add filter to cleanyaml. rescrape monsters

bradl/rescrape-monsters
Brad Laney 2020-09-15 15:30:39 -05:00
parent c9476edf04
commit 5b04338e69
871 changed files with 95945 additions and 90254 deletions

View File

@ -7,6 +7,56 @@ ability_mods:
wis_mod: 1
ac: 18
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: 6 rounds
name: Serpentfolk Venom
range: null
raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 20 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
requirements: null
saving_throw: DC 20 Fortitude
stages:
- effect: 1d4 poison damage and __enfeebled 1__ (1 round)
- effect: 2d4 poison damage and enfeebled 1 (1 round)
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aapoph serpentfolk makes one scimitar or fangs Strike and one tail
Strike, each targeting a different creature. These attacks both count toward the
aapoph's multiple attack penalty, but the penalty doesn't increase until after
the aapoph makes both attacks.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Slithering Attack
range: null
raw_description: '**Slithering Attack** [One Action] The aapoph serpentfolk makes
one scimitar or fangs Strike and one tail Strike, each targeting a different creature.
These attacks both count toward the aapoph''s multiple attack penalty, but the
penalty doesn''t increase until after the aapoph makes both attacks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
@ -18,11 +68,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -33,6 +83,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -53,7 +105,6 @@ description: 'Aapophs possess greater strength and stronger venom than their zys
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
hp: 60
hp_misc: null
immunities: null
items:
- scimitar
languages:
@ -61,7 +112,7 @@ languages:
- Undercommon
- telepathy 100 feet
level: 3
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+6
@ -95,58 +146,12 @@ melee:
- agile
name: Aapoph Serpentfolk
perception: 8
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage
and enfeebled 1 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Serpentfolk Venom
range: null
raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 20 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__
(1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aapoph serpentfolk makes one scimitar or fangs Strike and one tail
Strike, each targeting a different creature. These attacks both count toward the
aapoph's multiple attack penalty, but the penalty doesn't increase until after
the aapoph makes both attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slithering Attack
range: null
raw_description: '**Slithering Attack** The aapoph serpentfolk makes one scimitar
or fangs Strike and one tail Strike, each targeting a different creature. These
attacks both count toward the aapoph''s multiple attack penalty, but the penalty
doesn''t increase until after the aapoph makes both attacks.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 5
misc: null
type: poison
ritual_lists: null
saves:
fort: 10
fort_misc: null
@ -155,36 +160,30 @@ saves:
ref_misc: null
will: 6
will_misc: +2 status vs. mental
sense_abilities: null
senses:
- Perception +8
- darkvision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 11
misc: null
name: 'Athletics '
name: Athletics
- bonus: 6
misc: null
name: 'Intimidation '
source:
name: Intimidation
sources:
- abbr: Bestiary 2
page_start: 238
page_start: '238'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Uncommon
- CE
- Medium
- Humanoid
- Mutant
- Serpentfolk
type: Creature
weaknesses: null

View File

@ -8,81 +8,40 @@ ability_mods:
ac: 23
ac_special:
- descr: 25 with shield raised
active_abilities: null
alignment: NG
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The scion gains a +2 circumstance bonus to the saving throw.
effects: null
effect: 'The scion gains a +2 circumstance bonus to the saving throw.
**Glimpse of Redemption** [Reaction]'
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Divine Grace
range: null
raw_description: '**Divine Grace** [Reaction] **Trigger** The angelkin is targeted
by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance
bonus to the saving throw.'
raw_description: "**Divine Grace** [Reaction] **Trigger** The angelkin is targeted\
\ by a spell that allows a saving throw. **Effect** The scion gains a +2 circumstance\
\ bonus to the saving throw.\n\n**Glimpse of Redemption** **Trigger** An enemy\
\ damages one of the angelkin's allies. Both the enemy and ally must be within\
\ 15 feet of the angelkin. **Effect** The angelkin causes its foe to hesitate\
\ under the weight of its sins as visions of possible redemption play out in its\
\ mind's eye. The foe chooses one of two options:\n\n * The ally is completely\
\ unharmed by the triggering damage.\n\n * The ally gains resistance 7 to all\
\ damage against the triggering damage. After the damaging effect resolves, the\
\ enemy becomes enfeebled 2 until the end of its next turn. **Shield Block**"
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The angelkin is targeted by a spell that allows a saving throw.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: "The angelkin causes its foe to hesitate under the weight of its sins as\
\ visions of possible redemption play out in its mind's eye. The foe chooses one\
\ of two options: \n\n * The ally is completely unharmed by the triggering damage.\
\ \n\n * The ally gains resistance 7 to all damage against the triggering damage.\
\ After the damaging effect resolves, the enemy becomes enfeebled 2 until the\
\ end of its next turn."
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Glimpse of Redemption
range: null
raw_description: "**Glimpse of Redemption** [Reaction] **Trigger** An enemy damages\
\ one of the angelkin's allies. Both the enemy and ally must be within 15 feet\
\ of the angelkin. **Effect** The angelkin causes its foe to hesitate under the\
\ weight of its sins as visions of possible redemption play out in its mind's\
\ eye. The foe chooses one of two options: \n\n * The ally is completely unharmed\
\ by the triggering damage. \n\n * The ally gains resistance 7 to all damage\
\ against the triggering damage. After the damaging effect resolves, the enemy\
\ becomes enfeebled 2 until the end of its next turn."
requirements: null
success: null
traits: null
trigger: An enemy damages one of the angelkin's allies. Both the enemy and ally
must be within 15 feet of the angelkin.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
raised, you would take damage from a physical attack. **Effect** You snap your
shield in place to ward off a blow. Your shield prevents you from taking an amount
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
attack.
description: 'Mortals whose ancestry has been influenced by celestials are known as
aasimars, and angelkin, who have blood of angels coursing through their veins, are
among the most common type of them. Many angelkin seek adventure as a means of doing
@ -94,7 +53,6 @@ description: 'Mortals whose ancestry has been influenced by celestials are known
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
hp: 73
hp_misc: null
immunities: null
items:
- crossbow (10 bolts)
- half plate
@ -104,7 +62,7 @@ languages:
- Celestial
- Common
level: 5
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+7
@ -116,8 +74,7 @@ melee:
- versatile P
name: Aasimar Redeemer
perception: 11
proactive_abilities: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d8+3
@ -130,11 +87,6 @@ ranged:
traits:
- range increment 120 feet
- reload 1
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 12
fort_misc: null
@ -143,63 +95,60 @@ saves:
ref: 8
ref_misc: null
will: 11
will_misc: against diseases, critical failures become failures
sense_abilities: null
will_misc: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: 'Athletics '
name: Athletics
- bonus: 12
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 9
misc: null
name: 'Medicine '
name: Medicine
- bonus: 11
misc: null
name: 'Religion '
name: Religion
- bonus: 7
misc: null
name: 'Society '
source:
name: Society
sources:
- abbr: Bestiary
page_start: 263
page_start: '263'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists:
- dc: 20
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: 3
level: 0
- attack_bonus: null
cantrips:
- level: 3
spells:
- frequency: null
- misc: null
name: light
requirement: null
to_hit: null
- dc: 20
constants: null
dc: 20
focus_points: null
misc: null
name: Champion Devotion Spells
spell_groups:
- heightened_level: null
level: 3
spell_lists: null
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 20
focus_points: 1
misc: null
spell_lists:
- level: 3
spells:
- frequency: null
- misc: null
name: lay on hands
requirement: 1 Focus Point
to_hit: null
spells_source: Champion Devotion Spells
traits:
- NG
- Medium
- Aasimar
- Human
- Humanoid
type: Creature
weaknesses: null

View File

@ -7,32 +7,112 @@ ability_mods:
wis_mod: 2
ac: 19
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: ; **1st** __abyssal pact__
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Divine Rituals
range: null
raw_description: '**Divine Rituals**; **1st** __abyssal pact__'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the wrecker demon hits a creature with a jaws Strike, the creature
must succeed at a DC 21 Fortitude save or become physically mutilated. The creature
then takes a 1 status penalty to Charisma-based checks. This penalty is cumulative
up to 3, and remains even if the wounds are healed. The penalty is reduced by
1 every 24 hours until it reaches 0.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mutilating Bite
range: null
raw_description: '**Mutilating Bite** (__curse__, __divine__, __necromancy__) When
the wrecker demon hits a creature with a jaws Strike, the creature must succeed
at a DC 21 Fortitude save or become physically mutilated. The creature then takes
a 1 status penalty to Charisma-based checks. This penalty is cumulative up to
3, and remains even if the wounds are healed. The penalty is reduced by 1 every
24 hours until it reaches 0.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- divine
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The wrecker demon makes two claw Strikes against an object (if the
object is worn or held by a creature, this action gains the __manipulate__ trait).
If both Strikes hit, combine their damage for the purpose of overcoming its Hardness.
These Strikes do not count toward the wrecker demon's multiple attack penalty,
nor does that penalty apply to these Strikes.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wreck
range: null
raw_description: '**Wreck** [One Action] The wrecker demon makes two claw Strikes
against an object (if the object is worn or held by a creature, this action gains
the __manipulate__ trait). If both Strikes hit, combine their damage for the purpose
of overcoming its Hardness. These Strikes do not count toward the wrecker demon''s
multiple attack penalty, nor does that penalty apply to these Strikes.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A wrecker demon loathes the sight of its own reflection. When a creature
Interacts with a mirror within sight of the wrecker demon, the demon takes a -2
Interacts with a mirror within sight of the wrecker demon, the demon takes a 2
penalty to Will saves against __Intimidation__ checks. A wrecker demon that ends
its turn adjacent to a mirror or that is attacked by a creature holding a mirror
takes 1d6 mental damage (this usually leads wrecker demons to focus their efforts
on destroying nearby mirrors using Wreck).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Hatred of Mirrors
range: null
raw_description: '**Hatred of Mirrors** A wrecker demon loathes the sight of its
own reflection. When a creature Interacts with a mirror within sight of the wrecker
demon, the demon takes a -2 penalty to Will saves against __Intimidation__ checks.
demon, the demon takes a 2 penalty to Will saves against __Intimidation__ checks.
A wrecker demon that ends its turn adjacent to a mirror or that is attacked by
a creature holding a mirror takes 1d6 mental damage (this usually leads wrecker
demons to focus their efforts on destroying nearby mirrors using Wreck).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -57,15 +137,13 @@ description: 'Wrecker demons, also known as abrikandilus, despise beautiful thin
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 19'
hp: 70
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- Celestial
- Draconic
- telepathy 100 feet
level: 4
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d6+4
@ -87,62 +165,7 @@ melee:
traits: null
name: Abrikandilu
perception: 10
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the wrecker demon hits a creature with a jaws Strike, the creature
must succeed at a DC 21 Fortitude save or become physically mutilated. The creature
then takes a -1 status penalty to Charisma-based checks. This penalty is cumulative
up to -3, and remains even if the wounds are healed. The penalty is reduced by
1 every 24 hours until it reaches 0.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mutilating Bite
range: null
raw_description: '**Mutilating Bite** (__curse__, __divine__, __necromancy__) When
the wrecker demon hits a creature with a jaws Strike, the creature must succeed
at a DC 21 Fortitude save or become physically mutilated. The creature then takes
a -1 status penalty to Charisma-based checks. This penalty is cumulative up to
-3, and remains even if the wounds are healed. The penalty is reduced by 1 every
24 hours until it reaches 0.'
requirements: null
success: null
traits:
- curse
- divine
- necromancy
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The wrecker demon makes two claw Strikes against an object (if the
object is worn or held by a creature, this action gains the __manipulate__ trait).
If both Strikes hit, combine their damage for the purpose of overcoming its Hardness.
These Strikes do not count toward the wrecker demon's multiple attack penalty,
nor does that penalty apply to these Strikes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wreck
range: null
raw_description: '**Wreck** The wrecker demon makes two claw Strikes against an
object (if the object is worn or held by a creature, this action gains the __manipulate__
trait). If both Strikes hit, combine their damage for the purpose of overcoming
its Hardness. These Strikes do not count toward the wrecker demon''s multiple
attack penalty, nor does that penalty apply to these Strikes.'
requirements: null
success: null
traits: null
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 2d6+4
@ -152,20 +175,6 @@ ranged:
to_hit: 11
traits:
- range increment 20 feet
rarity: Common
resistances: null
ritual_lists:
- dc: null
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: abyssal pact
requirement: null
to_hit: null
saves:
fort: 15
fort_misc: null
@ -174,45 +183,44 @@ saves:
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +10
- darkvision
size: Medium
skills:
- bonus: 12
misc: null
name: 'Athletics '
name: Athletics
- bonus: 8
misc: null
name: 'Intimidation '
source:
name: Intimidation
sources:
- abbr: 'Pathfinder #151: The Show Must Go On'
page_start: 81
page_start: '81'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- dc: 20
- attack_bonus: null
cantrips: null
constants: null
dc: 20
focus_points: null
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 2
spell_lists:
- level: 2
spells:
- frequency: x2
- misc: x2
name: fear
requirement: null
to_hit: null
spells_source: Divine Innate Spells
traits:
- CE
- Medium
- Demon
- Fiend
type: Creature
weaknesses:
- amount: 5
misc: null
type: cold iron
- amount: 5
misc: null
type: good

View File

@ -7,78 +7,164 @@ ability_mods:
wis_mod: 0
ac: 42
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: On a critical hit, the adamantine golem's fist Strike breaks the target's
armor, if any, in addition to dealing damage to the target. If the target has
a shield raised, the golem breaks the shield instead.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Destructive Strike
range: null
raw_description: '**Destructive Strike** On a critical hit, the adamantine golem''s
fist Strike breaks the target''s armor, if any, in addition to dealing damage
to the target. If the target has a shield raised, the golem breaks the shield
instead.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: The creature takes no damage and its armor takes no damage.
description: The adamantine golem Strides up to its Speed, pushing back each creature
whose space it moves into and damaging them if they try to stop its movement.
A creature can try to bar the way by attempting a DC 45 Fortitude save.
effect: null
failure: The resisting creature is damaged and its armor takes damage as if hit
by the adamantine golem's fist.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Inexorable March
range: null
raw_description: '**Inexorable March** [One Action] The adamantine golem Strides
up to its Speed, pushing back each creature whose space it moves into and damaging
them if they try to stop its movement. A creature can try to bar the way by attempting
a DC 45 Fortitude save.
**Critical Success** The creature takes no damage and its armor takes no damage.
**Success** The golem halts its movement and cannot enter the creature''s square.
**Failure** The resisting creature is damaged and its armor takes damage as if
hit by the adamantine golem''s fist.'
requirements: null
saving_throw: null
stages: null
success: The golem halts its movement and cannot enter the creature's square.
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem repairs itself, regaining 30 Hit Points.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Self-Repair
range: null
raw_description: '**Self-Repair** [One Action] (__manipulate__) The golem repairs
itself, regaining 30 Hit Points.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- manipulate
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem vents a 30-foot cone of superheated steam from its internal
forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex).
The golem can't use Vent again for 1d6 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vent
range: null
raw_description: '**Vent** [One Action] (__fire__) The golem vents a 30-foot cone
of superheated steam from its internal forge. This deals 15d6 fire damage to all
creatures in the cone (DC 40 basic Reflex). The golem can''t use Vent again for
1d6 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- fire
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed
description: 'harmed by acid (9d10, 2d10 from areas or persistent damage); healed
by fire (area 2d10 HP); slowed by electricity
**Repair Mode** When the adamantine golem is at 0 HP, it isn''t destroyed. Instead,
it enters repair mode, during which it is slowed 1, can''t take reactions, and
can take only the Self-Repair action. Once it has more than 30 HP, it can use
any type of action and can use reactions, though it remains slowed 1 and can''t
take any reactions until the start of its next turn. If a critical hit with an
adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it
while it''s already at 0 HP, then the golem is destroyed.
**Vulnerable to Dispelling** The golem can be targeted by __disjunction__ and
__dispel magic__. If targeted by such a spell of 9th level or higher, the golem
has its resistance to physical damage lowered to 15 and is slowed 1 (or slowed
2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced
to 0 HP while already in repair mode, it is destroyed.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by acid (9d10, 2d10 from areas or persistent
damage); healed by fire (area 2d10 HP); slowed by electricity'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead,
it enters repair mode, during which it is slowed 1, can't take reactions, and
damage); healed by fire (area 2d10 HP); slowed by electricity
**Repair Mode** When the adamantine golem is at 0 HP, it isn''t destroyed. Instead,
it enters repair mode, during which it is slowed 1, can''t take reactions, and
can take only the Self-Repair action. Once it has more than 30 HP, it can use
any type of action and can use reactions, though it remains slowed 1 and can't
any type of action and can use reactions, though it remains slowed 1 and can''t
take any reactions until the start of its next turn. If a critical hit with an
adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it
while it's already at 0 HP, then the golem is destroyed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Repair Mode
range: null
raw_description: '**Repair Mode** When the adamantine golem is at 0 HP, it isn''t
destroyed. Instead, it enters repair mode, during which it is slowed 1, can''t
take reactions, and can take only the Self-Repair action. Once it has more than
30 HP, it can use any type of action and can use reactions, though it remains
slowed 1 and can''t take any reactions until the start of its next turn. If a
critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if
such a weapon hits it while it''s already at 0 HP, then the golem is destroyed.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The golem can be targeted by __disjunction__ and __dispel magic__.
If targeted by such a spell of 9th level or higher, the golem has its resistance
to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode)
for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already
in repair mode, it is destroyed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Dispelling
range: null
raw_description: '**Vulnerable to Dispelling** The golem can be targeted by __disjunction__
and __dispel magic__. If targeted by such a spell of 9th level or higher, the
golem has its resistance to physical damage lowered to 15 and is slowed 1 (or
slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is
reduced to 0 HP while already in repair mode, it is destroyed.'
while it''s already at 0 HP, then the golem is destroyed.
**Vulnerable to Dispelling** The golem can be targeted by __disjunction__ and
__dispel magic__. If targeted by such a spell of 9th level or higher, the golem
has its resistance to physical damage lowered to 15 and is slowed 1 (or slowed
2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced
to 0 HP while already in repair mode, it is destroyed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -111,10 +197,8 @@ immunities:
- poison
- sickened
- unconscious
items: null
languages: null
level: 18
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+17
@ -130,112 +214,13 @@ melee:
- reach 15 feet
name: Adamantine Golem
perception: 26
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: On a critical hit, the adamantine golem's fist Strike breaks the target's
armor, if any, in addition to dealing damage to the target. If the target has
a shield raised, the golem breaks the shield instead.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Destructive Strike
range: null
raw_description: '**Destructive Strike** On a critical hit, the adamantine golem''s
fist Strike breaks the target''s armor, if any, in addition to dealing damage
to the target. If the target has a shield raised, the golem breaks the shield
instead.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: The creature takes no damage and its armor takes no damage.
description: 'The adamantine golem Strides up to its Speed, pushing back each creature
whose space it moves into and damaging them if they try to stop its movement.
A creature can try to bar the way by attempting a DC 45 Fortitude save.
'
effect: null
effects: null
failure: The resisting creature is damaged and its armor takes damage as if hit
by the adamantine golem's fist.
frequency: null
full_description: null
generic_description: null
name: Inexorable March
range: null
raw_description: '**Inexorable March** The adamantine golem Strides up to its
Speed, pushing back each creature whose space it moves into and damaging them
if they try to stop its movement. A creature can try to bar the way by attempting
a DC 45 Fortitude save.
**Critical Success** The creature takes no damage and its armor takes no damage.
**Success** The golem halts its movement and cannot enter the creature''s square.
**Failure** The resisting creature is damaged and its armor takes damage as if
hit by the adamantine golem''s fist.'
requirements: null
success: The golem halts its movement and cannot enter the creature's square.
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem repairs itself, regaining 30 Hit Points.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Self-Repair
range: null
raw_description: '**Self-Repair** (__manipulate__) The golem repairs itself, regaining
30 Hit Points.'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem vents a 30-foot cone of superheated steam from its internal
forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex).
The golem can't use Vent again for 1d6 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vent
range: null
raw_description: '**Vent** (__fire__) The golem vents a 30-foot cone of superheated
steam from its internal forge. This deals 15d6 fire damage to all creatures in
the cone (DC 40 basic Reflex). The golem can''t use Vent again for 1d6 rounds.'
requirements: null
success: null
traits:
- fire
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances:
- amount: 20
type: physical (except vorpal adamantine)
ritual_lists: null
misc: except <a style="text-decoration:underline" href="Equipment.aspx?ID=308"><i>vorpal</i></a>
adamantine
type: physical
saves:
fort: 33
fort_misc: null
@ -244,29 +229,23 @@ saves:
ref_misc: null
will: 29
will_misc: null
sense_abilities: null
senses:
- Perception +26
- darkvision
size: Huge
skills:
- bonus: 38
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: Bestiary
page_start: 189
page_start: '189'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
spell_lists: null
traits:
- Rare
- N
- Huge
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null

View File

@ -7,64 +7,150 @@ ability_mods:
wis_mod: 3
ac: 31
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acid that deals 12d6 acid damage in
an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__acid__, __arcane__, __evocation__)
The dragon breathes a spray of acid that deals 12d6 acid damage in an 80-foot
line (DC 30 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The
liquid becomes undrinkable and unable to support water-breathing life. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 28 Will save to protect liquids in its possession).
This doesn't affect liquids in a creature's body.
failure: null
frequency: Once per day
full_description: null
generic_description: null
maximum_duration: null
name: Corrupt Water
range: null
raw_description: '**Corrupt Water** [One Action] (__arcane__, __concentrate__,
__necromancy__) **Frequency** Once per day; **Effect** The dragon permanently
befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable
and unable to support water-breathing life. This destroys liquid magic or alchemical
items if they''re of a lower level than the dragon (a creature can attempt a DC
28 Will save to protect liquids in its possession). This doesn''t affect liquids
in a creature''s body.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order
in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 28
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon Strikes with its tail at the triggering creature at a 2 penalty.
If it hits, the creature takes a 2 circumstance penalty to the triggering roll.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 28 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon Strikes with its tail at the triggering creature at a -2 penalty.
If it hits, the creature takes a -2 circumstance penalty to the triggering roll.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tail Lash
range: null
raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of
the dragon''s tail takes an action to Strike or attempt a skill check; **Effect**
The dragon Strikes with its tail at the triggering creature at a -2 penalty. If
it hits, the creature takes a -2 circumstance penalty to the triggering roll.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail takes an action to Strike
or attempt a skill check
or attempt a skill check;
description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons
terrorize their domains with intense fervor. Gleefully sadistic, they rule their
fetid principalities from a deep cave or otherwise isolated part of the swamp with
@ -102,21 +188,20 @@ immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Jotun
level: 11
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d12+13
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: acid
- formula: null
type: 2d6 acid
to_hit: 25
traits:
- acid
@ -154,103 +239,7 @@ melee:
- reach 10 feet
name: Adult Black Dragon
perception: 22
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acid that deals 12d6 acid damage in
an 80-foot line (DC 30 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__acid__, __arcane__, __evocation__)
The dragon breathes a spray of acid that deals 12d6 acid damage in an 80-foot
line (DC 30 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The
liquid becomes undrinkable and unable to support water-breathing life. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 28 Will save to protect liquids in its possession).
This doesn't affect liquids in a creature's body.
effects: null
failure: null
frequency: Once per day
full_description: null
generic_description: null
name: Corrupt Water
range: null
raw_description: '**Corrupt Water** (__arcane__, __concentrate__, __necromancy__)
**Frequency** Once per day; **Effect** The dragon permanently befouls 10 cubic
feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support
water-breathing life. This destroys liquid magic or alchemical items if they''re
of a lower level than the dragon (a creature can attempt a DC 28 Will save to
protect liquids in its possession). This doesn''t affect liquids in a creature''s
body.'
requirements: null
success: null
traits:
- arcane
- concentrate
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order
in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 23
fort_misc: null
@ -259,59 +248,57 @@ saves:
ref_misc: null
will: 21
will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
- scent (imprecise) 60 feet
size: Large
skills:
- bonus: 18
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 19
misc: null
name: 'Arcana '
name: Arcana
- bonus: 24
misc: null
name: 'Athletics '
name: Athletics
- bonus: 20
misc: null
name: 'Deception '
name: Deception
- bonus: 20
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 20
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 105
page_start: '105'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 120
misc: null
type: fly
- amount: 50
misc: null
type: swim
spell_lists:
- dc: 30
- attack_bonus: null
cantrips: null
constants: null
dc: 30
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spell_lists:
- level: 2
spells:
- frequency: at will
- misc: at will
name: darkness
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- CE
- Large
- Acid
- Amphibious
- Dragon
type: Creature
weaknesses: null

View File

@ -7,63 +7,147 @@ ability_mods:
wis_mod: 3
ac: 34
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes lightning that deals 9d12 electricity damage in
a 100-foot line (DC 33 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __electricity__,
__evocation__) The dragon breathes lightning that deals 9d12 electricity damage
in a 100-foot line (DC 33 basic Reflex save). It can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When casting __create water__, the dragon can attempt to destroy liquid
instead of creating it, turning an equal amount of liquid into sand. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 32 Will save to protect all liquids in its possession).
This doesn't affect the liquids in a creature's body.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Desert Thirst
range: null
raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
__create water__, the dragon can attempt to destroy liquid instead of creating
it, turning an equal amount of liquid into sand. This destroys liquid magic or
alchemical items if they''re of a lower level than the dragon (a creature can
attempt a DC 32 Will save to protect all liquids in its possession). This doesn''t
affect the liquids in a creature''s body.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 32
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, it descends 10 feet after the
attack is complete.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 32 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is Flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack.
description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic
dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
@ -112,22 +196,21 @@ immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
- Draconic
- Jotun
level: 13
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d8+12
type: piercing
name: jaws
plus_damage:
- formula: 1d12
type: electricity
- formula: null
type: 1d12 electricity
to_hit: 27
traits:
- electricity
@ -166,101 +249,7 @@ melee:
- reach 15 feet
name: Adult Blue Dragon
perception: 24
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes lightning that deals 9d12 electricity damage in
a 100-foot line (DC 33 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __electricity__,
__evocation__) The dragon breathes lightning that deals 9d12 electricity damage
in a 100-foot line (DC 33 basic Reflex save). It can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When casting __create water__, the dragon can attempt to destroy liquid
instead of creating it, turning an equal amount of liquid into sand. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 32 Will save to protect all liquids in its possession).
This doesn't affect the liquids in a creature's body.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Desert Thirst
range: null
raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
__create water__, the dragon can attempt to destroy liquid instead of creating
it, turning an equal amount of liquid into sand. This destroys liquid magic or
alchemical items if they''re of a lower level than the dragon (a creature can
attempt a DC 32 Will save to protect all liquids in its possession). This doesn''t
affect the liquids in a creature''s body.'
requirements: null
success: null
traits:
- arcane
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 24
fort_misc: null
@ -276,94 +265,89 @@ sense_abilities:
description: The dragon can mimic any sound it has heard. It must succeed at a Deception
check with a +4 circumstance bonus to do so.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sound Imitation
range: null
raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard.
It must succeed at a Deception check with a +4 circumstance bonus to do so.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +24
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 25
misc: null
name: 'Arcana '
name: Arcana
- bonus: 26
misc: null
name: 'Deception '
name: Deception
- bonus: 26
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 24
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 23
misc: null
name: 'Society '
name: Society
- bonus: 20
misc: null
name: 'Stealth '
name: Stealth
- bonus: 22
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary
page_start: 108
page_start: '108'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 20
misc: null
type: burrow
- amount: 150
misc: null
type: fly
spell_lists:
- dc: 33
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 6
- attack_bonus: null
cantrips:
- level: 6
spells:
- frequency: null
name: illusory creature
requirement: null
- frequency: null
name: illusory object
requirement: null
- frequency: at will
name: ventriloquism
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, see desert thirst
name: create water
requirement: null
- heightened_level: 6
level: 0
spells:
- frequency: null
- misc: null
name: ghost sound
requirement: null
to_hit: null
constants: null
dc: 33
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- misc: null
name: illusory creature
- misc: null
name: illusory object
- misc: at will
name: ventriloquism
- level: 1
spells:
- misc: at will; see desert thirst
name: create water
spells_source: Arcane Innate Spells
traits:
- LE
- Huge
- Dragon
- Electricity
type: Creature
weaknesses: null

View File

@ -7,63 +7,147 @@ ability_mods:
wis_mod: 4
ac: 31
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for
1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__fire__) The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
damage (DC 32 basic Reflex save). The dragon can''t use Breath Weapon again for
1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The dragon calls upon the desert wind. This has the same effect as __gust
of wind__ (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save
is also blinded until the end of its next turn (or for 1 minute on a critical
failure).
failure: null
frequency: three times per day.
full_description: null
generic_description: null
maximum_duration: null
name: Desert Wind
range: null
raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__,
__evocation__) **Frequency** three times per day. **Effect** The dragon calls
upon the desert wind. This has the same effect as __gust of wind__ (DC 30 Fortitude)
but in a 60-foot cone. A creature that fails its save is also blinded until the
end of its next turn (or for 1 minute on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- air
- arcane
- concentrate
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one jaws Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one jaws Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a strike, it recharges Breath
Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a strike, it recharges Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 28
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 28 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack.
description: 'Brass dragons are whimsical tricksters who delight in humor and play.
They particularly enjoy conversations with humans and other civilized humanoids,
@ -109,7 +193,6 @@ immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
@ -119,15 +202,15 @@ languages:
- Sylvan
- speak with animals
level: 11
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+12
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: fire
- formula: null
type: 2d6 fire
to_hit: 24
traits:
- fire
@ -155,101 +238,7 @@ melee:
- reach 10 feet
name: Adult Brass Dragon
perception: 21
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__fire__) The brass dragon breathes fire in an 80-foot line that deals 12d6 fire
damage (DC 32 basic Reflex save). The dragon can''t use Breath Weapon again for
1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The dragon calls upon the desert wind. This has the same effect as __gust
of wind__ (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save
is also blinded until the end of its next turn (or for 1 minute on a critical
failure).
effects: null
failure: null
frequency: three times per day.
full_description: null
generic_description: null
name: Desert Wind
range: null
raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__,
__evocation__) **Frequency** three times per day. **Effect** The dragon calls
upon the desert wind. This has the same effect as __gust of wind__ (DC 30 Fortitude)
but in a 60-foot cone. A creature that fails its save is also blinded until the
end of its next turn (or for 1 minute on a critical failure).'
requirements: null
success: null
traits:
- air
- arcane
- concentrate
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one jaws Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one jaws Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a strike, it recharges Breath
Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 22
fort_misc: null
@ -258,9 +247,7 @@ saves:
ref_misc: null
will: 21
will_misc: null
sense_abilities: null
senses:
- Perception +21
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 30 feet
@ -268,46 +255,46 @@ size: Large
skills:
- bonus: 20
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 23
misc: null
name: 'Athletics '
name: Athletics
- bonus: 20
misc: null
name: 'Deception '
name: Deception
- bonus: 20
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 19
misc: null
name: 'Society '
source:
name: Society
sources:
- abbr: Bestiary
page_start: 118
page_start: '118'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 30
misc: null
type: burrow
- amount: 120
misc: null
type: fly
spell_lists:
- dc: 30
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: 2
level: -1
- attack_bonus: null
cantrips: null
constants:
- level: 2
spells:
- frequency: null
- misc: null
name: speak with animals
requirement: null
to_hit: null
dc: 30
focus_points: null
misc: null
spell_lists: null
spells_source: Arcane Innate Spells
traits:
- CG
- Large
- Dragon
- Fire
type: Creature
weaknesses: null

View File

@ -7,36 +7,132 @@ ability_mods:
wis_mod: 5
ac: 33
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acidic salt water that deals 13d6 acid
damage in a 100-foot line (DC 32 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__)
The dragon breathes a spray of acidic salt water that deals 13d6 acid damage in
a 100-foot line (DC 32 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- acid
- evocation
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes a jaws Strike. On a hit, the target takes 4d6 __persistent
acid damage__, and is __sickened 2__ from the pain of salt and brine in its wounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Desiccating Bite
range: null
raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike.
On a hit, the target takes 4d6 __persistent acid damage__, and is __sickened 2__
from the pain of salt and brine in its wounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LN
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 30
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 30
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -50,11 +146,11 @@ automatic_abilities:
effect: The dragon spits a glob of caustic salt water at the creature. The creature
takes 5d6 acid damage (DC 30 basic Reflex save). On a failure, the concentrate
action is disrupted.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Brine Spit
range: null
raw_description: '**Brine Spit [Reaction]** **Trigger **A creature the brine dragon
@ -62,10 +158,12 @@ automatic_abilities:
a glob of caustic salt water at the creature. The creature takes 5d6 acid damage
(DC 30 basic Reflex save). On a failure, the concentrate action is disrupted.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature the brine dragon observes within 30 feet uses a __concentrate__
action
trigger: A creature the brine dragon observes within 30 feet uses a concentrate
action;
description: 'Brine dragons are usually blue-green in color, with shiny scales, crests
that help them glide through the water, and sweeping neck frills. They care little
for either good or evil. As they are both opinionated and willing to impose their
@ -107,24 +205,23 @@ hp: 222
hp_misc: null
immunities:
- acid
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Aquan
- Common
- Draconic
- Sylvan
level: 12
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+12
type: piercing
name: jaws
plus_damage:
- formula: 3d4
type: acid
- formula: null
type: 3d4 acid
to_hit: 26
traits:
- acid
@ -163,93 +260,8 @@ melee:
- reach 15 feet
name: Adult Brine Dragon
perception: 23
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acidic salt water that deals 13d6 acid
damage in a 100-foot line (DC 32 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__)
The dragon breathes a spray of acidic salt water that deals 13d6 acid damage in
a 100-foot line (DC 32 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- acid
- evocation
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes a jaws Strike. On a hit, the target takes 4d6 __persistent
acid damage__, and is __sickened 2__ from the pain of salt and brine in its wounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Desiccating Bite
range: null
raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike.
On a hit, the target takes 4d6 __persistent acid damage__, and is __sickened 2__
from the pain of salt and brine in its wounds.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 25
fort_misc: null
@ -258,76 +270,69 @@ saves:
ref_misc: null
will: 21
will_misc: null
sense_abilities: null
senses:
- Perception +23
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 20
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 25
misc: null
name: 'Athletics '
name: Athletics
- bonus: 24
misc: null
name: 'Deception '
name: Deception
- bonus: 24
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 21
misc: null
name: 'Nature '
name: Nature
- bonus: 21
misc: null
name: 'Society '
name: Society
- bonus: 21
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 87
page_start: '87'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 120
misc: null
type: fly
- amount: 60
misc: null
type: swim
spell_lists:
- dc: 32
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 4
- attack_bonus: 24
cantrips: null
constants: null
dc: 32
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- frequency: null
- misc: null
name: hydraulic torrent
requirement: null
- heightened_level: null
level: 3
- level: 3
spells:
- frequency: ×3
- misc: ×3
name: hydraulic push
requirement: null
- heightened_level: null
level: 2
- level: 2
spells:
- frequency: null
- misc: null
name: obscuring mist
requirement: null
to_hit: 24
spells_source: Primal Innate Spells
traits:
- Uncommon
- LN
- Huge
- Amphibious
- Dragon
- Elemental
- Water
type: Creature
weaknesses: null

View File

@ -7,94 +7,137 @@ ability_mods:
wis_mod: 4
ac: 34
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 10 feet, 1d12 electricity damage. The bronze dragon can turn this aura
on or off using a single action, which has the concentrate trait, and it can choose
to not affect allies with the aura.
description: "The bronze dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Lightning** (__arcane__, __electricity__,\
\ __evocation__); The dragon breathes lightning in a 80-foot line that deals 8d12\
\ electricity damage (DC 33 basic Reflex save).\n\n * **Repulsion Gas** (__abjuration__,\
\ __arcane__, __incapacitation__, __mental__); The dragon breathes a 80-foot line\
\ of repulsive gas. Each creature in the area must succeed at a DC 33 Will save\
\ or become __fleeing__ from the dragon for 1 round (or 2 rounds on a critical\
\ failure)."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The bronze dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
\ lightning in a 80-foot line that deals 8d12 electricity damage (DC 33 basic\
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
\ __mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature\
\ in the area must succeed at a DC 33 Will save or become __fleeing__ from the\
\ dragon for 1 round (or 2 rounds on a critical failure)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: For up to 60 minutes per day, the dragon, along with allied creatures
and vessels within 50 feet, can move at double their normal Speed in water.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Water Mastery
range: null
raw_description: '**Water Mastery** (__arcane__, __transmutation__, __water__) For
up to 60 minutes per day, the dragon, along with allied creatures and vessels
within 50 feet, can move at double their normal Speed in water.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- transmutation
- water
trigger: null
alignment: LG
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Electricity Aura
range: null
raw_description: '**Electricity Aura** (__aura__, __electricity__) 10 feet, 1d12
electricity damage. The bronze dragon can turn this aura on or off using a single
action, which has the concentrate trait, and it can choose to not affect allies
with the aura.'
requirements: null
success: null
traits:
- aura
- electricity
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 31
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 31 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
with the aura.
**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet,
DC 31
**Attack of Opportunity**[Reaction] Jaws only.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
trigger: null
description: 'Bronze dragons are among the most common of metallic dragons and the
most likely to ally with mortals on worthy quests. However, they are naturally scholarly
creatures who would rather remain in their lairs studying esoteric lore than go
@ -131,7 +174,6 @@ immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
@ -141,15 +183,15 @@ languages:
- Gnomish
- speak with animals
level: 13
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d12+15
type: piercing
name: jaws
plus_damage:
- formula: 1d12
type: electricity
- formula: null
type: 1d12 electricity
to_hit: 28
traits:
- electricity
@ -178,145 +220,7 @@ melee:
- reach 15 feet
name: Adult Bronze Dragon
perception: 23
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The bronze dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes lightning in a 80-foot line that deals 8d12 electricity
damage (DC 33 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Lightning
range: null
raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__);
The dragon breathes lightning in a 80-foot line that deals 8d12 electricity
damage (DC 33 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a 80-foot line of repulsive gas. Each creature
in the area must succeed at a DC 33 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Repulsion Gas
range: null
raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,
__mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature
in the area must succeed at a DC 33 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).'
requirements: null
success: null
traits:
- abjuration
- arcane
- incapacitation
- mental
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The bronze dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
\ lightning in a 80-foot line that deals 8d12 electricity damage (DC 33 basic\
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
\ __mental__); The dragon breathes a 80-foot line of repulsive gas. Each creature\
\ in the area must succeed at a DC 33 Will save or become __fleeing__ from the\
\ dragon for 1 round (or 2 rounds on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: For up to 60 minutes per day, the dragon, along with allied creatures
and vessels within 50 feet, can move at double their normal Speed in water.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Water Mastery
range: null
raw_description: '**Water Mastery** (__arcane__, __transmutation__, __water__) For
up to 60 minutes per day, the dragon, along with allied creatures and vessels
within 50 feet, can move at double their normal Speed in water.'
requirements: null
success: null
traits:
- arcane
- transmutation
- water
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 24
fort_misc: null
@ -325,68 +229,64 @@ saves:
ref_misc: null
will: 26
will_misc: null
sense_abilities: null
senses:
- Perception +23
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 28
misc: null
name: 'Arcana '
name: Arcana
- bonus: 24
misc: null
name: 'Athletics '
name: Athletics
- bonus: 23
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 23
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 24
misc: null
name: 'Occultism '
name: Occultism
- bonus: 22
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 120
page_start: '120'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 140
misc: null
type: fly
- amount: 50
misc: null
type: swim
spell_lists:
- dc: 33
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
- attack_bonus: null
cantrips: null
constants:
- level: 2
spells:
- frequency: at will
name: obscuring mist
requirement: null
- heightened_level: 2
level: -1
spells:
- frequency: null
- misc: null
name: speak with animals
requirement: null
to_hit: null
dc: 33
focus_points: null
misc: null
spell_lists:
- level: 2
spells:
- misc: at will
name: obscuring mist
spells_source: Arcane Innate Spells
traits:
- LG
- Huge
- Amphibious
- Dragon
- Water
type: Creature
weaknesses: null

View File

@ -7,36 +7,157 @@ ability_mods:
wis_mod: 6
ac: 36
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a thundercloud that deals 15d6 electricity damage
in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again
for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
__primal__) The dragon breathes a thundercloud that deals 15d6 electricity damage
in a 50-foot cone (DC 35 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- electricity
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The cloud dragon's body becomes vaporous and misty. They gain the effects
of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon
can use this action again to return to physical form.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Cloud Form
range: null
raw_description: '**Cloud Form** [One Action] (__polymorph__, __primal__, __transmutation__)
The cloud dragon''s body becomes vaporous and misty. They gain the effects of
__gaseous form__, except their fly Speed remains unchanged. The cloud dragon can
use this action again to return to physical form.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The cloud dragon can tread on clouds or fog as though on solid ground.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 32
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 32 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 32
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -47,12 +168,16 @@ automatic_abilities:
critical_failure: null
critical_success: null
description: null
effect: The dragon is aware of the attack and has a free wing
effects: null
effect: The cloud dragon flexes a wing and creates a billowing cloud of mist. The
dragon is treated as if they were __hidden__ for the purposes of resolving the
triggering attack, so normally the attacker must succeed at a DC 11 flat check
to target them. The dragon also gains a +4 circumstance bonus to AC against the
triggering attack.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Deflecting Cloud
range: null
raw_description: '**Deflecting Cloud [Reaction]** **Trigger **The dragon is the
@ -62,10 +187,13 @@ automatic_abilities:
of resolving the triggering attack, so normally the attacker must succeed at a
DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus
to AC against the triggering attack.'
requirements: null
requirements: The dragon is aware of the attack and has a free wing
saving_throw: null
stages: null
success: null
traits: null
trigger: The dragon is the target of a ranged attack
trigger: The dragon is the target of a ranged attack; Requirements The dragon is
aware of the attack and has a free wing;
description: 'At heart, cloud dragons are wanderers, explorers, and travelers who
enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons
range in color from light blue to a pale, milky white and have thick, curling horns
@ -111,24 +239,23 @@ hp: 254
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Auran
- Common
- Draconic
- Jotun
level: 14
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+15
type: piercing
name: jaws
plus_damage:
- formula: 2d12
type: electricity
- formula: null
type: 2d12 electricity
to_hit: 29
traits:
- electricity
@ -168,116 +295,8 @@ melee:
- reach 15 feet
name: Adult Cloud Dragon
perception: 28
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a thundercloud that deals 15d6 electricity damage
in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again
for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
__primal__) The dragon breathes a thundercloud that deals 15d6 electricity damage
in a 50-foot cone (DC 35 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- electricity
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The cloud dragon's body becomes vaporous and misty. They gain the effects
of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon
can use this action again to return to physical form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Form
range: null
raw_description: '**Cloud Form** (__polymorph__, __primal__, __transmutation__)
The cloud dragon''s body becomes vaporous and misty. They gain the effects of
__gaseous form__, except their fly Speed remains unchanged. The cloud dragon can
use this action again to return to physical form.'
requirements: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The cloud dragon can tread on clouds or fog as though on solid ground.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 26
fort_misc: null
@ -293,21 +312,22 @@ sense_abilities:
description: Fog and mist don't impair a cloud dragon's vision; they ignore the
__concealed__ condition from fog and mist.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mist Vision
range: null
raw_description: '**Mist Vision** Fog and mist don''t impair a cloud dragon''s vision;
they ignore the __concealed__ condition from fog and mist.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +28
- darkvision
- mist vision
- scent (imprecise) 60 feet
@ -315,66 +335,62 @@ size: Huge
skills:
- bonus: 23
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 28
misc: null
name: 'Athletics '
name: Athletics
- bonus: 26
misc: null
name: 'Deception '
name: Deception
- bonus: 26
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 28
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 24
misc: null
name: 'Nature '
name: Nature
- bonus: 23
misc: null
name: 'Stealth '
name: Stealth
- bonus: 26
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 90
page_start: '90'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 160
misc: null
type: fly
- amount: null
misc: null
type: cloud walk
spell_lists:
- dc: 36
- attack_bonus: null
cantrips: null
constants: null
dc: 36
focus_points: null
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 3
spell_lists:
- level: 3
spells:
- frequency: null
- misc: null
name: wall of wind
requirement: null
- heightened_level: null
level: 2
- level: 2
spells:
- frequency: at will
- misc: at will
name: gust of wind
requirement: null
- frequency: null
- misc: null
name: obscuring mist
requirement: null
to_hit: null
spells_source: Primal Innate Spells
traits:
- Uncommon
- N
- Huge
- Air
- Dragon
- Elemental
type: Creature
weaknesses: null

View File

@ -7,62 +7,140 @@ ability_mods:
wis_mod: 3
ac: 33
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The copper dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Acid** (__acid__, __arcane__, __evocation__);\
\ The dragon breathes acid in a 80-foot line that deals 13d6 acid damage (DC 32\
\ basic Fortitude save).\n\n * **Slowing Gas** (__arcane__, __transmutation__);\
\ The dragon breathes a 80-foot line of slowing gas. Each creature in the area\
\ must succeed at a DC 32 Fortitude save or be __slowed__ 1 for 1 round (or slowed\
\ 2 on a critical failure)."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The copper dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\
\ in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).\n\
\n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 80-foot\
\ line of slowing gas. Each creature in the area must succeed at a DC 32 Fortitude\
\ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon's climb speed functions only when climbing stone surfaces
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Climb Stone
range: null
raw_description: '**Climb Stone** The dragon''s climb speed functions only when
climbing stone surfaces'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges Breath
Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 29
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon makes a tail Strike at the creature with a 2 penalty. If it
hits, the dragon disrupts the triggering action.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 29 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the triggering action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
of the copper dragon''s tail uses a move action or leaves a square during a move
action it''s using. **Effect** The dragon makes a tail Strike at the creature
with a -2 penalty. If it hits, the dragon disrupts the triggering action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the copper dragon's tail uses a move action
or leaves a square during a move action it's using.
description: 'Capricious and always eager to share a good laugh, copper dragons are
@ -104,22 +182,21 @@ immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Elven
- Gnomish
level: 12
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d8+12
type: piercing
name: jaws
plus_damage:
- formula: 2d8
type: acid
- formula: null
type: 2d8 acid
to_hit: 26
traits:
- acid
@ -147,136 +224,7 @@ melee:
- reach 15 feet
name: Adult Copper Dragon
perception: 23
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The copper dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes acid in a 80-foot line that deals 13d6 acid damage
(DC 32 basic Fortitude save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Acid
range: null
raw_description: '**Acid** (__acid__, __arcane__, __evocation__); The dragon breathes
acid in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).'
requirements: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a 80-foot line of slowing gas. Each creature
in the area must succeed at a DC 32 Fortitude save or be __slowed__ 1 for 1
round (or slowed 2 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slowing Gas
range: null
raw_description: '**Slowing Gas** (__arcane__, __transmutation__); The dragon
breathes a 80-foot line of slowing gas. Each creature in the area must succeed
at a DC 32 Fortitude save or be __slowed__ 1 for 1 round (or slowed 2 on a critical
failure).'
requirements: null
success: null
traits:
- arcane
- transmutation
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The copper dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\
\ in a 80-foot line that deals 13d6 acid damage (DC 32 basic Fortitude save).\n\
\n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 80-foot\
\ line of slowing gas. Each creature in the area must succeed at a DC 32 Fortitude\
\ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon's climb speed functions only when climbing stone surfaces
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Climb Stone
range: null
raw_description: '**Climb Stone** The dragon''s climb speed functions only when
climbing stone surfaces'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges Breath
Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 23
fort_misc: null
@ -285,70 +233,65 @@ saves:
ref_misc: null
will: 22
will_misc: null
sense_abilities: null
senses:
- Perception +23
- darkvision
- scent (imprecise) 60 feet
size: Large
skills:
- bonus: 21
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 24
misc: null
name: 'Athletics '
name: Athletics
- bonus: 22
misc: null
name: 'Crafting '
name: Crafting
- bonus: 21
misc: null
name: 'Deception '
name: Deception
- bonus: 23
misc: null
name: 'Performance '
name: Performance
- bonus: 22
misc: null
name: 'Society '
name: Society
- bonus: 21
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 122
page_start: '122'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 140
misc: null
type: fly
- amount: 40
misc: null
type: climb stone
spell_lists:
- dc: 33
- attack_bonus: null
cantrips: null
constants: null
dc: 33
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 4
spell_lists:
- level: 4
spells:
- frequency: at will
- misc: at will
name: hideous laughter
requirement: null
- frequency: null
- misc: null
name: shape stone
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: at will
- misc: at will
name: grease
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- CG
- Large
- Dragon
- Earth
type: Creature
weaknesses: null

View File

@ -7,36 +7,231 @@ ability_mods:
wis_mod: 3
ac: 33
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a flurry of piercing crystals that deal 12d6 piercing
damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The
dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in
a 40-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- evocation
- primal
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The dragon embeds transformative crystals in the creature's flesh. The creature
must attempt a DC 30 Fortitude save.
failure: null
frequency: once per day
full_description: null
generic_description: null
maximum_duration: null
name: Crystallize Flesh
range: null
raw_description: '**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)
**Trigger **The crystal dragon damages a creature made of flesh with a jaws Strike;
**Frequency **once per day; **Effect **The dragon embeds transformative crystals
in the creature''s flesh. The creature must attempt a DC 30 Fortitude save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- primal
- transmutation
trigger: The crystal dragon damages a creature made of flesh with a jaws Strike;
- action_cost: None
critical_failure: null
critical_success: The target is unaffected.
description: The target is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **The target is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is __slowed 1__ for 1 round as portions of its flesh turn
crystalline.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The target is __slowed 1__ for 1 round as portions
of its flesh turn crystalline.'
requirements: null
saving_throw: null
stages: null
success: The target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is slowed 1 and must attempt a Fortitude save at the end
of each of its turns; this ongoing save has the __incapacitation__ trait. On a
failed save, the slowed condition value increases by 1 (or by 2 on a critical
failure). A successful save reduces the slowed condition value by 1. A creature
unable to act due to the slowed condition from Crystallize Flesh is __petrified__
permanently, transforming into a crystalline statue. The effect ends if the creature
is petrified or the slowed condition is removed.
effect: null
failure: The target is slowed 1 and must attempt a Fortitude save at the end of
each of its turns; this ongoing save has the __incapacitation__ trait. On a failed
save, the slowed condition value increases by 1 (or by 2 on a critical failure).
A successful save reduces the slowed condition value by 1. A creature unable to
act due to the slowed condition from Crystallize Flesh is __petrified__ permanently,
transforming into a crystalline statue. The effect ends if the creature is petrified
or the slowed condition is removed.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The target is slowed 1 and must attempt a Fortitude
save at the end of each of its turns; this ongoing save has the __incapacitation__
trait. On a failed save, the slowed condition value increases by 1 (or by 2 on
a critical failure). A successful save reduces the slowed condition value by 1.
A creature unable to act due to the slowed condition from Crystallize Flesh is
__petrified__ permanently, transforming into a crystalline statue. The effect
ends if the creature is petrified or the slowed condition is removed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the target is initially slowed 2.
critical_success: null
description: As failure, but the target is initially slowed 2.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **As failure, but the target is initially slowed
2.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they critically hit
with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they critically hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 30
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 30
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -47,24 +242,26 @@ automatic_abilities:
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
effect: The dragon makes a tail Strike at the creature with a 2 penalty. If it
hits, the dragon disrupts the creature's action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
of the dragon''s tail uses a __move__ action or leaves a square during a move
action it''s using; **Effect **The dragon makes a tail Strike at the creature
with a -2 penalty. If it hits, the dragon disrupts the creature''s action.'
with a 2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail uses a __move__ action or
leaves a square during a move action it's using
trigger: A creature within reach of the dragon's tail uses a move action or leaves
a square during a move action it's using;
description: 'Good-natured but vain, crystal dragons are beautiful creatures with
brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
of great pride but is also something of a weakness, as crystal dragons are easily
@ -106,24 +303,23 @@ description: 'Good-natured but vain, crystal dragons are beautiful creatures wit
hp: 185
hp_misc: null
immunities:
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Common
- Draconic
- Terran
- Undercommon
level: 11
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+13
type: slashing
name: jaws
plus_damage:
- formula: 3d6
type: piercing
- formula: null
type: 3d6 piercing
to_hit: 24
traits:
- sonic
@ -151,107 +347,8 @@ melee:
- reach 20 feet
name: Adult Crystal Dragon
perception: 20
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a flurry of piercing crystals that deal 12d6 piercing
damage in a 40-foot cone (DC 30 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __primal__) The
dragon breathes a flurry of piercing crystals that deal 12d6 piercing damage in
a 40-foot cone (DC 30 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- evocation
- primal
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: "The dragon embeds transformative crystals in the creature's flesh. The\
\ creature must attempt a DC 30 Fortitude save. \n\n"
effects: null
failure: null
frequency: The crystal dragon damages a creature made of flesh with a jaws Strike
full_description: null
generic_description: null
name: Crystallize Flesh
range: null
raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\
\ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\
\ Strike; **Frequency **once per day; **Effect **The dragon embeds transformative\
\ crystals in the creature's flesh. The creature must attempt a DC 30 Fortitude\
\ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
\ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\
\ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\
\ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\
\ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\
\ failure). A successful save reduces the slowed condition value by 1. A creature\
\ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\
\ permanently, transforming into a crystalline statue. The effect ends if the\
\ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\
\ **As failure, but the target is initially slowed 2."
requirements: null
success: null
traits:
- primal
- transmutation
trigger: once per day
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they critically hit
with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they critically hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
type: sonic
ritual_lists: null
saves:
fort: 24
fort_misc: null
@ -260,9 +357,7 @@ saves:
ref_misc: null
will: 20
will_misc: null
sense_abilities: null
senses:
- Perception +20
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 30 feet
@ -270,66 +365,65 @@ size: Huge
skills:
- bonus: 19
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 24
misc: null
name: 'Athletics '
name: Athletics
- bonus: 22
misc: null
name: 'Deception '
name: Deception
- bonus: 22
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 19
misc: null
name: 'Nature '
name: Nature
- bonus: 21
misc: null
name: 'Stealth '
name: Stealth
- bonus: 20
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 92
page_start: '92'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 35
misc: null
type: burrow
- amount: 120
misc: null
type: fly
spell_lists:
- dc: 30
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 3
- attack_bonus: null
cantrips:
- level: 5
spells:
- frequency: ×3
name: color spray
requirement: null
- frequency: null
name: glitterdust
requirement: null
- frequency: null
name: hypnotic pattern
requirement: null
- heightened_level: 5
level: 0
spells:
- frequency: null
- misc: null
name: dancing lights
requirement: null
to_hit: null
constants: null
dc: 30
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: ×3
name: color spray
- misc: null
name: glitterdust
- misc: null
name: hypnotic pattern
spells_source: Primal Innate Spells
traits:
- Uncommon
- NG
- Huge
- Dragon
- Earth
- Elemental
type: Creature
weaknesses: null
weaknesses:
- amount: 10
misc: null
type: sonic

View File

@ -7,91 +7,123 @@ ability_mods:
wis_mod: 6
ac: 38
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The gold dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Flame** (__arcane__, __evocation__,__fire__);\
\ The dragon breathes a blast of flame in a 40-foot cone that deals 15d6 fire\
\ damage (DC 37 basic Reflex save).\n\n * **Weakening Gas** (__arcane__, __necromancy__);\
\ The dragon breathes a blast of weakening gas. Each creature within a 40-foot\
\ cone must succeed at a DC 37 Fortitude save or become __enfeebled__ 2 for 1\
\ minute (or enfeebled 3 on a critical failure)."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Flame** (__arcane__, __evocation__,__fire__); The dragon breathes a blast\
\ of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic Reflex save).\n\
\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
\ of weakening gas. Each creature within a 40-foot cone must succeed at a DC 37\
\ Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled 3 on a critical\
\ failure)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon makes two claw Strikes and one horns Strike in any
order
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
Strikes and one horns Strike in any order'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the gold dragon scores a critical hit with a strike, it recharges
Breath Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
with a strike, it recharges Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 33
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon improves its result by one degree of success, turning a failure
into a success or a critical failure into a normal failure. The dragon can't use
this ability again for 1d4 rounds.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon improves its result by one degree of success, turning a failure
into a success or a critical failure into a normal failure. The dragon can't use
this ability again for 1d4 rounds.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golden Luck
range: null
raw_description: '**Golden Luck** [Reaction] **Trigger** The gold dragon fails a
saving throw. **Effect** The dragon improves its result by one degree of success,
turning a failure into a success or a critical failure into a normal failure.
The dragon can''t use this ability again for 1d4 rounds.'
requirements: null
success: null
traits: null
trigger: The gold dragon fails a saving throw.
description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their
strength as well as their wisdom. They command the unwavering reverence of all other
@ -126,6 +158,8 @@ description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in
from truly important matters.
A gold dragon''s incredible foresight and unparalleled enlightenment means they
are unlikely to interfere in the business of individual mortals, though the rare
person who captures the attention of a gold dragon is fortunate indeed, for there
@ -135,6 +169,8 @@ description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in
last-minute intermediation.
Gold dragons are often found in warm grasslands and savannas, lands where they can
enjoy long, meditative flights without attracting the attention of potential enemies.
They tend to sleep either out in the open in a barren, remote place, or within a
@ -153,7 +189,6 @@ immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
@ -161,15 +196,15 @@ languages:
- Elven
- Sylvan
level: 15
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+15
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: fire
- formula: null
type: 3d6 fire
to_hit: 30
traits:
- fire
@ -209,123 +244,7 @@ melee:
- reach 15 feet
name: Adult Gold Dragon
perception: 29
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon breathes in one of two ways. The dragon can't use Breath
Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of flame in a 40-foot cone that deals
15d6 fire damage (DC 37 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flame
range: null
raw_description: '**Flame** (__arcane__, __evocation__,__fire__); The dragon breathes
a blast of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic
Reflex save).'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of weakening gas. Each creature within
a 40-foot cone must succeed at a DC 37 Fortitude save or become __enfeebled__
2 for 1 minute (or enfeebled 3 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Weakening Gas
range: null
raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes
a blast of weakening gas. Each creature within a 40-foot cone must succeed at
a DC 37 Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled
3 on a critical failure).'
requirements: null
success: null
traits:
- arcane
- necromancy
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Flame** (__arcane__, __evocation__,__fire__); The dragon breathes a blast\
\ of flame in a 40-foot cone that deals 15d6 fire damage (DC 37 basic Reflex save).\n\
\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
\ of weakening gas. Each creature within a 40-foot cone must succeed at a DC 37\
\ Fortitude save or become __enfeebled__ 2 for 1 minute (or enfeebled 3 on a critical\
\ failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon makes two claw Strikes and one horns Strike in any
order
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
Strikes and one horns Strike in any order'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the gold dragon scores a critical hit with a strike, it recharges
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
with a strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: cold
ritual_lists: null
ranged_attacks: null
saves:
fort: 28
fort_misc: null
@ -334,73 +253,71 @@ saves:
ref_misc: null
will: 28
will_misc: null
sense_abilities: null
senses:
- Perception +29
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 24
misc: null
name: 'Arcana '
name: Arcana
- bonus: 28
misc: null
name: 'Athletics '
name: Athletics
- bonus: 29
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 27
misc: null
name: 'Medicine '
name: Medicine
- bonus: 29
misc: null
name: 'Religion '
name: Religion
- bonus: 26
misc: null
name: 'Society '
source:
name: Society
sources:
- abbr: Bestiary
page_start: 124
page_start: '124'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 180
misc: null
type: fly
- amount: 50
misc: null
type: swim
spell_lists:
- dc: 35
- attack_bonus: null
cantrips: null
constants: null
dc: 35
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 7
spell_lists:
- level: 7
spells:
- frequency: null
- misc: null
name: sunburst
requirement: null
- heightened_level: null
level: 3
- level: 3
spells:
- frequency: gems only
- misc: gems only
name: locate
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: evil only
- misc: evil only
name: detect alignment
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- LG
- Huge
- Dragon
- Fire
type: Creature
weaknesses: null
weaknesses:
- amount: 15
misc: null
type: cold

View File

@ -7,62 +7,158 @@ ability_mods:
wis_mod: 4
ac: 34
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a toxic cloud that deals 13d6 poison damage in
a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again
for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__poison__) The dragon breathes a toxic cloud that deals 13d6 poison damage in
a 50-foot cone (DC 31 basic Fortitude save). It can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- evocation
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon always gains the benefits of Cover Tracks in natural
surroundings, even while moving at full speed.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Trackless Step
range: null
raw_description: '**Trackless Step** The green dragon always gains the benefits
of Cover Tracks in natural surroundings, even while moving at full speed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon ignores difficult terrain and greater difficult terrain
from non-magical foliage.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Woodland Stride
range: null
raw_description: '**Woodland Stride** The green dragon ignores difficult terrain
and greater difficult terrain from non-magical foliage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 31
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon makes a tail Strike at the creature with a 2 penalty. If it
hits, the dragon disrupts the creature's action.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 31 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the creature's action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
of the dragon''s tail uses a move action or leaves a square during a move action
it''s using. **Effect** The dragon makes a tail Strike at the creature with a
-2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail uses a move action or leaves
a square during a move action it's using.
description: 'Green dragons are the most contemplative of the chromatic dragons as
@ -113,22 +209,21 @@ immunities:
- paralyzed
- poison
- sleep
items: null
languages:
- Common
- Draconic
- Elven
- Sylvan
level: 12
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+12
type: piercing
name: jaws
plus_damage:
- formula: 3d4
type: poison
- formula: null
type: 3d4 poison
to_hit: 26
traits:
- magical
@ -167,111 +262,7 @@ melee:
- reach 15 feet
name: Adult Green Dragon
perception: 22
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a toxic cloud that deals 13d6 poison damage in
a 50-foot cone (DC 31 basic Fortitude save). It can't use Breath Weapon again
for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__poison__) The dragon breathes a toxic cloud that deals 13d6 poison damage in
a 50-foot cone (DC 31 basic Fortitude save). It can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon always gains the benefits of Cover Tracks in natural
surroundings, even while moving at full speed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trackless Step
range: null
raw_description: '**Trackless Step** The green dragon always gains the benefits
of Cover Tracks in natural surroundings, even while moving at full speed.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon ignores difficult terrain and greater difficult terrain
from non-magical foliage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Woodland Stride
range: null
raw_description: '**Woodland Stride** The green dragon ignores difficult terrain
and greater difficult terrain from non-magical foliage.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 20
fort_misc: null
@ -280,86 +271,82 @@ saves:
ref_misc: null
will: 23
will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 19
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 22
misc: null
name: 'Arcana '
name: Arcana
- bonus: 24
misc: null
name: 'Athletics '
name: Athletics
- bonus: 19
misc: null
name: 'Deception '
name: Deception
- bonus: 23
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 23
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 20
misc: null
name: 'Nature '
name: Nature
- bonus: 24
misc: null
name: 'Occultism '
name: Occultism
- bonus: 22
misc: null
name: 'Society '
name: Society
- bonus: 21
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 110
page_start: '110'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 160
misc: null
type: fly
- amount: 40
misc: null
type: swim
- amount: null
misc: null
type: trackless step
- amount: null
misc: null
type: woodland stride
spell_lists:
- dc: 32
- attack_bonus: null
cantrips: null
constants: null
dc: 32
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 4
spell_lists:
- level: 4
spells:
- frequency: null
- misc: null
name: suggestion
requirement: null
- heightened_level: null
level: 2
- level: 2
spells:
- frequency: x2
- misc: x2
name: entangle
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: at will
- misc: at will
name: charm
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- LE
- Huge
- Amphibious
- Dragon
type: Creature
weaknesses: null

