From 4ae10a3bf493d21d26c04764c46e3c1f5a7e4e06 Mon Sep 17 00:00:00 2001 From: James Miller Date: Fri, 24 Apr 2020 23:50:12 -0500 Subject: [PATCH] first run of standardizeyaml on monsters it worked! --- data/yaml/monsters.yaml | 1379 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 1379 insertions(+) diff --git a/data/yaml/monsters.yaml b/data/yaml/monsters.yaml index c3e434b..c16b81e 100644 --- a/data/yaml/monsters.yaml +++ b/data/yaml/monsters.yaml @@ -14,6 +14,7 @@ monsters: name: Invisible traits: null description: This creature can be summoned with the spell *Unseen Servant*. + divine_spells: null hp: 4 immunities: - disease @@ -24,6 +25,7 @@ monsters: - precision - unconscious innate_spells: null + items: null languages: - ' - (understands its creator)' level: -1 @@ -53,6 +55,7 @@ monsters: - darkvision skills: Stealth: 8 + skills_special: null speed: - amount: 30 type: Fly @@ -91,6 +94,7 @@ monsters: the planet. They see all other life as something they have the right to control, so the idea that potential slaves might have faith in a higher power other than themselves enrages aboleths. + divine_spells: null hp: 135 immunities: null innate_spells: @@ -112,6 +116,7 @@ monsters: - frequency: at will level: 4 name: hallucinatory terrain + items: null languages: - Aklo - Alghollthu @@ -162,6 +167,7 @@ monsters: Intimidation: 15 Lore: 14 Occultism: 16 + skills_special: null speed: - amount: 10 type: Land @@ -196,9 +202,11 @@ monsters: Ulat-kini society degenerated, so that now only a few enclaves exist in the depths of the earth or along isolated coastlines. Few remember their own species'' name, instead using the epithet their foes gave them: "skum."' + divine_spells: null hp: 40 immunities: null innate_spells: null + items: null languages: - Alghollthu - Undercommon @@ -255,6 +263,7 @@ monsters: Athletics: 8 Intimidation: 4 Stealth: 7 + skills_special: null speed: - amount: 20 type: Land @@ -289,12 +298,14 @@ monsters: guidance of alghollthu rule. Faceless stalkers prefer to live as close to the sea coast as possible, although they are not aquatic creatures themselves. Most dwell in tiny tribes in marshlands. Others live in the sewers of coastal towns. + divine_spells: null hp: 60 immunities: null innate_spells: - frequency: constant level: 5 name: tongues + items: null languages: - Alghollthu - Aquan @@ -370,6 +381,7 @@ monsters: Deception: 13 Stealth: 13 Thievery: 9 + skills_special: null speed: - amount: 25 type: Land @@ -411,6 +423,7 @@ monsters: cabals of vidileths, while others dismiss this as hogwash and fearmongering. The truth is likely somewhere in between, but it doesn't take many veiled masters pulling the strings behind the scenes to wreak havoc upon an entire nation! + divine_spells: null hp: 270 immunities: - controlled @@ -456,6 +469,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Aklo - Alghollthu @@ -582,6 +596,7 @@ monsters: Occultism: 29 Society: 27 Stealth: 24 + skills_special: null speed: - amount: 10 type: Land @@ -614,6 +629,7 @@ monsters: the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates. + divine_spells: null hp: 22 immunities: - death effects @@ -677,6 +693,7 @@ monsters: Acrobatics: 9 Diplomacy: 6 Stealth: 9 + skills_special: null speed: - amount: 20 type: Land @@ -710,6 +727,7 @@ monsters: how the Utopian language has formed as an amalgam of aeon envisioning and formulaic mathematical expression. Most axiomites live in the perfect city of Axis, which they continually act to improve, thus refining the concept of perfection itself. + divine_spells: null hp: 155 immunities: - disease @@ -738,6 +756,7 @@ monsters: - frequency: at will level: 1 name: true strike + items: null languages: - Abyssal - Celestial @@ -802,6 +821,7 @@ monsters: Diplomacy: 15 Occultism: 17 Religion: 17 + skills_special: null speed: - amount: 25 type: Land @@ -834,6 +854,7 @@ monsters: the most talkative of all inevitables, naturally possessing a courtly grace and an encyclopedic knowledge of social customs, which they use to assist their efforts in gathering information on their targets or issuing challenges in a legal manner. + divine_spells: null hp: 215 immunities: - death effects @@ -907,6 +928,7 @@ monsters: Deception: 20 Diplomacy: 20 Survival: 22 + skills_special: null speed: - amount: 25 type: Land @@ -944,6 +966,7 @@ monsters: black where galaxies and other celestial objects flit in and out of existence, as if depicting the constant life, death, and rebirth of a miniature, self-contained universe. + divine_spells: null hp: 335 immunities: - negative @@ -999,6 +1022,7 @@ monsters: - frequency: constant level: 4 name: freedom of movement + items: null languages: - ' envisioning' level: 20 @@ -1089,6 +1113,7 @@ monsters: Occultism: 38 Religion: 39 Stealth: 35 + skills_special: null speed: - amount: 40 type: Fly @@ -1116,6 +1141,7 @@ monsters: scripture. Most cassisians are formed from the souls of trustworthy mortals, but some arise from fragments of greater angels destroyed in service to the celestial realms. + divine_spells: null hp: 20 immunities: null innate_spells: @@ -1127,6 +1153,7 @@ monsters: - frequency: at will, evil only level: 1 name: heal + items: null languages: - Celestial - Common @@ -1200,6 +1227,7 @@ monsters: Diplomacy: 6 Religion: 6 Stealth: 6 + skills_special: null speed: - amount: 40 type: Fly @@ -1227,6 +1255,7 @@ monsters: \ the mortal realm to deliver good omens and auspicious messages. Choral angels\ \ often serve the goddess Shelyn, but they can also serve other good deities and\ \ empyreal lords." + divine_spells: null hp: 100 immunities: null innate_spells: @@ -1257,6 +1286,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Celestial - Draconic @@ -1314,6 +1344,7 @@ monsters: Diplomacy: 15 Performance: 17 Religion: 14 + skills_special: null speed: - amount: 30 type: Land @@ -1346,6 +1377,7 @@ monsters: Balisses often form from souls of those who performed evil acts but were redeemed. Many serve the goddess Sarenrae, but they can serve other good deities and empyreal lords as well. + divine_spells: null hp: 145 immunities: null innate_spells: @@ -1365,6 +1397,7 @@ monsters: - frequency: at will, self only level: 2 name: invisibility + items: null languages: - Celestial - Draconic @@ -1436,6 +1469,7 @@ monsters: Acrobatics: 14 Diplomacy: 17 Religion: 18 + skills_special: null speed: - amount: 30 type: Land @@ -1464,6 +1498,7 @@ monsters: reconnaissance, and providing support for those in need of aid. They watch over planar travelers and take powerful mortals under their wings to mentor them. Astral devas carry scrolls containing important messages and other celestial secrets. + divine_spells: null hp: 285 immunities: null innate_spells: @@ -1499,6 +1534,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Celestial - Draconic @@ -1545,6 +1581,7 @@ monsters: Diplomacy: 26 Intimidation: 28 Religion: 24 + skills_special: null speed: - amount: 40 type: Land @@ -1571,6 +1608,7 @@ monsters: description: Animated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated objects can be found with greater frequency than more complicated and costly objects. + divine_spells: null hp: 6 immunities: - bleed @@ -1588,6 +1626,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: -1 melee: @@ -1624,6 +1663,7 @@ monsters: - darkvision skills: Athletics: 5 + skills_special: null speed: - amount: 15 type: Land @@ -1648,6 +1688,7 @@ monsters: description: Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons. + divine_spells: null hp: 20 immunities: - bleed @@ -1665,6 +1706,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 2 melee: @@ -1706,6 +1748,7 @@ monsters: - darkvision skills: Athletics: 9 + skills_special: null speed: - amount: 20 type: Land @@ -1733,6 +1776,7 @@ monsters: regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics. + divine_spells: null hp: 35 immunities: - bleed @@ -1750,6 +1794,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 3 melee: @@ -1778,6 +1823,7 @@ monsters: - darkvision skills: Athletics: 11 + skills_special: null speed: - amount: 20 type: Land @@ -1806,6 +1852,7 @@ monsters: Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of. + divine_spells: null hp: 100 immunities: - bleed @@ -1823,6 +1870,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 7 melee: @@ -1877,6 +1925,7 @@ monsters: - darkvision skills: Athletics: 17 + skills_special: null speed: - amount: 30 type: Land @@ -1904,9 +1953,11 @@ monsters: ensures that the creatures do not remain in the deep wilderness for long. Desperate farmers whose fields become infested by ankhravs often have little recourse but to seek the aid of adventurers. + divine_spells: null hp: 40 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -1959,6 +2010,7 @@ monsters: Acrobatics: 6 Athletics: 11 Stealth: 8 + skills_special: null speed: - amount: 25 type: Land @@ -1984,9 +2036,11 @@ monsters: description: Ankhrav hive mothers are fearsome predators that one can easily distinguish from the typical ankhrav not only by their greater size, but the presence of a large pair of razor-sharp, mantis-like arms. + divine_spells: null hp: 120 immunities: null innate_spells: null + items: null languages: null level: 8 melee: @@ -2048,6 +2102,7 @@ monsters: Athletics: 20 Stealth: 11 Survival: 16 + skills_special: null speed: - amount: 25 type: Land @@ -2074,9 +2129,11 @@ monsters: description: Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -2130,6 +2187,7 @@ monsters: Acrobatics: 9 Athletics: 11 Stealth: 7 + skills_special: null speed: - amount: 30 type: Land @@ -2155,9 +2213,11 @@ monsters: description: The megaprimatus is among the mightiest of apes, quick to confront any perceived intrusions into its domain. With a height of 40 feet, it towers over even most giants, and is used to being the top-tier predator in the region. + divine_spells: null hp: 150 immunities: null innate_spells: null + items: null languages: null level: 8 melee: @@ -2215,6 +2275,7 @@ monsters: skills: Acrobatics: 14 Athletics: 19 + skills_special: null speed: - amount: 30 type: Land @@ -2248,9 +2309,11 @@ monsters: returning to report their findings. Arboreal wardens do not pretend to understand to other creatures' motives—like most forces of the natural world, they are ambivalent about mortal affairs that do not involve their forest. + divine_spells: null hp: 75 immunities: null innate_spells: null + items: null languages: - Arboreal - Common @@ -2299,6 +2362,7 @@ monsters: skills: Athletics: 13 Stealth: 9 + skills_special: null speed: - amount: 25 type: Land @@ -2326,9 +2390,11 @@ monsters: \ The statistics below work just as well for foliage that has become animate via\ \ other methods, such as a mystical in\x1E uence from another dimension, a capricious\ \ fey spirit, or the like." + divine_spells: null hp: 100 immunities: null innate_spells: null + items: null languages: - Arboreal level: 6 @@ -2371,6 +2437,7 @@ monsters: skills: Athletics: 14 Stealth: 9 + skills_special: null speed: - amount: 20 type: Land @@ -2398,12 +2465,14 @@ monsters: down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act upon a threat. + divine_spells: null hp: 150 immunities: null innate_spells: - frequency: constant level: 4 name: speak with plants + items: null languages: - Arboreal - Common @@ -2477,6 +2546,7 @@ monsters: Intimidation: 16 Nature: 18 Stealth: 11 + skills_special: null speed: - amount: 25 type: Land @@ -2508,6 +2578,7 @@ monsters: \ lantern archons are impressively stoic mobile support troops and guardians in\ \ times of con\x1E ict, and are capable of uniting to form powerful warriors of\ \ light called gestalts." + divine_spells: null hp: 20 immunities: null innate_spells: @@ -2519,6 +2590,7 @@ monsters: - frequency: at will; evil only level: 1 name: heal + items: null languages: - Celestial - Draconic @@ -2582,6 +2654,7 @@ monsters: Acrobatics: 8 Diplomacy: 6 Religion: 6 + skills_special: null speed: - amount: 40 type: Fly @@ -2612,6 +2685,7 @@ monsters: lost children, and driving off evil creatures. Because they roam the wilds of Nirvana and Elysium, horned archons are among the best at understanding the perspectives of other celestials. + divine_spells: null hp: 65 immunities: null innate_spells: @@ -2630,6 +2704,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Celestial - Draconic @@ -2693,6 +2768,7 @@ monsters: Religion: 9 Stealth: 10 Survival: 11 + skills_special: null speed: - amount: 35 type: Land @@ -2719,6 +2795,7 @@ monsters: benefit rather than justice by the sword. Nonetheless, when forced to fight against fiendish powers—especially fiends that embody the sin of wrath—legion archons don't hesitate in battle, mounting offensives under divine commanders like Iomedae. + divine_spells: null hp: 100 immunities: null innate_spells: @@ -2731,6 +2808,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Celestial - Draconic @@ -2798,6 +2876,7 @@ monsters: Intimidation: 16 Religion: 13 Survival: 14 + skills_special: null speed: - amount: 30 type: Land @@ -2836,6 +2915,7 @@ monsters: their tremendous strength and imposing stature, shield archons are ideal guardians of the meek and are sometimes summoned to the Material Plane to ward off the attacks of great numbers of evildoers. + divine_spells: null hp: 125 immunities: null innate_spells: @@ -2898,6 +2978,7 @@ monsters: Intimidation: 19 Religion: 19 Survival: 17 + skills_special: null speed: - amount: 30 type: Land @@ -2932,6 +3013,7 @@ monsters: have an innate wanderlust and rarely stay in the same place for very long. Some travel alongside adventurers, ofter writing songs about their quests and feats of derring-do. + divine_spells: null hp: 25 immunities: null innate_spells: @@ -2949,6 +3031,7 @@ monsters: - frequency: constant level: 4 name: freedom of movement + items: null languages: - Celestial - Common @@ -3010,6 +3093,7 @@ monsters: Performance: 8 Religion: 6 Stealth: 7 + skills_special: null speed: - amount: 25 type: Land @@ -3047,6 +3131,7 @@ monsters: carry whimsical-looking smoking pipes because they think it makes them look dapper. They cherish their silver flutes, for they enjoy the beauty of flutes' music and its ability to sway the heart. + divine_spells: null hp: 75 immunities: null innate_spells: @@ -3066,6 +3151,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Celestial - Draconic @@ -3128,6 +3214,7 @@ monsters: Performance: 14 Religion: 9 Stealth: 11 + skills_special: null speed: - amount: 30 type: Land @@ -3167,6 +3254,7 @@ monsters: might attract, but mostly out of respect for the mortal's own destiny. A lillend would, all things being equal, prefer to let mortals choose their own fate rather than run the risk of sending someone down a path to which their heart is not set. + divine_spells: null hp: 145 immunities: null innate_spells: @@ -3208,6 +3296,7 @@ monsters: - frequency: constant level: 2 name: speak with animals + items: null languages: - Celestial - Draconic @@ -3257,6 +3346,7 @@ monsters: Performance: 20 Religion: 14 Survival: 12 + skills_special: null speed: - amount: 25 type: Land @@ -3290,6 +3380,7 @@ monsters: downtrodden. Among azatas, ghaeles are generally the quickest to shift to violence as a method of solving problems, but even then they seek to minimize pain and suffering when they can. + divine_spells: null hp: 235 immunities: null innate_spells: @@ -3340,6 +3431,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Celestial - Draconic @@ -3421,6 +3513,7 @@ monsters: Nature: 23 Religion: 23 Stealth: 21 + skills_special: null speed: - amount: 35 type: Land @@ -3462,6 +3555,7 @@ monsters: their origin, banshees despise the living. This hatred of life is all too often a horrific inversion of their personalities in life. Some speculate that the more kind-hearted the elf (and the more wrenching the betrayal), the crueler the banshee. + divine_spells: null hp: 250 immunities: - disease @@ -3470,6 +3564,7 @@ monsters: - precision - unconscious innate_spells: null + items: null languages: - Common - Elven @@ -3538,6 +3633,7 @@ monsters: Acrobatics: 31 Intimidation: 32 Occultism: 25 + skills_special: null speed: - amount: 60 type: Fly @@ -3568,9 +3664,11 @@ monsters: baomals that encounter ships quickly learn that they contain a variety of tasty morsels. The creatures use their devastating spikes to rip open the ships' hulls, then leisurely feed on the helpless sailors. + divine_spells: null hp: 315 immunities: null innate_spells: null + items: null languages: - Aklo level: 20 @@ -3641,6 +3739,7 @@ monsters: Athletics: 41 Stealth: 31 Survival: 37 + skills_special: null speed: - amount: 50 type: Land @@ -3672,6 +3771,7 @@ monsters: intelligent wolves. They do not work well together, as each barghest wants all the kills for itself; cannibalism is the typical result of too many barghests in one small area. + divine_spells: null hp: 50 immunities: null innate_spells: @@ -3687,6 +3787,7 @@ monsters: - frequency: at will level: 3 name: levitate + items: null languages: - Abyssal - Common @@ -3754,6 +3855,7 @@ monsters: Intimidation: 11 Stealth: 10 Survival: 8 + skills_special: null speed: - amount: 25 type: Land @@ -3785,6 +3887,7 @@ monsters: end goal of returning to the Abyss, despite the fact that those who do make such a return home often grow even more powerful over time, gaining eerie new abilities and qualities absorbed from the raw chaos of the Abyss itself. + divine_spells: null hp: 105 immunities: null innate_spells: @@ -3806,6 +3909,7 @@ monsters: - frequency: at will level: 2 name: invisibility + items: null languages: - Abyssal - Common @@ -3883,6 +3987,7 @@ monsters: Intimidation: 16 Stealth: 15 Survival: 14 + skills_special: null speed: - amount: 35 type: Land @@ -3910,9 +4015,11 @@ monsters: like for the cockatrice, the first basilisks hatched from leathery eggs laid by snakes and incubated by roosters, but little in the basilisk's physiology lends any credence to this claim. + divine_spells: null hp: 75 immunities: null innate_spells: null + items: null languages: null level: 5 melee: @@ -3958,6 +4065,7 @@ monsters: skills: Athletics: 13 Stealth: 8 + skills_special: null speed: - amount: 20 type: Land @@ -3989,11 +4097,13 @@ monsters: is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time. + divine_spells: null hp: 11 immunities: - precision - swarm mind innate_spells: null + items: null languages: null level: 1 melee: null @@ -4028,6 +4138,7 @@ monsters: Acrobatics: 7 Athletics: 4 Stealth: 7 + skills_special: null speed: - amount: 5 type: Land @@ -4063,9 +4174,11 @@ monsters: monster. But like other bats, giant bats are simply social and intelligent mammals. They are sometimes used as mounts by smaller humanoids, commonly those who hail from or dwell in mountainous or underground regions. + divine_spells: null hp: 30 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -4104,6 +4217,7 @@ monsters: Acrobatics: 8 Athletics: 8 Stealth: 8 + skills_special: null speed: - amount: 15 type: Land @@ -4133,9 +4247,11 @@ monsters: bear often attempts to grab and maul its foe with surprising ferocity. It continues its assault until its foe seems like it is no longer a threat, though if the bear is hungry, it will not hesitate to feed. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -4183,6 +4299,7 @@ monsters: skills: Athletics: 11 Survival: 8 + skills_special: null speed: - amount: 35 type: Land @@ -4213,9 +4330,11 @@ monsters: by remote-dwelling people, while they are utilized as beasts of war by orcs or even giants—stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes. + divine_spells: null hp: 95 immunities: null innate_spells: null + items: null languages: null level: 6 melee: @@ -4262,6 +4381,7 @@ monsters: skills: Athletics: 16 Survival: 11 + skills_special: null speed: - amount: 35 type: Land @@ -4289,9 +4409,11 @@ monsters: expensive than lamps. Denizens of the Darklands often domesticate and train these insects, using them as pets, livestock, or caging them to use as organic sources of light in areas frequented by visitors unaccustomed to the darkness. + divine_spells: null hp: 6 immunities: null innate_spells: null + items: null languages: null level: -1 melee: @@ -4331,6 +4453,7 @@ monsters: skills: Acrobatics: 6 Athletics: 4 + skills_special: null speed: - amount: 20 type: Land @@ -4359,9 +4482,11 @@ monsters: predators, for they can deliver deadly blows. While giant stag beetles are deadly predators, they can be domesticated by skilled wranglers. In such a capacity, these beetles serve well as beasts of burden or even as mounts. + divine_spells: null hp: 55 immunities: null innate_spells: null + items: null languages: null level: 4 melee: @@ -4400,6 +4525,7 @@ monsters: skills: Acrobatics: 9 Athletics: 13 + skills_special: null speed: - amount: 20 type: Land @@ -4437,9 +4563,11 @@ monsters: faith and allow the creatures to feed freely from their bodies. In such societies, those who accidentally give too much are considered to have been "blessed" by the village's hungry god. + divine_spells: null hp: 6 immunities: null innate_spells: null + items: null languages: null level: -1 melee: @@ -4478,6 +4606,7 @@ monsters: skills: Acrobatics: 6 Stealth: 6 + skills_special: null speed: - amount: 10 type: Land @@ -4507,9 +4636,11 @@ monsters: some cultures boars are trained to become much more aggressive so they can fill the roles of warbeast and guardian. When such boars escape back into the wild, they can become true terrors of the region. + divine_spells: null hp: 30 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -4545,6 +4676,7 @@ monsters: Acrobatics: 5 Athletics: 8 Survival: 8 + skills_special: null speed: - amount: 40 type: Land @@ -4573,9 +4705,11 @@ monsters: encroachment into its lair or feeding grounds. Particularly brave or skilled orcs are fond of using daeodons as mounts or war-trained battle beasts; orc cavalry mounted on daeodons is a fearsome force indeed. + divine_spells: null hp: 60 immunities: null innate_spells: null + items: null languages: null level: 4 melee: @@ -4610,6 +4744,7 @@ monsters: Acrobatics: 8 Athletics: 12 Survival: 10 + skills_special: null speed: - amount: 40 type: Land @@ -4633,9 +4768,11 @@ monsters: description: Often tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to make it easier to issue threats and insults toward trespassers. + divine_spells: null hp: 24 immunities: null innate_spells: null + items: null languages: - Boggard - Common @@ -4703,6 +4840,7 @@ monsters: Acrobatics: 5 Athletics: 8 Stealth: 7 + skills_special: null speed: - amount: 20 type: Land @@ -4730,9 +4868,11 @@ monsters: description: Boggard warriors exalt in single combat, and prefer to fight alone so that none can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural. + divine_spells: null hp: 38 immunities: null innate_spells: null + items: null languages: - Boggard level: 2 @@ -4804,6 +4944,7 @@ monsters: Athletics: 8 Intimidation: 5 Stealth: 6 + skills_special: null speed: - amount: 20 type: Land @@ -4831,9 +4972,11 @@ monsters: description: The boggard swampseer has been gifted with magic through its worship of the demon lord Gogunta, and uses its power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities. + divine_spells: null hp: 40 immunities: null innate_spells: null + items: null languages: - Abyssal - Boggard @@ -4914,6 +5057,7 @@ monsters: Nature: 11 Performance: 8 Religion: 9 + skills_special: null speed: - amount: 20 type: Land @@ -4945,10 +5089,12 @@ monsters: in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult magical energies. + divine_spells: null hp: 140 immunities: - confused innate_spells: null + items: null languages: - Abyssal - Aklo @@ -5009,6 +5155,7 @@ monsters: Lore: 18 Occultism: 21 Stealth: 17 + skills_special: null speed: - amount: 25 type: Land @@ -5034,9 +5181,11 @@ monsters: automatic_abilities: null description: The more common bugbear thug specializes in the art of lurking in the shadows. + divine_spells: null hp: 34 immunities: null innate_spells: null + items: null languages: - Common - Goblin @@ -5095,6 +5244,7 @@ monsters: Athletics: 7 Intimidation: 4 Stealth: 6 + skills_special: null speed: - amount: 25 type: Land @@ -5119,9 +5269,11 @@ monsters: description: The bugbear tormentor seeks to torture their prey as much through psychological intimidation as through physical harm. The longer a bugbear tormentor can keep their victim alive and terrified, the better they feel. + divine_spells: null hp: 44 immunities: null innate_spells: null + items: null languages: - Common - Goblin @@ -5186,6 +5338,7 @@ monsters: Intimidation: 7 Stealth: 8 Thievery: 8 + skills_special: null speed: - amount: 25 type: Land @@ -5212,9 +5365,11 @@ monsters: of their thickly armored backs protrudes above—at least until they are ready to leap out and strike their prey. Their appearance, appetite, and iconic dorsal fin have earned the nickname "landshark." + divine_spells: null hp: 120 immunities: null innate_spells: null + items: null languages: null level: 8 melee: @@ -5270,6 +5425,7 @@ monsters: skills: Acrobatics: 16 Athletics: 21 + skills_special: null speed: - amount: 40 type: Land @@ -5299,9 +5455,11 @@ monsters: a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips hunt where prey is plentiful, often to the consternation of coastal residents and fisherfolk. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -5372,6 +5530,7 @@ monsters: Athletics: 11 Stealth: 10 Survival: 8 + skills_special: null speed: - amount: 10 type: Land @@ -5396,9 +5555,11 @@ monsters: ac_special: null automatic_abilities: null description: Caligni dancers serve as intermediaries between caligni clans. + divine_spells: null hp: 18 immunities: null innate_spells: [] + items: null languages: - Caligni level: 1 @@ -5469,6 +5630,7 @@ monsters: Performance: 6 Stealth: 7 Thievery: 7 + skills_special: null speed: - amount: 25 type: Land @@ -5491,12 +5653,14 @@ monsters: ac_special: null automatic_abilities: null description: The most widespread of the caligni are the mischievous caligni creepers. + divine_spells: null hp: 30 immunities: null innate_spells: - frequency: at will level: 2 name: darkness + items: null languages: - Caligni level: 2 @@ -5545,6 +5709,7 @@ monsters: Athletics: 4 Stealth: 10 Thievery: 8 + skills_special: null speed: - amount: 25 type: Land @@ -5567,6 +5732,7 @@ monsters: ac_special: null automatic_abilities: null description: Caligni stalkers are often leaders of caligni enclaves. + divine_spells: null hp: 60 immunities: null innate_spells: @@ -5576,6 +5742,7 @@ monsters: - frequency: at will level: 2 name: obscuring mist + items: null languages: - Caligni - Undercommon @@ -5626,6 +5793,7 @@ monsters: Athletics: 8 Stealth: 13 Thievery: 11 + skills_special: null speed: - amount: 25 type: Land @@ -5650,9 +5818,11 @@ monsters: description: Leopards are among the smallest of the big cats, yet they are still dangerous creatures to tangle with. Leopard statistics can also be used for black panthers, white-spotted snow leopards, or tawny-coated cougars. + divine_spells: null hp: 30 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -5708,6 +5878,7 @@ monsters: Acrobatics: 8 Athletics: 7 Stealth: 8 + skills_special: null speed: - amount: 30 type: Land @@ -5733,9 +5904,11 @@ monsters: description: Lions are cooperative hunters, ambushing dangerous prey in groups of lionesses that work in tandem to trap and kill their prey. Male lions are typically larger, with long manes, and when they hunt, they tend to do so on their own. