distractions.
|
||||
|
||||
|
||||
|
||||
|
||||
Crystal dragons build their lairs in underground grottoes, where they cultivate
|
||||
environments of great beauty. Their exacting standards and vivid imaginations mean
|
||||
that they are always working to improve the appearance or layout of some part of
|
||||
their lair. These lairs are unique to each individual crystal dragon, but there
|
||||
are always plenty of reflective surfaces that allow the dragon to observe their
|
||||
own appearance. These range from crystals to reflecting pools to finely crafted
|
||||
mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted
|
||||
or magical mirrors are an excellent way to curry favor with a crystal dragon.
|
||||
|
||||
|
||||
|
||||
|
||||
Although crystal dragons are easily distracted by their sparkling collections or
|
||||
their vanity, they remain good-hearted creatures at the core and make friends quickly.
|
||||
While a crystal dragon tends to find evil creatures uncouth and unpleasant, any
|
||||
other nearby denizen or inhabitant of their home could become fast friends or beloved
|
||||
pets, depending upon the creature''s capacity for conversation (and for providing
|
||||
the frequent praise and compliments that crystal dragons hunger for).
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 30
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 30'
|
||||
hp: 185
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Terran
|
||||
- Undercommon
|
||||
level: 11
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+13
|
||||
type: slashing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d6
|
||||
type: piercing
|
||||
to_hit: 24
|
||||
traits:
|
||||
- sonic
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+13
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 24
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d10+13
|
||||
type: slashing
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 22
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Adult Crystal Dragon
|
||||
perception: 20
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a flurry of piercing crystals that deal 12d6 piercing
|
||||
damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon
|
||||
again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The
|
||||
dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in
|
||||
a 40-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon again
|
||||
for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- evocation
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: Free Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: "The dragon embeds transformative crystals in the creature's flesh. The\
|
||||
\ creature must attempt a DC 30 Fortitude save. \n\n"
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: The crystal dragon damages a creature made of flesh with a jaws Strike
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Crystallize Flesh
|
||||
range: null
|
||||
raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\
|
||||
\ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\
|
||||
\ Strike; **Frequency **once per day; **Effect **The dragon embeds transformative\
|
||||
\ crystals in the creature's flesh. The creature must attempt a DC 30 Fortitude\
|
||||
\ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
|
||||
\ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\
|
||||
\ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\
|
||||
\ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\
|
||||
\ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\
|
||||
\ failure). A successful save reduces the slowed condition value by 1. A creature\
|
||||
\ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\
|
||||
\ permanently, transforming into a crystalline statue. The effect ends if the\
|
||||
\ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\
|
||||
\ **As failure, but the target is initially slowed 2."
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- primal
|
||||
- transmutation
|
||||
trigger: once per day
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one tail Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they critically hit
|
||||
with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they critically hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: sonic
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 24
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 19
|
||||
ref_misc: null
|
||||
will: 20
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +20
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- tremorsense (imprecise) 30 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 92
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 35
|
||||
type: burrow
|
||||
- amount: 120
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 30
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: ×3
|
||||
name: color spray
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: glitterdust
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: hypnotic pattern
|
||||
requirement: null
|
||||
- heightened_level: 5
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dancing lights
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- NG
|
||||
- Huge
|
||||
- Dragon
|
||||
- Earth
|
||||
- Elemental
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,406 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 6
|
||||
dex_mod: 3
|
||||
int_mod: 5
|
||||
str_mod: 7
|
||||
wis_mod: 6
|
||||
ac: 38
|
||||
ac_special: null
|
||||
alignment: LG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 33
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Jaws only.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon improves its result by one degree of success, turning a failure
|
||||
into a success or a critical failure into a normal failure. The dragon can't use
|
||||
this ability again for 1d4 rounds.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Golden Luck
|
||||
range: null
|
||||
raw_description: '**Golden Luck** [Reaction] **Trigger** The gold dragon fails a
|
||||
saving throw. **Effect** The dragon improves its result by one degree of success,
|
||||
turning a failure into a success or a critical failure into a normal failure.
|
||||
The dragon can''t use this ability again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The gold dragon fails a saving throw.
|
||||
description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their
|
||||
strength as well as their wisdom. They command the unwavering reverence of all other
|
||||
metallic dragons, who view gold dragons as their leaders and counselors. Golds rival
|
||||
the raw power of even red dragons, much to the chagrin of their chromatic cousins,
|
||||
and the two races are often regarded as bitter rivals. But despite their incredible
|
||||
power, gold dragons are fond of discourse and prefer to talk through solutions to
|
||||
problems rather than rely upon brute strength. Long-lived as they are, they necessarily
|
||||
take a wide view of all situations and never act without considering all possible
|
||||
options and outcomes. Because of this, gold dragons willingly converse with any
|
||||
creature that seeks them out, even evil chromatic dragons. Mortals might find this
|
||||
behavior strange, considering the longstanding war between chromatic and metallic
|
||||
dragons, but dragons know all too well that desperate situations sometimes call
|
||||
for drastic alliances. And although gold dragons might consider brief truces with
|
||||
their chromatic brethren in the case of world-ending threats, they also know when
|
||||
such alliances have run their course.
|
||||
|
||||
|
||||
|
||||
|
||||
When another metallic dragon faces a quandary or a foe beyond its own ability to
|
||||
overcome, its best option is often to seek the counsel of the eternally wise and
|
||||
gloriously righteous gold dragons. Locating these legendary beings is no easy task,
|
||||
however, for gold dragons are notoriously reclusive. Their intellect and wisdom
|
||||
is such that they prefer to ponder the great questions of life in seclusion, where
|
||||
they strive to formulate solutions to the world''s most pressing problems. As a
|
||||
result, gold dragons are sometimes absent when metallic dragons gather together,
|
||||
or are missing from tribunals where their counsel would be beneficial. Impatient
|
||||
dragons sometimes begrudge gold dragons for this apparent unreliability, but such
|
||||
aspersions are usually a result of jealousy rather than any true criticism; in their
|
||||
hearts, other dragons know that few gold dragons purposefully exclude themselves
|
||||
from truly important matters.
|
||||
|
||||
|
||||
A gold dragon''s incredible foresight and unparalleled enlightenment means they
|
||||
are unlikely to interfere in the business of individual mortals, though the rare
|
||||
person who captures the attention of a gold dragon is fortunate indeed, for there
|
||||
are few beings in the cosmos who can offer such prudent and considerate advice.
|
||||
Rulers and individuals in stations of high power have an easier time of garnering
|
||||
the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon''s
|
||||
last-minute intermediation.
|
||||
|
||||
|
||||
Gold dragons are often found in warm grasslands and savannas, lands where they can
|
||||
enjoy long, meditative flights without attracting the attention of potential enemies.
|
||||
They tend to sleep either out in the open in a barren, remote place, or within a
|
||||
heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine
|
||||
caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies
|
||||
to guard their lairs, though many live truly solitary lives, preferring to protect
|
||||
their hoards with nonlethal traps and magical wards.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 34'
|
||||
hp: 330
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Sylvan
|
||||
level: 15
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+15
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d6
|
||||
type: fire
|
||||
to_hit: 30
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 30
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+13
|
||||
type: slashing
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 28
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+13
|
||||
type: piercing
|
||||
name: horns
|
||||
plus_damage: null
|
||||
to_hit: 28
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Gold Dragon
|
||||
perception: 29
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The gold dragon breathes in one of two ways. The dragon can't use Breath
|
||||
Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of flame in a 40-foot cone that deals
|
||||
15d6 fire damage (DC 37 basic Reflex save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Flame
|
||||
range: null
|
||||
raw_description: '**Flame** (__arcane__, __evocation__,__fire__); The dragon breathes
|
||||
a blast of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic
|
||||
Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of weakening gas. Each creature within
|
||||
a 40-foot cone must succeed at a DC 37 Fortitude save or become __enfeebled__
|
||||
2 for 1 minute (or enfeebled 3 on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Weakening Gas
|
||||
range: null
|
||||
raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes
|
||||
a blast of weakening gas. Each creature within a 40-foot cone must succeed at
|
||||
a DC 37 Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled
|
||||
3 on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- necromancy
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\
|
||||
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
|
||||
\ * **Flame** (__arcane__, __evocation__,__fire__); The dragon breathes a blast\
|
||||
\ of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic Reflex save).\n\
|
||||
\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
|
||||
\ of weakening gas. Each creature within a 40-foot cone must succeed at a DC 37\
|
||||
\ Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled 3 on a critical\
|
||||
\ failure)."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The gold dragon makes two claw Strikes and one horns Strike in any
|
||||
order
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
|
||||
Strikes and one horns Strike in any order'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the gold dragon scores a critical hit with a strike, it recharges
|
||||
Breath Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
|
||||
with a strike, it recharges Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: cold
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 28
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 25
|
||||
ref_misc: null
|
||||
will: 28
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +29
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Medicine '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Society '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 124
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 180
|
||||
type: fly
|
||||
- amount: 50
|
||||
type: swim
|
||||
spell_lists:
|
||||
- dc: 35
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: null
|
||||
name: sunburst
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: gems only
|
||||
name: locate
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: evil only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- LG
|
||||
- Huge
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,365 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 3
|
||||
dex_mod: 3
|
||||
int_mod: 4
|
||||
str_mod: 6
|
||||
wis_mod: 4
|
||||
ac: 34
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 31
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 31 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
|
||||
hits, the dragon disrupts the creature's action.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Twisting Tail
|
||||
range: null
|
||||
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
|
||||
of the dragon''s tail uses a move action or leaves a square during a move action
|
||||
it''s using. **Effect** The dragon makes a tail Strike at the creature with a
|
||||
-2 penalty. If it hits, the dragon disrupts the creature''s action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within reach of the dragon's tail uses a move action or leaves
|
||||
a square during a move action it's using.
|
||||
description: 'Green dragons are the most contemplative of the chromatic dragons as
|
||||
well as the most approachable. The key to understanding green dragons is to understand
|
||||
their obsession with knowledge and self-discipline. Any careful approach that takes
|
||||
advantage of a green dragon''s fixations may end in a diplomatic outcome, but any
|
||||
misstep or slight can provoke a savage attack. Like most chromatic dragons, green
|
||||
dragons do not suffer fools—and the threshold for what they consider foolish is
|
||||
very low.
|
||||
|
||||
|
||||
|
||||
|
||||
Though more open than their chromatic cousins to dealing with other creatures and
|
||||
dragons, green dragons prefer an isolated and quiet life. They tend to lair in the
|
||||
most forbidding parts of a forest, surrounded by tangled thickets, or else at the
|
||||
heart of some dismal gulch. If the terrain is suitable, some green dragons make
|
||||
their home in natural caves, which they expand to suit their needs.
|
||||
|
||||
|
||||
|
||||
|
||||
Green dragons'' pride leads them to see to the preservation of their forest homes.
|
||||
They feel that a verdant and lush forest is something that they alone have cultivated.
|
||||
This leads some green dragons to follow the path of druidism, though most prefer
|
||||
to study the arcane arts and occult lore. Most of them delve deeply into one particular
|
||||
field of study, and correspond with other scholars in the field by adopting a pen
|
||||
name that hides their true nature. Regardless of their chosen focus, green dragons
|
||||
seek to improve themselves, and their desire for knowledge makes them more likely
|
||||
to deal diplomatically with other creatures in order to obtain new information.
|
||||
|
||||
|
||||
|
||||
|
||||
Their hoards are typically well kept, organized, and filled with tomes of lore and
|
||||
scrolls of magic along with antiquities they collect for their own inscrutable reasons.
|
||||
Many of these treasures come from across the globe, and many an adventurer has survived
|
||||
an encounter with a green dragon by stroking its ego and plying it with rare artifacts
|
||||
or lost lore from ancient cultures.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 30'
|
||||
hp: 215
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- paralyzed
|
||||
- poison
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Elven
|
||||
- Sylvan
|
||||
level: 12
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+12
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d4
|
||||
type: poison
|
||||
to_hit: 26
|
||||
traits:
|
||||
- magical
|
||||
- poison
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+12
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 26
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+10
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 24
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+10
|
||||
type: piercing
|
||||
name: horn
|
||||
plus_damage: null
|
||||
to_hit: 24
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Green Dragon
|
||||
perception: 22
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a toxic cloud that deals 13d6 poison damage in
|
||||
a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again
|
||||
for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
|
||||
__poison__) The dragon breathes a toxic cloud that deals 13d6 poison damage in
|
||||
a 50-foot cone (DC 31 basic Fortitude save). It can''t use Breath Weapon again
|
||||
for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- poison
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horn Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horn Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
|
||||
it scores a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The green dragon always gains the benefits of Cover Tracks in natural
|
||||
surroundings, even while moving at full speed.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Trackless Step
|
||||
range: null
|
||||
raw_description: '**Trackless Step** The green dragon always gains the benefits
|
||||
of Cover Tracks in natural surroundings, even while moving at full speed.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The green dragon ignores difficult terrain and greater difficult terrain
|
||||
from non-magical foliage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Woodland Stride
|
||||
range: null
|
||||
raw_description: '**Woodland Stride** The green dragon ignores difficult terrain
|
||||
and greater difficult terrain from non-magical foliage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 20
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 22
|
||||
ref_misc: null
|
||||
will: 23
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +22
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 110
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 160
|
||||
type: fly
|
||||
- amount: 40
|
||||
type: swim
|
||||
- amount: null
|
||||
type: trackless step
|
||||
- amount: null
|
||||
type: woodland stride
|
||||
spell_lists:
|
||||
- dc: 32
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: null
|
||||
name: suggestion
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: x2
|
||||
name: entangle
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: charm
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- LE
|
||||
- Huge
|
||||
- Amphibious
|
||||
- Dragon
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,339 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 5
|
||||
dex_mod: 2
|
||||
int_mod: 2
|
||||
str_mod: 8
|
||||
wis_mod: 4
|
||||
ac: 34
|
||||
ac_special: null
|
||||
alignment: CN
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 30
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon raises a wing, gaining a +2 circumstance bonus to AC against
|
||||
the triggering attack. If the dragon is Flying, they descend 10 feet after the
|
||||
attack.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wing Deflection
|
||||
range: null
|
||||
raw_description: '**Wing Deflection [Reaction]** **Trigger **The dragon is targeted
|
||||
with an attack; **Effect **The dragon raises a wing, gaining a +2 circumstance
|
||||
bonus to AC against the triggering attack. If the dragon is Flying, they descend
|
||||
10 feet after the attack.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The dragon is targeted with an attack
|
||||
description: 'Magma dragons have a reputation among other dragons for being unpredictable
|
||||
and brash. Their temperament and tendency for violent outbursts ensure that the
|
||||
typical magma dragon lives a solitary life, with hatchlings often bickering or fighting
|
||||
to establish dominance among themselves before they leave the nest. A magma dragon
|
||||
always has a reason for their outbursts and can always justify their sudden turns
|
||||
in mood, yet they rarely feel the need to do so.
|
||||
|
||||
|
||||
|
||||
|
||||
Magma dragons build lairs within volcanically active mountains or deep underground
|
||||
amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep
|
||||
hoards of treasure, but the nature of their searing lairs limits the type of valuables
|
||||
they collect to metals, gems, and items capable of resisting the heat of a volcano''s
|
||||
core.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 33
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 33'
|
||||
hp: 270
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Ignan
|
||||
- Terran
|
||||
level: 13
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+12
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d6
|
||||
type: fire
|
||||
to_hit: 27
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+12
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 27
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+12
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 25
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+12
|
||||
type: piercing
|
||||
name: horns
|
||||
plus_damage: null
|
||||
to_hit: 25
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Magma Dragon
|
||||
perception: 23
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of magma that deals 9d6 fire damage and
|
||||
4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can't
|
||||
use Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__)
|
||||
The dragon breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning
|
||||
damage in a 40-foot cone (DC 33 basic Reflex save). They can''t use Breath Weapon
|
||||
again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- evocation
|
||||
- fire
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horn Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horn Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they score a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they score a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A magma dragon's swim Speed functions only when the dragon is Swimming
|
||||
through magma or molten lava.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Magma Swim
|
||||
range: null
|
||||
raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when
|
||||
the dragon is Swimming through magma or molten lava.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: If the next action the dragon uses is Breath Weapon, the magma clings
|
||||
to those it damages. Each creature that fails its save against the Breath Weapon
|
||||
takes 4d6 __persistent fire damage__, and as long as it has this persistent fire
|
||||
damage, it also takes a -10-foot status penalty to its Speeds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Volcanic Purge
|
||||
range: null
|
||||
raw_description: '**Volcanic Purge** If the next action the dragon uses is Breath
|
||||
Weapon, the magma clings to those it damages. Each creature that fails its save
|
||||
against the Breath Weapon takes 4d6 __persistent fire damage__, and as long as
|
||||
it has this persistent fire damage, it also takes a -10-foot status penalty to
|
||||
its Speeds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: cold
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 26
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 21
|
||||
ref_misc: null
|
||||
will: 23
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +23
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 94
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 140
|
||||
type: fly
|
||||
- amount: 40
|
||||
type: magma swim
|
||||
spell_lists:
|
||||
- dc: 31
|
||||
misc: ''
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: burning hands
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: wall of fire
|
||||
requirement: null
|
||||
- heightened_level: 6
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: produce flame
|
||||
requirement: null
|
||||
to_hit: 23
|
||||
traits:
|
||||
- Uncommon
|
||||
- CN
|
||||
- Huge
|
||||
- Dragon
|
||||
- Elemental
|
||||
- Fire
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,358 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 6
|
||||
dex_mod: 3
|
||||
int_mod: 3
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 37
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 5 feet, 3d6 fire damage (DC 30 basic Reflex)
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Dragon Heat
|
||||
range: null
|
||||
raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__);
|
||||
5 feet, 3d6 fire damage (DC 30 basic Reflex)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- aura
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 33
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Jaws only.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'The largest and most powerful of the chromatic dragons, red dragons
|
||||
are a menace to civilizations everywhere, and their strength is rivaled only by
|
||||
their arrogance. Red dragons see themselves as regents and overlords of all dragonkind.
|
||||
With their crowns of crimson spikes and their command of blistering frame, this
|
||||
is no haughty boast in their eyes—only unquestioned fact.
|
||||
|
||||
|
||||
|
||||
|
||||
Red dragons don''t deign to speak with lesser creatures; they simply dominate and
|
||||
burn, enslaving weaker creatures to act as servants and to look after their lairs
|
||||
while the dragons slumber away. They take pleasure in dominating these creatures,
|
||||
and they demand tribute from their supplicants. Those who anger or disappoint end
|
||||
up eaten or reduced to ash. They command their enslaved minions to constantly build
|
||||
onto their lairs, carving out new tunnels and designing cunning traps that ensure
|
||||
the dragon''s security.
|
||||
|
||||
|
||||
|
||||
|
||||
Driven by their arrogance, red dragons are the most likely of the chromatic dragons
|
||||
to ravage settlements. They want the world to see them in their rightful place as
|
||||
powerful tyrants, and they delight in threatening all other creatures. They have
|
||||
no qualms about bullying, manipulating, or killing to complete their goals—or simply
|
||||
intimidating others through a public display of brutality and dominance.
|
||||
|
||||
|
||||
|
||||
|
||||
As legendary as the brutishness of red dragons is the magnificence of their hoards
|
||||
of gold. Their lairs are often situated in dangerous places, with volcanoes being
|
||||
a favorite spot, as they find them foreboding and the constant warmth is comfortable.
|
||||
No matter the locale, red dragons sleep on a litter of coins and other treasures,
|
||||
which they zealously guard. Sometimes, the dragon''s internal heat causes these
|
||||
precious metals to fuse together.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 32'
|
||||
hp: 305
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Orcish
|
||||
level: 14
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+15
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d6
|
||||
type: fire
|
||||
to_hit: 29
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 29
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+13
|
||||
type: slashing
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 27
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: slashing
|
||||
name: wing
|
||||
plus_damage: null
|
||||
to_hit: 27
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Red Dragon
|
||||
perception: 26
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of flame that deals 15d6 fire damage in
|
||||
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
|
||||
__fire__) The dragon breathes a blast of flame that deals 15d6 fire damage in
|
||||
a 50-foot cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for
|
||||
1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one wing Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one wing Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
|
||||
it scores a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: cold
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 28
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 25
|
||||
ref_misc: null
|
||||
will: 26
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Smoke doesn't impair a red dragon's vision; it ignores the concealed
|
||||
condition from smoke.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Smoke Vision
|
||||
range: null
|
||||
raw_description: '**Smoke Vision** Smoke doesn''t impair a red dragon''s vision;
|
||||
it ignores the concealed condition from smoke.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +26
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- smoke vision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 112
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 150
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 35
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: null
|
||||
name: suggestion
|
||||
requirement: null
|
||||
- heightened_level: 6
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: detect magic
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: read aura
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CE
|
||||
- Huge
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,383 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 4
|
||||
dex_mod: 3
|
||||
int_mod: 3
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 37
|
||||
ac_special: null
|
||||
alignment: LG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 33
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
|
||||
the triggering attack. If the dragon is flying, it descends 10 feet after the
|
||||
attack is complete.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wing Deflection
|
||||
range: null
|
||||
raw_description: '**Wing Deflection** [Reaction] **Trigger** The silver dragon is
|
||||
targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
|
||||
bonus to AC against the triggering attack. If the dragon is flying, it descends
|
||||
10 feet after the attack is complete.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The silver dragon is targeted with an attack.
|
||||
description: 'Silver dragons are among the most chivalrous of all dragonkind; they
|
||||
wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain
|
||||
peaks or deep in steep, misty valleys. Although they typically make their lairs
|
||||
among the highlands, the pursuit of justice leads silver dragons to travel far and
|
||||
wide—often into the very heart of realms overrun by evil. These exemplars of righteousness
|
||||
are ceaseless in their determination to help the weak, spread honor, and stamp out
|
||||
evil.
|
||||
|
||||
|
||||
|
||||
|
||||
Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a
|
||||
suit of gleaming armor, lending further credence to the popular myth that silver
|
||||
dragons are the paladins of dragonkind. The zeal with which they seek out, confront,
|
||||
and defeat evil is unsurpassed even among their metallic cousins, and they adhere
|
||||
to strict codes of honor usually passed down from parent to hatchling. On occasion,
|
||||
they instead learn these codes from trusted mentors, usually other silver dragons
|
||||
or gold dragons. As they age, they become even more dedicated to their codes, often
|
||||
adding new and even more restrictive clauses to the systems that guide their behavior.
|
||||
|
||||
|
||||
|
||||
|
||||
Silver dragons are incredibly altruistic and regularly consort with the citizens
|
||||
of goodly societies, of which they consider themselves protectors and guides. In
|
||||
addition to responding to evil threats, silver dragons work to prevent evil from
|
||||
taking root in the first place, and they ensure mortals under their care are well
|
||||
fed, educated, and treated with dignity. Although silver dragons can seem overzealous
|
||||
or even eager to join the fight against evil, they know that the best way to rid
|
||||
the world of corruption is to stamp out strife and disillusionment at their source,
|
||||
not to passively sit back and watch it grow into an unsolvable problem. Silver dragons
|
||||
can be vindictive, but they can also be forgiving; for evildoers who seek to atone
|
||||
for their sins and turn over a new leaf, the support of a silver dragon is both
|
||||
unwavering and invaluable.
|
||||
|
||||
|
||||
|
||||
|
||||
Many silver dragons are also drawn to religious endeavors, venerating deities such
|
||||
as Iomedae, Sarenrae, and other deities concerned with justice, virtue, and redemption.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 32'
|
||||
hp: 295
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- cold
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
level: 14
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+13
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d6
|
||||
type: cold
|
||||
to_hit: 29
|
||||
traits:
|
||||
- cold
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+13
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 29
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+11
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 27
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Adult Silver Dragon
|
||||
perception: 26
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The silver dragon breathes in one of two ways. The dragon can't use
|
||||
Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a cloud of frost in a 40-foot cone that deals
|
||||
15d6 cold damage (DC 35 basic Reflex save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Frost
|
||||
range: null
|
||||
raw_description: '**Frost** (__arcane__,__cold__,__evocation__); The dragon breathes
|
||||
a cloud of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic
|
||||
Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of paralyzing gas. Each creature within
|
||||
a 40-foot cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for
|
||||
1 round (or __paralyzed__ for two rounds on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Paralyzing Gas
|
||||
range: null
|
||||
raw_description: '**Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__);
|
||||
The dragon breathes a blast of paralyzing gas. Each creature within a 40-foot
|
||||
cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or
|
||||
__paralyzed__ for two rounds on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- enchantment
|
||||
- incapacitation
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon ** [Two Actions] The silver dragon breathes in\
|
||||
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
|
||||
\ * **Frost** (__arcane__,__cold__,__evocation__); The dragon breathes a cloud\
|
||||
\ of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic Reflex save).\n\
|
||||
\n * **Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__); The\
|
||||
\ dragon breathes a blast of paralyzing gas. Each creature within a 40-foot cone\
|
||||
\ must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or __paralyzed__\
|
||||
\ for two rounds on a critical failure)."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The silver dragon can tread on clouds or fog as though on solid ground.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Cloud Walk
|
||||
range: null
|
||||
raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as
|
||||
though on solid ground.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The silver dragon makes two claw Strikes and one tail Strike in any
|
||||
order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two
|
||||
claw Strikes and one tail Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the silver dragon scores a critical hit with a Strike, it recharges
|
||||
its Breath Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the silver dragon scores a critical
|
||||
hit with a Strike, it recharges its Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: fire
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 26
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 23
|
||||
ref_misc: null
|
||||
will: 28
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The silver dragon ignores the concealed condition from fog and clouds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Fog Vision
|
||||
range: null
|
||||
raw_description: '**Fog Vision** The silver dragon ignores the concealed condition
|
||||
from fog and clouds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +26
|
||||
- darkvision
|
||||
- fog vision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Medicine '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Society '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 126
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 140
|
||||
type: fly
|
||||
- amount: null
|
||||
type: cloud walk
|
||||
spell_lists:
|
||||
- dc: 33
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: evil only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- LG
|
||||
- Huge
|
||||
- Cold
|
||||
- Dragon
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,385 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 6
|
||||
dex_mod: 4
|
||||
int_mod: 4
|
||||
str_mod: 8
|
||||
wis_mod: 6
|
||||
ac: 37
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 34
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 34 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Jaws only.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'While the other primal dragons hail from the Elemental Planes, the cruel
|
||||
and unceasingly malicious umbral dragons originate in the depths of the Shadow Plane.
|
||||
Their sleek black scales and serpentine grace allow them to strike from hiding,
|
||||
and they are known for playing with their prey before finally finishing it. These
|
||||
creatures of shadowy energy and unwholesome appetites prefer the necrotic flesh
|
||||
of undead creatures to any other meal. This strange hunger can be of accidental
|
||||
benefit to nearby humanoid societies, but ultimately they hunt and kill undead creatures
|
||||
for the taste, rather than out of any desire to protect others from the undead.
|
||||
The benefit is always short-lived, however. When umbral dragons exhaust their preferred
|
||||
prey, they turn on whatever living creatures happen to be nearby. Umbral dragons
|
||||
sometimes go to great lengths to obtain their favorite meals, even creating undead
|
||||
creatures that they then feast upon.
|
||||
|
||||
|
||||
|
||||
|
||||
For all their power, umbral dragons are uninterested in fair battles. When faced
|
||||
with foes that pose any kind of actual danger to them, umbral dragons flee into
|
||||
the shadows and seek to strike back through pawns or minions rather than risk their
|
||||
own lives. Their treasure hoards are varied and diverse, often augmented by loot
|
||||
stolen from crypts the dragons have turned into feeding grounds. They have a strong
|
||||
respect for and interest in traditions and heirlooms, and they often seek to augment
|
||||
their hoards with items of great value that have been handed down through the generations
|
||||
of those whose corpses and ghosts they''ve fed upon.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 36'
|
||||
hp: 275
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- negative
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Necril
|
||||
- Shadowtongue
|
||||
level: 15
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+14
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d6
|
||||
type: negative
|
||||
to_hit: 30
|
||||
traits:
|
||||
- negative
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+14
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 30
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+14
|
||||
type: slashing
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 28
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+14
|
||||
type: slashing
|
||||
name: wing
|
||||
plus_damage: null
|
||||
to_hit: 28
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult Umbral Dragon
|
||||
perception: 29
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The umbral dragon breathes in one of two ways. They can't use Breath
|
||||
Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of darkness in a 40-foot cone that deals
|
||||
16d6 negative damage (DC 36 basic Reflex save). Undead creatures take 19d6 force
|
||||
damage instead of the negative damage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Negative
|
||||
range: null
|
||||
raw_description: '**Negative **(__necromancy__, __negative__, __primal__) The
|
||||
dragon breathes a blast of darkness in a 40-foot cone that deals 16d6 negative
|
||||
damage (DC 36 basic Reflex save). Undead creatures take 19d6 force damage instead
|
||||
of the negative damage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- necromancy
|
||||
- negative
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: "The dragon breathes a blast of shadows in a 40-foot cone. Each creature\
|
||||
\ within the cone must attempt a DC 36 Fortitude save. \n\n**Critical Success\
|
||||
\ **The creature is unaffected. \n\n**Success **The creature is __enfeebled\
|
||||
\ 2__ for 1 round. \n\n**Failure **The creature is enfeebled 2 for 1 minute.\
|
||||
\ \n\n**Critical Failure **The creature is enfeebled 2 for 1 minute and __blinded__\
|
||||
\ for 1 round."
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shadows
|
||||
range: null
|
||||
raw_description: "**Shadows **(__necromancy__, __primal__, __shadow__) The dragon\
|
||||
\ breathes a blast of shadows in a 40-foot cone. Each creature within the cone\
|
||||
\ must attempt a DC 36 Fortitude save. \n\n**Critical Success **The creature\
|
||||
\ is unaffected. \n\n**Success **The creature is __enfeebled 2__ for 1 round.\
|
||||
\ \n\n**Failure **The creature is enfeebled 2 for 1 minute. \n\n**Critical Failure\
|
||||
\ **The creature is enfeebled 2 for 1 minute and __blinded__ for 1 round."
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- necromancy
|
||||
- primal
|
||||
- shadow
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\
|
||||
\ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\
|
||||
\ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\
|
||||
\ darkness in a 40-foot cone that deals 16d6 negative damage (DC 36 basic Reflex\
|
||||
\ save). Undead creatures take 19d6 force damage instead of the negative damage.\n\
|
||||
\n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\
|
||||
\ a blast of shadows in a 40-foot cone. Each creature within the cone must attempt\
|
||||
\ a DC 36 Fortitude save. \n\n**Critical Success **The creature is unaffected.\
|
||||
\ \n\n**Success **The creature is __enfeebled 2__ for 1 round. \n\n**Failure **The\
|
||||
\ creature is enfeebled 2 for 1 minute. \n\n**Critical Failure **The creature\
|
||||
\ is enfeebled 2 for 1 minute and __blinded__ for 1 round."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one wing Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one wing Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they score a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they score a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An umbral dragon's Strikes affect __incorporeal__ creatures with the
|
||||
effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an
|
||||
additional 6d6 force damage to __undead__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ghost Bane
|
||||
range: null
|
||||
raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__
|
||||
creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s
|
||||
jaws deal an additional 6d6 force damage to __undead__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 27
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 25
|
||||
ref_misc: null
|
||||
will: 27
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +29
|
||||
- greater darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 96
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 180
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 36
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: darkness
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: shadow walk
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: vampiric exsanguination
|
||||
requirement: null
|
||||
- heightened_level: 7
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: detect magic
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- NE
|
||||
- Huge
|
||||
- Dragon
|
||||
- Shadow
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,389 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 5
|
||||
dex_mod: 2
|
||||
int_mod: 1
|
||||
str_mod: 7
|
||||
wis_mod: 2
|
||||
ac: 29
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 5 feet, 2d6 cold damage (DC 27 basic Reflex)
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Dragon Chill
|
||||
range: null
|
||||
raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__);
|
||||
5 feet, 2d6 cold damage (DC 27 basic Reflex)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- aura
|
||||
- cold
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 27
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 27 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon's blood sprays on the creature, dealing 2d6 cold damage. A creature
|
||||
that takes cold damage in this way is slowed 1 for 1 round.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Freezing Blood
|
||||
range: null
|
||||
raw_description: '**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger**
|
||||
An adjacent creature deals piercing or slashing damage to the dragon. **Effect**
|
||||
The dragon''s blood sprays on the creature, dealing 2d6 cold damage. A creature
|
||||
that takes cold damage in this way is slowed 1 for 1 round.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
trigger: An adjacent creature deals piercing or slashing damage to the dragon.
|
||||
description: 'The most feral and least intelligent of all the chromatic dragons, white
|
||||
dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly
|
||||
all other dragons look down on white dragons as hopelessly hotheaded and dull, though
|
||||
this does not make them any less dangerous—in fact, it may mean the opposite. It''s
|
||||
nearly impossible to treat with white dragons, not because they lack the capacity
|
||||
to do so, but because they just don''t care to. They are as difficult to deal with
|
||||
as they are quick to anger, and they become incensed at almost anything. When a
|
||||
white dragon does speak, it spews threats, inane jokes, and incoherent babbling
|
||||
as a prelude to attacking—and when the attack comes, it''s bloody and relentless.
|
||||
|
||||
|
||||
|
||||
|
||||
Thankfully, white dragons prefer very cold, remote locations that are far from people.
|
||||
Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they
|
||||
treat the lands around them as their own personal hunting grounds. They fly out
|
||||
to feed or terrorize other creatures, especially those who trespass near the dragon''s
|
||||
territory, then bring any treasure back to be displayed in icy niches in their lairs.
|
||||
They collect all kinds of valuables, with a slight preference for items with high
|
||||
utility—such as tools, trade goods, and fine food—over coins or jewels. The ability
|
||||
to shape ice lets white dragons rearrange their lairs exactly to their specifications,
|
||||
and they take great pride in how they''ve decorated their homes over the years.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 27'
|
||||
hp: 215
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- cold
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
level: 10
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d6
|
||||
type: cold
|
||||
to_hit: 23
|
||||
traits:
|
||||
- cold
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+13
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 23
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+11
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 22
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Adult White Dragon
|
||||
perception: 20
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a cloud of frost that deals 11d6 cold damage in
|
||||
a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__)
|
||||
The dragon breathes a cloud of frost that deals 11d6 cold damage in a 40-foot
|
||||
cone (DC 29 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one tail Strike in any order'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the dragon scores a critical hit with a Strike, it recharges its
|
||||
Breath Weapon
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
|
||||
a Strike, it recharges its Breath Weapon'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon slams into the ground. It can do this if it's on the ground
|
||||
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
|
||||
must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage.
|
||||
The dragon can then Step.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ground Slam
|
||||
range: null
|
||||
raw_description: '**Ground Slam** The dragon slams into the ground. It can do
|
||||
this if it''s on the ground Flying within 10 feet of the ground. Each creature
|
||||
on the ground within 10 feet must succeed at a DC 29 Reflex save or fall prone
|
||||
and take 3d6 bludgeoning damage. The dragon can then Step.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A white dragon can climb on ice as though it had the listed climb Speed.
|
||||
It ignores difficult terrain and greater difficult terrain from ice and snow and
|
||||
doesn't risk falling when crossing ice.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ice Climb
|
||||
range: null
|
||||
raw_description: '**Ice Climb** A white dragon can climb on ice as though it had
|
||||
the listed climb Speed. It ignores difficult terrain and greater difficult terrain
|
||||
from ice and snow and doesn''t risk falling when crossing ice.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
|
||||
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
|
||||
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
|
||||
critical failure, it falls off the ice entirely and is also prone.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shape Ice
|
||||
range: null
|
||||
raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__)
|
||||
The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any
|
||||
creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic
|
||||
check. On a failure, the creature falls prone atop the ice; on a critical failure,
|
||||
it falls off the ice entirely and is also prone.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
- water
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: fire
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 22
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 19
|
||||
ref_misc: null
|
||||
will: 17
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Snow doesn't impair a white dragon's vision; it ignores concealment
|
||||
from snowfall.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Snow Vision
|
||||
range: null
|
||||
raw_description: '**Snow Vision** Snow doesn''t impair a white dragon''s vision;
|
||||
it ignores concealment from snowfall.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +20
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- snow vision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 114
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 120
|
||||
type: fly
|
||||
- amount: 30
|
||||
type: ice climb
|
||||
spell_lists:
|
||||
- dc: 27
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: obscuring mist
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: gust of wind
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Cold
|
||||
- Dragon
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,177 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 5
|
||||
dex_mod: 3
|
||||
int_mod: -1
|
||||
str_mod: 5
|
||||
wis_mod: 3
|
||||
ac: 23
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities: null
|
||||
description: 'The ahuizotl is a vicious, semi-aquatic predator that resembles a hideous
|
||||
cross between a badger and an otter, with disturbingly web-fingered paws supplemented
|
||||
by a fifth hand at the end of a long, serpentine tail. A clever and stealthy hunter,
|
||||
the ahuizotl lures unwary prey to their doom by mimicking the cries of people in
|
||||
distress. The ahuizotl''s macabre habit of feeding on a victim''s eyes, fingernails,
|
||||
and teeth leaves the corpses of its kills uniquely mutilated. Some say the creatures
|
||||
consider these body parts delicacies, while others insist ahuizotls collect them
|
||||
as tribute to a powerful but unknown entity. The fact that an ahuizotl does not
|
||||
eat the actual flesh of its victims, instead depositing their savaged and waterlogged
|
||||
corpses in locations where the remains are sure to be found by friends or family,
|
||||
points to a third and perhaps more likely possibility—the ahuizotl simply enjoys
|
||||
using its violent dietary quirks to spread fear and despair.
|
||||
|
||||
|
||||
|
||||
|
||||
An ahuizotl walks on all fours, but its hands are capable of manipulating simple
|
||||
tools and other objects. Ahuizotls have roughly mustelid features and an extra membrane
|
||||
covering their eyes, giving their eyes a dull color suggestive of cataracts and
|
||||
somewhat blunting the creature''s vision. Yet despite their bestial appearance,
|
||||
ahuizotls are nearly as intelligent as the average human, and wiser than most. Although
|
||||
they don''t form societies of their own, they have been known to ally with violent
|
||||
cults or conclaves of monsters, and even to found small shrines and temples to sinister
|
||||
deities. The cult of Charon, the horseman of Death, is particularly popular among
|
||||
certain ahuizotls, who look forward to an afterlife spent wallowing in the waters
|
||||
of the River Styx.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
|
||||
hp: 105
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
- Common
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+8
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage: null
|
||||
to_hit: 17
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+8
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 17
|
||||
traits:
|
||||
- agile
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d4+8
|
||||
type: slashing
|
||||
name: tail claw
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Improved Grab
|
||||
to_hit: 17
|
||||
traits:
|
||||
- agile
|
||||
- reach 10 feet
|
||||
name: Ahuizotl
|
||||
perception: 13
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: The creature is not dragged and the ahuizotl no longer has the
|
||||
creature grabbed.
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The ahuizotl has a Medium or smaller creature grabbed with its tail claw
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Tail Drag
|
||||
range: null
|
||||
raw_description: "**Tail Drag** **Requirements **The ahuizotl has a Medium or\
|
||||
\ smaller creature grabbed with its tail claw; **Effect **The ahuizotl attempts\
|
||||
\ an __Athletics__ check against the creature's Fortitude DC. \n\n**Critical Success\
|
||||
\ **If the creature is 10 feet away from the ahuizotl, it is dragged into a square\
|
||||
\ adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against the creature.\
|
||||
\ \n\n**Success **If the creature is 10 feet away from the ahuizotl, it is dragged\
|
||||
\ into a square adjacent to the ahuizotl. \n\n**Failure **The creature is not\
|
||||
\ dragged. \n\n**Critical Failure** The creature is not dragged and the ahuizotl\
|
||||
\ no longer has the creature grabbed."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 17
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 13
|
||||
ref_misc: null
|
||||
will: 13
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An ahuizotl can mimic the sounds of a person in distress by attempting
|
||||
a __Deception__ check to __Lie__. The ahuizotl has a +4 circumstance bonus to
|
||||
this check.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Voice Imitation
|
||||
range: null
|
||||
raw_description: '**Voice Imitation** An ahuizotl can mimic the sounds of a person
|
||||
in distress by attempting a __Deception__ check to __Lie__. The ahuizotl has a
|
||||
+4 circumstance bonus to this check.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +13
|
||||
- darkvision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 15
|
||||
misc: +19 when using Voice Imitation
|
||||
name: 'Deception '
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 12
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 35
|
||||
type: swim
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- NE
|
||||
- Large
|
||||
- Amphibious
|
||||
- Beast
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,127 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 0
|
||||
dex_mod: 4
|
||||
int_mod: -2
|
||||
str_mod: 1
|
||||
wis_mod: 0
|
||||
ac: 16
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities: null
|
||||
description: 'Air mephits are capricious and flighty relative to their kin; they are
|
||||
as likely to fly blindly into battle as they are to whine in terror at a loud noise.
|
||||
They are pale blue in coloration and have thin wings that trail small puffs of vapor
|
||||
as they fly through the skies.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 15'
|
||||
hp: 12
|
||||
hp_misc: fast healing 2 (in open air)
|
||||
immunities:
|
||||
- bleed
|
||||
- paralyzed
|
||||
- poison
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+1
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
name: Air Mephit
|
||||
perception: 3
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The air mephit breathes sand and grit in a 15-foot cone that deals
|
||||
2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).
|
||||
The air mephit can't use Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__air__, __arcane__) The air
|
||||
mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage
|
||||
to each creature within the area (DC 17 basic Reflex save). The air mephit can''t
|
||||
use Breath Weapon again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- air
|
||||
- arcane
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 3
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 19
|
||||
ref_misc: null
|
||||
will: 7
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +3
|
||||
- darkvision
|
||||
size: Small
|
||||
skills:
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 150
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 17
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: null
|
||||
name: blur
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: gust of wind
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- N
|
||||
- Small
|
||||
- Air
|
||||
- Elemental
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,242 @@
|
|||
ability_mods:
|
||||
cha_mod: 8
|
||||
con_mod: 5
|
||||
dex_mod: 9
|
||||
int_mod: 0
|
||||
str_mod: -5
|
||||
wis_mod: 7
|
||||
ac: 45
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The aiudara wraith teleports with the creature, arriving in an empty space
|
||||
of its choice adjacent to the triggering creature's destination. If the triggering
|
||||
effect targets multiple creatures, the aiudara wraith chooses which creature it
|
||||
arrives beside.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Teleportation Attachment
|
||||
range: null
|
||||
raw_description: '**Teleportation Attachment** [Reaction] (__conjuration__, __teleportation__)
|
||||
**Trigger** A creature within 60 feet uses a teleportation effect; **Effect**
|
||||
The aiudara wraith teleports with the creature, arriving in an empty space of
|
||||
its choice adjacent to the triggering creature''s destination. If the triggering
|
||||
effect targets multiple creatures, the aiudara wraith chooses which creature it
|
||||
arrives beside.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- conjuration
|
||||
- teleportation
|
||||
trigger: A creature within 60 feet uses a teleportation effect
|
||||
description: 'Dahak''s influence in Alseta''s Landing created a soul-draining effect
|
||||
that slays unprotected creatures within, transforming them into ghostly creatures
|
||||
known as aiudara wraiths, but these rare undead can rise within modern aiudara portals
|
||||
as well. Each time an individual travels through an aiudara, there''s a chance their
|
||||
passage could leave a faint imprint of their subconscious in the network. Normally
|
||||
this imprint simply fades away, but when an aiudara is damaged or the individual
|
||||
is suffering from necromantic contagions, these imprints can accumulate and, in
|
||||
time, coalesce on the Astral Plane or within Alseta''s Landing as a full-fledged
|
||||
aiudara wraith. The wraith is forced to live with an incomplete sense of self, always
|
||||
seeking its own memories and swiftly growing violent and vengeful as its quest to
|
||||
reclaim these ephemeral notions constantly meets with failure.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Astral__ (__Occultism__)**: DC 43
|
||||
|
||||
|
||||
**__Recall Knowledge - Undead__ (__Religion__)**: DC 43'
|
||||
hp: 300
|
||||
hp_misc: negative healing
|
||||
immunities:
|
||||
- death effects
|
||||
- disease
|
||||
- paralyzed
|
||||
- poison
|
||||
- precision
|
||||
- unconscious
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Elven
|
||||
- Necril
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+16
|
||||
type: force
|
||||
name: spectral hand
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: dimensional shunt and drain life
|
||||
to_hit: 35
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- magical
|
||||
name: Aiudara Wraith
|
||||
perception: 33
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: As failure, but the creature is also stunned 2.
|
||||
critical_success: The creature is unaffected and becomes temporarily immune to dimensional
|
||||
shunt for 1 minute.
|
||||
description: 'The aiudara wraith''s touch displaces creatures and flings them through
|
||||
space. The creature must attempt a DC 40 Fortitude save.
|
||||
|
||||
|
||||
'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is teleported 20 feet in a direction of the aiudara wraith's
|
||||
choice.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Dimensional Shunt
|
||||
range: null
|
||||
raw_description: '**Dimensional Shunt** (__arcane__, __conjuration__, __teleportation__)
|
||||
The aiudara wraith''s touch displaces creatures and flings them through space.
|
||||
The creature must attempt a DC 40 Fortitude save.
|
||||
|
||||
|
||||
**Critical Success** The creature is unaffected and becomes temporarily immune
|
||||
to dimensional shunt for 1 minute.
|
||||
|
||||
|
||||
**Success** The creature is pushed 5 feet in a random direction.
|
||||
|
||||
|
||||
**Failure** The creature is teleported 20 feet in a direction of the aiudara wraith''s
|
||||
choice.
|
||||
|
||||
|
||||
**Critical Failure** As failure, but the creature is also __stunned 2__.'
|
||||
requirements: null
|
||||
success: The creature is pushed 5 feet in a random direction.
|
||||
traits:
|
||||
- arcane
|
||||
- conjuration
|
||||
- teleportation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When an aiudara wraith damages a living creature with its spectral
|
||||
hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must
|
||||
succeed at a DC 40 Fortitude save or become __drained 1__ and __stupefied 1__
|
||||
as long as it is drained. Further damage dealt by the aiudara wraith's spectral
|
||||
hand Strikes increases the value of the __drained__ and __stupefied__ conditions
|
||||
by 1 each on a failed save, to a maximum of 10 for both.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Drain Life
|
||||
range: null
|
||||
raw_description: '**Drain Life** (__arcane__, __necromancy__) When an aiudara wraith
|
||||
damages a living creature with its spectral hand Strike, the aiudara wraith gains
|
||||
18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save
|
||||
or become __drained 1__ and __stupefied 1__ as long as it is drained. Further
|
||||
damage dealt by the aiudara wraith''s spectral hand Strikes increases the value
|
||||
of the __drained__ and __stupefied__ conditions by 1 each on a failed save, to
|
||||
a maximum of 10 for both.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An aiudara wraith moves by means of localized teleportation. An aiudara
|
||||
wraith's Stride does not have the move trait. When an aiudara wraith Strides,
|
||||
it reaches its destination within the range of its Speed immediately.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Instantaneous Movement
|
||||
range: null
|
||||
raw_description: '**Instantaneous Movement** (__arcane__, __conjuration__, __teleportation__)
|
||||
An aiudara wraith moves by means of localized teleportation. An aiudara wraith''s
|
||||
Stride does not have the move trait. When an aiudara wraith Strides, it reaches
|
||||
its destination within the range of its Speed immediately.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- conjuration
|
||||
- teleportation
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: all damage (except force
|
||||
- amount: null
|
||||
type: ghost touch
|
||||
- amount: null
|
||||
type: or positive
|
||||
- amount: null
|
||||
type: double resistance vs. non-magical)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 33
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 37
|
||||
ref_misc: null
|
||||
will: 33
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +33
|
||||
- darkvision
|
||||
- lifesense 60 feet
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: 'Pathfinder #150: Broken Promises'
|
||||
page_start: 78
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: fly
|
||||
- amount: null
|
||||
type: instantaneous movement
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Rare
|
||||
- NE
|
||||
- Medium
|
||||
- Astral
|
||||
- Incorporeal
|
||||
- Undead
|
||||
- Wraith
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,228 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: -4
|
||||
str_mod: 4
|
||||
wis_mod: 3
|
||||
ac: 16
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An akata doesn't breathe and is immune to effects that require breathing
|
||||
(such as an __inhaled__ poison).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: No Breath
|
||||
range: null
|
||||
raw_description: '**No Breath** An akata doesn''t breathe and is immune to effects
|
||||
that require breathing (such as an __inhaled__ poison).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Salt water acts as an extremely strong acid to an akata. Full immersion
|
||||
in salt water deals 4d6 acid damage per round.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Salt Water Vulnerability
|
||||
range: null
|
||||
raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong
|
||||
acid to an akata. Full immersion in salt water deals 4d6 acid damage per round.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'An akata is a hairless, blue-skinned quadruped with fearsome jaws, glowing
|
||||
eyes, a pair of thin tails, and a mane of writhing tentacles. It is a strangely
|
||||
silent beast, as it lacks the lungs and vocal chords necessary to vocalize. It also
|
||||
lacks ears, but it has heightened visual and olfactory senses.