View File

@ -7,36 +7,157 @@ ability_mods:
wis_mod: 4
ac: 34
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of magma that deals 9d6 fire damage and
4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can't
use Breath Weapon again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__)
The dragon breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning
damage in a 40-foot cone (DC 33 basic Reflex save). They can''t use Breath Weapon
again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- evocation
- fire
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A magma dragon's swim Speed functions only when the dragon is Swimming
through magma or molten lava.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Magma Swim
range: null
raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when
the dragon is Swimming through magma or molten lava.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: If the next action the dragon uses is Breath Weapon, the magma clings
to those it damages. Each creature that fails its save against the Breath Weapon
takes 4d6 __persistent fire damage__, and as long as it has this persistent fire
damage, it also takes a 10-foot status penalty to its Speeds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Volcanic Purge
range: null
raw_description: '**Volcanic Purge** [One Action] If the next action the dragon
uses is Breath Weapon, the magma clings to those it damages. Each creature that
fails its save against the Breath Weapon takes 4d6 __persistent fire damage__,
and as long as it has this persistent fire damage, it also takes a 10-foot status
penalty to its Speeds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 30
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 30 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 30
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -50,11 +171,11 @@ automatic_abilities:
effect: The dragon raises a wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, they descend 10 feet after the
attack.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection [Reaction]** **Trigger **The dragon is targeted
@ -62,9 +183,11 @@ automatic_abilities:
bonus to AC against the triggering attack. If the dragon is Flying, they descend
10 feet after the attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The dragon is targeted with an attack
trigger: The dragon is targeted with an attack;
description: 'Magma dragons have a reputation among other dragons for being unpredictable
and brash. Their temperament and tendency for violent outbursts ensure that the
typical magma dragon lives a solitary life, with hatchlings often bickering or fighting
@ -92,24 +215,23 @@ hp: 270
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Common
- Draconic
- Ignan
- Terran
level: 13
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+12
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: fire
- formula: null
type: 3d6 fire
to_hit: 27
traits:
- fire
@ -148,118 +270,8 @@ melee:
- reach 15 feet
name: Adult Magma Dragon
perception: 23
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of magma that deals 9d6 fire damage and
4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can't
use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__)
The dragon breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning
damage in a 40-foot cone (DC 33 basic Reflex save). They can''t use Breath Weapon
again for 1d4 rounds.'
requirements: null
success: null
traits:
- evocation
- fire
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A magma dragon's swim Speed functions only when the dragon is Swimming
through magma or molten lava.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Magma Swim
range: null
raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when
the dragon is Swimming through magma or molten lava.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: If the next action the dragon uses is Breath Weapon, the magma clings
to those it damages. Each creature that fails its save against the Breath Weapon
takes 4d6 __persistent fire damage__, and as long as it has this persistent fire
damage, it also takes a -10-foot status penalty to its Speeds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Volcanic Purge
range: null
raw_description: '**Volcanic Purge** If the next action the dragon uses is Breath
Weapon, the magma clings to those it damages. Each creature that fails its save
against the Breath Weapon takes 4d6 __persistent fire damage__, and as long as
it has this persistent fire damage, it also takes a -10-foot status penalty to
its Speeds.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 15
type: cold
ritual_lists: null
saves:
fort: 26
fort_misc: null
@ -268,72 +280,70 @@ saves:
ref_misc: null
will: 23
will_misc: null
sense_abilities: null
senses:
- Perception +23
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 21
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 27
misc: null
name: 'Athletics '
name: Athletics
- bonus: 19
misc: null
name: 'Deception '
name: Deception
- bonus: 25
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 21
misc: null
name: 'Nature '
name: Nature
- bonus: 21
misc: null
name: 'Stealth '
name: Stealth
- bonus: 23
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 94
page_start: '80'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 140
misc: null
type: fly
- amount: 40
misc: null
type: magma swim
spell_lists:
- dc: 31
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 6
- attack_bonus: 23
cantrips:
- level: 6
spells:
- frequency: at will
name: burning hands
requirement: null
- frequency: at will
name: wall of fire
requirement: null
- heightened_level: 6
level: 0
spells:
- frequency: null
- misc: null
name: produce flame
requirement: null
to_hit: 23
constants: null
dc: 31
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- misc: at will
name: burning hands
- misc: at will
name: wall of fire
spells_source: Primal Innate Spells
traits:
- Uncommon
- CN
- Huge
- Dragon
- Elemental
- Fire
type: Creature
weaknesses: null
weaknesses:
- amount: 15
misc: null
type: cold

View File

@ -7,92 +7,104 @@ ability_mods:
wis_mod: 4
ac: 37
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 5 feet, 3d6 fire damage (DC 30 basic Reflex)
description: The dragon breathes a blast of flame that deals 15d6 fire damage in
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dragon Heat
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__);
5 feet, 3d6 fire damage (DC 30 basic Reflex)'
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__fire__) The dragon breathes a blast of flame that deals 15d6 fire damage in
a 50-foot cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for
1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- aura
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 33
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: The creature is frightened 2.
failure: null
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
maximum_duration: null
name: Dragon Heat
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__);
5 feet, 3d6 fire damage (DC 30 basic Reflex)
**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet,
DC 33
**Attack of Opportunity** [Reaction] Jaws only.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
trigger: null
description: 'The largest and most powerful of the chromatic dragons, red dragons
are a menace to civilizations everywhere, and their strength is rivaled only by
their arrogance. Red dragons see themselves as regents and overlords of all dragonkind.
@ -139,22 +151,21 @@ immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Dwarven
- Orcish
level: 14
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+15
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: fire
- formula: null
type: 2d6 fire
to_hit: 29
traits:
- fire
@ -194,75 +205,7 @@ melee:
- reach 15 feet
name: Adult Red Dragon
perception: 26
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of flame that deals 15d6 fire damage in
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__fire__) The dragon breathes a blast of flame that deals 15d6 fire damage in
a 50-foot cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for
1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: cold
ritual_lists: null
ranged_attacks: null
saves:
fort: 28
fort_misc: null
@ -278,21 +221,22 @@ sense_abilities:
description: Smoke doesn't impair a red dragon's vision; it ignores the concealed
condition from smoke.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Smoke Vision
range: null
raw_description: '**Smoke Vision** Smoke doesn''t impair a red dragon''s vision;
it ignores the concealed condition from smoke.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +26
- darkvision
- scent (imprecise) 60 feet
- smoke vision
@ -300,59 +244,59 @@ size: Huge
skills:
- bonus: 23
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 25
misc: null
name: 'Arcana '
name: Arcana
- bonus: 29
misc: null
name: 'Athletics '
name: Athletics
- bonus: 25
misc: null
name: 'Deception '
name: Deception
- bonus: 25
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 27
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 23
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 112
page_start: '112'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 150
misc: null
type: fly
spell_lists:
- dc: 35
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 4
- attack_bonus: null
cantrips:
- level: 6
spells:
- frequency: null
name: suggestion
requirement: null
- heightened_level: 6
level: 0
spells:
- frequency: null
- misc: null
name: detect magic
requirement: null
- frequency: null
- misc: null
name: read aura
requirement: null
to_hit: null
constants: null
dc: 35
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: suggestion
spells_source: Arcane Innate Spells
traits:
- CE
- Huge
- Dragon
- Fire
type: Creature
weaknesses: null
weaknesses:
- amount: 15
misc: null
type: cold

View File

@ -7,63 +7,143 @@ ability_mods:
wis_mod: 4
ac: 37
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The silver dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Frost** (__arcane__,__cold__,__evocation__);\
\ The dragon breathes a cloud of frost in a 40-foot cone that deals 15d6 cold\
\ damage (DC 35 basic Reflex save).\n\n * **Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__);\
\ The dragon breathes a blast of paralyzing gas. Each creature within a 40-foot\
\ cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or\
\ __paralyzed__ for two rounds on a critical failure)."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The silver dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Frost** (__arcane__,__cold__,__evocation__); The dragon breathes a cloud\
\ of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic Reflex save).\n\
\n * **Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__); The\
\ dragon breathes a blast of paralyzing gas. Each creature within a 40-foot cone\
\ must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or __paralyzed__\
\ for two rounds on a critical failure)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The silver dragon can tread on clouds or fog as though on solid ground.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon makes two claw Strikes and one tail Strike in any
order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two
claw Strikes and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the silver dragon scores a critical hit with a Strike, it recharges
its Breath Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the silver dragon scores a critical
hit with a Strike, it recharges its Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 33
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 33 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The silver dragon is
targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The silver dragon is targeted with an attack.
description: 'Silver dragons are among the most chivalrous of all dragonkind; they
wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain
@ -116,22 +196,21 @@ immunities:
- cold
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
- Draconic
- Dwarven
level: 14
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+13
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: cold
- formula: null
type: 3d6 cold
to_hit: 29
traits:
- cold
@ -160,142 +239,7 @@ melee:
- reach 20 feet
name: Adult Silver Dragon
perception: 26
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a cloud of frost in a 40-foot cone that deals
15d6 cold damage (DC 35 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Frost
range: null
raw_description: '**Frost** (__arcane__,__cold__,__evocation__); The dragon breathes
a cloud of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic
Reflex save).'
requirements: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of paralyzing gas. Each creature within
a 40-foot cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for
1 round (or __paralyzed__ for two rounds on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Paralyzing Gas
range: null
raw_description: '**Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__);
The dragon breathes a blast of paralyzing gas. Each creature within a 40-foot
cone must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or
__paralyzed__ for two rounds on a critical failure).'
requirements: null
success: null
traits:
- arcane
- enchantment
- incapacitation
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The silver dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Frost** (__arcane__,__cold__,__evocation__); The dragon breathes a cloud\
\ of frost in a 40-foot cone that deals 15d6 cold damage (DC 35 basic Reflex save).\n\
\n * **Paralyzing Gas** (__arcane__, __enchantment__,__incapacitation__); The\
\ dragon breathes a blast of paralyzing gas. Each creature within a 40-foot cone\
\ must succeed at a DC 35 Fortitude save or be __slowed__ 2 for 1 round (or __paralyzed__\
\ for two rounds on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The silver dragon can tread on clouds or fog as though on solid ground.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon makes two claw Strikes and one tail Strike in any
order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two
claw Strikes and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the silver dragon scores a critical hit with a Strike, it recharges
its Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the silver dragon scores a critical
hit with a Strike, it recharges its Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: fire
ritual_lists: null
ranged_attacks: null
saves:
fort: 26
fort_misc: null
@ -310,21 +254,22 @@ sense_abilities:
critical_success: null
description: The silver dragon ignores the concealed condition from fog and clouds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Fog Vision
range: null
raw_description: '**Fog Vision** The silver dragon ignores the concealed condition
from fog and clouds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +26
- darkvision
- fog vision
- scent (imprecise) 60 feet
@ -332,52 +277,56 @@ size: Huge
skills:
- bonus: 21
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 27
misc: null
name: 'Athletics '
name: Athletics
- bonus: 25
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 27
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 24
misc: null
name: 'Medicine '
name: Medicine
- bonus: 24
misc: null
name: 'Religion '
name: Religion
- bonus: 20
misc: null
name: 'Society '
source:
name: Society
sources:
- abbr: Bestiary
page_start: 126
page_start: '126'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 140
misc: null
type: fly
- amount: null
misc: null
type: cloud walk
spell_lists:
- dc: 33
- attack_bonus: null
cantrips: null
constants: null
dc: 33
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 1
spell_lists:
- level: 1
spells:
- frequency: evil only
- misc: evil only
name: detect alignment
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- LG
- Huge
- Cold
- Dragon
type: Creature
weaknesses: null
weaknesses:
- amount: 10
misc: null
type: fire

View File

@ -7,36 +7,216 @@ ability_mods:
wis_mod: 6
ac: 37
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The umbral dragon breathes in one of two ways. They can't use Breath\
\ Weapon again for 1d4 rounds.\n\n * **Negative **(__necromancy__, __negative__,\
\ __primal__) The dragon breathes a blast of darkness in a 40-foot cone that deals\
\ 16d6 negative damage (DC 36 basic Reflex save). Undead creatures take 19d6 force\
\ damage instead of the negative damage.\n\n * **Shadows **(__necromancy__, __primal__,\
\ __shadow__) The dragon breathes a blast of shadows in a 40-foot cone. Each creature\
\ within the cone must attempt a DC 36 Fortitude save."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\
\ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\
\ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\
\ darkness in a 40-foot cone that deals 16d6 negative damage (DC 36 basic Reflex\
\ save). Undead creatures take 19d6 force damage instead of the negative damage.\n\
\n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\
\ a blast of shadows in a 40-foot cone. Each creature within the cone must attempt\
\ a DC 36 Fortitude save."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __enfeebled 2__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The creature is __enfeebled 2__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: The creature is __enfeebled 2__ for 1 round.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is enfeebled 2 for 1 minute.
effect: null
failure: The creature is enfeebled 2 for 1 minute.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The creature is enfeebled 2 for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature is enfeebled 2 for 1 minute and __blinded__ for 1
round.
critical_success: null
description: The creature is enfeebled 2 for 1 minute and __blinded__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **The creature is enfeebled 2 for 1 minute
and __blinded__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An umbral dragon's Strikes affect __incorporeal__ creatures with the
effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an
additional 6d6 force damage to __undead__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ghost Bane
range: null
raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__
creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s
jaws deal an additional 6d6 force damage to __undead__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 34
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 34 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 34
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -52,11 +232,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -67,6 +247,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -104,24 +286,23 @@ hp: 275
hp_misc: null
immunities:
- negative
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Common
- Draconic
- Necril
- Shadowtongue
level: 15
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+14
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: negative
- formula: null
type: 3d6 negative
to_hit: 30
traits:
- negative
@ -160,152 +341,8 @@ melee:
- reach 15 feet
name: Adult Umbral Dragon
perception: 29
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The umbral dragon breathes in one of two ways. They can't use Breath
Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of darkness in a 40-foot cone that deals
16d6 negative damage (DC 36 basic Reflex save). Undead creatures take 19d6 force
damage instead of the negative damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Negative
range: null
raw_description: '**Negative **(__necromancy__, __negative__, __primal__) The
dragon breathes a blast of darkness in a 40-foot cone that deals 16d6 negative
damage (DC 36 basic Reflex save). Undead creatures take 19d6 force damage instead
of the negative damage.'
requirements: null
success: null
traits:
- necromancy
- negative
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: "The dragon breathes a blast of shadows in a 40-foot cone. Each creature\
\ within the cone must attempt a DC 36 Fortitude save. \n\n**Critical Success\
\ **The creature is unaffected. \n\n**Success **The creature is __enfeebled\
\ 2__ for 1 round. \n\n**Failure **The creature is enfeebled 2 for 1 minute.\
\ \n\n**Critical Failure **The creature is enfeebled 2 for 1 minute and __blinded__\
\ for 1 round."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shadows
range: null
raw_description: "**Shadows **(__necromancy__, __primal__, __shadow__) The dragon\
\ breathes a blast of shadows in a 40-foot cone. Each creature within the cone\
\ must attempt a DC 36 Fortitude save. \n\n**Critical Success **The creature\
\ is unaffected. \n\n**Success **The creature is __enfeebled 2__ for 1 round.\
\ \n\n**Failure **The creature is enfeebled 2 for 1 minute. \n\n**Critical Failure\
\ **The creature is enfeebled 2 for 1 minute and __blinded__ for 1 round."
requirements: null
success: null
traits:
- necromancy
- primal
- shadow
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\
\ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\
\ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\
\ darkness in a 40-foot cone that deals 16d6 negative damage (DC 36 basic Reflex\
\ save). Undead creatures take 19d6 force damage instead of the negative damage.\n\
\n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\
\ a blast of shadows in a 40-foot cone. Each creature within the cone must attempt\
\ a DC 36 Fortitude save. \n\n**Critical Success **The creature is unaffected.\
\ \n\n**Success **The creature is __enfeebled 2__ for 1 round. \n\n**Failure **The\
\ creature is enfeebled 2 for 1 minute. \n\n**Critical Failure **The creature\
\ is enfeebled 2 for 1 minute and __blinded__ for 1 round."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An umbral dragon's Strikes affect __incorporeal__ creatures with the
effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an
additional 6d6 force damage to __undead__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ghost Bane
range: null
raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__
creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s
jaws deal an additional 6d6 force damage to __undead__.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 27
fort_misc: null
@ -314,72 +351,64 @@ saves:
ref_misc: null
will: 27
will_misc: null
sense_abilities: null
senses:
- Perception +29
- greater darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 25
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 31
misc: null
name: 'Athletics '
name: Athletics
- bonus: 28
misc: null
name: 'Deception '
name: Deception
- bonus: 28
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 25
misc: null
name: 'Nature '
name: Nature
- bonus: 27
misc: null
name: 'Stealth '
name: Stealth
- bonus: 28
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 96
page_start: '96'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 180
misc: null
type: fly
spell_lists:
- dc: 36
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 7
- attack_bonus: null
cantrips:
- level: 7
spells:
- frequency: at will
name: darkness
requirement: null
- frequency: null
name: shadow walk
requirement: null
- frequency: null
name: vampiric exsanguination
requirement: null
- heightened_level: 7
level: 0
spells:
- frequency: null
- misc: null
name: detect magic
requirement: null
to_hit: null
constants: null
dc: 36
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: at will
name: darkness
- misc: null
name: shadow walk
- misc: null
name: vampiric exsanguination
spells_source: Primal Innate Spells
traits:
- Uncommon
- NE
- Huge
- Dragon
- Shadow
type: Creature
weaknesses: null

View File

@ -7,82 +7,181 @@ ability_mods:
wis_mod: 2
ac: 29
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 5 feet, 2d6 cold damage (DC 27 basic Reflex)
description: The dragon breathes a cloud of frost that deals 11d6 cold damage in
a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dragon Chill
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__);
5 feet, 2d6 cold damage (DC 27 basic Reflex)'
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__)
The dragon breathes a cloud of frost that deals 11d6 cold damage in a 40-foot
cone (DC 29 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- aura
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 27
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order
effect: null
effects: null
failure: The creature is frightened 2.
failure: null
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Frightful Presence** 90 feet, DC 27 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The dragon slams into the ground. It can do this if it's on the ground
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage.
The dragon can then Step.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ground Slam
range: null
raw_description: '**Ground Slam** [One Action] The dragon slams into the ground.
It can do this if it''s on the ground Flying within 10 feet of the ground. Each
creature on the ground within 10 feet must succeed at a DC 29 Reflex save or fall
prone and take 3d6 bludgeoning damage. The dragon can then Step.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A white dragon can climb on ice as though it had the listed climb Speed.
It ignores difficult terrain and greater difficult terrain from ice and snow and
doesn't risk falling when crossing ice.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ice Climb
range: null
raw_description: '**Ice Climb** A white dragon can climb on ice as though it had
the listed climb Speed. It ignores difficult terrain and greater difficult terrain
from ice and snow and doesn''t risk falling when crossing ice.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
critical failure, it falls off the ice entirely and is also prone.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shape Ice
range: null
raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__)
The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any
creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic
check. On a failure, the creature falls prone atop the ice; on a critical failure,
it falls off the ice entirely and is also prone.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- transmutation
- water
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon's blood sprays on the creature, dealing 2d6 cold damage. A creature
that takes cold damage in this way is slowed 1 for 1 round.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Freezing Blood
maximum_duration: null
name: Dragon Chill
range: null
raw_description: '**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger**
An adjacent creature deals piercing or slashing damage to the dragon. **Effect**
The dragon''s blood sprays on the creature, dealing 2d6 cold damage. A creature
that takes cold damage in this way is slowed 1 for 1 round.'
raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__);
5 feet, 2d6 cold damage (DC 27 basic Reflex)
**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet,
DC 27
**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger** An adjacent
creature deals piercing or slashing damage to the dragon. **Effect** The dragon''s
blood sprays on the creature, dealing 2d6 cold damage. A creature that takes cold
damage in this way is slowed 1 for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
@ -121,20 +220,19 @@ immunities:
- cold
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
level: 10
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+13
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: cold
- formula: null
type: 2d6 cold
to_hit: 23
traits:
- cold
@ -162,145 +260,7 @@ melee:
- reach 15 feet
name: Adult White Dragon
perception: 20
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a cloud of frost that deals 11d6 cold damage in
a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__)
The dragon breathes a cloud of frost that deals 11d6 cold damage in a 40-foot
cone (DC 29 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The dragon slams into the ground. It can do this if it's on the ground
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage.
The dragon can then Step.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ground Slam
range: null
raw_description: '**Ground Slam** The dragon slams into the ground. It can do
this if it''s on the ground Flying within 10 feet of the ground. Each creature
on the ground within 10 feet must succeed at a DC 29 Reflex save or fall prone
and take 3d6 bludgeoning damage. The dragon can then Step.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A white dragon can climb on ice as though it had the listed climb Speed.
It ignores difficult terrain and greater difficult terrain from ice and snow and
doesn't risk falling when crossing ice.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ice Climb
range: null
raw_description: '**Ice Climb** A white dragon can climb on ice as though it had
the listed climb Speed. It ignores difficult terrain and greater difficult terrain
from ice and snow and doesn''t risk falling when crossing ice.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
critical failure, it falls off the ice entirely and is also prone.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shape Ice
range: null
raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__)
The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any
creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic
check. On a failure, the creature falls prone atop the ice; on a critical failure,
it falls off the ice entirely and is also prone.'
requirements: null
success: null
traits:
- arcane
- transmutation
- water
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
type: fire
ritual_lists: null
ranged_attacks: null
saves:
fort: 22
fort_misc: null
@ -316,21 +276,22 @@ sense_abilities:
description: Snow doesn't impair a white dragon's vision; it ignores concealment
from snowfall.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Snow Vision
range: null
raw_description: '**Snow Vision** Snow doesn''t impair a white dragon''s vision;
it ignores concealment from snowfall.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +20
- darkvision
- scent (imprecise) 60 feet
- snow vision
@ -338,52 +299,54 @@ size: Large
skills:
- bonus: 16
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 15
misc: null
name: 'Arcana '
name: Arcana
- bonus: 23
misc: null
name: 'Athletics '
name: Athletics
- bonus: 19
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 18
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 114
page_start: '114'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 120
misc: null
type: fly
- amount: 30
misc: null
type: ice climb
spell_lists:
- dc: 27
- attack_bonus: null
cantrips: null
constants: null
dc: 27
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spell_lists:
- level: 2
spells:
- frequency: at will
- misc: at will
name: obscuring mist
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: at will
- misc: at will
name: gust of wind
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- CE
- Large
- Cold
- Dragon
type: Creature
weaknesses: null
weaknesses:
- amount: 10
misc: null
type: fire

View File

@ -7,6 +7,118 @@ ability_mods:
wis_mod: 3
ac: 23
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The ahuizotl attempts an __Athletics__ check against the creature's Fortitude
DC.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Tail Drag
range: null
raw_description: '**Tail Drag** [One Action] **Requirements **The ahuizotl has
a Medium or smaller creature grabbed with its tail claw; **Effect **The ahuizotl
attempts an __Athletics__ check against the creature''s Fortitude DC.'
requirements: The ahuizotl has a Medium or smaller creature grabbed with its tail
claw
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: If the creature is 10 feet away from the ahuizotl, it is dragged
into a square adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against
the creature.
description: If the creature is 10 feet away from the ahuizotl, it is dragged into
a square adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against
the creature.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **If the creature is 10 feet away from the
ahuizotl, it is dragged into a square adjacent to the ahuizotl. The ahuizotl can
make a jaws Strike against the creature.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If the creature is 10 feet away from the ahuizotl, it is dragged into
a square adjacent to the ahuizotl.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **If the creature is 10 feet away from the ahuizotl,
it is dragged into a square adjacent to the ahuizotl.'
requirements: null
saving_throw: null
stages: null
success: If the creature is 10 feet away from the ahuizotl, it is dragged into a
square adjacent to the ahuizotl.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is not dragged.
effect: null
failure: The creature is not dragged.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The creature is not dragged.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature is not dragged and the ahuizotl no longer has the
creature grabbed.
critical_success: null
description: The creature is not dragged and the ahuizotl no longer has the creature
grabbed.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** The creature is not dragged and the ahuizotl
no longer has the creature grabbed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities: null
description: 'The ahuizotl is a vicious, semi-aquatic predator that resembles a hideous
@ -42,13 +154,11 @@ description: 'The ahuizotl is a vicious, semi-aquatic predator that resembles a
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
hp: 105
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
level: 6
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+8
@ -80,39 +190,8 @@ melee:
- reach 10 feet
name: Ahuizotl
perception: 13
proactive_abilities:
- action_cost: One Action
critical_failure: The creature is not dragged and the ahuizotl no longer has the
creature grabbed.
critical_success: null
description: null
effect: The ahuizotl has a Medium or smaller creature grabbed with its tail claw
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tail Drag
range: null
raw_description: "**Tail Drag** **Requirements **The ahuizotl has a Medium or\
\ smaller creature grabbed with its tail claw; **Effect **The ahuizotl attempts\
\ an __Athletics__ check against the creature's Fortitude DC. \n\n**Critical Success\
\ **If the creature is 10 feet away from the ahuizotl, it is dragged into a square\
\ adjacent to the ahuizotl. The ahuizotl can make a jaws Strike against the creature.\
\ \n\n**Success **If the creature is 10 feet away from the ahuizotl, it is dragged\
\ into a square adjacent to the ahuizotl. \n\n**Failure **The creature is not\
\ dragged. \n\n**Critical Failure** The creature is not dragged and the ahuizotl\
\ no longer has the creature grabbed."
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 17
fort_misc: null
@ -129,49 +208,47 @@ sense_abilities:
a __Deception__ check to __Lie__. The ahuizotl has a +4 circumstance bonus to
this check.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Voice Imitation
range: null
raw_description: '**Voice Imitation** An ahuizotl can mimic the sounds of a person
in distress by attempting a __Deception__ check to __Lie__. The ahuizotl has a
+4 circumstance bonus to this check.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +13
- darkvision
size: Large
skills:
- bonus: 15
misc: null
name: 'Athletics '
name: Athletics
- bonus: 15
misc: +19 when using Voice Imitation
name: 'Deception '
name: Deception
- bonus: 15
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 12
page_start: '12'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 35
misc: null
type: swim
spell_lists: null
traits:
- Uncommon
- NE
- Large
- Amphibious
- Beast
type: Creature
weaknesses: null

View File

@ -0,0 +1,245 @@
ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 2
int_mod: 0
str_mod: 6
wis_mod: 4
ac: 25
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When an ahvothian uses an innate spell against a reptile, the DC is
27 rather than 23.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Reptile Master
range: null
raw_description: '**Reptile Master** When an ahvothian uses an innate spell against
a reptile, the DC is 27 rather than 23.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ahvothian chooses a creature type (such as __animal__, __celestial__,
or __humanoid__) from which they currently carry a trophy from a past kill. Their
weapon Strikes against creatures of that type deal an additional 1d10 damage and
they gain a +2 status bonus on __Intimidation__ checks against creatures of that
type. The ahvothian doesn't lose these bonuses if they lose the trophies. Once
per day, an ahvothian can change the creature type of their wicked trophies in
a ritual that takes 1 hour. Nearly all ahvothians encountered on the __Material
Plane__ have selected humanoids as the focus of their wicked trophies.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wicked Trophies
range: null
raw_description: '**Wicked Trophies** An ahvothian chooses a creature type (such
as __animal__, __celestial__, or __humanoid__) from which they currently carry
a trophy from a past kill. Their weapon Strikes against creatures of that type
deal an additional 1d10 damage and they gain a +2 status bonus on __Intimidation__
checks against creatures of that type. The ahvothian doesn''t lose these bonuses
if they lose the trophies. Once per day, an ahvothian can change the creature
type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians
encountered on the __Material Plane__ have selected humanoids as the focus of
their wicked trophies.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Ahvothians are feral and cunning fiends from an __Abyssal__ realm of
jungles, dinosaurs, and relentless brutality. They resemble humanoid __dinosaurs__
with narrow, fanged heads similar to raptors and solid, heavy legs like sauropods.
Relentless trackers and survivalists, ahvothians are skilled at navigating jungles
and are most commonly encountered stalking prey or operating out of fortified ruins.
Ahvothians have an uncanny affinity with reptiles, and they often use dinosaurs—particularly
carnivores such as allosauruses or __deinonychuses__—as hunting companions or guard
animals. Although dangerous in large groups, ahvothians have such a strong desire
to assert dominance over others that ahvothian armies frequently fall to infighting
and bloody battles for dominance within days, or even hours. The mightiest ahvothians
might lead dozens of their kin and herds of carnivorous dinosaurs.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 25'
hp: 160
hp_misc: null
items:
- and humanoid)
- beast
- javelins (3)
- longspear
- trophies
languages:
- Abyssal
- Common
- speak with animals
level: 7
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+8
type: piercing
name: jaws
plus_damage: null
to_hit: 18
traits: null
- action_cost: One Action
damage:
formula: 1d8+8
type: piercing
name: longspear
plus_damage:
- formula: null
type: wicked trophies
to_hit: 18
traits:
- reach 10 feet
name: Ahvothian
perception: 18
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d6+8
type: piercing
name: javelin
plus_damage:
- formula: null
type: Wicked Trophies
to_hit: 14
traits:
- thrown 30 feet
rarity: Uncommon
resistances:
- amount: 10
misc: null
type: fire
saves:
fort: 18
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 15
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 19
misc: null
name: Athletics
- bonus: 11
misc: null
name: Crafting
- bonus: 15
misc: +17 against humanoids
name: Intimidation
- bonus: 11
misc: null
name: Religion
- bonus: 17
misc: null
name: Survival
sources:
- abbr: The Slithering
page_start: '62'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: null
misc: null
type: freedom of movement
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 4
spells:
- misc: null
name: freedom of movement
- misc: null
name: speak with animals
dc: 23
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: creation
- level: 3
spells:
- misc: at will
name: earthbind
- misc: at will
name: fear
- level: 2
spells:
- misc: at will
name: death knell
- level: 1
spells:
- misc: at will
name: charm
spells_source: Divine Innate Spells
traits:
- Fiend
weaknesses:
- amount: 5
misc: null
type: cold
- amount: 5
misc: null
type: good

View File

@ -7,6 +7,33 @@ ability_mods:
wis_mod: 0
ac: 16
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The air mephit breathes sand and grit in a 15-foot cone that deals
2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).
The air mephit can't use Breath Weapon again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__air__, __arcane__) The air
mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage
to each creature within the area (DC 17 basic Reflex save). The air mephit can''t
use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- air
- arcane
trigger: null
alignment: N
automatic_abilities: null
description: 'Air mephits are capricious and flighty relative to their kin; they are
@ -25,11 +52,10 @@ immunities:
- paralyzed
- poison
- sleep
items: null
languages:
- Auran
level: 1
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+1
@ -42,35 +68,7 @@ melee:
- finesse
name: Air Mephit
perception: 3
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The air mephit breathes sand and grit in a 15-foot cone that deals
2d6 slashing damage to each creature within the area (DC 17 basic Reflex save).
The air mephit can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__air__, __arcane__) The air
mephit breathes sand and grit in a 15-foot cone that deals 2d6 slashing damage
to each creature within the area (DC 17 basic Reflex save). The air mephit can''t
use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- air
- arcane
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 3
fort_misc: null
@ -79,49 +77,44 @@ saves:
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +3
- darkvision
size: Small
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 7
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 150
page_start: '150'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists:
- dc: 17
- attack_bonus: null
cantrips: null
constants: null
dc: 17
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spell_lists:
- level: 2
spells:
- frequency: null
- misc: null
name: blur
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: null
- misc: null
name: gust of wind
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- N
- Small
- Air
- Elemental
type: Creature
weaknesses: null

View File

@ -7,6 +7,107 @@ ability_mods:
wis_mod: 7
ac: 45
ac_special: null
active_abilities:
- action_cost: None
critical_failure: As failure, but the creature is also __stunned 2__.
critical_success: The creature is unaffected and becomes temporarily immune to dimensional
shunt for 1 minute.
description: The aiudara wraith's touch displaces creatures and flings them through
space. The creature must attempt a DC 40 Fortitude save.
effect: null
failure: The creature is teleported 20 feet in a direction of the aiudara wraith's
choice.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Dimensional Shunt
range: null
raw_description: '**Dimensional Shunt** (__arcane__, __conjuration__, __teleportation__)
The aiudara wraith''s touch displaces creatures and flings them through space.
The creature must attempt a DC 40 Fortitude save.
**Critical Success** The creature is unaffected and becomes temporarily immune
to dimensional shunt for 1 minute.
**Success** The creature is pushed 5 feet in a random direction.
**Failure** The creature is teleported 20 feet in a direction of the aiudara wraith''s
choice.
**Critical Failure** As failure, but the creature is also __stunned 2__.'
requirements: null
saving_throw: null
stages: null
success: The creature is pushed 5 feet in a random direction.
traits:
- arcane
- conjuration
- teleportation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an aiudara wraith damages a living creature with its spectral
hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must
succeed at a DC 40 Fortitude save or become __drained 1__ and __stupefied 1__
as long as it is drained. Further damage dealt by the aiudara wraith's spectral
hand Strikes increases the value of the __drained__ and __stupefied__ conditions
by 1 each on a failed save, to a maximum of 10 for both.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Drain Life
range: null
raw_description: '**Drain Life** (__arcane__, __necromancy__) When an aiudara wraith
damages a living creature with its spectral hand Strike, the aiudara wraith gains
18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save
or become __drained 1__ and __stupefied 1__ as long as it is drained. Further
damage dealt by the aiudara wraith''s spectral hand Strikes increases the value
of the __drained__ and __stupefied__ conditions by 1 each on a failed save, to
a maximum of 10 for both.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An aiudara wraith moves by means of localized teleportation. An aiudara
wraith's Stride does not have the move trait. When an aiudara wraith Strides,
it reaches its destination within the range of its Speed immediately.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Instantaneous Movement
range: null
raw_description: '**Instantaneous Movement** (__arcane__, __conjuration__, __teleportation__)
An aiudara wraith moves by means of localized teleportation. An aiudara wraith''s
Stride does not have the move trait. When an aiudara wraith Strides, it reaches
its destination within the range of its Speed immediately.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- conjuration
- teleportation
trigger: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
@ -17,11 +118,11 @@ automatic_abilities:
of its choice adjacent to the triggering creature's destination. If the triggering
effect targets multiple creatures, the aiudara wraith chooses which creature it
arrives beside.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Teleportation Attachment
range: null
raw_description: '**Teleportation Attachment** [Reaction] (__conjuration__, __teleportation__)
@ -31,11 +132,13 @@ automatic_abilities:
effect targets multiple creatures, the aiudara wraith chooses which creature it
arrives beside.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- conjuration
- teleportation
trigger: A creature within 60 feet uses a teleportation effect
trigger: A creature within 60 feet uses a teleportation effect;
description: 'Dahak''s influence in Alseta''s Landing created a soul-draining effect
that slays unprotected creatures within, transforming them into ghostly creatures
known as aiudara wraiths, but these rare undead can rise within modern aiudara portals
@ -64,13 +167,12 @@ immunities:
- poison
- precision
- unconscious
items: null
languages:
- Common
- Elven
- Necril
level: 18
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 4d10+16
@ -78,7 +180,9 @@ melee:
name: spectral hand
plus_damage:
- formula: null
type: dimensional shunt and drain life
type: dimensional shunt
- formula: null
type: drain life
to_hit: 35
traits:
- agile
@ -86,116 +190,12 @@ melee:
- magical
name: Aiudara Wraith
perception: 33
proactive_abilities:
- action_cost: None
critical_failure: As failure, but the creature is also stunned 2.
critical_success: The creature is unaffected and becomes temporarily immune to dimensional
shunt for 1 minute.
description: 'The aiudara wraith''s touch displaces creatures and flings them through
space. The creature must attempt a DC 40 Fortitude save.
'
effect: null
effects: null
failure: The creature is teleported 20 feet in a direction of the aiudara wraith's
choice.
frequency: null
full_description: null
generic_description: null
name: Dimensional Shunt
range: null
raw_description: '**Dimensional Shunt** (__arcane__, __conjuration__, __teleportation__)
The aiudara wraith''s touch displaces creatures and flings them through space.
The creature must attempt a DC 40 Fortitude save.
**Critical Success** The creature is unaffected and becomes temporarily immune
to dimensional shunt for 1 minute.
**Success** The creature is pushed 5 feet in a random direction.
**Failure** The creature is teleported 20 feet in a direction of the aiudara wraith''s
choice.
**Critical Failure** As failure, but the creature is also __stunned 2__.'
requirements: null
success: The creature is pushed 5 feet in a random direction.
traits:
- arcane
- conjuration
- teleportation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an aiudara wraith damages a living creature with its spectral
hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must
succeed at a DC 40 Fortitude save or become __drained 1__ and __stupefied 1__
as long as it is drained. Further damage dealt by the aiudara wraith's spectral
hand Strikes increases the value of the __drained__ and __stupefied__ conditions
by 1 each on a failed save, to a maximum of 10 for both.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drain Life
range: null
raw_description: '**Drain Life** (__arcane__, __necromancy__) When an aiudara wraith
damages a living creature with its spectral hand Strike, the aiudara wraith gains
18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save
or become __drained 1__ and __stupefied 1__ as long as it is drained. Further
damage dealt by the aiudara wraith''s spectral hand Strikes increases the value
of the __drained__ and __stupefied__ conditions by 1 each on a failed save, to
a maximum of 10 for both.'
requirements: null
success: null
traits:
- arcane
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An aiudara wraith moves by means of localized teleportation. An aiudara
wraith's Stride does not have the move trait. When an aiudara wraith Strides,
it reaches its destination within the range of its Speed immediately.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Instantaneous Movement
range: null
raw_description: '**Instantaneous Movement** (__arcane__, __conjuration__, __teleportation__)
An aiudara wraith moves by means of localized teleportation. An aiudara wraith''s
Stride does not have the move trait. When an aiudara wraith Strides, it reaches
its destination within the range of its Speed immediately.'
requirements: null
success: null
traits:
- arcane
- conjuration
- teleportation
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances:
- amount: 15
type: all damage (except force
- amount: null
type: ghost touch
- amount: null
type: or positive
- amount: null
type: double resistance vs. non-magical)
ritual_lists: null
misc: null
type: all damage
saves:
fort: 33
fort_misc: null
@ -204,39 +204,34 @@ saves:
ref_misc: null
will: 33
will_misc: null
sense_abilities: null
senses:
- Perception +33
- darkvision
- lifesense 60 feet
size: Medium
skills:
- bonus: 35
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 31
misc: null
name: 'Arcana '
name: Arcana
- bonus: 35
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: 'Pathfinder #150: Broken Promises'
page_start: 78
page_start: '78'
page_stop: null
speed:
- amount: 60
misc: null
type: fly
- amount: null
misc: null
type: instantaneous movement
spell_lists: null
traits:
- Rare
- NE
- Medium
- Astral
- Incorporeal
- Undead
- Wraith
type: Creature
weaknesses: null

View File

@ -7,6 +7,38 @@ ability_mods:
wis_mod: 3
ac: 16
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An akata implants its parasitic larval young into any creature it bites,
but only Medium or Small humanoids make suitable hosts; all other creatures are
immune to this disease; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier
with no ill effect 1 (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** as
stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ (1 day); **Stage 5** as
stage 4 (1 day); **Stage 6** dead and corpse rises as a void zombie in 2d4 hours
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Void Death
range: null
raw_description: '**Void Death** (__disease__) An akata implants its parasitic larval
young into any creature it bites, but only Medium or Small humanoids make suitable
hosts; all other creatures are immune to this disease; **Saving Throw** DC 17
Fortitude; **Stage 1** carrier with no ill effect 1 (1 day); **Stage 2** __drained
1__ (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** drained 2 and __fatigued__
(1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead and corpse rises as
a void zombie in 2d4 hours'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- disease
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
@ -15,16 +47,18 @@ automatic_abilities:
description: An akata doesn't breathe and is immune to effects that require breathing
(such as an __inhaled__ poison).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: No Breath
range: null
raw_description: '**No Breath** An akata doesn''t breathe and is immune to effects
that require breathing (such as an __inhaled__ poison).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -34,16 +68,18 @@ automatic_abilities:
description: Salt water acts as an extremely strong acid to an akata. Full immersion
in salt water deals 4d6 acid damage per round.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Salt Water Vulnerability
range: null
raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong
acid to an akata. Full immersion in salt water deals 4d6 acid damage per round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -73,10 +109,8 @@ hp: 15
hp_misc: null
immunities:
- disease
items: null
languages: null
level: 1
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+4
@ -90,44 +124,15 @@ melee:
- agile
name: Akata
perception: 6
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An akata implants its parasitic larval young into any creature it bites,
but only Medium or Small humanoids make suitable hosts; all other creatures are
immune to this disease; **Saving Throw** DC 17 Fortitude; **Stage 1** carrier
with no ill effect 1 (1 day); **Stage 2** __drained 1__ (1 day); **Stage 3** as
stage 2 (1 day); **Stage 4** drained 2 and __fatigued__ (1 day); **Stage 5** as
stage 4 (1 day); **Stage 6** dead and corpse rises as a void zombie in 2d4 hours
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Void Death
range: null
raw_description: '**Void Death** (__disease__) An akata implants its parasitic larval
young into any creature it bites, but only Medium or Small humanoids make suitable
hosts; all other creatures are immune to this disease; **Saving Throw** DC 17
Fortitude; **Stage 1** carrier with no ill effect 1 (1 day); **Stage 2** __drained
1__ (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** drained 2 and __fatigued__
(1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead and corpse rises as
a void zombie in 2d4 hours'
requirements: null
success: null
traits:
- disease
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances:
- amount: 5
misc: null
type: fire
- amount: 5
misc: null
type: poison
ritual_lists: null
saves:
fort: 9
fort_misc: null
@ -149,11 +154,11 @@ sense_abilities:
senses a living creature, at which point it can burst free of its cocoon in 1d4
minutes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Hibernation
range: null
raw_description: '**Hibernation** After 3 or more days without eating, an akata
@ -165,6 +170,8 @@ sense_abilities:
extreme heat or senses a living creature, at which point it can burst free of
its cocoon in 1d4 minutes.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -173,26 +180,27 @@ sense_abilities:
critical_success: null
description: An akata has no auditory senses. It is immune to __auditory__ effects,
automatically critically fails Perception checks that require it to hear, and
takes a -2 status penalty to Perception checks (but not initiative rolls) that
takes a 2 status penalty to Perception checks (but not initiative rolls) that
involve sound but also rely on other senses.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: No Hearing
range: null
raw_description: '**No Hearing** An akata has no auditory senses. It is immune to
__auditory__ effects, automatically critically fails Perception checks that require
it to hear, and takes a -2 status penalty to Perception checks (but not initiative
it to hear, and takes a 2 status penalty to Perception checks (but not initiative
rolls) that involve sound but also rely on other senses.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +6
- darkvision
- no hearing
- scent (imprecise) 30 feet
@ -200,29 +208,28 @@ size: Medium
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 7
misc: null
name: 'Athletics '
name: Athletics
- bonus: 7
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 13
page_start: '13'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 15
misc: null
type: climb
spell_lists: null
traits:
- Rare
- N
- Medium
- Aberration
type: Creature
weaknesses:
- amount: 5
misc: null
type: salt water

View File

@ -7,6 +7,179 @@ ability_mods:
wis_mod: 3
ac: 19
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The akizendri takes on the appearance of any Small or smaller creature.
This doesn't change its Speed or its attack and damage bonuses with its Strikes,
but might change the damage type its Strikes deal.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** [One Action] (__concentrate__, __divine__,
__polymorph__, __transmutation__) The akizendri takes on the appearance of any
Small or smaller creature. This doesn''t change its Speed or its attack and damage
bonuses with its Strikes, but might change the damage type its Strikes deal.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+3 bludgeoning, DC 20
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 1d8+3 bludgeoning, DC 20'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by the akizendri's bite Strike must attempt a DC 20
Will save.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Garbled Thoughts
range: null
raw_description: '**Garbled Thoughts** (__divine__, __emotion__, __enchantment__,
__mental__) A creature hit by the akizendri''s bite Strike must attempt a DC 20
Will save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- emotion
- enchantment
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: The creature is unaffected.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __stupefied 1__ for 1d4 rounds.
effect: null
failure: The creature is __stupefied 1__ for 1d4 rounds.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** The creature is __stupefied 1__ for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the creature is also __confused__ for 1 round.
critical_success: null
description: As failure, but the creature is also __confused__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As failure, but the creature is also __confused__
for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the akizendri casts __secret page__, it can physically immerse
itself in the text, changing the message of the text in the process. It can exit
the book at any point by Dismissing secret page, at which point it appears in
a space adjacent to the text. If it does so to begin combat, it rolls a __Deception__
check for initiative. As long as it remains immersed in the text, the akizendri
has no body. It can communicate telepathically with a creature as long as the
creature touches the book or scroll that contains the secret page. It can sense
nearby creatures using its entropy sense, but not in any other way, nor can it
use any attack, manipulate, or move actions or speak aloud. If the object it is
immersed in is destroyed, the akizendri reappears in an adjacent square and is
__stunned 1__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Text Immersion
range: null
raw_description: '**Text Immersion** (__divine__, __transmutation__) When the akizendri
casts __secret page__, it can physically immerse itself in the text, changing
the message of the text in the process. It can exit the book at any point by Dismissing
secret page, at which point it appears in a space adjacent to the text. If it
does so to begin combat, it rolls a __Deception__ check for initiative. As long
as it remains immersed in the text, the akizendri has no body. It can communicate
telepathically with a creature as long as the creature touches the book or scroll
that contains the secret page. It can sense nearby creatures using its entropy
sense, but not in any other way, nor can it use any attack, manipulate, or move
actions or speak aloud. If the object it is immersed in is destroyed, the akizendri
reappears in an adjacent square and is __stunned 1__.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- transmutation
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
@ -23,11 +196,11 @@ automatic_abilities:
If __blinded__ or __deafened__, the akizendri automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Protean Anatomy
range: null
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An akizendri''s
@ -42,6 +215,8 @@ automatic_abilities:
If __blinded__ or __deafened__, the akizendri automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
@ -68,23 +243,23 @@ description: 'Akizendris gnaw at sources of knowledge and lore, gleefully corrup
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 18'
hp: 42
hp_misc: fast healing 1
immunities: null
items: null
languages:
- Abyssal
- Celestial
- Protean
- telepathy (touch)
level: 3
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+3
type: piercing
name: jaws
plus_damage:
- formula: 1d4
type: chaotic and garbled thoughts
- formula: null
type: 1d4 chaotic
- formula: null
type: garbled thoughts
to_hit: 12
traits:
- chaotic
@ -96,8 +271,10 @@ melee:
type: bludgeoning
name: tail
plus_damage:
- formula: 1d4
type: chaotic and Grab
- formula: null
type: 1d4 chaotic
- formula: null
type: Grab
to_hit: 12
traits:
- chaotic
@ -105,123 +282,14 @@ melee:
- magical
name: Akizendri
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The akizendri takes on the appearance of any Small or smaller creature.
This doesn't change its Speed or its attack and damage bonuses with its Strikes,
but might change the damage type its Strikes deal.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** (__concentrate__, __divine__, __polymorph__,
__transmutation__) The akizendri takes on the appearance of any Small or smaller
creature. This doesn''t change its Speed or its attack and damage bonuses with
its Strikes, but might change the damage type its Strikes deal.'
requirements: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+3 bludgeoning, DC 20
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d8+3 bludgeoning, DC 20'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the creature is also confused for 1 round.
critical_success: null
description: "A creature hit by the akizendri's bite Strike must attempt a DC 20\
\ Will save. \n\n"
effect: null
effects: null
failure: The creature is stupefied 1 for 1d4 rounds.
frequency: null
full_description: null
generic_description: null
name: Garbled Thoughts
range: null
raw_description: "**Garbled Thoughts** (__divine__, __emotion__, __enchantment__,\
\ __mental__) A creature hit by the akizendri's bite Strike must attempt a DC\
\ 20 Will save. \n\n**Success** The creature is unaffected. \n\n**Failure** The\
\ creature is __stupefied 1__ for 1d4 rounds. \n\n**Critical Failure** As failure,\
\ but the creature is also __confused__ for 1 round."
requirements: null
success: The creature is unaffected.
traits:
- divine
- emotion
- enchantment
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the akizendri casts __secret page__, it can physically immerse
itself in the text, changing the message of the text in the process. It can exit
the book at any point by Dismissing secret page, at which point it appears in
a space adjacent to the text. If it does so to begin combat, it rolls a __Deception__
check for initiative. As long as it remains immersed in the text, the akizendri
has no body. It can communicate telepathically with a creature as long as the
creature touches the book or scroll that contains the secret page. It can sense
nearby creatures using its entropy sense, but not in any other way, nor can it
use any attack, manipulate, or move actions or speak aloud. If the object it is
immersed in is destroyed, the akizendri reappears in an adjacent square and is
__stunned 1__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Text Immersion
range: null
raw_description: '**Text Immersion** (__divine__, __transmutation__) When the akizendri
casts __secret page__, it can physically immerse itself in the text, changing
the message of the text in the process. It can exit the book at any point by Dismissing
secret page, at which point it appears in a space adjacent to the text. If it
does so to begin combat, it rolls a __Deception__ check for initiative. As long
as it remains immersed in the text, the akizendri has no body. It can communicate
telepathically with a creature as long as the creature touches the book or scroll
that contains the secret page. It can sense nearby creatures using its entropy
sense, but not in any other way, nor can it use any attack, manipulate, or move
actions or speak aloud. If the object it is immersed in is destroyed, the akizendri
reappears in an adjacent square and is __stunned 1__.'
requirements: null
success: null
traits:
- divine
- transmutation
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 3
misc: null
type: precision
- amount: 6
misc: null
type: protean anatomy
ritual_lists: null
saves:
fort: 6
fort_misc: null
@ -240,11 +308,11 @@ sense_abilities:
range. A creature under the effects of __nondetection__ or that is otherwise shielded
from __divinations__ and __predictions__ cannot be noticed via entropy sense.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Entropy Sense
range: null
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
@ -254,6 +322,8 @@ sense_abilities:
creature under the effects of __nondetection__ or that is otherwise shielded from
__divinations__ and __predictions__ cannot be noticed via entropy sense.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
@ -261,94 +331,84 @@ sense_abilities:
- prediction
trigger: null
senses:
- Perception +8
- darkvision
- entropy sense (imprecise) 30 feet
size: Small
skills:
- bonus: 9
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 10
misc: null
name: 'Deception '
name: Deception
- bonus: 11
misc: null
name: 'Occultism '
name: Occultism
- bonus: 10
misc: null
name: 'Society '
name: Society
- bonus: 9
misc: null
name: 'Stealth '
name: Stealth
- bonus: 9
misc: null
name: 'Thievery '
source:
name: Thievery
sources:
- abbr: Bestiary 2
page_start: 204
page_start: '204'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: fly
- amount: 25
misc: null
type: swim
- amount: 128
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
movement</i></a>
- amount: null
misc: null
type: freedom of movement
spell_lists:
- dc: 20
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 3
- attack_bonus: 12
cantrips:
- level: 2
spells:
- frequency: null
name: glyph of warding
requirement: null
- frequency: null
name: secret page
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, lawful only
name: detect alignment
requirement: null
- heightened_level: 2
level: 0
spells:
- frequency: null
- misc: null
name: acid splash
requirement: null
- frequency: null
- misc: null
name: daze
requirement: null
- frequency: null
- misc: null
name: ghost sound
requirement: null
- frequency: null
- misc: null
name: mage hand
requirement: null
- frequency: null
- misc: null
name: sigil
requirement: null
- heightened_level: 4
level: -1
constants:
- level: 4
spells:
- frequency: null
- misc: null
name: freedom of movement
requirement: null
to_hit: 12
dc: 20
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: null
name: glyph of warding
- misc: null
name: secret page
- level: 1
spells:
- misc: at will, lawful only
name: detect alignment
spells_source: Divine Innate Spells
traits:
- CN
- Small
- Monitor
- Protean
type: Creature
weaknesses:
- amount: 3
misc: null
type: lawful

View File

@ -7,6 +7,71 @@ ability_mods:
wis_mod: 0
ac: 27
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When an alchemical golem hits a creature with a syringe Strike, roll
1d6 on the alchemical chambers list to determine the additional effect of the
attack. The syringe deals an additional 2d6 damage of the appropriate type (or
exposes the target to the sickness effect, as appropriate).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Alchemical Injection
range: null
raw_description: '**Alchemical Injection** When an alchemical golem hits a creature
with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the
additional effect of the attack. The syringe deals an additional 2d6 damage of
the appropriate type (or exposes the target to the sickness effect, as appropriate).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 'The golem fills an empty vial from one of its alchemical chambers
to create a bomb and then makes a bomb Strike. Determine the type of bomb created
by rolling 1d6 on the alchemical chambers list above. On a roll of 14, it creates
the corresponding greater alchemical bomb: an __acid flask__ from chamber 1, a
__frost vial__ from chamber 2, __bottled lightning__ from chamber 3, or __alchemist''s
fire__ from chamber 4. On a roll of 5, it creates a poisonous bomb that deals
3d10 poison damage and 3 poison splash damage with no other effects. On a roll
of 6, it creates a sickness bomb, which exposes the target and all creatures in
the splash radius to the sickness effect; creatures hit by only the splash receive
a +2 circumstance bonus to their Fortitude saves.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Generate Bomb
range: null
raw_description: '**Generate Bomb** [One Action] (__manipulate__) The golem fills
an empty vial from one of its alchemical chambers to create a bomb and then makes
a bomb Strike. Determine the type of bomb created by rolling 1d6 on the alchemical
chambers list above. On a roll of 14, it creates the corresponding greater alchemical
bomb: an __acid flask__ from chamber 1, a __frost vial__ from chamber 2, __bottled
lightning__ from chamber 3, or __alchemist''s fire__ from chamber 4. On a roll
of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash
damage with no other effects. On a roll of 6, it creates a sickness bomb, which
exposes the target and all creatures in the splash radius to the sickness effect;
creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude
saves.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- manipulate
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
@ -20,13 +85,29 @@ automatic_abilities:
**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
2 on a critical failure)'
2 on a critical failure)
**Alchemical Rupture** When an alchemical golem takes physical damage from a critical
hit or is affected by a shatter spell, one glass chamber within its body shatters,
spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers
list (see above) to determine which one shatters—on a roll of 15, creatures in
the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll
of 6, creatures must instead save against the sickness effect.
**Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent damage);
healed by acid (area 2d4 HP); slowed by cold
**Vulnerable to Shatter** Casting a shatter spell on an alchemical golem affects
the golem normally, but also causes an alchemical rupture (see above).'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Alchemical Chambers
range: null
raw_description: '**Alchemical Chambers** An alchemical golem''s body contains six
@ -38,74 +119,26 @@ automatic_abilities:
**1** acid damage; **2** cold damage; **3** electricity damage; **4** fire damage;
**5** poison damage; **6** sickness: DC 26 Fortitude save or sickened 1 (sickened
2 on a critical failure)'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an alchemical golem takes physical damage from a critical hit
or is affected by a shatter spell, one glass chamber within its body shatters,
2 on a critical failure)
**Alchemical Rupture** When an alchemical golem takes physical damage from a critical
hit or is affected by a shatter spell, one glass chamber within its body shatters,
spewing alchemical liquid in a 5-foot emanation. Roll on the alchemical chambers
list (see above) to determine which one shatters—on a roll of 1-5, creatures in
list (see above) to determine which one shatters—on a roll of 15, creatures in
the area take 10d6 damage of the appropriate type (DC 28 basic Reflex). On a roll
of 6, creatures must instead save against the sickness effect.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Alchemical Rupture
range: null
raw_description: '**Alchemical Rupture** When an alchemical golem takes physical
damage from a critical hit or is affected by a shatter spell, one glass chamber
within its body shatters, spewing alchemical liquid in a 5-foot emanation. Roll
on the alchemical chambers list (see above) to determine which one shatters—on
a roll of 1-5, creatures in the area take 10d6 damage of the appropriate type
(DC 28 basic Reflex). On a roll of 6, creatures must instead save against the
sickness effect.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by sonic (5d8, 2d6 from areas or persistent damage); healed
by acid (area 2d4 HP); slowed by cold
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent
damage); healed by acid (area 2d4 HP); slowed by cold'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Casting a shatter spell on an alchemical golem affects the golem normally,
but also causes an alchemical rupture (see above).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Shatter
range: null
raw_description: '**Vulnerable to Shatter** Casting a shatter spell on an alchemical
golem affects the golem normally, but also causes an alchemical rupture (see above).'
**Golem Antimagic** harmed by sonic (5d8, 2d6 from areas or persistent damage);
healed by acid (area 2d4 HP); slowed by cold
**Vulnerable to Shatter** Casting a shatter spell on an alchemical golem affects
the golem normally, but also causes an alchemical rupture (see above).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -139,10 +172,8 @@ immunities:
- poison
- sickened
- unconscious
items: null
languages: null
level: 9
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+6
@ -157,70 +188,11 @@ melee:
- reach 10 feet
name: Alchemical Golem
perception: 15
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When an alchemical golem hits a creature with a syringe Strike, roll
1d6 on the alchemical chambers list to determine the additional effect of the
attack. The syringe deals an additional 2d6 damage of the appropriate type (or
exposes the target to the sickness effect, as appropriate).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Alchemical Injection
range: null
raw_description: '**Alchemical Injection** When an alchemical golem hits a creature
with a syringe Strike, roll 1d6 on the alchemical chambers list to determine the
additional effect of the attack. The syringe deals an additional 2d6 damage of
the appropriate type (or exposes the target to the sickness effect, as appropriate).'
requirements: null
success: null
traits: null
trigger: null
ranged_attacks:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 'The golem fills an empty vial from one of its alchemical chambers
to create a bomb and then makes a bomb Strike. Determine the type of bomb created
by rolling 1d6 on the alchemical chambers list above. On a roll of 1-4, it creates
the corresponding greater alchemical bomb: an __acid flask__ from chamber 1, a
__frost vial__ from chamber 2, __bottled lightning__ from chamber 3, or __alchemist''s
fire__ from chamber 4. On a roll of 5, it creates a poisonous bomb that deals
3d10 poison damage and 3 poison splash damage with no other effects. On a roll
of 6, it creates a sickness bomb, which exposes the target and all creatures in
the splash radius to the sickness effect; creatures hit by only the splash receive
a +2 circumstance bonus to their Fortitude saves.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Generate Bomb
range: null
raw_description: '**Generate Bomb** (__manipulate__) The golem fills an empty
vial from one of its alchemical chambers to create a bomb and then makes a bomb
Strike. Determine the type of bomb created by rolling 1d6 on the alchemical chambers
list above. On a roll of 1-4, it creates the corresponding greater alchemical
bomb: an __acid flask__ from chamber 1, a __frost vial__ from chamber 2, __bottled
lightning__ from chamber 3, or __alchemist''s fire__ from chamber 4. On a roll
of 5, it creates a poisonous bomb that deals 3d10 poison damage and 3 poison splash
damage with no other effects. On a roll of 6, it creates a sickness bomb, which
exposes the target and all creatures in the splash radius to the sickness effect;
creatures hit by only the splash receive a +2 circumstance bonus to their Fortitude
saves.'
requirements: null
success: null
traits:
- manipulate
trigger: null
ranged:
- action_cost: One Action
damage: null
damage:
formula: null
type: see Generate Bomb
name: bomb
plus_damage: null
to_hit: 20
@ -230,8 +202,8 @@ ranged:
rarity: Uncommon
resistances:
- amount: 12
type: physical (except adamantine or bludgeoning)
ritual_lists: null
misc: except adamantine or bludgeoning
type: physical
saves:
fort: 20
fort_misc: null
@ -240,30 +212,24 @@ saves:
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +15
- darkvision
size: Large
skills:
- bonus: 22
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: Bestiary
page_start: 185
page_start: '185'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Alchemical
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null

