Merge branch 'master' of https://gitlab.com/M3tin1/pathfinder-2-sqlite
commit
5fa2bef25b
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@ -6,4 +6,4 @@
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6. Mirko Rainer
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6. Mirko Rainer
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7. Joey Burney
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7. Joey Burney
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8. Brad Laney
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8. Brad Laney
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9. Gitlab name: @M3tin1 (TODO: Get name.)
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9. Metin Ünüvar
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42
bin/gendb.py
42
bin/gendb.py
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@ -150,6 +150,7 @@ def main():
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data = yaml.full_load(yl)
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data = yaml.full_load(yl)
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do_ancestries(data, conn)
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do_ancestries(data, conn)
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# Must be called after feats are loaded
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with open('ancestriesheritages.yaml') as yl:
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with open('ancestriesheritages.yaml') as yl:
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data = yaml.full_load(yl)
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data = yaml.full_load(yl)
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do_heritages(data, conn)
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do_heritages(data, conn)
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@ -459,7 +460,7 @@ def get_actioncost_id_by_name(ac, conn):
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def do_heritages(data, conn):
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def do_heritages(data, conn):
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table = """
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table = """
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CREATE TABLE heritages (
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CREATE TABLE heritage (
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heritage_id INTEGER PRIMARY KEY,
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heritage_id INTEGER PRIMARY KEY,
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name TEXT NOT NULL UNIQUE,
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name TEXT NOT NULL UNIQUE,
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descr TEXT NOT NULL,
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descr TEXT NOT NULL,
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@ -471,6 +472,19 @@ def do_heritages(data, conn):
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c = conn.cursor()
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c = conn.cursor()
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c.execute(table)
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c.execute(table)
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table = """
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CREATE TABLE heritage_feat (
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id INTEGER PRIMARY KEY,
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heritage_id INTEGER NOT NULL,
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feat_id INTEGER NOT NULL,
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FOREIGN KEY (heritage_id) REFERENCES heritage(heritage_id),
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FOREIGN KEY (feat_id) REFERENCES feat(feat_id)
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);
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"""
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c = conn.cursor()
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c.execute(table)
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for i in data['ancestries']:
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for i in data['ancestries']:
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#GET ID OF ANCESTRY
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#GET ID OF ANCESTRY
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stmt = "SELECT ancestry_id FROM ancestries WHERE name=?;"
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stmt = "SELECT ancestry_id FROM ancestries WHERE name=?;"
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@ -479,14 +493,32 @@ def do_heritages(data, conn):
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#FOR EACH HERITAGE, INSERT INTO TABLE USING ANCESTRY ID
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#FOR EACH HERITAGE, INSERT INTO TABLE USING ANCESTRY ID
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for j in i['heritages']:
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for j in i['heritages']:
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# print("doing this heritage: {}".format(j['name']))
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# print("doing this heritage: {}".format(j['name']))
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stmt = "INSERT INTO heritages (name, descr, ancestry_id) VALUES (?,?,?);"
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stmt = "INSERT INTO heritage (name, descr, ancestry_id) VALUES (?,?,?);"
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try:
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c.execute(stmt, (j['name'], j['descr'], rowid[0]))
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c.execute(stmt, (j['name'], j['descr'], rowid[0]))
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except sqlite3.Error as e:
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print("Error inserting a heritage: {}".format(e))
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except:
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print("Error inserting a heritage other than sqlite3 error")
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else:
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conn.commit()
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conn.commit()
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if j['feat'] != None:
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if j['feat'] != None:
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print("We have a feat that is not equal to none: {}".format(j['feat']))
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# print("We have a feat that is not equal to none: {}".format(j['feat']))
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print("TODO THIS NEEDS TO GET DONE AFTER FEATS ARE IN SQL")
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stmt = """INSERT INTO heritage_feat
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# i.e. TODO select feat_id where name = j['feat] then insert into a heritages_feats table
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(heritage_id, feat_id)
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VALUES (
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(SELECT heritage_id FROM heritage WHERE name=?),
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(SELECT feat_id FROM feat WHERE name=?)