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -5787,6 +5960,7 @@ monsters: Acrobatics: 8 Athletics: 11 Stealth: 10 + skills_special: null speed: - amount: 30 type: Land @@ -5810,9 +5984,11 @@ monsters: description: Tigers are solitary and territorial hunters, using their striped hides to blend into the forests and jungles they call home and preferring to attack with surprise. + divine_spells: null hp: 60 immunities: null innate_spells: null + items: null languages: null level: 4 melee: @@ -5864,6 +6040,7 @@ monsters: Acrobatics: 11 Athletics: 13 Stealth: 13 + skills_special: null speed: - amount: 30 type: Land @@ -5888,9 +6065,11 @@ monsters: more muscular and broader than the other species of big cats. They often kill prey with a quick stab to the throat or other vulnerable spot. The smilodon's oversized fangs are particularly sought after as trophies. + divine_spells: null hp: 110 immunities: null innate_spells: null + items: null languages: null level: 6 melee: @@ -5947,6 +6126,7 @@ monsters: Acrobatics: 12 Athletics: 16 Stealth: 12 + skills_special: null speed: - amount: 30 type: Land @@ -5968,9 +6148,11 @@ monsters: ac_special: null automatic_abilities: null description: Catfolk pouncers travel the world in search of new experiences. + divine_spells: null hp: 19 immunities: null innate_spells: null + items: null languages: - Amurrun - Common @@ -6031,6 +6213,7 @@ monsters: Nature: 4 Stealth: 7 Survival: 4 + skills_special: null speed: - amount: 30 type: Land @@ -6062,9 +6245,11 @@ monsters: long bodies and awkward, hopping gait. Solitary predators, they use their hypnotic warbling song to drive prey into a wild frenzy, manipulating them into attacking one another so that the cauthooj can then feast on the remains. + divine_spells: null hp: 215 immunities: null innate_spells: null + items: null languages: - Sylvan level: 12 @@ -6125,6 +6310,7 @@ monsters: skills: Athletics: 24 Stealth: 25 + skills_special: null speed: - amount: 35 type: Land @@ -6152,9 +6338,11 @@ monsters: maddening mazes of passageways that lead nowhere, yet navigating the labyrinth to find the worm's central nest often yields amazing treasures left behind by the worm's prior victims. + divine_spells: null hp: 270 immunities: null innate_spells: null + items: null languages: null level: 13 melee: @@ -6240,6 +6428,7 @@ monsters: - tremorsense (imprecise) 100 feet skills: Athletics: 30 + skills_special: null speed: - amount: 40 type: Land @@ -6273,9 +6462,11 @@ monsters: the submerged river or lake it calls home. When it becomes obvious that an azure worm is near a Darklands settlement, the inhabitants quickly establishing a hunting party to deal with the menace before it can bring ruin. + divine_spells: null hp: 320 immunities: null innate_spells: null + items: null languages: null level: 15 melee: @@ -6353,6 +6544,7 @@ monsters: skills: Athletics: 33 Stealth: 20 + skills_special: null speed: - amount: 40 type: Land @@ -6390,10 +6582,12 @@ monsters: in truth, although the methods such ancients used to keep these "moat worms" contained and prevented them from chewing their way through fortress foundations must have been significant. + divine_spells: null hp: 410 immunities: - fire innate_spells: null + items: null languages: null level: 18 melee: @@ -6480,6 +6674,7 @@ monsters: - tremorsense (imprecise) 100 feet skills: Athletics: 38 + skills_special: null speed: - amount: 40 type: Land @@ -6517,9 +6712,11 @@ monsters: for thousands of years. Against despoilers of nature who fail to heed their warnings, centaurs do not hesitate to use their finely honed hunting skills to inflict deadly wounds. + divine_spells: null hp: 40 immunities: null innate_spells: null + items: null languages: - Common - Elven @@ -6581,6 +6778,7 @@ monsters: Intimidation: 6 Nature: 7 Survival: 7 + skills_special: null speed: - amount: 40 type: Land @@ -6609,9 +6807,11 @@ monsters: eat centipedes, often with pungent peppers as a savory delicacy, although care must be taken in preparing the meal to avoid tainting the flesh with the creature's venom. + divine_spells: null hp: 8 immunities: null innate_spells: null + items: null languages: null level: -1 melee: @@ -6648,6 +6848,7 @@ monsters: Acrobatics: 6 Athletics: 2 Stealth: 6 + skills_special: null speed: - amount: 30 type: Land @@ -6678,11 +6879,13 @@ monsters: of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders. + divine_spells: null hp: 30 immunities: - precision - swarm mind innate_spells: null + items: null languages: null level: 3 melee: null @@ -6723,6 +6926,7 @@ monsters: Acrobatics: 9 Athletics: 7 Stealth: 9 + skills_special: null speed: - amount: 30 type: Land @@ -6747,9 +6951,11 @@ monsters: ac_special: null automatic_abilities: null description: This changeling exile is the child of a night hag or dreamthief hag. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: - Common - Druidic @@ -6792,6 +6998,7 @@ monsters: Nature: 11 Stealth: 8 Survival: 9 + skills_special: null speed: - amount: 25 type: Land @@ -6819,9 +7026,11 @@ monsters: lion, a dragon, and a goat. Wild, hateful, and hungry, it tries to eat any creature it sees, but sometimes a strong-willed master is able to compel a chimera to serve as a guardian or even a mount.' + divine_spells: null hp: 135 immunities: null innate_spells: null + items: null languages: - Draconic level: 8 @@ -6900,6 +7109,7 @@ monsters: Acrobatics: 14 Athletics: 18 Stealth: 18 + skills_special: null speed: - amount: 25 type: Land @@ -6927,10 +7137,12 @@ monsters: lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with their massive claws before paralyzing them with their tentacles. At that point, they begin to feed, eating their quarry alive. + divine_spells: null hp: 100 immunities: - poison innate_spells: null + items: null languages: - Aklo - Common @@ -6987,6 +7199,7 @@ monsters: Nature: 13 Stealth: 14 Survival: 13 + skills_special: null speed: - amount: 30 type: Land @@ -7016,9 +7229,11 @@ monsters: resemble hideous, flying manta rays. Crafty and careful hunters, their motivations, their patterns of attack, and even their societies and history are often an inscrutable jumble of contradicting reports, confused rumors, and terrifying accounts. + divine_spells: null hp: 80 immunities: null innate_spells: null + items: null languages: - Aklo - Undercommon @@ -7089,6 +7304,7 @@ monsters: Deception: 14 Religion: 12 Stealth: 14 + skills_special: null speed: - amount: 10 type: Land @@ -7120,10 +7336,12 @@ monsters: like that of a rooster. Their peck releases a magical toxin that causes flesh to quickly calcify, and any creature pecked repeatedly by an irritable cockatrice eventually transforms into a stone statue of itself. + divine_spells: null hp: 45 immunities: - calcification innate_spells: null + items: null languages: null level: 3 melee: @@ -7168,6 +7386,7 @@ monsters: - darkvision skills: Acrobatics: 11 + skills_special: null speed: - amount: 20 type: Land @@ -7197,9 +7416,11 @@ monsters: better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step. + divine_spells: null hp: 30 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -7252,6 +7473,7 @@ monsters: skills: Athletics: 8 Stealth: 7 + skills_special: null speed: - amount: 20 type: Land @@ -7277,9 +7499,11 @@ monsters: description: The deinosuchus is a primeval relative of the crocodile, and is an enormous predator capable of catching and eating dinosaurs that wander too close to its domain! + divine_spells: null hp: 175 immunities: null innate_spells: null + items: null languages: null level: 9 melee: @@ -7330,6 +7554,7 @@ monsters: skills: Athletics: 20 Stealth: 16 + skills_special: null speed: - amount: 30 type: Land @@ -7360,9 +7585,11 @@ monsters: it is not uncommon for them to dwell among the ruins of their greatness. Cyclops cities include monuments and imposing murals which depict their peoples' history, but few now among them can read or interpret these relics of the past. + divine_spells: null hp: 80 immunities: null innate_spells: null + items: null languages: - Common - Cyclops @@ -7414,6 +7641,7 @@ monsters: Athletics: 14 Intimidation: 10 Survival: 12 + skills_special: null speed: - amount: 30 type: Land @@ -7442,9 +7670,11 @@ monsters: as a potential storm of uncontrollable fury, and out of a desperate desire for peace, quiet, and an end to their hunger, they lash out at all who come near. Wise creatures avoid great cyclopes at all cost. + divine_spells: null hp: 235 immunities: null innate_spells: null + items: null languages: - Common - Cyclops @@ -7515,6 +7745,7 @@ monsters: skills: Athletics: 25 Survival: 22 + skills_special: null speed: - amount: 40 type: Land @@ -7544,6 +7775,7 @@ monsters: fins, and spines, they are the weakest of daemonkind, an amalgam of various petty forms of death without the strength that comes from focusing on a single cause of demise. + divine_spells: null hp: 22 immunities: - death effects @@ -7559,6 +7791,7 @@ monsters: - frequency: at will; good only level: 1 name: fear + items: null languages: - Common - Daemonic @@ -7632,6 +7865,7 @@ monsters: Deception: 5 Religion: 6 Stealth: 8 + skills_special: null speed: - amount: 5 type: Land @@ -7663,6 +7897,7 @@ monsters: mortal summoners' flesh. The worst type of conjurer calls upon ceustodaemons merely to set them free into the world in hopes of currying favor with the powers of Abaddon. + divine_spells: null hp: 130 immunities: - death effects @@ -7684,6 +7919,7 @@ monsters: - frequency: constant level: 2 name: see invisibility + items: null languages: - Common - Daemonic @@ -7751,6 +7987,7 @@ monsters: Intimidation: 13 Stealth: 12 Survival: 10 + skills_special: null speed: - amount: 25 type: Land @@ -7782,6 +8019,7 @@ monsters: across all the worlds of the multiverse. More than any other daemon, leukodaemons cooperate with each other and those who conjure them to mortal worlds to spread sickness and plague, eschewing personal glory for end results. + divine_spells: null hp: 155 immunities: - death effects @@ -7890,6 +8128,7 @@ monsters: Religion: 20 Stealth: 18 Survival: 16 + skills_special: null speed: - amount: 25 type: Land @@ -7923,6 +8162,7 @@ monsters: in the Astral Plane, where they constantly hunt for new victims. Psychopomps have a particular hatred of astradaemons as a result, and clashes between them and these eerie hunters of the recently departed are indeed the stuff of legend. + divine_spells: null hp: 240 immunities: - death effects @@ -7946,6 +8186,7 @@ monsters: - frequency: constant level: 6 name: true seeing + items: null languages: - Common - Daemonic @@ -8030,6 +8271,7 @@ monsters: Religion: 26 Stealth: 28 Survival: 26 + skills_special: null speed: - amount: 60 type: Land @@ -8056,9 +8298,11 @@ monsters: description: Deep gnome scouts patrol the tunnels that lead into their settlements. Some scout alone to make the most of their stealth, but others form groups for the sake of safety. + divine_spells: null hp: 18 immunities: null innate_spells: [] + items: null languages: - Gnomish - Undercommon @@ -8106,6 +8350,7 @@ monsters: Nature: 5 Stealth: 7 Survival: 5 + skills_special: null speed: - amount: 20 type: Land @@ -8129,9 +8374,11 @@ monsters: automatic_abilities: null description: Deep gnome warriors are quick to charge into battle but focus on defending their kin and their homes over more aggressive tactics when a choice is available. + divine_spells: null hp: 34 immunities: null innate_spells: [] + items: null languages: - Gnomish - Undercommon @@ -8172,6 +8419,7 @@ monsters: Athletics: 8 Intimidation: 5 Stealth: 5 + skills_special: null speed: - amount: 20 type: Land @@ -8197,9 +8445,11 @@ monsters: natural elemental influences and denizens of the Darklands. They know that not everything that lives below ground is sinister and evil, but they also understand that all primal spirits and entities must be respected. + divine_spells: null hp: 63 immunities: null innate_spells: [] + items: null languages: - Gnomish - Terran @@ -8243,6 +8493,7 @@ monsters: Diplomacy: 11 Nature: 14 Stealth: 9 + skills_special: null speed: - amount: 15 type: Land @@ -8276,6 +8527,7 @@ monsters: so many quasits instead opt to remain on the Material Plane to promote evil and hope for chance and luck to someday provide them with a method of reaching the Abyss on their own. + divine_spells: null hp: 25 immunities: null innate_spells: @@ -8289,6 +8541,7 @@ monsters: name: invisibility - level: 1 name: fear + items: null languages: - Abyssal - Common @@ -8348,6 +8601,7 @@ monsters: Intimidation: 5 Religion: 5 Stealth: 7 + skills_special: null speed: - amount: 15 type: Land @@ -8379,6 +8633,7 @@ monsters: different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail. + divine_spells: null hp: 100 immunities: null innate_spells: @@ -8404,6 +8659,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Abyssal - Celestial @@ -8495,6 +8751,7 @@ monsters: Religion: 13 Society: 15 Stealth: 14 + skills_special: null speed: - amount: 25 type: Land @@ -8524,6 +8781,7 @@ monsters: is matched only by their desire to inflict suffering through their horrible screech or their devastating dance. Vrocks form from the souls of hateful mortals who are thus given another chance to inflict their rage on the world. + divine_spells: null hp: 185 immunities: null innate_spells: @@ -8532,6 +8790,7 @@ monsters: - frequency: at will level: 4 name: dimension door + items: null languages: - Abyssal - Celestial @@ -8636,6 +8895,7 @@ monsters: Religion: 18 Stealth: 18 Survival: 16 + skills_special: null speed: - amount: 25 type: Land @@ -8669,6 +8929,7 @@ monsters: in bloody sprees. Or a lonely widower might have his desire granted in the form of a lost love returned to "life" as a vampire. Glabrezus are nothing if not creative in addressing a mortal's needs. + divine_spells: null hp: 280 immunities: null innate_spells: @@ -8701,6 +8962,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Abyssal - Celestial @@ -8786,6 +9048,7 @@ monsters: Religion: 22 Society: 22 Stealth: 21 + skills_special: null speed: - amount: 35 type: Land @@ -8811,6 +9074,7 @@ monsters: in mutilating the physical bodies of their victims. Standing 35 feet tall, a shemhazian is well equipped with a wide range of talons, claws, and fangs to continue inflicting such torments on those it encounters. + divine_spells: null hp: 350 immunities: null innate_spells: @@ -8838,6 +9102,7 @@ monsters: - frequency: constant level: 7 name: true seeing + items: null languages: - Abyssal - Celestial @@ -8933,6 +9198,7 @@ monsters: Intimidation: 27 Medicine: 28 Religion: 30 + skills_special: null speed: - amount: 35 type: Land @@ -8963,6 +9229,7 @@ monsters: humans from the waist up with snake tails and six arms. Because of Lamashtu's prominence over other demonic deities, most pride demons encountered by mortals take female form, but they can be of any gender. + divine_spells: null hp: 380 immunities: null innate_spells: @@ -8986,6 +9253,7 @@ monsters: - frequency: constant level: 4 name: fly + items: null languages: - Abyssal - Celestial @@ -9066,6 +9334,7 @@ monsters: Intimidation: 32 Religion: 29 Stealth: 29 + skills_special: null speed: - amount: 40 type: Land @@ -9103,6 +9372,7 @@ monsters: level in power who rule their own realm in the Abyss. In time, a balor lord can further develop into a unique creature with wildly different powers, even ascending to the role of a true demon lord. + divine_spells: null hp: 480 immunities: - fire @@ -9125,6 +9395,7 @@ monsters: - frequency: constant level: 6 name: true seeing + items: null languages: - Abyssal - Celestial @@ -9213,6 +9484,7 @@ monsters: Religion: 32 Society: 32 Stealth: 33 + skills_special: null speed: - amount: 35 type: Land @@ -9238,9 +9510,11 @@ monsters: automatic_abilities: null description: Dero stalkers are those charged with exploring the surface world by night and seeking out new victims to abduct. + divine_spells: null hp: 30 immunities: null innate_spells: [] + items: null languages: - Aklo - Undercommon @@ -9296,6 +9570,7 @@ monsters: Medicine: 3 Stealth: 8 Thievery: 8 + skills_special: null speed: - amount: 20 type: Land @@ -9319,6 +9594,7 @@ monsters: automatic_abilities: null description: Dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions. + divine_spells: null hp: 45 immunities: - confusion @@ -9329,6 +9605,7 @@ monsters: - frequency: at will level: 2 name: sound burst + items: null languages: - Aklo - Undercommon @@ -9390,6 +9667,7 @@ monsters: Intimidation: 7 Medicine: 4 Stealth: 10 + skills_special: null speed: - amount: 20 type: Land @@ -9413,6 +9691,7 @@ monsters: automatic_abilities: null description: Dero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their victims. + divine_spells: null hp: 65 immunities: - confusion @@ -9425,6 +9704,7 @@ monsters: - frequency: at will level: 2 name: sound burst + items: null languages: - Aklo - Undercommon @@ -9478,6 +9758,7 @@ monsters: Medicine: 8 Occultism: 12 Stealth: 11 + skills_special: null speed: - amount: 20 type: Land @@ -9506,11 +9787,13 @@ monsters: their collective wickedness with a single form, granting it an infernal sentience and transforming it into a more powerful devil (see the pit fiend's Devil Shaping ability). + divine_spells: null hp: 20 immunities: - fire - mental innate_spells: null + items: null languages: null level: 0 melee: @@ -9547,6 +9830,7 @@ monsters: - greater darkvision skills: Athletics: 5 + skills_special: null speed: - amount: 20 type: Land @@ -9578,6 +9862,7 @@ monsters: leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them. + divine_spells: null hp: 15 immunities: - fire @@ -9596,6 +9881,7 @@ monsters: - frequency: constant level: 1 name: detect magic + items: null languages: - Common - Infernal @@ -9680,6 +9966,7 @@ monsters: Athletics: 6 Deception: 7 Religion: 5 + skills_special: null speed: - amount: 20 type: Land @@ -9711,12 +9998,14 @@ monsters: close, bearded devils strike with the spines of their wriggling beards to deliver a wretched contagion called Avernal fever, savoring the sight of their victim's strength being slowly devoured from within. + divine_spells: null hp: 60 immunities: - fire innate_spells: - level: 5 name: dimension door + items: null languages: - Celestial - Common @@ -9807,6 +10096,7 @@ monsters: Intimidation: 10 Religion: 11 Stealth: 11 + skills_special: null speed: - amount: 35 type: Land @@ -9837,6 +10127,7 @@ monsters: angel and one of Hell's most powerful demigods. The first erinyes were all considered to be Eiseth's metaphorical daughters, but erinyes formed since that time are no longer limited to a single gender. + divine_spells: null hp: 120 immunities: - fire @@ -9864,6 +10155,7 @@ monsters: - frequency: constant level: 6 name: true seeing + items: null languages: - Celestial - Common @@ -9947,6 +10239,7 @@ monsters: Intimidation: 19 Religion: 16 Stealth: 17 + skills_special: null speed: - amount: 25 type: Land @@ -9980,6 +10273,7 @@ monsters: tall creatures with skin tones that range from bronze to crimson and large curving horns extending from their bodies, over which they often drape favored or important contracts. + divine_spells: null hp: 150 immunities: - fire @@ -10026,6 +10320,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Abyssal - Aklo @@ -10115,6 +10410,7 @@ monsters: Religion: 19 Society: 19 Stealth: 18 + skills_special: null speed: - amount: 25 type: Land @@ -10146,6 +10442,7 @@ monsters: strategy, typically a strategic board game like chess, to decide a dispute. In the unlikely event the devil loses such a contest, they inevitably go to great lengths to later obtain that mortal's services for their own infernal ends. + divine_spells: null hp: 215 immunities: - cold @@ -10168,6 +10465,7 @@ monsters: - frequency: constant level: 4 name: fly + items: null languages: - Celestial - Common @@ -10256,6 +10554,7 @@ monsters: Religion: 26 Society: 25 Stealth: 22 + skills_special: null speed: - amount: 35 type: Land @@ -10291,6 +10590,7 @@ monsters: drawing upon these lesser devils' depravity during powerful magical ceremonies to create hideous and terrifying abominations that can cow and eviscerate the pit fiend's enemies. + divine_spells: null hp: 335 immunities: - fire @@ -10330,6 +10630,7 @@ monsters: - frequency: constant level: 8 name: true seeing + items: null languages: - Celestial - Common @@ -10451,6 +10752,7 @@ monsters: Religion: 37 Society: 36 Stealth: 34 + skills_special: null speed: - amount: 35 type: Land @@ -10483,9 +10785,11 @@ monsters: adventurer has been crushed to death by this surprisingly agile plant. In addition, these dangerous plants are expert climbers, making their pursuit even more difficult to escape from. + divine_spells: null hp: 130 immunities: null innate_spells: null + items: null languages: null level: 10 melee: @@ -10571,9 +10875,11 @@ monsters: ac_special: null automatic_abilities: null description: This dhampir is a svetocher, the child of a moroi vampire. + divine_spells: null hp: 22 immunities: null innate_spells: null + items: null languages: - Common - Necril @@ -10639,6 +10945,7 @@ monsters: Intimidation: 5 Society: 8 Stealth: 7 + skills_special: null speed: - amount: 25 type: Land @@ -10672,9 +10979,11 @@ monsters: puff and frill this plumage to expose much brighter colors normally covered by the longer feathers. A typical velociraptor is 1-1/2 feet tall, 7 feet long, and weighs 35 pounds. + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -10725,6 +11034,7 @@ monsters: Acrobatics: 8 Athletics: 5 Stealth: 6 + skills_special: null speed: - amount: 40 type: Land @@ -10753,9 +11063,11 @@ monsters: to attack, the dinosaurs can use them to pull aside small barriers. Although some of these dinosaurs have scaly skin, most have thatches of vibrantly colored feathers as well. A deinonychus is about 6 feet tall and weighs about 150 pounds. + divine_spells: null hp: 30 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -10802,6 +11114,7 @@ monsters: Acrobatics: 7 Athletics: 9 Stealth: 7 + skills_special: null speed: - amount: 30 type: Land @@ -10826,9 +11139,11 @@ monsters: description: Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible. Although they're herbivores, they have been known to attack other creatures that trespass within territory simply out of ill temper. + divine_spells: null hp: 90 immunities: null innate_spells: null + items: null languages: null level: 6 melee: @@ -10875,6 +11190,7 @@ monsters: - scent (imprecise) 30 feet skills: Athletics: 17 + skills_special: null speed: - amount: 25 type: Land @@ -10902,9 +11218,11 @@ monsters: the stegosaurus can hunker down to interpose its dorsal plates between an attacker and its thick body. A stegosaurus defends itself by swinging its spiked tail at larger foes and trampling smaller opponents underfoot. + divine_spells: null hp: 125 immunities: null innate_spells: null + items: null languages: null level: 7 melee: @@ -10946,6 +11264,7 @@ monsters: - scent (imprecise) 30 feet skills: Athletics: 20 + skills_special: null speed: - amount: 25 type: Land @@ -10977,9 +11296,11 @@ monsters: no apparent reason beyond stubbornness. Triceratopses often serve as mounts for lizardfolk, orcs, and giants, who ride comfortably behind the dinosaurs' protective bone frills. A triceratops is 30 feet long and weighs as much as 10 tons. + divine_spells: null hp: 140 immunities: null innate_spells: null + items: null languages: null level: 8 melee: @@ -11028,6 +11349,7 @@ monsters: - scent (imprecise) 30 feet skills: Athletics: 21 + skills_special: null speed: - amount: 30 type: Land @@ -11056,9 +11378,11 @@ monsters: and provide counterbalances. Brontosauruses bear their bulk upon four stout legs. Although their feet are capable of crushing entire buildings, these herbivores are generally peaceful and considerate of where they step. + divine_spells: null hp: 220 immunities: null innate_spells: null + items: null languages: null level: 10 melee: @@ -11108,6 +11432,7 @@ monsters: - scent (imprecise) 30 feet skills: Athletics: 23 + skills_special: null speed: - amount: 35 type: Land @@ -11135,9 +11460,11 @@ monsters: eagerly bite off great hunks of large prey and swallow smaller prey—such as most humanoids—in a single gulp. Although they can subsist on carrion, tyrannosaurs prefer live prey. + divine_spells: null hp: 180 immunities: null innate_spells: null + items: null languages: null level: 10 melee: @@ -11200,6 +11527,7 @@ monsters: skills: Acrobatics: 15 Athletics: 24 + skills_special: null speed: - amount: 40 type: Land @@ -11229,9 +11557,11 @@ monsters: more unpredictable and threatening. Feral dogs are perhaps even more dangerous, for unlike their wild cousins, feral dogs often lack the instinctual fear of humanity that stops wild creatures from interacting with people. + divine_spells: null hp: 8 immunities: null innate_spells: null + items: null languages: null level: -1 melee: @@ -11266,6 +11596,7 @@ monsters: Athletics: 4 Stealth: 5 Survival: 4 + skills_special: null speed: - amount: 30 type: Land @@ -11292,9 +11623,11 @@ monsters: in battle, regardless of whether they bear a rider or not. As with guard dogs, these large hounds can be wild or feral in nature, and, in some cases, might rival packs of wolves with regard to the danger they pose to inhabitants of rural areas. + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -11328,6 +11661,7 @@ monsters: Acrobatics: 5 Athletics: 7 Survival: 5 + skills_special: null speed: - amount: 35 type: Land @@ -11353,9 +11687,11 @@ monsters: As masters of mimicry, they use their abilities to impersonate others in devious ways, often infiltrating settlements and residing within them for years without being detected. + divine_spells: null hp: 50 immunities: null innate_spells: [] + items: null languages: - Common level: 3 @@ -11399,6 +11735,7 @@ monsters: Diplomacy: 11 Society: 8 Stealth: 8 + skills_special: null speed: - amount: 25 type: Land @@ -11427,12 +11764,14 @@ monsters: is as acidic as their breath weapons, and they rarely tolerate even other dragons of their kind—except perhaps to mate or temporarily collaborate to take down a mutual enemy. + divine_spells: null hp: 125 immunities: - acid - paralyzed - sleep innate_spells: null + items: null languages: - Draconic level: 7 @@ -11510,6 +11849,7 @@ monsters: Deception: 15 Intimidation: 15 Stealth: 16 + skills_special: null speed: - amount: 40 type: Land @@ -11570,6 +11910,7 @@ monsters: areas of dense, twisted vegetation within a swamp. Black dragon treasure hoards primarily consist of gems and expensive glass work, as valuables of softer substance can''t survive the