|
||||
|
||||
|
||||
|
||||
|
||||
When food is scarce, an akata secretes a resin from its pores that forms into a
|
||||
sturdy cocoon of pale green crystal—the skymetal noqual. An akata can hibernate
|
||||
in this cocoon without needing to eat or drink for centuries, though it retains
|
||||
a rudimentary sense of its surroundings and can break out in only a few minutes''
|
||||
time. These cocoons allow the creatures to travel through the void of space, seeking
|
||||
new worlds where they can infect suitable humanoid hosts with their larval young.
|
||||
Once a victim succumbs to this infection, the offspring fight among themselves until
|
||||
one proves the strongest. The surviving akata then animates the corpse—now a __void
|
||||
zombie__—which shambles about of its own accord.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 20'
|
||||
hp: 15
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- disease
|
||||
items: null
|
||||
languages: null
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+4
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: void death
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
name: Akata
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An akata implants its parasitic larval young into any creature it bites,
|
||||
but only Medium or Small humanoids make suitable hosts; all other creatures are
|
||||
immune to this disease; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier
|
||||
with no ill effect 1 (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** as
|
||||
stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ (1 day); **Stage 5** as
|
||||
stage 4 (1 day); **Stage 6** dead and corpse rises as a void zombie in 2d4 hours
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Void Death
|
||||
range: null
|
||||
raw_description: '**Void Death** (__disease__) An akata implants its parasitic larval
|
||||
young into any creature it bites, but only Medium or Small humanoids make suitable
|
||||
hosts; all other creatures are immune to this disease; **Saving Throw** DC 17
|
||||
Fortitude; **Stage 1** carrier with no ill effect 1 (1 day); **Stage 2** __drained
|
||||
1__ (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** drained 2 and __fatigued__
|
||||
(1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead and corpse rises as
|
||||
a void zombie in 2d4 hours'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- disease
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: fire
|
||||
- amount: 5
|
||||
type: poison
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 9
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 5
|
||||
ref_misc: null
|
||||
will: 6
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: After 3 or more days without eating, an akata can secrete resin that
|
||||
encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken
|
||||
Threshold of 18. It has resistance 5 to damage from magical sources. As long as
|
||||
the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat
|
||||
or drink. While inside the cocoon, the akata gains __lifesense 30 feet__. The
|
||||
akata remains in a state of hibernation until it is exposed to extreme heat or
|
||||
senses a living creature, at which point it can burst free of its cocoon in 1d4
|
||||
minutes.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Hibernation
|
||||
range: null
|
||||
raw_description: '**Hibernation** After 3 or more days without eating, an akata
|
||||
can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness
|
||||
9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical
|
||||
sources. As long as the cocoon remains intact, the akata can''t be harmed, and
|
||||
it doesn''t need to eat or drink. While inside the cocoon, the akata gains __lifesense
|
||||
30 feet__. The akata remains in a state of hibernation until it is exposed to
|
||||
extreme heat or senses a living creature, at which point it can burst free of
|
||||
its cocoon in 1d4 minutes.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An akata has no auditory senses. It is immune to __auditory__ effects,
|
||||
automatically critically fails Perception checks that require it to hear, and
|
||||
takes a -2 status penalty to Perception checks (but not initiative rolls) that
|
||||
involve sound but also rely on other senses.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: No Hearing
|
||||
range: null
|
||||
raw_description: '**No Hearing** An akata has no auditory senses. It is immune to
|
||||
__auditory__ effects, automatically critically fails Perception checks that require
|
||||
it to hear, and takes a -2 status penalty to Perception checks (but not initiative
|
||||
rolls) that involve sound but also rely on other senses.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +6
|
||||
- darkvision
|
||||
- no hearing
|
||||
- scent (imprecise) 30 feet
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 13
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 15
|
||||
type: climb
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Rare
|
||||
- N
|
||||
- Medium
|
||||
- Aberration
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 5
|
||||
type: salt water
|
|
@ -0,0 +1,354 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 1
|
||||
dex_mod: 4
|
||||
int_mod: 4
|
||||
str_mod: 3
|
||||
wis_mod: 3
|
||||
ac: 19
|
||||
ac_special: null
|
||||
alignment: CN
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 'An akizendri''s vital organs shift and change shape and position constantly.
|
||||
Immediately after the akizendri takes acid, electricity, or sonic damage, it gains
|
||||
the listed amount of resistance to that damage type. This lasts for 1 hour or
|
||||
until the next time the protean takes damage of one of the other types (in which
|
||||
case its resistance changes to match that type), whichever comes first.
|
||||
|
||||
|
||||
The akizendri is immune to __polymorph__ effects unless it is a willing target.
|
||||
If __blinded__ or __deafened__, the akizendri automatically recovers at the end
|
||||
of its next turn as new sensory organs grow to replace the compromised ones.'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Protean Anatomy
|
||||
range: null
|
||||
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An akizendri''s
|
||||
vital organs shift and change shape and position constantly. Immediately after
|
||||
the akizendri takes acid, electricity, or sonic damage, it gains the listed amount
|
||||
of resistance to that damage type. This lasts for 1 hour or until the next time
|
||||
the protean takes damage of one of the other types (in which case its resistance
|
||||
changes to match that type), whichever comes first.
|
||||
|
||||
|
||||
The akizendri is immune to __polymorph__ effects unless it is a willing target.
|
||||
If __blinded__ or __deafened__, the akizendri automatically recovers at the end
|
||||
of its next turn as new sensory organs grow to replace the compromised ones.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- transmutation
|
||||
trigger: null
|
||||
description: 'Akizendris gnaw at sources of knowledge and lore, gleefully corrupting
|
||||
and altering them to vex scholars and sages across the planes with contradictions
|
||||
and untruths. These proteans appear as cackling, serpentine creatures with elongated
|
||||
crocodilian faces, luminous eyes, and arms that vanish at the elbows into swirling
|
||||
clouds of runes before reforming into solid talons.
|
||||
|
||||
|
||||
|
||||
|
||||
Akizendris amuse themselves by rearranging or deleting texts, placing insulting
|
||||
acrostics in poetic verses, and penning crude insults upon title pages. Libraries
|
||||
in such places as __Heaven__, __Axis__, and __Hell__ are especially keen to avoid
|
||||
such contamination, knowing that their records are choice targets for every akizendri
|
||||
in existence.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 18'
|
||||
hp: 42
|
||||
hp_misc: fast healing 1
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Celestial
|
||||
- Protean
|
||||
- telepathy (touch)
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+3
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 1d4
|
||||
type: chaotic and garbled thoughts
|
||||
to_hit: 12
|
||||
traits:
|
||||
- chaotic
|
||||
- finesse
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+3
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage:
|
||||
- formula: 1d4
|
||||
type: chaotic and Grab
|
||||
to_hit: 12
|
||||
traits:
|
||||
- chaotic
|
||||
- finesse
|
||||
- magical
|
||||
name: Akizendri
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The akizendri takes on the appearance of any Small or smaller creature.
|
||||
This doesn't change its Speed or its attack and damage bonuses with its Strikes,
|
||||
but might change the damage type its Strikes deal.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Change Shape
|
||||
range: null
|
||||
raw_description: '**__Change Shape__** (__concentrate__, __divine__, __polymorph__,
|
||||
__transmutation__) The akizendri takes on the appearance of any Small or smaller
|
||||
creature. This doesn''t change its Speed or its attack and damage bonuses with
|
||||
its Strikes, but might change the damage type its Strikes deal.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- divine
|
||||
- polymorph
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 1d8+3 bludgeoning, DC 20
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Constrict
|
||||
range: null
|
||||
raw_description: '**__Constrict__** 1d8+3 bludgeoning, DC 20'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: As failure, but the creature is also confused for 1 round.
|
||||
critical_success: null
|
||||
description: "A creature hit by the akizendri's bite Strike must attempt a DC 20\
|
||||
\ Will save. \n\n"
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is stupefied 1 for 1d4 rounds.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Garbled Thoughts
|
||||
range: null
|
||||
raw_description: "**Garbled Thoughts** (__divine__, __emotion__, __enchantment__,\
|
||||
\ __mental__) A creature hit by the akizendri's bite Strike must attempt a DC\
|
||||
\ 20 Will save. \n\n**Success** The creature is unaffected. \n\n**Failure** The\
|
||||
\ creature is __stupefied 1__ for 1d4 rounds. \n\n**Critical Failure** As failure,\
|
||||
\ but the creature is also __confused__ for 1 round."
|
||||
requirements: null
|
||||
success: The creature is unaffected.
|
||||
traits:
|
||||
- divine
|
||||
- emotion
|
||||
- enchantment
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the akizendri casts __secret page__, it can physically immerse
|
||||
itself in the text, changing the message of the text in the process. It can exit
|
||||
the book at any point by Dismissing secret page, at which point it appears in
|
||||
a space adjacent to the text. If it does so to begin combat, it rolls a __Deception__
|
||||
check for initiative. As long as it remains immersed in the text, the akizendri
|
||||
has no body. It can communicate telepathically with a creature as long as the
|
||||
creature touches the book or scroll that contains the secret page. It can sense
|
||||
nearby creatures using its entropy sense, but not in any other way, nor can it
|
||||
use any attack, manipulate, or move actions or speak aloud. If the object it is
|
||||
immersed in is destroyed, the akizendri reappears in an adjacent square and is
|
||||
__stunned 1__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Text Immersion
|
||||
range: null
|
||||
raw_description: '**Text Immersion** (__divine__, __transmutation__) When the akizendri
|
||||
casts __secret page__, it can physically immerse itself in the text, changing
|
||||
the message of the text in the process. It can exit the book at any point by Dismissing
|
||||
secret page, at which point it appears in a space adjacent to the text. If it
|
||||
does so to begin combat, it rolls a __Deception__ check for initiative. As long
|
||||
as it remains immersed in the text, the akizendri has no body. It can communicate
|
||||
telepathically with a creature as long as the creature touches the book or scroll
|
||||
that contains the secret page. It can sense nearby creatures using its entropy
|
||||
sense, but not in any other way, nor can it use any attack, manipulate, or move
|
||||
actions or speak aloud. If the object it is immersed in is destroyed, the akizendri
|
||||
reappears in an adjacent square and is __stunned 1__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- transmutation
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 3
|
||||
type: precision
|
||||
- amount: 6
|
||||
type: protean anatomy
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 6
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 11
|
||||
ref_misc: null
|
||||
will: 10
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An akizendri can anticipate the most likely location of a creature
|
||||
through their supernatural insight into the forces of chaotic probabilities and
|
||||
chance. This grants the akizendri the ability to sense creatures within the listed
|
||||
range. A creature under the effects of __nondetection__ or that is otherwise shielded
|
||||
from __divinations__ and __predictions__ cannot be noticed via entropy sense.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Entropy Sense
|
||||
range: null
|
||||
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
|
||||
An akizendri can anticipate the most likely location of a creature through their
|
||||
supernatural insight into the forces of chaotic probabilities and chance. This
|
||||
grants the akizendri the ability to sense creatures within the listed range. A
|
||||
creature under the effects of __nondetection__ or that is otherwise shielded from
|
||||
__divinations__ and __predictions__ cannot be noticed via entropy sense.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divination
|
||||
- divine
|
||||
- prediction
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +8
|
||||
- darkvision
|
||||
- entropy sense (imprecise) 30 feet
|
||||
size: Small
|
||||
skills:
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Thievery '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 204
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: fly
|
||||
- amount: 25
|
||||
type: swim
|
||||
- amount: 128
|
||||
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
|
||||
movement</i></a>
|
||||
spell_lists:
|
||||
- dc: 20
|
||||
misc: ''
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: null
|
||||
name: glyph of warding
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: secret page
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will, lawful only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
- heightened_level: 2
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: acid splash
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: daze
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: ghost sound
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: mage hand
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: sigil
|
||||
requirement: null
|
||||
- heightened_level: 4
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: freedom of movement
|
||||
requirement: null
|
||||
to_hit: 12
|
||||
traits:
|
||||
- CN
|
||||
- Small
|
||||
- Monitor
|
||||
- Protean
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 3
|
||||
type: lawful
|
|
@ -0,0 +1,269 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 3
|
||||
dex_mod: 4
|
||||
int_mod: -5
|
||||
str_mod: 6
|
||||
wis_mod: 0
|
||||
ac: 27
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 'An alchemical golem''s body contains six alchemical chambers filled
|
||||
with different substances. When an alchemical golem ability calls upon a randomly
|
||||
determined alchemical effect, roll 1d6 and consult the following (if you roll
|
||||
the result of a chamber that was shattered, there is no alchemical effect):
|
||||
|
||||
|
||||
**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
|
||||
**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
|
||||
2 on a critical failure)'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Alchemical Chambers
|
||||
range: null
|
||||
raw_description: '**Alchemical Chambers** An alchemical golem''s body contains six
|
||||
alchemical chambers filled with different substances. When an alchemical golem
|
||||
ability calls upon a randomly determined alchemical effect, roll 1d6 and consult
|
||||
the following (if you roll the result of a chamber that was shattered, there is
|
||||
no alchemical effect):
|
||||
|
||||
|
||||
**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
|
||||
**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
|
||||
2 on a critical failure)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When an alchemical golem takes physical damage from a critical hit
|
||||
or is affected by a shatter spell, one glass chamber within its body shatters,
|
||||
spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers
|
||||
list (see above) to determine which one shatters—on a roll of 1-5, creatures in
|
||||
the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll
|
||||
of 6, creatures must instead save against the sickness effect.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Alchemical Rupture
|
||||
range: null
|
||||
raw_description: '**Alchemical Rupture** When an alchemical golem takes physical
|
||||
damage from a critical hit or is affected by a shatter spell, one glass chamber
|
||||
within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll
|
||||
on the alchemical chambers list (see above) to determine which one shatters—on
|
||||
a roll of 1-5, creatures in the area take 10d6 damage of the appropriate type
|
||||
(DC 28 basic Reflex). On a roll of 6, creatures must instead save against the
|
||||
sickness effect.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: harmed by sonic (5d8, 2d6 from areas or persistent damage); healed
|
||||
by acid (area 2d4 HP); slowed by cold
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Golem Antimagic
|
||||
range: null
|
||||
raw_description: '**Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent
|
||||
damage); healed by acid (area 2d4 HP); slowed by cold'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Casting a shatter spell on an alchemical golem affects the golem normally,
|
||||
but also causes an alchemical rupture (see above).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Vulnerable to Shatter
|
||||
range: null
|
||||
raw_description: '**Vulnerable to Shatter** Casting a shatter spell on an alchemical
|
||||
golem affects the golem normally, but also causes an alchemical rupture (see above).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'This golem is a walking alchemical nightmare capable of inflicting all
|
||||
manner of painful wounds. Its ability to follow orders is granted by the otherwise
|
||||
mindless humanoid brain that floats in its dome-like head. In exceptionally rare
|
||||
cases, the brain used in its creation might retain fragments of memories or even
|
||||
actual intellect, resulting in an alchemical golem with a personality and agenda
|
||||
of its own.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 28'
|
||||
hp: 150
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- acid
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- magic (see below)
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
items: null
|
||||
languages: null
|
||||
level: 9
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+6
|
||||
type: piercing
|
||||
name: syringe
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: alchemical injection
|
||||
to_hit: 22
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Alchemical Golem
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When an alchemical golem hits a creature with a syringe Strike, roll
|
||||
1d6 on the alchemical chambers list to determine the additional effect of the
|
||||
attack. The syringe deals an additional 2d6 damage of the appropriate type (or
|
||||
exposes the target to the sickness effect, as appropriate).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Alchemical Injection
|
||||
range: null
|
||||
raw_description: '**Alchemical Injection** When an alchemical golem hits a creature
|
||||
with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the
|
||||
additional effect of the attack. The syringe deals an additional 2d6 damage of
|
||||
the appropriate type (or exposes the target to the sickness effect, as appropriate).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 'The golem fills an empty vial from one of its alchemical chambers
|
||||
to create a bomb and then makes a bomb Strike. Determine the type of bomb created
|
||||
by rolling 1d6 on the alchemical chambers list above. On a roll of 1-4, it creates
|
||||
the corresponding greater alchemical bomb: an __acid flask__ from chamber 1, a
|
||||
__frost vial__ from chamber 2, __bottled lightning__ from chamber 3, or __alchemist''s
|
||||
fire__ from chamber 4. On a roll of 5, it creates a poisonous bomb that deals
|
||||
3d10 poison damage and 3 poison splash damage with no other effects. On a roll
|
||||
of 6, it creates a sickness bomb, which exposes the target and all creatures in
|
||||
the splash radius to the sickness effect; creatures hit by only the splash receive
|
||||
a +2 circumstance bonus to their Fortitude saves.'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Generate Bomb
|
||||
range: null
|
||||
raw_description: '**Generate Bomb** (__manipulate__) The golem fills an empty
|
||||
vial from one of its alchemical chambers to create a bomb and then makes a bomb
|
||||
Strike. Determine the type of bomb created by rolling 1d6 on the alchemical chambers
|
||||
list above. On a roll of 1-4, it creates the corresponding greater alchemical
|
||||
bomb: an __acid flask__ from chamber 1, a __frost vial__ from chamber 2, __bottled
|
||||
lightning__ from chamber 3, or __alchemist''s fire__ from chamber 4. On a roll
|
||||
of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash
|
||||
damage with no other effects. On a roll of 6, it creates a sickness bomb, which
|
||||
exposes the target and all creatures in the splash radius to the sickness effect;
|
||||
creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude
|
||||
saves.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- manipulate
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage: null
|
||||
name: bomb
|
||||
plus_damage: null
|
||||
to_hit: 20
|
||||
traits:
|
||||
- magical
|
||||
- thrown 20 feet
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 12
|
||||
type: physical (except adamantine or bludgeoning)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 20
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 19
|
||||
ref_misc: null
|
||||
will: 15
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +15
|
||||
- darkvision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 185
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- N
|
||||
- Large
|
||||
- Alchemical
|
||||
- Construct
|
||||
- Golem
|
||||
- Mindless
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,203 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 6
|
||||
dex_mod: 1
|
||||
int_mod: 3
|
||||
str_mod: 5
|
||||
wis_mod: 5
|
||||
ac: 23
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities: null
|
||||
description: 'Aboleths form the core of alghollthu society, and while they are the
|
||||
"common folk" of their own societies, they see themselves as masters of all others.
|
||||
Unlike their leaders, who mask their actions using magical disguises, aboleths revel
|
||||
in their monstrous forms, appearing as primeval fish with tentacles. Masters of
|
||||
psychic manipulation, they are a species so ancient that they were present in the
|
||||
world when it was young, before the gods had turned their attention to the planet.
|
||||
They see all other life as something they have the right to control, so the idea
|
||||
that potential slaves might have faith in a higher power other than themselves enrages
|
||||
aboleths.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 25'
|
||||
hp: 135
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
- Alghollthu
|
||||
- Aquan
|
||||
- Common
|
||||
- Undercommon
|
||||
level: 7
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+10
|
||||
type: bludgeoning
|
||||
name: tentacle
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: slime
|
||||
to_hit: 16
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Alghollthu Master
|
||||
perception: 17
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round);
|
||||
**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
|
||||
3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
|
||||
2 until the curse ends; every hour this membrane remains dry, the creature''s
|
||||
drained condition increases by 1 (permanent). A __remove disease__ spell can counteract
|
||||
this curse, but immunity to disease offers no protection against it.'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Slime
|
||||
range: null
|
||||
raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw**
|
||||
Fortitude DC 25; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s
|
||||
skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms
|
||||
into a clear, slimy membrane, inflicting drained 2 until the curse ends; every
|
||||
hour this membrane remains dry, the creature''s drained condition increases by
|
||||
1 (permanent). A __remove disease__ spell can counteract this curse, but immunity
|
||||
to disease offers no protection against it.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- curse
|
||||
- occult
|
||||
- virulent
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 15
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 10
|
||||
ref_misc: null
|
||||
will: 16
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 5 feet. While underwater, an aboleth exudes a cloud of transparent
|
||||
slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25
|
||||
Fortitude save each round or lose the ability to breathe air but gain the ability
|
||||
to breathe water for 3 hours.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mucus Cloud
|
||||
range: null
|
||||
raw_description: '**Mucus Cloud** (__aura__, __disease__) 5 feet. While underwater,
|
||||
an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent
|
||||
to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability
|
||||
to breathe air but gain the ability to breathe water for 3 hours.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- disease
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +17
|
||||
- darkvision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 14
|
||||
misc: any one subcategory
|
||||
name: 'Lore '
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 14
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 10
|
||||
type: Land
|
||||
- amount: 60
|
||||
type: swim
|
||||
spell_lists:
|
||||
- dc: 25
|
||||
misc: null
|
||||
name: Occult Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: project image
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: veil
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: x3
|
||||
name: dominate
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: illusory scene
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: illusory object
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: hallucinatory terrain
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: hypnotic pattern
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LE
|
||||
- Huge
|
||||
- Aberration
|
||||
- Aquatic
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,202 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 5
|
||||
dex_mod: 2
|
||||
int_mod: -5
|
||||
str_mod: 7
|
||||
wis_mod: 1
|
||||
ac: 30
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'The most common aluum is powered by the bound soul of a loyal city servant,
|
||||
but its creation is among the Pactmasters'' most guarded secrets. There are dozens
|
||||
of dormant aluums spread throughout Katapesh, and only someone wearing an aluum
|
||||
charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters
|
||||
entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm
|
||||
is one of the most severe crimes in the city.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 29'
|
||||
hp: 145
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- bleed
|
||||
- disease
|
||||
- death effects
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- magic (see below)
|
||||
- mental
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
items: null
|
||||
languages: null
|
||||
level: 10
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: paralyzing force
|
||||
to_hit: 23
|
||||
traits:
|
||||
- magical
|
||||
name: Aluum Enforcer
|
||||
perception: 17
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Aluum enforcers are immune to spells and magical abilities, with two
|
||||
exceptions. A __negative__ spell or magical ability grants an aluum enforcer the
|
||||
__quickened__ condition until the end of its next turn instead of its normal effects.
|
||||
A __positive__ spell or ability makes an aluum enforcer __slowed 1__ until the
|
||||
end of its next turn instead of its normal effects.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Aluum Antimagic
|
||||
range: null
|
||||
raw_description: '**Aluum Antimagic** Aluum enforcers are immune to spells and magical
|
||||
abilities, with two exceptions. A __negative__ spell or magical ability grants
|
||||
an aluum enforcer the __quickened__ condition until the end of its next turn instead
|
||||
of its normal effects. A __positive__ spell or ability makes an aluum enforcer
|
||||
__slowed 1__ until the end of its next turn instead of its normal effects.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A creature damaged by the aluum enforcer's fist Strike must succeed
|
||||
at a DC 27 Fortitude save or become __paralyzed__ for 1 round. On a critical failure,
|
||||
the creature is paralyzed for 1d4 minutes and falls __prone__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Paralyzing Force
|
||||
range: null
|
||||
raw_description: '**Paralyzing Force** (__arcane__, __incapacitation__, __necromancy__)
|
||||
A creature damaged by the aluum enforcer''s fist Strike must succeed at a DC 27
|
||||
Fortitude save or become __paralyzed__ for 1 round. On a critical failure, the
|
||||
creature is paralyzed for 1d4 minutes and falls __prone__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- incapacitation
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The aluum enforcer emits a keening wail in a 15-foot cone that deals
|
||||
9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save
|
||||
is __stunned 1__, or stunned 3 on a critical failure. The aluum can't use Soul
|
||||
Shriek again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Soul Shriek
|
||||
range: null
|
||||
raw_description: '**Soul Shriek** [Two Actions] (__arcane__, __auditory__, __evocation__,
|
||||
__mental__, __sonic__) The aluum enforcer emits a keening wail in a 15-foot cone
|
||||
that deals 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails
|
||||
its save is __stunned 1__, or stunned 3 on a critical failure. The aluum can''t
|
||||
use Soul Shriek again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- auditory
|
||||
- evocation
|
||||
- mental
|
||||
- sonic
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: physical (except adamantine)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 21
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 18
|
||||
ref_misc: null
|
||||
will: 15
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +17
|
||||
- darkvision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: 'Pathfinder #149: Against the Scarlet Triad'
|
||||
page_start: 82
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- N
|
||||
- Large
|
||||
- Construct
|
||||
- Mindless
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,267 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 9
|
||||
dex_mod: 7
|
||||
int_mod: 3
|
||||
str_mod: 8
|
||||
wis_mod: 6
|
||||
ac: 41
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities: null
|
||||
description: "These chimeric, desert-dwelling fiends have massive bodies that are\
|
||||
\ part hippopotamus, part large cat, and part crocodile. Though they devour souls\
|
||||
\ for sustenance, ammuts are infamously picky eaters; most will only eat experienced\
|
||||
\ adventurers or, for a special treat, particularly evil creatures, passing over\
|
||||
\ common folk or those whose mettle has never been tested. \n\n\n\nOnly a few ammuts\
|
||||
\ are known to exist, and most dwell in Osirion. However, recent expeditions into\
|
||||
\ Orv's Vault of the Black Desert have uncovered the existence of ammuts in this\
|
||||
\ region, as well.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC 43"
|
||||
hp: 350
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- evil
|
||||
items: null
|
||||
languages:
|
||||
- Celestial
|
||||
- Infernal
|
||||
- telepathy 100 feet
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+16
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: wasting wound
|
||||
to_hit: 32
|
||||
traits:
|
||||
- agile
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8+12
|
||||
type: null
|
||||
name: foot
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: stunned 1 (DC 38 Fortitude negates)
|
||||
to_hit: 30
|
||||
traits:
|
||||
- deadly d10
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+16
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Improved Grab
|
||||
to_hit: 32
|
||||
traits:
|
||||
- reach 15 feet
|
||||
name: Ammut
|
||||
perception: 33
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The ammut exhales a blast of flame that deals 18d6 fire damage to all
|
||||
creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can't use their
|
||||
Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__curse__, __divine__, __evocation__,
|
||||
__fire__) The ammut exhales a blast of flame that deals 18d6 fire damage to all
|
||||
creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can''t use their
|
||||
Breath Weapon again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- curse
|
||||
- divine
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A creature whose HP drops to 0 while swallowed by an ammut has its
|
||||
soul consumed, as well as its body. The creature dies instantly and cannot be
|
||||
brought back to life except by __miracle__, __wish__, or similar magic.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Devour Soul
|
||||
range: null
|
||||
raw_description: '**Devour Soul** (__curse__, __death__, __divine__, __necromancy__)
|
||||
A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed,
|
||||
as well as its body. The creature dies instantly and cannot be brought back to
|
||||
life except by __miracle__, __wish__, or similar magic.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- curse
|
||||
- death
|
||||
- divine
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The ammut uses Swallow Whole.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Fast Swallow
|
||||
range: null
|
||||
raw_description: '**Fast Swallow** [Reaction] **Trigger** The ammut __Grabs__ a
|
||||
creature; **Effect** The ammut uses Swallow Whole.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The ammut __Grabs__ a creature
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Large, 3d12+8 bludgeoning, Rupture 32
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Swallow Whole
|
||||
range: null
|
||||
raw_description: '**__Swallow Whole__** Large, 3d12+8 bludgeoning, Rupture 32'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A creature dealt damage by an ammut's claw Strike must succeed at a
|
||||
DC 37 Will save or become __enfeebled 1__ and __drained 1__ (or enfeebled 2 and
|
||||
drained 2 on a critical failed save). The conditions cannot be mitigated until
|
||||
the curse is removed, and the curse cannot be removed until all damage dealt by
|
||||
the claw Strike is healed. Each day, a creature afflicted with wasting wound must
|
||||
attempt another saving throw; on a failed save, the values of its enfeebled and
|
||||
drained conditions each increase by 1. If the victim dies while cursed, its soul
|
||||
is destroyed, as per the ammut's devour soul ability.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wasting Wound
|
||||
range: null
|
||||
raw_description: '**Wasting Wound** (__curse__, __divine__, __necromancy__) A creature
|
||||
dealt damage by an ammut''s claw Strike must succeed at a DC 37 Will save or become
|
||||
__enfeebled 1__ and __drained 1__ (or enfeebled 2 and drained 2 on a critical
|
||||
failed save). The conditions cannot be mitigated until the curse is removed, and
|
||||
the curse cannot be removed until all damage dealt by the claw Strike is healed.
|
||||
Each day, a creature afflicted with wasting wound must attempt another saving
|
||||
throw; on a failed save, the values of its enfeebled and drained conditions each
|
||||
increase by 1. If the victim dies while cursed, its soul is destroyed, as per
|
||||
the ammut''s devour soul ability.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- curse
|
||||
- divine
|
||||
- necromancy
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances:
|
||||
- amount: 20
|
||||
type: fire
|
||||
- amount: 20
|
||||
type: poison
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 35
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 27
|
||||
ref_misc: null
|
||||
will: 28
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +33
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
- true seeing
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: 'Pathfinder #155: Lord of the Black Sands'
|
||||
page_start: 77
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 30
|
||||
type: burrow
|
||||
spell_lists:
|
||||
- dc: 37
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dominate
|
||||
requirement: null
|
||||
- heightened_level: 6
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: evil only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: true seeing
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Rare
|
||||
- NE
|
||||
- Huge
|
||||
- Fiend
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 20
|
||||
type: good
|
|
@ -0,0 +1,148 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 3
|
||||
dex_mod: -2
|
||||
int_mod: -5
|
||||
str_mod: 0
|
||||
wis_mod: 0
|
||||
ac: 9
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities: null
|
||||
description: 'An amoeba swarm consists of thousands of individual single-celled organisms
|
||||
held together by acrid-smelling slime. As ravenous as they are mindless, amoeba
|
||||
swarms use no tactics.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 15'
|
||||
hp: 35
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- acid
|
||||
- critical hits
|
||||
- mental
|
||||
- precision
|
||||
- unconscious
|
||||
- visual
|
||||
items: null
|
||||
languages: null
|
||||
level: 1
|
||||
melee: null
|
||||
name: Amoeba Swarm
|
||||
perception: 3
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The amoeba swarm slithers over each creature in its space, dealing
|
||||
1d6 acid damage (DC 14 basic Reflex save). A creature that critically fails is
|
||||
__sickened 1__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Swarming Slither
|
||||
range: null
|
||||
raw_description: '**Swarming Slither** The amoeba swarm slithers over each creature
|
||||
in its space, dealing 1d6 acid damage (DC 14 basic Reflex save). A creature that
|
||||
critically fails is __sickened 1__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An amoeba's acid damages only organic material—not metal, stone, or
|
||||
other inorganic substances.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Weak Acid
|
||||
range: null
|
||||
raw_description: '**Weak Acid** An amoeba''s acid damages only organic material—not
|
||||
metal, stone, or other inorganic substances.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 4
|
||||
type: slashing
|
||||
- amount: 4
|
||||
type: piercing
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 8
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 1
|
||||
ref_misc: null
|
||||
will: 3
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An amoeba swarm can sense nearby creatures through vibration and air
|
||||
or water movement.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Motion Sense
|
||||
range: null
|
||||
raw_description: '**Motion Sense** An amoeba swarm can sense nearby creatures through
|
||||
vibration and air or water movement.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +3
|
||||
- motion sense 60 feet
|
||||
- no vision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 1
|
||||
misc: +3 in water
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 192
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 5
|
||||
type: Land
|
||||
- amount: 5
|
||||
type: climb
|
||||
- amount: 10
|
||||
type: swim
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Amphibious
|
||||
- Mindless
|
||||
- Ooze
|
||||
- Swarm
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 3
|
||||
type: area
|
||||
- amount: 3
|
||||
type: fire
|
||||
- amount: 3
|
||||
type: <a style="text-decoration:underline" href="Traits.aspx?ID=150">splash</a>
|
||||
damage
|
|
@ -0,0 +1,257 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 0
|
||||
dex_mod: 4
|
||||
int_mod: 1
|
||||
str_mod: 2
|
||||
wis_mod: 4
|
||||
ac: 23
|
||||
ac_special: null
|
||||
alignment: CG
|
||||
automatic_abilities: null
|
||||
description: 'Anadi elders must make the difficult decision of whether to continue
|
||||
negotiations or to escalate a disagreement to outright conflict.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 24'
|
||||
hp: 95
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- composite longbow (20 arrows)
|
||||
- hide armor
|
||||
- shortsword
|
||||
languages:
|
||||
- Anadi
|
||||
- Common
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+5
|
||||
type: piercing
|
||||
name: shortsword
|
||||
plus_damage: null
|
||||
to_hit: 16
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+5
|
||||
type: piercing
|
||||
name: fangs
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: anadi venom
|
||||
to_hit: 16
|
||||
traits:
|
||||
- finesse
|
||||
name: Anadi Elder
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage
|
||||
1** 2d6 poison damage and __flat-footed__ (1 round); **Stage 2** 2d6 poison damage,
|
||||
__flat-footed__, and __clumsy 1__ (1 round)'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Anadi Venom
|
||||
range: null
|
||||
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 22 Fortitude;
|
||||
**Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __flat-footed__
|
||||
(1 round); **Stage 2** 2d6 poison damage, __flat-footed__, and __clumsy 1__ (1
|
||||
round)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- poison
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The anadi changes into their true form, spider form, or human form.
|
||||
The above statistics assume the anadi is in their true form. While in their human
|
||||
form, the anadi elder can't use their fangs attack and loses their climb Speed.
|
||||
When in spider form, they can't use weapons.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Change Shape
|
||||
range: null
|
||||
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
|
||||
__transmutation__) The anadi changes into their true form, spider form, or human
|
||||
form. The above statistics assume the anadi is in their true form. While in their
|
||||
human form, the anadi elder can''t use their fangs attack and loses their climb
|
||||
Speed. When in spider form, they can''t use weapons.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- polymorph
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: By spending several minutes, an anadi can produce silk to craft items
|
||||
made of cloth. A single anadi can produce enough silk in a day to craft a single
|
||||
garment.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Spin Silk
|
||||
range: null
|
||||
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
|
||||
By spending several minutes, an anadi can produce silk to craft items made of
|
||||
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- exploration
|
||||
- manipulate
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+1
|
||||
type: piercing
|
||||
name: composite longbow
|
||||
plus_damage: null
|
||||
to_hit: 16
|
||||
traits:
|
||||
- deadly 1d10
|
||||
- propulsive
|
||||
- range increment 100 feet
|
||||
- reload 0
|
||||
- volley 30 feet
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 10
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 14
|
||||
ref_misc: null
|
||||
will: 16
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +15
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 12
|
||||
misc: +14 to Climb in true or spider form
|
||||
name: 'Athletics '
|
||||
- bonus: 13
|
||||
misc: +17 weaving
|
||||
name: 'Crafting '
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 14
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: 'Pathfinder #145: Hellknight Hill'
|
||||
page_start: 85
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: climb
|
||||
spell_lists:
|
||||
- dc: 25
|
||||
misc: ''
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: null
|
||||
name: hypnotic pattern
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: invisibility sphere
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: null
|
||||
name: blur
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: invisibility
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: mirror image
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: color spray
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: illusory disguise
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: illusory object
|
||||
requirement: null
|
||||
- heightened_level: 3
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: detect magic
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: electric arc
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: ghost sound
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: mage hand
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: message
|
||||
requirement: null
|
||||
to_hit: 17
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Medium
|
||||
- Anadi
|
||||
- Humanoid
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,194 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 2
|
||||
dex_mod: 4
|
||||
int_mod: 0
|
||||
str_mod: 2
|
||||
wis_mod: 1
|
||||
ac: 19
|
||||
ac_special: null
|
||||
alignment: CG
|
||||
automatic_abilities: null
|
||||
description: 'Anadi hunters act as the eyes and ears of their clans, scouting the
|
||||
surrounding area for potential invaders.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 18'
|
||||
hp: 27
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- composite shortbow (20 arrows)
|
||||
- leather armor
|
||||
- shortsword
|
||||
languages:
|
||||
- Anadi
|
||||
- Common
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+2
|
||||
type: piercing
|
||||
name: shortsword
|
||||
plus_damage: null
|
||||
to_hit: 10
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+2
|
||||
type: piercing
|
||||
name: fangs
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: anadi venom
|
||||
to_hit: 10
|
||||
traits:
|
||||
- finesse
|
||||
name: Anadi Hunter
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage
|
||||
1** 1d6 poison damage and __flat-footed__ (1 round); **Stage 2** 1d6 poison damage,
|
||||
__flat-footed__, and __clumsy 1__ (1 round)'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Anadi Venom
|
||||
range: null
|
||||
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 16 Fortitude;
|
||||
**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __flat-footed__
|
||||
(1 round); **Stage 2** 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1
|
||||
round)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- poison
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The anadi changes into their true form, spider form, or human form.
|
||||
The above statistics assume the anadi is in their true form. While in their human
|
||||
form, the anadi hunter can't use their fangs attack and loses their climb Speed.
|
||||
When in spider form, they can't use weapons.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Change Shape
|
||||
range: null
|
||||
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
|
||||
__transmutation__) The anadi changes into their true form, spider form, or human
|
||||
form. The above statistics assume the anadi is in their true form. While in their
|
||||
human form, the anadi hunter can''t use their fangs attack and loses their climb
|
||||
Speed. When in spider form, they can''t use weapons.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- polymorph
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: By spending several minutes, an anadi can produce silk to craft items
|
||||
made of cloth. A single anadi can produce enough silk in a day to craft a single
|
||||
garment.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Spin Silk
|
||||
range: null
|
||||
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
|
||||
By spending several minutes, an anadi can produce silk to craft items made of
|
||||
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- exploration
|
||||
- manipulate
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+1
|
||||
type: piercing
|
||||
name: composite shortbow
|
||||
plus_damage: null
|
||||
to_hit: 10
|
||||
traits:
|
||||
- deadly 1d10
|
||||
- propulsive
|
||||
- range increment 60 feet
|
||||
- reload 0
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 6
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 10
|
||||
ref_misc: null
|
||||
will: 7
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +7
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 8
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 6
|
||||
misc: +8 to Climb in true or spider form
|
||||
name: 'Athletics '
|
||||
- bonus: 6
|
||||
misc: +10 weaving
|
||||
name: 'Crafting '
|
||||
- bonus: 5
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 8
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: 'Pathfinder #145: Hellknight Hill'
|
||||
page_start: 84
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: climb
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Medium
|
||||
- Anadi
|
||||
- Humanoid
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,224 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 0
|
||||
dex_mod: 2
|
||||
int_mod: 1
|
||||
str_mod: 0
|
||||
wis_mod: 4
|
||||
ac: 21
|
||||
ac_special: null
|
||||
alignment: CG
|
||||
automatic_abilities: null
|
||||
description: 'Anadi sages commune with nature and hone their magic through practice.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 21'
|
||||
hp: 58
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- hide armor
|
||||
- shortsword
|
||||
languages:
|
||||
- Anadi
|
||||
- Common
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: piercing
|
||||
name: shortsword
|
||||
plus_damage: null
|
||||
to_hit: 12
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- versatile S
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+3
|
||||
type: piercing
|
||||
name: fangs
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: anadi venom
|
||||
to_hit: 12
|
||||
traits:
|
||||
- finesse
|
||||
name: Anadi Sage
|
||||
perception: 12
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 4 rounds; **Stage
|
||||
1** 1d6 poison damage and __flat-footed__ (1 round); **Stage 2** 1d6 poison damage,
|
||||
__flat-footed__, and __clumsy 1__ (1 round)'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Anadi Venom
|
||||
range: null
|
||||
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 20 Fortitude;
|
||||
**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __flat-footed__
|
||||
(1 round); **Stage 2** 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1
|
||||
round)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- poison
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The anadi changes into their true form, spider form, or human form.
|
||||
The above statistics assume the anadi is in their true form. While in their human
|
||||
form, the anadi sage can't use their fangs attack and loses their climb Speed.
|
||||
When in spider form, they can't use weapons.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Change Shape
|
||||
range: null
|
||||
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
|
||||
__transmutation__) The anadi changes into their true form, spider form, or human
|
||||
form. The above statistics assume the anadi is in their true form. While in their
|
||||
human form, the anadi sage can''t use their fangs attack and loses their climb
|
||||
Speed. When in spider form, they can''t use weapons.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- polymorph
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: By spending several minutes, an anadi can produce silk to craft items
|
||||
made of cloth. A single anadi can produce enough silk in a day to craft a single
|
||||
garment.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Spin Silk
|
||||
range: null
|
||||
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
|
||||
By spending several minutes, an anadi can produce silk to craft items made of
|
||||
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- exploration
|
||||
- manipulate
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 8
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 10
|
||||
ref_misc: null
|
||||
will: 12
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +12
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 6
|
||||
misc: +8 to Climb in true or spider form
|
||||
name: 'Athletics '
|
||||
- bonus: 9
|
||||
misc: +13 weaving
|
||||
name: 'Crafting '
|
||||
- bonus: 8
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: 'Pathfinder #145: Hellknight Hill'
|
||||
page_start: 85
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: climb
|
||||
spell_lists:
|
||||
- dc: 22
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: null
|
||||
name: blur
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: illusory creature
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: color spray
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: illusory disguise
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: illusory object
|
||||
requirement: null
|
||||
- heightened_level: 2
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: detect magic
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: ghost sound
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: mage hand
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: message
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Medium
|
||||
- Anadi
|
||||
- Humanoid
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,130 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 5
|
||||
dex_mod: 0
|
||||
int_mod: -4
|
||||
str_mod: 7
|
||||
wis_mod: 2
|
||||
ac: 25
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities: null
|
||||
description: 'The anancus is an ancient species of elephant with unusually long tusks
|
||||
and a trunk shorter than its more modern cousins.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 24'
|
||||
hp: 170
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+11
|
||||
type: piercing
|
||||
name: tusk
|
||||
plus_damage: null
|
||||
to_hit: 19
|
||||
traits:
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+9
|
||||
type: bludgeoning
|
||||
name: foot
|
||||
plus_damage: null
|
||||
to_hit: 17
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Anancus
|
||||
perception: 16
|
||||
proactive_abilities:
|
||||
- action_cost: Three Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Large or smaller, foot, DC 25
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Trample
|
||||
range: null
|
||||
raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 25'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: The target takes double damage, is knocked prone, and is pushed
|
||||
5 feet away from the anancus.
|
||||
critical_success: null
|
||||
description: "The anancus sweeps its long tusks back and forth, dealing 4d6 bludgeoning\
|
||||
\ damage to all creatures in a 15-foot cone, who must make a DC 27 basic Reflex\
|
||||
\ save. \n\n**Critical Success **The target is unaffected. \n\n"
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The target takes full damage and is knocked prone.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Tusk Sweep
|
||||
range: null
|
||||
raw_description: "**Tusk Sweep** [Two Actions] The anancus sweeps its long tusks\
|
||||
\ back and forth, dealing 4d6 bludgeoning damage to all creatures in a 15-foot\
|
||||
\ cone, who must make a DC 27 basic Reflex save. \n\n**Critical Success **The\
|
||||
\ target is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\
|
||||
\ The target takes full damage and is knocked __prone__. \n\n**Critical Failure**\
|
||||
\ The target takes double damage, is knocked prone, and is pushed 5 feet away\
|
||||
\ from the anancus."
|
||||
requirements: null
|
||||
success: The target takes half damage.