View File

@ -7,10 +7,44 @@ ability_mods:
wis_mod: 5
ac: 23
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round);
**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
2 until the curse ends; every hour this membrane remains dry, the creature''s
drained condition increases by 1 (permanent). A __remove disease__ spell can counteract
this curse, but immunity to disease offers no protection against it.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Slime
range: null
raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw**
Fortitude DC 25; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s
skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms
into a clear, slimy membrane, inflicting drained 2 until the curse ends; every
hour this membrane remains dry, the creature''s drained condition increases by
1 (permanent). A __remove disease__ spell can counteract this curse, but immunity
to disease offers no protection against it.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- occult
- virulent
trigger: null
alignment: LE
automatic_abilities: null
description: 'Aboleths form the core of alghollthu society, and while they are the
"common folk" of their own societies, they see themselves as masters of all others.
“common folk” of their own societies, they see themselves as masters of all others.
Unlike their leaders, who mask their actions using magical disguises, aboleths revel
in their monstrous forms, appearing as primeval fish with tentacles. Masters of
psychic manipulation, they are a species so ancient that they were present in the
@ -25,8 +59,6 @@ description: 'Aboleths form the core of alghollthu society, and while they are t
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 25'
hp: 135
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Alghollthu
@ -34,7 +66,7 @@ languages:
- Common
- Undercommon
level: 7
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+10
@ -50,44 +82,8 @@ melee:
- reach 15 feet
name: Alghollthu Master
perception: 17
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** Fortitude DC 25; **Stage 1** no ill effect (1 round);
**Stage 2** the victim''s skin softens, inflicting drained 1 (1 round); **Stage
3** the victim''s skin transforms into a clear, slimy membrane, inflicting drained
2 until the curse ends; every hour this membrane remains dry, the creature''s
drained condition increases by 1 (permanent). A __remove disease__ spell can counteract
this curse, but immunity to disease offers no protection against it.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slime
range: null
raw_description: '**Slime** (__curse__, __occult__, __virulent__) **Saving Throw**
Fortitude DC 25; **Stage 1** no ill effect (1 round); **Stage 2** the victim''s
skin softens, inflicting drained 1 (1 round); **Stage 3** the victim''s skin transforms
into a clear, slimy membrane, inflicting drained 2 until the curse ends; every
hour this membrane remains dry, the creature''s drained condition increases by
1 (permanent). A __remove disease__ spell can counteract this curse, but immunity
to disease offers no protection against it.'
requirements: null
success: null
traits:
- curse
- occult
- virulent
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 15
fort_misc: null
@ -100,104 +96,93 @@ sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 5 feet. While underwater, an aboleth exudes a cloud of transparent
slime. An air-breathing creature adjacent to an aboleth must succeed at a DC 25
Fortitude save each round or lose the ability to breathe air but gain the ability
to breathe water for 3 hours.
description: While underwater, an aboleth exudes a cloud of transparent slime. An
air-breathing creature adjacent to an aboleth must succeed at a DC 25 Fortitude
save each round or lose the ability to breathe air but gain the ability to breathe
water for 3 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mucus Cloud
range: null
range: 5 feet
raw_description: '**Mucus Cloud** (__aura__, __disease__) 5 feet. While underwater,
an aboleth exudes a cloud of transparent slime. An air-breathing creature adjacent
to an aboleth must succeed at a DC 25 Fortitude save each round or lose the ability
to breathe air but gain the ability to breathe water for 3 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- disease
trigger: null
senses:
- Perception +17
- darkvision
size: Huge
skills:
- bonus: 16
misc: null
name: 'Athletics '
name: Athletics
- bonus: 15
misc: null
name: 'Deception '
name: Deception
- bonus: 15
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 14
misc: any one subcategory
name: 'Lore '
name: Lore
- bonus: 16
misc: null
name: 'Occultism '
source:
name: Occultism
sources:
- abbr: Bestiary
page_start: 14
page_start: '14'
page_stop: null
speed:
- amount: 10
misc: null
type: Land
- amount: 60
misc: null
type: swim
spell_lists:
- dc: 25
- attack_bonus: null
cantrips: null
constants: null
dc: 25
focus_points: null
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 7
spell_lists:
- level: 7
spells:
- frequency: at will
- misc: at will
name: project image
requirement: null
- frequency: at will
- misc: at will
name: veil
requirement: null
- heightened_level: null
level: 6
- level: 6
spells:
- frequency: x3
- misc: x3
name: dominate
requirement: null
- frequency: at will
- misc: at will
name: illusory scene
requirement: null
- heightened_level: null
level: 5
- level: 5
spells:
- frequency: at will
- misc: at will
name: illusory object
requirement: null
- heightened_level: null
level: 4
- level: 4
spells:
- frequency: at will
- misc: at will
name: hallucinatory terrain
requirement: null
- heightened_level: null
level: 3
- level: 3
spells:
- frequency: at will
- misc: at will
name: hypnotic pattern
requirement: null
to_hit: null
spells_source: Occult Innate Spells
traits:
- Uncommon
- LE
- Huge
- Aberration
- Aquatic
type: Creature
weaknesses: null

View File

@ -7,6 +7,92 @@ ability_mods:
wis_mod: 1
ac: 30
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Aluum enforcers are immune to spells and magical abilities, with two
exceptions. A __negative__ spell or magical ability grants an aluum enforcer the
__quickened__ condition until the end of its next turn instead of its normal effects.
A __positive__ spell or ability makes an aluum enforcer __slowed 1__ until the
end of its next turn instead of its normal effects.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Aluum Antimagic
range: null
raw_description: '**Aluum Antimagic** Aluum enforcers are immune to spells and magical
abilities, with two exceptions. A __negative__ spell or magical ability grants
an aluum enforcer the __quickened__ condition until the end of its next turn instead
of its normal effects. A __positive__ spell or ability makes an aluum enforcer
__slowed 1__ until the end of its next turn instead of its normal effects.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature damaged by the aluum enforcer's fist Strike must succeed
at a DC 27 Fortitude save or become __paralyzed__ for 1 round. On a critical failure,
the creature is paralyzed for 1d4 minutes and falls __prone__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Paralyzing Force
range: null
raw_description: '**Paralyzing Force** (__arcane__, __incapacitation__, __necromancy__)
A creature damaged by the aluum enforcer''s fist Strike must succeed at a DC 27
Fortitude save or become __paralyzed__ for 1 round. On a critical failure, the
creature is paralyzed for 1d4 minutes and falls __prone__.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- incapacitation
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The aluum enforcer emits a keening wail in a 15-foot cone that deals
9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save
is __stunned 1__, or stunned 3 on a critical failure. The aluum can't use Soul
Shriek again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Soul Shriek
range: null
raw_description: '**Soul Shriek** [Two Actions] (__arcane__, __auditory__, __evocation__,
__mental__, __sonic__) The aluum enforcer emits a keening wail in a 15-foot cone
that deals 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails
its save is __stunned 1__, or stunned 3 on a critical failure. The aluum can''t
use Soul Shriek again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- auditory
- evocation
- mental
- sonic
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
@ -18,11 +104,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -33,6 +119,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -64,10 +152,8 @@ immunities:
- poison
- sickened
- unconscious
items: null
languages: null
level: 10
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+13
@ -81,92 +167,12 @@ melee:
- magical
name: Aluum Enforcer
perception: 17
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Aluum enforcers are immune to spells and magical abilities, with two
exceptions. A __negative__ spell or magical ability grants an aluum enforcer the
__quickened__ condition until the end of its next turn instead of its normal effects.
A __positive__ spell or ability makes an aluum enforcer __slowed 1__ until the
end of its next turn instead of its normal effects.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aluum Antimagic
range: null
raw_description: '**Aluum Antimagic** Aluum enforcers are immune to spells and magical
abilities, with two exceptions. A __negative__ spell or magical ability grants
an aluum enforcer the __quickened__ condition until the end of its next turn instead
of its normal effects. A __positive__ spell or ability makes an aluum enforcer
__slowed 1__ until the end of its next turn instead of its normal effects.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature damaged by the aluum enforcer's fist Strike must succeed
at a DC 27 Fortitude save or become __paralyzed__ for 1 round. On a critical failure,
the creature is paralyzed for 1d4 minutes and falls __prone__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Paralyzing Force
range: null
raw_description: '**Paralyzing Force** (__arcane__, __incapacitation__, __necromancy__)
A creature damaged by the aluum enforcer''s fist Strike must succeed at a DC 27
Fortitude save or become __paralyzed__ for 1 round. On a critical failure, the
creature is paralyzed for 1d4 minutes and falls __prone__.'
requirements: null
success: null
traits:
- arcane
- incapacitation
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The aluum enforcer emits a keening wail in a 15-foot cone that deals
9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save
is __stunned 1__, or stunned 3 on a critical failure. The aluum can't use Soul
Shriek again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Soul Shriek
range: null
raw_description: '**Soul Shriek** [Two Actions] (__arcane__, __auditory__, __evocation__,
__mental__, __sonic__) The aluum enforcer emits a keening wail in a 15-foot cone
that deals 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails
its save is __stunned 1__, or stunned 3 on a critical failure. The aluum can''t
use Soul Shriek again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- auditory
- evocation
- mental
- sonic
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
type: physical (except adamantine)
ritual_lists: null
misc: except adamantine
type: physical
saves:
fort: 21
fort_misc: null
@ -175,28 +181,22 @@ saves:
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +17
- darkvision
size: Large
skills:
- bonus: 23
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: 'Pathfinder #149: Against the Scarlet Triad'
page_start: 82
page_start: '82'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Construct
- Mindless
type: Creature
weaknesses: null

View File

@ -7,27 +7,169 @@ ability_mods:
wis_mod: 6
ac: 41
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ammut exhales a blast of flame that deals 18d6 fire damage to all
creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can't use their
Breath Weapon again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__curse__, __divine__, __evocation__,
__fire__) The ammut exhales a blast of flame that deals 18d6 fire damage to all
creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can''t use their
Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- divine
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature whose HP drops to 0 while swallowed by an ammut has its
soul consumed, as well as its body. The creature dies instantly and cannot be
brought back to life except by __miracle__, __wish__, or similar magic.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** (__curse__, __death__, __divine__, __necromancy__)
A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed,
as well as its body. The creature dies instantly and cannot be brought back to
life except by __miracle__, __wish__, or similar magic.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- death
- divine
- necromancy
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The ammut uses Swallow Whole.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Fast Swallow
range: null
raw_description: '**Fast Swallow** [Reaction] **Trigger** The ammut __Grabs__ a
creature; **Effect** The ammut uses Swallow Whole.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The ammut Grabs a creature;
- action_cost: One Action
critical_failure: null
critical_success: null
description: Large, 3d12+8 bludgeoning, Rupture 32
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** [One Action] Large, 3d12+8 bludgeoning,
Rupture 32'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature dealt damage by an ammut's claw Strike must succeed at a
DC 37 Will save or become __enfeebled 1__ and __drained 1__ (or enfeebled 2 and
drained 2 on a critical failed save). The conditions cannot be mitigated until
the curse is removed, and the curse cannot be removed until all damage dealt by
the claw Strike is healed. Each day, a creature afflicted with wasting wound must
attempt another saving throw; on a failed save, the values of its enfeebled and
drained conditions each increase by 1. If the victim dies while cursed, its soul
is destroyed, as per the ammut's devour soul ability.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wasting Wound
range: null
raw_description: '**Wasting Wound** (__curse__, __divine__, __necromancy__) A creature
dealt damage by an ammut''s claw Strike must succeed at a DC 37 Will save or become
__enfeebled 1__ and __drained 1__ (or enfeebled 2 and drained 2 on a critical
failed save). The conditions cannot be mitigated until the curse is removed, and
the curse cannot be removed until all damage dealt by the claw Strike is healed.
Each day, a creature afflicted with wasting wound must attempt another saving
throw; on a failed save, the values of its enfeebled and drained conditions each
increase by 1. If the victim dies while cursed, its soul is destroyed, as per
the ammut''s devour soul ability.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- divine
- necromancy
trigger: null
alignment: NE
automatic_abilities: null
description: "These chimeric, desert-dwelling fiends have massive bodies that are\
\ part hippopotamus, part large cat, and part crocodile. Though they devour souls\
\ for sustenance, ammuts are infamously picky eaters; most will only eat experienced\
\ adventurers or, for a special treat, particularly evil creatures, passing over\
\ common folk or those whose mettle has never been tested. \n\n\n\nOnly a few ammuts\
\ are known to exist, and most dwell in Osirion. However, recent expeditions into\
\ Orv's Vault of the Black Desert have uncovered the existence of ammuts in this\
\ region, as well.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC 43"
description: 'These chimeric, desert-dwelling fiends have massive bodies that are
part hippopotamus, part large cat, and part crocodile. Though they devour souls
for sustenance, ammuts are infamously picky eaters; most will only eat experienced
adventurers or, for a special treat, particularly evil creatures, passing over common
folk or those whose mettle has never been tested.
Only a few ammuts are known to exist, and most dwell in Osirion. However, recent
expeditions into Orv''s Vault of the Black Desert have uncovered the existence of
ammuts in this region, as well.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 43'
hp: 350
hp_misc: null
immunities:
- evil
items: null
languages:
- Celestial
- Infernal
- telepathy 100 feet
level: 18
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d8+16
@ -43,7 +185,7 @@ melee:
- action_cost: One Action
damage:
formula: 4d8+12
type: null
type: ''
name: foot
plus_damage:
- formula: null
@ -64,137 +206,15 @@ melee:
- reach 15 feet
name: Ammut
perception: 33
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ammut exhales a blast of flame that deals 18d6 fire damage to all
creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can't use their
Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__curse__, __divine__, __evocation__,
__fire__) The ammut exhales a blast of flame that deals 18d6 fire damage to all
creatures in a 30- foot cone (DC 37 basic Reflex save). The ammut can''t use their
Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- curse
- divine
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature whose HP drops to 0 while swallowed by an ammut has its
soul consumed, as well as its body. The creature dies instantly and cannot be
brought back to life except by __miracle__, __wish__, or similar magic.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** (__curse__, __death__, __divine__, __necromancy__)
A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed,
as well as its body. The creature dies instantly and cannot be brought back to
life except by __miracle__, __wish__, or similar magic.'
requirements: null
success: null
traits:
- curse
- death
- divine
- necromancy
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The ammut uses Swallow Whole.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fast Swallow
range: null
raw_description: '**Fast Swallow** [Reaction] **Trigger** The ammut __Grabs__ a
creature; **Effect** The ammut uses Swallow Whole.'
requirements: null
success: null
traits: null
trigger: The ammut __Grabs__ a creature
- action_cost: One Action
critical_failure: null
critical_success: null
description: Large, 3d12+8 bludgeoning, Rupture 32
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** Large, 3d12+8 bludgeoning, Rupture 32'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature dealt damage by an ammut's claw Strike must succeed at a
DC 37 Will save or become __enfeebled 1__ and __drained 1__ (or enfeebled 2 and
drained 2 on a critical failed save). The conditions cannot be mitigated until
the curse is removed, and the curse cannot be removed until all damage dealt by
the claw Strike is healed. Each day, a creature afflicted with wasting wound must
attempt another saving throw; on a failed save, the values of its enfeebled and
drained conditions each increase by 1. If the victim dies while cursed, its soul
is destroyed, as per the ammut's devour soul ability.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wasting Wound
range: null
raw_description: '**Wasting Wound** (__curse__, __divine__, __necromancy__) A creature
dealt damage by an ammut''s claw Strike must succeed at a DC 37 Will save or become
__enfeebled 1__ and __drained 1__ (or enfeebled 2 and drained 2 on a critical
failed save). The conditions cannot be mitigated until the curse is removed, and
the curse cannot be removed until all damage dealt by the claw Strike is healed.
Each day, a creature afflicted with wasting wound must attempt another saving
throw; on a failed save, the values of its enfeebled and drained conditions each
increase by 1. If the victim dies while cursed, its soul is destroyed, as per
the ammut''s devour soul ability.'
requirements: null
success: null
traits:
- curse
- divine
- necromancy
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances:
- amount: 20
misc: null
type: fire
- amount: 20
misc: null
type: poison
ritual_lists: null
saves:
fort: 35
fort_misc: null
@ -203,9 +223,7 @@ saves:
ref_misc: null
will: 28
will_misc: null
sense_abilities: null
senses:
- Perception +33
- darkvision
- scent (imprecise) 30 feet
- true seeing
@ -213,55 +231,52 @@ size: Huge
skills:
- bonus: 34
misc: null
name: 'Athletics '
name: Athletics
- bonus: 33
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 29
misc: null
name: 'Occultism '
name: Occultism
- bonus: 32
misc: null
name: 'Religion '
name: Religion
- bonus: 35
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: 'Pathfinder #155: Lord of the Black Sands'
page_start: 77
page_start: '77'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 30
misc: null
type: burrow
spell_lists:
- dc: 37
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 6
- attack_bonus: null
cantrips: null
constants:
- level: 6
spells:
- frequency: null
name: dominate
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: evil only
- misc: evil only
name: detect alignment
requirement: null
- frequency: null
- misc: null
name: true seeing
requirement: null
to_hit: null
dc: 37
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- misc: null
name: dominate
spells_source: Divine Innate Spells
traits:
- Rare
- NE
- Huge
- Fiend
type: Creature
weaknesses:
- amount: 20
misc: null
type: good

View File

@ -7,6 +7,51 @@ ability_mods:
wis_mod: 0
ac: 9
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The amoeba swarm slithers over each creature in its space, dealing
1d6 acid damage (DC 14 basic Reflex save). A creature that critically fails is
__sickened 1__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Swarming Slither
range: null
raw_description: '**Swarming Slither** [One Action] The amoeba swarm slithers over
each creature in its space, dealing 1d6 acid damage (DC 14 basic Reflex save).
A creature that critically fails is __sickened 1__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An amoeba's acid damages only organic material—not metal, stone, or
other inorganic substances.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Weak Acid
range: null
raw_description: '**Weak Acid** An amoeba''s acid damages only organic material—not
metal, stone, or other inorganic substances.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'An amoeba swarm consists of thousands of individual single-celled organisms
@ -22,65 +67,22 @@ hp_misc: null
immunities:
- acid
- critical hits
- mental
- <a style="text-decoration:underline" href="Traits.aspx?ID=106">mental</a>
- precision
- unconscious
- visual
items: null
languages: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=163">visual</a>
level: 1
melee: null
melee_attacks: null
name: Amoeba Swarm
perception: 3
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The amoeba swarm slithers over each creature in its space, dealing
1d6 acid damage (DC 14 basic Reflex save). A creature that critically fails is
__sickened 1__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swarming Slither
range: null
raw_description: '**Swarming Slither** The amoeba swarm slithers over each creature
in its space, dealing 1d6 acid damage (DC 14 basic Reflex save). A creature that
critically fails is __sickened 1__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An amoeba's acid damages only organic material—not metal, stone, or
other inorganic substances.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Weak Acid
range: null
raw_description: '**Weak Acid** An amoeba''s acid damages only organic material—not
metal, stone, or other inorganic substances.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 4
misc: null
type: slashing
- amount: 4
misc: null
type: piercing
ritual_lists: null
saves:
fort: 8
fort_misc: null
@ -96,53 +98,56 @@ sense_abilities:
description: An amoeba swarm can sense nearby creatures through vibration and air
or water movement.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Motion Sense
range: null
raw_description: '**Motion Sense** An amoeba swarm can sense nearby creatures through
vibration and air or water movement.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +3
- motion sense 60 feet
- no vision
size: Large
skills:
- bonus: 1
misc: +3 in water
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 192
page_start: '192'
page_stop: null
speed:
- amount: 5
misc: null
type: Land
- amount: 5
misc: null
type: climb
- amount: 10
misc: null
type: swim
spell_lists: null
traits:
- N
- Large
- Amphibious
- Mindless
- Ooze
- Swarm
type: Creature
weaknesses:
- amount: 3
misc: null
type: area
- amount: 3
misc: null
type: fire
- amount: 3
type: <a style="text-decoration:underline" href="Traits.aspx?ID=150">splash</a>
damage
- amount: 150
misc: null
type: <a style="text-decoration:underline" href="Traits.aspx?ID=

View File

@ -7,6 +7,88 @@ ability_mods:
wis_mod: 4
ac: 23
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: 6 rounds
name: Anadi Venom
range: null
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 22 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __flat-footed__
(1 round); **Stage 2** 2d6 poison damage, __flat-footed__, and __clumsy 1__ (1
round)'
requirements: null
saving_throw: DC 22 Fortitude
stages:
- effect: 2d6 poison damage and __flat-footed__ (1 round)
- effect: 2d6 poison damage, __flat-footed__, and __clumsy 1__ (1 round)
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The anadi changes into their true form, spider form, or human form.
The above statistics assume the anadi is in their true form. While in their human
form, the anadi elder can't use their fangs attack and loses their climb Speed.
When in spider form, they can't use weapons.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The anadi changes into their true form, spider form, or human
form. The above statistics assume the anadi is in their true form. While in their
human form, the anadi elder can''t use their fangs attack and loses their climb
Speed. When in spider form, they can''t use weapons.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By spending several minutes, an anadi can produce silk to craft items
made of cloth. A single anadi can produce enough silk in a day to craft a single
garment.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Spin Silk
range: null
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
By spending several minutes, an anadi can produce silk to craft items made of
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- exploration
- manipulate
trigger: null
alignment: CG
automatic_abilities: null
description: 'Anadi elders must make the difficult decision of whether to continue
@ -18,7 +100,6 @@ description: 'Anadi elders must make the difficult decision of whether to contin
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 24'
hp: 95
hp_misc: null
immunities: null
items:
- composite longbow (20 arrows)
- hide armor
@ -27,7 +108,7 @@ languages:
- Anadi
- Common
level: 6
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+5
@ -52,83 +133,7 @@ melee:
- finesse
name: Anadi Elder
perception: 15
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 2d6 poison damage and __flat-footed__ (1 round); **Stage 2** 2d6 poison damage,
__flat-footed__, and __clumsy 1__ (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Anadi Venom
range: null
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 22 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __flat-footed__
(1 round); **Stage 2** 2d6 poison damage, __flat-footed__, and __clumsy 1__ (1
round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The anadi changes into their true form, spider form, or human form.
The above statistics assume the anadi is in their true form. While in their human
form, the anadi elder can't use their fangs attack and loses their climb Speed.
When in spider form, they can't use weapons.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The anadi changes into their true form, spider form, or human
form. The above statistics assume the anadi is in their true form. While in their
human form, the anadi elder can''t use their fangs attack and loses their climb
Speed. When in spider form, they can''t use weapons.'
requirements: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By spending several minutes, an anadi can produce silk to craft items
made of cloth. A single anadi can produce enough silk in a day to craft a single
garment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spin Silk
range: null
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
By spending several minutes, an anadi can produce silk to craft items made of
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
requirements: null
success: null
traits:
- concentrate
- exploration
- manipulate
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d8+1
@ -143,10 +148,6 @@ ranged:
- reload 0
- volley 30 feet
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 10
fort_misc: null
@ -155,103 +156,83 @@ saves:
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +15
size: Medium
skills:
- bonus: 12
misc: +14 to Climb in true or spider form
name: 'Athletics '
name: Athletics
- bonus: 13
misc: +17 weaving
name: 'Crafting '
name: Crafting
- bonus: 12
misc: null
name: 'Deception '
name: Deception
- bonus: 10
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 14
misc: null
name: 'Nature '
name: Nature
- bonus: 9
misc: null
name: 'Society '
name: Society
- bonus: 12
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: 'Pathfinder #145: Hellknight Hill'
page_start: 85
page_start: '85'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: climb
spell_lists:
- dc: 25
misc: ''
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 3
- attack_bonus: 17
cantrips:
- level: 3
spells:
- frequency: null
name: hypnotic pattern
requirement: null
- frequency: null
name: invisibility sphere
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: blur
requirement: null
- frequency: null
name: invisibility
requirement: null
- frequency: null
name: mirror image
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: color spray
requirement: null
- frequency: null
name: illusory disguise
requirement: null
- frequency: null
name: illusory object
requirement: null
- heightened_level: 3
level: 0
spells:
- frequency: null
- misc: null
name: detect magic
requirement: null
- frequency: null
- misc: null
name: electric arc
requirement: null
- frequency: null
- misc: null
name: ghost sound
requirement: null
- frequency: null
- misc: null
name: mage hand
requirement: null
- frequency: null
- misc: null
name: message
requirement: null
to_hit: 17
constants: null
dc: 25
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: null
name: hypnotic pattern
- misc: null
name: invisibility sphere
- level: 2
spells:
- misc: null
name: blur
- misc: null
name: invisibility
- misc: null
name: mirror image
- level: 1
spells:
- misc: null
name: color spray
- misc: null
name: illusory disguise
- misc: null
name: illusory object
spells_source: Arcane Innate Spells
traits:
- Uncommon
- CG
- Medium
- Anadi
- Humanoid
type: Creature
weaknesses: null

View File

@ -7,6 +7,88 @@ ability_mods:
wis_mod: 1
ac: 19
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: 4 rounds
name: Anadi Venom
range: null
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 16 Fortitude;
**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __flat-footed__
(1 round); **Stage 2** 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1
round)'
requirements: null
saving_throw: DC 16 Fortitude
stages:
- effect: 1d6 poison damage and __flat-footed__ (1 round)
- effect: 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1 round)
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The anadi changes into their true form, spider form, or human form.
The above statistics assume the anadi is in their true form. While in their human
form, the anadi hunter can't use their fangs attack and loses their climb Speed.
When in spider form, they can't use weapons.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The anadi changes into their true form, spider form, or human
form. The above statistics assume the anadi is in their true form. While in their
human form, the anadi hunter can''t use their fangs attack and loses their climb
Speed. When in spider form, they can''t use weapons.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By spending several minutes, an anadi can produce silk to craft items
made of cloth. A single anadi can produce enough silk in a day to craft a single
garment.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Spin Silk
range: null
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
By spending several minutes, an anadi can produce silk to craft items made of
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- exploration
- manipulate
trigger: null
alignment: CG
automatic_abilities: null
description: 'Anadi hunters act as the eyes and ears of their clans, scouting the
@ -18,7 +100,6 @@ description: 'Anadi hunters act as the eyes and ears of their clans, scouting th
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 18'
hp: 27
hp_misc: null
immunities: null
items:
- composite shortbow (20 arrows)
- leather armor
@ -27,7 +108,7 @@ languages:
- Anadi
- Common
level: 2
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+2
@ -52,83 +133,7 @@ melee:
- finesse
name: Anadi Hunter
perception: 7
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 16 Fortitude; **Maximum Duration** 4 rounds; **Stage
1** 1d6 poison damage and __flat-footed__ (1 round); **Stage 2** 1d6 poison damage,
__flat-footed__, and __clumsy 1__ (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Anadi Venom
range: null
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 16 Fortitude;
**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __flat-footed__
(1 round); **Stage 2** 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1
round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The anadi changes into their true form, spider form, or human form.
The above statistics assume the anadi is in their true form. While in their human
form, the anadi hunter can't use their fangs attack and loses their climb Speed.
When in spider form, they can't use weapons.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The anadi changes into their true form, spider form, or human
form. The above statistics assume the anadi is in their true form. While in their
human form, the anadi hunter can''t use their fangs attack and loses their climb
Speed. When in spider form, they can''t use weapons.'
requirements: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By spending several minutes, an anadi can produce silk to craft items
made of cloth. A single anadi can produce enough silk in a day to craft a single
garment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spin Silk
range: null
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
By spending several minutes, an anadi can produce silk to craft items made of
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
requirements: null
success: null
traits:
- concentrate
- exploration
- manipulate
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d6+1
@ -142,10 +147,6 @@ ranged:
- range increment 60 feet
- reload 0
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 6
fort_misc: null
@ -154,41 +155,35 @@ saves:
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +7
size: Medium
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 6
misc: +8 to Climb in true or spider form
name: 'Athletics '
name: Athletics
- bonus: 6
misc: +10 weaving
name: 'Crafting '
name: Crafting
- bonus: 5
misc: null
name: 'Nature '
name: Nature
- bonus: 8
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: 'Pathfinder #145: Hellknight Hill'
page_start: 84
page_start: '84'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: climb
spell_lists: null
traits:
- Uncommon
- CG
- Medium
- Anadi
- Humanoid
type: Creature
weaknesses: null

View File

@ -7,6 +7,88 @@ ability_mods:
wis_mod: 4
ac: 21
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: 4 rounds
name: Anadi Venom
range: null
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 20 Fortitude;
**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __flat-footed__
(1 round); **Stage 2** 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1
round)'
requirements: null
saving_throw: DC 20 Fortitude
stages:
- effect: 1d6 poison damage and __flat-footed__ (1 round)
- effect: 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1 round)
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The anadi changes into their true form, spider form, or human form.
The above statistics assume the anadi is in their true form. While in their human
form, the anadi sage can't use their fangs attack and loses their climb Speed.
When in spider form, they can't use weapons.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The anadi changes into their true form, spider form, or human
form. The above statistics assume the anadi is in their true form. While in their
human form, the anadi sage can''t use their fangs attack and loses their climb
Speed. When in spider form, they can''t use weapons.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By spending several minutes, an anadi can produce silk to craft items
made of cloth. A single anadi can produce enough silk in a day to craft a single
garment.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Spin Silk
range: null
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
By spending several minutes, an anadi can produce silk to craft items made of
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- exploration
- manipulate
trigger: null
alignment: CG
automatic_abilities: null
description: 'Anadi sages commune with nature and hone their magic through practice.
@ -17,7 +99,6 @@ description: 'Anadi sages commune with nature and hone their magic through pract
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 21'
hp: 58
hp_misc: null
immunities: null
items:
- hide armor
- shortsword
@ -25,7 +106,7 @@ languages:
- Anadi
- Common
level: 4
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+3
@ -50,88 +131,8 @@ melee:
- finesse
name: Anadi Sage
perception: 12
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 20 Fortitude; **Maximum Duration** 4 rounds; **Stage
1** 1d6 poison damage and __flat-footed__ (1 round); **Stage 2** 1d6 poison damage,
__flat-footed__, and __clumsy 1__ (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Anadi Venom
range: null
raw_description: '**Anadi Venom** (__poison__) **Saving Throw** DC 20 Fortitude;
**Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __flat-footed__
(1 round); **Stage 2** 1d6 poison damage, __flat-footed__, and __clumsy 1__ (1
round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The anadi changes into their true form, spider form, or human form.
The above statistics assume the anadi is in their true form. While in their human
form, the anadi sage can't use their fangs attack and loses their climb Speed.
When in spider form, they can't use weapons.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The anadi changes into their true form, spider form, or human
form. The above statistics assume the anadi is in their true form. While in their
human form, the anadi sage can''t use their fangs attack and loses their climb
Speed. When in spider form, they can''t use weapons.'
requirements: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By spending several minutes, an anadi can produce silk to craft items
made of cloth. A single anadi can produce enough silk in a day to craft a single
garment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spin Silk
range: null
raw_description: '**Spin Silk** (__concentrate__, __exploration__, __manipulate__)
By spending several minutes, an anadi can produce silk to craft items made of
cloth. A single anadi can produce enough silk in a day to craft a single garment.'
requirements: null
success: null
traits:
- concentrate
- exploration
- manipulate
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
@ -140,85 +141,70 @@ saves:
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +12
size: Medium
skills:
- bonus: 6
misc: +8 to Climb in true or spider form
name: 'Athletics '
name: Athletics
- bonus: 9
misc: +13 weaving
name: 'Crafting '
name: Crafting
- bonus: 8
misc: null
name: 'Deception '
name: Deception
- bonus: 10
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 12
misc: null
name: 'Nature '
name: Nature
- bonus: 10
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: 'Pathfinder #145: Hellknight Hill'
page_start: 85
page_start: '85'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: climb
spell_lists:
- dc: 22
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
- attack_bonus: null
cantrips:
- level: 2
spells:
- frequency: null
name: blur
requirement: null
- frequency: null
name: illusory creature
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: color spray
requirement: null
- frequency: null
name: illusory disguise
requirement: null
- frequency: null
name: illusory object
requirement: null
- heightened_level: 2
level: 0
spells:
- frequency: null
- misc: null
name: detect magic
requirement: null
- frequency: null
- misc: null
name: ghost sound
requirement: null
- frequency: null
- misc: null
name: mage hand
requirement: null
- frequency: null
- misc: null
name: message
requirement: null
to_hit: null
constants: null
dc: 22
focus_points: null
misc: null
spell_lists:
- level: 2
spells:
- misc: null
name: blur
- misc: null
name: illusory creature
- level: 1
spells:
- misc: null
name: color spray
- misc: null
name: illusory disguise
- misc: null
name: illusory object
spells_source: Arcane Innate Spells
traits:
- Uncommon
- CG
- Medium
- Anadi
- Humanoid
type: Creature
weaknesses: null

View File

@ -7,6 +7,128 @@ ability_mods:
wis_mod: 2
ac: 25
ac_special: null
active_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Large or smaller, foot, DC 25
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Trample
range: null
raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 25'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The anancus sweeps its long tusks back and forth, dealing 4d6 bludgeoning
damage to all creatures in a 15-foot cone, who must make a DC 27 basic Reflex
save.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Tusk Sweep
range: null
raw_description: '**Tusk Sweep** [Two Actions] The anancus sweeps its long tusks
back and forth, dealing 4d6 bludgeoning damage to all creatures in a 15-foot cone,
who must make a DC 27 basic Reflex save.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: The target is unaffected.
description: The target is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **The target is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target takes half damage.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The target takes half damage.'
requirements: null
saving_throw: null
stages: null
success: The target takes half damage.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target takes full damage and is knocked __prone__.
effect: null
failure: The target takes full damage and is knocked __prone__.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** The target takes full damage and is knocked __prone__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The target takes double damage, is knocked prone, and is pushed
5 feet away from the anancus.
critical_success: null
description: The target takes double damage, is knocked prone, and is pushed 5 feet
away from the anancus.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** The target takes double damage, is knocked
prone, and is pushed 5 feet away from the anancus.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'The anancus is an ancient species of elephant with unusually long tusks
@ -18,11 +140,8 @@ description: 'The anancus is an ancient species of elephant with unusually long
**__Recall Knowledge - Animal__ (__Nature__)**: DC 24'
hp: 170
hp_misc: null
immunities: null
items: null
languages: null
level: 8
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d12+11
@ -43,56 +162,7 @@ melee:
- reach 10 feet
name: Anancus
perception: 16
proactive_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Large or smaller, foot, DC 25
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trample
range: null
raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 25'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: The target takes double damage, is knocked prone, and is pushed
5 feet away from the anancus.
critical_success: null
description: "The anancus sweeps its long tusks back and forth, dealing 4d6 bludgeoning\
\ damage to all creatures in a 15-foot cone, who must make a DC 27 basic Reflex\
\ save. \n\n**Critical Success **The target is unaffected. \n\n"
effect: null
effects: null
failure: The target takes full damage and is knocked prone.
frequency: null
full_description: null
generic_description: null
name: Tusk Sweep
range: null
raw_description: "**Tusk Sweep** [Two Actions] The anancus sweeps its long tusks\
\ back and forth, dealing 4d6 bludgeoning damage to all creatures in a 15-foot\
\ cone, who must make a DC 27 basic Reflex save. \n\n**Critical Success **The\
\ target is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\
\ The target takes full damage and is knocked __prone__. \n\n**Critical Failure**\
\ The target takes double damage, is knocked prone, and is pushed 5 feet away\
\ from the anancus."
requirements: null
success: The target takes half damage.
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
ranged_attacks: null
saves:
fort: 19
fort_misc: null
@ -101,30 +171,25 @@ saves:
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +16
- low-light vision
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 19
misc: null
name: 'Athletics '
name: Athletics
- bonus: 16
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 116
page_start: '116'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists: null
traits:
- N
- Huge
- Animal
type: Creature
weaknesses: null

View File

@ -7,64 +7,150 @@ ability_mods:
wis_mod: 5
ac: 39
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acid that deals 17d6 acid damage in
a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __evocation__)
The dragon breathes a spray of acid that deals 17d6 acid damage in a 100-foot
line (DC 39 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The
liquid becomes undrinkable and unable to support water-breathing life. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 35 Will save to protect liquids in its possession).
This doesn't affect liquids in a creature's body.
failure: null
frequency: Once per day
full_description: null
generic_description: null
maximum_duration: null
name: Corrupt Water
range: null
raw_description: '**Corrupt Water** [One Action] (__arcane__, __concentrate__,
__necromancy__) **Frequency** Once per day; **Effect** The dragon permanently
befouls 10 cubic feet of liquid within 90 feet. The liquid becomes undrinkable
and unable to support water-breathing life. This destroys liquid magic or alchemical
items if they''re of a lower level than the dragon (a creature can attempt a DC
35 Will save to protect liquids in its possession). This doesn''t affect liquids
in a creature''s body.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order
in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 35
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon Strikes with its tail at the triggering creature at a 2 penalty.
If it hits, the creature takes a 2 circumstance penalty to the triggering roll.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon Strikes with its tail at the triggering creature at a -2 penalty.
If it hits, the creature takes a -2 circumstance penalty to the triggering roll.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tail Lash
range: null
raw_description: '**Tail Lash** [Reaction] **Trigger** A creature within reach of
the dragon''s tail takes an action to Strike or attempt a skill check; **Effect**
The dragon Strikes with its tail at the triggering creature at a -2 penalty. If
it hits, the creature takes a -2 circumstance penalty to the triggering roll.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail takes an action to Strike
or attempt a skill check
or attempt a skill check;
description: 'Murderous tyrants of marshes, swamps, bogs, and fens, black dragons
terrorize their domains with intense fervor. Gleefully sadistic, they rule their
fetid principalities from a deep cave or otherwise isolated part of the swamp with
@ -102,7 +188,6 @@ immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
@ -110,15 +195,17 @@ languages:
- Jotun
- Orcish
level: 16
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+14
type: piercing
name: jaws
plus_damage:
- formula: 2d6
type: acid and 2d6 persistent acid
- formula: null
type: 2d6 acid
- formula: null
type: 2d6 persistent acid
to_hit: 33
traits:
- acid
@ -157,103 +244,8 @@ melee:
- reach 15 feet
name: Ancient Black Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acid that deals 17d6 acid damage in
a 100-foot line (DC 39 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __arcane__, __evocation__)
The dragon breathes a spray of acid that deals 17d6 acid damage in a 100-foot
line (DC 39 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The dragon permanently befouls 10 cubic feet of liquid within 90 feet. The
liquid becomes undrinkable and unable to support water-breathing life. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 35 Will save to protect liquids in its possession).
This doesn't affect liquids in a creature's body.
effects: null
failure: null
frequency: Once per day
full_description: null
generic_description: null
name: Corrupt Water
range: null
raw_description: '**Corrupt Water** (__arcane__, __concentrate__, __necromancy__)
**Frequency** Once per day; **Effect** The dragon permanently befouls 10 cubic
feet of liquid within 90 feet. The liquid becomes undrinkable and unable to support
water-breathing life. This destroys liquid magic or alchemical items if they''re
of a lower level than the dragon (a creature can attempt a DC 35 Will save to
protect liquids in its possession). This doesn''t affect liquids in a creature''s
body.'
requirements: null
success: null
traits:
- arcane
- concentrate
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order
in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 30
fort_misc: null
@ -262,60 +254,57 @@ saves:
ref_misc: null
will: 29
will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 25
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 26
misc: null
name: 'Arcana '
name: Arcana
- bonus: 32
misc: null
name: 'Athletics '
name: Athletics
- bonus: 29
misc: null
name: 'Deception '
name: Deception
- bonus: 29
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 27
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 106
page_start: '106'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 150
misc: null
type: fly
- amount: 60
misc: null
type: swim
spell_lists:
- dc: 37
- attack_bonus: null
cantrips: null
constants: null
dc: 37
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 2
spell_lists:
- level: 2
spells:
- frequency: at will
- misc: at will
name: darkness
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- Uncommon
- CE
- Huge
- Acid
- Amphibious
- Dragon
type: Creature
weaknesses: null

View File

@ -7,63 +7,206 @@ ability_mods:
wis_mod: 5
ac: 42
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes lightning that deals 12d12 electricity damage in
a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius storm
cloud appears 80 feet above a point of the dragon's choosing along the Breath
Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__,
__evocation__) The dragon breathes lightning that deals 12d12 electricity damage
in a 120-foot line (DC 40 basic Reflex save). It can''t use Breath Weapon again
for 1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius
storm cloud appears 80 feet above a point of the dragon''s choosing along the
Breath Weapon''s path. Clouds last for 10 minutes and allow the dragon to use
Storm Breath.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When casting __create water__, the dragon can attempt to destroy liquid
instead of creating it, turning an equal amount of liquid into sand. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 37 Will save to protect all liquids in its possession).
This doesn't affect the liquids in a creature's body.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Desert Thirst
range: null
raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
__create water__, the dragon can attempt to destroy liquid instead of creating
it, turning an equal amount of liquid into sand. This destroys liquid magic or
alchemical items if they''re of a lower level than the dragon (a creature can
attempt a DC 37 Will save to protect all liquids in its possession). This doesn''t
affect the liquids in a creature''s body.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Whenever the dragon uses Breath Weapon while the illusory image from
its innate __project image__ spell persists, it can cause the Breath Weapon to
originate from itself or the image.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mirage
range: null
raw_description: '**Mirage** Whenever the dragon uses Breath Weapon while the illusory
image from its innate __project image__ spell persists, it can cause the Breath
Weapon to originate from itself or the image.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The dragon calls down a lightning bolt from a storm cloud created by its
Breath Weapon. This creates a vertical line of lightning to the ground that deals
6d12 electricity damage to all enemies in its path (DC 40 basic Reflex save).
failure: null
frequency: Once per round; Requirement A storm cloud created by Breath Weapon is
within 500 feet, and the dragon can see the cloud.
full_description: null
generic_description: null
maximum_duration: null
name: Storm Breath
range: null
raw_description: '**Storm Breath** [One Action] (__arcane__, __concentrate__, __electricity__,
__evocation__) **Frequency** Once per round; **Requirement** A storm cloud created
by Breath Weapon is within 500 feet, and the dragon can see the cloud. **Effect**
The dragon calls down a lightning bolt from a storm cloud created by its Breath
Weapon. This creates a vertical line of lightning to the ground that deals 6d12
electricity damage to all enemies in its path (DC 40 basic Reflex save).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- electricity
- evocation
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 39
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, it descends 10 feet after the
attack is complete.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 39 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is Flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack.
description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic
dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
@ -112,7 +255,6 @@ immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
@ -121,15 +263,15 @@ languages:
- Infernal
- Jotun
level: 18
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+15
type: piercing
name: jaws
plus_damage:
- formula: 2d12
type: electricity
- formula: null
type: 2d12 electricity
to_hit: 35
traits:
- electricity
@ -168,154 +310,8 @@ melee:
- reach 20 feet
name: Ancient Blue Dragon
perception: 31
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes lightning that deals 12d12 electricity damage in
a 120-foot line (DC 40 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius storm
cloud appears 80 feet above a point of the dragon's choosing along the Breath
Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__,
__evocation__) The dragon breathes lightning that deals 12d12 electricity damage
in a 120-foot line (DC 40 basic Reflex save). It can''t use Breath Weapon again
for 1d4 rounds. Each time the dragon uses Breath Weapon, a 20-foot-radius
storm cloud appears 80 feet above a point of the dragon''s choosing along the
Breath Weapon''s path. Clouds last for 10 minutes and allow the dragon to use
Storm Breath.'
requirements: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When casting __create water__, the dragon can attempt to destroy liquid
instead of creating it, turning an equal amount of liquid into sand. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 37 Will save to protect all liquids in its possession).
This doesn't affect the liquids in a creature's body.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Desert Thirst
range: null
raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
__create water__, the dragon can attempt to destroy liquid instead of creating
it, turning an equal amount of liquid into sand. This destroys liquid magic or
alchemical items if they''re of a lower level than the dragon (a creature can
attempt a DC 37 Will save to protect all liquids in its possession). This doesn''t
affect the liquids in a creature''s body.'
requirements: null
success: null
traits:
- arcane
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Whenever the dragon uses Breath Weapon while the illusory image from
its innate __project image__ spell persists, it can cause the Breath Weapon to
originate from itself or the image.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mirage
range: null
raw_description: '**Mirage** Whenever the dragon uses Breath Weapon while the illusory
image from its innate __project image__ spell persists, it can cause the Breath
Weapon to originate from itself or the image.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A storm cloud created by Breath Weapon is within 500 feet, and the dragon
can see the cloud.
effects: null
failure: null
frequency: Once per round
full_description: null
generic_description: null
name: Storm Breath
range: null
raw_description: '**Storm Breath** (__arcane__, __concentrate__, __electricity__,
__evocation__) **Frequency** Once per round; **Requirement** A storm cloud created
by Breath Weapon is within 500 feet, and the dragon can see the cloud. **Effect**
The dragon calls down a lightning bolt from a storm cloud created by its Breath
Weapon. This creates a vertical line of lightning to the ground that deals 6d12
electricity damage to all enemies in its path (DC 40 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- concentrate
- electricity
- evocation
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 32
fort_misc: null
@ -331,104 +327,95 @@ sense_abilities:
description: The dragon can mimic any sound it has heard. To do so, it must succeed
at a Deception check with a +4 circumstance bonus.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sound Imitation
range: null
raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard.
To do so, it must succeed at a Deception check with a +4 circumstance bonus.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +31
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 33
misc: null
name: 'Arcana '
name: Arcana
- bonus: 35
misc: null
name: 'Deception '
name: Deception
- bonus: 35
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 33
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 35
misc: null
name: 'Society '
name: Society
- bonus: 28
misc: null
name: 'Stealth '
name: Stealth
- bonus: 29
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary
page_start: 108
page_start: '108'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 30
misc: null
type: burrow
- amount: 200
misc: null
type: fly
spell_lists:
- dc: 43
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 8
- attack_bonus: null
cantrips:
- level: 8
spells:
- frequency: at will
name: hallucinatory terrain
requirement: null
- frequency: at will
name: illusory creature
requirement: null
- frequency: at will
name: illusory object
requirement: null
- frequency: at will
name: ventriloquism
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: see mirage
name: project image
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, see desert thirst
name: create water
requirement: null
- heightened_level: 8
level: 0
spells:
- frequency: null
- misc: null
name: ghost sound
requirement: null
to_hit: null
constants: null
dc: 43
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: at will
name: hallucinatory terrain
- misc: at will
name: illusory creature
- misc: at will
name: illusory object
- misc: at will
name: ventriloquism
- level: 7
spells:
- misc: see mirage
name: project image
- level: 1
spells:
- misc: at will; see desert thirst
name: create water
spells_source: Arcane Innate Spells
traits:
- Uncommon
- LE
- Huge
- Dragon
- Electricity
type: Creature
weaknesses: null

View File

@ -7,63 +7,152 @@ ability_mods:
wis_mod: 4
ac: 39
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The brass dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Flame** (__arcane__, __evocation__,\
\ __fire__); The dragon breathes fire in a 100-foot line that deals 16d6 fire\
\ damage (DC 39 basic Reflex save).\n\n * **Sleep Gas** (__arcane__, __enchantment__,\
\ __incapacitation__, __sleep__); The dragon breathes an 80-foot cone of sleep\
\ gas. Each creature within the cone must succeed at a DC 39 Fortitude save or\
\ fall unconscious for 1d6 rounds, or 1 minute on a critical failure."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The brass dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes fire\
\ in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save).\n\n\
\ * **Sleep Gas** (__arcane__, __enchantment__, __incapacitation__, __sleep__);\
\ The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone\
\ must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or\
\ 1 minute on a critical failure."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The dragon calls upon the desert wind. This has the same effect as __gust
of wind__ (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save
is also blinded until the end of its next turn (or for 1 minute on a critical
failure).
failure: null
frequency: three times per day.
full_description: null
generic_description: null
maximum_duration: null
name: Desert Wind
range: null
raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__,
__evocation__) **Frequency** three times per day. **Effect** The dragon calls
upon the desert wind. This has the same effect as __gust of wind__ (DC 37 Fortitude)
but in a 60-foot cone. A creature that fails its save is also blinded until the
end of its next turn (or for 1 minute on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- air
- arcane
- concentrate
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one jaws Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one jaws Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a strike, it recharges Breath
Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a strike, it recharges Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 35
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The dragon is targeted with an attack.
description: 'Brass dragons are whimsical tricksters who delight in humor and play.
They particularly enjoy conversations with humans and other civilized humanoids,
@ -109,7 +198,6 @@ immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Auran
- Common
@ -120,15 +208,17 @@ languages:
- Sylvan
- speak with animals
level: 16
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+15
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: fire and 2d6 persistent fire
- formula: null
type: 3d6 fire
- formula: null
type: 2d6 persistent fire
to_hit: 32
traits:
- fire
@ -157,150 +247,8 @@ melee:
- reach 15 feet
name: Ancient Brass Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The brass dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes fire in a 100-foot line that deals 16d6 fire
damage (DC 39 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flame
range: null
raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon
breathes fire in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex
save).'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes an 80-foot cone of sleep gas. Each creature within
the cone must succeed at a DC 39 Fortitude save or fall unconscious for 1d6
rounds, or 1 minute on a critical failure.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sleep Gas
range: null
raw_description: '**Sleep Gas** (__arcane__, __enchantment__, __incapacitation__,
__sleep__); The dragon breathes an 80-foot cone of sleep gas. Each creature
within the cone must succeed at a DC 39 Fortitude save or fall unconscious for
1d6 rounds, or 1 minute on a critical failure.'
requirements: null
success: null
traits:
- arcane
- enchantment
- incapacitation
- sleep
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The brass dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes fire\
\ in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save).\n\n\
\ * **Sleep Gas** (__arcane__, __enchantment__, __incapacitation__, __sleep__);\
\ The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone\
\ must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or\
\ 1 minute on a critical failure."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The dragon calls upon the desert wind. This has the same effect as __gust
of wind__ (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save
is also blinded until the end of its next turn (or for 1 minute on a critical
failure).
effects: null
failure: null
frequency: three times per day.
full_description: null
generic_description: null
name: Desert Wind
range: null
raw_description: '**Desert Wind** [Two Actions] (__air__, __arcane__, __concentrate__,
__evocation__) **Frequency** three times per day. **Effect** The dragon calls
upon the desert wind. This has the same effect as __gust of wind__ (DC 37 Fortitude)
but in a 60-foot cone. A creature that fails its save is also blinded until the
end of its next turn (or for 1 minute on a critical failure).'
requirements: null
success: null
traits:
- air
- arcane
- concentrate
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one jaws Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one jaws Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a strike, it recharges Breath
Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 30
fort_misc: null
@ -309,9 +257,7 @@ saves:
ref_misc: null
will: 30
will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 60 feet
@ -319,47 +265,46 @@ size: Huge
skills:
- bonus: 27
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 31
misc: null
name: 'Athletics '
name: Athletics
- bonus: 27
misc: null
name: 'Deception '
name: Deception
- bonus: 29
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 28
misc: null
name: 'Society '
source:
name: Society
sources:
- abbr: Bestiary
page_start: 118
page_start: '118'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 40
misc: null
type: burrow
- amount: 150
misc: null
type: fly
spell_lists:
- dc: 37
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: 2
level: -1
- attack_bonus: null
cantrips: null
constants:
- level: 2
spells:
- frequency: null
- misc: null
name: speak with animals
requirement: null
to_hit: null
dc: 37
focus_points: null
misc: null
spell_lists: null
spells_source: Arcane Innate Spells
traits:
- Uncommon
- CG
- Huge
- Dragon
- Fire
type: Creature
weaknesses: null

View File

@ -7,36 +7,184 @@ ability_mods:
wis_mod: 5
ac: 40
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acidic salt water that deals 18d6 acid
damage in a 120-foot line (DC 38 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__)
The dragon breathes a spray of acidic salt water that deals 18d6 acid damage in
a 120-foot line (DC 38 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- acid
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The dragon tries to capsize an adjacent aquatic vessel of their size
or smaller. They must succeed at an __Athletics__ check with a DC of 35 (reduced
by 5 for each size smaller the vessel is than the dragon) or the pilot's __Sailing
Lore__ DC, whichever is higher.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Capsize
range: null
raw_description: '**Capsize** [One Action] (__attack__) The dragon tries to capsize
an adjacent aquatic vessel of their size or smaller. They must succeed at an __Athletics__
check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the
dragon) or the pilot''s __Sailing Lore__ DC, whichever is higher.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes a jaws Strike. On a hit, the target takes 6d6 __persistent
acid damage__, and is __sickened 3__ from the pain of salt and brine in its wounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Desiccating Bite
range: null
raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike.
On a hit, the target takes 6d6 __persistent acid damage__, and is __sickened 3__
from the pain of salt and brine in its wounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The brine dragon's body is encrusted with salty, acidic crystals. When
a target takes damage from one of the dragon's melee Strikes, it must succeed
at a DC 38 Fortitude Save or be __stunned 1__ (stunned 3 on a critical failure).
The target then becomes temporarily immune for 1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Painful Strikes
range: null
raw_description: '**Painful Strikes** (__acid__) The brine dragon''s body is encrusted
with salty, acidic crystals. When a target takes damage from one of the dragon''s
melee Strikes, it must succeed at a DC 38 Fortitude Save or be __stunned 1__ (stunned
3 on a critical failure). The target then becomes temporarily immune for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- acid
trigger: null
alignment: LN
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 36
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 36 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 36
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -50,11 +198,11 @@ automatic_abilities:
effect: The dragon spits a glob of caustic salt water at the creature. The creature
takes 7d6 acid damage (DC 36 basic Reflex save). On a failure, the concentrate
action is disrupted.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Brine Spit
range: null
raw_description: '**Brine Spit [Reaction]** **Trigger **A creature the brine dragon
@ -62,10 +210,12 @@ automatic_abilities:
a glob of caustic salt water at the creature. The creature takes 7d6 acid damage
(DC 36 basic Reflex save). On a failure, the concentrate action is disrupted.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature the brine dragon observes within 30 feet uses a __concentrate__
action
trigger: A creature the brine dragon observes within 30 feet uses a concentrate
action;
description: 'Brine dragons are usually blue-green in color, with shiny scales, crests
that help them glide through the water, and sweeping neck frills. They care little
for either good or evil. As they are both opinionated and willing to impose their
@ -107,9 +257,8 @@ hp: 330
hp_misc: null
immunities:
- acid
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Aquan
- Common
@ -117,15 +266,15 @@ languages:
- Sylvan
- Utopian
level: 17
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+17
type: piercing
name: jaws
plus_damage:
- formula: 5d4
type: acid
- formula: null
type: 5d4 acid
to_hit: 34
traits:
- acid
@ -164,141 +313,8 @@ melee:
- reach 20 feet
name: Ancient Brine Dragon
perception: 32
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a spray of acidic salt water that deals 18d6 acid
damage in a 120-foot line (DC 38 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__acid__, __evocation__, __primal__)
The dragon breathes a spray of acidic salt water that deals 18d6 acid damage in
a 120-foot line (DC 38 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- acid
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The dragon tries to capsize an adjacent aquatic vessel of their size
or smaller. They must succeed at an __Athletics__ check with a DC of 35 (reduced
by 5 for each size smaller the vessel is than the dragon) or the pilot's __Sailing
Lore__ DC, whichever is higher.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Capsize
range: null
raw_description: '**Capsize** (__attack__) The dragon tries to capsize an adjacent
aquatic vessel of their size or smaller. They must succeed at an __Athletics__
check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the
dragon) or the pilot''s __Sailing Lore__ DC, whichever is higher.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes a jaws Strike. On a hit, the target takes 6d6 __persistent
acid damage__, and is __sickened 3__ from the pain of salt and brine in its wounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Desiccating Bite
range: null
raw_description: '**Desiccating Bite** [Two Actions] The dragon makes a jaws Strike.
On a hit, the target takes 6d6 __persistent acid damage__, and is __sickened 3__
from the pain of salt and brine in its wounds.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The brine dragon's body is encrusted with salty, acidic crystals. When
a target takes damage from one of the dragon's melee Strikes, it must succeed
at a DC 38 Fortitude Save or be __stunned 1__ (stunned 3 on a critical failure).
The target then becomes temporarily immune for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Painful Strikes
range: null
raw_description: '**Painful Strikes** (__acid__) The brine dragon''s body is encrusted
with salty, acidic crystals. When a target takes damage from one of the dragon''s
melee Strikes, it must succeed at a DC 38 Fortitude Save or be __stunned 1__ (stunned
3 on a critical failure). The target then becomes temporarily immune for 1 minute.'
requirements: null
success: null
traits:
- acid
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances: null
ritual_lists: null
saves:
fort: 31
fort_misc: null
@ -307,82 +323,73 @@ saves:
ref_misc: null
will: 30
will_misc: null
sense_abilities: null
senses:
- Perception +32
- darkvision
- scent (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 32
misc: null
name: 'Athletics '
name: Athletics
- bonus: 32
misc: null
name: 'Deception '
name: Deception
- bonus: 34
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 30
misc: null
name: 'Nature '
name: Nature
- bonus: 30
misc: null
name: 'Society '
name: Society
- bonus: 29
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 88
page_start: '88'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 140
misc: null
type: fly
- amount: 70
misc: null
type: swim
spell_lists:
- dc: 38
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 6
- attack_bonus: 30
cantrips: null
constants: null
dc: 38
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- frequency: null
- misc: null
name: hydraulic torrent
requirement: null
- heightened_level: null
level: 5
- level: 5
spells:
- frequency: ×3
- misc: ×3
name: control water
requirement: null
- frequency: null
- misc: null
name: mariner's curse
requirement: null
- heightened_level: null
level: 4
- level: 4
spells:
- frequency: at will
- misc: at will
name: hydraulic push
requirement: null
- frequency: at will
- misc: at will
name: obscuring mist
requirement: null
to_hit: 30
spells_source: Primal Innate Spells
traits:
- Rare
- LN
- Gargantuan
- Amphibious
- Dragon
- Elemental
- Water
type: Creature
weaknesses: null

View File

@ -7,117 +7,105 @@ ability_mods:
wis_mod: 6
ac: 43
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 15 feet, 2d12 electricity damage. The bronze dragon can turn this aura
on or off using a single action, which has the concentrate trait, and it can choose
to not affect allies with the aura.
description: "The bronze dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Lightning** (__arcane__, __electricity__,\
\ __evocation__); The dragon breathes lightning in a 100-foot line that deals\
\ 12d12 electricity damage (DC 40 basic Reflex save).\n\n * **Repulsion Gas**\
\ (__abjuration__, __arcane__, __incapacitation__, __mental__); The dragon breathes\
\ a 100-foot line of repulsive gas. Each creature in the area must succeed at\
\ a DC 40 Will save or become __fleeing__ from the dragon for 1 round (or 2 rounds\
\ on a critical failure)."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Electricity Aura
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Electricity Aura** (__aura__, __electricity__) 15 feet, 2d12
electricity damage. The bronze dragon can turn this aura on or off using a single
action, which has the concentrate trait, and it can choose to not affect allies
with the aura.'
requirements: null
success: null
traits:
- aura
- electricity
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 38
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 38 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 40 feet. Water in the aura that is also in the same body of water as
the dragon is difficult terrain for Swimming creatures that don't have the water
trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vortex
range: null
raw_description: '**Vortex** (__aura__, __water__); 40 feet. Water in the aura that
is also in the same body of water as the dragon is difficult terrain for Swimming
creatures that don''t have the water trait.'
requirements: null
success: null
traits:
- aura
- water
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
\ lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic\
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
\ __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature\
\ in the area must succeed at a DC 40 Will save or become __fleeing__ from the\
\ dragon for 1 round (or 2 rounds on a critical failure)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: For up to 120 minutes per day, the dragon, along with allied creatures
and vessels within 50 feet, can move at double their normal Speed in water.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Water Mastery
range: null
raw_description: '**Water Mastery** For up to 120 minutes per day, the dragon, along
with allied creatures and vessels within 50 feet, can move at double their normal
Speed in water.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LG
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
@ -126,49 +114,80 @@ automatic_abilities:
attempt a DC 40 Athletics check to Swim. If the creature fails, it's pulled 30
feet toward the dragon and the triggering action is lost. If it succeeds, it can
Swim normally (using the result of that roll if it doesn't have a Swim speed).
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vortex Pull
maximum_duration: null
name: Electricity Aura
range: null
raw_description: '**Vortex Pull** [Reaction] (__water__); **Trigger** A creature
in the dragon''s vortex uses a Swim action. **Effect** The dragon creates a current
of water, forcing the triggering creature to attempt a DC 40 Athletics check to
Swim. If the creature fails, it''s pulled 30 feet toward the dragon and the triggering
action is lost. If it succeeds, it can Swim normally (using the result of that
roll if it doesn''t have a Swim speed).'
raw_description: '**Electricity Aura** (__aura__, __electricity__) 15 feet, 2d12
electricity damage. The bronze dragon can turn this aura on or off using a single
action, which has the concentrate trait, and it can choose to not affect allies
with the aura.
**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet,
DC 38
**Vortex** (__aura__, __water__); 40 feet. Water in the aura that is also in the
same body of water as the dragon is difficult terrain for Swimming creatures that
don''t have the water trait.
**Attack of Opportunity** [Reaction] Jaws only.
**Vortex Pull** (__water__); **Trigger** A creature in the dragon''s vortex uses
a Swim action. **Effect** The dragon creates a current of water, forcing the triggering
creature to attempt a DC 40 Athletics check to Swim. If the creature fails, it''s
pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds,
it can Swim normally (using the result of that roll if it doesn''t have a Swim
speed).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- water
trigger: A creature in the dragon's vortex uses a Swim action.
description: "Bronze dragons are among the most common of metallic dragons and the\
\ most likely to ally with mortals on worthy quests. However, they are naturally\
\ scholarly creatures who would rather remain in their lairs studying esoteric lore\
\ than go off on a wild adventure. These aloof and stoic dragons also act as preservationists,\
\ guarding storehouses of ancient lore from destruction or perversion. Bronze dragons\
\ are principled and protective, but while their silver cousins are quick to crusade\
\ for justice, bronze dragons prefer to find an important location worthy of their\
\ protection and guard it against any attack or unwelcome intrusion.\n\n\n\nBronze\
\ dragons' mastery over water and affinity for electricity means they are a boon\
\ to sailors caught in thunderstorms. A bronze dragon's enemies quickly discover\
\ neither cloudy sky nor turbulent sea provides shelter from their wrath. \n\n\n\
\nBronze dragons lair along shorelines, often in partially submerged sea caves.\
\ While all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles\
\ a vast library—with the shelves kept carefully above the waterline, of course.\
\ In addition to their collections of esoteric lore, bronze dragons keep treasures\
\ associated with the sea, such as beautiful scrimshaw, flawless pearls, and equipment\
\ inlaid with mother-of-pearl and abalone shell.\n\n\n\n**__Recall Knowledge - Dragon__\
\ (__Arcana__)**: DC 40"
description: 'Bronze dragons are among the most common of metallic dragons and the
most likely to ally with mortals on worthy quests. However, they are naturally scholarly
creatures who would rather remain in their lairs studying esoteric lore than go
off on a wild adventure. These aloof and stoic dragons also act as preservationists,
guarding storehouses of ancient lore from destruction or perversion. Bronze dragons
are principled and protective, but while their silver cousins are quick to crusade
for justice, bronze dragons prefer to find an important location worthy of their
protection and guard it against any attack or unwelcome intrusion.
Bronze dragons'' mastery over water and affinity for electricity means they are
a boon to sailors caught in thunderstorms. A bronze dragon''s enemies quickly discover
neither cloudy sky nor turbulent sea provides shelter from their wrath.
Bronze dragons lair along shorelines, often in partially submerged sea caves. While
all dragons keep hoards of treasure, the hoard of a bronze dragon more resembles
a vast library—with the shelves kept carefully above the waterline, of course. In
addition to their collections of esoteric lore, bronze dragons keep treasures associated
with the sea, such as beautiful scrimshaw, flawless pearls, and equipment inlaid
with mother-of-pearl and abalone shell.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40'
hp: 360
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
@ -178,15 +197,15 @@ languages:
- Gnomish
- speak with animals
level: 18
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+16
type: piercing
name: jaws
plus_damage:
- formula: 2d12
type: electricity
- formula: null
type: 2d12 electricity
to_hit: 35
traits:
- electricity
@ -215,142 +234,8 @@ melee:
- reach 20 feet
name: Ancient Bronze Dragon
perception: 32
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The bronze dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes lightning in a 100-foot line that deals 12d12
electricity damage (DC 40 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Lightning
range: null
raw_description: '**Lightning** (__arcane__, __electricity__, __evocation__);
The dragon breathes lightning in a 100-foot line that deals 12d12 electricity
damage (DC 40 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a 100-foot line of repulsive gas. Each creature
in the area must succeed at a DC 40 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Repulsion Gas
range: null
raw_description: '**Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,
__mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature
in the area must succeed at a DC 40 Will save or become __fleeing__ from the
dragon for 1 round (or 2 rounds on a critical failure).'
requirements: null
success: null
traits:
- abjuration
- arcane
- incapacitation
- mental
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The bronze dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Lightning** (__arcane__, __electricity__, __evocation__); The dragon breathes\
\ lightning in a 100-foot line that deals 12d12 electricity damage (DC 40 basic\
\ Reflex save).\n\n * **Repulsion Gas** (__abjuration__, __arcane__, __incapacitation__,\
\ __mental__); The dragon breathes a 100-foot line of repulsive gas. Each creature\
\ in the area must succeed at a DC 40 Will save or become __fleeing__ from the\
\ dragon for 1 round (or 2 rounds on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: For up to 120 minutes per day, the dragon, along with allied creatures
and vessels within 50 feet, can move at double their normal Speed in water.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Water Mastery
range: null
raw_description: '**Water Mastery** For up to 120 minutes per day, the dragon, along
with allied creatures and vessels within 50 feet, can move at double their normal
Speed in water.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 32
fort_misc: null
@ -359,78 +244,71 @@ saves:
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +32
- darkvision
- scent (imprecise) 100 feet
size: Gargantuan
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 35
misc: null
name: 'Arcana '
name: Arcana
- bonus: 34
misc: null
name: 'Athletics '
name: Athletics
- bonus: 32
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 32
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 33
misc: null
name: 'Occultism '
name: Occultism
- bonus: 33
misc: null
name: 'Society '
name: Society
- bonus: 28
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 120
page_start: '120'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 200
misc: null
type: fly
- amount: 60
misc: null
type: swim
spell_lists:
- dc: 40
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 5
- attack_bonus: null
cantrips: null
constants:
- level: 2
spells:
- frequency: at will
name: control water
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: obscuring mist
requirement: null
- heightened_level: 2
level: -1
spells:
- frequency: null
- misc: null
name: speak with animals
requirement: null
to_hit: null
dc: 40
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: at will
name: control water
- level: 2
spells:
- misc: at will
name: obscuring mist
spells_source: Arcane Innate Spells
traits:
- Uncommon
- LG
- Gargantuan
- Amphibious
- Dragon
- Water
type: Creature
weaknesses: null