dragon''s acidic presence.' + divine_spells: null hp: 215 immunities: - acid @@ -11614,6 +11955,7 @@ monsters: name: read aura - level: 0 name: tanglefoot + items: null languages: - Common - Draconic @@ -11712,6 +12054,7 @@ monsters: Deception: 20 Intimidation: 20 Stealth: 20 + skills_special: null speed: - amount: 50 type: Land @@ -11745,12 +12088,14 @@ monsters: is as acidic as their breath weapons, and they rarely tolerate even other dragons of their kind—except perhaps to mate or temporarily collaborate to take down a mutual enemy. + divine_spells: null hp: 325 immunities: - acid - paralyzed - sleep innate_spells: [] + items: null languages: - Common - Draconic @@ -11850,6 +12195,7 @@ monsters: Deception: 29 Intimidation: 29 Stealth: 27 + skills_special: null speed: - amount: 60 type: Land @@ -11890,6 +12236,7 @@ monsters: treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins. + divine_spells: null hp: 170 immunities: - electricity @@ -11899,6 +12246,7 @@ monsters: - frequency: at will; see desert thirst level: 1 name: create water + items: null languages: - Common - Draconic @@ -11988,6 +12336,7 @@ monsters: Society: 16 Stealth: 15 Survival: 16 + skills_special: null speed: - amount: 30 type: Land @@ -12026,6 +12375,7 @@ monsters: treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins. + divine_spells: null hp: 260 immunities: - electricity @@ -12044,6 +12394,7 @@ monsters: - frequency: at will; see desert thirst level: 1 name: create water + items: null languages: - Auran - Common @@ -12139,6 +12490,7 @@ monsters: Society: 23 Stealth: 20 Survival: 22 + skills_special: null speed: - amount: 40 type: Land @@ -12177,6 +12529,7 @@ monsters: treasure for a cruel but legitimate master. In some ways, blue dragons even see their servants as a living hoard and value them like treasure. These dragons have been known to use these tactics even with their own chromatic cousins. + divine_spells: null hp: 370 immunities: - electricity @@ -12201,6 +12554,7 @@ monsters: - frequency: at will; see desert thirst level: 1 name: create water + items: null languages: - Auran - Common @@ -12318,6 +12672,7 @@ monsters: Society: 35 Stealth: 28 Survival: 29 + skills_special: null speed: - amount: 50 type: Land @@ -12351,6 +12706,7 @@ monsters: but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low. + divine_spells: null hp: 135 immunities: - paralyzed @@ -12359,6 +12715,7 @@ monsters: innate_spells: - level: 2 name: entangle + items: null languages: - Common - Draconic @@ -12445,6 +12802,7 @@ monsters: Occultism: 17 Society: 14 Stealth: 15 + skills_special: null speed: - amount: 30 type: Land @@ -12477,6 +12835,7 @@ monsters: but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low. + divine_spells: null hp: 215 immunities: - paralyzed @@ -12488,6 +12847,7 @@ monsters: - frequency: x2 level: 2 name: entangle + items: null languages: - Common - Draconic @@ -12585,6 +12945,7 @@ monsters: Occultism: 24 Society: 22 Stealth: 21 + skills_special: null speed: - amount: 40 type: Land @@ -12623,6 +12984,7 @@ monsters: but any misstep or slight can provoke a savage attack. Like most chromatic dragons, green dragons do not suffer fools—and the threshold for what they consider foolish is very low. + divine_spells: null hp: 315 immunities: - paralyzed @@ -12637,6 +12999,7 @@ monsters: - frequency: at will level: 4 name: suggestion + items: null languages: - Abyssal - Common @@ -12736,6 +13099,7 @@ monsters: Occultism: 34 Society: 31 Stealth: 29 + skills_special: null speed: - amount: 50 type: Land @@ -12775,12 +13139,14 @@ monsters: their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their command of blistering frame, this is no haughty boast in their eyes—only unquestioned fact. + divine_spells: null hp: 210 immunities: - fire - paralyzed - sleep innate_spells: [] + items: null languages: - Common - Draconic @@ -12862,6 +13228,7 @@ monsters: Diplomacy: 19 Intimidation: 21 Stealth: 17 + skills_special: null speed: - amount: 40 type: Land @@ -12894,6 +13261,7 @@ monsters: their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their command of blistering frame, this is no haughty boast in their eyes—only unquestioned fact. + divine_spells: null hp: 305 immunities: - fire @@ -12902,6 +13270,7 @@ monsters: innate_spells: - level: 4 name: suggestion + items: null languages: - Common - Draconic @@ -12990,6 +13359,7 @@ monsters: Diplomacy: 25 Intimidation: 27 Stealth: 23 + skills_special: null speed: - amount: 50 type: Land @@ -13022,6 +13392,7 @@ monsters: their arrogance. Red dragons see themselves as regents and overlords of all dragonkind. With their crowns of crimson spikes and their command of blistering frame, this is no haughty boast in their eyes—only unquestioned fact. + divine_spells: null hp: 425 immunities: - fire @@ -13034,6 +13405,7 @@ monsters: - frequency: at will level: 4 name: suggestion + items: null languages: - Abyssal - Common @@ -13136,6 +13508,7 @@ monsters: Diplomacy: 35 Intimidation: 37 Stealth: 33 + skills_special: null speed: - amount: 60 type: Land @@ -13174,12 +13547,14 @@ monsters: When a white dragon does speak, it spews threats, inane jokes, and incoherent babbling as a prelude to attacking—and when the attack comes, it's bloody and relentless. + divine_spells: null hp: 115 immunities: - cold - paralyzed - sleep innate_spells: null + items: null languages: - Draconic level: 6 @@ -13271,6 +13646,7 @@ monsters: Athletics: 16 Intimidation: 12 Stealth: 14 + skills_special: null speed: - amount: 30 type: Land @@ -13310,6 +13686,7 @@ monsters: When a white dragon does speak, it spews threats, inane jokes, and incoherent babbling as a prelude to attacking—and when the attack comes, it's bloody and relentless. + divine_spells: null hp: 215 immunities: - cold @@ -13319,6 +13696,7 @@ monsters: - frequency: at will level: 2 name: obscuring mist + items: null languages: - Common - Draconic @@ -13414,6 +13792,7 @@ monsters: Athletics: 23 Intimidation: 19 Stealth: 18 + skills_special: null speed: - amount: 30 type: Land @@ -13453,6 +13832,7 @@ monsters: When a white dragon does speak, it spews threats, inane jokes, and incoherent babbling as a prelude to attacking—and when the attack comes, it's bloody and relentless. + divine_spells: null hp: 330 immunities: - cold @@ -13463,6 +13843,7 @@ monsters: name: wall of ice - level: 2 name: obscuring mist + items: null languages: - Common - Draconic @@ -13560,6 +13941,7 @@ monsters: Athletics: 31 Intimidation: 28 Stealth: 26 + skills_special: null speed: - amount: 40 type: Land @@ -13596,6 +13978,7 @@ monsters: of humanoid society—networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality. + divine_spells: null hp: 125 immunities: - fire @@ -13605,6 +13988,7 @@ monsters: - frequency: constant level: 2 name: speak with animals + items: null languages: - Common - Draconic @@ -13678,6 +14062,7 @@ monsters: Deception: 15 Diplomacy: 15 Society: 14 + skills_special: null speed: - amount: 40 type: Land @@ -13713,6 +14098,7 @@ monsters: of humanoid society—networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality. + divine_spells: null hp: 215 immunities: - fire @@ -13722,6 +14108,7 @@ monsters: - frequency: constant level: 2 name: speak with animals + items: null languages: - Auran - Common @@ -13810,6 +14197,7 @@ monsters: Deception: 20 Diplomacy: 20 Society: 19 + skills_special: null speed: - amount: 50 type: Land @@ -13845,6 +14233,7 @@ monsters: of humanoid society—networks which the brass dragon then uses to subtly assist settlements near their lair. Unlike the schemes and manipulations of blue dragons, brass dragons use their informant networks to establish justice and equality. + divine_spells: null hp: 325 immunities: - fire @@ -13854,6 +14243,7 @@ monsters: - frequency: constant level: 2 name: speak with animals + items: null languages: - Auran - Common @@ -13945,6 +14335,7 @@ monsters: Deception: 27 Diplomacy: 29 Society: 28 + skills_special: null speed: - amount: 50 type: Land @@ -13979,6 +14370,7 @@ monsters: are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion. + divine_spells: null hp: 170 immunities: - electricity @@ -13988,6 +14380,7 @@ monsters: - frequency: constant level: 2 name: speak with animals + items: null languages: - Aquan - Common @@ -14072,6 +14465,7 @@ monsters: Occultism: 18 Society: 16 Stealth: 16 + skills_special: null speed: - amount: 30 type: Land @@ -14106,6 +14500,7 @@ monsters: are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion. + divine_spells: null hp: 260 immunities: - electricity @@ -14118,6 +14513,7 @@ monsters: - frequency: constant level: 2 name: speak with animals + items: null languages: - Aquan - Common @@ -14206,6 +14602,7 @@ monsters: Intimidation: 23 Occultism: 24 Stealth: 22 + skills_special: null speed: - amount: 40 type: Land @@ -14240,6 +14637,7 @@ monsters: are principled and protective, but while their silver cousins are quick to crusade for justice, bronze dragons prefer to find an important location worthy of their protection and guard it against any attack or unwelcome intrusion. + divine_spells: null hp: 360 immunities: - electricity @@ -14255,6 +14653,7 @@ monsters: - frequency: constant level: 2 name: speak with animals + items: null languages: - Aquan - Common @@ -14341,6 +14740,7 @@ monsters: Occultism: 33 Society: 33 Stealth: 28 + skills_special: null speed: - amount: 60 type: Land @@ -14378,12 +14778,14 @@ monsters: the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger. + divine_spells: null hp: 150 immunities: - acid - paralyzed - sleep innate_spells: [] + items: null languages: - Common - Draconic @@ -14461,6 +14863,7 @@ monsters: Performance: 16 Society: 16 Stealth: 17 + skills_special: null speed: - amount: 30 type: Land @@ -14496,6 +14899,7 @@ monsters: the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger. + divine_spells: null hp: 235 immunities: - acid @@ -14508,6 +14912,7 @@ monsters: - frequency: at will level: 4 name: shape stone + items: null languages: - Common - Draconic @@ -14589,6 +14994,7 @@ monsters: Performance: 23 Society: 22 Stealth: 21 + skills_special: null speed: - amount: 40 type: Land @@ -14624,6 +15030,7 @@ monsters: the less serious evil acts performed by their chromatic cousins and other cruel creatures. Copper dragons also have a difficult time keeping their temper in check once they are roused to anger. + divine_spells: null hp: 345 immunities: - acid @@ -14639,6 +15046,7 @@ monsters: - frequency: at will level: 4 name: shape stone + items: null languages: - Common - Draconic @@ -14733,6 +15141,7 @@ monsters: Performance: 31 Society: 29 Stealth: 30 + skills_special: null speed: - amount: 50 type: Land @@ -14774,6 +15183,7 @@ monsters: sometimes call for drastic alliances. And although gold dragons might consider brief truces with their chromatic brethren in the case of world-ending threats, they also know when such alliances have run their course. + divine_spells: null hp: 230 immunities: - fire @@ -14783,6 +15193,7 @@ monsters: - frequency: gems only level: 3 name: locate + items: null languages: - Common - Draconic @@ -14868,6 +15279,7 @@ monsters: Medicine: 21 Religion: 21 Society: 18 + skills_special: null speed: - amount: 40 type: Land @@ -14908,6 +15320,7 @@ monsters: sometimes call for drastic alliances. And although gold dragons might consider brief truces with their chromatic brethren in the case of world-ending threats, they also know when such alliances have run their course. + divine_spells: null hp: 330 immunities: - fire @@ -14919,6 +15332,7 @@ monsters: - frequency: gems only level: 3 name: locate + items: null languages: - Common - Draconic @@ -15010,6 +15424,7 @@ monsters: Medicine: 27 Religion: 29 Society: 26 + skills_special: null speed: - amount: 50 type: Land @@ -15050,6 +15465,7 @@ monsters: sometimes call for drastic alliances. And although gold dragons might consider brief truces with their chromatic brethren in the case of world-ending threats, they also know when such alliances have run their course. + divine_spells: null hp: 450 immunities: - fire @@ -15061,6 +15477,7 @@ monsters: - frequency: gems only level: 3 name: locate + items: null languages: - Common - Draconic @@ -15154,6 +15571,7 @@ monsters: Medicine: 36 Religion: 36 Society: 35 + skills_special: null speed: - amount: 60 type: Land @@ -15190,12 +15608,14 @@ monsters: far and wide—often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil. + divine_spells: null hp: 200 immunities: - cold - paralyzed - sleep innate_spells: [] + items: null languages: - Aquan - Common @@ -15275,6 +15695,7 @@ monsters: Medicine: 20 Religion: 18 Society: 14 + skills_special: null speed: - amount: 40 type: Land @@ -15310,12 +15731,14 @@ monsters: far and wide—often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil. + divine_spells: null hp: 295 immunities: - cold - paralyzed - sleep innate_spells: [] + items: null languages: - Aquan - Common @@ -15400,6 +15823,7 @@ monsters: Medicine: 24 Religion: 24 Society: 20 + skills_special: null speed: - amount: 50 type: Land @@ -15435,12 +15859,14 @@ monsters: far and wide—often into the very heart of realms overrun by evil. These exemplars of righteousness are ceaseless in their determination to help the weak, spread honor, and stamp out evil. + divine_spells: null hp: 410 immunities: - cold - paralyzed - sleep innate_spells: [] + items: null languages: - Aquan - Common @@ -15526,6 +15952,7 @@ monsters: Medicine: 33 Religion: 32 Society: 30 + skills_special: null speed: - amount: 60 type: Land @@ -15564,12 +15991,14 @@ monsters: omnivorous and also eat seaweed or even foolhardy dragon hunters. Experienced sailors keep a keen eye out for dragon turtles, preparing to flee should one approach or offer it treasure in exchange for safe passage. + divine_spells: null hp: 140 immunities: - fire - paralyzed - sleep innate_spells: null + items: null languages: - Aquan - Common @@ -15637,6 +16066,7 @@ monsters: Intimidation: 18 Stealth: 13 Survival: 17 + skills_special: null speed: - amount: 20 type: Land @@ -15674,9 +16104,11 @@ monsters: spore-infested carcass is discarded. As the infested body strikes the ground below, it bursts and releases a cloud of spores, unleashing a host of young called sporelings that immediately scuttle up the cavern walls to cling to its ceiling and grow. + divine_spells: null hp: 190 immunities: null innate_spells: null + items: null languages: null level: 9 melee: @@ -15721,6 +16153,7 @@ monsters: Acrobatics: 15 Athletics: 20 Stealth: 17 + skills_special: null speed: - amount: 20 type: Fly @@ -15747,11 +16180,13 @@ monsters: capable of plaguing river travelers and are equally at home above and below the water's surface. This flexibility allows them to catch a wide variety of prey, from fish and boggards to deer and the occasional ferry passenger. + divine_spells: null hp: 45 immunities: - paralyzed - unconscious innate_spells: null + items: null languages: - Draconic level: 3 @@ -15818,6 +16253,7 @@ monsters: Intimidation: 6 Stealth: 9 Survival: 7 + skills_special: null speed: - amount: 20 type: Land @@ -15854,12 +16290,14 @@ monsters: drift into nearby areas like forests or wooded hills. Their scales are usually some shade of red, occasionally fading to smoky blacks and grays along the edges of their wings and the tips of their tails. + divine_spells: null hp: 75 immunities: - fire - paralyzed - unconscious innate_spells: null + items: null languages: - Draconic level: 5 @@ -15922,6 +16360,7 @@ monsters: Athletics: 12 Stealth: 9 Survival: 10 + skills_special: null speed: - amount: 20 type: Land @@ -15952,6 +16391,7 @@ monsters: Jungle drakes prefer to ambush their prey using hit-and-run tactics, picking off the weakest members of a group and dragging their victims off to finish their meals as they please. + divine_spells: null hp: 90 immunities: - disease @@ -15959,6 +16399,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Draconic level: 6 @@ -16032,6 +16473,7 @@ monsters: Athletics: 13 Stealth: 13 Survival: 11 + skills_special: null speed: - amount: 20 type: Land @@ -16063,11 +16505,13 @@ monsters: a wyvern lacks the strength to haul its prey all the way to its nest intact, it is far more likely to lift and drop its victim over a gully or canyon and let gravity do its work before it descends to pick apart the carcass. + divine_spells: null hp: 95 immunities: - paralyzed - unconscious innate_spells: null + items: null languages: - Draconic level: 6 @@ -16137,6 +16581,7 @@ monsters: Acrobatics: 14 Athletics: 15 Stealth: 12 + skills_special: null speed: - amount: 20 type: Land @@ -16175,12 +16620,14 @@ monsters: township. Although a frost drake can wreak much destruction on its own, tales of village-dwelling northerners banding together to defend their homes from these rogue menaces are fairly common. + divine_spells: null hp: 115 immunities: - old - paralyzed - unconscious innate_spells: null + items: null languages: - Draconic level: 7 @@ -16247,6 +16694,7 @@ monsters: Athletics: 17 Intimidation: 14 Stealth: 15 + skills_special: null speed: - amount: 20 type: Land @@ -16279,11 +16727,13 @@ monsters: and affinity for sandy environs. Desert drakes' scales range in coloration from rust-brown to light tan and ocher shades, mimicking the colors of the dunes they call home. + divine_spells: null hp: 135 immunities: - paralyzed - unconscious innate_spells: null + items: null languages: - Draconic level: 8 @@ -16352,6 +16802,7 @@ monsters: Intimidation: 13 Stealth: 15 Survival: 15 + skills_special: null speed: - amount: 20 type: Land @@ -16382,6 +16833,7 @@ monsters: traits: null description: Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies. + divine_spells: null hp: 18 immunities: - sleep @@ -16461,6 +16913,7 @@ monsters: Athletics: 5 Intimidation: 3 Stealth: 7 + skills_special: null speed: - amount: 30 type: Land @@ -16489,6 +16942,7 @@ monsters: description: Loners at heart, drow rogues trust no one—least of all fellow slayers. Thees drow rely on awareness and adaptation to survive the cutthroat nature of their society. + divine_spells: null hp: 26 immunities: - sleep @@ -16556,6 +17010,7 @@ monsters: Society: 4 Stealth: 10 Thievery: 8 + skills_special: null speed: - amount: 30 type: Land @@ -16582,6 +17037,7 @@ monsters: name: Light Blindness traits: null description: Many drow priestesses venerate demon lords and other foul divinities. + divine_spells: null hp: 39 immunities: - sleep @@ -16656,6 +17112,7 @@ monsters: Religion: 9 Society: 5 Stealth: 7 + skills_special: null speed: - amount: 30 type: Land @@ -16683,9 +17140,11 @@ monsters: workers toil away the hours. Duergar sharpshooters also specialize in nonlethal methods of ranged combat—tactics they are often called upon to use when quelling slave riots or capturing escaped slaves. + divine_spells: null hp: 16 immunities: null innate_spells: [] + items: null languages: - Common - Dwarven @@ -16733,6 +17192,7 @@ monsters: skills: Athletics: 3 Stealth: 5 + skills_special: null speed: - amount: 20 type: Land @@ -16766,6 +17226,7 @@ monsters: victims. To duergar bombardiers, the lob of each bomb represents a new opportunity to observe how their targets react and record the results to enhance future modifications to their alchemical concoctions. + divine_spells: null hp: 20 immunities: null innate_spells: [] @@ -16835,6 +17296,7 @@ monsters: Occultism: 6 Stealth: 6 Survival: 4 + skills_special: null speed: - amount: 20 type: Land @@ -16863,9 +17325,11 @@ monsters: often issue commands to duergar subordinates and slaves in the same breath, treating the two almost as if they were interchangeable. As a result, duergar taskmasters are loathed by both slave and slaver alike. + divine_spells: null hp: 30 immunities: null innate_spells: [] + items: null languages: - Common - Dwarven @@ -16908,6 +17372,7 @@ monsters: Occultism: 5 Religion: 6 Survival: 6 + skills_special: null speed: - amount: 20 type: Land @@ -16935,6 +17400,7 @@ monsters: When closing in for the kill, the dullahan first whispers its victim's name, then swiftly collects its prize, casting a pall of dread upon all who witness the grim execution. + divine_spells: null hp: 95 immunities: - fear @@ -16944,6 +17410,7 @@ monsters: - paralyzed - unconscious innate_spells: null + items: null languages: - Common - Necril @@ -17021,6 +17488,7 @@ monsters: Intimidation: 17 Stealth: 13 Survival: 15 + skills_special: null speed: - amount: 20 type: Land @@ -17047,9 +17515,11 @@ monsters: steep cliffs that provide a commanding view of the surrounding area. They avoid nesting too near civilization, but some remote cultures train eagles as hunting companions. + divine_spells: null hp: 6 immunities: null innate_spells: null + items: null languages: null level: -1 melee: @@ -17092,6 +17562,7 @@ monsters: - low-light vision skills: Acrobatics: 6 + skills_special: null speed: - amount: 10 type: Land @@ -17120,9 +17591,11 @@ monsters: settlements. Unlike ordinary eagles, which tend to be solitary creatures, giant eagles congregate within aeries holding up to a dozen members and work together to protect their domains. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: - Auran - Sylvan @@ -17170,6 +17643,7 @@ monsters: skills: Acrobatics: 11 Athletics: 8 + skills_special: null speed: - amount: 10 type: Land @@ -17195,9 +17669,11 @@ monsters: description: Usually found in freshwater rivers and lakes, an electric eel is not particularly aggressive, but its ability to stun predators and prey alike can be dangerous to larger creatures searching for their next meals. + divine_spells: null hp: 18 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -17243,6 +17719,7 @@ monsters: skills: Athletics: 6 Stealth: 7 + skills_special: null speed: - amount: 5 type: Land @@ -17270,9 +17747,11 @@ monsters: narrow, twisting caves made of coral. Their size, speed, and powerful bite make them dangerous to divers and fishermen. Giant moray eels have rubbery hides that secrete a layer of mucus, making them difficult to harm with some weapons. + divine_spells: null hp: 65 immunities: null innate_spells: null + items: null languages: null level: 5 melee: @@ -17321,6 +17800,7 @@ monsters: Acrobatics: 9 Athletics: 13 Stealth: 13 + skills_special: null speed: - amount: 10 type: Land @@ -17351,10 +17831,12 @@ monsters: Yet those who have the chance to watch elananxes hunt or attack prey witness the greatest indication that these creatures are something more than mere predators, for they act with cruel and savvy instincts, reveling in the pain they infiict. + divine_spells: null hp: 95 immunities: - fire innate_spells: null + items: null languages: - Sylvan level: 6 @@ -17403,6 +17885,7 @@ monsters: Acrobatics: 14 Athletics: 14 Survival: 14 + skills_special: null speed: - amount: 30 type: Land @@ -17426,6 +17909,7 @@ monsters: automatic_abilities: null description: Zephyr hawks drift among the currents of the Plane of Air in great flocks. + divine_spells: null hp: 36 immunities: - bleed @@ -17433,6 +17917,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: null level: 3 melee: @@ -17471,6 +17956,7 @@ monsters: skills: Acrobatics: 13 Stealth: 11 + skills_special: null speed: - amount: 50 type: Fly @@ -17493,6 +17979,7 @@ monsters: ac_special: null automatic_abilities: null description: A living whirlwind resembles a roughly humanoid-shaped dust devil. + divine_spells: null hp: 50 immunities: - bleed @@ -17500,6 +17987,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Auran level: 5 @@ -17534,6 +18022,7 @@ monsters: skills: Acrobatics: 16 Stealth: 14 + skills_special: null speed: - amount: 50 type: Fly @@ -17560,6 +18049,7 @@ monsters: description: Invisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane to perform. + divine_spells: null hp: 70 immunities: - bleed @@ -17567,6 +18057,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Auran level: 7 @@ -17605,6 +18096,7 @@ monsters: Acrobatics: 16 Stealth: 18 Survival: 15 + skills_special: null speed: - amount: 25 type: Land @@ -17630,6 +18122,7 @@ monsters: automatic_abilities: null description: Storm lords wage battles to claim important territory within the Plane of Air. + divine_spells: null hp: 120 immunities: - bleed @@ -17637,6 +18130,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Auran level: 9 @@ -17679,6 +18173,7 @@ monsters: skills: Acrobatics: 20 Stealth: 18 + skills_special: null speed: - amount: 75 type: Fly @@ -17703,6 +18198,7 @@ monsters: ac_special: null automatic_abilities: null description: Elemental hurricanes embody the ferocity of violent windstorms. + divine_spells: null hp: 140 immunities: - bleed @@ -17710,6 +18206,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Auran level: 11 @@ -17763,6 +18260,7 @@ monsters: skills: Acrobatics: 24 Stealth: 22 + skills_special: null speed: - amount: 100 type: Fly @@ -17793,6 +18291,7 @@ monsters: traits: null description: Sod hounds are mossy extraplanar canines formed of packed dirt and pebbles. + divine_spells: null hp: 44 immunities: - bleed @@ -17800,6 +18299,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: null level: 3 melee: @@ -17834,6 +18334,7 @@ monsters: skills: Athletics: 11 Survival: 9 + skills_special: null speed: - amount: 30 type: Land @@ -17864,6 +18365,7 @@ monsters: name: Earthbound traits: null description: Living landslides resemble humanoids made of earth and gravel. + divine_spells: null hp: 90 immunities: - bleed @@ -17871,6 +18373,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Terran level: 5 @@ -17907,6 +18410,7 @@ monsters: skills: Athletics: 14 Stealth: 8 + skills_special: null speed: - amount: 25 type: Land @@ -17934,6 +18438,7 @@ monsters: automatic_abilities: null description: These squat, rotund elementals have three legs, three arms, three eyes, and one massive maw, which they fill with the gems and metals they find so delicious. + divine_spells: null hp: 115 immunities: - bleed @@ -17941,6 +18446,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Common - Terran @@ -17999,6 +18505,7 @@ monsters: Athletics: 17 Stealth: 11 Survival: 15 + skills_special: null speed: - amount: 20 type: Land @@ -18030,6 +18537,7 @@ monsters: traits: null description: These towering heaps of earth can inflict tremendous damage up close and from afar. + divine_spells: null hp: 180 immunities: - bleed @@ -18037,6 +18545,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Terran level: 9 @@ -18082,6 +18591,7 @@ monsters: skills: Athletics: 21 Stealth: 12 + skills_special: null speed: - amount: 35 type: Land @@ -18113,6 +18623,7 @@ monsters: traits: null description: Stubborn and ponderous, elemental avalanches are massive beings of living rock and dirt. + divine_spells: null hp: 215 immunities: - bleed @@ -18120,6 +18631,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Terran level: 11 @@ -18165,6 +18677,7 @@ monsters: skills: Athletics: 24 Stealth: 14 + skills_special: null speed: - amount: 25 type: Land @@ -18195,6 +18708,7 @@ monsters: traits: null description: These oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh. + divine_spells: null hp: 45 immunities: - bleed @@ -18203,6 +18717,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: null level: 3 melee: @@ -18234,6 +18749,7 @@ monsters: Acrobatics: 10 Stealth: 10 Survival: 9 + skills_special: null speed: - amount: 40 type: Land @@ -18259,6 +18775,7 @@ monsters: name: Smoke Vision traits: null description: Living wildfires appear as humanoids made of living fire. + divine_spells: null hp: 80 immunities: - bleed @@ -18267,6 +18784,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Ignan level: 5 @@ -18307,6 +18825,7 @@ monsters: - smoke vision skills: Acrobatics: 13 + skills_special: null speed: - amount: 50 type: Land @@ -18331,6 +18850,7 @@ monsters: description: Salamanders have serpentine lower torsos, but humanoid upper bodies with toothy reptilian snouts. Their affinity for cruelty and violence puts them in close alliance with the demons of the Abyss. + divine_spells: null hp: 125 immunities: - bleed @@ -18339,6 +18859,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Common - Ignan @@ -18396,6 +18917,7 @@ monsters: Deception: 12 Intimidation: 14 Society: 13 + skills_special: null speed: - amount: 20 type: Land @@ -18422,6 +18944,7 @@ monsters: traits: null description: Firewyrms live in tubes of molten lava found throughout the Plane of Fire. + divine_spells: null hp: 165 immunities: - bleed @@ -18430,6 +18953,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Ignan level: 9 @@ -18477,6 +19001,7 @@ monsters: - smoke vision skills: Acrobatics: 20 + skills_special: null speed: - amount: 60 type: Land @@ -18503,6 +19028,7 @@ monsters: traits: null description: Walking conflagrations of unimaginably hot fire, elemental infernos are harbingers of destruction and heedless chaos. + divine_spells: null hp: 210 immunities: - bleed @@ -18511,6 +19037,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Ignan level: 11 @@ -18564,6 +19091,7 @@ monsters: - smoke vision skills: Acrobatics: 21 + skills_special: null speed: - amount: 70 type: Land @@ -18589,6 +19117,7 @@ monsters: are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies. + divine_spells: null hp: 12 immunities: - bleed @@ -18598,6 +19127,7 @@ monsters: innate_spells: - level: 2 name: blur + items: null languages: - Auran level: 1 @@ -18637,6 +19167,7 @@ monsters: skills: Acrobatics: 7 Stealth: 7 + skills_special: null speed: - amount: 20 type: Land @@ -18666,6 +19197,7 @@ monsters: can fly, just as any other mephit, but the act of flight is uncomfortable and unnerving to them—they rarely ascend higher than 5 feet off the ground if they can help it. + divine_spells: null hp: 20 immunities: - bleed @@ -18675,6 +19207,7 @@ monsters: innate_spells: - level: 3 name: meld into stone + items: null languages: - Terran level: 1 @@ -18713,6 +19246,7 @@ monsters: skills: Athletics: 6 Stealth: 2 + skills_special: null speed: - amount: 20 type: Land @@ -18747,6 +19281,7 @@ monsters: wisps of flame flicker along their wings as they fiap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time. + divine_spells: null hp: 16 immunities: - bleed @@ -18755,6 +19290,7 @@ monsters: - poison - sleep innate_spells: [] + items: null languages: - Ignan level: 1 @@ -18794,6 +19330,7 @@ monsters: skills: Acrobatics: 7 Deception: 7 + skills_special: null speed: - amount: 20 type: Land @@ -18828,6 +19365,7 @@ monsters: they can flap their wings to fly through the air as easily as any other mephit. Water mephits prefer to swim, when possible, and they leave the water only when they must. + divine_spells: null hp: 20 immunities: - bleed @@ -18835,6 +19373,7 @@ monsters: - poison - sleep innate_spells: [] + items: null languages: - Aquan level: 1 @@ -18886,6 +19425,7 @@ monsters: skills: Athletics: 6 Stealth: 6 + skills_special: null speed: - amount: 20 type: Land @@ -18914,6 +19454,7 @@ monsters: automatic_abilities: null description: Brine sharks are deadly elementals that roam the endless oceans of the Plane of Water. + divine_spells: null hp: 45 immunities: - bleed @@ -18921,6 +19462,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: null level: 3 melee: @@ -18958,6 +19500,7 @@ monsters: Athletics: 10 Stealth: 11 Survival: 8 + skills_special: null speed: - amount: 15 type: Land @@ -18987,6 +19530,7 @@ monsters: name: Water-Bound traits: null description: Living waterfalls are humanoid-shaped columns of churning water. + divine_spells: null hp: 90 immunities: - bleed @@ -18994,6 +19538,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Aquan level: 5 @@ -19035,6 +19580,7 @@ monsters: skills: Athletics: 13 Stealth: 12 + skills_special: null speed: - amount: 20 type: Land @@ -19062,6 +19608,7 @@ monsters: description: Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles. + divine_spells: null hp: 120 immunities: - bleed @@ -19069,6 +19616,7 @@ monsters: - poison - sleep innate_spells: [] + items: null languages: - Aquan - Common @@ -19111,6 +19659,7 @@ monsters: Occultism: 17 Society: 17 Stealth: 13 + skills_special: null speed: - amount: 25 type: Land @@ -19140,6 +19689,7 @@ monsters: name: Water-Bound traits: null description: Tidal masters use their power over waves and water to drown their enemies. + divine_spells: null hp: 155 immunities: - bleed @@ -19147,6 +19697,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Aquan level: 9 @@ -19188,6 +19739,7 @@ monsters: skills: Athletics: 20 Stealth: 19 + skills_special: null speed: - amount: 30 type: Land @@ -19217,6 +19769,7 @@ monsters: name: Water-Bound traits: null description: Elemental tsunamis are huge and destructive. + divine_spells: null hp: 195 immunities: - bleed @@ -19224,6 +19777,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Aquan level: 11 @@ -19272,6 +19826,7 @@ monsters: skills: Athletics: 23 Stealth: 23 + skills_special: null speed: - amount: 35 type: Land @@ -19301,9 +19856,11 @@ monsters: There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village. + divine_spells: null hp: 130 immunities: null innate_spells: null + items: null languages: null level: 7 melee: @@ -19353,6 +19910,7 @@ monsters: skills: Athletics: 17 Survival: 15 + skills_special: null speed: - amount: 40 type: Land @@ -19377,9 +19935,11 @@ monsters: with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost-bound lands rely on the mammoth's strength to help them survive. + divine_spells: null hp: 190 immunities: null innate_spells: null + items: null languages: null level: 10 melee: @@ -19435,6 +19995,7 @@ monsters: skills: Athletics: 22 Survival: 19 + skills_special: null speed: - amount: 45 type: Land @@ -19467,9 +20028,11 @@ monsters: venom works through the creature's system. Ether spiders move between the planes with ease, making them extremely dangerous to those who cannot see or attack ethereal enemies. + divine_spells: null hp: 75 immunities: null innate_spells: null + items: null languages: - Aklo level: 5 @@ -19529,6 +20092,7 @@ monsters: skills: Athletics: 12 Stealth: 15 + skills_special: null speed: - amount: 40 type: Land @@ -19564,6 +20128,7 @@ monsters: traits: null description: Two heads aren't always better than one. The slovenly, violent giants known as ettins are proof enough of that. + divine_spells: null hp: 110 immunities: null innate_spells: null @@ -19613,6 +20178,7 @@ monsters: skills: Athletics: 16 Intimidation: 10 + skills_special: null speed: - amount: 35 type: Land @@ -19641,11 +20207,13 @@ monsters: camouflage. Unlike their larger kin, an adult faerie dragon remains the same size throughout its lifespan. The only visual clue to the age of a faerie dragon is the sheen on its scales, a glimmer that becomes more lustrous the older it gets. + divine_spells: null hp: 30 immunities: - paralyzed - sleep innate_spells: [] + items: null languages: - Common - Draconic @@ -19692,6 +20260,7 @@ monsters: Diplomacy: 8 Nature: 4 Stealth: 10 + skills_special: null speed: - amount: 15 type: Land @@ -19722,11 +20291,13 @@ monsters: awkwardly at their sides. Wretched creatures, they moan piteously when other creatures are near, perhaps as the last remnants of their shattered human consciousness pleads to be free from their horrid warped form. + divine_spells: null hp: 50 immunities: - acid - mental innate_spells: null + items: null languages: null level: 3 melee: @@ -19765,6 +20336,7 @@ monsters: - darkvision skills: Athletics: 11 + skills_special: null speed: - amount: 20 type: Land @@ -19794,6 +20366,7 @@ monsters: have hideous, mutated countenances that further blend the humanoid form with that of a spider; the difference in appearance is perhaps a reflection on the matriarchal nature of drow society. In combat, all driders are equally dangerous.' + divine_spells: null hp: 95 immunities: - sleep @@ -19814,6 +20387,7 @@ monsters: - frequency: at will level: 2 name: faerie fire + items: null languages: - Elven - Undercommon @@ -19884,6 +20458,7 @@ monsters: Intimidation: 14 Religion: 13 Stealth: 15 + skills_special: null speed: - amount: 30 type: Land @@ -19910,10 +20485,12 @@ monsters: to bite at any creature that passes by. Snapping flytraps typically have two sets of tooth-edged leaves, each measuring 3 feet wide, at the end of 10-foot-long stalks. + divine_spells: null hp: 50 immunities: - mental innate_spells: null + items: null languages: null level: 3 melee: @@ -19967,6 +20544,7 @@ monsters: skills: Athletics: 11 Stealth: 10 + skills_special: null speed: - amount: 15 type: Land @@ -19991,10 +20569,12 @@ monsters: description: Because they blend in so well with surrounding foliage, giant flytraps can use the element of surprise to make quick strikes against unsuspecting adventurers and forest travelers. + divine_spells: null hp: 185 immunities: - mental innate_spells: null + items: null languages: null level: 10 melee: @@ -20048,6 +20628,7 @@ monsters: skills: Athletics: 23 Stealth: 21 + skills_special: null speed: - amount: 25 type: Land @@ -20078,9 +20659,11 @@ monsters: who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike. + divine_spells: null hp: 40 immunities: null innate_spells: null + items: null languages: - Common - Terran @@ -20128,6 +20711,7 @@ monsters: Acrobatics: 10 Athletics: 9 Stealth: 12 + skills_special: null speed: - amount: 25 type: Land @@ -20157,6 +20741,7 @@ monsters: they are human in size and appearance, jann are not at all related to humans and bristle at any claims to this effect. They are a proud people and take great care to maintain their honor—restoring that honor with the edge of a sword, if necessary. + divine_spells: null hp: 60 immunities: null innate_spells: @@ -20172,6 +20757,7 @@ monsters: - frequency: x3 level: 2 name: speak with animals + items: null languages: - Common level: 4 @@ -20239,6 +20825,7 @@ monsters: Crafting: 8 Deception: 7 Survival: 11 + skills_special: null speed: - amount: 20 type: Land @@ -20272,6 +20859,7 @@ monsters: djinn are formidable combatants, they despise war and prefer to eschew violence in favor of dealing with their opponents using magic or subterfuge (making an exception, of course, when they encounter efreet). + divine_spells: null hp: 71 immunities: - acid @@ -20296,6 +20884,7 @@ monsters: - frequency: constant level: 3 name: detect magic + items: null languages: - Auran - Common @@ -20375,6 +20964,7 @@ monsters: Diplomacy: 13 Society: 9 Stealth: 12 + skills_special: null speed: - amount: 25 type: Land @@ -20405,6 +20995,7 @@ monsters: metal and stone. Immense gemstones and veins of precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources. + divine_spells: null hp: 110 immunities: null innate_spells: @@ -20426,6 +21017,7 @@ monsters: - frequency: constant level: 4 name: detect magic + items: null languages: - Common - Terran @@ -20490,6 +21082,7 @@ monsters: Deception: 16 Nature: 15 Society: 14 + skills_special: null speed: - amount: 20 type: Land @@ -20529,6 +21122,7 @@ monsters: title, and only occasionally tolerate alliances with shaitans. At 12 feet tall and weighing 2,000 pounds, efreet are formidable opponents and cow their chosen victims with a glance. + divine_spells: null hp: 175 immunities: - fire @@ -20547,6 +21141,7 @@ monsters: - frequency: constant level: 5 name: detect magic + items: null languages: - Common - Ignan @@ -20619,6 +21214,7 @@ monsters: Diplomacy: 17 Intimidation: 19 Society: 14 + skills_special: null speed: - amount: 25 type: Land @@ -20653,6 +21249,7 @@ monsters: flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers. + divine_spells: null hp: 145 immunities: null innate_spells: @@ -20689,6 +21286,7 @@ monsters: - frequency: constant level: 1 name: detect alignment + items: null languages: - Aquan - Common @@ -20776,6 +21374,7 @@ monsters: Performance: 16 Society: 14 Stealth: 18 + skills_special: null speed: - amount: 20 type: Land @@ -20806,6 +21405,7 @@ monsters: traits: null description: The ghost commoner is an ordinary person who believes they died unjustly, usually due to foul play or betrayal. + divine_spells: null hp: 30 immunities: - death effects @@ -20815,6 +21415,7 @@ monsters: - precision - unconscious innate_spells: null + items: null languages: - Common level: 4 @@ -20859,6 +21460,7 @@ monsters: - darkvision skills: Stealth: 12 + skills_special: null speed: - amount: 25 type: Fly @@ -20887,6 +21489,7 @@ monsters: traits: null description: A wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath. + divine_spells: null hp: 135 immunities: - death effects @@ -20916,6 +21519,7 @@ monsters: - frequency: x2 level: 1 name: ray of enfeeblement + items: null languages: - Common - Draconic @@ -20969,6 +21573,7 @@ monsters: Arcana: 22 Intimidation: 22 Stealth: 21 + skills_special: null speed: - amount: 25 type: Fly @@ -20993,6 +21598,7 @@ monsters: ac_special: null automatic_abilities: null description: Ghouls are ravenous undead who haunt graveyards and eat corpses. + divine_spells: null hp: 20 immunities: - death effects @@ -21001,6 +21607,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Common - Necril @@ -21074,6 +21681,7 @@ monsters: Athletics: 4 Stealth: 7 Survival: 5 + skills_special: null speed: - amount: 30 type: Land @@ -21099,6 +21707,7 @@ monsters: automatic_abilities: null description: Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey. + divine_spells: null hp: 30 immunities: - death effects @@ -21107,6 +21716,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Common - Necril @@ -21180,6 +21790,7 @@ monsters: Athletics: 7 Stealth: 10 Survival: 8 + skills_special: null speed: - amount: 30 type: Land @@ -21208,9 +21819,11 @@ monsters: the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot. + divine_spells: null hp: 140 immunities: null innate_spells: null + items: null languages: - Common - Jotun @@ -21272,6 +21885,7 @@ monsters: skills: Athletics: 19 Intimidation: 11 + skills_special: null speed: - amount: 35 type: Land @@ -21304,9 +21918,11 @@ monsters: elements of the natural world. Their elders are the wisest of stone giants, and use their charisma and druidic magic to lead their tribes to prosperity and harmony with nature. + divine_spells: null hp: 150 immunities: null innate_spells: null + items: null languages: - Common - Jotun @@ -21372,6 +21988,7 @@ monsters: Athletics: 20 Intimidation: 14 Stealth: 14 + skills_special: null speed: - amount: 35 type: Land @@ -21404,10 +22021,12 @@ monsters: all they must do is issue a challenge to the current jarl and face off in mortal combat, after which the reigning champion continues leading the clan or the victorious challenger assumes control. + divine_spells: null hp: 150 immunities: - cold innate_spells: null + items: null languages: - Common - Jotun @@ -21486,6 +22105,7 @@ monsters: Crafting: 18 Intimidation: 18 Stealth: 17 + skills_special: null speed: - amount: 30 type: Land @@ -21521,10 +22141,12 @@ monsters: with steel against their skin and also to teach the giant as early as possible that they bear the burden of fighting to protect their traditions and way of life. To a fire giant, death is the flame in which the future is forged. + divine_spells: null hp: 175 immunities: - fire innate_spells: null + items: null languages: - Common - Jotun @@ -21594,6 +22216,7 @@ monsters: Athletics: 25 Crafting: 22 Intimidation: 23 + skills_special: null speed: - amount: 25 type: Land @@ -21628,6 +22251,7 @@ monsters: creatures like inconsequential insects. These opposing philosophies can generate a great deal of strife among neighboring cloud giant communities, and the raiders often threaten the trade deals of their peaceful cousins. + divine_spells: null hp: 220 immunities: null innate_spells: @@ -21636,6 +22260,7 @@ monsters: - frequency: at will level: 3 name: levitate + items: null languages: - Common - Jotun @@ -21710,6 +22335,7 @@ monsters: Diplomacy: 24 Intimidation: 26 Performance: 21 + skills_special: null speed: - amount: 30 type: Land @@ -21740,6 +22366,7 @@ monsters: eye. This can make them valuable allies who race to the aid of those in need, but their allies remain must be alert and mindful of their mood, as the giants can be quick to anger or aggressive when caution is most appropriate. + divine_spells: null hp: 235 immunities: - electricity @@ -21753,6 +22380,7 @@ monsters: - frequency: constant level: 4 name: freedom of movement + items: null languages: - Auran - Common @@ -21830,6 +22458,7 @@ monsters: Crafting: 24 Intimidation: 24 Performance: 22 + skills_special: null speed: - amount: 35 type: Land @@ -21864,6 +22493,7 @@ monsters: Rune giants usually dwell in the most remote and rugged of towering mountain ranges, but they can also be found in immense ruins atop lost islands, glacial valleys, or even more remote or magical regions. + divine_spells: null hp: 330 immunities: - fire @@ -21889,6 +22519,7 @@ monsters: - frequency: constant level: 4 name: air walk + items: null languages: - Common - Jotun @@ -22006,6 +22637,7 @@ monsters: Crafting: 28 Intimidation: 28 Society: 27 + skills_special: null speed: - amount: 45 type: Land @@ -22036,9 +22668,11 @@ monsters: and even speak Aklo, but they do so in an intelligible manner only rarely. Instead, their innumerable mouths constantly jabber and babble in a stream of sound that disrupts the thought patterns of other creatures in the area. + divine_spells: null hp: 120 immunities: null innate_spells: null + items: null languages: - Aklo level: 5 @@ -22094,6 +22728,7 @@ monsters: skills: Acrobatics: 12 Athletics: 13 + skills_special: null speed: - amount: 10 type: Land @@ -22127,6 +22762,7 @@ monsters: they are frequently found in urban areas, particularly slums or other parts of town where they can either go unnoticed or be easily forgotten—and have plenty of victims to choose from. + divine_spells: null hp: 235 immunities: null innate_spells: null @@ -22210,6 +22846,7 @@ monsters: Nature: 21 Stealth: 25 Thievery: 25 + skills_special: null speed: - amount: 30 type: Land @@ -22235,9 +22872,11 @@ monsters: automatic_abilities: null description: Gnoll hunters serve their clans by hunting for food in the wilds, marauding along well-traveled roads, and tracking down escaped slaves. + divine_spells: null hp: 29 immunities: null innate_spells: null + items: null languages: - Gnoll level: 2 @@ -22296,6 +22935,7 @@ monsters: Intimidation: 4 Stealth: 7 Survival: 5 + skills_special: null speed: - amount: 25 type: Land @@ -22323,9 +22963,11 @@ monsters: favored deities of gnoll cultists, and many gnolls believe their kind was in fact birthed from the womb of the Mother of Monsters. Some gnoll clans worship lesser-known demon lords or entire pantheons of sinister patrons. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: - Abyssal - Common @@ -22378,6 +23020,7 @@ monsters: Religion: 10 Stealth: 7 Survival: 8 + skills_special: null speed: - amount: 25 type: Land @@ -22405,9 +23048,11 @@ monsters: powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group's leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans. + divine_spells: null hp: 60 immunities: null innate_spells: null + items: null languages: - Common - Gnoll @@ -22476,6 +23121,7 @@ monsters: Intimidation: 9 Stealth: 11 Survival: 10 + skills_special: null speed: - amount: 25 type: Land @@ -22499,9 +23145,11 @@ monsters: automatic_abilities: null description: The frontline fighters of goblin tribes prefer to fight in large groups—especially when they can outnumber their foes at least three to one. + divine_spells: null hp: 6 immunities: null innate_spells: null + items: null languages: - Goblin level: -1 @@ -22546,6 +23194,7 @@ monsters: Athletics: 2 Nature: 1 Stealth: 5 + skills_special: null speed: - amount: 25 type: Land @@ -22571,9 +23220,11 @@ monsters: In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. + divine_spells: null hp: 18 immunities: null innate_spells: null + items: null languages: - Common - Goblin @@ -22620,6 +23271,7 @@ monsters: Intimidation: 5 Nature: 5 Stealth: 6 + skills_special: null speed: - amount: 25 type: Land @@ -22647,9 +23299,11 @@ monsters: their presence is a double-edged sword; in the heat of the moment, goblin pyros sometimes lose sight of their tribe's goals and simply set fire to anything that will burn—including their own allies. + divine_spells: null hp: 15 immunities: null innate_spells: null + items: null languages: - Common - Goblin @@ -22681,6 +23335,7 @@ monsters: skills: Acrobatics: 7 Stealth: 7 + skills_special: null speed: - amount: 25 type: Land @@ -22705,9 +23360,11 @@ monsters: description: While all goblins enjoy singing, goblin war chanters pride themselves on mastering the art of vocal performance. Their ballads and jingles are undeniably catchy, though whether they are actually enjoyable is entirely subjective. + divine_spells: null hp: 16 immunities: null innate_spells: null + items: null languages: - Common - Goblin @@ -22765,6 +23422,7 @@ monsters: Occultism: 4 Performance: 7 Stealth: 6 + skills_special: null speed: - amount: 25 type: Land @@ -22791,9 +23449,11 @@ monsters: goblin dogs prefer to lurk behind bushes or in deep shadows, pouncing upon lone or wounded prey. Goblin dogs frequently lair and roam in packs, but they are likely to flee from a fight if injured, even if it means abandoning their pack-mates. + divine_spells: null hp: 17 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -22836,6 +23496,7 @@ monsters: skills: Athletics: 6 Stealth: 7 + skills_special: null speed: - amount: 40 type: Land @@ -22864,9 +23525,11 @@ monsters: the best means of survival is sticking close to others of their own kind. Even the haughty drow know to seek cover when a gogiteth is spotted, for where there is one, a swarm is sure to follow. + divine_spells: null hp: 250 immunities: null innate_spells: null + items: null languages: - Undercommon level: 12 @@ -22925,6 +23588,7 @@ monsters: Athletics: 24 Stealth: 21 Survival: 17 + skills_special: null speed: - amount: 40 type: Land @@ -22956,6 +23620,7 @@ monsters: are far from human. In isolated cases, echoes of a personality might rise in a flesh golem if the brain used as part of its construction belonged to a particularly powerful personality, but such tragic instances are (thankfully) rare in the extreme. + divine_spells: null hp: 140 immunities: - bleed @@ -22975,6 +23640,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 8 melee: @@ -23010,6 +23676,7 @@ monsters: - darkvision skills: Athletics: 19 + skills_special: null speed: - amount: 25 type: Land @@ -23039,6 +23706,7 @@ monsters: cases, the brain used in its creation might retain fragments of memories or even actual intellect, resulting in an alchemical golem with a personality and agenda of its own. + divine_spells: null hp: 150 immunities: - acid @@ -23058,6 +23726,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 9 melee: @@ -23114,6 +23783,7 @@ monsters: - darkvision skills: Athletics: 22 + skills_special: null speed: - amount: 25 type: Land @@ -23144,6 +23814,7 @@ monsters: that these oft-ancient constructs have a touch of the divine to them. While this idea has little basis in reality, superstitious folk still tread lightly around statues that resemble clay golems even in the slightest. + divine_spells: null hp: 175 immunities: - acid @@ -23163,6 +23834,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 10 melee: @@ -23208,6 +23880,7 @@ monsters: - darkvision skills: Athletics: 24 + skills_special: null speed: - amount: 20 type: Land @@ -23237,6 +23910,7 @@ monsters: statues. Older stone golems might be weathered, with scuffed or cracked surfaces or missing noses and digits, but this weathering is largely cosmetic and doesn't adversely impact the golems' functionality. + divine_spells: null hp: 175 immunities: - acid @@ -23256,6 +23930,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 11 melee: @@ -23309,6 +23984,7 @@ monsters: - darkvision skills: Athletics: 26 + skills_special: null speed: - amount: 20 type: Land @@ -23341,6 +24017,7 @@ monsters: adventurers. In addition to their incredible strength, iron golems possess a potent toxic breath weapon that is often more than enough to dispatch entire groups of opponents. + divine_spells: null hp: 190 immunities: - bleed @@ -23360,6 +24037,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 13 melee: @@ -23416,6 +24094,7 @@ monsters: - darkvision skills: Athletics: 30 + skills_special: null speed: - amount: 20 type: Land @@ -23464,6 +24143,7 @@ monsters: golem requires a quantity of adamantine so massive that collecting it usually requires mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer Plane. + divine_spells: null hp: 255 immunities: - bleed @@ -23483,6 +24163,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 18 melee: @@ -23543,6 +24224,7 @@ monsters: - darkvision skills: Athletics: 38 + skills_special: null speed: - amount: 30 type: Land @@ -23635,6 +24317,7 @@ monsters: 1** doomed 1 and cannot remove the armor (1 day); **Stage 2** doomed 2, hampered 10, and cannot remove the armor (1 day); **Stage 3** dies and transforms into the armor''s graveknight.' + divine_spells: null hp: 175 immunities: - death effects @@ -23645,6 +24328,7 @@ monsters: - unconscious - plus one energy type (the same chosen for ruinous weapons below). innate_spells: null + items: null languages: - Common - Necril @@ -23719,6 +24403,7 @@ monsters: Athletics: 23 Intimidation: 22 Religion: 19 + skills_special: null speed: - amount: 25 type: Land @@ -23763,6 +24448,7 @@ monsters: the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits' personalities, and they rarely rebel or rail out unless their rage hits a breaking point. + divine_spells: null hp: 10 immunities: null innate_spells: @@ -23827,6 +24513,7 @@ monsters: Nature: 3 Stealth: 5 Thievery: 5 + skills_special: null speed: - amount: 20 type: Land @@ -23858,12 +24545,14 @@ monsters: hiding. Many pugwampis worship gnolls as gods and aspire to be more like gnolls, although gnolls hate pugwampis even more than most creatures do, due to their sycophantic fawning. + divine_spells: null hp: 17 immunities: null innate_spells: - frequency: at will level: 2 name: speak with animals + items: null languages: - Gnoll - Undercommon @@ -23912,6 +24601,7 @@ monsters: Nature: 4 Stealth: 5 Thievery: 5 + skills_special: null speed: - amount: 25 type: Land @@ -23942,9 +24632,11 @@ monsters: pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment. + divine_spells: null hp: 19 immunities: null innate_spells: [] + items: null languages: - Undercommon level: 1 @@ -23996,6 +24688,7 @@ monsters: Nature: 5 Stealth: 7 Thievery: 7 + skills_special: null speed: - amount: 30 type: Land @@ -24030,9 +24723,11 @@ monsters: of other griffons, the alce is typically considered the runt, so few of these offshoots survive their fledgling stage. Those alces that do make it to adulthood tend to be tougher, more violent, and more aloof than most griffons. + divine_spells: null hp: 60 immunities: null innate_spells: null + items: null languages: null level: 4 melee: @@ -24091,6 +24786,7 @@ monsters: Acrobatics: 11 Athletics: 12 Survival: 9 + skills_special: null speed: - amount: 25 type: Land @@ -24139,9 +24835,11 @@ monsters: and eyes all around it. These creatures are particularly dangerous to small creatures that lair within gaps and holes among rocks, as well as mountain climbers searching for the perfect handhold. + divine_spells: null hp: 200 immunities: null innate_spells: null + items: null languages: - Terran level: 14 @@ -24187,6 +24885,7 @@ monsters: Athletics: 28 Deception: 27 Survival: 25 + skills_special: null speed: - amount: 20 type: Land @@ -24229,6 +24928,7 @@ monsters: once the Grim Reaper closes on its quarry. Its own reasoning is silent to mortal ears and inscrutable to the mortal mind, but no matter the reason, the result is unyielding and final. + divine_spells: null hp: 320 immunities: - death effects @@ -24329,6 +25029,7 @@ monsters: Religion: 39 Society: 36 Stealth: 43 + skills_special: null speed: - amount: 50 type: Land @@ -24367,6 +25068,7 @@ monsters: Rarely, multiple lesser deaths work together to cull a large population, their scythes cutting through crowds and leaving entire cities devoid of life, inspiring (hopefully) false rumors of multiple grim reapers. + divine_spells: null hp: 255 immunities: - death effects @@ -24446,6 +25148,7 @@ monsters: Religion: 30 Society: 26 Stealth: 35 + skills_special: null speed: - amount: 50 type: Land @@ -24477,9 +25180,11 @@ monsters: split at the elbow into a pair of forearms, giving it four clawed paws. These monstrous brutes are covered with shaggy black fur, often crusted with blood and gore. + divine_spells: null hp: 175 immunities: null innate_spells: null + items: null languages: - Undercommon level: 10 @@ -24536,6 +25241,7 @@ monsters: Athletics: 23 Stealth: 19 Survival: 17 + skills_special: null speed: - amount: 40 type: Land @@ -24566,6 +25272,7 @@ monsters: place. Yet, every so often, one of these harbingers of destruction reactivates in response to some unknown stimulus or rallying call, and when this happens, woe be unto any who stand in its way. + divine_spells: null hp: 325 immunities: - bleed @@ -24583,6 +25290,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 19 melee: @@ -24648,6 +25356,7 @@ monsters: skills: Acrobatics: 25 Athletics: 40 + skills_special: null speed: - amount: 40 type: Land @@ -24692,9 +25401,11 @@ monsters: bargains, deals which the hag has already secretly stacked in her favor. Despite their voracious appetites, sea hags appear hideously emaciated, and unlike more powerful hags, they lack the ability to magically disguise their form. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: - Aklo - Common @@ -24749,6 +25460,7 @@ monsters: Deception: 10 Occultism: 8 Stealth: 8 + skills_special: null speed: - amount: 25 type: Land @@ -24784,6 +25496,7 @@ monsters: insults the hag's twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination. + divine_spells: null hp: 70 immunities: null innate_spells: @@ -24811,6 +25524,7 @@ monsters: - frequency: constant level: 1 name: pass without trace + items: null languages: - Aklo - Common @@ -24879,6 +25593,7 @@ monsters: Nature: 8 Occultism: 8 Stealth: 9 + skills_special: null speed: - amount: 25 type: Land @@ -24916,9 +25631,11 @@ monsters: iron-like yet flexible flesh that resists edged weapons, and their own touch is the same cold iron that burns the flesh of other hags. This allows them to bully their way to the leadership of hag covens. + divine_spells: null hp: 85 immunities: null innate_spells: null + items: null languages: - Aklo - Common @@ -24987,6 +25704,7 @@ monsters: Diplomacy: 9 Intimidation: 11 Stealth: 14 + skills_special: null speed: - amount: 40 type: Land @@ -25027,6 +25745,7 @@ monsters: them with horrific nightmares as they rest. A night hag may find a particular target and haunt them continuously over the course of weeks, slowly and cruelly breaking down the victim's will and ability to resist, until their soul is forfeit. + divine_spells: null hp: 170 immunities: - sleep @@ -25151,6 +25870,7 @@ monsters: Intimidation: 14 Occultism: 20 Religion: 20 + skills_special: null speed: - amount: 25 type: Land @@ -25185,9 +25905,11 @@ monsters: kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results. + divine_spells: null hp: 68 immunities: null innate_spells: null + items: null languages: - Common level: 5 @@ -25259,6 +25981,7 @@ monsters: Deception: 13 Intimidation: 11 Performance: 14 + skills_special: null speed: - amount: 20 type: Land @@ -25284,10 +26007,12 @@ monsters: description: A hell hound's appearance dismisses any doubts as to its infernal origins—flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hell re are all trademark features. + divine_spells: null hp: 40 immunities: - fire innate_spells: null + items: null languages: - Infernal level: 3 @@ -25331,6 +26056,7 @@ monsters: Athletics: 9 Stealth: 8 Survival: 9 + skills_special: null speed: - amount: 40 type: Land @@ -25357,10 +26083,12 @@ monsters: in the infernal realm of Nessus, Nessian warhounds are the favored guards and hunting hounds of powerful fiends and, rarely, those mortals who worship them and have earned their favor. + divine_spells: null hp: 150 immunities: - fire innate_spells: null + items: null languages: - Infernal level: 9 @@ -25404,6 +26132,7 @@ monsters: Athletics: 19 Stealth: 18 Survival: 20 + skills_special: null speed: - amount: 40 type: Land @@ -25428,9 +26157,11 @@ monsters: automatic_abilities: null description: Soldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit. + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: - Common - Goblin @@ -25472,6 +26203,7 @@ monsters: skills: Athletics: 6 Stealth: 6 + skills_special: null speed: - amount: 25 type: Land @@ -25496,9 +26228,11 @@ monsters: description: Bands of hobgoblin soldiers typically have at least one archer among their ranks. In smaller groups, the hobgoblin archer also serves as that band's captain. + divine_spells: null hp: 50 immunities: null innate_spells: null + items: null languages: - Common - Goblin @@ -25554,6 +26288,7 @@ monsters: Acrobatics: 8 Athletics: 8 Stealth: 10 + skills_special: null speed: - amount: 25 type: Land @@ -25583,9 +26318,11 @@ monsters: them. They lead their forces on the field of battle and view this opportunity to excel in a fight at the head of an army as the true reward for a life spent honing one's skills in battle. + divine_spells: null hp: 90 immunities: null innate_spells: null + items: null languages: - Common - Goblin @@ -25637,6 +26374,7 @@ monsters: Athletics: 15 Intimidation: 14 Stealth: 12 + skills_special: null speed: - amount: 25 type: Land @@ -25679,6 +26417,7 @@ monsters: its master, causing the homunculus to gain a spark of the creator''s intellect, as well as the same moral values and some of the creator''s basic personality traits. Homunculi left to their own devices never stray far from their masters.' + divine_spells: null hp: 17 immunities: - bleed @@ -25695,6 +26434,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: - Common level: 0 @@ -25733,6 +26473,7 @@ monsters: skills: Acrobatics: 5 Stealth: 5 + skills_special: null speed: - amount: 15 type: Land @@ -25756,9 +26497,11 @@ monsters: ac_special: null automatic_abilities: null description: '*This entry did not have a separate description for the creature.*' + divine_spells: null hp: 16 immunities: null innate_spells: null + items: null languages: null level: 0 melee: @@ -25793,6 +26536,7 @@ monsters: skills: Acrobatics: 4 Athletics: 7 + skills_special: null speed: - amount: 35 type: Land @@ -25814,9 +26558,11 @@ monsters: ac_special: null automatic_abilities: null description: '*This entry did not have a separate description for the creature.*' + divine_spells: null hp: 22 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -25851,6 +26597,7 @@ monsters: skills: Acrobatics: 6 Athletics: 7 + skills_special: null speed: - amount: 40 type: Land @@ -25872,9 +26619,11 @@ monsters: ac_special: null automatic_abilities: null description: '*This entry did not have a separate description for the creature.*' + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -25909,6 +26658,7 @@ monsters: skills: Acrobatics: 7 Athletics: 7 + skills_special: null speed: - amount: 35 type: Land @@ -25930,9 +26680,11 @@ monsters: ac_special: null automatic_abilities: null description: '*This entry did not have a separate description for the creature.*' + divine_spells: null hp: 36 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -25967,6 +26719,7 @@ monsters: skills: Acrobatics: 7 Athletics: 11 + skills_special: null speed: - amount: 40 type: Land @@ -25989,10 +26742,12 @@ monsters: automatic_abilities: null description: Hydras are multiheaded, foul-tempered serpentine beasts with voracious appetites, widely feared for their regeneration abilities. + divine_spells: null hp: 90 immunities: - area damage innate_spells: null + items: null languages: null level: 6 melee: @@ -26041,6 +26796,7 @@ monsters: skills: Athletics: 17 Stealth: 12 + skills_special: null speed: - amount: 25 type: Land @@ -26070,9 +26826,11 @@ monsters: most of their prey themselves, while striped and brown hyenas are more likely to be scavengers. Their jaws are exceptionally powerful, allowing hyenas to seize a victim and pull it to the rest of the pack.' + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -26112,6 +26870,7 @@ monsters: Acrobatics: 6 Athletics: 7 Stealth: 6 + skills_special: null speed: - amount: 40 type: Land @@ -26137,9 +26896,11 @@ monsters: formidable predators to be reckoned with, due both to their size and to their bone-crushing jaws. Gnoll clans find these creatures particularly useful as mounts and guardians. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -26182,6 +26943,7 @@ monsters: Acrobatics: 8 Athletics: 12 Stealth: 8 + skills_special: null speed: - amount: 40 type: Land @@ -26207,9 +26969,11 @@ monsters: reaches. Kobolds are capable of landing sneaky strikes against unsuspecting foes but are just as quick to scamper off to safety when they don't, as a group, outnumber their enemies at least two to one. + divine_spells: null hp: 8 immunities: null innate_spells: null + items: null languages: - Draconic level: -1 @@ -26268,6 +27032,7 @@ monsters: Acrobatics: 5 Crafting: 2 Stealth: 5 + skills_special: null speed: - amount: 25 type: Land @@ -26291,9 +27056,11 @@ monsters: automatic_abilities: null description: Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt. + divine_spells: null hp: 16 immunities: null innate_spells: null + items: null languages: - Common - Draconic @@ -26349,6 +27116,7 @@ monsters: Nature: 6 Stealth: 7 Survival: 6 + skills_special: null speed: - amount: 25 type: Land @@ -26373,9 +27141,11 @@ monsters: description: Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds' claim to draconic heritage. + divine_spells: null hp: 25 immunities: null innate_spells: null + items: null languages: - Common - Draconic @@ -26437,6 +27207,7 @@ monsters: Diplomacy: 8 Intimidation: 8 Stealth: 7 + skills_special: null speed: - amount: 25 type: Land @@ -26462,6 +27233,7 @@ monsters: It hunts ships, whales, and heroes alike. The hatred and envy krakens hold for their rivals, the alghollthus, has led many krakens to make their lairs in sunken cities, where they can sift through ancient lore for long-lost arcane secrets. + divine_spells: null hp: 360 immunities: - controlled @@ -26472,6 +27244,7 @@ monsters: name: dominate - level: 8 name: punishing winds + items: null languages: - Aquan - Common @@ -26561,6 +27334,7 @@ monsters: Intimidation: 32 Nature: 35 Stealth: 33 + skills_special: null speed: - amount: 10 type: Land @@ -26589,9 +27363,11 @@ monsters: of bogs and wetlands. While they are known to hunt and eat crocodiles, alligators, and virtually any creature with flesh, their favorite prey are lizardfolk, boggards, and dinosaurs. + divine_spells: null hp: 150 immunities: null innate_spells: null + items: null languages: null level: 8 melee: @@ -26656,6 +27432,7 @@ monsters: Athletics: 18 Stealth: 18 Survival: 17 + skills_special: null speed: - amount: 40 type: Land @@ -26690,6 +27467,7 @@ monsters: Whether this change was rewarded as a monstrous gift from Lamashtu or inflicted as a curse for abandoning their responsibilities by Pharasma remains the subject of debate to this day. + divine_spells: null hp: 95 immunities: null innate_spells: @@ -26707,6 +27485,7 @@ monsters: - frequency: at will level: 2 name: mirror image + items: null languages: - Abyssal - Common @@ -26776,6 +27555,7 @@ monsters: Intimidation: 13 Stealth: 15 Survival: 11 + skills_special: null speed: - amount: 40 type: Land @@ -26806,6 +27586,7 @@ monsters: by the occult power they pursue, and some have even have grand designs to break the animalistic curse that transformed them. However, every attempt so far has led to the matriarch's fall. + divine_spells: null hp: 135 immunities: - controlled @@ -26827,6 +27608,7 @@ monsters: - frequency: at will level: 2 name: mirror image + items: null languages: - Abyssal - Common @@ -26898,6 +27680,7 @@ monsters: Occultism: 17 Stealth: 16 Survival: 13 + skills_special: null speed: - amount: 30 type: Land @@ -26925,9 +27708,11 @@ monsters: description: Leaf leshys are diminutive protectors of forests clad in pine cone armor and hats of fruit, flowers, or leaves. They enjoy mock battles but act cautiously in real ones. + divine_spells: null hp: 15 immunities: null innate_spells: [] + items: null languages: - Common - Druidic @@ -26990,6 +27775,7 @@ monsters: Acrobatics: 4 Nature: 4 Stealth: 4 + skills_special: null speed: - amount: 25 type: Land @@ -27021,9 +27807,11 @@ monsters: - primal description: Gourd leshys are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it. + divine_spells: null hp: 20 immunities: null innate_spells: [] + items: null languages: - Common - Druidic @@ -27081,6 +27869,7 @@ monsters: skills: Nature: 5 Stealth: 7 + skills_special: null speed: - amount: 25 type: Land @@ -27105,9 +27894,11 @@ monsters: description: Fungus leshys guard caves, bogs, and damp, dark places. Their fungus gardens are bizarre by most standards, but fungus leshys are extremely proud of their works. + divine_spells: null hp: 30 immunities: null innate_spells: [] + items: null languages: - Common - Druidic @@ -27172,6 +27963,7 @@ monsters: Athletics: 6 Nature: 6 Stealth: 8 + skills_special: null speed: - amount: 25 type: Land @@ -27195,6 +27987,7 @@ monsters: automatic_abilities: null description: A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster. + divine_spells: null hp: 190 immunities: - death effects @@ -27203,6 +27996,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Abyssal - Aklo @@ -27264,6 +28058,7 @@ monsters: Diplomacy: 19 Religion: 22 Stealth: 20 + skills_special: null speed: - amount: 25 type: Land @@ -27298,6 +28093,7 @@ monsters: some of its bones and teeth to petrify with power and turn into blight crystals. The resulting lich skull, embedded with arcane gemstones and suffused with palpably powerful magic, forms a creature called a demilich. + divine_spells: null hp: 220 immunities: - disease @@ -27415,6 +28211,7 @@ monsters: Occultism: 30 Religion: 21 Stealth: 25 + skills_special: null speed: - amount: 30 type: Fly @@ -27438,6 +28235,7 @@ monsters: automatic_abilities: null description: Despite being among the weakest linnorms, the crag linnorm is a devastating predator, capable of quickly cooking its foes with its magma breath. + divine_spells: null hp: 270 immunities: - curse @@ -27454,6 +28252,7 @@ monsters: - frequency: constant level: 5 name: true seeing + items: null languages: - Aklo - Draconic @@ -27537,6 +28336,7 @@ monsters: skills: Acrobatics: 22 Athletics: 28 + skills_special: null speed: - amount: 35 type: Land @@ -27566,6 +28366,7 @@ monsters: description: The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs. + divine_spells: null hp: 330 immunities: - cold @@ -27582,6 +28383,7 @@ monsters: - frequency: constant level: 7 name: true seeing + items: null languages: - Aklo - Draconic @@ -27668,6 +28470,7 @@ monsters: skills: Acrobatics: 28 Athletics: 32 + skills_special: null speed: - amount: 35 type: Land @@ -27696,6 +28499,7 @@ monsters: automatic_abilities: null description: Although more powerful linnorms exist, the multi-headed tarn linnorm can wreak an awe-inspiring amount of devastation. + divine_spells: null hp: 400 immunities: - acid @@ -27712,6 +28516,7 @@ monsters: - frequency: constant level: 8 name: true seeing + items: null languages: - Aklo - Draconic @@ -27805,6 +28610,7 @@ monsters: Acrobatics: 32 Athletics: 38 Stealth: 34 + skills_special: null speed: - amount: 35 type: Land @@ -27835,6 +28641,7 @@ monsters: description: Tor linnorms dwell in the tallest volcanic mountains, either within natural formed caverns or within molten craters. A tor linnorm's temper can be as hot and destructive as the magma the creature resembles. + divine_spells: null hp: 440 immunities: - curse @@ -27851,6 +28658,7 @@ monsters: - frequency: constant level: 8 name: true seeing + items: null languages: - Aklo - Draconic @@ -27942,6 +28750,7 @@ monsters: Acrobatics: 35 Athletics: 40 Stealth: 37 + skills_special: null speed: - amount: 35 type: Land @@ -27985,9 +28794,11 @@ monsters: from predators. A giant gecko's scales are often quite brightly colored or decorated in intricate patterns. Giant geckos span nearly 8 feet in length from head to tail, and they weigh about 120 pounds. + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -28017,6 +28828,7 @@ monsters: Acrobatics: 8 Athletics: 5 Stealth: 6 + skills_special: null speed: - amount: 30 type: Land @@ -28050,9 +28862,11 @@ monsters: lizard can ambush larger prey such as deer, boars, or even humanoids. A giant monitor lizard can consume nearly its own body weight in a single meal, and its loosely articulated jaws allow it to swallow surprisingly large prey. + divine_spells: null hp: 30 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -28095,6 +28909,7 @@ monsters: Acrobatics: 6 Athletics: 9 Stealth: 6 + skills_special: null speed: - amount: 30 type: Land @@ -28124,9 +28939,11 @@ monsters: size, elaborate neck frills (which, when displayed in a show of aggression and dominance, can be mistaken for wings), and ferocious hissing vocalizations used to frighten away creatures too large to eat. + divine_spells: null hp: 75 immunities: null innate_spells: null + items: null languages: null level: 5 melee: @@ -28180,6 +28997,7 @@ monsters: Acrobatics: 10 Athletics: 14 Stealth: 10 + skills_special: null speed: - amount: 30 type: Land @@ -28209,9 +29027,11 @@ monsters: the knowledge they were beaten, in hopes that such word prevents further invasions, but they are not naive. The iruxi understand the need for revenge, and when they allow a foe to escape, they do not forget. + divine_spells: null hp: 21 immunities: null innate_spells: null + items: null languages: - Draconic - Iruxi @@ -28275,6 +29095,7 @@ monsters: Acrobatics: 5 Athletics: 6 Survival: 5 + skills_special: null speed: - amount: 25 type: Land @@ -28304,9 +29125,11 @@ monsters: it is the responsibility of the iruxi scouts to track them, observe them, and learn their ways and weaknesses so as to report back to the community and aid in the defense against potential reprisals. + divine_spells: null hp: 17 immunities: null innate_spells: null + items: null languages: - Common - Draconic @@ -28377,6 +29200,7 @@ monsters: Nature: 6 Stealth: 6 Survival: 8 + skills_special: null speed: - amount: 25 type: Land @@ -28405,9 +29229,11 @@ monsters: stargazers are among the people's most respected members. Even the lowliest stargazer, as presented here, has a number of useful primal spells to aid their kin; in larger iruxi settlements, stargazers wield even greater powers. + divine_spells: null hp: 30 immunities: null innate_spells: null + items: null languages: - Draconic - Iruxi @@ -28460,6 +29286,7 @@ monsters: Nature: 8 Stealth: 6 Survival: 8 + skills_special: null speed: - amount: 25 type: Land @@ -28488,9 +29315,11 @@ monsters: with large quills like those of a porcupine, which the manticore flings at prey by whipping its tail like a sling. These deadly spikes give the manticore the power to slaughter even well-armed warriors from the safety of the sky. + divine_spells: null hp: 90 immunities: null innate_spells: null + items: null languages: - Common level: 6 @@ -28545,6 +29374,7 @@ monsters: Athletics: 15 Intimidation: 11 Survival: 12 + skills_special: null speed: - amount: 25 type: Land @@ -28570,9 +29400,11 @@ monsters: description: These massive cousins of normal praying mantises stand taller than an average human. They stalk through dense forests, striking at meals from the trees. + divine_spells: null hp: 40 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -28623,6 +29455,7 @@ monsters: Acrobatics: 8 Athletics: 12 Stealth: 12 + skills_special: null speed: - amount: 25 type: Land @@ -28649,9 +29482,11 @@ monsters: automatic_abilities: null description: These gigantic mantids make their homes within deep jungles and prehistoric forests where they hunt and devour equally massive prey. + divine_spells: null hp: 220 immunities: null innate_spells: null + items: null languages: null level: 11 melee: @@ -28714,6 +29549,7 @@ monsters: Acrobatics: 18 Athletics: 25 Stealth: 22 + skills_special: null speed: - amount: 50 type: Land @@ -28748,9 +29584,11 @@ monsters: oracles who offer to help adventurers find what they seek—for a price. Of course, if wit and deception proves insufficient, a medusa can always simply turn rivals into ornate stone decorations with little more than a glare. + divine_spells: null hp: 105 immunities: null innate_spells: null + items: null languages: - Common level: 7 @@ -28825,6 +29663,7 @@ monsters: Deception: 16 Diplomacy: 14 Stealth: 16 + skills_special: null speed: - amount: 25 type: Land @@ -28847,9 +29686,11 @@ monsters: automatic_abilities: null description: Merfolk warriors form the bulk of the militias of their vast underwater realms and meet potential aggressors head-on with uncompromising force. + divine_spells: null hp: 19 immunities: null innate_spells: null + items: null languages: - Aquan - Common @@ -28894,6 +29735,7 @@ monsters: skills: Athletics: 5 Medicine: 4 + skills_special: null speed: - amount: 5 type: Land @@ -28920,9 +29762,11 @@ monsters: automatic_abilities: null description: Merfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic. + divine_spells: null hp: 30 immunities: null innate_spells: null + items: null languages: - Aquan - Common @@ -28979,6 +29823,7 @@ monsters: Deception: 6 Nature: 8 Religion: 8 + skills_special: null speed: - amount: 5 type: Land @@ -29009,9 +29854,11 @@ monsters: eaters, surprising their prey through their uncanny ability to mimic the form of common furniture and miscellany. They remain disguised until unsuspecting adventurers happen by, then they lash out in ambush. + divine_spells: null hp: 75 immunities: null innate_spells: null + items: null languages: - Common level: 4 @@ -29050,6 +29897,7 @@ monsters: skills: Athletics: 12 Deception: 8 + skills_special: null speed: - amount: 10 type: Land @@ -29080,6 +29928,7 @@ monsters: in the very moment when the hunted realizes that they have lost the game. Only then will the minotaur charge in for the kill, cutting foes down with powerful strikes or impaling them on its sharp horns. + divine_spells: null hp: 70 immunities: null innate_spells: null @@ -29148,6 +29997,7 @@ monsters: Athletics: 14 Intimidation: 9 Survival: 12 + skills_special: null speed: - amount: 25 type: Land @@ -29176,9 +30026,11 @@ monsters: long from tentacle tip to tentacle tip, yet despite this vast bulk, they are capable of flying with an uncommon grace, venting jets of foul-smelling spores to guide their flight. + divine_spells: null hp: 350 immunities: null innate_spells: null + items: null languages: - Aklo - Common @@ -29248,6 +30100,7 @@ monsters: Athletics: 41 Nature: 38 Occultism: 36 + skills_special: null speed: - amount: 40 type: Land @@ -29275,9 +30128,11 @@ monsters: is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis. + divine_spells: null hp: 300 immunities: null innate_spells: null + items: null languages: null level: 15 melee: @@ -29375,6 +30230,7 @@ monsters: - tremorsense (imprecise) 60 feet skills: Athletics: 32 + skills_special: null speed: - amount: 60 type: Land @@ -29413,6 +30269,7 @@ monsters: undead as their guardians in the afterlife often feel that such methods result in inferior undead—the pain and agony of death by mummification being an essential step in the process. + divine_spells: null hp: 110 immunities: - death effects @@ -29421,6 +30278,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Necril level: 6 @@ -29462,6 +30320,7 @@ monsters: skills: Athletics: 15 Stealth: 11 + skills_special: null speed: - amount: 20 type: Land @@ -29498,6 +30357,7 @@ monsters: of Opportunity and disruptive abilities—the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh presented here (which represents the least powerful variety of this deadly undead foe). + divine_spells: null hp: 165 immunities: - death effects @@ -29506,6 +30366,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Necril level: 9 @@ -29575,6 +30436,7 @@ monsters: Occultism: 15 Religion: 20 Stealth: 13 + skills_special: null speed: - amount: 20 type: Land @@ -29602,12 +30464,14 @@ monsters: truth: if one can take something, that something is theirs to have. The dark naga sees other creatures as lessers worthy only of subjugation or as rivals who must be eliminated.' + divine_spells: null hp: 115 immunities: null innate_spells: - frequency: constant level: 3 name: mind reading + items: null languages: - Aklo - Common @@ -29652,6 +30516,7 @@ monsters: Deception: 16 Intimidation: 16 Stealth: 19 + skills_special: null speed: - amount: 30 type: Land @@ -29681,9 +30546,11 @@ monsters: such a grand effort is its own reward. A guardian naga may join a group with similar values, such as a sect of priests or monks, to aid it in its holy endeavors and to exchange knowledge of the heavens.' + divine_spells: null hp: 175 immunities: null innate_spells: null + items: null languages: - Celestial - Common @@ -29730,6 +30597,7 @@ monsters: Deception: 18 Diplomacy: 21 Stealth: 20 + skills_special: null speed: - amount: 25 type: Land @@ -29763,9 +30631,11 @@ monsters: traits: - aura description: Nightmares are flaming equine harbingers of death. + divine_spells: null hp: 100 immunities: null innate_spells: [] + items: null languages: - Abyssal - Daemonic @@ -29822,6 +30692,7 @@ monsters: Athletics: 16 Intimidation: 14 Survival: 12 + skills_special: null speed: - amount: 40 type: Land @@ -29858,9 +30729,11 @@ monsters: - aura description: The enormous greater nightmare is a more dangerous variety of nightmare, particularly valued for its ability to invade other realities with its rider. + divine_spells: null hp: 200 immunities: null innate_spells: [] + items: null languages: - Abyssal - Daemonic @@ -29920,6 +30793,7 @@ monsters: Athletics: 24 Intimidation: 22 Survival: 20 + skills_special: null speed: - amount: 60 type: Land @@ -29956,6 +30830,7 @@ monsters: and when a nilith tires of its current plaything and becomes bored with its particular thoughts and fears, it murders the quarry before feeding on its flesh and moving onto the next victim. + divine_spells: null hp: 150 immunities: null innate_spells: @@ -29984,6 +30859,7 @@ monsters: - frequency: at will level: 3 name: mind reading + items: null languages: - Aklo - Common @@ -30046,6 +30922,7 @@ monsters: Occultism: 19 Stealth: 21 Survival: 17 + skills_special: null speed: - amount: 25 type: Land @@ -30081,6 +30958,7 @@ monsters: Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of nature. + divine_spells: null hp: 20 immunities: null innate_spells: @@ -30093,6 +30971,7 @@ monsters: - frequency: constant level: 2 name: speak with animals + items: null languages: - Common - Elven @@ -30143,6 +31022,7 @@ monsters: Nature: 6 Stealth: 6 Survival: 4 + skills_special: null speed: - amount: 25 type: Land @@ -30178,6 +31058,7 @@ monsters: enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby. + divine_spells: null hp: 55 immunities: null innate_spells: @@ -30201,6 +31082,7 @@ monsters: - frequency: constant level: 4 name: speak with plants + items: null languages: - Common - Elven @@ -30254,6 +31136,7 @@ monsters: Nature: 13 Stealth: 9 Survival: 12 + skills_special: null speed: - amount: 25 type: Land @@ -30289,12 +31172,14 @@ monsters: tend to depict naiad queens in their slightly more humanoid forms, which they don when they make the rare journey into civilized lands to garner allies or gauge threats. + divine_spells: null hp: 100 immunities: null innate_spells: - frequency: at will level: 4 name: tidal surge + items: null languages: - Common - Elven @@ -30376,6 +31261,7 @@ monsters: Performance: 20 Stealth: 14 Survival: 15 + skills_special: null speed: - amount: 25 type: Land @@ -30414,6 +31300,7 @@ monsters: strange relationships with powerful and deadly fey, working together in a dualistic way despite their differences, with the hamadryad representing nature's wonders and the other fey representing nature's wrath. + divine_spells: null hp: 220 immunities: null innate_spells: @@ -30443,6 +31330,7 @@ monsters: - frequency: constant level: 4 name: speak with plants + items: null languages: - Common - Elven @@ -30537,6 +31425,7 @@ monsters: Performance: 28 Stealth: 25 Survival: 24 + skills_special: null speed: - amount: 30 type: Land @@ -30561,9 +31450,11 @@ monsters: ac_special: null automatic_abilities: null description: Giant octopuses are found in the heart of deep, dark oceans. + divine_spells: null hp: 135 immunities: null innate_spells: null + items: null languages: null level: 8 melee: @@ -30640,6 +31531,7 @@ monsters: Acrobatics: 17 Athletics: 20 Stealth: 17 + skills_special: null speed: - amount: 15 type: Land @@ -30681,11 +31573,13 @@ monsters: where an ofalth''s body ends and the foul contents of the cesspit they wallow within begins. They move through refuse heaps in search of organic material in their endless quest to sate their hunger.' + divine_spells: null hp: 170 immunities: - disease - poison innate_spells: null + items: null languages: - Common level: 10 @@ -30731,6 +31625,7 @@ monsters: skills: Athletics: 23 Stealth: 19 + skills_special: null speed: - amount: 30 type: Land @@ -30756,9 +31651,11 @@ monsters: warriors are quick to turn on their kin when there's a shortage of smaller folk to torment, so those who lead ogres do their best to keep them constantly distracted with new opportunities for raids and ruin. + divine_spells: null hp: 50 immunities: null innate_spells: null + items: null languages: - Jotun level: 3 @@ -30799,6 +31696,7 @@ monsters: skills: Athletics: 12 Intimidation: 9 + skills_special: null speed: - amount: 25 type: Land @@ -30830,9 +31728,11 @@ monsters: who somehow manage to beat a glutton at the rules of its own game can often enrage and frustrate the ogre enough that the resulting tantrum is more than enough distraction to afford a last-ditch escape from doom. + divine_spells: null hp: 70 immunities: null innate_spells: null + items: null languages: - Jotun level: 4 @@ -30887,6 +31787,7 @@ monsters: Athletics: 12 Intimidation: 10 Survival: 6 + skills_special: null speed: - amount: 30 type: Land @@ -30913,9 +31814,11 @@ monsters: is invariably that family's boss. Quick to hook fallen foes on their weapons, even other ogres fear the repercussions of displeasing an ogre boss. When an ogre boss barks out commands, the other members of the family move quickly to obey. + divine_spells: null hp: 130 immunities: null innate_spells: null + items: null languages: - Common - Jotun @@ -30971,6 +31874,7 @@ monsters: Athletics: 16 Intimidation: 16 Stealth: 11 + skills_special: null speed: - amount: 25 type: Land @@ -30997,6 +31901,7 @@ monsters: traits: null description: These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small. + divine_spells: null hp: 40 immunities: - acid @@ -31006,6 +31911,7 @@ monsters: - unconscious - visual innate_spells: null + items: null languages: null level: 1 melee: @@ -31041,6 +31947,7 @@ monsters: - no vision skills: Stealth: 1 + skills_special: null speed: - amount: 10 type: Land @@ -31080,6 +31987,7 @@ monsters: scour their domain for food. The acid in their bodies is weak enough that many gelatinous cubes still contain the gear of their victims, as they're unable to break them down. + divine_spells: null hp: 90 immunities: - acid @@ -31089,6 +31997,7 @@ monsters: - unconscious - visual innate_spells: null + items: null languages: null level: 3 melee: @@ -31134,6 +32043,7 @@ monsters: - no vision skills: Athletics: 11 + skills_special: null speed: - amount: 15 type: Land @@ -31163,6 +32073,7 @@ monsters: other materials, including a victim's gear and bones, intact. Some ancient cultures would entomb bodies in stone sarcophaguses with ochre jellies to allow the ooze to break down the flesh and clean and polish the bones. + divine_spells: null hp: 150 immunities: - acid @@ -31175,6 +32086,7 @@ monsters: - unconscious - visual innate_spells: null + items: null languages: null level: 5 melee: @@ -31211,6 +32123,7 @@ monsters: - no vision skills: Athletics: 13 + skills_special: null speed: - amount: 15 type: Land @@ -31242,6 +32155,7 @@ monsters: to dissolve with their corrosive secretions. This caustic acid is particularly dangerous to creatures that attack a pudding, as it can quickly damage and destroy gear. + divine_spells: null hp: 165 immunities: - acid @@ -31253,6 +32167,7 @@ monsters: - unconscious - visual innate_spells: null + items: null languages: null level: 7 melee: @@ -31294,6 +32209,7 @@ monsters: - no vision skills: Athletics: 18 + skills_special: null speed: - amount: 20 type: Land @@ -31322,9 +32238,11 @@ monsters: description: If orc armies are rarely well organized, this shortcoming can likely be traced to the furious and undisciplined rank-and-file brutes who make up the bulk of an orc warband. + divine_spells: null hp: 15 immunities: null innate_spells: null + items: null languages: - Orcish level: 0 @@ -31373,6 +32291,7 @@ monsters: skills: Athletics: 5 Intimidation: 2 + skills_special: null speed: - amount: 25 type: Land @@ -31397,9 +32316,11 @@ monsters: description: The typical orc warrior is a violent combatant familiar to many adventurers. Orc warriors fight for their clan, for riches, and— perhaps most of all—for personal glory. + divine_spells: null hp: 23 immunities: null innate_spells: null + items: null languages: - Orcish level: 1 @@ -31458,6 +32379,7 @@ monsters: Athletics: 7 Intimidation: 4 Survival: 4 + skills_special: null speed: - amount: 25 type: Land @@ -31481,9 +32403,11 @@ monsters: automatic_abilities: null description: When orcs raid, the strongest is chosen as the leader, backed up by brothers, sisters, and other immediate family. + divine_spells: null hp: 32 immunities: null innate_spells: null + items: null languages: - Common - Orcish @@ -31544,6 +32468,7 @@ monsters: Athletics: 8 Intimidation: 6 Survival: 5 + skills_special: null speed: - amount: 25 type: Land @@ -31571,10 +32496,12 @@ monsters: of eyes at the end, the otyugh has perfectly adapted to life in its cramped, disgusting environment, where it uses its appendages to see into tight spaces and grasp hidden prey. + divine_spells: null hp: 70 immunities: - disease innate_spells: null + items: null languages: - Common level: 4 @@ -31633,6 +32560,7 @@ monsters: Acrobatics: 8 Athletics: 14 Stealth: 8 + skills_special: null speed: - amount: 20 type: Land @@ -31658,9 +32586,11 @@ monsters: that strays into its domain. Those who run afoul of an owlbear hear its terrifying screech only seconds before the massive creature is upon them, ripping them apart with deadly talons and a powerful beak. + divine_spells: null hp: 70 immunities: null innate_spells: null + items: null languages: null level: 4 melee: @@ -31726,6 +32656,7 @@ monsters: Acrobatics: 7 Athletics: 14 Intimidation: 10 + skills_special: null speed: - amount: 25 type: Land @@ -31752,9 +32683,11 @@ monsters: actively resist being mounted or controlled by evil creatures, attempting to buck an unwanted rider at every opportunity. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. + divine_spells: null hp: 55 immunities: null innate_spells: null + items: null languages: - Common level: 3 @@ -31804,6 +32737,7 @@ monsters: skills: Acrobatics: 11 Athletics: 10 + skills_special: null speed: - amount: 40 type: Land @@ -31833,6 +32767,7 @@ monsters: Phoenixes are often sought out for their knowledge or healing abilities, as they cannot abide the sight of suffering and deny their succor only to the most foul and irredeemable of creatures. + divine_spells: null hp: 300 immunities: - fire @@ -31870,6 +32805,7 @@ monsters: - frequency: constant level: 6 name: see invisibility + items: null languages: - Auran - Celestial @@ -31941,6 +32877,7 @@ monsters: Diplomacy: 31 Intimidation: 27 Nature: 25 + skills_special: null speed: - amount: 25 type: Land @@ -31969,9 +32906,11 @@ monsters: types is pitborn, who bear a demonic corruption infesting their mortal bloodline. Some strive to live above their forebear's fiendish reputation, but many, such as this tiefling adept, simply accept their label and delve fully into evil. + divine_spells: null hp: 29 immunities: null innate_spells: [] + items: null languages: - Abyssal - Common @@ -32035,6 +32974,7 @@ monsters: Religion: 6 Society: 9 Stealth: 7 + skills_special: null speed: - amount: 25 type: Land @@ -32060,10 +33000,12 @@ monsters: description: Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle of life and death. + divine_spells: null hp: 56 immunities: - effects that would transform their body or soul to an undead innate_spells: null + items: null languages: - Common - Necril @@ -32140,6 +33082,7 @@ monsters: Nature: 8 Stealth: 12 Survival: 8 + skills_special: null speed: - amount: 25 type: Land @@ -32250,6 +33193,7 @@ monsters: Medicine: 9 Religion: 11 Society: 7 + skills_special: null speed: - amount: 20 type: Land @@ -32283,6 +33227,7 @@ monsters: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.' + divine_spells: null hp: 55 immunities: - death effects @@ -32295,6 +33240,7 @@ monsters: - frequency: at will level: 3 name: telekinetic maneuver + items: null languages: - Common level: 5 @@ -32362,6 +33308,7 @@ monsters: Acrobatics: 14 Intimidation: 15 Stealth: 14 + skills_special: null speed: - amount: 20 type: Fly @@ -32395,9 +33342,11 @@ monsters: nature in the Forest of Spirits. The truth is that while porachas frequently associate with kami, they are their own breed of mysterious monster with powers over time and space that set them apart from nature spirits. + divine_spells: null hp: 50 immunities: null innate_spells: null + items: null languages: - Common - Sylvan @@ -32466,6 +33415,7 @@ monsters: Diplomacy: 11 Stealth: 13 Survival: 10 + skills_special: null speed: - amount: 40 type: Land @@ -32502,6 +33452,7 @@ monsters: side effect of the Maelstrom's constantly churning energy. To call a voidworm a protean in the presence of a more powerful protean is as sure a way to instigate combat as any. + divine_spells: null hp: 16 immunities: null innate_spells: @@ -32519,6 +33470,7 @@ monsters: - frequency: constant level: 4 name: freedom of movement + items: null languages: - Abyssal - Protean @@ -32588,6 +33540,7 @@ monsters: Deception: 6 Religion: 4 Stealth: 7 + skills_special: null speed: - amount: 20 type: Land @@ -32626,6 +33579,7 @@ monsters: tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are the most bestial of the proteans and occupy one of their lowest castes. Naunets are 12 feet long and weigh 900 pounds. + divine_spells: null hp: 120 immunities: null innate_spells: @@ -32647,6 +33601,7 @@ monsters: - frequency: constant level: 4 name: freedom of movement + items: null languages: - Abyssal - Celestial @@ -32743,6 +33698,7 @@ monsters: Intimidation: 16 Stealth: 14 Survival: 12 + skills_special: null speed: - amount: 25 type: Land @@ -32790,6 +33746,7 @@ monsters: of office—a crown of shifting symbols that hovers above its head—never changes. A keketar cannot remove its crown but can suppress it, although most are loath to do so and consider such an act one of cowardice or shame.' + divine_spells: null hp: 290 immunities: null innate_spells: @@ -32845,6 +33802,7 @@ monsters: - frequency: constant level: 4 name: freedom of movement + items: null languages: - Abyssal - Celestial @@ -32939,6 +33897,7 @@ monsters: Intimidation: 35 Religion: 30 Stealth: 28 + skills_special: null speed: - amount: 40 type: Land @@ -32978,6 +33937,7 @@ monsters: the administrative grunt work that keeps the Boneyard functioning. Most nosois are particularly chatty and eager to discuss how important they consider their individual assignments to be. + divine_spells: null hp: 18 immunities: - death effects @@ -32987,6 +33947,7 @@ monsters: name: read omens - level: 4 name: talking corpse + items: null languages: - Abyssal - Celestial @@ -33062,6 +34023,7 @@ monsters: Religion: 6 Society: 2 Stealth: 6 + skills_special: null speed: - amount: 15 type: Land @@ -33095,6 +34057,7 @@ monsters: thwart death or interfere with the natural flow of souls. Morrignas dress in flowing spider silk and wear masks reminiscent of webs, as they consider patient and watchful spiders to be their spiritual kin. + divine_spells: null hp: 240 immunities: - death effects @@ -33200,6 +34163,7 @@ monsters: Religion: 29 Society: 24 Stealth: 27 + skills_special: null speed: - amount: 30 type: Land @@ -33228,9 +34192,11 @@ monsters: description: Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. These creatures have long beaks and equally long crests that protrude from the backs of their heads. + divine_spells: null hp: 35 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -33265,6 +34231,7 @@ monsters: skills: Acrobatics: 10 Athletics: 7 + skills_special: null speed: - amount: 10 type: Land @@ -33293,9 +34260,11 @@ monsters: fish, amphibians, and other invertebrates. They are not inherently aggressive creatures and are happy to scavenge for food, but when presented with live prey they readily attack almost any creature smaller than themselves. + divine_spells: null hp: 110 immunities: null innate_spells: null + items: null languages: null level: 7 melee: @@ -33343,6 +34312,7 @@ monsters: skills: Acrobatics: 14 Athletics: 17 + skills_special: null speed: - amount: 15 type: Land @@ -33375,6 +34345,7 @@ monsters: on them, gaining strength and sustenance from their dismay. For the quelaunt, no act is too terrible or cruel to inflict on its victims, since the more a creature suffers, the more the quelaunt feasts. + divine_spells: null hp: 305 immunities: null innate_spells: @@ -33389,6 +34360,7 @@ monsters: - frequency: constant level: 4 name: air walk + items: null languages: - Aklo level: 15 @@ -33462,6 +34434,7 @@ monsters: Deception: 30 Intimidation: 30 Occultism: 27 + skills_special: null speed: - amount: 40 type: Land @@ -33490,11 +34463,13 @@ monsters: and wear numerous elaborate accessories, whether in their true form or in disguise as human children, halfling merchants, or anything else that helps them blend into their targeted society. + divine_spells: null hp: 60 immunities: null innate_spells: - level: 4 name: clairvoyance + items: null languages: - Common - Infernal @@ -33557,6 +34532,7 @@ monsters: Deception: 14 Stealth: 13 Thievery: 13 + skills_special: null speed: - amount: 25 type: Land @@ -33583,9 +34559,11 @@ monsters: description: When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms. + divine_spells: null hp: 155 immunities: null innate_spells: [] + items: null languages: - Common - Infernal @@ -33673,6 +34651,7 @@ monsters: Occultism: 18 Performance: 19 Stealth: 20 + skills_special: null speed: - amount: 35 type: Land @@ -33702,9 +34681,11 @@ monsters: hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend to favor temperate or warm climates as opposed to cold regions. + divine_spells: null hp: 8 immunities: null innate_spells: null + items: null languages: null level: -1 melee: @@ -33745,6 +34726,7 @@ monsters: Acrobatics: 5 Athletics: 2 Stealth: 5 + skills_special: null speed: - amount: 30 type: Land @@ -33772,11 +34754,13 @@ monsters: vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease's spread. + divine_spells: null hp: 14 immunities: - precision - swarm mind innate_spells: null + items: null languages: null level: 1 melee: null @@ -33816,6 +34800,7 @@ monsters: Acrobatics: 8 Athletics: 4 Stealth: 6 + skills_special: null speed: - amount: 30 type: Land @@ -33845,6 +34830,7 @@ monsters: name: Infused Items traits: null description: Ratfolk grenadiers use alchemy and stealth to defend their communities. + divine_spells: null hp: 60 immunities: null innate_spells: null @@ -33923,6 +34909,7 @@ monsters: Society: 10 Stealth: 12 Thievery: 9 + skills_special: null speed: - amount: 25 type: Land @@ -33964,6 +34951,7 @@ monsters: especially to those who recognize the sound for what it is. Redcaps typically stand only 3 feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled hair. + divine_spells: null hp: 60 immunities: null innate_spells: null @@ -34032,6 +35020,7 @@ monsters: Intimidation: 13 Nature: 10 Stealth: 13 + skills_special: null speed: - amount: 50 type: Land @@ -34056,9 +35045,11 @@ monsters: As one might expect from its name, a reefclaw's oversized claws are powerful weapons with their vicelike grip and the ability to inject potent venom into unfortunate prey. + divine_spells: null hp: 17 immunities: null innate_spells: null + items: null languages: - Common level: 1 @@ -34099,6 +35090,7 @@ monsters: skills: Acrobatics: 7 Athletics: 4 + skills_special: null speed: - amount: 5 type: Land @@ -34128,11 +35120,13 @@ monsters: head. The most unusual aspect of the creature, however, is its internal heat, which burns with such intensity that it causes the armored plates on the creature's back to become superheated whenever the beast is agitated. + divine_spells: null hp: 120 immunities: - cold - fire innate_spells: null + items: null languages: - Jotun level: 7 @@ -34197,6 +35191,7 @@ monsters: skills: Athletics: 18 Stealth: 13 + skills_special: null speed: - amount: 35 type: Land @@ -34229,9 +35224,11 @@ monsters: such as ravens and buzzards, who find it easy to steal bits of the larger birds' meals. Rocs, for the most part, don't mind these creatures, which sometimes get gobbled up along with the rest of the roc's food. + divine_spells: null hp: 180 immunities: null innate_spells: null + items: null languages: null level: 9 melee: @@ -34293,6 +35290,7 @@ monsters: skills: Acrobatics: 15 Athletics: 21 + skills_special: null speed: - amount: 20 type: Land @@ -34318,9 +35316,11 @@ monsters: description: To all but the most sharp-eyed underground explorers, a roper appears to be nothing more than a large stalactite, stalagmite, or pillar of ice. Cunning and patient ambush predators, ropers use this to their advantage. + divine_spells: null hp: 215 immunities: null innate_spells: null + items: null languages: - Aklo - Undercommon @@ -34387,6 +35387,7 @@ monsters: Nature: 17 Religion: 19 Stealth: 17 + skills_special: null speed: - amount: 10 type: Land @@ -34420,9 +35421,11 @@ monsters: However, it is the rust monster's feathery antennae that strike fear in the hearts of battle-hardened warriors, for a single touch from even just one antenna can reduce an adventurer's most valuable tools to a useless pile of rust. + divine_spells: null hp: 40 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -34481,6 +35484,7 @@ monsters: - metal scent 30 feet skills: Athletics: 7 + skills_special: null speed: - amount: 35 type: Land @@ -34521,6 +35525,7 @@ monsters: mortals to join raucous parties or engage in trysts in moonlit glades. If a potential companion rejects a satyr's advances, however, the satyr has little interest in continuing a conversation and goes off to find more amenable revelers. + divine_spells: null hp: 80 immunities: null innate_spells: @@ -34612,6 +35617,7 @@ monsters: Performance: 13 Stealth: 11 Survival: 8 + skills_special: null speed: - amount: 35 type: Land @@ -34639,9 +35645,11 @@ monsters: caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -34692,6 +35700,7 @@ monsters: skills: Athletics: 11 Stealth: 7 + skills_special: null speed: - amount: 40 type: Land @@ -34715,11 +35724,13 @@ monsters: description: While a single scorpion is itself a menace, swarms of these vermin can be outright devastating. These skittering droves of death swiftly bring down their prey before devouring everything short of the victim's bones. + divine_spells: null hp: 55 immunities: - precision - swarm mind innate_spells: null + items: null languages: null level: 4 melee: null @@ -34759,6 +35770,7 @@ monsters: Acrobatics: 11 Athletics: 6 Stealth: 11 + skills_special: null speed: - amount: 25 type: Land @@ -34790,6 +35802,7 @@ monsters: the inky waters of the ocean in search of aquatic prey, tread ashore to gauge landborne threats, or charge into battle with the advance forces of a greater sea devil war party. + divine_spells: null hp: 30 immunities: null innate_spells: null @@ -34867,6 +35880,7 @@ monsters: Intimidation: 5 Stealth: 8 Survival: 7 + skills_special: null speed: - amount: 25 type: Land @@ -34900,6 +35914,7 @@ monsters: description: Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail. + divine_spells: null hp: 60 immunities: null innate_spells: null @@ -34978,6 +35993,7 @@ monsters: Athletics: 12 Intimidation: 9 Survival: 9 + skills_special: null speed: - amount: 25 type: Land @@ -35011,6 +36027,7 @@ monsters: description: Unlike in many cultures, the highest-ranking sea devils are expected not just to wade into battle alongside their brethren, but to actively lead the campaign. + divine_spells: null hp: 95 immunities: null innate_spells: null @@ -35095,6 +36112,7 @@ monsters: Intimidation: 12 Stealth: 12 Survival: 11 + skills_special: null speed: - amount: 25 type: Land @@ -35134,9 +36152,11 @@ monsters: the elusive monster that sunk their ships and took their livelihoods. These hunts rely on rumors and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents. + divine_spells: null hp: 210 immunities: null innate_spells: null + items: null languages: null level: 12 melee: @@ -35219,6 +36239,7 @@ monsters: Acrobatics: 18 Athletics: 26 Stealth: 28 + skills_special: null speed: - amount: 20 type: Land @@ -35246,6 +36267,7 @@ monsters: on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies. + divine_spells: null hp: 40 immunities: - death effects @@ -35255,6 +36277,7 @@ monsters: - precision - unconscious innate_spells: null + items: null languages: - Necril level: 4 @@ -35307,6 +36330,7 @@ monsters: skills: Acrobatics: 10 Stealth: 14 + skills_special: null speed: - amount: 30 type: Fly @@ -35330,6 +36354,7 @@ monsters: automatic_abilities: null description: Shadows that spend long amounts of time on the Shadow Plane and absorb its magic become greater shadows. + divine_spells: null hp: 75 immunities: - death effects @@ -35339,6 +36364,7 @@ monsters: - precision - unconscious innate_spells: [] + items: null languages: - Necril level: 7 @@ -35396,6 +36422,7 @@ monsters: skills: Acrobatics: 16 Stealth: 20 + skills_special: null speed: - amount: 30 type: Fly @@ -35432,10 +36459,12 @@ monsters: hunker down and hide in plain sight. A shambler can draw nutrients from plant matter or soil, but won't do so if it suspects meat might soon wander near, and indeed may lie in wait for days in anticipation of such a meal. + divine_spells: null hp: 120 immunities: - electricity innate_spells: null + items: null languages: - Common - Elven @@ -35475,6 +36504,7 @@ monsters: skills: Athletics: 16 Stealth: 12 + skills_special: null speed: - amount: 20 type: Land @@ -35503,9 +36533,11 @@ monsters: description: An apex predator among the coastal surface waters where it hunts, the great white shark is one of the largest shark species. These silent killers glide gracefully through the ocean, always in search of their next meal. + divine_spells: null hp: 60 immunities: null innate_spells: null + items: null languages: null level: 4 melee: @@ -35550,6 +36582,7 @@ monsters: Athletics: 14 Stealth: 12 Survival: 9 + skills_special: null speed: - amount: 40 type: Swim @@ -35577,9 +36610,11 @@ monsters: description: Prehistoric sharks of incredible size, strength, and ferocity, megalodons scour waters deep and shallow to sate their considerable hunger. The presence of a megalodon undeniably affects the local aquatic ecosystem. + divine_spells: null hp: 180 immunities: null innate_spells: null + items: null languages: null level: 9 melee: @@ -35639,6 +36674,7 @@ monsters: Athletics: 21 Stealth: 19 Survival: 16 + skills_special: null speed: - amount: 80 type: Swim @@ -35673,6 +36709,7 @@ monsters: gaping mouths reveal their heads to be voids filled with unnatural light. Shining children use this light as a weapon, weaving illusions and focusing beams of fiery