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 19
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 14
|
||||
ref_misc: null
|
||||
will: 16
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +16
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 116
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Animal
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,321 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 6
|
||||
dex_mod: 5
|
||||
int_mod: 4
|
||||
str_mod: 8
|
||||
wis_mod: 5
|
||||
ac: 39
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 35
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon Strikes with its tail at the triggering creature at a -2 penalty.
|
||||
If it hits, the creature takes a -2 circumstance penalty to the triggering roll.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Tail Lash
|
||||
range: null
|
||||
raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of
|
||||
the dragon''s tail takes an action to Strike or attempt a skill check; **Effect**
|
||||
The dragon Strikes with its tail at the triggering creature at a -2 penalty. If
|
||||
it hits, the creature takes a -2 circumstance penalty to the triggering roll.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within reach of the dragon's tail takes an action to Strike
|
||||
or attempt a skill check
|
||||
description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons
|
||||
terrorize their domains with intense fervor. Gleefully sadistic, they rule their
|
||||
fetid principalities from a deep cave or otherwise isolated part of the swamp with
|
||||
a mix of lightning-quick raids and subterfuge. Their hatred for other creatures
|
||||
is as acidic as their breath weapons, and they rarely tolerate even other dragons
|
||||
of their kind—except perhaps to mate or temporarily collaborate to take down a mutual
|
||||
enemy.
|
||||
|
||||
|
||||
|
||||
|
||||
Black dragons are amphibious—although they breathe air, their gills also allow them
|
||||
to breathe water. Their frills and fins make them accomplished swimmers, well suited
|
||||
to their wetland environments and submerged lairs. They''re immune to the fetid
|
||||
water that comes as a result of their magical ability to corrupt water.
|
||||
|
||||
|
||||
|
||||
|
||||
Black dragon lairs are as foul as their souls. The floors are littered with rotting
|
||||
meat, and plundered treasures line the muck and slime of their dank caves amid twisted
|
||||
roots and creepers. Such places are often crawling with pests, snakes, and slimes.
|
||||
Though they claim natural caverns when they can, they make do with areas of dense,
|
||||
twisted vegetation within a swamp. Black dragon treasure hoards primarily consist
|
||||
of gems and expensive glass work, as valuables of softer substance can''t survive
|
||||
the dragon''s acidic presence.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 37'
|
||||
hp: 325
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- acid
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Goblin
|
||||
- Jotun
|
||||
- Orcish
|
||||
level: 16
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+14
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d6
|
||||
type: acid and 2d6 persistent acid
|
||||
to_hit: 33
|
||||
traits:
|
||||
- acid
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+14
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 33
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+12
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+12
|
||||
type: piercing
|
||||
name: horns
|
||||
plus_damage: null
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Ancient Black Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a spray of acid that deals 17d6 acid damage in
|
||||
a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __evocation__)
|
||||
The dragon breathes a spray of acid that deals 17d6 acid damage in a 100-foot
|
||||
line (DC 39 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- acid
|
||||
- arcane
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The
|
||||
liquid becomes undrinkable and unable to support water-breathing life. This destroys
|
||||
liquid magic or alchemical items if they're of a lower level than the dragon (a
|
||||
creature can attempt a DC 35 Will save to protect liquids in its possession).
|
||||
This doesn't affect liquids in a creature's body.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: Once per day
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Corrupt Water
|
||||
range: null
|
||||
raw_description: '**Corrupt Water** (__arcane__, __concentrate__, __necromancy__)
|
||||
**Frequency** Once per day; **Effect** The dragon permanently befouls 10 cubic
|
||||
feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support
|
||||
water-breathing life. This destroys liquid magic or alchemical items if they''re
|
||||
of a lower level than the dragon (a creature can attempt a DC 35 Will save to
|
||||
protect liquids in its possession). This doesn''t affect liquids in a creature''s
|
||||
body.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horns Strike in any order
|
||||
in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horns Strike in any order in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
|
||||
it scores a critical hit with a Strike'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 30
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 27
|
||||
ref_misc: null
|
||||
will: 29
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +30
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 106
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 150
|
||||
type: fly
|
||||
- amount: 60
|
||||
type: swim
|
||||
spell_lists:
|
||||
- dc: 37
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: darkness
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Huge
|
||||
- Acid
|
||||
- Amphibious
|
||||
- Dragon
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,434 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 6
|
||||
dex_mod: 4
|
||||
int_mod: 7
|
||||
str_mod: 7
|
||||
wis_mod: 5
|
||||
ac: 42
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 39
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 39 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
|
||||
the triggering attack. If the dragon is Flying, it descends 10 feet after the
|
||||
attack is complete.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wing Deflection
|
||||
range: null
|
||||
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
|
||||
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
|
||||
bonus to AC against the triggering attack. If the dragon is Flying, it descends
|
||||
10 feet after the attack is complete.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The dragon is targeted with an attack.
|
||||
description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic
|
||||
dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
|
||||
often lair near or within cities and set out to bend the population to their will
|
||||
and gather hordes of servants. These dragons love spinning webs of conspiracy. A
|
||||
blue dragon''s lackeys typically don''t even realize that they serve a dragon, but
|
||||
instead think the protection money, tariffs, or taxes they are amassing is treasure
|
||||
for a cruel but legitimate master. In some ways, blue dragons even see their servants
|
||||
as a living hoard and value them like treasure. These dragons have been known to
|
||||
use these tactics even with their own chromatic cousins.
|
||||
|
||||
|
||||
|
||||
|
||||
Not all blue dragons work clandestinely. Some lord over desert tribes and hill people
|
||||
like vengeful gods, demanding both tribute and worship. No matter how blue dragons
|
||||
manage their underlings, their bearing is regal and their lairs palatial; they''re
|
||||
universally intolerant of insubordination, incompetence, and embezzlement, and punish
|
||||
perpetrators with murderous efficiency.
|
||||
|
||||
|
||||
|
||||
|
||||
Blue dragons are also known for their use and mastery of illusion magic. They make
|
||||
use of illusions to augment their manipulations and bewilder their foes in battle.
|
||||
Blue dragons also have some control over water, but use this ability to destroy
|
||||
water, something quite dangerous for those who encounter them in their desert lairs.
|
||||
|
||||
|
||||
|
||||
|
||||
The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers.
|
||||
As social creatures, blue dragons prefer to host guests in comfort—but their dwellings
|
||||
should not be so public that just anyone can come calling. A force of guards keeps
|
||||
out intruders, and clever illusions conceal the edifice from prying eyes. Rather
|
||||
than a pile of coins or gems, a blue dragon''s true hoard is the rich furnishings
|
||||
in its citadel— expensive art, ornate furniture, and architectural marvels.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40'
|
||||
hp: 370
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- electricity
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Ignan
|
||||
- Infernal
|
||||
- Jotun
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d12
|
||||
type: electricity
|
||||
to_hit: 35
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 35
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+13
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: piercing
|
||||
name: horns
|
||||
plus_damage: null
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Blue Dragon
|
||||
perception: 31
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes lightning that deals 12d12 electricity damage in
|
||||
a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius storm
|
||||
cloud appears 80 feet above a point of the dragon's choosing along the Breath
|
||||
Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__,
|
||||
__evocation__) The dragon breathes lightning that deals 12d12 electricity damage
|
||||
in a 120-foot line (DC 40 basic Reflex save). It can''t use Breath Weapon again
|
||||
for 1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius
|
||||
storm cloud appears 80 feet above a point of the dragon''s choosing along the
|
||||
Breath Weapon''s path. Clouds last for 10 minutes and allow the dragon to use
|
||||
Storm Breath.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- electricity
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When casting __create water__, the dragon can attempt to destroy liquid
|
||||
instead of creating it, turning an equal amount of liquid into sand. This destroys
|
||||
liquid magic or alchemical items if they're of a lower level than the dragon (a
|
||||
creature can attempt a DC 37 Will save to protect all liquids in its possession).
|
||||
This doesn't affect the liquids in a creature's body.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Desert Thirst
|
||||
range: null
|
||||
raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
|
||||
__create water__, the dragon can attempt to destroy liquid instead of creating
|
||||
it, turning an equal amount of liquid into sand. This destroys liquid magic or
|
||||
alchemical items if they''re of a lower level than the dragon (a creature can
|
||||
attempt a DC 37 Will save to protect all liquids in its possession). This doesn''t
|
||||
affect the liquids in a creature''s body.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horns Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horns Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
|
||||
it scores a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Whenever the dragon uses Breath Weapon while the illusory image from
|
||||
its innate __project image__ spell persists, it can cause the Breath Weapon to
|
||||
originate from itself or the image.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mirage
|
||||
range: null
|
||||
raw_description: '**Mirage** Whenever the dragon uses Breath Weapon while the illusory
|
||||
image from its innate __project image__ spell persists, it can cause the Breath
|
||||
Weapon to originate from itself or the image.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: A storm cloud created by Breath Weapon is within 500 feet, and the dragon
|
||||
can see the cloud.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: Once per round
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Storm Breath
|
||||
range: null
|
||||
raw_description: '**Storm Breath** (__arcane__, __concentrate__, __electricity__,
|
||||
__evocation__) **Frequency** Once per round; **Requirement** A storm cloud created
|
||||
by Breath Weapon is within 500 feet, and the dragon can see the cloud. **Effect**
|
||||
The dragon calls down a lightning bolt from a storm cloud created by its Breath
|
||||
Weapon. This creates a vertical line of lightning to the ground that deals 6d12
|
||||
electricity damage to all enemies in its path (DC 40 basic Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- electricity
|
||||
- evocation
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 32
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 30
|
||||
ref_misc: null
|
||||
will: 33
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon can mimic any sound it has heard. To do so, it must succeed
|
||||
at a Deception check with a +4 circumstance bonus.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Sound Imitation
|
||||
range: null
|
||||
raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard.
|
||||
To do so, it must succeed at a Deception check with a +4 circumstance bonus.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +31
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 108
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 30
|
||||
type: burrow
|
||||
- amount: 200
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 43
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 8
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: hallucinatory terrain
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: illusory creature
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: illusory object
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: ventriloquism
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: see mirage
|
||||
name: project image
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will, see desert thirst
|
||||
name: create water
|
||||
requirement: null
|
||||
- heightened_level: 8
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: ghost sound
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LE
|
||||
- Huge
|
||||
- Dragon
|
||||
- Electricity
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,365 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 6
|
||||
dex_mod: 5
|
||||
int_mod: 4
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 39
|
||||
ac_special: null
|
||||
alignment: CG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 35
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
|
||||
the triggering attack. If the dragon is flying, it descends 10 feet after the
|
||||
attack is complete.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wing Deflection
|
||||
range: null
|
||||
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
|
||||
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
|
||||
bonus to AC against the triggering attack. If the dragon is flying, it descends
|
||||
10 feet after the attack is complete.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The dragon is targeted with an attack.
|
||||
description: 'Brass dragons are whimsical tricksters who delight in humor and play.
|
||||
They particularly enjoy conversations with humans and other civilized humanoids,
|
||||
delighting in the naive customs of these diminutive races without showing them haughtiness
|
||||
or scorn. While they may seem merely curious, brass dragons engage in this sort
|
||||
of conversation with the goal of keeping up to date on regional politics so they
|
||||
can anticipate future conflicts. Along the way, they create extensive information
|
||||
networks that begin with their own allies but stretch across all levels of humanoid
|
||||
society—networks which the brass dragon then uses to subtly assist settlements near
|
||||
their lair. Unlike the schemes and manipulations of blue dragons, brass dragons
|
||||
use their informant networks to establish justice and equality.
|
||||
|
||||
|
||||
|
||||
|
||||
These carefree dragons value independence and feel that all creatures deserve to
|
||||
live as they please, provided they don''t harm others. They are emotional creatures
|
||||
and tend to have short attention spans, sometimes falling victim to depression in
|
||||
their twilight years. To combat this, some brass dragons keep pets and houseplants
|
||||
that they can care for.
|
||||
|
||||
|
||||
|
||||
|
||||
Though they may seem childlike in their curiosity concerning mortal affairs, a brass
|
||||
dragon''s prowess in battle is no laughing matter. A brass dragon whose territory
|
||||
or allies are threatened is a terrifying foe indeed, quick to shed their innocent
|
||||
guise and unleash their terrifying might upon evildoers.
|
||||
|
||||
|
||||
|
||||
|
||||
Most brass dragons live in desert climates, and while they keep their lairs hidden,
|
||||
they often build near humanoid settlements.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 37'
|
||||
hp: 325
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Gnomish
|
||||
- Halfling
|
||||
- Sphinx
|
||||
- Sylvan
|
||||
- speak with animals
|
||||
level: 16
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d6
|
||||
type: fire and 2d6 persistent fire
|
||||
to_hit: 32
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 32
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+13
|
||||
type: slashing
|
||||
name: wing
|
||||
plus_damage: null
|
||||
to_hit: 30
|
||||
traits:
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Ancient Brass Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The brass dragon breathes in one of two ways. The dragon can't use
|
||||
Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes fire in a 100-foot line that deals 16d6 fire
|
||||
damage (DC 39 basic Reflex save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Flame
|
||||
range: null
|
||||
raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon
|
||||
breathes fire in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex
|
||||
save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes an 80-foot cone of sleep gas. Each creature within
|
||||
the cone must succeed at a DC 39 Fortitude save or fall unconscious for 1d6
|
||||
rounds, or 1 minute on a critical failure.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Sleep Gas
|
||||
range: null
|
||||
raw_description: '**Sleep Gas** (__arcane__, __enchantment__, __incapacitation__,
|
||||
__sleep__); The dragon breathes an 80-foot cone of sleep gas. Each creature
|
||||
within the cone must succeed at a DC 39 Fortitude save or fall unconscious for
|
||||
1d6 rounds, or 1 minute on a critical failure.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- enchantment
|
||||
- incapacitation
|
||||
- sleep
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon** [Two Actions] The brass dragon breathes in\
|
||||
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
|
||||
\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes fire\
|
||||
\ in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save).\n\n\
|
||||
\ * **Sleep Gas** (__arcane__, __enchantment__, __incapacitation__, __sleep__);\
|
||||
\ The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone\
|
||||
\ must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or\
|
||||
\ 1 minute on a critical failure."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon calls upon the desert wind. This has the same effect as __gust
|
||||
of wind__ (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save
|
||||
is also blinded until the end of its next turn (or for 1 minute on a critical
|
||||
failure).
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: three times per day.
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Desert Wind
|
||||
range: null
|
||||
raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__,
|
||||
__evocation__) **Frequency** three times per day. **Effect** The dragon calls
|
||||
upon the desert wind. This has the same effect as __gust of wind__ (DC 37 Fortitude)
|
||||
but in a 60-foot cone. A creature that fails its save is also blinded until the
|
||||
end of its next turn (or for 1 minute on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- air
|
||||
- arcane
|
||||
- concentrate
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one jaws Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one jaws Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the dragon scores a critical hit with a strike, it recharges Breath
|
||||
Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
|
||||
a strike, it recharges Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 30
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 29
|
||||
ref_misc: null
|
||||
will: 30
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +30
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- tremorsense (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Society '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 118
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: burrow
|
||||
- amount: 150
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 37
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: 2
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: speak with animals
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Huge
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,388 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 6
|
||||
dex_mod: 5
|
||||
int_mod: 5
|
||||
str_mod: 9
|
||||
wis_mod: 5
|
||||
ac: 40
|
||||
ac_special: null
|
||||
alignment: LN
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 36
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 36 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon spits a glob of caustic salt water at the creature. The creature
|
||||
takes 7d6 acid damage (DC 36 basic Reflex save). On a failure, the concentrate
|
||||
action is disrupted.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Brine Spit
|
||||
range: null
|
||||
raw_description: '**Brine Spit [Reaction]** **Trigger **A creature the brine dragon
|
||||
observes within 30 feet uses a __concentrate__ action; **Effect **The dragon spits
|
||||
a glob of caustic salt water at the creature. The creature takes 7d6 acid damage
|
||||
(DC 36 basic Reflex save). On a failure, the concentrate action is disrupted.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature the brine dragon observes within 30 feet uses a __concentrate__
|
||||
action
|
||||
description: 'Brine dragons are usually blue-green in color, with shiny scales, crests
|
||||
that help them glide through the water, and sweeping neck frills. They care little
|
||||
for either good or evil. As they are both opinionated and willing to impose their
|
||||
sense of order on others, many brine dragons eventually seek to rule over a meticulously
|
||||
crafted community. These communities are orderly and well-planned, with rigid standards
|
||||
of courtesy and unchanging laws set down by the dragon themself. A settlement seeded
|
||||
by a brine dragon can be made of members of almost any ancestry, but the most common
|
||||
inhabitants are humans, merfolk, tengus, or sahuagin.
|
||||
|
||||
|
||||
|
||||
|
||||
Depending on the dragon''s personality, their community members might view their
|
||||
brine dragon ruler as anything from a benevolent force of order to a fearful tyrant.
|
||||
Regardless, the typical brine dragon has little patience for kindness or philanthropy,
|
||||
and the strength and health of their settlement as a whole are of greater concern
|
||||
than individuals'' well-being. A notable exception to this dispassion rises when
|
||||
an outside force encroaches on their lands. In these cases, the brine dragon is
|
||||
quick to step in and aid in the defense of their community.
|
||||
|
||||
|
||||
|
||||
|
||||
Although brine dragons enjoy cultivating settlements, they rarely make their lairs
|
||||
within the city limits, instead preferring to dwell in sea caves or cliffside grottoes
|
||||
overlooking the coastline. Here they can retreat for privacy as needed, or can accumulate
|
||||
and display their gathered wealth in a place where they feel safe spreading out
|
||||
their treasures. Brine dragon hoards often consist of a mix of offerings and taxes
|
||||
paid by those they rule over and strange discoveries salvaged from sunken ships.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 41
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 41'
|
||||
hp: 330
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- acid
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Sylvan
|
||||
- Utopian
|
||||
level: 17
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+17
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 5d4
|
||||
type: acid
|
||||
to_hit: 34
|
||||
traits:
|
||||
- acid
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+17
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 34
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+17
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 32
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+17
|
||||
type: piercing
|
||||
name: wing
|
||||
plus_damage: null
|
||||
to_hit: 32
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Brine Dragon
|
||||
perception: 32
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a spray of acidic salt water that deals 18d6 acid
|
||||
damage in a 120-foot line (DC 38 basic Reflex save). They can't use Breath Weapon
|
||||
again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__)
|
||||
The dragon breathes a spray of acidic salt water that deals 18d6 acid damage in
|
||||
a 120-foot line (DC 38 basic Reflex save). They can''t use Breath Weapon again
|
||||
for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- acid
|
||||
- evocation
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon tries to capsize an adjacent aquatic vessel of their size
|
||||
or smaller. They must succeed at an __Athletics__ check with a DC of 35 (reduced
|
||||
by 5 for each size smaller the vessel is than the dragon) or the pilot's __Sailing
|
||||
Lore__ DC, whichever is higher.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Capsize
|
||||
range: null
|
||||
raw_description: '**Capsize** (__attack__) The dragon tries to capsize an adjacent
|
||||
aquatic vessel of their size or smaller. They must succeed at an __Athletics__
|
||||
check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the
|
||||
dragon) or the pilot''s __Sailing Lore__ DC, whichever is higher.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- attack
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes a jaws Strike. On a hit, the target takes 6d6 __persistent
|
||||
acid damage__, and is __sickened 3__ from the pain of salt and brine in its wounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Desiccating Bite
|
||||
range: null
|
||||
raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike.
|
||||
On a hit, the target takes 6d6 __persistent acid damage__, and is __sickened 3__
|
||||
from the pain of salt and brine in its wounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one wing Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one wing Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they score a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they score a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The brine dragon's body is encrusted with salty, acidic crystals. When
|
||||
a target takes damage from one of the dragon's melee Strikes, it must succeed
|
||||
at a DC 38 Fortitude Save or be __stunned 1__ (stunned 3 on a critical failure).
|
||||
The target then becomes temporarily immune for 1 minute.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Painful Strikes
|
||||
range: null
|
||||
raw_description: '**Painful Strikes** (__acid__) The brine dragon''s body is encrusted
|
||||
with salty, acidic crystals. When a target takes damage from one of the dragon''s
|
||||
melee Strikes, it must succeed at a DC 38 Fortitude Save or be __stunned 1__ (stunned
|
||||
3 on a critical failure). The target then becomes temporarily immune for 1 minute.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- acid
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 31
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 30
|
||||
ref_misc: null
|
||||
will: 30
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +32
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 30
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 30
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 88
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 140
|
||||
type: fly
|
||||
- amount: 70
|
||||
type: swim
|
||||
spell_lists:
|
||||
- dc: 38
|
||||
misc: ''
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: null
|
||||
name: hydraulic torrent
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: ×3
|
||||
name: control water
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: mariner's curse
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: hydraulic push
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: obscuring mist
|
||||
requirement: null
|
||||
to_hit: 30
|
||||
traits:
|
||||
- Rare
|
||||
- LN
|
||||
- Gargantuan
|
||||
- Amphibious
|
||||
- Dragon
|
||||
- Elemental
|
||||
- Water
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,436 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 6
|
||||
dex_mod: 4
|
||||
int_mod: 7
|
||||
str_mod: 8
|
||||
wis_mod: 6
|
||||
ac: 43
|
||||
ac_special: null
|
||||
alignment: LG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 15 feet, 2d12 electricity damage. The bronze dragon can turn this aura
|
||||
on or off using a single action, which has the concentrate trait, and it can choose
|
||||
to not affect allies with the aura.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Electricity Aura
|
||||
range: null
|
||||
raw_description: '**Electricity Aura** (__aura__, __electricity__) 15 feet, 2d12
|
||||
electricity damage. The bronze dragon can turn this aura on or off using a single
|
||||
action, which has the concentrate trait, and it can choose to not affect allies
|
||||
with the aura.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- electricity
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 38
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 38 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 40 feet. Water in the aura that is also in the same body of water as
|
||||
the dragon is difficult terrain for Swimming creatures that don't have the water
|
||||
trait.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Vortex
|
||||
range: null
|
||||
raw_description: '**Vortex** (__aura__, __water__); 40 feet. Water in the aura that
|
||||
is also in the same body of water as the dragon is difficult terrain for Swimming
|
||||
creatures that don''t have the water trait.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- water
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Jaws only.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon creates a current of water, forcing the triggering creature to
|
||||
attempt a DC 40 Athletics check to Swim. If the creature fails, it's pulled 30
|
||||
feet toward the dragon and the triggering action is lost. If it succeeds, it can
|
||||
Swim normally (using the result of that roll if it doesn't have a Swim speed).
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Vortex Pull
|
||||
range: null
|
||||
raw_description: '**Vortex Pull** [Reaction] (__water__); **Trigger** A creature
|
||||
in the dragon''s vortex uses a Swim action. **Effect** The dragon creates a current
|
||||
of water, forcing the triggering creature to attempt a DC 40 Athletics check to
|
||||
Swim. If the creature fails, it''s pulled 30 feet toward the dragon and the triggering
|
||||
action is lost. If it succeeds, it can Swim normally (using the result of that
|
||||
roll if it doesn''t have a Swim speed).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- water
|
||||
trigger: A creature in the dragon's vortex uses a Swim action.
|
||||
description: "Bronze dragons are among the most common of metallic dragons and the\
|
||||
\ most likely to ally with mortals on worthy quests. However, they are naturally\
|
||||
\ scholarly creatures who would rather remain in their lairs studying esoteric lore\
|
||||
\ than go off on a wild adventure. These aloof and stoic dragons also act as preservationists,\
|
||||
\ guarding storehouses of ancient lore from destruction or perversion. Bronze dragons\
|
||||
\ are principled and protective, but while their silver cousins are quick to crusade\
|
||||
\ for justice, bronze dragons prefer to find an important location worthy of their\
|
||||
\ protection and guard it against any attack or unwelcome intrusion.\n\n\n\nBronze\
|
||||
\ dragons' mastery over water and affinity for electricity means they are a boon\
|
||||
\ to sailors caught in thunderstorms. A bronze dragon's enemies quickly discover\
|
||||
\ neither cloudy sky nor turbulent sea provides shelter from their wrath. \n\n\n\
|
||||
\nBronze dragons lair along shorelines, often in partially submerged sea caves.\
|
||||
\ While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles\
|
||||
\ a vast library—with the shelves kept carefully above the waterline, of course.\
|
||||
\ In addition to their collections of esoteric lore, bronze dragons keep treasures\
|
||||
\ associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment\
|
||||
\ inlaid with mother-of-pearl and abalone shell.\n\n\n\n**__Recall Knowledge - Dragon__\
|
||||
\ (__Arcana__)**: DC 40"
|
||||
hp: 360
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- electricity
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Gnomish
|
||||
- speak with animals
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+16
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d12
|
||||
type: electricity
|
||||
to_hit: 35
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 35
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+14
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Bronze Dragon
|
||||
perception: 32
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The bronze dragon breathes in one of two ways. The dragon can't use
|
||||
Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes lightning in a 100-foot line that deals 12d12
|
||||
electricity damage (DC 40 basic Reflex save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Lightning
|
||||
range: null
|
||||
raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__);
|
||||
The dragon breathes lightning in a 100-foot line that deals 12d12 electricity
|
||||
damage (DC 40 basic Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- electricity
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a 100-foot line of repulsive gas. Each creature
|
||||
in the area must succeed at a DC 40 Will save or become __fleeing__ from the
|
||||
dragon for 1 round (or 2 rounds on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Repulsion Gas
|
||||
range: null
|
||||
raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,
|
||||
__mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature
|
||||
in the area must succeed at a DC 40 Will save or become __fleeing__ from the
|
||||
dragon for 1 round (or 2 rounds on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- abjuration
|
||||
- arcane
|
||||
- incapacitation
|
||||
- mental
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\
|
||||
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
|
||||
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
|
||||
\ lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic\
|
||||
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
|
||||
\ __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature\
|
||||
\ in the area must succeed at a DC 40 Will save or become __fleeing__ from the\
|
||||
\ dragon for 1 round (or 2 rounds on a critical failure)."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one tail Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the dragon scores a critical hit with a Strike, it recharges its
|
||||
Breath Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
|
||||
a Strike, it recharges its Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: For up to 120 minutes per day, the dragon, along with allied creatures
|
||||
and vessels within 50 feet, can move at double their normal Speed in water.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Water Mastery
|
||||
range: null
|
||||
raw_description: '**Water Mastery** For up to 120 minutes per day, the dragon, along
|
||||
with allied creatures and vessels within 50 feet, can move at double their normal
|
||||
Speed in water.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 32
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 30
|
||||
ref_misc: null
|
||||
will: 34
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +32
|
||||
- darkvision
|
||||
- scent (imprecise) 100 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 120
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: fly
|
||||
- amount: 60
|
||||
type: swim
|
||||
spell_lists:
|
||||
- dc: 40
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: control water
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: obscuring mist
|
||||
requirement: null
|
||||
- heightened_level: 2
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: speak with animals
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LG
|
||||
- Gargantuan
|
||||
- Amphibious
|
||||
- Dragon
|
||||
- Water
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,422 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 7
|
||||
dex_mod: 5
|
||||
int_mod: 5
|
||||
str_mod: 9
|
||||
wis_mod: 7
|
||||
ac: 44
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 40
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon is aware of the attack and has a free wing
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Deflecting Cloud
|
||||
range: null
|
||||
raw_description: '**Deflecting Cloud [Reaction]** **Trigger **The dragon is the
|
||||
target of a ranged attack; **Requirements **The dragon is aware of the attack
|
||||
and has a free wing; **Effect **The cloud dragon flexes a wing and creates a billowing
|
||||
cloud of mist. The dragon is treated as if they were __hidden__ for the purposes
|
||||
of resolving the triggering attack, so normally the attacker must succeed at a
|
||||
DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus
|
||||
to AC against the triggering attack.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The dragon is the target of a ranged attack
|
||||
description: 'At heart, cloud dragons are wanderers, explorers, and travelers who
|
||||
enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons
|
||||
range in color from light blue to a pale, milky white and have thick, curling horns
|
||||
and rather short snouts. They keep lairs among the extreme altitudes of the highest
|
||||
mountain peaks but are away on their many journeys as often as they''re at home.
|
||||
Cloud dragons spend long hours surveying the lands they fly over from great heights,
|
||||
but they are creatures of whim, making it hard to predict what will pique their
|
||||
curiosity and bring them winging down to converse or investigate something on the
|
||||
ground. Cloud dragons seldom perform acts of outright malice, but they are not often
|
||||
charitable either. A cloud dragon is as likely to simply pluck something they desire
|
||||
off the ground and fly away with it as they are to bargain fairly.
|
||||
|
||||
|
||||
|
||||
|
||||
A cloud dragon''s ever-changing interests never seem to stray toward the complicated
|
||||
schemes and long-term plans of other dragons. These rovers are creatures of the
|
||||
moment, and although they are as mentally gifted as other true dragons, their interests
|
||||
remain in the here and now. Yet the cloud dragon''s penchant for living in the moment
|
||||
is not a personality flaw—they''re more than capable of anticipating long-term results
|
||||
of their actions and won''t make foolish choices simply to pursue a current interest.
|
||||
At the same time, cloud dragons have little interest in worrying about the future
|
||||
and are as confident in their ability to handle tomorrow''s problems as they are
|
||||
today''s.
|
||||
|
||||
|
||||
|
||||
|
||||
Cloud dragon hoards tend to be well-guarded or well-hidden, as a natural result
|
||||
of their roving habits often taking them away from their lairs for extended periods.
|
||||
Their treasuries include a wide variety of items—they are driven to gather a broad
|
||||
range of prizes rather than collecting one type of item intensively. To a cloud
|
||||
dragon, a diversified hoard is a perfect hoard.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 44
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 44'
|
||||
hp: 355
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- electricity
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
- Common
|
||||
- Draconic
|
||||
- Jotun
|
||||
- Sylvan
|
||||
level: 19
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+17
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 2d12
|
||||
type: electricity
|
||||
- formula: 4d6
|
||||
type: sonic
|
||||
- formula: null
|
||||
type: thundering bite
|
||||
to_hit: 36
|
||||
traits:
|
||||
- electricity
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- sonic
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+17
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 36
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d12+17
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 34
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+17
|
||||
type: piercing
|
||||
name: horn
|
||||
plus_damage: null
|
||||
to_hit: 34
|
||||
traits:
|
||||
- deadly d12
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Cloud Dragon
|
||||
perception: 34
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a thundercloud that deals 20d6 electricity damage
|
||||
in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for
|
||||
1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn
|
||||
inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The
|
||||
cloud dragon can't use Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
|
||||
__primal__) The dragon breathes a thundercloud that deals 20d6 electricity damage
|
||||
in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for
|
||||
1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn
|
||||
inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The
|
||||
cloud dragon can''t use Breath Weapon again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- electricity
|
||||
- evocation
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The cloud dragon's body becomes vaporous and misty. They gain the effects
|
||||
of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon
|
||||
can use this action again to return to physical form.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Cloud Form
|
||||
range: null
|
||||
raw_description: '**Cloud Form** (__polymorph__, __primal__, __transmutation__)
|
||||
The cloud dragon''s body becomes vaporous and misty. They gain the effects of
|
||||
__gaseous form__, except their fly Speed remains unchanged. The cloud dragon can
|
||||
use this action again to return to physical form.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- polymorph
|
||||
- primal
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The cloud dragon can tread on clouds or fog as though on solid ground.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Cloud Walk
|
||||
range: null
|
||||
raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as
|
||||
though on solid ground.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horn Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horn Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they score a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they score a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An ancient cloud dragon's jaws Strike creates a deafening clap of thunder
|
||||
when it damages a foe. A creature that takes damage from the dragon's jaws Strike
|
||||
must succeed at a DC 41 Fortitude save or be __deafened__ for 1 minute (or permanently
|
||||
on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Thundering Bite
|
||||
range: null
|
||||
raw_description: '**Thundering Bite** An ancient cloud dragon''s jaws Strike creates
|
||||
a deafening clap of thunder when it damages a foe. A creature that takes damage
|
||||
from the dragon''s jaws Strike must succeed at a DC 41 Fortitude save or be __deafened__
|
||||
for 1 minute (or permanently on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 36
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 32
|
||||
ref_misc: null
|
||||
will: 34
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Fog and mist don't impair a cloud dragon's vision; they ignore the
|
||||
__concealed__ condition from fog and mist.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mist Vision
|
||||
range: null
|
||||
raw_description: '**Mist Vision** Fog and mist don''t impair a cloud dragon''s vision;
|
||||
they ignore the __concealed__ condition from fog and mist.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +34
|
||||
- darkvision
|
||||
- mist vision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 38
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 36
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 36
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 90
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 160
|
||||
type: fly
|
||||
- amount: null
|
||||
type: cloud walk
|
||||
spell_lists:
|
||||
- dc: 42
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 8
|
||||
spells:
|
||||
- frequency: null
|
||||
name: wind walk
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: null
|
||||
name: cloudkill
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: gust of wind
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: solid fog
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: wall of wind
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Rare
|
||||
- N
|
||||
- Gargantuan
|
||||
- Air
|
||||
- Dragon
|
||||
- Elemental
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,417 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 5
|
||||
dex_mod: 5
|
||||
int_mod: 6
|
||||
str_mod: 8
|
||||
wis_mod: 5
|
||||
ac: 41
|
||||
ac_special: null
|
||||
alignment: CG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 35
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 10 feet. Each creature that ends its turn in the aura must succeed
|
||||
at a DC 37 Will saving throw or be slowed 1 for 1 round (or slowed 2 on a critical
|
||||
failure). The copper dragon can turn this aura on or off with a single action,
|
||||
which has the concentrate trait, and can choose not to affect allies within the
|
||||
aura.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Slow Aura
|
||||
range: null
|
||||
raw_description: '**Slow Aura** (__arcane__, __aura__, __enchantment__) 10 feet.
|
||||
Each creature that ends its turn in the aura must succeed at a DC 37 Will saving
|
||||
throw or be slowed 1 for 1 round (or slowed 2 on a critical failure). The copper
|
||||
dragon can turn this aura on or off with a single action, which has the concentrate
|
||||
trait, and can choose not to affect allies within the aura.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- aura
|
||||
- enchantment
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
|
||||
hits, the dragon disrupts the triggering action.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Twisting Tail
|
||||
range: null
|
||||
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
|
||||
of the copper dragon''s tail uses a move action or leaves a square during a move
|
||||
action it''s using. **Effect** The dragon makes a tail Strike at the creature
|
||||
with a -2 penalty. If it hits, the dragon disrupts the triggering action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within reach of the copper dragon's tail uses a move action
|
||||
or leaves a square during a move action it's using.
|
||||
description: 'Capricious and always eager to share a good laugh, copper dragons are
|
||||
among the wiliest of the metallic dragons, but this by no means interferes with
|
||||
their mission to spread freedom in oppressive lands. Copper dragons are hedonists
|
||||
who are quick to indulge in simple pleasures, but they''re also sympathetic to other
|
||||
creatures, slow to pass judgment, and careful to always examine a situation from
|
||||
as many perspectives as possible. This philosophy has its drawbacks, however, as
|
||||
copper dragons are susceptible to negative influences and prone to forgiving the
|
||||
less serious evil acts performed by their chromatic cousins and other cruel creatures.
|
||||
Copper dragons also have a difficult time keeping their temper in check once they
|
||||
are roused to anger.
|
||||
|
||||
|
||||
|
||||
|
||||
Copper dragons tend to lair in warm or temperate hills, but due to their nature,
|
||||
they move their lairs every few years. They sometimes live among other people, especially
|
||||
any dwarves who reside nearby. Some copper dragons even worship gods typically worshipped
|
||||
only by humanoids. Among these dragons, worship of Cayden Cailean is most popular,
|
||||
as they see his love of freedom and penchant for alcohol aligning with the typical
|
||||
copper dragon mindset.
|
||||
|
||||
|
||||
|
||||
|
||||
A copper dragon''s combat tactics are as unorthodox as its sense of humor, as it
|
||||
is more likely to use mockery and tricks than outright strength to win its battles.
|
||||
As a copper dragon ages, it perfects jokes capable of rendering its foes helpless
|
||||
with laughter.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 38'
|
||||
hp: 345
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- acid
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Gnomish
|
||||
level: 17
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d8
|
||||
type: acid
|
||||
to_hit: 33
|
||||
traits:
|
||||
- acid
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 33
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+14
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Copper Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The copper dragon breathes in one of two ways. The dragon can't use
|
||||
Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes acid in a 100-foot line that deals 18d6 acid
|
||||
damage (DC 38 basic Fortitude save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Acid
|
||||
range: null
|
||||
raw_description: '**Acid** (__acid__, __arcane__, __evocation__); The dragon breathes
|
||||
acid in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- acid
|
||||
- arcane
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a 100-foot line of slowing gas. Each creature
|
||||
in the area must succeed at a DC 38 Fortitude save or be __slowed__ 1 for 1
|
||||
round (or slowed 2 on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Slowing Gas
|
||||
range: null
|
||||
raw_description: '**Slowing Gas** (__arcane__, __transmutation__); The dragon
|
||||
breathes a 100-foot line of slowing gas. Each creature in the area must succeed
|
||||
at a DC 38 Fortitude save or be __slowed__ 1 for 1 round (or slowed 2 on a critical
|
||||
failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon** [Two Actions] The copper dragon breathes in\
|
||||
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
|
||||
\ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\
|
||||
\ in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).\n\
|
||||
\n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 100-foot\
|
||||
\ line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude\
|
||||
\ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon's climb speed functions only when climbing stone surfaces.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Climb Stone
|
||||
range: null
|
||||
raw_description: '**Climb Stone** The dragon''s climb speed functions only when
|
||||
climbing stone surfaces.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one tail Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the dragon scores a critical hit with a Strike, it recharges Breath
|
||||
Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
|
||||
a Strike, it recharges Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation
|
||||
must succeed at a DC 39 Will save or suffer the effects of a 9th-level __hideous
|
||||
laughter__ spell for 1 minute.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: once per day.
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mass Laughter
|
||||
range: null
|
||||
raw_description: '**Mass Laughter** [Two Actions] (__arcane__, __emotion__, __enchantment__,
|
||||
__mental__) **Frequency** once per day. **Effect** The copper dragon tells a fantastic
|
||||
joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save
|
||||
or suffer the effects of a 9th-level __hideous laughter__ spell for 1 minute.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- emotion
|
||||
- enchantment
|
||||
- mental
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 30
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 32
|
||||
ref_misc: null
|
||||
will: 32
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +30
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 30
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Crafting '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Performance '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 30
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 122
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: fly
|
||||
- amount: 50
|
||||
type: climb stone
|
||||
spell_lists:
|
||||
- dc: 39
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: hideous laughter
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: wall of stone
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: shape stone
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: grease
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CG
|
||||
- Huge
|
||||
- Dragon
|
||||
- Earth
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,421 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 6
|
||||
dex_mod: 5
|
||||
int_mod: 5
|
||||
str_mod: 9
|
||||
wis_mod: 5
|
||||
ac: 42
|
||||
ac_special: null
|
||||
alignment: NG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon gains 2 reactions at the start of each of their turns.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Extra Reaction
|
||||
range: null
|
||||
raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of
|
||||
each of their turns.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 37
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 30 feet. A swirling vortex of reflected color and light shimmers around
|
||||
the crystal dragon. Creatures in this aura's emanation are __dazzled__. Each creature
|
||||
that ends its turn in the emanation must succeed at a DC 34 Will saving throw
|
||||
or be __stunned 1__ (or stunned 3 on a critical failure). Once a creature succeeds
|
||||
at this save, it is temporarily immune to the stunning effect for 1 minute. The
|
||||
crystal dragon can turn this aura on or off using a single action, which has the
|
||||
__concentrate__ trait, and it can choose not to affect allies.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Scintillating Aura
|
||||
range: null
|
||||
raw_description: '**Scintillating Aura** (__aura__, __evocation__, __incapacitation__,
|
||||
__primal__, __visual__) 30 feet. A swirling vortex of reflected color and light
|
||||
shimmers around the crystal dragon. Creatures in this aura''s emanation are __dazzled__.
|
||||
Each creature that ends its turn in the emanation must succeed at a DC 34 Will
|
||||
saving throw or be __stunned 1__ (or stunned 3 on a critical failure). Once a
|
||||
creature succeeds at this save, it is temporarily immune to the stunning effect
|
||||
for 1 minute. The crystal dragon can turn this aura on or off using a single action,
|
||||
which has the __concentrate__ trait, and it can choose not to affect allies.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- evocation
|
||||
- incapacitation
|
||||
- primal
|
||||
- visual
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The crystal dragon adjusts a wing to try to reflect the spell and gains
|
||||
a +4 circumstance bonus to AC against the triggering attack. If the attack misses,
|
||||
the spell is reflected back at the caster, who must roll a second ranged spell
|
||||
attack roll against their own AC to determine if the spell hits them instead.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Reflect Spell
|
||||
range: null
|
||||
raw_description: '**Reflect Spell [Reaction]** **Trigger **The crystal dragon is
|
||||
targeted by a ranged spell attack roll; **Effect **The crystal dragon adjusts
|
||||
a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against
|
||||
the triggering attack. If the attack misses, the spell is reflected back at the
|
||||
caster, who must roll a second ranged spell attack roll against their own AC to
|
||||
determine if the spell hits them instead.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The crystal dragon is targeted by a ranged spell attack roll
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
|
||||
hits, the dragon disrupts the creature's action.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Twisting Tail
|
||||
range: null
|
||||
raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
|
||||
of the dragon''s tail uses a __move__ action or leaves a square during a move
|
||||
action it''s using; **Effect **The dragon makes a tail Strike at the creature
|
||||
with a -2 penalty. If it hits, the dragon disrupts the creature''s action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within reach of the dragon's tail uses a __move__ action or
|
||||
leaves a square during a move action it's using
|
||||
description: 'Good-natured but vain, crystal dragons are beautiful creatures with
|
||||
brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
|
||||
of great pride but is also something of a weakness, as crystal dragons are easily
|
||||
angered by insults about their appearance. Despite their relatively benign natures
|
||||
when compared to other true dragons, crystal dragons can be short tempered and prone
|
||||
to finding insults where none were intended. Although their opinions are changeable,
|
||||
crystal dragons prefer orderly environments and are not fond of sudden interruptions
|
||||
or distractions.
|
||||
|
||||
|
||||
|
||||
|
||||
Crystal dragons build their lairs in underground grottoes, where they cultivate
|
||||
environments of great beauty. Their exacting standards and vivid imaginations mean
|
||||
that they are always working to improve the appearance or layout of some part of
|
||||
their lair. These lairs are unique to each individual crystal dragon, but there
|
||||
are always plenty of reflective surfaces that allow the dragon to observe their
|
||||
own appearance. These range from crystals to reflecting pools to finely crafted
|
||||
mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted
|
||||
or magical mirrors are an excellent way to curry favor with a crystal dragon.
|
||||
|
||||
|
||||
|
||||
|
||||
Although crystal dragons are easily distracted by their sparkling collections or
|
||||
their vanity, they remain good-hearted creatures at the core and make friends quickly.
|
||||
While a crystal dragon tends to find evil creatures uncouth and unpleasant, any
|
||||
other nearby denizen or inhabitant of their home could become fast friends or beloved
|
||||
pets, depending upon the creature''s capacity for conversation (and for providing
|
||||
the frequent praise and compliments that crystal dragons hunger for).
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 40'
|
||||
hp: 275
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Celestial
|
||||
- Common
|
||||
- Draconic
|
||||
- Terran
|
||||
- Undercommon
|
||||
level: 16
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+17
|
||||
type: slashing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 4d6
|
||||
type: piercing
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+17
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 33
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+17
|
||||
type: slashing
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
name: Ancient Crystal Dragon
|
||||
perception: 28
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a flurry of piercing crystals that deals 17d6 piercing
|
||||
damage in a 50-foot cone (DC 38 basic Reflex save). They can't use Breath Weapon
|
||||
again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__sonic__, __evocation__, __primal__)
|
||||
The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage
|
||||
in a 50-foot cone (DC 38 basic Reflex save). They can''t use Breath Weapon again
|
||||
for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- sonic
|
||||
- evocation
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: Free Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: "The dragon embeds transformative crystals in the creature's flesh. The\
|
||||
\ creature must attempt a DC 37 Fortitude save. \n\n"
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: The crystal dragon damages a creature made of flesh with a jaws Strike
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Crystallize Flesh
|
||||
range: null
|
||||
raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\
|
||||
\ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\
|
||||
\ Strike; **Frequency **three times per day; **Effect **The dragon embeds transformative\
|
||||
\ crystals in the creature's flesh. The creature must attempt a DC 37 Fortitude\
|
||||
\ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
|
||||
\ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\
|
||||
\ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\
|
||||
\ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\
|
||||
\ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\
|
||||
\ failure). A successful save reduces the slowed condition value by 1. A creature\
|
||||
\ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\
|
||||
\ permanently, transforming into a crystalline statue. The effect ends if the\
|
||||
\ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\
|
||||
\ **As failure, but the target is initially slowed 2."
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- primal
|
||||
- transmutation
|
||||
trigger: three times per day
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one tail Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they critically hit
|
||||
with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they critically hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: sonic
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 30
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 27
|
||||
ref_misc: null
|
||||
will: 29
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +28
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- tremorsense (imprecise) 60 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 92
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: burrow
|
||||
- amount: 140
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 37
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: null
|
||||
name: prismatic spray
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: color spray
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: glitterdust
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: hypnotic pattern
|
||||
requirement: null
|
||||
- heightened_level: 7
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dancing lights
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Rare
|
||||
- NG
|
||||
- Gargantuan
|
||||
- Dragon
|
||||
- Earth
|
||||
- Elemental
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,431 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 8
|
||||
dex_mod: 5
|
||||
int_mod: 7
|
||||
str_mod: 9
|
||||
wis_mod: 8
|
||||
ac: 46
|
||||
ac_special: null
|
||||
alignment: LG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 39
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 39 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Jaws only.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon gains 2 reactions at the start of its turn each round.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Extra Reaction
|
||||
range: null
|
||||
raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of
|
||||
its turn each round.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon improves its result by one degree of success, turning a failure
|
||||
into a success or a critical failure into a normal failure. The dragon can't use
|
||||
this ability again for 1d4 rounds.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Golden Luck
|
||||
range: null
|
||||
raw_description: '**Golden Luck** [Reaction] **Trigger** The gold dragon fails a
|
||||
saving throw. **Effect** The dragon improves its result by one degree of success,
|
||||
turning a failure into a success or a critical failure into a normal failure.
|
||||
The dragon can''t use this ability again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The gold dragon fails a saving throw.
|
||||
description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their
|
||||
strength as well as their wisdom. They command the unwavering reverence of all other
|
||||
metallic dragons, who view gold dragons as their leaders and counselors. Golds rival
|
||||
the raw power of even red dragons, much to the chagrin of their chromatic cousins,
|
||||
and the two races are often regarded as bitter rivals. But despite their incredible
|
||||
power, gold dragons are fond of discourse and prefer to talk through solutions to
|
||||
problems rather than rely upon brute strength. Long-lived as they are, they necessarily
|
||||
take a wide view of all situations and never act without considering all possible
|
||||
options and outcomes. Because of this, gold dragons willingly converse with any
|
||||
creature that seeks them out, even evil chromatic dragons. Mortals might find this
|
||||
behavior strange, considering the longstanding war between chromatic and metallic
|
||||
dragons, but dragons know all too well that desperate situations sometimes call
|
||||
for drastic alliances. And although gold dragons might consider brief truces with
|
||||
their chromatic brethren in the case of world-ending threats, they also know when
|
||||
such alliances have run their course.
|
||||
|
||||
|
||||
|
||||
|
||||
When another metallic dragon faces a quandary or a foe beyond its own ability to
|
||||
overcome, its best option is often to seek the counsel of the eternally wise and
|
||||
gloriously righteous gold dragons. Locating these legendary beings is no easy task,
|
||||
however, for gold dragons are notoriously reclusive. Their intellect and wisdom
|
||||
is such that they prefer to ponder the great questions of life in seclusion, where
|
||||
they strive to formulate solutions to the world''s most pressing problems. As a
|
||||
result, gold dragons are sometimes absent when metallic dragons gather together,
|
||||
or are missing from tribunals where their counsel would be beneficial. Impatient
|
||||
dragons sometimes begrudge gold dragons for this apparent unreliability, but such
|
||||
aspersions are usually a result of jealousy rather than any true criticism; in their
|
||||
hearts, other dragons know that few gold dragons purposefully exclude themselves
|
||||
from truly important matters.
|
||||
|
||||
|
||||
|
||||
|
||||
A gold dragon''s incredible foresight and unparalleled enlightenment means they
|
||||
are unlikely to interfere in the business of individual mortals, though the rare
|
||||
person who captures the attention of a gold dragon is fortunate indeed, for there
|
||||
are few beings in the cosmos who can offer such prudent and considerate advice.
|
||||
Rulers and individuals in stations of high power have an easier time of garnering
|
||||
the aid of a gold dragon; entire wars have been avoided thanks to a gold dragon''s
|
||||
last-minute intermediation.
|
||||
|
||||
|
||||
|
||||
|
||||
Gold dragons are often found in warm grasslands and savannas, lands where they can
|
||||
enjoy long, meditative flights without attracting the attention of potential enemies.
|
||||
They tend to sleep either out in the open in a barren, remote place, or within a
|
||||
heavily secreted or fortified lair, such as a forgotten sink hole or in the labyrinthine
|
||||
caverns of a terrestrial chasm. Gold dragons may enlist trusted servants and allies
|
||||
to guard their lairs, though many live truly solitary lives, preferring to protect
|
||||
their hoards with nonlethal traps and magical wards.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 42'
|
||||
hp: 450
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Elven
|
||||
- Gnomish
|
||||
- Jotun
|
||||
- Sylvan
|
||||
level: 20
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d12+17
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 4d6
|
||||
type: fire
|
||||
to_hit: 38
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+17
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 38
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+15
|
||||
type: slashing
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 36
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+15
|
||||
type: piercing
|
||||
name: horns
|
||||
plus_damage: null
|
||||
to_hit: 36
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Gold Dragon
|
||||
perception: 36
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The gold dragon breathes in one of two ways. The dragon can't use Breath
|
||||
Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of flame in a 50-foot cone that deals
|
||||
20d6 fire damage (DC 44 basic Reflex save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Flame
|
||||
range: null
|
||||
raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon
|
||||
breathes a blast of flame in a 50-foot cone that deals 20d6 fire damage (DC
|
||||
44 basic Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of weakening gas. Each creature within
|
||||
a 50-foot cone must succeed at a DC 44 Fortitude save or become __enfeebled
|
||||
3__ for 1 minute (or enfeebled 4 on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Weakening Gas
|
||||
range: null
|
||||
raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes
|
||||
a blast of weakening gas. Each creature within a 50-foot cone must succeed at
|
||||
a DC 44 Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled
|
||||
4 on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- necromancy
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\
|
||||
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
|
||||
\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\
|
||||
\ of flame in a 50-foot cone that deals 20d6 fire damage (DC 44 basic Reflex save).\n\
|
||||
\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
|
||||
\ of weakening gas. Each creature within a 50-foot cone must succeed at a DC 44\
|
||||
\ Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled 4 on a critical\
|
||||
\ failure)."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The gold dragon makes two claw Strikes and one horns Strike in any
|
||||
order
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
|
||||
Strikes and one horns Strike in any order'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the gold dragon scores a critical hit with a strike, it recharges
|
||||
Breath Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
|
||||
with a strike, it recharges Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 20
|
||||
type: cold
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 37
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 34
|
||||
ref_misc: null
|
||||
will: 39
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +36
|
||||
- darkvision
|
||||
- scent (imprecise) 80 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 36
|
||||
misc: null
|
||||
name: 'Medicine '
|
||||
- bonus: 36
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Society '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 125
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: fly
|
||||
- amount: 60
|
||||
type: swim
|
||||
spell_lists:
|
||||
- dc: 41
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 10
|
||||
spells:
|
||||
- frequency: null
|
||||
name: sunburst
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: gems only
|
||||
name: locate
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: evil only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LG
|
||||
- Gargantuan
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,417 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 5
|
||||
dex_mod: 4
|
||||
int_mod: 6
|
||||
str_mod: 7
|
||||
wis_mod: 5
|
||||
ac: 41
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 37
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 20 feet. After the dragon uses its Breath Weapon, a cloud of poison
|
||||
gas continues to emanate from its body for 1 round. Any creature that ends its
|
||||
turn in the miasma takes 4d6 poison damage (DC 37 basic Fortitude save). Any creature
|
||||
in the miasma is concealed and treats other creatures as concealed. The dragon
|
||||
can see through this concealment.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Miasma
|
||||
range: null
|
||||
raw_description: '**Miasma** (__aura__, __poison__); 20 feet. After the dragon uses
|
||||
its Breath Weapon, a cloud of poison gas continues to emanate from its body for
|
||||
1 round. Any creature that ends its turn in the miasma takes 4d6 poison damage
|
||||
(DC 37 basic Fortitude save). Any creature in the miasma is concealed and treats
|
||||
other creatures as concealed. The dragon can see through this concealment.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- poison
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
|
||||
hits, the dragon disrupts the creature's action.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Twisting Tail
|
||||
range: null
|
||||
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
|
||||
of the dragon''s tail uses a move action or leaves a square during a move action
|
||||
it''s using. **Effect** The dragon makes a tail Strike at the creature with a
|
||||
-2 penalty. If it hits, the dragon disrupts the creature''s action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within reach of the dragon's tail uses a move action or leaves
|
||||
a square during a move action it's using.
|
||||
description: 'Green dragons are the most contemplative of the chromatic dragons as
|
||||
well as the most approachable. The key to understanding green dragons is to understand
|
||||
their obsession with knowledge and self-discipline. Any careful approach that takes
|
||||
advantage of a green dragon''s fixations may end in a diplomatic outcome, but any
|
||||
misstep or slight can provoke a savage attack. Like most chromatic dragons, green
|
||||
dragons do not suffer fools—and the threshold for what they consider foolish is
|
||||
very low.
|
||||
|
||||
|
||||
|
||||
|
||||
Though more open than their chromatic cousins to dealing with other creatures and
|
||||
dragons, green dragons prefer an isolated and quiet life. They tend to lair in the
|
||||
most forbidding parts of a forest, surrounded by tangled thickets, or else at the
|
||||
heart of some dismal gulch. If the terrain is suitable, some green dragons make
|
||||
their home in natural caves, which they expand to suit their needs.
|
||||
|
||||
|
||||
|
||||
|
||||
Green dragons'' pride leads them to see to the preservation of their forest homes.
|
||||
They feel that a verdant and lush forest is something that they alone have cultivated.
|
||||
This leads some green dragons to follow the path of druidism, though most prefer
|
||||
to study the arcane arts and occult lore. Most of them delve deeply into one particular
|
||||
field of study, and correspond with other scholars in the field by adopting a pen
|
||||
name that hides their true nature. Regardless of their chosen focus, green dragons
|
||||
seek to improve themselves, and their desire for knowledge makes them more likely
|
||||
to deal diplomatically with other creatures in order to obtain new information.
|
||||
|
||||
|
||||
|
||||
|
||||
Their hoards are typically well kept, organized, and filled with tomes of lore and
|
||||
scrolls of magic along with antiquities they collect for their own inscrutable reasons.