View File

@ -7,36 +7,186 @@ ability_mods:
wis_mod: 7
ac: 44
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a thundercloud that deals 20d6 electricity damage
in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for
1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn
inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The
cloud dragon can't use Breath Weapon again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
__primal__) The dragon breathes a thundercloud that deals 20d6 electricity damage
in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for
1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn
inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The
cloud dragon can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- electricity
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The cloud dragon's body becomes vaporous and misty. They gain the effects
of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon
can use this action again to return to physical form.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Cloud Form
range: null
raw_description: '**Cloud Form** [One Action] (__polymorph__, __primal__, __transmutation__)
The cloud dragon''s body becomes vaporous and misty. They gain the effects of
__gaseous form__, except their fly Speed remains unchanged. The cloud dragon can
use this action again to return to physical form.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The cloud dragon can tread on clouds or fog as though on solid ground.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ancient cloud dragon's jaws Strike creates a deafening clap of thunder
when it damages a foe. A creature that takes damage from the dragon's jaws Strike
must succeed at a DC 41 Fortitude save or be __deafened__ for 1 minute (or permanently
on a critical failure).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Thundering Bite
range: null
raw_description: '**Thundering Bite** An ancient cloud dragon''s jaws Strike creates
a deafening clap of thunder when it damages a foe. A creature that takes damage
from the dragon''s jaws Strike must succeed at a DC 41 Fortitude save or be __deafened__
for 1 minute (or permanently on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 40
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 40
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -47,12 +197,16 @@ automatic_abilities:
critical_failure: null
critical_success: null
description: null
effect: The dragon is aware of the attack and has a free wing
effects: null
effect: The cloud dragon flexes a wing and creates a billowing cloud of mist. The
dragon is treated as if they were __hidden__ for the purposes of resolving the
triggering attack, so normally the attacker must succeed at a DC 11 flat check
to target them. The dragon also gains a +4 circumstance bonus to AC against the
triggering attack.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Deflecting Cloud
range: null
raw_description: '**Deflecting Cloud [Reaction]** **Trigger **The dragon is the
@ -62,10 +216,13 @@ automatic_abilities:
of resolving the triggering attack, so normally the attacker must succeed at a
DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus
to AC against the triggering attack.'
requirements: null
requirements: The dragon is aware of the attack and has a free wing
saving_throw: null
stages: null
success: null
traits: null
trigger: The dragon is the target of a ranged attack
trigger: The dragon is the target of a ranged attack; Requirements The dragon is
aware of the attack and has a free wing;
description: 'At heart, cloud dragons are wanderers, explorers, and travelers who
enjoy nothing more than seeing new lands and meeting unusual creatures. Cloud dragons
range in color from light blue to a pale, milky white and have thick, curling horns
@ -111,9 +268,8 @@ hp: 355
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Auran
- Common
@ -121,17 +277,17 @@ languages:
- Jotun
- Sylvan
level: 19
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+17
type: piercing
name: jaws
plus_damage:
- formula: 2d12
type: electricity
- formula: 4d6
type: sonic
- formula: null
type: 2d12 electricity
- formula: null
type: 4d6 sonic
- formula: null
type: thundering bite
to_hit: 36
@ -174,143 +330,8 @@ melee:
- reach 20 feet
name: Ancient Cloud Dragon
perception: 34
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a thundercloud that deals 20d6 electricity damage
in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for
1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn
inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The
cloud dragon can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
__primal__) The dragon breathes a thundercloud that deals 20d6 electricity damage
in a 60-foot cone (DC 41 basic Reflex save). This cloud remains in the area for
1d4 rounds, with the effects of __obscuring mist__. A creature that ends its turn
inside of the cloud takes 10d6 electricity damage (DC 41 basic Reflex save). The
cloud dragon can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- electricity
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The cloud dragon's body becomes vaporous and misty. They gain the effects
of __gaseous form__, except their fly Speed remains unchanged. The cloud dragon
can use this action again to return to physical form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Form
range: null
raw_description: '**Cloud Form** (__polymorph__, __primal__, __transmutation__)
The cloud dragon''s body becomes vaporous and misty. They gain the effects of
__gaseous form__, except their fly Speed remains unchanged. The cloud dragon can
use this action again to return to physical form.'
requirements: null
success: null
traits:
- polymorph
- primal
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The cloud dragon can tread on clouds or fog as though on solid ground.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The cloud dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ancient cloud dragon's jaws Strike creates a deafening clap of thunder
when it damages a foe. A creature that takes damage from the dragon's jaws Strike
must succeed at a DC 41 Fortitude save or be __deafened__ for 1 minute (or permanently
on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Thundering Bite
range: null
raw_description: '**Thundering Bite** An ancient cloud dragon''s jaws Strike creates
a deafening clap of thunder when it damages a foe. A creature that takes damage
from the dragon''s jaws Strike must succeed at a DC 41 Fortitude save or be __deafened__
for 1 minute (or permanently on a critical failure).'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances: null
ritual_lists: null
saves:
fort: 36
fort_misc: null
@ -326,21 +347,22 @@ sense_abilities:
description: Fog and mist don't impair a cloud dragon's vision; they ignore the
__concealed__ condition from fog and mist.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mist Vision
range: null
raw_description: '**Mist Vision** Fog and mist don''t impair a cloud dragon''s vision;
they ignore the __concealed__ condition from fog and mist.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +34
- darkvision
- mist vision
- scent (imprecise) 60 feet
@ -348,75 +370,68 @@ size: Gargantuan
skills:
- bonus: 35
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 38
misc: null
name: 'Athletics '
name: Athletics
- bonus: 34
misc: null
name: 'Deception '
name: Deception
- bonus: 34
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 36
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 32
misc: null
name: 'Nature '
name: Nature
- bonus: 35
misc: null
name: 'Stealth '
name: Stealth
- bonus: 36
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 90
page_start: '90'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 160
misc: null
type: fly
- amount: null
misc: null
type: cloud walk
spell_lists:
- dc: 42
- attack_bonus: null
cantrips: null
constants: null
dc: 42
focus_points: null
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 8
spell_lists:
- level: 8
spells:
- frequency: null
- misc: null
name: wind walk
requirement: null
- heightened_level: null
level: 5
- level: 5
spells:
- frequency: null
- misc: null
name: cloudkill
requirement: null
- heightened_level: null
level: 4
- level: 4
spells:
- frequency: at will
- misc: at will
name: gust of wind
requirement: null
- frequency: null
- misc: null
name: solid fog
requirement: null
- frequency: at will
- misc: at will
name: wall of wind
requirement: null
to_hit: null
spells_source: Primal Innate Spells
traits:
- Rare
- N
- Gargantuan
- Air
- Dragon
- Elemental
type: Creature
weaknesses: null

View File

@ -7,90 +7,168 @@ ability_mods:
wis_mod: 5
ac: 41
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The copper dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Acid** (__acid__, __arcane__, __evocation__);\
\ The dragon breathes acid in a 100-foot line that deals 18d6 acid damage (DC\
\ 38 basic Fortitude save).\n\n * **Slowing Gas** (__arcane__, __transmutation__);\
\ The dragon breathes a 100-foot line of slowing gas. Each creature in the area\
\ must succeed at a DC 38 Fortitude save or be __slowed__ 1 for 1 round (or slowed\
\ 2 on a critical failure)."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The copper dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\
\ in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).\n\
\n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 100-foot\
\ line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude\
\ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon's climb speed functions only when climbing stone surfaces.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Climb Stone
range: null
raw_description: '**Climb Stone** The dragon''s climb speed functions only when
climbing stone surfaces.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges Breath
Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation
must succeed at a DC 39 Will save or suffer the effects of a 9th-level __hideous
laughter__ spell for 1 minute.
failure: null
frequency: once per day.
full_description: null
generic_description: null
maximum_duration: null
name: Mass Laughter
range: null
raw_description: '**Mass Laughter** [Two Actions] (__arcane__, __emotion__, __enchantment__,
__mental__) **Frequency** once per day. **Effect** The copper dragon tells a fantastic
joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save
or suffer the effects of a 9th-level __hideous laughter__ spell for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- emotion
- enchantment
- mental
trigger: null
alignment: CG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 35
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon makes a tail Strike at the creature with a 2 penalty. If it
hits, the dragon disrupts the triggering action.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 35 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet. Each creature that ends its turn in the aura must succeed
at a DC 37 Will saving throw or be slowed 1 for 1 round (or slowed 2 on a critical
failure). The copper dragon can turn this aura on or off with a single action,
which has the concentrate trait, and can choose not to affect allies within the
aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slow Aura
range: null
raw_description: '**Slow Aura** (__arcane__, __aura__, __enchantment__) 10 feet.
Each creature that ends its turn in the aura must succeed at a DC 37 Will saving
throw or be slowed 1 for 1 round (or slowed 2 on a critical failure). The copper
dragon can turn this aura on or off with a single action, which has the concentrate
trait, and can choose not to affect allies within the aura.'
requirements: null
success: null
traits:
- arcane
- aura
- enchantment
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the triggering action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
of the copper dragon''s tail uses a move action or leaves a square during a move
action it''s using. **Effect** The dragon makes a tail Strike at the creature
with a -2 penalty. If it hits, the dragon disrupts the triggering action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the copper dragon's tail uses a move action
or leaves a square during a move action it's using.
description: 'Capricious and always eager to share a good laugh, copper dragons are
@ -132,7 +210,6 @@ immunities:
- acid
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
@ -140,15 +217,15 @@ languages:
- Elven
- Gnomish
level: 17
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+16
type: piercing
name: jaws
plus_damage:
- formula: 3d8
type: acid
- formula: null
type: 3d8 acid
to_hit: 33
traits:
- acid
@ -177,162 +254,8 @@ melee:
- reach 20 feet
name: Ancient Copper Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The copper dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes acid in a 100-foot line that deals 18d6 acid
damage (DC 38 basic Fortitude save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Acid
range: null
raw_description: '**Acid** (__acid__, __arcane__, __evocation__); The dragon breathes
acid in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).'
requirements: null
success: null
traits:
- acid
- arcane
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a 100-foot line of slowing gas. Each creature
in the area must succeed at a DC 38 Fortitude save or be __slowed__ 1 for 1
round (or slowed 2 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slowing Gas
range: null
raw_description: '**Slowing Gas** (__arcane__, __transmutation__); The dragon
breathes a 100-foot line of slowing gas. Each creature in the area must succeed
at a DC 38 Fortitude save or be __slowed__ 1 for 1 round (or slowed 2 on a critical
failure).'
requirements: null
success: null
traits:
- arcane
- transmutation
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The copper dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Acid** (__acid__, __arcane__, __evocation__); The dragon breathes acid\
\ in a 100-foot line that deals 18d6 acid damage (DC 38 basic Fortitude save).\n\
\n * **Slowing Gas** (__arcane__, __transmutation__); The dragon breathes a 100-foot\
\ line of slowing gas. Each creature in the area must succeed at a DC 38 Fortitude\
\ save or be __slowed__ 1 for 1 round (or slowed 2 on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon's climb speed functions only when climbing stone surfaces.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Climb Stone
range: null
raw_description: '**Climb Stone** The dragon''s climb speed functions only when
climbing stone surfaces.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges Breath
Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The copper dragon tells a fantastic joke. Each creature in a 100-foot emanation
must succeed at a DC 39 Will save or suffer the effects of a 9th-level __hideous
laughter__ spell for 1 minute.
effects: null
failure: null
frequency: once per day.
full_description: null
generic_description: null
name: Mass Laughter
range: null
raw_description: '**Mass Laughter** [Two Actions] (__arcane__, __emotion__, __enchantment__,
__mental__) **Frequency** once per day. **Effect** The copper dragon tells a fantastic
joke. Each creature in a 100-foot emanation must succeed at a DC 39 Will save
or suffer the effects of a 9th-level __hideous laughter__ spell for 1 minute.'
requirements: null
success: null
traits:
- arcane
- emotion
- enchantment
- mental
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 30
fort_misc: null
@ -341,77 +264,69 @@ saves:
ref_misc: null
will: 32
will_misc: null
sense_abilities: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
size: Huge
skills:
- bonus: 30
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 31
misc: null
name: 'Athletics '
name: Athletics
- bonus: 31
misc: null
name: 'Crafting '
name: Crafting
- bonus: 29
misc: null
name: 'Deception '
name: Deception
- bonus: 31
misc: null
name: 'Performance '
name: Performance
- bonus: 29
misc: null
name: 'Society '
name: Society
- bonus: 30
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 122
page_start: '122'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 200
misc: null
type: fly
- amount: 50
misc: null
type: climb stone
spell_lists:
- dc: 39
- attack_bonus: null
cantrips: null
constants: null
dc: 39
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 5
spell_lists:
- level: 5
spells:
- frequency: at will
- misc: at will
name: hideous laughter
requirement: null
- frequency: null
- misc: null
name: wall of stone
requirement: null
- heightened_level: null
level: 4
- level: 4
spells:
- frequency: at will
- misc: at will
name: shape stone
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: at will
- misc: at will
name: grease
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- Uncommon
- CG
- Huge
- Dragon
- Earth
type: Creature
weaknesses: null

View File

@ -7,54 +7,253 @@ ability_mods:
wis_mod: 5
ac: 42
ac_special: null
alignment: NG
automatic_abilities:
- action_cost: None
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon gains 2 reactions at the start of each of their turns.
description: The dragon breathes a flurry of piercing crystals that deals 17d6 piercing
damage in a 50-foot cone (DC 38 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__sonic__, __evocation__, __primal__)
The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage
in a 50-foot cone (DC 38 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- sonic
- evocation
- primal
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The dragon embeds transformative crystals in the creature's flesh. The creature
must attempt a DC 37 Fortitude save.
failure: null
frequency: three times per day
full_description: null
generic_description: null
maximum_duration: null
name: Crystallize Flesh
range: null
raw_description: '**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)
**Trigger **The crystal dragon damages a creature made of flesh with a jaws Strike;
**Frequency **three times per day; **Effect **The dragon embeds transformative
crystals in the creature''s flesh. The creature must attempt a DC 37 Fortitude
save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- primal
- transmutation
trigger: The crystal dragon damages a creature made of flesh with a jaws Strike;
- action_cost: None
critical_failure: null
critical_success: The target is unaffected.
description: The target is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **The target is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is __slowed 1__ for 1 round as portions of its flesh turn
crystalline.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The target is __slowed 1__ for 1 round as portions
of its flesh turn crystalline.'
requirements: null
saving_throw: null
stages: null
success: The target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is slowed 1 and must attempt a Fortitude save at the end
of each of its turns; this ongoing save has the __incapacitation__ trait. On a
failed save, the slowed condition value increases by 1 (or by 2 on a critical
failure). A successful save reduces the slowed condition value by 1. A creature
unable to act due to the slowed condition from Crystallize Flesh is __petrified__
permanently, transforming into a crystalline statue. The effect ends if the creature
is petrified or the slowed condition is removed.
effect: null
failure: The target is slowed 1 and must attempt a Fortitude save at the end of
each of its turns; this ongoing save has the __incapacitation__ trait. On a failed
save, the slowed condition value increases by 1 (or by 2 on a critical failure).
A successful save reduces the slowed condition value by 1. A creature unable to
act due to the slowed condition from Crystallize Flesh is __petrified__ permanently,
transforming into a crystalline statue. The effect ends if the creature is petrified
or the slowed condition is removed.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The target is slowed 1 and must attempt a Fortitude
save at the end of each of its turns; this ongoing save has the __incapacitation__
trait. On a failed save, the slowed condition value increases by 1 (or by 2 on
a critical failure). A successful save reduces the slowed condition value by 1.
A creature unable to act due to the slowed condition from Crystallize Flesh is
__petrified__ permanently, transforming into a crystalline statue. The effect
ends if the creature is petrified or the slowed condition is removed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the target is initially slowed 2.
critical_success: null
description: As failure, but the target is initially slowed 2.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **As failure, but the target is initially slowed
2.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they critically hit
with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they critically hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NG
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: The dragon gains 2 reactions at the start of each of their turns.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Extra Reaction
range: null
raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of
each of their turns.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 37
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 37
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -64,21 +263,21 @@ automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. A swirling vortex of reflected color and light shimmers around
the crystal dragon. Creatures in this aura's emanation are __dazzled__. Each creature
description: A swirling vortex of reflected color and light shimmers around the
crystal dragon. Creatures in this aura's emanation are __dazzled__. Each creature
that ends its turn in the emanation must succeed at a DC 34 Will saving throw
or be __stunned 1__ (or stunned 3 on a critical failure). Once a creature succeeds
at this save, it is temporarily immune to the stunning effect for 1 minute. The
crystal dragon can turn this aura on or off using a single action, which has the
__concentrate__ trait, and it can choose not to affect allies.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Scintillating Aura
range: null
range: 30 feet
raw_description: '**Scintillating Aura** (__aura__, __evocation__, __incapacitation__,
__primal__, __visual__) 30 feet. A swirling vortex of reflected color and light
shimmers around the crystal dragon. Creatures in this aura''s emanation are __dazzled__.
@ -88,6 +287,8 @@ automatic_abilities:
for 1 minute. The crystal dragon can turn this aura on or off using a single action,
which has the __concentrate__ trait, and it can choose not to affect allies.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
@ -104,11 +305,11 @@ automatic_abilities:
a +4 circumstance bonus to AC against the triggering attack. If the attack misses,
the spell is reflected back at the caster, who must roll a second ranged spell
attack roll against their own AC to determine if the spell hits them instead.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Reflect Spell
range: null
raw_description: '**Reflect Spell [Reaction]** **Trigger **The crystal dragon is
@ -118,31 +319,35 @@ automatic_abilities:
caster, who must roll a second ranged spell attack roll against their own AC to
determine if the spell hits them instead.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The crystal dragon is targeted by a ranged spell attack roll
trigger: The crystal dragon is targeted by a ranged spell attack roll;
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
effect: The dragon makes a tail Strike at the creature with a 2 penalty. If it
hits, the dragon disrupts the creature's action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
of the dragon''s tail uses a __move__ action or leaves a square during a move
action it''s using; **Effect **The dragon makes a tail Strike at the creature
with a -2 penalty. If it hits, the dragon disrupts the creature''s action.'
with a 2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail uses a __move__ action or
leaves a square during a move action it's using
trigger: A creature within reach of the dragon's tail uses a move action or leaves
a square during a move action it's using;
description: 'Good-natured but vain, crystal dragons are beautiful creatures with
brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
of great pride but is also something of a weakness, as crystal dragons are easily
@ -184,9 +389,8 @@ description: 'Good-natured but vain, crystal dragons are beautiful creatures wit
hp: 275
hp_misc: null
immunities:
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Celestial
- Common
@ -194,15 +398,15 @@ languages:
- Terran
- Undercommon
level: 16
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d8+17
type: slashing
name: jaws
plus_damage:
- formula: 4d6
type: piercing
- formula: null
type: 4d6 piercing
to_hit: 33
traits:
- magical
@ -230,108 +434,8 @@ melee:
- reach 25 feet
name: Ancient Crystal Dragon
perception: 28
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a flurry of piercing crystals that deals 17d6 piercing
damage in a 50-foot cone (DC 38 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__sonic__, __evocation__, __primal__)
The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage
in a 50-foot cone (DC 38 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- sonic
- evocation
- primal
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: "The dragon embeds transformative crystals in the creature's flesh. The\
\ creature must attempt a DC 37 Fortitude save. \n\n"
effects: null
failure: null
frequency: The crystal dragon damages a creature made of flesh with a jaws Strike
full_description: null
generic_description: null
name: Crystallize Flesh
range: null
raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\
\ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\
\ Strike; **Frequency **three times per day; **Effect **The dragon embeds transformative\
\ crystals in the creature's flesh. The creature must attempt a DC 37 Fortitude\
\ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
\ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\
\ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\
\ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\
\ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\
\ failure). A successful save reduces the slowed condition value by 1. A creature\
\ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\
\ permanently, transforming into a crystalline statue. The effect ends if the\
\ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\
\ **As failure, but the target is initially slowed 2."
requirements: null
success: null
traits:
- primal
- transmutation
trigger: three times per day
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they critically hit
with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they critically hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances:
- amount: 15
type: sonic
ritual_lists: null
saves:
fort: 30
fort_misc: null
@ -340,9 +444,7 @@ saves:
ref_misc: null
will: 29
will_misc: null
sense_abilities: null
senses:
- Perception +28
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 60 feet
@ -350,72 +452,69 @@ size: Gargantuan
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 33
misc: null
name: 'Athletics '
name: Athletics
- bonus: 29
misc: null
name: 'Deception '
name: Deception
- bonus: 29
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 27
misc: null
name: 'Nature '
name: Nature
- bonus: 28
misc: null
name: 'Stealth '
name: Stealth
- bonus: 26
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 92
page_start: '92'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 40
misc: null
type: burrow
- amount: 140
misc: null
type: fly
spell_lists:
- dc: 37
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 7
- attack_bonus: null
cantrips:
- level: 7
spells:
- frequency: null
name: prismatic spray
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: color spray
requirement: null
- frequency: at will
name: glitterdust
requirement: null
- frequency: at will
name: hypnotic pattern
requirement: null
- heightened_level: 7
level: 0
spells:
- frequency: null
- misc: null
name: dancing lights
requirement: null
to_hit: null
constants: null
dc: 37
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: null
name: prismatic spray
- level: 5
spells:
- misc: at will
name: color spray
- misc: at will
name: glitterdust
- misc: at will
name: hypnotic pattern
spells_source: Primal Innate Spells
traits:
- Rare
- NG
- Gargantuan
- Dragon
- Earth
- Elemental
type: Creature
weaknesses: null
weaknesses:
- amount: 15
misc: null
type: sonic

View File

@ -7,109 +7,123 @@ ability_mods:
wis_mod: 8
ac: 46
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The gold dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Flame** (__arcane__, __evocation__,\
\ __fire__); The dragon breathes a blast of flame in a 50-foot cone that deals\
\ 20d6 fire damage (DC 44 basic Reflex save).\n\n * **Weakening Gas** (__arcane__,\
\ __necromancy__); The dragon breathes a blast of weakening gas. Each creature\
\ within a 50-foot cone must succeed at a DC 44 Fortitude save or become __enfeebled\
\ 3__ for 1 minute (or enfeebled 4 on a critical failure)."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\
\ of flame in a 50-foot cone that deals 20d6 fire damage (DC 44 basic Reflex save).\n\
\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
\ of weakening gas. Each creature within a 50-foot cone must succeed at a DC 44\
\ Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled 4 on a critical\
\ failure)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon makes two claw Strikes and one horns Strike in any
order
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
Strikes and one horns Strike in any order'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the gold dragon scores a critical hit with a strike, it recharges
Breath Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
with a strike, it recharges Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 39
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon improves its result by one degree of success, turning a failure
into a success or a critical failure into a normal failure. The dragon can't use
this ability again for 1d4 rounds.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 39 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon gains 2 reactions at the start of its turn each round.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Extra Reaction
range: null
raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of
its turn each round.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon improves its result by one degree of success, turning a failure
into a success or a critical failure into a normal failure. The dragon can't use
this ability again for 1d4 rounds.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golden Luck
range: null
raw_description: '**Golden Luck** [Reaction] **Trigger** The gold dragon fails a
saving throw. **Effect** The dragon improves its result by one degree of success,
turning a failure into a success or a critical failure into a normal failure.
The dragon can''t use this ability again for 1d4 rounds.'
requirements: null
success: null
traits: null
trigger: The gold dragon fails a saving throw.
description: 'Gold dragons are the epitome of metallic dragonkind, unrivaled in their
strength as well as their wisdom. They command the unwavering reverence of all other
@ -175,7 +189,6 @@ immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
@ -185,15 +198,15 @@ languages:
- Jotun
- Sylvan
level: 20
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 4d12+17
type: piercing
name: jaws
plus_damage:
- formula: 4d6
type: fire
- formula: null
type: 4d6 fire
to_hit: 38
traits:
- fire
@ -233,123 +246,8 @@ melee:
- reach 20 feet
name: Ancient Gold Dragon
perception: 36
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon breathes in one of two ways. The dragon can't use Breath
Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of flame in a 50-foot cone that deals
20d6 fire damage (DC 44 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flame
range: null
raw_description: '**Flame** (__arcane__, __evocation__, __fire__); The dragon
breathes a blast of flame in a 50-foot cone that deals 20d6 fire damage (DC
44 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of weakening gas. Each creature within
a 50-foot cone must succeed at a DC 44 Fortitude save or become __enfeebled
3__ for 1 minute (or enfeebled 4 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Weakening Gas
range: null
raw_description: '**Weakening Gas** (__arcane__, __necromancy__); The dragon breathes
a blast of weakening gas. Each creature within a 50-foot cone must succeed at
a DC 44 Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled
4 on a critical failure).'
requirements: null
success: null
traits:
- arcane
- necromancy
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon ** [Two Actions] The gold dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Flame** (__arcane__, __evocation__, __fire__); The dragon breathes a blast\
\ of flame in a 50-foot cone that deals 20d6 fire damage (DC 44 basic Reflex save).\n\
\n * **Weakening Gas** (__arcane__, __necromancy__); The dragon breathes a blast\
\ of weakening gas. Each creature within a 50-foot cone must succeed at a DC 44\
\ Fortitude save or become __enfeebled 3__ for 1 minute (or enfeebled 4 on a critical\
\ failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The gold dragon makes two claw Strikes and one horns Strike in any
order
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The gold dragon makes two claw
Strikes and one horns Strike in any order'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the gold dragon scores a critical hit with a strike, it recharges
Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the gold dragon scores a critical hit
with a strike, it recharges Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 20
type: cold
ritual_lists: null
saves:
fort: 37
fort_misc: null
@ -358,74 +256,71 @@ saves:
ref_misc: null
will: 39
will_misc: null
sense_abilities: null
senses:
- Perception +36
- darkvision
- scent (imprecise) 80 feet
size: Gargantuan
skills:
- bonus: 29
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 31
misc: null
name: 'Arcana '
name: Arcana
- bonus: 35
misc: null
name: 'Athletics '
name: Athletics
- bonus: 35
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 36
misc: null
name: 'Medicine '
name: Medicine
- bonus: 36
misc: null
name: 'Religion '
name: Religion
- bonus: 35
misc: null
name: 'Society '
source:
name: Society
sources:
- abbr: Bestiary
page_start: 125
page_start: '125'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 200
misc: null
type: fly
- amount: 60
misc: null
type: swim
spell_lists:
- dc: 41
- attack_bonus: null
cantrips: null
constants: null
dc: 41
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 10
spell_lists:
- level: 10
spells:
- frequency: null
- misc: null
name: sunburst
requirement: null
- heightened_level: null
level: 3
- level: 3
spells:
- frequency: gems only
- misc: gems only
name: locate
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: evil only
- misc: evil only
name: detect alignment
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- Uncommon
- LG
- Gargantuan
- Dragon
- Fire
type: Creature
weaknesses: null
weaknesses:
- amount: 20
misc: null
type: cold

View File

@ -7,89 +7,158 @@ ability_mods:
wis_mod: 5
ac: 41
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a toxic cloud that deals 18d6 poison damage in
a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a
miasma. It can't use Breath Weapon again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__poison__) The dragon breathes a toxic cloud that deals 18d6 poison damage in
a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a
miasma. It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- evocation
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon always gains the benefits of Cover Tracks in natural
surroundings, even while moving at full speed.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Trackless Step
range: null
raw_description: '**Trackless Step** The green dragon always gains the benefits
of Cover Tracks in natural surroundings, even while moving at full speed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon ignores difficult terrain and greater difficult terrain
from non-magical foliage.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Woodland Stride
range: null
raw_description: '**Woodland Stride** The green dragon ignores difficult terrain
and greater difficult terrain from non-magical foliage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 37
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: The dragon makes a tail Strike at the creature with a 2 penalty. If it
hits, the dragon disrupts the creature's action.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. After the dragon uses its Breath Weapon, a cloud of poison
gas continues to emanate from its body for 1 round. Any creature that ends its
turn in the miasma takes 4d6 poison damage (DC 37 basic Fortitude save). Any creature
in the miasma is concealed and treats other creatures as concealed. The dragon
can see through this concealment.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Miasma
range: null
raw_description: '**Miasma** (__aura__, __poison__); 20 feet. After the dragon uses
its Breath Weapon, a cloud of poison gas continues to emanate from its body for
1 round. Any creature that ends its turn in the miasma takes 4d6 poison damage
(DC 37 basic Fortitude save). Any creature in the miasma is concealed and treats
other creatures as concealed. The dragon can see through this concealment.'
requirements: null
success: null
traits:
- aura
- poison
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the creature's action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail** [Reaction] **Trigger** A creature within reach
of the dragon''s tail uses a move action or leaves a square during a move action
it''s using. **Effect** The dragon makes a tail Strike at the creature with a
-2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail uses a move action or leaves
a square during a move action it's using.
description: 'Green dragons are the most contemplative of the chromatic dragons as
@ -140,7 +209,6 @@ immunities:
- paralyzed
- poison
- sleep
items: null
languages:
- Abyssal
- Common
@ -149,15 +217,15 @@ languages:
- Jotun
- Sylvan
level: 17
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+15
type: piercing
name: jaws
plus_damage:
- formula: 4d4
type: poison
- formula: null
type: 4d4 poison
to_hit: 33
traits:
- magical
@ -196,111 +264,8 @@ melee:
- reach 20 feet
name: Ancient Green Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a toxic cloud that deals 18d6 poison damage in
a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a
miasma. It can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __evocation__,
__poison__) The dragon breathes a toxic cloud that deals 18d6 poison damage in
a 60-foot cone (DC 37 basic Fortitude save). The Breath Weapon also creates a
miasma. It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon always gains the benefits of Cover Tracks in natural
surroundings, even while moving at full speed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trackless Step
range: null
raw_description: '**Trackless Step** The green dragon always gains the benefits
of Cover Tracks in natural surroundings, even while moving at full speed.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The green dragon ignores difficult terrain and greater difficult terrain
from non-magical foliage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Woodland Stride
range: null
raw_description: '**Woodland Stride** The green dragon ignores difficult terrain
and greater difficult terrain from non-magical foliage.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 30
fort_misc: null
@ -316,102 +281,99 @@ sense_abilities:
description: The dragon can Hide in natural environments even if it doesn't have
cover.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Camouflage
range: null
raw_description: '**Camouflage** The dragon can Hide in natural environments even
if it doesn''t have cover.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 25
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 32
misc: null
name: 'Arcana '
name: Arcana
- bonus: 30
misc: null
name: 'Athletics '
name: Athletics
- bonus: 27
misc: null
name: 'Deception '
name: Deception
- bonus: 31
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 31
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 28
misc: null
name: 'Nature '
name: Nature
- bonus: 34
misc: null
name: 'Occultism '
name: Occultism
- bonus: 31
misc: null
name: 'Society '
name: Society
- bonus: 29
misc: camouflage
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 110
page_start: '110'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 200
misc: null
type: fly
- amount: 50
misc: null
type: swim
- amount: null
misc: null
type: trackless step
- amount: null
misc: null
type: woodland stride
spell_lists:
- dc: 39
- attack_bonus: null
cantrips: null
constants: null
dc: 39
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 6
spell_lists:
- level: 6
spells:
- frequency: null
- misc: null
name: dominate
requirement: null
- heightened_level: null
level: 4
- level: 4
spells:
- frequency: at will
- misc: at will
name: charm
requirement: null
- frequency: null
- misc: null
name: suggestion
requirement: null
- heightened_level: null
level: 2
- level: 2
spells:
- frequency: at will
- misc: at will
name: entangle
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- Uncommon
- LE
- Gargantuan
- Amphibious
- Dragon
type: Creature
weaknesses: null

View File

@ -7,36 +7,185 @@ ability_mods:
wis_mod: 5
ac: 42
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of magma that deals 10d6 fire damage and
5d12 bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can't
use Breath Weapon again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__)
The dragon breathes a blast of magma that deals 10d6 fire damage and 5d12 bludgeoning
damage in a 60-foot cone (DC 40 basic Reflex save). They can''t use Breath Weapon
again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- evocation
- fire
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A magma dragon's swim Speed functions only when the dragon is Swimming
through magma or molten lava.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Magma Swim
range: null
raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when
the dragon is Swimming through magma or molten lava.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Once per day, the dragon can spit a molten boulder at a target within
120 feet. This deals 12d6 fire damage and 5d12 bludgeoning damage, with a DC 42
basic Reflex save. If the creature fails its save, it's encased in magma that
instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can't
breathe and is __restrained__ (__Escape__ DC 42).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Magma Tomb
range: null
raw_description: '**Magma Tomb** [Two Actions] Once per day, the dragon can spit
a molten boulder at a target within 120 feet. This deals 12d6 fire damage and
5d12 bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails
its save, it''s encased in magma that instantly cools and has Hardness 10, HP
40, and BT 20. The encased creature can''t breathe and is __restrained__ (__Escape__
DC 42).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: If the next action the dragon uses is Breath Weapon, the magma clings
to those it damages. Each creature that fails its save against the Breath Weapon
takes 5d6 __persistent fire damage__, and as long as it has this persistent fire
damage, it also takes a 10-foot status penalty to its Speeds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Volcanic Purge
range: null
raw_description: '**Volcanic Purge** [One Action] If the next action the dragon
uses is Breath Weapon, the magma clings to those it damages. Each creature that
fails its save against the Breath Weapon takes 5d6 __persistent fire damage__,
and as long as it has this persistent fire damage, it also takes a 10-foot status
penalty to its Speeds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 37
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 37
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -50,11 +199,11 @@ automatic_abilities:
effect: The dragon raises a wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, they descend 10 feet after the
attack.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection [Reaction]** **Trigger **The dragon is targeted
@ -62,9 +211,11 @@ automatic_abilities:
bonus to AC against the triggering attack. If the dragon is Flying, they descend
10 feet after the attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The dragon is targeted with an attack
trigger: The dragon is targeted with an attack;
description: 'Magma dragons have a reputation among other dragons for being unpredictable
and brash. Their temperament and tendency for violent outbursts ensure that the
typical magma dragon lives a solitary life, with hatchlings often bickering or fighting
@ -92,9 +243,8 @@ hp: 390
hp_misc: null
immunities:
- fire
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Common
- Draconic
@ -102,15 +252,15 @@ languages:
- Terran
- Undercommon
level: 18
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d10+16
type: piercing
name: jaws
plus_damage:
- formula: 4d6
type: fire
- formula: null
type: 4d6 fire
to_hit: 36
traits:
- magical
@ -148,144 +298,8 @@ melee:
- reach 20 feet
name: Ancient Magma Dragon
perception: 33
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of magma that deals 10d6 fire damage and
5d12 bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can't
use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__)
The dragon breathes a blast of magma that deals 10d6 fire damage and 5d12 bludgeoning
damage in a 60-foot cone (DC 40 basic Reflex save). They can''t use Breath Weapon
again for 1d4 rounds.'
requirements: null
success: null
traits:
- evocation
- fire
- primal
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horn Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horn Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A magma dragon's swim Speed functions only when the dragon is Swimming
through magma or molten lava.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Magma Swim
range: null
raw_description: '**Magma Swim** A magma dragon''s swim Speed functions only when
the dragon is Swimming through magma or molten lava.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Once per day, the dragon can spit a molten boulder at a target within
120 feet. This deals 12d6 fire damage and 5d12 bludgeoning damage, with a DC 42
basic Reflex save. If the creature fails its save, it's encased in magma that
instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can't
breathe and is __restrained__ (__Escape__ DC 42).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Magma Tomb
range: null
raw_description: '**Magma Tomb** [Two Actions] Once per day, the dragon can spit
a molten boulder at a target within 120 feet. This deals 12d6 fire damage and
5d12 bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails
its save, it''s encased in magma that instantly cools and has Hardness 10, HP
40, and BT 20. The encased creature can''t breathe and is __restrained__ (__Escape__
DC 42).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: If the next action the dragon uses is Breath Weapon, the magma clings
to those it damages. Each creature that fails its save against the Breath Weapon
takes 5d6 __persistent fire damage__, and as long as it has this persistent fire
damage, it also takes a -10-foot status penalty to its Speeds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Volcanic Purge
range: null
raw_description: '**Volcanic Purge** If the next action the dragon uses is Breath
Weapon, the magma clings to those it damages. Each creature that fails its save
against the Breath Weapon takes 5d6 __persistent fire damage__, and as long as
it has this persistent fire damage, it also takes a -10-foot status penalty to
its Speeds.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances:
- amount: 15
type: cold
ritual_lists: null
saves:
fort: 34
fort_misc: null
@ -294,81 +308,76 @@ saves:
ref_misc: null
will: 31
will_misc: null
sense_abilities: null
senses:
- Perception +33
- darkvision
- scent (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 36
misc: null
name: 'Athletics '
name: Athletics
- bonus: 28
misc: null
name: 'Deception '
name: Deception
- bonus: 34
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 28
misc: null
name: 'Nature '
name: Nature
- bonus: 28
misc: null
name: 'Stealth '
name: Stealth
- bonus: 29
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 95
page_start: '81'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 200
misc: null
type: fly
- amount: 50
misc: null
type: magma swim
spell_lists:
- dc: 40
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 8
- attack_bonus: 32
cantrips:
- level: 8
spells:
- frequency: at will
name: burning hands
requirement: null
- frequency: null
name: fireball
requirement: null
- frequency: at will
name: wall of fire
requirement: null
- heightened_level: 8
level: 0
spells:
- frequency: null
- misc: null
name: produce flame
requirement: null
- heightened_level: 4
level: -1
constants:
- level: 4
spells:
- frequency: null
- misc: null
name: fire shield
requirement: null
to_hit: 32
dc: 40
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: at will
name: burning hands
- misc: null
name: fireball
- misc: at will
name: wall of fire
spells_source: Primal Innate Spells
traits:
- Rare
- CN
- Gargantuan
- Dragon
- Elemental
- Fire
type: Creature
weaknesses: null
weaknesses:
- amount: 15
misc: null
type: cold

View File

@ -7,116 +7,147 @@ ability_mods:
wis_mod: 6
ac: 45
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 10 feet, 4d6 fire damage (DC 39 basic Reflex)
description: The dragon breathes a blast of flame that deals 20d6 fire damage in
a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dragon Heat
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__);
10 feet, 4d6 fire damage (DC 39 basic Reflex)'
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__)
The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot
cone (DC 42 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- aura
- evocation
- fire
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 40
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Jaws only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The red dragon attempts to take control of a magical fire or a fire
spell within 100 feet. If it succeeds at a counteract check (counteract level
10, counteract modifier +32), the original caster loses control of the spell or
magic fire, control is transferred to the dragon, and the dragon counts as having
Sustained the Spell with this action (if applicable). The dragon can choose to
end the spell instead of taking control, if it chooses.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Manipulate Flames
range: null
raw_description: '**Manipulate Flames** [One Action] (__arcane__, __concentrate__,
__transmutation__) The red dragon attempts to take control of a magical fire or
a fire spell within 100 feet. If it succeeds at a counteract check (counteract
level 10, counteract modifier +32), the original caster loses control of the spell
or magic fire, control is transferred to the dragon, and the dragon counts as
having Sustained the Spell with this action (if applicable). The dragon can choose
to end the spell instead of taking control, if it chooses.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- transmutation
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes all the choices to determine the targets, destination,
or other effects of the spell, as though it were the caster.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Redirect Fire
maximum_duration: null
name: Dragon Heat
range: null
raw_description: '**Redirect Fire** [Reaction] (__abjuration__, __arcane__); Trigger
A creature within 100 feet casts a fire spell, or a fire spell otherwise comes
into effect from a source within 100 feet. **Effect** The dragon makes all the
choices to determine the targets, destination, or other effects of the spell,
as though it were the caster.'
raw_description: '**Dragon Heat** (__arcane__, __aura__, __evocation__, __fire__);
10 feet, 4d6 fire damage (DC 39 basic Reflex)
**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet,
DC 40
**Attack of Opportunity** [Reaction] Jaws only.
**Redirect Fire** (__abjuration__, __arcane__); **Trigger** A creature within
100 feet casts a fire spell, or a fire spell otherwise comes into effect from
a source within 100 feet. **Effect** The dragon makes all the choices to determine
the targets, destination, or other effects of the spell, as though it were the
caster.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
- arcane
trigger: null
trigger: A creature within 100 feet casts a fire spell, or a fire spell otherwise
comes into effect from a source within 100 feet.
description: 'The largest and most powerful of the chromatic dragons, red dragons
are a menace to civilizations everywhere, and their strength is rivaled only by
their arrogance. Red dragons see themselves as regents and overlords of all dragonkind.
@ -163,7 +194,6 @@ immunities:
- fire
- paralyzed
- sleep
items: null
languages:
- Abyssal
- Common
@ -172,15 +202,15 @@ languages:
- Jotun
- Orcish
level: 19
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 4d10+17
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: fire
- formula: null
type: 3d6 fire
to_hit: 37
traits:
- fire
@ -220,105 +250,8 @@ melee:
- reach 20 feet
name: Ancient Red Dragon
perception: 35
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a blast of flame that deals 20d6 fire damage in
a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __evocation__, __fire__)
The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot
cone (DC 42 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- fire
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The red dragon attempts to take control of a magical fire or a fire
spell within 100 feet. If it succeeds at a counteract check (counteract level
10, counteract modifier +32), the original caster loses control of the spell or
magic fire, control is transferred to the dragon, and the dragon counts as having
Sustained the Spell with this action (if applicable). The dragon can choose to
end the spell instead of taking control, if it chooses.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Manipulate Flames
range: null
raw_description: '**Manipulate Flames** (__arcane__, __concentrate__, __transmutation__)
The red dragon attempts to take control of a magical fire or a fire spell within
100 feet. If it succeeds at a counteract check (counteract level 10, counteract
modifier +32), the original caster loses control of the spell or magic fire, control
is transferred to the dragon, and the dragon counts as having Sustained the Spell
with this action (if applicable). The dragon can choose to end the spell instead
of taking control, if it chooses.'
requirements: null
success: null
traits:
- arcane
- concentrate
- transmutation
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 20
type: cold
ritual_lists: null
saves:
fort: 35
fort_misc: null
@ -334,21 +267,22 @@ sense_abilities:
description: Smoke doesn't impair a red dragon's vision; it ignores the concealed
condition from smoke.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Smoke Vision
range: null
raw_description: '**Smoke Vision** Smoke doesn''t impair a red dragon''s vision;
it ignores the concealed condition from smoke.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +35
- darkvision
- scent (imprecise) 60 feet
- smoke vision
@ -356,66 +290,63 @@ size: Huge
skills:
- bonus: 30
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 35
misc: null
name: 'Arcana '
name: Arcana
- bonus: 37
misc: null
name: 'Athletics '
name: Athletics
- bonus: 35
misc: null
name: 'Deception '
name: Deception
- bonus: 35
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 37
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 33
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 112
page_start: '112'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 180
misc: null
type: fly
spell_lists:
- dc: 42
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 8
- attack_bonus: null
cantrips:
- level: 9
spells:
- frequency: at will
name: wall of fire
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: suggestion
requirement: null
- heightened_level: 9
level: 0
spells:
- frequency: null
- misc: null
name: detect magic
requirement: null
- frequency: null
- misc: null
name: read aura
requirement: null
to_hit: null
constants: null
dc: 42
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: at will
name: wall of fire
- level: 4
spells:
- misc: at will
name: suggestion
spells_source: Arcane Innate Spells
traits:
- Uncommon
- CE
- Huge
- Dragon
- Fire
type: Creature
weaknesses: null
weaknesses:
- amount: 20
misc: null
type: cold

View File

@ -7,109 +7,148 @@ ability_mods:
wis_mod: 5
ac: 45
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The silver dragon breathes in one of two ways. The dragon can't use\
\ Breath Weapon again for 1d4 rounds.\n\n * **Frost** (__arcane__, __cold__,\
\ __evocation__); The dragon breathes a cloud of frost in a 50-foot cone that\
\ deals 20d6 cold damage (DC 42 basic Reflex save).\n\n * **Paralyzing Gas**\
\ (__arcane__, __enchantment__, __incapacitation__); The dragon breathes a blast\
\ of paralyzing gas. Each creature within a 50-foot cone must succeed at a DC\
\ 42 Fortitude save or be __paralyzed__ for 1 round (or __paralyzed__ for 3 rounds\
\ on a critical failure)."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The silver dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.\n\n\
\ * **Frost** (__arcane__, __cold__, __evocation__); The dragon breathes a cloud\
\ of frost in a 50-foot cone that deals 20d6 cold damage (DC 42 basic Reflex save).\n\
\n * **Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); The\
\ dragon breathes a blast of paralyzing gas. Each creature within a 50-foot cone\
\ must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round (or __paralyzed__\
\ for 3 rounds on a critical failure)."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The silver dragon can tread on clouds or fog as though on solid ground.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon makes two claw Strikes and one tail Strike in any
order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two
claw Strikes and one tail Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the silver dragon scores a critical hit with a Strike, it recharges
its Breath Weapon.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the silver dragon scores a critical
hit with a Strike, it recharges its Breath Weapon.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 40
effect: null
effects: null
failure: The creature is frightened 2.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: 'The spell is reflected back upon the caster, with the effect of __spell
turning__.
**Wing Deflection** [Reaction]'
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: null
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 15 feet, 3d6 cold damage. The silver dragon can turn this aura on or
off as a single action, which has the concentrate trait, and can choose not to
affect allies within the aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cold Aura
range: null
raw_description: '**Cold Aura** (__cold__, __aura__) 15 feet, 3d6 cold damage. The
silver dragon can turn this aura on or off as a single action, which has the concentrate
trait, and can choose not to affect allies within the aura.'
requirements: null
success: null
traits:
- cold
- aura
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The spell is reflected back upon the caster, with the effect of __spell
turning__.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reflect Spell
range: null
raw_description: '**Reflect Spell** [Reaction] **Trigger** The silver dragon critically
succeeds at a saving throw against a spell, or a caster trying to target the dragon
critically fails their attack roll. **Effect** The spell is reflected back upon
the caster, with the effect of __spell turning__.'
requirements: null
success: null
traits: null
trigger: The silver dragon critically succeeds at a saving throw against a spell,
or a caster trying to target the dragon critically fails their attack roll.
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is flying, it descends 10 feet after the
attack is complete.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The silver dragon is
targeted with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is flying, it descends
10 feet after the attack is complete.'
requirements: null
success: null
traits: null
trigger: The silver dragon is targeted with an attack.
description: 'Silver dragons are among the most chivalrous of all dragonkind; they
wield frost and cold as weapons, can walk on clouds, and dwell high upon snowy mountain
peaks or deep in steep, misty valleys. Although they typically make their lairs
@ -161,7 +200,6 @@ immunities:
- cold
- paralyzed
- sleep
items: null
languages:
- Aquan
- Common
@ -169,15 +207,15 @@ languages:
- Dwarven
- Sylvan
level: 19
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 4d10+17
type: piercing
name: jaws
plus_damage:
- formula: 4d6
type: cold
- formula: null
type: 4d6 cold
to_hit: 37
traits:
- cold
@ -206,142 +244,8 @@ melee:
- reach 25 feet
name: Ancient Silver Dragon
perception: 32
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon breathes in one of two ways. The dragon can't use
Breath Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a cloud of frost in a 50-foot cone that deals
20d6 cold damage (DC 42 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Frost
range: null
raw_description: '**Frost** (__arcane__, __cold__, __evocation__); The dragon
breathes a cloud of frost in a 50-foot cone that deals 20d6 cold damage (DC
42 basic Reflex save).'
requirements: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of paralyzing gas. Each creature within
a 50-foot cone must succeed at a DC 42 Fortitude save or be __paralyzed__ for
1 round (or __paralyzed__ for 3 rounds on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Paralyzing Gas
range: null
raw_description: '**Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__);
The dragon breathes a blast of paralyzing gas. Each creature within a 50-foot
cone must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round
(or __paralyzed__ for 3 rounds on a critical failure).'
requirements: null
success: null
traits:
- arcane
- enchantment
- incapacitation
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The silver dragon breathes in\
\ one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds. \n\
\n * **Frost** (__arcane__, __cold__, __evocation__); The dragon breathes a cloud\
\ of frost in a 50-foot cone that deals 20d6 cold damage (DC 42 basic Reflex save).\n\
\n * **Paralyzing Gas** (__arcane__, __enchantment__, __incapacitation__); The\
\ dragon breathes a blast of paralyzing gas. Each creature within a 50-foot cone\
\ must succeed at a DC 42 Fortitude save or be __paralyzed__ for 1 round (or __paralyzed__\
\ for 3 rounds on a critical failure)."
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The silver dragon can tread on clouds or fog as though on solid ground.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cloud Walk
range: null
raw_description: '**Cloud Walk** The silver dragon can tread on clouds or fog as
though on solid ground.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The silver dragon makes two claw Strikes and one tail Strike in any
order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The silver dragon makes two
claw Strikes and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the silver dragon scores a critical hit with a Strike, it recharges
its Breath Weapon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the silver dragon scores a critical
hit with a Strike, it recharges its Breath Weapon.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 15
type: fire
ritual_lists: null
saves:
fort: 34
fort_misc: null
@ -356,21 +260,22 @@ sense_abilities:
critical_success: null
description: The silver dragon ignores the concealed condition from fog and clouds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Fog Vision
range: null
raw_description: '**Fog Vision** The silver dragon ignores the concealed condition
from fog and clouds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +32
- darkvision
- fog vision
- scent (imprecise) 60 feet
@ -378,53 +283,56 @@ size: Gargantuan
skills:
- bonus: 27
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 38
misc: null
name: 'Athletics '
name: Athletics
- bonus: 34
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 37
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 33
misc: null
name: 'Medicine '
name: Medicine
- bonus: 32
misc: null
name: 'Religion '
name: Religion
- bonus: 30
misc: null
name: 'Society '
source:
name: Society
sources:
- abbr: Bestiary
page_start: 127
page_start: '127'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 180
misc: null
type: fly
- amount: null
misc: null
type: cloud walk
spell_lists:
- dc: 40
- attack_bonus: null
cantrips: null
constants: null
dc: 40
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 1
spell_lists:
- level: 1
spells:
- frequency: evil only
- misc: evil only
name: detect alignment
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- Uncommon
- LG
- Gargantuan
- Cold
- Dragon
type: Creature
weaknesses: null
weaknesses:
- amount: 15
misc: null
type: fire

View File

@ -7,36 +7,246 @@ ability_mods:
wis_mod: 8
ac: 45
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The umbral dragon breathes in one of two ways. They can't use Breath\
\ Weapon again for 1d4 rounds.\n\n * **Negative **(__necromancy__, __negative__,\
\ __primal__) The dragon breathes a blast of darkness in a 50-foot cone that deals\
\ 21d6 negative damage (DC 42 basic Reflex save). Undead creatures take 25d6 force\
\ damage instead of the negative damage.\n\n * **Shadows **(__necromancy__, __primal__,\
\ __shadow__) The dragon breathes a blast of shadows in a 50-foot cone. Each creature\
\ within the cone must attempt a DC 42 Fortitude save."
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\
\ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\
\ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\
\ darkness in a 50-foot cone that deals 21d6 negative damage (DC 42 basic Reflex\
\ save). Undead creatures take 25d6 force damage instead of the negative damage.\n\
\n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\
\ a blast of shadows in a 50-foot cone. Each creature within the cone must attempt\
\ a DC 42 Fortitude save."
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __enfeebled 3__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The creature is __enfeebled 3__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: The creature is __enfeebled 3__ for 1 round.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is enfeebled 3 for 1 minute.
effect: null
failure: The creature is enfeebled 3 for 1 minute.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The creature is enfeebled 3 for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature is enfeebled 3 for 1 minute and __blinded__ for 1
round.
critical_success: null
description: The creature is enfeebled 3 for 1 minute and __blinded__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **The creature is enfeebled 3 for 1 minute
and __blinded__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon deals negative damage to a living creature with its
jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature
must succeed at a DC 41 Fortitude save or become __enfeebled 2__. Further damage
dealt by the dragon's jaws Strike increases the enfeebled condition value by 2
on a failed save, to a maximum of enfeebled 4.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Drain Vigor
range: null
raw_description: '**Drain Vigor** (__primal__, __necromancy__) When the dragon deals
negative damage to a living creature with its jaws Strike, the umbral dragon gains
20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save
or become __enfeebled 2__. Further damage dealt by the dragon''s jaws Strike increases
the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled
4.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- primal
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An umbral dragon's Strikes affect __incorporeal__ creatures with the
effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an
additional 8d6 force damage to __undead__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ghost Bane
range: null
raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__
creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s
jaws deal an additional 8d6 force damage to __undead__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 40
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
effect: null
effects: null
failure: The creature is frightened 2.
failure: The creature is __frightened 2__.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
generic_description: null
maximum_duration: null
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 40 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Critical Success** The creature is unaffected by the presence.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
success: The creature is frightened 1.
saving_throw: DC 40
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
@ -52,11 +262,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -67,6 +277,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -104,9 +316,8 @@ hp: 375
hp_misc: null
immunities:
- negative
- paralyzed
- sleep
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Common
- Daemonic
@ -114,15 +325,17 @@ languages:
- Necril
- Shadowtongue
level: 20
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 4d10+18
type: piercing
name: jaws
plus_damage:
- formula: 4d6
type: negative and drain vigor
- formula: null
type: 4d6 negative
- formula: null
type: drain vigor
to_hit: 38
traits:
- negative
@ -162,191 +375,8 @@ melee:
- reach 20 feet
name: Ancient Umbral Dragon
perception: 36
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The umbral dragon breathes in one of two ways. They can't use Breath
Weapon again for 1d4 rounds.
effect: null
effects:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon breathes a blast of darkness in a 50-foot cone that deals
21d6 negative damage (DC 42 basic Reflex save). Undead creatures take 25d6 force
damage instead of the negative damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Negative
range: null
raw_description: '**Negative **(__necromancy__, __negative__, __primal__) The
dragon breathes a blast of darkness in a 50-foot cone that deals 21d6 negative
damage (DC 42 basic Reflex save). Undead creatures take 25d6 force damage instead
of the negative damage.'
requirements: null
success: null
traits:
- necromancy
- negative
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: "The dragon breathes a blast of shadows in a 50-foot cone. Each creature\
\ within the cone must attempt a DC 42 Fortitude save. \n\n**Critical Success\
\ **The creature is unaffected. \n\n**Success **The creature is __enfeebled\
\ 3__ for 1 round. \n\n**Failure **The creature is enfeebled 3 for 1 minute.\
\ \n\n**Critical Failure **The creature is enfeebled 3 for 1 minute and __blinded__\
\ for 1 round."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shadows
range: null
raw_description: "**Shadows **(__necromancy__, __primal__, __shadow__) The dragon\
\ breathes a blast of shadows in a 50-foot cone. Each creature within the cone\
\ must attempt a DC 42 Fortitude save. \n\n**Critical Success **The creature\
\ is unaffected. \n\n**Success **The creature is __enfeebled 3__ for 1 round.\
\ \n\n**Failure **The creature is enfeebled 3 for 1 minute. \n\n**Critical Failure\
\ **The creature is enfeebled 3 for 1 minute and __blinded__ for 1 round."
requirements: null
success: null
traits:
- necromancy
- primal
- shadow
trigger: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: "**Breath Weapon** [Two Actions] The umbral dragon breathes in\
\ one of two ways. They can't use Breath Weapon again for 1d4 rounds.\n\n * **Negative\
\ **(__necromancy__, __negative__, __primal__) The dragon breathes a blast of\
\ darkness in a 50-foot cone that deals 21d6 negative damage (DC 42 basic Reflex\
\ save). Undead creatures take 25d6 force damage instead of the negative damage.\n\
\n * **Shadows **(__necromancy__, __primal__, __shadow__) The dragon breathes\
\ a blast of shadows in a 50-foot cone. Each creature within the cone must attempt\
\ a DC 42 Fortitude save. \n\n**Critical Success **The creature is unaffected.\
\ \n\n**Success **The creature is __enfeebled 3__ for 1 round. \n\n**Failure **The\
\ creature is enfeebled 3 for 1 minute. \n\n**Critical Failure **The creature\
\ is enfeebled 3 for 1 minute and __blinded__ for 1 round."
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one wing Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one wing Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they score a critical
hit with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they score a critical hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon deals negative damage to a living creature with its
jaws Strike, the umbral dragon gains 20 temporary Hit Points and the creature
must succeed at a DC 41 Fortitude save or become __enfeebled 2__. Further damage
dealt by the dragon's jaws Strike increases the enfeebled condition value by 2
on a failed save, to a maximum of enfeebled 4.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drain Vigor
range: null
raw_description: '**Drain Vigor** (__primal__, __necromancy__) When the dragon deals
negative damage to a living creature with its jaws Strike, the umbral dragon gains
20 temporary Hit Points and the creature must succeed at a DC 41 Fortitude save
or become __enfeebled 2__. Further damage dealt by the dragon''s jaws Strike increases
the enfeebled condition value by 2 on a failed save, to a maximum of enfeebled
4.'
requirements: null
success: null
traits:
- primal
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An umbral dragon's Strikes affect __incorporeal__ creatures with the
effects of a __ghost touch__ property rune, and an umbral dragon's jaws deal an
additional 8d6 force damage to __undead__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ghost Bane
range: null
raw_description: '**Ghost Bane** An umbral dragon''s Strikes affect __incorporeal__
creatures with the effects of a __ghost touch__ property rune, and an umbral dragon''s
jaws deal an additional 8d6 force damage to __undead__.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances: null
ritual_lists:
- dc: 42
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: shadows only
name: create undead
requirement: null
to_hit: null
saves:
fort: 35
fort_misc: null
@ -355,9 +385,7 @@ saves:
ref_misc: null
will: 38
will_misc: null
sense_abilities: null
senses:
- Perception +36
- greater darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 60 feet
@ -365,72 +393,75 @@ size: Gargantuan
skills:
- bonus: 33
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 38
misc: null
name: 'Athletics '
name: Athletics
- bonus: 34
misc: null
name: 'Deception '
name: Deception
- bonus: 36
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 34
misc: null
name: 'Nature '
name: Nature
- bonus: 35
misc: null
name: 'Stealth '
name: Stealth
- bonus: 34
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 97
page_start: '97'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 200
misc: null
type: fly
spell_lists:
- dc: 42
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 10
- attack_bonus: null
cantrips:
- level: 10
spells:
- frequency: null
name: massacre
requirement: null
- heightened_level: null
level: 9
spells:
- frequency: at will
name: darkness
requirement: null
- frequency: null
name: finger of death
requirement: null
- heightened_level: null
level: 8
spells:
- frequency: at will
name: vampiric exsanguination
requirement: null
- heightened_level: 10
level: 0
spells:
- frequency: null
- misc: null
name: detect magic
requirement: null
to_hit: null
constants: null
dc: 42
focus_points: null
misc: null
spell_lists:
- level: 10
spells:
- misc: null
name: massacre
- level: 9
spells:
- misc: at will
name: darkness
- misc: null
name: finger of death
- level: 8
spells:
- misc: at will
name: vampiric exsanguination
spells_source: Primal Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 42
focus_points: null
misc: null
spell_lists:
- level: 2
spells:
- misc: shadows only
name: create undead
spells_source: Rituals
traits:
- Rare
- NE
- Gargantuan
- Dragon
- Shadow
type: Creature
weaknesses: null