brilliance. + divine_spells: null hp: 215 immunities: - blinded @@ -35701,6 +36738,7 @@ monsters: - frequency: at will level: 2 name: illusory object + items: null languages: - Aklo level: 12 @@ -35747,6 +36785,7 @@ monsters: Diplomacy: 21 Intimidation: 21 Occultism: 18 + skills_special: null speed: - amount: 30 type: Land @@ -35774,6 +36813,7 @@ monsters: unreal nightmare, the truth is altogether more dire. Shoggoths exist, yet they tend keep to the deepest of ocean trenches or the most remote of caverns and ruins, emerging to spread chaos and destruction in their slimy wakes. + divine_spells: null hp: 275 immunities: - blinded @@ -35783,6 +36823,7 @@ monsters: - precision - sleep innate_spells: null + items: null languages: - Aklo level: 18 @@ -35834,6 +36875,7 @@ monsters: skills: Athletics: 36 Intimidation: 29 + skills_special: null speed: - amount: 40 type: Land @@ -35869,9 +36911,11 @@ monsters: making their claws and fangs nearly unbreakable, this unique physiological trait makes shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest the precious material from their corpses. + divine_spells: null hp: 195 immunities: null innate_spells: null + items: null languages: null level: 12 melee: @@ -35931,6 +36975,7 @@ monsters: skills: Athletics: 25 Survival: 22 + skills_special: null speed: - amount: 40 type: Land @@ -35964,6 +37009,7 @@ monsters: world-threatening conflicts, serving as agents of good deities or vigilantes who spread their own brand of justice, typically by obliterating or banishing evil extraplanar beings. + divine_spells: null hp: 350 immunities: - disease @@ -35986,6 +37032,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Celestial - Common @@ -36062,6 +37109,7 @@ monsters: Performance: 28 Religion: 35 Survival: 32 + skills_special: null speed: - amount: 40 type: Land @@ -36146,6 +37194,7 @@ monsters: ranseur + 10 (disarm, reach 10 feet), **Damage** 1d10+4 piercing **Sinful Bite** Creatures that critically fail their saves against a wrathspawn''s sinful bite are drained 1 as well as enfeebled 1 for 1 minute.' + divine_spells: null hp: 30 immunities: - controlled @@ -36210,6 +37259,7 @@ monsters: Athletics: 8 Stealth: 9 Survival: 6 + skills_special: null speed: - amount: 30 type: Land @@ -36231,6 +37281,7 @@ monsters: ac_special: null automatic_abilities: null description: The most common skeletal minions are mere guardians. + divine_spells: null hp: 4 immunities: - death effects @@ -36240,6 +37291,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: null level: -1 melee: @@ -36299,6 +37351,7 @@ monsters: skills: Acrobatics: 6 Athletics: 3 + skills_special: null speed: - amount: 25 type: Land @@ -36322,6 +37375,7 @@ monsters: ac_special: null automatic_abilities: null description: These skeletons retain the cunning they possessed in life. + divine_spells: null hp: 25 immunities: - death effects @@ -36330,6 +37384,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Common - Necril @@ -36390,6 +37445,7 @@ monsters: Acrobatics: 8 Athletics: 8 Intimidation: 7 + skills_special: null speed: - amount: 25 type: Land @@ -36412,6 +37468,7 @@ monsters: ac_special: null automatic_abilities: null description: Skeletal horses are sometimes used as mounts by other undead or monsters. + divine_spells: null hp: 33 immunities: - death effects @@ -36421,6 +37478,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: null level: 2 melee: @@ -36467,6 +37525,7 @@ monsters: skills: Acrobatics: 7 Athletics: 9 + skills_special: null speed: - amount: 40 type: Land @@ -36490,6 +37549,7 @@ monsters: ac_special: null automatic_abilities: null description: The reanimated bones of giants make excellent necromantic thralls. + divine_spells: null hp: 50 immunities: - death effects @@ -36499,6 +37559,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: null level: 3 melee: @@ -36559,6 +37620,7 @@ monsters: skills: Athletics: 12 Intimidation: 9 + skills_special: null speed: - amount: 30 type: Land @@ -36582,6 +37644,7 @@ monsters: ac_special: null automatic_abilities: null description: Huge giants and other enormous creatures make powerful skeletons. + divine_spells: null hp: 105 immunities: - death effects @@ -36591,6 +37654,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: null level: 7 melee: @@ -36642,6 +37706,7 @@ monsters: skills: Athletics: 20 Intimidation: 15 + skills_special: null speed: - amount: 30 type: Land @@ -36680,6 +37745,7 @@ monsters: of the delirium and agony experienced by doomed climbers and lost trailblazers just before they met their end. In some places, a skulltaker is also known as a saxra. + divine_spells: null hp: 300 immunities: - cold @@ -36701,6 +37767,7 @@ monsters: - frequency: constant level: 6 name: true seeing + items: null languages: - Necril level: 18 @@ -36786,6 +37853,7 @@ monsters: Intimidation: 35 Religion: 30 Stealth: 32 + skills_special: null speed: - amount: 30 type: Land @@ -36814,9 +37882,11 @@ monsters: rival slurks. With the slurk's natural ability to climb walls and cling effortlessly to ceilings, it can be easy for unwary cave explorers to end up on the wrong end of the beast's formidable ivory tusks. + divine_spells: null hp: 35 immunities: null innate_spells: null + items: null languages: - Draconic level: 2 @@ -36867,6 +37937,7 @@ monsters: Athletics: 8 Intimidation: 24 Stealth: 5 + skills_special: null speed: - amount: 30 type: Land @@ -36893,9 +37964,11 @@ monsters: that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim's heart. + divine_spells: null hp: 8 immunities: null innate_spells: null + items: null languages: null level: -1 melee: @@ -36934,6 +38007,7 @@ monsters: Athletics: 1 Stealth: 5 Survival: 3 + skills_special: null speed: - amount: 20 type: Land @@ -36962,9 +38036,11 @@ monsters: a ball when frightened, though most people know it for its hunting tactic of coiling around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists sometimes keep ball pythons as pets. + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -37006,6 +38082,7 @@ monsters: Athletics: 6 Stealth: 6 Survival: 4 + skills_special: null speed: - amount: 20 type: Land @@ -37033,9 +38110,11 @@ monsters: description: The giant viper's fangs are a frightening sight, with injection tubes as long as daggers. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality. + divine_spells: null hp: 26 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -37079,6 +38158,7 @@ monsters: Athletics: 8 Stealth: 8 Survival: 6 + skills_special: null speed: - amount: 20 type: Land @@ -37108,9 +38188,11 @@ monsters: watch out for snakes that might drop on them from the jungle canopy above, giant anacondas are most commonly encountered in ponds and rivers, where they feed on prey including manatees and capybaras. + divine_spells: null hp: 175 immunities: null innate_spells: null + items: null languages: null level: 8 melee: @@ -37175,6 +38257,7 @@ monsters: Athletics: 21 Stealth: 15 Survival: 15 + skills_special: null speed: - amount: 30 type: Land @@ -37218,6 +38301,7 @@ monsters: Will save against the creator's Craft DC, ruining the doll if not preventing the donor's death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred + divine_spells: null hp: 23 immunities: - bleed @@ -37265,6 +38349,7 @@ monsters: - frequency: if alignment is Lawful Evil level: 3 name: zone of truth + items: null languages: - ' one spoken by its creator (typically Common)' level: 2 @@ -37298,6 +38383,7 @@ monsters: Acrobatics: 8 Occultism: 4 Stealth: 8 + skills_special: null speed: - amount: 20 type: Land @@ -37331,6 +38417,7 @@ monsters: in legends as nothing more than monsters, and though they are quick to anger and are capable of exacting deadly retribution for perceived slights, they are also very intelligent. + divine_spells: null hp: 135 immunities: null innate_spells: @@ -37359,6 +38446,7 @@ monsters: - frequency: constant level: 2 name: see invisibility + items: null languages: - Common - Draconic @@ -37412,6 +38500,7 @@ monsters: Diplomacy: 16 Intimidation: 18 Occultism: 17 + skills_special: null speed: - amount: 35 type: Land @@ -37440,11 +38529,13 @@ monsters: traits: null description: An abundance of food, the sudden hatching of a clutch of eggs, or magical influence can cause smaller spiders to gather in terrifying, deadly masses. + divine_spells: null hp: 12 immunities: - precision - swarm mind innate_spells: null + items: null languages: null level: 0 melee: null @@ -37486,6 +38577,7 @@ monsters: Acrobatics: 5 Athletics: 2 Stealth: 5 + skills_special: null speed: - amount: 20 type: Land @@ -37515,9 +38607,11 @@ monsters: traits: null description: Hunting spiders are the most common type of giant spider, though not the largest. + divine_spells: null hp: 16 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -37573,6 +38667,7 @@ monsters: Acrobatics: 7 Athletics: 5 Stealth: 7 + skills_special: null speed: - amount: 25 type: Land @@ -37596,9 +38691,11 @@ monsters: ac_special: null automatic_abilities: null description: Tarantulas are ambush predators, but will attack prey in the open. + divine_spells: null hp: 135 immunities: null innate_spells: null + items: null languages: null level: 6 melee: @@ -37648,6 +38745,7 @@ monsters: Acrobatics: 9 Athletics: 16 Stealth: 11 + skills_special: null speed: - amount: 30 type: Land @@ -37676,9 +38774,11 @@ monsters: traits: null description: Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami. + divine_spells: null hp: 220 immunities: null innate_spells: null + items: null languages: null level: 11 melee: @@ -37736,6 +38836,7 @@ monsters: Acrobatics: 18 Athletics: 23 Stealth: 22 + skills_special: null speed: - amount: 45 type: Land @@ -37774,6 +38875,7 @@ monsters: house cats, and prefer flight to a fight. On the other hand, sprites are incredibly curious about all forms of magic and heedlessly gather around ley line nexuses or other places of power. + divine_spells: null hp: 11 immunities: null innate_spells: @@ -37826,6 +38928,7 @@ monsters: skills: Acrobatics: 6 Stealth: 6 + skills_special: null speed: - amount: 10 type: Land @@ -37854,6 +38957,7 @@ monsters: vanquish. Even so, they fight bravely and with great cunning, using their magic and ranged sonic attacks while flying and leaping using their wings and powerful cricket-like lower torsos to stay out of reach. + divine_spells: null hp: 20 immunities: null innate_spells: @@ -37865,6 +38969,7 @@ monsters: name: invisibility - level: 1 name: illusory disguise + items: null languages: - Common - Sylvan @@ -37925,6 +39030,7 @@ monsters: Athletics: 2 Performance: 7 Stealth: 7 + skills_special: null speed: - amount: 25 type: Land @@ -37952,6 +39058,7 @@ monsters: are wanderers and tricksters who use their pixie dust to create all sorts of whimsical situations, as well as to defend themselves. Other creatures often have trouble understanding a pixie's rapid, rambling way of speaking. + divine_spells: null hp: 40 immunities: null innate_spells: @@ -37966,6 +39073,7 @@ monsters: name: faerie fire - level: 1 name: illusory disguise + items: null languages: - Common - Sylvan @@ -38031,6 +39139,7 @@ monsters: Deception: 11 Nature: 10 Stealth: 11 + skills_special: null speed: - amount: 15 type: Land @@ -38061,9 +39170,11 @@ monsters: occupations, earning them their reputation for being streetwise and unscrupulous—a label that, in turn, perpetuates the tengus' oppressive cycle of discrimination and illegitimate work. + divine_spells: null hp: 27 immunities: null innate_spells: null + items: null languages: - Common - Tengu @@ -38134,6 +39245,7 @@ monsters: Society: 5 Stealth: 8 Thievery: 8 + skills_special: null speed: - amount: 25 type: Land @@ -38161,6 +39273,7 @@ monsters: the Material Plane from the Abyssal realm, a terotricus's agenda is to feed on all living creatures, infecting them with its spores, and its presence can spell doom for any in its way. + divine_spells: null hp: 370 immunities: - controlled @@ -38168,6 +39281,7 @@ monsters: - paralyzed - sleep innate_spells: null + items: null languages: - Abyssal - Elven @@ -38243,6 +39357,7 @@ monsters: Intimidation: 35 Nature: 31 Survival: 31 + skills_special: null speed: - amount: 35 type: Land @@ -38274,6 +39389,7 @@ monsters: demon on the cusp of ascending to the true power of one of the rulers of the Abyss itself—a demon lord. For now, even as a nascent demon lord, Treerazer is a dangerous foe. + divine_spells: null hp: 550 immunities: - death effects @@ -38314,6 +39430,7 @@ monsters: - frequency: constant level: 4 name: freedom of movement + items: null languages: - Abyssal - Common @@ -38408,6 +39525,7 @@ monsters: Occultism: 38 Religion: 45 Stealth: 40 + skills_special: null speed: - amount: 60 type: Land @@ -38444,9 +39562,11 @@ monsters: trolls' legendary regenerative abilities. Trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security. + divine_spells: null hp: 115 immunities: null innate_spells: null + items: null languages: - Jotun level: 5 @@ -38490,6 +39610,7 @@ monsters: skills: Athletics: 12 Intimidation: 12 + skills_special: null speed: - amount: 30 type: Land @@ -38520,9 +39641,11 @@ monsters: far beyond their younger kin— they know to keep their allies close, and their enemies even closer. If a troll king so much as suspects that one of its followers is plotting to usurp it, retribution is swift and fatal. + divine_spells: null hp: 220 immunities: null innate_spells: null + items: null languages: - Jotun level: 10 @@ -38590,6 +39713,7 @@ monsters: Athletics: 21 Intimidation: 22 Survival: 17 + skills_special: null speed: - amount: 30 type: Land @@ -38624,6 +39748,7 @@ monsters: properties. To many, the mere idea of hunting such a magnificent creature in the hopes of severing its horn is utterly reprehensible. Indeed, a de-horned unicorn is a sorry sight, and few such unicorns survive much longer in the wild. + divine_spells: null hp: 45 immunities: - poison @@ -38639,6 +39764,7 @@ monsters: - frequency: at will, good only level: 1 name: detect alignment + items: null languages: - Common - Sylvan @@ -38692,6 +39818,7 @@ monsters: Diplomacy: 11 Stealth: 8 Survival: 9 + skills_special: null speed: - amount: 45 type: Land @@ -38717,6 +39844,7 @@ monsters: flying debris and streaked with sudden flashes of lightning. Although they are clearly elemental in nature, uthuls are nearly always found on the Material Plane, where they hide among natural cloud formations, especially thunderstorms. + divine_spells: null hp: 250 immunities: - electricity @@ -38724,6 +39852,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Aquan level: 14 @@ -38799,6 +39928,7 @@ monsters: Athletics: 27 Intimidation: 23 Stealth: 25 + skills_special: null speed: - amount: 100 type: Fly @@ -38823,6 +39953,7 @@ monsters: ac_special: null automatic_abilities: null description: Vampires use their spawn for infiltration and reconnaissance. + divine_spells: null hp: 40 immunities: - death effects @@ -38831,6 +39962,7 @@ monsters: - poison - sleep innate_spells: null + items: null languages: - Common level: 4 @@ -38876,6 +40008,7 @@ monsters: Intimidation: 8 Society: 5 Stealth: 12 + skills_special: null speed: - amount: 25 type: Land @@ -38906,6 +40039,7 @@ monsters: - enchantment - mental description: Vampire counts rule their demesnes through a mix of fear and cruelty. + divine_spells: null hp: 65 immunities: - death effects @@ -39006,6 +40140,7 @@ monsters: Intimidation: 16 Society: 14 Stealth: 13 + skills_special: null speed: - amount: 25 type: Land @@ -39037,6 +40172,7 @@ monsters: - mental description: Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide. + divine_spells: null hp: 115 immunities: - death effects @@ -39145,6 +40281,7 @@ monsters: Intimidation: 22 Society: 19 Stealth: 19 + skills_special: null speed: - amount: 25 type: Land @@ -39176,9 +40313,11 @@ monsters: as orcs and hobgoblins to recruit to protect their camps or join them in battle. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet. + divine_spells: null hp: 36 immunities: null innate_spells: null + items: null languages: - Common - Goblin @@ -39224,6 +40363,7 @@ monsters: Intimidation: 6 Stealth: 7 Survival: 8 + skills_special: null speed: - amount: 40 type: Land @@ -39251,10 +40391,12 @@ monsters: their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons. + divine_spells: null hp: 70 immunities: - cold innate_spells: null + items: null languages: - Common - Jotun @@ -39304,6 +40446,7 @@ monsters: Intimidation: 11 Stealth: 13 Survival: 12 + skills_special: null speed: - amount: 40 type: Land @@ -39328,6 +40471,7 @@ monsters: even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous battle. + divine_spells: null hp: 350 immunities: - death effects @@ -39336,6 +40480,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Common level: 16 @@ -39416,6 +40561,7 @@ monsters: - darkvision skills: Athletics: 33 + skills_special: null speed: - amount: 30 type: Land @@ -39439,9 +40585,11 @@ monsters: automatic_abilities: null description: Giant wasps are much more dangerous but less common than their smaller kin, and—to the relief of those who encounter them—they tend to be solitary. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -39489,6 +40637,7 @@ monsters: skills: Acrobatics: 11 Athletics: 9 + skills_special: null speed: - amount: 20 type: Land @@ -39517,11 +40666,13 @@ monsters: attack only to protect their nest or if otherwise agitated, though druids and other primal enchanters can bend these venomous vermin to their will—to deadly effect. + divine_spells: null hp: 45 immunities: - precision - swarm mind innate_spells: null + items: null languages: null level: 4 melee: null @@ -39559,6 +40710,7 @@ monsters: - darkvision skills: Acrobatics: 12 + skills_special: null speed: - amount: 20 type: Land @@ -39589,9 +40741,11 @@ monsters: description: Web lurkers, known also as ettercaps, are ugly monsters that not only dwell within the lairs of spiders and swarms, but actively cultivate and shepherd such vermin. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: - Aklo level: 3 @@ -39648,6 +40802,7 @@ monsters: Athletics: 9 Crafting: 8 Stealth: 11 + skills_special: null speed: - amount: 25 type: Land @@ -39687,9 +40842,11 @@ monsters: or entire trees from the ground and incorporate them into their rolling mass, using these objects to bolster their defense against many forms of attack or hurling them at faraway foes with terrifying precision. + divine_spells: null hp: 335 immunities: null innate_spells: null + items: null languages: - Aklo - Sylvan @@ -39752,6 +40909,7 @@ monsters: Deception: 28 Stealth: 30 Survival: 27 + skills_special: null speed: - amount: 25 type: Land @@ -39783,6 +40941,7 @@ monsters: - primal description: Wendigos are incarnations of the fears of starvation, loneliness, and fatal exposure to cold weather. They haunt the frozen expanses of the world. + divine_spells: null hp: 315 immunities: - cold @@ -39791,6 +40950,7 @@ monsters: - frequency: at will level: 8 name: wind walk + items: null languages: - Aklo - Common @@ -39894,6 +41054,7 @@ monsters: Religion: 28 Stealth: 30 Survival: 30 + skills_special: null speed: - amount: 100 type: Fly @@ -39932,6 +41093,7 @@ monsters: requires willfully submitting to the wererat's cursed bite. Wererats look very similar to ratfolk when in hybrid form, apart from potential differences in size, but ratfolk have no love for these monsters. + divine_spells: null hp: 45 immunities: null innate_spells: null @@ -40032,6 +41194,7 @@ monsters: Deception: 5 Society: 4 Stealth: 8 + skills_special: null speed: - amount: 25 type: Land @@ -40067,6 +41230,7 @@ monsters: however, these same villagers transform into violent killers and sadistic stalkers who prey on their neighbors. Werewolves are the quintessential werecreature, and the first that comes to mind when most people speak of such beings. + divine_spells: null hp: 63 immunities: null innate_spells: null @@ -40163,6 +41327,7 @@ monsters: Acrobatics: 7 Athletics: 9 Survival: 10 + skills_special: null speed: - amount: 25 type: Land @@ -40203,6 +41368,7 @@ monsters: as there is nothing around to threaten it or the natural area it protects (typically a forest), a werebear in its animal form is generally content to forage and sleep away the night. + divine_spells: null hp: 75 immunities: null innate_spells: null @@ -40330,6 +41496,7 @@ monsters: Nature: 11 Stealth: 11 Survival: 11 + skills_special: null speed: - amount: 25 type: Land @@ -40357,6 +41524,7 @@ monsters: description: Wights are undead humanoids that, much like wraiths, can drain the life from living creatures with but a touch. They arise as a result of necromantic rituals, especially violent deaths, or the sheer malevolent will of the deceased. + divine_spells: null hp: 50 immunities: - death effects @@ -40365,6 +41533,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Common - Necril @@ -40414,6 +41583,7 @@ monsters: Athletics: 11 Intimidation: 9 Stealth: 6 + skills_special: null speed: - amount: 25 type: Land @@ -40444,10 +41614,12 @@ monsters: light in the distance isn't, in fact, leading them to safety. Even invisible, however, a will-o'-wisp rarely ventures far from its target, as it feasts upon the panic and dread felt by its victims. + divine_spells: null hp: 50 immunities: - magic innate_spells: null + items: null languages: - Aklo - Common @@ -40498,6 +41670,7 @@ monsters: Deception: 12 Intimidation: 12 Stealth: 16 + skills_special: null speed: - amount: 50 type: Fly @@ -40524,9 +41697,11 @@ monsters: their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents' pack upon reaching maturity, at which point they seek out mates of their own to go form their own packs elsewhere. + divine_spells: null hp: 24 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -40562,6 +41737,7 @@ monsters: Athletics: 5 Stealth: 7 Survival: 7 + skills_special: null speed: - amount: 35 type: Land @@ -40586,9 +41762,11 @@ monsters: wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare. + divine_spells: null hp: 50 immunities: null innate_spells: null + items: null languages: null level: 3 melee: @@ -40632,6 +41810,7 @@ monsters: Athletics: 12 Stealth: 8 Survival: 10 + skills_special: null speed: - amount: 35 type: Land @@ -40666,6 +41845,7 @@ monsters: give up their wicked ways. Further complicating the matter is the fact that wraiths multiply by consuming and transforming the living into more of their foul kind—meaning a handful of wraiths left unchecked can easily turn into a horde of darkness. + divine_spells: null hp: 80 immunities: - death effects @@ -40675,6 +41855,7 @@ monsters: - precision - unconscious innate_spells: null + items: null languages: - Common - Necril @@ -40729,6 +41910,7 @@ monsters: Acrobatics: 14 Intimidation: 15 Stealth: 14 + skills_special: null speed: - amount: 40 type: Fly @@ -40757,9 +41939,11 @@ monsters: flesh—is a popular pursuit among these vicious reptiles, and those whose armor and scales are most adorned are awarded the greatest respect (and perhaps fear) from their kin. + divine_spells: null hp: 21 immunities: null innate_spells: null + items: null languages: - Draconic - Undercommon @@ -40821,6 +42005,7 @@ monsters: skills: Athletics: 7 Stealth: 5 + skills_special: null speed: - amount: 25 type: Land @@ -40845,9 +42030,11 @@ monsters: description: Xulgath warrens are patrolled—some might say "haunted"—by the community's skulkers. These xulgaths specialize in stealth, striking swiftly from the shadows and otherwise ambushing foes. + divine_spells: null hp: 28 immunities: null innate_spells: null + items: null languages: - Draconic - Undercommon @@ -40914,6 +42101,7 @@ monsters: Acrobatics: 8 Stealth: 8 Thievery: 8 + skills_special: null speed: - amount: 25 type: Land @@ -40939,9 +42127,11 @@ monsters: a community—although in some cases, particularly in larger groups, xulgath tribes are led by powerful demon cultists or other monsters who seek to use the xulgaths as servants or slaves. + divine_spells: null hp: 44 immunities: null innate_spells: null + items: null languages: - Draconic - Undercommon @@ -41002,6 +42192,7 @@ monsters: Athletics: 11 Intimidation: 6 Stealth: 6 + skills_special: null speed: - amount: 25 type: Land @@ -41033,10 +42224,12 @@ monsters: feed their insatiable urges for slaughter and destruction. Those folks who live at the foot of a yeti-ruled mountain warn of the "abominable snowmen": monstrous, fur-covered humanoids who leave strange and bloody tracks in the snow.' + divine_spells: null hp: 115 immunities: - cold innate_spells: null + items: null languages: - Aklo level: 5 @@ -41083,6 +42276,7 @@ monsters: Athletics: 14 Stealth: 12 Survival: 11 + skills_special: null speed: - amount: 35 type: Land @@ -41117,6 +42311,7 @@ monsters: other elementals. This worship gradually transformed into servitude, and now many zaramuuns believe that if they send enough souls to their masters, they will be set free. + divine_spells: null hp: 291 immunities: - paralyzed @@ -41136,6 +42331,7 @@ monsters: - frequency: constant level: 8 name: dimensional anchor + items: null languages: - Abyssal - Terran @@ -41240,6 +42436,7 @@ monsters: name: Slow traits: null description: A zombie shambler is a slow-moving horror dangerous in larger groups. + divine_spells: null hp: 20 immunities: - death effects @@ -41249,6 +42446,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: null level: -1 melee: @@ -41284,6 +42482,7 @@ monsters: - darkvision skills: Athletics: 5 + skills_special: null speed: - amount: 25 type: Land @@ -41310,6 +42509,7 @@ monsters: name: Slow traits: null description: Plague zombies are infested with hideous contagions. + divine_spells: null hp: 50 immunities: - death effects @@ -41319,6 +42519,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: null level: 1 melee: @@ -41363,6 +42564,7 @@ monsters: - darkvision skills: Athletics: 7 + skills_special: null speed: - amount: 25 type: Land @@ -41390,6 +42592,7 @@ monsters: traits: null description: Necromantic augmentations have granted this zombie increased size and power. + divine_spells: null hp: 70 immunities: - death effects @@ -41399,6 +42602,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: null level: 2 melee: @@ -41427,6 +42631,7 @@ monsters: - darkvision skills: Athletics: 9 + skills_special: null speed: - amount: 25 type: Land @@ -41453,6 +42658,7 @@ monsters: name: Slow traits: null description: These towering horrors are animated from the corpses of monstrosities. + divine_spells: null hp: 160 immunities: - death effects @@ -41462,6 +42668,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: null level: 6 melee: @@ -41520,6 +42727,7 @@ monsters: - darkvision skills: Athletics: 18 + skills_special: null speed: - amount: 25 type: Land @@ -41543,9 +42751,11 @@ monsters: ac_special: null automatic_abilities: null description: What first appears to be a simple shrub suddenly stirs to life. + divine_spells: null hp: 35 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -41598,6 +42808,7 @@ monsters: skills: Athletics: 8 Stealth: 6 + skills_special: null speed: - amount: 20 type: Land @@ -41619,9 +42830,11 @@ monsters: ac_special: null automatic_abilities: null description: What first appears to be a simple shrub suddenly stirs to life. + divine_spells: null hp: 15 immunities: null innate_spells: null + items: null languages: null level: 0 melee: @@ -41661,6 +42874,7 @@ monsters: skills: Athletics: 6 Stealth: 5 + skills_special: null speed: - amount: 25 type: Land @@ -41688,6 +42902,7 @@ monsters: description: Swelling like a bubble about to burst, this oozing thing looks like it is made entirely from blood. Its slick, crimson skin is marred only by spots that look like clots formed on the surface. + divine_spells: null hp: 90 immunities: - critical hits @@ -41696,6 +42911,7 @@ monsters: - unconscious - visual innate_spells: null + items: null languages: null level: 4 melee: @@ -41732,6 +42948,7 @@ monsters: skills: Athletics: 13 Stealth: 4 + skills_special: null speed: - amount: 10 type: Land @@ -41757,9 +42974,11 @@ monsters: automatic_abilities: null description: Anadi hunters act as the eyes and ears of their clans, scouting the surrounding area for potential invaders. + divine_spells: null hp: 27 immunities: null innate_spells: null + items: null languages: - Anadi - Common @@ -41839,6 +43058,7 @@ monsters: Crafting: 6 Nature: 5 Stealth: 8 + skills_special: null speed: - amount: 25 type: Land @@ -41864,6 +43084,7 @@ monsters: ac_special: null automatic_abilities: null description: Anadi sages commune with nature and hone their magic through practice. + divine_spells: null hp: 58 immunities: null innate_spells: @@ -41877,6 +43098,7 @@ monsters: name: illusory disguise - level: 1 name: illusory object + items: null languages: - Anadi - Common @@ -41946,6 +43168,7 @@ monsters: Diplomacy: 10 Nature: 12 Survival: 10 + skills_special: null speed: - amount: 25 type: Land @@ -41972,6 +43195,7 @@ monsters: automatic_abilities: null description: Anadi elders must make the difficult decision of whether to continue negotiations or to escalate a disagreement to outright conflict. + divine_spells: null hp: 95 immunities: null innate_spells: @@ -41991,6 +43215,7 @@ monsters: name: illusory disguise - level: 1 name: illusory object + items: null languages: - Anadi - Common @@ -42073,6 +43298,7 @@ monsters: Nature: 14 Society: 9 Survival: 12 + skills_special: null speed: - amount: 25 type: Land @@ -42101,6 +43327,7 @@ monsters: glance, these guardians resemble ornate doors made entirely of steel or even mithral, but when trespassers try to force their way past, the doorwarden transforms into a skilled and sturdy soldier bearing its "door" like a towering shield. + divine_spells: null hp: 60 immunities: - bleed @@ -42117,6 +43344,7 @@ monsters: - sickened - unconscious innate_spells: [] + items: null languages: - Common level: 5 @@ -42178,6 +43406,7 @@ monsters: skills: Athletics: 13 Intimidation: 11 + skills_special: null speed: - amount: 20 type: Land @@ -42206,9 +43435,11 @@ monsters: peafowl, is exceptionally sharp, but its deadliest weapon is its tail—the long, whiplike blades of bone hidden among its tail feathers are a nasty surprise for any predator trying to sneak up on the bird. + divine_spells: null hp: 27 immunities: null innate_spells: null + items: null languages: null level: 2 melee: @@ -42264,6 +43495,7 @@ monsters: Acrobatics: 9 Intimidation: 7 Survival: 7 + skills_special: null speed: - amount: 15 type: Land @@ -42296,11 +43528,13 @@ monsters: grauladons often take down prey larger than they need, jealously guarding the corpses to keep scavengers away even as the meat rots. A typical grauladon is 16 feet long from its snout to the tip of its tail and weighs 1,500 pounds. + divine_spells: null hp: 35 immunities: - paralyzed - sleep innate_spells: null + items: null languages: - Draconic level: 2 @@ -42354,6 +43588,7 @@ monsters: Athletics: 10 Stealth: 6 Survival: 5 + skills_special: null speed: - amount: 20 type: Land @@ -42392,9 +43627,11 @@ monsters: shaped, toothy maw twisted into a perpetual grin. Its stubby arms and legs are impractical for both walking and swimming, though the algae-caked claws tipping each limb are deadly weapons.' + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: - Common - Undercommon @@ -42452,6 +43689,7 @@ monsters: skills: Athletics: 6 Stealth: 4 + skills_special: null speed: - amount: 20 type: Land @@ -42487,6 +43725,7 @@ monsters: terrifyingly gruesome appearance. Hellknights regard hellcrowns with a mixture of disgust and respect, considering the individuals who transform into these floating undead to have been resolute in purpose but weak in body. + divine_spells: null hp: 20 immunities: - death effects @@ -42495,6 +43734,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Common level: 1 @@ -42543,6 +43783,7 @@ monsters: skills: Intimidation: 8 Stealth: 7 + skills_special: null speed: - amount: 25 type: Fly @@ -42574,10 +43815,12 @@ monsters: in spider lairs and prey on spiders themselves, but they are careful never to kill so many that their food supply runs out. Their favorite meal, however, is the odd adventurer or spelunker who stumbles into their nest. + divine_spells: null hp: 40 immunities: - poison innate_spells: null + items: null languages: - Aklo - Common @@ -42633,6 +43876,7 @@ monsters: Athletics: 10 Occultism: 7 Stealth: 10 + skills_special: null speed: - amount: 25 type: Land @@ -42662,9 +43906,11 @@ monsters: blood. Locals in nearby communities tell horror stories of these "bloodsucking tree-folk," and experienced jungle explorers keep a close watch on the treetops in asanbosam territory. + divine_spells: null hp: 95 immunities: null innate_spells: null + items: null languages: - Mwangi level: 6 @@ -42721,6 +43967,7 @@ monsters: Intimidation: 15 Stealth: 16 Survival: 14 + skills_special: null speed: - amount: 35 type: Land @@ -42747,6 +43994,7 @@ monsters: wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time. + divine_spells: null hp: 135 immunities: - paralyzed @@ -42754,6 +44002,7 @@ monsters: innate_spells: - level: 3 name: nondetection + items: null languages: - Common - Draconic @@ -42821,6 +44070,7 @@ monsters: Intimidation: 18 Society: 16 Stealth: 16 + skills_special: null speed: - amount: 40 type: Land @@ -42847,9 +44097,11 @@ monsters: ac_special: null automatic_abilities: null description: Rank-and-file bilokos stalk the jungles in small hunting bands. + divine_spells: null hp: 19 immunities: null innate_spells: [] + items: null languages: - Mwangi - Sylvan @@ -42906,6 +44158,7 @@ monsters: Nature: 5 Stealth: 6 Survival: 6 + skills_special: null speed: - amount: 20 type: Land @@ -42928,9 +44181,11 @@ monsters: automatic_abilities: null description: A biloko who has led a sufficient number of successful hunts garners the respect (and fear) of their companions. + divine_spells: null hp: 58 immunities: null innate_spells: [] + items: null languages: - Mwangi - Sylvan @@ -42998,6 +44253,7 @@ monsters: Nature: 9 Stealth: 13 Survival: 11 + skills_special: null speed: - amount: 20 type: Land @@ -43023,9 +44279,11 @@ monsters: over the course of 1 week. Such a fey is known as an eloko, and in addition to their incredible appetite (even by biloko standards), they have the supernatural ability to grow to immense size. + divine_spells: null hp: 115 immunities: null innate_spells: [] + items: null languages: - Aklo - Mwangi @@ -43109,6 +44367,7 @@ monsters: Nature: 13 Stealth: 16 Survival: 13 + skills_special: null speed: - amount: 20 type: Land @@ -43132,9 +44391,11 @@ monsters: description: A charau-ka warrior carries hatchets, daggers, and similar weaponry on their person and usually doesn't worry about running out of thrown weapons when rocks plucked from the ground are just as deadly in their hands. + divine_spells: null hp: 18 immunities: null innate_spells: null + items: null languages: - Draconic - Mwangi @@ -43232,6 +44493,7 @@ monsters: Athletics: 6 Religion: 4 Stealth: 6 + skills_special: null speed: - amount: 25 type: Land @@ -43256,9 +44518,11 @@ monsters: ac_special: null automatic_abilities: null description: Even with the Gorilla King's fall, some charau-kas still worship Angazhan. + divine_spells: null hp: 45 immunities: null innate_spells: null + items: null languages: - Abyssal - Draconic @@ -43335,6 +44599,7 @@ monsters: Nature: 9 Religion: 11 Stealth: 7 + skills_special: null speed: - amount: 25 type: Land @@ -43360,9 +44625,11 @@ monsters: automatic_abilities: null description: While charau-kas are well known for their brutality, some frighten even others of their kind with their obsession with violence. + divine_spells: null hp: 95 immunities: null innate_spells: null + items: null languages: - Draconic - Mwangi @@ -43453,6 +44720,7 @@ monsters: Intimidation: 14 Religion: 9 Stealth: 13 + skills_special: null speed: - amount: 25 type: Land @@ -43477,9 +44745,11 @@ monsters: ac_special: null automatic_abilities: null description: The best grippli hunters are chosen for the honorable role of scouts. + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: - Common - Grippli @@ -43537,6 +44807,7 @@ monsters: Nature: 6 Stealth: 7 Survival: 6 + skills_special: null speed: - amount: 25 type: Land @@ -43561,9 +44832,11 @@ monsters: ac_special: null automatic_abilities: null description: These sharpshooters are renowned for their patience and their accuracy. + divine_spells: null hp: 44 immunities: null innate_spells: null + items: null languages: - Common - Grippli @@ -43619,6 +44892,7 @@ monsters: Nature: 8 Stealth: 11 Survival: 8 + skills_special: null speed: - amount: 25 type: Land @@ -43647,6 +44921,7 @@ monsters: name: Green Empathy traits: null description: The unofficial healers of gripplikind are known as greenspeakers. + divine_spells: null hp: 71 immunities: null innate_spells: null @@ -43702,6 +44977,7 @@ monsters: Religion: 11 Stealth: 11 Survival: 11 + skills_special: null speed: - amount: 25 type: Land @@ -43733,9 +45009,11 @@ monsters: powerful jaws are almost impossible to pry loose and can crush a victim's bones in a matter of moments. Kishi are highly varied in their physical features, and their height and weight are as variable as the people whose communities they infiltrate. + divine_spells: null hp: 138 immunities: null innate_spells: [] + items: null languages: - Common - Sylvan @@ -43799,6 +45077,7 @@ monsters: Diplomacy: 19 Society: 15 Stealth: 18 + skills_special: null speed: - amount: 25 type: Land @@ -43833,6 +45112,7 @@ monsters: of physical damage and its protectiveness of its mother tree, a living ooze is a nuisance to communities that rely on the sap of sharinga trees to make resin, rubber, and glue. + divine_spells: null hp: 175 immunities: - critical hits @@ -43843,6 +45123,7 @@ monsters: - unconscious - visual innate_spells: null + items: null languages: null level: 6 melee: @@ -43879,6 +45160,7 @@ monsters: skills: Athletics: 17 Stealth: 10 + skills_special: null speed: - amount: 10 type: Land @@ -43907,9 +45189,11 @@ monsters: jungles. Mwangi view mokele-mbembes as embodiments of nature's strength and majesty, and they consider the sighting of this rare being a sign of favor from the gods and an omen of powerful natural forces. + divine_spells: null hp: 172 immunities: null innate_spells: null + items: null languages: null level: 9 melee: @@ -43970,6 +45254,7 @@ monsters: Athletics: 20 Stealth: 19 Survival: 17 + skills_special: null speed: - amount: 30 type: Land @@ -44000,9 +45285,11 @@ monsters: red or dark-brown fur that barely obscures their stretched.thin flesh. Their ears are large and pointed like a bat's, and indeed they can echolocate to locate prey much like bats can, though their eyes are also capable of seeing in low light. + divine_spells: null hp: 78 immunities: null innate_spells: null + items: null languages: - Abyssal - Mwangi @@ -44078,6 +45365,7 @@ monsters: Acrobatics: 16 Athletics: 11 Stealth: 16 + skills_special: null speed: - amount: 25 type: Land @@ -44120,9 +45408,11 @@ monsters: creatures an unparalleled awareness of blood, including the ability to precisely detect a bloodied creature's location and movements, allowing the boars to track their prey from up to a mile away. + divine_spells: null hp: 98 immunities: null innate_spells: null + items: null languages: null level: 6 melee: @@ -44170,6 +45460,7 @@ monsters: Acrobatics: 10 Athletics: 15 Survival: 15 + skills_special: null speed: - amount: 40 type: Land @@ -44198,6 +45489,7 @@ monsters: means of restraining slaves; they also know how to fetter a victim's soul. The most successful slaver demons have vast slave-pits in the Abyss where they keep stables of imprisoned souls. + divine_spells: null hp: 200 immunities: null innate_spells: @@ -44211,6 +45503,7 @@ monsters: name: dimension door - level: 3 name: haste + items: null languages: - Abyssal - Celestial @@ -44278,6 +45571,7 @@ monsters: Intimidation: 22 Religion: 17 Stealth: 19 + skills_special: null speed: - amount: 25 type: Land @@ -44307,6 +45601,7 @@ monsters: of long-dead heresies. Left to their own devices, osyluths build massive, calcified hives in Stygia's remote corners and hunt the infernal swampland for lesser devils and petitioners. + divine_spells: null hp: 146 immunities: - fire @@ -44324,6 +45619,7 @@ monsters: - frequency: at will level: 4 name: discern lies + items: null languages: - Celestial - Draconic @@ -44405,6 +45701,7 @@ monsters: Intimidation: 21 Religion: 15 Stealth: 20 + skills_special: null speed: - amount: 35 type: Land @@ -44438,9 +45735,11 @@ monsters: of their long-standing foes, including rival shadow giant tribes and velstracs intent on enslaving their kind. On the Material Plane, conversely, they are typically secretive and isolationist, keeping apart from other peoples. + divine_spells: null hp: 275 immunities: null innate_spells: null + items: null languages: - Jotun - Shadowtongue @@ -44514,6 +45813,7 @@ monsters: Athletics: 27 Intimidation: 24 Stealth: 21 + skills_special: null speed: - amount: 35 type: Land @@ -44543,6 +45843,7 @@ monsters: body using ectoplasm siphoned from these haunts. In either form, the remnant carries a form of Barzillai's own burning mace, which dissolves into a thin mist 1 hour after the remnant is destroyed. + divine_spells: null hp: 135 immunities: - death effects @@ -44552,6 +45853,7 @@ monsters: - precision - unconscious innate_spells: null + items: null languages: - Aklo - Azlanti @@ -44610,6 +45912,7 @@ monsters: Deception: 23 Religion: 21 Society: 19 + skills_special: null speed: - amount: 25 type: Fly @@ -44634,6 +45937,7 @@ monsters: automatic_abilities: null description: Rusalkas are androgynous, river-dwelling fey who delight in manipulating the emotions of those unfortunate enough to fall into their grasp. + divine_spells: null hp: 180 immunities: null innate_spells: @@ -44655,6 +45959,7 @@ monsters: - frequency: constant level: 6 name: water walk + items: null languages: - Common - Sylvan @@ -44745,6 +46050,7 @@ monsters: Nature: 21 Performance: 23 Stealth: 25 + skills_special: null speed: - amount: 25 type: Land @@ -44779,6 +46085,7 @@ monsters: only a single eye, from which it can see the horrors inflicted upon it by other velstracs, who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter and weigh 30 pounds. + divine_spells: null hp: 14 immunities: - cold @@ -44792,6 +46099,7 @@ monsters: - frequency: x3 level: 1 name: harm + items: null languages: - Common - Infernal @@ -44849,6 +46157,7 @@ monsters: Intimidation: 7 Religion: 4 Stealth: 8 + skills_special: null speed: - amount: 20 type: Land @@ -44887,10 +46196,12 @@ monsters: or serving as wardens of horrific dungeons. In regions ruled by infernal powers, evangelists may serve as lieutenants or advisors, whispering secret paths to power in exchange for mortals' souls or choice mortal flesh. + divine_spells: null hp: 90 immunities: - cold innate_spells: null + items: null languages: - Common - Infernal @@ -44956,6 +46267,7 @@ monsters: Crafting: 10 Intimidation: 15 Religion: 11 + skills_special: null speed: - amount: 25 type: Land @@ -44992,6 +46304,7 @@ monsters: find. They continually search for new material to graft to their forms, and their slain foes are rarely found intact, as little is more valuable to interlocutors than a powerful opponent's legs, eyes, or even brain. + divine_spells: null hp: 215 immunities: - cold @@ -45007,6 +46320,7 @@ monsters: - frequency: x2 level: 4 name: restoration + items: null languages: - Common - Infernal @@ -45066,6 +46380,7 @@ monsters: Medicine: 26 Religion: 22 Stealth: 19 + skills_special: null speed: - amount: 40 type: Land @@ -45097,6 +46412,7 @@ monsters: - divine description: Velstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues. + divine_spells: null hp: 295 immunities: - cold @@ -45133,6 +46449,7 @@ monsters: - frequency: constant level: 6 name: true seeing + items: null languages: - Common - Infernal @@ -45213,6 +46530,7 @@ monsters: Performance: 34 Religion: 30 Stealth: 29 + skills_special: null speed: - amount: 30 type: Land @@ -45246,6 +46564,7 @@ monsters: interspersed within their glassy, viscous resin are thousands of sharp mineral formations that nevertheless possess some of the same flexibility and mobility as the rest of the creature's gooey body. + divine_spells: null hp: 300 immunities: - acid @@ -45255,6 +46574,7 @@ monsters: - unconscious - visual innate_spells: null + items: null languages: null level: 11 melee: @@ -45315,6 +46635,7 @@ monsters: - no vision skills: Athletics: 24 + skills_special: null speed: - amount: 10 type: Land @@ -45346,10 +46667,12 @@ monsters: environments. Like most fey, dalos are capricious and vengeful. They hate being disturbed above all else and will often warn away intruders with only the throw of a red-hot boulder before attacking outright. + divine_spells: null hp: 240 immunities: - fire innate_spells: [] + items: null languages: - Ignan - Sylvan @@ -45419,6 +46742,7 @@ monsters: Athletics: 29 Nature: 23 Survival: 23 + skills_special: null speed: - amount: 30 type: Land @@ -45457,10 +46781,12 @@ monsters: ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the warm blood of freshly killed prey, but they can subsist on carrion if they have to. + divine_spells: null hp: 215 immunities: - visual innate_spells: [] + items: null languages: - Undercommon level: 12 @@ -45539,6 +46865,7 @@ monsters: Acrobatics: 24 Athletics: 24 Stealth: 26 + skills_special: null speed: - amount: 30 type: Land @@ -45568,6 +46895,7 @@ monsters: description: When fiends and powerful evil spellcasters are lost beyond the farthest reaches of the multiverse, they sometimes return as horrific undead called devourers that consume the souls of the living to fuel their arcane machinations. + divine_spells: null hp: 175 immunities: - death effects @@ -45591,6 +46919,7 @@ monsters: name: paralyze - level: 2 name: death knell + items: null languages: - Abyssal - Celestial @@ -45661,6 +46990,7 @@ monsters: Intimidation: 23 Occultism: 23 Stealth: 20 + skills_special: null speed: - amount: 30 type: Land @@ -45685,6 +47015,7 @@ monsters: ac_special: null automatic_abilities: null description: '*This entry did not have a separate description for the creature.*' + divine_spells: null hp: 175 immunities: - fire @@ -45694,6 +47025,7 @@ monsters: - frequency: at will level: 4 name: burning hands + items: null languages: - Common - Draconic @@ -45778,6 +47110,7 @@ monsters: Nature: 16 Stealth: 16 Survival: 16 + skills_special: null speed: - amount: 30 type: Land @@ -45807,6 +47140,7 @@ monsters: ac_special: null automatic_abilities: null description: '*This entry did not have a separate description for the creature.*' + divine_spells: null hp: 270 immunities: - fire @@ -45819,6 +47153,7 @@ monsters: - frequency: at will level: 6 name: wall of fire + items: null languages: - Common - Draconic @@ -45916,6 +47251,7 @@ monsters: Nature: 21 Stealth: 22 Survival: 21 + skills_special: null speed: - amount: 40 type: Land @@ -45945,6 +47281,7 @@ monsters: ac_special: null automatic_abilities: null description: '*This entry did not have a separate description for the creature.*' + divine_spells: null hp: 390 immunities: - fire @@ -45962,6 +47299,7 @@ monsters: - frequency: constant level: 4 name: fire shield + items: null languages: - Abyssal - Common @@ -46066,6 +47404,7 @@ monsters: Nature: 29 Stealth: 28 Survival: 29 + skills_special: null speed: - amount: 50 type: Land @@ -46109,6 +47448,7 @@ monsters: in undeath. These undead guardians are infused with a fraction of the power of the dragon who slew them, channeling the same energy as their draconic masters' breath. + divine_spells: null hp: 210 immunities: - death effects @@ -46174,6 +47514,7 @@ monsters: skills: Athletics: 25 Intimidation: 21 + skills_special: null speed: - amount: 25 type: Land @@ -46199,6 +47540,7 @@ monsters: description: Evil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned. + divine_spells: null hp: 75 immunities: - death effects @@ -46208,6 +47550,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Common - Dwarven @@ -46278,6 +47621,7 @@ monsters: skills: Athletics: 14 Crafting: 14 + skills_special: null speed: - amount: 20 type: Land @@ -46303,6 +47647,7 @@ monsters: description: The dreaded gashadokuro is an undead haunter of the night, a giant skeleton that rises from the earth in the aftermath of a mass starvation event and seeks to inflict its unending hunger on the living. + divine_spells: null hp: 230 immunities: - death effects @@ -46311,6 +47656,7 @@ monsters: - poison - unconscious innate_spells: null + items: null languages: - Common level: 13 @@ -46381,6 +47727,7 @@ monsters: skills: Athletics: 27 Intimidation: 24 + skills_special: null speed: - amount: 25 type: Land @@ -46410,6 +47757,7 @@ monsters: the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place—be it a home, crypt, or castle—it can take on a life of its own, becoming a soulbound ruin. + divine_spells: null hp: 310 immunities: - bleed @@ -46426,6 +47774,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: - Common level: 15 @@ -46468,6 +47817,7 @@ monsters: skills: Athletics: 30 Deception: 26 + skills_special: null speed: - amount: null type: Can't Move @@ -46495,6 +47845,7 @@ monsters: an aluum charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm is one of the most severe crimes in the city. + divine_spells: null hp: 145 immunities: - bleed @@ -46511,6 +47862,7 @@ monsters: - sickened - unconscious innate_spells: null + items: null languages: null level: 10 melee: @@ -46564,6 +47916,7 @@ monsters: - darkvision skills: Athletics: 23 + skills_special: null speed: - amount: 25 type: Land @@ -46591,6 +47944,7 @@ monsters: powered by the souls of a dozen or more dangerous criminals. These spiritbound aluums are rarely used as peacekeepers, instead serving as assassins, elite bodyguards, or riot control during times of martial law. + divine_spells: null hp: 255 immunities: - bleed @@ -46610,6 +47964,7 @@ monsters: - frequency: x3 level: 9 name: bind soul + items: null languages: null level: 16 melee: @@ -46680,6 +48035,7 @@ monsters: - darkvision skills: Athletics: 33 + skills_special: null speed: - amount: 25 type: Land @@ -46719,6 +48075,7 @@ monsters: tombs and treasuries. Their unique physiologies enable them to absorb and manipulate electrical magic, as well as other energies. A calikang can live for 200 years—though it may further extend its life via suspended animation. + divine_spells: null hp: 235 immunities: - electricity @@ -46798,6 +48155,7 @@ monsters: skills: Athletics: 25 Intimidation: 24 + skills_special: null speed: - amount: 35 type: Land @@ -46824,6 +48182,7 @@ monsters: be sculpted from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons particularly enjoy inflicting pain with their curved, serrated daggers, which are attached to their bodies via a chain that pierces each wrist.' + divine_spells: null hp: 225 immunities: - death effects @@ -46849,6 +48208,7 @@ monsters: - frequency: constant level: 2 name: detect alignment + items: null languages: - Abyssal - Draconic @@ -46912,6 +48272,7 @@ monsters: Intimidation: 28 Stealth: 30 Thievery: 26 + skills_special: null speed: - amount: 50 type: Land @@ -46937,6 +48298,7 @@ monsters: automatic_abilities: null description: Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals. + divine_spells: null hp: 360 immunities: null innate_spells: @@ -46961,6 +48323,7 @@ monsters: - frequency: constant level: 6 name: true seeing + items: null languages: - Abyssal - Celestial @@ -47037,6 +48400,7 @@ monsters: Diplomacy: 24 Intimidation: 28 Religion: 25 + skills_special: null speed: - amount: 30 type: Land @@ -47063,6 +48427,7 @@ monsters: description: The cornugon, or horned devil, is a hulking red fiend with a crown of deadly horns and a body bristling with spines. Cornugons serve as the commanders of Hell's infernal armies. + divine_spells: null hp: 300 immunities: - fire @@ -47078,6 +48443,7 @@ monsters: name: lightning bolt - level: 5 name: dimension door + items: null languages: - Celestial - Common @@ -47162,6 +48528,7 @@ monsters: Intimidation: 30 Religion: 28 Stealth: 26 + skills_special: null speed: - amount: 25 type: Land @@ -47190,6 +48557,7 @@ monsters: seal up the sentient ooze in an underground or remote chamber that blocks its magical abilities, but over time these seals break or weaken, freeing the unholy monster. + divine_spells: null hp: 350 immunities: - acid @@ -47229,6 +48597,7 @@ monsters: - frequency: at will level: 1 name: command + items: null languages: - Abyssal - Aklo @@ -47294,6 +48663,7 @@ monsters: skills: Arcana: 30 Religion: 29 + skills_special: null speed: - amount: 20 type: Land @@ -47319,9 +48689,11 @@ monsters: automatic_abilities: null description: The smallest of giant solifugids are still large enough to harry desert traders and their mounts. + divine_spells: null hp: 20 immunities: null innate_spells: null + items: null languages: null level: 1 melee: @@ -47368,6 +48740,7 @@ monsters: Acrobatics: 8 Athletics: 6 Stealth: 6 + skills_special: null speed: - amount: 35 type: Land @@ -47392,9 +48765,11 @@ monsters: automatic_abilities: null description: The largest solifugids, duneshakers, literally make the terrain around them tremble. + divine_spells: null hp: 340 immunities: null innate_spells: null + items: null languages: null level: 18 melee: @@ -47455,6 +48830,7 @@ monsters: Acrobatics: 33 Athletics: 35 Stealth: 33 + skills_special: null speed: - amount: 50 type: Land @@ -47488,6 +48864,7 @@ monsters: mysterious guises and mannerisms. Witchwyrds have a keen eye for new opportunities and markets, and a witchwyrd almost always knows when someone is trying to pull one over on them. + divine_spells: null hp: 110 immunities: null innate_spells: @@ -47515,6 +48892,7 @@ monsters: - frequency: constant level: 5 name: tongues + items: null languages: - Common - Draconic @@ -47572,6 +48950,7 @@ monsters: Deception: 15 Diplomacy: 15 Intimidation: 15 + skills_special: null speed: - amount: 25 type: Land