|
||||
Many of these treasures come from across the globe, and many an adventurer has survived
|
||||
an encounter with a green dragon by stroking its ego and plying it with rare artifacts
|
||||
or lost lore from ancient cultures.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 38'
|
||||
hp: 315
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- paralyzed
|
||||
- poison
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Common
|
||||
- Draconic
|
||||
- Elven
|
||||
- Jotun
|
||||
- Sylvan
|
||||
level: 17
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+15
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 4d4
|
||||
type: poison
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- poison
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 33
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+13
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: piercing
|
||||
name: horn
|
||||
plus_damage: null
|
||||
to_hit: 31
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Green Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a toxic cloud that deals 18d6 poison damage in
|
||||
a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a
|
||||
miasma. It can't use Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
|
||||
__poison__) The dragon breathes a toxic cloud that deals 18d6 poison damage in
|
||||
a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a
|
||||
miasma. It can''t use Breath Weapon again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- poison
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horn Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horn Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
|
||||
it scores a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The green dragon always gains the benefits of Cover Tracks in natural
|
||||
surroundings, even while moving at full speed.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Trackless Step
|
||||
range: null
|
||||
raw_description: '**Trackless Step** The green dragon always gains the benefits
|
||||
of Cover Tracks in natural surroundings, even while moving at full speed.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The green dragon ignores difficult terrain and greater difficult terrain
|
||||
from non-magical foliage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Woodland Stride
|
||||
range: null
|
||||
raw_description: '**Woodland Stride** The green dragon ignores difficult terrain
|
||||
and greater difficult terrain from non-magical foliage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 30
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 29
|
||||
ref_misc: null
|
||||
will: 32
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon can Hide in natural environments even if it doesn't have
|
||||
cover.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Camouflage
|
||||
range: null
|
||||
raw_description: '**Camouflage** The dragon can Hide in natural environments even
|
||||
if it doesn''t have cover.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +30
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 30
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 29
|
||||
misc: camouflage
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 110
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: fly
|
||||
- amount: 50
|
||||
type: swim
|
||||
- amount: null
|
||||
type: trackless step
|
||||
- amount: null
|
||||
type: woodland stride
|
||||
spell_lists:
|
||||
- dc: 39
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dominate
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: charm
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: suggestion
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: entangle
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LE
|
||||
- Gargantuan
|
||||
- Amphibious
|
||||
- Dragon
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,374 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 6
|
||||
dex_mod: 4
|
||||
int_mod: 4
|
||||
str_mod: 8
|
||||
wis_mod: 5
|
||||
ac: 42
|
||||
ac_special: null
|
||||
alignment: CN
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 37
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon raises a wing, gaining a +2 circumstance bonus to AC against
|
||||
the triggering attack. If the dragon is Flying, they descend 10 feet after the
|
||||
attack.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wing Deflection
|
||||
range: null
|
||||
raw_description: '**Wing Deflection [Reaction]** **Trigger **The dragon is targeted
|
||||
with an attack; **Effect **The dragon raises a wing, gaining a +2 circumstance
|
||||
bonus to AC against the triggering attack. If the dragon is Flying, they descend
|
||||
10 feet after the attack.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The dragon is targeted with an attack
|
||||
description: 'Magma dragons have a reputation among other dragons for being unpredictable
|
||||
and brash. Their temperament and tendency for violent outbursts ensure that the
|
||||
typical magma dragon lives a solitary life, with hatchlings often bickering or fighting
|
||||
to establish dominance among themselves before they leave the nest. A magma dragon
|
||||
always has a reason for their outbursts and can always justify their sudden turns
|
||||
in mood, yet they rarely feel the need to do so.
|
||||
|
||||
|
||||
|
||||
|
||||
Magma dragons build lairs within volcanically active mountains or deep underground
|
||||
amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep
|
||||
hoards of treasure, but the nature of their searing lairs limits the type of valuables
|
||||
they collect to metals, gems, and items capable of resisting the heat of a volcano''s
|
||||
core.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 43
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 43'
|
||||
hp: 390
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Ignan
|
||||
- Terran
|
||||
- Undercommon
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 4d6
|
||||
type: fire
|
||||
to_hit: 36
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 36
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+16
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 34
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: piercing
|
||||
name: horns
|
||||
plus_damage: null
|
||||
to_hit: 34
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Magma Dragon
|
||||
perception: 33
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of magma that deals 10d6 fire damage and
|
||||
5d12 bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can't
|
||||
use Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__)
|
||||
The dragon breathes a blast of magma that deals 10d6 fire damage and 5d12 bludgeoning
|
||||
damage in a 60-foot cone (DC 40 basic Reflex save). They can''t use Breath Weapon
|
||||
again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- evocation
|
||||
- fire
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one horn Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one horn Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they score a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they score a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A magma dragon's swim Speed functions only when the dragon is Swimming
|
||||
through magma or molten lava.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Magma Swim
|
||||
range: null
|
||||
raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when
|
||||
the dragon is Swimming through magma or molten lava.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Once per day, the dragon can spit a molten boulder at a target within
|
||||
120 feet. This deals 12d6 fire damage and 5d12 bludgeoning damage, with a DC 42
|
||||
basic Reflex save. If the creature fails its save, it's encased in magma that
|
||||
instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can't
|
||||
breathe and is __restrained__ (__Escape__ DC 42).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Magma Tomb
|
||||
range: null
|
||||
raw_description: '**Magma Tomb** [Two Actions] Once per day, the dragon can spit
|
||||
a molten boulder at a target within 120 feet. This deals 12d6 fire damage and
|
||||
5d12 bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails
|
||||
its save, it''s encased in magma that instantly cools and has Hardness 10, HP
|
||||
40, and BT 20. The encased creature can''t breathe and is __restrained__ (__Escape__
|
||||
DC 42).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: If the next action the dragon uses is Breath Weapon, the magma clings
|
||||
to those it damages. Each creature that fails its save against the Breath Weapon
|
||||
takes 5d6 __persistent fire damage__, and as long as it has this persistent fire
|
||||
damage, it also takes a -10-foot status penalty to its Speeds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Volcanic Purge
|
||||
range: null
|
||||
raw_description: '**Volcanic Purge** If the next action the dragon uses is Breath
|
||||
Weapon, the magma clings to those it damages. Each creature that fails its save
|
||||
against the Breath Weapon takes 5d6 __persistent fire damage__, and as long as
|
||||
it has this persistent fire damage, it also takes a -10-foot status penalty to
|
||||
its Speeds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: cold
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 34
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 30
|
||||
ref_misc: null
|
||||
will: 31
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +33
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 36
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 29
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 95
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: fly
|
||||
- amount: 50
|
||||
type: magma swim
|
||||
spell_lists:
|
||||
- dc: 40
|
||||
misc: ''
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 8
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: burning hands
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: fireball
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: wall of fire
|
||||
requirement: null
|
||||
- heightened_level: 8
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: produce flame
|
||||
requirement: null
|
||||
- heightened_level: 4
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: fire shield
|
||||
requirement: null
|
||||
to_hit: 32
|
||||
traits:
|
||||
- Rare
|
||||
- CN
|
||||
- Gargantuan
|
||||
- Dragon
|
||||
- Elemental
|
||||
- Fire
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,421 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 8
|
||||
dex_mod: 5
|
||||
int_mod: 5
|
||||
str_mod: 9
|
||||
wis_mod: 6
|
||||
ac: 45
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 10 feet, 4d6 fire damage (DC 39 basic Reflex)
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Dragon Heat
|
||||
range: null
|
||||
raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__);
|
||||
10 feet, 4d6 fire damage (DC 39 basic Reflex)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- aura
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 40
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Jaws only.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon makes all the choices to determine the targets, destination,
|
||||
or other effects of the spell, as though it were the caster.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Redirect Fire
|
||||
range: null
|
||||
raw_description: '**Redirect Fire** [Reaction] (__abjuration__, __arcane__); Trigger
|
||||
A creature within 100 feet casts a fire spell, or a fire spell otherwise comes
|
||||
into effect from a source within 100 feet. **Effect** The dragon makes all the
|
||||
choices to determine the targets, destination, or other effects of the spell,
|
||||
as though it were the caster.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- abjuration
|
||||
- arcane
|
||||
trigger: null
|
||||
description: 'The largest and most powerful of the chromatic dragons, red dragons
|
||||
are a menace to civilizations everywhere, and their strength is rivaled only by
|
||||
their arrogance. Red dragons see themselves as regents and overlords of all dragonkind.
|
||||
With their crowns of crimson spikes and their command of blistering frame, this
|
||||
is no haughty boast in their eyes—only unquestioned fact.
|
||||
|
||||
|
||||
|
||||
|
||||
Red dragons don''t deign to speak with lesser creatures; they simply dominate and
|
||||
burn, enslaving weaker creatures to act as servants and to look after their lairs
|
||||
while the dragons slumber away. They take pleasure in dominating these creatures,
|
||||
and they demand tribute from their supplicants. Those who anger or disappoint end
|
||||
up eaten or reduced to ash. They command their enslaved minions to constantly build
|
||||
onto their lairs, carving out new tunnels and designing cunning traps that ensure
|
||||
the dragon''s security.
|
||||
|
||||
|
||||
|
||||
|
||||
Driven by their arrogance, red dragons are the most likely of the chromatic dragons
|
||||
to ravage settlements. They want the world to see them in their rightful place as
|
||||
powerful tyrants, and they delight in threatening all other creatures. They have
|
||||
no qualms about bullying, manipulating, or killing to complete their goals—or simply
|
||||
intimidating others through a public display of brutality and dominance.
|
||||
|
||||
|
||||
|
||||
|
||||
As legendary as the brutishness of red dragons is the magnificence of their hoards
|
||||
of gold. Their lairs are often situated in dangerous places, with volcanoes being
|
||||
a favorite spot, as they find them foreboding and the constant warmth is comfortable.
|
||||
No matter the locale, red dragons sleep on a litter of coins and other treasures,
|
||||
which they zealously guard. Sometimes, the dragon''s internal heat causes these
|
||||
precious metals to fuse together.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 41'
|
||||
hp: 425
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Jotun
|
||||
- Orcish
|
||||
level: 19
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+17
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d6
|
||||
type: fire
|
||||
to_hit: 37
|
||||
traits:
|
||||
- fire
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8+17
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 37
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+15
|
||||
type: slashing
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 35
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+15
|
||||
type: slashing
|
||||
name: wing
|
||||
plus_damage: null
|
||||
to_hit: 35
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Red Dragon
|
||||
perception: 35
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of flame that deals 20d6 fire damage in
|
||||
a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__)
|
||||
The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot
|
||||
cone (DC 42 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one wing Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one wing Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges its Breath Weapon whenever it scores a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
|
||||
it scores a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The red dragon attempts to take control of a magical fire or a fire
|
||||
spell within 100 feet. If it succeeds at a counteract check (counteract level
|
||||
10, counteract modifier +32), the original caster loses control of the spell or
|
||||
magic fire, control is transferred to the dragon, and the dragon counts as having
|
||||
Sustained the Spell with this action (if applicable). The dragon can choose to
|
||||
end the spell instead of taking control, if it chooses.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Manipulate Flames
|
||||
range: null
|
||||
raw_description: '**Manipulate Flames** (__arcane__, __concentrate__, __transmutation__)
|
||||
The red dragon attempts to take control of a magical fire or a fire spell within
|
||||
100 feet. If it succeeds at a counteract check (counteract level 10, counteract
|
||||
modifier +32), the original caster loses control of the spell or magic fire, control
|
||||
is transferred to the dragon, and the dragon counts as having Sustained the Spell
|
||||
with this action (if applicable). The dragon can choose to end the spell instead
|
||||
of taking control, if it chooses.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- transmutation
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 20
|
||||
type: cold
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 35
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 32
|
||||
ref_misc: null
|
||||
will: 35
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Smoke doesn't impair a red dragon's vision; it ignores the concealed
|
||||
condition from smoke.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Smoke Vision
|
||||
range: null
|
||||
raw_description: '**Smoke Vision** Smoke doesn''t impair a red dragon''s vision;
|
||||
it ignores the concealed condition from smoke.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +35
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- smoke vision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 30
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 37
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 37
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 112
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 180
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 42
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 8
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: wall of fire
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: suggestion
|
||||
requirement: null
|
||||
- heightened_level: 9
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: detect magic
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: read aura
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Huge
|
||||
- Dragon
|
||||
- Fire
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,430 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 5
|
||||
dex_mod: 4
|
||||
int_mod: 5
|
||||
str_mod: 9
|
||||
wis_mod: 5
|
||||
ac: 45
|
||||
ac_special: null
|
||||
alignment: LG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 40
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 15 feet, 3d6 cold damage. The silver dragon can turn this aura on or
|
||||
off as a single action, which has the concentrate trait, and can choose not to
|
||||
affect allies within the aura.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Cold Aura
|
||||
range: null
|
||||
raw_description: '**Cold Aura** (__cold__, __aura__) 15 feet, 3d6 cold damage. The
|
||||
silver dragon can turn this aura on or off as a single action, which has the concentrate
|
||||
trait, and can choose not to affect allies within the aura.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- cold
|
||||
- aura
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The spell is reflected back upon the caster, with the effect of __spell
|
||||
turning__.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Reflect Spell
|
||||
range: null
|
||||
raw_description: '**Reflect Spell** [Reaction] **Trigger** The silver dragon critically
|
||||
succeeds at a saving throw against a spell, or a caster trying to target the dragon
|
||||
critically fails their attack roll. **Effect** The spell is reflected back upon
|
||||
the caster, with the effect of __spell turning__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The silver dragon critically succeeds at a saving throw against a spell,
|
||||
or a caster trying to target the dragon critically fails their attack roll.
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
|
||||
the triggering attack. If the dragon is flying, it descends 10 feet after the
|
||||
attack is complete.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wing Deflection
|
||||
range: null
|
||||
raw_description: '**Wing Deflection** [Reaction] **Trigger** The silver dragon is
|
||||
targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
|
||||
bonus to AC against the triggering attack. If the dragon is flying, it descends
|
||||
10 feet after the attack is complete.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The silver dragon is targeted with an attack.
|
||||
description: 'Silver dragons are among the most chivalrous of all dragonkind; they
|
||||
wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain
|
||||
peaks or deep in steep, misty valleys. Although they typically make their lairs
|
||||
among the highlands, the pursuit of justice leads silver dragons to travel far and
|
||||
wide—often into the very heart of realms overrun by evil. These exemplars of righteousness
|
||||
are ceaseless in their determination to help the weak, spread honor, and stamp out
|
||||
evil.
|
||||
|
||||
|
||||
|
||||
|
||||
Silver dragons are sleek and sinuous. Their hides resemble nothing so much as a
|
||||
suit of gleaming armor, lending further credence to the popular myth that silver
|
||||
dragons are the paladins of dragonkind. The zeal with which they seek out, confront,
|
||||
and defeat evil is unsurpassed even among their metallic cousins, and they adhere
|
||||
to strict codes of honor usually passed down from parent to hatchling. On occasion,
|
||||
they instead learn these codes from trusted mentors, usually other silver dragons
|
||||
or gold dragons. As they age, they become even more dedicated to their codes, often
|
||||
adding new and even more restrictive clauses to the systems that guide their behavior.
|
||||
|
||||
|
||||
|
||||
|
||||
Silver dragons are incredibly altruistic and regularly consort with the citizens
|
||||
of goodly societies, of which they consider themselves protectors and guides. In
|
||||
addition to responding to evil threats, silver dragons work to prevent evil from
|
||||
taking root in the first place, and they ensure mortals under their care are well
|
||||
fed, educated, and treated with dignity. Although silver dragons can seem overzealous
|
||||
or even eager to join the fight against evil, they know that the best way to rid
|
||||
the world of corruption is to stamp out strife and disillusionment at their source,
|
||||
not to passively sit back and watch it grow into an unsolvable problem. Silver dragons
|
||||
can be vindictive, but they can also be forgiving; for evildoers who seek to atone
|
||||
for their sins and turn over a new leaf, the support of a silver dragon is both
|
||||
unwavering and invaluable.
|
||||
|
||||
|
||||
|
||||
|
||||
Many silver dragons are also drawn to religious endeavors, venerating deities such
|
||||
as Iomedae, Sarenrae, and other deities concerned with justice, virtue, and redemption.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 41'
|
||||
hp: 410
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- cold
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Aquan
|
||||
- Common
|
||||
- Draconic
|
||||
- Dwarven
|
||||
- Sylvan
|
||||
level: 19
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+17
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 4d6
|
||||
type: cold
|
||||
to_hit: 37
|
||||
traits:
|
||||
- cold
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8+17
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 37
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+15
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 35
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
name: Ancient Silver Dragon
|
||||
perception: 32
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The silver dragon breathes in one of two ways. The dragon can't use
|
||||
Breath Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a cloud of frost in a 50-foot cone that deals
|
||||
20d6 cold damage (DC 42 basic Reflex save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Frost
|
||||
range: null
|
||||
raw_description: '**Frost** (__arcane__, __cold__, __evocation__); The dragon
|
||||
breathes a cloud of frost in a 50-foot cone that deals 20d6 cold damage (DC
|
||||
42 basic Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of paralyzing gas. Each creature within
|
||||
a 50-foot cone must succeed at a DC 42 Fortitude save or be __paralyzed__ for
|
||||
1 round (or __paralyzed__ for 3 rounds on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Paralyzing Gas
|
||||
range: null
|
||||
raw_description: '**Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__);
|
||||
The dragon breathes a blast of paralyzing gas. Each creature within a 50-foot
|
||||
cone must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round
|
||||
(or __paralyzed__ for 3 rounds on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- enchantment
|
||||
- incapacitation
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon** [Two Actions] The silver dragon breathes in\
|
||||
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\
|
||||
\n * **Frost** (__arcane__, __cold__, __evocation__); The dragon breathes a cloud\
|
||||
\ of frost in a 50-foot cone that deals 20d6 cold damage (DC 42 basic Reflex save).\n\
|
||||
\n * **Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); The\
|
||||
\ dragon breathes a blast of paralyzing gas. Each creature within a 50-foot cone\
|
||||
\ must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round (or __paralyzed__\
|
||||
\ for 3 rounds on a critical failure)."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The silver dragon can tread on clouds or fog as though on solid ground.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Cloud Walk
|
||||
range: null
|
||||
raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as
|
||||
though on solid ground.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The silver dragon makes two claw Strikes and one tail Strike in any
|
||||
order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two
|
||||
claw Strikes and one tail Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the silver dragon scores a critical hit with a Strike, it recharges
|
||||
its Breath Weapon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the silver dragon scores a critical
|
||||
hit with a Strike, it recharges its Breath Weapon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: fire
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 34
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 31
|
||||
ref_misc: null
|
||||
will: 34
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The silver dragon ignores the concealed condition from fog and clouds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Fog Vision
|
||||
range: null
|
||||
raw_description: '**Fog Vision** The silver dragon ignores the concealed condition
|
||||
from fog and clouds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +32
|
||||
- darkvision
|
||||
- fog vision
|
||||
- scent (imprecise) 60 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 38
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 37
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Medicine '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 30
|
||||
misc: null
|
||||
name: 'Society '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 127
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 180
|
||||
type: fly
|
||||
- amount: null
|
||||
type: cloud walk
|
||||
spell_lists:
|
||||
- dc: 40
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: evil only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LG
|
||||
- Gargantuan
|
||||
- Cold
|
||||
- Dragon
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,436 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 7
|
||||
dex_mod: 5
|
||||
int_mod: 6
|
||||
str_mod: 10
|
||||
wis_mod: 8
|
||||
ac: 45
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 40
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Jaws only.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'While the other primal dragons hail from the Elemental Planes, the cruel
|
||||
and unceasingly malicious umbral dragons originate in the depths of the Shadow Plane.
|
||||
Their sleek black scales and serpentine grace allow them to strike from hiding,
|
||||
and they are known for playing with their prey before finally finishing it. These
|
||||
creatures of shadowy energy and unwholesome appetites prefer the necrotic flesh
|
||||
of undead creatures to any other meal. This strange hunger can be of accidental
|
||||
benefit to nearby humanoid societies, but ultimately they hunt and kill undead creatures
|
||||
for the taste, rather than out of any desire to protect others from the undead.
|
||||
The benefit is always short-lived, however. When umbral dragons exhaust their preferred
|
||||
prey, they turn on whatever living creatures happen to be nearby. Umbral dragons
|
||||
sometimes go to great lengths to obtain their favorite meals, even creating undead
|
||||
creatures that they then feast upon.
|
||||
|
||||
|
||||
|
||||
|
||||
For all their power, umbral dragons are uninterested in fair battles. When faced
|
||||
with foes that pose any kind of actual danger to them, umbral dragons flee into
|
||||
the shadows and seek to strike back through pawns or minions rather than risk their
|
||||
own lives. Their treasure hoards are varied and diverse, often augmented by loot
|
||||
stolen from crypts the dragons have turned into feeding grounds. They have a strong
|
||||
respect for and interest in traditions and heirlooms, and they often seek to augment
|
||||
their hoards with items of great value that have been handed down through the generations
|
||||
of those whose corpses and ghosts they''ve fed upon.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 45'
|
||||
hp: 375
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- negative
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Daemonic
|
||||
- Draconic
|
||||
- Necril
|
||||
- Shadowtongue
|
||||
level: 20
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+18
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 4d6
|
||||
type: negative and drain vigor
|
||||
to_hit: 38
|
||||
traits:
|
||||
- negative
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+18
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 38
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d12+18
|
||||
type: slashing
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 36
|
||||
traits:
|
||||
- magical
|
||||
- reach 25 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+18
|
||||
type: slashing
|
||||
name: wing
|
||||
plus_damage: null
|
||||
to_hit: 36
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient Umbral Dragon
|
||||
perception: 36
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The umbral dragon breathes in one of two ways. They can't use Breath
|
||||
Weapon again for 1d4 rounds.
|
||||
effect: null
|
||||
effects:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a blast of darkness in a 50-foot cone that deals
|
||||
21d6 negative damage (DC 42 basic Reflex save). Undead creatures take 25d6 force
|
||||
damage instead of the negative damage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Negative
|
||||
range: null
|
||||
raw_description: '**Negative **(__necromancy__, __negative__, __primal__) The
|
||||
dragon breathes a blast of darkness in a 50-foot cone that deals 21d6 negative
|
||||
damage (DC 42 basic Reflex save). Undead creatures take 25d6 force damage instead
|
||||
of the negative damage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- necromancy
|
||||
- negative
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: "The dragon breathes a blast of shadows in a 50-foot cone. Each creature\
|
||||
\ within the cone must attempt a DC 42 Fortitude save. \n\n**Critical Success\
|
||||
\ **The creature is unaffected. \n\n**Success **The creature is __enfeebled\
|
||||
\ 3__ for 1 round. \n\n**Failure **The creature is enfeebled 3 for 1 minute.\
|
||||
\ \n\n**Critical Failure **The creature is enfeebled 3 for 1 minute and __blinded__\
|
||||
\ for 1 round."
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shadows
|
||||
range: null
|
||||
raw_description: "**Shadows **(__necromancy__, __primal__, __shadow__) The dragon\
|
||||
\ breathes a blast of shadows in a 50-foot cone. Each creature within the cone\
|
||||
\ must attempt a DC 42 Fortitude save. \n\n**Critical Success **The creature\
|
||||
\ is unaffected. \n\n**Success **The creature is __enfeebled 3__ for 1 round.\
|
||||
\ \n\n**Failure **The creature is enfeebled 3 for 1 minute. \n\n**Critical Failure\
|
||||
\ **The creature is enfeebled 3 for 1 minute and __blinded__ for 1 round."
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- necromancy
|
||||
- primal
|
||||
- shadow
|
||||
trigger: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\
|
||||
\ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\
|
||||
\ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\
|
||||
\ darkness in a 50-foot cone that deals 21d6 negative damage (DC 42 basic Reflex\
|
||||
\ save). Undead creatures take 25d6 force damage instead of the negative damage.\n\
|
||||
\n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\
|
||||
\ a blast of shadows in a 50-foot cone. Each creature within the cone must attempt\
|
||||
\ a DC 42 Fortitude save. \n\n**Critical Success **The creature is unaffected.\
|
||||
\ \n\n**Success **The creature is __enfeebled 3__ for 1 round. \n\n**Failure **The\
|
||||
\ creature is enfeebled 3 for 1 minute. \n\n**Critical Failure **The creature\
|
||||
\ is enfeebled 3 for 1 minute and __blinded__ for 1 round."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one wing Strike in any order.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one wing Strike in any order.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon recharges their Breath Weapon whenever they score a critical
|
||||
hit with a Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
|
||||
whenever they score a critical hit with a Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the dragon deals negative damage to a living creature with its
|
||||
jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature
|
||||
must succeed at a DC 41 Fortitude save or become __enfeebled 2__. Further damage
|
||||
dealt by the dragon's jaws Strike increases the enfeebled condition value by 2
|
||||
on a failed save, to a maximum of enfeebled 4.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Drain Vigor
|
||||
range: null
|
||||
raw_description: '**Drain Vigor** (__primal__, __necromancy__) When the dragon deals
|
||||
negative damage to a living creature with its jaws Strike, the umbral dragon gains
|
||||
20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save
|
||||
or become __enfeebled 2__. Further damage dealt by the dragon''s jaws Strike increases
|
||||
the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled
|
||||
4.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- primal
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An umbral dragon's Strikes affect __incorporeal__ creatures with the
|
||||
effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an
|
||||
additional 8d6 force damage to __undead__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ghost Bane
|
||||
range: null
|
||||
raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__
|
||||
creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s
|
||||
jaws deal an additional 8d6 force damage to __undead__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances: null
|
||||
ritual_lists:
|
||||
- dc: 42
|
||||
misc: null
|
||||
name: Rituals
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: shadows only
|
||||
name: create undead
|
||||
requirement: null
|
||||
to_hit: null
|
||||
saves:
|
||||
fort: 35
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 33
|
||||
ref_misc: null
|
||||
will: 38
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +36
|
||||
- greater darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- tremorsense (imprecise) 60 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 38
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 36
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 97
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 200
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 42
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 10
|
||||
spells:
|
||||
- frequency: null
|
||||
name: massacre
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 9
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: darkness
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: finger of death
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 8
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: vampiric exsanguination
|
||||
requirement: null
|
||||
- heightened_level: 10
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: detect magic
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Rare
|
||||
- NE
|
||||
- Gargantuan
|
||||
- Dragon
|
||||
- Shadow
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,427 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 7
|
||||
dex_mod: 3
|
||||
int_mod: 2
|
||||
str_mod: 8
|
||||
wis_mod: 3
|
||||
ac: 36
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 50 feet. After the dragon uses its Breath Weapon, a fierce blizzard
|
||||
of blinding snow surrounds its body for 1 round. Everything in the aura is diffcult
|
||||
terrain for other creatures that are on the ground, climbing, or flying. The blowing
|
||||
snow also makes all creatures in the area concealed. While the blizzard rages,
|
||||
the dragon's dragon chill extends to the full area of the blizzard.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Blizzard
|
||||
range: null
|
||||
raw_description: '**Blizzard** (__arcane__, __aura__, __cold__); 50 feet. After
|
||||
the dragon uses its Breath Weapon, a fierce blizzard of blinding snow surrounds
|
||||
its body for 1 round. Everything in the aura is diffcult terrain for other creatures
|
||||
that are on the ground, climbing, or flying. The blowing snow also makes all creatures
|
||||
in the area concealed. While the blizzard rages, the dragon''s dragon chill extends
|
||||
to the full area of the blizzard.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- aura
|
||||
- cold
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 10 feet, 3d6 cold damage (DC 34 basic Reflex)
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Dragon Chill
|
||||
range: null
|
||||
raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__);
|
||||
10 feet, 3d6 cold damage (DC 34 basic Reflex)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- aura
|
||||
- cold
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: The creature is frightened 4.
|
||||
critical_success: The creature is unaffected by the presence.
|
||||
description: 90 feet, DC 34
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is frightened 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: A creature that first enters the area must attempt a Will save.
|
||||
Regardless of the result of the saving throw, the creature is temporarily immune
|
||||
to this monster's Frightful Presence for 1 minute.
|
||||
name: Frightful Presence
|
||||
range: null
|
||||
raw_description: '**Frightful Presence** 90 feet, DC 34 A creature that first enters
|
||||
the area must attempt a Will save. Regardless of the result of the saving throw,
|
||||
the creature is temporarily immune to this monster''s Frightful Presence for 1
|
||||
minute.
|
||||
|
||||
Critical Success The creature is unaffected by the presence.
|
||||
|
||||
Success The creature is frightened 1.
|
||||
|
||||
Failure The creature is frightened 2.
|
||||
|
||||
Critical Success The creature is frightened 4.'
|
||||
requirements: null
|
||||
success: The creature is frightened 1.
|
||||
traits:
|
||||
- aura
|
||||
- emotion
|
||||
- fear
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The dragon's blood sprays on the creature, dealing 3d6 cold damage. A creature
|
||||
that takes cold damage in this way is slowed 1 for 1 round.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Freezing Blood
|
||||
range: null
|
||||
raw_description: '**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger**
|
||||
An adjacent creature deals piercing or slashing damage to the dragon. **Effect**
|
||||
The dragon''s blood sprays on the creature, dealing 3d6 cold damage. A creature
|
||||
that takes cold damage in this way is slowed 1 for 1 round.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
trigger: An adjacent creature deals piercing or slashing damage to the dragon.
|
||||
description: 'The most feral and least intelligent of all the chromatic dragons, white
|
||||
dragons are brutish, predatory, and chiefly motivated by self-preservation. Nearly
|
||||
all other dragons look down on white dragons as hopelessly hotheaded and dull, though
|
||||
this does not make them any less dangerous—in fact, it may mean the opposite. It''s
|
||||
nearly impossible to treat with white dragons, not because they lack the capacity
|
||||
to do so, but because they just don''t care to. They are as difficult to deal with
|
||||
as they are quick to anger, and they become incensed at almost anything. When a
|
||||
white dragon does speak, it spews threats, inane jokes, and incoherent babbling
|
||||
as a prelude to attacking—and when the attack comes, it''s bloody and relentless.
|
||||
|
||||
|
||||
|
||||
|
||||
Thankfully, white dragons prefer very cold, remote locations that are far from people.
|
||||
Dwelling on glacial mountaintops or in ice caverns beneath forbidding tundra, they
|
||||
treat the lands around them as their own personal hunting grounds. They fly out
|
||||
to feed or terrorize other creatures, especially those who trespass near the dragon''s
|
||||
territory, then bring any treasure back to be displayed in icy niches in their lairs.
|
||||
They collect all kinds of valuables, with a slight preference for items with high
|
||||
utility—such as tools, trade goods, and fine food—over coins or jewels. The ability
|
||||
to shape ice lets white dragons rearrange their lairs exactly to their specifications,
|
||||
and they take great pride in how they''ve decorated their homes over the years.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 36'
|
||||
hp: 330
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- cold
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Jotun
|
||||
level: 15
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+16
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 3d6
|
||||
type: cold
|
||||
to_hit: 31
|
||||
traits:
|
||||
- cold
|
||||
- magical
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+16
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 31
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+14
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage: null
|
||||
to_hit: 29
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
name: Ancient White Dragon
|
||||
perception: 30
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon breathes a cloud of frost that deals 16d6 cold damage in
|
||||
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
|
||||
1d4 rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__)
|
||||
The dragon breathes a cloud of frost that deals 16d6 cold damage in a 50-foot
|
||||
cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- cold
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon makes two claw Strikes and one tail Strike in any order
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Frenzy
|
||||
range: null
|
||||
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
|
||||
and one tail Strike in any order'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the dragon scores a critical hit with a Strike, it recharges its
|
||||
Breath Weapon
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Draconic Momentum
|
||||
range: null
|
||||
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
|
||||
a Strike, it recharges its Breath Weapon'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon slams into the ground. It can do this if it's on the ground
|
||||
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
|
||||
must succeed at a DC 37 Reflex save or fall prone and take 5d6 bludgeoning damage.
|
||||
The dragon can then Step.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ground Slam
|
||||
range: null
|
||||
raw_description: '**Ground Slam** The dragon slams into the ground. It can do
|
||||
this if it''s on the ground Flying within 10 feet of the ground. Each creature
|
||||
on the ground within 10 feet must succeed at a DC 37 Reflex save or fall prone
|
||||
and take 5d6 bludgeoning damage. The dragon can then Step.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A white dragon can climb on ice as though it had the listed climb Speed.
|
||||
It ignores difficult terrain and greater difficult terrain from ice and snow and
|
||||
doesn't risk falling when crossing ice.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ice Climb
|
||||
range: null
|
||||
raw_description: '**Ice Climb** A white dragon can climb on ice as though it had
|
||||
the listed climb Speed. It ignores difficult terrain and greater difficult terrain
|
||||
from ice and snow and doesn''t risk falling when crossing ice.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
|
||||
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
|
||||
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
|
||||
critical failure, it falls off the ice entirely and is also prone.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shape Ice
|
||||
range: null
|
||||
raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__)
|
||||
The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any
|
||||
creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic
|
||||
check. On a failure, the creature falls prone atop the ice; on a critical failure,
|
||||
it falls off the ice entirely and is also prone.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- transmutation
|
||||
- water
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: fire
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 30
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 26
|
||||
ref_misc: null
|
||||
will: 24
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Snow doesn't impair a white dragon's vision; it ignores concealment
|
||||
from snowfall.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Snow Vision
|
||||
range: null
|
||||
raw_description: '**Snow Vision** Snow doesn''t impair a white dragon''s vision;
|
||||
it ignores concealment from snowfall.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +30
|
||||
- darkvision
|
||||
- scent (imprecise) 60 feet
|
||||
- snow vision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 115
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 160
|
||||
type: fly
|
||||
- amount: 40
|
||||
type: ice climb
|
||||
spell_lists:
|
||||
- dc: 36
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: wall of ice
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: obscuring mist
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: gust of wind
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Huge
|
||||
- Cold
|
||||
- Dragon
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,200 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 3
|
||||
dex_mod: 4
|
||||
int_mod: 0
|
||||
str_mod: -5
|
||||
wis_mod: 2
|
||||
ac: 24
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities: null
|
||||
description: 'An animate dream coalesces from centuries of stray fragments of reverie
|
||||
and dream left behind as slumbering minds drift through the __Dimension of Dreams__.
|
||||
In most cases, these fragments simply disperse on their own, but when dreamers flee
|
||||
from nightmares back to the waking world, these fragments can take on a supernatural
|
||||
life of their own. They have little reasoning and intent except to seek similar
|
||||
fragments, absorb them, and grow. When enough of them gather together, they merge
|
||||
into a horrific form as an animate dream.
|
||||
|
||||
|
||||
|
||||
|
||||
Individually, animate dreams can hold a wide range of appearances, but most take
|
||||
on rudimentary shapes akin to the living forms of the minds that spawned them. Animate
|
||||
dreams that rise from slumbering humanoids, the most commonly encountered, thus
|
||||
appear humanoid, but with distorted, nightmarish shapes that incorporate additional
|
||||
twisted limbs and frightening features. In these forms, animate dreams find their
|
||||
way out of the Dreamlands and into the waking world, only to discover they have
|
||||
no way of returning and suffer a relentless hunger that only new nightmares can
|
||||
sate.
|
||||
|
||||
|
||||
|
||||
|
||||
An animate dream thrives on the terror fueled by nightmares and fear and uses its
|
||||
supernatural abilities to invoke such feelings in the minds of its victims, cursing
|
||||
its prey by creating a permanent link to that individual''s dreams. Thereafter,
|
||||
the victim is subjected to all manner of reoccurring nightmares. As the nightmares
|
||||
continue, the victim finds it more and more difficult to remain awake. In the end,
|
||||
the victim plunges into an accursed slumber from which it cannot return. These victims
|
||||
provide the animate dream with the purest form of fear and are its preferred sustenance.
|
||||
|
||||
|
||||
|
||||
|
||||
An animate dream can subsist on the ambient fear generated by regular nightmares,
|
||||
but these lesser fears aren''t as satisfying, often driving the animate dream to
|
||||
seek out new victims. Left without a source of fear, an animate dream won''t starve
|
||||
to death, but it will grow increasingly violent and desperate. Famished animate
|
||||
dreams are the ones most often encountered, as they have been forced to abandon
|
||||
subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams
|
||||
also tend to be the least powerful of their kind. Those who have grown metaphysically
|
||||
fat on fear have generally done so by adopting a specific nightmare theme, such
|
||||
as being buried alive, being swept away by ocean waves, or being consumed by wild
|
||||
beasts. Such animate dreams often have similarly themed innate spells to augment
|
||||
their powers.'
|
||||
hp: 110
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- disease
|
||||
- paralyzed
|
||||
- poison
|
||||
- precision
|
||||
- sleep
|
||||
items: null
|
||||
languages: null
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8
|
||||
type: negative
|
||||
name: nightmare tendril
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: endless nightmare
|
||||
to_hit: 20
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
name: Animate Dream
|
||||
perception: 14
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An animate dream's touch fills the victim's mind with terrifying visions;
|
||||
**Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__ (1 day); **Stage 2
|
||||
**fatigued and __stupefied 1__ (1 day); **Stage 3** The victim falls __asleep__
|
||||
and can't be awakened as long as they remain at this stage (1 day).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Endless Nightmare
|
||||
range: null
|
||||
raw_description: '**Endless Nightmare** (__curse__, __emotion__, __enchantment__,
|
||||
__fear__, __mental__, __occult__) An animate dream''s touch fills the victim''s
|
||||
mind with terrifying visions; **Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__
|
||||
(1 day); **Stage 2 **fatigued and __stupefied 1__ (1 day); **Stage 3** The victim
|
||||
falls __asleep__ and can''t be awakened as long as they remain at this stage (1
|
||||
day).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- curse
|
||||
- emotion
|
||||
- enchantment
|
||||
- fear
|
||||
- mental
|
||||
- occult
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: all (except force
|
||||
- amount: null
|
||||
type: ghost touch
|
||||
- amount: null
|
||||
type: or negative
|
||||
- amount: null
|
||||
type: double resistance vs. non-magical)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 15
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 18
|
||||
ref_misc: null
|
||||
will: 14
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +14
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 14
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 18
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 26
|
||||
misc: null
|
||||
name: Occult Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: null
|
||||
name: confusion
|
||||
requirement: null
|
||||
- frequency: at will
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: nightmare
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: phantasmal killer
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: sleep
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: null
|
||||
name: fear
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- NE
|
||||
- Medium
|
||||
- Dream
|
||||
- Incorporeal
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,128 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 4
|
||||
dex_mod: -3
|
||||
int_mod: -5
|
||||
str_mod: 3
|
||||
wis_mod: 0
|
||||
ac: 17
|
||||
ac_special:
|
||||
- descr: 13 when broken
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Like normal objects, an animated armor has Hardness. This Hardness
|
||||
reduces any damage it takes by an amount equal to the Hardness. Once an animated
|
||||
armor is reduced to less than half its Hit Points, or immediately upon being damaged
|
||||
by a critical hit, its construct armor breaks and its Armor Class is reduced to
|
||||
13.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Construct Armor
|
||||
range: null
|
||||
raw_description: '**Construct Armor** Like normal objects, an animated armor has
|
||||
Hardness. This Hardness reduces any damage it takes by an amount equal to the
|
||||
Hardness. Once an animated armor is reduced to less than half its Hit Points,
|
||||
or immediately upon being damaged by a critical hit, its construct armor breaks
|
||||
and its Armor Class is reduced to 13.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Suits of animated armor see use both as guardians and as training partners
|
||||
in high-end martial academies able to afford the extravagance. They are most often
|
||||
found in wizard laboratories and ancient dungeons.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 16'
|
||||
hp: 20
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
items: null
|
||||
languages: null
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+4
|
||||
type: slashing
|
||||
name: glaive
|
||||
plus_damage: null
|
||||
to_hit: 11
|
||||
traits:
|
||||
- deadly 1d8
|
||||
- forceful
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+4
|
||||
type: bludgeoning
|
||||
name: gauntlet
|
||||
plus_damage: null
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- free-hand
|
||||
- magical
|
||||
name: Animated Armor
|
||||
perception: 6
|
||||
proactive_abilities: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 10
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 3
|
||||
ref_misc: null
|
||||
will: 4
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +6
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 20
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Construct
|
||||
- Mindless
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,141 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 0
|
||||
dex_mod: 1
|
||||
int_mod: -5
|
||||
str_mod: 0
|
||||
wis_mod: 0
|
||||
ac: 16
|
||||
ac_special:
|
||||
- descr: 14 when broken
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Like normal objects, an animated broom has Hardness. This Hardness
|
||||
reduces any damage it takes by an amount equal to the Hardness. Once an animated
|
||||
broom is reduced to less than half its Hit Points, or immediately upon being damaged
|
||||
by a critical hit, its construct armor breaks and its Armor Class is reduced to
|
||||
14.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Construct Armor
|
||||
range: null
|
||||
raw_description: '**Construct Armor** Like normal objects, an animated broom has
|
||||
Hardness. This Hardness reduces any damage it takes by an amount equal to the
|
||||
Hardness. Once an animated broom is reduced to less than half its Hit Points,
|
||||
or immediately upon being damaged by a critical hit, its construct armor breaks
|
||||
and its Armor Class is reduced to 14.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Animated brooms perform menial tasks of cleaning and upkeep, but they
|
||||
can step in to defend a room from intrusion if needed. These simple animated objects
|
||||
can be found with greater frequency than more complicated and costly objects.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 13'
|
||||
hp: 6
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
items: null
|
||||
languages: null
|
||||
level: -1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4
|
||||
type: bludgeoning
|
||||
name: bristles
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: dust
|
||||
to_hit: 6
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- finesse
|
||||
name: Animated Broom
|
||||
perception: 3
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A creature hit by an animated broom's bristles must succeed at a DC
|
||||
15 Fortitude save or spend its next action coughing. Even if hit by multiple dust
|
||||
attacks, the creature has to spend only 1 action coughing to clear the dust out.
|
||||
A creature that doesn't breathe is immune to this effect.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Dust
|
||||
range: null
|
||||
raw_description: '**Dust** A creature hit by an animated broom''s bristles must
|
||||
succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit
|
||||
by multiple dust attacks, the creature has to spend only 1 action coughing to
|
||||
clear the dust out. A creature that doesn''t breathe is immune to this effect.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 3
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 6
|
||||
ref_misc: null
|
||||
will: 3
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +3
|
||||
- darkvision
|
||||
size: Small
|
||||
skills:
|
||||
- bonus: 5
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 20
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 15
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Small
|
||||
- Construct
|
||||
- Mindless
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,120 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 5
|
||||
dex_mod: -2
|
||||
int_mod: -5
|
||||
str_mod: 4
|
||||
wis_mod: 0
|
||||
ac: 19
|
||||
ac_special:
|
||||
- descr: 15 when broken
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Like normal objects, an animated statue has Hardness. This Hardness
|
||||
reduces any damage it takes by an amount equal to the Hardness. Once an animated
|
||||
statue is reduced to less than half its Hit Points, or immediately upon being
|
||||
damaged by a critical hit, its construct armor breaks and its Armor Class is reduced
|
||||
to 15.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Construct Armor
|
||||
range: null
|
||||
raw_description: '**Construct Armor** Like normal objects, an animated statue has
|
||||
Hardness. This Hardness reduces any damage it takes by an amount equal to the
|
||||
Hardness. Once an animated statue is reduced to less than half its Hit Points,
|
||||
or immediately upon being damaged by a critical hit, its construct armor breaks
|
||||
and its Armor Class is reduced to 15.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Animated statues are often used to guard crypts, small shrines, or areas
|
||||
in government buildings where they can be positioned amid normal statues to hide
|
||||
their true nature until an intruder arouses their ire. Adventurers'' suspicions
|
||||
regarding statues suddenly animating and attacking has led many less scrupulous
|
||||
adventurers to automatically attack any statues they encounter, ruining harmless,
|
||||
ancient relics.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 18'
|
||||
hp: 35
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- mental
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- unconscious
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+6
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 11
|
||||
traits:
|
||||
- magical
|
||||
name: Animated Statue
|
||||
perception: 9
|
||||
proactive_abilities: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 12
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 5
|
||||
ref_misc: null
|
||||
will: 5
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +9
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 21
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Construct
|
||||
- Earth
|
||||
- Mindless
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,140 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 3
|
||||
dex_mod: 1
|
||||
int_mod: -4
|
||||
str_mod: 4
|
||||
wis_mod: 0
|
||||
ac: 20
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities: null
|
||||
description: 'These horse-sized, burrowing monsters generally avoid heavily settled
|
||||
areas like cities, but ankhravs'' predilection for livestock and humanoid flesh
|
||||
ensures that the creatures do not remain in the deep wilderness for long. Desperate
|
||||
farmers whose fields become infested by ankhravs often have little recourse but
|
||||
to seek the aid of adventurers.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 18'
|
||||
hp: 40
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+4
|
||||
type: piercing
|
||||
name: mandibles
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: acid
|
||||
to_hit: 13
|
||||
traits:
|
||||
- acid
|
||||
name: Ankhrav
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's
|
||||
armor takes the damage and the acid damage bypasses the armor's Hardness.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Armor-Rending Bite
|
||||
range: null
|
||||
raw_description: '**Armor-Rending Bite** [Two Actions] The ankhrav makes a mandibles
|
||||
Strike; if the Strike hits, the target''s armor takes the damage and the acid
|
||||
damage bypasses the armor''s Hardness.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6
|
||||
persistent acid damage (DC 20 basic Reflex save).
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: once per hour
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Spray Acid
|
||||
range: null
|
||||
raw_description: '**Spray Acid** [Two Actions] (__acid__) **Frequency** once per
|
||||
hour; **Effect** The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage
|
||||
and 1d6 persistent acid damage (DC 20 basic Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- acid
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d6
|
||||
type: acid
|
||||
name: acid spit
|
||||
plus_damage: null
|
||||
to_hit: 10
|
||||
traits:
|
||||
- acid
|
||||
- range 30 feet
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 12
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 8
|
||||
ref_misc: null
|
||||
will: 7
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +7
|
||||
- darkvision
|
||||
- tremorsense (imprecise) 60 feet
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 8
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 22
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: burrow
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Animal
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,230 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 4
|
||||
dex_mod: 8
|
||||
int_mod: 2
|
||||
str_mod: 7
|
||||
wis_mod: 2
|
||||
ac: 36
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities: null
|
||||
description: 'Ankous are shadowy killers who serve powerful fey creatures, or even
|
||||
the Eldest— the demigods of the First World. Amid the courts of the Eldest or of
|
||||
powerful fey rulers, these sinister assassins lurk overhead as they await the call
|
||||
to action—implied threats akin to deadly weapons hung as decor in a royal hall.
|
||||
Ankous never speak aloud; when they feel the need to communicate at all, they do
|
||||
so in a telepathic whisper directly into a victim''s mind. While an ankou''s body
|
||||
is made of strange, fleshy material, their claws and the cruel hooks on their wings
|
||||
are made of razor-sharp cold iron, a quality that makes them much feared among other
|
||||
fey. A typical ankou is 10 feet tall and has an 8-foot wingspan but weighs less
|
||||
than 80 pounds.
|
||||
|
||||
|
||||
|
||||
|
||||
While most ankous serve powerful masters, some of these murderous fey are left to
|
||||
their own devices and serve none but their own capricious, cruel whims. In some
|
||||
cases, their master may have been slain, while in others the ankou may have been
|
||||
released from service for any number of reasons. An ankou left to indulge their
|
||||
own whims unrestrained is often the most dangerous ankou of them all!