View File

@ -7,22 +7,164 @@ ability_mods:
wis_mod: 3
ac: 36
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 50 feet. After the dragon uses its Breath Weapon, a fierce blizzard
of blinding snow surrounds its body for 1 round. Everything in the aura is diffcult
terrain for other creatures that are on the ground, climbing, or flying. The blowing
snow also makes all creatures in the area concealed. While the blizzard rages,
the dragon's dragon chill extends to the full area of the blizzard.
description: The dragon breathes a cloud of frost that deals 16d6 cold damage in
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__)
The dragon breathes a cloud of frost that deals 16d6 cold damage in a 50-foot
cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The dragon slams into the ground. It can do this if it's on the ground
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
must succeed at a DC 37 Reflex save or fall prone and take 5d6 bludgeoning damage.
The dragon can then Step.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ground Slam
range: null
raw_description: '**Ground Slam** [One Action] The dragon slams into the ground.
It can do this if it''s on the ground Flying within 10 feet of the ground. Each
creature on the ground within 10 feet must succeed at a DC 37 Reflex save or fall
prone and take 5d6 bludgeoning damage. The dragon can then Step.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A white dragon can climb on ice as though it had the listed climb Speed.
It ignores difficult terrain and greater difficult terrain from ice and snow and
doesn't risk falling when crossing ice.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ice Climb
range: null
raw_description: '**Ice Climb** A white dragon can climb on ice as though it had
the listed climb Speed. It ignores difficult terrain and greater difficult terrain
from ice and snow and doesn''t risk falling when crossing ice.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
critical failure, it falls off the ice entirely and is also prone.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shape Ice
range: null
raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__)
The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any
creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic
check. On a failure, the creature falls prone atop the ice; on a critical failure,
it falls off the ice entirely and is also prone.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- transmutation
- water
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon's blood sprays on the creature, dealing 3d6 cold damage. A creature
that takes cold damage in this way is slowed 1 for 1 round.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Blizzard
range: null
raw_description: '**Blizzard** (__arcane__, __aura__, __cold__); 50 feet. After
@ -30,88 +172,24 @@ automatic_abilities:
its body for 1 round. Everything in the aura is diffcult terrain for other creatures
that are on the ground, climbing, or flying. The blowing snow also makes all creatures
in the area concealed. While the blizzard rages, the dragon''s dragon chill extends
to the full area of the blizzard.'
requirements: null
success: null
traits:
- arcane
- aura
- cold
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet, 3d6 cold damage (DC 34 basic Reflex)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dragon Chill
range: null
raw_description: '**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__);
10 feet, 3d6 cold damage (DC 34 basic Reflex)'
requirements: null
success: null
traits:
- arcane
- aura
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 34
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 34 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
to the full area of the blizzard.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
**Dragon Chill** (__arcane__, __aura__, __cold__, __evocation__); 10 feet, 3d6
cold damage (DC 34 basic Reflex)
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon's blood sprays on the creature, dealing 3d6 cold damage. A creature
that takes cold damage in this way is slowed 1 for 1 round.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Freezing Blood
range: null
raw_description: '**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger**
An adjacent creature deals piercing or slashing damage to the dragon. **Effect**
The dragon''s blood sprays on the creature, dealing 3d6 cold damage. A creature
that takes cold damage in this way is slowed 1 for 1 round.'
**Frightful Presence** (__aura__, __emotion__, __fear__, __mental__) 90 feet,
DC 34
**Freezing Blood** [Reaction] (__arcane__, __cold__); **Trigger** An adjacent
creature deals piercing or slashing damage to the dragon. **Effect** The dragon''s
blood sprays on the creature, dealing 3d6 cold damage. A creature that takes cold
damage in this way is slowed 1 for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
@ -150,21 +228,20 @@ immunities:
- cold
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Jotun
level: 15
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+16
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: cold
- formula: null
type: 3d6 cold
to_hit: 31
traits:
- cold
@ -193,145 +270,8 @@ melee:
- reach 20 feet
name: Ancient White Dragon
perception: 30
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a cloud of frost that deals 16d6 cold damage in
a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon ** [Two Actions] (__arcane__, __cold__, __evocation__)
The dragon breathes a cloud of frost that deals 16d6 cold damage in a 50-foot
cone (DC 36 basic Reflex save). It can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the dragon scores a critical hit with a Strike, it recharges its
Breath Weapon
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** When the dragon scores a critical hit with
a Strike, it recharges its Breath Weapon'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The dragon slams into the ground. It can do this if it's on the ground
Flying within 10 feet of the ground. Each creature on the ground within 10 feet
must succeed at a DC 37 Reflex save or fall prone and take 5d6 bludgeoning damage.
The dragon can then Step.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ground Slam
range: null
raw_description: '**Ground Slam** The dragon slams into the ground. It can do
this if it''s on the ground Flying within 10 feet of the ground. Each creature
on the ground within 10 feet must succeed at a DC 37 Reflex save or fall prone
and take 5d6 bludgeoning damage. The dragon can then Step.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A white dragon can climb on ice as though it had the listed climb Speed.
It ignores difficult terrain and greater difficult terrain from ice and snow and
doesn't risk falling when crossing ice.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ice Climb
range: null
raw_description: '**Ice Climb** A white dragon can climb on ice as though it had
the listed climb Speed. It ignores difficult terrain and greater difficult terrain
from ice and snow and doesn''t risk falling when crossing ice.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon reshapes a cube of ice or snow it touches, up to 10 feet
across. Any creature standing atop the ice must succeed at a DC 15 Reflex save
or Acrobatic check. On a failure, the creature falls prone atop the ice; on a
critical failure, it falls off the ice entirely and is also prone.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shape Ice
range: null
raw_description: '**Shape Ice** [Two Actions] (__arcane__, __transmutation__, __water__)
The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any
creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic
check. On a failure, the creature falls prone atop the ice; on a critical failure,
it falls off the ice entirely and is also prone.'
requirements: null
success: null
traits:
- arcane
- transmutation
- water
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 15
type: fire
ritual_lists: null
saves:
fort: 30
fort_misc: null
@ -347,21 +287,22 @@ sense_abilities:
description: Snow doesn't impair a white dragon's vision; it ignores concealment
from snowfall.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Snow Vision
range: null
raw_description: '**Snow Vision** Snow doesn''t impair a white dragon''s vision;
it ignores concealment from snowfall.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +30
- darkvision
- scent (imprecise) 60 feet
- snow vision
@ -369,59 +310,58 @@ size: Huge
skills:
- bonus: 24
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 23
misc: null
name: 'Arcana '
name: Arcana
- bonus: 31
misc: null
name: 'Athletics '
name: Athletics
- bonus: 28
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 26
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 115
page_start: '115'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 160
misc: null
type: fly
- amount: 40
misc: null
type: ice climb
spell_lists:
- dc: 36
- attack_bonus: null
cantrips: null
constants: null
dc: 36
focus_points: null
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 6
spell_lists:
- level: 6
spells:
- frequency: at will
- misc: at will
name: wall of ice
requirement: null
- heightened_level: null
level: 2
- level: 2
spells:
- frequency: at will
- misc: at will
name: obscuring mist
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: at will
- misc: at will
name: gust of wind
requirement: null
to_hit: null
spells_source: Arcane Innate Spells
traits:
- Uncommon
- CE
- Huge
- Cold
- Dragon
type: Creature
weaknesses: null
weaknesses:
- amount: 15
misc: null
type: fire

View File

@ -7,6 +7,40 @@ ability_mods:
wis_mod: 2
ac: 24
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An animate dream's touch fills the victim's mind with terrifying visions;
**Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__ (1 day); **Stage 2
**fatigued and __stupefied 1__ (1 day); **Stage 3** The victim falls __asleep__
and can't be awakened as long as they remain at this stage (1 day).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Endless Nightmare
range: null
raw_description: '**Endless Nightmare** (__curse__, __emotion__, __enchantment__,
__fear__, __mental__, __occult__) An animate dream''s touch fills the victim''s
mind with terrifying visions; **Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__
(1 day); **Stage 2 **fatigued and __stupefied 1__ (1 day); **Stage 3** The victim
falls __asleep__ and can''t be awakened as long as they remain at this stage (1
day).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- emotion
- enchantment
- fear
- mental
- occult
trigger: null
alignment: NE
automatic_abilities: null
description: 'An animate dream coalesces from centuries of stray fragments of reverie
@ -62,14 +96,14 @@ immunities:
- poison
- precision
- sleep
items: null
languages: null
languages:
- telepathy 100 feet
level: 8
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 4d8
type: negative
formula: null
type: 4d8 negative
name: nightmare tendril
plus_damage:
- formula: null
@ -80,50 +114,12 @@ melee:
- finesse
name: Animate Dream
perception: 14
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An animate dream's touch fills the victim's mind with terrifying visions;
**Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__ (1 day); **Stage 2
**fatigued and __stupefied 1__ (1 day); **Stage 3** The victim falls __asleep__
and can't be awakened as long as they remain at this stage (1 day).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Endless Nightmare
range: null
raw_description: '**Endless Nightmare** (__curse__, __emotion__, __enchantment__,
__fear__, __mental__, __occult__) An animate dream''s touch fills the victim''s
mind with terrifying visions; **Saving Throw **DC 26 Fortitude; **Stage 1 **__fatigued__
(1 day); **Stage 2 **fatigued and __stupefied 1__ (1 day); **Stage 3** The victim
falls __asleep__ and can''t be awakened as long as they remain at this stage (1
day).'
requirements: null
success: null
traits:
- curse
- emotion
- enchantment
- fear
- mental
- occult
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 5
type: all (except force
- amount: null
type: ghost touch
- amount: null
type: or negative
- amount: null
type: double resistance vs. non-magical)
ritual_lists: null
misc: null
type: all
saves:
fort: 15
fort_misc: null
@ -132,69 +128,58 @@ saves:
ref_misc: null
will: 14
will_misc: null
sense_abilities: null
senses:
- Perception +14
- darkvision
size: Medium
skills:
- bonus: 14
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 18
misc: null
name: 'Deception '
name: Deception
- bonus: 18
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 12
misc: null
name: 'Occultism '
name: Occultism
- bonus: 18
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 18
page_start: '18'
page_stop: null
speed:
- amount: 40
misc: null
type: fly
spell_lists:
- dc: 26
- attack_bonus: null
cantrips: null
constants: null
dc: 26
focus_points: null
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 4
spell_lists:
- level: 4
spells:
- frequency: null
- misc: null
name: confusion
requirement: null
- frequency: at will
- misc: at will
name: dimension door
requirement: null
- frequency: null
- misc: null
name: nightmare
requirement: null
- frequency: null
- misc: null
name: phantasmal killer
requirement: null
- frequency: null
- misc: null
name: sleep
requirement: null
- heightened_level: null
level: 3
- level: 3
spells:
- frequency: null
- misc: null
name: fear
requirement: null
to_hit: null
spells_source: Occult Innate Spells
traits:
- Uncommon
- NE
- Medium
- Dream
- Incorporeal
type: Creature
weaknesses: null

View File

@ -7,7 +7,9 @@ ability_mods:
wis_mod: 0
ac: 17
ac_special:
- descr: 13 when broken
- descr: 13 when broken)
- descr: construct armor
active_abilities: null
alignment: N
automatic_abilities:
- action_cost: None
@ -19,11 +21,11 @@ automatic_abilities:
by a critical hit, its construct armor breaks and its Armor Class is reduced to
13.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Construct Armor
range: null
raw_description: '**Construct Armor** Like normal objects, an animated armor has
@ -32,6 +34,8 @@ automatic_abilities:
or immediately upon being damaged by a critical hit, its construct armor breaks
and its Armor Class is reduced to 13.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -60,10 +64,8 @@ immunities:
- poison
- sickened
- unconscious
items: null
languages: null
level: 2
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+4
@ -89,11 +91,7 @@ melee:
- magical
name: Animated Armor
perception: 6
proactive_abilities: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 10
fort_misc: null
@ -102,27 +100,22 @@ saves:
ref_misc: null
will: 4
will_misc: null
sense_abilities: null
senses:
- Perception +6
- darkvision
size: Medium
skills:
- bonus: 9
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: Bestiary
page_start: 20
page_start: '20'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- N
- Medium
- Construct
- Mindless
type: Creature
weaknesses: null

View File

@ -7,7 +7,34 @@ ability_mods:
wis_mod: 0
ac: 16
ac_special:
- descr: 14 when broken
- descr: 14 when broken)
- descr: construct armor
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by an animated broom's bristles must succeed at a DC
15 Fortitude save or spend its next action coughing. Even if hit by multiple dust
attacks, the creature has to spend only 1 action coughing to clear the dust out.
A creature that doesn't breathe is immune to this effect.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Dust
range: null
raw_description: '**Dust** A creature hit by an animated broom''s bristles must
succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit
by multiple dust attacks, the creature has to spend only 1 action coughing to
clear the dust out. A creature that doesn''t breathe is immune to this effect.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
@ -19,11 +46,11 @@ automatic_abilities:
by a critical hit, its construct armor breaks and its Armor Class is reduced to
14.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Construct Armor
range: null
raw_description: '**Construct Armor** Like normal objects, an animated broom has
@ -32,6 +59,8 @@ automatic_abilities:
or immediately upon being damaged by a critical hit, its construct armor breaks
and its Armor Class is reduced to 14.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -60,14 +89,12 @@ immunities:
- poison
- sickened
- unconscious
items: null
languages: null
level: -1
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d4
type: bludgeoning
formula: null
type: 1d4 bludgeoning
name: bristles
plus_damage:
- formula: null
@ -79,34 +106,7 @@ melee:
- finesse
name: Animated Broom
perception: 3
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by an animated broom's bristles must succeed at a DC
15 Fortitude save or spend its next action coughing. Even if hit by multiple dust
attacks, the creature has to spend only 1 action coughing to clear the dust out.
A creature that doesn't breathe is immune to this effect.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dust
range: null
raw_description: '**Dust** A creature hit by an animated broom''s bristles must
succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit
by multiple dust attacks, the creature has to spend only 1 action coughing to
clear the dust out. A creature that doesn''t breathe is immune to this effect.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 3
fort_misc: null
@ -115,27 +115,22 @@ saves:
ref_misc: null
will: 3
will_misc: null
sense_abilities: null
senses:
- Perception +3
- darkvision
size: Small
skills:
- bonus: 5
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: Bestiary
page_start: 20
page_start: '20'
page_stop: null
speed:
- amount: 15
misc: null
type: Land
spell_lists: null
traits:
- N
- Small
- Construct
- Mindless
type: Creature
weaknesses: null

View File

@ -7,7 +7,9 @@ ability_mods:
wis_mod: 0
ac: 19
ac_special:
- descr: 15 when broken
- descr: 15 when broken)
- descr: construct armor
active_abilities: null
alignment: N
automatic_abilities:
- action_cost: None
@ -19,11 +21,11 @@ automatic_abilities:
damaged by a critical hit, its construct armor breaks and its Armor Class is reduced
to 15.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Construct Armor
range: null
raw_description: '**Construct Armor** Like normal objects, an animated statue has
@ -32,6 +34,8 @@ automatic_abilities:
or immediately upon being damaged by a critical hit, its construct armor breaks
and its Armor Class is reduced to 15.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -63,10 +67,8 @@ immunities:
- poison
- sickened
- unconscious
items: null
languages: null
level: 3
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+6
@ -80,11 +82,7 @@ melee:
- magical
name: Animated Statue
perception: 9
proactive_abilities: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 12
fort_misc: null
@ -93,28 +91,23 @@ saves:
ref_misc: null
will: 5
will_misc: null
sense_abilities: null
senses:
- Perception +9
- darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: Bestiary
page_start: 21
page_start: '21'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- N
- Medium
- Construct
- Earth
- Mindless
type: Creature
weaknesses: null

View File

@ -7,6 +7,52 @@ ability_mods:
wis_mod: 0
ac: 20
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's
armor takes the damage and the acid damage bypasses the armor's Hardness.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Armor-Rending Bite
range: null
raw_description: '**Armor-Rending Bite** [Two Actions] The ankhrav makes a mandibles
Strike; if the Strike hits, the target''s armor takes the damage and the acid
damage bypasses the armor''s Hardness.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6
persistent acid damage (DC 20 basic Reflex save).
failure: null
frequency: once per hour
full_description: null
generic_description: null
maximum_duration: null
name: Spray Acid
range: null
raw_description: '**Spray Acid** [Two Actions] (__acid__) **Frequency** once per
hour; **Effect** The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage
and 1d6 persistent acid damage (DC 20 basic Reflex save).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- acid
trigger: null
alignment: N
automatic_abilities: null
description: 'These horse-sized, burrowing monsters generally avoid heavily settled
@ -22,82 +68,32 @@ description: 'These horse-sized, burrowing monsters generally avoid heavily sett
**__Recall Knowledge - Animal__ (__Nature__)**: DC 18'
hp: 40
hp_misc: null
immunities: null
items: null
languages: null
level: 3
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+4
type: piercing
name: mandibles
plus_damage:
- formula: 1d6
type: acid
- formula: null
type: 1d6 acid
to_hit: 13
traits:
- acid
name: Ankhrav
perception: 7
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ankhrav makes a mandibles Strike; if the Strike hits, the target's
armor takes the damage and the acid damage bypasses the armor's Hardness.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Armor-Rending Bite
range: null
raw_description: '**Armor-Rending Bite** [Two Actions] The ankhrav makes a mandibles
Strike; if the Strike hits, the target''s armor takes the damage and the acid
damage bypasses the armor''s Hardness.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage and 1d6
persistent acid damage (DC 20 basic Reflex save).
effects: null
failure: null
frequency: once per hour
full_description: null
generic_description: null
name: Spray Acid
range: null
raw_description: '**Spray Acid** [Two Actions] (__acid__) **Frequency** once per
hour; **Effect** The ankhrav spews acid in a 30-foot cone, dealing 3d6 acid damage
and 1d6 persistent acid damage (DC 20 basic Reflex save).'
requirements: null
success: null
traits:
- acid
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 3d6
type: acid
formula: null
type: 3d6 acid
name: acid spit
plus_damage: null
to_hit: 10
traits:
- acid
- range 30 feet
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 12
fort_misc: null
@ -106,35 +102,31 @@ saves:
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +7
- darkvision
- tremorsense (imprecise) 60 feet
size: Large
skills:
- bonus: 6
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 11
misc: null
name: 'Athletics '
name: Athletics
- bonus: 8
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 22
page_start: '22'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 20
misc: null
type: burrow
spell_lists: null
traits:
- N
- Large
- Animal
type: Creature
weaknesses: null

View File

@ -7,6 +7,75 @@ ability_mods:
wis_mod: 2
ac: 36
ac_special: null
active_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: For each action spent to use this ability, the ankou creates one shadowy
duplicate of themself anywhere within 60 feet of themself. Shadow doubles have
the same statistics as an ankou, but they have the __summoned__ trait, have 84
Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus
of +25 for their Strikes. A shadow double that attempts a saving throw against
a __light__ effect can't get a result better than failure. Each double remains
for 1 round, until it's reduced to 0 Hit Points, or until it moves further than
120 feet from the ankou, whichever comes first. Each round thereafter, the ankou
can spend a single action that has the __concentrate__ trait to extend the duration
of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou
can see through the eyes of all of the shadow doubles at once. A character who
__Seeks__ can identify an ankou as real or a shadow double with a successful DC
39 Perception check.
failure: null
frequency: once per day
full_description: null
generic_description: null
maximum_duration: null
name: Shadow Doubles
range: null
raw_description: '**Shadow Doubles** [Three Actions] to (__illusion__, __occult__,
__shadow__) **Frequency **once per day; **Effect **For each action spent to use
this ability, the ankou creates one shadowy duplicate of themself anywhere within
60 feet of themself. Shadow doubles have the same statistics as an ankou, but
they have the __summoned__ trait, have 84 Hit Points, can''t use Shadow Doubles
or innate spells, and have an attack bonus of +25 for their Strikes. A shadow
double that attempts a saving throw against a __light__ effect can''t get a result
better than failure. Each double remains for 1 round, until it''s reduced to 0
Hit Points, or until it moves further than 120 feet from the ankou, whichever
comes first. Each round thereafter, the ankou can spend a single action that has
the __concentrate__ trait to extend the duration of surviving duplicates by 1
round, to a maximum duration of 1 minute. The ankou can see through the eyes of
all of the shadow doubles at once. A character who __Seeks__ can identify an ankou
as real or a shadow double with a successful DC 39 Perception check.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- illusion
- occult
- shadow
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ankou's Strikes deal an additional 2d6 precision damage to __flat-footed__
creatures.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** An ankou''s Strikes deal an additional 2d6
precision damage to __flat-footed__ creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities: null
description: 'Ankous are shadowy killers who serve powerful fey creatures, or even
@ -35,8 +104,6 @@ description: 'Ankous are shadowy killers who serve powerful fey creatures, or ev
**__Recall Knowledge - Fey__ (__Nature__)**: DC 32'
hp: 280
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
@ -44,7 +111,7 @@ languages:
- (can't speak any languages)
- telepathy 100 feet
level: 14
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d6+15
@ -61,80 +128,15 @@ melee:
type: piercing
name: wing
plus_damage:
- formula: 2d6
type: persistent bleed
- formula: null
type: 2d6 persistent bleed
to_hit: 29
traits:
- cold iron
- reach 10 feet
name: Ankou
perception: 25
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: For each action spent to use this ability, the ankou creates one shadowy
duplicate of themself anywhere within 60 feet of themself. Shadow doubles have
the same statistics as an ankou, but they have the __summoned__ trait, have 84
Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus
of +25 for their Strikes. A shadow double that attempts a saving throw against
a __light__ effect can't get a result better than failure. Each double remains
for 1 round, until it's reduced to 0 Hit Points, or until it moves further than
120 feet from the ankou, whichever comes first. Each round thereafter, the ankou
can spend a single action that has the __concentrate__ trait to extend the duration
of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou
can see through the eyes of all of the shadow doubles at once. A character who
__Seeks__ can identify an ankou as real or a shadow double with a successful DC
39 Perception check.
effects: null
failure: null
frequency: once per day
full_description: null
generic_description: null
name: Shadow Doubles
range: null
raw_description: '**Shadow Doubles** to (__illusion__, __occult__, __shadow__)
**Frequency **once per day; **Effect **For each action spent to use this ability,
the ankou creates one shadowy duplicate of themself anywhere within 60 feet of
themself. Shadow doubles have the same statistics as an ankou, but they have the
__summoned__ trait, have 84 Hit Points, can''t use Shadow Doubles or innate spells,
and have an attack bonus of +25 for their Strikes. A shadow double that attempts
a saving throw against a __light__ effect can''t get a result better than failure.
Each double remains for 1 round, until it''s reduced to 0 Hit Points, or until
it moves further than 120 feet from the ankou, whichever comes first. Each round
thereafter, the ankou can spend a single action that has the __concentrate__ trait
to extend the duration of surviving duplicates by 1 round, to a maximum duration
of 1 minute. The ankou can see through the eyes of all of the shadow doubles at
once. A character who __Seeks__ can identify an ankou as real or a shadow double
with a successful DC 39 Perception check. '
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ankou's Strikes deal an additional 2d6 precision damage to __flat-footed__
creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** An ankou''s Strikes deal an additional 2d6
precision damage to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 23
fort_misc: null
@ -143,88 +145,74 @@ saves:
ref_misc: null
will: 24
will_misc: null
sense_abilities: null
senses:
- Perception +25
- lifesense 120 feet
- low-light vision
size: Large
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 25
misc: null
name: 'Deception '
name: Deception
- bonus: 27
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 22
misc: null
name: 'Nature '
name: Nature
- bonus: 28
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 19
page_start: '19'
page_stop: null
speed:
- amount: 75
misc: null
type: fly
spell_lists:
- dc: 34
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 8
- attack_bonus: 26
cantrips: null
constants: null
dc: 34
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- frequency: null
- misc: null
name: discern location
requirement: null
- heightened_level: null
level: 7
- level: 7
spells:
- frequency: null
- misc: null
name: prismatic spray
requirement: null
- frequency: null
- misc: null
name: teleport
requirement: null
- heightened_level: null
level: 6
- level: 6
spells:
- frequency: null
- misc: null
name: true seeing
requirement: null
- heightened_level: null
level: 4
- level: 4
spells:
- frequency: at will
- misc: at will
name: darkness
requirement: null
- frequency: null
- misc: null
name: dimensional anchor
requirement: null
- heightened_level: null
level: 2
- level: 2
spells:
- frequency: null
- misc: null
name: silence
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: null
- misc: null
name: ray of enfeeblement
requirement: null
to_hit: 26
spells_source: Primal Innate Spells
traits:
- LE
- Large
- Fey
type: Creature
weaknesses:
- amount: 10
misc: null
type: cold iron

View File

@ -7,6 +7,50 @@ ability_mods:
wis_mod: 2
ac: 26
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature struck by the anklyosaurus's tail must attempt a DC 24 Fortitude
save. On a failure, it's slowed 1 until the end of its next turn; on a critical
failure, it's stunned until the end of its next turn.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Punishing Tail
range: null
raw_description: '**Punishing Tail** A creature struck by the anklyosaurus''s tail
must attempt a DC 24 Fortitude save. On a failure, it''s slowed 1 until the end
of its next turn; on a critical failure, it''s stunned until the end of its next
turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Medium or smaller, foot, DC 24
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Trample
range: null
raw_description: '**Trample** [Three Actions] Medium or smaller, foot, DC 24'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'Squat, heavily armored quadrupeds, ankylosauruses are stubborn and irascible.
@ -40,11 +84,8 @@ description: 'Squat, heavily armored quadrupeds, ankylosauruses are stubborn and
**__Recall Knowledge - Animal__ (__Nature__)**: DC 22'
hp: 90
hp_misc: null
immunities: null
items: null
languages: null
level: 6
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+7
@ -68,52 +109,7 @@ melee:
- reach 10 feet
name: Ankylosaurus
perception: 12
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A creature struck by the anklyosaurus's tail must attempt a DC 24 Fortitude
save. On a failure, it's slowed 1 until the end of its next turn; on a critical
failure, it's stunned until the end of its next turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Punishing Tail
range: null
raw_description: '**Punishing Tail** A creature struck by the anklyosaurus''s tail
must attempt a DC 24 Fortitude save. On a failure, it''s slowed 1 until the end
of its next turn; on a critical failure, it''s stunned until the end of its next
turn. '
requirements: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Medium or smaller, foot, DC 24
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trample
range: null
raw_description: '**Trample** [Three Actions] Medium or smaller, foot, DC 24'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
ranged_attacks: null
saves:
fort: 16
fort_misc: null
@ -122,28 +118,23 @@ saves:
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +12
- low-light vision
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 17
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: Bestiary
page_start: 97
page_start: '97'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- N
- Huge
- Animal
- Dinosaur
type: Creature
weaknesses: null

View File

@ -7,6 +7,91 @@ ability_mods:
wis_mod: 4
ac: 24
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Once per day, an annis hag can cause a cage built of cold iron fingernails
to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__
check to Grapple against the target's Fortitude DC; if the target has a weakness
to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike
a normal Grapple, the annis hag doesn't need to be within reach and can move as
she pleases, and a successful attempt lasts until the creature escapes (DC 24),
causing the cage to crumble into rust. Any creature can attempt to destroy the
cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Bonds of Iron
range: null
raw_description: '**Bonds of Iron** [Two Actions] (__attack__, __conjuration__,
__occult__) Once per day, an annis hag can cause a cage built of cold iron fingernails
to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__
check to Grapple against the target''s Fortitude DC; if the target has a weakness
to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike
a normal Grapple, the annis hag doesn''t need to be within reach and can move
as she pleases, and a successful attempt lasts until the creature escapes (DC
24), causing the cage to crumble into rust. Any creature can attempt to destroy
the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
- conjuration
- occult
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The hag can take on the appearance of any Medium female humanoid. This
doesn't change her Speed or her attack and damage bonuses with her Strikes but
might change the damage type her Strikes deal (typically to bludgeoning).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__,
__transmutation__) The hag can take on the appearance of any Medium female humanoid.
This doesn''t change her Speed or her attack and damage bonuses with her Strikes
but might change the damage type her Strikes deal (typically to bludgeoning).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- occult
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: claw
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rend
range: null
raw_description: '**Rend** [One Action] claw'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities: null
description: 'Annis hags are brutal torturers and murderers, delighting in the musical
@ -26,14 +111,12 @@ description: 'Annis hags are brutal torturers and murderers, delighting in the m
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
hp: 85
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
- Jotun
level: 6
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+6
@ -49,95 +132,11 @@ melee:
- reach 10 feet
name: Annis Hag
perception: 15
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Once per day, an annis hag can cause a cage built of cold iron fingernails
to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__
check to Grapple against the target's Fortitude DC; if the target has a weakness
to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike
a normal Grapple, the annis hag doesn't need to be within reach and can move as
she pleases, and a successful attempt lasts until the creature escapes (DC 24),
causing the cage to crumble into rust. Any creature can attempt to destroy the
cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bonds of Iron
range: null
raw_description: '**Bonds of Iron** [Two Actions] (__attack__, __conjuration__,
__occult__) Once per day, an annis hag can cause a cage built of cold iron fingernails
to spring out of nothingness at a range of up to 30 feet, attempting an __Athletics__
check to Grapple against the target''s Fortitude DC; if the target has a weakness
to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike
a normal Grapple, the annis hag doesn''t need to be within reach and can move
as she pleases, and a successful attempt lasts until the creature escapes (DC
24), causing the cage to crumble into rust. Any creature can attempt to destroy
the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.'
requirements: null
success: null
traits:
- attack
- conjuration
- occult
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The hag can take on the appearance of any Medium female humanoid. This
doesn't change her Speed or her attack and damage bonuses with her Strikes but
might change the damage type her Strikes deal (typically to bludgeoning).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__,
__transmutation__) The hag can take on the appearance of any Medium female humanoid.
This doesn''t change her Speed or her attack and damage bonuses with her Strikes
but might change the damage type her Strikes deal (typically to bludgeoning).'
requirements: null
success: null
traits:
- concentrate
- occult
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: claw
effect: The monster automatically deals that Strike's damage again to the enemy.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rend
range: null
raw_description: A Rend entry lists a Strike the monster has. **Requirements** The
monster hit the same enemy with two consecutive Strikes of the listed type in
the same round. **Effect** The monster automatically deals that Strike's damage
again to the enemy.
requirements: The monster hit the same enemy with two consecutive Strikes of the
listed type in the same round.
success: null
traits: null
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 5
type: physical (except bludgeoning)
ritual_lists: null
misc: except bludgeoning
type: physical
saves:
fort: 16
fort_misc: null
@ -153,54 +152,52 @@ sense_abilities:
description: An annis hag adds __earthbind__, __passwall__, and __spellwrack__ to
her coven's spells.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Coven
range: null
raw_description: '**Coven** An annis hag adds __earthbind__, __passwall__, and __spellwrack__
to her coven''s spells.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +15
- darkvision
size: Large
skills:
- bonus: 10
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 14
misc: +16 to Grapple
name: 'Athletics '
name: Athletics
- bonus: 11
misc: null
name: 'Deception '
name: Deception
- bonus: 9
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 11
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 14
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 202
page_start: '202'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists: null
traits:
- CE
- Large
- Hag
- Humanoid
type: Creature
weaknesses: null

View File

@ -7,6 +7,161 @@ ability_mods:
wis_mod: 6
ac: 42
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aolaz tucks its head down and rolls up into an armored sphere.
While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100
feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make
foot Strikes while rolling, but only as part of a __Trample__. The aolaz can use
this action again to unroll and resume its standing form.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Roll
range: null
raw_description: '**Roll** [One Action] The aolaz tucks its head down and rolls
up into an armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29,
Will +33, and Speed 100 feet, but it can''t use its trunk Strikes or its Ultrasonic
Blast. It can make foot Strikes while rolling, but only as part of a __Trample__.
The aolaz can use this action again to unroll and resume its standing form.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Huge or smaller, foot, DC 40
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Trample
range: null
raw_description: '**__Trample__** [Two Actions] Huge or smaller, foot, DC 40'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aolaz releases a tremendous blast of sonic energy from its trunk
in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound is
such that it is completely imperceptible to __humanoids__, but the damage it wreaks
is all too evident. Each creature in the area must attempt a DC 40 Fortitude save.
The aolaz can't use Ultrasonic Blast again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ultrasonic Blast
range: null
raw_description: '**Ultrasonic Blast** [One Action] (__arcane__, __evocation__,
__sonic__) The aolaz releases a tremendous blast of sonic energy from its trunk
in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound is
such that it is completely imperceptible to __humanoids__, but the damage it wreaks
is all too evident. Each creature in the area must attempt a DC 40 Fortitude save.
The aolaz can''t use Ultrasonic Blast again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- evocation
- sonic
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes half damage and is __stunned 1__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The creature takes half damage and is __stunned 1__.'
requirements: null
saving_throw: null
stages: null
success: The creature takes half damage and is __stunned 1__.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes full damage and is stunned 2.
effect: null
failure: The creature takes full damage and is stunned 2.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** The creature takes full damage and is stunned 2.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature takes double damage and is stunned 3.
critical_success: null
description: The creature takes double damage and is stunned 3.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** The creature takes double damage and is stunned
3.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'Aolazes are great beasts carved from stone and metal and magically imbued
@ -33,23 +188,21 @@ hp: 255
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=9">doomed</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=10">drained</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=15">fatigued</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=89">healing</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=117">necromancy</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=188">nonlethal</a> attacks
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=34">sickened</a>
- sonic
- unconscious
items: null
languages: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
level: 18
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 5d10+17
@ -76,89 +229,12 @@ melee:
- reach 10 feet
name: Aolaz
perception: 33
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aolaz tucks its head down and rolls up into an armored sphere.
While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33, and Speed 100
feet, but it can't use its trunk Strikes or its Ultrasonic Blast. It can make
foot Strikes while rolling, but only as part of a __Trample__. The aolaz can use
this action again to unroll and resume its standing form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Roll
range: null
raw_description: '**Roll** The aolaz tucks its head down and rolls up into an
armored sphere. While Rolling, an aolaz has AC 44, Fort +37, Ref +29, Will +33,
and Speed 100 feet, but it can''t use its trunk Strikes or its Ultrasonic Blast.
It can make foot Strikes while rolling, but only as part of a __Trample__. The
aolaz can use this action again to unroll and resume its standing form.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Huge or smaller, foot, DC 40
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trample
range: null
raw_description: '**__Trample__** [Two Actions] Huge or smaller, foot, DC 40'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: The creature takes double damage and is stunned 3.
critical_success: The creature is unaffected.
description: "The aolaz releases a tremendous blast of sonic energy from its trunk\
\ in a 150-foot line, dealing 12d10 sonic damage. The frequency of this sound\
\ is such that it is completely imperceptible to __humanoids__, but the damage\
\ it wreaks is all too evident. Each creature in the area must attempt a DC 40\
\ Fortitude save. The aolaz can't use Ultrasonic Blast again for 1d4 rounds. \n\
\n"
effect: null
effects: null
failure: The creature takes full damage and is stunned 2.
frequency: null
full_description: null
generic_description: null
name: Ultrasonic Blast
range: null
raw_description: "**Ultrasonic Blast** (__arcane__, __evocation__, __sonic__)\
\ The aolaz releases a tremendous blast of sonic energy from its trunk in a 150-foot\
\ line, dealing 12d10 sonic damage. The frequency of this sound is such that it\
\ is completely imperceptible to __humanoids__, but the damage it wreaks is all\
\ too evident. Each creature in the area must attempt a DC 40 Fortitude save.\
\ The aolaz can't use Ultrasonic Blast again for 1d4 rounds. \n\n**Critical Success**\
\ The creature is unaffected. \n\n**Success** The creature takes half damage and\
\ is __stunned 1__. \n\n**Failure** The creature takes full damage and is stunned\
\ 2. \n\n**Critical Failure** The creature takes double damage and is stunned\
\ 3."
requirements: null
success: The creature takes half damage and is stunned 1.
traits:
- arcane
- evocation
- sonic
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances:
- amount: 15
type: physical (except adamantine)
ritual_lists: null
misc: except <a style="text-decoration:underline" href="Equipment.aspx?ID=271">adamantine</a>
type: physical
saves:
fort: 35
fort_misc: null
@ -176,11 +252,11 @@ sense_abilities:
sound, and any sound within 1 mile as though it were only 30 feet away from the
source of the sound. An aolaz's hearing is a __precise sense__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Flawless Hearing
range: null
raw_description: '**Flawless Hearing** An aolaz has an incredible sense of hearing.
@ -189,48 +265,47 @@ sense_abilities:
30 feet away from the source of the sound. An aolaz''s hearing is a __precise
sense__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +33
- low-light vision
- flawless hearing
size: Gargantuan
skills:
- bonus: 35
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: Bestiary 2
page_start: 21
page_start: '21'
page_stop: null
speed:
- amount: 50
type: Land
- amount: 6
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
- amount: 371
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>water walk</i></a>
spell_lists:
- dc: 40
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: 9
level: -1
type: Land
- amount: null
misc: null
type: air walk
- amount: null
misc: null
type: water walk
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 9
spells:
- frequency: null
- misc: null
name: air walk
requirement: null
- frequency: null
- misc: null
name: water walk
requirement: null
to_hit: null
dc: 40
focus_points: null
misc: null
spell_lists: null
spells_source: Arcane Innate Spells
traits:
- Rare
- N
- Gargantuan
- Construct
type: Creature
weaknesses: null

View File

@ -7,26 +7,80 @@ ability_mods:
wis_mod: 7
ac: 43
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The ararda can take on the form of an scorpion. The scorpion form always
looks the same, but the ararda can choose to become either Tiny or Small in this
form. This transformation doesn't change their Speed or the attack and damage
bonuses of their Strikes, but might change the damage type their Strikes deal
(typically to piercing).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** [One Action] (__arcane__, __concentrate__,
__polymorph__, __transmutation__) The ararda can take on the form of an scorpion.
The scorpion form always looks the same, but the ararda can choose to become either
Tiny or Small in this form. This transformation doesn''t change their Speed or
the attack and damage bonuses of their Strikes, but might change the damage type
their Strikes deal (typically to piercing).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The ararda can __Burrow__ through dirt and stone at its full burrow
Speed, leaving no tunnels or signs of its passing.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Earth Glide
range: null
raw_description: '**Earth Glide** The ararda can __Burrow__ through dirt and stone
at its full burrow Speed, leaving no tunnels or signs of its passing.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 60 feet. Blightburn crystals infused into an ararda's body attempt
to __counteract__ any __teleportation__ spell moving into or out of the aura's
emanation (counteract check +31; 7th level). In addition, any creature that starts
its turn within the emanation is exposed to __blightburn sickness__. The aura
is blocked by lead sheeting, 1 foot of stone, or large force effects (such as
a __wall of force__, but not a __shield__ spell). An ararda can suppress their
aura with an action that has the __concentrate__ trait.
description: Blightburn crystals infused into an ararda's body attempt to __counteract__
any __teleportation__ spell moving into or out of the aura's emanation (counteract
check +31; 7th level). In addition, any creature that starts its turn within the
emanation is exposed to __blightburn sickness__. The aura is blocked by lead sheeting,
1 foot of stone, or large force effects (such as a __wall of force__, but not
a __shield__ spell). An ararda can suppress their aura with an action that has
the __concentrate__ trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Blightburn Radiation
range: null
range: 60 feet
raw_description: '**Blightburn Radiation** (__abjuration__, __arcane__, __aura__,
__disease__) 60 feet. Blightburn crystals infused into an ararda''s body attempt
to __counteract__ any __teleportation__ spell moving into or out of the aura''s
@ -36,6 +90,8 @@ automatic_abilities:
a __wall of force__, but not a __shield__ spell). An ararda can suppress their
aura with an action that has the __concentrate__ trait.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
@ -50,17 +106,19 @@ automatic_abilities:
the ararda takes 2d8 electricity damage. Weapons that hit an ararda also take
2d8 electricity damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Charged Earth
range: null
raw_description: '**Charged Earth** (__electricity__) Any creature that hits an
ararda with an unarmed attack or touches the ararda takes 2d8 electricity damage.
Weapons that hit an ararda also take 2d8 electricity damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- electricity
@ -78,14 +136,14 @@ description: '__Shaitans__ corrupted by the Black Desert''s blightburn become sc
hp: 280
hp_misc: null
immunities:
- disease
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
items:
- +2 greater striking maul
languages:
- Terran
- Undercommon
level: 18
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+17
@ -103,8 +161,10 @@ melee:
type: bludgeoning
name: sand fist
plus_damage:
- formula: 2d8
type: electricity and blightburn sickness
- formula: null
type: 2d8 electricity
- formula: null
type: blightburn sickness
to_hit: 35
traits:
- agile
@ -115,65 +175,17 @@ melee:
- reach 10 feet
name: Ararda
perception: 31
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The ararda can take on the form of an scorpion. The scorpion form always
looks the same, but the ararda can choose to become either Tiny or Small in this
form. This transformation doesn't change their Speed or the attack and damage
bonuses of their Strikes, but might change the damage type their Strikes deal
(typically to piercing).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The ararda can take on the form of an scorpion. The scorpion
form always looks the same, but the ararda can choose to become either Tiny or
Small in this form. This transformation doesn''t change their Speed or the attack
and damage bonuses of their Strikes, but might change the damage type their Strikes
deal (typically to piercing).'
requirements: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The ararda can __Burrow__ through dirt and stone at its full burrow
Speed, leaving no tunnels or signs of its passing.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Earth Glide
range: null
raw_description: '**Earth Glide** The ararda can __Burrow__ through dirt and stone
at its full burrow Speed, leaving no tunnels or signs of its passing.'
requirements: null
success: null
traits: null
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 4d8
type: piercing
formula: null
type: 4d8 piercing
name: sand spear
plus_damage:
- formula: 2d8
type: electricity and blightburn sickness
- formula: null
type: 2d8 electricity
- formula: null
type: blightburn sickness
to_hit: 32
traits:
- earth
@ -183,8 +195,8 @@ ranged:
rarity: Rare
resistances:
- amount: 20
misc: null
type: electricity
ritual_lists: null
saves:
fort: 33
fort_misc: null
@ -193,9 +205,7 @@ saves:
ref_misc: null
will: 31
will_misc: null
sense_abilities: null
senses:
- Perception +31
- darkvision
- detect magic
- tremorsense (imprecise) 60 feet
@ -203,88 +213,79 @@ size: Large
skills:
- bonus: 35
misc: null
name: 'Athletics '
name: Athletics
- bonus: 27
misc: null
name: 'Black Desert Lore '
name: Black Desert Lore
- bonus: 30
misc: null
name: 'Deception '
name: Deception
- bonus: 30
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 33
misc: null
name: 'Nature '
name: Nature
- bonus: 33
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: 'Pathfinder #155: Lord of the Black Sands'
page_start: 79
page_start: '79'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 45
misc: null
type: burrow
- amount: 20
misc: null
type: fly
- amount: null
misc: null
type: earth glide
spell_lists:
- dc: 37
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 7
- attack_bonus: null
cantrips: null
constants:
- level: 4
spells:
- frequency: null
name: chain lightning
requirement: null
- frequency: null
name: flesh to stone
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: self only
name: veil
requirement: null
- frequency: null
name: wall of stone
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: shape stone
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: self only
name: gaseous form
requirement: null
- frequency: ×3
name: glitterdust
requirement: null
- heightened_level: 4
level: -1
spells:
- frequency: null
- misc: null
name: detect magic
requirement: null
to_hit: null
dc: 37
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: null
name: chain lightning
- misc: null
name: flesh to stone
- level: 6
spells:
- misc: self only
name: veil
- misc: null
name: wall of stone
- level: 5
spells:
- misc: at will
name: shape stone
- level: 4
spells:
- misc: self only
name: gaseous form
- misc: ×3
name: glitterdust
spells_source: Arcane Innate Spells
traits:
- Rare
- LE
- Large
- Earth
- Elemental
- Genie
type: Creature
weaknesses:
- amount: 20
misc: null
type: sonic

View File

@ -7,6 +7,34 @@ ability_mods:
wis_mod: 2
ac: 16
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arbiter releases an electrical burst from its body that deals 3d6
electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter
becomes stunned for 24 hours.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Electrical Burst
range: null
raw_description: '**Electrical Burst** [Two Actions] (__divine__, __electricity__,
__evocation__) The arbiter releases an electrical burst from its body that deals
3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the
arbiter becomes stunned for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- electricity
- evocation
trigger: null
alignment: LN
automatic_abilities: null
description: 'These spherical inevitables are scouts and diplomats. Found throughout
@ -34,15 +62,15 @@ languages:
- Infernal
- Utopian
level: 1
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+1
type: piercing
name: shortsword
plus_damage:
- formula: 1d4
type: lawful
- formula: null
type: 1d4 lawful
to_hit: 9
traits:
- agile
@ -52,38 +80,11 @@ melee:
- versatile S
name: Arbiter
perception: 7
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arbiter releases an electrical burst from its body that deals 3d6
electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter
becomes stunned for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Electrical Burst
range: null
raw_description: '**Electrical Burst** [Two Actions] (__divine__, __electricity__,
__evocation__) The arbiter releases an electrical burst from its body that deals
3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the
arbiter becomes stunned for 24 hours.'
requirements: null
success: null
traits:
- divine
- electricity
- evocation
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 3
misc: null
type: electricity
ritual_lists: null
saves:
fort: 5
fort_misc: null
@ -96,31 +97,26 @@ sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'An arbiter can always sense the direction of the nearest non-arbiter
description: An arbiter can always sense the direction of the nearest non-arbiter
inevitable on the plane, but it cannot sense the range of the inevitable.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Locate Inevitable
range: null
raw_description: '**Locate Inevitable** An arbiter can always sense the direction
of the nearest non-arbiter inevitable on the plane, but it cannot sense the range
of the inevitable.
'
of the inevitable.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +7
- darkvision
- detect alignment (chaotic only)
- locate inevitable
@ -128,56 +124,53 @@ size: Tiny
skills:
- bonus: 9
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 5
misc: null
name: 'Axis Lore '
name: Axis Lore
- bonus: 6
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 9
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 8
page_start: '8'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists:
- dc: 17
- attack_bonus: null
cantrips: null
constants: null
dc: 17
focus_points: null
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
spell_lists:
- level: 4
spells:
- frequency: null
- misc: null
name: read omens
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: null
- misc: null
name: command
requirement: null
- frequency: at will, chaotic only
- misc: at will, chaotic only
name: detect alignment
requirement: null
- frequency: x3
- misc: x3
name: mending
requirement: null
to_hit: null
spells_source: Divine Innate Spells
traits:
- LN
- Tiny
- Aeon
- Inevitable
- Monitor
type: Creature
weaknesses:
- amount: 3
misc: null
type: chaotic

View File

@ -7,6 +7,76 @@ ability_mods:
wis_mod: 4
ac: 26
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arboreal regent causes a tree within 180 feet to uproot itself
and fight as a minion using the statistics for an __awakened tree__. The arboreal
regent can control up to two awakened trees at a time, and it can issue commands
to both trees as a single action, which has the __concentrate__ and __auditory__
traits.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Awaken Tree
range: null
raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The
arboreal regent causes a tree within 180 feet to uproot itself and fight as a
minion using the statistics for an __awakened tree__. The arboreal regent can
control up to two awakened trees at a time, and it can issue commands to both
trees as a single action, which has the __concentrate__ and __auditory__ traits.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an arboreal regent damages an item or structure, it deals an additional
2d10 damage to that item or structure.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sunder Objects
range: null
raw_description: '**Sunder Objects** When an arboreal regent damages an item or
structure, it deals an additional 2d10 damage to that item or structure.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Throw Rock
range: null
raw_description: '**Throw Rock** [One Action]'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NG
automatic_abilities:
- action_cost: None
@ -14,16 +84,18 @@ automatic_abilities:
critical_success: null
description: The arboreal regent takes 5 additional damage from axes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** The arboreal regent takes 5 additional damage
from axes.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -45,15 +117,13 @@ description: 'Arboreal regents—also called treants—are lumbering, solitary c
**__Recall Knowledge - Plant__ (__Nature__)**: DC 24'
hp: 150
hp_misc: null
immunities: null
items: null
languages:
- Arboreal
- Common
- Sylvan
- speak with plants
level: 8
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d12+7
@ -74,71 +144,7 @@ melee:
- trip
name: Arboreal Regent
perception: 18
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arboreal regent causes a tree within 180 feet to uproot itself
and fight as a minion using the statistics for an __awakened tree__. The arboreal
regent can control up to two awakened trees at a time, and it can issue commands
to both trees as a single action, which has the __concentrate__ and __auditory__
traits.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Awaken Tree
range: null
raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The
arboreal regent causes a tree within 180 feet to uproot itself and fight as a
minion using the statistics for an __awakened tree__. The arboreal regent can
control up to two awakened trees at a time, and it can issue commands to both
trees as a single action, which has the __concentrate__ and __auditory__ traits.'
requirements: null
success: null
traits:
- concentrate
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an arboreal regent damages an item or structure, it deals an additional
2d10 damage to that item or structure.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sunder Objects
range: null
raw_description: '**Sunder Objects** When an arboreal regent damages an item or
structure, it deals an additional 2d10 damage to that item or structure.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: ''
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Throw Rock
range: null
raw_description: '**Throw Rock** '
requirements: null
success: null
traits: null
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 2d10+7
@ -149,13 +155,13 @@ ranged:
traits:
- brutal
- range increment 120 feet
rarity: Common
resistances:
- amount: 5
misc: null
type: bludgeoning
- amount: 5
misc: null
type: piercing
ritual_lists: null
saves:
fort: 20
fort_misc: null
@ -164,53 +170,52 @@ saves:
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +18
- low-light vision
size: Huge
skills:
- bonus: 19
misc: null
name: 'Athletics '
name: Athletics
- bonus: 16
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 16
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 18
misc: null
name: 'Nature '
name: Nature
- bonus: 11
misc: +21 in forests
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 25
page_start: '25'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- dc: 26
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: 4
level: -1
- attack_bonus: null
cantrips: null
constants:
- level: 4
spells:
- frequency: null
- misc: null
name: speak with plants
requirement: null
to_hit: null
dc: 26
focus_points: null
misc: null
spell_lists: null
spells_source: Primal Innate Spells
traits:
- NG
- Huge
- Plant
type: Creature
weaknesses:
- amount: null
misc: null
type: axe vulnerability
- amount: 10
misc: null
type: fire

View File

@ -8,6 +8,28 @@ ability_mods:
ac: 20
ac_special:
- descr: 22 with shield raised
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arboreal warden Strides and then makes a shield bash Strike. If
the attack hits, the target is pushed 10 feet.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shield Push
range: null
raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and
then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NG
automatic_abilities:
- action_cost: None
@ -15,16 +37,18 @@ automatic_abilities:
critical_success: null
description: An arboreal warden takes 5 additional damage from axes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** An arboreal warden takes 5 additional damage
from axes.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -37,11 +61,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -52,6 +76,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -63,11 +89,11 @@ automatic_abilities:
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
@ -76,6 +102,8 @@ automatic_abilities:
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
@ -98,7 +126,6 @@ description: 'Arboreal wardens are the rangers of arboreal society. These itiner
**__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
hp: 75
hp_misc: null
immunities: null
items:
- large bark shield (Hardness 3, Hit Points 20, BT 10)
- stone longsword
@ -107,7 +134,7 @@ languages:
- Common
- Sylvan
level: 4
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+10
@ -127,34 +154,14 @@ melee:
traits: null
name: Arboreal Warden
perception: 11
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The arboreal warden Strides and then makes a shield bash Strike. If
the attack hits, the target is pushed 10 feet.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shield Push
range: null
raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and
then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: bludgeoning
- amount: 5
misc: null
type: piercing
ritual_lists: null
saves:
fort: 13
fort_misc: null
@ -163,33 +170,31 @@ saves:
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- low-light vision
size: Large
skills:
- bonus: 13
misc: null
name: 'Athletics '
name: Athletics
- bonus: 9
misc: +14 in forests
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 24
page_start: '24'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- NG
- Large
- Plant
type: Creature
weaknesses:
- amount: null
misc: null
type: axe vulnerability
- amount: 10
misc: null
type: fire

View File

@ -7,6 +7,35 @@ ability_mods:
wis_mod: 2
ac: 21
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic
Fortitude save). A creature that fails its save against Swarming Bites becomes
__clumsy 1__ for 1 round. If the creature attempts a __concentrate__ or __manipulate__
action while affected, it must succeed at a DC 5 flat check or the action is lost;
roll the check after spending the action, but before any effects are applied.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Swarming Bites
range: null
raw_description: '**Swarming Bites** [One Action] Each enemy in the swarm''s space
takes 3d6 piercing damage (DC 21 basic Fortitude save). A creature that fails
its save against Swarming Bites becomes __clumsy 1__ for 1 round. If the creature
attempts a __concentrate__ or __manipulate__ action while affected, it must succeed
at a DC 5 flat check or the action is lost; roll the check after spending the
action, but before any effects are applied.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
@ -17,11 +46,11 @@ automatic_abilities:
dealing 3d6 __persistent piercing damage__. High winds or immersion in water reduces
the DC of the flat check to end this persistent damage to 5. Any area damage dealt
to the creature destroys these clinging ants.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Cling
range: null
raw_description: '**Cling [Reaction]** **Trigger** A creature leaves the swarm''s
@ -30,9 +59,11 @@ automatic_abilities:
in water reduces the DC of the flat check to end this persistent damage to 5.
Any area damage dealt to the creature destroys these clinging ants.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature leaves the swarm's space
trigger: A creature leaves the swarm's space;
description: 'An army ant swarm is a terrifying carpet of stinging insects that devours
all in its path.
@ -44,50 +75,22 @@ hp: 55
hp_misc: null
immunities:
- precision
- swarm mind
items: null
languages: null
- <a style="text-decoration:underline" href="MonsterAbilities.aspx?ID=36">swarm mind</a>
level: 5
melee: null
melee_attacks: null
name: Army Ant Swarm
perception: 11
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic
Fortitude save). A creature that fails its save against Swarming Bites becomes
__clumsy 1__ for 1 round. If the creature attempts a __concentrate__ or __manipulate__
action while affected, it must succeed at a DC 5 flat check or the action is lost;
roll the check after spending the action, but before any effects are applied.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swarming Bites
range: null
raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 3d6
piercing damage (DC 21 basic Fortitude save). A creature that fails its save against
Swarming Bites becomes __clumsy 1__ for 1 round. If the creature attempts a __concentrate__
or __manipulate__ action while affected, it must succeed at a DC 5 flat check
or the action is lost; roll the check after spending the action, but before any
effects are applied.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 2
misc: null
type: bludgeoning
- amount: 5
misc: null
type: piercing
- amount: 5
misc: null
type: slashing
ritual_lists: null
saves:
fort: 13
fort_misc: null
@ -96,34 +99,33 @@ saves:
ref_misc: null
will: 9
will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 7
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: Bestiary 2
page_start: 20
page_start: '20'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 30
misc: null
type: climb
spell_lists: null
traits:
- N
- Large
- Animal
- Swarm
type: Creature
weaknesses:
- amount: 5
misc: null
type: area damage
- amount: 5
misc: null
type: splash damage

View File

@ -7,12 +7,84 @@ ability_mods:
wis_mod: 1
ac: 24
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: If an asanbosam is positioned above a target (usually by using its
Climb speed), it can make a claw Strike with its reach increased to 15 feet. This
Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam
Grabs the target and pulls it to a space adjacent to the asanbosam. This counts
as two attacks when calculating the asanbosam's multiple attack penalty.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack from Above
range: null
raw_description: '**Attack from Above** [Two Actions] If an asanbosam is positioned
above a target (usually by using its Climb speed), it can make a claw Strike with
its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage,
and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent
to the asanbosam. This counts as two attacks when calculating the asanbosam''s
multiple attack penalty.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: 'The asanbosam sinks its teeth into the creature to drink its blood. If
the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed
at an __Athletics__ check against the victim''s Fortitude DC. The victim becomes
__drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as temporary
Hit Points. Drinking Blood from a creature that''s already drained increases the
victim''s drained value by 1, but doesn''t restore any HP to the asanbosam.
A victim''s drained condition decreases by 1 each week. A blood transfusion, which
requires a successful DC 20 Medicine check and a blood donor or sufficient blood,
reduces the drained value by 1 after 10 minutes.'
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** [One Action] **Requirements** A __grabbed__,
__paralyzed__, __restrained__, __unconscious__, or willing creature is within
reach of the asanbosam''s jaws. **Effect** The asanbosam sinks its teeth into
the creature to drink its blood. If the victim is grabbed, this is automatic;
otherwise, the asanbosam must succeed at an __Athletics__ check against the victim''s
Fortitude DC. The victim becomes __drained 1__ and the asanbosam regains 10 HP,
gaining any excess HP as temporary Hit Points. Drinking Blood from a creature
that''s already drained increases the victim''s drained value by 1, but doesn''t
restore any HP to the asanbosam.
A victim''s drained condition decreases by 1 each week. A blood transfusion, which
requires a successful DC 20 Medicine check and a blood donor or sufficient blood,
reduces the drained value by 1 after 10 minutes.'
requirements: A grabbed, paralyzed, restrained, unconscious, or willing creature
is within reach of the asanbosam's jaws.
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities: null
description: 'Asanbosams are monstrous, hairy humanoids with cold iron fangs and muscular
limbs that end in powerful, hooked claws. They hide in treetops and grab prey from
above, latching onto their unfortunate victims'' necks to drain their blood. Locals
in nearby communities tell horror stories of these "bloodsucking tree-folk," and
in nearby communities tell horror stories of these “bloodsucking tree-folk,” and
experienced jungle explorers keep a close watch on the treetops in asanbosam territory.
@ -37,12 +109,10 @@ description: 'Asanbosams are monstrous, hairy humanoids with cold iron fangs and
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
hp: 95
hp_misc: null
immunities: null
items: null
languages:
- Mwangi
level: 6
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+7
@ -66,69 +136,7 @@ melee:
- reach 10 feet
name: Asanbosam
perception: 17
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: If an asanbosam is positioned above a target (usually by using its
Climb speed), it can make a claw Strike with its reach increased to 15 feet. This
Strike deals an additional 1d6 slashing damage, and if it hits, the asanbosam
Grabs the target and pulls it to a space adjacent to the asanbosam. This counts
as two attacks when calculating the asanbosam's multiple attack penalty.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack from Above
range: null
raw_description: '**Attack from Above** [Two Actions] If an asanbosam is positioned
above a target (usually by using its Climb speed), it can make a claw Strike with
its reach increased to 15 feet. This Strike deals an additional 1d6 slashing damage,
and if it hits, the asanbosam Grabs the target and pulls it to a space adjacent
to the asanbosam. This counts as two attacks when calculating the asanbosam''s
multiple attack penalty.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A __grabbed__, __paralyzed__, __restrained__, __unconscious__, or willing
creature is within reach of the asanbosam's jaws.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** **Requirements** A __grabbed__, __paralyzed__,
__restrained__, __unconscious__, or willing creature is within reach of the asanbosam''s
jaws. **Effect** The asanbosam sinks its teeth into the creature to drink its
blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must
succeed at an __Athletics__ check against the victim''s Fortitude DC. The victim
becomes __drained 1__ and the asanbosam regains 10 HP, gaining any excess HP as
temporary Hit Points. Drinking Blood from a creature that''s already drained increases
the victim''s drained value by 1, but doesn''t restore any HP to the asanbosam.
A victim''s drained condition decreases by 1 each week. A blood transfusion, which
requires a successful DC 20 Medicine check and a blood donor or sufficient blood,
reduces the drained value by 1 after 10 minutes.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
ranged_attacks: null
saves:
fort: 15
fort_misc: null
@ -137,40 +145,36 @@ saves:
ref_misc: null
will: 10
will_misc: null
sense_abilities: null
senses:
- Perception +17
- darkvision
size: Large
skills:
- bonus: 14
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 16
misc: null
name: 'Athletics '
name: Athletics
- bonus: 15
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 16
misc: null
name: 'Stealth '
name: Stealth
- bonus: 14
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 80
page_start: '80'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 20
misc: null
type: climb
spell_lists: null
traits:
- CE
- Large
- Humanoid
type: Creature
weaknesses: null

View File

@ -7,6 +7,26 @@ ability_mods:
wis_mod: 3
ac: 18
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+4 bludgeoning, DC 20
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 1d8+4 bludgeoning, DC 20'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
@ -16,14 +36,14 @@ automatic_abilities:
effect: The assassin vine causes vegetation within a 20-foot emanation to writhe
for 1 round, turning this area into difficult terrain. When a creature starts
its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
a 10-foot circumstance penalty to its Speeds until it leaves the area, and on
a critical failure it is also __immobilized__ for 1 round. A creature can attempt
to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Grasping Foliage
range: null
raw_description: '**Grasping Foliage [Reaction]** (__primal__, __transmutation__)
@ -31,15 +51,17 @@ automatic_abilities:
**Effect **The assassin vine causes vegetation within a 20-foot emanation to writhe
for 1 round, turning this area into difficult terrain. When a creature starts
its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes
a -10-foot circumstance penalty to its Speeds until it leaves the area, and on
a 10-foot circumstance penalty to its Speeds until it leaves the area, and on
a critical failure it is also __immobilized__ for 1 round. A creature can attempt
to __Escape__ to remove these effects. Assassin vines are immune to Grasping Foliage.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- primal
- transmutation
trigger: The assassin vine detects a creature within 20 feet via __tremorsense__
trigger: The assassin vine detects a creature within 20 feet via tremorsense;
description: 'The assassin vine is a carnivorous plant with a voracious appetite.
Rather than consuming creatures directly, it creates its own fertilizer by entangling
prey and squeezing the life from it. Once the plant has killed a creature, it pulls
@ -79,11 +101,8 @@ description: 'The assassin vine is a carnivorous plant with a voracious appetite
**__Recall Knowledge - Plant__ (__Nature__)**: DC 18'
hp: 68
hp_misc: null
immunities: null
items: null
languages: null
level: 3
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+6
@ -97,28 +116,7 @@ melee:
- reach 10 feet
name: Assassin Vine
perception: 10
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+4 bludgeoning, DC 20
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d8+4 bludgeoning, DC 20'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 10
fort_misc: null
@ -134,47 +132,48 @@ sense_abilities:
description: The assassin vine can __Hide__ in natural environments even if it doesn't
have cover.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Camouflage
range: null
raw_description: '**Camouflage** The assassin vine can __Hide__ in natural environments
even if it doesn''t have cover.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +10
- tremorsense 30 feet
- low-light vision
size: Large
skills:
- bonus: 9
misc: null
name: 'Athletics '
name: Athletics
- bonus: 9
misc: +11 in forests or grasslands
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 26
page_start: '26'
page_stop: null
speed:
- amount: 5
misc: null
type: Land
spell_lists: null
traits:
- N
- Large
- Mindless
- Plant
type: Creature
weaknesses:
- amount: 5
misc: null
type: fire
- amount: 5
misc: null
type: slashing