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);"""
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try:
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c.execute(stmt, (j['name'],j['feat']))
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except sqlite3.Error as e:
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print("Error linking a heritage to its feat: {}".format(e))
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except:
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print("Error linking a heritage something other than sqlite3 error")
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else:
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conn.commit()
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def do_ancestries(data, conn):
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def do_ancestries(data, conn):
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@ -336,7 +336,7 @@ spell:
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descr: "You draw upon your muse to soothe your allies. Choose one of the following\
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descr: "You draw upon your muse to soothe your allies. Choose one of the following\
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\ three effects:\n The spell attempts to counteract fear effects on the targets.\
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\ three effects:\n The spell attempts to counteract fear effects on the targets.\
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\ \n The spell attempts to counteract effects imposing paralysis on the targets.\
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\ \n The spell attempts to counteract effects imposing paralysis on the targets.\
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\ \n The spell restores 7d8 Hit Points to the targets. \n\n**Heightened (+1)** \
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\ \n The spell restores 7d8 Hit Points to the targets. \n\n**Heightened (+1)**\
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\ When used to heal, soothing ballad restores 1d8 more Hit Points."
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\ When used to heal, soothing ballad restores 1d8 more Hit Points."
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duration: null
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duration: null
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has_been_manually_proofread: true
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has_been_manually_proofread: true
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@ -1,89 +1,107 @@
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weapongroups:
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weapongroups:
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- descr: TODO descr from pg 283-84
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- descr: Choose one creature adjacent to the initial target and within reach. If its
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AC is lower than your attack roll result for the critical hit, you deal damage
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to that creature equal to the result of the weapon damage die you rolled (including
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extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses
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or other additional dice apply to this damage.
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name: Axe
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name: Axe
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 283
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page_start: 283
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page_stop: 283
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page_stop: 283
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- descr: TODO descr from pg 283-84
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- descr: Increase the radius of the bomb's splash damage (if any) to 10 feet.
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name: Bomb
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name: Bomb
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: If the target of the critical hit is adjacent to a surface, it gets stuck
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to that surface by the missile. The target is immobilized and must spend an Interact
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action to attempt a DC 10 Athletics check to pull the missile free; it can't move
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from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal,
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is liquid (like a water elemental or some oozes), or could otherwise escape without
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effort.
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name: Bow
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name: Bow
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target must succeed at a Fortitude save against your class DC or be slowed
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1 until the end of your next turn.
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name: Brawling
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name: Brawling
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: You knock the target away from you up to 10 feet (you choose the distance).
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This is forced movement.
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name: Club
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name: Club
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this
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bleed damage equal to the weapon's item bonus to attack rolls.
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name: Dart
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name: Dart
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target is knocked prone.
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name: Flail
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name: Flail
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target is knocked prone.
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name: Hammer
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name: Hammer
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target takes 1d6 persistent bleed damage. You gain an item bonus to this
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bleed damage equal to the weapon's item bonus to attack rolls.
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name: Knife
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name: Knife
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The weapon viciously pierces the target, who takes 2 additional damage per
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weapon damage die.
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name: Pick
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name: Pick
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target is moved 5 feet in a direction of your choice. This is forced
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movement.
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name: Polearm
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name: Polearm
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: You knock the target back from you 5 feet. This is forced movement.
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name: Shield
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name: Shield
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target must succeed at a Fortitude save against your class DC or be stunned
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1.
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name: Sling
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name: Sling
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The weapon pierces the target, weakening its attacks. The target is clumsy
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1 until the start of your next turn.
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name: Spear
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name: Spear
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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page_start: 284
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page_start: 284
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page_stop: 284
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page_stop: 284
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- descr: TODO descr from pg 283-84
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- descr: The target is made off-balance by your attack, becoming flat-footed until
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the start of your next turn.
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name: Sword
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name: Sword
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source:
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source:
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- abbr: CRB
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- abbr: CRB
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Reference in New Issue