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fey__ (__Nature__)**: DC 32'
|
||||
hp: 280
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
- Common
|
||||
- Sylvan
|
||||
- (can't speak any languages)
|
||||
- telepathy 100 feet
|
||||
level: 14
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d6+15
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 29
|
||||
traits:
|
||||
- agile
|
||||
- cold iron
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+15
|
||||
type: piercing
|
||||
name: wing
|
||||
plus_damage:
|
||||
- formula: 2d6
|
||||
type: persistent bleed
|
||||
to_hit: 29
|
||||
traits:
|
||||
- cold iron
|
||||
- reach 10 feet
|
||||
name: Ankou
|
||||
perception: 25
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: For each action spent to use this ability, the ankou creates one shadowy
|
||||
duplicate of themself anywhere within 60 feet of themself. Shadow doubles have
|
||||
the same statistics as an ankou, but they have the __summoned__ trait, have 84
|
||||
Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus
|
||||
of +25 for their Strikes. A shadow double that attempts a saving throw against
|
||||
a __light__ effect can't get a result better than failure. Each double remains
|
||||
for 1 round, until it's reduced to 0 Hit Points, or until it moves further than
|
||||
120 feet from the ankou, whichever comes first. Each round thereafter, the ankou
|
||||
can spend a single action that has the __concentrate__ trait to extend the duration
|
||||
of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou
|
||||
can see through the eyes of all of the shadow doubles at once. A character who
|
||||
__Seeks__ can identify an ankou as real or a shadow double with a successful DC
|
||||
39 Perception check.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: once per day
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shadow Doubles
|
||||
range: null
|
||||
raw_description: '**Shadow Doubles** to (__illusion__, __occult__, __shadow__)
|
||||
**Frequency **once per day; **Effect **For each action spent to use this ability,
|
||||
the ankou creates one shadowy duplicate of themself anywhere within 60 feet of
|
||||
themself. Shadow doubles have the same statistics as an ankou, but they have the
|
||||
__summoned__ trait, have 84 Hit Points, can''t use Shadow Doubles or innate spells,
|
||||
and have an attack bonus of +25 for their Strikes. A shadow double that attempts
|
||||
a saving throw against a __light__ effect can''t get a result better than failure.
|
||||
Each double remains for 1 round, until it''s reduced to 0 Hit Points, or until
|
||||
it moves further than 120 feet from the ankou, whichever comes first. Each round
|
||||
thereafter, the ankou can spend a single action that has the __concentrate__ trait
|
||||
to extend the duration of surviving duplicates by 1 round, to a maximum duration
|
||||
of 1 minute. The ankou can see through the eyes of all of the shadow doubles at
|
||||
once. A character who __Seeks__ can identify an ankou as real or a shadow double
|
||||
with a successful DC 39 Perception check. '
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An ankou's Strikes deal an additional 2d6 precision damage to __flat-footed__
|
||||
creatures.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Sneak Attack
|
||||
range: null
|
||||
raw_description: '**__Sneak Attack__** An ankou''s Strikes deal an additional 2d6
|
||||
precision damage to __flat-footed__ creatures.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 23
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 28
|
||||
ref_misc: null
|
||||
will: 24
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +25
|
||||
- lifesense 120 feet
|
||||
- low-light vision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 22
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 19
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 75
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 34
|
||||
misc: ''
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 8
|
||||
spells:
|
||||
- frequency: null
|
||||
name: discern location
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: null
|
||||
name: prismatic spray
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: teleport
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: null
|
||||
name: true seeing
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: darkness
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: dimensional anchor
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: null
|
||||
name: silence
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: ray of enfeeblement
|
||||
requirement: null
|
||||
to_hit: 26
|
||||
traits:
|
||||
- LE
|
||||
- Large
|
||||
- Fey
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 10
|
||||
type: cold iron
|
|
@ -0,0 +1,149 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 4
|
||||
dex_mod: 0
|
||||
int_mod: -4
|
||||
str_mod: 7
|
||||
wis_mod: 2
|
||||
ac: 26
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities: null
|
||||
description: 'Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible.
|
||||
Although they''re herbivores, they have been known to attack other creatures that
|
||||
trespass within territory simply out of ill temper.
|
||||
|
||||
|
||||
|
||||
|
||||
Ankylosauruses have few natural predators, as their bony hides are covered in spiked
|
||||
nubs that jut in many different directions to discourage larger creatures from biting
|
||||
them. They have mighty tails ending in an immense knot of bone, which they use to
|
||||
whip at threats with incredible speed and power. While these low-to-the-ground dinosaurs
|
||||
can trample human-sized or smaller foes, their relatively squat stance prevents
|
||||
them from doing so against larger targets. An ankylosaurus is about 30 feet long,
|
||||
10 feet tall at the shoulder, and weighs over 3 tons.
|
||||
|
||||
|
||||
|
||||
|
||||
The ankylosaurus is the largest of the heavily armored dinosaurs called ankylosaurids,
|
||||
but smaller versions exist as well. Still Large in size, these smaller dinosaurs,
|
||||
such as the 16-foot long pinacosaurus, lack the trample ability and are rarely above
|
||||
4th level. Regardless of size, ankylosaurids tend to be relatively muted in coloration,
|
||||
with mixes of black, brown, and gray. When captive, an ankylosaurus''s keeper might
|
||||
paint its scales bright colors to signify to others that is not a wild creature.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 22'
|
||||
hp: 90
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+7
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: punishing tail
|
||||
to_hit: 17
|
||||
traits:
|
||||
- backswing
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+7
|
||||
type: bludgeoning
|
||||
name: foot
|
||||
plus_damage: null
|
||||
to_hit: 17
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Ankylosaurus
|
||||
perception: 12
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A creature struck by the anklyosaurus's tail must attempt a DC 24 Fortitude
|
||||
save. On a failure, it's slowed 1 until the end of its next turn; on a critical
|
||||
failure, it's stunned until the end of its next turn.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Punishing Tail
|
||||
range: null
|
||||
raw_description: '**Punishing Tail** A creature struck by the anklyosaurus''s tail
|
||||
must attempt a DC 24 Fortitude save. On a failure, it''s slowed 1 until the end
|
||||
of its next turn; on a critical failure, it''s stunned until the end of its next
|
||||
turn. '
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Three Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Medium or smaller, foot, DC 24
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Trample
|
||||
range: null
|
||||
raw_description: '**Trample** [Three Actions] Medium or smaller, foot, DC 24'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 16
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 10
|
||||
ref_misc: null
|
||||
will: 12
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +12
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 17
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 97
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Animal
|
||||
- Dinosaur
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,206 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 4
|
||||
dex_mod: 4
|
||||
int_mod: 1
|
||||
str_mod: 6
|
||||
wis_mod: 4
|
||||
ac: 24
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities: null
|
||||
description: 'Annis hags are brutal torturers and murderers, delighting in the musical
|
||||
screams and tasty flesh of young creatures and those who are pure of heart. Annis
|
||||
hags are the most direct of all hags, engaging in physical combat and using their
|
||||
change shape ability to hunt rather than to infiltrate and betray humanoids. But
|
||||
an Annis hag takes a grisly trophy from each kill and uses it to sow discord, sending
|
||||
the trophy to one of her victim''s loved ones in a way that implicates another family
|
||||
member in the murder. Also known as iron hags, annis hags have iron-like yet flexible
|
||||
flesh that resists edged weapons, and their own touch is the same cold iron that
|
||||
burns the flesh of other hags. This allows them to bully their way to the leadership
|
||||
of hag covens.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
|
||||
hp: 85
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
- Common
|
||||
- Jotun
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+6
|
||||
type: cold iron slashing
|
||||
name: claw
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 16
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Annis Hag
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Once per day, an annis hag can cause a cage built of cold iron fingernails
|
||||
to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__
|
||||
check to Grapple against the target's Fortitude DC; if the target has a weakness
|
||||
to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike
|
||||
a normal Grapple, the annis hag doesn't need to be within reach and can move as
|
||||
she pleases, and a successful attempt lasts until the creature escapes (DC 24),
|
||||
causing the cage to crumble into rust. Any creature can attempt to destroy the
|
||||
cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Bonds of Iron
|
||||
range: null
|
||||
raw_description: '**Bonds of Iron** [Two Actions] (__attack__, __conjuration__,
|
||||
__occult__) Once per day, an annis hag can cause a cage built of cold iron fingernails
|
||||
to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__
|
||||
check to Grapple against the target''s Fortitude DC; if the target has a weakness
|
||||
to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike
|
||||
a normal Grapple, the annis hag doesn''t need to be within reach and can move
|
||||
as she pleases, and a successful attempt lasts until the creature escapes (DC
|
||||
24), causing the cage to crumble into rust. Any creature can attempt to destroy
|
||||
the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- attack
|
||||
- conjuration
|
||||
- occult
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The hag can take on the appearance of any Medium female humanoid. This
|
||||
doesn't change her Speed or her attack and damage bonuses with her Strikes but
|
||||
might change the damage type her Strikes deal (typically to bludgeoning).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Change Shape
|
||||
range: null
|
||||
raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__,
|
||||
__transmutation__) The hag can take on the appearance of any Medium female humanoid.
|
||||
This doesn''t change her Speed or her attack and damage bonuses with her Strikes
|
||||
but might change the damage type her Strikes deal (typically to bludgeoning).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- occult
|
||||
- polymorph
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: claw
|
||||
effect: The monster automatically deals that Strike's damage again to the enemy.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Rend
|
||||
range: null
|
||||
raw_description: A Rend entry lists a Strike the monster has. **Requirements** The
|
||||
monster hit the same enemy with two consecutive Strikes of the listed type in
|
||||
the same round. **Effect** The monster automatically deals that Strike's damage
|
||||
again to the enemy.
|
||||
requirements: The monster hit the same enemy with two consecutive Strikes of the
|
||||
listed type in the same round.
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: physical (except bludgeoning)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 16
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 12
|
||||
ref_misc: null
|
||||
will: 14
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An annis hag adds __earthbind__, __passwall__, and __spellwrack__ to
|
||||
her coven's spells.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Coven
|
||||
range: null
|
||||
raw_description: '**Coven** An annis hag adds __earthbind__, __passwall__, and __spellwrack__
|
||||
to her coven''s spells.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +15
|
||||
- darkvision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 14
|
||||
misc: +16 to Grapple
|
||||
name: 'Athletics '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 14
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 202
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Hag
|
||||
- Humanoid
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,236 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 8
|
||||
dex_mod: 4
|
||||
int_mod: -4
|
||||
str_mod: 9
|
||||
wis_mod: 6
|
||||
ac: 42
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities: null
|
||||
description: 'Aolazes are great beasts carved from stone and metal and magically imbued
|
||||
with the essence of life. The exact means of their creation is a long-lost secret,
|
||||
and they are so rare that scholars have little opportunity to study active specimens.
|
||||
The best-known aolazes are museum pieces or battlefield relics destroyed or deactivated
|
||||
centuries ago, though fragmented records suggest that many more were made and might
|
||||
remain, yet to be unearthed.
|
||||
|
||||
|
||||
|
||||
|
||||
Most aolazes are built in the shape of great land-bound beasts, such as elephants,
|
||||
rhinoceroses, or dinosaurs. Regardless of the specific creature an aolaz has been
|
||||
constructed to resemble, it is not bound to walk the earth like its inspirations
|
||||
are—it''s imbued with the magical ability to pursue across water and even through
|
||||
the air. Few can escape an aolaz''s wrath once it is earned.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 43'
|
||||
hp: 255
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- bleed
|
||||
- death effects
|
||||
- disease
|
||||
- doomed
|
||||
- drained
|
||||
- fatigued
|
||||
- healing
|
||||
- necromancy
|
||||
- nonlethal attacks
|
||||
- paralyzed
|
||||
- poison
|
||||
- sickened
|
||||
- sonic
|
||||
- unconscious
|
||||
items: null
|
||||
languages: null
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 5d10+17
|
||||
type: bludgeoning
|
||||
name: trunk
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 35
|
||||
traits:
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- sweep
|
||||
- trip
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 5d8+15
|
||||
type: bludgeoning
|
||||
name: foot
|
||||
plus_damage: null
|
||||
to_hit: 33
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
name: Aolaz
|
||||
perception: 33
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The aolaz tucks its head down and rolls up into an armored sphere.
|
||||
While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100
|
||||
feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make
|
||||
foot Strikes while rolling, but only as part of a __Trample__. The aolaz can use
|
||||
this action again to unroll and resume its standing form.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Roll
|
||||
range: null
|
||||
raw_description: '**Roll** The aolaz tucks its head down and rolls up into an
|
||||
armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33,
|
||||
and Speed 100 feet, but it can''t use its trunk Strikes or its Ultrasonic Blast.
|
||||
It can make foot Strikes while rolling, but only as part of a __Trample__. The
|
||||
aolaz can use this action again to unroll and resume its standing form.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Huge or smaller, foot, DC 40
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Trample
|
||||
range: null
|
||||
raw_description: '**__Trample__** [Two Actions] Huge or smaller, foot, DC 40'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: The creature takes double damage and is stunned 3.
|
||||
critical_success: The creature is unaffected.
|
||||
description: "The aolaz releases a tremendous blast of sonic energy from its trunk\
|
||||
\ in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound\
|
||||
\ is such that it is completely imperceptible to __humanoids__, but the damage\
|
||||
\ it wreaks is all too evident. Each creature in the area must attempt a DC 40\
|
||||
\ Fortitude save. The aolaz can't use Ultrasonic Blast again for 1d4 rounds. \n\
|
||||
\n"
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature takes full damage and is stunned 2.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ultrasonic Blast
|
||||
range: null
|
||||
raw_description: "**Ultrasonic Blast** (__arcane__, __evocation__, __sonic__)\
|
||||
\ The aolaz releases a tremendous blast of sonic energy from its trunk in a 150-foot\
|
||||
\ line, dealing 12d10 sonic damage. The frequency of this sound is such that it\
|
||||
\ is completely imperceptible to __humanoids__, but the damage it wreaks is all\
|
||||
\ too evident. Each creature in the area must attempt a DC 40 Fortitude save.\
|
||||
\ The aolaz can't use Ultrasonic Blast again for 1d4 rounds. \n\n**Critical Success**\
|
||||
\ The creature is unaffected. \n\n**Success** The creature takes half damage and\
|
||||
\ is __stunned 1__. \n\n**Failure** The creature takes full damage and is stunned\
|
||||
\ 2. \n\n**Critical Failure** The creature takes double damage and is stunned\
|
||||
\ 3."
|
||||
requirements: null
|
||||
success: The creature takes half damage and is stunned 1.
|
||||
traits:
|
||||
- arcane
|
||||
- evocation
|
||||
- sonic
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: physical (except adamantine)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 35
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 27
|
||||
ref_misc: null
|
||||
will: 31
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An aolaz has an incredible sense of hearing. It can hear any sound
|
||||
made within 1,000 feet as though it were only 5 feet away from the source of the
|
||||
sound, and any sound within 1 mile as though it were only 30 feet away from the
|
||||
source of the sound. An aolaz's hearing is a __precise sense__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Flawless Hearing
|
||||
range: null
|
||||
raw_description: '**Flawless Hearing** An aolaz has an incredible sense of hearing.
|
||||
It can hear any sound made within 1,000 feet as though it were only 5 feet away
|
||||
from the source of the sound, and any sound within 1 mile as though it were only
|
||||
30 feet away from the source of the sound. An aolaz''s hearing is a __precise
|
||||
sense__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +33
|
||||
- low-light vision
|
||||
- flawless hearing
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 21
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 6
|
||||
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
|
||||
- amount: 371
|
||||
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>water walk</i></a>
|
||||
spell_lists:
|
||||
- dc: 40
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: 9
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: air walk
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: water walk
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Rare
|
||||
- N
|
||||
- Gargantuan
|
||||
- Construct
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,290 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 7
|
||||
dex_mod: 6
|
||||
int_mod: 3
|
||||
str_mod: 9
|
||||
wis_mod: 7
|
||||
ac: 43
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 60 feet. Blightburn crystals infused into an ararda's body attempt
|
||||
to __counteract__ any __teleportation__ spell moving into or out of the aura's
|
||||
emanation (counteract check +31; 7th level). In addition, any creature that starts
|
||||
its turn within the emanation is exposed to __blightburn sickness__. The aura
|
||||
is blocked by lead sheeting, 1 foot of stone, or large force effects (such as
|
||||
a __wall of force__, but not a __shield__ spell). An ararda can suppress their
|
||||
aura with an action that has the __concentrate__ trait.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Blightburn Radiation
|
||||
range: null
|
||||
raw_description: '**Blightburn Radiation** (__abjuration__, __arcane__, __aura__,
|
||||
__disease__) 60 feet. Blightburn crystals infused into an ararda''s body attempt
|
||||
to __counteract__ any __teleportation__ spell moving into or out of the aura''s
|
||||
emanation (counteract check +31; 7th level). In addition, any creature that starts
|
||||
its turn within the emanation is exposed to __blightburn sickness__. The aura
|
||||
is blocked by lead sheeting, 1 foot of stone, or large force effects (such as
|
||||
a __wall of force__, but not a __shield__ spell). An ararda can suppress their
|
||||
aura with an action that has the __concentrate__ trait.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- abjuration
|
||||
- arcane
|
||||
- aura
|
||||
- disease
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Any creature that hits an ararda with an unarmed attack or touches
|
||||
the ararda takes 2d8 electricity damage. Weapons that hit an ararda also take
|
||||
2d8 electricity damage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Charged Earth
|
||||
range: null
|
||||
raw_description: '**Charged Earth** (__electricity__) Any creature that hits an
|
||||
ararda with an unarmed attack or touches the ararda takes 2d8 electricity damage.
|
||||
Weapons that hit an ararda also take 2d8 electricity damage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- electricity
|
||||
trigger: null
|
||||
description: '__Shaitans__ corrupted by the Black Desert''s blightburn become scorpion-like
|
||||
arardas. While other earth genies sparkle with the iridescence of gemstones and
|
||||
evoke the power of the earth itself, arardas use their connection to the ground
|
||||
to harness the might of electricity. Arardas are so infused with this radioactive
|
||||
crystal that their mere presence is toxic to most living creatures.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 43'
|
||||
hp: 280
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- disease
|
||||
items:
|
||||
- +2 greater striking maul
|
||||
languages:
|
||||
- Terran
|
||||
- Undercommon
|
||||
level: 18
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+17
|
||||
type: bludgeoning
|
||||
name: maul
|
||||
plus_damage: null
|
||||
to_hit: 35
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- shove
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+17
|
||||
type: bludgeoning
|
||||
name: sand fist
|
||||
plus_damage:
|
||||
- formula: 2d8
|
||||
type: electricity and blightburn sickness
|
||||
to_hit: 35
|
||||
traits:
|
||||
- agile
|
||||
- earth
|
||||
- electricity
|
||||
- magical
|
||||
- nonlethal
|
||||
- reach 10 feet
|
||||
name: Ararda
|
||||
perception: 31
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The ararda can take on the form of an scorpion. The scorpion form always
|
||||
looks the same, but the ararda can choose to become either Tiny or Small in this
|
||||
form. This transformation doesn't change their Speed or the attack and damage
|
||||
bonuses of their Strikes, but might change the damage type their Strikes deal
|
||||
(typically to piercing).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Change Shape
|
||||
range: null
|
||||
raw_description: '**__Change Shape__** (__arcane__, __concentrate__, __polymorph__,
|
||||
__transmutation__) The ararda can take on the form of an scorpion. The scorpion
|
||||
form always looks the same, but the ararda can choose to become either Tiny or
|
||||
Small in this form. This transformation doesn''t change their Speed or the attack
|
||||
and damage bonuses of their Strikes, but might change the damage type their Strikes
|
||||
deal (typically to piercing).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- polymorph
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The ararda can __Burrow__ through dirt and stone at its full burrow
|
||||
Speed, leaving no tunnels or signs of its passing.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Earth Glide
|
||||
range: null
|
||||
raw_description: '**Earth Glide** The ararda can __Burrow__ through dirt and stone
|
||||
at its full burrow Speed, leaving no tunnels or signs of its passing.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8
|
||||
type: piercing
|
||||
name: sand spear
|
||||
plus_damage:
|
||||
- formula: 2d8
|
||||
type: electricity and blightburn sickness
|
||||
to_hit: 32
|
||||
traits:
|
||||
- earth
|
||||
- electricity
|
||||
- magical
|
||||
- range increment 30 feet
|
||||
rarity: Rare
|
||||
resistances:
|
||||
- amount: 20
|
||||
type: electricity
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 33
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 30
|
||||
ref_misc: null
|
||||
will: 31
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +31
|
||||
- darkvision
|
||||
- detect magic
|
||||
- tremorsense (imprecise) 60 feet
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Black Desert Lore '
|
||||
- bonus: 30
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 30
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: 'Pathfinder #155: Lord of the Black Sands'
|
||||
page_start: 79
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 45
|
||||
type: burrow
|
||||
- amount: 20
|
||||
type: fly
|
||||
- amount: null
|
||||
type: earth glide
|
||||
spell_lists:
|
||||
- dc: 37
|
||||
misc: null
|
||||
name: Arcane Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: null
|
||||
name: chain lightning
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: flesh to stone
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: self only
|
||||
name: veil
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: wall of stone
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: shape stone
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: self only
|
||||
name: gaseous form
|
||||
requirement: null
|
||||
- frequency: ×3
|
||||
name: glitterdust
|
||||
requirement: null
|
||||
- heightened_level: 4
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: detect magic
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Rare
|
||||
- LE
|
||||
- Large
|
||||
- Earth
|
||||
- Elemental
|
||||
- Genie
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 20
|
||||
type: sonic
|
|
@ -0,0 +1,183 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 2
|
||||
dex_mod: 4
|
||||
int_mod: 0
|
||||
str_mod: 1
|
||||
wis_mod: 2
|
||||
ac: 16
|
||||
ac_special: null
|
||||
alignment: LN
|
||||
automatic_abilities: null
|
||||
description: 'These spherical inevitables are scouts and diplomats. Found throughout
|
||||
the multiverse, they have traditionally kept watch over on chaos and its agents.
|
||||
With the announcement of the Convergence, many arbiters now serve as go-betweens
|
||||
among the aeon alliance and its mortal associates.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 15'
|
||||
hp: 22
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- death effects
|
||||
- disease
|
||||
- emotion
|
||||
- poison
|
||||
- unconscious
|
||||
items:
|
||||
- shortsword
|
||||
languages:
|
||||
- Celestial
|
||||
- Common
|
||||
- Infernal
|
||||
- Utopian
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+1
|
||||
type: piercing
|
||||
name: shortsword
|
||||
plus_damage:
|
||||
- formula: 1d4
|
||||
type: lawful
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- lawful
|
||||
- magical
|
||||
- versatile S
|
||||
name: Arbiter
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The arbiter releases an electrical burst from its body that deals 3d6
|
||||
electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter
|
||||
becomes stunned for 24 hours.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Electrical Burst
|
||||
range: null
|
||||
raw_description: '**Electrical Burst** [Two Actions] (__divine__, __electricity__,
|
||||
__evocation__) The arbiter releases an electrical burst from its body that deals
|
||||
3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the
|
||||
arbiter becomes stunned for 24 hours.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- electricity
|
||||
- evocation
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 3
|
||||
type: electricity
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 5
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 7
|
||||
ref_misc: null
|
||||
will: 7
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 'An arbiter can always sense the direction of the nearest non-arbiter
|
||||
inevitable on the plane, but it cannot sense the range of the inevitable.
|
||||
|
||||
|
||||
'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Locate Inevitable
|
||||
range: null
|
||||
raw_description: '**Locate Inevitable** An arbiter can always sense the direction
|
||||
of the nearest non-arbiter inevitable on the plane, but it cannot sense the range
|
||||
of the inevitable.
|
||||
|
||||
|
||||
'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +7
|
||||
- darkvision
|
||||
- detect alignment (chaotic only)
|
||||
- locate inevitable
|
||||
size: Tiny
|
||||
skills:
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 5
|
||||
misc: null
|
||||
name: 'Axis Lore '
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 8
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 17
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: null
|
||||
name: read omens
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: command
|
||||
requirement: null
|
||||
- frequency: at will, chaotic only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
- frequency: x3
|
||||
name: mending
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- LN
|
||||
- Tiny
|
||||
- Aeon
|
||||
- Inevitable
|
||||
- Monitor
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 3
|
||||
type: chaotic
|
|
@ -0,0 +1,216 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 6
|
||||
dex_mod: -1
|
||||
int_mod: 1
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 26
|
||||
ac_special: null
|
||||
alignment: NG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The arboreal regent takes 5 additional damage from axes.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Axe Vulnerability
|
||||
range: null
|
||||
raw_description: '**Axe Vulnerability** The arboreal regent takes 5 additional damage
|
||||
from axes.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Arboreal regents—also called treants—are lumbering, solitary creatures
|
||||
responsible for guarding an entire forest. They take an especially long view of
|
||||
affairs and never act brashly or without much deliberation. They occasionally come
|
||||
together in small groups called groves to share news and pass their wisdom down
|
||||
to the arboreal wardens that have sprouted under their watch. In times of grave
|
||||
danger, all the groves in a region may gather for a great months-long meeting to
|
||||
plan and, eventually, act upon a threat.
|
||||
|
||||
|
||||
The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and
|
||||
weighs 4,500 pounds.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Plant__ (__Nature__)**: DC 24'
|
||||
hp: 150
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Arboreal
|
||||
- Common
|
||||
- Sylvan
|
||||
- speak with plants
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+7
|
||||
type: bludgeoning
|
||||
name: branch
|
||||
plus_damage: null
|
||||
to_hit: 19
|
||||
traits:
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+7
|
||||
type: bludgeoning
|
||||
name: root
|
||||
plus_damage: null
|
||||
to_hit: 19
|
||||
traits:
|
||||
- trip
|
||||
name: Arboreal Regent
|
||||
perception: 18
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The arboreal regent causes a tree within 180 feet to uproot itself
|
||||
and fight as a minion using the statistics for an __awakened tree__. The arboreal
|
||||
regent can control up to two awakened trees at a time, and it can issue commands
|
||||
to both trees as a single action, which has the __concentrate__ and __auditory__
|
||||
traits.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Awaken Tree
|
||||
range: null
|
||||
raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The
|
||||
arboreal regent causes a tree within 180 feet to uproot itself and fight as a
|
||||
minion using the statistics for an __awakened tree__. The arboreal regent can
|
||||
control up to two awakened trees at a time, and it can issue commands to both
|
||||
trees as a single action, which has the __concentrate__ and __auditory__ traits.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When an arboreal regent damages an item or structure, it deals an additional
|
||||
2d10 damage to that item or structure.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Sunder Objects
|
||||
range: null
|
||||
raw_description: '**Sunder Objects** When an arboreal regent damages an item or
|
||||
structure, it deals an additional 2d10 damage to that item or structure.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: ''
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Throw Rock
|
||||
range: null
|
||||
raw_description: '**Throw Rock** '
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+7
|
||||
type: bludgeoning
|
||||
name: rock
|
||||
plus_damage: null
|
||||
to_hit: 19
|
||||
traits:
|
||||
- brutal
|
||||
- range increment 120 feet
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: bludgeoning
|
||||
- amount: 5
|
||||
type: piercing
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 20
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 11
|
||||
ref_misc: null
|
||||
will: 16
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +18
|
||||
- low-light vision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 11
|
||||
misc: +21 in forests
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 25
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 26
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: 4
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: speak with plants
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- NG
|
||||
- Huge
|
||||
- Plant
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: null
|
||||
type: axe vulnerability
|
||||
- amount: 10
|
||||
type: fire
|
|
@ -0,0 +1,195 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 3
|
||||
dex_mod: 1
|
||||
int_mod: 1
|
||||
str_mod: 5
|
||||
wis_mod: 3
|
||||
ac: 20
|
||||
ac_special:
|
||||
- descr: 22 with shield raised
|
||||
alignment: NG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An arboreal warden takes 5 additional damage from axes.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Axe Vulnerability
|
||||
range: null
|
||||
raw_description: '**Axe Vulnerability** An arboreal warden takes 5 additional damage
|
||||
from axes.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You snap your shield in place to ward off a blow. Your shield prevents you
|
||||
from taking an amount of damage up to the shield's Hardness. You and the shield
|
||||
each take any remaining damage, possibly breaking or destroying the shield.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shield Block
|
||||
range: null
|
||||
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
|
||||
raised, you would take damage from a physical attack. **Effect** You snap your
|
||||
shield in place to ward off a blow. Your shield prevents you from taking an amount
|
||||
of damage up to the shield''s Hardness. You and the shield each take any remaining
|
||||
damage, possibly breaking or destroying the shield.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: While you have your shield raised, you would take damage from a physical
|
||||
attack.
|
||||
description: 'Arboreal wardens are the rangers of arboreal society. These itinerant
|
||||
folk have an innate curiosity about the woodlands in which they dwell, and rarely
|
||||
stop to take root and rest in the same part of the forest twice. This wanderlust
|
||||
makes wardens ideal forest patrollers and scouts. While they are robust combatants,
|
||||
they know better than to confront dangerous foes on their own. Instead, they report
|
||||
any dangers to arboreal regents. In rare cases, large groups of arboreal wardens
|
||||
congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate
|
||||
the hinterlands and gather intelligence on potential threats before returning to
|
||||
report their findings. Arboreal wardens do not pretend to understand to other creatures''
|
||||
motives—like most forces of the natural world, they are ambivalent about mortal
|
||||
affairs that do not involve their forest.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
|
||||
hp: 75
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- large bark shield (Hardness 3, Hit Points 20, BT 10)
|
||||
- stone longsword
|
||||
languages:
|
||||
- Arboreal
|
||||
- Common
|
||||
- Sylvan
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+10
|
||||
type: bludgeoning
|
||||
name: stone longsword
|
||||
plus_damage: null
|
||||
to_hit: 13
|
||||
traits:
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+10
|
||||
type: bludgeoning
|
||||
name: shield bash
|
||||
plus_damage: null
|
||||
to_hit: 13
|
||||
traits: null
|
||||
name: Arboreal Warden
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The arboreal warden Strides and then makes a shield bash Strike. If
|
||||
the attack hits, the target is pushed 10 feet.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shield Push
|
||||
range: null
|
||||
raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and
|
||||
then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: bludgeoning
|
||||
- amount: 5
|
||||
type: piercing
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 13
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 9
|
||||
ref_misc: null
|
||||
will: 11
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +11
|
||||
- low-light vision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 9
|
||||
misc: +14 in forests
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 24
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- NG
|
||||
- Large
|
||||
- Plant
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: null
|
||||
type: axe vulnerability
|
||||
- amount: 10
|
||||
type: fire
|
|
@ -0,0 +1,129 @@
|
|||
ability_mods:
|
||||
cha_mod: -4
|
||||
con_mod: 4
|
||||
dex_mod: 4
|
||||
int_mod: -5
|
||||
str_mod: -2
|
||||
wis_mod: 2
|
||||
ac: 21
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The swarm takes 1d6 damage as ants cling to the creature and continue biting,
|
||||
dealing 3d6 __persistent piercing damage__. High winds or immersion in water reduces
|
||||
the DC of the flat check to end this persistent damage to 5. Any area damage dealt
|
||||
to the creature destroys these clinging ants.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Cling
|
||||
range: null
|
||||
raw_description: '**Cling [Reaction]** **Trigger** A creature leaves the swarm''s
|
||||
space; **Effect** The swarm takes 1d6 damage as ants cling to the creature and
|
||||
continue biting, dealing 3d6 __persistent piercing damage__. High winds or immersion
|
||||
in water reduces the DC of the flat check to end this persistent damage to 5.
|
||||
Any area damage dealt to the creature destroys these clinging ants.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature leaves the swarm's space
|
||||
description: 'An army ant swarm is a terrifying carpet of stinging insects that devours
|
||||
all in its path.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 20'
|
||||
hp: 55
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- precision
|
||||
- swarm mind
|
||||
items: null
|
||||
languages: null
|
||||
level: 5
|
||||
melee: null
|
||||
name: Army Ant Swarm
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic
|
||||
Fortitude save). A creature that fails its save against Swarming Bites becomes
|
||||
__clumsy 1__ for 1 round. If the creature attempts a __concentrate__ or __manipulate__
|
||||
action while affected, it must succeed at a DC 5 flat check or the action is lost;
|
||||
roll the check after spending the action, but before any effects are applied.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Swarming Bites
|
||||
range: null
|
||||
raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 3d6
|
||||
piercing damage (DC 21 basic Fortitude save). A creature that fails its save against
|
||||
Swarming Bites becomes __clumsy 1__ for 1 round. If the creature attempts a __concentrate__
|
||||
or __manipulate__ action while affected, it must succeed at a DC 5 flat check
|
||||
or the action is lost; roll the check after spending the action, but before any
|
||||
effects are applied.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 2
|
||||
type: bludgeoning
|
||||
- amount: 5
|
||||
type: piercing
|
||||
- amount: 5
|
||||
type: slashing
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 13
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 11
|
||||
ref_misc: null
|
||||
will: 9
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +11
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 20
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 30
|
||||
type: climb
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Animal
|
||||
- Swarm
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 5
|
||||
type: area damage
|
||||
- amount: 5
|
||||
type: splash damage
|
|
@ -0,0 +1,176 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 2
|
||||
dex_mod: 4
|
||||
int_mod: -3
|
||||
str_mod: 5
|
||||
wis_mod: 1
|
||||
ac: 24
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities: null
|
||||
description: 'Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular
|
||||
limbs that end in powerful, hooked claws. They hide in treetops and grab prey from
|
||||
above, latching onto their unfortunate victims'' necks to drain their blood. Locals
|
||||
in nearby communities tell horror stories of these "bloodsucking tree-folk," and
|
||||
experienced jungle explorers keep a close watch on the treetops in asanbosam territory.
|
||||
|
||||
|
||||
|
||||
|
||||
An asanbosam''s diet calls for a large amount of iron (typically in the form of
|
||||
blood) to maintain the integrity of its oversized cold iron teeth. When not hunting
|
||||
or mating, an asanbosam spends its waking hours chewing on certain types of rocks
|
||||
to sharpen its teeth.
|
||||
|
||||
|
||||
|
||||
|
||||
Some folk tales claim that asanbosams are as old as time and are the original source
|
||||
of cold iron, and that veins of the metal found in the ground are the buried graveyards
|
||||
of ancient asanbosams. Brave (or foolish) poachers often infiltrate asanbosam territory
|
||||
to hunt these monsters in the hope of collecting sacks of their valuable teeth.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
|
||||
hp: 95
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Mwangi
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+7
|
||||
type: piercing
|
||||
name: cold iron jaws
|
||||
plus_damage: null
|
||||
to_hit: 17
|
||||
traits:
|
||||
- deadly 1d8
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+7
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 17
|
||||
traits:
|
||||
- agile
|
||||
- reach 10 feet
|
||||
name: Asanbosam
|
||||
perception: 17
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: If an asanbosam is positioned above a target (usually by using its
|
||||
Climb speed), it can make a claw Strike with its reach increased to 15 feet. This
|
||||
Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam
|
||||
Grabs the target and pulls it to a space adjacent to the asanbosam. This counts
|
||||
as two attacks when calculating the asanbosam's multiple attack penalty.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack from Above
|
||||
range: null
|
||||
raw_description: '**Attack from Above** [Two Actions] If an asanbosam is positioned
|
||||
above a target (usually by using its Climb speed), it can make a claw Strike with
|
||||
its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage,
|
||||
and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent
|
||||
to the asanbosam. This counts as two attacks when calculating the asanbosam''s
|
||||
multiple attack penalty.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing
|
||||
creature is within reach of the asanbosam's jaws.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Drink Blood
|
||||
range: null
|
||||
raw_description: '**Drink Blood** **Requirements** A __grabbed__, __paralyzed__,
|
||||
__restrained__, __unconscious__, or willing creature is within reach of the asanbosam''s
|
||||
jaws. **Effect** The asanbosam sinks its teeth into the creature to drink its
|
||||
blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must
|
||||
succeed at an __Athletics__ check against the victim''s Fortitude DC. The victim
|
||||
becomes __drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as
|
||||
temporary Hit Points. Drinking Blood from a creature that''s already drained increases
|
||||
the victim''s drained value by 1, but doesn''t restore any HP to the asanbosam.
|
||||
|
||||
|
||||
A victim''s drained condition decreases by 1 each week. A blood transfusion, which
|
||||
requires a successful DC 20 Medicine check and a blood donor or sufficient blood,
|
||||
reduces the drained value by 1 after 10 minutes.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 15
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 17
|
||||
ref_misc: null
|
||||
will: 10
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +17
|
||||
- darkvision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 14
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 14
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: 'Pathfinder #146: Cult of Cinders'
|
||||
page_start: 80
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: climb
|
||||
spell_lists: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Humanoid
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,180 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 3
|
||||
dex_mod: 0
|
||||
int_mod: -5
|
||||
str_mod: 4
|
||||
wis_mod: 3
|
||||
ac: 18
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The assassin vine causes vegetation within a 20-foot emanation to writhe
|
||||
for 1 round, turning this area into difficult terrain. When a creature starts
|
||||
its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
|
||||
a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
|
||||
a critical failure it is also __immobilized__ for 1 round. A creature can attempt
|
||||
to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Grasping Foliage
|
||||
range: null
|
||||
raw_description: '**Grasping Foliage [Reaction]** (__primal__, __transmutation__)
|
||||
**Trigger **The assassin vine detects a creature within 20 feet via __tremorsense__;
|
||||
**Effect **The assassin vine causes vegetation within a 20-foot emanation to writhe
|
||||
for 1 round, turning this area into difficult terrain. When a creature starts
|
||||
its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
|
||||
a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
|
||||
a critical failure it is also __immobilized__ for 1 round. A creature can attempt
|
||||
to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- primal
|
||||
- transmutation
|
||||
trigger: The assassin vine detects a creature within 20 feet via __tremorsense__
|
||||
description: 'The assassin vine is a carnivorous plant with a voracious appetite.
|
||||
Rather than consuming creatures directly, it creates its own fertilizer by entangling
|
||||
prey and squeezing the life from it. Once the plant has killed a creature, it pulls
|
||||
the carcass over to its roots to feed from the decaying flesh. Although an assassin
|
||||
vine lacks eyes, it can detect and track prey through a combination of using its
|
||||
root systems to detect vibrations through topsoil and its leaves to detect heat
|
||||
changes in the vicinity. Although the assassin vine has no real intelligence, its
|
||||
learned behaviors mimic those of cunning ambush hunters.
|
||||
|
||||
|
||||
|
||||
|
||||
As it is slow moving, the assassin vine typically remains rooted in a single area
|
||||
for as long as it has sufficient prey. Though most often found along woodland trails
|
||||
or swamps, these plants can also be encountered in more rural settlements, poorly
|
||||
tended fields, and vineyards. While assassin vines can''t be trained in the classical
|
||||
sense, they can be used as defenses, and woodland-dwelling creatures like goblins
|
||||
and fey have been known to cultivate assassin vines as guardians for less-used routes
|
||||
into their lairs. In such cases, the tenders often seek to make the path more obvious
|
||||
than its disuse would otherwise suggest, while simultaneously working to ensure
|
||||
the bones of the vines'' victims are removed to keep their presence a secret, resulting
|
||||
in what appears to be an easy approach to the den but is actually an organic ambush.
|
||||
|
||||
|
||||
|
||||
|
||||
Mature assassin vines grow to 20 feet long and have smaller vines extending off
|
||||
the main trunk that reach from to 5 to 10 feet in length. The smallest of these
|
||||
vines sprout every 6 inches or so; they tend to grow clusters of full leaves and
|
||||
occasionally bear small berries. A recently fed assassin vine can have bunches of
|
||||
plump, blood-red berries that are juicy and tart but leave a slightly unpleasant
|
||||
iron aftertaste, as if from the faint taste of blood from a bitten lip.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Plant__ (__Nature__)**: DC 18'
|
||||
hp: 68
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 3
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+6
|
||||
type: bludgeoning
|
||||
name: vine
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 12
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Assassin Vine
|
||||
perception: 10
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 1d8+4 bludgeoning, DC 20
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Constrict
|
||||
range: null
|
||||
raw_description: '**__Constrict__** 1d8+4 bludgeoning, DC 20'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 10
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 7
|
||||
ref_misc: null
|
||||
will: 8
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The assassin vine can __Hide__ in natural environments even if it doesn't
|
||||
have cover.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Camouflage
|
||||
range: null
|
||||
raw_description: '**Camouflage** The assassin vine can __Hide__ in natural environments
|
||||
even if it doesn''t have cover.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +10
|
||||
- tremorsense 30 feet
|
||||
- low-light vision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 9
|
||||
misc: +11 in forests or grasslands
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 26
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 5
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Mindless
|
||||
- Plant
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 5
|
||||
type: fire
|
||||
- amount: 5
|
||||
type: slashing
|
|
@ -0,0 +1,310 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 7
|
||||
dex_mod: 6
|
||||
int_mod: 2
|
||||
str_mod: 5
|
||||
wis_mod: 4
|
||||
ac: 39
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 30 feet. An astradaemon draws power from the souls of the recently
|
||||
slain. If a Small or larger living creature dies within its aura, the astradaemon
|
||||
gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls
|
||||
for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.
|
||||
Incorporeal undead and living spirits traveling outside the body take 1d8 force
|
||||
damage each round within the daemon's aura from the spiritual pressure as the
|
||||
astradaemon pulls in fragments of their soul.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Soul Siphon
|
||||
range: null
|
||||
raw_description: '**Soul Siphon** (__aura__, __divine__, __force__, __necromancy__)
|
||||
30 feet. An astradaemon draws power from the souls of the recently slain. If a
|
||||
Small or larger living creature dies within its aura, the astradaemon gains 5
|
||||
temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round,
|
||||
unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal
|
||||
undead and living spirits traveling outside the body take 1d8 force damage each
|
||||
round within the daemon''s aura from the spiritual pressure as the astradaemon
|
||||
pulls in fragments of their soul.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- divine
|
||||
- force
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An astradaemon bends light, appearing shifted from its true position,
|
||||
though still in the same space. Creatures targeting the astradaemon must attempt
|
||||
a DC 11 flat check, as if the astradaemon were hidden, even though it remains
|
||||
observed. Effects such as the Blind-Fight feat and halfling's keen eyes that apply
|
||||
on the flat check against hidden creatures also apply against a displaced astradaemon.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Displacement
|
||||
range: null
|
||||
raw_description: '**Displacement** (__divine__, __illusion__, __visual__) An astradaemon
|
||||
bends light, appearing shifted from its true position, though still in the same
|
||||
space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as
|
||||
if the astradaemon were hidden, even though it remains observed. Effects such
|
||||
as the Blind-Fight feat and halfling''s keen eyes that apply on the flat check
|
||||
against hidden creatures also apply against a displaced astradaemon.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- illusion
|
||||
- visual
|
||||
trigger: null
|
||||
description: 'These unnerving, almost reptilian daemons represent death by direct
|
||||
assault against a soul or life-force—the same numbing death they bring with their
|
||||
fell touch. Rarely seen on the Material Plane, astradaemons spend most of their
|
||||
time hunting the pathways between the living world and the afterlife. There, they
|
||||
capture migrating souls, snatching them from their rightful rewards or punishments
|
||||
and dragging them to Abaddon as tribute to their undying masters. These horrifying
|
||||
predators of the dead can also be found stalking the banks of the River of Souls
|
||||
in the Astral Plane, where they constantly hunt for new victims. Psychopomps have
|
||||
a particular hatred of astradaemons as a result, and clashes between them and these
|
||||
eerie hunters of the recently departed are indeed the stuff of legend.
|
||||
|
||||
|
||||
|
||||
|
||||
Not all astradaemons limit their hunt to souls. The most notorious of their kind
|
||||
serve the Horsemen themselves as assassins.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 35'
|
||||
hp: 240
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- death effects
|
||||
- negative
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Daemonic
|
||||
- telepathy 100 feet
|
||||
level: 16
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+9
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: evil
|
||||
- formula: null
|
||||
type: essence drain
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 32
|
||||
traits:
|
||||
- evil
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d6+9
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: evil and Essence Drain
|
||||
to_hit: 32
|
||||
traits:
|
||||
- agile
|
||||
- evil
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d10+9
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: evil and Essence Drain
|
||||
to_hit: 32
|
||||
traits:
|
||||
- evil
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Astradaemon
|
||||
perception: 28
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The astradaemon hasn't used an action with the attack trait yet this turn.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Devour Soul
|
||||
range: null
|
||||
raw_description: '**Devour Soul** (__divine__, __incapacitation__, __necromancy__)
|
||||
**Requirements** The astradaemon hasn''t used an action with the attack trait
|
||||
yet this turn. **Effect** The astradaemon draws out and consumes the soul of a
|
||||
living creature it has grabbed. The creature must succeed at a DC 35 Fortitude
|
||||
save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points
|
||||
and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if
|
||||
the victim was 15th level or higher. A victim slain in this way can be returned
|
||||
to life normally. A creature that survives is temporarily immune for 1 minute.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- incapacitation
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When an astradaemon hits with its claw, jaws, or tail, it drains the
|
||||
target's spiritual and vital essences. The target takes 2d10 negative energy damage
|
||||
and the astradaemon regains an equal number of Hit Points. The target must succeed
|
||||
at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target
|
||||
was already drained or doomed, it instead increases both conditions' value by
|
||||
1, to a maximum of 4.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Essence Drain
|
||||
range: null
|
||||
raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When
|
||||
an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual
|
||||
and vital essences. The target takes 2d10 negative energy damage and the astradaemon
|
||||
regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude
|
||||
save or become __doomed 1__ and __drained 1__. If the target was already drained
|
||||
or doomed, it instead increases both conditions'' value by 1, to a maximum of
|
||||
4.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- necromancy
|
||||
- negative
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: good
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 27
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 30
|
||||
ref_misc: null
|
||||
will: 26
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +28
|
||||
- darkvision
|
||||
- lifesense 30 feet
|
||||
- true seeing
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 73
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: Land
|
||||
- amount: 60
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 37
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 8
|
||||
spells:
|
||||
- frequency: null
|
||||
name: discern location
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: finger of death
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: x2
|
||||
name: plane shift
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will, good only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
- heightened_level: 6
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: true seeing
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- NE
|
||||
- Large
|
||||
- Daemon
|
||||
- Fiend
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,272 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 5
|
||||
dex_mod: 4
|
||||
int_mod: 4
|
||||
str_mod: 8
|
||||
wis_mod: 4
|
||||
ac: 36
|
||||
ac_special: null
|
||||
alignment: NG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 20 feet. Creatures in the astral deva's aura are protected from ambient
|
||||
environmental damage from any plane, including severe and extreme heat and cold
|
||||
as well as more exotic dangers. The astral deva is never flat-footed to creatures
|
||||
within its aura.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Traveler's Aura
|
||||
range: null
|
||||
raw_description: '**Traveler''s Aura** (__abjuration__, __aura__, __divine__) 20
|
||||
feet. Creatures in the astral deva''s aura are protected from ambient environmental
|
||||
damage from any plane, including severe and extreme heat and cold as well as more
|
||||
exotic dangers. The astral deva is never flat-footed to creatures within its aura.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- abjuration
|
||||
- aura
|
||||
- divine
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An astral deva with a message to deliver is continually protected by
|
||||
the effect of __sanctuary__ (DC 32). If the deva breaks the __sanctuary__, the
|
||||
effect returns if the deva ceases hostility for 10 minutes.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Messenger's Amnesty
|
||||
range: null
|
||||
raw_description: '**Messenger''s Amnesty** (__abjuration__, __divine__) An astral
|
||||
deva with a message to deliver is continually protected by the effect of __sanctuary__
|
||||
(DC 32). If the deva breaks the __sanctuary__, the effect returns if the deva
|
||||
ceases hostility for 10 minutes.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- abjuration
|
||||
- divine
|
||||
trigger: null
|
||||
description: 'Astral devas are the elite messengers and emissaries of the celestial
|
||||
realms, serving deities and celestial armies by delivering messages, performing
|
||||
reconnaissance, and providing support for those in need of aid. They watch over
|
||||
planar travelers and take powerful mortals under their wings to mentor them. Astral
|
||||
devas carry scrolls containing important messages and other celestial secrets.
|
||||
|
||||
|
||||
|
||||
|
||||
Astral devas can form spontaneously from the souls of exceptional good-aligned mortals,
|
||||
but are also sometimes created from such souls intentionally by deities or demigods.
|
||||
In the later cases, astral devas often bear physical features that mark them as
|
||||
closely affiliated with that deity. An astral deva created by Sarenrae, for example,
|
||||
might have hair made of fire, while one created by Torag might look more dwarven,
|
||||
and one created by Desna could have butterfly wings instead of feathered wings.
|
||||
It''s not unusual for astral devas created by lawful good or chaotic good deities
|
||||
to share their creators'' alignment.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 32'
|
||||
hp: 285
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- +2 striking warhammer
|
||||
languages:
|
||||
- Celestial
|
||||
- Draconic
|
||||
- Infernal
|
||||
- tongues
|
||||
level: 14
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+22
|
||||
type: bludgeoning
|
||||
name: holy warhammer
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: good
|
||||
to_hit: 30
|
||||
traits:
|
||||
- good
|
||||
- magical
|
||||
- shove
|
||||
name: Astral Deva
|
||||
perception: 26
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Any weapon gains the effect of a __holy__ property rune while an astral
|
||||
deva wields it.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Divine Armament
|
||||
range: null
|
||||
raw_description: '**Divine Armament** (__divine__, __evocation__) Any weapon gains
|
||||
the effect of a __holy__ property rune while an astral deva wields it.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The astral deva hit a foe earlier this turn with a weapon Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Stunning Strike
|
||||
range: null
|
||||
raw_description: '**Stunning Strike** **Requirements** The astral deva hit a foe
|
||||
earlier this turn with a weapon Strike. **Effect** The astral deva makes a weapon
|
||||
Strike against the foe. On a success, the foe must succeed at a DC 34 Fortitude
|
||||
save or become __stunned 1__. On a critical failure, the foe is __stunned 2__
|
||||
instead.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists:
|
||||
- dc: 36
|
||||
misc: null
|
||||
name: Divine Rituals
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: angelic messenger
|
||||
requirement: null
|
||||
to_hit: null
|
||||
saves:
|
||||
fort: 27
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 26
|
||||
ref_misc: null
|
||||
will: 22
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +26
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 24
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 19
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 75
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 36
|
||||
misc: ''
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: null
|
||||
name: blade barrier
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: divine decree
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: divine wrath
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: heal
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: remove curse
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: remove disease
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: remove fear
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: discern lies
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will, self only
|
||||
name: invisibility
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will, evil only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
- heightened_level: 7
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: light
|
||||
requirement: null
|
||||
- heightened_level: 5
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: tongues
|
||||
requirement: null
|
||||
to_hit: 28
|
||||
traits:
|
||||
- NG
|
||||
- Medium
|
||||
- Angel
|
||||
- Celestial
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 15
|
||||
type: evil
|
|
@ -0,0 +1,238 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 7
|
||||
dex_mod: 3
|
||||
int_mod: -1
|
||||
str_mod: 7
|
||||
wis_mod: 4
|
||||
ac: 33
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An athach gains an extra reaction at the start of each of its turns
|
||||
that it can use only to make an Attack of Opportunity with its claw. It can't
|
||||
use more than one Attack of Opportunity triggered by the same action.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Catch Rock
|
||||
range: null
|
||||
raw_description: '**__Catch Rock__ [Reaction]**'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'The towering and brutish giants known as athaches are reviled for both
|
||||
their monstrosity and their cruelty. Beyond an athach''s filthy habits, this giant
|
||||
is made stranger by the gangly third arm that protrudes from their torso and ends
|
||||
in a twitching, long-fingered claw. Huge, tusk-like fangs descend from an athach''s
|
||||
upper jaw and prop their mouth open, leaking long strands of viscous drool that
|
||||
is itself is a toxic venom and coats the athach''s fangs.