View File

@ -7,26 +7,104 @@ ability_mods:
wis_mod: 4
ac: 39
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The astradaemon draws out and consumes the soul of a living creature it
has grabbed. The creature must succeed at a DC 35 Fortitude save or instantly
die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status
bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was
15th level or higher. A victim slain in this way can be returned to life normally.
A creature that survives is temporarily immune for 1 minute.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** [One Action] (__divine__, __incapacitation__,
__necromancy__) **Requirements** The astradaemon hasn''t used an action with the
attack trait yet this turn. **Effect** The astradaemon draws out and consumes
the soul of a living creature it has grabbed. The creature must succeed at a DC
35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary
Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for
1 day if the victim was 15th level or higher. A victim slain in this way can be
returned to life normally. A creature that survives is temporarily immune for
1 minute.'
requirements: The astradaemon hasn't used an action with the attack trait yet this
turn.
saving_throw: null
stages: null
success: null
traits:
- divine
- incapacitation
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an astradaemon hits with its claw, jaws, or tail, it drains the
target's spiritual and vital essences. The target takes 2d10 negative energy damage
and the astradaemon regains an equal number of Hit Points. The target must succeed
at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target
was already drained or doomed, it instead increases both conditions' value by
1, to a maximum of 4.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Essence Drain
range: null
raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When
an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual
and vital essences. The target takes 2d10 negative energy damage and the astradaemon
regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude
save or become __doomed 1__ and __drained 1__. If the target was already drained
or doomed, it instead increases both conditions'' value by 1, to a maximum of
4.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
- negative
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. An astradaemon draws power from the souls of the recently
slain. If a Small or larger living creature dies within its aura, the astradaemon
gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls
for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability.
description: 'An astradaemon draws power from the souls of the recently slain. If
a Small or larger living creature dies within its aura, the astradaemon gains
5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1
round, unless the creature was slain by an astradaemon''s Devour Soul ability.
Incorporeal undead and living spirits traveling outside the body take 1d8 force
damage each round within the daemon's aura from the spiritual pressure as the
damage each round within the daemon''s aura from the spiritual pressure as the
astradaemon pulls in fragments of their soul.
**Displacement** (__divine__, __illusion__, __visual__) An astradaemon bends light,
appearing shifted from its true position, though still in the same space. Creatures
targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon
were hidden, even though it remains observed. Effects such as the Blind-Fight
feat and halfling''s keen eyes that apply on the flat check against hidden creatures
also apply against a displaced astradaemon.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Soul Siphon
range: null
range: 30 feet
raw_description: '**Soul Siphon** (__aura__, __divine__, __force__, __necromancy__)
30 feet. An astradaemon draws power from the souls of the recently slain. If a
Small or larger living creature dies within its aura, the astradaemon gains 5
@ -34,8 +112,18 @@ automatic_abilities:
unless the creature was slain by an astradaemon''s Devour Soul ability. Incorporeal
undead and living spirits traveling outside the body take 1d8 force damage each
round within the daemon''s aura from the spiritual pressure as the astradaemon
pulls in fragments of their soul.'
pulls in fragments of their soul.
**Displacement** (__divine__, __illusion__, __visual__) An astradaemon bends light,
appearing shifted from its true position, though still in the same space. Creatures
targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon
were hidden, even though it remains observed. Effects such as the Blind-Fight
feat and halfling''s keen eyes that apply on the flat check against hidden creatures
also apply against a displaced astradaemon.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
@ -43,35 +131,6 @@ automatic_abilities:
- force
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An astradaemon bends light, appearing shifted from its true position,
though still in the same space. Creatures targeting the astradaemon must attempt
a DC 11 flat check, as if the astradaemon were hidden, even though it remains
observed. Effects such as the Blind-Fight feat and halfling's keen eyes that apply
on the flat check against hidden creatures also apply against a displaced astradaemon.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Displacement
range: null
raw_description: '**Displacement** (__divine__, __illusion__, __visual__) An astradaemon
bends light, appearing shifted from its true position, though still in the same
space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as
if the astradaemon were hidden, even though it remains observed. Effects such
as the Blind-Fight feat and halfling''s keen eyes that apply on the flat check
against hidden creatures also apply against a displaced astradaemon.'
requirements: null
success: null
traits:
- divine
- illusion
- visual
trigger: null
description: 'These unnerving, almost reptilian daemons represent death by direct
assault against a soul or life-force—the same numbing death they bring with their
fell touch. Rarely seen on the Material Plane, astradaemons spend most of their
@ -98,21 +157,20 @@ hp_misc: null
immunities:
- death effects
- negative
items: null
languages:
- Common
- Daemonic
- telepathy 100 feet
level: 16
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d8+9
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: 1d6 evil
- formula: null
type: essence drain
- formula: null
@ -128,8 +186,10 @@ melee:
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: evil and Essence Drain
- formula: null
type: 1d6 evil
- formula: null
type: Essence Drain
to_hit: 32
traits:
- agile
@ -142,8 +202,10 @@ melee:
type: bludgeoning
name: tail
plus_damage:
- formula: 1d6
type: evil and Essence Drain
- formula: null
type: 1d6 evil
- formula: null
type: Essence Drain
to_hit: 32
traits:
- evil
@ -151,71 +213,7 @@ melee:
- reach 15 feet
name: Astradaemon
perception: 28
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The astradaemon hasn't used an action with the attack trait yet this turn.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** (__divine__, __incapacitation__, __necromancy__)
**Requirements** The astradaemon hasn''t used an action with the attack trait
yet this turn. **Effect** The astradaemon draws out and consumes the soul of a
living creature it has grabbed. The creature must succeed at a DC 35 Fortitude
save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points
and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if
the victim was 15th level or higher. A victim slain in this way can be returned
to life normally. A creature that survives is temporarily immune for 1 minute.'
requirements: null
success: null
traits:
- divine
- incapacitation
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an astradaemon hits with its claw, jaws, or tail, it drains the
target's spiritual and vital essences. The target takes 2d10 negative energy damage
and the astradaemon regains an equal number of Hit Points. The target must succeed
at a DC 37 Fortitude save or become __doomed 1__ and __drained 1__. If the target
was already drained or doomed, it instead increases both conditions' value by
1, to a maximum of 4.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Essence Drain
range: null
raw_description: '**Essence Drain** (__divine__, __necromancy__, __negative__) When
an astradaemon hits with its claw, jaws, or tail, it drains the target''s spiritual
and vital essences. The target takes 2d10 negative energy damage and the astradaemon
regains an equal number of Hit Points. The target must succeed at a DC 37 Fortitude
save or become __doomed 1__ and __drained 1__. If the target was already drained
or doomed, it instead increases both conditions'' value by 1, to a maximum of
4.'
requirements: null
success: null
traits:
- divine
- necromancy
- negative
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: good
ritual_lists: null
ranged_attacks: null
saves:
fort: 27
fort_misc: null
@ -224,9 +222,7 @@ saves:
ref_misc: null
will: 26
will_misc: null
sense_abilities: null
senses:
- Perception +28
- darkvision
- lifesense 30 feet
- true seeing
@ -234,77 +230,69 @@ size: Large
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 33
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 26
misc: null
name: 'Religion '
name: Religion
- bonus: 28
misc: null
name: 'Stealth '
name: Stealth
- bonus: 26
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary
page_start: 73
page_start: '73'
page_stop: null
speed:
- amount: 60
misc: null
type: Land
- amount: 60
misc: null
type: fly
spell_lists:
- dc: 37
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 8
- attack_bonus: null
cantrips: null
constants:
- level: 6
spells:
- frequency: null
name: discern location
requirement: null
- frequency: null
name: finger of death
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: x2
name: plane shift
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, good only
name: detect alignment
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
- misc: null
name: true seeing
requirement: null
to_hit: null
dc: 37
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: null
name: discern location
- misc: null
name: finger of death
- level: 7
spells:
- misc: x2
name: plane shift
- level: 5
spells:
- misc: null
name: dimension door
- level: 4
spells:
- misc: at will
name: dimension door
- level: 1
spells:
- misc: at will; good only
name: detect alignment
spells_source: Divine Innate Spells
traits:
- NE
- Large
- Daemon
- Fiend
type: Creature
weaknesses: null
weaknesses:
- amount: 15
misc: null
type: good

View File

@ -7,28 +7,78 @@ ability_mods:
wis_mod: 4
ac: 36
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon gains the effect of a __holy__ property rune while an astral
deva wields it.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Divine Armament
range: null
raw_description: '**Divine Armament** (__divine__, __evocation__) Any weapon gains
the effect of a __holy__ property rune while an astral deva wields it.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The astral deva makes a weapon Strike against the foe. On a success, the
foe must succeed at a DC 34 Fortitude save or become __stunned 1__. On a critical
failure, the foe is __stunned 2__ instead.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Stunning Strike
range: null
raw_description: '**Stunning Strike** [One Action] **Requirements** The astral
deva hit a foe earlier this turn with a weapon Strike. **Effect** The astral deva
makes a weapon Strike against the foe. On a success, the foe must succeed at a
DC 34 Fortitude save or become __stunned 1__. On a critical failure, the foe is
__stunned 2__ instead.'
requirements: The astral deva hit a foe earlier this turn with a weapon Strike.
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. Creatures in the astral deva's aura are protected from ambient
environmental damage from any plane, including severe and extreme heat and cold
as well as more exotic dangers. The astral deva is never flat-footed to creatures
within its aura.
description: Creatures in the astral deva's aura are protected from ambient environmental
damage from any plane, including severe and extreme heat and cold as well as more
exotic dangers. The astral deva is never flat-footed to creatures within its aura.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Traveler's Aura
range: null
range: 20 feet
raw_description: '**Traveler''s Aura** (__abjuration__, __aura__, __divine__) 20
feet. Creatures in the astral deva''s aura are protected from ambient environmental
damage from any plane, including severe and extreme heat and cold as well as more
exotic dangers. The astral deva is never flat-footed to creatures within its aura.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
@ -42,11 +92,11 @@ automatic_abilities:
the effect of __sanctuary__ (DC 32). If the deva breaks the __sanctuary__, the
effect returns if the deva ceases hostility for 10 minutes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Messenger's Amnesty
range: null
raw_description: '**Messenger''s Amnesty** (__abjuration__, __divine__) An astral
@ -54,6 +104,8 @@ automatic_abilities:
(DC 32). If the deva breaks the __sanctuary__, the effect returns if the deva
ceases hostility for 10 minutes.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
@ -83,7 +135,6 @@ description: 'Astral devas are the elite messengers and emissaries of the celest
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 32'
hp: 285
hp_misc: null
immunities: null
items:
- +2 striking warhammer
languages:
@ -92,15 +143,15 @@ languages:
- Infernal
- tongues
level: 14
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+22
type: bludgeoning
name: holy warhammer
plus_damage:
- formula: 1d6
type: good
- formula: null
type: 1d6 good
to_hit: 30
traits:
- good
@ -108,64 +159,7 @@ melee:
- shove
name: Astral Deva
perception: 26
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon gains the effect of a __holy__ property rune while an astral
deva wields it.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Divine Armament
range: null
raw_description: '**Divine Armament** (__divine__, __evocation__) Any weapon gains
the effect of a __holy__ property rune while an astral deva wields it.'
requirements: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The astral deva hit a foe earlier this turn with a weapon Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Stunning Strike
range: null
raw_description: '**Stunning Strike** **Requirements** The astral deva hit a foe
earlier this turn with a weapon Strike. **Effect** The astral deva makes a weapon
Strike against the foe. On a success, the foe must succeed at a DC 34 Fortitude
save or become __stunned 1__. On a critical failure, the foe is __stunned 2__
instead.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists:
- dc: 36
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: angelic messenger
requirement: null
to_hit: null
ranged_attacks: null
saves:
fort: 27
fort_misc: null
@ -174,99 +168,94 @@ saves:
ref_misc: null
will: 22
will_misc: null
sense_abilities: null
senses:
- Perception +26
- darkvision
size: Medium
skills:
- bonus: 24
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 26
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 28
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 24
misc: null
name: 'Religion '
source:
name: Religion
sources:
- abbr: Bestiary
page_start: 19
page_start: '19'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 75
misc: null
type: fly
spell_lists:
- dc: 36
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 7
- attack_bonus: 28
cantrips:
- level: 7
spells:
- frequency: null
name: blade barrier
requirement: null
- frequency: null
name: divine decree
requirement: null
- frequency: null
name: divine wrath
requirement: null
- frequency: null
name: heal
requirement: null
- frequency: null
name: remove curse
requirement: null
- frequency: null
name: remove disease
requirement: null
- frequency: null
name: remove fear
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: discern lies
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will, self only
name: invisibility
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, evil only
name: detect alignment
requirement: null
- heightened_level: 7
level: 0
spells:
- frequency: null
- misc: null
name: light
requirement: null
- heightened_level: 5
level: -1
constants:
- level: 5
spells:
- frequency: null
- misc: null
name: tongues
requirement: null
to_hit: 28
dc: 36
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: null
name: blade barrier
- misc: null
name: divine decree
- misc: null
name: divine wrath
- misc: null
name: heal
- misc: null
name: remove curse
- misc: null
name: remove disease
- misc: null
name: remove fear
- level: 4
spells:
- misc: at will
name: discern lies
- level: 2
spells:
- misc: at will, self only
name: invisibility
- level: 1
spells:
- misc: at will, evil only
name: detect alignment
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 36
focus_points: null
misc: null
spell_lists:
- level: 1
spells:
- misc: null
name: angelic messenger
spells_source: Divine Rituals
traits:
- NG
- Medium
- Angel
- Celestial
type: Creature
weaknesses:
- amount: 15
misc: null
type: evil

View File

@ -7,6 +7,76 @@ ability_mods:
wis_mod: 4
ac: 33
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: 6 rounds
name: Athach Venom
range: null
raw_description: '**Athach Venom** (__poison__) **Saving Throw** DC 32 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __enfeebled 1__;
**Stage 2** 2d6 poison damage and enfeebled 2; **Stage 3** 2d6 poison damage and
enfeebled 3'
requirements: null
saving_throw: DC 32 Fortitude
stages:
- effect: 2d6 poison damage and __enfeebled 1__
- effect: 2d6 poison damage and enfeebled 2
- effect: 2d6 poison damage and enfeebled 3
success: null
traits:
- poison
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The athach makes a claw Strike with no multiple attack penalty against the
creature it hit with its fist Strikes. This claw attack does not increase the
athach's multiple attack penalty.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Swift Claw
range: null
raw_description: '**Swift Claw** [Reaction] **Trigger **The athach hits a creature
with two fist Strikes; **Effect **The athach makes a claw Strike with no multiple
attack penalty against the creature it hit with its fist Strikes. This claw attack
does not increase the athach''s multiple attack penalty.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The athach hits a creature with two fist Strikes;
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Throw Rock
range: null
raw_description: '**__Throw Rock__** [One Action]'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
@ -20,11 +90,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -35,6 +105,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -44,15 +116,17 @@ automatic_abilities:
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Catch Rock
range: null
raw_description: '**__Catch Rock__ [Reaction]**'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -86,12 +160,10 @@ description: 'The towering and brutish giants known as athaches are reviled for
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 30'
hp: 250
hp_misc: null
immunities: null
items: null
languages:
- Jotun
level: 12
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+13
@ -122,70 +194,7 @@ melee:
- agile
name: Athach
perception: 22
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 32 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 2d6 poison damage and __enfeebled 1__; **Stage 2** 2d6 poison damage and enfeebled
2; **Stage 3** 2d6 poison damage and enfeebled 3'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Athach Venom
range: null
raw_description: '**Athach Venom** (__poison__) **Saving Throw** DC 32 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 2d6 poison damage and __enfeebled 1__;
**Stage 2** 2d6 poison damage and enfeebled 2; **Stage 3** 2d6 poison damage and
enfeebled 3'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The athach makes a claw Strike with no multiple attack penalty against the
creature it hit with its fist Strikes. This claw attack does not increase the
athach's multiple attack penalty.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swift Claw
range: null
raw_description: '**Swift Claw** [Reaction] **Trigger **The athach hits a creature
with two fist Strikes; **Effect **The athach makes a claw Strike with no multiple
attack penalty against the creature it hit with its fist Strikes. This claw attack
does not increase the athach''s multiple attack penalty.'
requirements: null
success: null
traits: null
trigger: The athach hits a creature with two fist Strikes
- action_cost: One Action
critical_failure: null
critical_success: null
description: ''
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Throw Rock
range: null
raw_description: '**__Throw Rock__** '
requirements: null
success: null
traits: null
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 3d8+13
@ -196,9 +205,6 @@ ranged:
traits:
- brutal
- range increment 120 feet
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 25
fort_misc: null
@ -207,32 +213,29 @@ saves:
ref_misc: null
will: 21
will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
size: Huge
skills:
- bonus: 25
misc: null
name: 'Athletics '
name: Athletics
- bonus: 21
misc: null
name: 'Intimidation '
source:
name: Intimidation
sources:
- abbr: Bestiary 2
page_start: 27
page_start: '27'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists: null
traits:
- CE
- Huge
- Giant
- Humanoid
type: Creature
weaknesses:
- amount: 10
misc: null
type: cold iron

View File

@ -7,26 +7,256 @@ ability_mods:
wis_mod: 4
ac: 21
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The attic whisperer siphons the breath from living creatures, sapping
their strength. A living creature hit by a jaws Strike must attempt a DC 21 Fortitude
save.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Steal Breath
range: null
raw_description: '**Steal Breath** (__curse__, __incapacitation__, __necromancy__,
__occult__) The attic whisperer siphons the breath from living creatures, sapping
their strength. A living creature hit by a jaws Strike must attempt a DC 21 Fortitude
save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- incapacitation
- necromancy
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: The target is unaffected.
description: The target is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The target is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is __enfeebled 1__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The target is __enfeebled 1__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: The target is __enfeebled 1__ for 1 round.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is enfeebled 1 for 24 hours and __fatigued__.
effect: null
failure: The target is enfeebled 1 for 24 hours and __fatigued__.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The target is enfeebled 1 for 24 hours and __fatigued__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The target is enfeebled 1 for 24 hours, is fatigued, and falls
__unconscious__.
critical_success: null
description: The target is enfeebled 1 for 24 hours, is fatigued, and falls __unconscious__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **The target is enfeebled 1 for 24 hours, is
fatigued, and falls __unconscious__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an attic whisperer hits a living creature with a bony hand Strike,
it tries to pull the victim's voice into its aura. The victim must attempt a DC
21 Will save.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Steal Voice
range: null
raw_description: '**Steal Voice** (__curse__, __necromancy__, __occult__) When an
attic whisperer hits a living creature with a bony hand Strike, it tries to pull
the victim''s voice into its aura. The victim must attempt a DC 21 Will save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- necromancy
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: The target is unaffected.
description: The target is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The target is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target's voice is weak for 1 minute. Anytime it attempts an action
with the __auditory__ trait, it must succeed at a DC 5 flat check or the action
is lost.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The target''s voice is weak for 1 minute. Anytime
it attempts an action with the __auditory__ trait, it must succeed at a DC 5 flat
check or the action is lost.'
requirements: null
saving_throw: null
stages: null
success: The target's voice is weak for 1 minute. Anytime it attempts an action
with the __auditory__ trait, it must succeed at a DC 5 flat check or the action
is lost.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target loses the ability to speak for 1 hour, until the curse is
removed, or until the attic whisperer is destroyed, whichever comes first. During
this time, the attic whisperer can perfectly mimic the target's voice, and the
target takes a 2 circumstance penalty to saving throws against that attic whisperer's
aura of sobs.
effect: null
failure: The target loses the ability to speak for 1 hour, until the curse is removed,
or until the attic whisperer is destroyed, whichever comes first. During this
time, the attic whisperer can perfectly mimic the target's voice, and the target
takes a 2 circumstance penalty to saving throws against that attic whisperer's
aura of sobs.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The target loses the ability to speak for 1 hour,
until the curse is removed, or until the attic whisperer is destroyed, whichever
comes first. During this time, the attic whisperer can perfectly mimic the target''s
voice, and the target takes a 2 circumstance penalty to saving throws against
that attic whisperer''s aura of sobs.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the effects lasts until the attic whisperer is
destroyed or the curse is removed.
critical_success: null
description: As failure, but the effects lasts until the attic whisperer is destroyed
or the curse is removed.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As failure, but the effects lasts until the
attic whisperer is destroyed or the curse is removed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 10 feet. An attic whisperer enshrouds itself in a tapestry of stolen
voices. Each living creature that enters or starts their turn in the aura must
succeed at a DC 19 Will save or the unnerving, bitter sobs render them distraught
and they become __stupefied 1__ for as long as they remain within the aura. A
creature that succeeds is temporarily immune for 1 hour. The attic whisperer can
activate or deactivate the aura with a single free action, which has the __concentrate__
description: An attic whisperer enshrouds itself in a tapestry of stolen voices.
Each living creature that enters or starts their turn in the aura must succeed
at a DC 19 Will save or the unnerving, bitter sobs render them distraught and
they become __stupefied 1__ for as long as they remain within the aura. A creature
that succeeds is temporarily immune for 1 hour. The attic whisperer can activate
or deactivate the aura with a single free action, which has the __concentrate__
trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Aura of Sobs
range: null
range: 10 feet
raw_description: '**Aura of Sobs** (__auditory__, __aura__, __emotion__, __enchantment__,
__mental__, __occult__) 10 feet. An attic whisperer enshrouds itself in a tapestry
of stolen voices. Each living creature that enters or starts their turn in the
@ -36,6 +266,8 @@ automatic_abilities:
can activate or deactivate the aura with a single free action, which has the __concentrate__
trait.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
@ -51,11 +283,11 @@ automatic_abilities:
description: null
effect: The attic whisperer attempts to counteract the __emotion__ effect, with
a counteract modifier of +13.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Whispered Despair
range: null
raw_description: '**Whispered Despair [Reaction]** **Trigger **A creature with an
@ -63,10 +295,12 @@ automatic_abilities:
**The attic whisperer attempts to counteract the __emotion__ effect, with a counteract
modifier of +13.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature with an active __emotion__ effect enters an attic whisperer's
aura of sobs**
trigger: A creature with an active emotion effect enters an attic whisperer's aura
of sobs
description: 'Beware the haunting sobs of the attic whisperer, for they carry the
pained wrath of an abandoned child who perished due to the neglect or absence of
their caretakers. Animated by loneliness, the embittered spirit binds itself to
@ -93,21 +327,20 @@ description: 'Beware the haunting sobs of the attic whisperer, for they carry th
hp: 60
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
items: null
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
languages:
- Common
- Necril
level: 4
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8
type: piercing
formula: null
type: 2d8 piercing
name: jaws
plus_damage:
- formula: null
@ -117,81 +350,19 @@ melee:
- agile
- finesse
- action_cost: One Action
damage: null
name: bony hand (agile
plus_damage: null
to_hit: 13<
traits: null
damage:
formula: null
type: 2d10 negative
name: bony hand
plus_damage:
- formula: null
type: steal voice
to_hit: 13
traits:
- agile
name: Attic Whisperer
perception: 10
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: The target is unaffected.
description: "The attic whisperer siphons the breath from living creatures, sapping\
\ their strength. A living creature hit by a jaws Strike must attempt a DC 21\
\ Fortitude save. \n\n"
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Steal Breath
range: null
raw_description: "**Steal Breath** (__curse__, __incapacitation__, __necromancy__,\
\ __occult__) The attic whisperer siphons the breath from living creatures, sapping\
\ their strength. A living creature hit by a jaws Strike must attempt a DC 21\
\ Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n**Success\
\ **The target is __enfeebled 1__ for 1 round. \n\n**Failure **The target is enfeebled\
\ 1 for 24 hours and __fatigued__. \n\n**Critical Failure **The target is enfeebled\
\ 1 for 24 hours, is fatigued, and falls __unconscious__."
requirements: null
success: null
traits:
- curse
- incapacitation
- necromancy
- occult
trigger: null
- action_cost: None
critical_failure: As failure, but the effects lasts until the attic whisperer is
destroyed or the curse is removed.
critical_success: The target is unaffected.
description: "When an attic whisperer hits a living creature with a bony hand Strike,\
\ it tries to pull the victim's voice into its aura. The victim must attempt a\
\ DC 21 Will save. \n\n"
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Steal Voice
range: null
raw_description: "**Steal Voice** (__curse__, __necromancy__, __occult__) When an\
\ attic whisperer hits a living creature with a bony hand Strike, it tries to\
\ pull the victim's voice into its aura. The victim must attempt a DC 21 Will\
\ save. \n\n**Critical Success** The target is unaffected. \n\n**Success **The\
\ target's voice is weak for 1 minute. Anytime it attempts an action with the\
\ __auditory__ trait, it must succeed at a DC 5 flat check or the action is lost.\
\ \n\n**Failure **The target loses the ability to speak for 1 hour, until the\
\ curse is removed, or until the attic whisperer is destroyed, whichever comes\
\ first. During this time, the attic whisperer can perfectly mimic the target's\
\ voice, and the target takes a -2 circumstance penalty to saving throws against\
\ that attic whisperer's aura of sobs. \n\n**Critical Failure** As failure, but\
\ the effects lasts until the attic whisperer is destroyed or the curse is removed."
requirements: null
success: null
traits:
- curse
- necromancy
- occult
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 8
fort_misc: null
@ -200,32 +371,27 @@ saves:
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +10
- darkvision
size: Small
skills:
- bonus: 11
misc: null
name: 'Deception '
name: Deception
- bonus: 10
misc: null
name: 'Society '
name: Society
- bonus: 13
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 28
page_start: '28'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- NE
- Small
- Undead
type: Creature
weaknesses: null

View File

@ -7,6 +7,193 @@ ability_mods:
wis_mod: 5
ac: 36
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The augnagar's writhing limbs and flesh seethe and squirm in a disorienting
and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will
save, after which they are temporarily immune to further Confusing Displays for
1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Confusing Display
range: null
raw_description: '**Confusing Display** [Two Actions] (__concentrate__, __emotion__,
__enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__)
The augnagar''s writhing limbs and flesh seethe and squirm in a disorienting and
unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34 Will
save, after which they are temporarily immune to further Confusing Displays for
1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- emotion
- enchantment
- fear
- incapacitation
- mental
- occult
- visual
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __stupefied 1__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The creature is __stupefied 1__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: The creature is __stupefied 1__ for 1 round.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is stupefied 1 and __confused__ for 1 minute.
effect: null
failure: The creature is stupefied 1 and __confused__ for 1 minute.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** The creature is stupefied 1 and __confused__ for 1
minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the creature can't attempt a flat check to recover
from confusion whenever it takes damage from an attack or spell.
critical_success: null
description: As failure, but the creature can't attempt a flat check to recover
from confusion whenever it takes damage from an attack or spell.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As failure, but the creature can''t attempt
a flat check to recover from confusion whenever it takes damage from an attack
or spell.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The augnagar inhales sharply, drawing life force out of creatures in a 50-foot
cone. Creatures in the area take 14d6 negative damage (DC 34 basic Fortitude save,
and the creature is __fatigued__ on a failure). The augnagar becomes __quickened__
for 1 round on its next turn, and it can use the extra action only to Stride or
Strike.
failure: null
frequency: once per day
full_description: null
generic_description: null
maximum_duration: null
name: Inhale Vitality
range: null
raw_description: '**Inhale Vitality** [Two Actions] (__necromancy__, __occult__)
**Frequency** once per day; **Effect** The augnagar inhales sharply, drawing life
force out of creatures in a 50-foot cone. Creatures in the area take 14d6 negative
damage (DC 34 basic Fortitude save, and the creature is __fatigued__ on a failure).
The augnagar becomes __quickened__ for 1 round on its next turn, and it can use
the extra action only to Stride or Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- necromancy
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day);
**Stage 2** drained 2 and the creature displays hideous, festering wounds exuding
a horrific stench. Any creature within 30 feet of the victim must succeed at a
DC 34 Fortitude save or become __sickened 1__ (plus __slowed 1__ on a critical
failure, for as long as it''s sickened). While within the aura, affected creatures
take a 2 circumstance penalty to saves against __disease__ and to recover from
the sickened condition. A creature that succeeds at its save is temporarily immune
for 1 minute. The victim of the disease doesn''t roll a save, but takes the failure
effects automatically and can''t reduce its sickened value below 1 (1 day).'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rotting Curse
range: null
raw_description: '**Rotting Curse** (__curse__, __disease__, __necromancy__, __occult__)
**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day); **Stage 2**
drained 2 and the creature displays hideous, festering wounds exuding a horrific
stench. Any creature within 30 feet of the victim must succeed at a DC 34 Fortitude
save or become __sickened 1__ (plus __slowed 1__ on a critical failure, for as
long as it''s sickened). While within the aura, affected creatures take a 2 circumstance
penalty to saves against __disease__ and to recover from the sickened condition.
A creature that succeeds at its save is temporarily immune for 1 minute. The victim
of the disease doesn''t roll a save, but takes the failure effects automatically
and can''t reduce its sickened value below 1 (1 day).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- curse
- disease
- necromancy
- occult
trigger: null
alignment: CE
automatic_abilities: null
description: 'The brutish and gluttonous augnagar live to feast— preferably on rotten
@ -22,24 +209,23 @@ description: 'The brutish and gluttonous augnagar live to feast— preferably on
hp: 225
hp_misc: null
immunities:
- controlled
- fear
items: null
- <a style="text-decoration:underline" href="Conditions.aspx?ID=6">controlled</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=68">fear</a>
languages:
- Abyssal
- telepathy 100 feet
level: 14
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+14
type: piercing
name: bite
plus_damage:
- formula: 4d6
type: persistent bleed
- formula: 1d6
type: chaotic
- formula: null
type: 4d6 persistent bleed
- formula: null
type: 1d6 chaotic
- formula: null
type: rotting curse
to_hit: 28
@ -53,8 +239,10 @@ melee:
type: slashing
name: sting
plus_damage:
- formula: 4d6
type: persistent bleed and 1d6 chaotic
- formula: null
type: 4d6 persistent bleed
- formula: null
type: 1d6 chaotic
to_hit: 28
traits:
- agile
@ -64,119 +252,15 @@ melee:
- reach 15 feet
name: Augnagar
perception: 27
proactive_abilities:
- action_cost: Two Actions
critical_failure: As failure, but the creature can't attempt a flat check to recover
from confusion whenever it takes damage from an attack or spell.
critical_success: The creature is unaffected.
description: "The augnagar's writhing limbs and flesh seethe and squirm in a disorienting\
\ and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34\
\ Will save, after which they are temporarily immune to further Confusing Displays\
\ for 1 minute. \n\n"
effect: null
effects: null
failure: The creature is stupefied 1 and confused for 1 minute.
frequency: null
full_description: null
generic_description: null
name: Confusing Display
range: null
raw_description: "**Confusing Display** [Two Actions] (__concentrate__, __emotion__,\
\ __enchantment__, __fear__, __incapacitation__, __mental__, __occult__, __visual__)\
\ The augnagar's writhing limbs and flesh seethe and squirm in a disorienting\
\ and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 34\
\ Will save, after which they are temporarily immune to further Confusing Displays\
\ for 1 minute. \n\n**Critical Success** The creature is unaffected. \n\n**Success**\
\ The creature is __stupefied 1__ for 1 round. \n\n**Failure** The creature is\
\ stupefied 1 and __confused__ for 1 minute. \n\n**Critical Failure** As failure,\
\ but the creature can't attempt a flat check to recover from confusion whenever\
\ it takes damage from an attack or spell."
requirements: null
success: The creature is stupefied 1 for 1 round.
traits:
- concentrate
- emotion
- enchantment
- fear
- incapacitation
- mental
- occult
- visual
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The augnagar inhales sharply, drawing life force out of creatures in a 50-foot
cone. Creatures in the area take 14d6 negative damage (DC 34 basic Fortitude save,
and the creature is __fatigued__ on a failure). The augnagar becomes __quickened__
for 1 round on its next turn, and it can use the extra action only to Stride or
Strike.
effects: null
failure: null
frequency: once per day
full_description: null
generic_description: null
name: Inhale Vitality
range: null
raw_description: '**Inhale Vitality** [Two Actions] (__necromancy__, __occult__)
**Frequency** once per day; **Effect** The augnagar inhales sharply, drawing life
force out of creatures in a 50-foot cone. Creatures in the area take 14d6 negative
damage (DC 34 basic Fortitude save, and the creature is __fatigued__ on a failure).
The augnagar becomes __quickened__ for 1 round on its next turn, and it can use
the extra action only to Stride or Strike.'
requirements: null
success: null
traits:
- necromancy
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day);
**Stage 2** drained 2 and the creature displays hideous, festering wounds exuding
a horrific stench. Any creature within 30 feet of the victim must succeed at a
DC 34 Fortitude save or become __sickened 1__ (plus __slowed 1__ on a critical
failure, for as long as it''s sickened). While within the aura, affected creatures
take a -2 circumstance penalty to saves against __disease__ and to recover from
the sickened condition. A creature that succeeds at its save is temporarily immune
for 1 minute. The victim of the disease doesn''t roll a save, but takes the failure
effects automatically and can''t reduce its sickened value below 1 (1 day).'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rotting Curse
range: null
raw_description: '**Rotting Curse** (__curse__, __disease__, __necromancy__, __occult__)
**Saving Throw** DC 34 Fortitude; **Stage 1** __drained 1__ (1 day); **Stage 2**
drained 2 and the creature displays hideous, festering wounds exuding a horrific
stench. Any creature within 30 feet of the victim must succeed at a DC 34 Fortitude
save or become __sickened 1__ (plus __slowed 1__ on a critical failure, for as
long as it''s sickened). While within the aura, affected creatures take a -2 circumstance
penalty to saves against __disease__ and to recover from the sickened condition.
A creature that succeeds at its save is temporarily immune for 1 minute. The victim
of the disease doesn''t roll a save, but takes the failure effects automatically
and can''t reduce its sickened value below 1 (1 day).'
requirements: null
success: null
traits:
- curse
- disease
- necromancy
- occult
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 15
misc: null
type: mental
- amount: 15
type: physical (except cold iron)
ritual_lists: null
misc: except cold iron
type: physical
saves:
fort: 28
fort_misc: null
@ -185,9 +269,7 @@ saves:
ref_misc: null
will: 25
will_misc: null
sense_abilities: null
senses:
- Perception +27
- greater darkvision
- scent (imprecise) 30 feet
- true seeing
@ -195,49 +277,48 @@ size: Huge
skills:
- bonus: 27
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 28
misc: null
name: 'Athletics '
name: Athletics
- bonus: 26
misc: null
name: 'Intimidation '
source:
name: Intimidation
sources:
- abbr: Bestiary 2
page_start: 216
page_start: '216'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 40
misc: null
type: climb
- amount: 40
misc: null
type: fly
spell_lists:
- dc: 31
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 5
- attack_bonus: null
cantrips: null
constants:
- level: 7
spells:
- frequency: ×3
name: dimension door
requirement: null
- heightened_level: 7
level: -1
spells:
- frequency: null
- misc: null
name: true seeing
requirement: null
to_hit: null
dc: 31
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: ×3
name: dimension door
spells_source: Occult Innate Spells
traits:
- Uncommon
- CE
- Huge
- Fiend
- Qlippoth
type: Creature
weaknesses:
- amount: 15
misc: null
type: lawful

View File

@ -7,27 +7,87 @@ ability_mods:
wis_mod: 1
ac: 17
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The augur stares at a creature they can see within 30 feet. The target
must immediately attempt a Will save against Feel the Blades. After attempting
this save, the creature is then temporarily immune until the start of the augur's
next turn.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Focus Gaze
range: null
raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__,
__fear__, __mental__, __visual__) The augur stares at a creature they can see
within 30 feet. The target must immediately attempt a Will save against Feel the
Blades. After attempting this save, the creature is then temporarily immune until
the start of the augur''s next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- enchantment
- fear
- mental
- visual
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The augur Flies or Strides, whirling as they move. The augur deals
the damage of their blade Strike to each creature whose space they enter (DC 16
basic Reflex save). Each creature is affected only once, even if the augur moves
through its space multiple times.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Whirling Slice
range: null
raw_description: '**Whirling Slice** [Two Actions] The augur Flies or Strides,
whirling as they move. The augur deals the damage of their blade Strike to each
creature whose space they enter (DC 16 basic Reflex save). Each creature is affected
only once, even if the augur moves through its space multiple times.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. When a creature ends its turn in the aura, it feels the sharp
barbs of the augur's blades on its skin. The creature must succeed at a DC 17
Will save or become __frightened 1__ (frightened 2 on a critical failure).
description: When a creature ends its turn in the aura, it feels the sharp barbs
of the augur's blades on its skin. The creature must succeed at a DC 17 Will save
or become __frightened 1__ (frightened 2 on a critical failure).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Feel the Blades
range: null
range: 30 feet
raw_description: '**Feel the Blades** (__aura__, __divine__, __enchantment__, __fear__,
__mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it
feels the sharp barbs of the augur''s blades on its skin. The creature must succeed
at a DC 17 Will save or become __frightened 1__ (frightened 2 on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
@ -48,25 +108,24 @@ description: 'These spherical knots of sinewy muscle, serrated blades, and blood
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
hp: 14
hp_misc: regeneration 2 (deactivated by good or silver
hp_misc: regeneration 2 (deactivated by good or silver)
immunities:
- cold
items: null
languages:
- Common
- Infernal
- Shadowtongue
- (can't speak any language)
level: 1
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d4-1
type: slashing
formula: null
type: 1d41 slashing
name: blade
plus_damage:
- formula: 1d4
type: persistent bleed
- formula: null
type: 1d4 persistent bleed
to_hit: 8
traits:
- agile
@ -76,68 +135,7 @@ melee:
- versatile P
name: Augur
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The augur stares at a creature they can see within 30 feet. The target
must immediately attempt a Will save against Feel the Blades. After attempting
this save, the creature is then temporarily immune until the start of the augur's
next turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Focus Gaze
range: null
raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__,
__fear__, __mental__, __visual__) The augur stares at a creature they can see
within 30 feet. The target must immediately attempt a Will save against Feel the
Blades. After attempting this save, the creature is then temporarily immune until
the start of the augur''s next turn.'
requirements: null
success: null
traits:
- concentrate
- divine
- enchantment
- fear
- mental
- visual
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The augur Flies or Strides, whirling as they move. The augur deals
the damage of their blade Strike to each creature whose space they enter (DC 16
basic Reflex save). Each creature is affected only once, even if the augur moves
through its space multiple times.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Whirling Slice
range: null
raw_description: '**Whirling Slice** [Two Actions] The augur Flies or Strides,
whirling as they move. The augur deals the damage of their blade Strike to each
creature whose space they enter (DC 16 basic Reflex save). Each creature is affected
only once, even if the augur moves through its space multiple times.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: good
- amount: 5
type: silver
ritual_lists: null
ranged_attacks: null
saves:
fort: 4
fort_misc: null
@ -154,89 +152,90 @@ sense_abilities:
the __doomed__, __dying__, and __wounded__ conditions, as well as the value of
those conditions.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Painsight
range: null
raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically
knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__
conditions, as well as the value of those conditions.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- divine
trigger: null
senses:
- Perception +8
- greater darkvision
- painsight
size: Tiny
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 6
misc: null
name: 'Deception '
name: Deception
- bonus: 7
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 4
misc: null
name: 'Religion '
name: Religion
- bonus: 8
misc: null
name: 'Stealth '
name: Stealth
- bonus: 7
misc: null
name: 'Torture Lore '
source:
name: Torture Lore
sources:
- abbr: Bestiary 2
page_start: 280
page_start: '82'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists:
- dc: 17
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
- attack_bonus: null
cantrips:
- level: 1
spells:
- frequency: once per week
name: read omens
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: ×2
name: augury
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: ×3
name: harm
requirement: null
- heightened_level: 1
level: 0
spells:
- frequency: null
- misc: null
name: mage hand
requirement: null
to_hit: null
constants: null
dc: 17
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: once per week
name: read omens
- level: 2
spells:
- misc: ×2
name: augury
- level: 1
spells:
- misc: ×3
name: harm
spells_source: Divine Innate Spells
traits:
- LE
- Tiny
- Fiend
- Velstrac
type: Creature
weaknesses: null
weaknesses:
- amount: 5
misc: null
type: good
- amount: 5
misc: null
type: silver

View File

@ -7,6 +7,81 @@ ability_mods:
wis_mod: 3
ac: 28
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When an aurumvorax scores a critical hit, the target takes 1d6 __persistent
bleed damage__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Bleeding Critical
range: null
raw_description: '**Bleeding Critical** When an aurumvorax scores a critical hit,
the target takes 1d6 __persistent bleed damage__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aurumvorax makes a jaws Strike against a creature it has grabbed.
If the attack hits, the target is knocked __prone__ if it is Medium or smaller.
In addition, if the target is wearing armor with Hardness 10 or lower, the armor
becomes __broken__. If this Strike breaks a creature's armor or damages a creature
that is unarmored or wearing broken armor, the target also takes 1d6 __persistent
bleed damage__. This Strike doesn't further damage armor that's already broken.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Gnaw Metal
range: null
raw_description: '**Gnaw Metal** [One Action] The aurumvorax makes a jaws Strike
against a creature it has grabbed. If the attack hits, the target is knocked __prone__
if it is Medium or smaller. In addition, if the target is wearing armor with Hardness
10 or lower, the armor becomes __broken__. If this Strike breaks a creature''s
armor or damages a creature that is unarmored or wearing broken armor, the target
also takes 1d6 __persistent bleed damage__. This Strike doesn''t further damage
armor that''s already broken.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The aurumvorax makes four claw Strikes against a creature it has grabbed.
Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple
attack penalty increases with each attack.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rapid Rake
range: null
raw_description: '**Rapid Rake** [Two Actions] The aurumvorax makes four claw Strikes
against a creature it has grabbed. Each attack counts toward the aurumvorax''s
multiple attack penalty, and the multiple attack penalty increases with each attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
@ -16,17 +91,19 @@ automatic_abilities:
DC against __Shove__ and __Trip__ attempts, and to its __Athletics__ DC against
attempts to escape its __Grab__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Tenacious Stance
range: null
raw_description: '**Tenacious Stance** An aurumvorax gains a +4 circumstance bonus
to its Fortitude or Reflex DC against __Shove__ and __Trip__ attempts, and to
its __Athletics__ DC against attempts to escape its __Grab__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -34,23 +111,21 @@ automatic_abilities:
critical_failure: null
critical_success: null
description: null
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
value increases by 1. When it is wounded 3, it can no longer use this ability.
effects: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
its wounded value increases by 1. When it is wounded 3, it can no longer use this
ability.'
raw_description: '**__Ferocity__ [Reaction]**'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The monster is reduced to 0 HP.
trigger: null
description: 'Aurumvoraxes are highly aggressive and territorial predators that sprint
on eight legs, using their terrific strength and iron-hard claws to dig through
solid stone. A typical aurumvorax is only 3 feet long but weighs more than 200 pounds,
@ -76,11 +151,8 @@ description: 'Aurumvoraxes are highly aggressive and territorial predators that
**__Recall Knowledge - Animal__ (__Nature__)**: DC 26'
hp: 170
hp_misc: null
immunities: null
items: null
languages: null
level: 9
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+12
@ -104,81 +176,7 @@ melee:
- agile
name: Aurumvorax
perception: 18
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When an aurumvorax scores a critical hit, the target takes 1d6 __persistent
bleed damage__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bleeding Critical
range: null
raw_description: '**Bleeding Critical** When an aurumvorax scores a critical hit,
the target takes 1d6 __persistent bleed damage__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The aurumvorax makes a jaws Strike against a creature it has grabbed.
If the attack hits, the target is knocked __prone__ if it is Medium or smaller.
In addition, if the target is wearing armor with Hardness 10 or lower, the armor
becomes __broken__. If this Strike breaks a creature's armor or damages a creature
that is unarmored or wearing broken armor, the target also takes 1d6 __persistent
bleed damage__. This Strike doesn't further damage armor that's already broken.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Gnaw Metal
range: null
raw_description: '**Gnaw Metal** The aurumvorax makes a jaws Strike against a
creature it has grabbed. If the attack hits, the target is knocked __prone__ if
it is Medium or smaller. In addition, if the target is wearing armor with Hardness
10 or lower, the armor becomes __broken__. If this Strike breaks a creature''s
armor or damages a creature that is unarmored or wearing broken armor, the target
also takes 1d6 __persistent bleed damage__. This Strike doesn''t further damage
armor that''s already broken.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The aurumvorax makes four claw Strikes against a creature it has grabbed.
Each attack counts toward the aurumvorax's multiple attack penalty, and the multiple
attack penalty increases with each attack.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rapid Rake
range: null
raw_description: '**Rapid Rake** [Two Actions] The aurumvorax makes four claw Strikes
against a creature it has grabbed. Each attack counts toward the aurumvorax''s
multiple attack penalty, and the multiple attack penalty increases with each attack.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
ranged_attacks: null
saves:
fort: 19
fort_misc: null
@ -187,32 +185,28 @@ saves:
ref_misc: null
will: 16
will_misc: null
sense_abilities: null
senses:
- Perception +18
- darkvision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 20
misc: +6 to Swim
name: 'Athletics '
name: Athletics
- bonus: 18
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 29
page_start: '29'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 10
misc: null
type: burrow
spell_lists: null
traits:
- N
- Small
- Animal
type: Creature
weaknesses: null

View File

@ -7,6 +7,7 @@ ability_mods:
wis_mod: 3
ac: 22
ac_special: null
active_abilities: null
alignment: N
automatic_abilities:
- action_cost: None
@ -14,16 +15,18 @@ automatic_abilities:
critical_success: null
description: An awakened tree takes 5 additional damage from axes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Axe Vulnerability
range: null
raw_description: '**Axe Vulnerability** An awakened tree takes 5 additional damage
from axes.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -40,13 +43,11 @@ description: 'Arboreal regents and other wielders of powerful primal magic grant
**__Recall Knowledge - Plant__ (__Nature__)**: DC 22'
hp: 100
hp_misc: null
immunities: null
items: null
languages:
- Arboreal
- (can't speak any language)
level: 6
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+6
@ -67,15 +68,14 @@ melee:
- trip
name: Awakened Tree
perception: 13
proactive_abilities: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: bludgeoning
- amount: 5
misc: null
type: piercing
ritual_lists: null
saves:
fort: 16
fort_misc: null
@ -84,33 +84,31 @@ saves:
ref_misc: null
will: 13
will_misc: null
sense_abilities: null
senses:
- Perception +13
- low-light vision
size: Huge
skills:
- bonus: 14
misc: null
name: 'Athletics '
name: Athletics
- bonus: 9
misc: +14 in forests
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 25
page_start: '25'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- N
- Huge
- Plant
type: Creature
weaknesses:
- amount: null
misc: null
type: axe vulnerability
- amount: 10
misc: null
type: fire

View File

@ -7,6 +7,37 @@ ability_mods:
wis_mod: 5
ac: 26
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The axiomite shifts between its humanoid form and that of a cloud of
crystalline dust in which strange symbols and equations flash. In this form it
gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly
to __gaseous form__. It can cast spells, but it can't make melee or ranged attacks
in this state. It can return to its humanoid form by using this action while in
crystalline dust form.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Crystalline Dust Form
range: null
raw_description: '**Crystalline Dust Form** [One Action] (__polymorph__) The axiomite
shifts between its humanoid form and that of a cloud of crystalline dust in which
strange symbols and equations flash. In this form it gains a fly Speed of 40 feet
and can fit through even tiny apertures, similarly to __gaseous form__. It can
cast spells, but it can''t make melee or ranged attacks in this state. It can
return to its humanoid form by using this action while in crystalline dust form.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- polymorph
trigger: null
alignment: LN
automatic_abilities: null
description: 'According to the axiomites, their kind rose from the raw mathematical
@ -58,15 +89,15 @@ languages:
- Infernal
- Utopian
level: 8
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+11
type: bludgeoning
name: warhammer
plus_damage:
- formula: 1d6
type: lawful
- formula: null
type: 1d6 lawful
to_hit: 20
traits:
- lawful
@ -78,8 +109,8 @@ melee:
type: bludgeoning
name: fist
plus_damage:
- formula: 1d6
type: lawful
- formula: null
type: 1d6 lawful
to_hit: 17
traits:
- agile
@ -87,43 +118,14 @@ melee:
- magical
name: Axiomite
perception: 19
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The axiomite shifts between its humanoid form and that of a cloud of
crystalline dust in which strange symbols and equations flash. In this form it
gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly
to __gaseous form__. It can cast spells, but it can't make melee or ranged attacks
in this state. It can return to its humanoid form by using this action while in
crystalline dust form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Crystalline Dust Form
range: null
raw_description: '**Crystalline Dust Form** (__polymorph__) The axiomite shifts
between its humanoid form and that of a cloud of crystalline dust in which strange
symbols and equations flash. In this form it gains a fly Speed of 40 feet and
can fit through even tiny apertures, similarly to __gaseous form__. It can cast
spells, but it can''t make melee or ranged attacks in this state. It can return
to its humanoid form by using this action while in crystalline dust form.'
requirements: null
success: null
traits:
- polymorph
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 10
misc: null
type: electricity
- amount: 10
misc: null
type: mental
ritual_lists: null
saves:
fort: 13
fort_misc: null
@ -132,94 +134,79 @@ saves:
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +19
- darkvision
size: Medium
skills:
- bonus: 16
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 17
misc: null
name: 'Axis Lore '
name: Axis Lore
- bonus: 21
misc: null
name: 'Crafting '
name: Crafting
- bonus: 15
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 17
misc: null
name: 'Occultism '
name: Occultism
- bonus: 17
misc: null
name: 'Religion '
source:
name: Religion
sources:
- abbr: Bestiary
page_start: 9
page_start: '9'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- dc: 27
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 5
- attack_bonus: 17
cantrips:
- level: 4
spells:
- frequency: null
name: telekinetic haul
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: null
name: dispel magic
requirement: null
- frequency: lawful
name: divine wrath
requirement: null
- frequency: x3
name: lightning bolt
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: x3
name: haste
requirement: null
- frequency: null
name: paralyze
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: telekinetic maneuver
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will
name: true strike
requirement: null
- heightened_level: 4
level: 0
spells:
- frequency: null
- misc: null
name: telekinetic projectile
requirement: null
to_hit: 17
constants: null
dc: 27
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: null
name: telekinetic haul
- level: 4
spells:
- misc: null
name: dispel magic
- misc: lawful
name: divine wrath
- misc: x3
name: lightning bolt
- level: 3
spells:
- misc: x3
name: haste
- misc: null
name: paralyze
- level: 2
spells:
- misc: null
name: telekinetic maneuver
- level: 1
spells:
- misc: at will
name: true strike
spells_source: Divine Innate Spells
traits:
- LN
- Medium
- Aeon
- Monitor
type: Creature
weaknesses:
- amount: 10
misc: null
type: chaotic

View File

@ -7,53 +7,159 @@ ability_mods:
wis_mod: -1
ac: 35
ac_special: null
alignment: N
automatic_abilities:
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The azure worm recovers from the paralyzed, slowed, and stunned conditions
at the end of its turn. It's also immune to penalties to its Speeds and the immobilized
condition, and it ignores difficult terrain and greater difficult terrain.
description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage
1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and
clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Inexorable
maximum_duration: null
name: Azure Worm Venom
range: null
raw_description: '**Inexorable** The azure worm recovers from the paralyzed, slowed,
and stunned conditions at the end of its turn. It''s also immune to penalties
to its Speeds and the immobilized condition, and it ignores difficult terrain
and greater difficult terrain.'
raw_description: '**Azure Worm Venom** (__poison__) **Saving Throw** DC 37 Fortitude,
**Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and clumsy 2 (1 round);
**Stage 2** 4d6 poison damage and clumsy 2 (1 round); **Stage 3** 6d6 poison damage
and clumsy 2 (1 round)'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The azure worm Swims up to its swim Speed, then Leaps vertically out
of the water up to 30 feet, making a Strike against a creature at the apex of
the jump (this lets it attack a creature within 45 feet of the water's surface).
After the Strike, the worm splashes back down. It can use Improved Grab on this
Strike and follow it up with Fast Swallow.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breach
range: null
raw_description: '**Breach** [Two Actions] The azure worm Swims up to its swim
Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against
a creature at the apex of the jump (this lets it attack a creature within 45 feet
of the water''s surface). After the Strike, the worm splashes back down. It can
use Improved Grab on this Strike and follow it up with Fast Swallow.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The worm uses Swallow Whole.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Fast Swallow
range: null
raw_description: '**Fast Swallow** [Reaction] **Trigger** The worm Grabs a creature.
**Effect** The worm uses Swallow Whole.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The worm Grabs a creature.
- action_cost: One Action
critical_failure: null
critical_success: null
description: Huge, 3d8+10 bludgeoning, Rupture 27
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Swallow Whole
range: null
raw_description: '**Swallow Whole** [One Action] Huge, 3d8+10 bludgeoning, Rupture
27'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The worm makes a Strike once against each creature in its reach. It
can Strike up to once with its jaws, up to once with its stinger, and any number
of times with its body. Each attack counts toward the worm's multiple attack penalty,
but the multiple attack penalty doesn't increase until after it makes all the
attacks.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Thrash
range: null
raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against
each creature in its reach. It can Strike up to once with its jaws, up to once
with its stinger, and any number of times with its body. Each attack counts toward
the worm''s multiple attack penalty, but the multiple attack penalty doesn''t
increase until after it makes all the attacks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The azure worm negates the triggering condition or effect. Effects from
artifacts, deities, or a similarly powerful source can't be avoided in this way.
effects: null
failure: null
frequency: once per day
full_description: null
generic_description: null
name: Shake It Off
maximum_duration: null
name: Inexorable
range: null
raw_description: '**Shake It Off** [Reaction] **Frequency** once per day; **Trigger**
The azure worm would be affected by a condition or adverse effect (such as __baleful
polymorph__). **Effect** The azure worm negates the triggering condition or effect.
Effects from artifacts, deities, or a similarly powerful source can''t be avoided
in this way.'
raw_description: '**Inexorable** The azure worm recovers from the paralyzed, slowed,
and stunned conditions at the end of its turn. It''s also immune to penalties
to its Speeds and the immobilized condition, and it ignores difficult terrain
and greater difficult terrain.
**Shake It Off** [Reaction] **Frequency** once per day; **Trigger** The azure
worm would be affected by a condition or adverse effect (such as __baleful polymorph__).
**Effect** The azure worm negates the triggering condition or effect. Effects
from artifacts, deities, or a similarly powerful source can''t be avoided in this
way.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The azure worm would be affected by a condition or adverse effect (such
as __baleful polymorph__).
as baleful polymorph).
description: 'The azure worm is a deep-blue creature that is more at home in flooded
tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to lie
in wait within the walls, door, or even ceiling of flooded caverns, ready to spring
@ -70,11 +176,8 @@ description: 'The azure worm is a deep-blue creature that is more at home in flo
**__Recall Knowledge - Animal__ (__Nature__)**: DC 36'
hp: 320
hp_misc: null
immunities: null
items: null
languages: null
level: 15
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+16
@ -111,121 +214,8 @@ melee:
- reach 15 feet
name: Azure Worm
perception: 22
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage
1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and
clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Azure Worm Venom
range: null
raw_description: '**Azure Worm Venom** (__poison__) **Saving Throw** DC 37 Fortitude,
**Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and clumsy 2 (1 round);
**Stage 2** 4d6 poison damage and clumsy 2 (1 round); **Stage 3** 6d6 poison damage
and clumsy 2 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The azure worm Swims up to its swim Speed, then Leaps vertically out
of the water up to 30 feet, making a Strike against a creature at the apex of
the jump (this lets it attack a creature within 45 feet of the water's surface).
After the Strike, the worm splashes back down. It can use Improved Grab on this
Strike and follow it up with Fast Swallow.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breach
range: null
raw_description: '**Breach** [Two Actions] The azure worm Swims up to its swim
Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against
a creature at the apex of the jump (this lets it attack a creature within 45 feet
of the water''s surface). After the Strike, the worm splashes back down. It can
use Improved Grab on this Strike and follow it up with Fast Swallow.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The worm uses Swallow Whole.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fast Swallow
range: null
raw_description: '**Fast Swallow** [Reaction] **Trigger** The worm Grabs a creature.
**Effect** The worm uses Swallow Whole.'
requirements: null
success: null
traits: null
trigger: The worm Grabs a creature.
- action_cost: One Action
critical_failure: null
critical_success: null
description: Huge, 3d8+10 bludgeoning, Rupture 27
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swallow Whole
range: null
raw_description: '**Swallow Whole** Huge, 3d8+10 bludgeoning, Rupture 27'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The worm makes a Strike once against each creature in its reach. It
can Strike up to once with its jaws, up to once with its stinger, and any number
of times with its body. Each attack counts toward the worm's multiple attack penalty,
but the multiple attack penalty doesn't increase until after it makes all the
attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Thrash
range: null
raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against
each creature in its reach. It can Strike up to once with its jaws, up to once
with its stinger, and any number of times with its body. Each attack counts toward
the worm''s multiple attack penalty, but the multiple attack penalty doesn''t
increase until after it makes all the attacks.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 32
fort_misc: null
@ -234,36 +224,32 @@ saves:
ref_misc: null
will: 23
will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
- tremorsense (imprecise) 100 feet
size: Gargantuan
skills:
- bonus: 33
misc: null
name: 'Athletics '
name: Athletics
- bonus: 20
misc: +25 in water
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 57
page_start: '57'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 40
misc: null
type: burrow
- amount: 60
misc: null
type: swim
spell_lists: null
traits:
- Uncommon
- N
- Gargantuan
- Amphibious
- Animal
type: Creature
weaknesses: null

View File

@ -7,6 +7,184 @@ ability_mods:
wis_mod: 2
ac: 22
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d12+4 bludgeoning, DC 22
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 1d12+4 bludgeoning, DC 22'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: As __Change Shape__ but an azuretzi can assume the specific form of
a Medium or smaller creature it Seeks with a successful DC 25 Perception check.
It can return to its true form as a free action. It can retain access to only
one exact appearance at a time.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mimic Form
range: null
raw_description: '**Mimic Form** [Two Actions] (__concentrate__, __divine__, __polymorph__,
__transmutation__) As __Change Shape__ but an azuretzi can assume the specific
form of a Medium or smaller creature it Seeks with a successful DC 25 Perception
check. It can return to its true form as a free action. It can retain access to
only one exact appearance at a time.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: '**Requirement** The azuretzi is not currently using Mocking Touch
on a spell;'
effect: The azuretzi mocks a creature's magical ability with a touch. The azuretzi
must attempt a __Thievery__ check against the target's Will DC.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mocking Touch
range: null
raw_description: '**Mocking Touch** [Two Actions] (__abjuration__, __divine__)
**Requirement** The azuretzi is not currently using Mocking Touch on a spell;
**Effect** The azuretzi mocks a creature''s magical ability with a touch. The
azuretzi must attempt a __Thievery__ check against the target''s Will DC.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
- divine
trigger: null
- action_cost: None
critical_failure: null
critical_success: The azuretzi chooses one spell of up to 3rd level that the target
creature has available to cast. The azuretzi gains that spell as a mock divine
innate spell, and it can cast that spell once as an innate divine spell using
its own DC and spell attack. It must do so before 24 hours pass or the mock spell
is lost. The creature touched cannot cast the mock spell until the azuretzi casts
it first or the 24 hour period passes, whichever comes first.
description: The azuretzi chooses one spell of up to 3rd level that the target creature
has available to cast. The azuretzi gains that spell as a mock divine innate spell,
and it can cast that spell once as an innate divine spell using its own DC and
spell attack. It must do so before 24 hours pass or the mock spell is lost. The
creature touched cannot cast the mock spell until the azuretzi casts it first
or the 24 hour period passes, whichever comes first.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The azuretzi chooses one spell of up to 3rd
level that the target creature has available to cast. The azuretzi gains that
spell as a mock divine innate spell, and it can cast that spell once as an innate
divine spell using its own DC and spell attack. It must do so before 24 hours
pass or the mock spell is lost. The creature touched cannot cast the mock spell
until the azuretzi casts it first or the 24 hour period passes, whichever comes
first.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As critical success, but the azuretzi has 1 hour to cast the mock spell
before it is lost, and the creature touched can cast the spell normally.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** As critical success, but the azuretzi has 1 hour to
cast the mock spell before it is lost, and the creature touched can cast the spell
normally.'
requirements: null
saving_throw: null
stages: null
success: As critical success, but the azuretzi has 1 hour to cast the mock spell
before it is lost, and the creature touched can cast the spell normally.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As critical success, but the azuretzi must cast the mock spell before
the end of its next turn or it is lost, and the creature touched can cast the
spell normally.
effect: null
failure: As critical success, but the azuretzi must cast the mock spell before the
end of its next turn or it is lost, and the creature touched can cast the spell
normally.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** As critical success, but the azuretzi must cast the
mock spell before the end of its next turn or it is lost, and the creature touched
can cast the spell normally.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: Mocking Touch has no effect.
critical_success: null
description: Mocking Touch has no effect.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** Mocking Touch has no effect.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
@ -23,11 +201,11 @@ automatic_abilities:
If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones..'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Protean Anatomy
range: null
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An azuretzi''s
@ -42,6 +220,8 @@ automatic_abilities:
If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones..'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
@ -55,11 +235,11 @@ automatic_abilities:
target creature with a __Thievery__ check. If it is successful, it transfers the
ongoing spell effect to itself. The creature then becomes temporarily immune to
Spell Pilfer for 24 hours.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Spell Pilfer
range: null
raw_description: '**Spell Pilfer [Reaction]** **Trigger** A creature with an active
@ -69,10 +249,12 @@ automatic_abilities:
it transfers the ongoing spell effect to itself. The creature then becomes temporarily
immune to Spell Pilfer for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature with an active spell effect within 30 feet of the azuretzi fails
to resist another azuretzi's Mocking Touch
to resist another azuretzi's Mocking Touch;
description: 'Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth,
covered in brilliant blue scales with mottled purple and pink highlights that shimmer
in a pareidolic approximation of leering, laughing faces. The __Maelstrom''s__ chaotic
@ -94,22 +276,20 @@ description: 'Azuretzis are sinuous, serpentine creatures with dagger-sharp teet
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 20'
hp: 75
hp_misc: fast healing 2
immunities: null
items: null
languages:
- Abyssal
- Celestial
- Protean
level: 5
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+4
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: chaotic
- formula: null
type: 1d6 chaotic
to_hit: 15
traits:
- chaotic
@ -121,8 +301,8 @@ melee:
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: chaotic
- formula: null
type: 1d6 chaotic
to_hit: 15
traits:
- agile
@ -135,8 +315,10 @@ melee:
type: bludgeoning
name: tail
plus_damage:
- formula: 1d6
type: chaotic and Grab
- formula: null
type: 1d6 chaotic
- formula: null
type: Grab
to_hit: 13
traits:
- chaotic
@ -144,101 +326,14 @@ melee:
- reach 15 feet
name: Azuretzi
perception: 11
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d12+4 bludgeoning, DC 22
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d12+4 bludgeoning, DC 22'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: As __Change Shape__ but an azuretzi can assume the specific form of
a Medium or smaller creature it Seeks with a successful DC 25 Perception check.
It can return to its true form as a free action. It can retain access to only
one exact appearance at a time.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mimic Form
range: null
raw_description: '**Mimic Form** [Two Actions] (__concentrate__, __divine__, __polymorph__,
__transmutation__) As __Change Shape__ but an azuretzi can assume the specific
form of a Medium or smaller creature it Seeks with a successful DC 25 Perception
check. It can return to its true form as a free action. It can retain access to
only one exact appearance at a time.'
requirements: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: Mocking Touch has no effect.
critical_success: The azuretzi chooses one spell of up to 3rd level that the target
creature has available to cast. The azuretzi gains that spell as a mock divine
innate spell, and it can cast that spell once as an innate divine spell using
its own DC and spell attack. It must do so before 24 hours pass or the mock spell
is lost. The creature touched cannot cast the mock spell until the azuretzi casts
it first or the 24 hour period passes, whichever comes first.
description: null
effect: The azuretzi is not currently using Mocking Touch on a spell
effects: null
failure: As critical success, but the azuretzi must cast the mock spell before the
end of its next turn or it is lost, and the creature touched can cast the spell
normally.
frequency: null
full_description: null
generic_description: null
name: Mocking Touch
range: null
raw_description: "**Mocking Touch** [Two Actions] (__abjuration__, __divine__)\
\ **Requirement** The azuretzi is not currently using Mocking Touch on a spell;\
\ **Effect** The azuretzi mocks a creature's magical ability with a touch. The\
\ azuretzi must attempt a __Thievery__ check against the target's Will DC. \n\n\
**Critical Success** The azuretzi chooses one spell of up to 3rd level that the\
\ target creature has available to cast. The azuretzi gains that spell as a mock\
\ divine innate spell, and it can cast that spell once as an innate divine spell\
\ using its own DC and spell attack. It must do so before 24 hours pass or the\
\ mock spell is lost. The creature touched cannot cast the mock spell until the\
\ azuretzi casts it first or the 24 hour period passes, whichever comes first.\
\ \n\n**Success** As critical success, but the azuretzi has 1 hour to cast the\
\ mock spell before it is lost, and the creature touched can cast the spell normally.\
\ \n\n**Failure** As critical success, but the azuretzi must cast the mock spell\
\ before the end of its next turn or it is lost, and the creature touched can\
\ cast the spell normally. \n\n**Critical Failure** Mocking Touch has no effect."
requirements: null
success: As critical success, but the azuretzi has 1 hour to cast the mock spell
before it is lost, and the creature touched can cast the spell normally.
traits:
- abjuration
- divine
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: precision
- amount: 8
misc: null
type: protean anatomy
ritual_lists: null
saves:
fort: 11
fort_misc: null
@ -257,11 +352,11 @@ sense_abilities:
A creature under the effects of __nondetection__ or that is otherwise shielded
from __divinations__ and __predictions__ cannot be noticed via entropy sense.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Entropy Sense
range: null
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
@ -271,6 +366,8 @@ sense_abilities:
creature under the effects of __nondetection__ or that is otherwise shielded from
__divinations__ and __predictions__ cannot be noticed via entropy sense.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
@ -278,97 +375,88 @@ sense_abilities:
- prediction
trigger: null
senses:
- Perception +11
- darkvision
- entropy sense (imprecise) 30 feet
size: Small
skills:
- bonus: 11
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 11
misc: null
name: 'Arcana '
name: Arcana
- bonus: 9
misc: null
name: 'Athletics '
name: Athletics
- bonus: 13
misc: null
name: 'Deception '
name: Deception
- bonus: 13
misc: null
name: 'Performance '
name: Performance
- bonus: 13
misc: null
name: 'Stealth '
name: Stealth
- bonus: 11
misc: null
name: 'Survival '
name: Survival
- bonus: 13
misc: null
name: 'Thievery '
source:
name: Thievery
sources:
- abbr: Bestiary 2
page_start: 205
page_start: '205'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: fly
- amount: 25
type: swim
- amount: 128
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
movement</i></a>
spell_lists:
- dc: 22
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
type: swim
- amount: null
misc: null
type: freedom of movement
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 4
spells:
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: crisis of faith
requirement: null
- frequency: null
name: dispel magic
requirement: null
- frequency: null
name: shatter
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: hideous laughter
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: at will, lawful only
name: detect alignment
requirement: null
- heightened_level: 4
level: -1
spells:
- frequency: null
- misc: null
name: freedom of movement
requirement: null
to_hit: null
dc: 22
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: dimension door
- level: 3
spells:
- misc: null
name: crisis of faith
- misc: null
name: dispel magic
- misc: null
name: shatter
- level: 2
spells:
- misc: null
name: hideous laughter
- level: 1
spells:
- misc: at will; lawful only
name: detect alignment
spells_source: Divine Innate Spells
traits:
- CN
- Small
- Monitor
- Protean
type: Creature
weaknesses:
- amount: 5
misc: null
type: lawful

View File

@ -7,6 +7,55 @@ ability_mods:
wis_mod: 3
ac: 24
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The babau attacks with the intent of creating a particularly horrific
and gory wound. The babau makes a melee Strike. This counts as two attacks when
calculating the daemon's multiple attack penalty. If this Strike hits, the babau
deals an additional 2d6 damage of the same damage type, and the creature struck
is __frightened 2__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Grievous Strike
range: null
raw_description: '**Grievous Strike** [Two Actions] The babau attacks with the
intent of creating a particularly horrific and gory wound. The babau makes a melee
Strike. This counts as two attacks when calculating the daemon''s multiple attack
penalty. If this Strike hits, the babau deals an additional 2d6 damage of the
same damage type, and the creature struck is __frightened 2__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The babau's Strikes deal an extra 2d6 precision damage to __flat-footed__
creatures.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The babau''s Strikes deal an extra 2d6 precision
damage to __flat-footed__ creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
@ -17,11 +66,11 @@ automatic_abilities:
Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 __mental__
damage. The babau can take this mental damage only once per round.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mercy Vulnerability
range: null
raw_description: '**Mercy Vulnerability** Babaus revel in gore, and when wounds
@ -30,6 +79,8 @@ automatic_abilities:
the demon takes 4d6 __mental__ damage. The babau can take this mental damage only
once per round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -39,11 +90,11 @@ automatic_abilities:
description: null
effect: The babau excretes a gout of acidic, bloodlike slime against the attacker
and its weapon. The attacker must attempt a DC 24 Reflex save.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Reactive Slime
range: null
raw_description: '**Reactive Slime [Reaction]** **Trigger **A creature within the
@ -51,24 +102,28 @@ automatic_abilities:
excretes a gout of acidic, bloodlike slime against the attacker and its weapon.
The attacker must attempt a DC 24 Reflex save.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within the babau's reach successfully hits the babau with a
Strike
Strike;
- action_cost: None
critical_failure: null
critical_success: null
critical_success: The attacker is unaffected.
description: The attacker is unaffected.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **The attacker is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -77,16 +132,18 @@ automatic_abilities:
critical_success: null
description: The attacker takes 1d6 acid damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The attacker takes 1d6 acid damage.'
requirements: null
success: null
saving_throw: null
stages: null
success: The attacker takes 1d6 acid damage.
traits: null
trigger: null
- action_cost: None
@ -94,35 +151,40 @@ automatic_abilities:
critical_success: null
description: The attacker takes 2d6 acid damage.
effect: null
effects: null
failure: null
failure: The attacker takes 2d6 acid damage.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The attacker takes 2d6 acid damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_failure: As failure, except the weapon used to Strike the babau becomes
__broken__, unless the weapon is made of a material that is immune to acid.
critical_success: null
description: As failure, except the weapon used to Strike the babau becomes __broken__,
unless the weapon is made of a material that is immune to acid.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **As failure, except the weapon used to Strike
the babau becomes __broken__, unless the weapon is made of a material that is
immune to acid.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -137,7 +199,6 @@ description: 'The babau is an assassin, a murderer, and a sadist—certainly not
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 22'
hp: 130
hp_misc: null
immunities: null
items:
- +1 longspear
languages:
@ -146,15 +207,15 @@ languages:
- Draconic
- telepathy 100 feet
level: 6
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+7
type: piercing
name: longspear
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: 1d6 evil
to_hit: 17
traits:
- evil
@ -166,8 +227,8 @@ melee:
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: 1d6 evil
to_hit: 16
traits:
- evil
@ -178,8 +239,8 @@ melee:
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: 1d6 evil
to_hit: 16
traits:
- agile
@ -187,68 +248,11 @@ melee:
- magical
name: Babau
perception: 13
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The babau attacks with the intent of creating a particularly horrific
and gory wound. The babau makes a melee Strike. This counts as two attacks when
calculating the daemon's multiple attack penalty. If this Strike hits, the babau
deals an additional 2d6 damage of the same damage type, and the creature struck
is __frightened 2__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Grievous Strike
range: null
raw_description: '**Grievous Strike** [Two Actions] The babau attacks with the
intent of creating a particularly horrific and gory wound. The babau makes a melee
Strike. This counts as two attacks when calculating the daemon''s multiple attack
penalty. If this Strike hits, the babau deals an additional 2d6 damage of the
same damage type, and the creature struck is __frightened 2__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The babau's Strikes deal an extra 2d6 precision damage to __flat-footed__
creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The babau''s Strikes deal an extra 2d6 precision
damage to __flat-footed__ creatures.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 10
type: acid
ritual_lists:
- dc: 24
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: abyssal pact
requirement: null
to_hit: null
type: acid
saves:
fort: 14
fort_misc: null
@ -257,76 +261,81 @@ saves:
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +13
- darkvision
- see invisibility
size: Medium
skills:
- bonus: 12
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 13
misc: null
name: 'Athletics '
name: Athletics
- bonus: 14
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 10
misc: null
name: 'Religion '
name: Religion
- bonus: 16
misc: null
name: 'Stealth '
name: Stealth
- bonus: 14
misc: null
name: 'Thievery '
source:
name: Thievery
sources:
- abbr: Bestiary 2
page_start: 64
page_start: '64'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- dc: 24
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 5
- attack_bonus: null
cantrips: null
constants:
- level: 5
spells:
- frequency: null
name: dimension door
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: darkness
requirement: null
- heightened_level: 5
level: -1
spells:
- frequency: null
- misc: null
name: see invisibility
requirement: null
to_hit: null
dc: 24
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: null
name: dimension door
- level: 4
spells:
- misc: at will
name: dimension door
- level: 2
spells:
- misc: null
name: darkness
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 24
focus_points: null
misc: null
spell_lists:
- level: 1
spells:
- misc: null
name: abyssal pact
spells_source: Rituals
traits:
- CE
- Medium
- Demon
- Fiend
type: Creature
weaknesses:
- amount: 5
misc: null
type: cold iron
- amount: 5
misc: null
type: good

View File

@ -7,29 +7,28 @@ ability_mods:
wis_mod: 2
ac: 16
ac_special: null
active_abilities: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
value increases by 1. When it is wounded 3, it can no longer use this ability.
effects: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ferocity
range: null
raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
its wounded value increases by 1. When it is wounded 3, it can no longer use this
ability.'
raw_description: '**__Ferocity__ [Reaction]**'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The monster is reduced to 0 HP.
trigger: null
description: 'The typical badger has dark, brownish-gray fur highlighted with white
markings, particularly on the head, giving it a striped mask of fur around its eyes.
A threatened badger can swiftly become a ferocious combatant that typically fights
@ -41,23 +40,20 @@ description: 'The typical badger has dark, brownish-gray fur highlighted with wh
**__Recall Knowledge - Animal__ (__Nature__)**: DC 14'
hp: 15
hp_misc: null
immunities: null
items: null
languages: null
level: 0
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8
type: piercing
formula: null
type: 1d8 piercing
name: jaws
plus_damage: null
to_hit: 8
traits: null
- action_cost: One Action
damage:
formula: 1d6
type: slashing
formula: null
type: 1d6 slashing
name: claw
plus_damage: null
to_hit: 8
@ -65,13 +61,7 @@ melee:
- agile
name: Badger
perception: 6
proactive_abilities: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
ranged_attacks: null
saves:
fort: 8
fort_misc: null
@ -80,32 +70,28 @@ saves:
ref_misc: null
will: 6
will_misc: null
sense_abilities: null
senses:
- Perception +6
- low-light vision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 4
misc: null
name: 'Athletics '
name: Athletics
- bonus: 6
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 32
page_start: '32'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 10
misc: null
type: burrow
spell_lists: null
traits:
- N
- Small
- Animal
type: Creature
weaknesses: null

View File

@ -7,28 +7,131 @@ ability_mods:
wis_mod: 6
ac: 26
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: The duration is permanent.
critical_success: The creature is unaffected.
description: null
effect: The balisse marks an evil creature within its confessor's aura as irredeemable.
It can only do so after a failed attempt to convince the creature to repent. The
touched creature takes a 1 status penalty to AC and saves, reduces its resistances
by 2, and gains weakness 2 to good damage. The duration depends on the target's
DC 26 Will save.
failure: The duration is 1 day.
frequency: once per day
full_description: null
generic_description: null
maximum_duration: null
name: Brand of the Impenitent
range: null
raw_description: '**Brand of the Impenitent** [Two Actions] (__curse__, __divine__,
__evocation__) **Frequency** once per day; **Effect** The balisse marks an evil
creature within its confessor''s aura as irredeemable. It can only do so after
a failed attempt to convince the creature to repent. The touched creature takes
a 1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness
2 to good damage. The duration depends on the target''s DC 26 Will save.
**Critical Success** The creature is unaffected.
**Success** The duration is 1 round.
**Failure** The duration is 1 day.
**Critical Failure** The duration is permanent.'
requirements: null
saving_throw: null
stages: null
success: The duration is 1 round.
traits:
- curse
- divine
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon gains the effect of a __flaming__ property rune while a
balisse wields it.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Flaming Armament
range: null
raw_description: '**Flaming Armament** (__divine__, __evocation__) Any weapon gains
the effect of a __flaming__ property rune while a balisse wields it.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: While invisible, a balisse can spiritually attach itself to a non-evil
mortal. When it does so, it merges with the mortal's body and is unable to use
any of its spells and abilities other than to interact with the mortal. It must
use Guiding Angel again to leave the mortal. While merged with the mortal, the
balisse can take a form of its choice that only the mortal can see, such as a
small angel on the mortal's shoulder. Alternatively, it can communicate with the
mortal using a bodiless voice only the mortal can hear.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Guiding Angel
range: null
raw_description: '**Guiding Angel** [One Action] (__divine__, __transmutation__)
While invisible, a balisse can spiritually attach itself to a non-evil mortal.
When it does so, it merges with the mortal''s body and is unable to use any of
its spells and abilities other than to interact with the mortal. It must use Guiding
Angel again to leave the mortal. While merged with the mortal, the balisse can
take a form of its choice that only the mortal can see, such as a small angel
on the mortal''s shoulder. Alternatively, it can communicate with the mortal using
a bodiless voice only the mortal can hear.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- transmutation
trigger: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. Creatures in the balisse's aura are subject to __zone of truth__
(DC 23). Additionally, if these creatures choose to honestly express their own
conflicted feelings, the aura makes it easier for them to put words to those feelings.
description: Creatures in the balisse's aura are subject to __zone of truth__ (DC
23). Additionally, if these creatures choose to honestly express their own conflicted
feelings, the aura makes it easier for them to put words to those feelings.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Confessor's Aura
range: null
range: 20 feet
raw_description: '**Confessor''s Aura** (__aura__, __divine__, __enchantment__,
__mental__) 20 feet. Creatures in the balisse''s aura are subject to __zone of
truth__ (DC 23). Additionally, if these creatures choose to honestly express their
own conflicted feelings, the aura makes it easier for them to put words to those
feelings.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
@ -52,7 +155,6 @@ description: 'Balisses, or confessor angels, seek to assist mortals ensnared by
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 24'
hp: 145
hp_misc: null
immunities: null
items:
- +1 striking scimitar
languages:
@ -61,15 +163,17 @@ languages:
- Infernal
- tongues
level: 8
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d6+8
type: slashing
name: flaming scimitar
plus_damage:
- formula: 1d6
type: fire and 1d6 good
- formula: null
type: 1d6 fire
- formula: null
type: 1d6 good
to_hit: 20
traits:
- fire
@ -79,133 +183,11 @@ melee:
- sweep
name: Balisse
perception: 18
proactive_abilities:
- action_cost: Two Actions
critical_failure: The duration is permanent.
critical_success: The creature is unaffected.
description: null
effect: 'The balisse marks an evil creature within its confessor''s aura as irredeemable.
It can only do so after a failed attempt to convince the creature to repent. The
touched creature takes a -1 status penalty to AC and saves, reduces its resistances
by 2, and gains weakness 2 to good damage. The duration depends on the target''s
DC 26 Will save.
'
effects: null
failure: The duration is 1 day.
frequency: once per day
full_description: null
generic_description: null
name: Brand of the Impenitent
range: null
raw_description: '**Brand of the Impenitent** [Two Actions] (__curse__, __divine__,
__evocation__) **Frequency** once per day; **Effect** The balisse marks an evil
creature within its confessor''s aura as irredeemable. It can only do so after
a failed attempt to convince the creature to repent. The touched creature takes
a -1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness
2 to good damage. The duration depends on the target''s DC 26 Will save.
**Critical Success** The creature is unaffected.
**Success** The duration is 1 round.
**Failure** The duration is 1 day.
**Critical Failure** The duration is permanent.'
requirements: null
success: The duration is 1 round.
traits:
- curse
- divine
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon gains the effect of a __flaming__ property rune while a
balisse wields it.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flaming Armament
range: null
raw_description: '**Flaming Armament** (__divine__, __evocation__) Any weapon gains
the effect of a __flaming__ property rune while a balisse wields it.'
requirements: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: While invisible, a balisse can spiritually attach itself to a non-evil
mortal. When it does so, it merges with the mortal's body and is unable to use
any of its spells and abilities other than to interact with the mortal. It must
use Guiding Angel again to leave the mortal. While merged with the mortal, the
balisse can take a form of its choice that only the mortal can see, such as a
small angel on the mortal's shoulder. Alternatively, it can communicate with the
mortal using a bodiless voice only the mortal can hear.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Guiding Angel
range: null
raw_description: '**Guiding Angel** (__divine__, __transmutation__) While invisible,
a balisse can spiritually attach itself to a non-evil mortal. When it does so,
it merges with the mortal''s body and is unable to use any of its spells and abilities
other than to interact with the mortal. It must use Guiding Angel again to leave
the mortal. While merged with the mortal, the balisse can take a form of its choice
that only the mortal can see, such as a small angel on the mortal''s shoulder.
Alternatively, it can communicate with the mortal using a bodiless voice only
the mortal can hear.'
requirements: null
success: null
traits:
- divine
- transmutation
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 15
type: fire
ritual_lists:
- dc: 26
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: atone
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: geas
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: angelic messenger
requirement: null
to_hit: null
type: fire
saves:
fort: 16
fort_misc: null
@ -214,79 +196,87 @@ saves:
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +18
- (+20 to detect lies and illusions)
- darkvision
size: Medium
skills:
- bonus: 14
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 17
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 18
misc: null
name: 'Religion '
source:
name: Religion
sources:
- abbr: Bestiary
page_start: 18
page_start: '18'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists:
- dc: 26
- attack_bonus: null
cantrips: null
constants: null
dc: 26
focus_points: null
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
spell_lists:
- level: 4
spells:
- frequency: null
- misc: null
name: divine wrath
requirement: null
- frequency: null
- misc: null
name: heal
requirement: null
- frequency: null
- misc: null
name: paralyze
requirement: null
- frequency: null
- misc: null
name: remove curse
requirement: null
- frequency: null
- misc: null
name: remove disease
requirement: null
- heightened_level: null
level: 3
- level: 3
spells:
- frequency: at will
- misc: at will
name: remove fear
requirement: null
- heightened_level: null
level: 2
- level: 2
spells:
- frequency: at will, self only
- misc: at will, self only
name: invisibility
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: at will, evil only
- misc: at will, evil only
name: detect alignment
requirement: null
to_hit: null
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 26
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: atone
- level: 3
spells:
- misc: null
name: geas
- level: 1
spells:
- misc: null
name: angelic messenger
spells_source: Divine Rituals
traits:
- NG
- Medium
- Angel
- Celestial
type: Creature
weaknesses:
- amount: 10
misc: null
type: evil

View File

@ -7,6 +7,51 @@ ability_mods:
wis_mod: 1
ac: 16
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8 bludgeoning, DC 17
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**Constrict** [One Action] 1d8 bludgeoning, DC 17'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: '**Requirement** A Medium or smaller creature is grabbed or restrained
in the ball python''s jaws.'
effect: The ball python moves the creature into its coils, freeing its jaws to make
attacks, then uses Constrict against the creature. The ball python's coils can
hold one creature.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wrap in Coils
range: null
raw_description: '**Wrap in Coils** [One Action] **Requirement** A Medium or smaller
creature is grabbed or restrained in the ball python''s jaws. **Effect** The ball
python moves the creature into its coils, freeing its jaws to make attacks, then
uses Constrict against the creature. The ball python''s coils can hold one creature.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
@ -14,17 +59,19 @@ automatic_abilities:
critical_success: null
description: null
effect: The DC of the Escape check is increased by 2.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Tighten Coils
range: null
raw_description: '**Tighten Coils** [Reaction] **Trigger** A creature grabbed or
restrained by the ball python attempts to Escape. **Effect** The DC of the Escape
check is increased by 2.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature grabbed or restrained by the ball python attempts to Escape.
@ -39,11 +86,8 @@ description: 'This nonvenomous snake''s name comes from its tendency to curl int
**__Recall Knowledge - Animal__ (__Nature__)**: DC 15'
hp: 20
hp_misc: null
immunities: null
items: null
languages: null
level: 1
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+3
@ -56,51 +100,7 @@ melee:
traits: null
name: Ball Python
perception: 6
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8 bludgeoning, DC 17
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**Constrict** 1d8 bludgeoning, DC 17'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A Medium or smaller creature is grabbed or restrained in the ball python's
jaws.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wrap in Coils
range: null
raw_description: '**Wrap in Coils** **Requirement** A Medium or smaller creature
is grabbed or restrained in the ball python''s jaws. **Effect** The ball python
moves the creature into its coils, freeing its jaws to make attacks, then uses
Constrict against the creature. The ball python''s coils can hold one creature.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
ranged_attacks: null
saves:
fort: 8
fort_misc: null
@ -109,40 +109,37 @@ saves:
ref_misc: null
will: 4
will_misc: null
sense_abilities: null
senses:
- Perception +6
- low-light vision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 6
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 6
misc: null
name: 'Athletics '
name: Athletics
- bonus: 6
misc: null
name: 'Stealth '
name: Stealth
- bonus: 4
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary
page_start: 302
page_start: '302'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 20
misc: null
type: climb
- amount: 20
misc: null
type: swim
spell_lists: null
traits:
- N
- Medium
- Animal
type: Creature
weaknesses: null

View File

@ -7,182 +7,25 @@ ability_mods:
wis_mod: 6
ac: 45
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage,
or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that
hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that
hit a balor take 3d6+10 fire damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aura of Flame
range: null
raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__)
20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20
fire damage if the balor has grabbed or restrained it. A creature that hits a
balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a
balor take 3d6+10 fire damage.'
requirements: null
success: null
traits:
- aura
- divine
- evocation
- fire
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: The balor can use Attack of Opportunity when a creature within their
reach uses a concentrate action, in addition to its normal trigger. They can disrupt
triggering concentrate actions, and they disrupt actions on any hit, not just
a critical hit.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: None
critical_failure: null
critical_success: null
description: When a balor dies, their body explodes in a 100-foot aura of intense
demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45
basic Reflex save). Because the flame is infused with Abyssal energy, creatures
in the area apply only half their usual fire resistance. Creatures with immunity
to fire use an outcome one degree of success better than what they rolled, instead
of gaining the usual benefit of immunity. The bodies of creatures reduced to 0
Hit Points by a balor's death throes are completely incinerated into fine ash.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Death Throes
range: null
raw_description: '**Death Throes** (__death__, __divine__, __evocation__, __fire__)
When a balor dies, their body explodes in a 100-foot aura of intense demonic flame.
All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex
save). Because the flame is infused with Abyssal energy, creatures in the area
apply only half their usual fire resistance. Creatures with immunity to fire use
an outcome one degree of success better than what they rolled, instead of gaining
the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points
by a balor''s death throes are completely incinerated into fine ash.'
requirements: null
success: null
traits:
- death
- divine
- evocation
- fire
trigger: null
description: "When folk whisper frightened tales of the demonic, what most envision\
\ is the balor—a towering figure of fire and flesh, a horned nightmare armed with\
\ a flaming whip and a sword flying through the night in search of its latest victim.\
\ On the Abyss, balors serve demon lords as generals or captains, and they typically\
\ command vast legions of demons. Standing at 14 feet in height, only the cruelest\
\ mortal souls—those who devoted entire lives to sins too numerous to count—can\
\ fuel the formation of a balor. More often, a balor forms from a mass of dozens\
\ of mortal souls who shared debased ideologies in life. \n\n## Balor Lords\n\n\
\ Those rare few balors who form from single souls are the ones most likely to eventually\
\ transcend the notable power they already wield, becoming a nascent demon lord.\
\ These balor lords are each unique creatures of 21st to 25th level in power who\
\ rule their own realm in the Abyss. In time, a balor lord can further develop into\
\ a unique creature with wildly different powers, even ascending to the role of\
\ a true demon lord.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC\
\ 40"
hp: 480
hp_misc: null
immunities:
- fire
items:
- longsword
languages:
- Abyssal
- Celestial
- Draconic
- telepathy 100 feet
level: 20
melee:
- action_cost: One Action
damage:
formula: 4d8+17
type: slashing
name: vorpal cold iron silver longsword
plus_damage:
- formula: 1d6
type: evil
to_hit: 40
traits:
- evil
- magical
- reach 10 feet
- versatile P
- action_cost: One Action
damage:
formula: 4d6+17
type: fire
name: cold iron silver flame whip
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: Improved Grab
- formula: null
type: whip reposition
to_hit: 40
traits:
- disarm
- evil
- fire
- magical
- reach 20 feet
- trip
name: Balor
perception: 36
proactive_abilities:
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A balor can cast their 5th-level innate __dimension door__ with only
a single action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Dimensional Dervish
range: null
raw_description: '**Dimensional Dervish** A balor can cast their 5th-level innate
__dimension door__ with only a single action.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -192,11 +35,11 @@ proactive_abilities:
description: null
effect: The balor casts an innate __dispel magic__ on the target of the triggering
Strike.
effects: null
failure: null
frequency: once per round.
full_description: null
generic_description: null
maximum_duration: null
name: Dispelling Strike
range: null
raw_description: '**Dispelling Strike** [Free Action] **Frequency** once per round.
@ -204,6 +47,8 @@ proactive_abilities:
**Effect** The balor casts an innate __dispel magic__ on the target of the triggering
Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The balor hits a creature, object, or spell effect with a weapon Strike.
@ -217,11 +62,11 @@ proactive_abilities:
of flames with an Interact action. This whip gains the same benefits as other
weapons the balor wields.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Infuse Weapons
range: null
raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon a balor
@ -231,6 +76,8 @@ proactive_abilities:
whenever it attacks. The demon can conjure a whip made of flames with an Interact
action. This whip gains the same benefits as other weapons the balor wields.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
@ -242,11 +89,11 @@ proactive_abilities:
description: null
effect: The balor drinks the triggering creature's life force and regains 10d8+80
Hit Points.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Lifedrinker
range: null
raw_description: '**Lifedrinker** [Free Action] (__divine__, __healing__, __necromancy__)
@ -254,6 +101,8 @@ proactive_abilities:
The balor drinks the triggering creature''s life force and regains 10d8+80 Hit
Points.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
@ -268,11 +117,11 @@ proactive_abilities:
grab as long as the creature remains within the whip's reach, and the balor can
move the creature to any other space in the whip's reach with an Interact action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Whip Reposition
range: null
raw_description: '**Whip Reposition** When a balor grabs a creature with a whip
@ -281,30 +130,123 @@ proactive_abilities:
reach, and the balor can move the creature to any other space in the whip''s reach
with an Interact action.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 20
type: cold
- amount: 20
type: cold iron
- amount: 20
type: good
ritual_lists:
- dc: 44
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: abyssal pact
requirement: null
to_hit: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: 'The balor can use Attack of Opportunity when a creature within their
reach uses a concentrate action, in addition to its normal trigger. They can disrupt
triggering concentrate actions, and they disrupt actions on any hit, not just
a critical hit.
**Death Throes** (__death__, __divine__, __evocation__, __fire__) When a balor
dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures
and objects in range take 16d10 fire damage (DC 45 basic Reflex save). Because
the flame is infused with Abyssal energy, creatures in the area apply only half
their usual fire resistance. Creatures with immunity to fire use an outcome one
degree of success better than what they rolled, instead of gaining the usual benefit
of immunity. The bodies of creatures reduced to 0 Hit Points by a balor''s death
throes are completely incinerated into fine ash.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Aura of Flame
range: null
raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__)
20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20
fire damage if the balor has grabbed or restrained it. A creature that hits a
balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a
balor take 3d6+10 fire damage.
**Attack of Opportunity** [Reaction] The balor can use Attack of Opportunity when
a creature within their reach uses a concentrate action, in addition to its normal
trigger. They can disrupt triggering concentrate actions, and they disrupt actions
on any hit, not just a critical hit.
**Death Throes** (__death__, __divine__, __evocation__, __fire__) When a balor
dies, their body explodes in a 100-foot aura of intense demonic flame. All creatures
and objects in range take 16d10 fire damage (DC 45 basic Reflex save). Because
the flame is infused with Abyssal energy, creatures in the area apply only half
their usual fire resistance. Creatures with immunity to fire use an outcome one
degree of success better than what they rolled, instead of gaining the usual benefit
of immunity. The bodies of creatures reduced to 0 Hit Points by a balor''s death
throes are completely incinerated into fine ash.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: When folk whisper frightened tales of the demonic, what most envision
is the balor—a towering figure of fire and flesh, a horned nightmare armed with
a flaming whip and a sword flying through the night in search of its latest victim.
On the Abyss, balors serve demon lords as generals or captains, and they typically
command vast legions of demons. Standing at 14 feet in height, only the cruelest
mortal souls—those who devoted entire lives to sins too numerous to count—can fuel
the formation of a balor. More often, a balor forms from a mass of dozens of mortal
souls who shared debased ideologies in life.
hp: 480
hp_misc: null
immunities:
- fire
items:
- longsword
languages:
- Abyssal
- Celestial
- Draconic
- telepathy 100 feet
level: 20
melee_attacks:
- action_cost: One Action
damage:
formula: 4d8+17
type: slashing
name: vorpal cold iron silver longsword
plus_damage:
- formula: null
type: 1d6 evil
to_hit: 40
traits:
- evil
- magical
- reach 10 feet
- versatile P
- action_cost: One Action
damage:
formula: 4d6+17
type: fire
name: cold iron silver flame whip
plus_damage:
- formula: null
type: 1d6 evil
- formula: null
type: Improved Grab
- formula: null
type: whip reposition
to_hit: 40
traits:
- disarm
- evil
- fire
- magical
- reach 20 feet
- trip
name: Balor
perception: 36
ranged_attacks: null
saves:
fort: 39
fort_misc: null
@ -313,95 +255,103 @@ saves:
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +36
- darkvision
- true seeing
size: Large
skills:
- bonus: 35
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 37
misc: null
name: 'Athletics '
name: Athletics
- bonus: 36
misc: null
name: 'Deception '
name: Deception
- bonus: 32
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 38
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 32
misc: null
name: 'Religion '
name: Religion
- bonus: 32
misc: null
name: 'Society '
name: Society
- bonus: 33
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 83
page_start: '83'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 70
misc: null
type: fly
spell_lists:
- dc: 44
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 10
- attack_bonus: null
cantrips:
- level: 10
spells:
- frequency: null
name: dimension door
requirement: null
- frequency: x2
name: divine decree
requirement: null
- heightened_level: null
level: 8
spells:
- frequency: at will
name: dispel magic
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: at will
name: dominate
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: 10
level: 0
spells:
- frequency: null
- misc: null
name: telekinetic projectile
requirement: null
- heightened_level: 6
level: -1
constants:
- level: 6
spells:
- frequency: null
- misc: null
name: true seeing
requirement: null
to_hit: null
dc: 44
focus_points: null
misc: null
spell_lists:
- level: 10
spells:
- misc: null
name: dimension door
- misc: x2
name: divine decree
- level: 8
spells:
- misc: at will
name: dispel magic
- level: 6
spells:
- misc: at will
name: dominate
- level: 5
spells:
- misc: at will
name: dimension door
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 44
focus_points: null
misc: null
spell_lists:
- level: 1
spells:
- misc: null
name: abyssal pact
spells_source: Divine Rituals
traits:
- CE
- Large
- Demon
- Fiend
type: Creature
weaknesses: null
weaknesses:
- amount: 20
misc: null
type: cold
- amount: 20
misc: null
type: cold iron
- amount: 20
misc: null
type: good

View File

@ -7,6 +7,105 @@ ability_mods:
wis_mod: 7
ac: 39
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a banshee Strides at least 10 feet, they're concealed until the
start of their next turn.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Spectral Ripple
range: null
raw_description: '**Spectral Ripple** When a banshee Strides at least 10 feet, they''re
concealed until the start of their next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature damaged by the banshee's touch that isn't already __frightened__
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
creature fails its save, it's __frightened 2__; on a critical failure, the creature
also cowers with fear and is __stunned 4__. If the creature is protected against
fear by a spell or magic item, the banshee's touch first attempts to counteract
the protection effect, with the effect of a 9th-level __dispel magic__ spell.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Terrifying Touch
range: null
raw_description: '**Terrifying Touch** (__emotion__, __enchantment__, __fear__,
__occult__) A creature damaged by the banshee''s touch that isn''t already __frightened__
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
creature fails its save, it''s __frightened 2__; on a critical failure, the creature
also cowers with fear and is __stunned 4__. If the creature is protected against
fear by a spell or magic item, the banshee''s touch first attempts to counteract
the protection effect, with the effect of a 9th-level __dispel magic__ spell.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- emotion
- enchantment
- fear
- occult
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 'The banshee unleashes a soul-chilling __wail of the banshee__ (DC
38). This Wail overcomes __silence__ and similar effects of 5th level or lower.
The banshee can instead use Wail as a three-action activity to overcome such effects
of up to 8th level.
The banshee''s Wail resonates for 1 round, and any creature that comes within
the area during that time must attempt a save against the effect. A creature can''t
be affected more than once by the same Wail. The banshee can''t Wail again for
1d4 rounds.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wail
range: null
raw_description: '**Wail** [Two Actions] (__auditory__, __concentrate__, __death__,
__necromancy__, __occult__) The banshee unleashes a soul-chilling __wail of the
banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th
level or lower. The banshee can instead use Wail as a three-action activity to
overcome such effects of up to 8th level.
The banshee''s Wail resonates for 1 round, and any creature that comes within
the area during that time must attempt a save against the effect. A creature can''t
be affected more than once by the same Wail. The banshee can''t Wail again for
1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- concentrate
- death
- necromancy
- occult
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
@ -16,11 +115,11 @@ automatic_abilities:
effect: The banshee lashes back at their tormentor, dealing 4d10+14 mental damage
(DC 38 basic Will save) and applying the effects of terrifying touch based on
the results of the same Will save.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vengeful Spite
range: null
raw_description: '**Vengeful Spite** [Reaction] (__evocation__, __occult__); **Trigger**
@ -29,6 +128,8 @@ automatic_abilities:
tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying
the effects of terrifying touch based on the results of the same Will save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- evocation
@ -75,12 +176,11 @@ immunities:
- poison
- precision
- unconscious
items: null
languages:
- Common
- Elven
level: 17
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 4d10+14
@ -95,111 +195,12 @@ melee:
- magical
name: Banshee
perception: 32
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a banshee Strides at least 10 feet, they're concealed until the
start of their next turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spectral Ripple
range: null
raw_description: '**Spectral Ripple** When a banshee Strides at least 10 feet, they''re
concealed until the start of their next turn.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature damaged by the banshee's touch that isn't already __frightened__
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
creature fails its save, it's __frightened 2__; on a critical failure, the creature
also cowers with fear and is __stunned 4__. If the creature is protected against
fear by a spell or magic item, the banshee's touch first attempts to counteract
the protection effect, with the effect of a 9th-level __dispel magic__ spell.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Terrifying Touch
range: null
raw_description: '**Terrifying Touch** (__emotion__, __enchantment__, __fear__,
__occult__) A creature damaged by the banshee''s touch that isn''t already __frightened__
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
creature fails its save, it''s __frightened 2__; on a critical failure, the creature
also cowers with fear and is __stunned 4__. If the creature is protected against
fear by a spell or magic item, the banshee''s touch first attempts to counteract
the protection effect, with the effect of a 9th-level __dispel magic__ spell.'
requirements: null
success: null
traits:
- emotion
- enchantment
- fear
- occult
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 'The banshee unleashes a soul-chilling __wail of the banshee__ (DC
38). This Wail overcomes __silence__ and similar effects of 5th level or lower.
The banshee can instead use Wail as a three-action activity to overcome such effects
of up to 8th level.
The banshee''s Wail resonates for 1 round, and any creature that comes within
the area during that time must attempt a save against the effect. A creature can''t
be affected more than once by the same Wail. The banshee can''t Wail again for
1d4 rounds.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Wail
range: null
raw_description: '**Wail** [Two Actions] (__auditory__, __concentrate__, __death__,
__necromancy__, __occult__) The banshee unleashes a soul-chilling __wail of the
banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th
level or lower. The banshee can instead use Wail as a three-action activity to
overcome such effects of up to 8th level.
The banshee''s Wail resonates for 1 round, and any creature that comes within
the area during that time must attempt a save against the effect. A creature can''t
be affected more than once by the same Wail. The banshee can''t Wail again for
1d4 rounds.'
requirements: null
success: null
traits:
- auditory
- concentrate
- death
- necromancy
- occult
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 12
type: all damage (except force
- amount: null
type: ghost touch
- amount: null
type: or positive
- amount: null
type: double resistance vs. non-magical)
ritual_lists: null
misc: null
type: all damage
saves:
fort: 25
fort_misc: null
@ -212,69 +213,55 @@ sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The banshee can hear heartbeats within 60 feet (imprecise).
description: 'The banshee can hear heartbeats within 60 feet (imprecise).
**Sunlight Powerlessness** If in direct sunlight, the banshee is slowed 1 and
can''t use actions that have the attack trait.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Hears Heartbeats
range: null
raw_description: '**Hears Heartbeats** The banshee can hear heartbeats within 60
feet (imprecise).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If in direct sunlight, the banshee is slowed 1 and can't use actions
that have the attack trait.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sunlight Powerlessness
range: null
raw_description: '**Sunlight Powerlessness** If in direct sunlight, the banshee
is slowed 1 and can''t use actions that have the attack trait.'
feet (imprecise).
**Sunlight Powerlessness** If in direct sunlight, the banshee is slowed 1 and
can''t use actions that have the attack trait.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +32
- hears heartbeats (imprecise) 60 feet
- darkvision
size: Medium
skills:
- bonus: 31
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 32
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 25
misc: null
name: 'Occultism '
source:
name: Occultism
sources:
- abbr: Bestiary
page_start: 34
page_start: '34'
page_stop: null
speed:
- amount: 60
misc: null
type: fly
spell_lists: null
traits:
- Uncommon
- CE
- Medium
- Incorporeal
- Spirit
- Undead
type: Creature
weaknesses: null

View File

@ -7,6 +7,196 @@ ability_mods:
wis_mod: 2
ac: 24
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The baobhan sith sways rhythmically and Strides up to their Speed.
Each creature within 30 feet of the baobhan sith at the end of their movement
must attempt a DC 25 Will save.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Captivating Dance
range: null
raw_description: '**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__,
__mental__, __primal__, __visual__) The baobhan sith sways rhythmically and Strides
up to their Speed. Each creature within 30 feet of the baobhan sith at the end
of their movement must attempt a DC 25 Will save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- enchantment
- incapacitation
- mental
- primal
- visual
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected and is temporarily immune to Captivating
Dance for 24 hours.
description: The creature is unaffected and is temporarily immune to Captivating
Dance for 24 hours.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **The creature is unaffected and is temporarily
immune to Captivating Dance for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __slowed 1__ for 1 round and is temporarily immune
to Captivating Dance for 24 hours.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The creature is __slowed 1__ for 1 round and is temporarily
immune to Captivating Dance for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: The creature is __slowed 1__ for 1 round and is temporarily immune to Captivating
Dance for 24 hours.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __fascinated__, and it must spend at least 1 of its
actions on each of its turns to move closer to the baobhan sith as expediently
as possible, while avoiding obvious dangers. If the creature ends its movement
or turn adjacent to the fey, it is slowed 1 until the end of its next turn.
effect: null
failure: The creature is __fascinated__, and it must spend at least 1 of its actions
on each of its turns to move closer to the baobhan sith as expediently as possible,
while avoiding obvious dangers. If the creature ends its movement or turn adjacent
to the fey, it is slowed 1 until the end of its next turn.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The creature is __fascinated__, and it must spend
at least 1 of its actions on each of its turns to move closer to the baobhan sith
as expediently as possible, while avoiding obvious dangers. If the creature ends
its movement or turn adjacent to the fey, it is slowed 1 until the end of its
next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the creature must spend each of its actions moving
closer to the baobhan sith, and if it ends its movement or turn adjacent to the
fey, it is __paralyzed__ until the end of its next turn.
critical_success: null
description: As failure, but the creature must spend each of its actions moving
closer to the baobhan sith, and if it ends its movement or turn adjacent to the
fey, it is __paralyzed__ until the end of its next turn.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **As failure, but the creature must spend each
of its actions moving closer to the baobhan sith, and if it ends its movement
or turn adjacent to the fey, it is __paralyzed__ until the end of its next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The baobhan sith can transform into a large raven, with the effects
from the bird option in the __aerial form__ spell.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__,
__primal__, __transmutation__) The baobhan sith can transform into a large raven,
with the effects from the bird option in the __aerial form__ spell.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The baobhan sith tries to Drink the Blood from the bleeding creature's wounds.
The baobhan sith attempts an __Athletics__ check against the victim's Fortitude
DC. On a success, the victim becomes __drained 1__ and the baobhan sith regains
10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary
Hit Points. Drinking Blood from a victim that's already drained doesn't restore
any Hit Points to the baobhan sith but increases the victim's drained value by
1. A victim's drained condition decreases by 1 per week. A blood transfusion,
which requires 10 minutes, a successful DC 20 __Medicine__ check, and sufficient
blood or a blood donor, reduces the drained value by 1.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** [One Action] **Requirements **A bleeding creature
is within the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink
the Blood from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__
check against the victim''s Fortitude DC. On a success, the victim becomes __drained
1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their
maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s
already drained doesn''t restore any Hit Points to the baobhan sith but increases
the victim''s drained value by 1. A victim''s drained condition decreases by 1
per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__
check, and sufficient blood or a blood donor, reduces the drained value by 1.'
requirements: A bleeding creature is within the baobhan sith's reach
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities: null
description: 'Undeath is rare in the fey realm of the First World, for that plane''s
@ -29,14 +219,12 @@ description: 'Undeath is rare in the fey realm of the First World, for that plan
**__Recall Knowledge - Fey__ (__Nature__)**: DC 24'
hp: 105
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
- Sylvan
level: 6
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d6+6
@ -49,108 +237,8 @@ melee:
- finesse
name: Baobhan Sith
perception: 12
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The baobhan sith sways rhythmically and Strides up to their Speed.\
\ Each creature within 30 feet of the baobhan sith at the end of their movement\
\ must attempt a DC 25 Will save. \n\n**Critical Success **The creature is unaffected\
\ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Success **The\
\ creature is __slowed 1__ for 1 round and is temporarily immune to Captivating\
\ Dance for 24 hours. \n\n**Failure **The creature is __fascinated__, and it must\
\ spend at least 1 of its actions on each of its turns to move closer to the baobhan\
\ sith as expediently as possible, while avoiding obvious dangers. If the creature\
\ ends its movement or turn adjacent to the fey, it is slowed 1 until the end\
\ of its next turn. \n\n**Critical Failure **As failure, but the creature must\
\ spend each of its actions moving closer to the baobhan sith, and if it ends\
\ its movement or turn adjacent to the fey, it is __paralyzed__ until the end\
\ of its next turn."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Captivating Dance
range: null
raw_description: "**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__,\
\ __mental__, __primal__, __visual__) The baobhan sith sways rhythmically and\
\ Strides up to their Speed. Each creature within 30 feet of the baobhan sith\
\ at the end of their movement must attempt a DC 25 Will save. \n\n**Critical\
\ Success **The creature is unaffected and is temporarily immune to Captivating\
\ Dance for 24 hours. \n\n**Success **The creature is __slowed 1__ for 1 round\
\ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Failure **The\
\ creature is __fascinated__, and it must spend at least 1 of its actions on each\
\ of its turns to move closer to the baobhan sith as expediently as possible,\
\ while avoiding obvious dangers. If the creature ends its movement or turn adjacent\
\ to the fey, it is slowed 1 until the end of its next turn. \n\n**Critical Failure\
\ **As failure, but the creature must spend each of its actions moving closer\
\ to the baobhan sith, and if it ends its movement or turn adjacent to the fey,\
\ it is __paralyzed__ until the end of its next turn."
requirements: null
success: null
traits:
- enchantment
- incapacitation
- mental
- primal
- visual
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The baobhan sith can transform into a large raven, with the effects
from the bird option in the __aerial form__ spell.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__,
__transmutation__) The baobhan sith can transform into a large raven, with the
effects from the bird option in the __aerial form__ spell.'
requirements: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: A bleeding creature is within the baobhan sith's reach
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drink Blood
range: null
raw_description: '**Drink Blood** **Requirements **A bleeding creature is within
the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink the Blood
from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__
check against the victim''s Fortitude DC. On a success, the victim becomes __drained
1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their
maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s
already drained doesn''t restore any Hit Points to the baobhan sith but increases
the victim''s drained value by 1. A victim''s drained condition decreases by 1
per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__
check, and sufficient blood or a blood donor, reduces the drained value by 1.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances: null
ritual_lists: null
saves:
fort: 12
fort_misc: null
@ -159,52 +247,49 @@ saves:
ref_misc: null
will: 14
will_misc: null
sense_abilities: null
senses:
- Perception +12
- low-light vision
size: Medium
skills:
- bonus: 15
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 15
misc: null
name: 'Deception '
name: Deception
- bonus: 12
misc: null
name: 'Nature '
name: Nature
- bonus: 15
misc: +17 when dancing
name: 'Performance '
name: Performance
- bonus: 15
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 33
page_start: '33'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- dc: 24
- attack_bonus: null
cantrips: null
constants: null
dc: 24
focus_points: null
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 3
spell_lists:
- level: 3
spells:
- frequency: at will
- misc: at will
name: mind reading
requirement: null
to_hit: null
spells_source: Primal Innate Spells
traits:
- Uncommon
- CE
- Medium
- Fey
type: Creature
weaknesses:
- amount: 5
misc: null
type: cold iron

View File

@ -7,120 +7,145 @@ ability_mods:
wis_mod: 6
ac: 48
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
description: A baomal can inhale tremendous amounts of water, drawing everything
in the sea nearby closer. All creatures and objects in the water within 60 feet
of the baomal (including ships) are pulled toward it. Creatures must succeed at
a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet
on a critical failure). For ships, use the captain's __Sailing Lore__ in place
of Athletics. Unattended objects are automatically pulled.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: All-Around Vision
maximum_duration: null
name: Breath of the Sea
range: null
raw_description: '**All-Around Vision**'
raw_description: '**Breath of the Sea** [One Action] (__attack__) A baomal can
inhale tremendous amounts of water, drawing everything in the sea nearby closer.
All creatures and objects in the water within 60 feet of the baomal (including
ships) are pulled toward it. Creatures must succeed at a DC 42 __Athletics__ check
or be pulled up to 20 feet toward the baomal (40 feet on a critical failure).
For ships, use the captain''s __Sailing Lore__ in place of Athletics. Unattended
objects are automatically pulled.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The baomal Swims or Strides alongside a creature or the hull of a vessel,
dealing damage with the strong spikes on its shell. Each creature or ship the
baomal is adjacent to at any point during its movement takes 6d6+10 slashing and
piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores
the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage
to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shell Rake
range: null
raw_description: '**Shell Rake** [One Action] (__move__) The baomal Swims or Strides
alongside a creature or the hull of a vessel, dealing damage with the strong spikes
on its shell. Each creature or ship the baomal is adjacent to at any point during
its movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save).
Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion
of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s
edge (DC 42 basic Reflex save).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- move
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The baomal makes a Strike with each set of jaws, each against a different
creature. These Strikes count as one attack for the baomal's multiple attack penalty,
and the penalty doesn't increase until after both attacks.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Two-Headed Strike
range: null
raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike
with each set of jaws, each against a different creature. These Strikes count
as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t
increase until after both attacks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: None
critical_failure: null
critical_success: null
description: A baomal gains an extra reaction each round that it can use only to
make an Attack of Opportunity. It must use a different head for each one it attempts,
and it can't make more than one Attack of Opportunity for the same triggering
action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Double Opportunity
range: null
raw_description: '**Double Opportunity** A baomal gains an extra reaction each round
description: '**Double Opportunity** A baomal gains an extra reaction each round
that it can use only to make an Attack of Opportunity. It must use a different
head for each one it attempts, and it can''t make more than one Attack of Opportunity
for the same triggering action.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 120 feet. All creatures, except aberrations, that begin their turn
in the area take 5d6 mental damage.
for the same triggering action.
**Psychic Static Aura** (__aura__, __divination__, __mental__, __occult__) 120
feet. All creatures, except aberrations, that begin their turn in the area take
5d6 mental damage.
**Two Heads** Any ability that would sever a baomal''s head (such as a critical
hit with a __vorpal__ weapon) severs one head at random. Losing one head doesn''t
kill a baomal, but it does prevent the baomal from making Strikes with the lost
head and from using Double Opportunity or Two-Headed Strike.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Psychic Static Aura
maximum_duration: null
name: All-Around Vision
range: null
raw_description: '**Psychic Static Aura** (__aura__, __divination__, __mental__,
__occult__) 120 feet. All creatures, except aberrations, that begin their turn
in the area take 5d6 mental damage.'
requirements: null
success: null
traits:
- aura
- divination
- mental
- occult
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any ability that would sever a baomal's head (such as a critical hit
with a __vorpal__ weapon) severs one head at random. Losing one head doesn't kill
a baomal, but it does prevent the baomal from making Strikes with the lost head
and from using Double Opportunity or Two-Headed Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Two Heads
range: null
raw_description: '**Two Heads** Any ability that would sever a baomal''s head (such
as a critical hit with a __vorpal__ weapon) severs one head at random. Losing
one head doesn''t kill a baomal, but it does prevent the baomal from making Strikes
with the lost head and from using Double Opportunity or Two-Headed Strike.'
raw_description: '**All-Around Vision**
**Attack of Opportunity** [Reaction]
**Double Opportunity** A baomal gains an extra reaction each round that it can
use only to make an Attack of Opportunity. It must use a different head for each
one it attempts, and it can''t make more than one Attack of Opportunity for the
same triggering action.
**Psychic Static Aura** (__aura__, __divination__, __mental__, __occult__) 120
feet. All creatures, except aberrations, that begin their turn in the area take
5d6 mental damage.
**Two Heads** Any ability that would sever a baomal''s head (such as a critical
hit with a __vorpal__ weapon) severs one head at random. Losing one head doesn''t
kill a baomal, but it does prevent the baomal from making Strikes with the lost
head and from using Double Opportunity or Two-Headed Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -138,12 +163,10 @@ description: 'Few sea monsters are as dreaded and feared as the two-headed baoma
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 40'
hp: 315
hp_misc: null
immunities: null
items: null
languages:
- Aklo
level: 20
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 4d12+18
@ -157,88 +180,7 @@ melee:
- reach 20 feet
name: Baomal
perception: 34
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: A baomal can inhale tremendous amounts of water, drawing everything
in the sea nearby closer. All creatures and objects in the water within 60 feet
of the baomal (including ships) are pulled toward it. Creatures must succeed at
a DC 42 __Athletics__ check or be pulled up to 20 feet toward the baomal (40 feet
on a critical failure). For ships, use the captain's __Sailing Lore__ in place
of Athletics. Unattended objects are automatically pulled.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath of the Sea
range: null
raw_description: '**Breath of the Sea** (__attack__) A baomal can inhale tremendous
amounts of water, drawing everything in the sea nearby closer. All creatures and
objects in the water within 60 feet of the baomal (including ships) are pulled
toward it. Creatures must succeed at a DC 42 __Athletics__ check or be pulled
up to 20 feet toward the baomal (40 feet on a critical failure). For ships, use
the captain''s __Sailing Lore__ in place of Athletics. Unattended objects are
automatically pulled.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The baomal Swims or Strides alongside a creature or the hull of a vessel,
dealing damage with the strong spikes on its shell. Each creature or ship the
baomal is adjacent to at any point during its movement takes 6d6+10 slashing and
piercing damage (DC 42 basic Reflex save). Against vessels, Shell Rake ignores
the first 5 Hardness and creates an explosion of splinters that deals 3d6+5 damage
to every creature within 10 feet of the deck's edge (DC 42 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Shell Rake
range: null
raw_description: '**Shell Rake** (__move__) The baomal Swims or Strides alongside
a creature or the hull of a vessel, dealing damage with the strong spikes on its
shell. Each creature or ship the baomal is adjacent to at any point during its
movement takes 6d6+10 slashing and piercing damage (DC 42 basic Reflex save).
Against vessels, Shell Rake ignores the first 5 Hardness and creates an explosion
of splinters that deals 3d6+5 damage to every creature within 10 feet of the deck''s
edge (DC 42 basic Reflex save).'
requirements: null
success: null
traits:
- move
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The baomal makes a Strike with each set of jaws, each against a different
creature. These Strikes count as one attack for the baomal's multiple attack penalty,
and the penalty doesn't increase until after both attacks.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Two-Headed Strike
range: null
raw_description: '**Two-Headed Strike** [Two Actions] The baomal makes a Strike
with each set of jaws, each against a different creature. These Strikes count
as one attack for the baomal''s multiple attack penalty, and the penalty doesn''t
increase until after both attacks.'
requirements: null
success: null
traits: null
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 4d10+18
@ -251,11 +193,10 @@ ranged:
traits:
- brutal
- range 500 feet
rarity: Common
resistances:
- amount: 10
misc: null
type: physical
ritual_lists: null
saves:
fort: 36
fort_misc: null
@ -264,36 +205,32 @@ saves:
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +34
- darkvision
- scent (imprecise) 80 feet
size: Gargantuan
skills:
- bonus: 41
misc: null
name: 'Athletics '
name: Athletics
- bonus: 31
misc: null
name: 'Stealth '
name: Stealth
- bonus: 37
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary
page_start: 35
page_start: '35'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: 80
misc: null
type: swim
spell_lists: null
traits:
- CN
- Gargantuan
- Aberration
- Aquatic
type: Creature
weaknesses: null

View File

@ -7,6 +7,115 @@ ability_mods:
wis_mod: 2
ac: 22
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill
effect (1 day); **Stage 2** __enfeebled 1__ (1 day); **Stage 3** __enfeebled 2__
(1 day)'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Avernal Fever
range: null
raw_description: '**Avernal Fever** (__disease__) **Saving Throw** DC 23 Fortitude;
**Stage 1** carrier with no ill effect (1 day); **Stage 2** __enfeebled 1__ (1
day); **Stage 3** __enfeebled 2__ (1 day)'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- disease
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 'A bearded devil''s glaive Strike also deals 1d6 persistent bleed damage
that resists attempts to heal it. The flat check to stop the bleeding starts at
DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully
assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased
by 5. A spellcaster or item attempting to use healing magic on a creature suffering
from an infernal wound must succeed at a DC 21 counteract check or the magic fails
to heal the creature.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Infernal Wound
range: null
raw_description: '**Infernal Wound** (__divine__, __necromancy__) A bearded devil''s
glaive Strike also deals 1d6 persistent bleed damage that resists attempts to
heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced
to 15 only if the bleeding creature or an ally successfully assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased
by 5. A spellcaster or item attempting to use healing magic on a creature suffering
from an infernal wound must succeed at a DC 21 counteract check or the magic fails
to heal the creature.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The devil moves the creature 5 feet in any direction. The destination square
must be within reach of the devil's glaive. This movement doesn't trigger reactions.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Reposition
range: null
raw_description: '**Reposition** [Free Action] **Trigger** The devil hits a creature
with a glaive Strike. **Effect** The devil moves the creature 5 feet in any direction.
The destination square must be within reach of the devil''s glaive. This movement
doesn''t trigger reactions.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The devil hits a creature with a glaive Strike.
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The barbazu makes a beard Strike. This Strike ignores their multiple attack
penalty and doesn't count toward that penalty.
failure: null
frequency: once per round.
full_description: null
generic_description: null
maximum_duration: null
name: Wriggling Beard
range: null
raw_description: '**Wriggling Beard** [One Action] **Frequency** once per round.
**Effect** The barbazu makes a beard Strike. This Strike ignores their multiple
attack penalty and doesn''t count toward that penalty.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: Reaction
@ -18,11 +127,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -33,6 +142,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -70,15 +181,17 @@ languages:
- Infernal
- telepathy 100 feet
level: 5
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+7
type: slashing
name: glaive
plus_damage:
- formula: 2d6
type: evil and infernal wound
- formula: null
type: 2d6 evil
- formula: null
type: infernal wound
to_hit: 15
traits:
- deadly 1d8
@ -92,8 +205,8 @@ melee:
type: slashing
name: claw
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: 1d6 evil
to_hit: 15
traits:
- agile
@ -112,126 +225,14 @@ melee:
- magical
name: Barbazu
perception: 13
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 23 Fortitude; **Stage 1** carrier with no ill
effect (1 day); **Stage 2** __enfeebled 1__ (1 day); **Stage 3** __enfeebled 2__
(1 day)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Avernal Fever
range: null
raw_description: '**Avernal Fever** (__disease__) **Saving Throw** DC 23 Fortitude;
**Stage 1** carrier with no ill effect (1 day); **Stage 2** __enfeebled 1__ (1
day); **Stage 3** __enfeebled 2__ (1 day)'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 'A bearded devil''s glaive Strike also deals 1d6 persistent bleed damage
that resists attempts to heal it. The flat check to stop the bleeding starts at
DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully
assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased
by 5. A spellcaster or item attempting to use healing magic on a creature suffering
from an infernal wound must succeed at a DC 21 counteract check or the magic fails
to heal the creature.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Infernal Wound
range: null
raw_description: '**Infernal Wound** (__divine__, __necromancy__) A bearded devil''s
glaive Strike also deals 1d6 persistent bleed damage that resists attempts to
heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced
to 15 only if the bleeding creature or an ally successfully assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased
by 5. A spellcaster or item attempting to use healing magic on a creature suffering
from an infernal wound must succeed at a DC 21 counteract check or the magic fails
to heal the creature.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The devil moves the creature 5 feet in any direction. The destination square
must be within reach of the devil's glaive. This movement doesn't trigger reactions.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reposition
range: null
raw_description: '**Reposition** [Free Action] **Trigger** The devil hits a creature
with a glaive Strike. **Effect** The devil moves the creature 5 feet in any direction.
The destination square must be within reach of the devil''s glaive. This movement
doesn''t trigger reactions.'
requirements: null
success: null
traits: null
trigger: The devil hits a creature with a glaive Strike.
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The barbazu makes a beard Strike. This Strike ignores their multiple attack
penalty and doesn't count toward that penalty.
effects: null
failure: null
frequency: once per round.
full_description: null
generic_description: null
name: Wriggling Beard
range: null
raw_description: '**Wriggling Beard** **Frequency** once per round. **Effect**
The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty
and doesn''t count toward that penalty.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 5
type: physical (except silver)
misc: except silver
type: physical
- amount: 10
type: poison
ritual_lists:
- dc: 19
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: infernal pact
requirement: null
to_hit: null
type: poison
saves:
fort: 15
fort_misc: null
@ -240,58 +241,66 @@ saves:
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +13
- greater darkvision
size: Medium
skills:
- bonus: 11
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 13
misc: null
name: 'Athletics '
name: Athletics
- bonus: 10
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 11
misc: null
name: 'Religion '
name: Religion
- bonus: 11
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 88
page_start: '88'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
spell_lists:
- dc: 19
- attack_bonus: null
cantrips: null
constants: null
dc: 19
focus_points: null
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 5
spell_lists:
- level: 5
spells:
- frequency: null
- misc: null
name: dimension door
requirement: null
- heightened_level: null
level: 4
- level: 4
spells:
- frequency: at will
- misc: at will
name: dimension door
requirement: null
to_hit: null
spells_source: Divine Innate Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 19
focus_points: null
misc: null
spell_lists:
- level: 1
spells:
- misc: null
name: infernal pact
spells_source: Rituals
traits:
- LE
- Medium
- Devil
- Fiend
type: Creature
weaknesses:
- amount: 5
misc: null
type: good