|
||||
|
||||
|
||||
|
||||
|
||||
Athachs despise civilization almost as much as they despise their own kind, and
|
||||
they delight in committing sadistic acts and terrorizing victims. An athach does
|
||||
not keep a traditional territory of their own, but rather wanders the hinterlands
|
||||
of settled territories until they find a suitably easy settlement of smaller humanoids
|
||||
to target. Once the athach has chosen their target, the giant establishes a hidden
|
||||
lair in a location like an abandoned farmhouse or cave, and from there they launch
|
||||
their reign of torment. After a few weeks of harassing, capturing, and torturing
|
||||
victims, the athach bores of their games. The giant then goes on a final rampage,
|
||||
destroying every dwelling and eating every creature they can find. Sometimes, the
|
||||
giant allows a survivor or two to escape, forcing these terrified victims to spend
|
||||
the rest of their lives spreading word of the athach''s fearsomeness.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 30'
|
||||
hp: 250
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Jotun
|
||||
level: 12
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+13
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
plus_damage: null
|
||||
to_hit: 25
|
||||
traits:
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+13
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: athach venom
|
||||
to_hit: 25
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+13
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 25
|
||||
traits:
|
||||
- agile
|
||||
name: Athach
|
||||
perception: 22
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage
|
||||
1** 2d6 poison damage and __enfeebled 1__; **Stage 2** 2d6 poison damage and enfeebled
|
||||
2; **Stage 3** 2d6 poison damage and enfeebled 3'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Athach Venom
|
||||
range: null
|
||||
raw_description: '**Athach Venom** (__poison__) **Saving Throw** DC 32 Fortitude;
|
||||
**Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __enfeebled 1__;
|
||||
**Stage 2** 2d6 poison damage and enfeebled 2; **Stage 3** 2d6 poison damage and
|
||||
enfeebled 3'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- poison
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The athach makes a claw Strike with no multiple attack penalty against the
|
||||
creature it hit with its fist Strikes. This claw attack does not increase the
|
||||
athach's multiple attack penalty.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Swift Claw
|
||||
range: null
|
||||
raw_description: '**Swift Claw** [Reaction] **Trigger **The athach hits a creature
|
||||
with two fist Strikes; **Effect **The athach makes a claw Strike with no multiple
|
||||
attack penalty against the creature it hit with its fist Strikes. This claw attack
|
||||
does not increase the athach''s multiple attack penalty.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The athach hits a creature with two fist Strikes
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: ''
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Throw Rock
|
||||
range: null
|
||||
raw_description: '**__Throw Rock__** '
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+13
|
||||
type: bludgeoning
|
||||
name: rock
|
||||
plus_damage: null
|
||||
to_hit: 25
|
||||
traits:
|
||||
- brutal
|
||||
- range increment 120 feet
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 25
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 20
|
||||
ref_misc: null
|
||||
will: 21
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +22
|
||||
- darkvision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 27
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- CE
|
||||
- Huge
|
||||
- Giant
|
||||
- Humanoid
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 10
|
||||
type: cold iron
|
|
@ -0,0 +1,231 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 0
|
||||
dex_mod: 5
|
||||
int_mod: 2
|
||||
str_mod: 0
|
||||
wis_mod: 4
|
||||
ac: 21
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 10 feet. An attic whisperer enshrouds itself in a tapestry of stolen
|
||||
voices. Each living creature that enters or starts their turn in the aura must
|
||||
succeed at a DC 19 Will save or the unnerving, bitter sobs render them distraught
|
||||
and they become __stupefied 1__ for as long as they remain within the aura. A
|
||||
creature that succeeds is temporarily immune for 1 hour. The attic whisperer can
|
||||
activate or deactivate the aura with a single free action, which has the __concentrate__
|
||||
trait.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Aura of Sobs
|
||||
range: null
|
||||
raw_description: '**Aura of Sobs** (__auditory__, __aura__, __emotion__, __enchantment__,
|
||||
__mental__, __occult__) 10 feet. An attic whisperer enshrouds itself in a tapestry
|
||||
of stolen voices. Each living creature that enters or starts their turn in the
|
||||
aura must succeed at a DC 19 Will save or the unnerving, bitter sobs render them
|
||||
distraught and they become __stupefied 1__ for as long as they remain within the
|
||||
aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer
|
||||
can activate or deactivate the aura with a single free action, which has the __concentrate__
|
||||
trait.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- auditory
|
||||
- aura
|
||||
- emotion
|
||||
- enchantment
|
||||
- mental
|
||||
- occult
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The attic whisperer attempts to counteract the __emotion__ effect, with
|
||||
a counteract modifier of +13.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Whispered Despair
|
||||
range: null
|
||||
raw_description: '**Whispered Despair [Reaction]** **Trigger **A creature with an
|
||||
active __emotion__ effect enters an attic whisperer''s aura of sobs** **Effect
|
||||
**The attic whisperer attempts to counteract the __emotion__ effect, with a counteract
|
||||
modifier of +13.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature with an active __emotion__ effect enters an attic whisperer's
|
||||
aura of sobs**
|
||||
description: 'Beware the haunting sobs of the attic whisperer, for they carry the
|
||||
pained wrath of an abandoned child who perished due to the neglect or absence of
|
||||
their caretakers. Animated by loneliness, the embittered spirit binds itself to
|
||||
the material world in a body made of bits and oddments of a lost childhood—wooden
|
||||
blocks, scraps of blankets, ratty dolls, buttons, carved trinkets, and glass marbles.
|
||||
To give themselves the semblance of a head, they top their patchwork bodies with
|
||||
a small animal''s skull.
|
||||
|
||||
|
||||
|
||||
|
||||
Attic whisperers most frequently lurk in old infirmaries, orphanages, and other
|
||||
such institutions where children were forgotten, and they lay dormant for decades
|
||||
in hopes that they might one day find a playmate to ease their eternal loneliness.
|
||||
When they sense the living, attic whisperers attempt to lure them into their clutches
|
||||
by calling out to them using the voice of a small child. Though attic whisperers
|
||||
intend only to play with those they encounter, they drain the breath and voice from
|
||||
living creatures as their dark impulses take over.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Undead__ (__Religion__)**: DC 19'
|
||||
hp: 60
|
||||
hp_misc: negative healing
|
||||
immunities:
|
||||
- death effects
|
||||
- disease
|
||||
- paralyzed
|
||||
- poison
|
||||
- unconscious
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Necril
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: steal breath
|
||||
to_hit: 15
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- action_cost: One Action
|
||||
damage: null
|
||||
name: bony hand (agile
|
||||
plus_damage: null
|
||||
to_hit: 13<
|
||||
traits: null
|
||||
name: Attic Whisperer
|
||||
perception: 10
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: The target is unaffected.
|
||||
description: "The attic whisperer siphons the breath from living creatures, sapping\
|
||||
\ their strength. A living creature hit by a jaws Strike must attempt a DC 21\
|
||||
\ Fortitude save. \n\n"
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Steal Breath
|
||||
range: null
|
||||
raw_description: "**Steal Breath** (__curse__, __incapacitation__, __necromancy__,\
|
||||
\ __occult__) The attic whisperer siphons the breath from living creatures, sapping\
|
||||
\ their strength. A living creature hit by a jaws Strike must attempt a DC 21\
|
||||
\ Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n**Success\
|
||||
\ **The target is __enfeebled 1__ for 1 round. \n\n**Failure **The target is enfeebled\
|
||||
\ 1 for 24 hours and __fatigued__. \n\n**Critical Failure **The target is enfeebled\
|
||||
\ 1 for 24 hours, is fatigued, and falls __unconscious__."
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- curse
|
||||
- incapacitation
|
||||
- necromancy
|
||||
- occult
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: As failure, but the effects lasts until the attic whisperer is
|
||||
destroyed or the curse is removed.
|
||||
critical_success: The target is unaffected.
|
||||
description: "When an attic whisperer hits a living creature with a bony hand Strike,\
|
||||
\ it tries to pull the victim's voice into its aura. The victim must attempt a\
|
||||
\ DC 21 Will save. \n\n"
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Steal Voice
|
||||
range: null
|
||||
raw_description: "**Steal Voice** (__curse__, __necromancy__, __occult__) When an\
|
||||
\ attic whisperer hits a living creature with a bony hand Strike, it tries to\
|
||||
\ pull the victim's voice into its aura. The victim must attempt a DC 21 Will\
|
||||
\ save. \n\n**Critical Success** The target is unaffected. \n\n**Success **The\
|
||||
\ target's voice is weak for 1 minute. Anytime it attempts an action with the\
|
||||
\ __auditory__ trait, it must succeed at a DC 5 flat check or the action is lost.\
|
||||
\ \n\n**Failure **The target loses the ability to speak for 1 hour, until the\
|
||||
\ curse is removed, or until the attic whisperer is destroyed, whichever comes\
|
||||
\ first. During this time, the attic whisperer can perfectly mimic the target's\
|
||||
\ voice, and the target takes a -2 circumstance penalty to saving throws against\
|
||||
\ that attic whisperer's aura of sobs. \n\n**Critical Failure** As failure, but\
|
||||
\ the effects lasts until the attic whisperer is destroyed or the curse is removed."
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- curse
|
||||
- necromancy
|
||||
- occult
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 8
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 13
|
||||
ref_misc: null
|
||||
will: 12
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +10
|
||||
- darkvision
|
||||
size: Small
|
||||
skills:
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 28
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- NE
|
||||
- Small
|
||||
- Undead
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,243 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 8
|
||||
dex_mod: 5
|
||||
int_mod: -2
|
||||
str_mod: 8
|
||||
wis_mod: 5
|
||||
ac: 36
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities: null
|
||||
description: 'The brutish and gluttonous augnagar live to feast— preferably on rotten
|
||||
flesh, and when possible, demon flesh. But to them, the greatest delicacy is the
|
||||
flesh of other augnagars. Augnagars have spiderlike legs with leathery membranes
|
||||
like a bat''s wings, and three tails ending in hooked claws perfect for slicing
|
||||
flesh.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 34'
|
||||
hp: 225
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- controlled
|
||||
- fear
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- telepathy 100 feet
|
||||
level: 14
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+14
|
||||
type: piercing
|
||||
name: bite
|
||||
plus_damage:
|
||||
- formula: 4d6
|
||||
type: persistent bleed
|
||||
- formula: 1d6
|
||||
type: chaotic
|
||||
- formula: null
|
||||
type: rotting curse
|
||||
to_hit: 28
|
||||
traits:
|
||||
- chaotic
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d8+14
|
||||
type: slashing
|
||||
name: sting
|
||||
plus_damage:
|
||||
- formula: 4d6
|
||||
type: persistent bleed and 1d6 chaotic
|
||||
to_hit: 28
|
||||
traits:
|
||||
- agile
|
||||
- chaotic
|
||||
- magical
|
||||
- finesse
|
||||
- reach 15 feet
|
||||
name: Augnagar
|
||||
perception: 27
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: As failure, but the creature can't attempt a flat check to recover
|
||||
from confusion whenever it takes damage from an attack or spell.
|
||||
critical_success: The creature is unaffected.
|
||||
description: "The augnagar's writhing limbs and flesh seethe and squirm in a disorienting\
|
||||
\ and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34\
|
||||
\ Will save, after which they are temporarily immune to further Confusing Displays\
|
||||
\ for 1 minute. \n\n"
|
||||
effect: null
|
||||
effects: null
|
||||
failure: The creature is stupefied 1 and confused for 1 minute.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Confusing Display
|
||||
range: null
|
||||
raw_description: "**Confusing Display** [Two Actions] (__concentrate__, __emotion__,\
|
||||
\ __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__)\
|
||||
\ The augnagar's writhing limbs and flesh seethe and squirm in a disorienting\
|
||||
\ and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34\
|
||||
\ Will save, after which they are temporarily immune to further Confusing Displays\
|
||||
\ for 1 minute. \n\n**Critical Success** The creature is unaffected. \n\n**Success**\
|
||||
\ The creature is __stupefied 1__ for 1 round. \n\n**Failure** The creature is\
|
||||
\ stupefied 1 and __confused__ for 1 minute. \n\n**Critical Failure** As failure,\
|
||||
\ but the creature can't attempt a flat check to recover from confusion whenever\
|
||||
\ it takes damage from an attack or spell."
|
||||
requirements: null
|
||||
success: The creature is stupefied 1 for 1 round.
|
||||
traits:
|
||||
- concentrate
|
||||
- emotion
|
||||
- enchantment
|
||||
- fear
|
||||
- incapacitation
|
||||
- mental
|
||||
- occult
|
||||
- visual
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The augnagar inhales sharply, drawing life force out of creatures in a 50-foot
|
||||
cone. Creatures in the area take 14d6 negative damage (DC 34 basic Fortitude save,
|
||||
and the creature is __fatigued__ on a failure). The augnagar becomes __quickened__
|
||||
for 1 round on its next turn, and it can use the extra action only to Stride or
|
||||
Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: once per day
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Inhale Vitality
|
||||
range: null
|
||||
raw_description: '**Inhale Vitality** [Two Actions] (__necromancy__, __occult__)
|
||||
**Frequency** once per day; **Effect** The augnagar inhales sharply, drawing life
|
||||
force out of creatures in a 50-foot cone. Creatures in the area take 14d6 negative
|
||||
damage (DC 34 basic Fortitude save, and the creature is __fatigued__ on a failure).
|
||||
The augnagar becomes __quickened__ for 1 round on its next turn, and it can use
|
||||
the extra action only to Stride or Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- necromancy
|
||||
- occult
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day);
|
||||
**Stage 2** drained 2 and the creature displays hideous, festering wounds exuding
|
||||
a horrific stench. Any creature within 30 feet of the victim must succeed at a
|
||||
DC 34 Fortitude save or become __sickened 1__ (plus __slowed 1__ on a critical
|
||||
failure, for as long as it''s sickened). While within the aura, affected creatures
|
||||
take a -2 circumstance penalty to saves against __disease__ and to recover from
|
||||
the sickened condition. A creature that succeeds at its save is temporarily immune
|
||||
for 1 minute. The victim of the disease doesn''t roll a save, but takes the failure
|
||||
effects automatically and can''t reduce its sickened value below 1 (1 day).'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Rotting Curse
|
||||
range: null
|
||||
raw_description: '**Rotting Curse** (__curse__, __disease__, __necromancy__, __occult__)
|
||||
**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day); **Stage 2**
|
||||
drained 2 and the creature displays hideous, festering wounds exuding a horrific
|
||||
stench. Any creature within 30 feet of the victim must succeed at a DC 34 Fortitude
|
||||
save or become __sickened 1__ (plus __slowed 1__ on a critical failure, for as
|
||||
long as it''s sickened). While within the aura, affected creatures take a -2 circumstance
|
||||
penalty to saves against __disease__ and to recover from the sickened condition.
|
||||
A creature that succeeds at its save is temporarily immune for 1 minute. The victim
|
||||
of the disease doesn''t roll a save, but takes the failure effects automatically
|
||||
and can''t reduce its sickened value below 1 (1 day).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- curse
|
||||
- disease
|
||||
- necromancy
|
||||
- occult
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: mental
|
||||
- amount: 15
|
||||
type: physical (except cold iron)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 28
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 23
|
||||
ref_misc: null
|
||||
will: 25
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +27
|
||||
- greater darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
- true seeing
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 27
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 28
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 26
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 216
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: climb
|
||||
- amount: 40
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 31
|
||||
misc: null
|
||||
name: Occult Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: ×3
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: 7
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: true seeing
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Huge
|
||||
- Fiend
|
||||
- Qlippoth
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 15
|
||||
type: lawful
|
|
@ -0,0 +1,242 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 1
|
||||
dex_mod: 3
|
||||
int_mod: 2
|
||||
str_mod: -1
|
||||
wis_mod: 1
|
||||
ac: 17
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 30 feet. When a creature ends its turn in the aura, it feels the sharp
|
||||
barbs of the augur's blades on its skin. The creature must succeed at a DC 17
|
||||
Will save or become __frightened 1__ (frightened 2 on a critical failure).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Feel the Blades
|
||||
range: null
|
||||
raw_description: '**Feel the Blades** (__aura__, __divine__, __enchantment__, __fear__,
|
||||
__mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it
|
||||
feels the sharp barbs of the augur''s blades on its skin. The creature must succeed
|
||||
at a DC 17 Will save or become __frightened 1__ (frightened 2 on a critical failure).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- divine
|
||||
- enchantment
|
||||
- fear
|
||||
- mental
|
||||
- visual
|
||||
trigger: null
|
||||
description: 'These spherical knots of sinewy muscle, serrated blades, and bloody
|
||||
metal are the most common velstracs on the __Shadow Plane__. Each augur has only
|
||||
a single eye, from which they can see the horrors inflicted by other velstracs,
|
||||
who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter
|
||||
and weigh 30 pounds.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
|
||||
hp: 14
|
||||
hp_misc: regeneration 2 (deactivated by good or silver
|
||||
immunities:
|
||||
- cold
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Infernal
|
||||
- Shadowtongue
|
||||
- (can't speak any language)
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4-1
|
||||
type: slashing
|
||||
name: blade
|
||||
plus_damage:
|
||||
- formula: 1d4
|
||||
type: persistent bleed
|
||||
to_hit: 8
|
||||
traits:
|
||||
- agile
|
||||
- evil
|
||||
- finesse
|
||||
- magical
|
||||
- versatile P
|
||||
name: Augur
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The augur stares at a creature they can see within 30 feet. The target
|
||||
must immediately attempt a Will save against Feel the Blades. After attempting
|
||||
this save, the creature is then temporarily immune until the start of the augur's
|
||||
next turn.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Focus Gaze
|
||||
range: null
|
||||
raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__,
|
||||
__fear__, __mental__, __visual__) The augur stares at a creature they can see
|
||||
within 30 feet. The target must immediately attempt a Will save against Feel the
|
||||
Blades. After attempting this save, the creature is then temporarily immune until
|
||||
the start of the augur''s next turn.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- divine
|
||||
- enchantment
|
||||
- fear
|
||||
- mental
|
||||
- visual
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The augur Flies or Strides, whirling as they move. The augur deals
|
||||
the damage of their blade Strike to each creature whose space they enter (DC 16
|
||||
basic Reflex save). Each creature is affected only once, even if the augur moves
|
||||
through its space multiple times.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Whirling Slice
|
||||
range: null
|
||||
raw_description: '**Whirling Slice** [Two Actions] The augur Flies or Strides,
|
||||
whirling as they move. The augur deals the damage of their blade Strike to each
|
||||
creature whose space they enter (DC 16 basic Reflex save). Each creature is affected
|
||||
only once, even if the augur moves through its space multiple times.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: good
|
||||
- amount: 5
|
||||
type: silver
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 4
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 10
|
||||
ref_misc: null
|
||||
will: 7
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A velstrac automatically knows whether a creature it sees has any of
|
||||
the __doomed__, __dying__, and __wounded__ conditions, as well as the value of
|
||||
those conditions.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Painsight
|
||||
range: null
|
||||
raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically
|
||||
knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__
|
||||
conditions, as well as the value of those conditions.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divination
|
||||
- divine
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +8
|
||||
- greater darkvision
|
||||
- painsight
|
||||
size: Tiny
|
||||
skills:
|
||||
- bonus: 8
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 4
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 8
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Torture Lore '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 280
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 17
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: once per week
|
||||
name: read omens
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: ×2
|
||||
name: augury
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: ×3
|
||||
name: harm
|
||||
requirement: null
|
||||
- heightened_level: 1
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: mage hand
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- LE
|
||||
- Tiny
|
||||
- Fiend
|
||||
- Velstrac
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,218 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: -4
|
||||
str_mod: 6
|
||||
wis_mod: 3
|
||||
ac: 28
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An aurumvorax gains a +4 circumstance bonus to its Fortitude or Reflex
|
||||
DC against __Shove__ and __Trip__ attempts, and to its __Athletics__ DC against
|
||||
attempts to escape its __Grab__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Tenacious Stance
|
||||
range: null
|
||||
raw_description: '**Tenacious Stance** An aurumvorax gains a +4 circumstance bonus
|
||||
to its Fortitude or Reflex DC against __Shove__ and __Trip__ attempts, and to
|
||||
its __Athletics__ DC against attempts to escape its __Grab__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
|
||||
value increases by 1. When it is wounded 3, it can no longer use this ability.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ferocity
|
||||
range: null
|
||||
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
|
||||
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
|
||||
its wounded value increases by 1. When it is wounded 3, it can no longer use this
|
||||
ability.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The monster is reduced to 0 HP.
|
||||
description: 'Aurumvoraxes are highly aggressive and territorial predators that sprint
|
||||
on eight legs, using their terrific strength and iron-hard claws to dig through
|
||||
solid stone. A typical aurumvorax is only 3 feet long but weighs more than 200 pounds,
|
||||
for its thick, sturdy bones are densely packed with muscle, making the creature
|
||||
very strong but a notoriously poor swimmer. Its fur is golden, sometimes with a
|
||||
silvery or russet tone depending on the metals it has ingested, and its claws are
|
||||
always the shiny black of seasoned iron.
|
||||
|
||||
|
||||
|
||||
|
||||
Aurumvorax adults claim hunting territories spanning a mile or more, driving out
|
||||
other predators and leading solitary lives except when they mate. They are irascible
|
||||
creatures, impossible to train as adults, but daring trainers can rear aurumvorax
|
||||
pups as deadly guard beasts, which they sell for hundreds of gold pieces to discriminating
|
||||
buyers. Aurumvorax pups are usually single births, and their mothers are fiercely
|
||||
protective, making their acquisition a dangerous proposition. Even when trained,
|
||||
the creatures are prone to dangerous bursts of rage.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 26'
|
||||
hp: 170
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 9
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+12
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 21
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+12
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 21
|
||||
traits:
|
||||
- agile
|
||||
name: Aurumvorax
|
||||
perception: 18
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When an aurumvorax scores a critical hit, the target takes 1d6 __persistent
|
||||
bleed damage__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Bleeding Critical
|
||||
range: null
|
||||
raw_description: '**Bleeding Critical** When an aurumvorax scores a critical hit,
|
||||
the target takes 1d6 __persistent bleed damage__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The aurumvorax makes a jaws Strike against a creature it has grabbed.
|
||||
If the attack hits, the target is knocked __prone__ if it is Medium or smaller.
|
||||
In addition, if the target is wearing armor with Hardness 10 or lower, the armor
|
||||
becomes __broken__. If this Strike breaks a creature's armor or damages a creature
|
||||
that is unarmored or wearing broken armor, the target also takes 1d6 __persistent
|
||||
bleed damage__. This Strike doesn't further damage armor that's already broken.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Gnaw Metal
|
||||
range: null
|
||||
raw_description: '**Gnaw Metal** The aurumvorax makes a jaws Strike against a
|
||||
creature it has grabbed. If the attack hits, the target is knocked __prone__ if
|
||||
it is Medium or smaller. In addition, if the target is wearing armor with Hardness
|
||||
10 or lower, the armor becomes __broken__. If this Strike breaks a creature''s
|
||||
armor or damages a creature that is unarmored or wearing broken armor, the target
|
||||
also takes 1d6 __persistent bleed damage__. This Strike doesn''t further damage
|
||||
armor that''s already broken.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The aurumvorax makes four claw Strikes against a creature it has grabbed.
|
||||
Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple
|
||||
attack penalty increases with each attack.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Rapid Rake
|
||||
range: null
|
||||
raw_description: '**Rapid Rake** [Two Actions] The aurumvorax makes four claw Strikes
|
||||
against a creature it has grabbed. Each attack counts toward the aurumvorax''s
|
||||
multiple attack penalty, and the multiple attack penalty increases with each attack.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 19
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 17
|
||||
ref_misc: null
|
||||
will: 16
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +18
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Small
|
||||
skills:
|
||||
- bonus: 20
|
||||
misc: +6 to Swim
|
||||
name: 'Athletics '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 29
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
- amount: 10
|
||||
type: burrow
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Small
|
||||
- Animal
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,116 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 6
|
||||
dex_mod: -1
|
||||
int_mod: -5
|
||||
str_mod: 6
|
||||
wis_mod: 3
|
||||
ac: 22
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An awakened tree takes 5 additional damage from axes.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Axe Vulnerability
|
||||
range: null
|
||||
raw_description: '**Axe Vulnerability** An awakened tree takes 5 additional damage
|
||||
from axes.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Arboreal regents and other wielders of powerful primal magic grant temporary
|
||||
sentience to trees in order to protect the forest. Invested with a workable set
|
||||
of instincts and the ability to mobilize and attack, these awakened trees follow
|
||||
the commands of their master and fight to protect their home. The statistics below
|
||||
work just as well for foliage that has become animate via other methods, such as
|
||||
a mystical influence from another dimension, a capricious fey spirit, or the like.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Plant__ (__Nature__)**: DC 22'
|
||||
hp: 100
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Arboreal
|
||||
- (can't speak any language)
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+6
|
||||
type: bludgeoning
|
||||
name: branch
|
||||
plus_damage: null
|
||||
to_hit: 16
|
||||
traits:
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+6
|
||||
type: bludgeoning
|
||||
name: root
|
||||
plus_damage: null
|
||||
to_hit: 16
|
||||
traits:
|
||||
- trip
|
||||
name: Awakened Tree
|
||||
perception: 13
|
||||
proactive_abilities: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: bludgeoning
|
||||
- amount: 5
|
||||
type: piercing
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 16
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 9
|
||||
ref_misc: null
|
||||
will: 13
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +13
|
||||
- low-light vision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 14
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 9
|
||||
misc: +14 in forests
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 25
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Plant
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: null
|
||||
type: axe vulnerability
|
||||
- amount: 10
|
||||
type: fire
|
|
@ -0,0 +1,225 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 3
|
||||
dex_mod: 4
|
||||
int_mod: 5
|
||||
str_mod: 5
|
||||
wis_mod: 5
|
||||
ac: 26
|
||||
ac_special: null
|
||||
alignment: LN
|
||||
automatic_abilities: null
|
||||
description: 'According to the axiomites, their kind rose from the raw mathematical
|
||||
underpinnings of the universe, manifesting as great builders who created the ancient,
|
||||
colossal cities of the Outer Planes and gave life to the mechanical inevitables.
|
||||
According to the aeons, axiomites are part of the Monad, having both risen from
|
||||
and rebelled against it long ago. Since the Convergence, most axiomites have recognized
|
||||
this as a fundamental truth, particularly after the aeons showed the axiomites how
|
||||
the Utopian language has formed as an amalgam of aeon envisioning and formulaic
|
||||
mathematical expression. Most axiomites live in the perfect city of Axis, which
|
||||
they continually act to improve, thus refining the concept of perfection itself.
|
||||
|
||||
|
||||
|
||||
|
||||
A particular axiomite may look like any humanoid creature, though the particular
|
||||
form it takes on does not affect its abilities. Beneath this assumed form, all axiomites
|
||||
are the same—clouds of glowing, crystalline dust that constantly swirls and congeals
|
||||
into complex tangles of symbols and equations, evincing their existence as literal
|
||||
creatures of pure mathematical law.
|
||||
|
||||
|
||||
|
||||
|
||||
Axiomites arise from the souls of lawful neutral mortals, particularly those who
|
||||
were, in life, mathematicians, architects, crafters, or philosophers. While these
|
||||
souls do not retain any memories of their lives in the transition into axiomites,
|
||||
their life skills and experiences nevertheless serve a valuable metaphysical resource
|
||||
during formation.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 24'
|
||||
hp: 155
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- disease
|
||||
- emotion
|
||||
- fear
|
||||
items:
|
||||
- +1 striking warhammer
|
||||
- sterling artisan's tools
|
||||
languages:
|
||||
- Abyssal
|
||||
- Celestial
|
||||
- Common
|
||||
- Draconic
|
||||
- Infernal
|
||||
- Utopian
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+11
|
||||
type: bludgeoning
|
||||
name: warhammer
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: lawful
|
||||
to_hit: 20
|
||||
traits:
|
||||
- lawful
|
||||
- magical
|
||||
- shove
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+5
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: lawful
|
||||
to_hit: 17
|
||||
traits:
|
||||
- agile
|
||||
- lawful
|
||||
- magical
|
||||
name: Axiomite
|
||||
perception: 19
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The axiomite shifts between its humanoid form and that of a cloud of
|
||||
crystalline dust in which strange symbols and equations flash. In this form it
|
||||
gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly
|
||||
to __gaseous form__. It can cast spells, but it can't make melee or ranged attacks
|
||||
in this state. It can return to its humanoid form by using this action while in
|
||||
crystalline dust form.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Crystalline Dust Form
|
||||
range: null
|
||||
raw_description: '**Crystalline Dust Form** (__polymorph__) The axiomite shifts
|
||||
between its humanoid form and that of a cloud of crystalline dust in which strange
|
||||
symbols and equations flash. In this form it gains a fly Speed of 40 feet and
|
||||
can fit through even tiny apertures, similarly to __gaseous form__. It can cast
|
||||
spells, but it can''t make melee or ranged attacks in this state. It can return
|
||||
to its humanoid form by using this action while in crystalline dust form.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- polymorph
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: electricity
|
||||
- amount: 10
|
||||
type: mental
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 13
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 16
|
||||
ref_misc: null
|
||||
will: 18
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +19
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 17
|
||||
misc: null
|
||||
name: 'Axis Lore '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Crafting '
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 17
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
- bonus: 17
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 9
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 27
|
||||
misc: ''
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: null
|
||||
name: telekinetic haul
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dispel magic
|
||||
requirement: null
|
||||
- frequency: lawful
|
||||
name: divine wrath
|
||||
requirement: null
|
||||
- frequency: x3
|
||||
name: lightning bolt
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: x3
|
||||
name: haste
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: paralyze
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: null
|
||||
name: telekinetic maneuver
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: true strike
|
||||
requirement: null
|
||||
- heightened_level: 4
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: telekinetic projectile
|
||||
requirement: null
|
||||
to_hit: 17
|
||||
traits:
|
||||
- LN
|
||||
- Medium
|
||||
- Aeon
|
||||
- Monitor
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 10
|
||||
type: chaotic
|
|
@ -0,0 +1,269 @@
|
|||
ability_mods:
|
||||
cha_mod: -1
|
||||
con_mod: 8
|
||||
dex_mod: -1
|
||||
int_mod: -5
|
||||
str_mod: 10
|
||||
wis_mod: -1
|
||||
ac: 35
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The azure worm recovers from the paralyzed, slowed, and stunned conditions
|
||||
at the end of its turn. It's also immune to penalties to its Speeds and the immobilized
|
||||
condition, and it ignores difficult terrain and greater difficult terrain.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Inexorable
|
||||
range: null
|
||||
raw_description: '**Inexorable** The azure worm recovers from the paralyzed, slowed,
|
||||
and stunned conditions at the end of its turn. It''s also immune to penalties
|
||||
to its Speeds and the immobilized condition, and it ignores difficult terrain
|
||||
and greater difficult terrain.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The azure worm negates the triggering condition or effect. Effects from
|
||||
artifacts, deities, or a similarly powerful source can't be avoided in this way.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: once per day
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shake It Off
|
||||
range: null
|
||||
raw_description: '**Shake It Off** [Reaction] **Frequency** once per day; **Trigger**
|
||||
The azure worm would be affected by a condition or adverse effect (such as __baleful
|
||||
polymorph__). **Effect** The azure worm negates the triggering condition or effect.
|
||||
Effects from artifacts, deities, or a similarly powerful source can''t be avoided
|
||||
in this way.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The azure worm would be affected by a condition or adverse effect (such
|
||||
as __baleful polymorph__).
|
||||
description: 'The azure worm is a deep-blue creature that is more at home in flooded
|
||||
tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to lie
|
||||
in wait within the walls, door, or even ceiling of flooded caverns, ready to spring
|
||||
out and ambush creatures swimming past its hiding spot. The azure worm is particularly
|
||||
hated and feared by Darklands-dwelling cultures, due to the fact that an azure worm
|
||||
that burrows into a tunnel often brings with it waters from the submerged river
|
||||
or lake it calls home. When it becomes obvious that an azure worm is near a Darklands
|
||||
settlement, the inhabitants quickly establishing a hunting party to deal with the
|
||||
menace before it can bring ruin.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 36'
|
||||
hp: 320
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 15
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 3d12+16
|
||||
type: piercing
|
||||
name: jaw
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Improved Grab
|
||||
to_hit: 31
|
||||
traits:
|
||||
- deadly 2d10
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d6+16
|
||||
type: piercing
|
||||
name: stinger
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: azure worm venom
|
||||
to_hit: 31
|
||||
traits:
|
||||
- agile
|
||||
- poison
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+14
|
||||
type: bludgeoning
|
||||
name: body
|
||||
plus_damage: null
|
||||
to_hit: 29
|
||||
traits:
|
||||
- reach 15 feet
|
||||
name: Azure Worm
|
||||
perception: 22
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage
|
||||
1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and
|
||||
clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Azure Worm Venom
|
||||
range: null
|
||||
raw_description: '**Azure Worm Venom** (__poison__) **Saving Throw** DC 37 Fortitude,
|
||||
**Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and clumsy 2 (1 round);
|
||||
**Stage 2** 4d6 poison damage and clumsy 2 (1 round); **Stage 3** 6d6 poison damage
|
||||
and clumsy 2 (1 round)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- poison
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The azure worm Swims up to its swim Speed, then Leaps vertically out
|
||||
of the water up to 30 feet, making a Strike against a creature at the apex of
|
||||
the jump (this lets it attack a creature within 45 feet of the water's surface).
|
||||
After the Strike, the worm splashes back down. It can use Improved Grab on this
|
||||
Strike and follow it up with Fast Swallow.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breach
|
||||
range: null
|
||||
raw_description: '**Breach** [Two Actions] The azure worm Swims up to its swim
|
||||
Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against
|
||||
a creature at the apex of the jump (this lets it attack a creature within 45 feet
|
||||
of the water''s surface). After the Strike, the worm splashes back down. It can
|
||||
use Improved Grab on this Strike and follow it up with Fast Swallow.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The worm uses Swallow Whole.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Fast Swallow
|
||||
range: null
|
||||
raw_description: '**Fast Swallow** [Reaction] **Trigger** The worm Grabs a creature.
|
||||
**Effect** The worm uses Swallow Whole.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The worm Grabs a creature.
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Huge, 3d8+10 bludgeoning, Rupture 27
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Swallow Whole
|
||||
range: null
|
||||
raw_description: '**Swallow Whole** Huge, 3d8+10 bludgeoning, Rupture 27'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The worm makes a Strike once against each creature in its reach. It
|
||||
can Strike up to once with its jaws, up to once with its stinger, and any number
|
||||
of times with its body. Each attack counts toward the worm's multiple attack penalty,
|
||||
but the multiple attack penalty doesn't increase until after it makes all the
|
||||
attacks.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Thrash
|
||||
range: null
|
||||
raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against
|
||||
each creature in its reach. It can Strike up to once with its jaws, up to once
|
||||
with its stinger, and any number of times with its body. Each attack counts toward
|
||||
the worm''s multiple attack penalty, but the multiple attack penalty doesn''t
|
||||
increase until after it makes all the attacks.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 32
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 20
|
||||
ref_misc: null
|
||||
will: 23
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +22
|
||||
- darkvision
|
||||
- tremorsense (imprecise) 100 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 20
|
||||
misc: +25 in water
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 57
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: burrow
|
||||
- amount: 60
|
||||
type: swim
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- N
|
||||
- Gargantuan
|
||||
- Amphibious
|
||||
- Animal
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,374 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 4
|
||||
dex_mod: 4
|
||||
int_mod: 4
|
||||
str_mod: 2
|
||||
wis_mod: 2
|
||||
ac: 22
|
||||
ac_special: null
|
||||
alignment: CN
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 'An azuretzi''s vital organs shift and change shape and position constantly.
|
||||
Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains
|
||||
the listed amount of resistance to that damage type. This lasts for 1 hour or
|
||||
until the next time the protean takes damage of one of the other types (in which
|
||||
case its resistance changes to match that type), whichever comes first.
|
||||
|
||||
|
||||
The azuretzi is immune to __polymorph__ effects unless it is a willing target.
|
||||
If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
|
||||
of its next turn as new sensory organs grow to replace the compromised ones..'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Protean Anatomy
|
||||
range: null
|
||||
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An azuretzi''s
|
||||
vital organs shift and change shape and position constantly. Immediately after
|
||||
the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount
|
||||
of resistance to that damage type. This lasts for 1 hour or until the next time
|
||||
the protean takes damage of one of the other types (in which case its resistance
|
||||
changes to match that type), whichever comes first.
|
||||
|
||||
|
||||
The azuretzi is immune to __polymorph__ effects unless it is a willing target.
|
||||
If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
|
||||
of its next turn as new sensory organs grow to replace the compromised ones..'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The azuretzi attempts to __counteract__ one ongoing spell effect on the
|
||||
target creature with a __Thievery__ check. If it is successful, it transfers the
|
||||
ongoing spell effect to itself. The creature then becomes temporarily immune to
|
||||
Spell Pilfer for 24 hours.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Spell Pilfer
|
||||
range: null
|
||||
raw_description: '**Spell Pilfer [Reaction]** **Trigger** A creature with an active
|
||||
spell effect within 30 feet of the azuretzi fails to resist another azuretzi''s
|
||||
Mocking Touch; **Effect** The azuretzi attempts to __counteract__ one ongoing
|
||||
spell effect on the target creature with a __Thievery__ check. If it is successful,
|
||||
it transfers the ongoing spell effect to itself. The creature then becomes temporarily
|
||||
immune to Spell Pilfer for 24 hours.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature with an active spell effect within 30 feet of the azuretzi fails
|
||||
to resist another azuretzi's Mocking Touch
|
||||
description: 'Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth,
|
||||
covered in brilliant blue scales with mottled purple and pink highlights that shimmer
|
||||
in a pareidolic approximation of leering, laughing faces. The __Maelstrom''s__ chaotic
|
||||
forces spawn these small proteans from a variety of sources: physical mating between
|
||||
older azuretzis, the paradoxical promotion of bestial __naunets__, and possibly
|
||||
from mortal __petitioners__, though azuretzis may just be confusing putative mortal
|
||||
memories with experiences gained from games of mimicry. Never expect azuretzis to
|
||||
operate by any rational, self-consistent rules.
|
||||
|
||||
|
||||
|
||||
|
||||
Azuretzis represent the humor of chaos, particularly in the form of mockery and
|
||||
parody via exaggerated mimicry, twisting a target''s features into a laughingstock.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 20'
|
||||
hp: 75
|
||||
hp_misc: fast healing 2
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Celestial
|
||||
- Protean
|
||||
level: 5
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+4
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: chaotic
|
||||
to_hit: 15
|
||||
traits:
|
||||
- chaotic
|
||||
- finesse
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+4
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: chaotic
|
||||
to_hit: 15
|
||||
traits:
|
||||
- agile
|
||||
- chaotic
|
||||
- finesse
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+4
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: chaotic and Grab
|
||||
to_hit: 13
|
||||
traits:
|
||||
- chaotic
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Azuretzi
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 1d12+4 bludgeoning, DC 22
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Constrict
|
||||
range: null
|
||||
raw_description: '**__Constrict__** 1d12+4 bludgeoning, DC 22'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: As __Change Shape__ but an azuretzi can assume the specific form of
|
||||
a Medium or smaller creature it Seeks with a successful DC 25 Perception check.
|
||||
It can return to its true form as a free action. It can retain access to only
|
||||
one exact appearance at a time.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mimic Form
|
||||
range: null
|
||||
raw_description: '**Mimic Form** [Two Actions] (__concentrate__, __divine__, __polymorph__,
|
||||
__transmutation__) As __Change Shape__ but an azuretzi can assume the specific
|
||||
form of a Medium or smaller creature it Seeks with a successful DC 25 Perception
|
||||
check. It can return to its true form as a free action. It can retain access to
|
||||
only one exact appearance at a time.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- divine
|
||||
- polymorph
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: Mocking Touch has no effect.
|
||||
critical_success: The azuretzi chooses one spell of up to 3rd level that the target
|
||||
creature has available to cast. The azuretzi gains that spell as a mock divine
|
||||
innate spell, and it can cast that spell once as an innate divine spell using
|
||||
its own DC and spell attack. It must do so before 24 hours pass or the mock spell
|
||||
is lost. The creature touched cannot cast the mock spell until the azuretzi casts
|
||||
it first or the 24 hour period passes, whichever comes first.
|
||||
description: null
|
||||
effect: The azuretzi is not currently using Mocking Touch on a spell
|
||||
effects: null
|
||||
failure: As critical success, but the azuretzi must cast the mock spell before the
|
||||
end of its next turn or it is lost, and the creature touched can cast the spell
|
||||
normally.
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mocking Touch
|
||||
range: null
|
||||
raw_description: "**Mocking Touch** [Two Actions] (__abjuration__, __divine__)\
|
||||
\ **Requirement** The azuretzi is not currently using Mocking Touch on a spell;\
|
||||
\ **Effect** The azuretzi mocks a creature's magical ability with a touch. The\
|
||||
\ azuretzi must attempt a __Thievery__ check against the target's Will DC. \n\n\
|
||||
**Critical Success** The azuretzi chooses one spell of up to 3rd level that the\
|
||||
\ target creature has available to cast. The azuretzi gains that spell as a mock\
|
||||
\ divine innate spell, and it can cast that spell once as an innate divine spell\
|
||||
\ using its own DC and spell attack. It must do so before 24 hours pass or the\
|
||||
\ mock spell is lost. The creature touched cannot cast the mock spell until the\
|
||||
\ azuretzi casts it first or the 24 hour period passes, whichever comes first.\
|
||||
\ \n\n**Success** As critical success, but the azuretzi has 1 hour to cast the\
|
||||
\ mock spell before it is lost, and the creature touched can cast the spell normally.\
|
||||
\ \n\n**Failure** As critical success, but the azuretzi must cast the mock spell\
|
||||
\ before the end of its next turn or it is lost, and the creature touched can\
|
||||
\ cast the spell normally. \n\n**Critical Failure** Mocking Touch has no effect."
|
||||
requirements: null
|
||||
success: As critical success, but the azuretzi has 1 hour to cast the mock spell
|
||||
before it is lost, and the creature touched can cast the spell normally.
|
||||
traits:
|
||||
- abjuration
|
||||
- divine
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: precision
|
||||
- amount: 8
|
||||
type: protean anatomy
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 11
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 15
|
||||
ref_misc: null
|
||||
will: 11
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: An azuretzi can anticipate the most likely location of a creature through
|
||||
their supernatural insight into the forces of chaotic probabilities and chance.
|
||||
This grants the azuretzi the ability to sense creatures within the listed range.
|
||||
A creature under the effects of __nondetection__ or that is otherwise shielded
|
||||
from __divinations__ and __predictions__ cannot be noticed via entropy sense.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Entropy Sense
|
||||
range: null
|
||||
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
|
||||
An azuretzi can anticipate the most likely location of a creature through their
|
||||
supernatural insight into the forces of chaotic probabilities and chance. This
|
||||
grants the azuretzi the ability to sense creatures within the listed range. A
|
||||
creature under the effects of __nondetection__ or that is otherwise shielded from
|
||||
__divinations__ and __predictions__ cannot be noticed via entropy sense.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divination
|
||||
- divine
|
||||
- prediction
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +11
|
||||
- darkvision
|
||||
- entropy sense (imprecise) 30 feet
|
||||
size: Small
|
||||
skills:
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Arcana '
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Performance '
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Thievery '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 205
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 25
|
||||
type: fly
|
||||
- amount: 25
|
||||
type: swim
|
||||
- amount: 128
|
||||
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
|
||||
movement</i></a>
|
||||
spell_lists:
|
||||
- dc: 22
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: null
|
||||
name: crisis of faith
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: dispel magic
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: shatter
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: null
|
||||
name: hideous laughter
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will, lawful only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
- heightened_level: 4
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: freedom of movement
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CN
|
||||
- Small
|
||||
- Monitor
|
||||
- Protean
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 5
|
||||
type: lawful
|
|
@ -0,0 +1,332 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 4
|
||||
dex_mod: 4
|
||||
int_mod: 2
|
||||
str_mod: 4
|
||||
wis_mod: 3
|
||||
ac: 24
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Babaus revel in gore, and when wounds are healed, they recoil in pain.
|
||||
When a creature heals from damage that the babau dealt on their last turn with
|
||||
Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 __mental__
|
||||
damage. The babau can take this mental damage only once per round.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mercy Vulnerability
|
||||
range: null
|
||||
raw_description: '**Mercy Vulnerability** Babaus revel in gore, and when wounds
|
||||
are healed, they recoil in pain. When a creature heals from damage that the babau
|
||||
dealt on their last turn with Grievous Strike, sneak attack, or a critical hit,
|
||||
the demon takes 4d6 __mental__ damage. The babau can take this mental damage only
|
||||
once per round.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The babau excretes a gout of acidic, bloodlike slime against the attacker
|
||||
and its weapon. The attacker must attempt a DC 24 Reflex save.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Reactive Slime
|
||||
range: null
|
||||
raw_description: '**Reactive Slime [Reaction]** **Trigger **A creature within the
|
||||
babau''s reach successfully hits the babau with a Strike; **Effect **The babau
|
||||
excretes a gout of acidic, bloodlike slime against the attacker and its weapon.
|
||||
The attacker must attempt a DC 24 Reflex save.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within the babau's reach successfully hits the babau with a
|
||||
Strike
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The attacker is unaffected.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Critical Success
|
||||
range: null
|
||||
raw_description: '**Critical Success **The attacker is unaffected.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The attacker takes 1d6 acid damage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Success
|
||||
range: null
|
||||
raw_description: '**Success **The attacker takes 1d6 acid damage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The attacker takes 2d6 acid damage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Failure
|
||||
range: null
|
||||
raw_description: '**Failure **The attacker takes 2d6 acid damage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: As failure, except the weapon used to Strike the babau becomes __broken__,
|
||||
unless the weapon is made of a material that is immune to acid.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Critical Failure
|
||||
range: null
|
||||
raw_description: '**Critical Failure **As failure, except the weapon used to Strike
|
||||
the babau becomes __broken__, unless the weapon is made of a material that is
|
||||
immune to acid.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'The babau is an assassin, a murderer, and a sadist—certainly not unusual
|
||||
traits, yet their penchant for stealth and surprise sets them apart from their kin.
|
||||
Babaus form from mortal souls of lone killers—those who took pleasure in more personal
|
||||
murders, and particularly those with grisly patterns to their killings.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 22'
|
||||
hp: 130
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- +1 longspear
|
||||
languages:
|
||||
- Abyssal
|
||||
- Celestial
|
||||
- Draconic
|
||||
- telepathy 100 feet
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+7
|
||||
type: piercing
|
||||
name: longspear
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: evil
|
||||
to_hit: 17
|
||||
traits:
|
||||
- evil
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d10+7
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: evil
|
||||
to_hit: 16
|
||||
traits:
|
||||
- evil
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d4+7
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: evil
|
||||
to_hit: 16
|
||||
traits:
|
||||
- agile
|
||||
- evil
|
||||
- magical
|
||||
name: Babau
|
||||
perception: 13
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The babau attacks with the intent of creating a particularly horrific
|
||||
and gory wound. The babau makes a melee Strike. This counts as two attacks when
|
||||
calculating the daemon's multiple attack penalty. If this Strike hits, the babau
|
||||
deals an additional 2d6 damage of the same damage type, and the creature struck
|
||||
is __frightened 2__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Grievous Strike
|
||||
range: null
|
||||
raw_description: '**Grievous Strike** [Two Actions] The babau attacks with the
|
||||
intent of creating a particularly horrific and gory wound. The babau makes a melee
|
||||
Strike. This counts as two attacks when calculating the daemon''s multiple attack
|
||||
penalty. If this Strike hits, the babau deals an additional 2d6 damage of the
|
||||
same damage type, and the creature struck is __frightened 2__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The babau's Strikes deal an extra 2d6 precision damage to __flat-footed__
|
||||
creatures.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Sneak Attack
|
||||
range: null
|
||||
raw_description: '**__Sneak Attack__** The babau''s Strikes deal an extra 2d6 precision
|
||||
damage to __flat-footed__ creatures.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: acid
|
||||
ritual_lists:
|
||||
- dc: 24
|
||||
misc: null
|
||||
name: Rituals
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: abyssal pact
|
||||
requirement: null
|
||||
to_hit: null
|
||||
saves:
|
||||
fort: 14
|
||||
fort_misc: null
|
||||
misc: +1 to all saves vs. magic
|
||||
ref: 16
|
||||
ref_misc: null
|
||||
will: 11
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +13
|
||||
- darkvision
|
||||
- see invisibility
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 14
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 14
|
||||
misc: null
|
||||
name: 'Thievery '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 64
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 24
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: null
|
||||
name: darkness
|
||||
requirement: null
|
||||
- heightened_level: 5
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: see invisibility
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CE
|
||||
- Medium
|
||||
- Demon
|
||||
- Fiend
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 5
|
||||
type: cold iron
|
||||
- amount: 5
|
||||
type: good
|
|
@ -0,0 +1,111 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 2
|
||||
dex_mod: 1
|
||||
int_mod: -5
|
||||
str_mod: 0
|
||||
wis_mod: 2
|
||||
ac: 16
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
|
||||
value increases by 1. When it is wounded 3, it can no longer use this ability.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ferocity
|
||||
range: null
|
||||
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
|
||||
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
|
||||
its wounded value increases by 1. When it is wounded 3, it can no longer use this
|
||||
ability.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The monster is reduced to 0 HP.
|
||||
description: 'The typical badger has dark, brownish-gray fur highlighted with white
|
||||
markings, particularly on the head, giving it a striped mask of fur around its eyes.
|
||||
A threatened badger can swiftly become a ferocious combatant that typically fights
|
||||
until slain.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 14'
|
||||
hp: 15
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 0
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage: null
|
||||
to_hit: 8
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 8
|
||||
traits:
|
||||
- agile
|
||||
name: Badger
|
||||
perception: 6
|
||||
proactive_abilities: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 8
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 5
|
||||
ref_misc: null
|
||||
will: 6
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +6
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Small
|
||||
skills:
|
||||
- bonus: 4
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 32
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 10
|
||||
type: burrow
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Small
|
||||
- Animal
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,292 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: 1
|
||||
str_mod: 5
|
||||
wis_mod: 6
|
||||
ac: 26
|
||||
ac_special: null
|
||||
alignment: NG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 20 feet. Creatures in the balisse's aura are subject to __zone of truth__
|
||||
(DC 23). Additionally, if these creatures choose to honestly express their own
|
||||
conflicted feelings, the aura makes it easier for them to put words to those feelings.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Confessor's Aura
|
||||
range: null
|
||||
raw_description: '**Confessor''s Aura** (__aura__, __divine__, __enchantment__,
|
||||
__mental__) 20 feet. Creatures in the balisse''s aura are subject to __zone of
|
||||
truth__ (DC 23). Additionally, if these creatures choose to honestly express their
|
||||
own conflicted feelings, the aura makes it easier for them to put words to those
|
||||
feelings.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- divine
|
||||
- enchantment
|
||||
- mental
|
||||
trigger: null
|
||||
description: 'Balisses, or confessor angels, seek to assist mortals ensnared by moral
|
||||
dilemmas or crises of faith. Balisses prefer to guide people to their own decisions
|
||||
rather than demand obedience to a higher cause, as intrinsic belief is even more
|
||||
powerful than blind obedience. While most balisses are fundamentally honest, they
|
||||
use their guardian angel ability to seem less intimidating and decrease the chance
|
||||
the mortal will simply acquiesce to the opinion of an obviously divine being. Balisses
|
||||
often form from souls of those who performed evil acts but were redeemed. Many serve
|
||||
the goddess Sarenrae, but they can serve other good deities and empyreal lords as
|
||||
well.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 24'
|
||||
hp: 145
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- +1 striking scimitar
|
||||
languages:
|
||||
- Celestial
|
||||
- Draconic
|
||||
- Infernal
|
||||
- tongues
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+8
|
||||
type: slashing
|
||||
name: flaming scimitar
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: fire and 1d6 good
|
||||
to_hit: 20
|
||||
traits:
|
||||
- fire
|
||||
- forceful
|
||||
- good
|
||||
- magical
|
||||
- sweep
|
||||
name: Balisse
|
||||
perception: 18
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: The duration is permanent.
|
||||
critical_success: The creature is unaffected.
|
||||
description: null
|
||||
effect: 'The balisse marks an evil creature within its confessor''s aura as irredeemable.
|
||||
It can only do so after a failed attempt to convince the creature to repent. The
|
||||
touched creature takes a -1 status penalty to AC and saves, reduces its resistances
|
||||
by 2, and gains weakness 2 to good damage. The duration depends on the target''s
|
||||
DC 26 Will save.
|
||||
|
||||
|
||||
'
|
||||
effects: null
|
||||
failure: The duration is 1 day.
|
||||
frequency: once per day
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Brand of the Impenitent
|
||||
range: null
|
||||
raw_description: '**Brand of the Impenitent** [Two Actions] (__curse__, __divine__,
|
||||
__evocation__) **Frequency** once per day; **Effect** The balisse marks an evil
|
||||
creature within its confessor''s aura as irredeemable. It can only do so after
|
||||
a failed attempt to convince the creature to repent. The touched creature takes
|
||||
a -1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness
|
||||
2 to good damage. The duration depends on the target''s DC 26 Will save.
|
||||
|
||||
|
||||
**Critical Success** The creature is unaffected.
|
||||
|
||||
|
||||
**Success** The duration is 1 round.
|
||||
|
||||
|
||||
**Failure** The duration is 1 day.
|
||||
|
||||
|
||||
**Critical Failure** The duration is permanent.'
|
||||
requirements: null
|
||||
success: The duration is 1 round.
|
||||
traits:
|
||||
- curse
|
||||
- divine
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Any weapon gains the effect of a __flaming__ property rune while a
|
||||
balisse wields it.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Flaming Armament
|
||||
range: null
|
||||
raw_description: '**Flaming Armament** (__divine__, __evocation__) Any weapon gains
|
||||
the effect of a __flaming__ property rune while a balisse wields it.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: While invisible, a balisse can spiritually attach itself to a non-evil
|
||||
mortal. When it does so, it merges with the mortal's body and is unable to use
|
||||
any of its spells and abilities other than to interact with the mortal. It must
|
||||
use Guiding Angel again to leave the mortal. While merged with the mortal, the
|
||||
balisse can take a form of its choice that only the mortal can see, such as a
|
||||
small angel on the mortal's shoulder. Alternatively, it can communicate with the
|
||||
mortal using a bodiless voice only the mortal can hear.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Guiding Angel
|
||||
range: null
|
||||
raw_description: '**Guiding Angel** (__divine__, __transmutation__) While invisible,
|
||||
a balisse can spiritually attach itself to a non-evil mortal. When it does so,
|
||||
it merges with the mortal''s body and is unable to use any of its spells and abilities
|
||||
other than to interact with the mortal. It must use Guiding Angel again to leave
|
||||
the mortal. While merged with the mortal, the balisse can take a form of its choice
|
||||
that only the mortal can see, such as a small angel on the mortal''s shoulder.
|
||||
Alternatively, it can communicate with the mortal using a bodiless voice only
|
||||
the mortal can hear.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- transmutation
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 15
|
||||
type: fire
|
||||
ritual_lists:
|
||||
- dc: 26
|
||||
misc: null
|
||||
name: Divine Rituals
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: null
|
||||
name: atone
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: null
|
||||
name: geas
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: angelic messenger
|
||||
requirement: null
|
||||
to_hit: null
|
||||
saves:
|
||||
fort: 16
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 12
|
||||
ref_misc: null
|
||||
will: 18
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +18
|
||||
- (+20 to detect lies and illusions)
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 14
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 17
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 18
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 26
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: null
|
||||
name: divine wrath
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: heal
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: paralyze
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: remove curse
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: remove disease
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: remove fear
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: at will, self only
|
||||
name: invisibility
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: at will, evil only
|
||||
name: detect alignment
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- NG
|
||||
- Medium
|
||||
- Angel
|
||||
- Celestial
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 10
|
||||
type: evil
|
|
@ -0,0 +1,148 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 3
|
||||
dex_mod: 3
|
||||
int_mod: -4
|
||||
str_mod: 3
|
||||
wis_mod: 1
|
||||
ac: 16
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The DC of the Escape check is increased by 2.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Tighten Coils
|
||||
range: null
|
||||
raw_description: '**Tighten Coils** [Reaction] **Trigger** A creature grabbed or
|
||||
restrained by the ball python attempts to Escape. **Effect** The DC of the Escape
|
||||
check is increased by 2.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature grabbed or restrained by the ball python attempts to Escape.
|
||||
description: 'This nonvenomous snake''s name comes from its tendency to curl into
|
||||
a ball when frightened, though most people know it for its hunting tactic of coiling
|
||||
around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists
|
||||
sometimes keep ball pythons as pets.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 15'
|
||||
hp: 20
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+3
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 8
|
||||
traits: null
|
||||
name: Ball Python
|
||||
perception: 6
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 1d8 bludgeoning, DC 17
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Constrict
|
||||
range: null
|
||||
raw_description: '**Constrict** 1d8 bludgeoning, DC 17'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: A Medium or smaller creature is grabbed or restrained in the ball python's
|
||||
jaws.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wrap in Coils
|
||||
range: null
|
||||
raw_description: '**Wrap in Coils** **Requirement** A Medium or smaller creature
|
||||
is grabbed or restrained in the ball python''s jaws. **Effect** The ball python
|
||||
moves the creature into its coils, freeing its jaws to make attacks, then uses
|
||||
Constrict against the creature. The ball python''s coils can hold one creature.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 8
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 10
|
||||
ref_misc: null
|
||||
will: 4
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +6
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 4
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 302
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: climb
|
||||
- amount: 20
|
||||
type: swim
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Animal
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,407 @@
|
|||
ability_mods:
|
||||
cha_mod: 8
|
||||
con_mod: 9
|
||||
dex_mod: 7
|
||||
int_mod: 6
|
||||
str_mod: 9
|
||||
wis_mod: 6
|
||||
ac: 45
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage,
|
||||
or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that
|
||||
hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that
|
||||
hit a balor take 3d6+10 fire damage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Aura of Flame
|
||||
range: null
|
||||
raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__)
|
||||
20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20
|
||||
fire damage if the balor has grabbed or restrained it. A creature that hits a
|
||||
balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a
|
||||
balor take 3d6+10 fire damage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- divine
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The balor can use Attack of Opportunity when a creature within their
|
||||
reach uses a concentrate action, in addition to its normal trigger. They can disrupt
|
||||
triggering concentrate actions, and they disrupt actions on any hit, not just
|
||||
a critical hit.
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When a balor dies, their body explodes in a 100-foot aura of intense
|
||||
demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45
|
||||
basic Reflex save). Because the flame is infused with Abyssal energy, creatures
|
||||
in the area apply only half their usual fire resistance. Creatures with immunity
|
||||
to fire use an outcome one degree of success better than what they rolled, instead
|
||||
of gaining the usual benefit of immunity. The bodies of creatures reduced to 0
|
||||
Hit Points by a balor's death throes are completely incinerated into fine ash.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Death Throes
|
||||
range: null
|
||||
raw_description: '**Death Throes** (__death__, __divine__, __evocation__, __fire__)
|
||||
When a balor dies, their body explodes in a 100-foot aura of intense demonic flame.
|
||||
All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex
|
||||
save). Because the flame is infused with Abyssal energy, creatures in the area
|
||||
apply only half their usual fire resistance. Creatures with immunity to fire use
|
||||
an outcome one degree of success better than what they rolled, instead of gaining
|
||||
the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points
|
||||
by a balor''s death throes are completely incinerated into fine ash.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- death
|
||||
- divine
|
||||
- evocation
|
||||
- fire
|
||||
trigger: null
|
||||
description: "When folk whisper frightened tales of the demonic, what most envision\
|
||||
\ is the balor—a towering figure of fire and flesh, a horned nightmare armed with\
|
||||
\ a flaming whip and a sword flying through the night in search of its latest victim.\
|
||||
\ On the Abyss, balors serve demon lords as generals or captains, and they typically\
|
||||
\ command vast legions of demons. Standing at 14 feet in height, only the cruelest\
|
||||
\ mortal souls—those who devoted entire lives to sins too numerous to count—can\
|
||||
\ fuel the formation of a balor. More often, a balor forms from a mass of dozens\
|
||||
\ of mortal souls who shared debased ideologies in life. \n\n## Balor Lords\n\n\
|
||||
\ Those rare few balors who form from single souls are the ones most likely to eventually\
|
||||
\ transcend the notable power they already wield, becoming a nascent demon lord.\
|
||||
\ These balor lords are each unique creatures of 21st to 25th level in power who\
|
||||
\ rule their own realm in the Abyss. In time, a balor lord can further develop into\
|
||||
\ a unique creature with wildly different powers, even ascending to the role of\
|
||||
\ a true demon lord.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC\
|
||||
\ 40"
|
||||
hp: 480
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
items:
|
||||
- longsword
|
||||
languages:
|
||||
- Abyssal
|
||||
- Celestial
|
||||
- Draconic
|
||||
- telepathy 100 feet
|
||||
level: 20
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8+17
|
||||
type: slashing
|
||||
name: vorpal cold iron silver longsword
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: evil
|
||||
to_hit: 40
|
||||
traits:
|
||||
- evil
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- versatile P
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d6+17
|
||||
type: fire
|
||||
name: cold iron silver flame whip
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: evil
|
||||
- formula: null
|
||||
type: Improved Grab
|
||||
- formula: null
|
||||
type: whip reposition
|
||||
to_hit: 40
|
||||
traits:
|
||||
- disarm
|
||||
- evil
|
||||
- fire
|
||||
- magical
|
||||
- reach 20 feet
|
||||
- trip
|
||||
name: Balor
|
||||
perception: 36
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A balor can cast their 5th-level innate __dimension door__ with only
|
||||
a single action.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Dimensional Dervish
|
||||
range: null
|
||||
raw_description: '**Dimensional Dervish** A balor can cast their 5th-level innate
|
||||
__dimension door__ with only a single action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Free Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The balor casts an innate __dispel magic__ on the target of the triggering
|
||||
Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: once per round.
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Dispelling Strike
|
||||
range: null
|
||||
raw_description: '**Dispelling Strike** [Free Action] **Frequency** once per round.
|
||||
**Trigger** The balor hits a creature, object, or spell effect with a weapon Strike.
|
||||
**Effect** The balor casts an innate __dispel magic__ on the target of the triggering
|
||||
Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The balor hits a creature, object, or spell effect with a weapon Strike.
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Any weapon a balor wields becomes a +3 __major striking__ __vorpal__
|
||||
weapon made of cold iron and silver while the demon holds it. A weapon that isn't
|
||||
eligible for the vorpal rune doesn't gain its effects. The balor can change its
|
||||
evil damage to chaotic whenever it attacks. The demon can conjure a whip made
|
||||
of flames with an Interact action. This whip gains the same benefits as other
|
||||
weapons the balor wields.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Infuse Weapons
|
||||
range: null
|
||||
raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon a balor
|
||||
wields becomes a +3 __major striking__ __vorpal__ weapon made of cold iron and
|
||||
silver while the demon holds it. A weapon that isn''t eligible for the vorpal
|
||||
rune doesn''t gain its effects. The balor can change its evil damage to chaotic
|
||||
whenever it attacks. The demon can conjure a whip made of flames with an Interact
|
||||
action. This whip gains the same benefits as other weapons the balor wields.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- evocation
|
||||
trigger: null
|
||||
- action_cost: Free Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The balor drinks the triggering creature's life force and regains 10d8+80
|
||||
Hit Points.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Lifedrinker
|
||||
range: null
|
||||
raw_description: '**Lifedrinker** [Free Action] (__divine__, __healing__, __necromancy__)
|
||||
**Trigger** The balor kills a living creature that is at least 15th level. **Effect**
|
||||
The balor drinks the triggering creature''s life force and regains 10d8+80 Hit
|
||||
Points.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- healing
|
||||
- necromancy
|
||||
trigger: The balor kills a living creature that is at least 15th level.
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When a balor grabs a creature with a whip Strike, they can move the
|
||||
creature to any space in the whip's reach. The balor can move without ending the
|
||||
grab as long as the creature remains within the whip's reach, and the balor can
|
||||
move the creature to any other space in the whip's reach with an Interact action.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Whip Reposition
|
||||
range: null
|
||||
raw_description: '**Whip Reposition** When a balor grabs a creature with a whip
|
||||
Strike, they can move the creature to any space in the whip''s reach. The balor
|
||||
can move without ending the grab as long as the creature remains within the whip''s
|
||||
reach, and the balor can move the creature to any other space in the whip''s reach
|
||||
with an Interact action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 20
|
||||
type: cold
|
||||
- amount: 20
|
||||
type: cold iron
|
||||
- amount: 20
|
||||
type: good
|
||||
ritual_lists:
|
||||
- dc: 44
|
||||
misc: null
|
||||
name: Divine Rituals
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: abyssal pact
|
||||
requirement: null
|
||||
to_hit: null
|
||||
saves:
|
||||
fort: 39
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 35
|
||||
ref_misc: null
|
||||
will: 34
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +36
|
||||
- darkvision
|
||||
- true seeing
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 35
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 37
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 36
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 38
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 33
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 83
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
- amount: 70
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 44
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 10
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- frequency: x2
|
||||
name: divine decree
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 8
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: dispel magic
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 6
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: dominate
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: 10
|
||||
level: 0
|
||||
spells:
|
||||
- frequency: null
|
||||
name: telekinetic projectile
|
||||
requirement: null
|
||||
- heightened_level: 6
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: true seeing
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CE
|
||||
- Large
|
||||
- Demon
|
||||
- Fiend
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,280 @@
|
|||
ability_mods:
|
||||
cha_mod: 7
|
||||
con_mod: 2
|
||||
dex_mod: 6
|
||||
int_mod: 0
|
||||
str_mod: -5
|
||||
wis_mod: 7
|
||||
ac: 39
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The banshee lashes back at their tormentor, dealing 4d10+14 mental damage
|
||||
(DC 38 basic Will save) and applying the effects of terrifying touch based on
|
||||
the results of the same Will save.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Vengeful Spite
|
||||
range: null
|
||||
raw_description: '**Vengeful Spite** [Reaction] (__evocation__, __occult__); **Trigger**
|
||||
A foe critically hits the banshee, or the banshee critically fails their save
|
||||
against a foe''s damaging effect. **Effect** The banshee lashes back at their
|
||||
tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying
|
||||
the effects of terrifying touch based on the results of the same Will save.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- evocation
|
||||
- occult
|
||||
trigger: A foe critically hits the banshee, or the banshee critically fails their
|
||||
save against a foe's damaging effect.
|
||||
description: 'Banshees are the furious, tormented souls of elves bound to the Material
|
||||
Plane by a betrayal that defined the final hours of their lives. Some banshees arise
|
||||
from elves who were slain by trusted friends and allies, or whose loved ones betrayed
|
||||
them on their deathbeds. Others spawn from elves whose treacherous deeds shortly
|
||||
before their deaths left a stain upon their souls. Regardless of their origin, banshees
|
||||
despise the living. This hatred of life is all too often a horrific inversion of
|
||||
their personalities in life. Some speculate that the more kind-hearted the elf (and
|
||||
the more wrenching the betrayal), the crueler the banshee.
|
||||
|
||||
|
||||
|
||||
|
||||
Banshees rarely stray far from where they perished and typically haunt thick forests
|
||||
and canopied swamps where little light graces the ground. Many banshees can be found
|
||||
in the elven nation of Kyonin, specifically in Tanglebriar, the sinister domain
|
||||
of the demon Treerazer. Similarly, a large number of banshees can be found lurking
|
||||
about the edges of drow settlements in the Darklands, as plenty of cruelty and betrayal
|
||||
exists in drow culture.
|
||||
|
||||
|
||||
|
||||
|
||||
Banshees'' mere touch inflicts pain and primal fear, and those exposed to their
|
||||
wails of grief rarely survive the experience.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Spirit__ (__Occultism__)**: DC 38
|
||||
|
||||
|
||||
**__Recall Knowledge - Undead__ (__Religion__)**: DC 38'
|
||||
hp: 250
|
||||
hp_misc: negative healing
|
||||
immunities:
|
||||
- disease
|
||||
- paralyzed
|
||||
- poison
|
||||
- precision
|
||||
- unconscious
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Elven
|
||||
level: 17
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+14
|
||||
type: negative
|
||||
name: hand
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: terrifying touch
|
||||
to_hit: 32
|
||||
traits:
|
||||
- finesse
|
||||
- magical
|
||||
name: Banshee
|
||||
perception: 32
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When a banshee Strides at least 10 feet, they're concealed until the
|
||||
start of their next turn.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Spectral Ripple
|
||||
range: null
|
||||
raw_description: '**Spectral Ripple** When a banshee Strides at least 10 feet, they''re
|
||||
concealed until the start of their next turn.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A creature damaged by the banshee's touch that isn't already __frightened__
|
||||
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
|
||||
creature fails its save, it's __frightened 2__; on a critical failure, the creature
|
||||
also cowers with fear and is __stunned 4__. If the creature is protected against
|
||||
fear by a spell or magic item, the banshee's touch first attempts to counteract
|
||||
the protection effect, with the effect of a 9th-level __dispel magic__ spell.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Terrifying Touch
|
||||
range: null
|
||||
raw_description: '**Terrifying Touch** (__emotion__, __enchantment__, __fear__,
|
||||
__occult__) A creature damaged by the banshee''s touch that isn''t already __frightened__
|
||||
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
|
||||
creature fails its save, it''s __frightened 2__; on a critical failure, the creature
|
||||
also cowers with fear and is __stunned 4__. If the creature is protected against
|
||||
fear by a spell or magic item, the banshee''s touch first attempts to counteract
|
||||
the protection effect, with the effect of a 9th-level __dispel magic__ spell.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- emotion
|
||||
- enchantment
|
||||
- fear
|
||||
- occult
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 'The banshee unleashes a soul-chilling __wail of the banshee__ (DC
|
||||
38). This Wail overcomes __silence__ and similar effects of 5th level or lower.
|
||||
The banshee can instead use Wail as a three-action activity to overcome such effects
|
||||
of up to 8th level.
|
||||
|
||||
|
||||
The banshee''s Wail resonates for 1 round, and any creature that comes within
|
||||
the area during that time must attempt a save against the effect. A creature can''t
|
||||
be affected more than once by the same Wail. The banshee can''t Wail again for
|
||||
1d4 rounds.'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wail
|
||||
range: null
|
||||
raw_description: '**Wail** [Two Actions] (__auditory__, __concentrate__, __death__,
|
||||
__necromancy__, __occult__) The banshee unleashes a soul-chilling __wail of the
|
||||
banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th
|
||||
level or lower. The banshee can instead use Wail as a three-action activity to
|
||||
overcome such effects of up to 8th level.
|
||||
|
||||
|
||||
The banshee''s Wail resonates for 1 round, and any creature that comes within
|
||||
the area during that time must attempt a save against the effect. A creature can''t
|
||||
be affected more than once by the same Wail. The banshee can''t Wail again for
|
||||
1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- auditory
|
||||
- concentrate
|
||||
- death
|
||||
- necromancy
|
||||
- occult
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 12
|
||||
type: all damage (except force
|
||||
- amount: null
|
||||
type: ghost touch
|
||||
- amount: null
|
||||
type: or positive
|
||||
- amount: null
|
||||
type: double resistance vs. non-magical)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 25
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 29
|
||||
ref_misc: null
|
||||
will: 32
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The banshee can hear heartbeats within 60 feet (imprecise).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Hears Heartbeats
|
||||
range: null
|
||||
raw_description: '**Hears Heartbeats** The banshee can hear heartbeats within 60
|
||||
feet (imprecise).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: If in direct sunlight, the banshee is slowed 1 and can't use actions
|
||||
that have the attack trait.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Sunlight Powerlessness
|
||||
range: null
|
||||
raw_description: '**Sunlight Powerlessness** If in direct sunlight, the banshee
|
||||
is slowed 1 and can''t use actions that have the attack trait.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +32
|
||||
- hears heartbeats (imprecise) 60 feet
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 25
|
||||
misc: null
|
||||
name: 'Occultism '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 34
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 60
|
||||
type: fly
|
||||
spell_lists: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Medium
|
||||
- Incorporeal
|
||||
- Spirit
|
||||
- Undead
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,210 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 2
|
||||
dex_mod: 5
|
||||
int_mod: 2
|
||||
str_mod: 3
|
||||
wis_mod: 2
|
||||
ac: 24
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities: null
|
||||
description: 'Undeath is rare in the fey realm of the First World, for that plane''s
|
||||
infusion with the raw power of life makes undead uncomfortable at best. Yet a few
|
||||
fey have adopted the vile practices and habits of notorious undead while still being
|
||||
living themselves, as seen in the blood-drinking habits of the murderous baobhan
|
||||
sith.
|
||||
|
||||
|
||||
|
||||
|
||||
A baobhan sith avoids confrontations when outnumbered, and although territorial,
|
||||
they won''t reveal their true nature to larger groups. They prefer to drink blood
|
||||
from victims they find attractive, and they avoid drinking blood from animals and
|
||||
beasts entirely, as they consider such activities to be uncultured.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fey__ (__Nature__)**: DC 24'
|
||||
hp: 105
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
- Common
|
||||
- Sylvan
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+6
|
||||
type: slashing and 1d6 persistent bleed
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 17
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
name: Baobhan Sith
|
||||
perception: 12
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: "The baobhan sith sways rhythmically and Strides up to their Speed.\
|
||||
\ Each creature within 30 feet of the baobhan sith at the end of their movement\
|
||||
\ must attempt a DC 25 Will save. \n\n**Critical Success **The creature is unaffected\
|
||||
\ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Success **The\
|
||||
\ creature is __slowed 1__ for 1 round and is temporarily immune to Captivating\
|
||||
\ Dance for 24 hours. \n\n**Failure **The creature is __fascinated__, and it must\
|
||||
\ spend at least 1 of its actions on each of its turns to move closer to the baobhan\
|
||||
\ sith as expediently as possible, while avoiding obvious dangers. If the creature\
|
||||
\ ends its movement or turn adjacent to the fey, it is slowed 1 until the end\
|
||||
\ of its next turn. \n\n**Critical Failure **As failure, but the creature must\
|
||||
\ spend each of its actions moving closer to the baobhan sith, and if it ends\
|
||||
\ its movement or turn adjacent to the fey, it is __paralyzed__ until the end\
|
||||
\ of its next turn."
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Captivating Dance
|
||||
range: null
|
||||
raw_description: "**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__,\
|
||||
\ __mental__, __primal__, __visual__) The baobhan sith sways rhythmically and\
|
||||
\ Strides up to their Speed. Each creature within 30 feet of the baobhan sith\
|
||||
\ at the end of their movement must attempt a DC 25 Will save. \n\n**Critical\
|
||||
\ Success **The creature is unaffected and is temporarily immune to Captivating\
|
||||
\ Dance for 24 hours. \n\n**Success **The creature is __slowed 1__ for 1 round\
|
||||
\ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Failure **The\
|
||||
\ creature is __fascinated__, and it must spend at least 1 of its actions on each\
|
||||
\ of its turns to move closer to the baobhan sith as expediently as possible,\
|
||||
\ while avoiding obvious dangers. If the creature ends its movement or turn adjacent\
|
||||
\ to the fey, it is slowed 1 until the end of its next turn. \n\n**Critical Failure\
|
||||
\ **As failure, but the creature must spend each of its actions moving closer\
|
||||
\ to the baobhan sith, and if it ends its movement or turn adjacent to the fey,\
|
||||
\ it is __paralyzed__ until the end of its next turn."
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- enchantment
|
||||
- incapacitation
|
||||
- mental
|
||||
- primal
|
||||
- visual
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The baobhan sith can transform into a large raven, with the effects
|
||||
from the bird option in the __aerial form__ spell.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Change Shape
|
||||
range: null
|
||||
raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__,
|
||||
__transmutation__) The baobhan sith can transform into a large raven, with the
|
||||
effects from the bird option in the __aerial form__ spell.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- polymorph
|
||||
- primal
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: A bleeding creature is within the baobhan sith's reach
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Drink Blood
|
||||
range: null
|
||||
raw_description: '**Drink Blood** **Requirements **A bleeding creature is within
|
||||
the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink the Blood
|
||||
from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__
|
||||
check against the victim''s Fortitude DC. On a success, the victim becomes __drained
|
||||
1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their
|
||||
maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s
|
||||
already drained doesn''t restore any Hit Points to the baobhan sith but increases
|
||||
the victim''s drained value by 1. A victim''s drained condition decreases by 1
|
||||
per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__
|
||||
check, and sufficient blood or a blood donor, reduces the drained value by 1.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 12
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 17
|
||||
ref_misc: null
|
||||
will: 14
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +12
|
||||
- low-light vision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 15
|
||||
misc: +17 when dancing
|
||||
name: 'Performance '
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 33
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 24
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: mind reading
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- CE
|
||||
- Medium
|
||||
- Fey
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 5
|
||||
type: cold iron
|
|
@ -0,0 +1,299 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 8
|
||||
dex_mod: 2
|
||||
int_mod: -3
|
||||
str_mod: 10
|
||||
wis_mod: 6
|
||||
ac: 48
|
||||
ac_special: null
|
||||
alignment: CN
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: All-Around Vision
|
||||
range: null
|
||||
raw_description: '**All-Around Vision**'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A baomal gains an extra reaction each round that it can use only to
|
||||
make an Attack of Opportunity. It must use a different head for each one it attempts,
|
||||
and it can't make more than one Attack of Opportunity for the same triggering
|
||||
action.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Double Opportunity
|
||||
range: null
|
||||
raw_description: '**Double Opportunity** A baomal gains an extra reaction each round
|
||||
that it can use only to make an Attack of Opportunity. It must use a different
|
||||
head for each one it attempts, and it can''t make more than one Attack of Opportunity
|
||||
for the same triggering action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 120 feet. All creatures, except aberrations, that begin their turn
|
||||
in the area take 5d6 mental damage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Psychic Static Aura
|
||||
range: null
|
||||
raw_description: '**Psychic Static Aura** (__aura__, __divination__, __mental__,
|
||||
__occult__) 120 feet. All creatures, except aberrations, that begin their turn
|
||||
in the area take 5d6 mental damage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- divination
|
||||
- mental
|
||||
- occult
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Any ability that would sever a baomal's head (such as a critical hit
|
||||
with a __vorpal__ weapon) severs one head at random. Losing one head doesn't kill
|
||||
a baomal, but it does prevent the baomal from making Strikes with the lost head
|
||||
and from using Double Opportunity or Two-Headed Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Two Heads
|
||||
range: null
|
||||
raw_description: '**Two Heads** Any ability that would sever a baomal''s head (such
|
||||
as a critical hit with a __vorpal__ weapon) severs one head at random. Losing
|
||||
one head doesn''t kill a baomal, but it does prevent the baomal from making Strikes
|
||||
with the lost head and from using Double Opportunity or Two-Headed Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Few sea monsters are as dreaded and feared as the two-headed baomal.
|
||||
These massive predatory beasts typically dwell in the deepest waters and compete
|
||||
with krakens and other monsters for food. They feed on whales and other large sea
|
||||
creatures, sometimes following them to the water''s surface. Near the surface, baomals
|
||||
that encounter ships quickly learn that they contain a variety of tasty morsels.
|
||||
The creatures use their devastating spikes to rip open the ships'' hulls, then leisurely
|
||||
feed on the helpless sailors.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 40'
|
||||
hp: 315
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
level: 20
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d12+18
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Improved Grab
|
||||
to_hit: 38
|
||||
traits:
|
||||
- reach 20 feet
|
||||
name: Baomal
|
||||
perception: 34
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A baomal can inhale tremendous amounts of water, drawing everything
|
||||
in the sea nearby closer. All creatures and objects in the water within 60 feet
|
||||
of the baomal (including ships) are pulled toward it. Creatures must succeed at
|
||||
a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet
|
||||
on a critical failure). For ships, use the captain's __Sailing Lore__ in place
|
||||
of Athletics. Unattended objects are automatically pulled.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath of the Sea
|
||||
range: null
|
||||
raw_description: '**Breath of the Sea** (__attack__) A baomal can inhale tremendous
|
||||
amounts of water, drawing everything in the sea nearby closer. All creatures and
|
||||
objects in the water within 60 feet of the baomal (including ships) are pulled
|
||||
toward it. Creatures must succeed at a DC 42 __Athletics__ check or be pulled
|
||||
up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use
|
||||
the captain''s __Sailing Lore__ in place of Athletics. Unattended objects are
|
||||
automatically pulled.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- attack
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The baomal Swims or Strides alongside a creature or the hull of a vessel,
|
||||
dealing damage with the strong spikes on its shell. Each creature or ship the
|
||||
baomal is adjacent to at any point during its movement takes 6d6+10 slashing and
|
||||
piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores
|
||||
the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage
|
||||
to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shell Rake
|
||||
range: null
|
||||
raw_description: '**Shell Rake** (__move__) The baomal Swims or Strides alongside
|
||||
a creature or the hull of a vessel, dealing damage with the strong spikes on its
|
||||
shell. Each creature or ship the baomal is adjacent to at any point during its
|
||||
movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save).
|
||||
Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion
|
||||
of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s
|
||||
edge (DC 42 basic Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- move
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The baomal makes a Strike with each set of jaws, each against a different
|
||||
creature. These Strikes count as one attack for the baomal's multiple attack penalty,
|
||||
and the penalty doesn't increase until after both attacks.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Two-Headed Strike
|
||||
range: null
|
||||
raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike
|
||||
with each set of jaws, each against a different creature. These Strikes count
|
||||
as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t
|
||||
increase until after both attacks.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d10+18
|
||||
type: bludgeoning
|
||||
name: tsunami jet
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Push 40 feet
|
||||
to_hit: 38
|
||||
traits:
|
||||
- brutal
|
||||
- range 500 feet
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: physical
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 36
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 30
|
||||
ref_misc: null
|
||||
will: 34
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +34
|
||||
- darkvision
|
||||
- scent (imprecise) 80 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 41
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 37
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 35
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 80
|
||||
type: swim
|
||||
spell_lists: null
|
||||
traits:
|
||||
- CN
|
||||
- Gargantuan
|
||||
- Aberration
|
||||
- Aquatic
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,291 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 8
|
||||
dex_mod: 2
|
||||
int_mod: -3
|
||||
str_mod: 10
|
||||
wis_mod: 6
|
||||
ac: 48
|
||||
ac_special: null
|
||||
alignment: CN
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: All-Around Vision
|
||||
range: null
|
||||
raw_description: '**All-Around Vision**'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A baomal gains an extra reaction each round that it can use only to
|
||||
make an Attack of Opportunity. It must use a different head for each one it attempts,
|
||||
and it can't make more than one Attack of Opportunity for the same triggering
|
||||
action.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Double Opportunity
|
||||
range: null
|
||||
raw_description: '**Double Opportunity** A baomal gains an extra reaction each round
|
||||
that it can use only to make an Attack of Opportunity. It must use a different
|
||||
head for each one it attempts, and it can''t make more than one Attack of Opportunity
|
||||
for the same triggering action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 120 feet. All creatures, except aberrations, that begin their turn
|
||||
in the area take 5d6 mental damage.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Psychic Static Aura
|
||||
range: null
|
||||
raw_description: '**Psychic Static Aura** (__aura__, __divination__, __mental__,
|
||||
__occult__) 120 feet. All creatures, except aberrations, that begin their turn
|
||||
in the area take 5d6 mental damage.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- divination
|
||||
- mental
|
||||
- occult
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Any ability that would sever a baomal's head (such as a critical hit
|
||||
with a __vorpal__ weapon) severs one head at random. Losing one head doesn't kill
|
||||
a baomal, but it does prevent the baomal from making Strikes with the lost head
|
||||
and from using Double Opportunity or Two-Headed Strike.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Two Heads
|
||||
range: null
|
||||
raw_description: '**Two Heads** Any ability that would sever a baomal''s head (such
|
||||
as a critical hit with a __vorpal__ weapon) severs one head at random. Losing
|
||||
one head doesn''t kill a baomal, but it does prevent the baomal from making Strikes
|
||||
with the lost head and from using Double Opportunity or Two-Headed Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Few sea monsters are as dreaded and feared as the two-headed baomal.
|
||||
These massive predatory beasts typically dwell in the deepest waters and compete
|
||||
with krakens and other monsters for food. They feed on whales and other large sea
|
||||
creatures, sometimes following them to the water''s surface. Near the surface, baomals
|
||||
that encounter ships quickly learn that they contain a variety of tasty morsels.
|
||||
The creatures use their devastating spikes to rip open the ships'' hulls, then leisurely
|
||||
feed on the helpless sailors.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 40'
|
||||
hp: 315
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Aklo
|
||||
level: 20
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage: null
|
||||
name: jaws
|
||||
plus_damage: null
|
||||
to_hit: 38
|
||||
traits:
|
||||
- reach 20 feet
|
||||
name: Baomel
|
||||
perception: 34
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A baomal can inhale tremendous amounts of water, drawing everything
|
||||
in the sea nearby closer. All creatures and objects in the water within 60 feet
|
||||
of the baomal (including ships) are pulled toward it. Creatures must succeed at
|
||||
a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet
|
||||
on a critical failure). For ships, use the captain's __Sailing Lore__ in place
|
||||
of Athletics. Unattended objects are automatically pulled.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath of the Sea
|
||||
range: null
|
||||
raw_description: '**Breath of the Sea** (__attack__) A baomal can inhale tremendous
|
||||
amounts of water, drawing everything in the sea nearby closer. All creatures and
|
||||
objects in the water within 60 feet of the baomal (including ships) are pulled
|
||||
toward it. Creatures must succeed at a DC 42 __Athletics__ check or be pulled
|
||||
up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use
|
||||
the captain''s __Sailing Lore__ in place of Athletics. Unattended objects are
|
||||
automatically pulled.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- attack
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The baomal Swims or Strides alongside a creature or the hull of a vessel,
|
||||
dealing damage with the strong spikes on its shell. Each creature or ship the
|
||||
baomal is adjacent to at any point during its movement takes 6d6+10 slashing and
|
||||
piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores
|
||||
the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage
|
||||
to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shell Rake
|
||||
range: null
|
||||
raw_description: '**Shell Rake** (__move__) The baomal Swims or Strides alongside
|
||||
a creature or the hull of a vessel, dealing damage with the strong spikes on its
|
||||
shell. Each creature or ship the baomal is adjacent to at any point during its
|
||||
movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save).
|
||||
Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion
|
||||
of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s
|
||||
edge (DC 42 basic Reflex save).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- move
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The baomal makes a Strike with each set of jaws, each against a different
|
||||
creature. These Strikes count as one attack for the baomal's multiple attack penalty,
|
||||
and the penalty doesn't increase until after both attacks.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Two-Headed Strike
|
||||
range: null
|
||||
raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike
|
||||
with each set of jaws, each against a different creature. These Strikes count
|
||||
as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t
|
||||
increase until after both attacks.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage: null
|
||||
name: tsunami jet
|
||||
plus_damage: null
|
||||
to_hit: 38
|
||||
traits:
|
||||
- brutal
|
||||
- range 500 feet
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: physical
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 36
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 30
|
||||
ref_misc: null
|
||||
will: 34
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +34
|
||||
- darkvision
|
||||
- scent (imprecise) 80 feet
|
||||
size: Gargantuan
|
||||
skills:
|
||||
- bonus: 41
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 31
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 37
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 35
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 50
|
||||
type: Land
|
||||
- amount: 80
|
||||
type: swim
|
||||
spell_lists: null
|
||||
traits:
|
||||
- CN
|
||||
- Gargantuan
|
||||
- Aberration
|
||||
- Aquatic
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,297 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 4
|
||||
dex_mod: 2
|
||||
int_mod: -2
|
||||
str_mod: 4
|
||||
wis_mod: 2
|
||||
ac: 22
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'Barbazus, known also as bearded devils or infantry devils, are murderous
|
||||
fiends who satiate their lust for annihilation by serving as the foot soldiers of
|
||||
Hell''s armies, often leading hordes of lesser devils such as imps and lemures into
|
||||
battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist
|
||||
healing magic, resulting in tremendous blood loss. When enemies come too close,
|
||||
bearded devils strike with the spines of their wriggling beards to deliver a wretched
|
||||
contagion called Avernal fever, savoring the sight of their victim''s strength being
|
||||
slowly devoured from within.
|
||||
|
||||
|
||||
|
||||
|
||||
Barbazus can be found savagely indulging the whims of evil infernal lords from all
|
||||
layers of Hell, rejoicing as they disseminate murder, misery, and anguish as they
|
||||
see fit.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 20'
|
||||
hp: 60
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- fire
|
||||
items:
|
||||
- glaive
|
||||
languages:
|
||||
- Celestial
|
||||
- Common
|
||||
- Draconic
|
||||
- Infernal
|
||||
- telepathy 100 feet
|
||||
level: 5
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+7
|
||||
type: slashing
|
||||
name: glaive
|
||||
plus_damage:
|
||||
- formula: 2d6
|
||||
type: evil and infernal wound
|
||||
to_hit: 15
|
||||
traits:
|
||||
- deadly 1d8
|
||||
- evil
|
||||
- forceful
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+7
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage:
|
||||
- formula: 1d6
|
||||
type: evil
|
||||
to_hit: 15
|
||||
traits:
|
||||
- agile
|
||||
- evil
|
||||
- magical
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+7
|
||||
type: piercing
|
||||
name: beard
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Avernal fever
|
||||
to_hit: 15
|
||||
traits:
|
||||
- magical
|
||||
name: Barbazu
|
||||
perception: 13
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill
|
||||
effect (1 day); **Stage 2** __enfeebled 1__ (1 day); **Stage 3** __enfeebled 2__
|
||||
(1 day)'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Avernal Fever
|
||||
range: null
|
||||
raw_description: '**Avernal Fever** (__disease__) **Saving Throw** DC 23 Fortitude;
|
||||
**Stage 1** carrier with no ill effect (1 day); **Stage 2** __enfeebled 1__ (1
|
||||
day); **Stage 3** __enfeebled 2__ (1 day)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- disease
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 'A bearded devil''s glaive Strike also deals 1d6 persistent bleed damage
|
||||
that resists attempts to heal it. The flat check to stop the bleeding starts at
|
||||
DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully
|
||||
assists with the recovery.
|
||||
|
||||
|
||||
The DC to Administer First Aid to a creature with an infernal wound is increased
|
||||
by 5. A spellcaster or item attempting to use healing magic on a creature suffering
|
||||
from an infernal wound must succeed at a DC 21 counteract check or the magic fails
|
||||
to heal the creature.'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Infernal Wound
|
||||
range: null
|
||||
raw_description: '**Infernal Wound** (__divine__, __necromancy__) A bearded devil''s
|
||||
glaive Strike also deals 1d6 persistent bleed damage that resists attempts to
|
||||
heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced
|
||||
to 15 only if the bleeding creature or an ally successfully assists with the recovery.
|
||||
|
||||
|
||||
The DC to Administer First Aid to a creature with an infernal wound is increased
|
||||
by 5. A spellcaster or item attempting to use healing magic on a creature suffering
|
||||
from an infernal wound must succeed at a DC 21 counteract check or the magic fails
|
||||
to heal the creature.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: Free Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The devil moves the creature 5 feet in any direction. The destination square
|
||||
must be within reach of the devil's glaive. This movement doesn't trigger reactions.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Reposition
|
||||
range: null
|
||||
raw_description: '**Reposition** [Free Action] **Trigger** The devil hits a creature
|
||||
with a glaive Strike. **Effect** The devil moves the creature 5 feet in any direction.
|
||||
The destination square must be within reach of the devil''s glaive. This movement
|
||||
doesn''t trigger reactions.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The devil hits a creature with a glaive Strike.
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The barbazu makes a beard Strike. This Strike ignores their multiple attack
|
||||
penalty and doesn't count toward that penalty.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: once per round.
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wriggling Beard
|
||||
range: null
|
||||
raw_description: '**Wriggling Beard** **Frequency** once per round. **Effect**
|
||||
The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty
|
||||
and doesn''t count toward that penalty.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: physical (except silver)
|
||||
- amount: 10
|
||||
type: poison
|
||||
ritual_lists:
|
||||
- dc: 19
|
||||
misc: null
|
||||
name: Rituals
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: infernal pact
|
||||
requirement: null
|
||||
to_hit: null
|
||||
saves:
|
||||
fort: 15
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 11
|
||||
ref_misc: null
|
||||
will: 11
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +13
|
||||
- greater darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 88
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 19
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 5
|
||||
spells:
|
||||
- frequency: null
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: dimension door
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- LE
|
||||
- Medium
|
||||
- Devil
|
||||
- Fiend
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 5
|
||||
type: good
|
|
@ -0,0 +1,220 @@
|
|||
ability_mods:
|
||||
cha_mod: 3
|
||||
con_mod: 3
|
||||
dex_mod: 2
|
||||
int_mod: 2
|
||||
str_mod: 5
|
||||
wis_mod: 2
|
||||
ac: 21
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'Typical barghests are ravenous gluttons of life who feed and grow on
|
||||
the fat of mortals, their bodies changing in ways none can predict as they use the
|
||||
flesh and blood of their victims to achieve grisly transformations into greater
|
||||
barghests. Barghests often make use of their shapechanging abilities to rule tribes
|
||||
of goblinoids or to discreetly hunt in rural areas in the guise of unnaturally intelligent
|
||||
wolves. They do not work well together, as each barghest wants all the kills for
|
||||
itself; cannibalism is the typical result of too many barghests in one small area.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 19'
|
||||
hp: 50
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- Common
|
||||
- Goblin
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+5
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage: null
|
||||
to_hit: 13
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+5
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 13
|
||||
traits:
|
||||
- agile
|
||||
name: Barghest
|
||||
perception: 12
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin,
|
||||
or bugbear) or a wolf, or it transforms back into its true form. When the barghest
|
||||
is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is
|
||||
a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed
|
||||
changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only
|
||||
one goblinoid form and one wolf form.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Change Shape
|
||||
range: null
|
||||
raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__,
|
||||
__transmutation__) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin,
|
||||
or bugbear) or a wolf, or it transforms back into its true form. When the barghest
|
||||
is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is
|
||||
a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed
|
||||
changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only
|
||||
one goblinoid form and one wolf form.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- concentrate
|
||||
- divine
|
||||
- polymorph
|
||||
- transmutation
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Once per month, a barghest can spend 1 minute to devour a corpse, gaining
|
||||
a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds,
|
||||
this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin
|
||||
and mutates into a greater barghest, and the status bonus ends.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Feed
|
||||
range: null
|
||||
raw_description: '**Feed** Once per month, a barghest can spend 1 minute to devour
|
||||
a corpse, gaining a permanent +1 status bonus to its checks and DCs. Each subsequent
|
||||
time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it
|
||||
sheds its skin and mutates into a greater barghest, and the status bonus ends.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: fire
|
||||
- amount: 5
|
||||
type: physical (except magical)
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 11
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 12
|
||||
ref_misc: null
|
||||
will: 8
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +12
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 8
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 36
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 21
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: blink
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: confusion
|
||||
requirement: null
|
||||
- frequency: self only
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: levitate
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: charm
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CE
|
||||
- Medium
|
||||
- Fiend
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,183 @@
|
|||
ability_mods:
|
||||
cha_mod: -3
|
||||
con_mod: 4
|
||||
dex_mod: 4
|
||||
int_mod: 0
|
||||
str_mod: 4
|
||||
wis_mod: 1
|
||||
ac: 22
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Although a basidirond is immune to cold damage, any effect that deals
|
||||
cold damage causes it to become __slowed 1__ for 1d4 rounds. During this time,
|
||||
it cannot use its Hallucinogenic Cloud or basidirond spores.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Cold Lethargy
|
||||
range: null
|
||||
raw_description: '**Cold Lethargy** Although a basidirond is immune to cold damage,
|
||||
any effect that deals cold damage causes it to become __slowed 1__ for 1d4 rounds.
|
||||
During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'The basidirond, also called a mindfrond, is a fungal creature that crawls
|
||||
about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich
|
||||
moisture—-whether runoff from cave walls or fresh blood—-for sustenance. It uses
|
||||
hallucinogenic spores to incapacitate prey long enough for it to beat its prey to
|
||||
a bloody pulp, then deposits the deliciously tenderized remains into this pod for
|
||||
consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly
|
||||
300 pounds when saturated.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fungus__ (__Nature__)**: DC 20'
|
||||
hp: 80
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- cold
|
||||
- mental
|
||||
items: null
|
||||
languages: null
|
||||
level: 5
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+6
|
||||
type: bludgeoning
|
||||
name: frond
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: basidirond spores
|
||||
to_hit: 15
|
||||
traits: null
|
||||
name: Basidirond
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: '**Saving Throw **DC 22 Fortitude; **Maximum Duration **6 rounds; **Stage
|
||||
1** 1d8 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d10 poison damage
|
||||
and enfeebled 1 (1 round); **Stage 3** 1d12 poison damage and enfeebled 2 (1 round)'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Basidirond Spores
|
||||
range: null
|
||||
raw_description: '**Basidirond Spores** (__disease__) **Saving Throw **DC 22 Fortitude;
|
||||
**Maximum Duration **6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__
|
||||
(1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3**
|
||||
1d12 poison damage and enfeebled 2 (1 round)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- disease
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: "The basidirond releases a cloud of invisible spores in a 20-foot emanation.\
|
||||
\ Each creature in the area must succeed at a DC 22 Fortitude save or experience\
|
||||
\ powerful hallucinations as long as it remains in the cloud, plus an additional\
|
||||
\ 1d4 rounds after leaving the area. A creature must attempt a new save each round\
|
||||
\ it remains within the area. The cloud persists for 5 rounds unless dispersed\
|
||||
\ before then by a strong wind. Each hallucinating creature rolls 1d6 each round\
|
||||
\ to determine what it hallucinates that round. \n\n**1 **The target is sinking\
|
||||
\ in quicksand. It falls __prone__ and spends 1 action on its next turn flailing\
|
||||
\ its limbs as if attempting to swim. \n\n**2 **The target is attacked by a swarm\
|
||||
\ of spiders. It spends 2 actions on its next turn attacking the floor with a\
|
||||
\ melee weapon (drawing a weapon if needed). It is __flat-footed__ against all\
|
||||
\ attacks. \n\n**3 **An item the target is holding turns into a viper. The target\
|
||||
\ __Releases__ the item and spends its next turn fleeing from it. \n\n**4 **The\
|
||||
\ target is suffocating. It holds its breath and is __stunned 3__. \n\n**5** The\
|
||||
\ target shrinks to 1/10 its normal size. For 1 round it is __slowed 2__ and __enfeebled\
|
||||
\ 4__, and takes a -10-foot status penalty to its Speed. \n\n**6** The target\
|
||||
\ is melting. It drops everything it\x81fs holding and becomes __slowed 2__ and\
|
||||
\ __clumsy 4__ for 1 round."