View File

@ -7,6 +7,66 @@ ability_mods:
wis_mod: 2
ac: 21
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin,
or bugbear) or a wolf, or it transforms back into its true form. When the barghest
is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is
a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed
changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only
one goblinoid form and one wolf form.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,
__transmutation__) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin,
or bugbear) or a wolf, or it transforms back into its true form. When the barghest
is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is
a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed
changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only
one goblinoid form and one wolf form.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Once per month, a barghest can spend 1 minute to devour a corpse, gaining
a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds,
this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin
and mutates into a greater barghest, and the status bonus ends.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Feed
range: null
raw_description: '**Feed** Once per month, a barghest can spend 1 minute to devour
a corpse, gaining a permanent +1 status bonus to its checks and DCs. Each subsequent
time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it
sheds its skin and mutates into a greater barghest, and the status bonus ends.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
@ -18,11 +78,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -33,6 +93,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -51,14 +113,12 @@ description: 'Typical barghests are ravenous gluttons of life who feed and grow
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 19'
hp: 50
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- Common
- Goblin
level: 4
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+5
@ -78,70 +138,14 @@ melee:
- agile
name: Barghest
perception: 12
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The barghest takes on the shape of a goblinoid (a goblin, hobgoblin,
or bugbear) or a wolf, or it transforms back into its true form. When the barghest
is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is
a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed
changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only
one goblinoid form and one wolf form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__,
__transmutation__) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin,
or bugbear) or a wolf, or it transforms back into its true form. When the barghest
is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is
a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed
changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only
one goblinoid form and one wolf form.'
requirements: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Once per month, a barghest can spend 1 minute to devour a corpse, gaining
a permanent +1 status bonus to its checks and DCs. Each subsequent time it feeds,
this bonus increases by 1. The fourth time a barghest feeds, it sheds its skin
and mutates into a greater barghest, and the status bonus ends.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Feed
range: null
raw_description: '**Feed** Once per month, a barghest can spend 1 minute to devour
a corpse, gaining a permanent +1 status bonus to its checks and DCs. Each subsequent
time it feeds, this bonus increases by 1. The fourth time a barghest feeds, it
sheds its skin and mutates into a greater barghest, and the status bonus ends.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: fire
- amount: 5
type: physical (except magical)
ritual_lists: null
misc: except magical
type: physical
saves:
fort: 11
fort_misc: null
@ -150,71 +154,61 @@ saves:
ref_misc: null
will: 8
will_misc: null
sense_abilities: null
senses:
- Perception +12
- darkvision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 10
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 12
misc: null
name: 'Deception '
name: Deception
- bonus: 9
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 11
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 10
misc: null
name: 'Stealth '
name: Stealth
- bonus: 8
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary
page_start: 36
page_start: '36'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- dc: 21
- attack_bonus: null
cantrips: null
constants: null
dc: 21
focus_points: null
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 4
spell_lists:
- level: 4
spells:
- frequency: at will
- misc: at will
name: blink
requirement: null
- frequency: null
- misc: null
name: confusion
requirement: null
- frequency: self only
- misc: self only
name: dimension door
requirement: null
- heightened_level: null
level: 3
- level: 3
spells:
- frequency: at will
- misc: at will
name: levitate
requirement: null
- heightened_level: null
level: 1
- level: 1
spells:
- frequency: null
- misc: null
name: charm
requirement: null
to_hit: null
spells_source: Divine Innate Spells
traits:
- CE
- Medium
- Fiend
type: Creature
weaknesses: null

View File

@ -2,11 +2,197 @@ ability_mods:
cha_mod: -3
con_mod: 4
dex_mod: 4
int_mod: 0
int_mod: -5
str_mod: 4
wis_mod: 1
ac: 22
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw **DC 22 Fortitude; **Maximum Duration **6 rounds; **Stage
1** 1d8 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d10 poison damage
and enfeebled 1 (1 round); **Stage 3** 1d12 poison damage and enfeebled 2 (1 round)'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Basidirond Spores
range: null
raw_description: '**Basidirond Spores** (__disease__) **Saving Throw **DC 22 Fortitude;
**Maximum Duration **6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__
(1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3**
1d12 poison damage and enfeebled 2 (1 round)'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- disease
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The basidirond releases a cloud of invisible spores in a 20-foot emanation.
Each creature in the area must succeed at a DC 22 Fortitude save or experience
powerful hallucinations as long as it remains in the cloud, plus an additional
1d4 rounds after leaving the area. A creature must attempt a new save each round
it remains within the area. The cloud persists for 5 rounds unless dispersed before
then by a strong wind. Each hallucinating creature rolls 1d6 each round to determine
what it hallucinates that round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Hallucinogenic Cloud
range: null
raw_description: '**Hallucinogenic Cloud** [Two Actions] The basidirond releases
a cloud of invisible spores in a 20-foot emanation. Each creature in the area
must succeed at a DC 22 Fortitude save or experience powerful hallucinations as
long as it remains in the cloud, plus an additional 1d4 rounds after leaving the
area. A creature must attempt a new save each round it remains within the area.
The cloud persists for 5 rounds unless dispersed before then by a strong wind.
Each hallucinating creature rolls 1d6 each round to determine what it hallucinates
that round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is sinking in quicksand. It falls __prone__ and spends 1
action on its next turn flailing its limbs as if attempting to swim.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: '1'
range: null
raw_description: '**1 **The target is sinking in quicksand. It falls __prone__ and
spends 1 action on its next turn flailing its limbs as if attempting to swim.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is attacked by a swarm of spiders. It spends 2 actions on
its next turn attacking the floor with a melee weapon (drawing a weapon if needed).
It is __flat-footed__ against all attacks.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: '2'
range: null
raw_description: '**2 **The target is attacked by a swarm of spiders. It spends
2 actions on its next turn attacking the floor with a melee weapon (drawing a
weapon if needed). It is __flat-footed__ against all attacks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An item the target is holding turns into a viper. The target __Releases__
the item and spends its next turn fleeing from it.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: '3'
range: null
raw_description: '**3 **An item the target is holding turns into a viper. The target
__Releases__ the item and spends its next turn fleeing from it.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is suffocating. It holds its breath and is __stunned 3__.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: '4'
range: null
raw_description: '**4 **The target is suffocating. It holds its breath and is __stunned
3__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target shrinks to 1/10 its normal size. For 1 round it is __slowed
2__ and __enfeebled 4__, and takes a -10-foot status penalty to its Speed.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: '5'
range: null
raw_description: '**5** The target shrinks to 1/10 its normal size. For 1 round
it is __slowed 2__ and __enfeebled 4__, and takes a -10-foot status penalty to
its Speed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is melting. It drops everything it's holding and becomes
__slowed 2__ and __clumsy 4__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: '6'
range: null
raw_description: '**6** The target is melting. It drops everything it''s holding
and becomes __slowed 2__ and __clumsy 4__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
@ -16,17 +202,19 @@ automatic_abilities:
cold damage causes it to become __slowed 1__ for 1d4 rounds. During this time,
it cannot use its Hallucinogenic Cloud or basidirond spores.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Cold Lethargy
range: null
raw_description: '**Cold Lethargy** Although a basidirond is immune to cold damage,
any effect that deals cold damage causes it to become __slowed 1__ for 1d4 rounds.
During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -46,11 +234,9 @@ hp: 80
hp_misc: null
immunities:
- cold
- mental
items: null
languages: null
- <a style="text-decoration:underline" href="Traits.aspx?ID=106">mental</a>
level: 5
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+6
@ -63,88 +249,7 @@ melee:
traits: null
name: Basidirond
perception: 8
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw **DC 22 Fortitude; **Maximum Duration **6 rounds; **Stage
1** 1d8 poison damage and __enfeebled 1__ (1 round); **Stage 2** 1d10 poison damage
and enfeebled 1 (1 round); **Stage 3** 1d12 poison damage and enfeebled 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Basidirond Spores
range: null
raw_description: '**Basidirond Spores** (__disease__) **Saving Throw **DC 22 Fortitude;
**Maximum Duration **6 rounds; **Stage 1** 1d8 poison damage and __enfeebled 1__
(1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3**
1d12 poison damage and enfeebled 2 (1 round)'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The basidirond releases a cloud of invisible spores in a 20-foot emanation.\
\ Each creature in the area must succeed at a DC 22 Fortitude save or experience\
\ powerful hallucinations as long as it remains in the cloud, plus an additional\
\ 1d4 rounds after leaving the area. A creature must attempt a new save each round\
\ it remains within the area. The cloud persists for 5 rounds unless dispersed\
\ before then by a strong wind. Each hallucinating creature rolls 1d6 each round\
\ to determine what it hallucinates that round. \n\n**1 **The target is sinking\
\ in quicksand. It falls __prone__ and spends 1 action on its next turn flailing\
\ its limbs as if attempting to swim. \n\n**2 **The target is attacked by a swarm\
\ of spiders. It spends 2 actions on its next turn attacking the floor with a\
\ melee weapon (drawing a weapon if needed). It is __flat-footed__ against all\
\ attacks. \n\n**3 **An item the target is holding turns into a viper. The target\
\ __Releases__ the item and spends its next turn fleeing from it. \n\n**4 **The\
\ target is suffocating. It holds its breath and is __stunned 3__. \n\n**5** The\
\ target shrinks to 1/10 its normal size. For 1 round it is __slowed 2__ and __enfeebled\
\ 4__, and takes a -10-foot status penalty to its Speed. \n\n**6** The target\
\ is melting. It drops everything it\x81fs holding and becomes __slowed 2__ and\
\ __clumsy 4__ for 1 round."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hallucinogenic Cloud
range: null
raw_description: "**Hallucinogenic Cloud** [Two Actions] The basidirond releases\
\ a cloud of invisible spores in a 20-foot emanation. Each creature in the area\
\ must succeed at a DC 22 Fortitude save or experience powerful hallucinations\
\ as long as it remains in the cloud, plus an additional 1d4 rounds after leaving\
\ the area. A creature must attempt a new save each round it remains within the\
\ area. The cloud persists for 5 rounds unless dispersed before then by a strong\
\ wind. Each hallucinating creature rolls 1d6 each round to determine what it\
\ hallucinates that round. \n\n**1 **The target is sinking in quicksand. It falls\
\ __prone__ and spends 1 action on its next turn flailing its limbs as if attempting\
\ to swim. \n\n**2 **The target is attacked by a swarm of spiders. It spends 2\
\ actions on its next turn attacking the floor with a melee weapon (drawing a\
\ weapon if needed). It is __flat-footed__ against all attacks. \n\n**3 **An item\
\ the target is holding turns into a viper. The target __Releases__ the item and\
\ spends its next turn fleeing from it. \n\n**4 **The target is suffocating. It\
\ holds its breath and is __stunned 3__. \n\n**5** The target shrinks to 1/10\
\ its normal size. For 1 round it is __slowed 2__ and __enfeebled 4__, and takes\
\ a -10-foot status penalty to its Speed. \n\n**6** The target is melting. It\
\ drops everything it\x81fs holding and becomes __slowed 2__ and __clumsy 4__\
\ for 1 round."
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: slashing
ritual_lists: null
ranged_attacks: null
saves:
fort: 13
fort_misc: null
@ -153,31 +258,30 @@ saves:
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +8
- low-light vision
- tremorsense (imprecise) 30 feet
size: Medium
skills:
- bonus: 13
misc: null
name: 'Athletics '
name: Athletics
- bonus: 13
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 34
page_start: '34'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- N
- Medium
- Fungus
- Mindless
type: Creature
weaknesses: null
weaknesses:
- amount: 5
misc: null
type: slashing

View File

@ -7,6 +7,52 @@ ability_mods:
wis_mod: 2
ac: 22
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 'The basilisk stares at a creature it can see within 30 feet. That
creature must attempt a DC 22 Fortitude save. If it fails and has not already
been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If
the creature was already slowed by this ability or Petrifying Glance, a failed
save causes the creature to be petrified permanently.
A creature petrified in this manner that is coated (not just splashed) with fresh
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
is instantly restored to flesh. A single basilisk contains enough blood to coat
1d3 Medium creatures in this manner.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Petrifying Gaze
range: null
raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__,
__incapacitation__, __transmutation__, __visual__) The basilisk stares at a creature
it can see within 30 feet. That creature must attempt a DC 22 Fortitude save.
If it fails and has not already been slowed by Petrifying Glance or this ability,
it becomes __slowed 1__. If the creature was already slowed by this ability or
Petrifying Glance, a failed save causes the creature to be petrified permanently.
A creature petrified in this manner that is coated (not just splashed) with fresh
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
is instantly restored to flesh. A single basilisk contains enough blood to coat
1d3 Medium creatures in this manner.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- incapacitation
- transmutation
- visual
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
@ -15,11 +61,11 @@ automatic_abilities:
description: null
effect: The target must attempt a DC 20 Fortitude save. If it fails, it's slow 1
for 1 minute as its body slowly stiffens.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Petrifying Glance
range: null
raw_description: '**Petrifying Glance** [Reaction] (__arcane__, __aura__, __transmutation__,
@ -27,6 +73,8 @@ automatic_abilities:
its turn. **Effect** The target must attempt a DC 20 Fortitude save. If it fails,
it''s slow 1 for 1 minute as its body slowly stiffens.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
@ -47,7 +95,7 @@ description: 'The basilisk is an eight-legged reptile with a nasty disposition a
the basilisk crunches the fossilized corpse with its powerful jaws and lets its
potent stomach acids do the rest. This digestive process is extremely slow and inefficient,
causing the basilisk to move so lethargically that it appears as if in mid-petrification
itself. This has even led to the saying "as slow as a well-fed basilisk." Certainly
itself. This has even led to the saying “as slow as a well-fed basilisk.” Certainly
basilisks are well-known for their slow gait and slothful nature, but a predator
that can turn its prey to stone with a glance hardly has much need for speed.
@ -77,11 +125,8 @@ description: 'The basilisk is an eight-legged reptile with a nasty disposition a
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 20'
hp: 75
hp_misc: null
immunities: null
items: null
languages: null
level: 5
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+4
@ -92,56 +137,7 @@ melee:
traits: null
name: Basilisk
perception: 11
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 'The basilisk stares at a creature it can see within 30 feet. That
creature must attempt a DC 22 Fortitude save. If it fails and has not already
been slowed by Petrifying Glance or this ability, it becomes __slowed 1__. If
the creature was already slowed by this ability or Petrifying Glance, a failed
save causes the creature to be petrified permanently.
A creature petrified in this manner that is coated (not just splashed) with fresh
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
is instantly restored to flesh. A single basilisk contains enough blood to coat
1d3 Medium creatures in this manner.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Petrifying Gaze
range: null
raw_description: '**Petrifying Gaze** [Two Actions] (__arcane__, __concentrate__,
__incapacitation__, __transmutation__, __visual__) The basilisk stares at a creature
it can see within 30 feet. That creature must attempt a DC 22 Fortitude save.
If it fails and has not already been slowed by Petrifying Glance or this ability,
it becomes __slowed 1__. If the creature was already slowed by this ability or
Petrifying Glance, a failed save causes the creature to be petrified permanently.
A creature petrified in this manner that is coated (not just splashed) with fresh
basilisk blood (taken from a basilisk that has been dead no longer than 1 hour)
is instantly restored to flesh. A single basilisk contains enough blood to coat
1d3 Medium creatures in this manner.'
requirements: null
success: null
traits:
- arcane
- concentrate
- incapacitation
- transmutation
- visual
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
ranged_attacks: null
saves:
fort: 14
fort_misc: null
@ -150,29 +146,24 @@ saves:
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 13
misc: null
name: 'Athletics '
name: Athletics
- bonus: 8
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary
page_start: 38
page_start: '38'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists: null
traits:
- N
- Medium
- Beast
type: Creature
weaknesses: null

View File

@ -7,27 +7,215 @@ ability_mods:
wis_mod: 8
ac: 47
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Once per day, if an archon sees another creature cast __dimension door__,
the archon can use dimension door (heightened to 5th level) within 1 round to
attempt to follow that creature to the maximum distance of the archon's dimension
door. If the archon's dimension door has enough distance, the archon appears the
same distance and direction from the creature as before either creature used dimension
door.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Archon's Door
range: null
raw_description: '**Archon''s Door** Once per day, if an archon sees another creature
cast __dimension door__, the archon can use dimension door (heightened to 5th
level) within 1 round to attempt to follow that creature to the maximum distance
of the archon''s dimension door. If the archon''s dimension door has enough distance,
the archon appears the same distance and direction from the creature as before
either creature used dimension door.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The bastion archon fires its Holy Beam at only the creature it hit twice.
The creature's save result is one degree of success worse than the result it rolled.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Blinding Beams
range: null
raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon
hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect
**The bastion archon fires its Holy Beam at only the creature it hit twice. The
creature''s save result is one degree of success worse than the result it rolled.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The bastion archon hits a creature with two fist Strikes this turn and
can use its Holy Beam;
- action_cost: One Action
critical_failure: null
critical_success: null
description: The bastion archon locks itself in place, becoming voluntarily __immobilized__.
While Entrenched, the archon can't be forcibly moved or tripped, and it gains
a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as
soon as the bastion archon uses another __move__ action.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Entrench
range: null
raw_description: '**Entrench** [One Action] The bastion archon locks itself in
place, becoming voluntarily __immobilized__. While Entrenched, the archon can''t
be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex
saves. Entrench ends automatically as soon as the bastion archon uses another
__move__ action.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The bastion archon releases a blinding beam of holy light in a 500-foot
line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex
save. The bastion archon can't use Holy Beam again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Holy Beam
range: null
raw_description: '**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__,
__light__) The bastion archon releases a blinding beam of holy light in a 500-foot
line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex
save. The bastion archon can''t use Holy Beam again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- good
- incapacitation
- light
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success **The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes half damage.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success **The creature takes half damage.'
requirements: null
saving_throw: null
stages: null
success: The creature takes half damage.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes full damage and is __blinded__ for 1d4 rounds.
effect: null
failure: The creature takes full damage and is __blinded__ for 1d4 rounds.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure **The creature takes full damage and is __blinded__
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature takes double damage and is blinded permanently.
critical_success: null
description: The creature takes double damage and is blinded permanently.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **The creature takes double damage and is blinded
permanently.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 50 feet. All good-aligned creatures in the aura have __fast healing
30__ for as long as they remain in range, and they gain a +2 status bonus to attack
rolls and damage rolls.
description: All good-aligned creatures in the aura have __fast healing 30__ for
as long as they remain in range, and they gain a +2 status bonus to attack rolls
and damage rolls.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Bastion Aura
range: null
range: 50 feet
raw_description: '**Bastion Aura** (__aura__, __divine__, __good__, __healing__,
__necromancy__) 50 feet. All good-aligned creatures in the aura have __fast healing
30__ for as long as they remain in range, and they gain a +2 status bonus to attack
rolls and damage rolls.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
@ -45,11 +233,11 @@ automatic_abilities:
ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Ultimate Sacrifice
range: null
raw_description: '**Ultimate Sacrifice** (__divine__, __good__, __healing__, __necromancy__)
@ -59,6 +247,8 @@ automatic_abilities:
ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
@ -71,15 +261,17 @@ automatic_abilities:
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Retributive Strike
range: null
raw_description: '**__Retributive Strike__ [Reaction]**'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -108,23 +300,21 @@ description: 'The mightiest of archon-kind form in the heat of battle from incre
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 45'
hp: 280
hp_misc: fast healing 30
immunities: null
items: null
languages:
- Celestial
- Draconic
- Infernal
- tongues
level: 20
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 4d8+20
type: bludgeoning
name: fist
plus_damage:
- formula: 2d6
type: good
- formula: null
type: 2d6 good
to_hit: 40
traits:
- good
@ -133,117 +323,8 @@ melee:
- reach 15 feet
name: Bastion Archon
perception: 37
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Once per day, if an archon sees another creature cast __dimension door__,
the archon can use dimension door (heightened to 5th level) within 1 round to
attempt to follow that creature to the maximum distance of the archon's dimension
door. If the archon's dimension door has enough distance, the archon appears the
same distance and direction from the creature as before either creature used dimension
door.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Archon's Door
range: null
raw_description: '**Archon''s Door** Once per day, if an archon sees another creature
cast __dimension door__, the archon can use dimension door (heightened to 5th
level) within 1 round to attempt to follow that creature to the maximum distance
of the archon''s dimension door. If the archon''s dimension door has enough distance,
the archon appears the same distance and direction from the creature as before
either creature used dimension door.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The bastion archon fires its Holy Beam at only the creature it hit twice.
The creature's save result is one degree of success worse than the result it rolled.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blinding Beams
range: null
raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon
hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect
**The bastion archon fires its Holy Beam at only the creature it hit twice. The
creature''s save result is one degree of success worse than the result it rolled.'
requirements: null
success: null
traits: null
trigger: The bastion archon hits a creature with two fist Strikes this turn and
can use its Holy Beam
- action_cost: One Action
critical_failure: null
critical_success: null
description: The bastion archon locks itself in place, becoming voluntarily __immobilized__.
While Entrenched, the archon can't be forcibly moved or tripped, and it gains
a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as
soon as the bastion archon uses another __move__ action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Entrench
range: null
raw_description: '**Entrench** The bastion archon locks itself in place, becoming
voluntarily __immobilized__. While Entrenched, the archon can''t be forcibly moved
or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench
ends automatically as soon as the bastion archon uses another __move__ action.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The bastion archon releases a blinding beam of holy light in a 500-foot\
\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
\ blinded permanently."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Holy Beam
range: null
raw_description: "**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__,\
\ __light__) The bastion archon releases a blinding beam of holy light in a 500-foot\
\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
\ blinded permanently."
requirements: null
success: null
traits:
- divine
- good
- incapacitation
- light
trigger: null
ranged: null
ranged_attacks: null
rarity: Rare
resistances: null
ritual_lists: null
saves:
fort: 38
fort_misc: null
@ -252,89 +333,75 @@ saves:
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +37
- darkvision
- true seeing
size: Huge
skills:
- bonus: 38
misc: null
name: 'Athletics '
name: Athletics
- bonus: 34
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 34
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 32
misc: null
name: 'Religion '
source:
name: Religion
sources:
- abbr: Bestiary 2
page_start: 24
page_start: '24'
page_stop: null
speed:
- amount: 70
misc: null
type: Land
- amount: 6
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
- amount: null
misc: null
type: air walk
spell_lists:
- dc: 42
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 10
- attack_bonus: 34
cantrips: null
constants:
- level: 10
spells:
- frequency: null
name: meteor swarm
requirement: null
- frequency: null
name: polar ray
requirement: null
- frequency: null
name: sunburst
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: null
name: prismatic spray
requirement: null
- frequency: x3
name: true target
requirement: null
- frequency: null
name: vibrant pattern
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: 10
level: -1
spells:
- frequency: null
- misc: null
name: air walk
requirement: null
- frequency: null
- misc: null
name: tongues
requirement: null
- frequency: null
- misc: null
name: true seeing
requirement: null
to_hit: 34
dc: 42
focus_points: null
misc: null
spell_lists:
- level: 10
spells:
- misc: null
name: meteor swarm
- misc: null
name: polar ray
- misc: null
name: sunburst
- level: 7
spells:
- misc: null
name: prismatic spray
- misc: x3
name: true target
- misc: null
name: vibrant pattern
- level: 4
spells:
- misc: at will
name: dimension door
spells_source: Divine Innate Spells
traits:
- Rare
- LG
- Huge
- Archon
- Celestial
type: Creature
weaknesses:
- amount: 15
misc: null
type: evil

View File

@ -7,6 +7,88 @@ ability_mods:
wis_mod: 5
ac: 30
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The __drained__ condition from Abyssal rot is cumulative, to a maximum
of drained 4; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds;
**Stage 1 **3d6 negative damage (1 round); **Stage 2 **3d6 negative damage and
drained 1 (1 round); **Stage 3 **3d6 negative damage and drained 2 (1 round)
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Abyssal Rot
range: null
raw_description: '**Abyssal Rot** (__disease__, __necromancy__) The __drained__
condition from Abyssal rot is cumulative, to a maximum of drained 4; **Saving
Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **3d6 negative
damage (1 round); **Stage 2 **3d6 negative damage and drained 1 (1 round); **Stage
3 **3d6 negative damage and drained 2 (1 round)'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- disease
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by the bebilith's web Strike is __restrained__ and tethered
to the bebilith, preventing it from moving further away from the bebilith. The
restrained creature is also under the effects of a __dimensional anchor__ spell
(DC 29) with a duration that lasts as long as the creature remains tethered. The
bebilith can have only one creature tethered at a time. The DC to __Escape__ or
__Force Open__ the tether is 29. The tether can be severed with a Strike (AC 20,
Hardness 2, HP 20); this ends the dimensional anchor effect but does not free
the restrained creature.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Dimensional Tether
range: null
raw_description: '**Dimensional Tether** A creature hit by the bebilith''s web Strike
is __restrained__ and tethered to the bebilith, preventing it from moving further
away from the bebilith. The restrained creature is also under the effects of a
__dimensional anchor__ spell (DC 29) with a duration that lasts as long as the
creature remains tethered. The bebilith can have only one creature tethered at
a time. The DC to __Escape__ or __Force Open__ the tether is 29. The tether can
be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional
anchor effect but does not free the restrained creature.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Against demons, a bebilith's Strikes count as __cold iron__ and good.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Penetrating Strike
range: null
raw_description: '**Penetrating Strike** Against demons, a bebilith''s Strikes count
as __cold iron__ and good.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
@ -18,11 +100,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -33,6 +115,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -60,14 +144,12 @@ description: 'While __demons__ control much of the __Abyss__, even they are hunt
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 27'
hp: 200
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- (can't speak any languages
- (can't speak any languages)
- telepathy 100 feet
level: 10
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+13
@ -93,93 +175,16 @@ melee:
- reach 15 feet
name: Bebilith
perception: 21
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The __drained__ condition from Abyssal rot is cumulative, to a maximum
of drained 4; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds;
**Stage 1 **3d6 negative damage (1 round); **Stage 2 **3d6 negative damage and
drained 1 (1 round); **Stage 3 **3d6 negative damage and drained 2 (1 round)
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Abyssal Rot
range: null
raw_description: '**Abyssal Rot** (__disease__, __necromancy__) The __drained__
condition from Abyssal rot is cumulative, to a maximum of drained 4; **Saving
Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **3d6 negative
damage (1 round); **Stage 2 **3d6 negative damage and drained 1 (1 round); **Stage
3 **3d6 negative damage and drained 2 (1 round)'
requirements: null
success: null
traits:
- disease
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature hit by the bebilith's web Strike is __restrained__ and tethered
to the bebilith, preventing it from moving further away from the bebilith. The
restrained creature is also under the effects of a __dimensional anchor__ spell
(DC 29) with a duration that lasts as long as the creature remains tethered. The
bebilith can have only one creature tethered at a time. The DC to __Escape__ or
__Force Open__ the tether is 29. The tether can be severed with a Strike (AC 20,
Hardness 2, HP 20); this ends the dimensional anchor effect but does not free
the restrained creature.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dimensional Tether
range: null
raw_description: '**Dimensional Tether** A creature hit by the bebilith''s web Strike
is __restrained__ and tethered to the bebilith, preventing it from moving further
away from the bebilith. The restrained creature is also under the effects of a
__dimensional anchor__ spell (DC 29) with a duration that lasts as long as the
creature remains tethered. The bebilith can have only one creature tethered at
a time. The DC to __Escape__ or __Force Open__ the tether is 29. The tether can
be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional
anchor effect but does not free the restrained creature.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Against demons, a bebilith's Strikes count as __cold iron__ and good.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Penetrating Strike
range: null
raw_description: '**Penetrating Strike** Against demons, a bebilith''s Strikes count
as __cold iron__ and good.'
requirements: null
success: null
traits: null
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage: null
damage:
formula: null
type: dimensional tether
name: web
plus_damage: null
to_hit: 23
traits:
- range increment 60 feet
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 22
fort_misc: null
@ -194,20 +199,21 @@ sense_abilities:
critical_success: null
description: A bebilith can smell demons as a __precise sense__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Scent Demons
range: null
raw_description: '**Scent Demons** A bebilith can smell demons as a __precise sense__.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +21
- darkvision
- scent demons 60 feet
- scent (imprecise) 30 feet
@ -215,43 +221,44 @@ size: Huge
skills:
- bonus: 19
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 23
misc: null
name: 'Athletics '
name: Athletics
- bonus: 21
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 19
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 37
page_start: '37'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 15
misc: null
type: climb
spell_lists:
- dc: 29
- attack_bonus: null
cantrips: null
constants: null
dc: 29
focus_points: null
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 7
spell_lists:
- level: 7
spells:
- frequency: self only
- misc: self only
name: plane shift
requirement: null
to_hit: null
spells_source: Divine Innate Spells
traits:
- CE
- Huge
- Beast
- Fiend
type: Creature
weaknesses:
- amount: 10
misc: null
type: good

View File

@ -7,6 +7,116 @@ ability_mods:
wis_mod: 5
ac: 29
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Aquatic Ambush
range: 40 feet
raw_description: '**__Aquatic Ambush__** [One Action] 40 feet'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The behemoth hippopotamus tries to capsize an adjacent aquatic vessel
of its size or smaller. The behemoth hippopotamus must succeed at an __Athletics__
check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the
hippo) or the pilot's __Sailing Lore__ DC, whichever is higher.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Capsize
range: null
raw_description: '**Capsize** [One Action] (__attack__) The behemoth hippopotamus
tries to capsize an adjacent aquatic vessel of its size or smaller. The behemoth
hippopotamus must succeed at an __Athletics__ check with a DC of 30 (reduced by
5 for each size smaller the vessel is than the hippo) or the pilot''s __Sailing
Lore__ DC, whichever is higher.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The behemoth hippo makes a jaws Strike targeting two creatures adjacent
to each other. Roll the attack and damage once, and apply it to each creature
separately. An Engulfing Chomp counts as two attacks for the multiple attack penalty.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Double Chomp
range: null
raw_description: '**Double Chomp** [One Action] The behemoth hippo makes a jaws
Strike targeting two creatures adjacent to each other. Roll the attack and damage
once, and apply it to each creature separately. An Engulfing Chomp counts as two
attacks for the multiple attack penalty.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Medium, 2d12+10 bludgeoning, Rupture 26.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** [One Action] Medium, 2d12+10 bludgeoning,
Rupture 26.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Large or smaller, foot, DC 29
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Trample
range: null
raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 29'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'Behemoth hippopotamuses stand taller than elephants. They spend less
@ -19,11 +129,8 @@ description: 'Behemoth hippopotamuses stand taller than elephants. They spend le
**__Recall Knowledge - Animal__ (__Nature__)**: DC 27'
hp: 190
hp_misc: null
immunities: null
items: null
languages: null
level: 10
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d12+10
@ -46,111 +153,7 @@ melee:
traits: null
name: Behemoth Hippopotamus
perception: 19
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 40 feet
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aquatic Ambush
range: null
raw_description: '**__Aquatic Ambush__** 40 feet'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The behemoth hippopotamus tries to capsize an adjacent aquatic vessel
of its size or smaller. The behemoth hippopotamus must succeed at an __Athletics__
check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the
hippo) or the pilot's __Sailing Lore__ DC, whichever is higher.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Capsize
range: null
raw_description: '**Capsize** (__attack__) The behemoth hippopotamus tries to
capsize an adjacent aquatic vessel of its size or smaller. The behemoth hippopotamus
must succeed at an __Athletics__ check with a DC of 30 (reduced by 5 for each
size smaller the vessel is than the hippo) or the pilot''s __Sailing Lore__ DC,
whichever is higher.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The behemoth hippo makes a jaws Strike targeting two creatures adjacent
to each other. Roll the attack and damage once, and apply it to each creature
separately. An Engulfing Chomp counts as two attacks for the multiple attack penalty.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Double Chomp
range: null
raw_description: '**Double Chomp** The behemoth hippo makes a jaws Strike targeting
two creatures adjacent to each other. Roll the attack and damage once, and apply
it to each creature separately. An Engulfing Chomp counts as two attacks for the
multiple attack penalty.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Medium, 2d12+10 bludgeoning, Rupture 26.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** Medium, 2d12+10 bludgeoning, Rupture 26.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Large or smaller, foot, DC 29
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Trample
range: null
raw_description: '**__Trample__** [Three Actions] Large or smaller, foot, DC 29'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
ranged_attacks: null
saves:
fort: 22
fort_misc: null
@ -165,47 +168,46 @@ sense_abilities:
critical_success: null
description: The behemoth hippopotamus can hold its breath for 1 hour.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Deep Breath
range: null
raw_description: '**Deep Breath** The behemoth hippopotamus can hold its breath
for 1 hour.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +19
- low-light vision
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 23
misc: null
name: 'Athletics '
name: Athletics
- bonus: 18
misc: +20 in water
name: 'Stealth '
name: Stealth
- bonus: 17
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 144
page_start: '144'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
- amount: 35
misc: null
type: swim
spell_lists: null
traits:
- N
- Huge
- Animal
type: Creature
weaknesses: null

View File

@ -7,49 +7,7 @@ ability_mods:
wis_mod: 3
ac: 27
ac_special: null
alignment: N
automatic_abilities: null
description: 'The behir is a massive, serpentine beast with never fewer than a dozen
short legs, each ending in three hooked talons. A behir can live to 80 years, but
most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs
4,000 pounds.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
hp: 140
hp_misc: null
immunities:
- electricity
items: null
languages:
- Draconic
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d12+10
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 18
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+10
type: slashing
name: claw
plus_damage: null
to_hit: 18
traits:
- agile
name: Behir
perception: 17
proactive_abilities:
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
@ -57,11 +15,11 @@ proactive_abilities:
60-foot line (DC 27 basic Reflex save). It can't use Breath Weapon again for 1d4
rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__electricity__, __evocation__,
@ -69,6 +27,8 @@ proactive_abilities:
an 60-foot line (DC 27 basic Reflex save). It can''t use Breath Weapon again for
1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- electricity
@ -91,11 +51,11 @@ proactive_abilities:
If it descends further than 60 feet, it takes damage normally from the remaining
fall.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Claw Storm
range: null
raw_description: '**Claw Storm** [Three Actions] The behir Strides up to its Speed,
@ -111,6 +71,8 @@ proactive_abilities:
taking no damage from the fall. If it descends further than 60 feet, it takes
damage normally from the remaining fall.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -119,15 +81,17 @@ proactive_abilities:
critical_success: null
description: 2d6+7 bludgeoning, DC 27
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** 2d6+7 bludgeoning, DC 27'
raw_description: '**__Constrict__** [One Action] 2d6+7 bludgeoning, DC 27'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -136,16 +100,18 @@ proactive_abilities:
critical_success: null
description: Large, 2d12+7 bludgeoning, Rupture 21
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Swallow Whole
range: null
raw_description: '**__Swallow Whole__** (__attack__) Large, 2d12+7 bludgeoning,
Rupture 21'
raw_description: '**__Swallow Whole__** [One Action] (__attack__) Large, 2d12+7
bludgeoning, Rupture 21'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- attack
@ -154,27 +120,69 @@ proactive_abilities:
critical_failure: null
critical_success: null
description: null
effect: The behir has a creature either __restrained__ or __grabbed__ in its jaws
effects: null
effect: The behir moves the creature into its coils, freeing its jaws. The creature
remains grabbed and takes 1d6+6 slashing damage. The behir's coils can hold as
many creatures as will fit in its space.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Wrap in Coils
range: null
raw_description: '**Wrap in Coils** **Requirements **The behir has a creature
either __restrained__ or __grabbed__ in its jaws; **Effect **The behir moves the
creature into its coils, freeing its jaws. The creature remains grabbed and takes
1d6+6 slashing damage. The behir''s coils can hold as many creatures as will fit
in its space.'
requirements: null
raw_description: '**Wrap in Coils** [One Action] **Requirements **The behir has
a creature either __restrained__ or __grabbed__ in its jaws; **Effect **The behir
moves the creature into its coils, freeing its jaws. The creature remains grabbed
and takes 1d6+6 slashing damage. The behir''s coils can hold as many creatures
as will fit in its space.'
requirements: The behir has a creature either restrained or grabbed in its jaws
saving_throw: null
stages: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
alignment: N
automatic_abilities: null
description: 'The behir is a massive, serpentine beast with never fewer than a dozen
short legs, each ending in three hooked talons. A behir can live to 80 years, but
most perish far younger to violence. Fully grown, a behir is 40 feet long and weighs
4,000 pounds.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 24'
hp: 140
hp_misc: null
immunities:
- electricity
languages:
- Draconic
level: 8
melee_attacks:
- action_cost: One Action
damage:
formula: 2d12+10
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 18
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+10
type: slashing
name: claw
plus_damage: null
to_hit: 18
traits:
- agile
name: Behir
perception: 17
ranged_attacks: null
saves:
fort: 19
fort_misc: null
@ -183,41 +191,37 @@ saves:
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +17
- darkvision
size: Huge
skills:
- bonus: 16
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 19
misc: null
name: 'Athletics '
name: Athletics
- bonus: 18
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 18
misc: null
name: 'Stealth '
name: Stealth
- bonus: 15
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 38
page_start: '38'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 15
misc: null
type: climb
spell_lists: null
traits:
- N
- Huge
- Beast
- Electricity
type: Creature
weaknesses: null

View File

@ -7,6 +7,65 @@ ability_mods:
wis_mod: 4
ac: 25
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: '**Requirement **The belker occupies the same space as a Medium or
smaller creature;'
effect: The belker attempts to flow into the creature's lungs; the creature must
attempt a DC 23 Fortitude save. On a failure, the creature partially inhales the
belker and is __immobilized__ by the pain of the smoke rasping in its throat and
lungs. The creature can attempt to exhale the belker by spending an action coughing
and succeeding at a DC 23 Fortitude save. Most of the belker remains outside the
creature, so the belker can still act normally. If the belker moves out of the
creature's space or uses Noxious Fumes again, the creature automatically exhales
it.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Noxious Fumes
range: null
raw_description: '**Noxious Fumes** [Two Actions] **Requirement **The belker occupies
the same space as a Medium or smaller creature; **Effect **The belker attempts
to flow into the creature''s lungs; the creature must attempt a DC 23 Fortitude
save. On a failure, the creature partially inhales the belker and is __immobilized__
by the pain of the smoke rasping in its throat and lungs. The creature can attempt
to exhale the belker by spending an action coughing and succeeding at a DC 23
Fortitude save. Most of the belker remains outside the creature, so the belker
can still act normally. If the belker moves out of the creature''s space or uses
Noxious Fumes again, the creature automatically exhales it.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: '**Requirement **The belker is partially inhaled by a creature;'
effect: The belker automatically deals its claw damage to the inhaling creature
by forming a claw to slash and scrape the creature from within.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Smoke Slash
range: null
raw_description: '**Smoke Slash** [One Action] **Requirement **The belker is partially
inhaled by a creature; **Effect **The belker automatically deals its claw damage
to the inhaling creature by forming a claw to slash and scrape the creature from
within.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
@ -14,15 +73,17 @@ automatic_abilities:
critical_success: null
description: The belker can occupy the same space as other creatures.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Smoke Form
range: null
raw_description: '**Smoke Form** The belker can occupy the same space as other creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -38,15 +99,14 @@ hp: 78
hp_misc: null
immunities:
- bleed
- paralyzed
- poison
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- precision
- sleep
items: null
- <a style="text-decoration:underline" href="Traits.aspx?ID=145">sleep</a>
languages:
- Auran
level: 6
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+5
@ -70,55 +130,7 @@ melee:
- reach 10 feet
name: Belker
perception: 14
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The belker occupies the same space as a Medium or smaller creature
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Noxious Fumes
range: null
raw_description: '**Noxious Fumes** [Two Actions] **Requirement **The belker occupies
the same space as a Medium or smaller creature; **Effect **The belker attempts
to flow into the creature''s lungs; the creature must attempt a DC 23 Fortitude
save. On a failure, the creature partially inhales the belker and is __immobilized__
by the pain of the smoke rasping in its throat and lungs. The creature can attempt
to exhale the belker by spending an action coughing and succeeding at a DC 23
Fortitude save. Most of the belker remains outside the creature, so the belker
can still act normally. If the belker moves out of the creature''s space or uses
Noxious Fumes again, the creature automatically exhales it.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The belker is partially inhaled by a creature
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Smoke Slash
range: null
raw_description: '**Smoke Slash** **Requirement **The belker is partially inhaled
by a creature; **Effect **The belker automatically deals its claw damage to the
inhaling creature by forming a claw to slash and scrape the creature from within.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 13
fort_misc: null
@ -133,45 +145,44 @@ sense_abilities:
critical_success: null
description: The belker ignores the __concealed__ condition from smoke.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Smoke Vision
range: null
raw_description: '**Smoke Vision** The belker ignores the __concealed__ condition
from smoke.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +14
- darkvision
- smoke vision
size: Large
skills:
- bonus: 15
misc: null
name: 'Acrobatics '
name: Acrobatics
- bonus: 15
misc: +17 in smoke
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: Bestiary 2
page_start: 106
page_start: '106'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists: null
traits:
- NE
- Large
- Air
- Elemental
type: Creature
weaknesses: null

View File

@ -7,6 +7,81 @@ ability_mods:
wis_mod: 3
ac: 27
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d6+6 bludgeoning, DC 26
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**Constrict** [One Action] 1d6+6 bludgeoning, DC 26'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A bida can Strike with its tail even while Grabbing creatures with
it. The bida can have up to eight Medium or smaller creatures grabbed with its
tail at a time; it can also grab Large creatures, but they count as four Medium
creatures for this purpose.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Eight Coils
range: null
raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing
creatures with it. The bida can have up to eight Medium or smaller creatures grabbed
with its tail at a time; it can also grab Large creatures, but they count as four
Medium creatures for this purpose.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By concentrating for 4 hours, the bida hides a small settlement. This
is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot
burst and creatures are invisible while inside structures in the area. The bida
can conceal only one settlement at a time, and must concentrate on the effect
for 10 minutes at the beginning of each day to maintain the illusion.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mask Settlement
range: null
raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating
for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory
terrain__ spell, except the area is a 500-foot burst and creatures are invisible
while inside structures in the area. The bida can conceal only one settlement
at a time, and must concentrate on the effect for 10 minutes at the beginning
of each day to maintain the illusion.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- illusion
trigger: null
alignment: LE
automatic_abilities: null
description: 'Bidas are black-scaled dragons with long, serpentine bodies and bat-like
@ -44,13 +119,12 @@ hp_misc: null
immunities:
- paralyzed
- sleep
items: null
languages:
- Common
- Draconic
- Mwangi
level: 8
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d12+9
@ -73,83 +147,15 @@ melee:
- reach 15 feet
name: Bida
perception: 15
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d6+6 bludgeoning, DC 26
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**Constrict** 1d6+6 bludgeoning, DC 26'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A bida can Strike with its tail even while Grabbing creatures with
it. The bida can have up to eight Medium or smaller creatures grabbed with its
tail at a time; it can also grab Large creatures, but they count as four Medium
creatures for this purpose.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Eight Coils
range: null
raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing
creatures with it. The bida can have up to eight Medium or smaller creatures grabbed
with its tail at a time; it can also grab Large creatures, but they count as four
Medium creatures for this purpose.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: By concentrating for 4 hours, the bida hides a small settlement. This
is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot
burst and creatures are invisible while inside structures in the area. The bida
can conceal only one settlement at a time, and must concentrate on the effect
for 10 minutes at the beginning of each day to maintain the illusion.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mask Settlement
range: null
raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating
for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory
terrain__ spell, except the area is a 500-foot burst and creatures are invisible
while inside structures in the area. The bida can conceal only one settlement
at a time, and must concentrate on the effect for 10 minutes at the beginning
of each day to maintain the illusion.'
requirements: null
success: null
traits:
- arcane
- illusion
trigger: null
ranged: null
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
misc: null
type: acid
- amount: 10
misc: null
type: poison
ritual_lists: null
saves:
fort: 18
fort_misc: null
@ -158,61 +164,56 @@ saves:
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +15
- darkvision
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 20
misc: null
name: 'Deception '
name: Deception
- bonus: 18
misc: null
name: 'Diplomacy '
name: Diplomacy
- bonus: 18
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 16
misc: null
name: 'Society '
name: Society
- bonus: 16
misc: null
name: 'Stealth '
source:
name: Stealth
sources:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 81
page_start: '81'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
- amount: 20
misc: null
type: climb
- amount: 60
misc: null
type: fly
spell_lists:
- dc: 26
- attack_bonus: null
cantrips: null
constants: null
dc: 26
focus_points: null
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 3
spell_lists:
- level: 3
spells:
- frequency: null
- misc: null
name: nondetection
requirement: null
- heightened_level: null
level: 2
- level: 2
spells:
- frequency: null
- misc: null
name: humanoid form
requirement: null
to_hit: null
spells_source: Occult Innate Spells
traits:
- Uncommon
- LE
- Huge
- Dragon
type: Creature
weaknesses: null

View File

@ -7,6 +7,58 @@ ability_mods:
wis_mod: 3
ac: 21
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If a biloko feasts on a human corpse for 1 minute or more, they gain
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
hour.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Inspired Feast
range: null
raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts
on a human corpse for 1 minute or more, they gain a +1 status bonus to attack
rolls and a +2 status bonus to damage rolls for 1 hour.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- emotion
- mental
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The veteran makes a melee Strike and compares the attack roll result
to the AC of up to two foes, each of whom must be within their melee reach and
adjacent to each other. Roll damage only once and apply it to each creature hit.
A Swipe counts as two attacks for the veteran's multiple attack penalty.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Swipe
range: null
raw_description: '**Swipe** [Two Actions] The veteran makes a melee Strike and
compares the attack roll result to the AC of up to two foes, each of whom must
be within their melee reach and adjacent to each other. Roll damage only once
and apply it to each creature hit. A Swipe counts as two attacks for the veteran''s
multiple attack penalty.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
@ -18,11 +70,11 @@ automatic_abilities:
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
@ -33,6 +85,8 @@ automatic_abilities:
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
@ -46,7 +100,6 @@ description: 'A biloko who has led a sufficient number of successful hunts garne
**__Recall Knowledge - Fey__ (__Nature__)**: DC 19'
hp: 58
hp_misc: null
immunities: null
items:
- longspear
- shortbow (20 arrows)
@ -54,7 +107,7 @@ languages:
- Mwangi
- Sylvan
level: 4
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+5
@ -74,55 +127,7 @@ melee:
- reach 10 feet
name: Biloko Veteran
perception: 11
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If a biloko feasts on a human corpse for 1 minute or more, they gain
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
hour.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Inspired Feast
range: null
raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts
on a human corpse for 1 minute or more, they gain a +1 status bonus to attack
rolls and a +2 status bonus to damage rolls for 1 hour.'
requirements: null
success: null
traits:
- emotion
- mental
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The veteran makes a melee Strike and compares the attack roll result
to the AC of up to two foes, each of whom must be within their melee reach and
adjacent to each other. Roll damage only once and apply it to each creature hit.
A Swipe counts as two attacks for the veteran's multiple attack penalty.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swipe
range: null
raw_description: '**Swipe** [Two Actions] The veteran makes a melee Strike and
compares the attack roll result to the AC of up to two foes, each of whom must
be within their melee reach and adjacent to each other. Roll damage only once
and apply it to each creature hit. A Swipe counts as two attacks for the veteran''s
multiple attack penalty.'
requirements: null
success: null
traits: null
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d6+3
@ -134,11 +139,6 @@ ranged:
- deadly d10
- range increment 60 feet
- reload 0
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 8
fort_misc: null
@ -147,53 +147,49 @@ saves:
ref_misc: null
will: 11
will_misc: null
sense_abilities: null
senses:
- Perception +11
- low-light vision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 10
misc: null
name: 'Athletics '
name: Athletics
- bonus: 10
misc: null
name: 'Crafting '
name: Crafting
- bonus: 12
misc: null
name: 'Intimidation '
name: Intimidation
- bonus: 9
misc: null
name: 'Nature '
name: Nature
- bonus: 13
misc: null
name: 'Stealth '
name: Stealth
- bonus: 11
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 82
page_start: '82'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists:
- dc: 21
- attack_bonus: null
cantrips: null
constants: null
dc: 21
focus_points: null
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 1
spell_lists:
- level: 1
spells:
- frequency: null
- misc: null
name: charm
requirement: null
to_hit: null
spells_source: Primal Innate Spells
traits:
- NE
- Small
- Fey
type: Creature
weaknesses: null

View File

@ -8,6 +8,32 @@ ability_mods:
ac: 16
ac_special:
- descr: 18 with shield raised
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If a biloko feasts on a human corpse for 1 minute or more, they gain
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
hour.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Inspired Feast
range: null
raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts
on a human corpse for 1 minute or more, they gain a +1 status bonus to attack
rolls and a +2 status bonus to damage rolls for 1 hour.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- emotion
- mental
trigger: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
@ -17,11 +43,11 @@ automatic_abilities:
effect: You snap your shield in place to ward off a blow. Your shield prevents you
from taking an amount of damage up to the shield's Hardness. You and the shield
each take any remaining damage, possibly breaking or destroying the shield.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shield Block
range: null
raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
@ -30,6 +56,8 @@ automatic_abilities:
of damage up to the shield''s Hardness. You and the shield each take any remaining
damage, possibly breaking or destroying the shield.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: While you have your shield raised, you would take damage from a physical
@ -42,7 +70,6 @@ description: 'Rank-and-file bilokos stalk the jungles in small hunting bands.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
hp: 19
hp_misc: null
immunities: null
items:
- spear
- wooden shield (Hardness 3, 12 HP, BT 6)
@ -50,7 +77,7 @@ languages:
- Mwangi
- Sylvan
level: 1
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+3
@ -69,31 +96,7 @@ melee:
traits: null
name: Biloko Warrior
perception: 7
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If a biloko feasts on a human corpse for 1 minute or more, they gain
a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1
hour.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Inspired Feast
range: null
raw_description: '**Inspired Feast** (__emotion__, __mental__) If a biloko feasts
on a human corpse for 1 minute or more, they gain a +1 status bonus to attack
rolls and a +2 status bonus to damage rolls for 1 hour.'
requirements: null
success: null
traits:
- emotion
- mental
trigger: null
ranged:
ranged_attacks:
- action_cost: One Action
damage:
formula: 1d6+3
@ -103,11 +106,6 @@ ranged:
to_hit: 7
traits:
- thrown 20 feet
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 4
fort_misc: null
@ -116,50 +114,46 @@ saves:
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +7
- low-light vision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 7
misc: null
name: 'Athletics '
name: Athletics
- bonus: 7
misc: null
name: 'Crafting '
name: Crafting
- bonus: 5
misc: null
name: 'Nature '
name: Nature
- bonus: 6
misc: null
name: 'Stealth '
name: Stealth
- bonus: 6
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: 'Pathfinder #146: Cult of Cinders'
page_start: 82
page_start: '82'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
spell_lists:
- dc: 17
- attack_bonus: null
cantrips: null
constants: null
dc: 17
focus_points: null
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 1
spell_lists:
- level: 1
spells:
- frequency: null
- misc: null
name: charm
requirement: null
to_hit: null
spells_source: Primal Innate Spells
traits:
- NE
- Small
- Fey
type: Creature
weaknesses: null

View File

@ -0,0 +1,256 @@
ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 4
int_mod: 0
str_mod: -4
wis_mod: 1
ac: 19
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The binumir unleashes a distressing cry that fills others with wrenching
sadness. Creatures within 30 feet must attempt a DC 17 Will save.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Agonizing Wail
range: null
raw_description: '**Agonizing Wail** [Two Actions] (__auditory__, __concentrate__)
The binumir unleashes a distressing cry that fills others with wrenching sadness.
Creatures within 30 feet must attempt a DC 17 Will save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- concentrate
trigger: null
- action_cost: None
critical_failure: null
critical_success: The target is unaffected and is temporarily immune to Agonizing
Wail for 1 minute.
description: The target is unaffected and is temporarily immune to Agonizing Wail
for 1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The target is unaffected and is temporarily
immune to Agonizing Wail for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target can't use reactions for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The target can''t use reactions for 1 round.'
requirements: null
saving_throw: null
stages: null
success: The target can't use reactions for 1 round.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is __slowed 1__ and can't use reactions for 1 minute as
it sobs uncontrollably. It can attempt a new Will save to end the effect at the
end of each of its turns.
effect: null
failure: The target is __slowed 1__ and can't use reactions for 1 minute as it sobs
uncontrollably. It can attempt a new Will save to end the effect at the end of
each of its turns.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** The target is __slowed 1__ and can''t use reactions
for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end
the effect at the end of each of its turns.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the target can't make saves to end the effect.
critical_success: null
description: As failure, but the target can't make saves to end the effect.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As failure, but the target can''t make saves
to end the effect.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The binumir makes four Strikes; no more than two can be against the
same target. These attacks count toward the binumir's multiple attack penalty,
but the penalty doesn't increase until after all the attacks have been made.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Dual Assault
range: null
raw_description: '**Dual Assault** [Three Actions] The binumir makes four Strikes;
no more than two can be against the same target. These attacks count toward the
binumir''s multiple attack penalty, but the penalty doesn''t increase until after
all the attacks have been made.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The binumir's dual spirit takes longer to be affected by detrimental
effects. When the binumir is the target of an effect that imparts the __confused__,
__controlled__, __fascinated__, __frightened__, __sickened__, __slowed__, or __stunned__
condition, the condition is automatically suppressed until the end of the binumir's
next turn.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Delay Condition
range: null
raw_description: '**Delay Condition** The binumir''s dual spirit takes longer to
be affected by detrimental effects. When the binumir is the target of an effect
that imparts the __confused__, __controlled__, __fascinated__, __frightened__,
__sickened__, __slowed__, or __stunned__ condition, the condition is automatically
suppressed until the end of the binumir''s next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Whenever two individuals who share a strong emotional bond perish together,
they might rise as a combined spirit known as a binumir. The two individuals'' souls
partially merge into a singular entity, though each one feels a constant longing
for the other. This curse causes a binumir great distress and envy, leading the
creature to lash out and attack others. Only the destruction of the binumir will
liberate the two spirits and finally give them peace.
Binumirs commonly appear in places where people die sharing their last moments together,
such as in settlements hit by natural disasters. The two spirits of a binumir are
distinct. Each half retains the visage of the respective individual that died to
later form part of the creature. The spirits typically appear holding hands, but
they constantly search for each other. They cry and weep for their lost loved one,
unable to recognize the other''s presence right beside them.
**__Recall Knowledge - Spirit__ (__Occultism__)**: DC 18
**__Recall Knowledge - Undead__ (__Religion__)**: DC 18'
hp: 25
hp_misc: negative healing
immunities:
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- precision
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
languages:
- Common
level: 3
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+4
type: negative
name: ghostly hand
plus_damage: null
to_hit: 12
traits:
- agile
- finesse
- magical
name: Binumir
perception: 10
ranged_attacks: null
resistances:
- amount: 2
misc: null
type: all damage
saves:
fort: 9
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 8
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 10
misc: null
name: Society
sources:
- abbr: 'Pathfinder #157: Devil at the Dreaming Palace'
page_start: '82'
page_stop: null
speed:
- amount: 25
misc: null
type: fly
spell_lists: null
traits:
- Incorporeal
- Spirit
- Undead

View File

@ -7,6 +7,28 @@ ability_mods:
wis_mod: 1
ac: 18
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The black bear gains +1 circumstance bonus to damage rolls against
creatures it has grabbed.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mauler
range: null
raw_description: '**Mauler** The black bear gains +1 circumstance bonus to damage
rolls against creatures it has grabbed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'Contrary to the name, black bears can be cinnamon or even blond in coloration,
@ -23,11 +45,8 @@ description: 'Contrary to the name, black bears can be cinnamon or even blond in
**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
hp: 32
hp_misc: null
immunities: null
items: null
languages: null
level: 2
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+5
@ -49,32 +68,7 @@ melee:
- agile
name: Black Bear
perception: 8
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The black bear gains +1 circumstance bonus to damage rolls against
creatures it has grabbed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mauler
range: null
raw_description: '**Mauler** The black bear gains +1 circumstance bonus to damage
rolls against creatures it has grabbed.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
ranged_attacks: null
saves:
fort: 11
fort_misc: null
@ -83,30 +77,25 @@ saves:
ref_misc: null
will: 5
will_misc: null
sense_abilities: null
senses:
- Perception +8
- low-light vision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 9
misc: null
name: 'Athletics '
name: Athletics
- bonus: 7
misc: null
name: 'Survival '
source:
name: Survival
sources:
- abbr: Bestiary 2
page_start: 36
page_start: '36'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
spell_lists: null
traits:
- N
- Large
- Animal
type: Creature
weaknesses: null

View File

@ -7,56 +7,110 @@ ability_mods:
wis_mod: 0
ac: 14
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: A creature that hits the pudding with a metal or wooden weapon must
succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing
damage to the black pudding as normal). Thrown weapons and ammunition take this
damage automatically with no save.
description: 1d8+7 bludgeoning plus 1d6 acid, DC 26
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Corrosive Mass
maximum_duration: null
name: Constrict
range: null
raw_description: '**Corrosive Mass** A creature that hits the pudding with a metal
or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid
damage (after dealing damage to the black pudding as normal). Thrown weapons and
ammunition take this damage automatically with no save.'
raw_description: '**Constrict** [One Action] 1d8+7 bludgeoning plus 1d6 acid, DC
26'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the black pudding is hit by an attack that would deal slashing
or piercing damage and has 10 or more HP, it splits into two identical puddings,
each with half the original's HP. One pudding is in the same space as the original,
and the other appears in an adjacent unoccupied space. If no adjacent space is
unoccupied, it automatically pushes creatures and objects out of the way to fill
a space (the GM decides if an object or creature is too big or sturdy to push).
description: When the pudding hits a creature with its pseudopod, any acid damage
is dealt to the creature's armor or clothing as well as the creature.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Split
maximum_duration: null
name: Corrosive Touch
range: null
raw_description: '**Split** When the black pudding is hit by an attack that would
deal slashing or piercing damage and has 10 or more HP, it splits into two identical
puddings, each with half the original''s HP. One pudding is in the same space
as the original, and the other appears in an adjacent unoccupied space. If no
adjacent space is unoccupied, it automatically pushes creatures and objects out
of the way to fill a space (the GM decides if an object or creature is too big
or sturdy to push).'
raw_description: '**Corrosive Touch** When the pudding hits a creature with its
pseudopod, any acid damage is dealt to the creature''s armor or clothing as well
as the creature.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The pudding can climb on ceilings and other inverted surfaces, though
such surfaces are difficult terrain for it.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Suction
range: null
raw_description: '**Suction** The pudding can climb on ceilings and other inverted
surfaces, though such surfaces are difficult terrain for it.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'A creature that hits the pudding with a metal or wooden weapon must
succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing
damage to the black pudding as normal). Thrown weapons and ammunition take this
damage automatically with no save.
**Split** When the black pudding is hit by an attack that would deal slashing
or piercing damage and has 10 or more HP, it splits into two identical puddings,
each with half the original''s HP. One pudding is in the same space as the original,
and the other appears in an adjacent unoccupied space. If no adjacent space is
unoccupied, it automatically pushes creatures and objects out of the way to fill
a space (the GM decides if an object or creature is too big or sturdy to push).'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Corrosive Mass
range: null
raw_description: '**Corrosive Mass** A creature that hits the pudding with a metal
or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid
damage (after dealing damage to the black pudding as normal). Thrown weapons and
ammunition take this damage automatically with no save.
**Split** When the black pudding is hit by an attack that would deal slashing
or piercing damage and has 10 or more HP, it splits into two identical puddings,
each with half the original''s HP. One pudding is in the same space as the original,
and the other appears in an adjacent unoccupied space. If no adjacent space is
unoccupied, it automatically pushes creatures and objects out of the way to fill
a space (the GM decides if an object or creature is too big or sturdy to push).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
@ -79,18 +133,16 @@ immunities:
- slashing
- unconscious
- visual
items: null
languages: null
level: 7
melee:
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+7
type: bludgeoning
name: pseudopod
plus_damage:
- formula: 2d6
type: acid
- formula: null
type: 2d6 acid
- formula: null
type: corrosive touch
- formula: null
@ -100,67 +152,7 @@ melee:
- reach 10 feet
name: Black Pudding
perception: 9
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+7 bludgeoning plus 1d6 acid, DC 26
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**Constrict** 1d8+7 bludgeoning plus 1d6 acid, DC 26'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the pudding hits a creature with its pseudopod, any acid damage
is dealt to the creature's armor or clothing as well as the creature.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Corrosive Touch
range: null
raw_description: '**Corrosive Touch** When the pudding hits a creature with its
pseudopod, any acid damage is dealt to the creature''s armor or clothing as well
as the creature.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The pudding can climb on ceilings and other inverted surfaces, though
such surfaces are difficult terrain for it.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Suction
range: null
raw_description: '**Suction** The pudding can climb on ceilings and other inverted
surfaces, though such surfaces are difficult terrain for it.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
ranged_attacks: null
saves:
fort: 18
fort_misc: null
@ -175,44 +167,44 @@ sense_abilities:
critical_success: null
description: A black pudding can sense nearby motion through vibration and air movement.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Motion Sense
range: null
raw_description: '**Motion Sense** A black pudding can sense nearby motion through
vibration and air movement.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- Perception +9
- motion sense 60 feet
- no vision
size: Huge
skills:
- bonus: 18
misc: null
name: 'Athletics '
source:
name: Athletics
sources:
- abbr: Bestiary
page_start: 255
page_start: '255'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 20
misc: null
type: climb
- amount: null
misc: null
type: suction
spell_lists: null
traits:
- N
- Huge
- Mindless
- Ooze
type: Creature
weaknesses: null

View File

@ -0,0 +1,147 @@
ability_mods:
cha_mod: -4
con_mod: 6
dex_mod: 4
int_mod: -5
str_mod: 9
wis_mod: 6
ac: 38
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: 6 rounds
name: Black Scorpion Venom
range: null
raw_description: '**Black Scorpion Venom** (__poison__) **Saving Throw** DC 36 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 2d12 poison damage and __clumsy 2__
(1 round); **Stage 2** 3d12 poison damage, clumsy 2, and __slowed 1__ (1 round);
**Stage 3** 4d12 poison damage, clumsy 4, and slowed 2 (1 round)'
requirements: null
saving_throw: DC 36 Fortitude
stages:
- effect: 2d12 poison damage and __clumsy 2__ (1 round)
- effect: 3d12 poison damage, clumsy 2, and __slowed 1__ (1 round)
- effect: 4d12 poison damage, clumsy 4, and slowed 2 (1 round)
success: null
traits:
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 2d12+12 bludgeoning, DC 36
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Greater Constrict
range: null
raw_description: '**__Greater Constrict__** [One Action] 2d12+12 bludgeoning, DC
36'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The black scorpion makes three stinger Strikes, each against a different
target. Its multiple attack penalty applies to each attack, but the penalty increases
only after all the attacks have been made.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rapid Stinging
range: null
raw_description: '**Rapid Stinging** [Two Actions] The black scorpion makes three
stinger Strikes, each against a different target. Its multiple attack penalty
applies to each attack, but the penalty increases only after all the attacks have
been made.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities: null
description: 'With a carapace the color of polished obsidian and a penchant for attacking
villages, this humongous scorpion is one of the desert''s most frightening predators.
A black scorpion measures 60 feet from tip to the base of its stinger.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 34'
hp: 275
hp_misc: null
level: 15
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+15
type: slashing
name: pincer
plus_damage:
- formula: null
type: Grab
to_hit: 30
traits:
- agile
- reach 30 feet
- action_cost: One Action
damage:
formula: 3d8+15
type: piercing
name: stinger
plus_damage:
- formula: null
type: black scorpion venom
to_hit: 30
traits:
- reach 30 feet
name: Black Scorpion
perception: 27
ranged_attacks: null
saves:
fort: 29
fort_misc: null
misc: null
ref: 25
ref_misc: null
will: 25
will_misc: null
senses:
- darkvision
- tremorsense (imprecise) 90 feet
size: Gargantuan
skills:
- bonus: 30
misc: null
name: Athletics
sources:
- abbr: Bestiary 2
page_start: '234'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
spell_lists: null
traits:
- Animal

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