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Hallucinogenic Cloud
|
||||
range: null
|
||||
raw_description: "**Hallucinogenic Cloud** [Two Actions] The basidirond releases\
|
||||
\ a cloud of invisible spores in a 20-foot emanation. Each creature in the area\
|
||||
\ must succeed at a DC 22 Fortitude save or experience powerful hallucinations\
|
||||
\ as long as it remains in the cloud, plus an additional 1d4 rounds after leaving\
|
||||
\ the area. A creature must attempt a new save each round it remains within the\
|
||||
\ area. The cloud persists for 5 rounds unless dispersed before then by a strong\
|
||||
\ wind. Each hallucinating creature rolls 1d6 each round to determine what it\
|
||||
\ hallucinates that round. \n\n**1 **The target is sinking in quicksand. It falls\
|
||||
\ __prone__ and spends 1 action on its next turn flailing its limbs as if attempting\
|
||||
\ to swim. \n\n**2 **The target is attacked by a swarm of spiders. It spends 2\
|
||||
\ actions on its next turn attacking the floor with a melee weapon (drawing a\
|
||||
\ weapon if needed). It is __flat-footed__ against all attacks. \n\n**3 **An item\
|
||||
\ the target is holding turns into a viper. The target __Releases__ the item and\
|
||||
\ spends its next turn fleeing from it. \n\n**4 **The target is suffocating. It\
|
||||
\ holds its breath and is __stunned 3__. \n\n**5** The target shrinks to 1/10\
|
||||
\ its normal size. For 1 round it is __slowed 2__ and __enfeebled 4__, and takes\
|
||||
\ a -10-foot status penalty to its Speed. \n\n**6** The target is melting. It\
|
||||
\ drops everything it\x81fs holding and becomes __slowed 2__ and __clumsy 4__\
|
||||
\ for 1 round."
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: 5
|
||||
type: slashing
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 13
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 11
|
||||
ref_misc: null
|
||||
will: 12
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +8
|
||||
- low-light vision
|
||||
- tremorsense (imprecise) 30 feet
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 34
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Fungus
|
||||
- Mindless
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,178 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: 5
|
||||
dex_mod: -1
|
||||
int_mod: -3
|
||||
str_mod: 4
|
||||
wis_mod: 2
|
||||
ac: 22
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The target must attempt a DC 20 Fortitude save. If it fails, it's slow 1
|
||||
for 1 minute as its body slowly stiffens.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Petrifying Glance
|
||||
range: null
|
||||
raw_description: '**Petrifying Glance** [Reaction] (__arcane__, __aura__, __transmutation__,
|
||||
__visual__); **Trigger** A creature within 30 feet that the basilisk can see starts
|
||||
its turn. **Effect** The target must attempt a DC 20 Fortitude save. If it fails,
|
||||
it''s slow 1 for 1 minute as its body slowly stiffens.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- aura
|
||||
- transmutation
|
||||
- visual
|
||||
trigger: A creature within 30 feet that the basilisk can see starts its turn.
|
||||
description: 'The basilisk is an eight-legged reptile with a nasty disposition and
|
||||
the ability to turn creatures to stone with its gaze. Folklore holds that, much
|
||||
like for the cockatrice, the first basilisks hatched from leathery eggs laid by
|
||||
snakes and incubated by roosters, but little in the basilisk''s physiology lends
|
||||
any credence to this claim.
|
||||
|
||||
|
||||
|
||||
|
||||
A basilisk prefers to eat petrified flesh. Once a victim has been turned to stone,
|
||||
the basilisk crunches the fossilized corpse with its powerful jaws and lets its
|
||||
potent stomach acids do the rest. This digestive process is extremely slow and inefficient,
|
||||
causing the basilisk to move so lethargically that it appears as if in mid-petrification
|
||||
itself. This has even led to the saying "as slow as a well-fed basilisk." Certainly
|
||||
basilisks are well-known for their slow gait and slothful nature, but a predator
|
||||
that can turn its prey to stone with a glance hardly has much need for speed.
|
||||
|
||||
|
||||
|
||||
|
||||
An adult basilisk is 13 feet long from head to tail and weighs roughly 300 pounds.
|
||||
These reptiles make hissing sounds when moving about that turns to a guttural gurgle
|
||||
when they''re agitated. Though they are normally solitary creatures that come together
|
||||
only to mate and lay eggs, there are periodic reports of regions being infested
|
||||
with unusual numbers of basilisks. What causes these unusual congregations of basilisk
|
||||
activity is unknown.
|
||||
|
||||
|
||||
|
||||
|
||||
For unknown reasons, weasels and ferrets are immune to the basilisk''s stare, and
|
||||
they sometimes sneak into basilisk lairs while a parent is hunting in order to consume
|
||||
eggs or freshly hatched young. Some legends suggest that a basilisk''s blood can
|
||||
transmute common stones into other material, but this is likely a case of witnesses
|
||||
misinterpreting the magical restoration of previously petrified creatures or body
|
||||
parts.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 20'
|
||||
hp: 75
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 5
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+4
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage: null
|
||||
to_hit: 15
|
||||
traits: null
|
||||
name: Basilisk
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 'The basilisk stares at a creature it can see within 30 feet. That
|
||||
creature must attempt a DC 22 Fortitude save. If it fails and has not already
|
||||
been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If
|
||||
the creature was already slowed by this ability or Petrifying Glance, a failed
|
||||
save causes the creature to be petrified permanently.
|
||||
|
||||
|
||||
A creature petrified in this manner that is coated (not just splashed) with fresh
|
||||
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
|
||||
is instantly restored to flesh. A single basilisk contains enough blood to coat
|
||||
1d3 Medium creatures in this manner.'
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Petrifying Gaze
|
||||
range: null
|
||||
raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__,
|
||||
__incapacitation__, __transmutation__, __visual__) The basilisk stares at a creature
|
||||
it can see within 30 feet. That creature must attempt a DC 22 Fortitude save.
|
||||
If it fails and has not already been slowed by Petrifying Glance or this ability,
|
||||
it becomes __slowed 1__. If the creature was already slowed by this ability or
|
||||
Petrifying Glance, a failed save causes the creature to be petrified permanently.
|
||||
|
||||
|
||||
A creature petrified in this manner that is coated (not just splashed) with fresh
|
||||
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
|
||||
is instantly restored to flesh. A single basilisk contains enough blood to coat
|
||||
1d3 Medium creatures in this manner.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- concentrate
|
||||
- incapacitation
|
||||
- transmutation
|
||||
- visual
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 14
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 8
|
||||
ref_misc: null
|
||||
will: 11
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +11
|
||||
- darkvision
|
||||
size: Medium
|
||||
skills:
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 8
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 38
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Medium
|
||||
- Beast
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,340 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 10
|
||||
dex_mod: 7
|
||||
int_mod: 6
|
||||
str_mod: 10
|
||||
wis_mod: 8
|
||||
ac: 47
|
||||
ac_special: null
|
||||
alignment: LG
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 50 feet. All good-aligned creatures in the aura have __fast healing
|
||||
30__ for as long as they remain in range, and they gain a +2 status bonus to attack
|
||||
rolls and damage rolls.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Bastion Aura
|
||||
range: null
|
||||
raw_description: '**Bastion Aura** (__aura__, __divine__, __good__, __healing__,
|
||||
__necromancy__) 50 feet. All good-aligned creatures in the aura have __fast healing
|
||||
30__ for as long as they remain in range, and they gain a +2 status bonus to attack
|
||||
rolls and damage rolls.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- aura
|
||||
- divine
|
||||
- good
|
||||
- healing
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: If the bastion archon is slain by an evil creature, it explodes in
|
||||
a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot
|
||||
emanation. The ground in the affected area is also subjected to a level 10 __consecrate__
|
||||
ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
|
||||
sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Ultimate Sacrifice
|
||||
range: null
|
||||
raw_description: '**Ultimate Sacrifice** (__divine__, __good__, __healing__, __necromancy__)
|
||||
If the bastion archon is slain by an evil creature, it explodes in a geyser of
|
||||
holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation.
|
||||
The ground in the affected area is also subjected to a level 10 __consecrate__
|
||||
ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
|
||||
sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- good
|
||||
- healing
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Retributive Strike
|
||||
range: null
|
||||
raw_description: '**__Retributive Strike__ [Reaction]**'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'The mightiest of archon-kind form in the heat of battle from incredibly
|
||||
uncommon circumstances. When a gathering of __lantern archons__ converges into a
|
||||
gestalt in order to defend allies in a fight that seems all but lost, a fellow archon
|
||||
of significant strength—such as a __star archon__—can commit a brave act of self-sacrifice
|
||||
by dimensionally transposing itself with the gestalt. If the circumstances are just
|
||||
right and luck is with the archons, the result is not a glorious sacrifice, but
|
||||
instead the earth-rocking emergence of a bastion archon. In this way, the lowliest
|
||||
of archons—the lanterns—can, in an instant, become their kind''s greatest hope.
|
||||
|
||||
|
||||
|
||||
|
||||
Bastion archons are massive beings made of the very stone of Heaven''s Holy Mountain,
|
||||
with their visages obscured by a blinding light surrounding the gestalt that originally
|
||||
formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion
|
||||
archon almost always protects the area where they manifested, and even when they
|
||||
are destroyed they leave an indelible mark of righteousness upon the surrounding
|
||||
region.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 45'
|
||||
hp: 280
|
||||
hp_misc: fast healing 30
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Celestial
|
||||
- Draconic
|
||||
- Infernal
|
||||
- tongues
|
||||
level: 20
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 4d8+20
|
||||
type: bludgeoning
|
||||
name: fist
|
||||
plus_damage:
|
||||
- formula: 2d6
|
||||
type: good
|
||||
to_hit: 40
|
||||
traits:
|
||||
- good
|
||||
- lawful
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Bastion Archon
|
||||
perception: 37
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Once per day, if an archon sees another creature cast __dimension door__,
|
||||
the archon can use dimension door (heightened to 5th level) within 1 round to
|
||||
attempt to follow that creature to the maximum distance of the archon's dimension
|
||||
door. If the archon's dimension door has enough distance, the archon appears the
|
||||
same distance and direction from the creature as before either creature used dimension
|
||||
door.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Archon's Door
|
||||
range: null
|
||||
raw_description: '**Archon''s Door** Once per day, if an archon sees another creature
|
||||
cast __dimension door__, the archon can use dimension door (heightened to 5th
|
||||
level) within 1 round to attempt to follow that creature to the maximum distance
|
||||
of the archon''s dimension door. If the archon''s dimension door has enough distance,
|
||||
the archon appears the same distance and direction from the creature as before
|
||||
either creature used dimension door.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Free Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The bastion archon fires its Holy Beam at only the creature it hit twice.
|
||||
The creature's save result is one degree of success worse than the result it rolled.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Blinding Beams
|
||||
range: null
|
||||
raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon
|
||||
hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect
|
||||
**The bastion archon fires its Holy Beam at only the creature it hit twice. The
|
||||
creature''s save result is one degree of success worse than the result it rolled.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: The bastion archon hits a creature with two fist Strikes this turn and
|
||||
can use its Holy Beam
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The bastion archon locks itself in place, becoming voluntarily __immobilized__.
|
||||
While Entrenched, the archon can't be forcibly moved or tripped, and it gains
|
||||
a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as
|
||||
soon as the bastion archon uses another __move__ action.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Entrench
|
||||
range: null
|
||||
raw_description: '**Entrench** The bastion archon locks itself in place, becoming
|
||||
voluntarily __immobilized__. While Entrenched, the archon can''t be forcibly moved
|
||||
or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench
|
||||
ends automatically as soon as the bastion archon uses another __move__ action.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: "The bastion archon releases a blinding beam of holy light in a 500-foot\
|
||||
\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
|
||||
\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
|
||||
\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
|
||||
\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
|
||||
\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
|
||||
\ blinded permanently."
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Holy Beam
|
||||
range: null
|
||||
raw_description: "**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__,\
|
||||
\ __light__) The bastion archon releases a blinding beam of holy light in a 500-foot\
|
||||
\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
|
||||
\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
|
||||
\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
|
||||
\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
|
||||
\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
|
||||
\ blinded permanently."
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- divine
|
||||
- good
|
||||
- incapacitation
|
||||
- light
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Rare
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 38
|
||||
fort_misc: null
|
||||
misc: +1 status to all saves vs. magic
|
||||
ref: 31
|
||||
ref_misc: null
|
||||
will: 34
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +37
|
||||
- darkvision
|
||||
- true seeing
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 38
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 34
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 32
|
||||
misc: null
|
||||
name: 'Religion '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 24
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 70
|
||||
type: Land
|
||||
- amount: 6
|
||||
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
|
||||
spell_lists:
|
||||
- dc: 42
|
||||
misc: ''
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 10
|
||||
spells:
|
||||
- frequency: null
|
||||
name: meteor swarm
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: polar ray
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: sunburst
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: null
|
||||
name: prismatic spray
|
||||
requirement: null
|
||||
- frequency: x3
|
||||
name: true target
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: vibrant pattern
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 4
|
||||
spells:
|
||||
- frequency: at will
|
||||
name: dimension door
|
||||
requirement: null
|
||||
- heightened_level: 10
|
||||
level: -1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: air walk
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: tongues
|
||||
requirement: null
|
||||
- frequency: null
|
||||
name: true seeing
|
||||
requirement: null
|
||||
to_hit: 34
|
||||
traits:
|
||||
- Rare
|
||||
- LG
|
||||
- Huge
|
||||
- Archon
|
||||
- Celestial
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 15
|
||||
type: evil
|
|
@ -0,0 +1,257 @@
|
|||
ability_mods:
|
||||
cha_mod: 5
|
||||
con_mod: 6
|
||||
dex_mod: 3
|
||||
int_mod: 3
|
||||
str_mod: 7
|
||||
wis_mod: 5
|
||||
ac: 30
|
||||
ac_special: null
|
||||
alignment: CE
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'While __demons__ control much of the __Abyss__, even they are hunted
|
||||
in the wilder regions of this horrific plane. The most notorious of these predators—though
|
||||
not the deadliest—is the bebilith. These fiends resemble elephant-sized spiders
|
||||
with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid.
|
||||
|
||||
|
||||
|
||||
|
||||
Many demons and planar travelers have underestimated bebiliths'' devious intellects,
|
||||
believing them to be little more than oversized vermin. Bebiliths take advantage
|
||||
of this, ambushing foes with unexpected tactics. While they lash out at any creatures
|
||||
they encounter, they take great pleasure in chewing on demonic flesh. __Qlippoth__
|
||||
are the only creatures bebiliths never consume.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 27
|
||||
|
||||
|
||||
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 27'
|
||||
hp: 200
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages:
|
||||
- Abyssal
|
||||
- (can't speak any languages
|
||||
- telepathy 100 feet
|
||||
level: 10
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+13
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Abyssal rot
|
||||
to_hit: 23
|
||||
traits:
|
||||
- magical
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+13
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 23
|
||||
traits:
|
||||
- agile
|
||||
- magical
|
||||
- reach 15 feet
|
||||
name: Bebilith
|
||||
perception: 21
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The __drained__ condition from Abyssal rot is cumulative, to a maximum
|
||||
of drained 4; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds;
|
||||
**Stage 1 **3d6 negative damage (1 round); **Stage 2 **3d6 negative damage and
|
||||
drained 1 (1 round); **Stage 3 **3d6 negative damage and drained 2 (1 round)
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Abyssal Rot
|
||||
range: null
|
||||
raw_description: '**Abyssal Rot** (__disease__, __necromancy__) The __drained__
|
||||
condition from Abyssal rot is cumulative, to a maximum of drained 4; **Saving
|
||||
Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **3d6 negative
|
||||
damage (1 round); **Stage 2 **3d6 negative damage and drained 1 (1 round); **Stage
|
||||
3 **3d6 negative damage and drained 2 (1 round)'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- disease
|
||||
- necromancy
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A creature hit by the bebilith's web Strike is __restrained__ and tethered
|
||||
to the bebilith, preventing it from moving further away from the bebilith. The
|
||||
restrained creature is also under the effects of a __dimensional anchor__ spell
|
||||
(DC 29) with a duration that lasts as long as the creature remains tethered. The
|
||||
bebilith can have only one creature tethered at a time. The DC to __Escape__ or
|
||||
__Force Open__ the tether is 29. The tether can be severed with a Strike (AC 20,
|
||||
Hardness 2, HP 20); this ends the dimensional anchor effect but does not free
|
||||
the restrained creature.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Dimensional Tether
|
||||
range: null
|
||||
raw_description: '**Dimensional Tether** A creature hit by the bebilith''s web Strike
|
||||
is __restrained__ and tethered to the bebilith, preventing it from moving further
|
||||
away from the bebilith. The restrained creature is also under the effects of a
|
||||
__dimensional anchor__ spell (DC 29) with a duration that lasts as long as the
|
||||
creature remains tethered. The bebilith can have only one creature tethered at
|
||||
a time. The DC to __Escape__ or __Force Open__ the tether is 29. The tether can
|
||||
be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional
|
||||
anchor effect but does not free the restrained creature.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Against demons, a bebilith's Strikes count as __cold iron__ and good.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Penetrating Strike
|
||||
range: null
|
||||
raw_description: '**Penetrating Strike** Against demons, a bebilith''s Strikes count
|
||||
as __cold iron__ and good.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage: null
|
||||
name: web
|
||||
plus_damage: null
|
||||
to_hit: 23
|
||||
traits:
|
||||
- range increment 60 feet
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 22
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 19
|
||||
ref_misc: null
|
||||
will: 19
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A bebilith can smell demons as a __precise sense__.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Scent Demons
|
||||
range: null
|
||||
raw_description: '**Scent Demons** A bebilith can smell demons as a __precise sense__.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +21
|
||||
- darkvision
|
||||
- scent demons 60 feet
|
||||
- scent (imprecise) 30 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 21
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 37
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
- amount: 15
|
||||
type: climb
|
||||
spell_lists:
|
||||
- dc: 29
|
||||
misc: null
|
||||
name: Divine Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 7
|
||||
spells:
|
||||
- frequency: self only
|
||||
name: plane shift
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- CE
|
||||
- Huge
|
||||
- Beast
|
||||
- Fiend
|
||||
type: Creature
|
||||
weaknesses:
|
||||
- amount: 10
|
||||
type: good
|
|
@ -0,0 +1,211 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 7
|
||||
dex_mod: 4
|
||||
int_mod: -4
|
||||
str_mod: 7
|
||||
wis_mod: 5
|
||||
ac: 29
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities: null
|
||||
description: 'Behemoth hippopotamuses stand taller than elephants. They spend less
|
||||
time out of water than their smaller kin. Behemoth hippos are omnivorous, and many
|
||||
enjoy the taste of meat.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 27'
|
||||
hp: 190
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 10
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+10
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 23
|
||||
traits:
|
||||
- deadly d12
|
||||
- reach 10 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+9
|
||||
type: bludgeoning
|
||||
name: foot
|
||||
plus_damage: null
|
||||
to_hit: 21
|
||||
traits: null
|
||||
name: Behemoth Hippopotamus
|
||||
perception: 19
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 40 feet
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Aquatic Ambush
|
||||
range: null
|
||||
raw_description: '**__Aquatic Ambush__** 40 feet'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The behemoth hippopotamus tries to capsize an adjacent aquatic vessel
|
||||
of its size or smaller. The behemoth hippopotamus must succeed at an __Athletics__
|
||||
check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the
|
||||
hippo) or the pilot's __Sailing Lore__ DC, whichever is higher.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Capsize
|
||||
range: null
|
||||
raw_description: '**Capsize** (__attack__) The behemoth hippopotamus tries to
|
||||
capsize an adjacent aquatic vessel of its size or smaller. The behemoth hippopotamus
|
||||
must succeed at an __Athletics__ check with a DC of 30 (reduced by 5 for each
|
||||
size smaller the vessel is than the hippo) or the pilot''s __Sailing Lore__ DC,
|
||||
whichever is higher.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- attack
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The behemoth hippo makes a jaws Strike targeting two creatures adjacent
|
||||
to each other. Roll the attack and damage once, and apply it to each creature
|
||||
separately. An Engulfing Chomp counts as two attacks for the multiple attack penalty.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Double Chomp
|
||||
range: null
|
||||
raw_description: '**Double Chomp** The behemoth hippo makes a jaws Strike targeting
|
||||
two creatures adjacent to each other. Roll the attack and damage once, and apply
|
||||
it to each creature separately. An Engulfing Chomp counts as two attacks for the
|
||||
multiple attack penalty.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Medium, 2d12+10 bludgeoning, Rupture 26.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Swallow Whole
|
||||
range: null
|
||||
raw_description: '**__Swallow Whole__** Medium, 2d12+10 bludgeoning, Rupture 26.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: Three Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Large or smaller, foot, DC 29
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Trample
|
||||
range: null
|
||||
raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 29'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 22
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 17
|
||||
ref_misc: null
|
||||
will: 19
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The behemoth hippopotamus can hold its breath for 1 hour.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Deep Breath
|
||||
range: null
|
||||
raw_description: '**Deep Breath** The behemoth hippopotamus can hold its breath
|
||||
for 1 hour.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +19
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 23
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 18
|
||||
misc: +20 in water
|
||||
name: 'Stealth '
|
||||
- bonus: 17
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 144
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
- amount: 35
|
||||
type: swim
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Animal
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,223 @@
|
|||
ability_mods:
|
||||
cha_mod: 4
|
||||
con_mod: 5
|
||||
dex_mod: 4
|
||||
int_mod: -2
|
||||
str_mod: 7
|
||||
wis_mod: 3
|
||||
ac: 27
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities: null
|
||||
description: 'The behir is a massive, serpentine beast with never fewer than a dozen
|
||||
short legs, each ending in three hooked talons. A behir can live to 80 years, but
|
||||
most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs
|
||||
4,000 pounds.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
|
||||
hp: 140
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- electricity
|
||||
items: null
|
||||
languages:
|
||||
- Draconic
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+10
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 18
|
||||
traits:
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+10
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 18
|
||||
traits:
|
||||
- agile
|
||||
name: Behir
|
||||
perception: 17
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The behir breathes lightning that deals 9d6 electricity damage in an
|
||||
60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4
|
||||
rounds.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Breath Weapon
|
||||
range: null
|
||||
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
|
||||
__primal__) The behir breathes lightning that deals 9d6 electricity damage in
|
||||
an 60-foot line (DC 27 basic Reflex save). It can''t use Breath Weapon again for
|
||||
1d4 rounds.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- electricity
|
||||
- evocation
|
||||
- primal
|
||||
trigger: null
|
||||
- action_cost: Three Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The behir Strides up to its Speed, during which it can walk on air
|
||||
as if it were solid ground, ascending or descending at up to a 45-degree angle.
|
||||
It can make up to four claw Strikes at any point during this movement, each against
|
||||
a different target within reach, and it deals an extra 1d6 electricity damage
|
||||
with each Strike. These attacks count toward the behir's multiple attack penalty,
|
||||
but the multiple attack penalty doesn't increase until after the behir makes all
|
||||
of its attacks. If the behir moves half its Speed or less during a Claw Storm,
|
||||
that movement doesn't trigger reactions. The behir can't use Claw Storm if it
|
||||
has a creature wrapped in its coils. At the end of Claw Storm, it drifts downward
|
||||
up to 60 feet to the ground, landing softly and taking no damage from the fall.
|
||||
If it descends further than 60 feet, it takes damage normally from the remaining
|
||||
fall.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Claw Storm
|
||||
range: null
|
||||
raw_description: '**Claw Storm** [Three Actions] The behir Strides up to its Speed,
|
||||
during which it can walk on air as if it were solid ground, ascending or descending
|
||||
at up to a 45-degree angle. It can make up to four claw Strikes at any point during
|
||||
this movement, each against a different target within reach, and it deals an extra
|
||||
1d6 electricity damage with each Strike. These attacks count toward the behir''s
|
||||
multiple attack penalty, but the multiple attack penalty doesn''t increase until
|
||||
after the behir makes all of its attacks. If the behir moves half its Speed or
|
||||
less during a Claw Storm, that movement doesn''t trigger reactions. The behir
|
||||
can''t use Claw Storm if it has a creature wrapped in its coils. At the end of
|
||||
Claw Storm, it drifts downward up to 60 feet to the ground, landing softly and
|
||||
taking no damage from the fall. If it descends further than 60 feet, it takes
|
||||
damage normally from the remaining fall.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 2d6+7 bludgeoning, DC 27
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Constrict
|
||||
range: null
|
||||
raw_description: '**__Constrict__** 2d6+7 bludgeoning, DC 27'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: Large, 2d12+7 bludgeoning, Rupture 21
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Swallow Whole
|
||||
range: null
|
||||
raw_description: '**__Swallow Whole__** (__attack__) Large, 2d12+7 bludgeoning,
|
||||
Rupture 21'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- attack
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The behir has a creature either __restrained__ or __grabbed__ in its jaws
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Wrap in Coils
|
||||
range: null
|
||||
raw_description: '**Wrap in Coils** **Requirements **The behir has a creature
|
||||
either __restrained__ or __grabbed__ in its jaws; **Effect **The behir moves the
|
||||
creature into its coils, freeing its jaws. The creature remains grabbed and takes
|
||||
1d6+6 slashing damage. The behir''s coils can hold as many creatures as will fit
|
||||
in its space.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 19
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 16
|
||||
ref_misc: null
|
||||
will: 15
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +17
|
||||
- darkvision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 19
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 38
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 30
|
||||
type: Land
|
||||
- amount: 15
|
||||
type: climb
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Beast
|
||||
- Electricity
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,177 @@
|
|||
ability_mods:
|
||||
cha_mod: 0
|
||||
con_mod: 3
|
||||
dex_mod: 5
|
||||
int_mod: -2
|
||||
str_mod: 2
|
||||
wis_mod: 4
|
||||
ac: 25
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The belker can occupy the same space as other creatures.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Smoke Form
|
||||
range: null
|
||||
raw_description: '**Smoke Form** The belker can occupy the same space as other creatures.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'These reclusive elementals have glowing red eyes, leathery wings, and
|
||||
long, sharp claws. While they always retain their shape, belkers can control the
|
||||
solidity of their forms at will, transforming into clouds of smoke, ash, and dust.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 22'
|
||||
hp: 78
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- bleed
|
||||
- paralyzed
|
||||
- poison
|
||||
- precision
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Auran
|
||||
level: 6
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d10+5
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage: null
|
||||
to_hit: 17
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+5
|
||||
type: bludgeoning
|
||||
name: wing
|
||||
plus_damage: null
|
||||
to_hit: 17
|
||||
traits:
|
||||
- agile
|
||||
- finesse
|
||||
- reach 10 feet
|
||||
name: Belker
|
||||
perception: 14
|
||||
proactive_abilities:
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The belker occupies the same space as a Medium or smaller creature
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Noxious Fumes
|
||||
range: null
|
||||
raw_description: '**Noxious Fumes** [Two Actions] **Requirement **The belker occupies
|
||||
the same space as a Medium or smaller creature; **Effect **The belker attempts
|
||||
to flow into the creature''s lungs; the creature must attempt a DC 23 Fortitude
|
||||
save. On a failure, the creature partially inhales the belker and is __immobilized__
|
||||
by the pain of the smoke rasping in its throat and lungs. The creature can attempt
|
||||
to exhale the belker by spending an action coughing and succeeding at a DC 23
|
||||
Fortitude save. Most of the belker remains outside the creature, so the belker
|
||||
can still act normally. If the belker moves out of the creature''s space or uses
|
||||
Noxious Fumes again, the creature automatically exhales it.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: The belker is partially inhaled by a creature
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Smoke Slash
|
||||
range: null
|
||||
raw_description: '**Smoke Slash** **Requirement **The belker is partially inhaled
|
||||
by a creature; **Effect **The belker automatically deals its claw damage to the
|
||||
inhaling creature by forming a claw to slash and scrape the creature from within.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 13
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 17
|
||||
ref_misc: null
|
||||
will: 12
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The belker ignores the __concealed__ condition from smoke.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Smoke Vision
|
||||
range: null
|
||||
raw_description: '**Smoke Vision** The belker ignores the __concealed__ condition
|
||||
from smoke.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +14
|
||||
- darkvision
|
||||
- smoke vision
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 15
|
||||
misc: null
|
||||
name: 'Acrobatics '
|
||||
- bonus: 15
|
||||
misc: +17 in smoke
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 106
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 25
|
||||
type: Land
|
||||
- amount: 40
|
||||
type: fly
|
||||
spell_lists: null
|
||||
traits:
|
||||
- NE
|
||||
- Large
|
||||
- Air
|
||||
- Elemental
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,218 @@
|
|||
ability_mods:
|
||||
cha_mod: 6
|
||||
con_mod: 3
|
||||
dex_mod: 2
|
||||
int_mod: 4
|
||||
str_mod: 6
|
||||
wis_mod: 3
|
||||
ac: 27
|
||||
ac_special: null
|
||||
alignment: LE
|
||||
automatic_abilities: null
|
||||
description: 'Bidas are black-scaled dragons with long, serpentine bodies and bat-like
|
||||
wings. Their legs and claws are smaller than those of most dragons, but their powerful
|
||||
undulating coils, like those of a boa constrictor, are potent weapons capable of
|
||||
squeezing the life from several unfortunate victims at a time.
|
||||
|
||||
|
||||
|
||||
|
||||
A bida uses its impressive intellect and powerful magic to pose as a humanoid and
|
||||
infiltrate a settlement. Over the course of weeks or months, it establishes itself
|
||||
as a key member of the village, and only after it has become invaluable to the community
|
||||
does it reveal the terrible price of its assistance: regular offerings of flesh
|
||||
and gold. From this point on, the bida dwells almost exclusively within its smoggy
|
||||
lair, growing fat off the blood of its sacrificial offerings. To hide its presence
|
||||
from the outside world, a bida conceals its enslaved settlement in a large-scale
|
||||
illusion, leaving only a stand of jungle trees where once a thriving village may
|
||||
have been and ordering the townsfolk to destroy any roads in and out of town.
|
||||
|
||||
|
||||
|
||||
|
||||
Bidas begrudgingly tolerate others of their kind, instead preferring the company
|
||||
of their small, tasty thralls. In rare cases, a pair of bidas may join forces to
|
||||
conquer a particularly large settlement, extracting that much more wealth (and blood)
|
||||
from the populace as a result of their partnership.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 26'
|
||||
hp: 135
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- paralyzed
|
||||
- sleep
|
||||
items: null
|
||||
languages:
|
||||
- Common
|
||||
- Draconic
|
||||
- Mwangi
|
||||
level: 8
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d12+9
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage: null
|
||||
to_hit: 20
|
||||
traits:
|
||||
- reach 15 feet
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d6+9
|
||||
type: bludgeoning
|
||||
name: tail
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Improved Grab
|
||||
to_hit: 20
|
||||
traits:
|
||||
- reach 15 feet
|
||||
name: Bida
|
||||
perception: 15
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 1d6+6 bludgeoning, DC 26
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Constrict
|
||||
range: null
|
||||
raw_description: '**Constrict** 1d6+6 bludgeoning, DC 26'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A bida can Strike with its tail even while Grabbing creatures with
|
||||
it. The bida can have up to eight Medium or smaller creatures grabbed with its
|
||||
tail at a time; it can also grab Large creatures, but they count as four Medium
|
||||
creatures for this purpose.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Eight Coils
|
||||
range: null
|
||||
raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing
|
||||
creatures with it. The bida can have up to eight Medium or smaller creatures grabbed
|
||||
with its tail at a time; it can also grab Large creatures, but they count as four
|
||||
Medium creatures for this purpose.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: By concentrating for 4 hours, the bida hides a small settlement. This
|
||||
is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot
|
||||
burst and creatures are invisible while inside structures in the area. The bida
|
||||
can conceal only one settlement at a time, and must concentrate on the effect
|
||||
for 10 minutes at the beginning of each day to maintain the illusion.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mask Settlement
|
||||
range: null
|
||||
raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating
|
||||
for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory
|
||||
terrain__ spell, except the area is a 500-foot burst and creatures are invisible
|
||||
while inside structures in the area. The bida can conceal only one settlement
|
||||
at a time, and must concentrate on the effect for 10 minutes at the beginning
|
||||
of each day to maintain the illusion.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- arcane
|
||||
- illusion
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Uncommon
|
||||
resistances:
|
||||
- amount: 10
|
||||
type: acid
|
||||
- amount: 10
|
||||
type: poison
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 18
|
||||
fort_misc: null
|
||||
misc: +2 circumstance to all saves to disbelieve illusions
|
||||
ref: 15
|
||||
ref_misc: null
|
||||
will: 18
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +15
|
||||
- darkvision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 20
|
||||
misc: null
|
||||
name: 'Deception '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Diplomacy '
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Society '
|
||||
- bonus: 16
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
source:
|
||||
- abbr: 'Pathfinder #146: Cult of Cinders'
|
||||
page_start: 81
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 40
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: climb
|
||||
- amount: 60
|
||||
type: fly
|
||||
spell_lists:
|
||||
- dc: 26
|
||||
misc: null
|
||||
name: Occult Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 3
|
||||
spells:
|
||||
- frequency: null
|
||||
name: nondetection
|
||||
requirement: null
|
||||
- heightened_level: null
|
||||
level: 2
|
||||
spells:
|
||||
- frequency: null
|
||||
name: humanoid form
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- Uncommon
|
||||
- LE
|
||||
- Huge
|
||||
- Dragon
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,199 @@
|
|||
ability_mods:
|
||||
cha_mod: 2
|
||||
con_mod: 0
|
||||
dex_mod: 4
|
||||
int_mod: 0
|
||||
str_mod: 4
|
||||
wis_mod: 3
|
||||
ac: 21
|
||||
ac_special: null
|
||||
alignment: NE
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||||
the triggering creature. If your attack is a critical hit and the trigger was
|
||||
a manipulate action, you disrupt that action. This Strike doesn't count toward
|
||||
your multiple attack penalty, and your multiple attack penalty doesn't apply to
|
||||
this Strike.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Attack of Opportunity
|
||||
range: null
|
||||
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
|
||||
your reach uses a manipulate action or a move action, makes a ranged attack, or
|
||||
leaves a square during a move action it''s using. **Effect** You lash out at a
|
||||
foe that leaves an opening. Make a melee Strike against the triggering creature.
|
||||
If your attack is a critical hit and the trigger was a manipulate action, you
|
||||
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
|
||||
and your multiple attack penalty doesn''t apply to this Strike.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||||
makes a ranged attack, or leaves a square during a move action it's using.
|
||||
description: 'A biloko who has led a sufficient number of successful hunts garners
|
||||
the respect (and fear) of their companions.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fey__ (__Nature__)**: DC 19'
|
||||
hp: 58
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- longspear
|
||||
- shortbow (20 arrows)
|
||||
languages:
|
||||
- Mwangi
|
||||
- Sylvan
|
||||
level: 4
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+5
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage: null
|
||||
to_hit: 14
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+5
|
||||
type: piercing
|
||||
name: longspear
|
||||
plus_damage: null
|
||||
to_hit: 14
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Biloko Veteran
|
||||
perception: 11
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: If a biloko feasts on a human corpse for 1 minute or more, they gain
|
||||
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
|
||||
hour.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Inspired Feast
|
||||
range: null
|
||||
raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts
|
||||
on a human corpse for 1 minute or more, they gain a +1 status bonus to attack
|
||||
rolls and a +2 status bonus to damage rolls for 1 hour.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- emotion
|
||||
- mental
|
||||
trigger: null
|
||||
- action_cost: Two Actions
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The veteran makes a melee Strike and compares the attack roll result
|
||||
to the AC of up to two foes, each of whom must be within their melee reach and
|
||||
adjacent to each other. Roll damage only once and apply it to each creature hit.
|
||||
A Swipe counts as two attacks for the veteran's multiple attack penalty.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Swipe
|
||||
range: null
|
||||
raw_description: '**Swipe** [Two Actions] The veteran makes a melee Strike and
|
||||
compares the attack roll result to the AC of up to two foes, each of whom must
|
||||
be within their melee reach and adjacent to each other. Roll damage only once
|
||||
and apply it to each creature hit. A Swipe counts as two attacks for the veteran''s
|
||||
multiple attack penalty.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: piercing
|
||||
name: shortbow
|
||||
plus_damage: null
|
||||
to_hit: 14
|
||||
traits:
|
||||
- deadly d10
|
||||
- range increment 60 feet
|
||||
- reload 0
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 8
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 13
|
||||
ref_misc: null
|
||||
will: 11
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +11
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Small
|
||||
skills:
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 10
|
||||
misc: null
|
||||
name: 'Crafting '
|
||||
- bonus: 12
|
||||
misc: null
|
||||
name: 'Intimidation '
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 13
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 11
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: 'Pathfinder #146: Cult of Cinders'
|
||||
page_start: 82
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 21
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: charm
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- NE
|
||||
- Small
|
||||
- Fey
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,165 @@
|
|||
ability_mods:
|
||||
cha_mod: 1
|
||||
con_mod: -1
|
||||
dex_mod: 2
|
||||
int_mod: 0
|
||||
str_mod: 3
|
||||
wis_mod: 2
|
||||
ac: 16
|
||||
ac_special:
|
||||
- descr: 18 with shield raised
|
||||
alignment: NE
|
||||
automatic_abilities:
|
||||
- action_cost: Reaction
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: null
|
||||
effect: You snap your shield in place to ward off a blow. Your shield prevents you
|
||||
from taking an amount of damage up to the shield's Hardness. You and the shield
|
||||
each take any remaining damage, possibly breaking or destroying the shield.
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Shield Block
|
||||
range: null
|
||||
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
|
||||
raised, you would take damage from a physical attack. **Effect** You snap your
|
||||
shield in place to ward off a blow. Your shield prevents you from taking an amount
|
||||
of damage up to the shield''s Hardness. You and the shield each take any remaining
|
||||
damage, possibly breaking or destroying the shield.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: While you have your shield raised, you would take damage from a physical
|
||||
attack.
|
||||
description: 'Rank-and-file bilokos stalk the jungles in small hunting bands.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
|
||||
hp: 19
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items:
|
||||
- spear
|
||||
- wooden shield (Hardness 3, 12 HP, BT 6)
|
||||
languages:
|
||||
- Mwangi
|
||||
- Sylvan
|
||||
level: 1
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+3
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage: null
|
||||
to_hit: 8
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: piercing
|
||||
name: spear
|
||||
plus_damage: null
|
||||
to_hit: 8
|
||||
traits: null
|
||||
name: Biloko Warrior
|
||||
perception: 7
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: If a biloko feasts on a human corpse for 1 minute or more, they gain
|
||||
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
|
||||
hour.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Inspired Feast
|
||||
range: null
|
||||
raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts
|
||||
on a human corpse for 1 minute or more, they gain a +1 status bonus to attack
|
||||
rolls and a +2 status bonus to damage rolls for 1 hour.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits:
|
||||
- emotion
|
||||
- mental
|
||||
trigger: null
|
||||
ranged:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+3
|
||||
type: piercing
|
||||
name: spear
|
||||
plus_damage: null
|
||||
to_hit: 7
|
||||
traits:
|
||||
- thrown 20 feet
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 4
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 7
|
||||
ref_misc: null
|
||||
will: 7
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +7
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Small
|
||||
skills:
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Crafting '
|
||||
- bonus: 5
|
||||
misc: null
|
||||
name: 'Nature '
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Stealth '
|
||||
- bonus: 6
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: 'Pathfinder #146: Cult of Cinders'
|
||||
page_start: 82
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
spell_lists:
|
||||
- dc: 17
|
||||
misc: null
|
||||
name: Primal Innate Spells
|
||||
spell_groups:
|
||||
- heightened_level: null
|
||||
level: 1
|
||||
spells:
|
||||
- frequency: null
|
||||
name: charm
|
||||
requirement: null
|
||||
to_hit: null
|
||||
traits:
|
||||
- NE
|
||||
- Small
|
||||
- Fey
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,112 @@
|
|||
ability_mods:
|
||||
cha_mod: -2
|
||||
con_mod: 3
|
||||
dex_mod: 2
|
||||
int_mod: -4
|
||||
str_mod: 3
|
||||
wis_mod: 1
|
||||
ac: 18
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities: null
|
||||
description: 'Contrary to the name, black bears can be cinnamon or even blond in coloration,
|
||||
depending on which hue is most beneficial for surviving in their local environment.
|
||||
Regardless of their coloration, they are opportunistic eaters who gain sustenance
|
||||
from berries and nuts just as often as from fish and smaller mammals. They steal
|
||||
food when they find it, including from humanoid camps. Although they are predators,
|
||||
black bears are more timid than other bears. Unless defending themselves or their
|
||||
young, black bears often avoid conflict or fight only until they can retreat.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
|
||||
hp: 32
|
||||
hp_misc: null
|
||||
immunities: null
|
||||
items: null
|
||||
languages: null
|
||||
level: 2
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d8+5
|
||||
type: piercing
|
||||
name: jaws
|
||||
plus_damage: null
|
||||
to_hit: 9
|
||||
traits: null
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 1d6+5
|
||||
type: slashing
|
||||
name: claw
|
||||
plus_damage:
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 9
|
||||
traits:
|
||||
- agile
|
||||
name: Black Bear
|
||||
perception: 8
|
||||
proactive_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The black bear gains +1 circumstance bonus to damage rolls against
|
||||
creatures it has grabbed.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Mauler
|
||||
range: null
|
||||
raw_description: '**Mauler** The black bear gains +1 circumstance bonus to damage
|
||||
rolls against creatures it has grabbed.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances:
|
||||
- amount: null
|
||||
type: '>'
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 11
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 8
|
||||
ref_misc: null
|
||||
will: 5
|
||||
will_misc: null
|
||||
sense_abilities: null
|
||||
senses:
|
||||
- Perception +8
|
||||
- low-light vision
|
||||
- scent (imprecise) 30 feet
|
||||
size: Large
|
||||
skills:
|
||||
- bonus: 9
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
- bonus: 7
|
||||
misc: null
|
||||
name: 'Survival '
|
||||
source:
|
||||
- abbr: Bestiary 2
|
||||
page_start: 36
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 35
|
||||
type: Land
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Large
|
||||
- Animal
|
||||
type: Creature
|
||||
weaknesses: null
|
|
@ -0,0 +1,218 @@
|
|||
ability_mods:
|
||||
cha_mod: -5
|
||||
con_mod: 7
|
||||
dex_mod: -5
|
||||
int_mod: -5
|
||||
str_mod: 7
|
||||
wis_mod: 0
|
||||
ac: 14
|
||||
ac_special: null
|
||||
alignment: N
|
||||
automatic_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A creature that hits the pudding with a metal or wooden weapon must
|
||||
succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing
|
||||
damage to the black pudding as normal). Thrown weapons and ammunition take this
|
||||
damage automatically with no save.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Corrosive Mass
|
||||
range: null
|
||||
raw_description: '**Corrosive Mass** A creature that hits the pudding with a metal
|
||||
or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid
|
||||
damage (after dealing damage to the black pudding as normal). Thrown weapons and
|
||||
ammunition take this damage automatically with no save.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the black pudding is hit by an attack that would deal slashing
|
||||
or piercing damage and has 10 or more HP, it splits into two identical puddings,
|
||||
each with half the original's HP. One pudding is in the same space as the original,
|
||||
and the other appears in an adjacent unoccupied space. If no adjacent space is
|
||||
unoccupied, it automatically pushes creatures and objects out of the way to fill
|
||||
a space (the GM decides if an object or creature is too big or sturdy to push).
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Split
|
||||
range: null
|
||||
raw_description: '**Split** When the black pudding is hit by an attack that would
|
||||
deal slashing or piercing damage and has 10 or more HP, it splits into two identical
|
||||
puddings, each with half the original''s HP. One pudding is in the same space
|
||||
as the original, and the other appears in an adjacent unoccupied space. If no
|
||||
adjacent space is unoccupied, it automatically pushes creatures and objects out
|
||||
of the way to fill a space (the GM decides if an object or creature is too big
|
||||
or sturdy to push).'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
description: 'Most often found below ground, these oozes scour caves for objects to
|
||||
dissolve with their corrosive secretions. This caustic acid is particularly dangerous
|
||||
to creatures that attack a pudding, as it can quickly damage and destroy gear.
|
||||
|
||||
|
||||
|
||||
|
||||
**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 23'
|
||||
hp: 165
|
||||
hp_misc: null
|
||||
immunities:
|
||||
- acid
|
||||
- critical hits
|
||||
- mental
|
||||
- piercing
|
||||
- precision
|
||||
- slashing
|
||||
- unconscious
|
||||
- visual
|
||||
items: null
|
||||
languages: null
|
||||
level: 7
|
||||
melee:
|
||||
- action_cost: One Action
|
||||
damage:
|
||||
formula: 2d8+7
|
||||
type: bludgeoning
|
||||
name: pseudopod
|
||||
plus_damage:
|
||||
- formula: 2d6
|
||||
type: acid
|
||||
- formula: null
|
||||
type: corrosive touch
|
||||
- formula: null
|
||||
type: Grab
|
||||
to_hit: 18
|
||||
traits:
|
||||
- reach 10 feet
|
||||
name: Black Pudding
|
||||
perception: 9
|
||||
proactive_abilities:
|
||||
- action_cost: One Action
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: 1d8+7 bludgeoning plus 1d6 acid, DC 26
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Constrict
|
||||
range: null
|
||||
raw_description: '**Constrict** 1d8+7 bludgeoning plus 1d6 acid, DC 26'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: When the pudding hits a creature with its pseudopod, any acid damage
|
||||
is dealt to the creature's armor or clothing as well as the creature.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Corrosive Touch
|
||||
range: null
|
||||
raw_description: '**Corrosive Touch** When the pudding hits a creature with its
|
||||
pseudopod, any acid damage is dealt to the creature''s armor or clothing as well
|
||||
as the creature.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: The pudding can climb on ceilings and other inverted surfaces, though
|
||||
such surfaces are difficult terrain for it.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Suction
|
||||
range: null
|
||||
raw_description: '**Suction** The pudding can climb on ceilings and other inverted
|
||||
surfaces, though such surfaces are difficult terrain for it.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
ranged: null
|
||||
rarity: Common
|
||||
resistances: null
|
||||
ritual_lists: null
|
||||
saves:
|
||||
fort: 18
|
||||
fort_misc: null
|
||||
misc: null
|
||||
ref: 6
|
||||
ref_misc: null
|
||||
will: 11
|
||||
will_misc: null
|
||||
sense_abilities:
|
||||
- action_cost: None
|
||||
critical_failure: null
|
||||
critical_success: null
|
||||
description: A black pudding can sense nearby motion through vibration and air movement.
|
||||
effect: null
|
||||
effects: null
|
||||
failure: null
|
||||
frequency: null
|
||||
full_description: null
|
||||
generic_description: null
|
||||
name: Motion Sense
|
||||
range: null
|
||||
raw_description: '**Motion Sense** A black pudding can sense nearby motion through
|
||||
vibration and air movement.'
|
||||
requirements: null
|
||||
success: null
|
||||
traits: null
|
||||
trigger: null
|
||||
senses:
|
||||
- Perception +9
|
||||
- motion sense 60 feet
|
||||
- no vision
|
||||
size: Huge
|
||||
skills:
|
||||
- bonus: 18
|
||||
misc: null
|
||||
name: 'Athletics '
|
||||
source:
|
||||
- abbr: Bestiary
|
||||
page_start: 255
|
||||
page_stop: null
|
||||
speed:
|
||||
- amount: 20
|
||||
type: Land
|
||||
- amount: 20
|
||||
type: climb
|
||||
- amount: null
|
||||
type: suction
|
||||
spell_lists: null
|
||||
traits:
|
||||
- N
|
||||
- Huge
|
||||
- Mindless
|
||||
- Ooze
|
||||
type: Creature
|
||||
weaknesses: null
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue